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- --By Rufus14
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- Part1 = Instance.new("Part")
- Weld4 = Instance.new("Weld")
- Script5 = Instance.new("Script")
- Part6 = Instance.new("Part")
- Tool0.Name = "Sticc"
- Tool0.Parent = mas
- Tool0.ToolTip = "Funny sticc"
- Part1.Name = "Handle"
- Part1.Parent = Tool0
- Part1.CFrame = CFrame.new(0.500000358, 1.5, -2.50001812, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.Position = Vector3.new(0.500000358, 1.5, -2.50001812)
- Part1.Color = Color3.new(1, 0.596078, 0.894118)
- Part1.Size = Vector3.new(1, 2.8, 1)
- Part1.Transparency = 0
- Part1.Massless = true
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Crimson")
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Crimson")
- Tool0.GripPos = Vector3.new(0,-1.6,0)
- Weld4.Parent = Part1
- Weld4.Part0 = Part1
- Weld4.Part1 = Part6
- Weld4.part1 = Part6
- local Stickhit = Instance.new("Sound", owner.character.Head)
- Stickhit.SoundId = "rbxassetid://2331617000"
- Stickhit.Volume = 1.5
- local Swoosh = Instance.new("Sound", owner.character.Head)
- Swoosh.SoundId = "rbxassetid://536642316"
- Swoosh.Volume = 1.5
- local Realgood = Instance.new("Sound", owner.character.Head)
- Realgood.SoundId = "rbxassetid://4980290339"
- Realgood.Volume = 1.5
- local Laugh = Instance.new("Sound", owner.character.Head)
- Laugh.SoundId = "rbxassetid://5067325041"
- Laugh.Volume = 1.5
- local Music = Instance.new("Sound", owner.character.Head)
- Music.SoundId = "rbxassetid://1089019125"
- Music.Volume = 1.5
- local LEMONS = Instance.new("Sound", owner.character.Head)
- LEMONS.SoundId = "rbxassetid://142675590"
- LEMONS.Volume = 1.5
- Music.Looped = true
- Meshlol = Instance.new("SpecialMesh")
- Meshlol.Parent = Part1
- Meshlol.MeshId = "http://www.roblox.com/asset/?id=123968188"
- Meshlol.TextureId = "http://www.roblox.com/asset/?id=123968836"
- Meshlol.Scale = Vector3.new(1, 0.85, 1)
- myhum = owner.Character.Humanoid
- mouse = owner:GetMouse()
- Script5.Parent = Tool0
- table.insert(cors,sandbox(Script5,function()
- --By Rufus14
- damage = 1e+09
- --
- tool = script.Parent
- handle = tool.Handle
- hitbox = tool.hitbox
- players = game:GetService("Players")
- runservice = game:GetService("RunService")
- cananimate = true
- owner = nil
- character = nil
- playerhum = nil
- equipped = false
- candamage = false
- function swait(HOWMANY)
- for i = 1,HOWMANY do
- runservice.Stepped:wait()
- end
- end
- function gibbie(where, howlong)
- local gibbieeeee = Instance.new("SpawnLocation", workspace)
- gibbieeeee.Neutral = false
- gibbieeeee:BreakJoints()
- gibbieeeee.Size = Vector3.new(1.4, 1.6, 3.2)
- gibbieeeee.CFrame = where
- local gibyyyyyy = Instance.new("SpecialMesh", gibbieeeee)
- gibyyyyyy.Scale = Vector3.new(0.75+math.random(-10,10)/30, 0.75+math.random(-10,10)/30, 1.5+math.random(-10,10)/30)
- gibyyyyyy.MeshId = "http://www.roblox.com/asset/?id=1290033"
- gibyyyyyy.TextureId = "http://www.roblox.com/asset/?id=1290030"
- gibyyyyyy.VertexColor = Vector3.new(1,0,0)
- game.Debris:AddItem(gibbieeeee, howlong)
- end
- tool.Unequipped:connect(function()
- equipped = false
- end)
- tool.Equipped:connect(function()
- equipped = true
- end)
- candamage = false
- tool.Activated:connect(function()
- candamage = false
- cananimate = false
- local rightarm = Instance.new("Weld", owner.Character.Torso)
- rightarm.Part0 = owner.Character.Torso
- rightarm.Part1 = owner.Character["Right Arm"]
- rightarm.C0 = CFrame.new(1.5, 0.75, 0)
- rightarm.C1 = CFrame.new(0,0.7,0)
- rightarm.Name = "RightArmWeld"
- local larm = Instance.new("Weld", owner.Character.Torso)
- larm.Part0 = owner.Character.Torso
- larm.Part1 = owner.Character["Left Arm"]
- larm.C0 = CFrame.new(-1.5, 0.75, 0)
- larm.C1 = CFrame.new(0,0.7,0)
- rightarm.Name = "RightArmWeld"
- local lleg = Instance.new("Weld", owner.Character.Torso)
- lleg.Part0 = owner.Character.Torso
- lleg.Part1 = owner.Character["Left Leg"]
- lleg.C0 = CFrame.new(-0.5, -1.25, 0)
- lleg.C1 = CFrame.new(0,0.7,0)
- lleg.Name = "llegWeld"
- owner.Character.Humanoid.RequiresNeck = false
- local head = Instance.new("Weld", owner.Character.Torso)
- head.Part0 = owner.Character.Torso
- head.Part1 = owner.Character.Head
- head.C0 = CFrame.new(0, 1.5, 0)
- head.C1 = CFrame.new(0,0,0)
- head.Name = "Head"
- local hrp = Instance.new("Weld", owner.Character.Torso)
- hrp.Part0 = owner.Character.Torso
- hrp.Part1 = owner.Character.Torso
- hrp.C0 = CFrame.new(0, 0, 0)
- hrp.C1 = CFrame.new(0,0,0)
- hrp.Name = "Torso"
- wait(0.5)
- for i = 0,0.25 , 0.05 do
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5,0.75,0) * CFrame.Angles(1.5,0,-1.25),i)
- larm.C0 = larm.C0:lerp(CFrame.new(-1.5,0.75,0.25) * CFrame.Angles(-0.5,0,0),i)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(0,-0.625,0),i)
- wait(0.005)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5,0.75,0) * CFrame.Angles(1.5,0,-1.25),i)
- larm.C0 = larm.C0:lerp(CFrame.new(-1.5,0.75,0.25) * CFrame.Angles(-0.5,0,0),i)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(0,-0.625,0),i)
- wait(0.005)
- end
- wait(0.5)
- Swoosh:Play()
- candamage = true
- for i = 0,0.25 , 0.05 do
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5,0.75,0) * CFrame.Angles(1.5,-0.5,1.25),i)
- larm.C0 = larm.C0:lerp(CFrame.new(-1.5,0.75,-0.25) * CFrame.Angles(1,0,0),i)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-0.5,-1,-0.5) * CFrame.Angles(0.5,0,0),i)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(-0.5,-0.625,0),i)
- wait(0.005)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5,0.75,0) * CFrame.Angles(1.5,-0.5,1.25),i)
- larm.C0 = larm.C0:lerp(CFrame.new(-1.5,0.75,-0.25) * CFrame.Angles(1,0,0),i)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-0.5,-1,-0.5) * CFrame.Angles(0.5,0,0),i)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(-0.5,-0.625,0),i)
- wait(0.005)
- end
- wait(0.5)
- candamage = false
- for i = 0,0.25 , 0.05 do
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5,0.75,0) * CFrame.Angles(1.5,0.5,1.25),i)
- larm.C0 = larm.C0:lerp(CFrame.new(-1.5,0.75,-0.25) * CFrame.Angles(1,0,0),i)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-0.5,-1,-0.5) * CFrame.Angles(0.5,0,0),i)
- wait(0.005)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5,0.75,0) * CFrame.Angles(1.5,0.5,1.25),i)
- larm.C0 = larm.C0:lerp(CFrame.new(-1.5,0.75,-0.25) * CFrame.Angles(1,0,0),i)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-0.5,-1,-0.5) * CFrame.Angles(0.5,0,0),i)
- wait(0.005)
- end
- wait(0.5)
- Swoosh:Play()
- candamage = true
- for i = 0,0.25 , 0.05 do
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5,0.75,0) * CFrame.Angles(0.5,0,-1.25),i)
- larm.C0 = larm.C0:lerp(CFrame.new(-1.5,0.75,0.25) * CFrame.Angles(-0.5,0,0),i)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(0,0.5,0),i)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-0.5,-1,-0.5) * CFrame.Angles(-0.5,0,0),i)
- wait(0.005)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5,0.75,0) * CFrame.Angles(0.5,0,-1.25),i)
- larm.C0 = larm.C0:lerp(CFrame.new(-1.5,0.75,0.25) * CFrame.Angles(-0.5,0,0),i)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(0,0.5,0),i)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-0.5,-1,-0.5) * CFrame.Angles(-0.5,0,0),i)
- wait(0.005)
- end
- wait(0.5)
- candamage = false
- rightarm:Destroy()
- larm:Destroy()
- lleg:Destroy()
- head:Destroy()
- cananimate = true
- end)
- isTouched = false
- local function damagePlayer(otherPart)
- if candamage then
- local partParent = otherPart.Parent
- local humanoid = partParent:FindFirstChildWhichIsA("Humanoid")
- if humanoid ~= "myhum" and humanoid then
- if not isTouched then
- isTouched = true
- Stickhit:Stop()
- Stickhit:Play()
- humanoid.Health = humanoid.Health - math.random(35, 60)
- wait(0.40)
- isTouched = false
- end
- end
- end
- end
- hitbox.Touched:connect(damagePlayer)
- end))
- Part6.Name = "hitbox"
- Part6.Parent = Tool0
- Part6.CFrame = CFrame.new(0.500000358, 1.5, -2.50001812, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part6.Position = Vector3.new(0.500000358, 1.5, -2.50001812)
- Part6.Color = Color3.new(1, 0.596078, 0.894118)
- Part6.Transparency = 1
- Part6.Size = Vector3.new(1.5, 3.4, 1.5)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.BrickColor = BrickColor.new("Crimson")
- Part6.CanCollide = false
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.brickColor = BrickColor.new("Crimson")
- Part6.Massless = true
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = owner.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- function taunt()
- cananimate = false
- local rightarm = Instance.new("Weld", owner.Character.Torso)
- rightarm.Part0 = owner.Character.Torso
- rightarm.Part1 = owner.Character["Right Arm"]
- rightarm.C0 = CFrame.new(1.5, 0.75, 0)
- rightarm.C1 = CFrame.new(0,0.7,0)
- rightarm.Name = "RightArmWeld"
- local larm = Instance.new("Weld", owner.Character.Torso)
- larm.Part0 = owner.Character.Torso
- larm.Part1 = owner.Character["Left Arm"]
- larm.C0 = CFrame.new(-1.5, 0.75, 0)
- larm.C1 = CFrame.new(0,0.7,0)
- rightarm.Name = "RightArmWeld"
- local lleg = Instance.new("Weld", owner.Character.Torso)
- lleg.Part0 = owner.Character.Torso
- lleg.Part1 = owner.Character["Left Leg"]
- lleg.C0 = CFrame.new(-0.5, -1.25, 0)
- lleg.C1 = CFrame.new(0,0.7,0)
- lleg.Name = "llegWeld"
- owner.Character.Humanoid.RequiresNeck = false
- local head = Instance.new("Weld", owner.Character.Torso)
- head.Part0 = owner.Character.Torso
- head.Part1 = owner.Character.Head
- head.C0 = CFrame.new(0, 1.5, 0)
- head.C1 = CFrame.new(0,0,0)
- head.Name = "Head"
- local hrp = Instance.new("Weld", owner.Character.Torso)
- hrp.Part0 = owner.Character.Torso
- hrp.Part1 = owner.Character.Torso
- hrp.C0 = CFrame.new(0, 0, 0)
- hrp.C1 = CFrame.new(0,0,0)
- hrp.Name = "Torso"
- wait(0.25)
- Realgood:Play()
- for i = 0,0.25 , 0.05 do
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(-0.425,0,0),i)
- larm.C0 = larm.C0:lerp(CFrame.new(-1.5,0.75,-0.75) * CFrame.Angles(1.5,0,1.5),i)
- wait(0.005)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(-0.425,0,0),i)
- larm.C0 = larm.C0:lerp(CFrame.new(-1.5,0.75,-0.75) * CFrame.Angles(1.5,0,1.5),i)
- wait(0.005)
- end
- wait(0.8)
- for i = 0,0.25 , 0.05 do
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(-0.425,-0.625,0),i)
- wait(0.005)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(-0.425,-0.625,0),i)
- wait(0.005)
- end
- wait(0.8)
- for i = 0,0.25 , 0.05 do
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(-0.425,0.625,0),i)
- wait(0.005)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(-0.425,0.625,0),i)
- wait(0.005)
- end
- wait(0.8)
- candamage = false
- rightarm:Destroy()
- larm:Destroy()
- lleg:Destroy()
- head:Destroy()
- cananimate = true
- end
- local E = Instance.new("RemoteEvent",NLS([[local E = script:FindFirstChildWhichIsA("RemoteEvent")
- local Mouse = owner:GetMouse()
- function KeyDown(key)
- key = key:lower()
- if key == "q" then
- E:FireServer("Down")
- end
- end
- Mouse.KeyDown:Connect(KeyDown)
- ]],owner.PlayerGui))
- E.OnServerEvent:Connect(taunt)
- function taunt2()
- cananimate = false
- local rightarm = Instance.new("Weld", owner.Character.Torso)
- rightarm.Part0 = owner.Character.Torso
- rightarm.Part1 = owner.Character["Right Arm"]
- rightarm.C0 = CFrame.new(1.5, 0.75, 0)
- rightarm.C1 = CFrame.new(0,0.7,0)
- rightarm.Name = "RightArmWeld"
- local larm = Instance.new("Weld", owner.Character.Torso)
- larm.Part0 = owner.Character.Torso
- larm.Part1 = owner.Character["Left Arm"]
- larm.C0 = CFrame.new(-1.5, 0.75, 0)
- larm.C1 = CFrame.new(0,0.7,0)
- rightarm.Name = "RightArmWeld"
- local lleg = Instance.new("Weld", owner.Character.Torso)
- lleg.Part0 = owner.Character.Torso
- lleg.Part1 = owner.Character["Left Leg"]
- lleg.C0 = CFrame.new(-0.5, -1.25, 0)
- lleg.C1 = CFrame.new(0,0.7,0)
- lleg.Name = "llegWeld"
- owner.Character.Humanoid.RequiresNeck = false
- local head = Instance.new("Weld", owner.Character.Torso)
- head.Part0 = owner.Character.Torso
- head.Part1 = owner.Character.Head
- head.C0 = CFrame.new(0, 1.5, 0)
- head.C1 = CFrame.new(0,0,0)
- head.Name = "Head"
- local hrp = Instance.new("Weld", owner.Character.Torso)
- hrp.Part0 = owner.Character.Torso
- hrp.Part1 = owner.Character.Torso
- hrp.C0 = CFrame.new(0, 0, 0)
- hrp.C1 = CFrame.new(0,0,0)
- hrp.Name = "Torso"
- wait(0.25)
- Laugh:Play()
- for i = 0,0.25 , 0.05 do
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(0.425,0,0),i)
- larm.C0 = larm.C0:lerp(CFrame.new(-1.5,0.75,-0.75) * CFrame.Angles(1.5,0,1.5),i)
- wait(0.005)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(0.425,0,0),i)
- larm.C0 = larm.C0:lerp(CFrame.new(-1.5,0.75,-0.75) * CFrame.Angles(1.5,0,1.5),i)
- wait(0.005)
- end
- wait(0.2)
- for i = 0,0.25 , 0.05 do
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(-0.2125,0,0),i)
- wait(0.005)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(-0.2125,0,0),i)
- wait(0.005)
- end
- wait(0.2)
- for i = 0,0.25 , 0.05 do
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(0.425,0,0),i)
- wait(0.005)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(0.425,0,0),i)
- wait(0.005)
- end
- wait(0.2)
- for i = 0,0.25 , 0.05 do
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(-0.2125,0,0),i)
- wait(0.005)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(-0.2125,0,0),i)
- wait(0.005)
- end
- wait(0.2)
- for i = 0,0.25 , 0.05 do
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(0.425,0,0),i)
- wait(0.005)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(0.425,0,0),i)
- wait(0.005)
- end
- wait(0.2)
- for i = 0,0.25 , 0.05 do
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(-0.2125,0,0),i)
- wait(0.005)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(-0.2125,0,0),i)
- wait(0.005)
- end
- wait(0.2)
- for i = 0,0.25 , 0.05 do
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(0.425,0,0),i)
- wait(0.005)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(0.425,0,0),i)
- wait(0.005)
- end
- wait(0.2)
- for i = 0,0.25 , 0.05 do
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(-0.2125,0,0),i)
- wait(0.005)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(-0.2125,0,0),i)
- wait(0.005)
- end
- wait(0.2)
- candamage = false
- rightarm:Destroy()
- larm:Destroy()
- lleg:Destroy()
- head:Destroy()
- cananimate = true
- end
- function musicon()
- Music:Play()
- end
- function musicoff()
- Music:Stop()
- end
- local E2 = Instance.new("RemoteEvent",NLS([[local E2 = script:FindFirstChildWhichIsA("RemoteEvent")
- local Mouse = owner:GetMouse()
- function KeyDown(key)
- key = key:lower()
- if key == "e" then
- E2:FireServer("Down")
- end
- end
- Mouse.KeyDown:Connect(KeyDown)
- ]],owner.PlayerGui))
- E2.OnServerEvent:Connect(taunt2)
- local E3 = Instance.new("RemoteEvent",NLS([[local E3 = script:FindFirstChildWhichIsA("RemoteEvent")
- local Mouse = owner:GetMouse()
- function KeyDown(key)
- key = key:lower()
- if key == "m" then
- E3:FireServer("Down")
- end
- end
- Mouse.KeyDown:Connect(KeyDown)
- ]],owner.PlayerGui))
- E3.OnServerEvent:Connect(musicon)
- local E4 = Instance.new("RemoteEvent",NLS([[local E4 = script:FindFirstChildWhichIsA("RemoteEvent")
- local Mouse = owner:GetMouse()
- function KeyDown(key)
- key = key:lower()
- if key == "n" then
- E4:FireServer("Down")
- end
- end
- Mouse.KeyDown:Connect(KeyDown)
- ]],owner.PlayerGui))
- E4.OnServerEvent:Connect(musicoff)
- function taunt3()
- local rightarm = Instance.new("Weld", owner.Character.Torso)
- rightarm.Part0 = owner.Character.Torso
- rightarm.Part1 = owner.Character["Right Arm"]
- rightarm.C0 = CFrame.new(1.5, 0.75, 0)
- rightarm.C1 = CFrame.new(0,0.7,0)
- rightarm.Name = "RightArmWeld"
- local larm = Instance.new("Weld", owner.Character.Torso)
- larm.Part0 = owner.Character.Torso
- larm.Part1 = owner.Character["Left Arm"]
- larm.C0 = CFrame.new(-1.5, 0.75, 0)
- larm.C1 = CFrame.new(0,0.7,0)
- rightarm.Name = "RightArmWeld"
- local lleg = Instance.new("Weld", owner.Character.Torso)
- lleg.Part0 = owner.Character.Torso
- lleg.Part1 = owner.Character["Left Leg"]
- lleg.C0 = CFrame.new(-0.5, -1.25, 0)
- lleg.C1 = CFrame.new(0,0.7,0)
- lleg.Name = "llegWeld"
- owner.Character.Humanoid.RequiresNeck = false
- local head = Instance.new("Weld", owner.Character.Torso)
- head.Part0 = owner.Character.Torso
- head.Part1 = owner.Character.Head
- head.C0 = CFrame.new(0, 1.5, 0)
- head.C1 = CFrame.new(0,0,0)
- head.Name = "Head"
- local hrp = Instance.new("Weld", owner.Character.Torso)
- hrp.Part0 = owner.Character.Torso
- hrp.Part1 = owner.Character.Torso
- hrp.C0 = CFrame.new(0, 0, 0)
- hrp.C1 = CFrame.new(0,0,0)
- hrp.Name = "Torso"
- wait(0.25)
- LEMONS:Play()
- for i = 0,0.25 , 0.05 do
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(0,0,0),i)
- larm.C0 = larm.C0:lerp(CFrame.new(-1.5,0.75,0) * CFrame.Angles(1.5,0,-1.5),i)
- wait(0.005)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(0,0,0),i)
- larm.C0 = larm.C0:lerp(CFrame.new(-1.5,0.75,0) * CFrame.Angles(1.5,0,-1.5),i)
- wait(0.005)
- end
- wait(2)
- for i = 0,0.25 , 0.05 do
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(0,0,0),i)
- larm.C0 = larm.C0:lerp(CFrame.new(-1.5,0.75,-0.75) * CFrame.Angles(0,0,1.5),i)
- wait(0.005)
- head.C0 = head.C0:lerp(CFrame.new(0,1.5,0) * CFrame.Angles(0,0,0),i)
- larm.C0 = larm.C0:lerp(CFrame.new(-1.5,0.75,-0.75) * CFrame.Angles(0,0,1.5),i)
- wait(0.005)
- end
- LEMONS.Ended:Wait()
- candamage = false
- rightarm:Destroy()
- larm:Destroy()
- lleg:Destroy()
- head:Destroy()
- cananimate = true
- end
- local E5 = Instance.new("RemoteEvent",NLS([[local E5 = script:FindFirstChildWhichIsA("RemoteEvent")
- local Mouse = owner:GetMouse()
- function KeyDown(key)
- key = key:lower()
- if key == "r" then
- E5:FireServer("Down")
- end
- end
- Mouse.KeyDown:Connect(KeyDown)
- ]],owner.PlayerGui))
- E5.OnServerEvent:Connect(taunt3)
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