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- variables:
- {moby::%player%} = 0
- on death:
- if attacker is a player:
- if victim is a zombie:
- add 1 to {moby::%attacker%}
- if victim is a creeper:
- add 1 to {moby::%attacker%}
- if {moby::%attacker%} is 10:
- give 1 diamond to attacker
- if {moby::%attacker%} is 20:
- give 2 diamond to attacker
- if {moby::%attacker%} is 35:
- give 2 enchanted golden apple to attacker
- command /licznik:
- trigger:
- send "Zabite moby: %{moby::%player%}%" to player
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