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- =====>>>>> Core quick-kill timing data <<<<<=====
- This is when you need to talk to Curly in order to set up for the quick-kill strat.
- NOTE: These are very approximate ballpark timings. You don't need to be very precise about it.
- Freeware, JP, no skipflag: As water starts to fall from highest point (~1/2 block)
- Freeware, JP, w/ skipflag: As water starts to rise from lowest point (~1/2 block)
- Steam, JP: Same as Freeware JP
- Steam, EN, no skipflag: As water is falling from highest point (~1 block)
- Steam, EN, w/ skipflag: Same as Steam JP w/ skipflag
- Switch, EN*: As water just begins to rise from lowest point
- Switch, JP*: When water reaches its lowest point
- 3DS eShop, EN, no skipflag: When water is falling (~1 - 1.5 blocks from highest point)
- 3DS eShop, EN, w/ skipflag: As water starts to rise from lowest point (~1/2 block)
- 3DS eShop, JP, no skipflag: ???
- 3DS eShop, JP, w/ skipflag: ???
- 3DS Physical (Cave Story 3D), EN, no skipflag: As water just begins to fall from highest point
- 3DS Physical (Cave Story 3D), EN, w/ skipflag: When water is falling, almost at lowest point (tubes on ground become visible)
- 3DS Physical (Cave Story 3D), JP, no skipflag: ???
- 3DS Physical (Cave Story 3D), JP, w/ skipflag: ???
- WiiWare, EN: Same as Steam EN
- DSiWare, EN, no skipflag: ???
- DSiWare, EN, w/ skipflag: ???
- DSiWare, JP, no skipflag: ???
- DSiWare, JP, w/ skipflag: ???
- * Switch timing includes cutscene skip (but no additional cutscene advancing while holding X).
- Skipflag/no skipflag appears to make little difference for this version.
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