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- [14:57] *** now talking in #robitstudios
- [14:57] *** channel #robitstudios mode is +ntk
- [14:57] *** channel created at Sat Dec 07 10:45:36 2013
- [14:57] <Kiitos> is there a / help on this. I'm pretty familiar with console commands
- [14:58] <Mazey> Kiitos: yeys there is
- [14:58] <Mazey> no need to ask, just try
- [14:58] *** RobitStudios sets channel #robitstudios mode +o RobitSutdiosLapp
- [14:58] <@RobitSutdiosLapp> Hey
- [14:59] <Mazey> hi
- [14:59] <@RobitSutdiosLapp> last minute i decided i wanted to do this on my laptop on my couch
- [14:59] <Mazey> did you read my advice
- [14:59] <Ginji> Hello!
- [14:59] <@RobitSutdiosLapp> about sending the email sooner?
- [14:59] <Mazey> also cant you just change your /nick to stephen or robit lol
- [14:59] <Mazey> yea
- [15:00] <Ginji> Sassy.
- [15:00] <@RobitSutdiosLapp> yeah, thats a good idea and i meant to do that actually
- [15:00] <Kiitos> I'm excited to participate. I've gotten these before but I never really had the time until now to check it out. : D
- [15:01] <@RobitSutdiosLapp> but im forgetful... ill try to remember nextt ime
- [15:01] <@RobitSutdiosLapp> hey kiitos! thanks for coming
- [15:01] <Ginji> Today's the first time I had off when the chat was. :3
- [15:01] <Vession> I woke up exceedingly early and saw the email in my box so woo
- [15:01] <@RobitSutdiosLapp> hey ginji, you too!
- [15:01] <Mazey> RobitSutdiosLapp: usually i check my email like every 20min
- [15:01] <Mazey> but the past few months
- [15:01] <Mazey> on saturday
- [15:01] <Kiitos> I wish more developers did things like this lol
- [15:01] <Mazey> i hadnt checked for like 4 hours
- [15:01] <Mazey> >meeting closed already
- [15:02] <Vession> I have a neat little chrome app which shows me how many emails I have in the top right of the browser
- [15:02] <Mazey> Kiitos: most do afaik, you just have to be tester
- [15:02] <Ginji> I have a cell phone. :P
- [15:02] <Mazey> usually its without paying
- [15:02] <Mazey> so you have smaller chance
- [15:03] <@RobitSutdiosLapp> yeah, it seems like a lot more developers are doing chats and streaming and stuff
- [15:03] <Ginji> It's lovely!
- [15:03] <Mazey> eg THD/Transhuman design with their game KAG
- [15:03] <@RobitSutdiosLapp> i like doing it, but im also very anti-social, so i really have to keep on it
- [15:03] <Vession> 'tis
- [15:03] <Mazey> im tester there
- [15:03] <Mazey> i idle there daily
- [15:03] <Mazey> like 7am to 0000
- [15:03] <Mazey> devs join at different times
- [15:04] <Mazey> we ahve a nice chat
- [15:04] <Mazey> we spam them to fix bugs
- [15:04] <Ginji> About baked goods?
- [15:04] <Mazey> and they leave
- [15:04] <Mazey> no
- [15:04] <Kiitos> Mazey, I try to seek out those opportunities, but life can get in the way as it always does. Got to have a skype chat with Ian Stocker, the guy behind Escape Goat with my club a few months back.
- [15:04] <Mazey> escape goat nice
- [15:04] <Mazey> i really gotta buy II one time
- [15:04] <Vession> i dont even
- [15:04] <Mazey> https://forum.kag2d.com/
- [15:04] <Mazey> :^)
- [15:04] <@RobitSutdiosLapp> haha i had to look up KAG
- [15:04] <Mazey> im Mazey on the right
- [15:05] <Vession> Ah, heard of this
- [15:05] <Mazey> its amazing
- [15:06] <Mazey> have been playing for 2+ years
- [15:06] <Vession> I remember someone mentioned it back when I was in my last year of highschool as a game like terraria but that's about it lol
- [15:06] <@RobitSutdiosLapp> i havent played it but it does look sweet
- [15:06] <Kiitos> I've never heard of this, what is it in short?
- [15:06] <Mazey> uhm
- [15:06] <Mazey> its NOT terraria
- [15:06] <Mazey> pls
- [15:06] <Mazey> its even older
- [15:07] <Mazey> you can choose to build castles and defend
- [15:07] <Mazey> attack as archer for range
- [15:07] <Mazey> or knight with sword
- [15:07] <Mazey> PvP online
- [15:07] <Mazey> with teams
- [15:07] <Ginji> So...no baked goods?
- [15:07] <Mazey> steamcommunity.com/app/219830/
- [15:07] <Mazey> watch the trailer
- [15:07] <Vession> Looks pre' cool
- [15:08] <Mazey> Ginji: they removed baking fishes in build 900
- [15:08] <Vession> If I wasn't stuck on mobile broadband I might actually do something with this newfound opinion
- [15:08] <Ginji> Darn. :(
- [15:08] <@RobitSutdiosLapp> i think ive seen every 2d platofrm game get compared to terraria by someone at least once
- [15:08] <Vession> Ah well
- [15:08] <Mazey> but stephen tfw its older than terraria
- [15:08] <Mazey> and reviews have like
- [15:08] <Mazey> -1 looks like terraria
- [15:09] <@RobitSutdiosLapp> yeah, that sucks - Treasure adventure game got compared to terraria a lot and they are really very different games
- [15:09] <Vession> how do you even
- [15:09] <Mazey> what the hell
- [15:09] <Mazey> >not pixel art
- [15:09] <@RobitSutdiosLapp> but i think just being low rest pixel art people
- [15:09] <Mazey> >not building
- [15:09] <@RobitSutdiosLapp> will compare it
- [15:10] <Kiitos> Not to fuel the argument, but it does look aesthetically like terraria, I mean that as an observation, not an insult.
- [15:10] <Vession> I remember one sarcastic review for terraria including the terrible level design
- [15:10] <Mazey> RobitStudios: /nick Robit or /nick Stephen pls
- [15:10] <Kiitos> lol haha
- [15:10] *** beta_red (~beta_red@24.7.36.79) joined
- [15:10] <Mazey> dat nick too long
- [15:11] <Vession> seconded
- [15:11] <Mazey> also with fetal come
- [15:11] Robit - Nickname is already in use.
- [15:11] <Mazey> http://imgur.com/5cIDbmB
- [15:11] <Kiitos> Mazey, looks like a really fun game though. I will have to check into it
- [15:11] *** RobitSutdiosLapp changed nick to Robits
- [15:11] <Vession> Well, that is indeed shorter
- [15:11] <@Robits> hey beta_red!
- [15:12] <beta_red> Hey Friends! How goes it?
- [15:12] <Mazey> Kiitos: if you are short on money feel free to nag me on Starbound forums for a code
- [15:12] <Mazey> im PMint there
- [15:12] <Ginji> Aww man I didn't even notice it was Robit "Sut"dios Lapp until now
- [15:12] <Vession> neither haha
- [15:13] <@Robits> haha! tricked you all
- [15:13] <Halader> Stephen, is Robit Sutdios a full company, like a llc or something? How hard/confusing was it to make a company and deal with the legal stuff?
- [15:13] <@Robits> (nah im just stupid)
- [15:13] <Kiitos> Mazey, I'll probably take advantage of that offer haha. I'll note it down for later.
- [15:13] <Mazey> kk
- [15:13] <Ginji> RobitSutdios is illuminati.
- [15:14] <Ginji> Cracked the code.
- [15:14] <@Robits> Halader, its not registered as an LLC no... right now im just running as a sole propreitorship with a DBA
- [15:14] <Kiitos> Now to crack the code of RobitStudios
- [15:14] <Halader> I have no idea what that means, lol.
- [15:14] <@Robits> i will probably do the llc thing though
- [15:15] <@Robits> it basically means just working for yourself but you can have a fnacy name too
- [15:15] <Halader> Alright
- [15:15] <Kiitos> So is this going to be a roundtable style discussion? Seeing as its my first time on the chat, I don't know what to expect.
- [15:16] <@Robits> kiitos, yeah if anyone has a question just say it and we'll try to answer then in order
- [15:16] <@Robits> and if no one has any i can talk about what we did this month
- [15:17] <Halader> In the e-mail you mentioned talking about PAX East. Did you have other stuff in addition to what you already posted on the blog that you wanted to share?
- [15:17] *** Robits sets channel #robitstudios mode +o beta_red
- [15:17] <Mazey> is red fetalstart
- [15:17] <Mazey> star
- [15:17] <Mazey> or whatever shes called
- [15:17] <@Robits> i pretty much said everything in that post yeah
- [15:18] <@beta_red> Nope, I'm the music and sound design guy :)
- [15:18] <Mazey> oh
- [15:18] <Mazey> 'that guy'
- [15:18] <@Robits> i could probably expand on it though if you had an specific questions
- [15:18] <Ginji> Oooh TAG music was lovely, I assume TAW will be a musical masterpiece.
- [15:19] <Mazey> robits how did contacting CF and getting them to publish for you go
- [15:19] <Vession> Looking forward to the mushroom level music
- [15:19] <@Robits> Ginji, the OST is done and it is fantastic!
- [15:20] <@beta_red> Thanks, Ginji! :) I'm glad to hear you liked it! I'm actually listening to the TAW OST right now (it helps the baby sleep, haha), and I'm digging it, so I hope you all will too :)
- [15:20] <Mazey> i honestly never played TAW
- [15:20] <@Robits> Mazey - they contacted me - and i was the one hesitant at first, but only because i was unsure i wanted to remake TAG, but it seemed like too good a deal to pass up
- [15:20] <@beta_red> Thanks, Vession! The mushroom music was a lot of fun--I can't wait to hear what you all think of it!
- [15:20] <Mazey> like i downloaded it several times
- [15:20] <Mazey> but never opened
- [15:21] <Mazey> Robits: it was their idea?
- [15:21] <@Robits> yep - Tiy specifically.. he talked me into doing it
- [15:21] <Mazey> also they claim that you shouldnt publish at a publisher who asks a lot of revenue, do they ask for any?
- [15:21] <@Robits> and im very glad i did
- [15:21] <Halader> Any new information on the cut scenes? Still just waiting to get enough preorders?
- [15:22] <@Robits> the deal we cut with them we very generous for us
- [15:22] <@Robits> they are good peopls
- [15:22] <Vession> Sure sounds like it
- [15:22] <Ginji> Will there be an expansion to the creation myth and mythology in TAW from TAG?
- [15:23] <@Robits> Halader, yeah we're all good to go with the cut scenes we're going to announce a press release soon and try to get Adams fans on board to hopfully push some pre-orders
- [15:23] <@Robits> Ginji, yes - for sure
- [15:23] <@Robits> we're adding a lot of small background details
- [15:23] <Mazey> Robits also do you plan on developing games in something else then youre doing now - contruct2 iirc
- [15:23] <Kiitos> You guys are asking all the deep questions.. I was wondering if you could highlight a few of the struggles or unexpected set backs you've experienced in the past couple months?
- [15:23] <Vession> Most I ever ended seeing of that was a giant foot lol
- [15:24] <@Robits> like all the gods now have their own symblsols and color schemes thay show up around the world, for example
- [15:24] <Vession> neat
- [15:24] <@Robits> Mazey, my plan is to port the game over to C2 as soon as it's finished - that way i can get it on mac, linux etc
- [15:25] <Mazey> wait what are you developing it in now?
- [15:25] <Mazey> i though c2
- [15:25] <Kiitos> That sounds like a really good feature, the distinction and symbols and stuff.
- [15:25] <@Robits> nope we're using Construct Classic now
- [15:25] <Mazey> oh
- [15:25] <Mazey> well its construct
- [15:25] <Mazey> what i meant was like from scratch
- [15:25] <Mazey> building your own engine
- [15:25] <Mazey> like a lot of devs also do
- [15:25] <Mazey> instead of things like GM, C2
- [15:26] <@Robits> Kiitos, Pax was definitely a bit of a set-back - just because i thought we'd get more promotion
- [15:26] <Mazey> using irrlicht irrklang smfl etc
- [15:26] <@Robits> Mazey- i would have to hire someone for that - its beyond my skill set
- [15:26] <Mazey> you shouldnt hire someone to make a game for you :P
- [15:27] <@Robits> Kiitos, and other than that the biggest annoyance was refactoring a bit to fix the loading time - had to build a new level loading system
- [15:27] <@beta_red> An engine is not a game
- [15:27] <Mazey> i know
- [15:27] <@Robits> took about a month of work
- [15:27] <Mazey> but i meant
- [15:27] <Mazey> beta_red: getting someone elses engine might not be that easy
- [15:27] <Kiitos> sounds like you accomplished something important though, even for all the time it took
- [15:28] <Halader> Lots of devs use Unity and Game Maker. Vlambeer, for example, uses Game Maker Studio, I believe.
- [15:28] <Mazey> yea
- [15:28] <@Robits> mazey, i think there are certain games that benefit from building your own engine
- [15:28] <@beta_red> Who said it would be easy?
- [15:28] <Mazey> no one
- [15:28] <@Robits> especially if you are doing something unique
- [15:28] <@beta_red> It really just depends on if you need a dedicated engine.
- [15:28] <Mazey> also more freedom
- [15:28] <Kiitos> Since we're on the topic, what is the benefit of making your own engine at this point? I'd have to see the advantages before I decided to make a decision like making a unique engine.
- [15:28] <@beta_red> So many indie games never happen b/c people getting bogged down in making engines rather than games.
- [15:29] <Mazey> http://kag2d.com/ made their own engine
- [15:29] <@beta_red> If you know what you want to do, and there's an engine that can do all that, and more, get out there and make the game.
- [15:29] <Mazey> if id like use gamemaker
- [15:29] <Mazey> i wouldnt be able to do certain stuff
- [15:29] <Ginji> Honestly, I don't care about the engine as long as I get a quality game.
- [15:29] <@beta_red> Right, it depends on what you want to do.
- [15:30] <Mazey> Ginji: im talking about the devs view
- [15:30] <Kiitos> yeah I see we are in agreement then. If the engine being used can create the initial vision for TAW, why change it?
- [15:30] <@Robits> yeah thats been my motto - it would take me years to learn the skills to make my own engine - or i could use one of many of the fnatastic middleware programs that port to various computers and consoles
- [15:30] <Mazey> having your own engine built (not building it probably) can be useful
- [15:30] <@beta_red> definitely! It just depends on your needs really
- [15:30] <Mazey> yea
- [15:31] <@Robits> maybe i would do it someday though
- [15:31] <Ginji> Speaking of consoles, any new on that front?
- [15:31] <@Robits> if i have the time :)
- [15:31] <Kiitos> that being said, the only thing I've done in my classes at college is engine building. And I feel like you do have to make the game first to see what kind of engine would best suit it. Even though that is some kind of impossible..
- [15:32] <Mazey> Robits: maybe something like C#+XNA, C++?
- [15:32] <@Robits> Ginji - nope we havent really even looking into it though
- [15:32] <Mazey> or you really prefer someething like C2
- [15:32] <@beta_red> Yeah, that can certainly be true--sometimes though, the limitations of a system can really drive creativity, and help you come with something fun and new.
- [15:33] <@Robits> yeah, its funny how we lump development together with design
- [15:34] <@Robits> i guess its because so many devs are also designing their own levels/games
- [15:34] <@Robits> but really never wanted to be a developer - i just realised i had to do it myself since i couldnt afford to pay someone
- [15:35] <Mazey> lol?
- [15:35] <Mazey> do you mean
- [15:35] <Mazey> you wanted to be designer
- [15:35] *** fetalstar (~fetalstar@c-24-21-177-154.hsd1.or.comcast.net) joined
- [15:35] <Mazey> or you wanted a game
- [15:35] <fetalstar> oh heeeeyyyyy
- [15:35] <Mazey> fetalstar <3 where is my space pig
- [15:35] <Mazey> you got like 5 months
- [15:35] <Mazey> and im back
- [15:35] <@Robits> yeah, i want to design worlds, levels stories, puzzles etc
- [15:35] <Mazey> ah ok
- [15:35] <@Robits> but the development part is not the fun part to me
- [15:35] <Halader> I know that you were disappointed somewhat by how things went at PAX. It seems like a great learning opportunity, though. We learn a lot more from failures than successes (though i'm not saying that PAX was a total failure or anything).
- [15:36] <@Robits> hey fetal!
- [15:36] <@Robits> just a little late
- [15:36] <Mazey> currently im just playing around in gamemaker
- [15:36] <fetalstar> heyyyyyy
- [15:36] <fetalstar> just a little
- [15:36] <fetalstar> i was sleeping
- [15:36] <fetalstar> hahaha
- [15:36] <Mazey> im forcing myself to not quit after i cant fix a bug
- [15:36] <Mazey> i got like 50 projects
- [15:36] <Mazey> all stopped
- [15:36] <@Robits> Halader, thats exactly the attitude i have about it
- [15:36] <Halader> Have you found any ways to better pitch the game to people? How has that changed after having to explain the game to so many people?
- [15:37] <Mazey> also i could post about TAW here https://forum.kag2d.com/forums/games/
- [15:37] <Mazey> probably some people willbe interested
- [15:37] <@Robits> halader, yeah for sure - my pitch is getting better all the time - and in fact ive been invited to do two talks at events in the next few months - so ill see how practicing my elevator statement pays off
- [15:37] <@beta_red> Hey Fetal! How goes it?
- [15:38] <@Robits> Mazey, that would be awesome - any way you can spread the word
- [15:38] <fetalstar> lil bit sleepy hahaha
- [15:38] <Halader> That's cool! What are you going to talk about during your talks? TAW, design, or what?
- [15:39] <@Robits> One of them is just about TAW and im going to talk about the history of its development
- [15:39] <@beta_red> @fetalstar Word, haha me too :)
- [15:39] <@Robits> and then the other one has to be about a challenge i had to overcome during development
- [15:39] <@Robits> and ill probably talk about that issue with the loading time/level loader stuff
- [15:40] <Halader> Ok, neat. Sounds like some really cool opportunities.
- [15:41] <@Robits> yeah, they are small events but thats good beause i havent given a public talk in like 6 years
- [15:41] <@Robits> but its good practice
- [15:41] <fetalstar> oh man
- [15:41] <Halader> I think it's really good that you're getting some exposure now, when the game is still a while away from release. It'll probably be easier to get more coverage when it's closer to being finished.
- [15:42] <fetalstar> public speaking no thankkks D:
- [15:42] <Ginji> Are you working on any other projects? (I appologize because I am sure these questions have been asked at earlier chats)
- [15:42] <Mazey> fetalstar: dont ignore me :^) you wont git rid of me
- [15:43] <@Robits> Ginji, nope, dont really have time for anything else... but when TAW is finihed i have lots of ideas for a followup
- [15:43] <@beta_red> @Halader, yeah, definitely! that would be great! :)
- [15:43] <Ginji> Do you ever consider going back to Karma>
- [15:44] <@Robits> haha i was just playing Karma about an hour ago... i want to show some footage of it during my talk
- [15:44] <Halader> Christine, what is development like right now with you? Do you work on specific areas or do you just have a huge list of assets that need to be done that you work through in a random order? does Stephen make you make changes/revisions much?
- [15:45] <@Robits> Ginji, i could see that happening
- [15:45] <fetalstar> Halader, I usually work on specific areas at a time. Like right now my focus is on the jungle, and jungle-related things. I do have a large list of things that need to be done, but it's all for one area
- [15:45] <Halader> Stephen, your favorite Mario game is SMB2, as in, not Lost Levels, right? Interesting.
- [15:45] <Halader> Ok.
- [15:46] <@beta_red> Brb, gotta take care of the baby
- [15:46] <@Robits> halader, yeah thats right - i love that game and i think its because of the level design and no timer
- [15:46] <fetalstar> a lot of the changes/revisions that i end up doing are based on things that i notice by playing through a new area. i'll notice things that don't quite look right and take notes on it
- [15:47] <fetalstar> though stephen asks for revisions sometimes, and sometimes i'll need to make new objects
- [15:47] <Halader> I never really understood why there was a timer. I mean, in a few levels (like boswers castle) where it's a maze, I guess it makes sense, but the timer was rarely an issue anyway, I don't know why it was there at all...
- [15:47] <Kiitos> Hey question for anybody at RobitStudios, would you be interested in possibly having a Q&A chat with my IGDA chapter in Ohio at the start of the next college semester? (in August, likely) We like to have developers talk with students about the process behind developing and marketing games. I would love to have the opportunity to give you a little exposure and to give my club members something fun to look forward too.
- [15:47] <@Robits> Halader, i agree, but as a kid the timer made me nervous
- [15:48] <@Robits> i liked just playing in the world and not worrying about dying for taking too long
- [15:48] <Halader> Ok, interesting.
- [15:48] <@Robits> so i naturally gravitated toward mario 2
- [15:48] <@beta_red> I'm back :)
- [15:49] <@Robits> Kiitos yeah for sure
- [15:49] <@Robits> email me the details
- [15:49] <@Robits> steveorlando@gmail.com
- [15:49] <Kiitos> Awesome! I'd probably.. yeah e-mail you with further details and to organise it. Thanks for letting me know you're interested!
- [15:49] <Halader> There is/was a sea monster outside of the ghost place, right? I'm looking forward to what that looks like in TAW.
- [15:50] <@Robits> Halader, yeah thats right - the sea monster will return but it might not be in the same place
- [15:50] <Halader> One thing that I was wondering, is is there a difference between making art that is animated (like characters) versus assets that are more static (like platforms, etc)? Do you have to approach them differently?
- [15:51] <Ginji> Similair question, do any of you at Robit want to come to a shindig? There will be Mountain Dew, Pizza, and gummy worms.
- [15:51] <Ginji> SOUR gummy worms
- [15:51] <@Robits> if its in NYC im there
- [15:51] <Vession> if you trap my robits in your party of doom and they never get to finish TAW i'm going to cry
- [15:52] <Ginji> Oh, darn. Well next time you're by CHI, hit me up.
- [15:52] <@Robits> haha thanks for the invited ... even though it may be a set-up to kidnap me to make games for your own amusement
- [15:53] <Ginji> (I'm just playing around anyway, you have yet asked me to dinner, I'm not sure we're ready to meet each other's friends.)
- [15:53] <Ginji> [not yet]
- [15:54] <@Robits> haha yeah lets keep it slow for now :)
- [15:55] <fetalstar> Halader, yeah, there's definitely a difference between them! With animated things, I have to think a lot about how something will move without it being too stiff (unless it's intentional). Also depending on what it is, everything is broken into pieces
- [15:55] <Ginji> I understand. </3
- [15:55] <fetalstar> like with the red beetle enemy in the desert
- [15:55] <Ginji> Haha :)
- [15:55] <fetalstar> i think the head, body, and legs are all separated
- [15:55] <fetalstar> and stephen pieces it all together in engine
- [15:55] <Vession> Oh geez
- [15:56] <fetalstar> the red beetle was the first enemy i did using that method, and it's probably my favorite enemy
- [15:56] <Halader> Ok. That sounds like it'd be difficult to do. Things that are separate, but you have to figure out how they fit together. Seems complicated.
- [15:56] <fetalstar> so i'm going to go back and revisit the older enemies at some point, so i can make them look a little nicer
- [15:56] <@Robits> yeah, we've been getting better at making the enemies use a combination of tradional animation and in-engine movements
- [15:57] <fetalstar> well, in the file that i send off to stephen, everything is actually layered on top of each other, so it's just a matter of making sure that it matches when it's added in engine
- [15:58] <fetalstar> stephen uses the .psd file i send him as a guide on how to line things up
- [15:58] <Halader> Ok. So what is the benefit of having them be in separate parts?
- [15:58] <Halader> Does the engine move them separately, and that's how it's animated?
- [15:58] <fetalstar> part of it is that it's a lot easier on me, and another part is that it lets stephen add some in-engine animation
- [15:59] <fetalstar> there are a few enemies that are all completely animated in engine
- [15:59] <@Robits> it depends on the enemy- but in the case of that one it saves on memory
- [15:59] <Kiitos> Answer this whenever, I don't want to derail the topic but: can you talk about what went into TAG and how you are doing things differently for TAW?
- [15:59] <fetalstar> like the slime monster and the little bomb robots are all just animated in engine
- [15:59] <Kiitos> *What went into the making of TAG
- [15:59] <Halader> Ok, so you only need 1 asset for an animation, instead of several, 1 for each frame? Makes sense.
- [16:00] <@Robits> yeah
- [16:00] <fetalstar> but the red beetle and the crab are a mix i think?
- [16:00] <@Robits> and then i can move the legs as fast or slow as i want depending on speed
- [16:00] <@Robits> yeah, they have a couple of frames for their main body and then their legs are seperate
- [16:01] <fetalstar> i animated the legs for the most part hahaha
- [16:01] <fetalstar> i'll have to look back at the files, i don't even remember
- [16:01] <@Robits> maybe i should but that together for the blog
- [16:01] <fetalstar> oh that'd be cool
- [16:01] <Ginji> Also answer at any time, what inspired you to make Sonic-esque good/bad ending?
- [16:01] <@Robits> show how the enemies are split up
- [16:01] <Ginji> For TAG that is,
- [16:02] <@Robits> ok these will have to be the last Qs for today
- [16:02] <Halader> Yeah, that'd be interesting to see, Stephen.
- [16:03] <@Robits> Kiitos - theres a LOT to say about this - and in fact i was just thinking about it before this chat as i thats going to be part of my topic for one of these talks ill be doing
- [16:03] <fetalstar> here's a quick idea though: http://puu.sh/8H2Zo/bf7475dfd9.png
- [16:03] <@Robits> but it all started with just a vision that i wanted to make a openworld platform game
- [16:04] <@Robits> and i wrote down every idea i had and just started putting it together
- [16:04] <@Robits> and i was very sloppy - i didnt have a grand vision of know where i was going with it
- [16:04] <@Robits> and because of that i had to make some massive changes that wasted a lot of time
- [16:05] <@Robits> but i jsut kept going with it and tried o ignore that some things were sorta broken or not exactly how i wanted it
- [16:05] <Halader> Ok, interesting. Thanks for sharing that, Christine.
- [16:05] <Mazey> fetalstar :^(
- [16:05] <@Robits> and eventually it all came together into something that i was happy with
- [16:06] <@Robits> but with TAW, not i can see the big picture from the start
- [16:06] <@Robits> so i have an opportunity to make everything more coherent and better designed
- [16:07] <@Robits> so things like the story arc will be improved, and the difficulty curve will be better balanced
- [16:07] <Kiitos> Sounds like the second chance that everybody wants in life. I like the way that you're approaching it
- [16:07] <@Robits> yeah thats very much how it feels
- [16:07] <fetalstar> the nice thing about doing the sprites this way, is that i only animate the legs for one side of the body, and then stephen duplicates it and layers it behind, and offsets the frames a little. so i only have to animate one set of legs instead of two
- [16:08] <Mazey> not nice thing is ignoring me
- [16:08] <@Robits> fetal- anything so you have less work :P
- [16:08] <Mazey> and promising me a space pig
- [16:08] <Mazey> and not giving
- [16:09] <@Robits> Ginji, about the ending - that sort of ties into what i was saying about TAG - the ending was one of the things that i felt like i wasnt happy with
- [16:09] <fetalstar> also, for example on the red beetle, his head changes depending on if he sees you VS if he doesn't. so instead of having to switch out the entire sprite based on his mood, you just have to switch out the head
- [16:09] <fetalstar> Robits: right??? :p
- [16:09] <fetalstar> Mazey: i promised nothing
- [16:09] <Mazey> liar
- [16:09] <Mazey> have you even started
- [16:09] <@Robits> but i was burnt our with the game and so i did a quick bad end thing
- [16:10] <@Robits> i dont know if i was inspired by sonic, but possibly
- [16:10] <Ginji> That's just what I thought of. Sorry, if it was a misstep.
- [16:10] <@Robits> this time we will have at new ending and all the endings will be more detailed
- [16:11] <Ginji> Like...three endings?
- [16:11] <@Robits> ginji- no worries - i acknowledge that almost all my ideas are inspired by other games
- [16:11] <@Robits> yeah im planning on at least 3 endings
- [16:11] <Ginji> Will it be based off of collecting or decisions?
- [16:12] <@Robits> haha both :)
- [16:12] <Ginji> Wicked! :)
- [16:13] <@Robits> its not decisions as muhc as things you havent completed though
- [16:13] <@Robits> ok so we should wrap this up
- [16:14] <@Robits> thanks for coming everyone! it was a really nice chat
- [16:14] <Ginji> See you in a month!
- [16:14] <@beta_red> Thanks for coming, friends! See you all next time!
- [16:14] <Halader> Thanks for answering our questions
- [16:14] <Mazey> cya beta_red
- [16:14] <Ginji> Thank you!
- [16:14] <Halader> Good luck with your talks. When are they?
- [16:15] <@Robits> may 27th and june 21st
- [16:15] <@Robits> they are in manhatten
- [16:16] <@Robits> see ya beta_red thanks!
- [16:16] <@Robits> bye everyone!!!!!!!!!!!!!!!!!!!
- [16:16] <@Robits> :P
- [16:16] <Halader> bye
- [16:16] <fetalstar> byeeee
- [16:16] <@beta_red> Right on, man! Bye everyone!
- [16:16] <fetalstar> i need to go bake some bread now!
- [16:16] *** beta_red (~beta_red@24.7.36.79) left ()
- [16:16] <@Robits> yum, i need to get some work done :P
- [16:16] <Ginji> Sleep tight!
- [16:16] <fetalstar> work comes after :p
- [16:17] *** Halader quit (Quit: HydraIRC -> http://www.hydrairc.com <- The alternative IRC client)
- [16:17] <@Robits> see ya
- [16:17] *** Ginji (~Ginjiboy@c-98-220-201-174.hsd1.il.comcast.net) left ()
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