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  1. server_port 16003
  2. steam_communications_port 16004
  3. steam_query_port 16005
  4.  
  5. ###- Server Settings
  6.  
  7. server_name 51st Light Event
  8. server_welcome_message Welcome to the 51st Light event. Hope you have a good time!
  9. server_region europe
  10. server_admin_password Wilson
  11. server_password Azula
  12.  
  13. ###- Bandwidth & Memory Settings
  14. network_broadcast_mode LowBandwidth
  15.  
  16. ### Administrator Preset Messages
  17.  
  18. admin_action_preset_reason FOL warning|You have fired out of line (FOL). Make sure you have max 5-man spacing next to another friendly player and in a group of 3 players minimum.
  19. admin_action_preset_reason FOL slay|You have fired out of line (FOL) and killed an enemy player.
  20. admin_action_preset_reason FIC slay|You have fired in charge (FIC) and killed an enemy player.
  21.  
  22.  
  23. ### Mods
  24. mods_installed 2281606983 #GDE [FR]
  25. mods_installed 2485215366 #IR 54 Austrian Jäger [FR]
  26. mods_installed 2539553792 #Norsk light [FR]
  27. mods_installed 2426995864 #RHP Lights [FR]
  28. mods_installed 2686913236 #2PIR Lights [FR]
  29. mods_installed 2276545961 #8D Lights [UK]
  30. mods_installed 2781323213 #51st Light [UK]
  31. mods_installed 2289790500 #77th Lights [UK]
  32. mods_installed 2815214848 #44th Lights [UK]
  33. mods_installed 2827896503 #Eastgrove
  34. mods_installed 2793945261 #2Hills
  35. mods_installed 2216568576 #Forgotten Woods
  36.  
  37.  
  38. #- Auto-admin
  39. mods_installed 2531692643 #eLF’s AutoAdmin
  40. #- Mod configuration
  41. mod_variable 2531692643:punishmentMode:Standard
  42. mod_variable 2531692643:allChargeState:TimeOnly
  43. mod_variable 2531692643:allChargeTimeTrigger:300
  44. mod_variable 2531692643:allChargeVisableWarning:120
  45. mod_variable 2531692643:timeToExist:2
  46. mod_variable 2531692643:LightInfantry:11,6,8,1,2,33
  47. mod_variable 2531692643:Surgeon:11,6,8,1,2,33
  48.  
  49.  
  50. ### Map Voting
  51. map_voting_enabled true
  52. map_voting_duration 15
  53. map_voting_allow_same_map false
  54. map_voting_history_count 5
  55. map_voting_gameplay_modes ArmyAssault ArmyBattlefield ArmyConquest ArmySiege
  56. map_voting_log_file_path logs_output/mapvotinglogs.txt
  57.  
  58.  
  59. #Rotation 1 = Grassy 3 Void map (GrassyPlainsIII)
  60.  
  61. !map_rotation start
  62. map_name GrassyPlainsIII
  63. game_mode ArmyBattlefield #ArmyBattlefield
  64. game_type Hardcore
  65. round_time_minutes -1
  66. reinforcements_per_faction 9999
  67. wave_spawn_time_seconds 3
  68. max_player_respawns -1
  69. faction_balancing false
  70. allow_midround_spawning true
  71. allow_faction_switching true
  72. allow_spectating true
  73. minimum_players -1
  74. maximum_players 200
  75. time_hour 9
  76. time_dynamic false
  77. weather_preset calm
  78. weather_dynamic true
  79. faction_attacking british
  80. faction_defending french
  81. friendly_fire true
  82. friendly_fire_melee_bounce false
  83. damage_split 100
  84. wind_direction north
  85. max_accumulated_faction_points -1
  86.  
  87. #Spawn Override
  88. spawn_override A LightInfantry 100
  89. spawn_override A Surgeon 20
  90. spawn_override B LightInfantry 100
  91. spawn_override B Surgeon 20
  92.  
  93. #Weapons
  94. starting_weapons_override french LightInfantry 1 1 Musket_CharlevilleIXXII
  95. starting_weapons_override french Surgeon 1 1 Musket_CharlevilleIXXII
  96. starting_weapons_override british LightInfantry 1 1 Musket_IndiaPatternBrownBess
  97. starting_weapons_override british Surgeon 1 1 Musket_IndiaPatternBrownBess
  98.  
  99. #Mods
  100. load_mod 2281606983 #GDE [FR]
  101. load_mod 2485215366 #IR54 Austrian Jäger [FR]
  102. load_mod 2539553792 #Norsk light [FR]
  103. load_mod 2426995864 #RHP Lights [FR]
  104. load_mod 2686913236 #2PIR Lights [FR]
  105. load_mod 2276545961 #8D Lights [UK]
  106. load_mod 2781323213 #51st Light [UK]
  107. load_mod 2289790500 #77th Lights [UK]
  108. load_mod 2815214848 #44th Lights [UK]
  109.  
  110.  
  111. ### Rules on screen
  112.  
  113. server_round_rule LightInfantry,Surgeon|RULES<br>1. Units may have up to five (5) man spacing when firing. Failure to maintain this spacing is considered firing out of line (FOL).<br>2. If a unit falls below three (3) men, they must immediately either charge the closest enemy or join a friendly group.<br>3. Once a member of a unit is engaged in melee, such as by attacking or blocking a strike, everyone in that group is considered to be in a charge. Once in a charge, you may not reload or fire until the charge is completed. Failure to follow this rule is considered firing in charge (FIC).
  114.  
  115. !map_rotation end
  116.  
  117.  
  118. #Rotation 2 = Desert Plains (DesertPlains)
  119.  
  120. !map_rotation start
  121. round_spawn_close_timer_seconds 180
  122. map_name DesertPlains
  123. game_mode ArmyAssault
  124. game_type Hardcore
  125. round_time_minutes 15
  126. reinforcements_per_faction 0
  127. wave_spawn_time_seconds 3
  128. max_player_respawns -1
  129. faction_balancing false
  130. allow_midround_spawning false
  131. allow_faction_switching false
  132. allow_spectating true
  133. minimum_players -1
  134. maximum_players 200
  135. nature_preset Sand_Clear_Night
  136. faction_attacking british
  137. faction_defending french
  138. friendly_fire true
  139. friendly_fire_melee_bounce false
  140. damage_split 0
  141.  
  142. #Spawn Override
  143. spawn_override A LightInfantry 100
  144. spawn_override A Surgeon 20
  145. spawn_override B LightInfantry 100
  146. spawn_override B Surgeon 20
  147.  
  148. #Weapons
  149. starting_weapons_override french LightInfantry 1 1 Musket_CharlevilleIXXII
  150. starting_weapons_override french Surgeon 1 1 Musket_CharlevilleIXXII
  151. starting_weapons_override british LightInfantry 1 1 Musket_IndiaPatternBrownBess
  152. starting_weapons_override british Surgeon 1 1 Musket_IndiaPatternBrownBess
  153.  
  154. #RC commands
  155. rc set allowFiring true
  156. rc delayed 850 broadcast Live at 13:30
  157. rc delayed 811 broadcast Live now!
  158.  
  159. #Mods
  160. load_mod 2281606983 #GDE [FR]
  161. load_mod 2485215366 #IR 54 Austrian Jäger [FR]
  162. load_mod 2539553792 #Norsk light [FR]
  163. load_mod 2426995864 #RHP Lights [FR]
  164. load_mod 2686913236 #2PIR Lights [FR]
  165. load_mod 2276545961 #8D Lights [UK]
  166. load_mod 2781323213 #51st Light [UK]
  167. load_mod 2289790500 #77th Lights [UK]
  168. load_mod 2815214848 #44th Lights [UK]
  169.  
  170. load_mod 2531692643 #eLF’s AutoAdmin
  171.  
  172. ### Rules on screen
  173.  
  174. server_round_rule LightInfantry,Surgeon|RULES<br>1. Units may have up to five (5) man spacing when firing. Failure to maintain this spacing is considered firing out of line (FOL).<br>2. If a unit falls below three (3) men, they must immediately either charge the closest enemy or join a friendly group.<br>3. Once a member of a unit is engaged in melee, such as by attacking or blocking a strike, everyone in that group is considered to be in a charge. Once in a charge, you may not reload or fire until the charge is completed. Failure to follow this rule is considered firing in charge (FIC).
  175.  
  176. !map_rotation end
  177.  
  178.  
  179. #Rotation 3 = GrassyPlains 3
  180.  
  181. !map_rotation start
  182. round_spawn_close_timer_seconds 180
  183. map_name GrassyPlainsIII
  184. game_mode ArmyAssault
  185. game_type Hardcore
  186. round_time_minutes 15
  187. reinforcements_per_faction 0
  188. wave_spawn_time_seconds 3
  189. max_player_respawns -1
  190. faction_balancing false
  191. allow_midround_spawning false
  192. allow_faction_switching false
  193. allow_spectating true
  194. minimum_players -1
  195. maximum_players 200
  196. nature_preset Forest_Clear_Dawn
  197. faction_attacking british
  198. faction_defending french
  199. friendly_fire true
  200. friendly_fire_melee_bounce false
  201. damage_split 0
  202.  
  203. #Spawn Override
  204. spawn_override A LightInfantry 100
  205. spawn_override A Surgeon 20
  206. spawn_override B LightInfantry 100
  207. spawn_override B Surgeon 20
  208.  
  209. #Weapons
  210. starting_weapons_override french LightInfantry 1 1 Musket_CharlevilleIXXII
  211. starting_weapons_override french Surgeon 1 1 Musket_CharlevilleIXXII
  212. starting_weapons_override british LightInfantry 1 1 Musket_IndiaPatternBrownBess
  213. starting_weapons_override british Surgeon 1 1 Musket_IndiaPatternBrownBess
  214.  
  215. #RC commands
  216. rc set allowFiring true
  217. rc delayed 850 broadcast Live at 13:30
  218. rc delayed 811 broadcast Live now!
  219.  
  220. #Mods
  221. load_mod 2281606983 #GDE [FR]
  222. load_mod 2485215366 #IR 54 Austrian Jäger [FR]
  223. load_mod 2539553792 #Norsk light [FR]
  224. load_mod 2426995864 #RHP Lights [FR]
  225. load_mod 2686913236 #2PIR Lights [FR]
  226. load_mod 2276545961 #8D Lights [UK]
  227. load_mod 2781323213 #51st Light [UK]
  228. load_mod 2289790500 #77th Lights [UK]
  229. load_mod 2815214848 #44th Lights [UK]
  230.  
  231. load_mod 2531692643 #eLF’s AutoAdmin
  232.  
  233. ### Rules on screen
  234.  
  235. server_round_rule LightInfantry,Surgeon|RULES<br>1. Units may have up to five (5) man spacing when firing. Failure to maintain this spacing is considered firing out of line (FOL).<br>2. If a unit falls below three (3) men, they must immediately either charge the closest enemy or join a friendly group.<br>3. Once a member of a unit is engaged in melee, such as by attacking or blocking a strike, everyone in that group is considered to be in a charge. Once in a charge, you may not reload or fire until the charge is completed. Failure to follow this rule is considered firing in charge (FIC).
  236.  
  237. !map_rotation end
  238.  
  239.  
  240.  
  241. #Rotation 4 = SnowyPlains 1
  242.  
  243. !map_rotation start
  244. round_spawn_close_timer_seconds 180
  245. map_name SnowyPlains
  246. game_mode ArmyAssault
  247. game_type Hardcore
  248. round_time_minutes 15
  249. reinforcements_per_faction 0
  250. wave_spawn_time_seconds 3
  251. max_player_respawns -1
  252. faction_balancing false
  253. allow_midround_spawning false
  254. allow_faction_switching false
  255. allow_spectating true
  256. minimum_players -1
  257. maximum_players 200
  258. nature_preset Snow_Clear_Day
  259. faction_attacking british
  260. faction_defending french
  261. friendly_fire true
  262. friendly_fire_melee_bounce false
  263. damage_split 0
  264.  
  265. #Spawn Override
  266. spawn_override A LightInfantry 100
  267. spawn_override A Surgeon 20
  268. spawn_override B LightInfantry 100
  269. spawn_override B Surgeon 20
  270.  
  271. #Weapons
  272. starting_weapons_override french LightInfantry 1 1 Musket_CharlevilleIXXII
  273. starting_weapons_override french Surgeon 1 1 Musket_CharlevilleIXXII
  274. starting_weapons_override british LightInfantry 1 1 Musket_IndiaPatternBrownBess
  275. starting_weapons_override british Surgeon 1 1 Musket_IndiaPatternBrownBess
  276.  
  277. #RC commands
  278. rc set allowFiring true
  279. rc delayed 850 broadcast Live at 13:30
  280. rc delayed 811 broadcast Live now!
  281.  
  282. #Mods
  283. load_mod 2281606983 #GDE [FR]
  284. load_mod 2485215366 #IR 54 Austrian Jäger [FR]
  285. load_mod 2539553792 #Norsk light [FR]
  286. load_mod 2426995864 #RHP Lights [FR]
  287. load_mod 2686913236 #2PIR Lights [FR]
  288. load_mod 2276545961 #8D Lights [UK]
  289. load_mod 2781323213 #51st Light [UK]
  290. load_mod 2289790500 #77th Lights [UK]
  291. load_mod 2815214848 #44th Lights [UK]
  292.  
  293. load_mod 2531692643 #eLF’s AutoAdmin
  294.  
  295. ### Rules on screen
  296.  
  297. server_round_rule LightInfantry,Surgeon|RULES<br>1. Units may have up to five (5) man spacing when firing. Failure to maintain this spacing is considered firing out of line (FOL).<br>2. If a unit falls below three (3) men, they must immediately either charge the closest enemy or join a friendly group.<br>3. Once a member of a unit is engaged in melee, such as by attacking or blocking a strike, everyone in that group is considered to be in a charge. Once in a charge, you may not reload or fire until the charge is completed. Failure to follow this rule is considered firing in charge (FIC).
  298.  
  299. !map_rotation end
  300.  
  301.  
  302.  
  303. #Rotation 5 = GrassyPlains4
  304.  
  305. !map_rotation start
  306. round_spawn_close_timer_seconds 180
  307. map_name GrassyPlainsIV
  308. game_mode ArmyAssault
  309. game_type Hardcore
  310. round_time_minutes 15
  311. reinforcements_per_faction 0
  312. wave_spawn_time_seconds 3
  313. max_player_respawns -1
  314. faction_balancing false
  315. allow_midround_spawning false
  316. allow_faction_switching false
  317. allow_spectating true
  318. minimum_players -1
  319. maximum_players 200
  320. nature_preset Forest_Fog_Light
  321. faction_attacking british
  322. faction_defending french
  323. friendly_fire true
  324. friendly_fire_melee_bounce false
  325. damage_split 0
  326.  
  327. #Spawn Override
  328. spawn_override A LightInfantry 100
  329. spawn_override A Surgeon 20
  330. spawn_override B LightInfantry 100
  331. spawn_override B Surgeon 20
  332.  
  333. #Weapons
  334. starting_weapons_override french LightInfantry 1 1 Musket_CharlevilleIXXII
  335. starting_weapons_override french Surgeon 1 1 Musket_CharlevilleIXXII
  336. starting_weapons_override british LightInfantry 1 1 Musket_IndiaPatternBrownBess
  337. starting_weapons_override british Surgeon 1 1 Musket_IndiaPatternBrownBess
  338.  
  339. #RC commands
  340. rc set allowFiring true
  341. rc delayed 850 broadcast Live at 13:30
  342. rc delayed 811 broadcast Live now!
  343.  
  344. #Mods
  345. load_mod 2281606983 #GDE [FR]
  346. load_mod 2485215366 #IR 54 Austrian Jäger [FR]
  347. load_mod 2539553792 #Norsk light [FR]
  348. load_mod 2426995864 #RHP Lights [FR]
  349. load_mod 2686913236 #2PIR Lights [FR]
  350. load_mod 2276545961 #8D Lights [UK]
  351. load_mod 2781323213 #51st Light [UK]
  352. load_mod 2289790500 #77th Lights [UK]
  353. load_mod 2815214848 #44th Lights [UK]
  354.  
  355. load_mod 2531692643 #eLF’s AutoAdmin
  356.  
  357. ### Rules on screen
  358.  
  359. server_round_rule LightInfantry,Surgeon|RULES<br>1. Units may have up to five (5) man spacing when firing. Failure to maintain this spacing is considered firing out of line (FOL).<br>2. If a unit falls below three (3) men, they must immediately either charge the closest enemy or join a friendly group.<br>3. Once a member of a unit is engaged in melee, such as by attacking or blocking a strike, everyone in that group is considered to be in a charge. Once in a charge, you may not reload or fire until the charge is completed. Failure to follow this rule is considered firing in charge (FIC).
  360.  
  361. !map_rotation end
  362.  
  363.  
  364.  
  365. #Rotation 6 = Island Plains
  366.  
  367. !map_rotation start
  368. round_spawn_close_timer_seconds 180
  369. map_name IslandPlains
  370. game_mode ArmyAssault
  371. game_type Hardcore
  372. round_time_minutes 15
  373. reinforcements_per_faction 0
  374. wave_spawn_time_seconds 3
  375. max_player_respawns -1
  376. faction_balancing false
  377. allow_midround_spawning false
  378. allow_faction_switching false
  379. allow_spectating true
  380. minimum_players -1
  381. maximum_players 200
  382. nature_preset Forest_Clear_Day
  383. faction_attacking british
  384. faction_defending french
  385. friendly_fire true
  386. friendly_fire_melee_bounce false
  387. damage_split 0
  388.  
  389. #Spawn Override
  390. spawn_override A LightInfantry 100
  391. spawn_override A Surgeon 20
  392. spawn_override B LightInfantry 100
  393. spawn_override B Surgeon 20
  394.  
  395. #Weapons
  396. starting_weapons_override french LightInfantry 1 1 Musket_CharlevilleIXXII
  397. starting_weapons_override french Surgeon 1 1 Musket_CharlevilleIXXII
  398. starting_weapons_override british LightInfantry 1 1 Musket_IndiaPatternBrownBess
  399. starting_weapons_override british Surgeon 1 1 Musket_IndiaPatternBrownBess
  400.  
  401. #RC commands
  402. rc set allowFiring true
  403. rc delayed 850 broadcast Live at 13:30
  404. rc delayed 811 broadcast Live now!
  405.  
  406. #Mods
  407. load_mod 2281606983 #GDE [FR]
  408. load_mod 2485215366 #IR 54 Austrian Jäger [FR]
  409. load_mod 2539553792 #Norsk light [FR]
  410. load_mod 2426995864 #RHP Lights [FR]
  411. load_mod 2686913236 #2PIR Lights [FR]
  412. load_mod 2276545961 #8D Lights [UK]
  413. load_mod 2781323213 #51st Light [UK]
  414. load_mod 2289790500 #77th Lights [UK]
  415. load_mod 2815214848 #44th Lights [UK]
  416.  
  417. load_mod 2531692643 #eLF’s AutoAdmin
  418.  
  419. ### Rules on screen
  420.  
  421. server_round_rule LightInfantry,Surgeon|RULES<br>1. Units may have up to five (5) man spacing when firing. Failure to maintain this spacing is considered firing out of line (FOL).<br>2. If a unit falls below three (3) men, they must immediately either charge the closest enemy or join a friendly group.<br>3. Once a member of a unit is engaged in melee, such as by attacking or blocking a strike, everyone in that group is considered to be in a charge. Once in a charge, you may not reload or fire until the charge is completed. Failure to follow this rule is considered firing in charge (FIC).
  422.  
  423. !map_rotation end
  424.  
  425.  
  426.  
  427. #Rotation 7 = Grassy 5
  428.  
  429. !map_rotation start
  430. round_spawn_close_timer_seconds 180
  431. map_name GrassyPlainsV
  432. game_mode ArmyAssault
  433. game_type Hardcore
  434. round_time_minutes 15
  435. reinforcements_per_faction 0
  436. wave_spawn_time_seconds 3
  437. max_player_respawns -1
  438. faction_balancing false
  439. allow_midround_spawning false
  440. allow_faction_switching false
  441. allow_spectating true
  442. minimum_players -1
  443. maximum_players 200
  444. nature_preset Forest_Clear_Day
  445. faction_attacking british
  446. faction_defending french
  447. friendly_fire true
  448. friendly_fire_melee_bounce false
  449. damage_split 0
  450.  
  451. #Spawn Override
  452. spawn_override A LightInfantry 100
  453. spawn_override A Surgeon 20
  454. spawn_override B LightInfantry 100
  455. spawn_override B Surgeon 20
  456.  
  457. #Weapons
  458. starting_weapons_override french LightInfantry 1 1 Musket_CharlevilleIXXII
  459. starting_weapons_override french Surgeon 1 1 Musket_CharlevilleIXXII
  460. starting_weapons_override british LightInfantry 1 1 Musket_IndiaPatternBrownBess
  461. starting_weapons_override british Surgeon 1 1 Musket_IndiaPatternBrownBess
  462.  
  463. #RC commands
  464. rc set allowFiring true
  465. rc delayed 850 broadcast Live at 13:30
  466. rc delayed 811 broadcast Live now!
  467.  
  468. #Mods
  469. load_mod 2281606983 #GDE [FR]
  470. load_mod 2485215366 #IR 54 Austrian Jäger [FR]
  471. load_mod 2539553792 #Norsk light [FR]
  472. load_mod 2426995864 #RHP Lights [FR]
  473. load_mod 2686913236 #2PIR Lights [FR]
  474. load_mod 2276545961 #8D Lights [UK]
  475. load_mod 2781323213 #51st Light [UK]
  476. load_mod 2289790500 #77th Lights [UK]
  477. load_mod 2815214848 #44th Lights [UK]
  478.  
  479. load_mod 2531692643 #eLF’s AutoAdmin
  480.  
  481. ### Rules on screen
  482.  
  483. server_round_rule LightInfantry,Surgeon|RULES<br>1. Units may have up to five (5) man spacing when firing. Failure to maintain this spacing is considered firing out of line (FOL).<br>2. If a unit falls below three (3) men, they must immediately either charge the closest enemy or join a friendly group.<br>3. Once a member of a unit is engaged in melee, such as by attacking or blocking a strike, everyone in that group is considered to be in a charge. Once in a charge, you may not reload or fire until the charge is completed. Failure to follow this rule is considered firing in charge (FIC).
  484.  
  485. !map_rotation end
  486.  
  487.  
  488.  
  489.  
  490. #Rotation 8 = Black Forest
  491.  
  492. !map_rotation start
  493. round_spawn_close_timer_seconds 180
  494. map_name BlackForest
  495. game_mode ArmyAssault
  496. game_type Hardcore
  497. round_time_minutes 15
  498. reinforcements_per_faction 0
  499. wave_spawn_time_seconds 3
  500. max_player_respawns -1
  501. faction_balancing false
  502. allow_midround_spawning false
  503. allow_faction_switching false
  504. allow_spectating true
  505. minimum_players -1
  506. maximum_players 200
  507. nature_preset Forest_Fog_Medium
  508. faction_attacking british
  509. faction_defending french
  510. friendly_fire true
  511. friendly_fire_melee_bounce false
  512. damage_split 0
  513.  
  514. #Spawn Override
  515. spawn_override A LightInfantry 100
  516. spawn_override A Surgeon 20
  517. spawn_override B LightInfantry 100
  518. spawn_override B Surgeon 20
  519.  
  520. #Weapons
  521. starting_weapons_override french LightInfantry 1 1 Musket_CharlevilleIXXII
  522. starting_weapons_override french Surgeon 1 1 Musket_CharlevilleIXXII
  523. starting_weapons_override british LightInfantry 1 1 Musket_IndiaPatternBrownBess
  524. starting_weapons_override british Surgeon 1 1 Musket_IndiaPatternBrownBess
  525.  
  526. #RC commands
  527. rc set allowFiring true
  528. rc delayed 850 broadcast Live at 13:30
  529. rc delayed 811 broadcast Live now!
  530.  
  531. #Mods
  532. load_mod 2281606983 #GDE [FR]
  533. load_mod 2485215366 #IR 54 Austrian Jäger [FR]
  534. load_mod 2539553792 #Norsk light [FR]
  535. load_mod 2426995864 #RHP Lights [FR]
  536. load_mod 2686913236 #2PIR Lights [FR]
  537. load_mod 2276545961 #8D Lights [UK]
  538. load_mod 2781323213 #51st Light [UK]
  539. load_mod 2289790500 #77th Lights [UK]
  540. load_mod 2815214848 #44th Lights [UK]
  541.  
  542. load_mod 2531692643 #eLF’s AutoAdmin
  543.  
  544. ### Rules on screen
  545.  
  546. server_round_rule LightInfantry,Surgeon|RULES<br>1. Units may have up to five (5) man spacing when firing. Failure to maintain this spacing is considered firing out of line (FOL).<br>2. If a unit falls below three (3) men, they must immediately either charge the closest enemy or join a friendly group.<br>3. Once a member of a unit is engaged in melee, such as by attacking or blocking a strike, everyone in that group is considered to be in a charge. Once in a charge, you may not reload or fire until the charge is completed. Failure to follow this rule is considered firing in charge (FIC).
  547.  
  548. !map_rotation end
  549.  
  550.  
  551.  
  552. #Rotation 9 = 2 Hills
  553.  
  554. !map_rotation start
  555. round_spawn_close_timer_seconds 180
  556. map_name modmap
  557. game_mode ArmyAssault
  558. game_type Hardcore
  559. round_time_minutes 15
  560. reinforcements_per_faction 0
  561. wave_spawn_time_seconds 3
  562. max_player_respawns -1
  563. faction_balancing false
  564. allow_midround_spawning false
  565. allow_faction_switching false
  566. allow_spectating true
  567. minimum_players -1
  568. maximum_players 200
  569. nature_preset Forest_Clear_Day
  570. faction_attacking british
  571. faction_defending french
  572. friendly_fire true
  573. friendly_fire_melee_bounce false
  574. damage_split 0
  575.  
  576. #Spawn Override
  577. spawn_override A LightInfantry 100
  578. spawn_override A Surgeon 20
  579. spawn_override B LightInfantry 100
  580. spawn_override B Surgeon 20
  581.  
  582. #Weapons
  583. starting_weapons_override french LightInfantry 1 1 Musket_CharlevilleIXXII
  584. starting_weapons_override french Surgeon 1 1 Musket_CharlevilleIXXII
  585. starting_weapons_override british LightInfantry 1 1 Musket_IndiaPatternBrownBess
  586. starting_weapons_override british Surgeon 1 1 Musket_IndiaPatternBrownBess
  587.  
  588. #RC commands
  589. rc set allowFiring true
  590. rc delayed 850 broadcast Live at 13:30
  591. rc delayed 811 broadcast Live now!
  592.  
  593. #Mods
  594. load_mod 2281606983 #GDE [FR]
  595. load_mod 2485215366 #IR 54 Austrian Jäger [FR]
  596. load_mod 2539553792 #Norsk light [FR]
  597. load_mod 2426995864 #RHP Lights [FR]
  598. load_mod 2686913236 #2PIR Lights [FR]
  599. load_mod 2276545961 #8D Lights [UK]
  600. load_mod 2781323213 #51st Light [UK]
  601. load_mod 2289790500 #77th Lights [UK]
  602. load_mod 2815214848 #44th Lights [UK]
  603. load_mod 2793945261 #2Hills1Cup
  604.  
  605. load_mod 2531692643 #eLF’s AutoAdmin
  606.  
  607. ### Rules on screen
  608.  
  609. server_round_rule LightInfantry,Surgeon|RULES<br>1. Units may have up to five (5) man spacing when firing. Failure to maintain this spacing is considered firing out of line (FOL).<br>2. If a unit falls below three (3) men, they must immediately either charge the closest enemy or join a friendly group.<br>3. Once a member of a unit is engaged in melee, such as by attacking or blocking a strike, everyone in that group is considered to be in a charge. Once in a charge, you may not reload or fire until the charge is completed. Failure to follow this rule is considered firing in charge (FIC).
  610.  
  611. !map_rotation end
  612.  
  613.  
  614. #Rotation 10 = Forgotten Woods
  615.  
  616. !map_rotation start
  617. round_spawn_close_timer_seconds 180
  618. map_name modmap
  619. game_mode ArmyAssault
  620. game_type Hardcore
  621. round_time_minutes 15
  622. reinforcements_per_faction 0
  623. wave_spawn_time_seconds 3
  624. max_player_respawns -1
  625. faction_balancing false
  626. allow_midround_spawning false
  627. allow_faction_switching false
  628. allow_spectating true
  629. minimum_players -1
  630. maximum_players 200
  631. nature_preset Forest_Clear_Day
  632. faction_attacking british
  633. faction_defending french
  634. friendly_fire true
  635. friendly_fire_melee_bounce false
  636. damage_split 0
  637.  
  638. #Spawn Override
  639. spawn_override A LightInfantry 100
  640. spawn_override A Surgeon 20
  641. spawn_override B LightInfantry 100
  642. spawn_override B Surgeon 20
  643.  
  644. #Weapons
  645. starting_weapons_override french LightInfantry 1 1 Musket_CharlevilleIXXII
  646. starting_weapons_override french Surgeon 1 1 Musket_CharlevilleIXXII
  647. starting_weapons_override british LightInfantry 1 1 Musket_IndiaPatternBrownBess
  648. starting_weapons_override british Surgeon 1 1 Musket_IndiaPatternBrownBess
  649.  
  650. #RC commands
  651. rc set allowFiring true
  652. rc delayed 850 broadcast Live at 13:30
  653. rc delayed 811 broadcast Live now!
  654.  
  655. #Mods
  656. load_mod 2281606983 #GDE [FR]
  657. load_mod 2485215366 #IR 54 Austrian Jäger [FR]
  658. load_mod 2539553792 #Norsk light [FR]
  659. load_mod 2426995864 #RHP Lights [FR]
  660. load_mod 2686913236 #2PIR Lights [FR]
  661. load_mod 2276545961 #8D Lights [UK]
  662. load_mod 2781323213 #51st Light [UK]
  663. load_mod 2289790500 #77th Lights [UK]
  664. load_mod 2815214848 #44th Lights [UK]
  665. load_mod 2216568576 #Forgotten Woods
  666.  
  667. load_mod 2531692643 #eLF’s AutoAdmin
  668.  
  669. ### Rules on screen
  670.  
  671. server_round_rule LightInfantry,Surgeon|RULES<br>1. Units may have up to five (5) man spacing when firing. Failure to maintain this spacing is considered firing out of line (FOL).<br>2. If a unit falls below three (3) men, they must immediately either charge the closest enemy or join a friendly group.<br>3. Once a member of a unit is engaged in melee, such as by attacking or blocking a strike, everyone in that group is considered to be in a charge. Once in a charge, you may not reload or fire until the charge is completed. Failure to follow this rule is considered firing in charge (FIC).
  672.  
  673. !map_rotation end
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