periwinkle_

Core quick-kill timing data

Jul 5th, 2019 (edited)
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  1. =====>>>>> Core quick-kill timing data <<<<<=====
  2. This is when you need to talk to Curly in order to set up for the quick-kill strat.
  3. NOTE: These are very approximate ballpark timings. You don't need to be very precise about it.
  4.  
  5. Freeware, JP, no skipflag: As water starts to fall from highest point (~1/2 block)
  6. Freeware, JP, w/ skipflag: As water starts to rise from lowest point (~1/2 block)
  7.  
  8. Steam, JP: Same as Freeware JP
  9. Steam, EN, no skipflag: As water is falling from highest point (~1 block)
  10. Steam, EN, w/ skipflag: Same as Steam JP w/ skipflag
  11.  
  12. Switch, EN*: As water just begins to rise from lowest point
  13. Switch, JP*: When water reaches its lowest point
  14.  
  15. 3DS eShop, EN, no skipflag: When water is falling (~1 - 1.5 blocks from highest point)
  16. 3DS eShop, EN, w/ skipflag: As water starts to rise from lowest point (~1/2 block)
  17. 3DS eShop, JP, no skipflag: ???
  18. 3DS eShop, JP, w/ skipflag: ???
  19.  
  20. 3DS Physical (Cave Story 3D), EN, no skipflag: As water just begins to fall from highest point
  21. 3DS Physical (Cave Story 3D), EN, w/ skipflag: When water is falling, almost at lowest point (tubes on ground become visible)
  22. 3DS Physical (Cave Story 3D), JP, no skipflag: ???
  23. 3DS Physical (Cave Story 3D), JP, w/ skipflag: ???
  24.  
  25. WiiWare, EN: Same as Steam EN
  26.  
  27. DSiWare, EN, no skipflag: ???
  28. DSiWare, EN, w/ skipflag: ???
  29. DSiWare, JP, no skipflag: ???
  30. DSiWare, JP, w/ skipflag: ???
  31.  
  32. * Switch timing includes cutscene skip (but no additional cutscene advancing while holding X).
  33. Skipflag/no skipflag appears to make little difference for this version.
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