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Darekun

ATS WIP Character Options

Mar 20th, 2020
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  1. Races
  2. Dromite
  3. • +2 Charisma, -2 Strength, -2 Wisdom: Dromites are self-willed go-getters, but small, and don't always show the best judgment.
  4. • Type: Monstrous Humanoid (Psionic).
  5. • Size: Small. As a Small creature, a dromite has a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they use smaller weapons than humans do, their lifting and carrying limits are ¾ those of a Medium character, and they have a -4 size penalty on grapple checks.
  6. • Base Land Speed: 20'
  7. • Weapon And Armor Proficiencies: A dromite is automatically proficient with simple weapons, longsword, light armor, and shields.
  8. • Chitin: A dromite’s skin is hardened, almost like an exoskeleton, granting them a +3 natural armor bonus to AC.
  9. • Their antennae give a dromite the Scent ability.
  10. • +2 racial bonus on Spot checks due to their compound eyes.
  11. • Automatic Languages: Common.
  12. • Bonus Languages: Dwarven, Gnome, Goblin, Terran.
  13. • Favored Class: Wilder.
  14. Note: This race grants access to the Dromite Caste feat.
  15.  
  16. Grippli
  17. • +2 Dexterity, +2 Wisdom, -2 Strength
  18. • Type: Humanoid (Grippli).
  19. • Size: Small. As a Small creature, a grippli has a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they use smaller weapons than humans do, their lifting and carrying limits are ¾ those of a Medium character, and they have a -4 size penalty on grapple checks.
  20. • Base Land Speed: 20'
  21. • Climb Speed: 20'
  22. • Low-Light Vision
  23. • Weapon Familiarity: Bolas and Net
  24. • Bug Hunter: Gripplis have a +1 racial bonus on attack rolls against Vermin, and a +4 dodge bonus to AC vs Vermin. (Dodge boni are lost any time their DEX bonus to AC is lost.)
  25. • Camouflage: +4 to Hide checks made in marshes and forests.
  26. • Swamp Stride (Ex): Grippli aren't slowed by mundane, swamp-based difficult terrain. (Terrain magically altered to impede affects them normally.)
  27. • Favored Class: Ranger
  28. • Aging Tables: 12 / +1D4 / +1D6 / +2D6, 30 / 40 / 50 / +1D100
  29. • Female Height/Weight Table: 1'5" / +2D4" / 20pd / ×1pd
  30. • Male Height/Weight Table: 1'7" / +2D4" / 25pd / ×1pd
  31. Note: This race grants access to the Agile Tongue feat.
  32.  
  33. Variant: Powerful Leaper
  34. • remove Camouflage
  35. • +4 racial bonus to Jump checks. The grippli always counts as having a running start when jumping.
  36.  
  37. Variant: Poisonous
  38. • remove Camouflage and Swamp Stride
  39. • Toxic Skin (Ex): Once per day as a quick action, the grippli can secrete a poison that can be applied to a weapon or delivered as a touch attack. Alternatively, the grippli can smear the poison on its own body as a standard action, affecting the first creature to hit it with an unarmed strike or natural weapon. The poison loses its potency after 1 hour. The grippli is immune to grippli poison.
  40. Grippli Poison: contact or injury, Fort DC: [10 + 1/2 HD + CON Mod], 1D6 DEX/1D6 DEX
  41.  
  42. Unversed Tiefling
  43. • +2 Dexterity, +2 Intelligence, -2 Charisma.
  44. • Size: Medium.
  45. • Type: Outsider (Native).
  46. • Base Land Speed: 30'
  47. • Darkvision: 60'
  48. • +2 racial bonus on Bluff and Hide checks.
  49. • Automatic Languages: Common, Infernal.
  50. • Bonus Languages: Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc.
  51. • Favored Class: Rogue.
  52. Note: This race grants access to the Verse Of Darkness and Verse Of Resistance feats.
  53.  
  54.  
  55.  
  56. Feats
  57. Dromite Caste
  58. Prereq: Dromite race
  59. Benefit: Choose a caste: Fire, Ice, Voice, Glimmer. Each caste has an associated energy type: fire for Fire, cold for Ice, sonic for Voice, electricity for Glimmer.
  60. You gain ER: 5 vs the energy type of your caste. This natural ER stacks with any future ER gained through other effects.
  61. You gain Energy Ray 1/day as a psi-like ability, always with the energy type of your caste. The manifester level is half your HD, min 1st. The save DC is CHA-based.
  62. You gain +1 PP. Without any other psionic abilities, you have 1 PP, which you can spend on your Energy Ray.
  63.  
  64. Agile Tongue
  65. Your long pink tongue is capable of manipulating small items and even stealing objects.
  66. Prereq: Grippli race
  67. Benefit: You have a prehensile tongue with a range of 10'. You can use it to pick up items weighing no more than 5 pounds, make Sleight Of Hand checks, perform disarm combat maneuvers(including stealing the item on a successful disarm), and make melee touch attacks.
  68.  
  69. Verse Of Darkness (Sp)
  70. Prereq: Unversed Tiefling race
  71. Benefit: You can use Darkness 1/day.
  72. Special: You can take this feat multiple times. Each additional time grants an additional daily use of Darkness.
  73.  
  74. Verse Of Resistance
  75. Prereq: Unversed Tiefling race
  76. Benefit: You gain ER: 5 vs cold, electricity, and fire.
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