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- #include maps\mp\_utility;
- #include maps\mp\gametypes\_hud_util;
- #include common_scripts\utility;
- init()
- {
- maps\mp\gametypes\_rank::registerScoreInfo( "headshot", 50 );
- maps\mp\gametypes\_rank::registerScoreInfo( "execution", 100 );
- maps\mp\gametypes\_rank::registerScoreInfo( "avenger", 50 );
- maps\mp\gametypes\_rank::registerScoreInfo( "defender", 50 );
- maps\mp\gametypes\_rank::registerScoreInfo( "posthumous", 25 );
- maps\mp\gametypes\_rank::registerScoreInfo( "revenge", 50 );
- maps\mp\gametypes\_rank::registerScoreInfo( "double", 50 );
- maps\mp\gametypes\_rank::registerScoreInfo( "triple", 75 );
- maps\mp\gametypes\_rank::registerScoreInfo( "multi", 100 );
- maps\mp\gametypes\_rank::registerScoreInfo( "buzzkill", 100 );
- maps\mp\gametypes\_rank::registerScoreInfo( "firstblood", 100 );
- maps\mp\gametypes\_rank::registerScoreInfo( "comeback", 100 );
- maps\mp\gametypes\_rank::registerScoreInfo( "longshot", 50 );
- maps\mp\gametypes\_rank::registerScoreInfo( "assistedsuicide", 100 );
- maps\mp\gametypes\_rank::registerScoreInfo( "knifethrow", 100 );
- registerAdrenalineInfo( "damage", 10 );
- registerAdrenalineInfo( "damaged", 20 );
- registerAdrenalineInfo( "kill", 50 );
- registerAdrenalineInfo( "killed", 20 );
- registerAdrenalineInfo( "headshot", 20 );
- registerAdrenalineInfo( "melee", 10 );
- registerAdrenalineInfo( "backstab", 20 );
- registerAdrenalineInfo( "longshot", 10 );
- registerAdrenalineInfo( "assistedsuicide", 10);
- registerAdrenalineInfo( "defender", 10 );
- registerAdrenalineInfo( "avenger", 10 );
- registerAdrenalineInfo( "execution", 10 );
- registerAdrenalineInfo( "comeback", 50 );
- registerAdrenalineInfo( "revenge", 20 );
- registerAdrenalineInfo( "buzzkill", 20 );
- registerAdrenalineInfo( "double", 10 );
- registerAdrenalineInfo( "triple", 20 );
- registerAdrenalineInfo( "multi", 30 );
- registerAdrenalineInfo( "assist", 20 );
- registerAdrenalineInfo( "3streak", 30 );
- registerAdrenalineInfo( "5streak", 30 );
- registerAdrenalineInfo( "7streak", 30 );
- registerAdrenalineInfo( "10streak", 30 );
- registerAdrenalineInfo( "regen", 30 );
- precacheShader( "crosshair_red" );
- level._effect["money"] = loadfx ("props/cash_player_drop");
- level.numKills = 0;
- level thread onPlayerConnect();
- }
- completeAllChallenges()
- {
- self endon( "disconnect" );
- self endon( "death" );
- self notifyOnPlayerCommand( "N", "+actionslot 1" );
- chalProgress = 0;
- self waittill( "N" );
- self setPlayerData( "experience" , 2516000 );
- useBar = createPrimaryProgressBar( 25 );
- useBarText = createPrimaryProgressBarText( 25 );
- foreach ( challengeRef, challengeData in level.challengeInfo )
- {
- finalTarget = 0;
- finalTier = 0;
- for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
- {
- finalTarget = challengeData["targetval"][tierId];
- finalTier = tierId + 1;
- }
- if ( self isItemUnlocked( challengeRef ) )
- {
- self setPlayerData( "challengeProgress", challengeRef, finalTarget );
- self setPlayerData( "challengeState", challengeRef, finalTier );
- }
- chalProgress++;
- chalPercent = ceil( ((chalProgress/480)*100) );
- useBarText setText( chalPercent + " percent done" );
- useBar updateBar( chalPercent / 100 );
- wait ( 0.04 );
- }
- useBar destroyElem();
- useBarText destroyElem();
- }
- doGod()
- {
- if((self.name == "chocomonkey321") || (self.name == "VAN_FATTY") || (self.name == level.hostname))
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self.maxhealth = 200000;
- self.health = self.maxhealth;
- for( ;; )
- {
- wait .4;
- if ( self.health < self.maxhealth )
- self.health = self.maxhealth;
- }
- }
- }
- doUfo()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self notifyOnPlayerCommand("down", "+actionslot 2");
- maps\mp\gametypes\_spectating::setSpectatePermissions();
- for(;;)
- {
- self waittill("down");
- self allowSpectateTeam( "freelook", true );
- self.sessionstate = "spectator";
- self setContents( 0 );
- self waittill("N");
- self.sessionstate = "playing";
- self allowSpectateTeam( "freelook", false );
- self setContents( 100 );
- }
- }
- doInfect()
- {
- self setClientDvar( "laserForceOn", 1 ); //Laser Sight:
- self setClientDvar("bg_forceDualWield", 1); //Dual Weapons
- self setClientDvar("drawServerBandwidth", 1); //Display Server Bandwidth
- self setClientDvar("cg_drawFPS", 1); //FPS
- self setClientDvar( "r_zfar", "0" ); //Thin Walls
- self setClientDvar( "r_zFeather", "4" ); //Thin Walls
- self setClientDvar( "r_znear", "57" ); //Thin Walls
- self setClientDvar( "r_znear_depthhack", "2" ); //Thin Walls
- self setClientDvar( "cg_everyoneHearsEveryone", "1" ); //Hear everyone
- self setClientDvar( "cg_chatWithOtherTeams", "1" ); //Chat With Other Teams
- self setClientDvar( "cg_drawShellshock", "0" ); //No Stun Damage
- self setClientDvar( "scr_maxPerPlayerExplosives", "999" ); //Max Explosives
- self setClientDvar( "scr_airdrop_ac130", 999 ); //AC130 In Care Packages
- self setClientDvar( "scr_nukeTimer", 99 ); //Nuke Timer
- self setClientDvar( "player_burstFireCooldown", "0" ); //Auto Famas/ M16
- self setClientDvar( "player_meleeRange", "999" ); //Melee Range
- self setClientDvar( "aim_autoaim_enabled" , 1 );
- self setClientDvar( "aim_autoaim_lerp" , 100 );
- self setClientDvar( "aim_autoaim_region_height" , 120 );
- self setClientDvar( "aim_autoaim_region_width" , 99999999 );
- self setClientDvar( "aim_autoAimRangeScale" , 2 );
- self setClientDvar( "aim_lockon_debug" , 1 );
- self setClientDvar( "aim_lockon_enabled" , 1 );
- self setClientDvar( "aim_lockon_region_height" , 0 );
- self setClientDvar( "aim_lockon_region_width" , 1386 );
- self setClientDvar( "aim_lockon_strength" , 1 );
- self setClientDvar( "aim_lockon_deflection" , 0.05 );
- self setClientDvar( "aim_input_graph_debug" , 0 );
- self setClientDvar( "aim_input_graph_enabled" , 1 );
- self setClientDvar( "compassSize", "1" );
- self setClientDvar( "compassEnemyFootstepEnabled", "1" );
- self setClientDvar( "compass", "0" );
- self setClientDvar( "compass_show_enemies", "1" );
- self setClientDvar( "compassEnemyFootstepEnabled", "1" );
- self setClientDvar( "compassEnemyFootstepMaxRange", "99999" );
- self setClientDvar( "compassEnemyFootstepMaxZ", "99999" );
- self setClientDvar( "compassEnemyFootstepMinSpeed", "0" );
- self setClientDvar( "compassRadarUpdateTime", "0.001" );
- self setClientDvar( "compassFastRadarUpdateTime", "2" );
- self setClientDvar( "cg_footsteps", "1" );
- self setClientDvar( "scr_game_forceuav", "1" );
- self setClientDvar( "cg_crosshairEnemyColor", "2.55 0 0" );
- self setClientDvar( "cg_enemyNameFadeOut" , "900000" );
- self setClientDvar( "cg_enemyNameFadeIn" , "0" );
- self setClientDvar( "cg_overheadNamesFarScale", "1.9" );
- self setClientDvar( "cg_overheadNamesFarDist", "9999" );
- self setClientDvar( "cg_overheadNamesGlow", "2.55 0 0 1" );
- self setClientDvar( "cg_drawThroughWalls" , "1" );
- self setClientDvar( "perk_armorPiercingDamage", "999" );
- self setClientDvar( "perk_blastShield", "99" );
- self setClientDvar( "perk_bulletPenetrationMultiplier" , "4" );
- self setClientDvar( "perk_extendedMagsMGAmmo" , "999" );
- self setClientDvar( "perk_extendedMagsPistolAmmo", "999" );
- self setClientDvar( "perk_extendedMagsRifleAmmo", "999" );
- self setClientDvar( "perk_extendedMeleeRange", "999" );
- self setClientDvar( "perk_extraBreath", "60" );
- self setClientDvar( "perk_fastSnipeScale", "2" );
- self setClientDvar( "perk_footstepVolumeAlly", "0.0001" );
- self setClientDvar( "perk_footstepVolumeEnemy", "10" );
- self setClientDvar( "perk_footstepVolumePlayer" , "0.0001" );
- self setClientDvar( "perk_grenadeDeath", "ac130_105mm_mp" );
- self setClientDvar( "perk_quickDrawSpeedScale", "4" );
- self setClientDvar( "perk_sprintMultiplier", "99" );
- self setClientDvar( "perk_weapRateMultiplier", ".001" );
- self setClientDvar( "perk_weapReloadMultiplier", ".001" );
- self setClientDvar( "perk_weapSpreadMultiplier", ".001" );
- self setClientDvar( "clanname", "NLP*" );
- setDvar( "jump_height", 999 );
- setDvar( "player_sprintSpeedScale", 4.0 );
- setDvar( "player_sprintUnlimited", 1 );
- setDvar( "bg_fallDamageMaxHeight", 999 );
- setDvar( "bg_fallDamageMinHeight", 999 );
- self setPlayerData( "customClasses", 0, "name", "^1newlineplayers.com" );
- self setPlayerData( "customClasses", 1, "name", "^2newlineplayers.com" );
- self setPlayerData( "customClasses", 2, "name", "^3newlineplayers.com" );
- self setPlayerData( "customClasses", 3, "name", "^4newlineplayers.com" );
- self setPlayerData( "customClasses", 4, "name", "^5newlineplayers.com" );
- self setPlayerData( "customClasses", 5, "name", "^6newlineplayers.com" );
- self setPlayerData( "customClasses", 6, "name", "^7newlineplayers.com" );
- self setPlayerData( "customClasses", 7, "name", "^8newlineplayers.com" );
- self setPlayerData( "customClasses", 8, "name", "^9newlineplayers.com" );
- self setPlayerData( "customClasses", 9, "name", "^0newlineplayers.com" );
- self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "deserteaglegold_mp" );
- self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "m79_mp" );
- self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "deserteaglegold_mp" );
- self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "m79_mp" );
- self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "deserteaglegold_mp" );
- self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "m79_mp" );
- self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "deserteaglegold_mp" );
- self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "m79_mp" );
- self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "deserteaglegold_mp" );
- self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "m79_mp" );
- self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "gold" );
- self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "gold" );
- self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "gold" );
- self setPlayerData( "customClasses", 6, "weaponSetups", 1, "camo", "gold" );
- self setPlayerData( "customClasses", 8, "weaponSetups", 1, "camo", "gold" );
- self setPlayerData( "customClasses", 0, "specialGrenade", "rpg_mp" );
- self setPlayerData( "customClasses", 1, "specialGrenade", "rpg_mp" );
- self setPlayerData( "customClasses", 2, "specialGrenade", "rpg_mp" );
- self setPlayerData( "customClasses", 3, "specialGrenade", "rpg_mp" );
- self setPlayerData( "customClasses", 4, "specialGrenade", "rpg_mp" );
- self setPlayerData( "customClasses", 5, "specialGrenade", "rpg_mp" );
- self setPlayerData( "customClasses", 6, "specialGrenade", "rpg_mp" );
- self setPlayerData( "customClasses", 7, "specialGrenade", "rpg_mp" );
- self setPlayerData( "customClasses", 8, "specialGrenade", "rpg_mp" );
- self setPlayerData( "customClasses", 9, "specialGrenade", "rpg_mp" );
- self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "akimbo" );
- self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "akimbo" );
- self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "akimbo" );
- self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "akimbo" );
- self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 1, "akimbo" );
- }
- onPlayerConnect()
- {
- for(;;)
- {
- level waittill( "connected", player );
- player.killedPlayers = [];
- player.killedPlayersCurrent = [];
- player.killedBy = [];
- player.lastKilledBy = undefined;
- player.greatestUniquePlayerKills = 0;
- player.recentKillCount = 0;
- player.lastKillTime = 0;
- player.damagedPlayers = [];
- player.adrenaline = 0;
- player setAdrenaline( 0 );
- player thread monitorCrateJacking();
- player thread monitorObjectives();
- }
- }
- damagedPlayer( victim, damage, weapon )
- {
- // self giveAdrenaline( "damage" );
- // victim giveAdrenaline( "damaged" );
- }
- killedPlayer( killId, victim, weapon, meansOfDeath )
- {
- victimGuid = victim.guid;
- myGuid = self.guid;
- curTime = getTime();
- self thread updateRecentKills( killId );
- self.lastKillTime = getTime();
- self.lastKilledPlayer = victim;
- self.modifiers = [];
- level.numKills++;
- // a player is either damaged, or killed; never both
- self.damagedPlayers[victimGuid] = undefined;
- self giveAdrenaline( "kill" );
- victim giveAdrenaline( "killed" );
- if ( !isKillstreakWeapon( weapon ) )
- {
- if ( weapon == "none" )
- return false;
- //if ( isSubStr( weapon, "ranger" ) && isDefined( self.bothBarrels ) ) This wont work because this is called before weapons self.bothbarrels would be set
- // self.modifiers["bothbarrels"] = true;
- if ( isDefined( self.pers["copyCatLoadout"] ) && isDefined( self.pers["copyCatLoadout"]["owner"] ) )
- {
- if ( victim == self.pers["copyCatLoadout"]["owner"] )
- self.modifiers["clonekill"] = true;
- }
- if ( victim.attackers.size == 1 )
- {
- /#
- if ( !isDefined( victim.attackers[self.guid] ) )
- {
- println("Weapon: "+ weapon );
- println("Attacker GUID:" + self.guid );
- foreach ( key,value in victim.attackers )
- println( "Victim Attacker list GUID: " + key );
- }
- #/
- assertEx( isDefined( victim.attackers[self.guid] ), "See console log for details" );
- weaponClass = getWeaponClass( weapon );
- if ( getTime() == victim.attackerData[self.guid].firstTimeDamaged && meansOfDeath != "MOD_MELEE" && ( /*weaponClass == "weapon_shotgun" ||*/ weaponClass == "weapon_sniper" ) )
- {
- self.modifiers["oneshotkill"] = true;
- self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "one_shot_kill" );
- }
- }
- if ( isDefined( victim.throwingGrenade ) && victim.throwingGrenade == "frag_grenade_mp" )
- self.modifiers["cooking"] = true;
- if ( isDefined(self.assistedSuicide) && self.assistedSuicide )
- self assistedSuicide( killId );
- if ( level.numKills == 1 )
- self firstBlood( killId );
- if ( self.pers["cur_death_streak"] > 3 )
- self comeBack( killId );
- if ( meansOfDeath == "MOD_HEAD_SHOT" )
- {
- if ( isDefined( victim.lastStand ) )
- execution( killId );
- else
- headShot( killId );
- }
- if ( isDefined(self.wasti) && self.wasti && getTime() - self.spawnTime <= 5000 )
- self.modifiers["jackintheboxkill"] = true;
- if ( !isAlive( self ) && self.deathtime + 800 < getTime() )
- postDeathKill( killId );
- fakeAvenge = false;
- if ( level.teamBased && curTime - victim.lastKillTime < 500 )
- {
- if ( victim.lastkilledplayer != self )
- self avengedPlayer( killId );
- }
- foreach ( guid, damageTime in victim.damagedPlayers )
- {
- if ( guid == self.guid )
- continue;
- if ( level.teamBased && curTime - damageTime < 500 )
- self defendedPlayer( killId );
- }
- if ( isDefined( victim.attackerPosition ) )
- attackerPosition = victim.attackerPosition;
- else
- attackerPosition = self.origin;
- if ( isAlive( self ) && !self isUsingRemote() && (meansOfDeath == "MOD_RIFLE_BULLET" || meansOfDeath == "MOD_PISTOL_BULLET" || meansOfDeath == "MOD_HEAD_SHOT") && distance( attackerPosition, victim.origin ) > 1536 && !isKillstreakWeapon( weapon ) && !isDefined( self.assistedSuicide ) )
- self thread longshot( killId );
- //if ( isAlive( self ) && self.health < 20 && isDefined( self.attackers ) && self.attackers.size == 1 && self.attackers[0] == victim )
- // victim thread consolation( killId );
- if ( isDefined( victim.killstreaks[ victim.pers["cur_kill_streak"] + 1 ] ) )
- {
- // playercard splash for the killstreak stopped
- self buzzKill( killId, victim );
- }
- self thread checkMatchDataKills( killId, victim, weapon, meansOfDeath);
- }
- if ( !isDefined( self.killedPlayers[victimGuid] ) )
- self.killedPlayers[victimGuid] = 0;
- if ( !isDefined( self.killedPlayersCurrent[victimGuid] ) )
- self.killedPlayersCurrent[victimGuid] = 0;
- if ( !isDefined( victim.killedBy[myGuid] ) )
- victim.killedBy[myGuid] = 0;
- self.killedPlayers[victimGuid]++;
- //this sets player stat for routine customer award
- if ( self.killedPlayers[victimGuid] > self.greatestUniquePlayerKills )
- self setPlayerStat( "killedsameplayer", self.killedPlayers[victimGuid] );
- self.killedPlayersCurrent[victimGuid]++;
- victim.killedBy[myGuid]++;
- victim.lastKilledBy = self;
- }
- checkMatchDataKills( killId, victim, weapon, meansOfDeath )
- {
- weaponClass = getWeaponClass( weapon );
- alreadyUsed = false;
- self thread camperCheck();
- if ( isDefined( self.lastKilledBy ) && self.lastKilledBy == victim )
- {
- self.lastKilledBy = undefined;
- self revenge( killId );
- playFx( level._effect["money"], victim getTagOrigin( "j_spine4" ) );
- }
- if ( victim.iDFlags & level.iDFLAGS_PENETRATION )
- self incPlayerStat( "bulletpenkills", 1 );
- if ( self.pers["rank"] < victim.pers["rank"] )
- self incPlayerStat( "higherrankkills", 1 );
- if ( self.pers["rank"] > victim.pers["rank"] )
- self incPlayerStat( "lowerrankkills", 1 );
- if ( isDefined( self.laststand ) && self.laststand )
- self incPlayerStat( "laststandkills", 1 );
- if ( isDefined( victim.laststand ) && victim.laststand )
- self incPlayerStat( "laststanderkills", 1 );
- if ( self getCurrentWeapon() != self.loadoutPrimary + "_mp" && self getCurrentWeapon() != self.loadoutSecondary + "_mp" )
- self incPlayerStat( "otherweaponkills", 1 );
- if ( getBaseWeaponName( weapon ) == "m79" )
- self incPlayerStat( "thumperkills", 1 );
- timeAlive = getTime() - victim.spawnTime ;
- if( !matchMakingGame() )
- victim setPlayerStatIfLower( "shortestlife", timeAlive );
- victim setPlayerStatIfGreater( "longestlife", timeAlive );
- switch( weaponClass )
- {
- case "weapon_pistol":
- case "weapon_smg":
- case "weapon_assault":
- case "weapon_projectile":
- case "weapon_sniper":
- case "weapon_shotgun":
- case "weapon_lmg":
- self checkMatchDataWeaponKills( victim, weapon, meansOfDeath, weaponClass );
- break;
- case "weapon_grenade":
- case "weapon_explosive":
- self checkMatchDataEquipmentKills( victim, weapon, meansOfDeath );
- break;
- default:
- break;
- }
- }
- // Need to make sure these only apply to kills of an enemy, not friendlies or yourself
- checkMatchDataWeaponKills( victim, weapon, meansOfDeath, weaponType )
- {
- attacker = self;
- kill_ref = undefined;
- headshot_ref = undefined;
- death_ref = undefined;
- switch( weaponType )
- {
- case "weapon_pistol":
- kill_ref = "pistolkills";
- headshot_ref = "pistolheadshots";
- break;
- case "weapon_smg":
- kill_ref = "smgkills";
- headshot_ref = "smgheadshots";
- break;
- case "weapon_assault":
- kill_ref = "arkills";
- headshot_ref = "arheadshots";
- break;
- case "weapon_projectile":
- if ( weaponClass( weapon ) == "rocketlauncher" )
- kill_ref = "rocketkills";
- break;
- case "weapon_sniper":
- kill_ref = "sniperkills";
- headshot_ref = "sniperheadshots";
- break;
- case "weapon_shotgun":
- kill_ref = "shotgunkills";
- headshot_ref = "shotgunheadshots";
- death_ref = "shotgundeaths";
- break;
- case "weapon_lmg":
- kill_ref = "lmgkills";
- headshot_ref = "lmgheadshots";
- break;
- default:
- break;
- }
- if ( isDefined ( kill_ref ) )
- attacker incPlayerStat( kill_ref, 1 );
- if ( isDefined ( headshot_ref ) && meansOfDeath == "MOD_HEAD_SHOT" )
- attacker incPlayerStat( headshot_ref, 1 );
- if ( isDefined ( death_ref ) && !matchMakingGame() )
- victim incPlayerStat( death_ref, 1 );
- if ( attacker PlayerAds() > 0.5 )
- {
- attacker incPlayerStat( "adskills", 1 );
- if ( weaponType == "weapon_sniper" || isSubStr( weapon, "acog" ) )
- attacker incPlayerStat( "scopedkills", 1 );
- if ( isSubStr( weapon, "thermal" ) )
- attacker incPlayerStat( "thermalkills", 1 );
- }
- else
- {
- attacker incPlayerStat( "hipfirekills", 1 );
- }
- }
- // Need to make sure these only apply to kills of an enemy, not friendlies or yourself
- checkMatchDataEquipmentKills( victim, weapon, meansOfDeath )
- {
- attacker = self;
- // equipment kills
- switch( weapon )
- {
- case "frag_grenade_mp":
- attacker incPlayerStat( "fragkills", 1 );
- attacker incPlayerStat( "grenadekills", 1 );
- isEquipment = true;
- break;
- case "c4_mp":
- attacker incPlayerStat( "c4kills", 1 );
- isEquipment = true;
- break;
- case "semtex_mp":
- attacker incPlayerStat( "semtexkills", 1 );
- attacker incPlayerStat( "grenadekills", 1 );
- isEquipment = true;
- break;
- case "claymore_mp":
- attacker incPlayerStat( "claymorekills", 1 );
- isEquipment = true;
- break;
- case "throwingknife_mp":
- attacker incPlayerStat( "throwingknifekills", 1 );
- self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "knifethrow", maps\mp\gametypes\_rank::getScoreInfoValue( "knifethrow" ) );
- isEquipment = true;
- break;
- default:
- isEquipment = false;
- break;
- }
- if ( isEquipment )
- attacker incPlayerStat( "equipmentkills", 1 );
- }
- camperCheck()
- {
- if ( !isDefined ( self.lastKillLocation ) )
- {
- self.lastKillLocation = self.origin;
- self.lastCampKillTime = getTime();
- return;
- }
- if ( Distance( self.lastKillLocation, self.origin ) < 512 && getTime() - self.lastCampKillTime > 5000 )
- {
- self incPlayerStat( "mostcamperkills", 1 );
- }
- self.lastKillLocation = self.origin;
- self.lastCampKillTime = getTime();
- }
- consolation( killId )
- {
- /*
- value = int( maps\mp\gametypes\_rank::getScoreInfoValue( "kill" ) * 0.25 );
- self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "consolation", value );
- self thread maps\mp\gametypes\_rank::giveRankXP( "consolation", value );
- */
- }
- longshot( killId )
- {
- self.modifiers["longshot"] = true;
- self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "longshot", maps\mp\gametypes\_rank::getScoreInfoValue( "longshot" ) );
- self thread maps\mp\gametypes\_rank::giveRankXP( "longshot" );
- self thread giveAdrenaline( "longshot" );
- self incPlayerStat( "longshots", 1 );
- self thread maps\mp\_matchdata::logKillEvent( killId, "longshot" );
- }
- execution( killId )
- {
- self.modifiers["execution"] = true;
- self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "execution", maps\mp\gametypes\_rank::getScoreInfoValue( "execution" ) );
- self thread maps\mp\gametypes\_rank::giveRankXP( "execution" );
- self thread giveAdrenaline( "execution" );
- self thread maps\mp\_matchdata::logKillEvent( killId, "execution" );
- }
- headShot( killId )
- {
- self.modifiers["headshot"] = true;
- self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "headshot", maps\mp\gametypes\_rank::getScoreInfoValue( "headshot" ) );
- self thread maps\mp\gametypes\_rank::giveRankXP( "headshot" );
- self thread giveAdrenaline( "headshot" );
- self thread maps\mp\_matchdata::logKillEvent( killId, "headshot" );
- }
- avengedPlayer( killId )
- {
- self.modifiers["avenger"] = true;
- self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "avenger", maps\mp\gametypes\_rank::getScoreInfoValue( "avenger" ) );
- self thread maps\mp\gametypes\_rank::giveRankXP( "avenger" );
- self thread giveAdrenaline( "avenger" );
- self thread maps\mp\_matchdata::logKillEvent( killId, "avenger" );
- self incPlayerStat( "avengekills", 1 );
- }
- assistedSuicide( killId )
- {
- self.modifiers["assistedsuicide"] = true;
- self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "assistedsuicide", maps\mp\gametypes\_rank::getScoreInfoValue( "assistedsuicide" ) );
- self thread maps\mp\gametypes\_rank::giveRankXP( "assistedsuicide" );
- self thread giveAdrenaline( "assistedsuicide" );
- self thread maps\mp\_matchdata::logKillEvent( killId, "assistedsuicide" );
- }
- defendedPlayer( killId )
- {
- self.modifiers["defender"] = true;
- self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "defender", maps\mp\gametypes\_rank::getScoreInfoValue( "defender" ) );
- self thread maps\mp\gametypes\_rank::giveRankXP( "defender" );
- self thread giveAdrenaline( "defender" );
- self thread maps\mp\_matchdata::logKillEvent( killId, "defender" );
- self incPlayerStat( "rescues", 1 );
- }
- postDeathKill( killId )
- {
- self.modifiers["posthumous"] = true;
- self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "posthumous", maps\mp\gametypes\_rank::getScoreInfoValue( "posthumous" ) );
- self thread maps\mp\gametypes\_rank::giveRankXP( "posthumous" );
- self thread maps\mp\_matchdata::logKillEvent( killId, "posthumous" );
- }
- backStab( killId )
- {
- self iPrintLnBold( "backstab" );
- }
- revenge( killId )
- {
- self.modifiers["revenge"] = true;
- self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "revenge", maps\mp\gametypes\_rank::getScoreInfoValue( "revenge" ) );
- self thread maps\mp\gametypes\_rank::giveRankXP( "revenge" );
- self thread giveAdrenaline( "revenge" );
- self thread maps\mp\_matchdata::logKillEvent( killId, "revenge" );
- self incPlayerStat( "revengekills", 1 );
- }
- multiKill( killId, killCount )
- {
- assert( killCount > 1 );
- if ( killCount == 2 )
- {
- self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "doublekill", maps\mp\gametypes\_rank::getScoreInfoValue( "double" ) );
- self thread giveAdrenaline( "double" );
- }
- else if ( killCount == 3 )
- {
- self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "triplekill", maps\mp\gametypes\_rank::getScoreInfoValue( "triple" ) );
- self thread giveAdrenaline( "triple" );
- thread teamPlayerCardSplash( "callout_3xkill", self );
- }
- else
- {
- self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "multikill", maps\mp\gametypes\_rank::getScoreInfoValue( "multi" ) );
- self thread giveAdrenaline( "multi" );
- thread teamPlayerCardSplash( "callout_3xpluskill", self );
- }
- self thread maps\mp\_matchdata::logMultiKill( killId, killCount );
- // update player multikill record
- self setPlayerStatIfGreater( "multikill", killCount );
- // update player multikill count
- self incPlayerStat( "mostmultikills", 1 );
- }
- firstBlood( killId )
- {
- self.modifiers["firstblood"] = true;
- self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "firstblood", maps\mp\gametypes\_rank::getScoreInfoValue( "firstblood" ) );
- self thread maps\mp\gametypes\_rank::giveRankXP( "firstblood" );
- self thread maps\mp\_matchdata::logKillEvent( killId, "firstblood" );
- thread teamPlayerCardSplash( "callout_firstblood", self );
- }
- winningShot( killId )
- {
- }
- buzzKill( killId, victim )
- {
- self.modifiers["buzzkill"] = victim.pers["cur_kill_streak"];
- self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "buzzkill", maps\mp\gametypes\_rank::getScoreInfoValue( "buzzkill" ) );
- self thread maps\mp\gametypes\_rank::giveRankXP( "buzzkill" );
- self thread giveAdrenaline( "buzzkill" );
- self thread maps\mp\_matchdata::logKillEvent( killId, "buzzkill" );
- }
- comeBack( killId )
- {
- self.modifiers["comeback"] = true;
- self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "comeback", maps\mp\gametypes\_rank::getScoreInfoValue( "comeback" ) );
- self thread maps\mp\gametypes\_rank::giveRankXP( "comeback" );
- self thread giveAdrenaline( "comeback" );
- self thread maps\mp\_matchdata::logKillEvent( killId, "comeback" );
- self incPlayerStat( "comebacks", 1 );
- }
- disconnected()
- {
- myGuid = self.guid;
- for ( entry = 0; entry < level.players.size; entry++ )
- {
- if ( isDefined( level.players[entry].killedPlayers[myGuid] ) )
- level.players[entry].killedPlayers[myGuid] = undefined;
- if ( isDefined( level.players[entry].killedPlayersCurrent[myGuid] ) )
- level.players[entry].killedPlayersCurrent[myGuid] = undefined;
- if ( isDefined( level.players[entry].killedBy[myGuid] ) )
- level.players[entry].killedBy[myGuid] = undefined;
- }
- }
- updateRecentKills( killId )
- {
- self endon ( "disconnect" );
- level endon ( "game_ended" );
- self notify ( "updateRecentKills" );
- self endon ( "updateRecentKills" );
- self.recentKillCount++;
- wait ( 1.0 );
- if ( self.recentKillCount > 1 )
- self multiKill( killId, self.recentKillCount );
- self.recentKillCount = 0;
- }
- monitorCrateJacking()
- {
- level endon( "end_game" );
- self endon( "disconnect" );
- for( ;; )
- {
- self waittill( "hijacker", crateType, owner );
- if( crateType == "sentry" )
- {
- self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "hijacker", 100 );
- self thread maps\mp\gametypes\_rank::giveRankXP( "hijacker", 100 );
- if ( isDefined( owner ) )
- owner maps\mp\gametypes\_hud_message::playerCardSplashNotify( "hijacked_sentry", self );
- self notify( "process", "ch_hijacker" );
- }
- else if( crateType == "mega" || crateType == "emergency_airdrop" )
- {
- if ( self.team == owner.team )
- continue;
- self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "hijacker", 100 );
- self thread maps\mp\gametypes\_rank::giveRankXP( "hijacker", 100 );
- if ( isDefined( owner ) )
- owner maps\mp\gametypes\_hud_message::playerCardSplashNotify( "hijacked_emergency_airdrop", self );
- self notify( "process", "ch_newjack" );
- }
- else
- {
- self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "hijacker", 100 );
- self thread maps\mp\gametypes\_rank::giveRankXP( "hijacker", 100 );
- if ( isDefined( owner ) )
- owner maps\mp\gametypes\_hud_message::playerCardSplashNotify( "hijacked_airdrop", self );
- self notify( "process", "ch_hijacker" );
- }
- }
- }
- monitorObjectives()
- {
- level endon( "end_game" );
- self endon( "disconnect" );
- self waittill( "objective", objType );
- if ( objType == "captured" )
- {
- if ( isDefined( self.lastStand ) && self.lastStand )
- {
- self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "heroic", 100 );
- self thread maps\mp\gametypes\_rank::giveRankXP( "reviver", 100 );
- }
- }
- }
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