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- server_port 16003
- steam_communications_port 16004
- steam_query_port 16005
- ###- Server Settings
- server_name 51st Light Event
- server_welcome_message Welcome to the 51st Light event. Hope you have a good time!
- server_region europe
- server_admin_password Wilson
- server_password Azula
- ###- Bandwidth & Memory Settings
- network_broadcast_mode LowBandwidth
- ### Administrator Preset Messages
- admin_action_preset_reason FOL warning|You have fired out of line (FOL). Make sure you have max 5-man spacing next to another friendly player and in a group of 3 players minimum.
- admin_action_preset_reason FOL slay|You have fired out of line (FOL) and killed an enemy player.
- admin_action_preset_reason FIC slay|You have fired in charge (FIC) and killed an enemy player.
- ### Mods
- mods_installed 2281606983 #GDE [FR]
- mods_installed 2485215366 #IR 54 Austrian Jäger [FR]
- mods_installed 2539553792 #Norsk light [FR]
- mods_installed 2426995864 #RHP Lights [FR]
- mods_installed 2686913236 #2PIR Lights [FR]
- mods_installed 2276545961 #8D Lights [UK]
- mods_installed 2781323213 #51st Light [UK]
- mods_installed 2289790500 #77th Lights [UK]
- mods_installed 2815214848 #44th Lights [UK]
- mods_installed 2827896503 #Eastgrove
- mods_installed 2793945261 #2Hills
- mods_installed 2216568576 #Forgotten Woods
- #- Auto-admin
- mods_installed 2531692643 #eLF’s AutoAdmin
- #- Mod configuration
- mod_variable 2531692643:punishmentMode:Standard
- mod_variable 2531692643:allChargeState:TimeOnly
- mod_variable 2531692643:allChargeTimeTrigger:300
- mod_variable 2531692643:allChargeVisableWarning:120
- mod_variable 2531692643:timeToExist:2
- mod_variable 2531692643:LightInfantry:11,6,8,1,2,33
- mod_variable 2531692643:Surgeon:11,6,8,1,2,33
- ### Map Voting
- map_voting_enabled true
- map_voting_duration 15
- map_voting_allow_same_map false
- map_voting_history_count 5
- map_voting_gameplay_modes ArmyAssault ArmyBattlefield ArmyConquest ArmySiege
- map_voting_log_file_path logs_output/mapvotinglogs.txt
- #Rotation 1 = Grassy 3 Void map (GrassyPlainsIII)
- !map_rotation start
- map_name GrassyPlainsIII
- game_mode ArmyBattlefield #ArmyBattlefield
- game_type Hardcore
- round_time_minutes -1
- reinforcements_per_faction 9999
- wave_spawn_time_seconds 3
- max_player_respawns -1
- faction_balancing false
- allow_midround_spawning true
- allow_faction_switching true
- allow_spectating true
- minimum_players -1
- maximum_players 200
- time_hour 9
- time_dynamic false
- weather_preset calm
- weather_dynamic true
- faction_attacking british
- faction_defending french
- friendly_fire true
- friendly_fire_melee_bounce false
- damage_split 100
- wind_direction north
- max_accumulated_faction_points -1
- #Spawn Override
- spawn_override A LightInfantry 100
- spawn_override A Surgeon 20
- spawn_override B LightInfantry 100
- spawn_override B Surgeon 20
- #Weapons
- starting_weapons_override french LightInfantry 1 1 Musket_CharlevilleIXXII
- starting_weapons_override french Surgeon 1 1 Musket_CharlevilleIXXII
- starting_weapons_override british LightInfantry 1 1 Musket_IndiaPatternBrownBess
- starting_weapons_override british Surgeon 1 1 Musket_IndiaPatternBrownBess
- #Mods
- load_mod 2281606983 #GDE [FR]
- load_mod 2485215366 #IR54 Austrian Jäger [FR]
- load_mod 2539553792 #Norsk light [FR]
- load_mod 2426995864 #RHP Lights [FR]
- load_mod 2686913236 #2PIR Lights [FR]
- load_mod 2276545961 #8D Lights [UK]
- load_mod 2781323213 #51st Light [UK]
- load_mod 2289790500 #77th Lights [UK]
- load_mod 2815214848 #44th Lights [UK]
- ### Rules on screen
- server_round_rule LightInfantry,Surgeon|RULES<br>1. Units may have up to five (5) man spacing when firing. Failure to maintain this spacing is considered firing out of line (FOL).<br>2. If a unit falls below three (3) men, they must immediately either charge the closest enemy or join a friendly group.<br>3. Once a member of a unit is engaged in melee, such as by attacking or blocking a strike, everyone in that group is considered to be in a charge. Once in a charge, you may not reload or fire until the charge is completed. Failure to follow this rule is considered firing in charge (FIC).
- !map_rotation end
- #Rotation 2 = Desert Plains (DesertPlains)
- !map_rotation start
- round_spawn_close_timer_seconds 180
- map_name DesertPlains
- game_mode ArmyAssault
- game_type Hardcore
- round_time_minutes 15
- reinforcements_per_faction 0
- wave_spawn_time_seconds 3
- max_player_respawns -1
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 200
- nature_preset Sand_Clear_Night
- faction_attacking british
- faction_defending french
- friendly_fire true
- friendly_fire_melee_bounce false
- damage_split 0
- #Spawn Override
- spawn_override A LightInfantry 100
- spawn_override A Surgeon 20
- spawn_override B LightInfantry 100
- spawn_override B Surgeon 20
- #Weapons
- starting_weapons_override french LightInfantry 1 1 Musket_CharlevilleIXXII
- starting_weapons_override french Surgeon 1 1 Musket_CharlevilleIXXII
- starting_weapons_override british LightInfantry 1 1 Musket_IndiaPatternBrownBess
- starting_weapons_override british Surgeon 1 1 Musket_IndiaPatternBrownBess
- #RC commands
- rc set allowFiring true
- rc delayed 850 broadcast Live at 13:30
- rc delayed 811 broadcast Live now!
- #Mods
- load_mod 2281606983 #GDE [FR]
- load_mod 2485215366 #IR 54 Austrian Jäger [FR]
- load_mod 2539553792 #Norsk light [FR]
- load_mod 2426995864 #RHP Lights [FR]
- load_mod 2686913236 #2PIR Lights [FR]
- load_mod 2276545961 #8D Lights [UK]
- load_mod 2781323213 #51st Light [UK]
- load_mod 2289790500 #77th Lights [UK]
- load_mod 2815214848 #44th Lights [UK]
- load_mod 2531692643 #eLF’s AutoAdmin
- ### Rules on screen
- server_round_rule LightInfantry,Surgeon|RULES<br>1. Units may have up to five (5) man spacing when firing. Failure to maintain this spacing is considered firing out of line (FOL).<br>2. If a unit falls below three (3) men, they must immediately either charge the closest enemy or join a friendly group.<br>3. Once a member of a unit is engaged in melee, such as by attacking or blocking a strike, everyone in that group is considered to be in a charge. Once in a charge, you may not reload or fire until the charge is completed. Failure to follow this rule is considered firing in charge (FIC).
- !map_rotation end
- #Rotation 3 = GrassyPlains 3
- !map_rotation start
- round_spawn_close_timer_seconds 180
- map_name GrassyPlainsIII
- game_mode ArmyAssault
- game_type Hardcore
- round_time_minutes 15
- reinforcements_per_faction 0
- wave_spawn_time_seconds 3
- max_player_respawns -1
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 200
- nature_preset Forest_Clear_Dawn
- faction_attacking british
- faction_defending french
- friendly_fire true
- friendly_fire_melee_bounce false
- damage_split 0
- #Spawn Override
- spawn_override A LightInfantry 100
- spawn_override A Surgeon 20
- spawn_override B LightInfantry 100
- spawn_override B Surgeon 20
- #Weapons
- starting_weapons_override french LightInfantry 1 1 Musket_CharlevilleIXXII
- starting_weapons_override french Surgeon 1 1 Musket_CharlevilleIXXII
- starting_weapons_override british LightInfantry 1 1 Musket_IndiaPatternBrownBess
- starting_weapons_override british Surgeon 1 1 Musket_IndiaPatternBrownBess
- #RC commands
- rc set allowFiring true
- rc delayed 850 broadcast Live at 13:30
- rc delayed 811 broadcast Live now!
- #Mods
- load_mod 2281606983 #GDE [FR]
- load_mod 2485215366 #IR 54 Austrian Jäger [FR]
- load_mod 2539553792 #Norsk light [FR]
- load_mod 2426995864 #RHP Lights [FR]
- load_mod 2686913236 #2PIR Lights [FR]
- load_mod 2276545961 #8D Lights [UK]
- load_mod 2781323213 #51st Light [UK]
- load_mod 2289790500 #77th Lights [UK]
- load_mod 2815214848 #44th Lights [UK]
- load_mod 2531692643 #eLF’s AutoAdmin
- ### Rules on screen
- server_round_rule LightInfantry,Surgeon|RULES<br>1. Units may have up to five (5) man spacing when firing. Failure to maintain this spacing is considered firing out of line (FOL).<br>2. If a unit falls below three (3) men, they must immediately either charge the closest enemy or join a friendly group.<br>3. Once a member of a unit is engaged in melee, such as by attacking or blocking a strike, everyone in that group is considered to be in a charge. Once in a charge, you may not reload or fire until the charge is completed. Failure to follow this rule is considered firing in charge (FIC).
- !map_rotation end
- #Rotation 4 = SnowyPlains 1
- !map_rotation start
- round_spawn_close_timer_seconds 180
- map_name SnowyPlains
- game_mode ArmyAssault
- game_type Hardcore
- round_time_minutes 15
- reinforcements_per_faction 0
- wave_spawn_time_seconds 3
- max_player_respawns -1
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 200
- nature_preset Snow_Clear_Day
- faction_attacking british
- faction_defending french
- friendly_fire true
- friendly_fire_melee_bounce false
- damage_split 0
- #Spawn Override
- spawn_override A LightInfantry 100
- spawn_override A Surgeon 20
- spawn_override B LightInfantry 100
- spawn_override B Surgeon 20
- #Weapons
- starting_weapons_override french LightInfantry 1 1 Musket_CharlevilleIXXII
- starting_weapons_override french Surgeon 1 1 Musket_CharlevilleIXXII
- starting_weapons_override british LightInfantry 1 1 Musket_IndiaPatternBrownBess
- starting_weapons_override british Surgeon 1 1 Musket_IndiaPatternBrownBess
- #RC commands
- rc set allowFiring true
- rc delayed 850 broadcast Live at 13:30
- rc delayed 811 broadcast Live now!
- #Mods
- load_mod 2281606983 #GDE [FR]
- load_mod 2485215366 #IR 54 Austrian Jäger [FR]
- load_mod 2539553792 #Norsk light [FR]
- load_mod 2426995864 #RHP Lights [FR]
- load_mod 2686913236 #2PIR Lights [FR]
- load_mod 2276545961 #8D Lights [UK]
- load_mod 2781323213 #51st Light [UK]
- load_mod 2289790500 #77th Lights [UK]
- load_mod 2815214848 #44th Lights [UK]
- load_mod 2531692643 #eLF’s AutoAdmin
- ### Rules on screen
- server_round_rule LightInfantry,Surgeon|RULES<br>1. Units may have up to five (5) man spacing when firing. Failure to maintain this spacing is considered firing out of line (FOL).<br>2. If a unit falls below three (3) men, they must immediately either charge the closest enemy or join a friendly group.<br>3. Once a member of a unit is engaged in melee, such as by attacking or blocking a strike, everyone in that group is considered to be in a charge. Once in a charge, you may not reload or fire until the charge is completed. Failure to follow this rule is considered firing in charge (FIC).
- !map_rotation end
- #Rotation 5 = GrassyPlains4
- !map_rotation start
- round_spawn_close_timer_seconds 180
- map_name GrassyPlainsIV
- game_mode ArmyAssault
- game_type Hardcore
- round_time_minutes 15
- reinforcements_per_faction 0
- wave_spawn_time_seconds 3
- max_player_respawns -1
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 200
- nature_preset Forest_Fog_Light
- faction_attacking british
- faction_defending french
- friendly_fire true
- friendly_fire_melee_bounce false
- damage_split 0
- #Spawn Override
- spawn_override A LightInfantry 100
- spawn_override A Surgeon 20
- spawn_override B LightInfantry 100
- spawn_override B Surgeon 20
- #Weapons
- starting_weapons_override french LightInfantry 1 1 Musket_CharlevilleIXXII
- starting_weapons_override french Surgeon 1 1 Musket_CharlevilleIXXII
- starting_weapons_override british LightInfantry 1 1 Musket_IndiaPatternBrownBess
- starting_weapons_override british Surgeon 1 1 Musket_IndiaPatternBrownBess
- #RC commands
- rc set allowFiring true
- rc delayed 850 broadcast Live at 13:30
- rc delayed 811 broadcast Live now!
- #Mods
- load_mod 2281606983 #GDE [FR]
- load_mod 2485215366 #IR 54 Austrian Jäger [FR]
- load_mod 2539553792 #Norsk light [FR]
- load_mod 2426995864 #RHP Lights [FR]
- load_mod 2686913236 #2PIR Lights [FR]
- load_mod 2276545961 #8D Lights [UK]
- load_mod 2781323213 #51st Light [UK]
- load_mod 2289790500 #77th Lights [UK]
- load_mod 2815214848 #44th Lights [UK]
- load_mod 2531692643 #eLF’s AutoAdmin
- ### Rules on screen
- server_round_rule LightInfantry,Surgeon|RULES<br>1. Units may have up to five (5) man spacing when firing. Failure to maintain this spacing is considered firing out of line (FOL).<br>2. If a unit falls below three (3) men, they must immediately either charge the closest enemy or join a friendly group.<br>3. Once a member of a unit is engaged in melee, such as by attacking or blocking a strike, everyone in that group is considered to be in a charge. Once in a charge, you may not reload or fire until the charge is completed. Failure to follow this rule is considered firing in charge (FIC).
- !map_rotation end
- #Rotation 6 = Island Plains
- !map_rotation start
- round_spawn_close_timer_seconds 180
- map_name IslandPlains
- game_mode ArmyAssault
- game_type Hardcore
- round_time_minutes 15
- reinforcements_per_faction 0
- wave_spawn_time_seconds 3
- max_player_respawns -1
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 200
- nature_preset Forest_Clear_Day
- faction_attacking british
- faction_defending french
- friendly_fire true
- friendly_fire_melee_bounce false
- damage_split 0
- #Spawn Override
- spawn_override A LightInfantry 100
- spawn_override A Surgeon 20
- spawn_override B LightInfantry 100
- spawn_override B Surgeon 20
- #Weapons
- starting_weapons_override french LightInfantry 1 1 Musket_CharlevilleIXXII
- starting_weapons_override french Surgeon 1 1 Musket_CharlevilleIXXII
- starting_weapons_override british LightInfantry 1 1 Musket_IndiaPatternBrownBess
- starting_weapons_override british Surgeon 1 1 Musket_IndiaPatternBrownBess
- #RC commands
- rc set allowFiring true
- rc delayed 850 broadcast Live at 13:30
- rc delayed 811 broadcast Live now!
- #Mods
- load_mod 2281606983 #GDE [FR]
- load_mod 2485215366 #IR 54 Austrian Jäger [FR]
- load_mod 2539553792 #Norsk light [FR]
- load_mod 2426995864 #RHP Lights [FR]
- load_mod 2686913236 #2PIR Lights [FR]
- load_mod 2276545961 #8D Lights [UK]
- load_mod 2781323213 #51st Light [UK]
- load_mod 2289790500 #77th Lights [UK]
- load_mod 2815214848 #44th Lights [UK]
- load_mod 2531692643 #eLF’s AutoAdmin
- ### Rules on screen
- server_round_rule LightInfantry,Surgeon|RULES<br>1. Units may have up to five (5) man spacing when firing. Failure to maintain this spacing is considered firing out of line (FOL).<br>2. If a unit falls below three (3) men, they must immediately either charge the closest enemy or join a friendly group.<br>3. Once a member of a unit is engaged in melee, such as by attacking or blocking a strike, everyone in that group is considered to be in a charge. Once in a charge, you may not reload or fire until the charge is completed. Failure to follow this rule is considered firing in charge (FIC).
- !map_rotation end
- #Rotation 7 = Grassy 5
- !map_rotation start
- round_spawn_close_timer_seconds 180
- map_name GrassyPlainsV
- game_mode ArmyAssault
- game_type Hardcore
- round_time_minutes 15
- reinforcements_per_faction 0
- wave_spawn_time_seconds 3
- max_player_respawns -1
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 200
- nature_preset Forest_Clear_Day
- faction_attacking british
- faction_defending french
- friendly_fire true
- friendly_fire_melee_bounce false
- damage_split 0
- #Spawn Override
- spawn_override A LightInfantry 100
- spawn_override A Surgeon 20
- spawn_override B LightInfantry 100
- spawn_override B Surgeon 20
- #Weapons
- starting_weapons_override french LightInfantry 1 1 Musket_CharlevilleIXXII
- starting_weapons_override french Surgeon 1 1 Musket_CharlevilleIXXII
- starting_weapons_override british LightInfantry 1 1 Musket_IndiaPatternBrownBess
- starting_weapons_override british Surgeon 1 1 Musket_IndiaPatternBrownBess
- #RC commands
- rc set allowFiring true
- rc delayed 850 broadcast Live at 13:30
- rc delayed 811 broadcast Live now!
- #Mods
- load_mod 2281606983 #GDE [FR]
- load_mod 2485215366 #IR 54 Austrian Jäger [FR]
- load_mod 2539553792 #Norsk light [FR]
- load_mod 2426995864 #RHP Lights [FR]
- load_mod 2686913236 #2PIR Lights [FR]
- load_mod 2276545961 #8D Lights [UK]
- load_mod 2781323213 #51st Light [UK]
- load_mod 2289790500 #77th Lights [UK]
- load_mod 2815214848 #44th Lights [UK]
- load_mod 2531692643 #eLF’s AutoAdmin
- ### Rules on screen
- server_round_rule LightInfantry,Surgeon|RULES<br>1. Units may have up to five (5) man spacing when firing. Failure to maintain this spacing is considered firing out of line (FOL).<br>2. If a unit falls below three (3) men, they must immediately either charge the closest enemy or join a friendly group.<br>3. Once a member of a unit is engaged in melee, such as by attacking or blocking a strike, everyone in that group is considered to be in a charge. Once in a charge, you may not reload or fire until the charge is completed. Failure to follow this rule is considered firing in charge (FIC).
- !map_rotation end
- #Rotation 8 = Black Forest
- !map_rotation start
- round_spawn_close_timer_seconds 180
- map_name BlackForest
- game_mode ArmyAssault
- game_type Hardcore
- round_time_minutes 15
- reinforcements_per_faction 0
- wave_spawn_time_seconds 3
- max_player_respawns -1
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 200
- nature_preset Forest_Fog_Medium
- faction_attacking british
- faction_defending french
- friendly_fire true
- friendly_fire_melee_bounce false
- damage_split 0
- #Spawn Override
- spawn_override A LightInfantry 100
- spawn_override A Surgeon 20
- spawn_override B LightInfantry 100
- spawn_override B Surgeon 20
- #Weapons
- starting_weapons_override french LightInfantry 1 1 Musket_CharlevilleIXXII
- starting_weapons_override french Surgeon 1 1 Musket_CharlevilleIXXII
- starting_weapons_override british LightInfantry 1 1 Musket_IndiaPatternBrownBess
- starting_weapons_override british Surgeon 1 1 Musket_IndiaPatternBrownBess
- #RC commands
- rc set allowFiring true
- rc delayed 850 broadcast Live at 13:30
- rc delayed 811 broadcast Live now!
- #Mods
- load_mod 2281606983 #GDE [FR]
- load_mod 2485215366 #IR 54 Austrian Jäger [FR]
- load_mod 2539553792 #Norsk light [FR]
- load_mod 2426995864 #RHP Lights [FR]
- load_mod 2686913236 #2PIR Lights [FR]
- load_mod 2276545961 #8D Lights [UK]
- load_mod 2781323213 #51st Light [UK]
- load_mod 2289790500 #77th Lights [UK]
- load_mod 2815214848 #44th Lights [UK]
- load_mod 2531692643 #eLF’s AutoAdmin
- ### Rules on screen
- server_round_rule LightInfantry,Surgeon|RULES<br>1. Units may have up to five (5) man spacing when firing. Failure to maintain this spacing is considered firing out of line (FOL).<br>2. If a unit falls below three (3) men, they must immediately either charge the closest enemy or join a friendly group.<br>3. Once a member of a unit is engaged in melee, such as by attacking or blocking a strike, everyone in that group is considered to be in a charge. Once in a charge, you may not reload or fire until the charge is completed. Failure to follow this rule is considered firing in charge (FIC).
- !map_rotation end
- #Rotation 9 = 2 Hills
- !map_rotation start
- round_spawn_close_timer_seconds 180
- map_name modmap
- game_mode ArmyAssault
- game_type Hardcore
- round_time_minutes 15
- reinforcements_per_faction 0
- wave_spawn_time_seconds 3
- max_player_respawns -1
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 200
- nature_preset Forest_Clear_Day
- faction_attacking british
- faction_defending french
- friendly_fire true
- friendly_fire_melee_bounce false
- damage_split 0
- #Spawn Override
- spawn_override A LightInfantry 100
- spawn_override A Surgeon 20
- spawn_override B LightInfantry 100
- spawn_override B Surgeon 20
- #Weapons
- starting_weapons_override french LightInfantry 1 1 Musket_CharlevilleIXXII
- starting_weapons_override french Surgeon 1 1 Musket_CharlevilleIXXII
- starting_weapons_override british LightInfantry 1 1 Musket_IndiaPatternBrownBess
- starting_weapons_override british Surgeon 1 1 Musket_IndiaPatternBrownBess
- #RC commands
- rc set allowFiring true
- rc delayed 850 broadcast Live at 13:30
- rc delayed 811 broadcast Live now!
- #Mods
- load_mod 2281606983 #GDE [FR]
- load_mod 2485215366 #IR 54 Austrian Jäger [FR]
- load_mod 2539553792 #Norsk light [FR]
- load_mod 2426995864 #RHP Lights [FR]
- load_mod 2686913236 #2PIR Lights [FR]
- load_mod 2276545961 #8D Lights [UK]
- load_mod 2781323213 #51st Light [UK]
- load_mod 2289790500 #77th Lights [UK]
- load_mod 2815214848 #44th Lights [UK]
- load_mod 2793945261 #2Hills1Cup
- load_mod 2531692643 #eLF’s AutoAdmin
- ### Rules on screen
- server_round_rule LightInfantry,Surgeon|RULES<br>1. Units may have up to five (5) man spacing when firing. Failure to maintain this spacing is considered firing out of line (FOL).<br>2. If a unit falls below three (3) men, they must immediately either charge the closest enemy or join a friendly group.<br>3. Once a member of a unit is engaged in melee, such as by attacking or blocking a strike, everyone in that group is considered to be in a charge. Once in a charge, you may not reload or fire until the charge is completed. Failure to follow this rule is considered firing in charge (FIC).
- !map_rotation end
- #Rotation 10 = Forgotten Woods
- !map_rotation start
- round_spawn_close_timer_seconds 180
- map_name modmap
- game_mode ArmyAssault
- game_type Hardcore
- round_time_minutes 15
- reinforcements_per_faction 0
- wave_spawn_time_seconds 3
- max_player_respawns -1
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 200
- nature_preset Forest_Clear_Day
- faction_attacking british
- faction_defending french
- friendly_fire true
- friendly_fire_melee_bounce false
- damage_split 0
- #Spawn Override
- spawn_override A LightInfantry 100
- spawn_override A Surgeon 20
- spawn_override B LightInfantry 100
- spawn_override B Surgeon 20
- #Weapons
- starting_weapons_override french LightInfantry 1 1 Musket_CharlevilleIXXII
- starting_weapons_override french Surgeon 1 1 Musket_CharlevilleIXXII
- starting_weapons_override british LightInfantry 1 1 Musket_IndiaPatternBrownBess
- starting_weapons_override british Surgeon 1 1 Musket_IndiaPatternBrownBess
- #RC commands
- rc set allowFiring true
- rc delayed 850 broadcast Live at 13:30
- rc delayed 811 broadcast Live now!
- #Mods
- load_mod 2281606983 #GDE [FR]
- load_mod 2485215366 #IR 54 Austrian Jäger [FR]
- load_mod 2539553792 #Norsk light [FR]
- load_mod 2426995864 #RHP Lights [FR]
- load_mod 2686913236 #2PIR Lights [FR]
- load_mod 2276545961 #8D Lights [UK]
- load_mod 2781323213 #51st Light [UK]
- load_mod 2289790500 #77th Lights [UK]
- load_mod 2815214848 #44th Lights [UK]
- load_mod 2216568576 #Forgotten Woods
- load_mod 2531692643 #eLF’s AutoAdmin
- ### Rules on screen
- server_round_rule LightInfantry,Surgeon|RULES<br>1. Units may have up to five (5) man spacing when firing. Failure to maintain this spacing is considered firing out of line (FOL).<br>2. If a unit falls below three (3) men, they must immediately either charge the closest enemy or join a friendly group.<br>3. Once a member of a unit is engaged in melee, such as by attacking or blocking a strike, everyone in that group is considered to be in a charge. Once in a charge, you may not reload or fire until the charge is completed. Failure to follow this rule is considered firing in charge (FIC).
- !map_rotation end
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