Guest User

compile

a guest
Jun 25th, 2025
27
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.32 KB | None | 0 0
  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\(censored).vmf"
  5.  
  6. 12 threads
  7. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  8. Loading D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\(censored).vmf
  9. Patching WVT material: maps/(censored)/nature/blendgrassgrass001a_wvt_patch
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3Brush 9768: WARNING, microbrush
  12. Brush 9809: WARNING, microbrush
  13. Brush 9813: WARNING, microbrush
  14. Brush 10062: WARNING, microbrush
  15. Brush 10066: WARNING, microbrush
  16. Brush 10070: WARNING, microbrush
  17. Brush 10088: WARNING, microbrush
  18. Brush 10092: WARNING, microbrush
  19. Brush 10096: WARNING, microbrush
  20. ...4...5...6...7...8...9...10 (0)
  21. **** leaked ****
  22. Entity info_player_start (-596.08 -255.72 1.00) leaked!
  23. Processing areas...done (0)
  24. Building Faces...done (0)
  25. FixTjuncs...
  26. PruneNodes...
  27. WriteBSP...
  28. done (0)
  29. Creating default LDR cubemaps for env_cubemap using skybox materials:
  30. skybox/sky_day02_01*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Creating default HDR cubemaps for env_cubemap using skybox materials:
  33. skybox/sky_day02_01*.vmt
  34. ! Run buildcubemaps in the engine to get the correct cube maps.
  35. Finding displacement neighbors...
  36. Finding lightmap sample positions...
  37. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  38. Building Physics collision data...
  39. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  40. done (0) (124739 bytes)
  41. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  42. Compacting texture/material tables...
  43. Reduced 333 texinfos to 235
  44. Reduced 35 texdatas to 32 (914 bytes to 794)
  45. Writing D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\(censored).bsp
  46. 0 seconds elapsed
  47. Valve Software - vbsp.exe (May 9 2025) - Garry's Mod Edition
  48.  
  49. ** Executing...
  50. ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
  51. ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\(censored)"
  52.  
  53. Valve Software - vvis.exe (Apr 30 2025) - Garry's Mod Edition
  54. 12 threads
  55. reading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\(censored).bsp
  56. reading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\(censored).prt
  57. LoadPortals: couldn't read d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\(censored).prt
  58.  
  59.  
  60. ** Executing...
  61. ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
  62. ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\(censored)"
  63.  
  64. Valve Software - vrad.exe SSE (Apr 30 2025) - Garry's Mod Edition
  65. Valve Radiosity Simulator
  66. Compiling Standard Dynamic Range (SDR) lighting
  67. 12 threads
  68. [Reading texlights from 'lights.rad']
  69. [45 texlights parsed from 'lights.rad']
  70.  
  71. Loading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\(censored).bsp
  72. PREP OK
  73. No vis information, direct lighting only.
  74. Setting up ray-trace acceleration structure... Done (0.05 seconds)
  75. 979 faces
  76. 185866 square feet [26764750.00 square inches]
  77. 1 Displacements
  78. 30947 Square Feet [4456448.00 Square Inches]
  79. sun extent from map=0.104528
  80. 48 direct lights
  81. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  82. Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
  83. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  84. FinalLightFace Done
  85. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  86. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
  87. Writing leaf ambient...done
  88. Ready to Finish
  89.  
  90. Object names Objects/Maxobjs Memory / Maxmem Fullness
  91. ------------ --------------- --------------- --------
  92. models 6/4096 288/196608 ( 0.1%)
  93. brushes 189/65535 2268/786420 ( 0.3%)
  94. brushsides 1207/655350 9656/5242800 ( 0.2%)
  95. planes 472/65536 9440/1310720 ( 0.7%)
  96. vertexes 1583/65536 18996/786432 ( 2.4%)
  97. nodes 750/65536 24000/2097152 ( 1.1%)
  98. texinfos 235/16384 16920/1179648 ( 1.4%)
  99. texdata 32/8192 1024/262144 ( 0.4%)
  100. dispinfos 1/0 176/0 ( 0.0%)
  101. disp_verts 289/0 5780/0 ( 0.0%)
  102. disp_tris 512/0 1024/0 ( 0.0%)
  103. disp_lmsamples 33212/0 33212/0 ( 0.0%)
  104. faces 979/65536 54824/3670016 ( 1.5%)
  105. hdr faces 0/65536 0/3670016 ( 0.0%)
  106. origfaces 591/65536 33096/3670016 ( 0.9%)
  107. leaves 757/65536 24224/2097152 ( 1.2%)
  108. leaffaces 1168/65536 2336/131072 ( 1.8%)
  109. leafbrushes 321/65536 642/131072 ( 0.5%)
  110. areas 2/1024 16/8192 ( 0.2%)
  111. surfedges 7076/512000 28304/2048000 ( 1.4%)
  112. edges 4045/256000 16180/1024000 ( 1.6%)
  113. LDR worldlights 17/8192 1496/720896 ( 0.2%)
  114. HDR worldlights 0/8192 0/720896 ( 0.0%)
  115. leafwaterdata 0/32768 0/393216 ( 0.0%)
  116. waterstrips 84/32768 840/327680 ( 0.3%)
  117. waterverts 0/65536 0/786432 ( 0.0%)
  118. waterindices 1437/65536 2874/131072 ( 2.2%)
  119. cubemapsamples 0/1024 0/16384 ( 0.0%)
  120. overlays 0/8192 0/2883584 ( 0.0%)
  121. LDR lightdata [variable] 720816/0 ( 0.0%)
  122. HDR lightdata [variable] 0/0 ( 0.0%)
  123. visdata [variable] 0/16777216 ( 0.0%)
  124. entdata [variable] 27053/393216 ( 6.9%)
  125. LDR ambient table 757/65536 3028/262144 ( 1.2%)
  126. HDR ambient table 757/65536 3028/262144 ( 1.2%)
  127. LDR leaf ambient 3706/65536 103768/1835008 ( 5.7%)
  128. HDR leaf ambient 757/65536 21196/1835008 ( 1.2%)
  129. occluders 0/0 0/0 ( 0.0%)
  130. occluder polygons 0/0 0/0 ( 0.0%)
  131. occluder vert ind 0/0 0/0 ( 0.0%)
  132. detail props [variable] 1/12 ( 8.3%)
  133. static props [variable] 1/1516 ( 0.1%)
  134. pakfile [variable] 212332/0 ( 0.0%)
  135. physics [variable] 124739/4194304 ( 3.0%)
  136. physics terrain [variable] 0/1048576 ( 0.0%)
  137.  
  138. Level flags = 0
  139.  
  140. Total triangle count: 2772
  141. Writing d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\(censored).bsp
  142. 4 seconds elapsed
  143.  
  144. ** Executing...
  145. ** Command: Copy File
  146. ** Parameters: "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\(censored).bsp" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\(censored).bsp"
  147.  
  148.  
  149. ** Executing...
  150. ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\hl2.exe"
  151. ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" +map "(censored)" -steam
  152.  
  153.  
Advertisement
Add Comment
Please, Sign In to add comment