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- TAP Lecture: https://youtu.be/Obw03MylZ6I
- All:
- - 26f startup, 2f active, 22f recovery
- - Invincibility runs out 8 frames before it hits
- - Throw invincible frames 1-18
- Advantage by Level (Block/Hit):
- - 1 : -2/1
- - 2 : -1/2
- - 3 : 0/1
- - 4 : 1/Knockdown
- - +1 frame advantage per level, knockdown at level 4+ on hit
- Charge time:
- - Lvl 3: 4 seconds
- - Lvl 4: 8 seconds
- - Lvl 7: 32 seconds
- Level 1 - 3:
- - Throw invincible frames 1-18
- - Upper body invincible frames 3-18
- - Invincibility runs out 8 frames before it hits
- Level 4 - 6:
- - Throw invincible frames 1-18
- - Fully invincible frames 3-18
- - Invincibility runs out 8 frames before it hits
- Level 7 - 10:
- - Fully invincible frames 1-18
- - Invincibility runs out 8 frames before it hits
- Counter on wakeup based on how plus you are:
- - +2: Throw, OS 3 frame (will counter hit TAP)
- - +3: Throw, OS 4/3 frame (will counter hit TAP)
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