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- Races
- Dromite
- • +2 Charisma, -2 Strength, -2 Wisdom: Dromites are self-willed go-getters, but small, and don't always show the best judgment.
- • Type: Monstrous Humanoid (Psionic).
- • Size: Small. As a Small creature, a dromite has a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they use smaller weapons than humans do, their lifting and carrying limits are ¾ those of a Medium character, and they have a -4 size penalty on grapple checks.
- • Base Land Speed: 20'
- • Weapon And Armor Proficiencies: A dromite is automatically proficient with simple weapons, longsword, light armor, and shields.
- • Chitin: A dromite’s skin is hardened, almost like an exoskeleton, granting them a +3 natural armor bonus to AC.
- • Their antennae give a dromite the Scent ability.
- • +2 racial bonus on Spot checks due to their compound eyes.
- • Automatic Languages: Common.
- • Bonus Languages: Dwarven, Gnome, Goblin, Terran.
- • Favored Class: Wilder.
- Note: This race grants access to the Dromite Caste feat.
- Grippli
- • +2 Dexterity, +2 Wisdom, -2 Strength
- • Type: Humanoid (Grippli).
- • Size: Small. As a Small creature, a grippli has a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they use smaller weapons than humans do, their lifting and carrying limits are ¾ those of a Medium character, and they have a -4 size penalty on grapple checks.
- • Base Land Speed: 20'
- • Climb Speed: 20'
- • Low-Light Vision
- • Weapon Familiarity: Bolas and Net
- • Bug Hunter: Gripplis have a +1 racial bonus on attack rolls against Vermin, and a +4 dodge bonus to AC vs Vermin. (Dodge boni are lost any time their DEX bonus to AC is lost.)
- • Camouflage: +4 to Hide checks made in marshes and forests.
- • Swamp Stride (Ex): Grippli aren't slowed by mundane, swamp-based difficult terrain. (Terrain magically altered to impede affects them normally.)
- • Favored Class: Ranger
- • Aging Tables: 12 / +1D4 / +1D6 / +2D6, 30 / 40 / 50 / +1D100
- • Female Height/Weight Table: 1'5" / +2D4" / 20pd / ×1pd
- • Male Height/Weight Table: 1'7" / +2D4" / 25pd / ×1pd
- Note: This race grants access to the Agile Tongue feat.
- Variant: Powerful Leaper
- • remove Camouflage
- • +4 racial bonus to Jump checks. The grippli always counts as having a running start when jumping.
- Variant: Poisonous
- • remove Camouflage and Swamp Stride
- • Toxic Skin (Ex): Once per day as a quick action, the grippli can secrete a poison that can be applied to a weapon or delivered as a touch attack. Alternatively, the grippli can smear the poison on its own body as a standard action, affecting the first creature to hit it with an unarmed strike or natural weapon. The poison loses its potency after 1 hour. The grippli is immune to grippli poison.
- Grippli Poison: contact or injury, Fort DC: [10 + 1/2 HD + CON Mod], 1D6 DEX/1D6 DEX
- Unversed Tiefling
- • +2 Dexterity, +2 Intelligence, -2 Charisma.
- • Size: Medium.
- • Type: Outsider (Native).
- • Base Land Speed: 30'
- • Darkvision: 60'
- • +2 racial bonus on Bluff and Hide checks.
- • Automatic Languages: Common, Infernal.
- • Bonus Languages: Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc.
- • Favored Class: Rogue.
- Note: This race grants access to the Verse Of Darkness and Verse Of Resistance feats.
- Feats
- Dromite Caste
- Prereq: Dromite race
- Benefit: Choose a caste: Fire, Ice, Voice, Glimmer. Each caste has an associated energy type: fire for Fire, cold for Ice, sonic for Voice, electricity for Glimmer.
- You gain ER: 5 vs the energy type of your caste. This natural ER stacks with any future ER gained through other effects.
- You gain Energy Ray 1/day as a psi-like ability, always with the energy type of your caste. The manifester level is half your HD, min 1st. The save DC is CHA-based.
- You gain +1 PP. Without any other psionic abilities, you have 1 PP, which you can spend on your Energy Ray.
- Agile Tongue
- Your long pink tongue is capable of manipulating small items and even stealing objects.
- Prereq: Grippli race
- Benefit: You have a prehensile tongue with a range of 10'. You can use it to pick up items weighing no more than 5 pounds, make Sleight Of Hand checks, perform disarm combat maneuvers(including stealing the item on a successful disarm), and make melee touch attacks.
- Verse Of Darkness (Sp)
- Prereq: Unversed Tiefling race
- Benefit: You can use Darkness 1/day.
- Special: You can take this feat multiple times. Each additional time grants an additional daily use of Darkness.
- Verse Of Resistance
- Prereq: Unversed Tiefling race
- Benefit: You gain ER: 5 vs cold, electricity, and fire.
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