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CR - Death is a certainty

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Apr 26th, 2018
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  1. See, this is what I mean. You disobedient manchildren refuse to say the fucking words. You try to circumvent it with a bunch of different variants, smoke screen your way through it, and continue complaining. You're liars. All you had to do was just say "I want Matt Mercer to kill at least one character in an encounter" and it'd be fine, you'd be entitled to that desire. But you relish this intellectual masturbation where you pretend you're fooling anybody about what you really want, trying to justify it as "better". You cretins.
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  3. The way this campaign should've been is a character death -every- encounter. Throw the audience and the players into a new environment and force them to play the game like the way its meant to be played: expendable paper sheets with numbers and tactical/logical obstacles that must be overcome with minimal resource losses - where resources is how many characters you can even play. But no, you say you want "dramatic storytelling with a chance of death" as if stories are a fucking game of poker. Shitheads, and you call me autistic? I hope a brick falls on all of you tomorrow because lol random chance!
  4. Death is either guaranteed or impossible, anything in-between is a goddamn illusion.
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