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  1. Desktop is 1920 x 1080 @ 60 Hz
  2. New context 0x33450d8 created with attributes:
  3. Initialize engine version: 2017.1.2p2 (eba6bfec1bb2)
  4. GfxDevice: creating device client; threaded=1
  5. Renderer: GeForce GTX 1050 Ti/PCIe/SSE2
  6. Vendor: NVIDIA Corporation
  7. Version: 4.5.0 NVIDIA 381.22
  8. GLES: 0
  9. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  10. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffe
  11. r_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_AR
  12. B_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_ar
  13. ray_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_
  14. float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode G
  15. L_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_
  16. NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_loca
  17. tions GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equatio
  18. n_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  19. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 53760216
  20. AudioManager: Using PulseAudio: Default Output Device
  21. Begin MonoManager ReloadAssembly
  22. Platform assembly: /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/UnityEngine.dll (this message is harmless)
  23. Loading /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/UnityEngine.dll into Unity Child Domain
  24. Platform assembly: /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  25. Loading /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  26. Platform assembly: /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  27. Loading /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  28. Platform assembly: /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  29. Loading /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  30. Platform assembly: /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  31. Loading /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  32. Platform assembly: /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  33. Loading /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  34. Platform assembly: /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/UnityEngine.Timeline.dll (this message is harmless)
  35. Loading /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/UnityEngine.Timeline.dll into Unity Child Domain
  36. Platform assembly: /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/UnityEngine.Analytics.dll (this message is harmless)
  37. Loading /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain
  38. Platform assembly: /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
  39. Loading /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
  40. Platform assembly: /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/LitJson.dll (this message is harmless)
  41. Loading /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/LitJson.dll into Unity Child Domain
  42. Platform assembly: /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/Photon3Unity3D.dll (this message is harmless)
  43. Loading /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/Photon3Unity3D.dll into Unity Child Domain
  44. Platform assembly: /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/TextMeshPro-1.0.55.2017.1.0b12.dll (this message is harmless)
  45. Loading /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/TextMeshPro-1.0.55.2017.1.0b12.dll into Unity Child Domain
  46. Platform assembly: /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/System.dll (this message is harmless)
  47. Platform assembly: /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/System.Core.dll (this message is harmless)
  48. - Completed reload, in 0.148 seconds
  49. Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
  50. Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
  51. Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
  52. New context 0x3db9dc8 created with attributes:
  53. Default vsync count 0
  54. requesting resize 1136 x 640
  55. resizing window to 1136 x 640
  56. Desktop is 1920 x 1080 @ 60 Hz
  57. UnloadTime: 1.252000 ms
  58. Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=167
  59.  
  60. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  61.  
  62. Setting up 4 worker threads for Enlighten.
  63. Thread -> id: 7fd61e9f9700 -> priority: 1
  64. Thread -> id: 7fd6168a4700 -> priority: 1
  65. Thread -> id: 7fd6160a3700 -> priority: 1
  66. Thread -> id: 7fd6158a2700 -> priority: 1
  67. Loading start bundles took 33,4 s.
  68.  
  69. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  70.  
  71. Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
  72. UnloadTime: 0.585000 ms
  73.  
  74. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 6941.
  75. Total: 10.157000 ms (FindLiveObjects: 0.609000 ms CreateObjectMapping: 0.335000 ms MarkObjects: 9.150000 ms DeleteObjects: 0.063000 ms)
  76.  
  77. 33,5541 Steamworks setup done
  78.  
  79. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  80.  
  81. Unloading 3 Unused Serialized files (Serialized files now loaded: 15)
  82. UnloadTime: 1.959000 ms
  83. Performance [_1MainMenu_EASTERN_BAKED] averageMS=4,625531 frametimeVariance=58,26888 frameTimeStandardDeviation=7,633406 totalSeconds=51,71534
  84.  
  85. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  86.  
  87. Platform assembly: /home/rszey/.steam/steam/steamapps/common/Tannenberg/1914-1918 Series_Data/Managed/System.Xml.dll (this message is harmless)
  88. ###########################################
  89.  
  90. ^M Game Version: 270 Network Version: 273 Build=7661 Steam=True Branch=
  91.  
  92. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  93.  
  94. Receiving unhandled NULL exception
  95. #0 0x007ffd85778200 in funlockfile
  96. #1 0x007ffd857787a0 in FMOD::Studio::VCA::setVolume(float)
  97. #2 0x007ffd857788e0 in (Unknown)
  98. #3 0x007ffd857788f0 in mono_set_defaults
  99. #4 0x007ffd85778c70 in mono_runtime_invoke
  100. #5 0x007ffd85778ca0 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
  101. #6 0x007ffd85778cd0 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
  102. #7 0x007ffd85778d00 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
  103. #8 0x007ffd85778e70 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
  104. #9 0x007ffd85778eb0 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
  105. #10 0x007ffd85778ed0 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
  106. #11 0x007ffd85778f90 in operator new(unsigned long)
  107. #12 0x007ffd857791a0 in (Unknown)
  108. #13 0x007ffd857791b0 in mono_set_defaults
  109. #14 0x007ffd857794e0 in mono_runtime_invoke
  110. #15 0x007ffd85779510 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
  111. #16 0x007ffd85779540 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
  112. #17 0x007ffd85779560 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
  113. #18 0x007ffd857796d0 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
  114. #19 0x007ffd85779710 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
  115. #20 0x007ffd857797e0 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
  116. #21 0x007ffd85779860 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
  117. #22 0x007ffd85779880 in (Unknown)
  118. #23 0x007ffd85779890 in mono_set_defaults
  119. #24 0x007ffd85779bb0 in mono_runtime_invoke
  120. #25 0x007ffd85779be0 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
  121. #26 0x007ffd85779c10 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
  122. #27 0x007ffd85779c30 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
  123. #28 0x007ffd85779d90 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
  124. #29 0x007ffd85779dd0 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
  125. #30 0x007ffd85779e00 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
  126. #31 0x007ffd85779eb0 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
  127. #32 0x007ffd85779ef0 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
  128. #33 0x007ffd85779f10 in zcfree
  129. #34 0x007ffd8577ad70 in __libc_start_main
  130. #35 0x007ffd8577ae30 in zcfree
  131. ~
  132. ~
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