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- ** Executing...
- ** Command: "D:\Jeux steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -notjunc -game "D:\Jeux steam\steamapps\common\GarrysMod\garrysmod" "d:\jeux steam\steamapps\common\garrysmod\garrysmod\maps\rp_osirisrp_v1"
- Valve Software - vbsp.exe (Mar 10 2020)
- notjunc = true
- 6 threads
- materialPath: D:\Jeux steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading d:\jeux steam\steamapps\common\garrysmod\garrysmod\maps\rp_osirisrp_v1.vmf
- ***need to set $abovewater for material dev/dev_water2_cheap
- ***need to set $abovewater for material dev/dev_water2_cheap
- Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "realworldtextures2/ground/carpet_30" not found.
- Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
- Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
- Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
- Can't find surfaceprop marble for material AGENCY/FLOOR/TILE01, using default
- material "agency/floor/wood_black" not found.
- Material not found!: AGENCY/FLOOR/WOOD_BLACK
- material "honse/hw_largerbrightbrick_half" not found.
- Material not found!: HONSE/HW_LARGERBRIGHTBRICK_HALF
- Patching WVT material: maps/rp_osirisrp_v1/nature/blenddirtmud003a_wvt_patch
- Patching WVT material: maps/rp_osirisrp_v1/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_osirisrp_v1/nature/blendgrassgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (-5439, -1034, -1041)
- env_cubemap pointing at deleted brushside near (-483, 3050, -144)
- env_cubemap pointing at deleted brushside near (-4753, 3105, -147)
- env_cubemap pointing at deleted brushside near (-4753, 3105, -147)
- env_cubemap pointing at deleted brushside near (-4753, 3105, -147)
- env_cubemap pointing at deleted brushside near (-6815, -2903, -112)
- env_cubemap pointing at deleted brushside near (-2810, 8836, -602)
- env_cubemap pointing at deleted brushside near (-2810, 8836, -602)
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6641.0 8380.2 -959.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 1415307:
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...Wrote d:\jeux steam\steamapps\common\garrysmod\garrysmod\maps\rp_osirisrp_v1.lin
- Areaportal leak ! File: d:\jeux steam\steamapps\common\garrysmod\garrysmod\maps\rp_osirisrp_v1.lin
- Brush 1578601: areaportal brush doesn't touch two areas
- Brush 1578601: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1928 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (4)
- writing d:\jeux steam\steamapps\common\garrysmod\garrysmod\maps\rp_osirisrp_v1.prt...Building visibility clusters...
- done (0)
- Too many unique verts, max = 65536 (map has too much brush geometry)
- ** Executing...
- ** Command: "D:\Jeux steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -fast -game "D:\Jeux steam\steamapps\common\GarrysMod\garrysmod" "d:\jeux steam\steamapps\common\garrysmod\garrysmod\maps\rp_osirisrp_v1"
- Valve Software - vvis.exe (Mar 10 2020)
- fastvis = true
- 6 threads
- reading d:\jeux steam\steamapps\common\garrysmod\garrysmod\maps\rp_osirisrp_v1.bsp
- reading d:\jeux steam\steamapps\common\garrysmod\garrysmod\maps\rp_osirisrp_v1.prt
- 9291 portalclusters
- 27020 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (9)
- Optimized: 3759163 visible clusters (11.67%)
- Total clusters visible: 32221008
- Average clusters visible: 3467
- Building PAS...
- Average clusters audible: 8430
- visdatasize:16337216 compressed from 21703776
- writing d:\jeux steam\steamapps\common\garrysmod\garrysmod\maps\rp_osirisrp_v1.bsp
- 15 seconds elapsed
- ** Executing...
- ** Command: "D:\Jeux steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -both -fast -game "D:\Jeux steam\steamapps\common\GarrysMod\garrysmod" "d:\jeux steam\steamapps\common\garrysmod\garrysmod\maps\rp_osirisrp_v1"
- Valve Software - vrad.exe SSE (Mar 10 2020)
- Valve Radiosity Simulator
- 6 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\jeux steam\steamapps\common\garrysmod\garrysmod\maps\rp_osirisrp_v1.bsp
- PREP OK
- Error! Invalid model version "models/props_foliage/mall_pot_large01.mdl"
- Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
- Error! Invalid model version "models/props_rpd/hanging_light01.mdl"
- Error! Invalid model version "models/props_c17/Handrail04_corner.mdl"
- Error! Invalid model version "models/props_c17/Handrail04_long.mdl"
- Error! Invalid model version "models/props_wasteland/exterior_fence002d.mdl"
- Error! Invalid model version "models/props_c17/metalladder001.mdl"
- Error! Unable to load file "models/props_rpd/benchinterior02.dx80.vtx"
- Error! Invalid model version "models/props_c17/handrail04_long.mdl"
- Error! Invalid model version "models/props_wasteland/exterior_fence003a.mdl"
- Error! Invalid model version "models/props_rpd/vendingmachine01.mdl"
- Error! Invalid model version "models/props_rpd/vendingmachine02.mdl"
- Error! Unable to load file "models/props_rpd/barbedwire01.dx80.vtx"
- Error! Invalid model version "models/props_wasteland/exterior_fence002b.mdl"
- Error! Invalid model version "models/props_wasteland/exterior_fence002c.mdl"
- Error! Unable to load file "models/props_rpd/prison_toiletsink01.dx80.vtx"
- Error! Invalid model version "models/props_rpd/prison_wallbed01.mdl"
- Error! Invalid model version "models/props_rpd/ceilinglight01.mdl"
- Error! Invalid model version "models/props_rpd/prison_cell_desk01.mdl"
- Error! Invalid model version "models/props_rpd/prison_cell_bookshelf01.mdl"
- Error! Invalid model version "models/props_rpd/ceiling_cam01.mdl"
- Error! Invalid model version "models/props_rpd/speaker_system02.mdl"
- Error! Invalid model version "models/props_rpd/rail03.mdl"
- Error! Unable to load file "models/props_rpd/rail01_256.dx80.vtx"
- Error! Unable to load file "models/props_rpd/rail01_corner.dx80.vtx"
- Error! Unable to load file "models/props_rpd/rail01_128.dx80.vtx"
- Error! Unable to load file "models/props_rpd/rail01_64.dx80.vtx"
- Error! Invalid model version "models/props_rpd/cafe_bench02.mdl"
- Error! Invalid model version "models/props_pipes/concrete_pipe001a.mdl"
- Error! Invalid model version "models/props_foliage/mall_small_palm01.mdl"
- Error! Invalid model version "models/agency/doors/frame56.mdl"
- Error! Invalid model version "models/props_c17/gasmeter001a.mdl"
- Error! Invalid model version "models/props_foliage/mall_bush02.mdl"
- Error! Invalid model version "models/props_rooftop/antennaclusters01a.mdl"
- Error! Invalid model version "models/props_rooftop/chimneypipe_cluster02a.mdl"
- Error! Invalid model version "models/props_interiors/lights_florescent01a.mdl"
- Error! Invalid model version "models/props_rooftop/roof_dish001.mdl"
- Error! Invalid model version "models/props_urban/air_conditioner001.mdl"
- Error! Invalid model version "models/props_junk/dumpster.mdl"
- Error! Invalid model version "models/props_junk/petfoodbag01.mdl"
- Setting up ray-trace acceleration structure... Done (4.45 seconds)
- 37855 faces
- 9 degenerate faces
- 7437012 square feet [1070929728.00 square inches]
- 8 Displacements
- 174095 Square Feet [25069806.00 Square Inches]
- 37846 patches before subdivision
- 37846 patches after subdivision
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- sun extent from map=0.000000
- sun extent from map=0.000000
- 1189 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9. warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- ..10 (206)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (21)
- transfers 5930521, max 3028
- transfer lists: 45.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(122056, 101389, 73361)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(26323, 20341, 13630)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(6738, 4837, 3137)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(2004, 1315, 829)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(634, 380, 232)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(218, 117, 68)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(77, 37, 21)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(28, 12, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(11, 4, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(4, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1488 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9. warning - face vectors parallel to face normal. bad lighting will be produced
- SampleRadial: Punting, Waiting for fix
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- ..10 (6)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 133/1024 6384/49152 (13.0%)
- brushes 7390/16384 88680/196608 (45.1%)
- brushsides 55131/65536 441048/524288 (84.1%) VERY FULL!
- planes 29060/65536 581200/1310720 (44.3%)
- vertexes 61109/65536 733308/786432 (93.2%) VERY FULL!
- nodes 17881/65536 572192/2097152 (27.3%)
- texinfos 8144/12288 586368/884736 (66.3%)
- texdata 1489/2048 47648/65536 (72.7%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 1840/0 36800/0 ( 0.0%)
- disp_tris 3232/0 6464/0 ( 0.0%)
- disp_lmsamples 38300/0 38300/0 ( 0.0%)
- faces 37855/65536 2119880/3670016 (57.8%)
- hdr faces 37855/65536 2119880/3670016 (57.8%)
- origfaces 20766/65536 1162896/3670016 (31.7%)
- leaves 18015/65536 576480/2097152 (27.5%)
- leaffaces 46208/65536 92416/131072 (70.5%)
- leafbrushes 18209/65536 36418/131072 (27.8%)
- areas 6/1024 48/8192 ( 0.6%)
- surfedges 235459/512000 941836/2048000 (46.0%)
- edges 167425/256000 669700/1024000 (65.4%)
- LDR worldlights 1188/8192 104544/720896 (14.5%)
- HDR worldlights 1188/8192 104544/720896 (14.5%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 279/1024 4464/16384 (27.2%)
- overlays 81/512 28512/180224 (15.8%)
- LDR lightdata [variable] 41418948/0 ( 0.0%)
- HDR lightdata [variable] 42368920/0 ( 0.0%)
- visdata [variable] 16337216/16777216 (97.4%) VERY FULL!
- entdata [variable] 1017766/393216 (258.8%) VERY FULL!
- LDR ambient table 18015/65536 72060/262144 (27.5%)
- HDR ambient table 18015/65536 72060/262144 (27.5%)
- LDR leaf ambient 72868/65536 2040304/1835008 (111.2%) VERY FULL!
- HDR leaf ambient 73171/65536 2048788/1835008 (111.7%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/137610 ( 0.0%)
- pakfile [variable] 24693471/0 ( 0.0%)
- physics [variable] 2997130/4194304 (71.5%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 76211
- Writing d:\jeux steam\steamapps\common\garrysmod\garrysmod\maps\rp_osirisrp_v1.bsp
- 4 minutes, 12 seconds elapsed
- Valve Software - vrad.exe SSE (Mar 10 2020)
- Valve Radiosity Simulator
- 6 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\jeux steam\steamapps\common\garrysmod\garrysmod\maps\rp_osirisrp_v1.bsp
- PREP OK
- Error! Invalid model version "models/props_foliage/mall_pot_large01.mdl"
- Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
- Error! Invalid model version "models/props_rpd/hanging_light01.mdl"
- Error! Invalid model version "models/props_c17/Handrail04_corner.mdl"
- Error! Invalid model version "models/props_c17/Handrail04_long.mdl"
- Error! Invalid model version "models/props_wasteland/exterior_fence002d.mdl"
- Error! Invalid model version "models/props_c17/metalladder001.mdl"
- Error! Unable to load file "models/props_rpd/benchinterior02.dx80.vtx"
- Error! Invalid model version "models/props_c17/handrail04_long.mdl"
- Error! Invalid model version "models/props_wasteland/exterior_fence003a.mdl"
- Error! Invalid model version "models/props_rpd/vendingmachine01.mdl"
- Error! Invalid model version "models/props_rpd/vendingmachine02.mdl"
- Error! Unable to load file "models/props_rpd/barbedwire01.dx80.vtx"
- Error! Invalid model version "models/props_wasteland/exterior_fence002b.mdl"
- Error! Invalid model version "models/props_wasteland/exterior_fence002c.mdl"
- Error! Unable to load file "models/props_rpd/prison_toiletsink01.dx80.vtx"
- Error! Invalid model version "models/props_rpd/prison_wallbed01.mdl"
- Error! Invalid model version "models/props_rpd/ceilinglight01.mdl"
- Error! Invalid model version "models/props_rpd/prison_cell_desk01.mdl"
- Error! Invalid model version "models/props_rpd/prison_cell_bookshelf01.mdl"
- Error! Invalid model version "models/props_rpd/ceiling_cam01.mdl"
- Error! Invalid model version "models/props_rpd/speaker_system02.mdl"
- Error! Invalid model version "models/props_rpd/rail03.mdl"
- Error! Unable to load file "models/props_rpd/rail01_256.dx80.vtx"
- Error! Unable to load file "models/props_rpd/rail01_corner.dx80.vtx"
- Error! Unable to load file "models/props_rpd/rail01_128.dx80.vtx"
- Error! Unable to load file "models/props_rpd/rail01_64.dx80.vtx"
- Error! Invalid model version "models/props_rpd/cafe_bench02.mdl"
- Error! Invalid model version "models/props_pipes/concrete_pipe001a.mdl"
- Error! Invalid model version "models/props_foliage/mall_small_palm01.mdl"
- Error! Invalid model version "models/agency/doors/frame56.mdl"
- Error! Invalid model version "models/props_c17/gasmeter001a.mdl"
- Error! Invalid model version "models/props_foliage/mall_bush02.mdl"
- Error! Invalid model version "models/props_rooftop/antennaclusters01a.mdl"
- Error! Invalid model version "models/props_rooftop/chimneypipe_cluster02a.mdl"
- Error! Invalid model version "models/props_interiors/lights_florescent01a.mdl"
- Error! Invalid model version "models/props_rooftop/roof_dish001.mdl"
- Error! Invalid model version "models/props_urban/air_conditioner001.mdl"
- Error! Invalid model version "models/props_junk/dumpster.mdl"
- Error! Invalid model version "models/props_junk/petfoodbag01.mdl"
- Setting up ray-trace acceleration structure... Done (4.50 seconds)
- 37855 faces
- 9 degenerate faces
- 7437012 square feet [1070929728.00 square inches]
- 8 Displacements
- 174095 Square Feet [25069806.00 Square Inches]
- 37846 patches before subdivision
- 37846 patches after subdivision
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
- sun extent from map=0.000000
- sun extent from map=0.000000
- 1189 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9. warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- ..10 (207)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (21)
- transfers 5930521, max 3028
- transfer lists: 45.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(134097, 108464, 78351)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(29025, 21938, 14662)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(7258, 5128, 3302)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(2123, 1379, 861)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(659, 393, 238)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(224, 120, 69)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(78, 38, 21)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(29, 12, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(11, 4, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(4, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1471 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9. warning - face vectors parallel to face normal. bad lighting will be produced
- SampleRadial: Punting, Waiting for fix
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- ..10 (7)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 133/1024 6384/49152 (13.0%)
- brushes 7390/16384 88680/196608 (45.1%)
- brushsides 55131/65536 441048/524288 (84.1%) VERY FULL!
- planes 29060/65536 581200/1310720 (44.3%)
- vertexes 61109/65536 733308/786432 (93.2%) VERY FULL!
- nodes 17881/65536 572192/2097152 (27.3%)
- texinfos 8144/12288 586368/884736 (66.3%)
- texdata 1489/2048 47648/65536 (72.7%)
- dispinfos 8/0 1408/0 ( 0.0%)
- disp_verts 1840/0 36800/0 ( 0.0%)
- disp_tris 3232/0 6464/0 ( 0.0%)
- disp_lmsamples 38300/0 38300/0 ( 0.0%)
- faces 37855/65536 2119880/3670016 (57.8%)
- hdr faces 37855/65536 2119880/3670016 (57.8%)
- origfaces 20766/65536 1162896/3670016 (31.7%)
- leaves 18015/65536 576480/2097152 (27.5%)
- leaffaces 46208/65536 92416/131072 (70.5%)
- leafbrushes 18209/65536 36418/131072 (27.8%)
- areas 6/1024 48/8192 ( 0.6%)
- surfedges 235459/512000 941836/2048000 (46.0%)
- edges 167425/256000 669700/1024000 (65.4%)
- LDR worldlights 1188/8192 104544/720896 (14.5%)
- HDR worldlights 1188/8192 104544/720896 (14.5%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 279/1024 4464/16384 (27.2%)
- overlays 81/512 28512/180224 (15.8%)
- LDR lightdata [variable] 41418948/0 ( 0.0%)
- HDR lightdata [variable] 41418948/0 ( 0.0%)
- visdata [variable] 16337216/16777216 (97.4%) VERY FULL!
- entdata [variable] 1017766/393216 (258.8%) VERY FULL!
- LDR ambient table 18015/65536 72060/262144 (27.5%)
- HDR ambient table 18015/65536 72060/262144 (27.5%)
- LDR leaf ambient 72868/65536 2040304/1835008 (111.2%) VERY FULL!
- HDR leaf ambient 73080/65536 2046240/1835008 (111.5%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/137610 ( 0.0%)
- pakfile [variable] 24693471/0 ( 0.0%)
- physics [variable] 2997130/4194304 (71.5%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 76211
- Writing d:\jeux steam\steamapps\common\garrysmod\garrysmod\maps\rp_osirisrp_v1.bsp
- 4 minutes, 13 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "d:\jeux steam\steamapps\common\garrysmod\garrysmod\maps\rp_osirisrp_v1.bsp" "D:\Jeux steam\steamapps\common\GarrysMod\garrysmod\maps\rp_osirisrp_v1.bsp"
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