AllyJax

Fortnite OG Fixes

Aug 9th, 2025 (edited)
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  1. This is a very, VERY in depth, technical list going over numerous issues in OG.
  2. What is fixable via Hotfixes is fixed below, what is not is separated into sections below the hotfixes here.
  3. All issues have what to change to FIX them listed, the aim here is to make this as easy as possible for someone at Epic to go in and fix.
  4. If you're at Epic and reading this, hi! I hope this makes your life easier, all I want is for this mode to be in the best state it can be <3
  5.  
  6.  
  7.  
  8. ;-----------------------------------------------------------------------------------------------------------------
  9. DefaultGame.ini
  10. ;-----------------------------------------------------------------------------------------------------------------
  11. ;-----------------------------------------------------------------------------------------------------------------
  12. ;-----------------------------------------------------------------------------------------------------------------
  13. ;NOTES - All hotfixes are categorized and noted as what they are for.
  14. ;Values are compared against 5.41, these are not random numbers.
  15. ;if you cannot use this for whatever reason, please use it to cross
  16. ;reference correct values from.
  17. ;PerBulletRecoil and PerBulletSpread are not a thing at all in
  18. ;Chapter 1, not even in the DataTable struct, this effectively clears them.
  19. ;-----------------------------------------------------------------------------------------------------------------
  20. [AssetHotfix]
  21. ;Assault Rifle
  22. ;Assault_Auto_Athena_C_Ore_T03
  23. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Athena_C_Ore_T03;RecoilVert;3.5
  24. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Athena_C_Ore_T03;RecoilRecoveryInterpSpeed;6.0
  25. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Athena_C_Ore_T03;ReloadTime;2.3
  26. ;Assault_Auto_Athena_UC_Ore_T03
  27. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Athena_UC_Ore_T03;RecoilVert;3.4125
  28. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Athena_UC_Ore_T03;RecoilRecoveryInterpSpeed;6.15
  29. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Athena_UC_Ore_T03;ReloadTime;2.2425
  30. ;Assault_Auto_Athena_R_Ore_T03
  31. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Athena_R_Ore_T03;RecoilVert;3.325
  32. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Athena_R_Ore_T03;RecoilRecoveryInterpSpeed;6.3
  33. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Athena_R_Ore_T03;ReloadTime;2.185
  34. ;Assault_Auto_Athena_VR_Ore_T03
  35. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Athena_VR_Ore_T03;RecoilVert;3.2375
  36. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Athena_VR_Ore_T03;RecoilRecoveryInterpSpeed;6.45
  37. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Athena_VR_Ore_T03;ReloadTime;2.1275
  38. ;Assault_Auto_Athena_SR_Ore_T03
  39. ;is actually totally fine, wowie
  40. ;-----------------------------------------------------------------------------------------------------------------
  41. ;Minigun
  42. ;Overheating is not a thing on Athena weapons until S7, not even in the DataTable struct, the Minigun does not overheat until v7.20, where it also receives other buffs to compensate (which it does not have in OG as of now), this weapon should not overheat, it is borderline useless as a result of doing so.
  43. ;Assault_LMG_Athena_VR_Ore_T03
  44. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_VR_Ore_T03;RecoilVert;2.9925
  45. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_VR_Ore_T03;RecoilHoriz;0.25
  46. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_VR_Ore_T03;OverheatingMaxValue;0.0
  47. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_VR_Ore_T03;OverheatHeatingValue;0.0
  48. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_VR_Ore_T03;FullChargeOverheatHeatingValue;0.0
  49. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_VR_Ore_T03;OverheatingCoolingValue;0.0
  50. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_VR_Ore_T03;FullyOverheatedCoolingValue;0.0
  51. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_VR_Ore_T03;HeatingCooldownDelay;0.0
  52. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_VR_Ore_T03;OverheatedCooldownDelay;0.0
  53. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_VR_Ore_T03;PerBulletSpread;()
  54. ;Assault_LMG_Athena_SR_Ore_T03
  55. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_SR_Ore_T03;RecoilVert;2.835
  56. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_SR_Ore_T03;RecoilHoriz;0.25
  57. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_SR_Ore_T03;OverheatingMaxValue;0.0
  58. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_SR_Ore_T03;OverheatHeatingValue;0.0
  59. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_SR_Ore_T03;FullChargeOverheatHeatingValue;0.0
  60. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_SR_Ore_T03;OverheatingCoolingValue;0.0
  61. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_SR_Ore_T03;FullyOverheatedCoolingValue;0.0
  62. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_SR_Ore_T03;HeatingCooldownDelay;0.0
  63. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_SR_Ore_T03;OverheatedCooldownDelay;0.0
  64. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_SR_Ore_T03;PerBulletSpread;()
  65. ;-----------------------------------------------------------------------------------------------------------------
  66. ;Light Machine Gun (LMG)
  67. ;Assault_LMGSAW_Athena_R_Ore_T03
  68. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMGSAW_Athena_R_Ore_T03;AthenaJumpingFallingSpreadMultiplier;1.25
  69. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMGSAW_Athena_R_Ore_T03;AthenaSprintingSpreadMultiplier;1.5
  70. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMGSAW_Athena_R_Ore_T03;PerBulletRecoil;()
  71. ;Assault_LMGSAW_Athena_VR_Ore_T03
  72. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMGSAW_Athena_VR_Ore_T03;AthenaJumpingFallingSpreadMultiplier;1.25
  73. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMGSAW_Athena_VR_Ore_T03;AthenaSprintingSpreadMultiplier;1.5
  74. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_LMGSAW_Athena_VR_Ore_T03;PerBulletRecoil;()
  75. ;-----------------------------------------------------------------------------------------------------------------
  76. ;Scoped Assault Rifle
  77. ;Assault_Surgical_Athena_R_Ore_T03
  78. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Surgical_Athena_R_Ore_T03;RecoilVertScaleGamepad;0.5
  79. ;Assault_Surgical_Athena_VR_Ore_T03
  80. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Surgical_Athena_VR_Ore_T03;RecoilVertScaleGamepad;0.5
  81. ;-----------------------------------------------------------------------------------------------------------------
  82. ;Drum Gun
  83. ;Assault_AutoDrum_Athena_UC_Ore_T03
  84. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_AutoDrum_Athena_UC_Ore_T03;SpreadDownsights;0.85
  85. ;Assault_AutoDrum_Athena_R_Ore_T03
  86. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_AutoDrum_Athena_R_Ore_T03;SpreadDownsights;0.85
  87. ;-----------------------------------------------------------------------------------------------------------------
  88. ;Tactical SMG
  89. ;Pistol_Scavenger_Athena_UC_Ore_T03
  90. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_UC_Ore_T03;HeatX1;2.1
  91. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_UC_Ore_T03;HeatY1;4.725
  92. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_UC_Ore_T03;HeatX2;2.625
  93. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_UC_Ore_T03;HeatY2;9.275
  94. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_UC_Ore_T03;HeatX3;3.36
  95. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_UC_Ore_T03;HeatY3;9.275
  96. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_UC_Ore_T03;CoolX1;2.1
  97. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_UC_Ore_T03;CoolY1;3.78
  98. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_UC_Ore_T03;CoolX2;2.625
  99. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_UC_Ore_T03;CoolY2;3.5
  100. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_UC_Ore_T03;CoolX3;3.36
  101. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_UC_Ore_T03;CoolY3;3.5
  102. ;Pistol_Scavenger_Athena_R_Ore_T03
  103. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_R_Ore_T03;HeatX1;1.95
  104. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_R_Ore_T03;HeatY1;4.3875
  105. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_R_Ore_T03;HeatX2;2.4375
  106. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_R_Ore_T03;HeatY2;8.6125
  107. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_R_Ore_T03;HeatX3;3.12
  108. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_R_Ore_T03;HeatY3;8.6125
  109. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_R_Ore_T03;CoolX1;1.95
  110. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_R_Ore_T03;CoolY1;3.51
  111. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_R_Ore_T03;CoolX2;2.4375
  112. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_R_Ore_T03;CoolY2;3.25
  113. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_R_Ore_T03;CoolX3;3.12
  114. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_R_Ore_T03;CoolY3;3.25
  115. ;Pistol_Scavenger_Athena_VR_Ore_T03
  116. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_VR_Ore_T03;HeatX1;1.8
  117. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_VR_Ore_T03;HeatY1;4.05
  118. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_VR_Ore_T03;HeatX2;2.25
  119. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_VR_Ore_T03;HeatY2;7.95
  120. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_VR_Ore_T03;HeatX3;2.88
  121. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_VR_Ore_T03;HeatY3;7.95
  122. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_VR_Ore_T03;CoolX1;1.8
  123. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_VR_Ore_T03;CoolY1;3.24
  124. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_VR_Ore_T03;CoolX2;2.25
  125. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_VR_Ore_T03;CoolY2;3.0
  126. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_VR_Ore_T03;CoolX3;2.88
  127. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_VR_Ore_T03;CoolY3;3.0
  128. ;-----------------------------------------------------------------------------------------------------------------
  129. ;Burst Assault Rifle
  130. ;Assault_SemiAuto_Athena_C_Ore_T03
  131. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_C_Ore_T03;Spread;0.175
  132. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_C_Ore_T03;AthenaCrouchingSpreadMultiplier;0.8
  133. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_C_Ore_T03;AthenaJumpingFallingSpreadMultiplier;1.1
  134. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_C_Ore_T03;AthenaSprintingSpreadMultiplier;1.3
  135. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_C_Ore_T03;AthenaRecoilMagnitudeMin;1.75
  136. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_C_Ore_T03;AthenaRecoilMagnitudeMax;1.75
  137. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_C_Ore_T03;AthenaRecoilInterpSpeed;12.0
  138. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_C_Ore_T03;AthenaRecoilRecoveryInterpSpeed;9.0
  139. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_C_Ore_T03;AthenaRecoilDownsightsMultiplier;0.5
  140. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_C_Ore_T03;PerBulletRecoil;()
  141. ;Assault_SemiAuto_Athena_UC_Ore_T03
  142. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_UC_Ore_T03;Spread;0.175
  143. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_UC_Ore_T03;AthenaCrouchingSpreadMultiplier;0.8
  144. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_UC_Ore_T03;AthenaJumpingFallingSpreadMultiplier;1.1
  145. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_UC_Ore_T03;AthenaSprintingSpreadMultiplier;1.3
  146. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_UC_Ore_T03;AthenaRecoilMagnitudeMin;1.75
  147. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_UC_Ore_T03;AthenaRecoilMagnitudeMax;1.75
  148. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_UC_Ore_T03;AthenaRecoilInterpSpeed;12.0
  149. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_UC_Ore_T03;AthenaRecoilRecoveryInterpSpeed;9.0
  150. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_UC_Ore_T03;AthenaRecoilDownsightsMultiplier;0.5
  151. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_UC_Ore_T03;PerBulletRecoil;()
  152. ;Assault_SemiAuto_Athena_R_Ore_T03
  153. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_R_Ore_T03;Spread;0.175
  154. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_R_Ore_T03;AthenaCrouchingSpreadMultiplier;0.8
  155. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_R_Ore_T03;AthenaJumpingFallingSpreadMultiplier;1.1
  156. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_R_Ore_T03;AthenaSprintingSpreadMultiplier;1.3
  157. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_R_Ore_T03;AthenaRecoilMagnitudeMin;1.75
  158. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_R_Ore_T03;AthenaRecoilMagnitudeMax;1.75
  159. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_R_Ore_T03;AthenaRecoilInterpSpeed;12.0
  160. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_R_Ore_T03;AthenaRecoilRecoveryInterpSpeed;9.0
  161. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_R_Ore_T03;AthenaRecoilDownsightsMultiplier;0.5
  162. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_R_Ore_T03;PerBulletRecoil;()
  163. ;Assault_SemiAuto_Athena_VR_Ore_T03
  164. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;Spread;0.175
  165. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;AthenaCrouchingSpreadMultiplier;0.8
  166. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;AthenaJumpingFallingSpreadMultiplier;1.1
  167. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;AthenaSprintingSpreadMultiplier;1.3
  168. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;HeatX1;2.565
  169. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;HeatY1;3.61
  170. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;HeatY2;9.5
  171. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;HeatY3;14.25
  172. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;CoolX1;2.565
  173. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;AthenaRecoilMagnitudeMin;1.75
  174. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;AthenaRecoilMagnitudeMax;1.75
  175. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;AthenaRecoilInterpSpeed;12.0
  176. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;AthenaRecoilRecoveryInterpSpeed;9.0
  177. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;AthenaRecoilDownsightsMultiplier;0.5
  178. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_VR_Ore_T03;PerBulletRecoil;()
  179. ;Assault_SemiAuto_Athena_SR_Ore_T03
  180. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;Spread;0.175
  181. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;AthenaCrouchingSpreadMultiplier;0.8
  182. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;AthenaJumpingFallingSpreadMultiplier;1.1
  183. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;AthenaSprintingSpreadMultiplier;1.3
  184. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;HeatX1;2.43
  185. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;HeatY1;3.42
  186. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;HeatY2;9.0
  187. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;HeatY3;13.5
  188. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;CoolX1;2.43
  189. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;AthenaRecoilMagnitudeMin;1.75
  190. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;AthenaRecoilMagnitudeMax;1.75
  191. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;AthenaRecoilInterpSpeed;12.0
  192. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;AthenaRecoilRecoveryInterpSpeed;9.0
  193. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;AthenaRecoilDownsightsMultiplier;0.5
  194. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_SemiAuto_Athena_SR_Ore_T03;PerBulletRecoil;()
  195. ;-----------------------------------------------------------------------------------------------------------------
  196. ;Thermal Scoped Assault Rifle
  197. ;Assault_Surgical_Thermal_Athena_VR_Ore_T03
  198. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Surgical_Thermal_Athena_VR_Ore_T03;AimAssistSlowStrengthMultiplier;1.0
  199. ;Assault_Surgical_Thermal_Athena_SR_Ore_T03
  200. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Surgical_Thermal_Athena_SR_Ore_T03;AimAssistSlowStrengthMultiplier;1.0
  201. ;-----------------------------------------------------------------------------------------------------------------
  202. ;Rocket Launcher
  203. ;Launcher_Rocket_Athena_R_Ore_T03
  204. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_R_Ore_T03;HeatX1;1.0
  205. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_R_Ore_T03;HeatX2;2.0
  206. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_R_Ore_T03;HeatX3;3.0
  207. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_R_Ore_T03;CoolX1;1.0
  208. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_R_Ore_T03;CoolY1;2.0
  209. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_R_Ore_T03;CoolX2;2.0
  210. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_R_Ore_T03;CoolY2;3.0
  211. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_R_Ore_T03;CoolX3;3.0
  212. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_R_Ore_T03;CoolY3;5.0
  213. ;Launcher_Rocket_Athena_VR_Ore_T03
  214. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_VR_Ore_T03;HeatX1;0.8
  215. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_VR_Ore_T03;HeatX2;1.6
  216. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_VR_Ore_T03;HeatX3;2.4
  217. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_VR_Ore_T03;CoolX1;0.8
  218. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_VR_Ore_T03;CoolY1;1.6
  219. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_VR_Ore_T03;CoolX2;1.6
  220. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_VR_Ore_T03;CoolY2;2.4
  221. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_VR_Ore_T03;CoolX3;2.4
  222. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_VR_Ore_T03;CoolY3;4.0
  223. ;Launcher_Rocket_Athena_SR_Ore_T03
  224. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_SR_Ore_T03;HeatX1;0.6
  225. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_SR_Ore_T03;HeatX2;1.2
  226. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_SR_Ore_T03;HeatX3;1.8
  227. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_SR_Ore_T03;CoolX1;0.6
  228. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_SR_Ore_T03;CoolY1;1.2
  229. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_SR_Ore_T03;CoolX2;1.2
  230. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_SR_Ore_T03;CoolY2;1.8
  231. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_SR_Ore_T03;CoolX3;1.8
  232. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Launcher_Rocket_Athena_SR_Ore_T03;CoolY3;3.0
  233. ;-----------------------------------------------------------------------------------------------------------------
  234. ;Revolver
  235. ;Pistol_SixShooter_Athena_C_Ore_T03
  236. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_SixShooter_Athena_C_Ore_T03;HeatY1;14.025
  237. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_SixShooter_Athena_C_Ore_T03;HeatY2;14.025
  238. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_SixShooter_Athena_C_Ore_T03;HeatY3;14.025
  239. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_SixShooter_Athena_C_Ore_T03;CoolY1;4.29
  240. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_SixShooter_Athena_C_Ore_T03;CoolY2;4.29
  241. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_SixShooter_Athena_C_Ore_T03;CoolY3;4.29
  242. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_SixShooter_Athena_C_Ore_T03;AthenaRecoilDownsightsMultiplier;0.65
  243. ;Pistol_SixShooter_Athena_UC_Ore_T03
  244. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_SixShooter_Athena_UC_Ore_T03;HeatY1;13.3875
  245. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_SixShooter_Athena_UC_Ore_T03;HeatY2;13.3875
  246. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_SixShooter_Athena_UC_Ore_T03;HeatY3;13.3875
  247. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_SixShooter_Athena_UC_Ore_T03;CoolY1;4.095
  248. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_SixShooter_Athena_UC_Ore_T03;CoolY2;4.095
  249. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_SixShooter_Athena_UC_Ore_T03;CoolY3;4.095
  250. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_SixShooter_Athena_UC_Ore_T03;AthenaRecoilDownsightsMultiplier;0.65
  251. ;Pistol_SixShooter_Athena_R_Ore_T03
  252. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_SixShooter_Athena_R_Ore_T03;HeatY1;12.75
  253. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_SixShooter_Athena_R_Ore_T03;HeatY2;12.75
  254. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_SixShooter_Athena_R_Ore_T03;HeatY3;12.75
  255. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_SixShooter_Athena_R_Ore_T03;CoolY1;3.9
  256. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_SixShooter_Athena_R_Ore_T03;CoolY2;3.9
  257. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_SixShooter_Athena_R_Ore_T03;CoolY3;3.9
  258. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_SixShooter_Athena_R_Ore_T03;AthenaRecoilDownsightsMultiplier;0.65
  259. ;-----------------------------------------------------------------------------------------------------------------
  260. ;Pump Shotgun
  261. ;Downscale ALL stats by one rarity, due to the rarity shift in S3, it is now one rarity better in every aspect EXCEPT damage, env damage, and reload time, reload time is also just barely wrong.
  262. ;Shotgun_Standard_Athena_C_Ore_T03
  263. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_C_Ore_T03;HeatX1;4.14
  264. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_C_Ore_T03;HeatY1;4.8875
  265. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_C_Ore_T03;HeatX2;4.8875
  266. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_C_Ore_T03;HeatY2;4.8875
  267. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_C_Ore_T03;HeatX3;5.52
  268. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_C_Ore_T03;HeatY3;4.8875
  269. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_C_Ore_T03;CoolX1;4.14
  270. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_C_Ore_T03;CoolY1;7.33125
  271. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_C_Ore_T03;CoolX2;4.8875
  272. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_C_Ore_T03;CoolY2;7.33125
  273. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_C_Ore_T03;CoolX3;5.52
  274. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_C_Ore_T03;CoolY3;7.33125
  275. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_C_Ore_T03;RecoilVert;10.35
  276. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_C_Ore_T03;MaxDamagePerCartridge;-1.0
  277. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_C_Ore_T03;ReloadTime;5.06
  278. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_C_Ore_T03;QuickBarSlotCooldownDuration;1.25
  279. ;Shotgun_Standard_Athena_UC_Ore_T03
  280. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_UC_Ore_T03;HeatX1;3.96
  281. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_UC_Ore_T03;HeatY1;4.675
  282. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_UC_Ore_T03;HeatX2;4.675
  283. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_UC_Ore_T03;HeatY2;4.675
  284. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_UC_Ore_T03;HeatX3;5.28
  285. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_UC_Ore_T03;HeatY3;4.675
  286. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_UC_Ore_T03;CoolX1;3.96
  287. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_UC_Ore_T03;CoolY1;7.0125
  288. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_UC_Ore_T03;CoolX2;4.675
  289. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_UC_Ore_T03;CoolY2;7.0125
  290. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_UC_Ore_T03;CoolX3;5.28
  291. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_UC_Ore_T03;CoolY3;7.0125
  292. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_UC_Ore_T03;RecoilVert;9.9
  293. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_UC_Ore_T03;MaxDamagePerCartridge;-1.0
  294. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_UC_Ore_T03;ReloadTime;4.84
  295. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_UC_Ore_T03;QuickBarSlotCooldownDuration;1.25
  296. ;Shotgun_Standard_Athena_R_Ore_T03
  297. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_R_Ore_T03;HeatX1;3.78
  298. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_R_Ore_T03;HeatY1;4.4625
  299. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_R_Ore_T03;HeatX2;4.4625
  300. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_R_Ore_T03;HeatY2;4.4625
  301. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_R_Ore_T03;HeatX3;5.04
  302. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_R_Ore_T03;HeatY3;4.4625
  303. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_R_Ore_T03;CoolX1;3.78
  304. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_R_Ore_T03;CoolY1;6.69375
  305. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_R_Ore_T03;CoolX2;4.4625
  306. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_R_Ore_T03;CoolY2;6.69375
  307. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_R_Ore_T03;CoolX3;5.04
  308. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_R_Ore_T03;CoolY3;6.69375
  309. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_R_Ore_T03;RecoilVert;9.45
  310. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_R_Ore_T03;MaxDamagePerCartridge;-1.0
  311. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_R_Ore_T03;ReloadTime;4.62
  312. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_R_Ore_T03;QuickBarSlotCooldownDuration;1.25
  313. ;Shotgun_Standard_Athena_VR_Ore_T03
  314. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_VR_Ore_T03;HeatX1;3.6
  315. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_VR_Ore_T03;HeatY1;4.25
  316. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_VR_Ore_T03;HeatX2;4.25
  317. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_VR_Ore_T03;HeatY2;4.25
  318. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_VR_Ore_T03;HeatX3;4.8
  319. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_VR_Ore_T03;HeatY3;4.25
  320. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_VR_Ore_T03;CoolX1;3.6
  321. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_VR_Ore_T03;CoolY1;6.375
  322. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_VR_Ore_T03;CoolX2;4.25
  323. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_VR_Ore_T03;CoolY2;6.375
  324. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_VR_Ore_T03;CoolX3;4.8
  325. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_VR_Ore_T03;CoolY3;6.375
  326. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_VR_Ore_T03;RecoilVert;9.0
  327. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_VR_Ore_T03;MaxDamagePerCartridge;-1.0
  328. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_VR_Ore_T03;ReloadTime;4.4
  329. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_VR_Ore_T03;QuickBarSlotCooldownDuration;1.25
  330. ;Shotgun_Standard_Athena_SR_Ore_T03
  331. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_SR_Ore_T03;HeatX1;3.42
  332. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_SR_Ore_T03;HeatY1;4.0375
  333. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_SR_Ore_T03;HeatX2;4.0375
  334. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_SR_Ore_T03;HeatY2;4.0375
  335. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_SR_Ore_T03;HeatX3;4.56
  336. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_SR_Ore_T03;HeatY3;4.0375
  337. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_SR_Ore_T03;CoolX1;3.42
  338. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_SR_Ore_T03;CoolY1;6.05625
  339. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_SR_Ore_T03;CoolX2;4.0375
  340. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_SR_Ore_T03;CoolY2;6.05625
  341. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_SR_Ore_T03;CoolX3;4.56
  342. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_SR_Ore_T03;CoolY3;6.05625
  343. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_SR_Ore_T03;RecoilVert;8.55
  344. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_SR_Ore_T03;MaxDamagePerCartridge;-1.0
  345. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_SR_Ore_T03;ReloadTime;4.18
  346. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_Standard_Athena_SR_Ore_T03;QuickBarSlotCooldownDuration;1.25
  347. ;-----------------------------------------------------------------------------------------------------------------
  348. ;Double Barrel Shotgun
  349. ;Shotgun_Break_Athena_VR_Ore_T03
  350. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_BreakAction_Athena_VR_Ore_T03;AthenaJumpingFallingSpreadMultiplier;1.0
  351. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_BreakAction_Athena_VR_Ore_T03;EnvDmgMid;6.955
  352. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_BreakAction_Athena_VR_Ore_T03;EnvDmgLong;5.35
  353. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_BreakAction_Athena_VR_Ore_T03;EnvDmgMaxRange;0.214
  354. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_BreakAction_Athena_VR_Ore_T03;QuickBarSlotCooldownDuration;2.0
  355. ;Shotgun_Break_Athena_SR_Ore_T03
  356. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_BreakAction_Athena_SR_Ore_T03;AthenaJumpingFallingSpreadMultiplier;1.0
  357. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_BreakAction_Athena_SR_Ore_T03;EnvDmgMid;7.28
  358. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_BreakAction_Athena_SR_Ore_T03;EnvDmgLong;5.6
  359. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_BreakAction_Athena_SR_Ore_T03;EnvDmgMaxRange;0.224
  360. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_BreakAction_Athena_SR_Ore_T03;QuickBarSlotCooldownDuration;2.0
  361. ;-----------------------------------------------------------------------------------------------------------------
  362. ;Tactical Shotgun
  363. ;Shotgun_SemiAuto_Athena_UC_Ore_T03
  364. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_SemiAuto_Athena_UC_Ore_T03;EnvDmgPB;5.0
  365. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_SemiAuto_Athena_UC_Ore_T03;EnvDmgMid;3.5
  366. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_SemiAuto_Athena_UC_Ore_T03;EnvDmgLong;1.0
  367. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_SemiAuto_Athena_UC_Ore_T03;EnvDmgMaxRange;0.1
  368. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_SemiAuto_Athena_UC_Ore_T03;QuickBarSlotCooldownDuration;1.25
  369. ;Shotgun_SemiAuto_Athena_R_Ore_T03
  370. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_SemiAuto_Athena_R_Ore_T03;EnvDmgPB;5.3
  371. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_SemiAuto_Athena_R_Ore_T03;EnvDmgMid;3.71
  372. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_SemiAuto_Athena_R_Ore_T03;EnvDmgLong;1.06
  373. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_SemiAuto_Athena_R_Ore_T03;EnvDmgMaxRange;0.106
  374. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_SemiAuto_Athena_R_Ore_T03;QuickBarSlotCooldownDuration;1.25
  375. ;Shotgun_SemiAuto_Athena_VR_Ore_T03
  376. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_SemiAuto_Athena_VR_Ore_T03;EnvDmgPB;5.5
  377. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_SemiAuto_Athena_VR_Ore_T03;EnvDmgMid;3.85
  378. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_SemiAuto_Athena_VR_Ore_T03;EnvDmgLong;1.1
  379. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_SemiAuto_Athena_VR_Ore_T03;EnvDmgMaxRange;0.11
  380. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_SemiAuto_Athena_VR_Ore_T03;QuickBarSlotCooldownDuration;1.25
  381. ;-----------------------------------------------------------------------------------------------------------------
  382. ;Heavy Shotgun
  383. ;Shotgun_SlugFire_Athena_VR_Ore_T03
  384. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_SlugFire_Athena_VR_Ore_T03;QuickBarSlotCooldownDuration;1.25
  385. ;Shotgun_SlugFire_Athena_SR_Ore_T03
  386. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Shotgun_SlugFire_Athena_SR_Ore_T03;QuickBarSlotCooldownDuration;1.25
  387. ;-----------------------------------------------------------------------------------------------------------------
  388. ;Bolt Action Sniper
  389. ;Sniper_BoltAction_Scope_Athena_VR_Ore_T03
  390. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Sniper_BoltAction_Scope_Athena_VR_Ore_T03;ReloadTime;2.85
  391. ;Sniper_BoltAction_Scope_Athena_SR_Ore_T03
  392. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Sniper_BoltAction_Scope_Athena_SR_Ore_T03;ReloadTime;2.7
  393. ;-----------------------------------------------------------------------------------------------------------------
  394. ;Suppressed Assault Rifle
  395. ;Assault_Auto_Suppressed_Athena_VR_Ore_T03
  396. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_VR_Ore_T03;HeatX1;1.71
  397. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_VR_Ore_T03;HeatY1;3.8
  398. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_VR_Ore_T03;HeatX2;2.7075
  399. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_VR_Ore_T03;HeatY2;5.7
  400. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_VR_Ore_T03;HeatX3;9.5
  401. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_VR_Ore_T03;HeatY3;13.3
  402. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_VR_Ore_T03;CoolX1;1.71
  403. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_VR_Ore_T03;CoolY1;2.85
  404. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_VR_Ore_T03;CoolX2;2.7075
  405. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_VR_Ore_T03;CoolY2;4.75
  406. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_VR_Ore_T03;CoolX3;9.5
  407. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_VR_Ore_T03;CoolY3;10.45
  408. ;Assault_Auto_Suppressed_Athena_SR_Ore_T03
  409. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_SR_Ore_T03;HeatX1;1.62
  410. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_SR_Ore_T03;HeatY1;3.6
  411. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_SR_Ore_T03;HeatX2;2.565
  412. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_SR_Ore_T03;HeatY2;5.4
  413. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_SR_Ore_T03;HeatX3;9.0
  414. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_SR_Ore_T03;HeatY3;12.6
  415. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_SR_Ore_T03;CoolX1;1.62
  416. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_SR_Ore_T03;CoolY1;2.7
  417. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_SR_Ore_T03;CoolX2;2.565
  418. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_SR_Ore_T03;CoolY2;4.5
  419. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_SR_Ore_T03;CoolX3;9.0
  420. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Assault_Auto_Suppressed_Athena_SR_Ore_T03;CoolY3;9.9
  421. ;-----------------------------------------------------------------------------------------------------------------
  422. ;Guided Missile
  423. ;Genuinely just don't change the damage on this one honestly, item's useless when it hits this little, especially nowadays
  424. ;or do, up to you
  425. ;RC_Rocket_Athena_VR_Ore_T03
  426. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_VR_Ore_T03;HeatX1;0.8
  427. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_VR_Ore_T03;HeatX2;1.6
  428. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_VR_Ore_T03;HeatX3;2.4
  429. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_VR_Ore_T03;CoolX1;0.8
  430. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_VR_Ore_T03;CoolY1;1.6
  431. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_VR_Ore_T03;CoolX2;1.6
  432. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_VR_Ore_T03;CoolY2;2.4
  433. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_VR_Ore_T03;CoolX3;2.4
  434. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_VR_Ore_T03;CoolY3;4.0
  435. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_VR_Ore_T03;DmgPB;74.0
  436. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_VR_Ore_T03;DmgMid;74.0
  437. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_VR_Ore_T03;DmgLong;74.0
  438. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_VR_Ore_T03;DmgMaxRange;74.0
  439. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_VR_Ore_T03;EnvDmgPB;420.0
  440. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_VR_Ore_T03;EnvDmgMid;420.0
  441. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_VR_Ore_T03;EnvDmgLong;420.0
  442. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_VR_Ore_T03;EnvDmgMaxRange;420.0
  443. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_SR_Ore_T03;ReloadTime;2.375
  444. ;RC_Rocket_Athena_SR_Ore_T03
  445. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_SR_Ore_T03;HeatX1;0.6
  446. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_SR_Ore_T03;HeatX2;1.2
  447. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_SR_Ore_T03;HeatX3;1.8
  448. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_SR_Ore_T03;CoolX1;0.6
  449. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_SR_Ore_T03;CoolY1;1.2
  450. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_SR_Ore_T03;CoolX2;1.2
  451. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_SR_Ore_T03;CoolY2;1.8
  452. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_SR_Ore_T03;CoolX3;1.8
  453. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_SR_Ore_T03;CoolY3;3.0
  454. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_SR_Ore_T03;DmgPB;77.0
  455. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_SR_Ore_T03;DmgMid;77.0
  456. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_SR_Ore_T03;DmgLong;77.0
  457. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_SR_Ore_T03;DmgMaxRange;77.0
  458. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_SR_Ore_T03;EnvDmgPB;440.0
  459. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_SR_Ore_T03;EnvDmgMid;440.0
  460. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_SR_Ore_T03;EnvDmgLong;440.0
  461. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_SR_Ore_T03;EnvDmgMaxRange;440.0
  462. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;RC_Rocket_Athena_SR_Ore_T03;ReloadTime;2.25
  463. ;-----------------------------------------------------------------------------------------------------------------
  464. ;Suppressed Pistol
  465. ;Pistol_Standard_Suppressed_Athena_VR_Ore_T03
  466. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Standard_Suppressed_Athena_VR_Ore_T03;HeatY1;4.275
  467. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Standard_Suppressed_Athena_VR_Ore_T03;HeatY2;5.89
  468. ;Pistol_Standard_Suppressed_Athena_SR_Ore_T03
  469. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Standard_Suppressed_Athena_SR_Ore_T03;HeatY1;4.05
  470. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_Standard_Suppressed_Athena_SR_Ore_T03;HeatY2;5.58
  471. ;-----------------------------------------------------------------------------------------------------------------
  472. ;Remote Explosives
  473. ;Athena_C4
  474. +DataTable=/Figment_Ch01_DataTables/DataTables/UtilityItemDamageOverride_Figment;RowUpdate;Athena_C4;DmgPB;70.0
  475. +DataTable=/Figment_Ch01_DataTables/DataTables/UtilityItemDamageOverride_Figment;RowUpdate;Athena_C4;DmgMid;70.0
  476. +DataTable=/Figment_Ch01_DataTables/DataTables/UtilityItemDamageOverride_Figment;RowUpdate;Athena_C4;DmgLong;70.0
  477. +DataTable=/Figment_Ch01_DataTables/DataTables/UtilityItemDamageOverride_Figment;RowUpdate;Athena_C4;DmgMaxRange;70.0
  478. ;-----------------------------------------------------------------------------------------------------------------
  479. ;Clinger
  480. ;Athena_StickyGrenade
  481. +DataTable=/Figment_Ch01_DataTables/DataTables/UtilityItemDamageOverride_Figment;RowUpdate;Athena_StickyGrenade;EnvDmgPB;200.0
  482. +DataTable=/Figment_Ch01_DataTables/DataTables/UtilityItemDamageOverride_Figment;RowUpdate;Athena_StickyGrenade;EnvDmgMid;200.0
  483. +DataTable=/Figment_Ch01_DataTables/DataTables/UtilityItemDamageOverride_Figment;RowUpdate;Athena_StickyGrenade;EnvDmgLong;200.0
  484. +DataTable=/Figment_Ch01_DataTables/DataTables/UtilityItemDamageOverride_Figment;RowUpdate;Athena_StickyGrenade;EnvDmgMaxRange;200.0
  485. ;-----------------------------------------------------------------------------------------------------------------
  486. ;Bouncers
  487. ;Currently, Bouncers have much higher values than they do in all of Chapter 1, this causes them to very frequently fling you backwards or in unexpected directions, and has gotten me and my friends killed multiple times. The current values also unintentionally patch out "Super Launch Padding" aka combining a Bouncer with a Launch Pad to gain a lot of height. Example of Bouncers having unexpected behavior resulting from this change can be found here https://twitter.com/AllyJax2/status/1954832195773714604
  488. ;Floor
  489. +CurveTable=/Figment_Trap_Context_BouncePad_Athena/DataTables/BouncePadGameData_Figment;RowUpdate;Default.BouncePad.Floor.Player.MaxLateralVelocity;0.0;800.0
  490. +CurveTable=/Figment_Trap_Context_BouncePad_Athena/DataTables/BouncePadGameData_Figment;RowUpdate;Default.BouncePad.Floor.Player.ZVelocity;0.0;1500.0
  491. +CurveTable=/Figment_Trap_Context_BouncePad_Athena/DataTables/BouncePadGameData_Figment;RowUpdate;Default.BouncePad.Floor.Player.MaxVelocity;0.0;1600.0
  492. +CurveTable=/Figment_Trap_Context_BouncePad_Athena/DataTables/BouncePadGameData_Figment;RowUpdate;Default.BouncePad.Floor.Vehicle.MassVelocityMultiplier;0.0;10.0
  493. +CurveTable=/Figment_Trap_Context_BouncePad_Athena/DataTables/BouncePadGameData_Figment;RowUpdate;Default.BouncePad.Floor.Vehicle.MinLateralVelocity;0.0;1800.0
  494. +CurveTable=/Figment_Trap_Context_BouncePad_Athena/DataTables/BouncePadGameData_Figment;RowUpdate;Default.BouncePad.Floor.Vehicle.MaxLateralVelocity;0.0;2300.0
  495. ;Wall
  496. +CurveTable=/Figment_Trap_Context_BouncePad_Athena/DataTables/BouncePadGameData_Figment;RowUpdate;Default.BouncePad.Wall.Player.VelocityMultiplier;0.0;50.0
  497. +CurveTable=/Figment_Trap_Context_BouncePad_Athena/DataTables/BouncePadGameData_Figment;RowUpdate;Default.BouncePad.Wall.Player.MinLateralVelocity;0.0;1600.0
  498. +CurveTable=/Figment_Trap_Context_BouncePad_Athena/DataTables/BouncePadGameData_Figment;RowUpdate;Default.BouncePad.Wall.Player.MaxLateralVelocity;0.0;1600.0
  499. +CurveTable=/Figment_Trap_Context_BouncePad_Athena/DataTables/BouncePadGameData_Figment;RowUpdate;Default.BouncePad.Wall.Player.MinZVelocity;0.0;800.0
  500. +CurveTable=/Figment_Trap_Context_BouncePad_Athena/DataTables/BouncePadGameData_Figment;RowUpdate;Default.BouncePad.Wall.Player.MaxZVelocity;0.0;900.0
  501. +CurveTable=/Figment_Trap_Context_BouncePad_Athena/DataTables/BouncePadGameData_Figment;RowUpdate;Default.BouncePad.Wall.Vehicle.MassVelocityMultiplier;0.0;12.5
  502. +CurveTable=/Figment_Trap_Context_BouncePad_Athena/DataTables/BouncePadGameData_Figment;RowUpdate;Default.BouncePad.Wall.Vehicle.ZVelocity;0.0;1400.0
  503. +CurveTable=/Figment_Trap_Context_BouncePad_Athena/DataTables/BouncePadGameData_Figment;RowUpdate;Default.BouncePad.Wall.Vehicle.MinLateralVelocity;0.0;1400.0
  504. +CurveTable=/Figment_Trap_Context_BouncePad_Athena/DataTables/BouncePadGameData_Figment;RowUpdate;Default.BouncePad.Wall.Vehicle.MaxVelocity;0.0;1500.0
  505. ;-----------------------------------------------------------------------------------------------------------------
  506. ;Submachine Gun (AutoHeavy AKA the Season 1 one, *NOT* the Season 5 one)
  507. ;Pistol_AutoHeavy_Athena_C_Ore_T03
  508. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;Spread;0.3
  509. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;AthenaCrouchingSpreadMultiplier;0.85
  510. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;HeatX1;3.3
  511. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;HeatY1;7.425
  512. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;HeatX2;4.125
  513. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;HeatY2;14.575
  514. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;HeatX3;5.28
  515. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;HeatY3;14.575
  516. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;CoolX1;3.3
  517. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;CoolY1;5.94
  518. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;CoolX2;4.125
  519. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;CoolY2;5.5
  520. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;CoolX3;5.28
  521. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;CoolY3;5.5
  522. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;PerfectAimCooldown;0.0
  523. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;FiringRate;15.0
  524. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;RecoilVert;1.54
  525. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;AthenaRecoilMagnitudeMin;1.4
  526. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;AthenaRecoilMagnitudeMax;1.4
  527. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;AIFireDurationMin;0.2
  528. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;AIFireDurationMax;0.6
  529. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;MinPreferredRange;400.0
  530. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;MaxPreferredRangeEQS;3328.0
  531. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;MaxPreferredRange;3504.0
  532. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;MaxActualRange;3872.0
  533. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;MaxApproachRange;4608.0
  534. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;DmgPB;14.0
  535. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;DmgMid;11.2
  536. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;DmgLong;9.1
  537. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;DmgMaxRange;9.1
  538. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;EnvDmgPB;14.0
  539. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;EnvDmgMid;14.0
  540. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;EnvDmgLong;14.0
  541. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;EnvDmgMaxRange;14.0
  542. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;RngPB;2400.0
  543. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;RngMid;3500.0
  544. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;RngLong;5000.0
  545. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;RngMaxRange;27500.0
  546. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;KnockbackMagnitude;100.0
  547. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;MidRangeKnockbackMagnitude;80.0
  548. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;LongRangeKnockbackMagnitude;52.0
  549. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_C_Ore_T03;ClipSize;35
  550. ;Pistol_AutoHeavy_Athena_UC_Ore_T03
  551. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;Spread;0.3
  552. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;AthenaCrouchingSpreadMultiplier;0.85
  553. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;HeatX1;3.15
  554. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;HeatY1;7.0875
  555. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;HeatX2;3.9375
  556. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;HeatY2;13.9125
  557. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;HeatX3;5.04
  558. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;HeatY3;13.9125
  559. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;CoolX1;3.15
  560. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;CoolY1;5.67
  561. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;CoolX2;3.9375
  562. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;CoolY2;5.25
  563. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;CoolX3;5.04
  564. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;CoolY3;5.25
  565. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;PerfectAimCooldown;0.0
  566. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;FiringRate;15.0
  567. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;RecoilVert;1.47
  568. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;AthenaRecoilMagnitudeMin;1.4
  569. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;AthenaRecoilMagnitudeMax;1.4
  570. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;AIFireDurationMin;0.2
  571. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;AIFireDurationMax;0.6
  572. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;MinPreferredRange;400.0
  573. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;MaxPreferredRangeEQS;3328.0
  574. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;MaxPreferredRange;3504.0
  575. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;MaxActualRange;3872.0
  576. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;MaxApproachRange;4608.0
  577. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;DmgPB;15.0
  578. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;DmgMid;12.0
  579. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;DmgLong;9.75
  580. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;DmgMaxRange;9.75
  581. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;EnvDmgPB;15.0
  582. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;EnvDmgMid;15.0
  583. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;EnvDmgLong;15.0
  584. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;EnvDmgMaxRange;15.0
  585. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;RngPB;2400.0
  586. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;RngMid;3500.0
  587. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;RngLong;5000.0
  588. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;RngMaxRange;27500.0
  589. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;KnockbackMagnitude;100.0
  590. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;MidRangeKnockbackMagnitude;80.0
  591. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;LongRangeKnockbackMagnitude;52.0
  592. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_UC_Ore_T03;ClipSize;35
  593. ;Pistol_AutoHeavy_Athena_R_Ore_T03
  594. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;Spread;0.3
  595. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;AthenaCrouchingSpreadMultiplier;0.85
  596. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;HeatX1;3.0
  597. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;HeatY1;6.75
  598. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;HeatX2;3.75
  599. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;HeatY2;13.25
  600. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;HeatX3;4.8
  601. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;HeatY3;13.25
  602. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;CoolX1;3.0
  603. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;CoolY1;5.4
  604. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;CoolX2;3.75
  605. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;CoolY2;5.0
  606. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;CoolX3;4.8
  607. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;CoolY3;5.0
  608. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;PerfectAimCooldown;0.0
  609. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;FiringRate;15.0
  610. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;RecoilVert;1.4
  611. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;AthenaRecoilMagnitudeMin;1.4
  612. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;AthenaRecoilMagnitudeMax;1.4
  613. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;AIFireDurationMin;0.2
  614. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;AIFireDurationMax;0.6
  615. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;MinPreferredRange;400.0
  616. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;MaxPreferredRangeEQS;3328.0
  617. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;MaxPreferredRange;3504.0
  618. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;MaxActualRange;3872.0
  619. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;MaxApproachRange;4608.0
  620. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;DmgPB;16.0
  621. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;DmgMid;12.8
  622. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;DmgLong;10.4
  623. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;DmgMaxRange;10.4
  624. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;EnvDmgPB;16.0
  625. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;EnvDmgMid;16.0
  626. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;EnvDmgLong;16.0
  627. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;EnvDmgMaxRange;16.0
  628. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;RngPB;2400.0
  629. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;RngMid;3500.0
  630. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;RngLong;5000.0
  631. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;RngMaxRange;27500.0
  632. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;KnockbackMagnitude;100.0
  633. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;MidRangeKnockbackMagnitude;80.0
  634. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;LongRangeKnockbackMagnitude;52.0
  635. +DataTable=/Figment_Ch01_DataTables/DataTables/AthenaRangedWeapons;RowUpdate;Pistol_AutoHeavy_Athena_R_Ore_T03;ClipSize;35
  636. ;-----------------------------------------------------------------------------------------------------------------
  637. ;Shopping Cart
  638. +CurveTable=/Figment_Vehicle_ShoppingCart/DataTables/Figment_ShoppingCart_Data;RowUpdate;Rufus.Vehicle.ShoppingCart.HealthOverride;0.0;400.0
  639. +CurveTable=/Figment_Vehicle_ShoppingCart/DataTables/Figment_ShoppingCart_Data;RowUpdate;Rufus.Vehicle.ShoppingCart.HealthOverride;1.0;400.0
  640. ;-----------------------------------------------------------------------------------------------------------------
  641. ;All Terrain Kart
  642. +CurveTable=/Figment_Vehicle_Golf_Cart/DataTables/Figment_GolfCart_AttributeData;RowUpdate;AthenaGolfCart.Defaults.FortHealthSet.Health;0.0;400.0
  643. +CurveTable=/Figment_Vehicle_Golf_Cart/DataTables/Figment_GolfCart_AttributeData;RowUpdate;AthenaGolfCart.Defaults.FortHealthSet.Health;1.0;400.0
  644. +CurveTable=/Figment_Vehicle_Golf_Cart/DataTables/Figment_GolfCart_AttributeData;RowUpdate;AthenaGolfCart.Defaults.FortHealthSet.MaxHealth;0.0;400.0
  645. +CurveTable=/Figment_Vehicle_Golf_Cart/DataTables/Figment_GolfCart_AttributeData;RowUpdate;AthenaGolfCart.Defaults.FortHealthSet.MaxHealth;1.0;400.0
  646. ;-----------------------------------------------------------------------------------------------------------------
  647. ;Resource Rates
  648. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceLow;1.0;0.15
  649. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceLow;1.0;0.15
  650. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceSmall;1.0;0.15
  651. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceMedium;1.0;0.15
  652. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceHigh;1.0;0.15
  653. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceSuper;1.0;0.15
  654. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceMetalLow;1.0;0.15
  655. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceMetalMedium;1.0;0.15
  656. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceMetalHigh;1.0;0.15
  657. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceMetalVeryHigh;1.0;0.15
  658. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceStoneLow;1.0;0.15
  659. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceStoneMedium;1.0;0.15
  660. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceStoneHigh;1.0;0.15
  661. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceStoneVeryHigh;1.0;0.15
  662. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceWoodLow;0.0;15.0
  663. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceWoodLow;1.0;0.15
  664. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceWoodMedium;0.0;31.0
  665. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceWoodMedium;1.0;0.15
  666. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceWoodHigh;0.0;53.0
  667. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceWoodHigh;1.0;0.15
  668. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceWoodVeryHigh;0.0;117.0
  669. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceWoodVeryHigh;1.0;0.15
  670. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;LDBuildingNormal;0.0;15.0
  671. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;LDBuildingNormal;1.0;0.15
  672. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;LDBuildingThick;1.0;0.15
  673. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;PropWoodLow;1.0;0.15
  674. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;PropWoodMedium;1.0;0.15
  675. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;PropWoodHigh;1.0;0.15
  676. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;PropWoodVeryHigh;0.0;15.0
  677. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;PropWoodVeryHigh;1.0;0.15
  678. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;PropStoneLow;1.0;0.15
  679. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;PropStoneMedium;1.0;0.15
  680. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;PropStoneHigh;1.0;0.15
  681. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;PropStoneVeryHigh;1.0;0.15
  682. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;PropMetalLow;1.0;0.15
  683. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;PropMetalMedium;1.0;0.15
  684. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;PropMetalHigh;1.0;0.15
  685. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;PropMetalVeryHigh;1.0;0.15
  686. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaResourceRates_Figment;RowUpdate;ResourceNone;1.0;0.15
  687. ;-----------------------------------------------------------------------------------------------------------------
  688. ;Projectiles
  689. ;The Heavy Sniper in S5 is the ONLY gun to have the modern projectile GravityScale value of 0.12, this is not changed until late S7.
  690. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaProjectileOverride_Figment;RowUpdate;Sniper_Projectile_GravityScale;0.0;0.18
  691. +CurveTable=/Figment_Ch01_DataTables/DataTables/AthenaProjectileOverride_Figment;RowUpdate;Sniper_Projectile_GravityScale;1.0;0.18
  692. ;-----------------------------------------------------------------------------------------------------------------
  693. ;Supply Drops
  694. ;Minimum Speed (Yes, this is inaccurate to S5)
  695. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SupplyDrop.MinSpeed;0.0;475.0
  696. ;Heavy Sniper Damage Resistance, not in S5 at all.
  697. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SupplyDrop.Balloon.DamageResistance.Sniper.Heavy;0.0;1.0
  698. ;-----------------------------------------------------------------------------------------------------------------
  699. ;Vending Machines
  700. ;I understand that the design intent for OG specifically is to have them ALWAYS spawn, and that the material cost being far lower than it was in Ch1 is a deliberate choice, both will be taken into account.
  701. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.VendingMachine.RarityWeights;1.0;0.25
  702. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.VendingMachine.RarityWeights;2.0;0.75
  703. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.VendingMachine.RarityWeights;3.0;0.75
  704. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.VendingMachine.RarityWeights;4.0;0.7
  705. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.VendingMachine.RarityWeights;5.0;0.3
  706. ;-----------------------------------------------------------------------------------------------------------------
  707. ;Safe Zones (Storm)
  708. ;Starting Radius
  709. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.StartingRadius;0.0;185000.0
  710. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.StartingRadius;1.0;25.0
  711. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.StartingRadius;2.0;0.0
  712. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.StartingRadius;3.0;0.0
  713. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.StartingRadius;4.0;0.0
  714. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.StartingRadius;5.0;0.0
  715. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.StartingRadius;6.0;0.0
  716. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.StartingRadius;7.0;0.0
  717. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.StartingRadius;8.0;0.0
  718. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.StartingRadius;9.0;0.0
  719. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.StartingRadius;10.0;0.0
  720. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.StartingRadius;11.0;0.0
  721. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.StartingRadius;12.0;0.0
  722. ;Radius
  723. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Radius;0.0;150000.0
  724. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Radius;1.0;80000.0
  725. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Radius;2.0;40000.0
  726. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Radius;3.0;20000.0
  727. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Radius;4.0;10000.0
  728. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Radius;5.0;5000.0
  729. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Radius;6.0;2500.0
  730. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Radius;7.0;1250.0
  731. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Radius;8.0;625.0
  732. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Radius;9.0;0.0
  733. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Radius;10.0;0.0
  734. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Radius;11.0;0.0
  735. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Radius;12.0;0.0
  736. ;Wait Time
  737. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.WaitTime;0.0;0.0
  738. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.WaitTime;1.0;200.0
  739. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.WaitTime;2.0;150.0
  740. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.WaitTime;3.0;120.0
  741. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.WaitTime;4.0;120.0
  742. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.WaitTime;5.0;90.0
  743. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.WaitTime;6.0;90.0
  744. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.WaitTime;7.0;60.0
  745. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.WaitTime;8.0;60.0
  746. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.WaitTime;9.0;45.0
  747. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.WaitTime;10.0;0.0
  748. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.WaitTime;11.0;0.0
  749. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.WaitTime;12.0;0.0
  750. ;Shrink Time
  751. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ShrinkTime;0.0;0.0
  752. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ShrinkTime;1.0;180.0
  753. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ShrinkTime;2.0;90.0
  754. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ShrinkTime;3.0;90.0
  755. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ShrinkTime;4.0;60.0
  756. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ShrinkTime;5.0;40.0
  757. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ShrinkTime;6.0;30.0
  758. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ShrinkTime;7.0;25.0
  759. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ShrinkTime;8.0;25.0
  760. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ShrinkTime;9.0;25.0
  761. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ShrinkTime;10.0;0.0
  762. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ShrinkTime;11.0;0.0
  763. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ShrinkTime;12.0;0.0
  764. ;Damage Scaling
  765. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Damage;0.0;0.01
  766. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Damage;1.0;0.01
  767. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Damage;2.0;0.01
  768. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Damage;3.0;0.02
  769. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Damage;4.0;0.05
  770. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Damage;5.0;0.075
  771. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Damage;6.0;0.1
  772. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Damage;7.0;0.1
  773. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Damage;8.0;0.1
  774. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Damage;9.0;0.1
  775. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Damage;10.0;0.0
  776. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Damage;11.0;0.0
  777. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.Damage;12.0;0.0
  778. ;Moving Storms Distance (Minimum)
  779. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMin;0.0;0.0
  780. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMin;1.0;0.0
  781. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMin;2.0;0.0
  782. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMin;3.0;0.0
  783. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMin;4.0;0.0
  784. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMin;5.0;0.0
  785. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMin;6.0;7500.0
  786. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMin;7.0;3750.0
  787. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMin;8.0;1875.0
  788. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMin;9.0;0.0
  789. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMin;10.0;0.0
  790. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMin;11.0;0.0
  791. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMin;12.0;0.0
  792. ;Moving Storms Distance (Maximum)
  793. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMax;0.0;0.0
  794. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMax;1.0;0.0
  795. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMax;2.0;0.0
  796. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMax;3.0;0.0
  797. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMax;4.0;0.0
  798. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMax;5.0;0.0
  799. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMax;6.0;9500.0
  800. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMax;7.0;6500.0
  801. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMax;8.0;3750.0
  802. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMax;9.0;0.0
  803. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMax;10.0;0.0
  804. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMax;11.0;0.0
  805. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.ForceDistanceMax;12.0;0.0
  806. ;Disable Dynamic Storm (Player Cap)
  807. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.PlayerCap;0.0;-1.0
  808. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.PlayerCap;1.0;-1.0
  809. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.PlayerCap;2.0;-1.0
  810. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.PlayerCap;3.0;-1.0
  811. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.PlayerCap;4.0;-1.0
  812. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.PlayerCap;5.0;-1.0
  813. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.PlayerCap;6.0;-1.0
  814. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.PlayerCap;7.0;-1.0
  815. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.PlayerCap;8.0;-1.0
  816. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.PlayerCap;9.0;-1.0
  817. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.PlayerCap;10.0;-1.0
  818. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.PlayerCap;11.0;-1.0
  819. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.PlayerCap;12.0;-1.0
  820. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.PlayerCap;13.0;-1.0
  821. ;Disable Dynamic Storm (MinWaitTime)
  822. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinWaitTime;0.0;-1.0
  823. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinWaitTime;1.0;-1.0
  824. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinWaitTime;2.0;-1.0
  825. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinWaitTime;3.0;-1.0
  826. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinWaitTime;4.0;-1.0
  827. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinWaitTime;5.0;-1.0
  828. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinWaitTime;6.0;-1.0
  829. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinWaitTime;7.0;-1.0
  830. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinWaitTime;8.0;-1.0
  831. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinWaitTime;9.0;-1.0
  832. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinWaitTime;10.0;-1.0
  833. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinWaitTime;11.0;-1.0
  834. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinWaitTime;12.0;-1.0
  835. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinWaitTime;13.0;-1.0
  836. ;Disable Dynamic Storm (MinShrinkTime)
  837. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinShrinkTime;0.0;-1.0
  838. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinShrinkTime;1.0;-1.0
  839. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinShrinkTime;2.0;-1.0
  840. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinShrinkTime;3.0;-1.0
  841. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinShrinkTime;4.0;-1.0
  842. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinShrinkTime;5.0;-1.0
  843. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinShrinkTime;6.0;-1.0
  844. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinShrinkTime;7.0;-1.0
  845. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinShrinkTime;8.0;-1.0
  846. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinShrinkTime;9.0;-1.0
  847. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinShrinkTime;10.0;-1.0
  848. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinShrinkTime;11.0;-1.0
  849. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinShrinkTime;12.0;-1.0
  850. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinShrinkTime;13.0;-1.0
  851. ;Disable Dynamic Storm (MinRadius)
  852. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinRadius;0.0;-1.0
  853. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinRadius;1.0;-1.0
  854. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinRadius;2.0;-1.0
  855. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinRadius;3.0;-1.0
  856. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinRadius;4.0;-1.0
  857. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinRadius;5.0;-1.0
  858. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinRadius;6.0;-1.0
  859. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinRadius;7.0;-1.0
  860. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinRadius;8.0;-1.0
  861. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinRadius;9.0;-1.0
  862. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinRadius;10.0;-1.0
  863. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinRadius;11.0;-1.0
  864. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinRadius;12.0;-1.0
  865. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.DynamicStorm.MinRadius;13.0;-1.0
  866. ;Supply Drop Minimum Count
  867. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMinCount;0.0;2.0
  868. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMinCount;1.0;0.0
  869. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMinCount;2.0;0.0
  870. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMinCount;3.0;0.0
  871. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMinCount;4.0;0.0
  872. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMinCount;5.0;0.0
  873. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMinCount;6.0;0.0
  874. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMinCount;7.0;0.0
  875. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMinCount;8.0;0.0
  876. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMinCount;9.0;0.0
  877. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMinCount;10.0;0.0
  878. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMinCount;11.0;0.0
  879. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMinCount;12.0;0.0
  880. ;Supply Drop Maximum Count
  881. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMaxCount;0.0;2.0
  882. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMaxCount;1.0;0.0
  883. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMaxCount;2.0;2.0
  884. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMaxCount;3.0;2.0
  885. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMaxCount;4.0;2.0
  886. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMaxCount;5.0;1.0
  887. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMaxCount;6.0;1.0
  888. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMaxCount;7.0;0.0
  889. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMaxCount;8.0;0.0
  890. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMaxCount;9.0;0.0
  891. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMaxCount;10.0;0.0
  892. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMaxCount;11.0;0.0
  893. +CurveTable=/Figment_LootTables/DataTables/OverrideGameData_Figment;RowUpdate;Default.SafeZone.SupplyDropMaxCount;12.0;0.0
  894. ;-----------------------------------------------------------------------------------------------------------------
  895. ;Loot Pool Fixes
  896. ;Unvault Impulse Grenades
  897. ;NOTE: The official blog post for OG Season 5 (https://www.fortnite.com/news/worlds-collide-in-fortnite-og-c1s5) implies that
  898. ;Impulse Grenades should be in the current loot pool. Assuming this is actually intended to be the case, the following values
  899. ;will unvault them, allowing them to drop from all applicable loot sources. If these are supposed to be vaulted, then I would
  900. ;recommend updating the blog post to remove them from the list of items being carried over to Season 5, to reduce confusion.
  901. ;Also, in Chapter 1 Season 5, Impulse Grenades were only found in Chests, Vending Machines, and Supply Drops.
  902. +DataTable=/Figment_LootTables/DataTables/FigmentLootPackages;RowUpdate;WorldList.AthenaHighConsumables.16;Weight;0.315
  903. +DataTable=/Figment_LootTables/DataTables/FigmentLootPackages;RowUpdate;WorldList.AthenaLoot.VendingMachine.Consumables.Rare.04;Weight;1.0
  904. +DataTable=/Figment_LootTables/DataTables/FigmentLootPackages;RowUpdate;WorldList.AthenaSupplyDropConsumables.16;Weight;0.4
  905.  
  906. ;Enable Heavy Sniper Rifle
  907. ;NOTE: Similar to the last set of loot pool fixes, the blog post indicates that OG Season 5 would be *launching* with the
  908. ;Heavy Sniper Rifle being added to the loot pool. As it stands, the Heavy Sniper Rifle *is not* obtainable in Fortnite: OG,
  909. ;as it has been disabled with a hotfix. This may be due to the issues with the projectile speed, but we will provide a way
  910. ;to fix it later into this document, which should be enough to see it enabled sooner rather than later.
  911. ;Floor Loot
  912. +DataTable=/Figment_LootTables/DataTables/FigmentLootPackages;RowUpdate;WorldList.AthenaLoot.Weapon.Sniper.11;Weight;0.03
  913. +DataTable=/Figment_LootTables/DataTables/FigmentLootPackages;RowUpdate;WorldList.AthenaLoot.Weapon.Sniper.12;Weight;0.01
  914. ;Chests
  915. +DataTable=/Figment_LootTables/DataTables/FigmentLootPackages;RowUpdate;WorldList.AthenaLoot.Weapon.HighSniper.09;Weight;0.03
  916. +DataTable=/Figment_LootTables/DataTables/FigmentLootPackages;RowUpdate;WorldList.AthenaLoot.Weapon.HighSniper.10;Weight;0.01
  917. ;Vending Machines
  918. +DataTable=/Figment_LootTables/DataTables/FigmentLootPackages;RowUpdate;WorldList.AthenaLoot.VendingMachine.Weapons.Epic.Heavy.01;Weight;1.0
  919. +DataTable=/Figment_LootTables/DataTables/FigmentLootPackages;RowUpdate;WorldList.AthenaLoot.VendingMachine.Weapons.Legendary.Heavy.01;Weight;1.0
  920. ;Supply Drops
  921. +DataTable=/Figment_LootTables/DataTables/FigmentLootPackages;RowUpdate;WorldList.AthenaSupplyDrop.Weapon.Sniper.03;Weight;1.25
  922.  
  923. ;Make Boogie Bombs drop in stacks of 2 in every loot drop they're found in.
  924. ;Change from v5.40, stays this way until the end of Chapter 1
  925. +DataTable=/Figment_LootTables/DataTables/FigmentLootPackages;RowUpdate;WorldList.AthenaHighConsumables.07;CountRange;(X=2,Y=2)
  926. +DataTable=/Figment_LootTables/DataTables/FigmentLootPackages;RowUpdate;WorldList.AthenaSupplyDropConsumables.07;CountRange;(X=2,Y=2)
  927. +DataTable=/Figment_LootTables/DataTables/FigmentLootPackages;RowUpdate;WorldList.AthenaConsumables.07;CountRange;(X=2,Y=2)
  928.  
  929. ;Apply Update v5.10's Supply Drops Trap changes
  930. ;Removes Spike Traps from Supply Drops
  931. +DataTable=/Figment_LootTables/DataTables/FigmentLootPackages;RowUpdate;WorldList.AthenaSupplyDropTraps.04;Weight;0.0
  932. ;Launch Pad weight increased from 0.5 to 1.0
  933. +DataTable=/Figment_LootTables/DataTables/FigmentLootPackages;RowUpdate;WorldList.AthenaSupplyDropTraps.06;Weight;1.0
  934. ;Bouncer weight reduced from 1.0 to 0.5
  935. +DataTable=/Figment_LootTables/DataTables/FigmentLootPackages;RowUpdate;WorldList.AthenaSupplyDropTraps.06;Weight;0.5
  936. ;Cozy Campfires have the correct weight, so no changes needed
  937.  
  938. ;Disable all pistols from being pulled from Supply Drop loot
  939. ;Intentional change made in Update v5.10 to improve the quality of loot from Supply Drops (Source: https://www.fortnite.com/patch-notes/v5-10)
  940. +DataTable=/Figment_LootTables/DataTables/FigmentLootTierData;RowUpdate;Loot_AthenaSupplyDrop_06;Weight;0.0
  941. +DataTable=/Figment_LootTables/DataTables/FigmentLootPackages;RowUpdate;WorldList.AthenaSupplyDrop.Weapon.Handgun.06;Weight;0.0
  942.  
  943. ;Remove all remaining Epic rarity weapons from Supply Drops
  944. ;In Chapter 1, Supply Drops were a guaranteed Legendary weapon. They were changed to guarantee either an Epic/Legendary weapon
  945. ;with the release of v11.00 (Chapter 2 Season 1). The following changes would make the gamemode a lot more accurate to Chapter 1:
  946. +DataTable=/Figment_LootTables/DataTables/FigmentLootPackages;RowUpdate;WorldList.AthenaSupplyDrop.Weapon.Rocket.01;Weight;0.0
  947. +DataTable=/Figment_LootTables/DataTables/FigmentLootPackages;RowUpdate;WorldList.AthenaSupplyDrop.Weapon.Rocket.03;Weight;0.0
  948. +DataTable=/Figment_LootTables/DataTables/FigmentLootPackages;RowUpdate;WorldList.AthenaSupplyDrop.Weapon.Rocket.05;Weight;0.0
  949.  
  950. ;Remove Semi-Auto Sniper Rifle from Supply Drops
  951. ;In Season 5 (specifically update v5.40, which seems to be the target for balancing & weapon changes in OG S5), the Semi-Auto Sniper Rifle
  952. ;had its rarity demoted from Epic/Legendary -> Uncommon/Rare. As a result of this change, the Semi-Auto Sniper Rifle was removed from
  953. ;supply drop loot. As this rarity change has not yet been implemented, it would not be a big deal if this isn't implemented, but seeing as
  954. ;it is very ineffective and should have had its rarity demoted by now, it would make sense to remove it from supply drop loot.
  955. ;However, as this could be intentional, ignore this if it makes the most sense.
  956. +DataTable=/Figment_LootTables/DataTables/FigmentLootPackages;RowUpdate;WorldList.AthenaSupplyDrop.Weapon.Sniper.13;Weight;0.0
  957. ;-----------------------------------------------------------------------------------------------------------------
  958. ;Name Fixes
  959. [/Script/FortniteGame.FortTextHotfixConfig]
  960. ;Compact Submachine Gun -> Compact SMG
  961. ;For the Epic rarity
  962. +TextReplacements=(Category=Game, Namespace="", bIsMinimalPatch=True, Key="0E7ADFFD4A3CEF516DAD56B53D4BF096", NativeString="Compact Submachine Gun", LocalizedStrings=(("ar","مسدس رشاش صغير الحجم"),("en","Compact SMG"),("de","Kleinstmaschinenpistole"),("es","Subfusil compacto"),("es-419","Subfusil compacto"),("fr","Pistolet-mitrailleur compact"),("it","Mitraglietta compatta"),("ja","コンパクトサブマシンガン"),("ko","소형 기관단총"),("pl","Kompaktowy pistolet maszynowy"),("pt-BR","SMG Compacta"),("ru","Компактный пистолет-пулемёт"),("tr","Küçük Hafif Makineli Tüfek"),("zh-CN","紧凑型冲锋枪"),("zh-Hant","緊湊型衝鋒槍")))
  963. ;For the Legendary rarity
  964. +TextReplacements=(Category=Game, Namespace="", bIsMinimalPatch=True, Key="36A5B8DD4D6736DEEA2A768D88A86A68", NativeString="Compact Submachine Gun", LocalizedStrings=(("ar","مسدس رشاش صغير الحجم"),("en","Compact SMG"),("de","Kleinstmaschinenpistole"),("es","Subfusil compacto"),("es-419","Subfusil compacto"),("fr","Pistolet-mitrailleur compact"),("it","Mitraglietta compatta"),("ja","コンパクトサブマシンガン"),("ko","소형 기관단총"),("pl","Kompaktowy pistolet maszynowy"),("pt-BR","SMG Compacta"),("ru","Компактный пистолет-пулемёт"),("tr","Küçük Hafif Makineli Tüfek"),("zh-CN","紧凑型冲锋枪"),("zh-Hant","緊湊型衝鋒槍")))
  965. ;-----------------------------------------------------------------------------------------------------------------
  966. ;-----------------------------------------------------------------------------------------------------------------
  967. ;-----------------------------------------------------------------------------------------------------------------
  968.  
  969.  
  970.  
  971. ;-----------------------------------------------------------------------------------------------------------------
  972. DefaultFigmentCoreGame.ini
  973. ;-----------------------------------------------------------------------------------------------------------------
  974. ;-----------------------------------------------------------------------------------------------------------------
  975. ;-----------------------------------------------------------------------------------------------------------------
  976. ;THE FOLLOWING HOTFIXES NEED TO BE PLACED INSIDE DefaultFigmentCoreGame.ini, OTHERWISE THEY WILL AFFECT MODES OUTSIDE OF OG
  977. ;This ini was used just a few weeks ago (and is currently in use) to increase the shield gained from Mushrooms from 5 to 10
  978. ;-----------------------------------------------------------------------------------------------------------------
  979. [AssetHotfix]
  980. ;Grenade
  981. +CurveTable=/Game/Athena/Balance/DataTables/AthenaGameData;RowUpdate;Default.Consumables.MaxStackAmount.Grenade;0.0;10.0
  982. ;-----------------------------------------------------------------------------------------------------------------
  983. ;Small Shield Potion
  984. +CurveTable=/Game/Athena/Balance/DataTables/AthenaGameData;RowUpdate;Default.Consumables.MaxStackAmount.SmallShield;0.0;10.0
  985. ;-----------------------------------------------------------------------------------------------------------------
  986. ;Port-A-Fort
  987. +CurveTable=/Game/Athena/Balance/DataTables/AthenaGameData;RowUpdate;Default.Consumables.MaxStackAmount.PortaFort;0.0;5.0
  988. ;-----------------------------------------------------------------------------------------------------------------
  989. ;Heavy Sniper Projectile
  990. ;Should probably add these rows to the override table when the chance presents itself, but this will work for now.
  991. +CurveTable=/Game/Items/DataTables/AthenaProjectiles;RowUpdate;Sniper_Heavy_InitialSpeed;0.0;30000.0
  992. +CurveTable=/Game/Items/DataTables/AthenaProjectiles;RowUpdate;Sniper_Heavy_InitialSpeed;1.0;30000.0
  993. +CurveTable=/Game/Items/DataTables/AthenaProjectiles;RowUpdate;Sniper_Heavy_MaxSpeed;0.0;30000.0
  994. +CurveTable=/Game/Items/DataTables/AthenaProjectiles;RowUpdate;Sniper_Heavy_MaxSpeed;1.0;30000.0
  995. ;-----------------------------------------------------------------------------------------------------------------
  996. ;Ammo Stack Sizes
  997. +CurveTable=/Game/Athena/Balance/DataTables/AthenaGameData;RowUpdate;Default.Ammo.MaxStackAmount.Shells;0.0;999.0
  998. +CurveTable=/Game/Athena/Balance/DataTables/AthenaGameData;RowUpdate;Default.Ammo.MaxStackAmount.Light;0.0;999.0
  999. +CurveTable=/Game/Athena/Balance/DataTables/AthenaGameData;RowUpdate;Default.Ammo.MaxStackAmount.Medium;0.0;999.0
  1000. +CurveTable=/Game/Athena/Balance/DataTables/AthenaGameData;RowUpdate;Default.Ammo.MaxStackAmount.Heavy;0.0;999.0
  1001. ;-----------------------------------------------------------------------------------------------------------------
  1002. ;Search Speeds
  1003. ;In Chapter 1, the AthenaSearchSpeed Table had every single row set to 0.5, at some unknown time post-Chapter 1 it was scaled.
  1004. ;This has the adverse effect of making different containers have inconsistent interaction times, when in Chapter 1 everything
  1005. ;took 0.5s to search.
  1006. +CurveTable=/Game/Athena/AthenaSearchSpeed;RowUpdate;SearchSpeedVerySlow;0.0;0.5
  1007. +CurveTable=/Game/Athena/AthenaSearchSpeed;RowUpdate;SearchSpeedVerySlow;1.0;0.5
  1008. +CurveTable=/Game/Athena/AthenaSearchSpeed;RowUpdate;SearchSpeedSlow;0.0;0.5
  1009. +CurveTable=/Game/Athena/AthenaSearchSpeed;RowUpdate;SearchSpeedSlow;1.0;0.5
  1010. +CurveTable=/Game/Athena/AthenaSearchSpeed;RowUpdate;SearchSpeedNormal;0.0;0.5
  1011. +CurveTable=/Game/Athena/AthenaSearchSpeed;RowUpdate;SearchSpeedNormal;1.0;0.5
  1012. +CurveTable=/Game/Athena/AthenaSearchSpeed;RowUpdate;SearchSpeedFast;0.0;0.5
  1013. +CurveTable=/Game/Athena/AthenaSearchSpeed;RowUpdate;SearchSpeedFast;1.0;0.5
  1014. +CurveTable=/Game/Athena/AthenaSearchSpeed;RowUpdate;SearchSpeedVeryFast;0.0;0.5
  1015. +CurveTable=/Game/Athena/AthenaSearchSpeed;RowUpdate;SearchSpeedVeryFast;1.0;0.5
  1016. +CurveTable=/Game/Athena/AthenaSearchSpeed;RowUpdate;SearchSpeed_5s;0.0;0.5
  1017. +CurveTable=/Game/Athena/AthenaSearchSpeed;RowUpdate;SearchSpeed_5s;1.0;0.5
  1018. +CurveTable=/Game/Athena/AthenaSearchSpeed;RowUpdate;SearchSpeed_10s;0.0;0.5
  1019. +CurveTable=/Game/Athena/AthenaSearchSpeed;RowUpdate;SearchSpeed_10s;1.0;0.5
  1020. +CurveTable=/Game/Athena/AthenaSearchSpeed;RowUpdate;SearchSpeed_15s;0.0;0.5
  1021. +CurveTable=/Game/Athena/AthenaSearchSpeed;RowUpdate;SearchSpeed_15s;1.0;0.5
  1022. +CurveTable=/Game/Athena/AthenaSearchSpeed;RowUpdate;SearchSpeed_20s;0.0;0.5
  1023. +CurveTable=/Game/Athena/AthenaSearchSpeed;RowUpdate;SearchSpeed_20s;1.0;0.5
  1024. +CurveTable=/Game/Athena/AthenaSearchSpeed;RowUpdate;SearchSpeed_Instant;0.0;0.5
  1025. +CurveTable=/Game/Athena/AthenaSearchSpeed;RowUpdate;SearchSpeed_Instant;1.0;0.5
  1026. ;Tiered_Chest_6_Figment fix, ensures every chest on the map has the same search speed, this search speed shouldn't be used anywhere else in OG
  1027. +CurveTable=/Game/Balance/SearchSpeed;RowUpdate;SearchSpeedVerySlow;0.0;0.5
  1028. +CurveTable=/Game/Balance/SearchSpeed;RowUpdate;SearchSpeedVerySlow;1.0;0.5
  1029. ;-----------------------------------------------------------------------------------------------------------------
  1030. ;Final Remote Explosive changes
  1031. +CurveTable=/Game/Athena/Balance/DataTables/AthenaGameData;RowUpdate;Default.C4.DestroyOnPlayerDeath;0.0;0.0
  1032. +CurveTable=/Game/Athena/Balance/DataTables/AthenaGameData;RowUpdate;Default.C4.ExplodeAdditiveDelay;0.0;0.175
  1033. +CurveTable=/Game/Athena/Balance/DataTables/AthenaGameData;RowUpdate;Default.C4.PostThrowEndDelay;0.0;0.15
  1034. +CurveTable=/Game/Athena/Balance/DataTables/AthenaGameData;RowUpdate;Default.C4.Damage.Vehicle.Multiplier;0.0;1.0
  1035. ;-----------------------------------------------------------------------------------------------------------------
  1036. ;Name Fixes, string key is shared between Figment and the core game, so this is here instead.
  1037. [/Script/FortniteGame.FortTextHotfixConfig]
  1038. ;Semi-Auto Pistol -> Pistol
  1039. ;For the Common rarity
  1040. +TextReplacements=(Category=Game, Namespace="", bIsMinimalPatch=True, Key="C5822A194C650C82282389BC4963F926", NativeString="Semi-Auto Pistol", LocalizedStrings=(("ar","مسدس"),("en","Pistol"),("de","Pistole"),("es","Pistola"),("es-419","Subfusil compacto"),("fr","Pistolet"),("it","Pistola"),("ja","ピストル"),("ko","권총"),("pl","Pistolet"),("pt-BR","Pistola"),("ru","Пистолет"),("tr","Tabanca"),("vi","Súng Lục"),("zh-CN","手枪"),("zh-Hans","手枪"),("zh-Hant","手槍")))
  1041. ;For the Uncommon rarity
  1042. +TextReplacements=(Category=Game, Namespace="", bIsMinimalPatch=True, Key="22D012204845DDE1321259863B1E8D0F", NativeString="Semi-Auto Pistol", LocalizedStrings=(("ar","مسدس"),("en","Pistol"),("de","Pistole"),("es","Pistola"),("es-419","Subfusil compacto"),("fr","Pistolet"),("it","Pistola"),("ja","ピストル"),("ko","권총"),("pl","Pistolet"),("pt-BR","Pistola"),("ru","Пистолет"),("tr","Tabanca"),("vi","Súng Lục"),("zh-CN","手枪"),("zh-Hans","手枪"),("zh-Hant","手槍")))
  1043. ;For the Rare rarity
  1044. +TextReplacements=(Category=Game, Namespace="", bIsMinimalPatch=True, Key="B69E8AB644F50221EEEC3D9D3326C8C1", NativeString="Semi-Auto Pistol", LocalizedStrings=(("ar","مسدس"),("en","Pistol"),("de","Pistole"),("es","Pistola"),("es-419","Subfusil compacto"),("fr","Pistolet"),("it","Pistola"),("ja","ピストル"),("ko","권총"),("pl","Pistolet"),("pt-BR","Pistola"),("ru","Пистолет"),("tr","Tabanca"),("vi","Súng Lục"),("zh-CN","手枪"),("zh-Hans","手枪"),("zh-Hant","手槍")))
  1045. ;-----------------------------------------------------------------------------------------------------------------
  1046. ;-----------------------------------------------------------------------------------------------------------------
  1047. ;-----------------------------------------------------------------------------------------------------------------
  1048.  
  1049.  
  1050.  
  1051. -----------------------------------------------------------------------------------------------------------------
  1052. -----------------------------------------------------------------------------------------------------------------
  1053. -----------------------------------------------------------------------------------------------------------------
  1054. Weapon/Item issues
  1055. -----------------------------------------------------------------------------------------------------------------
  1056. Below this point will all be bug fixes that require manual in Editor changes, these are not hotfixable.
  1057. Most of these are single property changes to fix, as such, I will be be formatting those cases as follows:
  1058. "Asset to Edit" -> "Asset Property" -> "What to change to"
  1059. I will mostly be ignoring issues inside of Sound Cues unless they are notably wrong, as explaining what exactly needs changing is incredibly difficult.
  1060. In some cases I will just say to revert something to its default, reason will be noted as to why.
  1061. All values are compared against 5.41, these are not random numbers or references, these have been fact checked and are correct. Nothing listed should be 5.41 ONLY either, I'm not including weird "bugs" from the time.
  1062. -----------------------------------------------------------------------------------------------------------------
  1063. *Global
  1064. Most Assault Weapons use the wrong firing animation, the asset "AssaultRifle_FrontClip_SideAction_FireSmall_Montage" was switched to have the LinkedSequence be "AssaultRifle_Fire_CH5" on Ch5's launch. For OG, making a copy of this montage and switching the LinkedSequence to be "AssaultRifle_FrontClip_SideAction_FireSmall_CMM", then referencing this in the Figment Weapon Actors would fix this issue. This is NOT related to the new locomotion, making a copy of this Animation Montage and changing it back to this should work fine.
  1065. I suggest making unique Figment projectiles for explosive weapons, that way they can have the old explosion effects and sounds, not a bug necessarily as is though.
  1066. The Tactical SMG, Suppressed Pistol, and Semi-Auto Pistol all use the incorrect equip animation. In Chapter 3, Pistol_GripClip_Equip_CMM was overwritten with a new version that animates completely differently, pulling the old one and switching the reference where appropriate would fix this.
  1067. I suggest making a child of TracerGeneric_Athena and setting TracerMesh to be visible inside of it, as it is visible for all of Chapter 1. Then applying this Tracer to all weapons that should have Tracers at all.
  1068. I suggest updating AthenaProjectileOverride_Figment and setting Sniper_Projectile_GravityScale to 0.18, snipers had this as their GravityScale from Season 1 to Season 7, but did not use a curvetable to set this value, which is likely the reason it was missed. The Heavy Sniper Rifle is the ONLY sniper that is supposed to have a GravityScale of 0.12.
  1069. Weapons could be given the old headshot sound from Chapter 1 in this mode specifically by creating a HitNotifyAudioBank with the old headshot sound inside of it, then assigning it to all weapons in the mode. This could also be done via a sound library as well, see SL_HitNotify_MarksmanRevolver in PrimalGameplay for an example of this.
  1070. -----------------------------------------------------------------------------------------------------------------
  1071. *Assault Rifle
  1072. The Assault Rifle has the following issues:
  1073. - Using the wrong reload sounds
  1074. - No longer has its targeting sounds
  1075. - Using the wrong mesh but correct textures
  1076.  
  1077. Making the following changes will solve these issues:
  1078. B_Assault_Auto_Zoom_SR_Child_Athena_Child_Figment -> Reload Start -> Weapon_ASLT_SCAR_Reload_Start_Cue
  1079. B_Assault_Auto_Zoom_SR_Child_Athena_Child_Figment -> Reload Cartridge -> Weapon_ASLT_SCAR_Reload_Insert_Cue
  1080. B_Assault_Auto_Zoom_SR_Child_Athena_Child_Figment -> Reload End -> Weapon_ASLT_SCAR_Reload_End_Cue
  1081. B_Assault_Auto_Zoom_SR_Child_Athena_Child_Figment -> TargetingStartSound -> Weapon_SCAR_ADS_IN_Cue
  1082. B_Assault_Auto_Zoom_SR_Child_Athena_Child_Figment -> TargetingEndSound -> Weapon_SCAR_ADS_OUT_Cue
  1083.  
  1084. How to fix the mesh:
  1085. SK_Figment_SCAR Needs to be reimported as the ACTUAL Chapter 1 SCAR mesh, it is currently using the Chapter 2 model with Chapter 1 textures. The old model is still in the game in the form of the Nocturno in Save the World, under the name "SK_SCAR_Rameriez". Copying this and switching the material will result in a visually identical model to Chapter 1.
  1086. -----------------------------------------------------------------------------------------------------------------
  1087. *Minigun
  1088. B_Minigun_Athena_Child_Figment -> BeamParticleSystem -> P_Rifle_Smoke_Beam_Fast_Athena
  1089. -----------------------------------------------------------------------------------------------------------------
  1090. *Burst Assault Rifle
  1091. B_Assault_BurstRaptor_Athena_Child_Figment -> Shells Spawn Rate Scale -> 1.3
  1092. B_Assault_BurstRaptor_Athena_Child_Figment -> PrimaryFireSoundFadeOutTime -> 0.2
  1093. Top Tier Burst needs its old model and textures reimported, as it is currently using the Chapter 2 ones
  1094. Figment_WID_Assault_SemiAuto_Athena_SR_Ore_T03 -> Icon -> T-Icon-Weapons-SK-Assault-Bullpup-01
  1095. Figment_WID_Assault_SemiAuto_Athena_SR_Ore_T03 -> LargeIcon -> T-Icon-Weapons-SK-Assault-Bullpup-01-L
  1096. Figment_WID_Assault_SemiAuto_Athena_VR_Ore_T03 -> Icon -> T-Icon-Weapons-SK-Assault-Bullpup-01
  1097. Figment_WID_Assault_SemiAuto_Athena_VR_Ore_T03 -> LargeIcon -> T-Icon-Weapons-SK-Assault-Bullpup-01-L
  1098. -----------------------------------------------------------------------------------------------------------------
  1099. *Scoped Assault Rifle
  1100. The Scoped Assault Rifle has the following issues:
  1101. - High rarities use a different weapon actor from the low rarities, redundant and could cause problems in the future
  1102. - Uses the wrong scope mesh
  1103.  
  1104. Making the following changes will solve these issues:
  1105. WID_Figment_Assault_Surgical_Athena_SR -> WeaponActorClass -> B_Assault_Surgical_Athena_Child_Figment
  1106. WID_Figment_Assault_Surgical_Athena_VR -> WeaponActorClass -> B_Assault_Surgical_Athena_Child_Figment
  1107. B_Assault_Surgical_Athena_Child_Figment -> Scope Mesh -> S_4xScope_Proto
  1108. -----------------------------------------------------------------------------------------------------------------
  1109. *Thermal Scoped Assault Rifle
  1110. The Thermal Scoped Assault Rifle has the following issues:
  1111. - TriggerType is set to OnPress when it shouldn't be
  1112. - Model is incorrect
  1113.  
  1114. Making the following changes will solve these issues:
  1115. WID_FigmentAssault_Surgical_Thermal_Athena_SR_Ore_T03 -> TriggerType -> Automatic
  1116. WID_FigmentAssault_Surgical_Thermal_Athena_VR_Ore_T03 -> TriggerType -> Automatic
  1117. Reimport the old model. Whilst they are very similar, the old one is a lot shorter, especially on the barrel.
  1118. Once the old model is imported:
  1119. WID_FigmentAssault_Surgical_Thermal_Athena_SR_Ore_T03 -> WeaponMeshOverride -> (old model)
  1120. WID_FigmentAssault_Surgical_Thermal_Athena_VR_Ore_T03 -> WeaponMeshOverride -> (old model)
  1121. WID_FigmentAssault_Surgical_Thermal_Athena_SR_Ore_T03 -> PickupSkeletalMesh -> (old model)
  1122. WID_FigmentAssault_Surgical_Thermal_Athena_VR_Ore_T03 -> PickupSkeletalMesh -> (old model)
  1123. -----------------------------------------------------------------------------------------------------------------
  1124. *Rocket Launcher
  1125. The Rocket Launcher has the following issues:
  1126. - High rarities use a different weapon actor from the low rarities, causing issues & inconsistencies
  1127. - High rarities use the incorrect projectile
  1128.  
  1129. Making the following changes will solve these issues:
  1130. WID_Figment_Launcher_Rocket_Athena_SR -> WeaponActorClass -> B_RocketLauncher_Generic_Athena_Child_Figment
  1131. WID_Figment_Launcher_Rocket_Athena_VR -> WeaponActorClass -> B_RocketLauncher_Generic_Athena_Child_Figment
  1132. WID_Figment_Launcher_Rocket_Athena_SR -> ProjectileTemplate -> B_Prj_Ranged_Rocket_Athena_LowTier
  1133. WID_Figment_Launcher_Rocket_Athena_VR -> ProjectileTemplate -> B_Prj_Ranged_Rocket_Athena_LowTier
  1134. -----------------------------------------------------------------------------------------------------------------
  1135. *Suppressed Submachine Gun
  1136. - The Suppressed Submachine Gun uses the wrong TracerTemplate.
  1137. Making the following change will solve this issue:
  1138. B_Pistol_AutoHeavy_Athena_Supp_Child_Child_Figment -> TracerTemplate -> None, this weapon has no TracerTemplate in Ch1, this is an intentional choice to add to the "sneaky" aspect of it.
  1139. -----------------------------------------------------------------------------------------------------------------
  1140. *Tactical Submachine Gun
  1141. The Tactical Submachine Gun uses the wrong TracerTemplate.
  1142. Making the following change will solve this issue:
  1143. B_Pistol_PostApocalyptic_Athena_Child_Figment -> TracerTemplate -> TracerGeneric_Athena
  1144. -----------------------------------------------------------------------------------------------------------------
  1145. *Semi-Auto Pistol
  1146. The Semi-Auto Pistol has the following issues:
  1147. - Uses the wrong textures & material instance
  1148. - TriggerType is set to Automatic when it shouldn't be
  1149. - ItemName is incorrect
  1150. - Uses the wrong reload sounds
  1151.  
  1152. To solve the first problem, do the following:
  1153. - Get the textures named Vigilante_D, Vigilante_N & Vigilante_S from a Chapter 1 build & import them to the project in the Figment_Pistol_SemiAuto_Athena plugin
  1154. - Make a Material Instance of MI_FORT_Pistols_Vigilante_Inst (we'll call it MI_FORT_Pistols_Figment_Vigilante_Inst)
  1155. - Edit MI_FORT_Pistols_Figment_Vigilante_Inst and change the textures used for Diffuse, SpecularMasks, & Normals to what they need to be
  1156. - DO NOT CHANGE CustomizationMask (_CM) as doing so will break wrap support
  1157. - Apply MI_FORT_Pistols_Figment_Vigilante_Inst to SK_Figment_Vigilante
  1158.  
  1159. Making the following changes will solve the rest of the issues:
  1160. WID_Figment_Pistol_SemiAuto_Athena_C -> TriggerType -> On Press
  1161. WID_Figment_Pistol_SemiAuto_Athena_UC -> TriggerType -> On Press
  1162. WID_Figment_Pistol_SemiAuto_Athena_R -> TriggerType -> On Press
  1163. WID_Figment_Pistol_SemiAuto_Athena_C -> ItemName -> Pistol
  1164. WID_Figment_Pistol_SemiAuto_Athena_UC -> ItemName -> Pistol
  1165. WID_Figment_Pistol_SemiAuto_Athena_R -> ItemName -> Pistol
  1166. B_Pistol_Vigilante_Athena_Child_Figment -> Reload Start -> Weapon_PSTL_SemiAuto_Reload_Start_Cue
  1167. B_Pistol_Vigilante_Athena_Child_Figment -> Reload Cartridge -> Weapon_PSTL_SemiAuto_Reload_Insert_Cue
  1168. B_Pistol_Vigilante_Athena_Child_Figment -> Reload End -> Weapon_PSTL_SemiAuto_Reload_End_Cue
  1169. -----------------------------------------------------------------------------------------------------------------
  1170. *Suppressed Pistol
  1171. The Suppressed Pistol has the following issues:
  1172. - TriggerType is set to Automatic when it shouldn't be
  1173. - TracerTemplate is wrong
  1174. - Uses the Suppressed SMG's PrimaryFireSound1P, when it shouldn't be
  1175.  
  1176. Making the following changes will solve these issues:
  1177. WID_Figment_Pistol_Suppressed_Athena_C -> TriggerType -> On Press
  1178. WID_Figment_Pistol_Suppressed_Athena_UC -> TriggerType -> On Press
  1179. WID_Figment_Pistol_Suppressed_Athena_R -> TriggerType -> On Press
  1180. WID_Figment_Pistol_Suppressed_Athena_VR -> TriggerType -> On Press
  1181. WID_Figment_Pistol_Suppressed_Athena_SR -> TriggerType -> On Press
  1182. B_Figment_Pistol_Supp_Athena_Child -> TracerTemplate -> None, this weapon has no TracerTemplate in Ch1, this is an intentional choice to add to the "sneaky" aspect of the weapon.
  1183. B_Figment_Pistol_Supp_Athena_Child -> PrimaryFireSound1P -> Weapon_Pistol_Suppressed_AutoSF_1P_Athena_Cue
  1184. -----------------------------------------------------------------------------------------------------------------
  1185. *Heavy Shotgun
  1186. Mesh needs to be reimported, the glass sight has been bugged for years due to a Material Slot being removed, causing it to appear green instead of red.
  1187. WID_Figment_Shotgun_SlugFire_Athena_VR -> TriggerType -> On Press
  1188. WID_Figment_Shotgun_SlugFire_Athena_SR -> TriggerType -> On Press
  1189.  
  1190. IMPORTANT NOTE REGARDING BELOW CHANGE: bTraceThroughPawns has had some really nasty hit registration issues for years now, mainly revolving around headshots, but also affecting body shots. I suggest fixing those first before changing this. If there are no plans to fix these issues, then do not apply this change.
  1191. WID_Figment_Shotgun_SlugFire_Athena_VR -> bTraceThroughPawns -> true
  1192. WID_Figment_Shotgun_SlugFire_Athena_SR -> bTraceThroughPawns -> true
  1193. -----------------------------------------------------------------------------------------------------------------
  1194. *Pump Shotgun
  1195. The Pump Shotgun has the following issues:
  1196. - High rarities use a different weapon actor from the low rarities, causing issues & inconsistencies
  1197. - The "pump" (equip/reload end) sound cue has the wrong pitch
  1198. - Using the wrong firing sound (Should be using the sound from v7.40 & prior)
  1199.  
  1200. Making the following changes will solve these issues:
  1201. WID_Figment_Shotgun_Standard_Athena_VR -> WeaponActorClass -> B_Shotgun_Standard_Athena_Child_Figment
  1202. WID_Figment_Shotgun_Standard_Athena_SR -> WeaponActorClass -> B_Shotgun_Standard_Athena_Child_Figment
  1203. Weapon_Shotgun_Figment_Pump_Pump_Cue -> Modulator Node -> Set both PitchMin & PitchMax to 1.0
  1204. Weapon_Shotgun_Figment_Pump_Pump_Cue -> VolumeMultiplier -> 0.7
  1205. -----------------------------------------------------------------------------------------------------------------
  1206. *Bolt-Action Sniper Rifle
  1207. The Bolt-Action Sniper Rifle has the following issues:
  1208. - High rarities use a different weapon actor from the low rarities, causing issues & inconsistencies
  1209. - Incorrect animations
  1210. - Incorrect sounds
  1211. - Incorrect Scope
  1212. Making the following changes will solve these issues:
  1213. WID_Figment_Sniper_BoltAction_Scope_Athena_VR -> WeaponActorClass -> B_Rifle_Sniper_Athena_Child_Figment
  1214. WID_Figment_Sniper_BoltAction_Scope_Athena_SR -> WeaponActorClass -> B_Rifle_Sniper_Athena_Child_Figment
  1215. B_Rifle_Sniper_Athena_Child_Figment -> ScopePostProcessMaterial -> DownScopePostProcess_Athena
  1216. B_Rifle_Sniper_Athena_Child_Figment -> ScopeMesh -> S_SniperScope_Proto
  1217. B_Rifle_Sniper_Athena_Child_Figment -> Reload Start -> Weapon_Sniper_Reload_Start_Cue
  1218. B_Rifle_Sniper_Athena_Child_Figment -> Reload Cartridge -> Weapon_Sniper_Reload_Insert_Cue
  1219. B_Rifle_Sniper_Athena_Child_Figment -> Reload End -> Weapon_Sniper_Reload_End_Cue
  1220. B_Rifle_Sniper_Athena_Child_Figment -> ReloadAnimation -> SniperRifle_FCSA_Re3Sec_CMM_M
  1221. B_Rifle_Sniper_Athena_Child_Figment -> WeaponReloadMontage -> SniperRifle_FCSA_ReSec_WM
  1222. B_Rifle_Sniper_Athena_Child_Figment -> AnimClass -> BP_SniperRifle_FCSA
  1223. -----------------------------------------------------------------------------------------------------------------
  1224. *Hunting Rifle
  1225. The Hunting Rifle's 1P firing sound has the incorrect pitch.
  1226.  
  1227. Making the following change will solve this issue:
  1228. FN03_Weapon_RFL_Sniper_NoScope_Athena_1P_Cue -> Add a modulator with a PitchMin and PitchMax of 1 just before the end of the sound cue.
  1229. -----------------------------------------------------------------------------------------------------------------
  1230. *Semi-Auto Sniper Rifle
  1231. The Semi-Auto Sniper Rifle has the following issues:
  1232. - Does not have the correct sniper scope visuals
  1233. - Using the wrong targeting camera
  1234. - Rarity is not accurate to v5.40, every other item had its rarity changed to match this
  1235. - Incorrect Scope
  1236. Making the following changes will solve these issues:
  1237. B_Rifle_Sniper_Auto_Athena_Child_Child_Figment -> ScopeCameraOffsetAmount -> 30
  1238. B_Rifle_Sniper_Auto_Athena_Child_Child_Figment -> ScopeTargetingMuzzleOffset -> 0 0 -40
  1239. B_Rifle_Sniper_Auto_Athena_Child_Child_Figment -> ScopePostProcessMaterial -> DownScopePostProcess_Athena
  1240. B_Rifle_Sniper_Auto_Athena_Child_Child_Figment -> ScopeMesh -> S_SniperScope_Proto
  1241. B_Rifle_Sniper_Auto_Athena_Child_Child_Figment -> CameraTargeting3PClass -> Athena_PlayerCameraModeTargetingScope
  1242. WID_Figment_Sniper_Standard_Scope_Athena_VR -> Rarity -> Uncommon
  1243. WID_Figment_Sniper_Standard_Scope_Athena_VR -> Tier -> II
  1244. WID_Figment_Sniper_Standard_Scope_Athena_VR -> Tags -> Remove Rarity.VeryRare
  1245. WID_Figment_Sniper_Standard_Scope_Athena_VR -> Tags -> Add Rarity.Uncommon
  1246. WID_Figment_Sniper_Standard_Scope_Athena_SR -> Rarity -> Rare
  1247. WID_Figment_Sniper_Standard_Scope_Athena_SR -> Tier -> III
  1248. WID_Figment_Sniper_Standard_Scope_Athena_SR -> Tags -> Remove Rarity.SuperRare
  1249. WID_Figment_Sniper_Standard_Scope_Athena_SR -> Tags -> Add Rarity.Rare
  1250. -----------------------------------------------------------------------------------------------------------------
  1251. *Bush (Item)
  1252. Figment_Athena_Bush -> PickupStaticMesh -> Items_Athena_Bush
  1253. I suggest copying the logic of this item from Season OG (Rufus), that version was fixed to consistently block shots, the version used currently is incredibly inconsistent in this regard.
  1254. -----------------------------------------------------------------------------------------------------------------
  1255. *Chug Jug
  1256. The Chug Jug has the following issues:
  1257. - Is using the wrong throwing animations
  1258. - Is using the Ch4S4 textures for the model.
  1259.  
  1260. Making the following changes will solve these issues:
  1261. Check AgileChugJugGameplay, copy the animations, B_Prj_Athena_Consumable_Thrown_ChugJug, & GA_ChugJug_ConsumablePass over to the Figment Chug Jug's directory
  1262. Use them on Figment_Athena_SuperMedkit
  1263. Import the old Season 5 Chug Jug textures, make a new instance based on M_ChugJug (we'll call it MI_ChugJug_Figment), apply the textures to it and apply it to a new copy of SM_ChugJug (call it SM_ChugJug_Figment)
  1264. Figment_Athena_SuperMedkit -> PickupStaticMesh -> SM_ChugJug_Figment
  1265. -----------------------------------------------------------------------------------------------------------------
  1266. *Boogie Bomb
  1267. Figment_Athena_DanceGrenade -> PickupMeshTransform Scale -> 1.35 1.35 1.35
  1268. Figment_Athena_DanceGrenade -> Rarity -> Rare
  1269. Figment_Athena_DanceGrenade -> Tier -> III
  1270. GLOBAL BUG: This effects normal Boogie Bombs as well, and not just the Figment one, fixing it requires fixing the base game one. The Boogie Bomb uses the normal Grenade fuse effect, instead of its own. The correct trail is P_DanceGrenade_Trail, I suggest converting this to Niagara then using it.
  1271. -----------------------------------------------------------------------------------------------------------------
  1272. *Impulse Grenade
  1273. Figment_Athena_KnockGrenade -> PickupMeshTransform Scale -> 1.9 1.9 1.9
  1274. -----------------------------------------------------------------------------------------------------------------
  1275. *Slurp Juice
  1276. PickupMeshTransform -> PickupMeshTransform Scale -> 1 1 1
  1277. -----------------------------------------------------------------------------------------------------------------
  1278. *Clinger
  1279. Figment_StickyGrenade_Athena -> MaxStackSize -> 10
  1280. -----------------------------------------------------------------------------------------------------------------
  1281. *Grenade
  1282. Figment_Athena_Grenade_Ch1 -> PickupStaticMesh -> S_Grenade_Single
  1283. Figment_Athena_Grenade_Ch1 -> PickupSkeletalMesh -> None
  1284. -----------------------------------------------------------------------------------------------------------------
  1285. *Shockwave Grenades
  1286. Figment_Athena_ShockGrenade -> PickupEffectOverride -> B_Pickups_Figment
  1287. Uses the wrong sounds
  1288. Uses the wrong VFX
  1289. -----------------------------------------------------------------------------------------------------------------
  1290. *Port-A-Fortress
  1291. Figment_Athena_SuperTowerGrenade_A -> PickupEffectOverride -> B_Pickups_Figment
  1292. Using the wrong icon (original takes up more of the textures space)
  1293. -----------------------------------------------------------------------------------------------------------------
  1294. *Grappler
  1295. The Grappler has the following issues:
  1296. - Has incorrect pickup effects
  1297. - Will cancel fall damage if enabled in its current state (wasn't a feature of the item in Chapter 1 and is remarkably unbalanced due to how Chapter 1 is not only laid out but how fights play in its metas, reminder this item was NERFED for being too strong even when it did not cancel fall damage, and now it can cancel the animation about half a second earlier than before, this needs to be removed.)
  1298.  
  1299. Making the following changes will solve these issues:
  1300. WID_Figment_Hook_Gun_VR_Ore_T03 -> PickupEffectOverride -> B_Pickups_Figment
  1301. Make a child of B_Prj_Hook_Athena (we will call it B_Prj_Hook_Athena_Child_Figment)
  1302. B_Prj_Hook_Athena_Child_Figment -> IslandSetting_GrappleFallDamageImmunity -> 0.0 (the float value in the scalable float should be set to this)
  1303. WID_Figment_Hook_Gun_VR_Ore_T03 -> ProjectileTemplate -> B_Prj_Hook_Athena_Child_Figment
  1304. -----------------------------------------------------------------------------------------------------------------
  1305. *Rift-To-Go
  1306. The Rift-To-Go has the following issues:
  1307. - Pickup effect is wrong
  1308. - Spawns the wrong Rift BGA, causes a lot of unexpected behaviour
  1309. - Including causing players to die to fall damage if being used to catch themselves from a fall (which is something it was able to do for the entire duration of Chapter 1), clip attached as an example, very inconsistent in OG currently, and hard to replicate, so this clip is from Season OG: https://twitter.com/AllyJax_/status/1721603359206216066
  1310. - Using the wrong icon (original takes up more of the textures space, current one is from Ch2 S8)
  1311.  
  1312. Making the following changes will solve these issues:
  1313. Figment_Athena_Rift_Item -> PickupEffectOverride -> B_Pickups_Figment
  1314. Make a COPY (not a child) of GA_Athena_Rift_Item_AllowPickup (going to call this GA_Athena_Rift_Item_AllowPickup_Figment)
  1315. GA_Athena_Rift_Item_AllowPickup_Figment -> BGAClass -> BGA_RiftPortal_Item_Athena
  1316. GA_Athena_Rift_Item_AllowPickup_Figment -> AbilityCosts -> ItemDefinition -> Figment_Athena_Rift_Item
  1317. Figment_Athena_Rift_Item -> PrimaryFireAbility -> GA_Athena_Rift_Item_AllowPickup_Figment
  1318. -----------------------------------------------------------------------------------------------------------------
  1319. *Submachine Gun (Season 5)
  1320. Is currently using the wrong icon, do NOT use the icon used in Save the World. It is not used until the very end of Season 8. Also do not use the one from 5.00, as it's changed in 5.10.
  1321. Using the wrong mesh, should use SK_MilitarySMG, this mesh is still in Save the World.
  1322. -----------------------------------------------------------------------------------------------------------------
  1323. *Compact Submachine Gun
  1324. Should be called "Compact SMG"
  1325. Uses the wrong icon
  1326. WID_Figment_CompactSMG_Athena_SR -> PickupSkeletalMesh -> SK_PDW
  1327. WID_Figment_CompactSMG_Athena_VR -> PickupSkeletalMesh -> SK_PDW
  1328. The models textures are wrong, even if it is switched here, grab them from S5
  1329. -----------------------------------------------------------------------------------------------------------------
  1330. *Suppressed Assault Rifle
  1331. The Suppressed Assault Rifle has the following issues:
  1332. - Does not have a Figment weapon actor
  1333. - Uses the wrong firing sounds
  1334. - Uses the wrong TracerTemplate
  1335.  
  1336. Making the following changes will solve these issues:
  1337. Create a COPY (not a child) of B_Assault_Suppressed_Athena (we'll call it B_Assault_Suppressed_Athena_Figment)
  1338. Migrate the firing sounds from v5.41 and set them in B_Assault_Suppressed_Athena_Figment
  1339. B_Assault_Suppressed_Athena_Figment -> TracerTemplate -> None, This gun has no TracerTemplate in Chapter 1 as an intentional design choice to add to the "sneaky" aspect of it.
  1340. -----------------------------------------------------------------------------------------------------------------
  1341. *Heavy Sniper Rifle
  1342. The Heavy Sniper Rifle has the following issues:
  1343. - Does not have a Figment version of its weapon actor
  1344. - Does not have the correct sniper scope visuals
  1345. - Does not have the correct projectile speed
  1346. - Does not have a projectile speed override set up in AthenaProjectileOverride_Figment
  1347. - The projectile does not have a different GravityScale row from the other snipers, nor does it have its own GravityScale override row
  1348. - Does not use the correct PrimaryFireAbility, causing inaccurate behaviour when compared to Chapter 1
  1349. - Incorrect Scope
  1350.  
  1351. Making the following changes will solve these issues:
  1352. Create a COPY (not a child) of B_Rifle_Sniper_Heavy_Athena (we will call this B_Rifle_Sniper_Heavy_Athena_Figment)
  1353. B_Rifle_Sniper_Heavy_Athena_Figment -> ScopePostProcessMaterial -> DownScopePostProcess_Athena
  1354. B_Rifle_Sniper_Heavy_Athena_Figment -> ScopeMesh -> S_SniperScope_Proto
  1355. AthenaProjectileOverride_Figment -> Create Row named "Sniper_Heavy_InitialSpeed", set to 30000
  1356. AthenaProjectileOverride_Figment -> Create Row named "Sniper_Heavy_MaxSpeed", set to 30000
  1357. AthenaProjectileOverride_Figment -> Create Row named "Sniper_Heavy_GravityScale", set to 0.12
  1358. Create a COPY (not a child) of B_Prj_Bullet_Sniper_Heavy. (For now we'll call it B_Prj_Bullet_Sniper_Heavy_Figment)
  1359. B_Prj_Bullet_Sniper_Heavy_Figment -> ProjectileGravityScale -> Change curve table reference to AthenaProjectileComposite_Figment
  1360. B_Prj_Bullet_Sniper_Heavy_Figment -> ProjectileGravityScale -> Change curve table row to "Sniper_Heavy_GravityScale"
  1361. WID_Figment_Sniper_Heavy_Athena_VR_Ore_T03 -> WeaponActorClass -> B_Rifle_Sniper_Heavy_Athena_Figment
  1362. WID_Figment_Sniper_Heavy_Athena_SR_Ore_T03 -> WeaponActorClass -> B_Rifle_Sniper_Heavy_Athena_Figment
  1363. WID_Figment_Sniper_Heavy_Athena_VR_Ore_T03 -> ProjectileTemplate -> B_Prj_Bullet_Sniper_Heavy_Figment
  1364. WID_Figment_Sniper_Heavy_Athena_SR_Ore_T03 -> ProjectileTemplate -> B_Prj_Bullet_Sniper_Heavy_Figment
  1365. WID_Figment_Sniper_Heavy_Athena_VR_Ore_T03 -> PrimaryFireAbility -> GA_Ranged_GenericProjectileImpact
  1366. WID_Figment_Sniper_Heavy_Athena_SR_Ore_T03 -> PrimaryFireAbility -> GA_Ranged_GenericProjectileImpact
  1367. -----------------------------------------------------------------------------------------------------------------
  1368. *Guided Missile
  1369. The Guided Missile has the wrong pickup effect.
  1370. Making the following changes will fix this issue:
  1371. WID_BikeKid_VR -> PickupEffectOverride -> B_Pickups_Figment
  1372. WID_BikeKid_SR -> PickupEffectOverride -> B_Pickups_Figment
  1373. -----------------------------------------------------------------------------------------------------------------
  1374. *Submachine Gun (Classic, Season 1-2, AutoHeavy)
  1375. I would recommend if you apply the hotfix for the following three rows; Pistol_AutoHeavy_Athena_C_Ore_T03, Pistol_AutoHeavy_Athena_UC_Ore_T03, Pistol_AutoHeavy_Athena_R_Ore_T03 that you implement these stat fixes into the stat table in the next patch, and rename the rows. This gun is NEVER seen again, gets turned into the Machine Pistol in Season 7 with completely different balancing, and then never EVER releases under this codename. Rather, the Machine Pistol (now Machine SMG) releases TWO Chapters later, under a completely different codename, WITHOUT REMOVING THE ORIGINAL version of the gun. For this reason, it's completely reasonable to mark the end of the Classic Submachine Gun's life at v4.50.
  1376. Once the stat rows are renamed, make sure to update the stat row referenced by WID_Figment_Pistol_AutoHeavy_Athena_C, WID_Figment_Pistol_AutoHeavy_Athena_UC, WID_Figment_Pistol_AutoHeavy_Athena_R.
  1377. Also, to more accurately reflect this gun's final balancing state before getting completely removed & replaced, the following change should be made to the WIDs to ensure they have first shot accuracy enabled:
  1378. WID_Figment_Pistol_AutoHeavy_Athena_C -> bShouldUsePerfectAimWhenTargetingMinSpread -> true
  1379. WID_Figment_Pistol_AutoHeavy_Athena_UC -> bShouldUsePerfectAimWhenTargetingMinSpread -> true
  1380. WID_Figment_Pistol_AutoHeavy_Athena_R -> bShouldUsePerfectAimWhenTargetingMinSpread -> true
  1381. -----------------------------------------------------------------------------------------------------------------
  1382. *Chests
  1383. Tiered_Chest_6_Figment -> SearchSpeed -> Row Name -> SearchSpeedVeryFast
  1384. -----------------------------------------------------------------------------------------------------------------
  1385. *Vending Machines
  1386. B_Athena_VendingMachine_Figment -> InteractionSpeed -> Row Name -> SearchSpeedVeryFast
  1387. -----------------------------------------------------------------------------------------------------------------
  1388. B_Pickups_Figment -> BackgroundRarityColors -> 4th Index -> (1.110000, 0.657528, 0.04995, 1.000000)
  1389. -----------------------------------------------------------------------------------------------------------------
  1390. -----------------------------------------------------------------------------------------------------------------
  1391. -----------------------------------------------------------------------------------------------------------------
  1392.  
  1393.  
  1394.  
  1395. -----------------------------------------------------------------------------------------------------------------
  1396. -----------------------------------------------------------------------------------------------------------------
  1397. -----------------------------------------------------------------------------------------------------------------
  1398. Lighting
  1399. -----------------------------------------------------------------------------------------------------------------
  1400. Most of the community would much rather you use TODM_BR than the current lighting, and when S7 comes around, TODM_BR_S7, and when S8 comes around, TODM_BR_S8, you get the idea. There are still modes that use TODM's, such as Party Royale and Save the World, so it's not out of the question. An extremely easy way to fix issues with Lumen in old TODM's can be seen here https://twitter.com/Code_LeoJ/status/1954237863765155869 if this is not preferable, just add support properly, you did it in "BP_Rufus_TODM" and then scrapped it for some reason, why?
  1401. -----------------------------------------------------------------------------------------------------------------
  1402. Obviously this is all subjective, but going off the community online, most people seem to want 2 main things fixed in the lighting (if not just using TODM_BR itself..)
  1403. -Fog Density
  1404. -General coloring
  1405. I will be providing values that somewhat mimic TODM_BR that can be placed into TODS_Figment_Base, and listing what to change.
  1406. Images of what this looks like compared against the current Figment Day Sequence can be found here https://twitter.com/AllyJax_/status/1954450219375919388 and here https://twitter.com/AllyJax2/status/1954477895604408782 aaand here https://twitter.com/AllyJax_/status/1955842305048392147
  1407. When listing numbers that change at different times of day, I will list them as follows
  1408. Morning Value, Day Value, Evening Value, Night Value
  1409. Vectors will be wrapped in parenthesis
  1410. -----------------------------------------------------------------------------------------------------------------
  1411. For Fog, the following should be changed
  1412.  
  1413. FogDensity (Second Fog) should be 0, this is not used in TODM_BR at any point.
  1414. FogDensity (First Fog) Should be 0.004, 0.004, 0.003, 0.009
  1415. FogHeightFalloff (First Fog) should be 0.4, 0.2, 0.1, 0.1
  1416. FogInscatteringLuminance should be the following (0.600000, 0.168424, 0.162455, 1.000000), (0.200000, 0.526164, 1.000000, 1.000000), (0.620000, 0.195269, 0.257182, 1.000000), (0.056000, 0.051000, 0.340000, 1.000000)
  1417. FogMaxOpacity should be 0.3, 0.4, 0.3, 0.8
  1418. Fog StartDistance should be 0
  1419. The ExponentialHeightFog component itself should be at 7000 Z (assuming left handed Z Up is in use)
  1420. VolumetricFogEmissive should be (0, 0, 0, 0), this isn't used in Chapter 1.
  1421. -----------------------------------------------------------------------------------------------------------------
  1422. Whilst I personally advise going back through and grabbing color related values properly from TODM_BR again, mainly the post processing and material instances, if not, at least do the following
  1423. Some of following values are not 100% exact to TODM_BR, but mimic the old colors very well
  1424. For general colors, the following should be changed
  1425.  
  1426. Saturation under PostProcess_01, specifically day time, looks infinitely better at 1.15 instead of 1.30, the insane saturation at Day looks really gross, lowering it too much without the other post processing values looks really weird though.
  1427. Temp should be 8500, 7366.972168 8500, 5000
  1428. Sky-ZenithColor night specifically needs the B channel set to 0.001, someone missed a zero when porting values from TODM_BR
  1429. Stars-StarBrightness night specifically needs to 1.5, it's way lower than it should be.
  1430. Set RayLeighScattering to (0.003894, 0.020051, 0.15, 1), (0.01, 0.055, 0.25, 1), (0.005248, 0.027686, 0.2, 1), (0.005248, 0.027686, 0.2, 1), Chapter 1 does not use Sky Atmosphere, and the Skybox in Figment especially does not feel as though it's designed with it being super strong in mind, these values make the sky much clearer and prettier, and also reduce the yucky fog miscoloring.
  1431. -----------------------------------------------------------------------------------------------------------------
  1432. One final note, set "Contact Shadow Non Casting Intensity" to 0, Contact Shadows weren't used by Fortnite until Chapter 2 Season 7, they are however an objectively good engine feature I feel, so disabling them entirely would be stupid, but many things on Athena are not designed with Contact Shadows in mind, and look incredibly ugly when having Contact Shadows forcefully being casted despite them having Cast Shadow off.
  1433. -----------------------------------------------------------------------------------------------------------------
  1434. -----------------------------------------------------------------------------------------------------------------
  1435. -----------------------------------------------------------------------------------------------------------------
  1436.  
  1437.  
  1438.  
  1439. -----------------------------------------------------------------------------------------------------------------
  1440. -----------------------------------------------------------------------------------------------------------------
  1441. -----------------------------------------------------------------------------------------------------------------
  1442. Consistent Map Errors
  1443. -----------------------------------------------------------------------------------------------------------------
  1444. I will NOT be listing individual map errors unless they have persisted between multiple maps now, for example, if a single prop is currently in the wrong spot, I will assume this was a simple porting error and move on. This is only listing repeat offenders.
  1445. -----------------------------------------------------------------------------------------------------------------
  1446. 2 things that are shared between all versions of Chapter 1 have consistently so far had the wrong Transform, making them appear incorrect
  1447.  
  1448. Athena_BackgroundMountains and BP_SafeZoneStorm both are not at 0 0 0, both of these are meant to have the default location, rotation, scale.
  1449.  
  1450. BP_SafeZoneStorm should also have "Use New Storm" ticked from S6 onwards, don't forget! This bool also forcefully sets the position to 28000, likely why its positioned wrongly now.
  1451. -----------------------------------------------------------------------------------------------------------------
  1452. Since S2 started, there have consistently been an absurd amount of Athena Mat Biome related landscape issues, ranging from incorrect colors, textures, mismatched specular/roughness, poor blending, incorrect cliff scaling, etc. PLEASE start migrating the Mat Biome instances and using them instead of slowly tearing apart the Season X one in the base game folder, the current approach genuinely makes no sense and has just caused nothing but issues compared to just.. migrating them from the old build.
  1453. -----------------------------------------------------------------------------------------------------------------
  1454. A good few things continuously have used the updated Textures from later versions past Chapter 1, whilst most of these were simple Normal/Specular additions, a few look completely different, the most drastic ones will be listed below.
  1455.  
  1456. MI_Factory_Brick_1, Updated in late Ch2, has notably different textures, used on almost all Factory tiles, making TextureData with the old textures and applying it to all of them would do the trick.
  1457. RooftopTar_01, updated in Ch2, looks VERY different, has a specular and normal but the diffuse was drastically updated.
  1458. CinderBlocks_01_Gray, completely different texture
  1459. -----------------------------------------------------------------------------------------------------------------
  1460. A good few actors use the wrong mesh or have had their meshes updated somce Chapter 1 ended, these will be listed below.
  1461.  
  1462. The ENTIRE ShutterHouse set has been updated pretty substantially, I genuinely recommend remigrating every actor in the set, mesh, material, and texture. A good demonstration of just how drastic this sets updates are can be seen here https://twitter.com/addmetocreative/status/1911639549823889620
  1463. Car_Copper, Cop Cars are used on Reload Oasis, they should really be in this mode again.
  1464. Athena_Prop_Plant_Shrub_01, mesh was updated in Ch3, looks completely different
  1465. Athena_Prop_Plant_Shrub_06, mesh was updated in Ch3, looks completely different
  1466. Athena_Prop_Plant_Shrub_09, mesh was updated in Ch3, looks completely different
  1467. -----------------------------------------------------------------------------------------------------------------
  1468. Cars and Shipping Containers both are missing the random color variation logic in their material for some reason, causing almost all of them to be the exact same color. I recommend copying the material instances and editing it for Figment to add this back.
  1469. -----------------------------------------------------------------------------------------------------------------
  1470. Grass on the landscape is way shorter and denser than it should be, this looks really weird. I don't know why this isn't being done every season, but the grass material needs to be remigrated along with the grass foliage info, the grass blending is all over the place consistently as a result of this not being done. IF the grass is shorter as a result of Nanite being a taller mesh, then edit the Nanite mesh to be shorter to compensate.
  1471. -----------------------------------------------------------------------------------------------------------------
  1472. The Season OG Minimap was rendered with Nanite OFF, this sold the look of Chapter 1 much more, whilst not a bug, I highly suggest doing this same thing in OG, and if you truly want it to look like Chapter 1, render with TODM_BR and no fog at day time, it looks very nice, trust me :)
  1473. -----------------------------------------------------------------------------------------------------------------
  1474. -----------------------------------------------------------------------------------------------------------------
  1475. -----------------------------------------------------------------------------------------------------------------
  1476.  
  1477.  
  1478.  
  1479. -----------------------------------------------------------------------------------------------------------------
  1480. -----------------------------------------------------------------------------------------------------------------
  1481. -----------------------------------------------------------------------------------------------------------------
  1482. World Position Offset
  1483. -----------------------------------------------------------------------------------------------------------------
  1484. The below section is dedicated solely to issues revolving around the property EvaluateWorldPositionOffset
  1485. -----------------------------------------------------------------------------------------------------------------
  1486. Global issue that effects other modes as well for the most part, numerous actors that are meant to animate with World Position don't have EvaluateWorldPositionOffset checked in their actors, these will be listed below, all of these have been tested to make sure they are meant to animate.
  1487. Hedge_High_45Degree
  1488. Hedge_High_90Degree
  1489. Hedge_High_Rectangle
  1490. Hedge_High_Round
  1491. Hedge_High_Square
  1492. Hedge_Low_45Degree
  1493. Hedge_Low_90Degree
  1494. Hedge_Low_Rectangle
  1495. Hedge_Low_Round
  1496. Hedge_Low_Square
  1497. Figment_Athena_Plant_Corn01
  1498. Figment_Athena_Plant_Corn02
  1499. Figment_Athena_Plant_Corn03
  1500. Plant_Mushrooms_Red_Forest_2
  1501. Plant_Mushrooms_Red_Forest_04
  1502. Plant_Mushrooms_Yellow_Generic_2
  1503. Athena_Prop_Plant_Desert_Bush_2
  1504. Athena_Prop_Plant_Desert_Bush_4
  1505. Athena_Prop_Plant_Desert_Flower_1
  1506. Athena_Prop_Plant_FlowerBed_02
  1507. Athena_Prop_Plant_Flowerbed_05
  1508. Athena_Prop_Plant_Flowerbed_06
  1509. Athena_Prop_Plant_Flowerbed_07
  1510. Athena_Prop_Plant_Flowerbed_08
  1511. Athena_Prop_Plant_Flowerbed_10
  1512. Athena_Prop_Plant_Houseplant01
  1513. Athena_Prop_Plant_Houseplant02
  1514. Athena_Prop_Plant_Houseplant03
  1515. Athena_Prop_Plant_Houseplant04
  1516. Athena_Prop_Plant_Jungle_A
  1517. Athena_Prop_Plant_Jungle_B
  1518. Athena_Prop_Plant_Jungle_C
  1519. Athena_Prop_Plant_Jungle_D
  1520. Athena_Prop_Plant_Jungle_E
  1521. Athena_Prop_Plant_Mushrooms_Yellow_Generic
  1522. Athena_Prop_Plant_PalmBush2
  1523. Athena_Prop_Plant_PottedFlower01
  1524. Athena_Prop_Plant_PottedFlower02
  1525. Athena_Prop_Plant_PottedFlower03
  1526. Athena_Prop_Plant_PottedFlower04
  1527. Athena_Prop_Plant_PottedFlower05
  1528. Athena_Prop_Plant_PottedFlower06
  1529. Athena_Prop_Plant_PottedFlower07
  1530. Athena_Prop_Plant_PottedFlower08
  1531. Athena_Prop_Plant_PottedFlower09
  1532. Athena_Prop_Plant_PottedFlower10
  1533. BP_TRV_HAF_Tree6
  1534. BP_TRV_HAF_Tree7
  1535. BP_TRV_HAF_Tree5
  1536. Figment_SVLair_Banner_01
  1537. Sign_PassNGas
  1538. Sign_UsedCarDealer
  1539. WildWest_Scarecrow_01
  1540. WildWest_Scarecrow_02
  1541. WildWest_Scarecrow_04
  1542. Prop_SnowFlake_01
  1543. Prop_SnowFlake_02
  1544. Prop_SnowFlake_03
  1545. Prop_Plantstand_02
  1546. Prop_PlantPotted03
  1547. Prop_PlantPotted04
  1548. Prop_PlantPotted05
  1549. Prop_Desert_Cactus_02_NoScale
  1550. Prop_Desert_Cactus_03
  1551. Prop_Desert_Cactus_04
  1552. Prop_Desert_Cactus_05
  1553. Prop_Desert_Cactus_06
  1554. Prop_Desert_Cactus_07
  1555. Prop_Desert_DeadTree_01
  1556. Halloween_Ghost_a
  1557. Halloween_Ghost_b
  1558. Halloween_Ghost_c
  1559. Halloween_Witch
  1560. -----------------------------------------------------------------------------------------------------------------
  1561. -----------------------------------------------------------------------------------------------------------------
  1562. -----------------------------------------------------------------------------------------------------------------
  1563.  
  1564.  
  1565.  
  1566. -----------------------------------------------------------------------------------------------------------------
  1567. -----------------------------------------------------------------------------------------------------------------
  1568. -----------------------------------------------------------------------------------------------------------------
  1569. Would like to give some personal, final notes, whilst these aren't "issues" they are things I and the community at large have a problem with.
  1570. -----------------------------------------------------------------------------------------------------------------
  1571. Rifts
  1572. Rifts being Infinite use not only seriously devalued their appearance in S5, but have many other negative effects, will be listing some of them below.
  1573. -Rifts were localized to the corners of the map primarily for almost all of Chapter 1, having them be everywhere discourages the user from carrying other mobility items or interacting with other items or systems, such as vehicles, especially later Geysers and Slipstreams will be completely useless with infinitely chainable Rifts all over the map.
  1574. -They severely devalue other mobility items such as Rift-To-Go's.
  1575. -They severely hurt pacing by allowing anyone to land directly on anyone at any time to either fight or third party, or allow users to run near infinitely between Rifts, as there are so many you can cross between all of them without landing. On top of this, the user can land on any mountain or general high ground to take position that would otherwise be held and create for interesting situations, the list goes on.
  1576. -The 3 ACTUAL Infinite Rifts this chapter, The one in Wailing Woods secret lab, the one on the small Iceberg in S7, and in X when the Zero Point functions as an infinite Rift, are all drastically devalued and made effectively irrelevant as a result of all Rifts being infinite.
  1577.  
  1578. I understand the idea behind putting Rifts in places players could potentially find themselves stuck in Zero Build, such as the Salty Springs basement, but even then I feel there are better ways to solve that, a Teleport PortAPotty in that basement that lead to another one just above the house would even do the trick whilst being far less disruptive, at least for Zero Build ONLY.
  1579. We're past the point of the Chapter where mobility is lacking, from here there are MANY vehicles, all of which you have already buffed the speed on, mobility items, environmental mobility, etc. The need for infinite Rifts all over the map is gone.
  1580. -----------------------------------------------------------------------------------------------------------------
  1581. I totally get wanting Ascenders and Ziplines for Zero Build, really do, there's a lot of places they simply cannot get up to. Ascenders though seriously need to be removed from Build modes as they are actively frustrating as a result of you not being able to build on them, many popular places to base up such as Salty Springs mountain or above the Tomato Town Tunnel simply are not possible as a result of Ascenders blocking building.
  1582. -----------------------------------------------------------------------------------------------------------------
  1583. If you are going to actively make balance changes and such that are intentionally WRONG, tell us! There was no announcement of Slurp Cacti being in S5, there was no announcement of infinite Rifts, Ascenders, and Ziplines being added to Builds, there was and still is no proper confirmation on if Double Pump staying is intentional, there was no announcement Mushrooms were buffed to 10 shield in OG, we don't know if the Ammo Cap being the Ch2 S6 values is intended, we don't know these things!
  1584. You HAVE to communicate with the community more, when you're making a mode that's seemingly desgined to just BE Chapter 1, and it continues to have drastic differences from it, are we supposed to take it as a bug or not? How are we supposed to know what's intentional and what isn't?
  1585. -----------------------------------------------------------------------------------------------------------------
  1586. The current storm values are genuinely HARDER to avoid early on than Chapter 1's actual storms, ignoring how low the damage is meaning its usually not a huge issue, they genuinely are worse for a new or returning player I feel, this is NOT me telling you to make them easier, I am saying that using the actual Chapter 1 storms would be preferable, Chapter 1 gives you a much longer time to actually see the storm before it begins closing, usually have a longer closing time, are easier to remember for a newer player (roughly halves in size each zone and increases damage every time it closes, rather than arbitrarily increasing by zone 5), and are easier to outrun as they were designed without Tactical Sprinting, faster vehicles, or sliding in mind, the actual storms are included in this document, reminder they are different in S5 compared to S1, very much so, give them a shot.
  1587. -----------------------------------------------------------------------------------------------------------------
  1588. General sentiment online seems to be very much so against Slurp Cacti, I however think its a fine idea.. if they didn't regrow. They're a fitting addition for the Chapter and I think overall a fine thing to have, but them regrowing just giving the user infinite heals goes completely against a lot in this Chapter really.
  1589. -----------------------------------------------------------------------------------------------------------------
  1590. -----------------------------------------------------------------------------------------------------------------
  1591. -----------------------------------------------------------------------------------------------------------------
  1592.  
  1593. Thank you for reading!!! I hope this document helps y'all in improving the mode overall :)
  1594.  
  1595. I'd be more than happy to continue helping out with this mode going forward if need be, I am a massive Fortnite nerd (if it isn't obvious), feel free to contact me if you would like.
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