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Brian_F

TAP Notes

Apr 8th, 2017
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  1. TAP Lecture: https://youtu.be/Obw03MylZ6I
  2.  
  3. All:
  4. - 26f startup, 2f active, 22f recovery
  5. - Invincibility runs out 8 frames before it hits
  6. - Throw invincible frames 1-18
  7.  
  8. Advantage by Level (Block/Hit):
  9. - 1 : -2/1
  10. - 2 : -1/2
  11. - 3 : 0/1
  12. - 4 : 1/Knockdown
  13. - +1 frame advantage per level, knockdown at level 4+ on hit
  14.  
  15. Charge time:
  16. - Lvl 3: 4 seconds
  17. - Lvl 4: 8 seconds
  18. - Lvl 7: 32 seconds
  19.  
  20. Level 1 - 3:
  21. - Throw invincible frames 1-18
  22. - Upper body invincible frames 3-18
  23. - Invincibility runs out 8 frames before it hits
  24. Level 4 - 6:
  25. - Throw invincible frames 1-18
  26. - Fully invincible frames 3-18
  27. - Invincibility runs out 8 frames before it hits
  28. Level 7 - 10:
  29. - Fully invincible frames 1-18
  30. - Invincibility runs out 8 frames before it hits
  31.  
  32. Counter on wakeup based on how plus you are:
  33. - +2: Throw, OS 3 frame (will counter hit TAP)
  34. - +3: Throw, OS 4/3 frame (will counter hit TAP)
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