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- TABS
- **Combat Set (戦闘設定)**
- Can be set in combat.
- [Moral] [ モラル ]
- The slider can be adjusted to increase or decrease morale.
- Checkbox to fix moral values at the position of the slider.
- [TURN and CHAIN] [ TURN と CHAIN ]
- You can edit and display the number of turns or the chain.
- TURN can be fixed with the checkbox.
- - Union Information (ユニオン情報)
- Edit Union data for your and the enemy side.
- Editable items are HP AP M.
- - Unit Information (ユニット情報)
- Edit the unit data of the enemies and allies.
- Editable is HP only.
- ID is the Unit's ID number for identification.
- - At end of combat (戦闘終了時)
- Change the value of experience when combat ended.
- [Set experience to the upper limit] [ 設定上限値で経験値を取得 ]
- Raise EXP to the game's maximum (-> Battle Rank 99).
- [In addition, each parameter increased] [ 上記に加え、各パラメータ 上昇 ]
- Get the maximum value for each parameter (-> stats to 255).
- - Battle Star - Set (バトルランク設定)
- The properties on battle rank.
- [Rank] [ ランク ]
- You can edit the level of Battle Rank (255 max).
- [Target] [ 目標値 ]
- This is the target value of experience to reach the next BR.
- To rank up faster, put this number lower, the opposite is slower.
- [EXP] [ 経験値 ]
- Here, you can edit the value of BR experience.
- - Compulsory field (強制項目)
- This forces the game to do different things in battle.
- [HP Recovery Auto] [ HP 自動回復 ]
- This restores your Unions' HP AP M to maximum value automatically before and after an attack.
- [Top order attack] [ 攻撃順番を上位 ]
- Without changing the value of agility, then we have to attack the upper side.
- [Cancel enemy attack] [ 敵の攻撃をキャンセル ]
- The enemies don't get to attack.
- [Change Damage] [ ダメージ変更 ]
- Changes the amount of damage done (Doube or Multiply).
- Double Damage ⇒ Final Damage + Final Damage
- Multiply Damage ⇒ Final Damage × Final Damage
- [Damage processing mode] [ ダメージ通常処理 ]
- Actual damage caused (the amount of damage is displayed) and select from the list for setting.
- ★ ★ ★ Regular Processing Damage ダメージ通常処理 ★ ★ ★ ⇒ This is the default game.
- ○ Ally without Damage 味方ダメージなし ● The enemy is normal 敵側は通常 ⇒ No damage to allies. The enemy as usual.
- ● Ally side normal 味方通常 ○ Enemies no damage 敵側はダメージなし ⇒ Allies receive normal damage. Enemies are invincible.
- □ □ □ No damage to eachother □ □ □ ⇒ Both invincible.
- [Change attack order] [ 強制的に攻撃方法を変更 ]
- Change the way you specify how the attack was determined by the attack command.
- Union applies to all the participants can be changed by the allies and enemies.
- ** Union Information ユニオン情報 **
- Edit the settings for the union.
- Select a union from the combo box.
- Next, edit the content and format.
- [Guest] [ ゲスト ]
- Check whether this is a guest party. (ED - $01)
- [Name] [ 名称 ]
- Choose the union's name. (ED - $08)
- [Formation] [ 陣 ]
- Edit the current union formation. (ED - $0A)
- [Unit Configuration] [ ユニット構成 ]
- Edit the units that make up this union.
- Update with the blue button. (ED - $0E to $17, also updates Unit (in F5) flags)
- [Status Total] [ 合計ステータス ]
- A union's total stats are subject to the sum of unit status.
- Edit the total value of these stats here.
- The edited values are reflected in combat, where after editing, changing an item in the game,
- Please note that the original number back to work and read operations.
- STR/INT/SPD (pink), ATK/DEF/MYS/M.DEF (green)
- [Flag Party formation (NB)] [ パーティー結成フラグ(注意)]
- This checkbox is to check whether there is a party. (ED - $00)
- On means "exists" and off "does not exist".
- Note, please include at least one unit in existing unions.
- [Party Number (Important)] [ パーティー番号(重要)]
- The selection Combo box is sorted after Union order in data only.
- The displayed in-game party (Union) order is this number. (ED - $52)
- - File Operations (ファイル操作)
- [Open] [ 開く ]
- Load a file containing a prior Union configuration.
- [Save] [ 保存 ]
- Save the current Union data.
- - Data Operations (データ操作)
- [Paste] [ 貼り付け ]
- Paste the copied Union data.
- [Copy] [ コピー ]
- Record the data temporarily in the selected units.
- - Union Board (バトルユニオンとバトルユニット)
- You can edit the number at the time of union organization.
- Battle Union / Total Units / Battle Units Deployed / Total Battle Units
- ** Unit Information ユニット情報 **
- Edit the settings for the unit.
- Select from the combo box the unit in question.
- Next, edit the content and format.
- The blue option changes the Unit's model.(F5 - $04 [Name])
- [Affiliation] [ 所属 ]
- In which Union has this Unit been organized. (F5 - $08) (Also Table ED)
- [Class] [ クラス ]
- Class of the unit. (F5 - $0A)
- - Status and Parameters (ステータスとパラメータ) (Table F5)
- Left side of each number (red) is stat base (XXBase), in-game number (blue) is on the right (XXNow).
- However, since the figures in-game (blue) are calculated from the experience (red),
- If you replace an item such as equipment, the game automatically calculates the blue stats again.
- Parameters: Experience in red (XXExperience), level in blue (XXLevel). Order 1~6 is HP/AP/STR/INT/SPD/UP.
- 7~15 are resistances: Slash/Bludgeon/Maul/Pierce/Flame/Thunder/Frost/Lytic/Venom
- - Personal income / quantity of personal belongings (個人所得 / 所持品の数量)
- Unit's personal money, number of materials owned (and needed). (F5 - $F4 ff.)
- [Equipment] [ 装備 ]
- You can edit accessories one and two here as well as the Unique item. (F5 - $A8, $AC, $B0)
- [Other] [ その他 ]
- - Present situation (存在状況)
- Whether this unit is valid. (officially in party) (F5 - $00 IsAppear)
- ※ Unchecking causes errors badly.
- - Reserve Status (リザーブ状況)
- Checks whether this unit (employee) is in Reserve. (F5 - $01 IsPartyMember)
- ** Equipment slot 装備スロット **
- Edit settings for main and sub-slot.
- Select from the combo box the unit in question. (Table F5 - Unit Parameters)
- Next, edit the content and format. (Table F2 - Unit Weapons)
- - Main and Sub (メインとサブ)
- [Item Name Equipment] [ 装備アイテム名 ]
- You can edit the item name that is currently equipped.
- Also its level and stats.
- [Parameters] [ 各パラメータ ]
- You can edit the item's performance.
- Parameters: EXP/CO%/CO Success rate/CD%/CD Success rate/Slash/Bludgeon/Maul/Pierce
- - File Operations (ファイル操作)
- [▲ Open ▲]
- Overwrites files of the saved items to equip the unit being selected.
- [▼ save ▼]
- Save the file to equip items in the selected units.
- [△ Paste △]
- Units equipped with items that are selected, paste the copied data being recorded.
- [▽ Copy ▽]
- Record the unit temporarily to equip items that are selected.
- - Equipment Style (装備スタイル)
- Unit will wield the equipment in this style.
- * Compulsory field (強制項目)
- [Item level not provided] [ 装備アイテムをレベルアップさせない ]
- Level does not check items and equipment.
- [Equipment experience to upper limit to enhance the item] [ ゲーム上限値で装備アイテムを強化 ]
- Enhance the item.
- ** Arts アーツ ** (Tables F6-FE)
- Edit're getting kind of arts.
- Select from the combo box the unit in question.
- Next, edit the content and format.
- · ①: Number Selection
- Decide whether to target the arts that are first stored in the nth.
- [Existence of the Arts] [ アーツの存在 ]
- If there is a number that is selected arts in ①, check attaches.
- If unchecked, these arts are judged not to exist.
- · ②: Types Arts
- If there are arts, that type is selected in the combo box.
- It is possible to change any of the arts listed here.
- However, there are not many fire arts.
- [Usage] [ 使用状況 ]
- Whether a check is disabled for this arts.
- If checked off limits, unchecked, can be used.
- [Items enforcement experience and a variety of arts] [ アーツの各種経験値と強制項目 ]
- Each tab has become the experience of the arts.
- Learn other arts by increasing the level and number.
- Forced entry will get a lot of experience points.
- (Experience Gain?)
- ** Item Settings アイテム設定 **
- - Party belongings (パーティー所持品)
- Settings related to non-possession of equipment items at the party.
- [Materials and capture monsters and Components] [ コンポーネントと生け捕りモンスターとマテリアル ]
- Enter the quantity you want to get, press button to apply to each item.
- [Key Items] [ だいじなもの ]
- This item is available individually from the combo box.
- Check on the right side to put all in your possession.
- - Forced display items 1 (強制展示項目1)
- In addition to the contents of each item that is sold in shops of the city, the exhibition features items of your choice.
- [Instructions] [ 操作手順 ]
- Go to the front of the store in the game.
- Run back to the tool below.
- First, check the checkbox ①.
- Next, select the group from the list of items you want to display ②.
- Finally, the store will be on display by pressing the button ③.
- Return to the game, and went into the store will be on display the contents of ②.
- ※ Get the desired item 出来Tara, please uncheck ①.
- - Forced display items 2 (強制展示項目2)
- [Item Stock (Sold out) to force the stock] [ 入荷予定アイテム(Sold out)を強制的に入荷する ]
- Can purchase the item sold.
- ** Others その他 **
- - Timeshift (エイムタイム)
- Timeshift related settings.
- [Infinite] [ 無限 ]
- Using Timeshift an infinite time.
- [Start] [ 開始 ]
- Accelerating the speed and player movement by this factor in Timeshift.
- Change the multiplier in the box.
- Check box to use multiplier is to the right of the box.
- Enter the desired speed and the input box, within the time limit will maintain its speed.
- You return to normal speed when you run out of Timeshift.
- [Exit] [ 終了 ]
- The speed to which the player will return after Timeshift.
- If Check box is checked, uses the multiplier in set in the box.
- Enter the desired speed and the input box, also works at the end Timeshift input.
- [Speed Current] [ 現在速度 ]
- Edit the current speed using Timeshift.
- Increase the number you feel is slow moving map, and reduce the number you feel fast.
- When you activate the changes Timeshift numbers.
- - Coordinates (座標位置)
- Recording the current position of the player.
- [▽ copy the current coordinates ▽]
- Record the current temporary location.
- [△ current coordinates paste △]
- Paste the data recorded for the current position.
- - Velocity (移動速度)
- Affects speed differently than the Timeshift modifier.
- The higher the velocity, the larger a distance you move with a step.
- However, too great acceleration will produce large tears.
- - Wallet (所持金)
- Edit the current money in your Wallet.
- - Drill (ドリル)
- Fix the maximum number of drill use (DIGs).
- ** Battle Commands バトルコマンド ** (Table B8)
- - Select Union combo box (ユニオン選択コンボボックス) (B8 Union list)
- Select an allied union in the first dropdown box.
- - Select enemy union combo box (敵側ユニオン選択コンボボックス) (?)
- Select an enemy target in the second dropdown box.
- - Battle Command / Consumption of AP (バトルコマンド / 消費AP)
- Used to verify the sync with the game.
- Displays the Union's available Battle Commands and their respective
- AP cost.
- (B8 -> CommandList00 for commands, APList for cost,
- - Display (表示)
- Displays the current state of the Allied and Enemy unions.
- - Unit Attack / Unit Target (攻撃内容 / 対象ユニット)
- Select a Unit Battle command from the combo box.
- Scope and the edit units attack.
- (B8: See Unit00_TargetList00_01: Unit target # for AllyUnit 0 and Battle CMD 1)
- ** Enemy Settings 敵側設定 **
- ※ This is to edit the enemy database.
- - Enemy list combo box selection (敵リスト選択コンボボックス)
- Select the unit ID of the enemy target.
- Reads text from the attached "敵リスト.txt" (Enemy List - Table 103), which can be edited by the user.
- - Model No. (グラフィック番号)
- The display settings.
- Reads text from the accompanying "絵番号.txt" (Model Numbers - Table 106), making them editable by the user.
- - Health / AP (体力 / AP)
- The Health and the AP of the enemy target.
- - Parameter (パラメータ)
- The various parameters of the enemy target.
- The higher the number the enemy is strong fundamentally.
- Parameters are set at the bottom of the attack.
- Black numbers are the resists(?).
- - Main Eq-Slot / ATK / Sub slot (装備スロット メイン 不明 サブ)
- They attack with special enemy weapon equipped.
- Unknown parameters is larger stronger opponent?
- - File Operations (ファイル操作)
- [▲ Open ▲]
- The game loads the previously saved file.
- [▼ Save ▼]
- Save the entire database of the enemy to file.
- - Reload Text (テキスト再読込)
- Without exiting the tool, reload "敵リスト.txt" or "絵番号.txt" to update the lists.
- - Forced change (強制項目)
- Enable the check box and the combo box below allows selection.
- This changes the appearing enemy forces during combat.
- ** Unit Data (味方設定)**
- ※ This is to edit the allied Units database. (Table 104?)
- ※ The items may not respond immediately after starting a new game without editing.
- - Model No. (グラフィック番号)
- You can change the appearance and the starting class of the unit.
- Uses "絵番号.txt" (Model Numbers - Table 106).
- - Status (ステータス)
- Edit the various stats.
- Order: HP/AP/AP+/STR/INT/SPD/UP type/UP/M
- - Parameter (パラメータ)
- Edit the parameters. Note, the colors correspond with their type. See above.
- The numbers indicate the stat's growths at Levels 1-100, 101-200, 201-255.
- Small white boxes are Resistances:
- Slash/Bludgeon/Maul/Pierce/Flame/Thunder/Frost/Acid/Venom
- Large boxes? (Bottom right: starting BR/Lvl)
- Chechboxes: 1 - Party lock 2 - Party Guest 3 - Not in Reserves (must be deployed) 4 - Balance 5 - Combat 6 - Mystic
- - File Operations (ファィル操作)
- [▲ ▲ Load File]
- The game loads the previously saved file.
- [▼ ▼ Save File
- Save the entire database to File.
- ** Equipment Data (装備武器設定) **
- ※ This is to edit the Items (including accessories) database.
- ※ Select the item to edit in the combo box at the top.
- - Item Name Number (アイテム番号)
- Don't change?
- - Item Text Number (テキスト番号)
- A description of the item.
- - Item Model Number (グラフィック番号)
- Model of the item, you can see in combat.
- - Item Icon Number (アイコン番号)
- The icon next to the item name.
- - (Sort ID)
- - Purchase price / Sell price (購入価格/売却価格)
- The sale prices at the store.
- - Text display (テキスト表示)
- Whether or not the item description is displayed. (Checkbox)
- - Modifier / Effect
- Can the effect really be changed with the combo box?
- - ATK / MYS / DEF / M. DEF / EVA / M. EVA
- The top boxes are the bonus of each stat.
- Red boxes: Unknown / Growth Rate (0 - Slow, 1 - Normal, 2 - Fast)
- Pink boxes: CO / CO Success / CD / CD Success
- Note: Changing the ATK/MYS/DEF/M.DEF/EVA/M.EVA values in this tab doesn't have an effect. All it does is change the string.
- - Type
- The change in the size of the item and type of item.
- Caution with this value because of the high error rate.
- - Weight (重量)
- The weight of the item.
- This entry error numbers to 0.
- A quick check on the tool is and I'm not immune to error.
- - Other parameters that are missing (その他不明なパラメータ)
- Disassemble Price / Unknown
- Checkboxes:
- No Disassemble/No Selling/Remnant
- WS/WT/Mystic/Item/CAs/Speed/Power/MAs/IAs/Status (Equipment)
- Note: The above checkboxes are for EXP gains.
- On a weapon, it means that the unit equipped with it will gain EXP normally (DWing does not double EXP).
- If on a Shield or Accessory, it means that it will add to the EXP gained.
- If nothing is checked, 0 EXP.
- - File Operations (ファィル操作)
- [▲ ▲ Load File]
- The game loads the previously saved file.
- [▼ ▼ Save File
- Save the entire database to File.
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