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  1.  
  2.  
  3.  
  4. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  5. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
  6. fixing up env_cubemap materials on brush sides...
  7. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  8. Entity light_environment (208.00 -176.00 208.00) leaked!
  9. Processing areas...done (0)
  10. Building Faces...done (0)
  11. Chop Details...done (0)
  12. Find Visible Detail Sides...done (0)
  13. Merging details...done (0)
  14. FixTjuncs...
  15. PruneNodes...
  16. WriteBSP...
  17. done (0)
  18. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  19. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  20. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  21. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  22. Finding displacement neighbors...
  23. Finding lightmap sample positions...
  24. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  25. Building Physics collision data...
  26. done (0) (3673 bytes)
  27. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  28. Compacting texture/material tables...
  29. Reduced 16 texinfos to 12
  30. Reduced 3 texdatas to 3 (60 bytes to 60)
  31. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  32. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  33. 0 seconds elapsed
  34.  
  35.  
  36.  
  37. 4 threads
  38. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  39. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  40. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  41.  
  42.  
  43.  
  44. [Reading texlights from 'lights.rad']
  45. [56 texlights parsed from 'lights.rad']
  46.  
  47. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  48. No vis information, direct lighting only.
  49. 45 faces
  50. 17457 square feet [2513920.00 square inches]
  51. 0 Displacements
  52. 0 Square Feet [0.00 Square Inches]
  53. 2 direct lights
  54. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  55. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  56. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  57. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  58. Ready to Finish
  59.  
  60. Object names Objects/Maxobjs Memory / Maxmem Fullness
  61. ------------ --------------- --------------- --------
  62. models 1/1024 48/49152 ( 0.1%)
  63. brushes 10/8192 120/98304 ( 0.1%)
  64. brushsides 60/65536 480/524288 ( 0.1%)
  65. planes 36/65536 720/1310720 ( 0.1%)
  66. vertexes 56/65536 672/786432 ( 0.1%)
  67. nodes 41/65536 1312/2097152 ( 0.1%)
  68. texinfos 12/12288 864/884736 ( 0.1%)
  69. texdata 3/2048 96/65536 ( 0.1%)
  70. dispinfos 0/0 0/0 ( 0.0%)
  71. disp_verts 0/0 0/0 ( 0.0%)
  72. disp_tris 0/0 0/0 ( 0.0%)
  73. disp_lmsamples 0/0 0/0 ( 0.0%)
  74. faces 45/65536 2520/3670016 ( 0.1%)
  75. hdr faces 0/65536 0/3670016 ( 0.0%)
  76. origfaces 38/65536 2128/3670016 ( 0.1%)
  77. leaves 43/65536 1376/2097152 ( 0.1%)
  78. leaffaces 51/65536 102/131072 ( 0.1%)
  79. leafbrushes 15/65536 30/131072 ( 0.0%)
  80. areas 2/256 16/2048 ( 0.8%)
  81. surfedges 354/512000 1416/2048000 ( 0.1%)
  82. edges 192/256000 768/1024000 ( 0.1%)
  83. LDR worldlights 2/8192 176/720896 ( 0.0%)
  84. HDR worldlights 0/8192 0/720896 ( 0.0%)
  85. leafwaterdata 0/32768 0/393216 ( 0.0%)
  86. waterstrips 2/32768 20/327680 ( 0.0%)
  87. waterverts 0/65536 0/786432 ( 0.0%)
  88. waterindices 33/65536 66/131072 ( 0.1%)
  89. cubemapsamples 0/1024 0/16384 ( 0.0%)
  90. overlays 0/512 0/180224 ( 0.0%)
  91. LDR lightdata [variable] 127500/0 ( 0.0%)
  92. HDR lightdata [variable] 0/0 ( 0.0%)
  93. visdata [variable] 0/16777216 ( 0.0%)
  94. entdata [variable] 1190/393216 ( 0.3%)
  95. LDR ambient table 43/65536 172/262144 ( 0.1%)
  96. HDR ambient table 43/65536 172/262144 ( 0.1%)
  97. LDR leaf ambient 281/65536 7868/1835008 ( 0.4%)
  98. HDR leaf ambient 43/65536 1204/1835008 ( 0.1%)
  99. occluders 0/0 0/0 ( 0.0%)
  100. occluder polygons 0/0 0/0 ( 0.0%)
  101. occluder vert ind 0/0 0/0 ( 0.0%)
  102. detail props [variable] 1/12 ( 8.3%)
  103. static props [variable] 1/12 ( 8.3%)
  104. pakfile [variable] 54/0 ( 0.0%)
  105. physics [variable] 3673/4194304 ( 0.1%)
  106. physics terrain [variable] 2/1048576 ( 0.0%)
  107.  
  108. Level flags = 0
  109.  
  110. Total triangle count: 112
  111. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  112. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  113. 0 seconds elapsed
  114.  
  115.  
  116.  
  117. [Reading texlights from 'lights.rad']
  118. [56 texlights parsed from 'lights.rad']
  119.  
  120. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  121. No vis information, direct lighting only.
  122. 45 faces
  123. 17457 square feet [2513920.00 square inches]
  124. 0 Displacements
  125. 0 Square Feet [0.00 Square Inches]
  126. 2 direct lights
  127. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  128. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  129. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  130. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  131. Ready to Finish
  132.  
  133. Object names Objects/Maxobjs Memory / Maxmem Fullness
  134. ------------ --------------- --------------- --------
  135. models 1/1024 48/49152 ( 0.1%)
  136. brushes 10/8192 120/98304 ( 0.1%)
  137. brushsides 60/65536 480/524288 ( 0.1%)
  138. planes 36/65536 720/1310720 ( 0.1%)
  139. vertexes 56/65536 672/786432 ( 0.1%)
  140. nodes 41/65536 1312/2097152 ( 0.1%)
  141. texinfos 12/12288 864/884736 ( 0.1%)
  142. texdata 3/2048 96/65536 ( 0.1%)
  143. dispinfos 0/0 0/0 ( 0.0%)
  144. disp_verts 0/0 0/0 ( 0.0%)
  145. disp_tris 0/0 0/0 ( 0.0%)
  146. disp_lmsamples 0/0 0/0 ( 0.0%)
  147. faces 45/65536 2520/3670016 ( 0.1%)
  148. hdr faces 45/65536 2520/3670016 ( 0.1%)
  149. origfaces 38/65536 2128/3670016 ( 0.1%)
  150. leaves 43/65536 1376/2097152 ( 0.1%)
  151. leaffaces 51/65536 102/131072 ( 0.1%)
  152. leafbrushes 15/65536 30/131072 ( 0.0%)
  153. areas 2/256 16/2048 ( 0.8%)
  154. surfedges 354/512000 1416/2048000 ( 0.1%)
  155. edges 192/256000 768/1024000 ( 0.1%)
  156. LDR worldlights 2/8192 176/720896 ( 0.0%)
  157. HDR worldlights 2/8192 176/720896 ( 0.0%)
  158. leafwaterdata 0/32768 0/393216 ( 0.0%)
  159. waterstrips 2/32768 20/327680 ( 0.0%)
  160. waterverts 0/65536 0/786432 ( 0.0%)
  161. waterindices 33/65536 66/131072 ( 0.1%)
  162. cubemapsamples 0/1024 0/16384 ( 0.0%)
  163. overlays 0/512 0/180224 ( 0.0%)
  164. LDR lightdata [variable] 127500/0 ( 0.0%)
  165. HDR lightdata [variable] 127500/0 ( 0.0%)
  166. visdata [variable] 0/16777216 ( 0.0%)
  167. entdata [variable] 1190/393216 ( 0.3%)
  168. LDR ambient table 43/65536 172/262144 ( 0.1%)
  169. HDR ambient table 43/65536 172/262144 ( 0.1%)
  170. LDR leaf ambient 281/65536 7868/1835008 ( 0.4%)
  171. HDR leaf ambient 281/65536 7868/1835008 ( 0.4%)
  172. occluders 0/0 0/0 ( 0.0%)
  173. occluder polygons 0/0 0/0 ( 0.0%)
  174. occluder vert ind 0/0 0/0 ( 0.0%)
  175. detail props [variable] 1/12 ( 8.3%)
  176. static props [variable] 1/12 ( 8.3%)
  177. pakfile [variable] 54/0 ( 0.0%)
  178. physics [variable] 3673/4194304 ( 0.1%)
  179. physics terrain [variable] 2/1048576 ( 0.0%)
  180.  
  181. Level flags = 0
  182.  
  183. Total triangle count: 112
  184. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  185. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  186. 0 seconds elapsed
  187.  
  188.  
  189.  
  190. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  191. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
  192. fixing up env_cubemap materials on brush sides...
  193. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  194. Entity light_environment (240.00 -192.00 144.00) leaked!
  195. Processing areas...done (0)
  196. Building Faces...done (0)
  197. Chop Details...done (0)
  198. Find Visible Detail Sides...done (0)
  199. Merging details...done (0)
  200. FixTjuncs...
  201. PruneNodes...
  202. WriteBSP...
  203. done (0)
  204. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  205. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  206. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  207. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  208. Finding displacement neighbors...
  209. Finding lightmap sample positions...
  210. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  211. Building Physics collision data...
  212. done (0) (3673 bytes)
  213. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  214. Compacting texture/material tables...
  215. Reduced 16 texinfos to 12
  216. Reduced 3 texdatas to 3 (60 bytes to 60)
  217. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  218. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  219. 0 seconds elapsed
  220.  
  221.  
  222.  
  223. 4 threads
  224. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  225. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  226. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  227.  
  228.  
  229.  
  230. [Reading texlights from 'lights.rad']
  231. [56 texlights parsed from 'lights.rad']
  232.  
  233. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  234. No vis information, direct lighting only.
  235. 45 faces
  236. 17457 square feet [2513920.00 square inches]
  237. 0 Displacements
  238. 0 Square Feet [0.00 Square Inches]
  239. 2 direct lights
  240. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  241. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  242. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  243. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  244. Ready to Finish
  245.  
  246. Object names Objects/Maxobjs Memory / Maxmem Fullness
  247. ------------ --------------- --------------- --------
  248. models 1/1024 48/49152 ( 0.1%)
  249. brushes 10/8192 120/98304 ( 0.1%)
  250. brushsides 60/65536 480/524288 ( 0.1%)
  251. planes 36/65536 720/1310720 ( 0.1%)
  252. vertexes 56/65536 672/786432 ( 0.1%)
  253. nodes 41/65536 1312/2097152 ( 0.1%)
  254. texinfos 12/12288 864/884736 ( 0.1%)
  255. texdata 3/2048 96/65536 ( 0.1%)
  256. dispinfos 0/0 0/0 ( 0.0%)
  257. disp_verts 0/0 0/0 ( 0.0%)
  258. disp_tris 0/0 0/0 ( 0.0%)
  259. disp_lmsamples 0/0 0/0 ( 0.0%)
  260. faces 45/65536 2520/3670016 ( 0.1%)
  261. hdr faces 0/65536 0/3670016 ( 0.0%)
  262. origfaces 38/65536 2128/3670016 ( 0.1%)
  263. leaves 43/65536 1376/2097152 ( 0.1%)
  264. leaffaces 51/65536 102/131072 ( 0.1%)
  265. leafbrushes 15/65536 30/131072 ( 0.0%)
  266. areas 2/256 16/2048 ( 0.8%)
  267. surfedges 354/512000 1416/2048000 ( 0.1%)
  268. edges 192/256000 768/1024000 ( 0.1%)
  269. LDR worldlights 2/8192 176/720896 ( 0.0%)
  270. HDR worldlights 0/8192 0/720896 ( 0.0%)
  271. leafwaterdata 0/32768 0/393216 ( 0.0%)
  272. waterstrips 2/32768 20/327680 ( 0.0%)
  273. waterverts 0/65536 0/786432 ( 0.0%)
  274. waterindices 33/65536 66/131072 ( 0.1%)
  275. cubemapsamples 0/1024 0/16384 ( 0.0%)
  276. overlays 0/512 0/180224 ( 0.0%)
  277. LDR lightdata [variable] 127500/0 ( 0.0%)
  278. HDR lightdata [variable] 0/0 ( 0.0%)
  279. visdata [variable] 0/16777216 ( 0.0%)
  280. entdata [variable] 1190/393216 ( 0.3%)
  281. LDR ambient table 43/65536 172/262144 ( 0.1%)
  282. HDR ambient table 43/65536 172/262144 ( 0.1%)
  283. LDR leaf ambient 281/65536 7868/1835008 ( 0.4%)
  284. HDR leaf ambient 43/65536 1204/1835008 ( 0.1%)
  285. occluders 0/0 0/0 ( 0.0%)
  286. occluder polygons 0/0 0/0 ( 0.0%)
  287. occluder vert ind 0/0 0/0 ( 0.0%)
  288. detail props [variable] 1/12 ( 8.3%)
  289. static props [variable] 1/12 ( 8.3%)
  290. pakfile [variable] 54/0 ( 0.0%)
  291. physics [variable] 3673/4194304 ( 0.1%)
  292. physics terrain [variable] 2/1048576 ( 0.0%)
  293.  
  294. Level flags = 0
  295.  
  296. Total triangle count: 112
  297. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  298. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  299. 0 seconds elapsed
  300.  
  301.  
  302.  
  303. [Reading texlights from 'lights.rad']
  304. [56 texlights parsed from 'lights.rad']
  305.  
  306. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  307. No vis information, direct lighting only.
  308. 45 faces
  309. 17457 square feet [2513920.00 square inches]
  310. 0 Displacements
  311. 0 Square Feet [0.00 Square Inches]
  312. 2 direct lights
  313. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  314. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  315. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  316. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  317. Ready to Finish
  318.  
  319. Object names Objects/Maxobjs Memory / Maxmem Fullness
  320. ------------ --------------- --------------- --------
  321. models 1/1024 48/49152 ( 0.1%)
  322. brushes 10/8192 120/98304 ( 0.1%)
  323. brushsides 60/65536 480/524288 ( 0.1%)
  324. planes 36/65536 720/1310720 ( 0.1%)
  325. vertexes 56/65536 672/786432 ( 0.1%)
  326. nodes 41/65536 1312/2097152 ( 0.1%)
  327. texinfos 12/12288 864/884736 ( 0.1%)
  328. texdata 3/2048 96/65536 ( 0.1%)
  329. dispinfos 0/0 0/0 ( 0.0%)
  330. disp_verts 0/0 0/0 ( 0.0%)
  331. disp_tris 0/0 0/0 ( 0.0%)
  332. disp_lmsamples 0/0 0/0 ( 0.0%)
  333. faces 45/65536 2520/3670016 ( 0.1%)
  334. hdr faces 45/65536 2520/3670016 ( 0.1%)
  335. origfaces 38/65536 2128/3670016 ( 0.1%)
  336. leaves 43/65536 1376/2097152 ( 0.1%)
  337. leaffaces 51/65536 102/131072 ( 0.1%)
  338. leafbrushes 15/65536 30/131072 ( 0.0%)
  339. areas 2/256 16/2048 ( 0.8%)
  340. surfedges 354/512000 1416/2048000 ( 0.1%)
  341. edges 192/256000 768/1024000 ( 0.1%)
  342. LDR worldlights 2/8192 176/720896 ( 0.0%)
  343. HDR worldlights 2/8192 176/720896 ( 0.0%)
  344. leafwaterdata 0/32768 0/393216 ( 0.0%)
  345. waterstrips 2/32768 20/327680 ( 0.0%)
  346. waterverts 0/65536 0/786432 ( 0.0%)
  347. waterindices 33/65536 66/131072 ( 0.1%)
  348. cubemapsamples 0/1024 0/16384 ( 0.0%)
  349. overlays 0/512 0/180224 ( 0.0%)
  350. LDR lightdata [variable] 127500/0 ( 0.0%)
  351. HDR lightdata [variable] 127500/0 ( 0.0%)
  352. visdata [variable] 0/16777216 ( 0.0%)
  353. entdata [variable] 1190/393216 ( 0.3%)
  354. LDR ambient table 43/65536 172/262144 ( 0.1%)
  355. HDR ambient table 43/65536 172/262144 ( 0.1%)
  356. LDR leaf ambient 281/65536 7868/1835008 ( 0.4%)
  357. HDR leaf ambient 281/65536 7868/1835008 ( 0.4%)
  358. occluders 0/0 0/0 ( 0.0%)
  359. occluder polygons 0/0 0/0 ( 0.0%)
  360. occluder vert ind 0/0 0/0 ( 0.0%)
  361. detail props [variable] 1/12 ( 8.3%)
  362. static props [variable] 1/12 ( 8.3%)
  363. pakfile [variable] 54/0 ( 0.0%)
  364. physics [variable] 3673/4194304 ( 0.1%)
  365. physics terrain [variable] 2/1048576 ( 0.0%)
  366.  
  367. Level flags = 0
  368.  
  369. Total triangle count: 112
  370. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  371. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  372. 0 seconds elapsed
  373.  
  374.  
  375.  
  376. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  377. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
  378. fixing up env_cubemap materials on brush sides...
  379. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  380. Entity light_environment (240.00 -192.00 144.00) leaked!
  381. Processing areas...done (0)
  382. Building Faces...done (0)
  383. Chop Details...done (0)
  384. Find Visible Detail Sides...done (0)
  385. Merging details...done (0)
  386. FixTjuncs...
  387. PruneNodes...
  388. WriteBSP...
  389. done (0)
  390. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  391. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  392. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  393. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  394. Finding displacement neighbors...
  395. Finding lightmap sample positions...
  396. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  397. Building Physics collision data...
  398. done (0) (3673 bytes)
  399. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  400. Compacting texture/material tables...
  401. Reduced 16 texinfos to 12
  402. Reduced 3 texdatas to 3 (60 bytes to 60)
  403. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  404. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  405. 0 seconds elapsed
  406.  
  407.  
  408.  
  409. 4 threads
  410. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  411. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  412. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  413.  
  414.  
  415.  
  416. [Reading texlights from 'lights.rad']
  417. [56 texlights parsed from 'lights.rad']
  418.  
  419. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  420. No vis information, direct lighting only.
  421. 45 faces
  422. 17457 square feet [2513920.00 square inches]
  423. 0 Displacements
  424. 0 Square Feet [0.00 Square Inches]
  425. 2 direct lights
  426. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  427. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  428. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  429. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  430. Ready to Finish
  431.  
  432. Object names Objects/Maxobjs Memory / Maxmem Fullness
  433. ------------ --------------- --------------- --------
  434. models 1/1024 48/49152 ( 0.1%)
  435. brushes 10/8192 120/98304 ( 0.1%)
  436. brushsides 60/65536 480/524288 ( 0.1%)
  437. planes 36/65536 720/1310720 ( 0.1%)
  438. vertexes 56/65536 672/786432 ( 0.1%)
  439. nodes 41/65536 1312/2097152 ( 0.1%)
  440. texinfos 12/12288 864/884736 ( 0.1%)
  441. texdata 3/2048 96/65536 ( 0.1%)
  442. dispinfos 0/0 0/0 ( 0.0%)
  443. disp_verts 0/0 0/0 ( 0.0%)
  444. disp_tris 0/0 0/0 ( 0.0%)
  445. disp_lmsamples 0/0 0/0 ( 0.0%)
  446. faces 45/65536 2520/3670016 ( 0.1%)
  447. hdr faces 0/65536 0/3670016 ( 0.0%)
  448. origfaces 38/65536 2128/3670016 ( 0.1%)
  449. leaves 43/65536 1376/2097152 ( 0.1%)
  450. leaffaces 51/65536 102/131072 ( 0.1%)
  451. leafbrushes 15/65536 30/131072 ( 0.0%)
  452. areas 2/256 16/2048 ( 0.8%)
  453. surfedges 354/512000 1416/2048000 ( 0.1%)
  454. edges 192/256000 768/1024000 ( 0.1%)
  455. LDR worldlights 2/8192 176/720896 ( 0.0%)
  456. HDR worldlights 0/8192 0/720896 ( 0.0%)
  457. leafwaterdata 0/32768 0/393216 ( 0.0%)
  458. waterstrips 2/32768 20/327680 ( 0.0%)
  459. waterverts 0/65536 0/786432 ( 0.0%)
  460. waterindices 33/65536 66/131072 ( 0.1%)
  461. cubemapsamples 0/1024 0/16384 ( 0.0%)
  462. overlays 0/512 0/180224 ( 0.0%)
  463. LDR lightdata [variable] 127500/0 ( 0.0%)
  464. HDR lightdata [variable] 0/0 ( 0.0%)
  465. visdata [variable] 0/16777216 ( 0.0%)
  466. entdata [variable] 1190/393216 ( 0.3%)
  467. LDR ambient table 43/65536 172/262144 ( 0.1%)
  468. HDR ambient table 43/65536 172/262144 ( 0.1%)
  469. LDR leaf ambient 281/65536 7868/1835008 ( 0.4%)
  470. HDR leaf ambient 43/65536 1204/1835008 ( 0.1%)
  471. occluders 0/0 0/0 ( 0.0%)
  472. occluder polygons 0/0 0/0 ( 0.0%)
  473. occluder vert ind 0/0 0/0 ( 0.0%)
  474. detail props [variable] 1/12 ( 8.3%)
  475. static props [variable] 1/12 ( 8.3%)
  476. pakfile [variable] 54/0 ( 0.0%)
  477. physics [variable] 3673/4194304 ( 0.1%)
  478. physics terrain [variable] 2/1048576 ( 0.0%)
  479.  
  480. Level flags = 0
  481.  
  482. Total triangle count: 112
  483. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  484. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  485. 0 seconds elapsed
  486.  
  487.  
  488.  
  489. [Reading texlights from 'lights.rad']
  490. [56 texlights parsed from 'lights.rad']
  491.  
  492. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  493. No vis information, direct lighting only.
  494. 45 faces
  495. 17457 square feet [2513920.00 square inches]
  496. 0 Displacements
  497. 0 Square Feet [0.00 Square Inches]
  498. 2 direct lights
  499. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  500. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  501. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  502. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  503. Ready to Finish
  504.  
  505. Object names Objects/Maxobjs Memory / Maxmem Fullness
  506. ------------ --------------- --------------- --------
  507. models 1/1024 48/49152 ( 0.1%)
  508. brushes 10/8192 120/98304 ( 0.1%)
  509. brushsides 60/65536 480/524288 ( 0.1%)
  510. planes 36/65536 720/1310720 ( 0.1%)
  511. vertexes 56/65536 672/786432 ( 0.1%)
  512. nodes 41/65536 1312/2097152 ( 0.1%)
  513. texinfos 12/12288 864/884736 ( 0.1%)
  514. texdata 3/2048 96/65536 ( 0.1%)
  515. dispinfos 0/0 0/0 ( 0.0%)
  516. disp_verts 0/0 0/0 ( 0.0%)
  517. disp_tris 0/0 0/0 ( 0.0%)
  518. disp_lmsamples 0/0 0/0 ( 0.0%)
  519. faces 45/65536 2520/3670016 ( 0.1%)
  520. hdr faces 45/65536 2520/3670016 ( 0.1%)
  521. origfaces 38/65536 2128/3670016 ( 0.1%)
  522. leaves 43/65536 1376/2097152 ( 0.1%)
  523. leaffaces 51/65536 102/131072 ( 0.1%)
  524. leafbrushes 15/65536 30/131072 ( 0.0%)
  525. areas 2/256 16/2048 ( 0.8%)
  526. surfedges 354/512000 1416/2048000 ( 0.1%)
  527. edges 192/256000 768/1024000 ( 0.1%)
  528. LDR worldlights 2/8192 176/720896 ( 0.0%)
  529. HDR worldlights 2/8192 176/720896 ( 0.0%)
  530. leafwaterdata 0/32768 0/393216 ( 0.0%)
  531. waterstrips 2/32768 20/327680 ( 0.0%)
  532. waterverts 0/65536 0/786432 ( 0.0%)
  533. waterindices 33/65536 66/131072 ( 0.1%)
  534. cubemapsamples 0/1024 0/16384 ( 0.0%)
  535. overlays 0/512 0/180224 ( 0.0%)
  536. LDR lightdata [variable] 127500/0 ( 0.0%)
  537. HDR lightdata [variable] 127500/0 ( 0.0%)
  538. visdata [variable] 0/16777216 ( 0.0%)
  539. entdata [variable] 1190/393216 ( 0.3%)
  540. LDR ambient table 43/65536 172/262144 ( 0.1%)
  541. HDR ambient table 43/65536 172/262144 ( 0.1%)
  542. LDR leaf ambient 281/65536 7868/1835008 ( 0.4%)
  543. HDR leaf ambient 281/65536 7868/1835008 ( 0.4%)
  544. occluders 0/0 0/0 ( 0.0%)
  545. occluder polygons 0/0 0/0 ( 0.0%)
  546. occluder vert ind 0/0 0/0 ( 0.0%)
  547. detail props [variable] 1/12 ( 8.3%)
  548. static props [variable] 1/12 ( 8.3%)
  549. pakfile [variable] 54/0 ( 0.0%)
  550. physics [variable] 3673/4194304 ( 0.1%)
  551. physics terrain [variable] 2/1048576 ( 0.0%)
  552.  
  553. Level flags = 0
  554.  
  555. Total triangle count: 112
  556. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  557. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  558. 0 seconds elapsed
  559.  
  560.  
  561.  
  562. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  563. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
  564. fixing up env_cubemap materials on brush sides...
  565. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  566. Entity light_environment (240.00 -192.00 144.00) leaked!
  567. Processing areas...done (0)
  568. Building Faces...done (0)
  569. Chop Details...done (0)
  570. Find Visible Detail Sides...done (0)
  571. Merging details...done (0)
  572. FixTjuncs...
  573. PruneNodes...
  574. WriteBSP...
  575. done (0)
  576. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  577. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  578. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  579. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  580. Finding displacement neighbors...
  581. Finding lightmap sample positions...
  582. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  583. Building Physics collision data...
  584. done (0) (3673 bytes)
  585. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  586. Compacting texture/material tables...
  587. Reduced 23 texinfos to 10
  588. Reduced 3 texdatas to 3 (60 bytes to 60)
  589. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  590. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  591. 0 seconds elapsed
  592.  
  593.  
  594.  
  595. 4 threads
  596. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  597. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  598. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  599.  
  600.  
  601.  
  602. [Reading texlights from 'lights.rad']
  603. [56 texlights parsed from 'lights.rad']
  604.  
  605. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  606. No vis information, direct lighting only.
  607. 48 faces
  608. 17457 square feet [2513920.00 square inches]
  609. 0 Displacements
  610. 0 Square Feet [0.00 Square Inches]
  611. 2 direct lights
  612. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  613. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  614. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  615. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  616. Ready to Finish
  617.  
  618. Object names Objects/Maxobjs Memory / Maxmem Fullness
  619. ------------ --------------- --------------- --------
  620. models 1/1024 48/49152 ( 0.1%)
  621. brushes 10/8192 120/98304 ( 0.1%)
  622. brushsides 60/65536 480/524288 ( 0.1%)
  623. planes 36/65536 720/1310720 ( 0.1%)
  624. vertexes 56/65536 672/786432 ( 0.1%)
  625. nodes 41/65536 1312/2097152 ( 0.1%)
  626. texinfos 10/12288 720/884736 ( 0.1%)
  627. texdata 3/2048 96/65536 ( 0.1%)
  628. dispinfos 0/0 0/0 ( 0.0%)
  629. disp_verts 0/0 0/0 ( 0.0%)
  630. disp_tris 0/0 0/0 ( 0.0%)
  631. disp_lmsamples 0/0 0/0 ( 0.0%)
  632. faces 48/65536 2688/3670016 ( 0.1%)
  633. hdr faces 0/65536 0/3670016 ( 0.0%)
  634. origfaces 41/65536 2296/3670016 ( 0.1%)
  635. leaves 43/65536 1376/2097152 ( 0.1%)
  636. leaffaces 53/65536 106/131072 ( 0.1%)
  637. leafbrushes 15/65536 30/131072 ( 0.0%)
  638. areas 2/256 16/2048 ( 0.8%)
  639. surfedges 374/512000 1496/2048000 ( 0.1%)
  640. edges 203/256000 812/1024000 ( 0.1%)
  641. LDR worldlights 2/8192 176/720896 ( 0.0%)
  642. HDR worldlights 0/8192 0/720896 ( 0.0%)
  643. leafwaterdata 0/32768 0/393216 ( 0.0%)
  644. waterstrips 1/32768 10/327680 ( 0.0%)
  645. waterverts 0/65536 0/786432 ( 0.0%)
  646. waterindices 21/65536 42/131072 ( 0.0%)
  647. cubemapsamples 0/1024 0/16384 ( 0.0%)
  648. overlays 0/512 0/180224 ( 0.0%)
  649. LDR lightdata [variable] 67744/0 ( 0.0%)
  650. HDR lightdata [variable] 0/0 ( 0.0%)
  651. visdata [variable] 0/16777216 ( 0.0%)
  652. entdata [variable] 1190/393216 ( 0.3%)
  653. LDR ambient table 43/65536 172/262144 ( 0.1%)
  654. HDR ambient table 43/65536 172/262144 ( 0.1%)
  655. LDR leaf ambient 284/65536 7952/1835008 ( 0.4%)
  656. HDR leaf ambient 43/65536 1204/1835008 ( 0.1%)
  657. occluders 0/0 0/0 ( 0.0%)
  658. occluder polygons 0/0 0/0 ( 0.0%)
  659. occluder vert ind 0/0 0/0 ( 0.0%)
  660. detail props [variable] 1/12 ( 8.3%)
  661. static props [variable] 1/12 ( 8.3%)
  662. pakfile [variable] 54/0 ( 0.0%)
  663. physics [variable] 3673/4194304 ( 0.1%)
  664. physics terrain [variable] 2/1048576 ( 0.0%)
  665.  
  666. Level flags = 0
  667.  
  668. Total triangle count: 114
  669. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  670. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  671. 0 seconds elapsed
  672.  
  673.  
  674.  
  675. [Reading texlights from 'lights.rad']
  676. [56 texlights parsed from 'lights.rad']
  677.  
  678. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  679. No vis information, direct lighting only.
  680. 48 faces
  681. 17457 square feet [2513920.00 square inches]
  682. 0 Displacements
  683. 0 Square Feet [0.00 Square Inches]
  684. 2 direct lights
  685. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  686. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  687. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  688. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  689. Ready to Finish
  690.  
  691. Object names Objects/Maxobjs Memory / Maxmem Fullness
  692. ------------ --------------- --------------- --------
  693. models 1/1024 48/49152 ( 0.1%)
  694. brushes 10/8192 120/98304 ( 0.1%)
  695. brushsides 60/65536 480/524288 ( 0.1%)
  696. planes 36/65536 720/1310720 ( 0.1%)
  697. vertexes 56/65536 672/786432 ( 0.1%)
  698. nodes 41/65536 1312/2097152 ( 0.1%)
  699. texinfos 10/12288 720/884736 ( 0.1%)
  700. texdata 3/2048 96/65536 ( 0.1%)
  701. dispinfos 0/0 0/0 ( 0.0%)
  702. disp_verts 0/0 0/0 ( 0.0%)
  703. disp_tris 0/0 0/0 ( 0.0%)
  704. disp_lmsamples 0/0 0/0 ( 0.0%)
  705. faces 48/65536 2688/3670016 ( 0.1%)
  706. hdr faces 48/65536 2688/3670016 ( 0.1%)
  707. origfaces 41/65536 2296/3670016 ( 0.1%)
  708. leaves 43/65536 1376/2097152 ( 0.1%)
  709. leaffaces 53/65536 106/131072 ( 0.1%)
  710. leafbrushes 15/65536 30/131072 ( 0.0%)
  711. areas 2/256 16/2048 ( 0.8%)
  712. surfedges 374/512000 1496/2048000 ( 0.1%)
  713. edges 203/256000 812/1024000 ( 0.1%)
  714. LDR worldlights 2/8192 176/720896 ( 0.0%)
  715. HDR worldlights 2/8192 176/720896 ( 0.0%)
  716. leafwaterdata 0/32768 0/393216 ( 0.0%)
  717. waterstrips 1/32768 10/327680 ( 0.0%)
  718. waterverts 0/65536 0/786432 ( 0.0%)
  719. waterindices 21/65536 42/131072 ( 0.0%)
  720. cubemapsamples 0/1024 0/16384 ( 0.0%)
  721. overlays 0/512 0/180224 ( 0.0%)
  722. LDR lightdata [variable] 67744/0 ( 0.0%)
  723. HDR lightdata [variable] 67744/0 ( 0.0%)
  724. visdata [variable] 0/16777216 ( 0.0%)
  725. entdata [variable] 1190/393216 ( 0.3%)
  726. LDR ambient table 43/65536 172/262144 ( 0.1%)
  727. HDR ambient table 43/65536 172/262144 ( 0.1%)
  728. LDR leaf ambient 284/65536 7952/1835008 ( 0.4%)
  729. HDR leaf ambient 284/65536 7952/1835008 ( 0.4%)
  730. occluders 0/0 0/0 ( 0.0%)
  731. occluder polygons 0/0 0/0 ( 0.0%)
  732. occluder vert ind 0/0 0/0 ( 0.0%)
  733. detail props [variable] 1/12 ( 8.3%)
  734. static props [variable] 1/12 ( 8.3%)
  735. pakfile [variable] 54/0 ( 0.0%)
  736. physics [variable] 3673/4194304 ( 0.1%)
  737. physics terrain [variable] 2/1048576 ( 0.0%)
  738.  
  739. Level flags = 0
  740.  
  741. Total triangle count: 114
  742. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  743. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  744. 0 seconds elapsed
  745.  
  746.  
  747.  
  748. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  749. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
  750. fixing up env_cubemap materials on brush sides...
  751. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  752. Entity info_player_teamspawn (224.00 -128.00 16.00) leaked!
  753. Processing areas...done (0)
  754. Building Faces...done (0)
  755. Chop Details...done (0)
  756. Find Visible Detail Sides...done (0)
  757. Merging details...done (0)
  758. FixTjuncs...
  759. PruneNodes...
  760. WriteBSP...
  761. done (0)
  762. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  763. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  764. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  765. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  766. Finding displacement neighbors...
  767. Finding lightmap sample positions...
  768. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  769. Building Physics collision data...
  770. done (0) (3673 bytes)
  771. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  772. Compacting texture/material tables...
  773. Reduced 23 texinfos to 10
  774. Reduced 3 texdatas to 3 (60 bytes to 60)
  775. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  776. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  777. 0 seconds elapsed
  778.  
  779.  
  780.  
  781. 4 threads
  782. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  783. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  784. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  785.  
  786.  
  787.  
  788. [Reading texlights from 'lights.rad']
  789. [56 texlights parsed from 'lights.rad']
  790.  
  791. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  792. No vis information, direct lighting only.
  793. 48 faces
  794. 17457 square feet [2513920.00 square inches]
  795. 0 Displacements
  796. 0 Square Feet [0.00 Square Inches]
  797. 0 direct lights
  798. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  799. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  800. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  801. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  802. Ready to Finish
  803.  
  804. Object names Objects/Maxobjs Memory / Maxmem Fullness
  805. ------------ --------------- --------------- --------
  806. models 1/1024 48/49152 ( 0.1%)
  807. brushes 10/8192 120/98304 ( 0.1%)
  808. brushsides 60/65536 480/524288 ( 0.1%)
  809. planes 36/65536 720/1310720 ( 0.1%)
  810. vertexes 56/65536 672/786432 ( 0.1%)
  811. nodes 41/65536 1312/2097152 ( 0.1%)
  812. texinfos 10/12288 720/884736 ( 0.1%)
  813. texdata 3/2048 96/65536 ( 0.1%)
  814. dispinfos 0/0 0/0 ( 0.0%)
  815. disp_verts 0/0 0/0 ( 0.0%)
  816. disp_tris 0/0 0/0 ( 0.0%)
  817. disp_lmsamples 0/0 0/0 ( 0.0%)
  818. faces 48/65536 2688/3670016 ( 0.1%)
  819. hdr faces 0/65536 0/3670016 ( 0.0%)
  820. origfaces 41/65536 2296/3670016 ( 0.1%)
  821. leaves 43/65536 1376/2097152 ( 0.1%)
  822. leaffaces 53/65536 106/131072 ( 0.1%)
  823. leafbrushes 15/65536 30/131072 ( 0.0%)
  824. areas 2/256 16/2048 ( 0.8%)
  825. surfedges 374/512000 1496/2048000 ( 0.1%)
  826. edges 203/256000 812/1024000 ( 0.1%)
  827. LDR worldlights 0/8192 0/720896 ( 0.0%)
  828. HDR worldlights 0/8192 0/720896 ( 0.0%)
  829. leafwaterdata 0/32768 0/393216 ( 0.0%)
  830. waterstrips 1/32768 10/327680 ( 0.0%)
  831. waterverts 0/65536 0/786432 ( 0.0%)
  832. waterindices 21/65536 42/131072 ( 0.0%)
  833. cubemapsamples 0/1024 0/16384 ( 0.0%)
  834. overlays 0/512 0/180224 ( 0.0%)
  835. LDR lightdata [variable] 67744/0 ( 0.0%)
  836. HDR lightdata [variable] 0/0 ( 0.0%)
  837. visdata [variable] 0/16777216 ( 0.0%)
  838. entdata [variable] 907/393216 ( 0.2%)
  839. LDR ambient table 43/65536 172/262144 ( 0.1%)
  840. HDR ambient table 43/65536 172/262144 ( 0.1%)
  841. LDR leaf ambient 30/65536 840/1835008 ( 0.0%)
  842. HDR leaf ambient 43/65536 1204/1835008 ( 0.1%)
  843. occluders 0/0 0/0 ( 0.0%)
  844. occluder polygons 0/0 0/0 ( 0.0%)
  845. occluder vert ind 0/0 0/0 ( 0.0%)
  846. detail props [variable] 1/12 ( 8.3%)
  847. static props [variable] 1/12 ( 8.3%)
  848. pakfile [variable] 54/0 ( 0.0%)
  849. physics [variable] 3673/4194304 ( 0.1%)
  850. physics terrain [variable] 2/1048576 ( 0.0%)
  851.  
  852. Level flags = 0
  853.  
  854. Total triangle count: 114
  855. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  856. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  857. 0 seconds elapsed
  858.  
  859.  
  860.  
  861. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  862. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
  863. fixing up env_cubemap materials on brush sides...
  864. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  865. Entity info_player_teamspawn (224.00 -128.00 16.00) leaked!
  866. Processing areas...done (0)
  867. Building Faces...done (0)
  868. Chop Details...done (0)
  869. Find Visible Detail Sides...done (0)
  870. Merging details...done (0)
  871. FixTjuncs...
  872. PruneNodes...
  873. WriteBSP...
  874. done (0)
  875. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  876. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  877. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  878. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  879. Finding displacement neighbors...
  880. Finding lightmap sample positions...
  881. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  882. Building Physics collision data...
  883. done (0) (3673 bytes)
  884. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  885. Compacting texture/material tables...
  886. Reduced 23 texinfos to 10
  887. Reduced 3 texdatas to 3 (60 bytes to 60)
  888. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  889. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  890. 0 seconds elapsed
  891.  
  892.  
  893.  
  894. 4 threads
  895. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  896. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  897. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  898.  
  899.  
  900.  
  901. [Reading texlights from 'lights.rad']
  902. [56 texlights parsed from 'lights.rad']
  903.  
  904. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  905. No vis information, direct lighting only.
  906. 48 faces
  907. 17457 square feet [2513920.00 square inches]
  908. 0 Displacements
  909. 0 Square Feet [0.00 Square Inches]
  910. 0 direct lights
  911. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  912. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  913. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  914. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  915. Ready to Finish
  916.  
  917. Object names Objects/Maxobjs Memory / Maxmem Fullness
  918. ------------ --------------- --------------- --------
  919. models 1/1024 48/49152 ( 0.1%)
  920. brushes 10/8192 120/98304 ( 0.1%)
  921. brushsides 60/65536 480/524288 ( 0.1%)
  922. planes 36/65536 720/1310720 ( 0.1%)
  923. vertexes 56/65536 672/786432 ( 0.1%)
  924. nodes 41/65536 1312/2097152 ( 0.1%)
  925. texinfos 10/12288 720/884736 ( 0.1%)
  926. texdata 3/2048 96/65536 ( 0.1%)
  927. dispinfos 0/0 0/0 ( 0.0%)
  928. disp_verts 0/0 0/0 ( 0.0%)
  929. disp_tris 0/0 0/0 ( 0.0%)
  930. disp_lmsamples 0/0 0/0 ( 0.0%)
  931. faces 48/65536 2688/3670016 ( 0.1%)
  932. hdr faces 0/65536 0/3670016 ( 0.0%)
  933. origfaces 41/65536 2296/3670016 ( 0.1%)
  934. leaves 43/65536 1376/2097152 ( 0.1%)
  935. leaffaces 53/65536 106/131072 ( 0.1%)
  936. leafbrushes 15/65536 30/131072 ( 0.0%)
  937. areas 2/256 16/2048 ( 0.8%)
  938. surfedges 374/512000 1496/2048000 ( 0.1%)
  939. edges 203/256000 812/1024000 ( 0.1%)
  940. LDR worldlights 0/8192 0/720896 ( 0.0%)
  941. HDR worldlights 0/8192 0/720896 ( 0.0%)
  942. leafwaterdata 0/32768 0/393216 ( 0.0%)
  943. waterstrips 1/32768 10/327680 ( 0.0%)
  944. waterverts 0/65536 0/786432 ( 0.0%)
  945. waterindices 21/65536 42/131072 ( 0.0%)
  946. cubemapsamples 0/1024 0/16384 ( 0.0%)
  947. overlays 0/512 0/180224 ( 0.0%)
  948. LDR lightdata [variable] 67744/0 ( 0.0%)
  949. HDR lightdata [variable] 0/0 ( 0.0%)
  950. visdata [variable] 0/16777216 ( 0.0%)
  951. entdata [variable] 907/393216 ( 0.2%)
  952. LDR ambient table 43/65536 172/262144 ( 0.1%)
  953. HDR ambient table 43/65536 172/262144 ( 0.1%)
  954. LDR leaf ambient 30/65536 840/1835008 ( 0.0%)
  955. HDR leaf ambient 43/65536 1204/1835008 ( 0.1%)
  956. occluders 0/0 0/0 ( 0.0%)
  957. occluder polygons 0/0 0/0 ( 0.0%)
  958. occluder vert ind 0/0 0/0 ( 0.0%)
  959. detail props [variable] 1/12 ( 8.3%)
  960. static props [variable] 1/12 ( 8.3%)
  961. pakfile [variable] 54/0 ( 0.0%)
  962. physics [variable] 3673/4194304 ( 0.1%)
  963. physics terrain [variable] 2/1048576 ( 0.0%)
  964.  
  965. Level flags = 0
  966.  
  967. Total triangle count: 114
  968. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  969. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  970. 0 seconds elapsed
  971.  
  972.  
  973.  
  974. [Reading texlights from 'lights.rad']
  975. [56 texlights parsed from 'lights.rad']
  976.  
  977. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  978. No vis information, direct lighting only.
  979. 48 faces
  980. 17457 square feet [2513920.00 square inches]
  981. 0 Displacements
  982. 0 Square Feet [0.00 Square Inches]
  983. 0 direct lights
  984. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  985. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  986. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  987. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  988. Ready to Finish
  989.  
  990. Object names Objects/Maxobjs Memory / Maxmem Fullness
  991. ------------ --------------- --------------- --------
  992. models 1/1024 48/49152 ( 0.1%)
  993. brushes 10/8192 120/98304 ( 0.1%)
  994. brushsides 60/65536 480/524288 ( 0.1%)
  995. planes 36/65536 720/1310720 ( 0.1%)
  996. vertexes 56/65536 672/786432 ( 0.1%)
  997. nodes 41/65536 1312/2097152 ( 0.1%)
  998. texinfos 10/12288 720/884736 ( 0.1%)
  999. texdata 3/2048 96/65536 ( 0.1%)
  1000. dispinfos 0/0 0/0 ( 0.0%)
  1001. disp_verts 0/0 0/0 ( 0.0%)
  1002. disp_tris 0/0 0/0 ( 0.0%)
  1003. disp_lmsamples 0/0 0/0 ( 0.0%)
  1004. faces 48/65536 2688/3670016 ( 0.1%)
  1005. hdr faces 48/65536 2688/3670016 ( 0.1%)
  1006. origfaces 41/65536 2296/3670016 ( 0.1%)
  1007. leaves 43/65536 1376/2097152 ( 0.1%)
  1008. leaffaces 53/65536 106/131072 ( 0.1%)
  1009. leafbrushes 15/65536 30/131072 ( 0.0%)
  1010. areas 2/256 16/2048 ( 0.8%)
  1011. surfedges 374/512000 1496/2048000 ( 0.1%)
  1012. edges 203/256000 812/1024000 ( 0.1%)
  1013. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1014. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1015. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1016. waterstrips 1/32768 10/327680 ( 0.0%)
  1017. waterverts 0/65536 0/786432 ( 0.0%)
  1018. waterindices 21/65536 42/131072 ( 0.0%)
  1019. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1020. overlays 0/512 0/180224 ( 0.0%)
  1021. LDR lightdata [variable] 67744/0 ( 0.0%)
  1022. HDR lightdata [variable] 67744/0 ( 0.0%)
  1023. visdata [variable] 0/16777216 ( 0.0%)
  1024. entdata [variable] 907/393216 ( 0.2%)
  1025. LDR ambient table 43/65536 172/262144 ( 0.1%)
  1026. HDR ambient table 43/65536 172/262144 ( 0.1%)
  1027. LDR leaf ambient 30/65536 840/1835008 ( 0.0%)
  1028. HDR leaf ambient 30/65536 840/1835008 ( 0.0%)
  1029. occluders 0/0 0/0 ( 0.0%)
  1030. occluder polygons 0/0 0/0 ( 0.0%)
  1031. occluder vert ind 0/0 0/0 ( 0.0%)
  1032. detail props [variable] 1/12 ( 8.3%)
  1033. static props [variable] 1/12 ( 8.3%)
  1034. pakfile [variable] 54/0 ( 0.0%)
  1035. physics [variable] 3673/4194304 ( 0.1%)
  1036. physics terrain [variable] 2/1048576 ( 0.0%)
  1037.  
  1038. Level flags = 0
  1039.  
  1040. Total triangle count: 114
  1041. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1042. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  1043. 0 seconds elapsed
  1044.  
  1045.  
  1046.  
  1047. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  1048. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
  1049. fixing up env_cubemap materials on brush sides...
  1050. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1051. Entity info_player_teamspawn (224.00 -128.00 16.00) leaked!
  1052. Processing areas...done (0)
  1053. Building Faces...done (0)
  1054. Chop Details...done (0)
  1055. Find Visible Detail Sides...done (0)
  1056. Merging details...done (0)
  1057. FixTjuncs...
  1058. PruneNodes...
  1059. WriteBSP...
  1060. done (0)
  1061. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  1062. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  1063. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  1064. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  1065. Finding displacement neighbors...
  1066. Finding lightmap sample positions...
  1067. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1068. Building Physics collision data...
  1069. done (0) (3721 bytes)
  1070. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1071. Compacting texture/material tables...
  1072. Reduced 23 texinfos to 10
  1073. Reduced 3 texdatas to 3 (60 bytes to 60)
  1074. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1075. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  1076. 0 seconds elapsed
  1077.  
  1078.  
  1079.  
  1080. 4 threads
  1081. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1082. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  1083. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  1084.  
  1085.  
  1086.  
  1087. [Reading texlights from 'lights.rad']
  1088. [56 texlights parsed from 'lights.rad']
  1089.  
  1090. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1091. No vis information, direct lighting only.
  1092. 48 faces
  1093. 17457 square feet [2513920.00 square inches]
  1094. 0 Displacements
  1095. 0 Square Feet [0.00 Square Inches]
  1096. 0 direct lights
  1097. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  1098. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1099. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1100. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1101. Ready to Finish
  1102.  
  1103. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1104. ------------ --------------- --------------- --------
  1105. models 1/1024 48/49152 ( 0.1%)
  1106. brushes 10/8192 120/98304 ( 0.1%)
  1107. brushsides 60/65536 480/524288 ( 0.1%)
  1108. planes 38/65536 760/1310720 ( 0.1%)
  1109. vertexes 60/65536 720/786432 ( 0.1%)
  1110. nodes 41/65536 1312/2097152 ( 0.1%)
  1111. texinfos 10/12288 720/884736 ( 0.1%)
  1112. texdata 3/2048 96/65536 ( 0.1%)
  1113. dispinfos 0/0 0/0 ( 0.0%)
  1114. disp_verts 0/0 0/0 ( 0.0%)
  1115. disp_tris 0/0 0/0 ( 0.0%)
  1116. disp_lmsamples 0/0 0/0 ( 0.0%)
  1117. faces 48/65536 2688/3670016 ( 0.1%)
  1118. hdr faces 0/65536 0/3670016 ( 0.0%)
  1119. origfaces 41/65536 2296/3670016 ( 0.1%)
  1120. leaves 43/65536 1376/2097152 ( 0.1%)
  1121. leaffaces 56/65536 112/131072 ( 0.1%)
  1122. leafbrushes 16/65536 32/131072 ( 0.0%)
  1123. areas 2/256 16/2048 ( 0.8%)
  1124. surfedges 380/512000 1520/2048000 ( 0.1%)
  1125. edges 206/256000 824/1024000 ( 0.1%)
  1126. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1127. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1128. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1129. waterstrips 4/32768 40/327680 ( 0.0%)
  1130. waterverts 0/65536 0/786432 ( 0.0%)
  1131. waterindices 48/65536 96/131072 ( 0.1%)
  1132. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1133. overlays 0/512 0/180224 ( 0.0%)
  1134. LDR lightdata [variable] 67744/0 ( 0.0%)
  1135. HDR lightdata [variable] 0/0 ( 0.0%)
  1136. visdata [variable] 0/16777216 ( 0.0%)
  1137. entdata [variable] 907/393216 ( 0.2%)
  1138. LDR ambient table 43/65536 172/262144 ( 0.1%)
  1139. HDR ambient table 43/65536 172/262144 ( 0.1%)
  1140. LDR leaf ambient 30/65536 840/1835008 ( 0.0%)
  1141. HDR leaf ambient 43/65536 1204/1835008 ( 0.1%)
  1142. occluders 0/0 0/0 ( 0.0%)
  1143. occluder polygons 0/0 0/0 ( 0.0%)
  1144. occluder vert ind 0/0 0/0 ( 0.0%)
  1145. detail props [variable] 1/12 ( 8.3%)
  1146. static props [variable] 1/12 ( 8.3%)
  1147. pakfile [variable] 54/0 ( 0.0%)
  1148. physics [variable] 3721/4194304 ( 0.1%)
  1149. physics terrain [variable] 2/1048576 ( 0.0%)
  1150.  
  1151. Level flags = 0
  1152.  
  1153. Total triangle count: 120
  1154. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1155. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  1156. 0 seconds elapsed
  1157.  
  1158.  
  1159.  
  1160. [Reading texlights from 'lights.rad']
  1161. [56 texlights parsed from 'lights.rad']
  1162.  
  1163. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1164. No vis information, direct lighting only.
  1165. 48 faces
  1166. 17457 square feet [2513920.00 square inches]
  1167. 0 Displacements
  1168. 0 Square Feet [0.00 Square Inches]
  1169. 0 direct lights
  1170. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  1171. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1172. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1173. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1174. Ready to Finish
  1175.  
  1176. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1177. ------------ --------------- --------------- --------
  1178. models 1/1024 48/49152 ( 0.1%)
  1179. brushes 10/8192 120/98304 ( 0.1%)
  1180. brushsides 60/65536 480/524288 ( 0.1%)
  1181. planes 38/65536 760/1310720 ( 0.1%)
  1182. vertexes 60/65536 720/786432 ( 0.1%)
  1183. nodes 41/65536 1312/2097152 ( 0.1%)
  1184. texinfos 10/12288 720/884736 ( 0.1%)
  1185. texdata 3/2048 96/65536 ( 0.1%)
  1186. dispinfos 0/0 0/0 ( 0.0%)
  1187. disp_verts 0/0 0/0 ( 0.0%)
  1188. disp_tris 0/0 0/0 ( 0.0%)
  1189. disp_lmsamples 0/0 0/0 ( 0.0%)
  1190. faces 48/65536 2688/3670016 ( 0.1%)
  1191. hdr faces 48/65536 2688/3670016 ( 0.1%)
  1192. origfaces 41/65536 2296/3670016 ( 0.1%)
  1193. leaves 43/65536 1376/2097152 ( 0.1%)
  1194. leaffaces 56/65536 112/131072 ( 0.1%)
  1195. leafbrushes 16/65536 32/131072 ( 0.0%)
  1196. areas 2/256 16/2048 ( 0.8%)
  1197. surfedges 380/512000 1520/2048000 ( 0.1%)
  1198. edges 206/256000 824/1024000 ( 0.1%)
  1199. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1200. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1201. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1202. waterstrips 4/32768 40/327680 ( 0.0%)
  1203. waterverts 0/65536 0/786432 ( 0.0%)
  1204. waterindices 48/65536 96/131072 ( 0.1%)
  1205. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1206. overlays 0/512 0/180224 ( 0.0%)
  1207. LDR lightdata [variable] 67744/0 ( 0.0%)
  1208. HDR lightdata [variable] 67744/0 ( 0.0%)
  1209. visdata [variable] 0/16777216 ( 0.0%)
  1210. entdata [variable] 907/393216 ( 0.2%)
  1211. LDR ambient table 43/65536 172/262144 ( 0.1%)
  1212. HDR ambient table 43/65536 172/262144 ( 0.1%)
  1213. LDR leaf ambient 30/65536 840/1835008 ( 0.0%)
  1214. HDR leaf ambient 30/65536 840/1835008 ( 0.0%)
  1215. occluders 0/0 0/0 ( 0.0%)
  1216. occluder polygons 0/0 0/0 ( 0.0%)
  1217. occluder vert ind 0/0 0/0 ( 0.0%)
  1218. detail props [variable] 1/12 ( 8.3%)
  1219. static props [variable] 1/12 ( 8.3%)
  1220. pakfile [variable] 54/0 ( 0.0%)
  1221. physics [variable] 3721/4194304 ( 0.1%)
  1222. physics terrain [variable] 2/1048576 ( 0.0%)
  1223.  
  1224. Level flags = 0
  1225.  
  1226. Total triangle count: 120
  1227. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1228. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  1229. 0 seconds elapsed
  1230.  
  1231.  
  1232.  
  1233. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  1234. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
  1235. fixing up env_cubemap materials on brush sides...
  1236. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1237. Entity info_player_teamspawn (224.00 -128.00 16.00) leaked!
  1238. Processing areas...done (0)
  1239. Building Faces...done (0)
  1240. Chop Details...done (0)
  1241. Find Visible Detail Sides...done (0)
  1242. Merging details...done (0)
  1243. FixTjuncs...
  1244. PruneNodes...
  1245. WriteBSP...
  1246. done (0)
  1247. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  1248. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  1249. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  1250. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  1251. Finding displacement neighbors...
  1252. Finding lightmap sample positions...
  1253. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1254. Building Physics collision data...
  1255. done (0) (3657 bytes)
  1256. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1257. Compacting texture/material tables...
  1258. Reduced 23 texinfos to 10
  1259. Reduced 3 texdatas to 3 (60 bytes to 60)
  1260. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1261. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  1262. 0 seconds elapsed
  1263.  
  1264.  
  1265.  
  1266. 4 threads
  1267. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1268. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  1269. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  1270.  
  1271.  
  1272.  
  1273. [Reading texlights from 'lights.rad']
  1274. [56 texlights parsed from 'lights.rad']
  1275.  
  1276. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1277. No vis information, direct lighting only.
  1278. 48 faces
  1279. 17457 square feet [2513920.00 square inches]
  1280. 0 Displacements
  1281. 0 Square Feet [0.00 Square Inches]
  1282. 0 direct lights
  1283. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  1284. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1285. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1286. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1287. Ready to Finish
  1288.  
  1289. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1290. ------------ --------------- --------------- --------
  1291. models 1/1024 48/49152 ( 0.1%)
  1292. brushes 10/8192 120/98304 ( 0.1%)
  1293. brushsides 60/65536 480/524288 ( 0.1%)
  1294. planes 36/65536 720/1310720 ( 0.1%)
  1295. vertexes 56/65536 672/786432 ( 0.1%)
  1296. nodes 41/65536 1312/2097152 ( 0.1%)
  1297. texinfos 10/12288 720/884736 ( 0.1%)
  1298. texdata 3/2048 96/65536 ( 0.1%)
  1299. dispinfos 0/0 0/0 ( 0.0%)
  1300. disp_verts 0/0 0/0 ( 0.0%)
  1301. disp_tris 0/0 0/0 ( 0.0%)
  1302. disp_lmsamples 0/0 0/0 ( 0.0%)
  1303. faces 48/65536 2688/3670016 ( 0.1%)
  1304. hdr faces 0/65536 0/3670016 ( 0.0%)
  1305. origfaces 41/65536 2296/3670016 ( 0.1%)
  1306. leaves 43/65536 1376/2097152 ( 0.1%)
  1307. leaffaces 54/65536 108/131072 ( 0.1%)
  1308. leafbrushes 13/65536 26/131072 ( 0.0%)
  1309. areas 2/256 16/2048 ( 0.8%)
  1310. surfedges 382/512000 1528/2048000 ( 0.1%)
  1311. edges 207/256000 828/1024000 ( 0.1%)
  1312. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1313. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1314. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1315. waterstrips 1/32768 10/327680 ( 0.0%)
  1316. waterverts 0/65536 0/786432 ( 0.0%)
  1317. waterindices 21/65536 42/131072 ( 0.0%)
  1318. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1319. overlays 0/512 0/180224 ( 0.0%)
  1320. LDR lightdata [variable] 67744/0 ( 0.0%)
  1321. HDR lightdata [variable] 0/0 ( 0.0%)
  1322. visdata [variable] 0/16777216 ( 0.0%)
  1323. entdata [variable] 907/393216 ( 0.2%)
  1324. LDR ambient table 43/65536 172/262144 ( 0.1%)
  1325. HDR ambient table 43/65536 172/262144 ( 0.1%)
  1326. LDR leaf ambient 30/65536 840/1835008 ( 0.0%)
  1327. HDR leaf ambient 43/65536 1204/1835008 ( 0.1%)
  1328. occluders 0/0 0/0 ( 0.0%)
  1329. occluder polygons 0/0 0/0 ( 0.0%)
  1330. occluder vert ind 0/0 0/0 ( 0.0%)
  1331. detail props [variable] 1/12 ( 8.3%)
  1332. static props [variable] 1/12 ( 8.3%)
  1333. pakfile [variable] 54/0 ( 0.0%)
  1334. physics [variable] 3657/4194304 ( 0.1%)
  1335. physics terrain [variable] 2/1048576 ( 0.0%)
  1336.  
  1337. Level flags = 0
  1338.  
  1339. Total triangle count: 122
  1340. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1341. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  1342. 0 seconds elapsed
  1343.  
  1344.  
  1345.  
  1346. [Reading texlights from 'lights.rad']
  1347. [56 texlights parsed from 'lights.rad']
  1348.  
  1349. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1350. No vis information, direct lighting only.
  1351. 48 faces
  1352. 17457 square feet [2513920.00 square inches]
  1353. 0 Displacements
  1354. 0 Square Feet [0.00 Square Inches]
  1355. 0 direct lights
  1356. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  1357. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1358. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1359. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1360. Ready to Finish
  1361.  
  1362. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1363. ------------ --------------- --------------- --------
  1364. models 1/1024 48/49152 ( 0.1%)
  1365. brushes 10/8192 120/98304 ( 0.1%)
  1366. brushsides 60/65536 480/524288 ( 0.1%)
  1367. planes 36/65536 720/1310720 ( 0.1%)
  1368. vertexes 56/65536 672/786432 ( 0.1%)
  1369. nodes 41/65536 1312/2097152 ( 0.1%)
  1370. texinfos 10/12288 720/884736 ( 0.1%)
  1371. texdata 3/2048 96/65536 ( 0.1%)
  1372. dispinfos 0/0 0/0 ( 0.0%)
  1373. disp_verts 0/0 0/0 ( 0.0%)
  1374. disp_tris 0/0 0/0 ( 0.0%)
  1375. disp_lmsamples 0/0 0/0 ( 0.0%)
  1376. faces 48/65536 2688/3670016 ( 0.1%)
  1377. hdr faces 48/65536 2688/3670016 ( 0.1%)
  1378. origfaces 41/65536 2296/3670016 ( 0.1%)
  1379. leaves 43/65536 1376/2097152 ( 0.1%)
  1380. leaffaces 54/65536 108/131072 ( 0.1%)
  1381. leafbrushes 13/65536 26/131072 ( 0.0%)
  1382. areas 2/256 16/2048 ( 0.8%)
  1383. surfedges 382/512000 1528/2048000 ( 0.1%)
  1384. edges 207/256000 828/1024000 ( 0.1%)
  1385. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1386. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1387. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1388. waterstrips 1/32768 10/327680 ( 0.0%)
  1389. waterverts 0/65536 0/786432 ( 0.0%)
  1390. waterindices 21/65536 42/131072 ( 0.0%)
  1391. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1392. overlays 0/512 0/180224 ( 0.0%)
  1393. LDR lightdata [variable] 67744/0 ( 0.0%)
  1394. HDR lightdata [variable] 67744/0 ( 0.0%)
  1395. visdata [variable] 0/16777216 ( 0.0%)
  1396. entdata [variable] 907/393216 ( 0.2%)
  1397. LDR ambient table 43/65536 172/262144 ( 0.1%)
  1398. HDR ambient table 43/65536 172/262144 ( 0.1%)
  1399. LDR leaf ambient 30/65536 840/1835008 ( 0.0%)
  1400. HDR leaf ambient 30/65536 840/1835008 ( 0.0%)
  1401. occluders 0/0 0/0 ( 0.0%)
  1402. occluder polygons 0/0 0/0 ( 0.0%)
  1403. occluder vert ind 0/0 0/0 ( 0.0%)
  1404. detail props [variable] 1/12 ( 8.3%)
  1405. static props [variable] 1/12 ( 8.3%)
  1406. pakfile [variable] 54/0 ( 0.0%)
  1407. physics [variable] 3657/4194304 ( 0.1%)
  1408. physics terrain [variable] 2/1048576 ( 0.0%)
  1409.  
  1410. Level flags = 0
  1411.  
  1412. Total triangle count: 122
  1413. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1414. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  1415. 0 seconds elapsed
  1416.  
  1417.  
  1418.  
  1419. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  1420. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
  1421. fixing up env_cubemap materials on brush sides...
  1422. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1423. Entity info_player_teamspawn (240.00 -128.00 16.00) leaked!
  1424. Processing areas...done (0)
  1425. Building Faces...done (0)
  1426. Chop Details...done (0)
  1427. Find Visible Detail Sides...done (0)
  1428. Merging details...done (0)
  1429. FixTjuncs...
  1430. PruneNodes...
  1431. WriteBSP...
  1432. done (0)
  1433. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  1434. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  1435. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  1436. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  1437. Finding displacement neighbors...
  1438. Finding lightmap sample positions...
  1439. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1440. Building Physics collision data...
  1441. done (0) (3657 bytes)
  1442. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1443. Compacting texture/material tables...
  1444. Reduced 23 texinfos to 10
  1445. Reduced 3 texdatas to 3 (60 bytes to 60)
  1446. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1447. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  1448. 0 seconds elapsed
  1449.  
  1450.  
  1451.  
  1452. 4 threads
  1453. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1454. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  1455. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  1456.  
  1457.  
  1458.  
  1459. [Reading texlights from 'lights.rad']
  1460. [56 texlights parsed from 'lights.rad']
  1461.  
  1462. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1463. No vis information, direct lighting only.
  1464. 48 faces
  1465. 17457 square feet [2513920.00 square inches]
  1466. 0 Displacements
  1467. 0 Square Feet [0.00 Square Inches]
  1468. 0 direct lights
  1469. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  1470. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1471. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1472. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1473. Ready to Finish
  1474.  
  1475. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1476. ------------ --------------- --------------- --------
  1477. models 1/1024 48/49152 ( 0.1%)
  1478. brushes 10/8192 120/98304 ( 0.1%)
  1479. brushsides 60/65536 480/524288 ( 0.1%)
  1480. planes 36/65536 720/1310720 ( 0.1%)
  1481. vertexes 56/65536 672/786432 ( 0.1%)
  1482. nodes 41/65536 1312/2097152 ( 0.1%)
  1483. texinfos 10/12288 720/884736 ( 0.1%)
  1484. texdata 3/2048 96/65536 ( 0.1%)
  1485. dispinfos 0/0 0/0 ( 0.0%)
  1486. disp_verts 0/0 0/0 ( 0.0%)
  1487. disp_tris 0/0 0/0 ( 0.0%)
  1488. disp_lmsamples 0/0 0/0 ( 0.0%)
  1489. faces 48/65536 2688/3670016 ( 0.1%)
  1490. hdr faces 0/65536 0/3670016 ( 0.0%)
  1491. origfaces 41/65536 2296/3670016 ( 0.1%)
  1492. leaves 43/65536 1376/2097152 ( 0.1%)
  1493. leaffaces 54/65536 108/131072 ( 0.1%)
  1494. leafbrushes 13/65536 26/131072 ( 0.0%)
  1495. areas 2/256 16/2048 ( 0.8%)
  1496. surfedges 382/512000 1528/2048000 ( 0.1%)
  1497. edges 207/256000 828/1024000 ( 0.1%)
  1498. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1499. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1500. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1501. waterstrips 1/32768 10/327680 ( 0.0%)
  1502. waterverts 0/65536 0/786432 ( 0.0%)
  1503. waterindices 21/65536 42/131072 ( 0.0%)
  1504. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1505. overlays 0/512 0/180224 ( 0.0%)
  1506. LDR lightdata [variable] 67744/0 ( 0.0%)
  1507. HDR lightdata [variable] 0/0 ( 0.0%)
  1508. visdata [variable] 0/16777216 ( 0.0%)
  1509. entdata [variable] 908/393216 ( 0.2%)
  1510. LDR ambient table 43/65536 172/262144 ( 0.1%)
  1511. HDR ambient table 43/65536 172/262144 ( 0.1%)
  1512. LDR leaf ambient 30/65536 840/1835008 ( 0.0%)
  1513. HDR leaf ambient 43/65536 1204/1835008 ( 0.1%)
  1514. occluders 0/0 0/0 ( 0.0%)
  1515. occluder polygons 0/0 0/0 ( 0.0%)
  1516. occluder vert ind 0/0 0/0 ( 0.0%)
  1517. detail props [variable] 1/12 ( 8.3%)
  1518. static props [variable] 1/12 ( 8.3%)
  1519. pakfile [variable] 54/0 ( 0.0%)
  1520. physics [variable] 3657/4194304 ( 0.1%)
  1521. physics terrain [variable] 2/1048576 ( 0.0%)
  1522.  
  1523. Level flags = 0
  1524.  
  1525. Total triangle count: 122
  1526. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1527. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  1528. 0 seconds elapsed
  1529.  
  1530.  
  1531.  
  1532. [Reading texlights from 'lights.rad']
  1533. [56 texlights parsed from 'lights.rad']
  1534.  
  1535. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1536. No vis information, direct lighting only.
  1537. 48 faces
  1538. 17457 square feet [2513920.00 square inches]
  1539. 0 Displacements
  1540. 0 Square Feet [0.00 Square Inches]
  1541. 0 direct lights
  1542. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  1543. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1544. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1545. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1546. Ready to Finish
  1547.  
  1548. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1549. ------------ --------------- --------------- --------
  1550. models 1/1024 48/49152 ( 0.1%)
  1551. brushes 10/8192 120/98304 ( 0.1%)
  1552. brushsides 60/65536 480/524288 ( 0.1%)
  1553. planes 36/65536 720/1310720 ( 0.1%)
  1554. vertexes 56/65536 672/786432 ( 0.1%)
  1555. nodes 41/65536 1312/2097152 ( 0.1%)
  1556. texinfos 10/12288 720/884736 ( 0.1%)
  1557. texdata 3/2048 96/65536 ( 0.1%)
  1558. dispinfos 0/0 0/0 ( 0.0%)
  1559. disp_verts 0/0 0/0 ( 0.0%)
  1560. disp_tris 0/0 0/0 ( 0.0%)
  1561. disp_lmsamples 0/0 0/0 ( 0.0%)
  1562. faces 48/65536 2688/3670016 ( 0.1%)
  1563. hdr faces 48/65536 2688/3670016 ( 0.1%)
  1564. origfaces 41/65536 2296/3670016 ( 0.1%)
  1565. leaves 43/65536 1376/2097152 ( 0.1%)
  1566. leaffaces 54/65536 108/131072 ( 0.1%)
  1567. leafbrushes 13/65536 26/131072 ( 0.0%)
  1568. areas 2/256 16/2048 ( 0.8%)
  1569. surfedges 382/512000 1528/2048000 ( 0.1%)
  1570. edges 207/256000 828/1024000 ( 0.1%)
  1571. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1572. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1573. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1574. waterstrips 1/32768 10/327680 ( 0.0%)
  1575. waterverts 0/65536 0/786432 ( 0.0%)
  1576. waterindices 21/65536 42/131072 ( 0.0%)
  1577. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1578. overlays 0/512 0/180224 ( 0.0%)
  1579. LDR lightdata [variable] 67744/0 ( 0.0%)
  1580. HDR lightdata [variable] 67744/0 ( 0.0%)
  1581. visdata [variable] 0/16777216 ( 0.0%)
  1582. entdata [variable] 908/393216 ( 0.2%)
  1583. LDR ambient table 43/65536 172/262144 ( 0.1%)
  1584. HDR ambient table 43/65536 172/262144 ( 0.1%)
  1585. LDR leaf ambient 30/65536 840/1835008 ( 0.0%)
  1586. HDR leaf ambient 30/65536 840/1835008 ( 0.0%)
  1587. occluders 0/0 0/0 ( 0.0%)
  1588. occluder polygons 0/0 0/0 ( 0.0%)
  1589. occluder vert ind 0/0 0/0 ( 0.0%)
  1590. detail props [variable] 1/12 ( 8.3%)
  1591. static props [variable] 1/12 ( 8.3%)
  1592. pakfile [variable] 54/0 ( 0.0%)
  1593. physics [variable] 3657/4194304 ( 0.1%)
  1594. physics terrain [variable] 2/1048576 ( 0.0%)
  1595.  
  1596. Level flags = 0
  1597.  
  1598. Total triangle count: 122
  1599. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1600. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  1601. 0 seconds elapsed
  1602.  
  1603.  
  1604.  
  1605. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  1606. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
  1607. fixing up env_cubemap materials on brush sides...
  1608. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1609. Entity prop_dynamic (48.00 -320.00 1.00) leaked!
  1610. Processing areas...done (0)
  1611. Building Faces...done (0)
  1612. Chop Details...done (0)
  1613. Find Visible Detail Sides...done (0)
  1614. Merging details...done (0)
  1615. FixTjuncs...
  1616. PruneNodes...
  1617. WriteBSP...
  1618. done (0)
  1619. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  1620. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  1621. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  1622. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  1623. Finding displacement neighbors...
  1624. Finding lightmap sample positions...
  1625. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1626. Building Physics collision data...
  1627. done (0) (4211 bytes)
  1628. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1629. Compacting texture/material tables...
  1630. Reduced 26 texinfos to 13
  1631. Reduced 4 texdatas to 4 (79 bytes to 79)
  1632. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1633. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  1634. 0 seconds elapsed
  1635.  
  1636.  
  1637.  
  1638. 4 threads
  1639. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1640. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  1641. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  1642.  
  1643.  
  1644.  
  1645. [Reading texlights from 'lights.rad']
  1646. [56 texlights parsed from 'lights.rad']
  1647.  
  1648. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1649. No vis information, direct lighting only.
  1650. 54 faces
  1651. 17736 square feet [2554127.00 square inches]
  1652. 0 Displacements
  1653. 0 Square Feet [0.00 Square Inches]
  1654. 0 direct lights
  1655. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  1656. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1657. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1658. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1659. Ready to Finish
  1660.  
  1661. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1662. ------------ --------------- --------------- --------
  1663. models 2/1024 96/49152 ( 0.2%)
  1664. brushes 11/8192 132/98304 ( 0.1%)
  1665. brushsides 66/65536 528/524288 ( 0.1%)
  1666. planes 52/65536 1040/1310720 ( 0.1%)
  1667. vertexes 64/65536 768/786432 ( 0.1%)
  1668. nodes 47/65536 1504/2097152 ( 0.1%)
  1669. texinfos 13/12288 936/884736 ( 0.1%)
  1670. texdata 4/2048 128/65536 ( 0.2%)
  1671. dispinfos 0/0 0/0 ( 0.0%)
  1672. disp_verts 0/0 0/0 ( 0.0%)
  1673. disp_tris 0/0 0/0 ( 0.0%)
  1674. disp_lmsamples 0/0 0/0 ( 0.0%)
  1675. faces 54/65536 3024/3670016 ( 0.1%)
  1676. hdr faces 0/65536 0/3670016 ( 0.0%)
  1677. origfaces 47/65536 2632/3670016 ( 0.1%)
  1678. leaves 50/65536 1600/2097152 ( 0.1%)
  1679. leaffaces 60/65536 120/131072 ( 0.1%)
  1680. leafbrushes 14/65536 28/131072 ( 0.0%)
  1681. areas 2/256 16/2048 ( 0.8%)
  1682. surfedges 430/512000 1720/2048000 ( 0.1%)
  1683. edges 231/256000 924/1024000 ( 0.1%)
  1684. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1685. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1686. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1687. waterstrips 1/32768 10/327680 ( 0.0%)
  1688. waterverts 0/65536 0/786432 ( 0.0%)
  1689. waterindices 21/65536 42/131072 ( 0.0%)
  1690. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1691. overlays 0/512 0/180224 ( 0.0%)
  1692. LDR lightdata [variable] 67744/0 ( 0.0%)
  1693. HDR lightdata [variable] 0/0 ( 0.0%)
  1694. visdata [variable] 0/16777216 ( 0.0%)
  1695. entdata [variable] 1663/393216 ( 0.4%)
  1696. LDR ambient table 50/65536 200/262144 ( 0.1%)
  1697. HDR ambient table 50/65536 200/262144 ( 0.1%)
  1698. LDR leaf ambient 36/65536 1008/1835008 ( 0.1%)
  1699. HDR leaf ambient 50/65536 1400/1835008 ( 0.1%)
  1700. occluders 0/0 0/0 ( 0.0%)
  1701. occluder polygons 0/0 0/0 ( 0.0%)
  1702. occluder vert ind 0/0 0/0 ( 0.0%)
  1703. detail props [variable] 1/12 ( 8.3%)
  1704. static props [variable] 1/12 ( 8.3%)
  1705. pakfile [variable] 54/0 ( 0.0%)
  1706. physics [variable] 4211/4194304 ( 0.1%)
  1707. physics terrain [variable] 2/1048576 ( 0.0%)
  1708.  
  1709. Level flags = 0
  1710.  
  1711. Total triangle count: 134
  1712. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1713. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  1714. 0 seconds elapsed
  1715.  
  1716.  
  1717.  
  1718. [Reading texlights from 'lights.rad']
  1719. [56 texlights parsed from 'lights.rad']
  1720.  
  1721. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1722. No vis information, direct lighting only.
  1723. 54 faces
  1724. 17736 square feet [2554127.00 square inches]
  1725. 0 Displacements
  1726. 0 Square Feet [0.00 Square Inches]
  1727. 0 direct lights
  1728. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  1729. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1730. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1731. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1732. Ready to Finish
  1733.  
  1734. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1735. ------------ --------------- --------------- --------
  1736. models 2/1024 96/49152 ( 0.2%)
  1737. brushes 11/8192 132/98304 ( 0.1%)
  1738. brushsides 66/65536 528/524288 ( 0.1%)
  1739. planes 52/65536 1040/1310720 ( 0.1%)
  1740. vertexes 64/65536 768/786432 ( 0.1%)
  1741. nodes 47/65536 1504/2097152 ( 0.1%)
  1742. texinfos 13/12288 936/884736 ( 0.1%)
  1743. texdata 4/2048 128/65536 ( 0.2%)
  1744. dispinfos 0/0 0/0 ( 0.0%)
  1745. disp_verts 0/0 0/0 ( 0.0%)
  1746. disp_tris 0/0 0/0 ( 0.0%)
  1747. disp_lmsamples 0/0 0/0 ( 0.0%)
  1748. faces 54/65536 3024/3670016 ( 0.1%)
  1749. hdr faces 54/65536 3024/3670016 ( 0.1%)
  1750. origfaces 47/65536 2632/3670016 ( 0.1%)
  1751. leaves 50/65536 1600/2097152 ( 0.1%)
  1752. leaffaces 60/65536 120/131072 ( 0.1%)
  1753. leafbrushes 14/65536 28/131072 ( 0.0%)
  1754. areas 2/256 16/2048 ( 0.8%)
  1755. surfedges 430/512000 1720/2048000 ( 0.1%)
  1756. edges 231/256000 924/1024000 ( 0.1%)
  1757. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1758. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1759. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1760. waterstrips 1/32768 10/327680 ( 0.0%)
  1761. waterverts 0/65536 0/786432 ( 0.0%)
  1762. waterindices 21/65536 42/131072 ( 0.0%)
  1763. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1764. overlays 0/512 0/180224 ( 0.0%)
  1765. LDR lightdata [variable] 67744/0 ( 0.0%)
  1766. HDR lightdata [variable] 67744/0 ( 0.0%)
  1767. visdata [variable] 0/16777216 ( 0.0%)
  1768. entdata [variable] 1663/393216 ( 0.4%)
  1769. LDR ambient table 50/65536 200/262144 ( 0.1%)
  1770. HDR ambient table 50/65536 200/262144 ( 0.1%)
  1771. LDR leaf ambient 36/65536 1008/1835008 ( 0.1%)
  1772. HDR leaf ambient 36/65536 1008/1835008 ( 0.1%)
  1773. occluders 0/0 0/0 ( 0.0%)
  1774. occluder polygons 0/0 0/0 ( 0.0%)
  1775. occluder vert ind 0/0 0/0 ( 0.0%)
  1776. detail props [variable] 1/12 ( 8.3%)
  1777. static props [variable] 1/12 ( 8.3%)
  1778. pakfile [variable] 54/0 ( 0.0%)
  1779. physics [variable] 4211/4194304 ( 0.1%)
  1780. physics terrain [variable] 2/1048576 ( 0.0%)
  1781.  
  1782. Level flags = 0
  1783.  
  1784. Total triangle count: 134
  1785. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1786. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  1787. 0 seconds elapsed
  1788.  
  1789.  
  1790.  
  1791. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  1792. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
  1793. fixing up env_cubemap materials on brush sides...
  1794. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1795. Entity prop_dynamic (48.00 -320.00 1.00) leaked!
  1796. Processing areas...done (0)
  1797. Building Faces...done (0)
  1798. Chop Details...done (0)
  1799. Find Visible Detail Sides...done (0)
  1800. Merging details...done (0)
  1801. FixTjuncs...
  1802. PruneNodes...
  1803. WriteBSP...
  1804. done (0)
  1805. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  1806. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  1807. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  1808. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  1809. Finding displacement neighbors...
  1810. Finding lightmap sample positions...
  1811. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1812. Building Physics collision data...
  1813. done (0) (4275 bytes)
  1814. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1815. Compacting texture/material tables...
  1816. Reduced 26 texinfos to 13
  1817. Reduced 4 texdatas to 4 (79 bytes to 79)
  1818. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1819. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  1820. 0 seconds elapsed
  1821.  
  1822.  
  1823.  
  1824. 4 threads
  1825. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1826. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  1827. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  1828.  
  1829.  
  1830.  
  1831. [Reading texlights from 'lights.rad']
  1832. [56 texlights parsed from 'lights.rad']
  1833.  
  1834. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1835. No vis information, direct lighting only.
  1836. 54 faces
  1837. 17736 square feet [2554127.00 square inches]
  1838. 0 Displacements
  1839. 0 Square Feet [0.00 Square Inches]
  1840. 0 direct lights
  1841. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  1842. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1843. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1844. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1845. Ready to Finish
  1846.  
  1847. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1848. ------------ --------------- --------------- --------
  1849. models 2/1024 96/49152 ( 0.2%)
  1850. brushes 11/8192 132/98304 ( 0.1%)
  1851. brushsides 66/65536 528/524288 ( 0.1%)
  1852. planes 54/65536 1080/1310720 ( 0.1%)
  1853. vertexes 68/65536 816/786432 ( 0.1%)
  1854. nodes 47/65536 1504/2097152 ( 0.1%)
  1855. texinfos 13/12288 936/884736 ( 0.1%)
  1856. texdata 4/2048 128/65536 ( 0.2%)
  1857. dispinfos 0/0 0/0 ( 0.0%)
  1858. disp_verts 0/0 0/0 ( 0.0%)
  1859. disp_tris 0/0 0/0 ( 0.0%)
  1860. disp_lmsamples 0/0 0/0 ( 0.0%)
  1861. faces 54/65536 3024/3670016 ( 0.1%)
  1862. hdr faces 0/65536 0/3670016 ( 0.0%)
  1863. origfaces 47/65536 2632/3670016 ( 0.1%)
  1864. leaves 50/65536 1600/2097152 ( 0.1%)
  1865. leaffaces 58/65536 116/131072 ( 0.1%)
  1866. leafbrushes 14/65536 28/131072 ( 0.0%)
  1867. areas 2/256 16/2048 ( 0.8%)
  1868. surfedges 428/512000 1712/2048000 ( 0.1%)
  1869. edges 230/256000 920/1024000 ( 0.1%)
  1870. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1871. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1872. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1873. waterstrips 0/32768 0/327680 ( 0.0%)
  1874. waterverts 0/65536 0/786432 ( 0.0%)
  1875. waterindices 0/65536 0/131072 ( 0.0%)
  1876. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1877. overlays 0/512 0/180224 ( 0.0%)
  1878. LDR lightdata [variable] 67744/0 ( 0.0%)
  1879. HDR lightdata [variable] 0/0 ( 0.0%)
  1880. visdata [variable] 0/16777216 ( 0.0%)
  1881. entdata [variable] 1663/393216 ( 0.4%)
  1882. LDR ambient table 50/65536 200/262144 ( 0.1%)
  1883. HDR ambient table 50/65536 200/262144 ( 0.1%)
  1884. LDR leaf ambient 36/65536 1008/1835008 ( 0.1%)
  1885. HDR leaf ambient 50/65536 1400/1835008 ( 0.1%)
  1886. occluders 0/0 0/0 ( 0.0%)
  1887. occluder polygons 0/0 0/0 ( 0.0%)
  1888. occluder vert ind 0/0 0/0 ( 0.0%)
  1889. detail props [variable] 1/12 ( 8.3%)
  1890. static props [variable] 1/12 ( 8.3%)
  1891. pakfile [variable] 54/0 ( 0.0%)
  1892. physics [variable] 4275/4194304 ( 0.1%)
  1893. physics terrain [variable] 2/1048576 ( 0.0%)
  1894.  
  1895. Level flags = 0
  1896.  
  1897. Total triangle count: 132
  1898. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1899. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  1900. 0 seconds elapsed
  1901.  
  1902.  
  1903.  
  1904. [Reading texlights from 'lights.rad']
  1905. [56 texlights parsed from 'lights.rad']
  1906.  
  1907. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1908. No vis information, direct lighting only.
  1909. 54 faces
  1910. 17736 square feet [2554127.00 square inches]
  1911. 0 Displacements
  1912. 0 Square Feet [0.00 Square Inches]
  1913. 0 direct lights
  1914. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  1915. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1916. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1917. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1918. Ready to Finish
  1919.  
  1920. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1921. ------------ --------------- --------------- --------
  1922. models 2/1024 96/49152 ( 0.2%)
  1923. brushes 11/8192 132/98304 ( 0.1%)
  1924. brushsides 66/65536 528/524288 ( 0.1%)
  1925. planes 54/65536 1080/1310720 ( 0.1%)
  1926. vertexes 68/65536 816/786432 ( 0.1%)
  1927. nodes 47/65536 1504/2097152 ( 0.1%)
  1928. texinfos 13/12288 936/884736 ( 0.1%)
  1929. texdata 4/2048 128/65536 ( 0.2%)
  1930. dispinfos 0/0 0/0 ( 0.0%)
  1931. disp_verts 0/0 0/0 ( 0.0%)
  1932. disp_tris 0/0 0/0 ( 0.0%)
  1933. disp_lmsamples 0/0 0/0 ( 0.0%)
  1934. faces 54/65536 3024/3670016 ( 0.1%)
  1935. hdr faces 54/65536 3024/3670016 ( 0.1%)
  1936. origfaces 47/65536 2632/3670016 ( 0.1%)
  1937. leaves 50/65536 1600/2097152 ( 0.1%)
  1938. leaffaces 58/65536 116/131072 ( 0.1%)
  1939. leafbrushes 14/65536 28/131072 ( 0.0%)
  1940. areas 2/256 16/2048 ( 0.8%)
  1941. surfedges 428/512000 1712/2048000 ( 0.1%)
  1942. edges 230/256000 920/1024000 ( 0.1%)
  1943. LDR worldlights 0/8192 0/720896 ( 0.0%)
  1944. HDR worldlights 0/8192 0/720896 ( 0.0%)
  1945. leafwaterdata 0/32768 0/393216 ( 0.0%)
  1946. waterstrips 0/32768 0/327680 ( 0.0%)
  1947. waterverts 0/65536 0/786432 ( 0.0%)
  1948. waterindices 0/65536 0/131072 ( 0.0%)
  1949. cubemapsamples 0/1024 0/16384 ( 0.0%)
  1950. overlays 0/512 0/180224 ( 0.0%)
  1951. LDR lightdata [variable] 67744/0 ( 0.0%)
  1952. HDR lightdata [variable] 67744/0 ( 0.0%)
  1953. visdata [variable] 0/16777216 ( 0.0%)
  1954. entdata [variable] 1663/393216 ( 0.4%)
  1955. LDR ambient table 50/65536 200/262144 ( 0.1%)
  1956. HDR ambient table 50/65536 200/262144 ( 0.1%)
  1957. LDR leaf ambient 36/65536 1008/1835008 ( 0.1%)
  1958. HDR leaf ambient 36/65536 1008/1835008 ( 0.1%)
  1959. occluders 0/0 0/0 ( 0.0%)
  1960. occluder polygons 0/0 0/0 ( 0.0%)
  1961. occluder vert ind 0/0 0/0 ( 0.0%)
  1962. detail props [variable] 1/12 ( 8.3%)
  1963. static props [variable] 1/12 ( 8.3%)
  1964. pakfile [variable] 54/0 ( 0.0%)
  1965. physics [variable] 4275/4194304 ( 0.1%)
  1966. physics terrain [variable] 2/1048576 ( 0.0%)
  1967.  
  1968. Level flags = 0
  1969.  
  1970. Total triangle count: 132
  1971. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  1972. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  1973. 0 seconds elapsed
  1974.  
  1975.  
  1976.  
  1977. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  1978. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
  1979. fixing up env_cubemap materials on brush sides...
  1980. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  1981. Entity prop_dynamic (48.00 -320.00 1.00) leaked!
  1982. Processing areas...done (0)
  1983. Building Faces...done (0)
  1984. Chop Details...done (0)
  1985. Find Visible Detail Sides...done (0)
  1986. Merging details...done (0)
  1987. FixTjuncs...
  1988. PruneNodes...
  1989. WriteBSP...
  1990. done (0)
  1991. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  1992. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  1993. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  1994. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  1995. Finding displacement neighbors...
  1996. Finding lightmap sample positions...
  1997. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1998. Building Physics collision data...
  1999. done (0) (4275 bytes)
  2000. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2001. Compacting texture/material tables...
  2002. Reduced 26 texinfos to 13
  2003. Reduced 4 texdatas to 4 (79 bytes to 79)
  2004. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  2005. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  2006. 0 seconds elapsed
  2007.  
  2008.  
  2009.  
  2010. 4 threads
  2011. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  2012. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  2013. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
  2014.  
  2015.  
  2016.  
  2017. [Reading texlights from 'lights.rad']
  2018. [56 texlights parsed from 'lights.rad']
  2019.  
  2020. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  2021. No vis information, direct lighting only.
  2022. 54 faces
  2023. 17736 square feet [2554127.00 square inches]
  2024. 0 Displacements
  2025. 0 Square Feet [0.00 Square Inches]
  2026. 0 direct lights
  2027. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  2028. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2029. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2030. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2031. Ready to Finish
  2032.  
  2033. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2034. ------------ --------------- --------------- --------
  2035. models 2/1024 96/49152 ( 0.2%)
  2036. brushes 11/8192 132/98304 ( 0.1%)
  2037. brushsides 66/65536 528/524288 ( 0.1%)
  2038. planes 54/65536 1080/1310720 ( 0.1%)
  2039. vertexes 68/65536 816/786432 ( 0.1%)
  2040. nodes 47/65536 1504/2097152 ( 0.1%)
  2041. texinfos 13/12288 936/884736 ( 0.1%)
  2042. texdata 4/2048 128/65536 ( 0.2%)
  2043. dispinfos 0/0 0/0 ( 0.0%)
  2044. disp_verts 0/0 0/0 ( 0.0%)
  2045. disp_tris 0/0 0/0 ( 0.0%)
  2046. disp_lmsamples 0/0 0/0 ( 0.0%)
  2047. faces 54/65536 3024/3670016 ( 0.1%)
  2048. hdr faces 0/65536 0/3670016 ( 0.0%)
  2049. origfaces 47/65536 2632/3670016 ( 0.1%)
  2050. leaves 50/65536 1600/2097152 ( 0.1%)
  2051. leaffaces 58/65536 116/131072 ( 0.1%)
  2052. leafbrushes 14/65536 28/131072 ( 0.0%)
  2053. areas 2/256 16/2048 ( 0.8%)
  2054. surfedges 428/512000 1712/2048000 ( 0.1%)
  2055. edges 230/256000 920/1024000 ( 0.1%)
  2056. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2057. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2058. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2059. waterstrips 0/32768 0/327680 ( 0.0%)
  2060. waterverts 0/65536 0/786432 ( 0.0%)
  2061. waterindices 0/65536 0/131072 ( 0.0%)
  2062. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2063. overlays 0/512 0/180224 ( 0.0%)
  2064. LDR lightdata [variable] 67744/0 ( 0.0%)
  2065. HDR lightdata [variable] 0/0 ( 0.0%)
  2066. visdata [variable] 0/16777216 ( 0.0%)
  2067. entdata [variable] 1663/393216 ( 0.4%)
  2068. LDR ambient table 50/65536 200/262144 ( 0.1%)
  2069. HDR ambient table 50/65536 200/262144 ( 0.1%)
  2070. LDR leaf ambient 36/65536 1008/1835008 ( 0.1%)
  2071. HDR leaf ambient 50/65536 1400/1835008 ( 0.1%)
  2072. occluders 0/0 0/0 ( 0.0%)
  2073. occluder polygons 0/0 0/0 ( 0.0%)
  2074. occluder vert ind 0/0 0/0 ( 0.0%)
  2075. detail props [variable] 1/12 ( 8.3%)
  2076. static props [variable] 1/12 ( 8.3%)
  2077. pakfile [variable] 54/0 ( 0.0%)
  2078. physics [variable] 4275/4194304 ( 0.1%)
  2079. physics terrain [variable] 2/1048576 ( 0.0%)
  2080.  
  2081. Level flags = 0
  2082.  
  2083. Total triangle count: 132
  2084. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  2085. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  2086. 0 seconds elapsed
  2087.  
  2088.  
  2089.  
  2090. [Reading texlights from 'lights.rad']
  2091. [56 texlights parsed from 'lights.rad']
  2092.  
  2093. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  2094. No vis information, direct lighting only.
  2095. 54 faces
  2096. 17736 square feet [2554127.00 square inches]
  2097. 0 Displacements
  2098. 0 Square Feet [0.00 Square Inches]
  2099. 0 direct lights
  2100. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
  2101. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2102. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2103. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2104. Ready to Finish
  2105.  
  2106. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2107. ------------ --------------- --------------- --------
  2108. models 2/1024 96/49152 ( 0.2%)
  2109. brushes 11/8192 132/98304 ( 0.1%)
  2110. brushsides 66/65536 528/524288 ( 0.1%)
  2111. planes 54/65536 1080/1310720 ( 0.1%)
  2112. vertexes 68/65536 816/786432 ( 0.1%)
  2113. nodes 47/65536 1504/2097152 ( 0.1%)
  2114. texinfos 13/12288 936/884736 ( 0.1%)
  2115. texdata 4/2048 128/65536 ( 0.2%)
  2116. dispinfos 0/0 0/0 ( 0.0%)
  2117. disp_verts 0/0 0/0 ( 0.0%)
  2118. disp_tris 0/0 0/0 ( 0.0%)
  2119. disp_lmsamples 0/0 0/0 ( 0.0%)
  2120. faces 54/65536 3024/3670016 ( 0.1%)
  2121. hdr faces 54/65536 3024/3670016 ( 0.1%)
  2122. origfaces 47/65536 2632/3670016 ( 0.1%)
  2123. leaves 50/65536 1600/2097152 ( 0.1%)
  2124. leaffaces 58/65536 116/131072 ( 0.1%)
  2125. leafbrushes 14/65536 28/131072 ( 0.0%)
  2126. areas 2/256 16/2048 ( 0.8%)
  2127. surfedges 428/512000 1712/2048000 ( 0.1%)
  2128. edges 230/256000 920/1024000 ( 0.1%)
  2129. LDR worldlights 0/8192 0/720896 ( 0.0%)
  2130. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2131. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2132. waterstrips 0/32768 0/327680 ( 0.0%)
  2133. waterverts 0/65536 0/786432 ( 0.0%)
  2134. waterindices 0/65536 0/131072 ( 0.0%)
  2135. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2136. overlays 0/512 0/180224 ( 0.0%)
  2137. LDR lightdata [variable] 67744/0 ( 0.0%)
  2138. HDR lightdata [variable] 67744/0 ( 0.0%)
  2139. visdata [variable] 0/16777216 ( 0.0%)
  2140. entdata [variable] 1663/393216 ( 0.4%)
  2141. LDR ambient table 50/65536 200/262144 ( 0.1%)
  2142. HDR ambient table 50/65536 200/262144 ( 0.1%)
  2143. LDR leaf ambient 36/65536 1008/1835008 ( 0.1%)
  2144. HDR leaf ambient 36/65536 1008/1835008 ( 0.1%)
  2145. occluders 0/0 0/0 ( 0.0%)
  2146. occluder polygons 0/0 0/0 ( 0.0%)
  2147. occluder vert ind 0/0 0/0 ( 0.0%)
  2148. detail props [variable] 1/12 ( 8.3%)
  2149. static props [variable] 1/12 ( 8.3%)
  2150. pakfile [variable] 54/0 ( 0.0%)
  2151. physics [variable] 4275/4194304 ( 0.1%)
  2152. physics terrain [variable] 2/1048576 ( 0.0%)
  2153.  
  2154. Level flags = 0
  2155.  
  2156. Total triangle count: 132
  2157. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
  2158. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  2159. 0 seconds elapsed
  2160.  
  2161.  
  2162.  
  2163. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  2164. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
  2165. fixing up env_cubemap materials on brush sides...
  2166. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  2167. Entity light_environment (240.00 -192.00 208.00) leaked!
  2168. Processing areas...done (0)
  2169. Building Faces...done (0)
  2170. Chop Details...done (0)
  2171. Find Visible Detail Sides...done (0)
  2172. Merging details...done (0)
  2173. FixTjuncs...
  2174. PruneNodes...
  2175. WriteBSP...
  2176. done (0)
  2177. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  2178. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  2179. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  2180. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  2181. Finding displacement neighbors...
  2182. Finding lightmap sample positions...
  2183. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2184. Building Physics collision data...
  2185. done (0) (4275 bytes)
  2186. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2187. Compacting texture/material tables...
  2188. Reduced 26 texinfos to 13
  2189. Reduced 4 texdatas to 4 (79 bytes to 79)
  2190. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2191. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  2192. 0 seconds elapsed
  2193.  
  2194.  
  2195.  
  2196. 4 threads
  2197. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2198. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  2199. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  2200.  
  2201.  
  2202.  
  2203. [Reading texlights from 'lights.rad']
  2204. [56 texlights parsed from 'lights.rad']
  2205.  
  2206. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2207. No vis information, direct lighting only.
  2208. 54 faces
  2209. 17736 square feet [2554127.00 square inches]
  2210. 0 Displacements
  2211. 0 Square Feet [0.00 Square Inches]
  2212. 2 direct lights
  2213. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  2214. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2215. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2216. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2217. Ready to Finish
  2218.  
  2219. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2220. ------------ --------------- --------------- --------
  2221. models 2/1024 96/49152 ( 0.2%)
  2222. brushes 11/8192 132/98304 ( 0.1%)
  2223. brushsides 66/65536 528/524288 ( 0.1%)
  2224. planes 54/65536 1080/1310720 ( 0.1%)
  2225. vertexes 68/65536 816/786432 ( 0.1%)
  2226. nodes 47/65536 1504/2097152 ( 0.1%)
  2227. texinfos 13/12288 936/884736 ( 0.1%)
  2228. texdata 4/2048 128/65536 ( 0.2%)
  2229. dispinfos 0/0 0/0 ( 0.0%)
  2230. disp_verts 0/0 0/0 ( 0.0%)
  2231. disp_tris 0/0 0/0 ( 0.0%)
  2232. disp_lmsamples 0/0 0/0 ( 0.0%)
  2233. faces 54/65536 3024/3670016 ( 0.1%)
  2234. hdr faces 0/65536 0/3670016 ( 0.0%)
  2235. origfaces 47/65536 2632/3670016 ( 0.1%)
  2236. leaves 50/65536 1600/2097152 ( 0.1%)
  2237. leaffaces 58/65536 116/131072 ( 0.1%)
  2238. leafbrushes 14/65536 28/131072 ( 0.0%)
  2239. areas 2/256 16/2048 ( 0.8%)
  2240. surfedges 428/512000 1712/2048000 ( 0.1%)
  2241. edges 230/256000 920/1024000 ( 0.1%)
  2242. LDR worldlights 2/8192 176/720896 ( 0.0%)
  2243. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2244. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2245. waterstrips 0/32768 0/327680 ( 0.0%)
  2246. waterverts 0/65536 0/786432 ( 0.0%)
  2247. waterindices 0/65536 0/131072 ( 0.0%)
  2248. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2249. overlays 0/512 0/180224 ( 0.0%)
  2250. LDR lightdata [variable] 67744/0 ( 0.0%)
  2251. HDR lightdata [variable] 0/0 ( 0.0%)
  2252. visdata [variable] 0/16777216 ( 0.0%)
  2253. entdata [variable] 1946/393216 ( 0.5%)
  2254. LDR ambient table 50/65536 200/262144 ( 0.1%)
  2255. HDR ambient table 50/65536 200/262144 ( 0.1%)
  2256. LDR leaf ambient 290/65536 8120/1835008 ( 0.4%)
  2257. HDR leaf ambient 50/65536 1400/1835008 ( 0.1%)
  2258. occluders 0/0 0/0 ( 0.0%)
  2259. occluder polygons 0/0 0/0 ( 0.0%)
  2260. occluder vert ind 0/0 0/0 ( 0.0%)
  2261. detail props [variable] 1/12 ( 8.3%)
  2262. static props [variable] 1/12 ( 8.3%)
  2263. pakfile [variable] 54/0 ( 0.0%)
  2264. physics [variable] 4275/4194304 ( 0.1%)
  2265. physics terrain [variable] 2/1048576 ( 0.0%)
  2266.  
  2267. Level flags = 0
  2268.  
  2269. Total triangle count: 132
  2270. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2271. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  2272. 0 seconds elapsed
  2273.  
  2274.  
  2275.  
  2276. [Reading texlights from 'lights.rad']
  2277. [56 texlights parsed from 'lights.rad']
  2278.  
  2279. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2280. No vis information, direct lighting only.
  2281. 54 faces
  2282. 17736 square feet [2554127.00 square inches]
  2283. 0 Displacements
  2284. 0 Square Feet [0.00 Square Inches]
  2285. 2 direct lights
  2286. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  2287. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2288. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2289. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2290. Ready to Finish
  2291.  
  2292. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2293. ------------ --------------- --------------- --------
  2294. models 2/1024 96/49152 ( 0.2%)
  2295. brushes 11/8192 132/98304 ( 0.1%)
  2296. brushsides 66/65536 528/524288 ( 0.1%)
  2297. planes 54/65536 1080/1310720 ( 0.1%)
  2298. vertexes 68/65536 816/786432 ( 0.1%)
  2299. nodes 47/65536 1504/2097152 ( 0.1%)
  2300. texinfos 13/12288 936/884736 ( 0.1%)
  2301. texdata 4/2048 128/65536 ( 0.2%)
  2302. dispinfos 0/0 0/0 ( 0.0%)
  2303. disp_verts 0/0 0/0 ( 0.0%)
  2304. disp_tris 0/0 0/0 ( 0.0%)
  2305. disp_lmsamples 0/0 0/0 ( 0.0%)
  2306. faces 54/65536 3024/3670016 ( 0.1%)
  2307. hdr faces 54/65536 3024/3670016 ( 0.1%)
  2308. origfaces 47/65536 2632/3670016 ( 0.1%)
  2309. leaves 50/65536 1600/2097152 ( 0.1%)
  2310. leaffaces 58/65536 116/131072 ( 0.1%)
  2311. leafbrushes 14/65536 28/131072 ( 0.0%)
  2312. areas 2/256 16/2048 ( 0.8%)
  2313. surfedges 428/512000 1712/2048000 ( 0.1%)
  2314. edges 230/256000 920/1024000 ( 0.1%)
  2315. LDR worldlights 2/8192 176/720896 ( 0.0%)
  2316. HDR worldlights 2/8192 176/720896 ( 0.0%)
  2317. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2318. waterstrips 0/32768 0/327680 ( 0.0%)
  2319. waterverts 0/65536 0/786432 ( 0.0%)
  2320. waterindices 0/65536 0/131072 ( 0.0%)
  2321. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2322. overlays 0/512 0/180224 ( 0.0%)
  2323. LDR lightdata [variable] 67744/0 ( 0.0%)
  2324. HDR lightdata [variable] 67744/0 ( 0.0%)
  2325. visdata [variable] 0/16777216 ( 0.0%)
  2326. entdata [variable] 1946/393216 ( 0.5%)
  2327. LDR ambient table 50/65536 200/262144 ( 0.1%)
  2328. HDR ambient table 50/65536 200/262144 ( 0.1%)
  2329. LDR leaf ambient 290/65536 8120/1835008 ( 0.4%)
  2330. HDR leaf ambient 290/65536 8120/1835008 ( 0.4%)
  2331. occluders 0/0 0/0 ( 0.0%)
  2332. occluder polygons 0/0 0/0 ( 0.0%)
  2333. occluder vert ind 0/0 0/0 ( 0.0%)
  2334. detail props [variable] 1/12 ( 8.3%)
  2335. static props [variable] 1/12 ( 8.3%)
  2336. pakfile [variable] 54/0 ( 0.0%)
  2337. physics [variable] 4275/4194304 ( 0.1%)
  2338. physics terrain [variable] 2/1048576 ( 0.0%)
  2339.  
  2340. Level flags = 0
  2341.  
  2342. Total triangle count: 132
  2343. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2344. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  2345. 0 seconds elapsed
  2346.  
  2347.  
  2348.  
  2349. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  2350. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
  2351. fixing up env_cubemap materials on brush sides...
  2352. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  2353. Entity info_player_teamspawn (80.00 -128.00 16.00) leaked!
  2354. Processing areas...done (0)
  2355. Building Faces...done (0)
  2356. Chop Details...done (0)
  2357. Find Visible Detail Sides...done (0)
  2358. Merging details...done (0)
  2359. FixTjuncs...
  2360. PruneNodes...
  2361. WriteBSP...
  2362. done (0)
  2363. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  2364. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  2365. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  2366. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  2367. Finding displacement neighbors...
  2368. Finding lightmap sample positions...
  2369. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2370. Building Physics collision data...
  2371. done (0) (6635 bytes)
  2372. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2373. Compacting texture/material tables...
  2374. Reduced 41 texinfos to 30
  2375. Reduced 6 texdatas to 6 (127 bytes to 127)
  2376. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2377. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  2378. 0 seconds elapsed
  2379.  
  2380.  
  2381.  
  2382. 4 threads
  2383. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2384. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  2385. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  2386.  
  2387.  
  2388.  
  2389. [Reading texlights from 'lights.rad']
  2390. [56 texlights parsed from 'lights.rad']
  2391.  
  2392. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2393. No vis information, direct lighting only.
  2394. 78 faces
  2395. 25552 square feet [3679503.00 square inches]
  2396. 0 Displacements
  2397. 0 Square Feet [0.00 Square Inches]
  2398. 2 direct lights
  2399. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  2400. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2401. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2402. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2403. Ready to Finish
  2404.  
  2405. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2406. ------------ --------------- --------------- --------
  2407. models 5/1024 240/49152 ( 0.5%)
  2408. brushes 16/8192 192/98304 ( 0.2%)
  2409. brushsides 96/65536 768/524288 ( 0.1%)
  2410. planes 88/65536 1760/1310720 ( 0.1%)
  2411. vertexes 104/65536 1248/786432 ( 0.2%)
  2412. nodes 68/65536 2176/2097152 ( 0.1%)
  2413. texinfos 30/12288 2160/884736 ( 0.2%)
  2414. texdata 6/2048 192/65536 ( 0.3%)
  2415. dispinfos 0/0 0/0 ( 0.0%)
  2416. disp_verts 0/0 0/0 ( 0.0%)
  2417. disp_tris 0/0 0/0 ( 0.0%)
  2418. disp_lmsamples 0/0 0/0 ( 0.0%)
  2419. faces 78/65536 4368/3670016 ( 0.1%)
  2420. hdr faces 0/65536 0/3670016 ( 0.0%)
  2421. origfaces 71/65536 3976/3670016 ( 0.1%)
  2422. leaves 74/65536 2368/2097152 ( 0.1%)
  2423. leaffaces 81/65536 162/131072 ( 0.1%)
  2424. leafbrushes 19/65536 38/131072 ( 0.0%)
  2425. areas 2/256 16/2048 ( 0.8%)
  2426. surfedges 632/512000 2528/2048000 ( 0.1%)
  2427. edges 344/256000 1376/1024000 ( 0.1%)
  2428. LDR worldlights 2/8192 176/720896 ( 0.0%)
  2429. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2430. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2431. waterstrips 0/32768 0/327680 ( 0.0%)
  2432. waterverts 0/65536 0/786432 ( 0.0%)
  2433. waterindices 0/65536 0/131072 ( 0.0%)
  2434. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2435. overlays 0/512 0/180224 ( 0.0%)
  2436. LDR lightdata [variable] 140724/0 ( 0.0%)
  2437. HDR lightdata [variable] 0/0 ( 0.0%)
  2438. visdata [variable] 0/16777216 ( 0.0%)
  2439. entdata [variable] 2928/393216 ( 0.7%)
  2440. LDR ambient table 74/65536 296/262144 ( 0.1%)
  2441. HDR ambient table 74/65536 296/262144 ( 0.1%)
  2442. LDR leaf ambient 415/65536 11620/1835008 ( 0.6%)
  2443. HDR leaf ambient 74/65536 2072/1835008 ( 0.1%)
  2444. occluders 0/0 0/0 ( 0.0%)
  2445. occluder polygons 0/0 0/0 ( 0.0%)
  2446. occluder vert ind 0/0 0/0 ( 0.0%)
  2447. detail props [variable] 1/12 ( 8.3%)
  2448. static props [variable] 1/12 ( 8.3%)
  2449. pakfile [variable] 54/0 ( 0.0%)
  2450. physics [variable] 6635/4194304 ( 0.2%)
  2451. physics terrain [variable] 2/1048576 ( 0.0%)
  2452.  
  2453. Level flags = 0
  2454.  
  2455. Total triangle count: 192
  2456. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2457. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  2458. 0 seconds elapsed
  2459.  
  2460.  
  2461.  
  2462. [Reading texlights from 'lights.rad']
  2463. [56 texlights parsed from 'lights.rad']
  2464.  
  2465. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2466. No vis information, direct lighting only.
  2467. 78 faces
  2468. 25552 square feet [3679503.00 square inches]
  2469. 0 Displacements
  2470. 0 Square Feet [0.00 Square Inches]
  2471. 2 direct lights
  2472. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
  2473. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2474. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2475. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2476. Ready to Finish
  2477.  
  2478. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2479. ------------ --------------- --------------- --------
  2480. models 5/1024 240/49152 ( 0.5%)
  2481. brushes 16/8192 192/98304 ( 0.2%)
  2482. brushsides 96/65536 768/524288 ( 0.1%)
  2483. planes 88/65536 1760/1310720 ( 0.1%)
  2484. vertexes 104/65536 1248/786432 ( 0.2%)
  2485. nodes 68/65536 2176/2097152 ( 0.1%)
  2486. texinfos 30/12288 2160/884736 ( 0.2%)
  2487. texdata 6/2048 192/65536 ( 0.3%)
  2488. dispinfos 0/0 0/0 ( 0.0%)
  2489. disp_verts 0/0 0/0 ( 0.0%)
  2490. disp_tris 0/0 0/0 ( 0.0%)
  2491. disp_lmsamples 0/0 0/0 ( 0.0%)
  2492. faces 78/65536 4368/3670016 ( 0.1%)
  2493. hdr faces 78/65536 4368/3670016 ( 0.1%)
  2494. origfaces 71/65536 3976/3670016 ( 0.1%)
  2495. leaves 74/65536 2368/2097152 ( 0.1%)
  2496. leaffaces 81/65536 162/131072 ( 0.1%)
  2497. leafbrushes 19/65536 38/131072 ( 0.0%)
  2498. areas 2/256 16/2048 ( 0.8%)
  2499. surfedges 632/512000 2528/2048000 ( 0.1%)
  2500. edges 344/256000 1376/1024000 ( 0.1%)
  2501. LDR worldlights 2/8192 176/720896 ( 0.0%)
  2502. HDR worldlights 2/8192 176/720896 ( 0.0%)
  2503. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2504. waterstrips 0/32768 0/327680 ( 0.0%)
  2505. waterverts 0/65536 0/786432 ( 0.0%)
  2506. waterindices 0/65536 0/131072 ( 0.0%)
  2507. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2508. overlays 0/512 0/180224 ( 0.0%)
  2509. LDR lightdata [variable] 140724/0 ( 0.0%)
  2510. HDR lightdata [variable] 140724/0 ( 0.0%)
  2511. visdata [variable] 0/16777216 ( 0.0%)
  2512. entdata [variable] 2928/393216 ( 0.7%)
  2513. LDR ambient table 74/65536 296/262144 ( 0.1%)
  2514. HDR ambient table 74/65536 296/262144 ( 0.1%)
  2515. LDR leaf ambient 415/65536 11620/1835008 ( 0.6%)
  2516. HDR leaf ambient 415/65536 11620/1835008 ( 0.6%)
  2517. occluders 0/0 0/0 ( 0.0%)
  2518. occluder polygons 0/0 0/0 ( 0.0%)
  2519. occluder vert ind 0/0 0/0 ( 0.0%)
  2520. detail props [variable] 1/12 ( 8.3%)
  2521. static props [variable] 1/12 ( 8.3%)
  2522. pakfile [variable] 54/0 ( 0.0%)
  2523. physics [variable] 6635/4194304 ( 0.2%)
  2524. physics terrain [variable] 2/1048576 ( 0.0%)
  2525.  
  2526. Level flags = 0
  2527.  
  2528. Total triangle count: 192
  2529. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2530. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  2531. 0 seconds elapsed
  2532.  
  2533.  
  2534.  
  2535. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  2536. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
  2537. fixing up env_cubemap materials on brush sides...
  2538. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  2539. Entity info_player_teamspawn (80.00 -128.00 16.00) leaked!
  2540. Processing areas...done (0)
  2541. Building Faces...done (0)
  2542. Chop Details...done (0)
  2543. Find Visible Detail Sides...done (0)
  2544. Merging details...done (0)
  2545. FixTjuncs...
  2546. PruneNodes...
  2547. WriteBSP...
  2548. done (0)
  2549. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  2550. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  2551. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  2552. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  2553. Finding displacement neighbors...
  2554. Finding lightmap sample positions...
  2555. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2556. Building Physics collision data...
  2557. done (0) (8435 bytes)
  2558. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2559. Compacting texture/material tables...
  2560. Reduced 55 texinfos to 42
  2561. Reduced 10 texdatas to 10 (221 bytes to 221)
  2562. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2563. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  2564. 0 seconds elapsed
  2565.  
  2566.  
  2567.  
  2568. 4 threads
  2569. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2570. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  2571. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  2572.  
  2573.  
  2574.  
  2575. [Reading texlights from 'lights.rad']
  2576. [56 texlights parsed from 'lights.rad']
  2577.  
  2578. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2579. No vis information, direct lighting only.
  2580. 147 faces
  2581. 42304 square feet [6091792.00 square inches]
  2582. 0 Displacements
  2583. 0 Square Feet [0.00 Square Inches]
  2584. 2 direct lights
  2585. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
  2586. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2587. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2588. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2589. Ready to Finish
  2590.  
  2591. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2592. ------------ --------------- --------------- --------
  2593. models 5/1024 240/49152 ( 0.5%)
  2594. brushes 21/8192 252/98304 ( 0.3%)
  2595. brushsides 126/65536 1008/524288 ( 0.2%)
  2596. planes 106/65536 2120/1310720 ( 0.2%)
  2597. vertexes 191/65536 2292/786432 ( 0.3%)
  2598. nodes 112/65536 3584/2097152 ( 0.2%)
  2599. texinfos 42/12288 3024/884736 ( 0.3%)
  2600. texdata 10/2048 320/65536 ( 0.5%)
  2601. dispinfos 0/0 0/0 ( 0.0%)
  2602. disp_verts 0/0 0/0 ( 0.0%)
  2603. disp_tris 0/0 0/0 ( 0.0%)
  2604. disp_lmsamples 0/0 0/0 ( 0.0%)
  2605. faces 147/65536 8232/3670016 ( 0.2%)
  2606. hdr faces 0/65536 0/3670016 ( 0.0%)
  2607. origfaces 97/65536 5432/3670016 ( 0.1%)
  2608. leaves 118/65536 3776/2097152 ( 0.2%)
  2609. leaffaces 153/65536 306/131072 ( 0.2%)
  2610. leafbrushes 40/65536 80/131072 ( 0.1%)
  2611. areas 2/256 16/2048 ( 0.8%)
  2612. surfedges 1054/512000 4216/2048000 ( 0.2%)
  2613. edges 557/256000 2228/1024000 ( 0.2%)
  2614. LDR worldlights 2/8192 176/720896 ( 0.0%)
  2615. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2616. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2617. waterstrips 2/32768 20/327680 ( 0.0%)
  2618. waterverts 0/65536 0/786432 ( 0.0%)
  2619. waterindices 24/65536 48/131072 ( 0.0%)
  2620. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2621. overlays 0/512 0/180224 ( 0.0%)
  2622. LDR lightdata [variable] 206992/0 ( 0.0%)
  2623. HDR lightdata [variable] 0/0 ( 0.0%)
  2624. visdata [variable] 0/16777216 ( 0.0%)
  2625. entdata [variable] 2929/393216 ( 0.7%)
  2626. LDR ambient table 118/65536 472/262144 ( 0.2%)
  2627. HDR ambient table 118/65536 472/262144 ( 0.2%)
  2628. LDR leaf ambient 648/65536 18144/1835008 ( 1.0%)
  2629. HDR leaf ambient 118/65536 3304/1835008 ( 0.2%)
  2630. occluders 0/0 0/0 ( 0.0%)
  2631. occluder polygons 0/0 0/0 ( 0.0%)
  2632. occluder vert ind 0/0 0/0 ( 0.0%)
  2633. detail props [variable] 1/12 ( 8.3%)
  2634. static props [variable] 1/12 ( 8.3%)
  2635. pakfile [variable] 54/0 ( 0.0%)
  2636. physics [variable] 8435/4194304 ( 0.2%)
  2637. physics terrain [variable] 2/1048576 ( 0.0%)
  2638.  
  2639. Level flags = 0
  2640.  
  2641. Total triangle count: 372
  2642. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2643. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  2644. 0 seconds elapsed
  2645.  
  2646.  
  2647.  
  2648. [Reading texlights from 'lights.rad']
  2649. [56 texlights parsed from 'lights.rad']
  2650.  
  2651. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2652. No vis information, direct lighting only.
  2653. 147 faces
  2654. 42304 square feet [6091792.00 square inches]
  2655. 0 Displacements
  2656. 0 Square Feet [0.00 Square Inches]
  2657. 2 direct lights
  2658. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
  2659. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2660. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2661. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2662. Ready to Finish
  2663.  
  2664. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2665. ------------ --------------- --------------- --------
  2666. models 5/1024 240/49152 ( 0.5%)
  2667. brushes 21/8192 252/98304 ( 0.3%)
  2668. brushsides 126/65536 1008/524288 ( 0.2%)
  2669. planes 106/65536 2120/1310720 ( 0.2%)
  2670. vertexes 191/65536 2292/786432 ( 0.3%)
  2671. nodes 112/65536 3584/2097152 ( 0.2%)
  2672. texinfos 42/12288 3024/884736 ( 0.3%)
  2673. texdata 10/2048 320/65536 ( 0.5%)
  2674. dispinfos 0/0 0/0 ( 0.0%)
  2675. disp_verts 0/0 0/0 ( 0.0%)
  2676. disp_tris 0/0 0/0 ( 0.0%)
  2677. disp_lmsamples 0/0 0/0 ( 0.0%)
  2678. faces 147/65536 8232/3670016 ( 0.2%)
  2679. hdr faces 147/65536 8232/3670016 ( 0.2%)
  2680. origfaces 97/65536 5432/3670016 ( 0.1%)
  2681. leaves 118/65536 3776/2097152 ( 0.2%)
  2682. leaffaces 153/65536 306/131072 ( 0.2%)
  2683. leafbrushes 40/65536 80/131072 ( 0.1%)
  2684. areas 2/256 16/2048 ( 0.8%)
  2685. surfedges 1054/512000 4216/2048000 ( 0.2%)
  2686. edges 557/256000 2228/1024000 ( 0.2%)
  2687. LDR worldlights 2/8192 176/720896 ( 0.0%)
  2688. HDR worldlights 2/8192 176/720896 ( 0.0%)
  2689. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2690. waterstrips 2/32768 20/327680 ( 0.0%)
  2691. waterverts 0/65536 0/786432 ( 0.0%)
  2692. waterindices 24/65536 48/131072 ( 0.0%)
  2693. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2694. overlays 0/512 0/180224 ( 0.0%)
  2695. LDR lightdata [variable] 206992/0 ( 0.0%)
  2696. HDR lightdata [variable] 206992/0 ( 0.0%)
  2697. visdata [variable] 0/16777216 ( 0.0%)
  2698. entdata [variable] 2929/393216 ( 0.7%)
  2699. LDR ambient table 118/65536 472/262144 ( 0.2%)
  2700. HDR ambient table 118/65536 472/262144 ( 0.2%)
  2701. LDR leaf ambient 648/65536 18144/1835008 ( 1.0%)
  2702. HDR leaf ambient 648/65536 18144/1835008 ( 1.0%)
  2703. occluders 0/0 0/0 ( 0.0%)
  2704. occluder polygons 0/0 0/0 ( 0.0%)
  2705. occluder vert ind 0/0 0/0 ( 0.0%)
  2706. detail props [variable] 1/12 ( 8.3%)
  2707. static props [variable] 1/12 ( 8.3%)
  2708. pakfile [variable] 54/0 ( 0.0%)
  2709. physics [variable] 8435/4194304 ( 0.2%)
  2710. physics terrain [variable] 2/1048576 ( 0.0%)
  2711.  
  2712. Level flags = 0
  2713.  
  2714. Total triangle count: 372
  2715. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2716. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  2717. 0 seconds elapsed
  2718.  
  2719.  
  2720.  
  2721. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  2722. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
  2723. fixing up env_cubemap materials on brush sides...
  2724. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  2725. Entity light (256.00 -192.00 240.00) leaked!
  2726. Processing areas...done (0)
  2727. Building Faces...done (0)
  2728. Chop Details...done (0)
  2729. Find Visible Detail Sides...done (0)
  2730. Merging details...done (0)
  2731. FixTjuncs...
  2732. PruneNodes...
  2733. WriteBSP...
  2734. done (0)
  2735. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  2736. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  2737. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  2738. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  2739. Finding displacement neighbors...
  2740. Finding lightmap sample positions...
  2741. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2742. Building Physics collision data...
  2743. done (0) (8435 bytes)
  2744. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2745. Compacting texture/material tables...
  2746. Reduced 55 texinfos to 42
  2747. Reduced 10 texdatas to 10 (221 bytes to 221)
  2748. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2749. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  2750. 0 seconds elapsed
  2751.  
  2752.  
  2753.  
  2754. 4 threads
  2755. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2756. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  2757. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  2758.  
  2759.  
  2760.  
  2761. [Reading texlights from 'lights.rad']
  2762. [56 texlights parsed from 'lights.rad']
  2763.  
  2764. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2765. No vis information, direct lighting only.
  2766. 147 faces
  2767. 42083 square feet [6060048.00 square inches]
  2768. 0 Displacements
  2769. 0 Square Feet [0.00 Square Inches]
  2770. 3 direct lights
  2771. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
  2772. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2773. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2774. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2775. Ready to Finish
  2776.  
  2777. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2778. ------------ --------------- --------------- --------
  2779. models 5/1024 240/49152 ( 0.5%)
  2780. brushes 21/8192 252/98304 ( 0.3%)
  2781. brushsides 126/65536 1008/524288 ( 0.2%)
  2782. planes 106/65536 2120/1310720 ( 0.2%)
  2783. vertexes 191/65536 2292/786432 ( 0.3%)
  2784. nodes 112/65536 3584/2097152 ( 0.2%)
  2785. texinfos 42/12288 3024/884736 ( 0.3%)
  2786. texdata 10/2048 320/65536 ( 0.5%)
  2787. dispinfos 0/0 0/0 ( 0.0%)
  2788. disp_verts 0/0 0/0 ( 0.0%)
  2789. disp_tris 0/0 0/0 ( 0.0%)
  2790. disp_lmsamples 0/0 0/0 ( 0.0%)
  2791. faces 147/65536 8232/3670016 ( 0.2%)
  2792. hdr faces 0/65536 0/3670016 ( 0.0%)
  2793. origfaces 97/65536 5432/3670016 ( 0.1%)
  2794. leaves 118/65536 3776/2097152 ( 0.2%)
  2795. leaffaces 153/65536 306/131072 ( 0.2%)
  2796. leafbrushes 40/65536 80/131072 ( 0.1%)
  2797. areas 2/256 16/2048 ( 0.8%)
  2798. surfedges 1054/512000 4216/2048000 ( 0.2%)
  2799. edges 557/256000 2228/1024000 ( 0.2%)
  2800. LDR worldlights 3/8192 264/720896 ( 0.0%)
  2801. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2802. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2803. waterstrips 2/32768 20/327680 ( 0.0%)
  2804. waterverts 0/65536 0/786432 ( 0.0%)
  2805. waterindices 24/65536 48/131072 ( 0.0%)
  2806. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2807. overlays 0/512 0/180224 ( 0.0%)
  2808. LDR lightdata [variable] 206076/0 ( 0.0%)
  2809. HDR lightdata [variable] 0/0 ( 0.0%)
  2810. visdata [variable] 0/16777216 ( 0.0%)
  2811. entdata [variable] 3253/393216 ( 0.8%)
  2812. LDR ambient table 118/65536 472/262144 ( 0.2%)
  2813. HDR ambient table 118/65536 472/262144 ( 0.2%)
  2814. LDR leaf ambient 648/65536 18144/1835008 ( 1.0%)
  2815. HDR leaf ambient 118/65536 3304/1835008 ( 0.2%)
  2816. occluders 0/0 0/0 ( 0.0%)
  2817. occluder polygons 0/0 0/0 ( 0.0%)
  2818. occluder vert ind 0/0 0/0 ( 0.0%)
  2819. detail props [variable] 1/12 ( 8.3%)
  2820. static props [variable] 1/12 ( 8.3%)
  2821. pakfile [variable] 54/0 ( 0.0%)
  2822. physics [variable] 8435/4194304 ( 0.2%)
  2823. physics terrain [variable] 2/1048576 ( 0.0%)
  2824.  
  2825. Level flags = 0
  2826.  
  2827. Total triangle count: 372
  2828. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2829. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  2830. 0 seconds elapsed
  2831.  
  2832.  
  2833.  
  2834. [Reading texlights from 'lights.rad']
  2835. [56 texlights parsed from 'lights.rad']
  2836.  
  2837. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2838. No vis information, direct lighting only.
  2839. 147 faces
  2840. 42083 square feet [6060048.00 square inches]
  2841. 0 Displacements
  2842. 0 Square Feet [0.00 Square Inches]
  2843. 3 direct lights
  2844. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
  2845. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2846. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2847. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2848. Ready to Finish
  2849.  
  2850. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2851. ------------ --------------- --------------- --------
  2852. models 5/1024 240/49152 ( 0.5%)
  2853. brushes 21/8192 252/98304 ( 0.3%)
  2854. brushsides 126/65536 1008/524288 ( 0.2%)
  2855. planes 106/65536 2120/1310720 ( 0.2%)
  2856. vertexes 191/65536 2292/786432 ( 0.3%)
  2857. nodes 112/65536 3584/2097152 ( 0.2%)
  2858. texinfos 42/12288 3024/884736 ( 0.3%)
  2859. texdata 10/2048 320/65536 ( 0.5%)
  2860. dispinfos 0/0 0/0 ( 0.0%)
  2861. disp_verts 0/0 0/0 ( 0.0%)
  2862. disp_tris 0/0 0/0 ( 0.0%)
  2863. disp_lmsamples 0/0 0/0 ( 0.0%)
  2864. faces 147/65536 8232/3670016 ( 0.2%)
  2865. hdr faces 147/65536 8232/3670016 ( 0.2%)
  2866. origfaces 97/65536 5432/3670016 ( 0.1%)
  2867. leaves 118/65536 3776/2097152 ( 0.2%)
  2868. leaffaces 153/65536 306/131072 ( 0.2%)
  2869. leafbrushes 40/65536 80/131072 ( 0.1%)
  2870. areas 2/256 16/2048 ( 0.8%)
  2871. surfedges 1054/512000 4216/2048000 ( 0.2%)
  2872. edges 557/256000 2228/1024000 ( 0.2%)
  2873. LDR worldlights 3/8192 264/720896 ( 0.0%)
  2874. HDR worldlights 3/8192 264/720896 ( 0.0%)
  2875. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2876. waterstrips 2/32768 20/327680 ( 0.0%)
  2877. waterverts 0/65536 0/786432 ( 0.0%)
  2878. waterindices 24/65536 48/131072 ( 0.0%)
  2879. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2880. overlays 0/512 0/180224 ( 0.0%)
  2881. LDR lightdata [variable] 206076/0 ( 0.0%)
  2882. HDR lightdata [variable] 206076/0 ( 0.0%)
  2883. visdata [variable] 0/16777216 ( 0.0%)
  2884. entdata [variable] 3253/393216 ( 0.8%)
  2885. LDR ambient table 118/65536 472/262144 ( 0.2%)
  2886. HDR ambient table 118/65536 472/262144 ( 0.2%)
  2887. LDR leaf ambient 648/65536 18144/1835008 ( 1.0%)
  2888. HDR leaf ambient 648/65536 18144/1835008 ( 1.0%)
  2889. occluders 0/0 0/0 ( 0.0%)
  2890. occluder polygons 0/0 0/0 ( 0.0%)
  2891. occluder vert ind 0/0 0/0 ( 0.0%)
  2892. detail props [variable] 1/12 ( 8.3%)
  2893. static props [variable] 1/12 ( 8.3%)
  2894. pakfile [variable] 54/0 ( 0.0%)
  2895. physics [variable] 8435/4194304 ( 0.2%)
  2896. physics terrain [variable] 2/1048576 ( 0.0%)
  2897.  
  2898. Level flags = 0
  2899.  
  2900. Total triangle count: 372
  2901. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2902. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  2903. 0 seconds elapsed
  2904.  
  2905.  
  2906.  
  2907. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  2908. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
  2909. fixing up env_cubemap materials on brush sides...
  2910. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  2911. Entity light (256.00 -192.00 240.00) leaked!
  2912. Processing areas...done (0)
  2913. Building Faces...done (0)
  2914. Chop Details...done (0)
  2915. Find Visible Detail Sides...done (0)
  2916. Merging details...done (0)
  2917. FixTjuncs...
  2918. PruneNodes...
  2919. WriteBSP...
  2920. done (0)
  2921. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  2922. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  2923. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  2924. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  2925. Finding displacement neighbors...
  2926. Finding lightmap sample positions...
  2927. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2928. Building Physics collision data...
  2929. done (0) (8435 bytes)
  2930. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2931. Compacting texture/material tables...
  2932. Reduced 55 texinfos to 42
  2933. Reduced 10 texdatas to 10 (221 bytes to 221)
  2934. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2935. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  2936. 0 seconds elapsed
  2937.  
  2938.  
  2939.  
  2940. 4 threads
  2941. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2942. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  2943. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  2944.  
  2945.  
  2946.  
  2947. [Reading texlights from 'lights.rad']
  2948. [56 texlights parsed from 'lights.rad']
  2949.  
  2950. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  2951. No vis information, direct lighting only.
  2952. 147 faces
  2953. 42083 square feet [6060048.00 square inches]
  2954. 0 Displacements
  2955. 0 Square Feet [0.00 Square Inches]
  2956. 3 direct lights
  2957. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
  2958. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2959. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2960. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2961. Ready to Finish
  2962.  
  2963. Object names Objects/Maxobjs Memory / Maxmem Fullness
  2964. ------------ --------------- --------------- --------
  2965. models 5/1024 240/49152 ( 0.5%)
  2966. brushes 21/8192 252/98304 ( 0.3%)
  2967. brushsides 126/65536 1008/524288 ( 0.2%)
  2968. planes 106/65536 2120/1310720 ( 0.2%)
  2969. vertexes 191/65536 2292/786432 ( 0.3%)
  2970. nodes 112/65536 3584/2097152 ( 0.2%)
  2971. texinfos 42/12288 3024/884736 ( 0.3%)
  2972. texdata 10/2048 320/65536 ( 0.5%)
  2973. dispinfos 0/0 0/0 ( 0.0%)
  2974. disp_verts 0/0 0/0 ( 0.0%)
  2975. disp_tris 0/0 0/0 ( 0.0%)
  2976. disp_lmsamples 0/0 0/0 ( 0.0%)
  2977. faces 147/65536 8232/3670016 ( 0.2%)
  2978. hdr faces 0/65536 0/3670016 ( 0.0%)
  2979. origfaces 97/65536 5432/3670016 ( 0.1%)
  2980. leaves 118/65536 3776/2097152 ( 0.2%)
  2981. leaffaces 153/65536 306/131072 ( 0.2%)
  2982. leafbrushes 40/65536 80/131072 ( 0.1%)
  2983. areas 2/256 16/2048 ( 0.8%)
  2984. surfedges 1054/512000 4216/2048000 ( 0.2%)
  2985. edges 557/256000 2228/1024000 ( 0.2%)
  2986. LDR worldlights 3/8192 264/720896 ( 0.0%)
  2987. HDR worldlights 0/8192 0/720896 ( 0.0%)
  2988. leafwaterdata 0/32768 0/393216 ( 0.0%)
  2989. waterstrips 2/32768 20/327680 ( 0.0%)
  2990. waterverts 0/65536 0/786432 ( 0.0%)
  2991. waterindices 24/65536 48/131072 ( 0.0%)
  2992. cubemapsamples 0/1024 0/16384 ( 0.0%)
  2993. overlays 0/512 0/180224 ( 0.0%)
  2994. LDR lightdata [variable] 206076/0 ( 0.0%)
  2995. HDR lightdata [variable] 0/0 ( 0.0%)
  2996. visdata [variable] 0/16777216 ( 0.0%)
  2997. entdata [variable] 3253/393216 ( 0.8%)
  2998. LDR ambient table 118/65536 472/262144 ( 0.2%)
  2999. HDR ambient table 118/65536 472/262144 ( 0.2%)
  3000. LDR leaf ambient 648/65536 18144/1835008 ( 1.0%)
  3001. HDR leaf ambient 118/65536 3304/1835008 ( 0.2%)
  3002. occluders 0/0 0/0 ( 0.0%)
  3003. occluder polygons 0/0 0/0 ( 0.0%)
  3004. occluder vert ind 0/0 0/0 ( 0.0%)
  3005. detail props [variable] 1/12 ( 8.3%)
  3006. static props [variable] 1/12 ( 8.3%)
  3007. pakfile [variable] 54/0 ( 0.0%)
  3008. physics [variable] 8435/4194304 ( 0.2%)
  3009. physics terrain [variable] 2/1048576 ( 0.0%)
  3010.  
  3011. Level flags = 0
  3012.  
  3013. Total triangle count: 372
  3014. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3015. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  3016. 0 seconds elapsed
  3017.  
  3018.  
  3019.  
  3020. [Reading texlights from 'lights.rad']
  3021. [56 texlights parsed from 'lights.rad']
  3022.  
  3023. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3024. No vis information, direct lighting only.
  3025. 147 faces
  3026. 42083 square feet [6060048.00 square inches]
  3027. 0 Displacements
  3028. 0 Square Feet [0.00 Square Inches]
  3029. 3 direct lights
  3030. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
  3031. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3032. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3033. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3034. Ready to Finish
  3035.  
  3036. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3037. ------------ --------------- --------------- --------
  3038. models 5/1024 240/49152 ( 0.5%)
  3039. brushes 21/8192 252/98304 ( 0.3%)
  3040. brushsides 126/65536 1008/524288 ( 0.2%)
  3041. planes 106/65536 2120/1310720 ( 0.2%)
  3042. vertexes 191/65536 2292/786432 ( 0.3%)
  3043. nodes 112/65536 3584/2097152 ( 0.2%)
  3044. texinfos 42/12288 3024/884736 ( 0.3%)
  3045. texdata 10/2048 320/65536 ( 0.5%)
  3046. dispinfos 0/0 0/0 ( 0.0%)
  3047. disp_verts 0/0 0/0 ( 0.0%)
  3048. disp_tris 0/0 0/0 ( 0.0%)
  3049. disp_lmsamples 0/0 0/0 ( 0.0%)
  3050. faces 147/65536 8232/3670016 ( 0.2%)
  3051. hdr faces 147/65536 8232/3670016 ( 0.2%)
  3052. origfaces 97/65536 5432/3670016 ( 0.1%)
  3053. leaves 118/65536 3776/2097152 ( 0.2%)
  3054. leaffaces 153/65536 306/131072 ( 0.2%)
  3055. leafbrushes 40/65536 80/131072 ( 0.1%)
  3056. areas 2/256 16/2048 ( 0.8%)
  3057. surfedges 1054/512000 4216/2048000 ( 0.2%)
  3058. edges 557/256000 2228/1024000 ( 0.2%)
  3059. LDR worldlights 3/8192 264/720896 ( 0.0%)
  3060. HDR worldlights 3/8192 264/720896 ( 0.0%)
  3061. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3062. waterstrips 2/32768 20/327680 ( 0.0%)
  3063. waterverts 0/65536 0/786432 ( 0.0%)
  3064. waterindices 24/65536 48/131072 ( 0.0%)
  3065. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3066. overlays 0/512 0/180224 ( 0.0%)
  3067. LDR lightdata [variable] 206076/0 ( 0.0%)
  3068. HDR lightdata [variable] 206076/0 ( 0.0%)
  3069. visdata [variable] 0/16777216 ( 0.0%)
  3070. entdata [variable] 3253/393216 ( 0.8%)
  3071. LDR ambient table 118/65536 472/262144 ( 0.2%)
  3072. HDR ambient table 118/65536 472/262144 ( 0.2%)
  3073. LDR leaf ambient 648/65536 18144/1835008 ( 1.0%)
  3074. HDR leaf ambient 648/65536 18144/1835008 ( 1.0%)
  3075. occluders 0/0 0/0 ( 0.0%)
  3076. occluder polygons 0/0 0/0 ( 0.0%)
  3077. occluder vert ind 0/0 0/0 ( 0.0%)
  3078. detail props [variable] 1/12 ( 8.3%)
  3079. static props [variable] 1/12 ( 8.3%)
  3080. pakfile [variable] 54/0 ( 0.0%)
  3081. physics [variable] 8435/4194304 ( 0.2%)
  3082. physics terrain [variable] 2/1048576 ( 0.0%)
  3083.  
  3084. Level flags = 0
  3085.  
  3086. Total triangle count: 372
  3087. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3088. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  3089. 0 seconds elapsed
  3090.  
  3091.  
  3092.  
  3093. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  3094. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
  3095. fixing up env_cubemap materials on brush sides...
  3096. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  3097. Entity light (256.00 -192.00 240.00) leaked!
  3098. Processing areas...done (0)
  3099. Building Faces...done (0)
  3100. Chop Details...done (0)
  3101. Find Visible Detail Sides...done (0)
  3102. Merging details...done (0)
  3103. FixTjuncs...
  3104. PruneNodes...
  3105. WriteBSP...
  3106. done (0)
  3107. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  3108. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  3109. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  3110. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  3111. Finding displacement neighbors...
  3112. Finding lightmap sample positions...
  3113. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3114. Building Physics collision data...
  3115. done (0) (8387 bytes)
  3116. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3117. Compacting texture/material tables...
  3118. Reduced 55 texinfos to 42
  3119. Reduced 10 texdatas to 10 (221 bytes to 221)
  3120. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3121. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  3122. 0 seconds elapsed
  3123.  
  3124.  
  3125.  
  3126. 4 threads
  3127. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3128. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  3129. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  3130.  
  3131.  
  3132.  
  3133. [Reading texlights from 'lights.rad']
  3134. [56 texlights parsed from 'lights.rad']
  3135.  
  3136. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3137. No vis information, direct lighting only.
  3138. 150 faces
  3139. 39943 square feet [5751824.00 square inches]
  3140. 0 Displacements
  3141. 0 Square Feet [0.00 Square Inches]
  3142. 3 direct lights
  3143. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
  3144. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3145. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3146. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3147. Ready to Finish
  3148.  
  3149. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3150. ------------ --------------- --------------- --------
  3151. models 5/1024 240/49152 ( 0.5%)
  3152. brushes 21/8192 252/98304 ( 0.3%)
  3153. brushsides 126/65536 1008/524288 ( 0.2%)
  3154. planes 104/65536 2080/1310720 ( 0.2%)
  3155. vertexes 187/65536 2244/786432 ( 0.3%)
  3156. nodes 116/65536 3712/2097152 ( 0.2%)
  3157. texinfos 42/12288 3024/884736 ( 0.3%)
  3158. texdata 10/2048 320/65536 ( 0.5%)
  3159. dispinfos 0/0 0/0 ( 0.0%)
  3160. disp_verts 0/0 0/0 ( 0.0%)
  3161. disp_tris 0/0 0/0 ( 0.0%)
  3162. disp_lmsamples 0/0 0/0 ( 0.0%)
  3163. faces 150/65536 8400/3670016 ( 0.2%)
  3164. hdr faces 0/65536 0/3670016 ( 0.0%)
  3165. origfaces 97/65536 5432/3670016 ( 0.1%)
  3166. leaves 122/65536 3904/2097152 ( 0.2%)
  3167. leaffaces 161/65536 322/131072 ( 0.2%)
  3168. leafbrushes 45/65536 90/131072 ( 0.1%)
  3169. areas 2/256 16/2048 ( 0.8%)
  3170. surfedges 1065/512000 4260/2048000 ( 0.2%)
  3171. edges 570/256000 2280/1024000 ( 0.2%)
  3172. LDR worldlights 3/8192 264/720896 ( 0.0%)
  3173. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3174. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3175. waterstrips 4/32768 40/327680 ( 0.0%)
  3176. waterverts 0/65536 0/786432 ( 0.0%)
  3177. waterindices 63/65536 126/131072 ( 0.1%)
  3178. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3179. overlays 0/512 0/180224 ( 0.0%)
  3180. LDR lightdata [variable] 188796/0 ( 0.0%)
  3181. HDR lightdata [variable] 0/0 ( 0.0%)
  3182. visdata [variable] 0/16777216 ( 0.0%)
  3183. entdata [variable] 3253/393216 ( 0.8%)
  3184. LDR ambient table 122/65536 488/262144 ( 0.2%)
  3185. HDR ambient table 122/65536 488/262144 ( 0.2%)
  3186. LDR leaf ambient 677/65536 18956/1835008 ( 1.0%)
  3187. HDR leaf ambient 122/65536 3416/1835008 ( 0.2%)
  3188. occluders 0/0 0/0 ( 0.0%)
  3189. occluder polygons 0/0 0/0 ( 0.0%)
  3190. occluder vert ind 0/0 0/0 ( 0.0%)
  3191. detail props [variable] 1/12 ( 8.3%)
  3192. static props [variable] 1/12 ( 8.3%)
  3193. pakfile [variable] 54/0 ( 0.0%)
  3194. physics [variable] 8387/4194304 ( 0.2%)
  3195. physics terrain [variable] 2/1048576 ( 0.0%)
  3196.  
  3197. Level flags = 0
  3198.  
  3199. Total triangle count: 377
  3200. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3201. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  3202. 0 seconds elapsed
  3203.  
  3204.  
  3205.  
  3206. [Reading texlights from 'lights.rad']
  3207. [56 texlights parsed from 'lights.rad']
  3208.  
  3209. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3210. No vis information, direct lighting only.
  3211. 150 faces
  3212. 39943 square feet [5751824.00 square inches]
  3213. 0 Displacements
  3214. 0 Square Feet [0.00 Square Inches]
  3215. 3 direct lights
  3216. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
  3217. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3218. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3219. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3220. Ready to Finish
  3221.  
  3222. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3223. ------------ --------------- --------------- --------
  3224. models 5/1024 240/49152 ( 0.5%)
  3225. brushes 21/8192 252/98304 ( 0.3%)
  3226. brushsides 126/65536 1008/524288 ( 0.2%)
  3227. planes 104/65536 2080/1310720 ( 0.2%)
  3228. vertexes 187/65536 2244/786432 ( 0.3%)
  3229. nodes 116/65536 3712/2097152 ( 0.2%)
  3230. texinfos 42/12288 3024/884736 ( 0.3%)
  3231. texdata 10/2048 320/65536 ( 0.5%)
  3232. dispinfos 0/0 0/0 ( 0.0%)
  3233. disp_verts 0/0 0/0 ( 0.0%)
  3234. disp_tris 0/0 0/0 ( 0.0%)
  3235. disp_lmsamples 0/0 0/0 ( 0.0%)
  3236. faces 150/65536 8400/3670016 ( 0.2%)
  3237. hdr faces 150/65536 8400/3670016 ( 0.2%)
  3238. origfaces 97/65536 5432/3670016 ( 0.1%)
  3239. leaves 122/65536 3904/2097152 ( 0.2%)
  3240. leaffaces 161/65536 322/131072 ( 0.2%)
  3241. leafbrushes 45/65536 90/131072 ( 0.1%)
  3242. areas 2/256 16/2048 ( 0.8%)
  3243. surfedges 1065/512000 4260/2048000 ( 0.2%)
  3244. edges 570/256000 2280/1024000 ( 0.2%)
  3245. LDR worldlights 3/8192 264/720896 ( 0.0%)
  3246. HDR worldlights 3/8192 264/720896 ( 0.0%)
  3247. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3248. waterstrips 4/32768 40/327680 ( 0.0%)
  3249. waterverts 0/65536 0/786432 ( 0.0%)
  3250. waterindices 63/65536 126/131072 ( 0.1%)
  3251. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3252. overlays 0/512 0/180224 ( 0.0%)
  3253. LDR lightdata [variable] 188796/0 ( 0.0%)
  3254. HDR lightdata [variable] 188796/0 ( 0.0%)
  3255. visdata [variable] 0/16777216 ( 0.0%)
  3256. entdata [variable] 3253/393216 ( 0.8%)
  3257. LDR ambient table 122/65536 488/262144 ( 0.2%)
  3258. HDR ambient table 122/65536 488/262144 ( 0.2%)
  3259. LDR leaf ambient 677/65536 18956/1835008 ( 1.0%)
  3260. HDR leaf ambient 677/65536 18956/1835008 ( 1.0%)
  3261. occluders 0/0 0/0 ( 0.0%)
  3262. occluder polygons 0/0 0/0 ( 0.0%)
  3263. occluder vert ind 0/0 0/0 ( 0.0%)
  3264. detail props [variable] 1/12 ( 8.3%)
  3265. static props [variable] 1/12 ( 8.3%)
  3266. pakfile [variable] 54/0 ( 0.0%)
  3267. physics [variable] 8387/4194304 ( 0.2%)
  3268. physics terrain [variable] 2/1048576 ( 0.0%)
  3269.  
  3270. Level flags = 0
  3271.  
  3272. Total triangle count: 377
  3273. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3274. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  3275. 0 seconds elapsed
  3276.  
  3277.  
  3278.  
  3279. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  3280. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
  3281. fixing up env_cubemap materials on brush sides...
  3282. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  3283. Entity light (256.00 -192.00 240.00) leaked!
  3284. Processing areas...done (0)
  3285. Building Faces...done (0)
  3286. Chop Details...done (0)
  3287. Find Visible Detail Sides...done (0)
  3288. Merging details...done (0)
  3289. FixTjuncs...
  3290. PruneNodes...
  3291. WriteBSP...
  3292. done (0)
  3293. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  3294. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  3295. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  3296. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  3297. Finding displacement neighbors...
  3298. Finding lightmap sample positions...
  3299. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3300. Building Physics collision data...
  3301. done (0) (8387 bytes)
  3302. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3303. Compacting texture/material tables...
  3304. Reduced 55 texinfos to 42
  3305. Reduced 10 texdatas to 10 (221 bytes to 221)
  3306. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3307. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  3308. 0 seconds elapsed
  3309.  
  3310.  
  3311.  
  3312. 4 threads
  3313. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3314. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  3315. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  3316.  
  3317.  
  3318.  
  3319. [Reading texlights from 'lights.rad']
  3320. [56 texlights parsed from 'lights.rad']
  3321.  
  3322. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3323. No vis information, direct lighting only.
  3324. 151 faces
  3325. 38481 square feet [5541392.00 square inches]
  3326. 0 Displacements
  3327. 0 Square Feet [0.00 Square Inches]
  3328. 3 direct lights
  3329. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
  3330. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3331. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3332. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3333. Ready to Finish
  3334.  
  3335. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3336. ------------ --------------- --------------- --------
  3337. models 5/1024 240/49152 ( 0.5%)
  3338. brushes 21/8192 252/98304 ( 0.3%)
  3339. brushsides 126/65536 1008/524288 ( 0.2%)
  3340. planes 104/65536 2080/1310720 ( 0.2%)
  3341. vertexes 188/65536 2256/786432 ( 0.3%)
  3342. nodes 115/65536 3680/2097152 ( 0.2%)
  3343. texinfos 42/12288 3024/884736 ( 0.3%)
  3344. texdata 10/2048 320/65536 ( 0.5%)
  3345. dispinfos 0/0 0/0 ( 0.0%)
  3346. disp_verts 0/0 0/0 ( 0.0%)
  3347. disp_tris 0/0 0/0 ( 0.0%)
  3348. disp_lmsamples 0/0 0/0 ( 0.0%)
  3349. faces 151/65536 8456/3670016 ( 0.2%)
  3350. hdr faces 0/65536 0/3670016 ( 0.0%)
  3351. origfaces 98/65536 5488/3670016 ( 0.1%)
  3352. leaves 121/65536 3872/2097152 ( 0.2%)
  3353. leaffaces 163/65536 326/131072 ( 0.2%)
  3354. leafbrushes 43/65536 86/131072 ( 0.1%)
  3355. areas 2/256 16/2048 ( 0.8%)
  3356. surfedges 1080/512000 4320/2048000 ( 0.2%)
  3357. edges 571/256000 2284/1024000 ( 0.2%)
  3358. LDR worldlights 3/8192 264/720896 ( 0.0%)
  3359. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3360. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3361. waterstrips 6/32768 60/327680 ( 0.0%)
  3362. waterverts 0/65536 0/786432 ( 0.0%)
  3363. waterindices 93/65536 186/131072 ( 0.1%)
  3364. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3365. overlays 0/512 0/180224 ( 0.0%)
  3366. LDR lightdata [variable] 178524/0 ( 0.0%)
  3367. HDR lightdata [variable] 0/0 ( 0.0%)
  3368. visdata [variable] 0/16777216 ( 0.0%)
  3369. entdata [variable] 3253/393216 ( 0.8%)
  3370. LDR ambient table 121/65536 484/262144 ( 0.2%)
  3371. HDR ambient table 121/65536 484/262144 ( 0.2%)
  3372. LDR leaf ambient 692/65536 19376/1835008 ( 1.1%)
  3373. HDR leaf ambient 121/65536 3388/1835008 ( 0.2%)
  3374. occluders 0/0 0/0 ( 0.0%)
  3375. occluder polygons 0/0 0/0 ( 0.0%)
  3376. occluder vert ind 0/0 0/0 ( 0.0%)
  3377. detail props [variable] 1/12 ( 8.3%)
  3378. static props [variable] 1/12 ( 8.3%)
  3379. pakfile [variable] 54/0 ( 0.0%)
  3380. physics [variable] 8387/4194304 ( 0.2%)
  3381. physics terrain [variable] 2/1048576 ( 0.0%)
  3382.  
  3383. Level flags = 0
  3384.  
  3385. Total triangle count: 386
  3386. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3387. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  3388. 0 seconds elapsed
  3389.  
  3390.  
  3391.  
  3392. [Reading texlights from 'lights.rad']
  3393. [56 texlights parsed from 'lights.rad']
  3394.  
  3395. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3396. No vis information, direct lighting only.
  3397. 151 faces
  3398. 38481 square feet [5541392.00 square inches]
  3399. 0 Displacements
  3400. 0 Square Feet [0.00 Square Inches]
  3401. 3 direct lights
  3402. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
  3403. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3404. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3405. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3406. Ready to Finish
  3407.  
  3408. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3409. ------------ --------------- --------------- --------
  3410. models 5/1024 240/49152 ( 0.5%)
  3411. brushes 21/8192 252/98304 ( 0.3%)
  3412. brushsides 126/65536 1008/524288 ( 0.2%)
  3413. planes 104/65536 2080/1310720 ( 0.2%)
  3414. vertexes 188/65536 2256/786432 ( 0.3%)
  3415. nodes 115/65536 3680/2097152 ( 0.2%)
  3416. texinfos 42/12288 3024/884736 ( 0.3%)
  3417. texdata 10/2048 320/65536 ( 0.5%)
  3418. dispinfos 0/0 0/0 ( 0.0%)
  3419. disp_verts 0/0 0/0 ( 0.0%)
  3420. disp_tris 0/0 0/0 ( 0.0%)
  3421. disp_lmsamples 0/0 0/0 ( 0.0%)
  3422. faces 151/65536 8456/3670016 ( 0.2%)
  3423. hdr faces 151/65536 8456/3670016 ( 0.2%)
  3424. origfaces 98/65536 5488/3670016 ( 0.1%)
  3425. leaves 121/65536 3872/2097152 ( 0.2%)
  3426. leaffaces 163/65536 326/131072 ( 0.2%)
  3427. leafbrushes 43/65536 86/131072 ( 0.1%)
  3428. areas 2/256 16/2048 ( 0.8%)
  3429. surfedges 1080/512000 4320/2048000 ( 0.2%)
  3430. edges 571/256000 2284/1024000 ( 0.2%)
  3431. LDR worldlights 3/8192 264/720896 ( 0.0%)
  3432. HDR worldlights 3/8192 264/720896 ( 0.0%)
  3433. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3434. waterstrips 6/32768 60/327680 ( 0.0%)
  3435. waterverts 0/65536 0/786432 ( 0.0%)
  3436. waterindices 93/65536 186/131072 ( 0.1%)
  3437. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3438. overlays 0/512 0/180224 ( 0.0%)
  3439. LDR lightdata [variable] 178524/0 ( 0.0%)
  3440. HDR lightdata [variable] 178524/0 ( 0.0%)
  3441. visdata [variable] 0/16777216 ( 0.0%)
  3442. entdata [variable] 3253/393216 ( 0.8%)
  3443. LDR ambient table 121/65536 484/262144 ( 0.2%)
  3444. HDR ambient table 121/65536 484/262144 ( 0.2%)
  3445. LDR leaf ambient 692/65536 19376/1835008 ( 1.1%)
  3446. HDR leaf ambient 692/65536 19376/1835008 ( 1.1%)
  3447. occluders 0/0 0/0 ( 0.0%)
  3448. occluder polygons 0/0 0/0 ( 0.0%)
  3449. occluder vert ind 0/0 0/0 ( 0.0%)
  3450. detail props [variable] 1/12 ( 8.3%)
  3451. static props [variable] 1/12 ( 8.3%)
  3452. pakfile [variable] 54/0 ( 0.0%)
  3453. physics [variable] 8387/4194304 ( 0.2%)
  3454. physics terrain [variable] 2/1048576 ( 0.0%)
  3455.  
  3456. Level flags = 0
  3457.  
  3458. Total triangle count: 386
  3459. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3460. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  3461. 0 seconds elapsed
  3462.  
  3463.  
  3464.  
  3465. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  3466. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
  3467. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3468. fixing up env_cubemap materials on brush sides...
  3469. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  3470. Entity light (256.00 -192.00 240.00) leaked!
  3471. Processing areas...done (0)
  3472. Building Faces...done (0)
  3473. Chop Details...done (0)
  3474. Find Visible Detail Sides...done (0)
  3475. Merging details...done (0)
  3476. FixTjuncs...
  3477. PruneNodes...
  3478. WriteBSP...
  3479. done (0)
  3480. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  3481. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  3482. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  3483. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  3484. Finding displacement neighbors...
  3485. Finding lightmap sample positions...
  3486. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3487. Building Physics collision data...
  3488. done (0) (15398 bytes)
  3489. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3490. Compacting texture/material tables...
  3491. Reduced 102 texinfos to 74
  3492. Reduced 10 texdatas to 10 (212 bytes to 212)
  3493. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3494. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  3495. 0 seconds elapsed
  3496.  
  3497.  
  3498.  
  3499. 4 threads
  3500. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3501. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  3502. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  3503.  
  3504.  
  3505.  
  3506. [Reading texlights from 'lights.rad']
  3507. [56 texlights parsed from 'lights.rad']
  3508.  
  3509. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3510. No vis information, direct lighting only.
  3511. 234 faces
  3512. 58288 square feet [8393504.00 square inches]
  3513. 0 Displacements
  3514. 0 Square Feet [0.00 Square Inches]
  3515. 4 direct lights
  3516. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
  3517. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3518. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3519. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3520. Ready to Finish
  3521.  
  3522. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3523. ------------ --------------- --------------- --------
  3524. models 11/1024 528/49152 ( 1.1%)
  3525. brushes 38/8192 456/98304 ( 0.5%)
  3526. brushsides 228/65536 1824/524288 ( 0.3%)
  3527. planes 118/65536 2360/1310720 ( 0.2%)
  3528. vertexes 290/65536 3480/786432 ( 0.4%)
  3529. nodes 170/65536 5440/2097152 ( 0.3%)
  3530. texinfos 74/12288 5328/884736 ( 0.6%)
  3531. texdata 10/2048 320/65536 ( 0.5%)
  3532. dispinfos 0/0 0/0 ( 0.0%)
  3533. disp_verts 0/0 0/0 ( 0.0%)
  3534. disp_tris 0/0 0/0 ( 0.0%)
  3535. disp_lmsamples 0/0 0/0 ( 0.0%)
  3536. faces 234/65536 13104/3670016 ( 0.4%)
  3537. hdr faces 0/65536 0/3670016 ( 0.0%)
  3538. origfaces 176/65536 9856/3670016 ( 0.3%)
  3539. leaves 182/65536 5824/2097152 ( 0.3%)
  3540. leaffaces 249/65536 498/131072 ( 0.4%)
  3541. leafbrushes 65/65536 130/131072 ( 0.1%)
  3542. areas 2/256 16/2048 ( 0.8%)
  3543. surfedges 1774/512000 7096/2048000 ( 0.3%)
  3544. edges 942/256000 3768/1024000 ( 0.4%)
  3545. LDR worldlights 4/8192 352/720896 ( 0.0%)
  3546. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3547. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3548. waterstrips 10/32768 100/327680 ( 0.0%)
  3549. waterverts 0/65536 0/786432 ( 0.0%)
  3550. waterindices 162/65536 324/131072 ( 0.2%)
  3551. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3552. overlays 0/512 0/180224 ( 0.0%)
  3553. LDR lightdata [variable] 283840/0 ( 0.0%)
  3554. HDR lightdata [variable] 0/0 ( 0.0%)
  3555. visdata [variable] 0/16777216 ( 0.0%)
  3556. entdata [variable] 7203/393216 ( 1.8%)
  3557. LDR ambient table 182/65536 728/262144 ( 0.3%)
  3558. HDR ambient table 182/65536 728/262144 ( 0.3%)
  3559. LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
  3560. HDR leaf ambient 182/65536 5096/1835008 ( 0.3%)
  3561. occluders 0/0 0/0 ( 0.0%)
  3562. occluder polygons 0/0 0/0 ( 0.0%)
  3563. occluder vert ind 0/0 0/0 ( 0.0%)
  3564. detail props [variable] 1/12 ( 8.3%)
  3565. static props [variable] 1/12 ( 8.3%)
  3566. pakfile [variable] 54/0 ( 0.0%)
  3567. physics [variable] 15398/4194304 ( 0.4%)
  3568. physics terrain [variable] 2/1048576 ( 0.0%)
  3569.  
  3570. Level flags = 0
  3571.  
  3572. Total triangle count: 602
  3573. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3574. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  3575. 0 seconds elapsed
  3576.  
  3577.  
  3578.  
  3579. [Reading texlights from 'lights.rad']
  3580. [56 texlights parsed from 'lights.rad']
  3581.  
  3582. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3583. No vis information, direct lighting only.
  3584. 234 faces
  3585. 58288 square feet [8393504.00 square inches]
  3586. 0 Displacements
  3587. 0 Square Feet [0.00 Square Inches]
  3588. 4 direct lights
  3589. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
  3590. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3591. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3592. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3593. Ready to Finish
  3594.  
  3595. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3596. ------------ --------------- --------------- --------
  3597. models 11/1024 528/49152 ( 1.1%)
  3598. brushes 38/8192 456/98304 ( 0.5%)
  3599. brushsides 228/65536 1824/524288 ( 0.3%)
  3600. planes 118/65536 2360/1310720 ( 0.2%)
  3601. vertexes 290/65536 3480/786432 ( 0.4%)
  3602. nodes 170/65536 5440/2097152 ( 0.3%)
  3603. texinfos 74/12288 5328/884736 ( 0.6%)
  3604. texdata 10/2048 320/65536 ( 0.5%)
  3605. dispinfos 0/0 0/0 ( 0.0%)
  3606. disp_verts 0/0 0/0 ( 0.0%)
  3607. disp_tris 0/0 0/0 ( 0.0%)
  3608. disp_lmsamples 0/0 0/0 ( 0.0%)
  3609. faces 234/65536 13104/3670016 ( 0.4%)
  3610. hdr faces 234/65536 13104/3670016 ( 0.4%)
  3611. origfaces 176/65536 9856/3670016 ( 0.3%)
  3612. leaves 182/65536 5824/2097152 ( 0.3%)
  3613. leaffaces 249/65536 498/131072 ( 0.4%)
  3614. leafbrushes 65/65536 130/131072 ( 0.1%)
  3615. areas 2/256 16/2048 ( 0.8%)
  3616. surfedges 1774/512000 7096/2048000 ( 0.3%)
  3617. edges 942/256000 3768/1024000 ( 0.4%)
  3618. LDR worldlights 4/8192 352/720896 ( 0.0%)
  3619. HDR worldlights 4/8192 352/720896 ( 0.0%)
  3620. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3621. waterstrips 10/32768 100/327680 ( 0.0%)
  3622. waterverts 0/65536 0/786432 ( 0.0%)
  3623. waterindices 162/65536 324/131072 ( 0.2%)
  3624. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3625. overlays 0/512 0/180224 ( 0.0%)
  3626. LDR lightdata [variable] 283840/0 ( 0.0%)
  3627. HDR lightdata [variable] 283840/0 ( 0.0%)
  3628. visdata [variable] 0/16777216 ( 0.0%)
  3629. entdata [variable] 7203/393216 ( 1.8%)
  3630. LDR ambient table 182/65536 728/262144 ( 0.3%)
  3631. HDR ambient table 182/65536 728/262144 ( 0.3%)
  3632. LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
  3633. HDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
  3634. occluders 0/0 0/0 ( 0.0%)
  3635. occluder polygons 0/0 0/0 ( 0.0%)
  3636. occluder vert ind 0/0 0/0 ( 0.0%)
  3637. detail props [variable] 1/12 ( 8.3%)
  3638. static props [variable] 1/12 ( 8.3%)
  3639. pakfile [variable] 54/0 ( 0.0%)
  3640. physics [variable] 15398/4194304 ( 0.4%)
  3641. physics terrain [variable] 2/1048576 ( 0.0%)
  3642.  
  3643. Level flags = 0
  3644.  
  3645. Total triangle count: 602
  3646. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3647. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  3648. 0 seconds elapsed
  3649.  
  3650.  
  3651.  
  3652. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  3653. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
  3654. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3655. fixing up env_cubemap materials on brush sides...
  3656. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  3657. Entity light (256.00 -192.00 240.00) leaked!
  3658. Processing areas...done (0)
  3659. Building Faces...done (0)
  3660. Chop Details...done (0)
  3661. Find Visible Detail Sides...done (0)
  3662. Merging details...done (0)
  3663. FixTjuncs...
  3664. PruneNodes...
  3665. WriteBSP...
  3666. done (0)
  3667. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  3668. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  3669. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  3670. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  3671. Finding displacement neighbors...
  3672. Finding lightmap sample positions...
  3673. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3674. Building Physics collision data...
  3675. done (0) (15398 bytes)
  3676. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3677. Compacting texture/material tables...
  3678. Reduced 100 texinfos to 74
  3679. Reduced 10 texdatas to 10 (212 bytes to 212)
  3680. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3681. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  3682. 0 seconds elapsed
  3683.  
  3684.  
  3685.  
  3686. 4 threads
  3687. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3688. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  3689. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  3690.  
  3691.  
  3692.  
  3693. [Reading texlights from 'lights.rad']
  3694. [56 texlights parsed from 'lights.rad']
  3695.  
  3696. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3697. No vis information, direct lighting only.
  3698. 234 faces
  3699. 58288 square feet [8393504.00 square inches]
  3700. 0 Displacements
  3701. 0 Square Feet [0.00 Square Inches]
  3702. 4 direct lights
  3703. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
  3704. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3705. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3706. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3707. Ready to Finish
  3708.  
  3709. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3710. ------------ --------------- --------------- --------
  3711. models 11/1024 528/49152 ( 1.1%)
  3712. brushes 38/8192 456/98304 ( 0.5%)
  3713. brushsides 228/65536 1824/524288 ( 0.3%)
  3714. planes 122/65536 2440/1310720 ( 0.2%)
  3715. vertexes 290/65536 3480/786432 ( 0.4%)
  3716. nodes 170/65536 5440/2097152 ( 0.3%)
  3717. texinfos 74/12288 5328/884736 ( 0.6%)
  3718. texdata 10/2048 320/65536 ( 0.5%)
  3719. dispinfos 0/0 0/0 ( 0.0%)
  3720. disp_verts 0/0 0/0 ( 0.0%)
  3721. disp_tris 0/0 0/0 ( 0.0%)
  3722. disp_lmsamples 0/0 0/0 ( 0.0%)
  3723. faces 234/65536 13104/3670016 ( 0.4%)
  3724. hdr faces 0/65536 0/3670016 ( 0.0%)
  3725. origfaces 176/65536 9856/3670016 ( 0.3%)
  3726. leaves 182/65536 5824/2097152 ( 0.3%)
  3727. leaffaces 249/65536 498/131072 ( 0.4%)
  3728. leafbrushes 65/65536 130/131072 ( 0.1%)
  3729. areas 2/256 16/2048 ( 0.8%)
  3730. surfedges 1774/512000 7096/2048000 ( 0.3%)
  3731. edges 942/256000 3768/1024000 ( 0.4%)
  3732. LDR worldlights 4/8192 352/720896 ( 0.0%)
  3733. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3734. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3735. waterstrips 10/32768 100/327680 ( 0.0%)
  3736. waterverts 0/65536 0/786432 ( 0.0%)
  3737. waterindices 162/65536 324/131072 ( 0.2%)
  3738. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3739. overlays 0/512 0/180224 ( 0.0%)
  3740. LDR lightdata [variable] 283840/0 ( 0.0%)
  3741. HDR lightdata [variable] 0/0 ( 0.0%)
  3742. visdata [variable] 0/16777216 ( 0.0%)
  3743. entdata [variable] 7203/393216 ( 1.8%)
  3744. LDR ambient table 182/65536 728/262144 ( 0.3%)
  3745. HDR ambient table 182/65536 728/262144 ( 0.3%)
  3746. LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
  3747. HDR leaf ambient 182/65536 5096/1835008 ( 0.3%)
  3748. occluders 0/0 0/0 ( 0.0%)
  3749. occluder polygons 0/0 0/0 ( 0.0%)
  3750. occluder vert ind 0/0 0/0 ( 0.0%)
  3751. detail props [variable] 1/12 ( 8.3%)
  3752. static props [variable] 1/12 ( 8.3%)
  3753. pakfile [variable] 54/0 ( 0.0%)
  3754. physics [variable] 15398/4194304 ( 0.4%)
  3755. physics terrain [variable] 2/1048576 ( 0.0%)
  3756.  
  3757. Level flags = 0
  3758.  
  3759. Total triangle count: 602
  3760. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3761. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  3762. 0 seconds elapsed
  3763.  
  3764.  
  3765.  
  3766. [Reading texlights from 'lights.rad']
  3767. [56 texlights parsed from 'lights.rad']
  3768.  
  3769. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3770. No vis information, direct lighting only.
  3771. 234 faces
  3772. 58288 square feet [8393504.00 square inches]
  3773. 0 Displacements
  3774. 0 Square Feet [0.00 Square Inches]
  3775. 4 direct lights
  3776. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
  3777. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3778. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3779. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3780. Ready to Finish
  3781.  
  3782. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3783. ------------ --------------- --------------- --------
  3784. models 11/1024 528/49152 ( 1.1%)
  3785. brushes 38/8192 456/98304 ( 0.5%)
  3786. brushsides 228/65536 1824/524288 ( 0.3%)
  3787. planes 122/65536 2440/1310720 ( 0.2%)
  3788. vertexes 290/65536 3480/786432 ( 0.4%)
  3789. nodes 170/65536 5440/2097152 ( 0.3%)
  3790. texinfos 74/12288 5328/884736 ( 0.6%)
  3791. texdata 10/2048 320/65536 ( 0.5%)
  3792. dispinfos 0/0 0/0 ( 0.0%)
  3793. disp_verts 0/0 0/0 ( 0.0%)
  3794. disp_tris 0/0 0/0 ( 0.0%)
  3795. disp_lmsamples 0/0 0/0 ( 0.0%)
  3796. faces 234/65536 13104/3670016 ( 0.4%)
  3797. hdr faces 234/65536 13104/3670016 ( 0.4%)
  3798. origfaces 176/65536 9856/3670016 ( 0.3%)
  3799. leaves 182/65536 5824/2097152 ( 0.3%)
  3800. leaffaces 249/65536 498/131072 ( 0.4%)
  3801. leafbrushes 65/65536 130/131072 ( 0.1%)
  3802. areas 2/256 16/2048 ( 0.8%)
  3803. surfedges 1774/512000 7096/2048000 ( 0.3%)
  3804. edges 942/256000 3768/1024000 ( 0.4%)
  3805. LDR worldlights 4/8192 352/720896 ( 0.0%)
  3806. HDR worldlights 4/8192 352/720896 ( 0.0%)
  3807. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3808. waterstrips 10/32768 100/327680 ( 0.0%)
  3809. waterverts 0/65536 0/786432 ( 0.0%)
  3810. waterindices 162/65536 324/131072 ( 0.2%)
  3811. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3812. overlays 0/512 0/180224 ( 0.0%)
  3813. LDR lightdata [variable] 283840/0 ( 0.0%)
  3814. HDR lightdata [variable] 283840/0 ( 0.0%)
  3815. visdata [variable] 0/16777216 ( 0.0%)
  3816. entdata [variable] 7203/393216 ( 1.8%)
  3817. LDR ambient table 182/65536 728/262144 ( 0.3%)
  3818. HDR ambient table 182/65536 728/262144 ( 0.3%)
  3819. LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
  3820. HDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
  3821. occluders 0/0 0/0 ( 0.0%)
  3822. occluder polygons 0/0 0/0 ( 0.0%)
  3823. occluder vert ind 0/0 0/0 ( 0.0%)
  3824. detail props [variable] 1/12 ( 8.3%)
  3825. static props [variable] 1/12 ( 8.3%)
  3826. pakfile [variable] 54/0 ( 0.0%)
  3827. physics [variable] 15398/4194304 ( 0.4%)
  3828. physics terrain [variable] 2/1048576 ( 0.0%)
  3829.  
  3830. Level flags = 0
  3831.  
  3832. Total triangle count: 602
  3833. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3834. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  3835. 0 seconds elapsed
  3836.  
  3837.  
  3838.  
  3839. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  3840. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
  3841. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  3842. fixing up env_cubemap materials on brush sides...
  3843. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  3844. Entity light (256.00 -192.00 240.00) leaked!
  3845. Processing areas...done (0)
  3846. Building Faces...done (0)
  3847. Chop Details...done (0)
  3848. Find Visible Detail Sides...done (0)
  3849. Merging details...done (0)
  3850. FixTjuncs...
  3851. PruneNodes...
  3852. WriteBSP...
  3853. done (0)
  3854. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  3855. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  3856. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  3857. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  3858. Finding displacement neighbors...
  3859. Finding lightmap sample positions...
  3860. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3861. Building Physics collision data...
  3862. done (0) (15398 bytes)
  3863. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3864. Compacting texture/material tables...
  3865. Reduced 100 texinfos to 74
  3866. Reduced 10 texdatas to 10 (212 bytes to 212)
  3867. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3868. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  3869. 0 seconds elapsed
  3870.  
  3871.  
  3872.  
  3873. 4 threads
  3874. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3875. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  3876. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  3877.  
  3878.  
  3879.  
  3880. [Reading texlights from 'lights.rad']
  3881. [56 texlights parsed from 'lights.rad']
  3882.  
  3883. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3884. No vis information, direct lighting only.
  3885. 234 faces
  3886. 58288 square feet [8393504.00 square inches]
  3887. 0 Displacements
  3888. 0 Square Feet [0.00 Square Inches]
  3889. 4 direct lights
  3890. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
  3891. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3892. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3893. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3894. Ready to Finish
  3895.  
  3896. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3897. ------------ --------------- --------------- --------
  3898. models 11/1024 528/49152 ( 1.1%)
  3899. brushes 38/8192 456/98304 ( 0.5%)
  3900. brushsides 228/65536 1824/524288 ( 0.3%)
  3901. planes 122/65536 2440/1310720 ( 0.2%)
  3902. vertexes 290/65536 3480/786432 ( 0.4%)
  3903. nodes 170/65536 5440/2097152 ( 0.3%)
  3904. texinfos 74/12288 5328/884736 ( 0.6%)
  3905. texdata 10/2048 320/65536 ( 0.5%)
  3906. dispinfos 0/0 0/0 ( 0.0%)
  3907. disp_verts 0/0 0/0 ( 0.0%)
  3908. disp_tris 0/0 0/0 ( 0.0%)
  3909. disp_lmsamples 0/0 0/0 ( 0.0%)
  3910. faces 234/65536 13104/3670016 ( 0.4%)
  3911. hdr faces 0/65536 0/3670016 ( 0.0%)
  3912. origfaces 176/65536 9856/3670016 ( 0.3%)
  3913. leaves 182/65536 5824/2097152 ( 0.3%)
  3914. leaffaces 249/65536 498/131072 ( 0.4%)
  3915. leafbrushes 65/65536 130/131072 ( 0.1%)
  3916. areas 2/256 16/2048 ( 0.8%)
  3917. surfedges 1774/512000 7096/2048000 ( 0.3%)
  3918. edges 942/256000 3768/1024000 ( 0.4%)
  3919. LDR worldlights 4/8192 352/720896 ( 0.0%)
  3920. HDR worldlights 0/8192 0/720896 ( 0.0%)
  3921. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3922. waterstrips 10/32768 100/327680 ( 0.0%)
  3923. waterverts 0/65536 0/786432 ( 0.0%)
  3924. waterindices 162/65536 324/131072 ( 0.2%)
  3925. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3926. overlays 0/512 0/180224 ( 0.0%)
  3927. LDR lightdata [variable] 283840/0 ( 0.0%)
  3928. HDR lightdata [variable] 0/0 ( 0.0%)
  3929. visdata [variable] 0/16777216 ( 0.0%)
  3930. entdata [variable] 7203/393216 ( 1.8%)
  3931. LDR ambient table 182/65536 728/262144 ( 0.3%)
  3932. HDR ambient table 182/65536 728/262144 ( 0.3%)
  3933. LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
  3934. HDR leaf ambient 182/65536 5096/1835008 ( 0.3%)
  3935. occluders 0/0 0/0 ( 0.0%)
  3936. occluder polygons 0/0 0/0 ( 0.0%)
  3937. occluder vert ind 0/0 0/0 ( 0.0%)
  3938. detail props [variable] 1/12 ( 8.3%)
  3939. static props [variable] 1/12 ( 8.3%)
  3940. pakfile [variable] 54/0 ( 0.0%)
  3941. physics [variable] 15398/4194304 ( 0.4%)
  3942. physics terrain [variable] 2/1048576 ( 0.0%)
  3943.  
  3944. Level flags = 0
  3945.  
  3946. Total triangle count: 602
  3947. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3948. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  3949. 0 seconds elapsed
  3950.  
  3951.  
  3952.  
  3953. [Reading texlights from 'lights.rad']
  3954. [56 texlights parsed from 'lights.rad']
  3955.  
  3956. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  3957. No vis information, direct lighting only.
  3958. 234 faces
  3959. 58288 square feet [8393504.00 square inches]
  3960. 0 Displacements
  3961. 0 Square Feet [0.00 Square Inches]
  3962. 4 direct lights
  3963. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
  3964. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3965. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3966. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3967. Ready to Finish
  3968.  
  3969. Object names Objects/Maxobjs Memory / Maxmem Fullness
  3970. ------------ --------------- --------------- --------
  3971. models 11/1024 528/49152 ( 1.1%)
  3972. brushes 38/8192 456/98304 ( 0.5%)
  3973. brushsides 228/65536 1824/524288 ( 0.3%)
  3974. planes 122/65536 2440/1310720 ( 0.2%)
  3975. vertexes 290/65536 3480/786432 ( 0.4%)
  3976. nodes 170/65536 5440/2097152 ( 0.3%)
  3977. texinfos 74/12288 5328/884736 ( 0.6%)
  3978. texdata 10/2048 320/65536 ( 0.5%)
  3979. dispinfos 0/0 0/0 ( 0.0%)
  3980. disp_verts 0/0 0/0 ( 0.0%)
  3981. disp_tris 0/0 0/0 ( 0.0%)
  3982. disp_lmsamples 0/0 0/0 ( 0.0%)
  3983. faces 234/65536 13104/3670016 ( 0.4%)
  3984. hdr faces 234/65536 13104/3670016 ( 0.4%)
  3985. origfaces 176/65536 9856/3670016 ( 0.3%)
  3986. leaves 182/65536 5824/2097152 ( 0.3%)
  3987. leaffaces 249/65536 498/131072 ( 0.4%)
  3988. leafbrushes 65/65536 130/131072 ( 0.1%)
  3989. areas 2/256 16/2048 ( 0.8%)
  3990. surfedges 1774/512000 7096/2048000 ( 0.3%)
  3991. edges 942/256000 3768/1024000 ( 0.4%)
  3992. LDR worldlights 4/8192 352/720896 ( 0.0%)
  3993. HDR worldlights 4/8192 352/720896 ( 0.0%)
  3994. leafwaterdata 0/32768 0/393216 ( 0.0%)
  3995. waterstrips 10/32768 100/327680 ( 0.0%)
  3996. waterverts 0/65536 0/786432 ( 0.0%)
  3997. waterindices 162/65536 324/131072 ( 0.2%)
  3998. cubemapsamples 0/1024 0/16384 ( 0.0%)
  3999. overlays 0/512 0/180224 ( 0.0%)
  4000. LDR lightdata [variable] 283840/0 ( 0.0%)
  4001. HDR lightdata [variable] 283840/0 ( 0.0%)
  4002. visdata [variable] 0/16777216 ( 0.0%)
  4003. entdata [variable] 7203/393216 ( 1.8%)
  4004. LDR ambient table 182/65536 728/262144 ( 0.3%)
  4005. HDR ambient table 182/65536 728/262144 ( 0.3%)
  4006. LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
  4007. HDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
  4008. occluders 0/0 0/0 ( 0.0%)
  4009. occluder polygons 0/0 0/0 ( 0.0%)
  4010. occluder vert ind 0/0 0/0 ( 0.0%)
  4011. detail props [variable] 1/12 ( 8.3%)
  4012. static props [variable] 1/12 ( 8.3%)
  4013. pakfile [variable] 54/0 ( 0.0%)
  4014. physics [variable] 15398/4194304 ( 0.4%)
  4015. physics terrain [variable] 2/1048576 ( 0.0%)
  4016.  
  4017. Level flags = 0
  4018.  
  4019. Total triangle count: 602
  4020. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  4021. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  4022. 0 seconds elapsed
  4023.  
  4024.  
  4025.  
  4026. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  4027. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
  4028. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  4029. fixing up env_cubemap materials on brush sides...
  4030. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  4031. Entity light (256.00 -192.00 240.00) leaked!
  4032. Processing areas...done (0)
  4033. Building Faces...done (0)
  4034. Chop Details...done (0)
  4035. Find Visible Detail Sides...done (0)
  4036. Merging details...done (0)
  4037. FixTjuncs...
  4038. PruneNodes...
  4039. WriteBSP...
  4040. done (0)
  4041. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  4042. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  4043. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  4044. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  4045. Finding displacement neighbors...
  4046. Finding lightmap sample positions...
  4047. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4048. Building Physics collision data...
  4049. done (0) (15398 bytes)
  4050. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4051. Compacting texture/material tables...
  4052. Reduced 100 texinfos to 74
  4053. Reduced 10 texdatas to 10 (212 bytes to 212)
  4054. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  4055. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  4056. 0 seconds elapsed
  4057.  
  4058.  
  4059.  
  4060. 4 threads
  4061. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  4062. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  4063. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  4064.  
  4065.  
  4066.  
  4067. [Reading texlights from 'lights.rad']
  4068. [56 texlights parsed from 'lights.rad']
  4069.  
  4070. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  4071. No vis information, direct lighting only.
  4072. 234 faces
  4073. 58288 square feet [8393504.00 square inches]
  4074. 0 Displacements
  4075. 0 Square Feet [0.00 Square Inches]
  4076. 4 direct lights
  4077. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0012 sec>
  4078. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4079. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4080. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4081. Ready to Finish
  4082.  
  4083. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4084. ------------ --------------- --------------- --------
  4085. models 11/1024 528/49152 ( 1.1%)
  4086. brushes 38/8192 456/98304 ( 0.5%)
  4087. brushsides 228/65536 1824/524288 ( 0.3%)
  4088. planes 122/65536 2440/1310720 ( 0.2%)
  4089. vertexes 290/65536 3480/786432 ( 0.4%)
  4090. nodes 170/65536 5440/2097152 ( 0.3%)
  4091. texinfos 74/12288 5328/884736 ( 0.6%)
  4092. texdata 10/2048 320/65536 ( 0.5%)
  4093. dispinfos 0/0 0/0 ( 0.0%)
  4094. disp_verts 0/0 0/0 ( 0.0%)
  4095. disp_tris 0/0 0/0 ( 0.0%)
  4096. disp_lmsamples 0/0 0/0 ( 0.0%)
  4097. faces 234/65536 13104/3670016 ( 0.4%)
  4098. hdr faces 0/65536 0/3670016 ( 0.0%)
  4099. origfaces 176/65536 9856/3670016 ( 0.3%)
  4100. leaves 182/65536 5824/2097152 ( 0.3%)
  4101. leaffaces 249/65536 498/131072 ( 0.4%)
  4102. leafbrushes 65/65536 130/131072 ( 0.1%)
  4103. areas 2/256 16/2048 ( 0.8%)
  4104. surfedges 1774/512000 7096/2048000 ( 0.3%)
  4105. edges 942/256000 3768/1024000 ( 0.4%)
  4106. LDR worldlights 4/8192 352/720896 ( 0.0%)
  4107. HDR worldlights 0/8192 0/720896 ( 0.0%)
  4108. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4109. waterstrips 10/32768 100/327680 ( 0.0%)
  4110. waterverts 0/65536 0/786432 ( 0.0%)
  4111. waterindices 162/65536 324/131072 ( 0.2%)
  4112. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4113. overlays 0/512 0/180224 ( 0.0%)
  4114. LDR lightdata [variable] 283840/0 ( 0.0%)
  4115. HDR lightdata [variable] 0/0 ( 0.0%)
  4116. visdata [variable] 0/16777216 ( 0.0%)
  4117. entdata [variable] 6922/393216 ( 1.8%)
  4118. LDR ambient table 182/65536 728/262144 ( 0.3%)
  4119. HDR ambient table 182/65536 728/262144 ( 0.3%)
  4120. LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
  4121. HDR leaf ambient 182/65536 5096/1835008 ( 0.3%)
  4122. occluders 0/0 0/0 ( 0.0%)
  4123. occluder polygons 0/0 0/0 ( 0.0%)
  4124. occluder vert ind 0/0 0/0 ( 0.0%)
  4125. detail props [variable] 1/12 ( 8.3%)
  4126. static props [variable] 1/12 ( 8.3%)
  4127. pakfile [variable] 54/0 ( 0.0%)
  4128. physics [variable] 15398/4194304 ( 0.4%)
  4129. physics terrain [variable] 2/1048576 ( 0.0%)
  4130.  
  4131. Level flags = 0
  4132.  
  4133. Total triangle count: 602
  4134. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  4135. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  4136. 0 seconds elapsed
  4137.  
  4138.  
  4139.  
  4140. [Reading texlights from 'lights.rad']
  4141. [56 texlights parsed from 'lights.rad']
  4142.  
  4143. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  4144. No vis information, direct lighting only.
  4145. 234 faces
  4146. 58288 square feet [8393504.00 square inches]
  4147. 0 Displacements
  4148. 0 Square Feet [0.00 Square Inches]
  4149. 4 direct lights
  4150. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
  4151. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4152. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4153. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4154. Ready to Finish
  4155.  
  4156. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4157. ------------ --------------- --------------- --------
  4158. models 11/1024 528/49152 ( 1.1%)
  4159. brushes 38/8192 456/98304 ( 0.5%)
  4160. brushsides 228/65536 1824/524288 ( 0.3%)
  4161. planes 122/65536 2440/1310720 ( 0.2%)
  4162. vertexes 290/65536 3480/786432 ( 0.4%)
  4163. nodes 170/65536 5440/2097152 ( 0.3%)
  4164. texinfos 74/12288 5328/884736 ( 0.6%)
  4165. texdata 10/2048 320/65536 ( 0.5%)
  4166. dispinfos 0/0 0/0 ( 0.0%)
  4167. disp_verts 0/0 0/0 ( 0.0%)
  4168. disp_tris 0/0 0/0 ( 0.0%)
  4169. disp_lmsamples 0/0 0/0 ( 0.0%)
  4170. faces 234/65536 13104/3670016 ( 0.4%)
  4171. hdr faces 234/65536 13104/3670016 ( 0.4%)
  4172. origfaces 176/65536 9856/3670016 ( 0.3%)
  4173. leaves 182/65536 5824/2097152 ( 0.3%)
  4174. leaffaces 249/65536 498/131072 ( 0.4%)
  4175. leafbrushes 65/65536 130/131072 ( 0.1%)
  4176. areas 2/256 16/2048 ( 0.8%)
  4177. surfedges 1774/512000 7096/2048000 ( 0.3%)
  4178. edges 942/256000 3768/1024000 ( 0.4%)
  4179. LDR worldlights 4/8192 352/720896 ( 0.0%)
  4180. HDR worldlights 4/8192 352/720896 ( 0.0%)
  4181. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4182. waterstrips 10/32768 100/327680 ( 0.0%)
  4183. waterverts 0/65536 0/786432 ( 0.0%)
  4184. waterindices 162/65536 324/131072 ( 0.2%)
  4185. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4186. overlays 0/512 0/180224 ( 0.0%)
  4187. LDR lightdata [variable] 283840/0 ( 0.0%)
  4188. HDR lightdata [variable] 283840/0 ( 0.0%)
  4189. visdata [variable] 0/16777216 ( 0.0%)
  4190. entdata [variable] 6922/393216 ( 1.8%)
  4191. LDR ambient table 182/65536 728/262144 ( 0.3%)
  4192. HDR ambient table 182/65536 728/262144 ( 0.3%)
  4193. LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
  4194. HDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
  4195. occluders 0/0 0/0 ( 0.0%)
  4196. occluder polygons 0/0 0/0 ( 0.0%)
  4197. occluder vert ind 0/0 0/0 ( 0.0%)
  4198. detail props [variable] 1/12 ( 8.3%)
  4199. static props [variable] 1/12 ( 8.3%)
  4200. pakfile [variable] 54/0 ( 0.0%)
  4201. physics [variable] 15398/4194304 ( 0.4%)
  4202. physics terrain [variable] 2/1048576 ( 0.0%)
  4203.  
  4204. Level flags = 0
  4205.  
  4206. Total triangle count: 602
  4207. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  4208. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  4209. 0 seconds elapsed
  4210.  
  4211.  
  4212.  
  4213. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  4214. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
  4215. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  4216. fixing up env_cubemap materials on brush sides...
  4217. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  4218. Entity light (256.00 -192.00 240.00) leaked!
  4219. Processing areas...done (0)
  4220. Building Faces...done (0)
  4221. Chop Details...done (0)
  4222. Find Visible Detail Sides...done (0)
  4223. Merging details...done (0)
  4224. FixTjuncs...
  4225. PruneNodes...
  4226. WriteBSP...
  4227. done (0)
  4228. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  4229. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  4230. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  4231. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  4232. Finding displacement neighbors...
  4233. Finding lightmap sample positions...
  4234. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4235. Building Physics collision data...
  4236. done (0) (15398 bytes)
  4237. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4238. Compacting texture/material tables...
  4239. Reduced 100 texinfos to 74
  4240. Reduced 10 texdatas to 10 (212 bytes to 212)
  4241. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  4242. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  4243. 0 seconds elapsed
  4244.  
  4245.  
  4246.  
  4247. 4 threads
  4248. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  4249. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  4250. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  4251.  
  4252.  
  4253.  
  4254. [Reading texlights from 'lights.rad']
  4255. [56 texlights parsed from 'lights.rad']
  4256.  
  4257. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  4258. No vis information, direct lighting only.
  4259. 234 faces
  4260. 58288 square feet [8393504.00 square inches]
  4261. 0 Displacements
  4262. 0 Square Feet [0.00 Square Inches]
  4263. 4 direct lights
  4264. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
  4265. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4266. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4267. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4268. Ready to Finish
  4269.  
  4270. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4271. ------------ --------------- --------------- --------
  4272. models 11/1024 528/49152 ( 1.1%)
  4273. brushes 38/8192 456/98304 ( 0.5%)
  4274. brushsides 228/65536 1824/524288 ( 0.3%)
  4275. planes 122/65536 2440/1310720 ( 0.2%)
  4276. vertexes 290/65536 3480/786432 ( 0.4%)
  4277. nodes 170/65536 5440/2097152 ( 0.3%)
  4278. texinfos 74/12288 5328/884736 ( 0.6%)
  4279. texdata 10/2048 320/65536 ( 0.5%)
  4280. dispinfos 0/0 0/0 ( 0.0%)
  4281. disp_verts 0/0 0/0 ( 0.0%)
  4282. disp_tris 0/0 0/0 ( 0.0%)
  4283. disp_lmsamples 0/0 0/0 ( 0.0%)
  4284. faces 234/65536 13104/3670016 ( 0.4%)
  4285. hdr faces 0/65536 0/3670016 ( 0.0%)
  4286. origfaces 176/65536 9856/3670016 ( 0.3%)
  4287. leaves 182/65536 5824/2097152 ( 0.3%)
  4288. leaffaces 249/65536 498/131072 ( 0.4%)
  4289. leafbrushes 65/65536 130/131072 ( 0.1%)
  4290. areas 2/256 16/2048 ( 0.8%)
  4291. surfedges 1774/512000 7096/2048000 ( 0.3%)
  4292. edges 942/256000 3768/1024000 ( 0.4%)
  4293. LDR worldlights 4/8192 352/720896 ( 0.0%)
  4294. HDR worldlights 0/8192 0/720896 ( 0.0%)
  4295. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4296. waterstrips 10/32768 100/327680 ( 0.0%)
  4297. waterverts 0/65536 0/786432 ( 0.0%)
  4298. waterindices 162/65536 324/131072 ( 0.2%)
  4299. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4300. overlays 0/512 0/180224 ( 0.0%)
  4301. LDR lightdata [variable] 283840/0 ( 0.0%)
  4302. HDR lightdata [variable] 0/0 ( 0.0%)
  4303. visdata [variable] 0/16777216 ( 0.0%)
  4304. entdata [variable] 6870/393216 ( 1.7%)
  4305. LDR ambient table 182/65536 728/262144 ( 0.3%)
  4306. HDR ambient table 182/65536 728/262144 ( 0.3%)
  4307. LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
  4308. HDR leaf ambient 182/65536 5096/1835008 ( 0.3%)
  4309. occluders 0/0 0/0 ( 0.0%)
  4310. occluder polygons 0/0 0/0 ( 0.0%)
  4311. occluder vert ind 0/0 0/0 ( 0.0%)
  4312. detail props [variable] 1/12 ( 8.3%)
  4313. static props [variable] 1/12 ( 8.3%)
  4314. pakfile [variable] 54/0 ( 0.0%)
  4315. physics [variable] 15398/4194304 ( 0.4%)
  4316. physics terrain [variable] 2/1048576 ( 0.0%)
  4317.  
  4318. Level flags = 0
  4319.  
  4320. Total triangle count: 602
  4321. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  4322. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  4323. 0 seconds elapsed
  4324.  
  4325.  
  4326.  
  4327. [Reading texlights from 'lights.rad']
  4328. [56 texlights parsed from 'lights.rad']
  4329.  
  4330. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  4331. No vis information, direct lighting only.
  4332. 234 faces
  4333. 58288 square feet [8393504.00 square inches]
  4334. 0 Displacements
  4335. 0 Square Feet [0.00 Square Inches]
  4336. 4 direct lights
  4337. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
  4338. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4339. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4340. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4341. Ready to Finish
  4342.  
  4343. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4344. ------------ --------------- --------------- --------
  4345. models 11/1024 528/49152 ( 1.1%)
  4346. brushes 38/8192 456/98304 ( 0.5%)
  4347. brushsides 228/65536 1824/524288 ( 0.3%)
  4348. planes 122/65536 2440/1310720 ( 0.2%)
  4349. vertexes 290/65536 3480/786432 ( 0.4%)
  4350. nodes 170/65536 5440/2097152 ( 0.3%)
  4351. texinfos 74/12288 5328/884736 ( 0.6%)
  4352. texdata 10/2048 320/65536 ( 0.5%)
  4353. dispinfos 0/0 0/0 ( 0.0%)
  4354. disp_verts 0/0 0/0 ( 0.0%)
  4355. disp_tris 0/0 0/0 ( 0.0%)
  4356. disp_lmsamples 0/0 0/0 ( 0.0%)
  4357. faces 234/65536 13104/3670016 ( 0.4%)
  4358. hdr faces 234/65536 13104/3670016 ( 0.4%)
  4359. origfaces 176/65536 9856/3670016 ( 0.3%)
  4360. leaves 182/65536 5824/2097152 ( 0.3%)
  4361. leaffaces 249/65536 498/131072 ( 0.4%)
  4362. leafbrushes 65/65536 130/131072 ( 0.1%)
  4363. areas 2/256 16/2048 ( 0.8%)
  4364. surfedges 1774/512000 7096/2048000 ( 0.3%)
  4365. edges 942/256000 3768/1024000 ( 0.4%)
  4366. LDR worldlights 4/8192 352/720896 ( 0.0%)
  4367. HDR worldlights 4/8192 352/720896 ( 0.0%)
  4368. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4369. waterstrips 10/32768 100/327680 ( 0.0%)
  4370. waterverts 0/65536 0/786432 ( 0.0%)
  4371. waterindices 162/65536 324/131072 ( 0.2%)
  4372. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4373. overlays 0/512 0/180224 ( 0.0%)
  4374. LDR lightdata [variable] 283840/0 ( 0.0%)
  4375. HDR lightdata [variable] 283840/0 ( 0.0%)
  4376. visdata [variable] 0/16777216 ( 0.0%)
  4377. entdata [variable] 6870/393216 ( 1.7%)
  4378. LDR ambient table 182/65536 728/262144 ( 0.3%)
  4379. HDR ambient table 182/65536 728/262144 ( 0.3%)
  4380. LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
  4381. HDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
  4382. occluders 0/0 0/0 ( 0.0%)
  4383. occluder polygons 0/0 0/0 ( 0.0%)
  4384. occluder vert ind 0/0 0/0 ( 0.0%)
  4385. detail props [variable] 1/12 ( 8.3%)
  4386. static props [variable] 1/12 ( 8.3%)
  4387. pakfile [variable] 54/0 ( 0.0%)
  4388. physics [variable] 15398/4194304 ( 0.4%)
  4389. physics terrain [variable] 2/1048576 ( 0.0%)
  4390.  
  4391. Level flags = 0
  4392.  
  4393. Total triangle count: 602
  4394. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  4395. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  4396. 0 seconds elapsed
  4397.  
  4398.  
  4399.  
  4400. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  4401. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
  4402. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  4403. fixing up env_cubemap materials on brush sides...
  4404. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  4405. Entity light (256.00 -192.00 240.00) leaked!
  4406. Processing areas...done (0)
  4407. Building Faces...done (0)
  4408. Chop Details...done (0)
  4409. Find Visible Detail Sides...done (0)
  4410. Merging details...done (0)
  4411. FixTjuncs...
  4412. PruneNodes...
  4413. WriteBSP...
  4414. done (0)
  4415. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  4416. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  4417. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  4418. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  4419. Finding displacement neighbors...
  4420. Finding lightmap sample positions...
  4421. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  4422. Building Physics collision data...
  4423. done (0) (15398 bytes)
  4424. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  4425. Compacting texture/material tables...
  4426. Reduced 100 texinfos to 74
  4427. Reduced 10 texdatas to 10 (212 bytes to 212)
  4428. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  4429. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  4430. 0 seconds elapsed
  4431.  
  4432.  
  4433.  
  4434. 4 threads
  4435. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  4436. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  4437. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
  4438.  
  4439.  
  4440.  
  4441. [Reading texlights from 'lights.rad']
  4442. [56 texlights parsed from 'lights.rad']
  4443.  
  4444. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  4445. No vis information, direct lighting only.
  4446. 234 faces
  4447. 58288 square feet [8393504.00 square inches]
  4448. 0 Displacements
  4449. 0 Square Feet [0.00 Square Inches]
  4450. 4 direct lights
  4451. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
  4452. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4453. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4454. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4455. Ready to Finish
  4456.  
  4457. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4458. ------------ --------------- --------------- --------
  4459. models 11/1024 528/49152 ( 1.1%)
  4460. brushes 38/8192 456/98304 ( 0.5%)
  4461. brushsides 228/65536 1824/524288 ( 0.3%)
  4462. planes 122/65536 2440/1310720 ( 0.2%)
  4463. vertexes 290/65536 3480/786432 ( 0.4%)
  4464. nodes 170/65536 5440/2097152 ( 0.3%)
  4465. texinfos 74/12288 5328/884736 ( 0.6%)
  4466. texdata 10/2048 320/65536 ( 0.5%)
  4467. dispinfos 0/0 0/0 ( 0.0%)
  4468. disp_verts 0/0 0/0 ( 0.0%)
  4469. disp_tris 0/0 0/0 ( 0.0%)
  4470. disp_lmsamples 0/0 0/0 ( 0.0%)
  4471. faces 234/65536 13104/3670016 ( 0.4%)
  4472. hdr faces 0/65536 0/3670016 ( 0.0%)
  4473. origfaces 176/65536 9856/3670016 ( 0.3%)
  4474. leaves 182/65536 5824/2097152 ( 0.3%)
  4475. leaffaces 249/65536 498/131072 ( 0.4%)
  4476. leafbrushes 65/65536 130/131072 ( 0.1%)
  4477. areas 2/256 16/2048 ( 0.8%)
  4478. surfedges 1774/512000 7096/2048000 ( 0.3%)
  4479. edges 942/256000 3768/1024000 ( 0.4%)
  4480. LDR worldlights 4/8192 352/720896 ( 0.0%)
  4481. HDR worldlights 0/8192 0/720896 ( 0.0%)
  4482. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4483. waterstrips 10/32768 100/327680 ( 0.0%)
  4484. waterverts 0/65536 0/786432 ( 0.0%)
  4485. waterindices 162/65536 324/131072 ( 0.2%)
  4486. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4487. overlays 0/512 0/180224 ( 0.0%)
  4488. LDR lightdata [variable] 283840/0 ( 0.0%)
  4489. HDR lightdata [variable] 0/0 ( 0.0%)
  4490. visdata [variable] 0/16777216 ( 0.0%)
  4491. entdata [variable] 7222/393216 ( 1.8%)
  4492. LDR ambient table 182/65536 728/262144 ( 0.3%)
  4493. HDR ambient table 182/65536 728/262144 ( 0.3%)
  4494. LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
  4495. HDR leaf ambient 182/65536 5096/1835008 ( 0.3%)
  4496. occluders 0/0 0/0 ( 0.0%)
  4497. occluder polygons 0/0 0/0 ( 0.0%)
  4498. occluder vert ind 0/0 0/0 ( 0.0%)
  4499. detail props [variable] 1/12 ( 8.3%)
  4500. static props [variable] 1/12 ( 8.3%)
  4501. pakfile [variable] 54/0 ( 0.0%)
  4502. physics [variable] 15398/4194304 ( 0.4%)
  4503. physics terrain [variable] 2/1048576 ( 0.0%)
  4504.  
  4505. Level flags = 0
  4506.  
  4507. Total triangle count: 602
  4508. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  4509. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  4510. 0 seconds elapsed
  4511.  
  4512.  
  4513.  
  4514. [Reading texlights from 'lights.rad']
  4515. [56 texlights parsed from 'lights.rad']
  4516.  
  4517. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  4518. No vis information, direct lighting only.
  4519. 234 faces
  4520. 58288 square feet [8393504.00 square inches]
  4521. 0 Displacements
  4522. 0 Square Feet [0.00 Square Inches]
  4523. 4 direct lights
  4524. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
  4525. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  4526. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  4527. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  4528. Ready to Finish
  4529.  
  4530. Object names Objects/Maxobjs Memory / Maxmem Fullness
  4531. ------------ --------------- --------------- --------
  4532. models 11/1024 528/49152 ( 1.1%)
  4533. brushes 38/8192 456/98304 ( 0.5%)
  4534. brushsides 228/65536 1824/524288 ( 0.3%)
  4535. planes 122/65536 2440/1310720 ( 0.2%)
  4536. vertexes 290/65536 3480/786432 ( 0.4%)
  4537. nodes 170/65536 5440/2097152 ( 0.3%)
  4538. texinfos 74/12288 5328/884736 ( 0.6%)
  4539. texdata 10/2048 320/65536 ( 0.5%)
  4540. dispinfos 0/0 0/0 ( 0.0%)
  4541. disp_verts 0/0 0/0 ( 0.0%)
  4542. disp_tris 0/0 0/0 ( 0.0%)
  4543. disp_lmsamples 0/0 0/0 ( 0.0%)
  4544. faces 234/65536 13104/3670016 ( 0.4%)
  4545. hdr faces 234/65536 13104/3670016 ( 0.4%)
  4546. origfaces 176/65536 9856/3670016 ( 0.3%)
  4547. leaves 182/65536 5824/2097152 ( 0.3%)
  4548. leaffaces 249/65536 498/131072 ( 0.4%)
  4549. leafbrushes 65/65536 130/131072 ( 0.1%)
  4550. areas 2/256 16/2048 ( 0.8%)
  4551. surfedges 1774/512000 7096/2048000 ( 0.3%)
  4552. edges 942/256000 3768/1024000 ( 0.4%)
  4553. LDR worldlights 4/8192 352/720896 ( 0.0%)
  4554. HDR worldlights 4/8192 352/720896 ( 0.0%)
  4555. leafwaterdata 0/32768 0/393216 ( 0.0%)
  4556. waterstrips 10/32768 100/327680 ( 0.0%)
  4557. waterverts 0/65536 0/786432 ( 0.0%)
  4558. waterindices 162/65536 324/131072 ( 0.2%)
  4559. cubemapsamples 0/1024 0/16384 ( 0.0%)
  4560. overlays 0/512 0/180224 ( 0.0%)
  4561. LDR lightdata [variable] 283840/0 ( 0.0%)
  4562. HDR lightdata [variable] 283840/0 ( 0.0%)
  4563. visdata [variable] 0/16777216 ( 0.0%)
  4564. entdata [variable] 7222/393216 ( 1.8%)
  4565. LDR ambient table 182/65536 728/262144 ( 0.3%)
  4566. HDR ambient table 182/65536 728/262144 ( 0.3%)
  4567. LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
  4568. HDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
  4569. occluders 0/0 0/0 ( 0.0%)
  4570. occluder polygons 0/0 0/0 ( 0.0%)
  4571. occluder vert ind 0/0 0/0 ( 0.0%)
  4572. detail props [variable] 1/12 ( 8.3%)
  4573. static props [variable] 1/12 ( 8.3%)
  4574. pakfile [variable] 54/0 ( 0.0%)
  4575. physics [variable] 15398/4194304 ( 0.4%)
  4576. physics terrain [variable] 2/1048576 ( 0.0%)
  4577.  
  4578. Level flags = 0
  4579.  
  4580. Total triangle count: 602
  4581. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
  4582. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  4583. 0 seconds elapsed
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