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Ultimga

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Jun 11th, 2017
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  1. Immunities: disease
  2. Advantages: frightened, persuasion vs sexually attracted
  3.  
  4. -------------Reactions-------------
  5. Divine Allegiance: when creature in 5 ft takes damage you take it instead. cant reduce or prevent the damage.
  6.  
  7. Sentinel: attack a creature within 5 ft if it attacks a creature other than you.
  8.  
  9. ----------Bonus Actions----------
  10. Channel Divinity: Turn the Tide. 30 ft; bloodied creatures of choice that can hear you regain d6 + charisma modifier hps
  11.  
  12. Flail Mastery: +2 to attacks with flails vs targets with shields this turn
  13.  
  14. Disabler: Make proficient attack with shield, or weapon pommel or back. On hit, the next attack against target before its turn has advantage.
  15.  
  16. ---------------Actions---------------
  17. Divine Sense: 60 ft; detect location of celestials, fiends, undead, and consecrated or desecrated ground or objects
  18.  
  19. Lay On Hands: You have a healing pool of 35 hps. With it you can heal a creature or expend 5 hps to cure a disease or neutralize a poison
  20.  
  21. ----------Other Abilities----------
  22. Channel Divinity: Champion Challenge. 30 ft; each creature of your choice makes wisdom save. On fail creatures cant move more than 30 ft away from you. Ends if the creature is moved more than 30 ft away from you.
  23.  
  24. Divine Smite: On melee hit spend spell slot to do 2d8 radiant damage. +1d8 per spell level above 1st. +1d8 versus undead and fiends
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