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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. #
  10. # Cracked by FFY00/AnubisCore
  11. # http://blackspigotmc.com
  12. # https://ffy00.cf
  13. #
  14.  
  15. # Permissions: To use the action groups give them the permission
  16. # featherboard.group.<group>
  17. # Make sure to remove them from the other groups
  18. # when giving a new permission.
  19.  
  20. # Variables: These variables can be used in the TEXT section
  21. # of both the header as the footer.
  22. #
  23. # {PLAYER} - Player name
  24. # {PLAYERNICK} - Player nickname
  25. # {SERVER} - Server name
  26. # {PLAYERCOUNT} - Server player count
  27. # {BUNGEECOUNT} - Bungee network player count
  28. # 4000+ more ... see spigot page
  29.  
  30. # Formatting: These are formatting tags allowing you to format the animations
  31. # or placeholders.
  32. #
  33. # Substring: This allows you to split a word (even a placeholder) in parts
  34. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  35. # usage: This can be used to split placeholders when creating a typewriter
  36. # or to split the colors in a placeholder.
  37. #
  38. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  39. # two arguments (the length and space between scrolls).
  40. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  41. #
  42. # PLENTY MORE! See spigot page
  43.  
  44. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  45. # GENERAL PLUGIN SETTINGS
  46. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  47.  
  48. ## Config version (DO NOT EDIT)
  49. config: 2
  50.  
  51. ## Language file
  52. lang: 'en'
  53.  
  54. ## Debug mode
  55. debug: false
  56.  
  57. ## Log to file
  58. log:
  59. enabled: true
  60. # Reset log on startup
  61. reset: false
  62.  
  63. ## Update checking
  64. update:
  65. check: false # RECOMMENDED YOU LEAVE THIS TRUE
  66.  
  67. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  68. # PLUGIN SPECIFIC SETTINGS
  69. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  70.  
  71. # Placeholder settings
  72. placeholder:
  73. # logs the memory usage of placeholders on startup
  74. log-memory: false
  75. # Clear unused placeholders that are not enabled.
  76. clear-unused: true
  77. # Config cache only
  78. # This will only use placeholders in the config
  79. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  80. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  81. config-cache: false
  82.  
  83. # Tweaks to increase performance (Use at own risk)
  84. tweaks:
  85. # This option does not send scoreboard remove packets
  86. # to the client on quit. This can increase performance on servers
  87. # where players quit a lot (hubs, ...)
  88. #
  89. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  90. # /data folder
  91. #
  92. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  93. keepScoreboardOnQuit: false
  94. # Some placeholders have a slow process behind them. Meaning they might contact a database
  95. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  96. # separate from the sending. But can slow down the animation because it has to wait
  97. # for the placeholder to be loaded. When having multiple lines like a text that shows
  98. # the information about the placeholders you put below it, this can cause problems.
  99. # Enabling this will output a message in the console and ingame to operators
  100. # saying when a placeholder is causing delays.
  101. detect-placeholderdelay: false
  102. # Putting this to true will SPAM your console with timings report per placeholder/animation
  103. # refresh. Used for debugging purposes.
  104. # This requires detect-placeholderdelay to true
  105. verbose-placeholder-timings: false
  106.  
  107. # Toggling allows you to disable the scoreboard
  108. database:
  109. # If you want the toggle to stay even when your users
  110. # log off you can enable this. Keep in mind that this requires a
  111. # MySQL or SQLite database.
  112. # If you are configuring the plugin for the first time it is advised
  113. # to stay away from these settings until you managed the scoreboard
  114. # set up.
  115. persistent: false
  116. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  117. # with isolation, url, driver, ...
  118. # Database name
  119. database: "featherboard"
  120. # Database username
  121. username: bukkit
  122. # Database isolation type
  123. isolation: SERIALIZABLE
  124. # Database driver
  125. driver: org.sqlite.JDBC
  126. # Database password
  127. password: walrus
  128. # Database driver URL
  129. # {DIR} will be replaced with the plugin directory
  130. # {NAME} will be replaced wit the plugin name
  131. url: jdbc:sqlite:{DIR}{NAME}.db
  132. # Save interval in ticks
  133. save-interval: 6000
  134.  
  135. # Disabled worlds. Add your world name in this list to
  136. # disable it.
  137. disabled-worlds:
  138. - 'TheLab'
  139.  
  140. # Show delay on join. Usefull if you wish to let the user
  141. # enjoy a Title MOTD without having the scoreboard obstructing
  142. # the view.
  143. show-delay: 0
  144.  
  145. # Anti Flicker will use a new engine that will allow you to use fast animations
  146. # without any flicker.
  147. # You can disable this feature if you do not have fast refresh rates.
  148. antiflicker: true
  149.  
  150. # A list of different scoreboards
  151. boards:
  152. # Default FeatherBoard comes with a board called "default". All players have the permission
  153. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  154. # the permission is negated.
  155. #
  156. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  157. # names such as "vip-board", "mcmmo-levelup", ...
  158. default:
  159. # Every section here are different lines. The first section will be used as the title
  160. # the following sections will be used as the lines on the scoreboard (max 15)
  161. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  162. # things simple I will use logical names such as "title", "spacer", "header", ...
  163. title:
  164. # Every line has its own frames. The animation will loop through these frames on intervals
  165. # that you configure below.
  166. # Put all your frames under 'text:'. You can make as many lines as you want and use
  167. # placeholders and preset effects.
  168. # Keep in mind that there is a limit in line width!
  169. text:
  170. # To create cool looking animations you create yourself
  171. # you can use the graphical tool AnimationCreator
  172. # https://www.spigotmc.org/resources/animationcreator.6001/
  173. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  174. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  175. - '<single><delay times="10">&l><</delay></single>'
  176. - '<single>&f&lmc.playkeks.com</single>' # <single> will allow the frame to only run ONCE
  177. - '<single>&f&lmc.playkeks.com</single>'
  178. - '<single>&f&lmc.playkeks.com</single>'
  179. - '<single>&f&lmc.playkeks.com</single>'
  180. - '<single>&f&lmc.playkeks.com</single>'
  181. - '<delay times="10">&f&lmc.playkeks.com</delay>' # <delay> will repeat the line X times
  182. - '<glow glowsize="15">mc.playkeks.com</glow>'
  183. # Interval is the animation interval in TICKS (20 ticks is one second).
  184. # Every X ticks the animation goes to the next frame (see above)
  185. # Once all frames are finished it will start over from the first one
  186. interval: 5
  187. # If you don't want a static order of the frames and want to show each frame at random
  188. # you can enable this option.
  189. random: false
  190. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  191. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  192. # These lines (usually a header or footer) are also good for decoration.
  193. header:
  194. text:
  195. - '&7&m----------------------'
  196. interval: 10
  197. random: true
  198. player-label:
  199. text:
  200. - ' &8> &d&lNAME: &f{PLAYER}'
  201. interval: 100
  202. random: false
  203. player-label2:
  204. text:
  205. - ' &8> &3&lRANK: &f{group}'
  206. interval: 100
  207. random: false
  208. player-label3:
  209. text:
  210. - ' &8> &2&lMONEY: &f{money_formatted}'
  211. interval: 100
  212. random: false
  213. player-label4:
  214. text:
  215. - ' &8> &e&lHOURS: &f{stat_hours_played}'
  216. interval: 100
  217. random: false
  218. player-label5:
  219. text:
  220. - ''
  221. interval: 100
  222. random: false
  223. player-label6:
  224. text:
  225. - ' Online: &a{PLAYERCOUNT}'
  226. interval: 100
  227. random: false
  228. player-label7:
  229. text:
  230. - ' XP Level: &e{XP_LEVEL}'
  231. interval: 100
  232. random: false
  233. footer:
  234. text:
  235. - ''
  236. interval: 10
  237. random: true
  238. # This is a combat scoreboard example showing
  239. # combat related information.
  240. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  241. # (Unless you want it to show all the time)
  242. # You still need to 'trigger' this scoreboard in the vanilla_combat
  243. combat-scoreboard-example:
  244. # Lets just use the title,header and footer from the example above
  245. # for in depth configuration look above.
  246. #
  247. # When designing a board that is used when triggered on an event. You have
  248. # to think (before looking at the placeholders) what is relevant.
  249. # For example: When I think of combat my first thoughts are:
  250. # - Health: To see how much you have left
  251. # - Possible cooldown timers
  252. # - With who am I in combat?
  253. # - Target health
  254. # - mcMMO attacking level?
  255. #
  256. # Next you have to think what is important during that event:
  257. # - Combat: not too much distraction (no animations, smaller scoreboard)
  258. #
  259. # Once you know those things start looking for placeholders. A lot of events such
  260. # as mcmmo have placeholders that can only be used in such events.
  261. title:
  262. text:
  263. # To create cool looking animations you create yourself
  264. # you can use the graphical tool AnimationCreator
  265. # https://www.spigotmc.org/resources/animationcreator.6001/
  266. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  267. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  268. - '<single><delay times="10">&l><</delay></single>'
  269. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  270. - '<single>&f&lherB</single>'
  271. - '<single>&f&lherBo</single>'
  272. - '<single>&f&latherBoa</single>'
  273. - '<single>&f&leatherBoar</single>'
  274. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  275. interval: 2
  276. random: false
  277. header:
  278. text:
  279. - '&a&m+-----------------+'
  280. interval: 10
  281. random: true
  282. combat-label:
  283. text:
  284. - '&8&l> &7&lCombat target:'
  285. interval: 100
  286. random: false
  287. combat-data:
  288. text:
  289. - '{vanilla-combat_opponent_name}'
  290. interval: 2
  291. random: false
  292. spacer1:
  293. text: []
  294. interval: 100
  295. health-label:
  296. text:
  297. - '&8&l> &7&lHealth stats:'
  298. interval: 100
  299. random: false
  300. health-data-1:
  301. text:
  302. - '&aYou: {healthbar}'
  303. interval: 1
  304. random: false
  305. health-data-2:
  306. text:
  307. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  308. interval: 1
  309. random: false
  310. footer:
  311. text:
  312. - '&a&m+-----------------+'
  313. interval: 10
  314. random: true
  315. # This is an example for mcMMO when you level up
  316. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  317. # (Unless you want it to show all the time)
  318. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  319. mcmmo-levelup:
  320. title:
  321. text:
  322. # To create cool looking animations you create yourself
  323. # you can use the graphical tool AnimationCreator
  324. # https://www.spigotmc.org/resources/animationcreator.6001/
  325. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  326. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  327. - '<single><delay times="10">&l><</delay></single>'
  328. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  329. - '<single>&f&lherB</single>'
  330. - '<single>&f&lherBo</single>'
  331. - '<single>&f&latherBoa</single>'
  332. - '<single>&f&leatherBoar</single>'
  333. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  334. interval: 2
  335. random: false
  336. header:
  337. text:
  338. - '&a&m+-----------------+'
  339. interval: 10
  340. random: true
  341. info-label:
  342. text:
  343. # mcMMO-levelup comes with several event specific placeholders
  344. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  345. interval: 10
  346. spacer1: # This is a spacer an empty line
  347. text:
  348. - ''
  349. interval: 10
  350. # Do you want to randomize the animation frames?
  351. random: false
  352. skill-label: # You can add elements to the group and name them like you want
  353. # Lets make a static label
  354. text:
  355. - '&9&l> &e&lSkill:'
  356. interval: 10 # The interval is not important since its just 1 static text.
  357. # Do you want to randomize the animation frames?
  358. random: false
  359. skill:
  360. # Lets make a static label
  361. text:
  362. - '{mcmmo-levelup_skill_name}'
  363. interval: 10 # The interval is not important since its just 1 static text.
  364. # Do you want to randomize the animation frames?
  365. random: false
  366. spacer2: # This is a spacer an empty line
  367. text:
  368. - ''
  369. interval: 100
  370. # Do you want to randomize the animation frames?
  371. random: false
  372. skilllevel-label: # You can add elements to the group and name them like you want
  373. # Lets make a static label
  374. text:
  375. - '&b&l> &e&lCurrent level:'
  376. interval: 10 # The interval is not important since its just 1 static text.
  377. # Do you want to randomize the animation frames?
  378. random: false
  379. skilllevel:
  380. # Lets make a static label
  381. text:
  382. - '{mcmmo-levelup_skilllevel}'
  383. interval: 10 # The interval is not important since its just 1 static text.
  384. # Do you want to randomize the animation frames?
  385. random: false
  386. footer:
  387. text:
  388. - '&a&m+-----------------+'
  389. interval: 10
  390. random: true
  391. # This is an example for Towny when you enter a town
  392. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  393. # (Unless you want it to show all the time)
  394. # You still need to 'trigger' this scoreboard in the 'towny-town'
  395. towny-town-example:
  396. # Lets just use the title,header and footer from the example above
  397. # for in depth configuration look above.
  398. title:
  399. text:
  400. # To create cool looking animations you create yourself
  401. # you can use the graphical tool AnimationCreator
  402. # https://www.spigotmc.org/resources/animationcreator.6001/
  403. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  404. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  405. - '<single><delay times="10">&l><</delay></single>'
  406. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  407. - '<single>&f&lherB</single>'
  408. - '<single>&f&lherBo</single>'
  409. - '<single>&f&latherBoa</single>'
  410. - '<single>&f&leatherBoar</single>'
  411. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  412. interval: 2
  413. random: false
  414. header:
  415. text:
  416. - '&a&m+-------------------+'
  417. interval: 10
  418. random: true
  419. town-label:
  420. text:
  421. - '&bYou are in town:'
  422. interval: 100
  423. town-data:
  424. text:
  425. - '{towny_currenttown_name}'
  426. interval: 100
  427. spacer1:
  428. text: []
  429. interval: 100
  430. townboard-label:
  431. text:
  432. - '&bTown board:'
  433. interval: 100
  434. townboard:
  435. text:
  436. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  437. interval: 3
  438. spacer2:
  439. text: []
  440. interval: 100
  441. population-label:
  442. text:
  443. - '&bPopulation:'
  444. interval: 100
  445. poplulation-data:
  446. text:
  447. - '{towny_currenttown_residents}'
  448. interval: 100
  449. footer:
  450. text:
  451. - '&a&m+-------------------+'
  452. interval: 10
  453. random: true
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