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HenryEx

TLR_EE Readme

Jan 22nd, 2012
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  1. TABS
  2.  
  3.  
  4. **Combat Set (戦闘設定)**
  5. Can be set in combat.
  6.  
  7. [Moral] [ モラル ]
  8. The slider can be adjusted to increase or decrease morale.
  9. Checkbox to fix moral values at the position of the slider.
  10.  
  11. [TURN and CHAIN] [ TURN と CHAIN ]
  12. You can edit and display the number of turns or the chain.
  13. TURN can be fixed with the checkbox.
  14.  
  15.  
  16. - Union Information (ユニオン情報)
  17. Edit Union data for your and the enemy side.
  18. Editable items are HP AP M.
  19.  
  20.  
  21. - Unit Information (ユニット情報)
  22. Edit the unit data of the enemies and allies.
  23. Editable is HP only.
  24. ID is the Unit's ID number for identification.
  25.  
  26.  
  27. - At end of combat (戦闘終了時)
  28. Change the value of experience when combat ended.
  29.  
  30. [Set experience to the upper limit] [ 設定上限値で経験値を取得 ]
  31. Raise EXP to the game's maximum (-> Battle Rank 99).
  32.  
  33. [In addition, each parameter increased] [ 上記に加え、各パラメータ 上昇 ]
  34. Get the maximum value for each parameter (-> stats to 255).
  35.  
  36.  
  37. - Battle Star - Set (バトルランク設定)
  38. The properties on battle rank.
  39.  
  40. [Rank] [ ランク ]
  41. You can edit the level of Battle Rank (255 max).
  42.  
  43. [Target] [ 目標値 ]
  44. This is the target value of experience to reach the next BR.
  45. To rank up faster, put this number lower, the opposite is slower.
  46.  
  47. [EXP] [ 経験値 ]
  48. Here, you can edit the value of BR experience.
  49.  
  50.  
  51. - Compulsory field (強制項目)
  52. This forces the game to do different things in battle.
  53.  
  54. [HP Recovery Auto] [ HP 自動回復 ]
  55. This restores your Unions' HP AP M to maximum value automatically before and after an attack.
  56.  
  57. [Top order attack] [ 攻撃順番を上位 ]
  58. Without changing the value of agility, then we have to attack the upper side.
  59.  
  60. [Cancel enemy attack] [ 敵の攻撃をキャンセル ]
  61. The enemies don't get to attack.
  62.  
  63. [Change Damage] [ ダメージ変更 ]
  64. Changes the amount of damage done (Doube or Multiply).
  65. Double Damage ⇒ Final Damage + Final Damage
  66. Multiply Damage ⇒ Final Damage × Final Damage
  67.  
  68. [Damage processing mode] [ ダメージ通常処理 ]
  69. Actual damage caused (the amount of damage is displayed) and select from the list for setting.
  70. ★ ★ ★ Regular Processing Damage ダメージ通常処理 ★ ★ ★ ⇒ This is the default game.
  71. ○ Ally without Damage 味方ダメージなし ● The enemy is normal 敵側は通常 ⇒ No damage to allies. The enemy as usual.
  72. ● Ally side normal 味方通常 ○ Enemies no damage 敵側はダメージなし ⇒ Allies receive normal damage. Enemies are invincible.
  73. □ □ □ No damage to eachother □ □ □ ⇒ Both invincible.
  74.  
  75. [Change attack order] [ 強制的に攻撃方法を変更 ]
  76. Change the way you specify how the attack was determined by the attack command.
  77. Union applies to all the participants can be changed by the allies and enemies.
  78.  
  79.  
  80.  
  81. ** Union Information ユニオン情報 **
  82. Edit the settings for the union.
  83. Select a union from the combo box.
  84. Next, edit the content and format.
  85.  
  86. [Guest] [ ゲスト ]
  87. Check whether this is a guest party. (ED - $01)
  88.  
  89. [Name] [ 名称 ]
  90. Choose the union's name. (ED - $08)
  91.  
  92. [Formation] [ 陣 ]
  93. Edit the current union formation. (ED - $0A)
  94.  
  95. [Unit Configuration] [ ユニット構成 ]
  96. Edit the units that make up this union.
  97. Update with the blue button. (ED - $0E to $17, also updates Unit (in F5) flags)
  98.  
  99. [Status Total] [ 合計ステータス ]
  100. A union's total stats are subject to the sum of unit status.
  101. Edit the total value of these stats here.
  102. The edited values are reflected in combat, where after editing, changing an item in the game,
  103. Please note that the original number back to work and read operations.
  104. STR/INT/SPD (pink), ATK/DEF/MYS/M.DEF (green)
  105.  
  106. [Flag Party formation (NB)] [ パーティー結成フラグ(注意)]
  107. This checkbox is to check whether there is a party. (ED - $00)
  108. On means "exists" and off "does not exist".
  109. Note, please include at least one unit in existing unions.
  110.  
  111. [Party Number (Important)] [ パーティー番号(重要)]
  112. The selection Combo box is sorted after Union order in data only.
  113. The displayed in-game party (Union) order is this number. (ED - $52)
  114.  
  115.  
  116. - File Operations (ファイル操作)
  117. [Open] [ 開く ]
  118. Load a file containing a prior Union configuration.
  119.  
  120. [Save] [ 保存 ]
  121. Save the current Union data.
  122.  
  123.  
  124. - Data Operations (データ操作)
  125. [Paste] [ 貼り付け ]
  126. Paste the copied Union data.
  127.  
  128. [Copy] [ コピー ]
  129. Record the data temporarily in the selected units.
  130.  
  131.  
  132. - Union Board (バトルユニオンとバトルユニット)
  133. You can edit the number at the time of union organization.
  134. Battle Union / Total Units / Battle Units Deployed / Total Battle Units
  135.  
  136.  
  137.  
  138. ** Unit Information ユニット情報 **
  139. Edit the settings for the unit.
  140. Select from the combo box the unit in question.
  141. Next, edit the content and format.
  142.  
  143. The blue option changes the Unit's model.(F5 - $04 [Name])
  144.  
  145.  
  146. [Affiliation] [ 所属 ]
  147. In which Union has this Unit been organized. (F5 - $08) (Also Table ED)
  148.  
  149. [Class] [ クラス ]
  150. Class of the unit. (F5 - $0A)
  151.  
  152.  
  153. - Status and Parameters (ステータスとパラメータ) (Table F5)
  154. Left side of each number (red) is stat base (XXBase), in-game number (blue) is on the right (XXNow).
  155. However, since the figures in-game (blue) are calculated from the experience (red),
  156. If you replace an item such as equipment, the game automatically calculates the blue stats again.
  157. Parameters: Experience in red (XXExperience), level in blue (XXLevel). Order 1~6 is HP/AP/STR/INT/SPD/UP.
  158. 7~15 are resistances: Slash/Bludgeon/Maul/Pierce/Flame/Thunder/Frost/Lytic/Venom
  159.  
  160. - Personal income / quantity of personal belongings (個人所得 / 所持品の数量)
  161. Unit's personal money, number of materials owned (and needed). (F5 - $F4 ff.)
  162.  
  163. [Equipment] [ 装備 ]
  164. You can edit accessories one and two here as well as the Unique item. (F5 - $A8, $AC, $B0)
  165.  
  166. [Other] [ その他 ]
  167. - Present situation (存在状況)
  168. Whether this unit is valid. (officially in party) (F5 - $00 IsAppear)
  169. ※ Unchecking causes errors badly.
  170.  
  171. - Reserve Status (リザーブ状況)
  172. Checks whether this unit (employee) is in Reserve. (F5 - $01 IsPartyMember)
  173.  
  174.  
  175.  
  176. ** Equipment slot 装備スロット **
  177. Edit settings for main and sub-slot.
  178. Select from the combo box the unit in question. (Table F5 - Unit Parameters)
  179. Next, edit the content and format. (Table F2 - Unit Weapons)
  180.  
  181. - Main and Sub (メインとサブ)
  182. [Item Name Equipment] [ 装備アイテム名 ]
  183. You can edit the item name that is currently equipped.
  184. Also its level and stats.
  185.  
  186. [Parameters] [ 各パラメータ ]
  187. You can edit the item's performance.
  188. Parameters: EXP/CO%/CO Success rate/CD%/CD Success rate/Slash/Bludgeon/Maul/Pierce
  189.  
  190. - File Operations (ファイル操作)
  191. [▲ Open ▲]
  192. Overwrites files of the saved items to equip the unit being selected.
  193.  
  194. [▼ save ▼]
  195. Save the file to equip items in the selected units.
  196.  
  197. [△ Paste △]
  198. Units equipped with items that are selected, paste the copied data being recorded.
  199.  
  200. [▽ Copy ▽]
  201. Record the unit temporarily to equip items that are selected.
  202.  
  203.  
  204. - Equipment Style (装備スタイル)
  205. Unit will wield the equipment in this style.
  206.  
  207. * Compulsory field (強制項目)
  208. [Item level not provided] [ 装備アイテムをレベルアップさせない ]
  209. Level does not check items and equipment.
  210.  
  211. [Equipment experience to upper limit to enhance the item] [ ゲーム上限値で装備アイテムを強化 ]
  212. Enhance the item.
  213.  
  214.  
  215.  
  216. ** Arts アーツ ** (Tables F6-FE)
  217. Edit're getting kind of arts.
  218. Select from the combo box the unit in question.
  219. Next, edit the content and format.
  220.  
  221. · ①: Number Selection
  222. Decide whether to target the arts that are first stored in the nth.
  223.  
  224. [Existence of the Arts] [ アーツの存在 ]
  225. If there is a number that is selected arts in ①, check attaches.
  226. If unchecked, these arts are judged not to exist.
  227.  
  228. · ②: Types Arts
  229. If there are arts, that type is selected in the combo box.
  230. It is possible to change any of the arts listed here.
  231. However, there are not many fire arts.
  232.  
  233. [Usage] [ 使用状況 ]
  234. Whether a check is disabled for this arts.
  235. If checked off limits, unchecked, can be used.
  236.  
  237. [Items enforcement experience and a variety of arts] [ アーツの各種経験値と強制項目 ]
  238. Each tab has become the experience of the arts.
  239. Learn other arts by increasing the level and number.
  240. Forced entry will get a lot of experience points.
  241. (Experience Gain?)
  242.  
  243.  
  244.  
  245. ** Item Settings アイテム設定 **
  246.  
  247. - Party belongings (パーティー所持品)
  248. Settings related to non-possession of equipment items at the party.
  249.  
  250. [Materials and capture monsters and Components] [ コンポーネントと生け捕りモンスターとマテリアル ]
  251. Enter the quantity you want to get, press button to apply to each item.
  252.  
  253. [Key Items] [ だいじなもの ]
  254. This item is available individually from the combo box.
  255. Check on the right side to put all in your possession.
  256.  
  257.  
  258. - Forced display items 1 (強制展示項目1)
  259. In addition to the contents of each item that is sold in shops of the city, the exhibition features items of your choice.
  260.  
  261. [Instructions] [ 操作手順 ]
  262. Go to the front of the store in the game.
  263. Run back to the tool below.
  264.  
  265. First, check the checkbox ①.
  266. Next, select the group from the list of items you want to display ②.
  267. Finally, the store will be on display by pressing the button ③.
  268.  
  269. Return to the game, and went into the store will be on display the contents of ②.
  270. ※ Get the desired item 出来Tara, please uncheck ①.
  271.  
  272. - Forced display items 2 (強制展示項目2)
  273. [Item Stock (Sold out) to force the stock] [ 入荷予定アイテム(Sold out)を強制的に入荷する ]
  274. Can purchase the item sold.
  275.  
  276.  
  277.  
  278. ** Others その他 **
  279.  
  280. - Timeshift (エイムタイム)
  281. Timeshift related settings.
  282.  
  283. [Infinite] [ 無限 ]
  284. Using Timeshift an infinite time.
  285.  
  286. [Start] [ 開始 ]
  287. Accelerating the speed and player movement by this factor in Timeshift.
  288. Change the multiplier in the box.
  289. Check box to use multiplier is to the right of the box.
  290. Enter the desired speed and the input box, within the time limit will maintain its speed.
  291. You return to normal speed when you run out of Timeshift.
  292.  
  293. [Exit] [ 終了 ]
  294. The speed to which the player will return after Timeshift.
  295. If Check box is checked, uses the multiplier in set in the box.
  296. Enter the desired speed and the input box, also works at the end Timeshift input.
  297.  
  298. [Speed Current] [ 現在速度 ]
  299. Edit the current speed using Timeshift.
  300. Increase the number you feel is slow moving map, and reduce the number you feel fast.
  301. When you activate the changes Timeshift numbers.
  302.  
  303.  
  304. - Coordinates (座標位置)
  305. Recording the current position of the player.
  306.  
  307. [▽ copy the current coordinates ▽]
  308. Record the current temporary location.
  309.  
  310. [△ current coordinates paste △]
  311. Paste the data recorded for the current position.
  312.  
  313.  
  314. - Velocity (移動速度)
  315. Affects speed differently than the Timeshift modifier.
  316. The higher the velocity, the larger a distance you move with a step.
  317. However, too great acceleration will produce large tears.
  318.  
  319.  
  320. - Wallet (所持金)
  321. Edit the current money in your Wallet.
  322.  
  323.  
  324. - Drill (ドリル)
  325. Fix the maximum number of drill use (DIGs).
  326.  
  327.  
  328.  
  329. ** Battle Commands バトルコマンド ** (Table B8)
  330.  
  331. - Select Union combo box (ユニオン選択コンボボックス) (B8 Union list)
  332. Select an allied union in the first dropdown box.
  333.  
  334. - Select enemy union combo box (敵側ユニオン選択コンボボックス) (?)
  335. Select an enemy target in the second dropdown box.
  336.  
  337. - Battle Command / Consumption of AP (バトルコマンド / 消費AP)
  338. Used to verify the sync with the game.
  339. Displays the Union's available Battle Commands and their respective
  340. AP cost.
  341. (B8 -> CommandList00 for commands, APList for cost,
  342.  
  343. - Display (表示)
  344. Displays the current state of the Allied and Enemy unions.
  345.  
  346. - Unit Attack / Unit Target (攻撃内容 / 対象ユニット)
  347. Select a Unit Battle command from the combo box.
  348. Scope and the edit units attack.
  349. (B8: See Unit00_TargetList00_01: Unit target # for AllyUnit 0 and Battle CMD 1)
  350.  
  351.  
  352.  
  353. ** Enemy Settings 敵側設定 **
  354.  
  355. ※ This is to edit the enemy database.
  356.  
  357. - Enemy list combo box selection (敵リスト選択コンボボックス)
  358. Select the unit ID of the enemy target.
  359. Reads text from the attached "敵リスト.txt" (Enemy List - Table 103), which can be edited by the user.
  360.  
  361. - Model No. (グラフィック番号)
  362. The display settings.
  363. Reads text from the accompanying "絵番号.txt" (Model Numbers - Table 106), making them editable by the user.
  364.  
  365. - Health / AP (体力 / AP)
  366. The Health and the AP of the enemy target.
  367.  
  368. - Parameter (パラメータ)
  369. The various parameters of the enemy target.
  370. The higher the number the enemy is strong fundamentally.
  371. Parameters are set at the bottom of the attack.
  372. Black numbers are the resists(?).
  373.  
  374. - Main Eq-Slot / ATK / Sub slot (装備スロット メイン 不明 サブ)
  375. They attack with special enemy weapon equipped.
  376. Unknown parameters is larger stronger opponent?
  377.  
  378. - File Operations (ファイル操作)
  379. [▲ Open ▲]
  380. The game loads the previously saved file.
  381.  
  382. [▼ Save ▼]
  383. Save the entire database of the enemy to file.
  384.  
  385. - Reload Text (テキスト再読込)
  386. Without exiting the tool, reload "敵リスト.txt" or "絵番号.txt" to update the lists.
  387.  
  388. - Forced change (強制項目)
  389. Enable the check box and the combo box below allows selection.
  390. This changes the appearing enemy forces during combat.
  391.  
  392.  
  393.  
  394. ** Unit Data (味方設定)**
  395.  
  396. ※ This is to edit the allied Units database. (Table 104?)
  397. ※ The items may not respond immediately after starting a new game without editing.
  398.  
  399. - Model No. (グラフィック番号)
  400. You can change the appearance and the starting class of the unit.
  401. Uses "絵番号.txt" (Model Numbers - Table 106).
  402.  
  403. - Status (ステータス)
  404. Edit the various stats.
  405. Order: HP/AP/AP+/STR/INT/SPD/UP type/UP/M
  406.  
  407. - Parameter (パラメータ)
  408. Edit the parameters. Note, the colors correspond with their type. See above.
  409. The numbers indicate the stat's growths at Levels 1-100, 101-200, 201-255.
  410. Small white boxes are Resistances:
  411. Slash/Bludgeon/Maul/Pierce/Flame/Thunder/Frost/Acid/Venom
  412. Large boxes? (Bottom right: starting BR/Lvl)
  413. Chechboxes: 1 - Party lock 2 - Party Guest 3 - Not in Reserves (must be deployed) 4 - Balance 5 - Combat 6 - Mystic
  414.  
  415. - File Operations (ファィル操作)
  416. [▲ ▲ Load File]
  417. The game loads the previously saved file.
  418.  
  419. [▼ ▼ Save File
  420. Save the entire database to File.
  421.  
  422.  
  423.  
  424. ** Equipment Data (装備武器設定) **
  425.  
  426. ※ This is to edit the Items (including accessories) database.
  427. ※ Select the item to edit in the combo box at the top.
  428.  
  429. - Item Name Number (アイテム番号)
  430. Don't change?
  431. - Item Text Number (テキスト番号)
  432. A description of the item.
  433. - Item Model Number (グラフィック番号)
  434. Model of the item, you can see in combat.
  435. - Item Icon Number (アイコン番号)
  436. The icon next to the item name.
  437.  
  438. - (Sort ID)
  439. - Purchase price / Sell price (購入価格/売却価格)
  440. The sale prices at the store.
  441. - Text display (テキスト表示)
  442. Whether or not the item description is displayed. (Checkbox)
  443.  
  444. - Modifier / Effect
  445. Can the effect really be changed with the combo box?
  446.  
  447. - ATK / MYS / DEF / M. DEF / EVA / M. EVA
  448. The top boxes are the bonus of each stat.
  449. Red boxes: Unknown / Growth Rate (0 - Slow, 1 - Normal, 2 - Fast)
  450. Pink boxes: CO / CO Success / CD / CD Success
  451. Note: Changing the ATK/MYS/DEF/M.DEF/EVA/M.EVA values in this tab doesn't have an effect. All it does is change the string.
  452.  
  453. - Type
  454. The change in the size of the item and type of item.
  455. Caution with this value because of the high error rate.
  456. - Weight (重量)
  457. The weight of the item.
  458. This entry error numbers to 0.
  459. A quick check on the tool is and I'm not immune to error.
  460. - Other parameters that are missing (その他不明なパラメータ)
  461. Disassemble Price / Unknown
  462. Checkboxes:
  463. No Disassemble/No Selling/Remnant
  464. WS/WT/Mystic/Item/CAs/Speed/Power/MAs/IAs/Status (Equipment)
  465.  
  466. Note: The above checkboxes are for EXP gains.
  467. On a weapon, it means that the unit equipped with it will gain EXP normally (DWing does not double EXP).
  468. If on a Shield or Accessory, it means that it will add to the EXP gained.
  469. If nothing is checked, 0 EXP.
  470.  
  471. - File Operations (ファィル操作)
  472. [▲ ▲ Load File]
  473. The game loads the previously saved file.
  474.  
  475. [▼ ▼ Save File
  476. Save the entire database to File.
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