ZukoHiyama

Quirk: Walking Arsenal

Jul 15th, 2021
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  1. Quirk: Walking Arsenal
  2. Type: Mutant
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  4. Description: The user's body, specifically the arms, contains various pieces of enhanced bone and muscle tissue to effectively fire projectiles. The user, as of the moment, has three different 'settings' to which this quirk can be used:
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  6. Handgun: The user makes a gesture with his hand akin to finger guns. The tips of his index and middle finger separate and reveal two barrels, while the back of the hand creates an 'ejection port' to expend spent 'rounds'. This is used for low-caliber, weaker impact shots.
  7. Cannon: The user extends their whole arm forward, holding it straight with the wrist tilted to the left (or right for the left arm) allows the muzzle of a large caliber rifle to protrude from it. The fingers are used as aiming tools unless supported by a scope (usually in the form of support gear), while spent 'rounds' are ejected from an opening on the underside of his tricep.
  8. Shotgun: The user forms a tight fist, to which the knuckles open to reveal four small barrels to which a special form of 'round' is formed, with the ignition of the 'round' being impact from a punch or a tight squeeze of the fist. Spend 'shells' are ejected from the bottom of the forearm in this mode.
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  10. Drawbacks:
  11. The 'rounds' and 'shells' produced by his body are specialized formations of cartilage that his body stores for use. The 'rounds' are multipurpose for any form. However, if the user runs out of 'rounds', he will have to wait for his body to produce more, which usually equates to roughly one per two (2) minutes. Should his body run out of the vitamins and proteins needed to produce cartilage, then his body will begin to convert the cartilage already present in the body, which causes extreme discomfort and can lead to paralysis if left unchecked. Damage done to his arms will render certain modes useless, depending on the extent of the damage.
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