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- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light_environment (208.00 -176.00 208.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (3673 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 16 texinfos to 12
- Reduced 3 texdatas to 3 (60 bytes to 60)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 45 faces
- 17457 square feet [2513920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 10/8192 120/98304 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 56/65536 672/786432 ( 0.1%)
- nodes 41/65536 1312/2097152 ( 0.1%)
- texinfos 12/12288 864/884736 ( 0.1%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 45/65536 2520/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 38/65536 2128/3670016 ( 0.1%)
- leaves 43/65536 1376/2097152 ( 0.1%)
- leaffaces 51/65536 102/131072 ( 0.1%)
- leafbrushes 15/65536 30/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 354/512000 1416/2048000 ( 0.1%)
- edges 192/256000 768/1024000 ( 0.1%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2/32768 20/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 33/65536 66/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 127500/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1190/393216 ( 0.3%)
- LDR ambient table 43/65536 172/262144 ( 0.1%)
- HDR ambient table 43/65536 172/262144 ( 0.1%)
- LDR leaf ambient 281/65536 7868/1835008 ( 0.4%)
- HDR leaf ambient 43/65536 1204/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 3673/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 112
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 45 faces
- 17457 square feet [2513920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 10/8192 120/98304 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 56/65536 672/786432 ( 0.1%)
- nodes 41/65536 1312/2097152 ( 0.1%)
- texinfos 12/12288 864/884736 ( 0.1%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 45/65536 2520/3670016 ( 0.1%)
- hdr faces 45/65536 2520/3670016 ( 0.1%)
- origfaces 38/65536 2128/3670016 ( 0.1%)
- leaves 43/65536 1376/2097152 ( 0.1%)
- leaffaces 51/65536 102/131072 ( 0.1%)
- leafbrushes 15/65536 30/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 354/512000 1416/2048000 ( 0.1%)
- edges 192/256000 768/1024000 ( 0.1%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2/32768 20/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 33/65536 66/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 127500/0 ( 0.0%)
- HDR lightdata [variable] 127500/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1190/393216 ( 0.3%)
- LDR ambient table 43/65536 172/262144 ( 0.1%)
- HDR ambient table 43/65536 172/262144 ( 0.1%)
- LDR leaf ambient 281/65536 7868/1835008 ( 0.4%)
- HDR leaf ambient 281/65536 7868/1835008 ( 0.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 3673/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 112
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light_environment (240.00 -192.00 144.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (3673 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 16 texinfos to 12
- Reduced 3 texdatas to 3 (60 bytes to 60)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 45 faces
- 17457 square feet [2513920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 10/8192 120/98304 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 56/65536 672/786432 ( 0.1%)
- nodes 41/65536 1312/2097152 ( 0.1%)
- texinfos 12/12288 864/884736 ( 0.1%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 45/65536 2520/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 38/65536 2128/3670016 ( 0.1%)
- leaves 43/65536 1376/2097152 ( 0.1%)
- leaffaces 51/65536 102/131072 ( 0.1%)
- leafbrushes 15/65536 30/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 354/512000 1416/2048000 ( 0.1%)
- edges 192/256000 768/1024000 ( 0.1%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2/32768 20/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 33/65536 66/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 127500/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1190/393216 ( 0.3%)
- LDR ambient table 43/65536 172/262144 ( 0.1%)
- HDR ambient table 43/65536 172/262144 ( 0.1%)
- LDR leaf ambient 281/65536 7868/1835008 ( 0.4%)
- HDR leaf ambient 43/65536 1204/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 3673/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 112
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 45 faces
- 17457 square feet [2513920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 10/8192 120/98304 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 56/65536 672/786432 ( 0.1%)
- nodes 41/65536 1312/2097152 ( 0.1%)
- texinfos 12/12288 864/884736 ( 0.1%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 45/65536 2520/3670016 ( 0.1%)
- hdr faces 45/65536 2520/3670016 ( 0.1%)
- origfaces 38/65536 2128/3670016 ( 0.1%)
- leaves 43/65536 1376/2097152 ( 0.1%)
- leaffaces 51/65536 102/131072 ( 0.1%)
- leafbrushes 15/65536 30/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 354/512000 1416/2048000 ( 0.1%)
- edges 192/256000 768/1024000 ( 0.1%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2/32768 20/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 33/65536 66/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 127500/0 ( 0.0%)
- HDR lightdata [variable] 127500/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1190/393216 ( 0.3%)
- LDR ambient table 43/65536 172/262144 ( 0.1%)
- HDR ambient table 43/65536 172/262144 ( 0.1%)
- LDR leaf ambient 281/65536 7868/1835008 ( 0.4%)
- HDR leaf ambient 281/65536 7868/1835008 ( 0.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 3673/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 112
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light_environment (240.00 -192.00 144.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (3673 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 16 texinfos to 12
- Reduced 3 texdatas to 3 (60 bytes to 60)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 45 faces
- 17457 square feet [2513920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 10/8192 120/98304 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 56/65536 672/786432 ( 0.1%)
- nodes 41/65536 1312/2097152 ( 0.1%)
- texinfos 12/12288 864/884736 ( 0.1%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 45/65536 2520/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 38/65536 2128/3670016 ( 0.1%)
- leaves 43/65536 1376/2097152 ( 0.1%)
- leaffaces 51/65536 102/131072 ( 0.1%)
- leafbrushes 15/65536 30/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 354/512000 1416/2048000 ( 0.1%)
- edges 192/256000 768/1024000 ( 0.1%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2/32768 20/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 33/65536 66/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 127500/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1190/393216 ( 0.3%)
- LDR ambient table 43/65536 172/262144 ( 0.1%)
- HDR ambient table 43/65536 172/262144 ( 0.1%)
- LDR leaf ambient 281/65536 7868/1835008 ( 0.4%)
- HDR leaf ambient 43/65536 1204/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 3673/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 112
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 45 faces
- 17457 square feet [2513920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 10/8192 120/98304 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 56/65536 672/786432 ( 0.1%)
- nodes 41/65536 1312/2097152 ( 0.1%)
- texinfos 12/12288 864/884736 ( 0.1%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 45/65536 2520/3670016 ( 0.1%)
- hdr faces 45/65536 2520/3670016 ( 0.1%)
- origfaces 38/65536 2128/3670016 ( 0.1%)
- leaves 43/65536 1376/2097152 ( 0.1%)
- leaffaces 51/65536 102/131072 ( 0.1%)
- leafbrushes 15/65536 30/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 354/512000 1416/2048000 ( 0.1%)
- edges 192/256000 768/1024000 ( 0.1%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2/32768 20/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 33/65536 66/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 127500/0 ( 0.0%)
- HDR lightdata [variable] 127500/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1190/393216 ( 0.3%)
- LDR ambient table 43/65536 172/262144 ( 0.1%)
- HDR ambient table 43/65536 172/262144 ( 0.1%)
- LDR leaf ambient 281/65536 7868/1835008 ( 0.4%)
- HDR leaf ambient 281/65536 7868/1835008 ( 0.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 3673/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 112
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light_environment (240.00 -192.00 144.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (3673 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 23 texinfos to 10
- Reduced 3 texdatas to 3 (60 bytes to 60)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 48 faces
- 17457 square feet [2513920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 10/8192 120/98304 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 56/65536 672/786432 ( 0.1%)
- nodes 41/65536 1312/2097152 ( 0.1%)
- texinfos 10/12288 720/884736 ( 0.1%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 48/65536 2688/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 41/65536 2296/3670016 ( 0.1%)
- leaves 43/65536 1376/2097152 ( 0.1%)
- leaffaces 53/65536 106/131072 ( 0.1%)
- leafbrushes 15/65536 30/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 374/512000 1496/2048000 ( 0.1%)
- edges 203/256000 812/1024000 ( 0.1%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 21/65536 42/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 67744/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1190/393216 ( 0.3%)
- LDR ambient table 43/65536 172/262144 ( 0.1%)
- HDR ambient table 43/65536 172/262144 ( 0.1%)
- LDR leaf ambient 284/65536 7952/1835008 ( 0.4%)
- HDR leaf ambient 43/65536 1204/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 3673/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 114
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 48 faces
- 17457 square feet [2513920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 10/8192 120/98304 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 56/65536 672/786432 ( 0.1%)
- nodes 41/65536 1312/2097152 ( 0.1%)
- texinfos 10/12288 720/884736 ( 0.1%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 48/65536 2688/3670016 ( 0.1%)
- hdr faces 48/65536 2688/3670016 ( 0.1%)
- origfaces 41/65536 2296/3670016 ( 0.1%)
- leaves 43/65536 1376/2097152 ( 0.1%)
- leaffaces 53/65536 106/131072 ( 0.1%)
- leafbrushes 15/65536 30/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 374/512000 1496/2048000 ( 0.1%)
- edges 203/256000 812/1024000 ( 0.1%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 21/65536 42/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 67744/0 ( 0.0%)
- HDR lightdata [variable] 67744/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1190/393216 ( 0.3%)
- LDR ambient table 43/65536 172/262144 ( 0.1%)
- HDR ambient table 43/65536 172/262144 ( 0.1%)
- LDR leaf ambient 284/65536 7952/1835008 ( 0.4%)
- HDR leaf ambient 284/65536 7952/1835008 ( 0.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 3673/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 114
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (224.00 -128.00 16.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (3673 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 23 texinfos to 10
- Reduced 3 texdatas to 3 (60 bytes to 60)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 48 faces
- 17457 square feet [2513920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 10/8192 120/98304 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 56/65536 672/786432 ( 0.1%)
- nodes 41/65536 1312/2097152 ( 0.1%)
- texinfos 10/12288 720/884736 ( 0.1%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 48/65536 2688/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 41/65536 2296/3670016 ( 0.1%)
- leaves 43/65536 1376/2097152 ( 0.1%)
- leaffaces 53/65536 106/131072 ( 0.1%)
- leafbrushes 15/65536 30/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 374/512000 1496/2048000 ( 0.1%)
- edges 203/256000 812/1024000 ( 0.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 21/65536 42/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 67744/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 907/393216 ( 0.2%)
- LDR ambient table 43/65536 172/262144 ( 0.1%)
- HDR ambient table 43/65536 172/262144 ( 0.1%)
- LDR leaf ambient 30/65536 840/1835008 ( 0.0%)
- HDR leaf ambient 43/65536 1204/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 3673/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 114
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (224.00 -128.00 16.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (3673 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 23 texinfos to 10
- Reduced 3 texdatas to 3 (60 bytes to 60)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 48 faces
- 17457 square feet [2513920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 10/8192 120/98304 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 56/65536 672/786432 ( 0.1%)
- nodes 41/65536 1312/2097152 ( 0.1%)
- texinfos 10/12288 720/884736 ( 0.1%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 48/65536 2688/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 41/65536 2296/3670016 ( 0.1%)
- leaves 43/65536 1376/2097152 ( 0.1%)
- leaffaces 53/65536 106/131072 ( 0.1%)
- leafbrushes 15/65536 30/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 374/512000 1496/2048000 ( 0.1%)
- edges 203/256000 812/1024000 ( 0.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 21/65536 42/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 67744/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 907/393216 ( 0.2%)
- LDR ambient table 43/65536 172/262144 ( 0.1%)
- HDR ambient table 43/65536 172/262144 ( 0.1%)
- LDR leaf ambient 30/65536 840/1835008 ( 0.0%)
- HDR leaf ambient 43/65536 1204/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 3673/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 114
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 48 faces
- 17457 square feet [2513920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 10/8192 120/98304 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 56/65536 672/786432 ( 0.1%)
- nodes 41/65536 1312/2097152 ( 0.1%)
- texinfos 10/12288 720/884736 ( 0.1%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 48/65536 2688/3670016 ( 0.1%)
- hdr faces 48/65536 2688/3670016 ( 0.1%)
- origfaces 41/65536 2296/3670016 ( 0.1%)
- leaves 43/65536 1376/2097152 ( 0.1%)
- leaffaces 53/65536 106/131072 ( 0.1%)
- leafbrushes 15/65536 30/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 374/512000 1496/2048000 ( 0.1%)
- edges 203/256000 812/1024000 ( 0.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 21/65536 42/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 67744/0 ( 0.0%)
- HDR lightdata [variable] 67744/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 907/393216 ( 0.2%)
- LDR ambient table 43/65536 172/262144 ( 0.1%)
- HDR ambient table 43/65536 172/262144 ( 0.1%)
- LDR leaf ambient 30/65536 840/1835008 ( 0.0%)
- HDR leaf ambient 30/65536 840/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 3673/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 114
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (224.00 -128.00 16.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (3721 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 23 texinfos to 10
- Reduced 3 texdatas to 3 (60 bytes to 60)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 48 faces
- 17457 square feet [2513920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 10/8192 120/98304 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 38/65536 760/1310720 ( 0.1%)
- vertexes 60/65536 720/786432 ( 0.1%)
- nodes 41/65536 1312/2097152 ( 0.1%)
- texinfos 10/12288 720/884736 ( 0.1%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 48/65536 2688/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 41/65536 2296/3670016 ( 0.1%)
- leaves 43/65536 1376/2097152 ( 0.1%)
- leaffaces 56/65536 112/131072 ( 0.1%)
- leafbrushes 16/65536 32/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 380/512000 1520/2048000 ( 0.1%)
- edges 206/256000 824/1024000 ( 0.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 4/32768 40/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 48/65536 96/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 67744/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 907/393216 ( 0.2%)
- LDR ambient table 43/65536 172/262144 ( 0.1%)
- HDR ambient table 43/65536 172/262144 ( 0.1%)
- LDR leaf ambient 30/65536 840/1835008 ( 0.0%)
- HDR leaf ambient 43/65536 1204/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 3721/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 120
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 48 faces
- 17457 square feet [2513920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 10/8192 120/98304 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 38/65536 760/1310720 ( 0.1%)
- vertexes 60/65536 720/786432 ( 0.1%)
- nodes 41/65536 1312/2097152 ( 0.1%)
- texinfos 10/12288 720/884736 ( 0.1%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 48/65536 2688/3670016 ( 0.1%)
- hdr faces 48/65536 2688/3670016 ( 0.1%)
- origfaces 41/65536 2296/3670016 ( 0.1%)
- leaves 43/65536 1376/2097152 ( 0.1%)
- leaffaces 56/65536 112/131072 ( 0.1%)
- leafbrushes 16/65536 32/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 380/512000 1520/2048000 ( 0.1%)
- edges 206/256000 824/1024000 ( 0.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 4/32768 40/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 48/65536 96/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 67744/0 ( 0.0%)
- HDR lightdata [variable] 67744/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 907/393216 ( 0.2%)
- LDR ambient table 43/65536 172/262144 ( 0.1%)
- HDR ambient table 43/65536 172/262144 ( 0.1%)
- LDR leaf ambient 30/65536 840/1835008 ( 0.0%)
- HDR leaf ambient 30/65536 840/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 3721/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 120
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (224.00 -128.00 16.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (3657 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 23 texinfos to 10
- Reduced 3 texdatas to 3 (60 bytes to 60)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 48 faces
- 17457 square feet [2513920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 10/8192 120/98304 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 56/65536 672/786432 ( 0.1%)
- nodes 41/65536 1312/2097152 ( 0.1%)
- texinfos 10/12288 720/884736 ( 0.1%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 48/65536 2688/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 41/65536 2296/3670016 ( 0.1%)
- leaves 43/65536 1376/2097152 ( 0.1%)
- leaffaces 54/65536 108/131072 ( 0.1%)
- leafbrushes 13/65536 26/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 382/512000 1528/2048000 ( 0.1%)
- edges 207/256000 828/1024000 ( 0.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 21/65536 42/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 67744/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 907/393216 ( 0.2%)
- LDR ambient table 43/65536 172/262144 ( 0.1%)
- HDR ambient table 43/65536 172/262144 ( 0.1%)
- LDR leaf ambient 30/65536 840/1835008 ( 0.0%)
- HDR leaf ambient 43/65536 1204/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 3657/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 122
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 48 faces
- 17457 square feet [2513920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 10/8192 120/98304 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 56/65536 672/786432 ( 0.1%)
- nodes 41/65536 1312/2097152 ( 0.1%)
- texinfos 10/12288 720/884736 ( 0.1%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 48/65536 2688/3670016 ( 0.1%)
- hdr faces 48/65536 2688/3670016 ( 0.1%)
- origfaces 41/65536 2296/3670016 ( 0.1%)
- leaves 43/65536 1376/2097152 ( 0.1%)
- leaffaces 54/65536 108/131072 ( 0.1%)
- leafbrushes 13/65536 26/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 382/512000 1528/2048000 ( 0.1%)
- edges 207/256000 828/1024000 ( 0.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 21/65536 42/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 67744/0 ( 0.0%)
- HDR lightdata [variable] 67744/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 907/393216 ( 0.2%)
- LDR ambient table 43/65536 172/262144 ( 0.1%)
- HDR ambient table 43/65536 172/262144 ( 0.1%)
- LDR leaf ambient 30/65536 840/1835008 ( 0.0%)
- HDR leaf ambient 30/65536 840/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 3657/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 122
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (240.00 -128.00 16.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (3657 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 23 texinfos to 10
- Reduced 3 texdatas to 3 (60 bytes to 60)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 48 faces
- 17457 square feet [2513920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 10/8192 120/98304 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 56/65536 672/786432 ( 0.1%)
- nodes 41/65536 1312/2097152 ( 0.1%)
- texinfos 10/12288 720/884736 ( 0.1%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 48/65536 2688/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 41/65536 2296/3670016 ( 0.1%)
- leaves 43/65536 1376/2097152 ( 0.1%)
- leaffaces 54/65536 108/131072 ( 0.1%)
- leafbrushes 13/65536 26/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 382/512000 1528/2048000 ( 0.1%)
- edges 207/256000 828/1024000 ( 0.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 21/65536 42/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 67744/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 908/393216 ( 0.2%)
- LDR ambient table 43/65536 172/262144 ( 0.1%)
- HDR ambient table 43/65536 172/262144 ( 0.1%)
- LDR leaf ambient 30/65536 840/1835008 ( 0.0%)
- HDR leaf ambient 43/65536 1204/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 3657/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 122
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 48 faces
- 17457 square feet [2513920.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 10/8192 120/98304 ( 0.1%)
- brushsides 60/65536 480/524288 ( 0.1%)
- planes 36/65536 720/1310720 ( 0.1%)
- vertexes 56/65536 672/786432 ( 0.1%)
- nodes 41/65536 1312/2097152 ( 0.1%)
- texinfos 10/12288 720/884736 ( 0.1%)
- texdata 3/2048 96/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 48/65536 2688/3670016 ( 0.1%)
- hdr faces 48/65536 2688/3670016 ( 0.1%)
- origfaces 41/65536 2296/3670016 ( 0.1%)
- leaves 43/65536 1376/2097152 ( 0.1%)
- leaffaces 54/65536 108/131072 ( 0.1%)
- leafbrushes 13/65536 26/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 382/512000 1528/2048000 ( 0.1%)
- edges 207/256000 828/1024000 ( 0.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 21/65536 42/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 67744/0 ( 0.0%)
- HDR lightdata [variable] 67744/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 908/393216 ( 0.2%)
- LDR ambient table 43/65536 172/262144 ( 0.1%)
- HDR ambient table 43/65536 172/262144 ( 0.1%)
- LDR leaf ambient 30/65536 840/1835008 ( 0.0%)
- HDR leaf ambient 30/65536 840/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 3657/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 122
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_dynamic (48.00 -320.00 1.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (4211 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 26 texinfos to 13
- Reduced 4 texdatas to 4 (79 bytes to 79)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 54 faces
- 17736 square feet [2554127.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 11/8192 132/98304 ( 0.1%)
- brushsides 66/65536 528/524288 ( 0.1%)
- planes 52/65536 1040/1310720 ( 0.1%)
- vertexes 64/65536 768/786432 ( 0.1%)
- nodes 47/65536 1504/2097152 ( 0.1%)
- texinfos 13/12288 936/884736 ( 0.1%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 54/65536 3024/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 47/65536 2632/3670016 ( 0.1%)
- leaves 50/65536 1600/2097152 ( 0.1%)
- leaffaces 60/65536 120/131072 ( 0.1%)
- leafbrushes 14/65536 28/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 430/512000 1720/2048000 ( 0.1%)
- edges 231/256000 924/1024000 ( 0.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 21/65536 42/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 67744/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1663/393216 ( 0.4%)
- LDR ambient table 50/65536 200/262144 ( 0.1%)
- HDR ambient table 50/65536 200/262144 ( 0.1%)
- LDR leaf ambient 36/65536 1008/1835008 ( 0.1%)
- HDR leaf ambient 50/65536 1400/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 4211/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 134
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 54 faces
- 17736 square feet [2554127.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 11/8192 132/98304 ( 0.1%)
- brushsides 66/65536 528/524288 ( 0.1%)
- planes 52/65536 1040/1310720 ( 0.1%)
- vertexes 64/65536 768/786432 ( 0.1%)
- nodes 47/65536 1504/2097152 ( 0.1%)
- texinfos 13/12288 936/884736 ( 0.1%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 54/65536 3024/3670016 ( 0.1%)
- hdr faces 54/65536 3024/3670016 ( 0.1%)
- origfaces 47/65536 2632/3670016 ( 0.1%)
- leaves 50/65536 1600/2097152 ( 0.1%)
- leaffaces 60/65536 120/131072 ( 0.1%)
- leafbrushes 14/65536 28/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 430/512000 1720/2048000 ( 0.1%)
- edges 231/256000 924/1024000 ( 0.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1/32768 10/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 21/65536 42/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 67744/0 ( 0.0%)
- HDR lightdata [variable] 67744/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1663/393216 ( 0.4%)
- LDR ambient table 50/65536 200/262144 ( 0.1%)
- HDR ambient table 50/65536 200/262144 ( 0.1%)
- LDR leaf ambient 36/65536 1008/1835008 ( 0.1%)
- HDR leaf ambient 36/65536 1008/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 4211/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 134
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_dynamic (48.00 -320.00 1.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (4275 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 26 texinfos to 13
- Reduced 4 texdatas to 4 (79 bytes to 79)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 54 faces
- 17736 square feet [2554127.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 11/8192 132/98304 ( 0.1%)
- brushsides 66/65536 528/524288 ( 0.1%)
- planes 54/65536 1080/1310720 ( 0.1%)
- vertexes 68/65536 816/786432 ( 0.1%)
- nodes 47/65536 1504/2097152 ( 0.1%)
- texinfos 13/12288 936/884736 ( 0.1%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 54/65536 3024/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 47/65536 2632/3670016 ( 0.1%)
- leaves 50/65536 1600/2097152 ( 0.1%)
- leaffaces 58/65536 116/131072 ( 0.1%)
- leafbrushes 14/65536 28/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 428/512000 1712/2048000 ( 0.1%)
- edges 230/256000 920/1024000 ( 0.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 67744/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1663/393216 ( 0.4%)
- LDR ambient table 50/65536 200/262144 ( 0.1%)
- HDR ambient table 50/65536 200/262144 ( 0.1%)
- LDR leaf ambient 36/65536 1008/1835008 ( 0.1%)
- HDR leaf ambient 50/65536 1400/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 4275/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 132
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 54 faces
- 17736 square feet [2554127.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 11/8192 132/98304 ( 0.1%)
- brushsides 66/65536 528/524288 ( 0.1%)
- planes 54/65536 1080/1310720 ( 0.1%)
- vertexes 68/65536 816/786432 ( 0.1%)
- nodes 47/65536 1504/2097152 ( 0.1%)
- texinfos 13/12288 936/884736 ( 0.1%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 54/65536 3024/3670016 ( 0.1%)
- hdr faces 54/65536 3024/3670016 ( 0.1%)
- origfaces 47/65536 2632/3670016 ( 0.1%)
- leaves 50/65536 1600/2097152 ( 0.1%)
- leaffaces 58/65536 116/131072 ( 0.1%)
- leafbrushes 14/65536 28/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 428/512000 1712/2048000 ( 0.1%)
- edges 230/256000 920/1024000 ( 0.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 67744/0 ( 0.0%)
- HDR lightdata [variable] 67744/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1663/393216 ( 0.4%)
- LDR ambient table 50/65536 200/262144 ( 0.1%)
- HDR ambient table 50/65536 200/262144 ( 0.1%)
- LDR leaf ambient 36/65536 1008/1835008 ( 0.1%)
- HDR leaf ambient 36/65536 1008/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 4275/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 132
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity prop_dynamic (48.00 -320.00 1.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (4275 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 26 texinfos to 13
- Reduced 4 texdatas to 4 (79 bytes to 79)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 54 faces
- 17736 square feet [2554127.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 11/8192 132/98304 ( 0.1%)
- brushsides 66/65536 528/524288 ( 0.1%)
- planes 54/65536 1080/1310720 ( 0.1%)
- vertexes 68/65536 816/786432 ( 0.1%)
- nodes 47/65536 1504/2097152 ( 0.1%)
- texinfos 13/12288 936/884736 ( 0.1%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 54/65536 3024/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 47/65536 2632/3670016 ( 0.1%)
- leaves 50/65536 1600/2097152 ( 0.1%)
- leaffaces 58/65536 116/131072 ( 0.1%)
- leafbrushes 14/65536 28/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 428/512000 1712/2048000 ( 0.1%)
- edges 230/256000 920/1024000 ( 0.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 67744/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1663/393216 ( 0.4%)
- LDR ambient table 50/65536 200/262144 ( 0.1%)
- HDR ambient table 50/65536 200/262144 ( 0.1%)
- LDR leaf ambient 36/65536 1008/1835008 ( 0.1%)
- HDR leaf ambient 50/65536 1400/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 4275/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 132
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- No vis information, direct lighting only.
- 54 faces
- 17736 square feet [2554127.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 0 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0001 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 11/8192 132/98304 ( 0.1%)
- brushsides 66/65536 528/524288 ( 0.1%)
- planes 54/65536 1080/1310720 ( 0.1%)
- vertexes 68/65536 816/786432 ( 0.1%)
- nodes 47/65536 1504/2097152 ( 0.1%)
- texinfos 13/12288 936/884736 ( 0.1%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 54/65536 3024/3670016 ( 0.1%)
- hdr faces 54/65536 3024/3670016 ( 0.1%)
- origfaces 47/65536 2632/3670016 ( 0.1%)
- leaves 50/65536 1600/2097152 ( 0.1%)
- leaffaces 58/65536 116/131072 ( 0.1%)
- leafbrushes 14/65536 28/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 428/512000 1712/2048000 ( 0.1%)
- edges 230/256000 920/1024000 ( 0.1%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 67744/0 ( 0.0%)
- HDR lightdata [variable] 67744/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1663/393216 ( 0.4%)
- LDR ambient table 50/65536 200/262144 ( 0.1%)
- HDR ambient table 50/65536 200/262144 ( 0.1%)
- LDR leaf ambient 36/65536 1008/1835008 ( 0.1%)
- HDR leaf ambient 36/65536 1008/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 4275/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 132
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_city_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light_environment (240.00 -192.00 208.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (4275 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 26 texinfos to 13
- Reduced 4 texdatas to 4 (79 bytes to 79)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 54 faces
- 17736 square feet [2554127.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 11/8192 132/98304 ( 0.1%)
- brushsides 66/65536 528/524288 ( 0.1%)
- planes 54/65536 1080/1310720 ( 0.1%)
- vertexes 68/65536 816/786432 ( 0.1%)
- nodes 47/65536 1504/2097152 ( 0.1%)
- texinfos 13/12288 936/884736 ( 0.1%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 54/65536 3024/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 47/65536 2632/3670016 ( 0.1%)
- leaves 50/65536 1600/2097152 ( 0.1%)
- leaffaces 58/65536 116/131072 ( 0.1%)
- leafbrushes 14/65536 28/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 428/512000 1712/2048000 ( 0.1%)
- edges 230/256000 920/1024000 ( 0.1%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 67744/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1946/393216 ( 0.5%)
- LDR ambient table 50/65536 200/262144 ( 0.1%)
- HDR ambient table 50/65536 200/262144 ( 0.1%)
- LDR leaf ambient 290/65536 8120/1835008 ( 0.4%)
- HDR leaf ambient 50/65536 1400/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 4275/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 132
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 54 faces
- 17736 square feet [2554127.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 11/8192 132/98304 ( 0.1%)
- brushsides 66/65536 528/524288 ( 0.1%)
- planes 54/65536 1080/1310720 ( 0.1%)
- vertexes 68/65536 816/786432 ( 0.1%)
- nodes 47/65536 1504/2097152 ( 0.1%)
- texinfos 13/12288 936/884736 ( 0.1%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 54/65536 3024/3670016 ( 0.1%)
- hdr faces 54/65536 3024/3670016 ( 0.1%)
- origfaces 47/65536 2632/3670016 ( 0.1%)
- leaves 50/65536 1600/2097152 ( 0.1%)
- leaffaces 58/65536 116/131072 ( 0.1%)
- leafbrushes 14/65536 28/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 428/512000 1712/2048000 ( 0.1%)
- edges 230/256000 920/1024000 ( 0.1%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 67744/0 ( 0.0%)
- HDR lightdata [variable] 67744/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1946/393216 ( 0.5%)
- LDR ambient table 50/65536 200/262144 ( 0.1%)
- HDR ambient table 50/65536 200/262144 ( 0.1%)
- LDR leaf ambient 290/65536 8120/1835008 ( 0.4%)
- HDR leaf ambient 290/65536 8120/1835008 ( 0.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 4275/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 132
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (80.00 -128.00 16.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (6635 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 41 texinfos to 30
- Reduced 6 texdatas to 6 (127 bytes to 127)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 78 faces
- 25552 square feet [3679503.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 16/8192 192/98304 ( 0.2%)
- brushsides 96/65536 768/524288 ( 0.1%)
- planes 88/65536 1760/1310720 ( 0.1%)
- vertexes 104/65536 1248/786432 ( 0.2%)
- nodes 68/65536 2176/2097152 ( 0.1%)
- texinfos 30/12288 2160/884736 ( 0.2%)
- texdata 6/2048 192/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 78/65536 4368/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 71/65536 3976/3670016 ( 0.1%)
- leaves 74/65536 2368/2097152 ( 0.1%)
- leaffaces 81/65536 162/131072 ( 0.1%)
- leafbrushes 19/65536 38/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 632/512000 2528/2048000 ( 0.1%)
- edges 344/256000 1376/1024000 ( 0.1%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 140724/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 2928/393216 ( 0.7%)
- LDR ambient table 74/65536 296/262144 ( 0.1%)
- HDR ambient table 74/65536 296/262144 ( 0.1%)
- LDR leaf ambient 415/65536 11620/1835008 ( 0.6%)
- HDR leaf ambient 74/65536 2072/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 6635/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 192
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 78 faces
- 25552 square feet [3679503.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 16/8192 192/98304 ( 0.2%)
- brushsides 96/65536 768/524288 ( 0.1%)
- planes 88/65536 1760/1310720 ( 0.1%)
- vertexes 104/65536 1248/786432 ( 0.2%)
- nodes 68/65536 2176/2097152 ( 0.1%)
- texinfos 30/12288 2160/884736 ( 0.2%)
- texdata 6/2048 192/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 78/65536 4368/3670016 ( 0.1%)
- hdr faces 78/65536 4368/3670016 ( 0.1%)
- origfaces 71/65536 3976/3670016 ( 0.1%)
- leaves 74/65536 2368/2097152 ( 0.1%)
- leaffaces 81/65536 162/131072 ( 0.1%)
- leafbrushes 19/65536 38/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 632/512000 2528/2048000 ( 0.1%)
- edges 344/256000 1376/1024000 ( 0.1%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 140724/0 ( 0.0%)
- HDR lightdata [variable] 140724/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 2928/393216 ( 0.7%)
- LDR ambient table 74/65536 296/262144 ( 0.1%)
- HDR ambient table 74/65536 296/262144 ( 0.1%)
- LDR leaf ambient 415/65536 11620/1835008 ( 0.6%)
- HDR leaf ambient 415/65536 11620/1835008 ( 0.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 6635/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 192
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_teamspawn (80.00 -128.00 16.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8435 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 55 texinfos to 42
- Reduced 10 texdatas to 10 (221 bytes to 221)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 147 faces
- 42304 square feet [6091792.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 21/8192 252/98304 ( 0.3%)
- brushsides 126/65536 1008/524288 ( 0.2%)
- planes 106/65536 2120/1310720 ( 0.2%)
- vertexes 191/65536 2292/786432 ( 0.3%)
- nodes 112/65536 3584/2097152 ( 0.2%)
- texinfos 42/12288 3024/884736 ( 0.3%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 147/65536 8232/3670016 ( 0.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 97/65536 5432/3670016 ( 0.1%)
- leaves 118/65536 3776/2097152 ( 0.2%)
- leaffaces 153/65536 306/131072 ( 0.2%)
- leafbrushes 40/65536 80/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1054/512000 4216/2048000 ( 0.2%)
- edges 557/256000 2228/1024000 ( 0.2%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2/32768 20/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 24/65536 48/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 206992/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 2929/393216 ( 0.7%)
- LDR ambient table 118/65536 472/262144 ( 0.2%)
- HDR ambient table 118/65536 472/262144 ( 0.2%)
- LDR leaf ambient 648/65536 18144/1835008 ( 1.0%)
- HDR leaf ambient 118/65536 3304/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 8435/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 372
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 147 faces
- 42304 square feet [6091792.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 21/8192 252/98304 ( 0.3%)
- brushsides 126/65536 1008/524288 ( 0.2%)
- planes 106/65536 2120/1310720 ( 0.2%)
- vertexes 191/65536 2292/786432 ( 0.3%)
- nodes 112/65536 3584/2097152 ( 0.2%)
- texinfos 42/12288 3024/884736 ( 0.3%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 147/65536 8232/3670016 ( 0.2%)
- hdr faces 147/65536 8232/3670016 ( 0.2%)
- origfaces 97/65536 5432/3670016 ( 0.1%)
- leaves 118/65536 3776/2097152 ( 0.2%)
- leaffaces 153/65536 306/131072 ( 0.2%)
- leafbrushes 40/65536 80/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1054/512000 4216/2048000 ( 0.2%)
- edges 557/256000 2228/1024000 ( 0.2%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2/32768 20/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 24/65536 48/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 206992/0 ( 0.0%)
- HDR lightdata [variable] 206992/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 2929/393216 ( 0.7%)
- LDR ambient table 118/65536 472/262144 ( 0.2%)
- HDR ambient table 118/65536 472/262144 ( 0.2%)
- LDR leaf ambient 648/65536 18144/1835008 ( 1.0%)
- HDR leaf ambient 648/65536 18144/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 8435/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 372
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (256.00 -192.00 240.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8435 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 55 texinfos to 42
- Reduced 10 texdatas to 10 (221 bytes to 221)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 147 faces
- 42083 square feet [6060048.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 21/8192 252/98304 ( 0.3%)
- brushsides 126/65536 1008/524288 ( 0.2%)
- planes 106/65536 2120/1310720 ( 0.2%)
- vertexes 191/65536 2292/786432 ( 0.3%)
- nodes 112/65536 3584/2097152 ( 0.2%)
- texinfos 42/12288 3024/884736 ( 0.3%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 147/65536 8232/3670016 ( 0.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 97/65536 5432/3670016 ( 0.1%)
- leaves 118/65536 3776/2097152 ( 0.2%)
- leaffaces 153/65536 306/131072 ( 0.2%)
- leafbrushes 40/65536 80/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1054/512000 4216/2048000 ( 0.2%)
- edges 557/256000 2228/1024000 ( 0.2%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2/32768 20/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 24/65536 48/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 206076/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 3253/393216 ( 0.8%)
- LDR ambient table 118/65536 472/262144 ( 0.2%)
- HDR ambient table 118/65536 472/262144 ( 0.2%)
- LDR leaf ambient 648/65536 18144/1835008 ( 1.0%)
- HDR leaf ambient 118/65536 3304/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 8435/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 372
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 147 faces
- 42083 square feet [6060048.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 21/8192 252/98304 ( 0.3%)
- brushsides 126/65536 1008/524288 ( 0.2%)
- planes 106/65536 2120/1310720 ( 0.2%)
- vertexes 191/65536 2292/786432 ( 0.3%)
- nodes 112/65536 3584/2097152 ( 0.2%)
- texinfos 42/12288 3024/884736 ( 0.3%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 147/65536 8232/3670016 ( 0.2%)
- hdr faces 147/65536 8232/3670016 ( 0.2%)
- origfaces 97/65536 5432/3670016 ( 0.1%)
- leaves 118/65536 3776/2097152 ( 0.2%)
- leaffaces 153/65536 306/131072 ( 0.2%)
- leafbrushes 40/65536 80/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1054/512000 4216/2048000 ( 0.2%)
- edges 557/256000 2228/1024000 ( 0.2%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 3/8192 264/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2/32768 20/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 24/65536 48/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 206076/0 ( 0.0%)
- HDR lightdata [variable] 206076/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 3253/393216 ( 0.8%)
- LDR ambient table 118/65536 472/262144 ( 0.2%)
- HDR ambient table 118/65536 472/262144 ( 0.2%)
- LDR leaf ambient 648/65536 18144/1835008 ( 1.0%)
- HDR leaf ambient 648/65536 18144/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 8435/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 372
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (256.00 -192.00 240.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8435 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 55 texinfos to 42
- Reduced 10 texdatas to 10 (221 bytes to 221)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 147 faces
- 42083 square feet [6060048.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 21/8192 252/98304 ( 0.3%)
- brushsides 126/65536 1008/524288 ( 0.2%)
- planes 106/65536 2120/1310720 ( 0.2%)
- vertexes 191/65536 2292/786432 ( 0.3%)
- nodes 112/65536 3584/2097152 ( 0.2%)
- texinfos 42/12288 3024/884736 ( 0.3%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 147/65536 8232/3670016 ( 0.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 97/65536 5432/3670016 ( 0.1%)
- leaves 118/65536 3776/2097152 ( 0.2%)
- leaffaces 153/65536 306/131072 ( 0.2%)
- leafbrushes 40/65536 80/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1054/512000 4216/2048000 ( 0.2%)
- edges 557/256000 2228/1024000 ( 0.2%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2/32768 20/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 24/65536 48/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 206076/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 3253/393216 ( 0.8%)
- LDR ambient table 118/65536 472/262144 ( 0.2%)
- HDR ambient table 118/65536 472/262144 ( 0.2%)
- LDR leaf ambient 648/65536 18144/1835008 ( 1.0%)
- HDR leaf ambient 118/65536 3304/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 8435/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 372
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 147 faces
- 42083 square feet [6060048.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 21/8192 252/98304 ( 0.3%)
- brushsides 126/65536 1008/524288 ( 0.2%)
- planes 106/65536 2120/1310720 ( 0.2%)
- vertexes 191/65536 2292/786432 ( 0.3%)
- nodes 112/65536 3584/2097152 ( 0.2%)
- texinfos 42/12288 3024/884736 ( 0.3%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 147/65536 8232/3670016 ( 0.2%)
- hdr faces 147/65536 8232/3670016 ( 0.2%)
- origfaces 97/65536 5432/3670016 ( 0.1%)
- leaves 118/65536 3776/2097152 ( 0.2%)
- leaffaces 153/65536 306/131072 ( 0.2%)
- leafbrushes 40/65536 80/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1054/512000 4216/2048000 ( 0.2%)
- edges 557/256000 2228/1024000 ( 0.2%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 3/8192 264/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2/32768 20/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 24/65536 48/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 206076/0 ( 0.0%)
- HDR lightdata [variable] 206076/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 3253/393216 ( 0.8%)
- LDR ambient table 118/65536 472/262144 ( 0.2%)
- HDR ambient table 118/65536 472/262144 ( 0.2%)
- LDR leaf ambient 648/65536 18144/1835008 ( 1.0%)
- HDR leaf ambient 648/65536 18144/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 8435/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 372
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (256.00 -192.00 240.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8387 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 55 texinfos to 42
- Reduced 10 texdatas to 10 (221 bytes to 221)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 150 faces
- 39943 square feet [5751824.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 21/8192 252/98304 ( 0.3%)
- brushsides 126/65536 1008/524288 ( 0.2%)
- planes 104/65536 2080/1310720 ( 0.2%)
- vertexes 187/65536 2244/786432 ( 0.3%)
- nodes 116/65536 3712/2097152 ( 0.2%)
- texinfos 42/12288 3024/884736 ( 0.3%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 150/65536 8400/3670016 ( 0.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 97/65536 5432/3670016 ( 0.1%)
- leaves 122/65536 3904/2097152 ( 0.2%)
- leaffaces 161/65536 322/131072 ( 0.2%)
- leafbrushes 45/65536 90/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1065/512000 4260/2048000 ( 0.2%)
- edges 570/256000 2280/1024000 ( 0.2%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 4/32768 40/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63/65536 126/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 188796/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 3253/393216 ( 0.8%)
- LDR ambient table 122/65536 488/262144 ( 0.2%)
- HDR ambient table 122/65536 488/262144 ( 0.2%)
- LDR leaf ambient 677/65536 18956/1835008 ( 1.0%)
- HDR leaf ambient 122/65536 3416/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 8387/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 377
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 150 faces
- 39943 square feet [5751824.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 21/8192 252/98304 ( 0.3%)
- brushsides 126/65536 1008/524288 ( 0.2%)
- planes 104/65536 2080/1310720 ( 0.2%)
- vertexes 187/65536 2244/786432 ( 0.3%)
- nodes 116/65536 3712/2097152 ( 0.2%)
- texinfos 42/12288 3024/884736 ( 0.3%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 150/65536 8400/3670016 ( 0.2%)
- hdr faces 150/65536 8400/3670016 ( 0.2%)
- origfaces 97/65536 5432/3670016 ( 0.1%)
- leaves 122/65536 3904/2097152 ( 0.2%)
- leaffaces 161/65536 322/131072 ( 0.2%)
- leafbrushes 45/65536 90/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1065/512000 4260/2048000 ( 0.2%)
- edges 570/256000 2280/1024000 ( 0.2%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 3/8192 264/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 4/32768 40/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 63/65536 126/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 188796/0 ( 0.0%)
- HDR lightdata [variable] 188796/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 3253/393216 ( 0.8%)
- LDR ambient table 122/65536 488/262144 ( 0.2%)
- HDR ambient table 122/65536 488/262144 ( 0.2%)
- LDR leaf ambient 677/65536 18956/1835008 ( 1.0%)
- HDR leaf ambient 677/65536 18956/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 8387/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 377
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (256.00 -192.00 240.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (8387 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 55 texinfos to 42
- Reduced 10 texdatas to 10 (221 bytes to 221)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 151 faces
- 38481 square feet [5541392.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 21/8192 252/98304 ( 0.3%)
- brushsides 126/65536 1008/524288 ( 0.2%)
- planes 104/65536 2080/1310720 ( 0.2%)
- vertexes 188/65536 2256/786432 ( 0.3%)
- nodes 115/65536 3680/2097152 ( 0.2%)
- texinfos 42/12288 3024/884736 ( 0.3%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 151/65536 8456/3670016 ( 0.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 98/65536 5488/3670016 ( 0.1%)
- leaves 121/65536 3872/2097152 ( 0.2%)
- leaffaces 163/65536 326/131072 ( 0.2%)
- leafbrushes 43/65536 86/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1080/512000 4320/2048000 ( 0.2%)
- edges 571/256000 2284/1024000 ( 0.2%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 6/32768 60/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 93/65536 186/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 178524/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 3253/393216 ( 0.8%)
- LDR ambient table 121/65536 484/262144 ( 0.2%)
- HDR ambient table 121/65536 484/262144 ( 0.2%)
- LDR leaf ambient 692/65536 19376/1835008 ( 1.1%)
- HDR leaf ambient 121/65536 3388/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 8387/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 386
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 151 faces
- 38481 square feet [5541392.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 21/8192 252/98304 ( 0.3%)
- brushsides 126/65536 1008/524288 ( 0.2%)
- planes 104/65536 2080/1310720 ( 0.2%)
- vertexes 188/65536 2256/786432 ( 0.3%)
- nodes 115/65536 3680/2097152 ( 0.2%)
- texinfos 42/12288 3024/884736 ( 0.3%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 151/65536 8456/3670016 ( 0.2%)
- hdr faces 151/65536 8456/3670016 ( 0.2%)
- origfaces 98/65536 5488/3670016 ( 0.1%)
- leaves 121/65536 3872/2097152 ( 0.2%)
- leaffaces 163/65536 326/131072 ( 0.2%)
- leafbrushes 43/65536 86/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1080/512000 4320/2048000 ( 0.2%)
- edges 571/256000 2284/1024000 ( 0.2%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 3/8192 264/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 6/32768 60/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 93/65536 186/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 178524/0 ( 0.0%)
- HDR lightdata [variable] 178524/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 3253/393216 ( 0.8%)
- LDR ambient table 121/65536 484/262144 ( 0.2%)
- HDR ambient table 121/65536 484/262144 ( 0.2%)
- LDR leaf ambient 692/65536 19376/1835008 ( 1.1%)
- HDR leaf ambient 692/65536 19376/1835008 ( 1.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 8387/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 386
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (256.00 -192.00 240.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (15398 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 102 texinfos to 74
- Reduced 10 texdatas to 10 (212 bytes to 212)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 234 faces
- 58288 square feet [8393504.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 38/8192 456/98304 ( 0.5%)
- brushsides 228/65536 1824/524288 ( 0.3%)
- planes 118/65536 2360/1310720 ( 0.2%)
- vertexes 290/65536 3480/786432 ( 0.4%)
- nodes 170/65536 5440/2097152 ( 0.3%)
- texinfos 74/12288 5328/884736 ( 0.6%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 234/65536 13104/3670016 ( 0.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 176/65536 9856/3670016 ( 0.3%)
- leaves 182/65536 5824/2097152 ( 0.3%)
- leaffaces 249/65536 498/131072 ( 0.4%)
- leafbrushes 65/65536 130/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1774/512000 7096/2048000 ( 0.3%)
- edges 942/256000 3768/1024000 ( 0.4%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 10/32768 100/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 162/65536 324/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 283840/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 7203/393216 ( 1.8%)
- LDR ambient table 182/65536 728/262144 ( 0.3%)
- HDR ambient table 182/65536 728/262144 ( 0.3%)
- LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
- HDR leaf ambient 182/65536 5096/1835008 ( 0.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 15398/4194304 ( 0.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 602
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 234 faces
- 58288 square feet [8393504.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 38/8192 456/98304 ( 0.5%)
- brushsides 228/65536 1824/524288 ( 0.3%)
- planes 118/65536 2360/1310720 ( 0.2%)
- vertexes 290/65536 3480/786432 ( 0.4%)
- nodes 170/65536 5440/2097152 ( 0.3%)
- texinfos 74/12288 5328/884736 ( 0.6%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 234/65536 13104/3670016 ( 0.4%)
- hdr faces 234/65536 13104/3670016 ( 0.4%)
- origfaces 176/65536 9856/3670016 ( 0.3%)
- leaves 182/65536 5824/2097152 ( 0.3%)
- leaffaces 249/65536 498/131072 ( 0.4%)
- leafbrushes 65/65536 130/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1774/512000 7096/2048000 ( 0.3%)
- edges 942/256000 3768/1024000 ( 0.4%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 4/8192 352/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 10/32768 100/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 162/65536 324/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 283840/0 ( 0.0%)
- HDR lightdata [variable] 283840/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 7203/393216 ( 1.8%)
- LDR ambient table 182/65536 728/262144 ( 0.3%)
- HDR ambient table 182/65536 728/262144 ( 0.3%)
- LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
- HDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 15398/4194304 ( 0.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 602
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (256.00 -192.00 240.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (15398 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 100 texinfos to 74
- Reduced 10 texdatas to 10 (212 bytes to 212)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 234 faces
- 58288 square feet [8393504.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 38/8192 456/98304 ( 0.5%)
- brushsides 228/65536 1824/524288 ( 0.3%)
- planes 122/65536 2440/1310720 ( 0.2%)
- vertexes 290/65536 3480/786432 ( 0.4%)
- nodes 170/65536 5440/2097152 ( 0.3%)
- texinfos 74/12288 5328/884736 ( 0.6%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 234/65536 13104/3670016 ( 0.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 176/65536 9856/3670016 ( 0.3%)
- leaves 182/65536 5824/2097152 ( 0.3%)
- leaffaces 249/65536 498/131072 ( 0.4%)
- leafbrushes 65/65536 130/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1774/512000 7096/2048000 ( 0.3%)
- edges 942/256000 3768/1024000 ( 0.4%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 10/32768 100/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 162/65536 324/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 283840/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 7203/393216 ( 1.8%)
- LDR ambient table 182/65536 728/262144 ( 0.3%)
- HDR ambient table 182/65536 728/262144 ( 0.3%)
- LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
- HDR leaf ambient 182/65536 5096/1835008 ( 0.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 15398/4194304 ( 0.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 602
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 234 faces
- 58288 square feet [8393504.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 38/8192 456/98304 ( 0.5%)
- brushsides 228/65536 1824/524288 ( 0.3%)
- planes 122/65536 2440/1310720 ( 0.2%)
- vertexes 290/65536 3480/786432 ( 0.4%)
- nodes 170/65536 5440/2097152 ( 0.3%)
- texinfos 74/12288 5328/884736 ( 0.6%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 234/65536 13104/3670016 ( 0.4%)
- hdr faces 234/65536 13104/3670016 ( 0.4%)
- origfaces 176/65536 9856/3670016 ( 0.3%)
- leaves 182/65536 5824/2097152 ( 0.3%)
- leaffaces 249/65536 498/131072 ( 0.4%)
- leafbrushes 65/65536 130/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1774/512000 7096/2048000 ( 0.3%)
- edges 942/256000 3768/1024000 ( 0.4%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 4/8192 352/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 10/32768 100/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 162/65536 324/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 283840/0 ( 0.0%)
- HDR lightdata [variable] 283840/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 7203/393216 ( 1.8%)
- LDR ambient table 182/65536 728/262144 ( 0.3%)
- HDR ambient table 182/65536 728/262144 ( 0.3%)
- LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
- HDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 15398/4194304 ( 0.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 602
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (256.00 -192.00 240.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (15398 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 100 texinfos to 74
- Reduced 10 texdatas to 10 (212 bytes to 212)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 234 faces
- 58288 square feet [8393504.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 38/8192 456/98304 ( 0.5%)
- brushsides 228/65536 1824/524288 ( 0.3%)
- planes 122/65536 2440/1310720 ( 0.2%)
- vertexes 290/65536 3480/786432 ( 0.4%)
- nodes 170/65536 5440/2097152 ( 0.3%)
- texinfos 74/12288 5328/884736 ( 0.6%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 234/65536 13104/3670016 ( 0.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 176/65536 9856/3670016 ( 0.3%)
- leaves 182/65536 5824/2097152 ( 0.3%)
- leaffaces 249/65536 498/131072 ( 0.4%)
- leafbrushes 65/65536 130/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1774/512000 7096/2048000 ( 0.3%)
- edges 942/256000 3768/1024000 ( 0.4%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 10/32768 100/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 162/65536 324/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 283840/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 7203/393216 ( 1.8%)
- LDR ambient table 182/65536 728/262144 ( 0.3%)
- HDR ambient table 182/65536 728/262144 ( 0.3%)
- LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
- HDR leaf ambient 182/65536 5096/1835008 ( 0.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 15398/4194304 ( 0.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 602
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 234 faces
- 58288 square feet [8393504.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 38/8192 456/98304 ( 0.5%)
- brushsides 228/65536 1824/524288 ( 0.3%)
- planes 122/65536 2440/1310720 ( 0.2%)
- vertexes 290/65536 3480/786432 ( 0.4%)
- nodes 170/65536 5440/2097152 ( 0.3%)
- texinfos 74/12288 5328/884736 ( 0.6%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 234/65536 13104/3670016 ( 0.4%)
- hdr faces 234/65536 13104/3670016 ( 0.4%)
- origfaces 176/65536 9856/3670016 ( 0.3%)
- leaves 182/65536 5824/2097152 ( 0.3%)
- leaffaces 249/65536 498/131072 ( 0.4%)
- leafbrushes 65/65536 130/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1774/512000 7096/2048000 ( 0.3%)
- edges 942/256000 3768/1024000 ( 0.4%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 4/8192 352/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 10/32768 100/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 162/65536 324/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 283840/0 ( 0.0%)
- HDR lightdata [variable] 283840/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 7203/393216 ( 1.8%)
- LDR ambient table 182/65536 728/262144 ( 0.3%)
- HDR ambient table 182/65536 728/262144 ( 0.3%)
- LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
- HDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 15398/4194304 ( 0.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 602
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (256.00 -192.00 240.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (15398 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 100 texinfos to 74
- Reduced 10 texdatas to 10 (212 bytes to 212)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 234 faces
- 58288 square feet [8393504.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0012 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 38/8192 456/98304 ( 0.5%)
- brushsides 228/65536 1824/524288 ( 0.3%)
- planes 122/65536 2440/1310720 ( 0.2%)
- vertexes 290/65536 3480/786432 ( 0.4%)
- nodes 170/65536 5440/2097152 ( 0.3%)
- texinfos 74/12288 5328/884736 ( 0.6%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 234/65536 13104/3670016 ( 0.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 176/65536 9856/3670016 ( 0.3%)
- leaves 182/65536 5824/2097152 ( 0.3%)
- leaffaces 249/65536 498/131072 ( 0.4%)
- leafbrushes 65/65536 130/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1774/512000 7096/2048000 ( 0.3%)
- edges 942/256000 3768/1024000 ( 0.4%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 10/32768 100/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 162/65536 324/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 283840/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 6922/393216 ( 1.8%)
- LDR ambient table 182/65536 728/262144 ( 0.3%)
- HDR ambient table 182/65536 728/262144 ( 0.3%)
- LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
- HDR leaf ambient 182/65536 5096/1835008 ( 0.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 15398/4194304 ( 0.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 602
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 234 faces
- 58288 square feet [8393504.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 38/8192 456/98304 ( 0.5%)
- brushsides 228/65536 1824/524288 ( 0.3%)
- planes 122/65536 2440/1310720 ( 0.2%)
- vertexes 290/65536 3480/786432 ( 0.4%)
- nodes 170/65536 5440/2097152 ( 0.3%)
- texinfos 74/12288 5328/884736 ( 0.6%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 234/65536 13104/3670016 ( 0.4%)
- hdr faces 234/65536 13104/3670016 ( 0.4%)
- origfaces 176/65536 9856/3670016 ( 0.3%)
- leaves 182/65536 5824/2097152 ( 0.3%)
- leaffaces 249/65536 498/131072 ( 0.4%)
- leafbrushes 65/65536 130/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1774/512000 7096/2048000 ( 0.3%)
- edges 942/256000 3768/1024000 ( 0.4%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 4/8192 352/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 10/32768 100/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 162/65536 324/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 283840/0 ( 0.0%)
- HDR lightdata [variable] 283840/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 6922/393216 ( 1.8%)
- LDR ambient table 182/65536 728/262144 ( 0.3%)
- HDR ambient table 182/65536 728/262144 ( 0.3%)
- LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
- HDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 15398/4194304 ( 0.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 602
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (256.00 -192.00 240.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (15398 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 100 texinfos to 74
- Reduced 10 texdatas to 10 (212 bytes to 212)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 234 faces
- 58288 square feet [8393504.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 38/8192 456/98304 ( 0.5%)
- brushsides 228/65536 1824/524288 ( 0.3%)
- planes 122/65536 2440/1310720 ( 0.2%)
- vertexes 290/65536 3480/786432 ( 0.4%)
- nodes 170/65536 5440/2097152 ( 0.3%)
- texinfos 74/12288 5328/884736 ( 0.6%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 234/65536 13104/3670016 ( 0.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 176/65536 9856/3670016 ( 0.3%)
- leaves 182/65536 5824/2097152 ( 0.3%)
- leaffaces 249/65536 498/131072 ( 0.4%)
- leafbrushes 65/65536 130/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1774/512000 7096/2048000 ( 0.3%)
- edges 942/256000 3768/1024000 ( 0.4%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 10/32768 100/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 162/65536 324/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 283840/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 6870/393216 ( 1.7%)
- LDR ambient table 182/65536 728/262144 ( 0.3%)
- HDR ambient table 182/65536 728/262144 ( 0.3%)
- LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
- HDR leaf ambient 182/65536 5096/1835008 ( 0.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 15398/4194304 ( 0.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 602
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 234 faces
- 58288 square feet [8393504.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 38/8192 456/98304 ( 0.5%)
- brushsides 228/65536 1824/524288 ( 0.3%)
- planes 122/65536 2440/1310720 ( 0.2%)
- vertexes 290/65536 3480/786432 ( 0.4%)
- nodes 170/65536 5440/2097152 ( 0.3%)
- texinfos 74/12288 5328/884736 ( 0.6%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 234/65536 13104/3670016 ( 0.4%)
- hdr faces 234/65536 13104/3670016 ( 0.4%)
- origfaces 176/65536 9856/3670016 ( 0.3%)
- leaves 182/65536 5824/2097152 ( 0.3%)
- leaffaces 249/65536 498/131072 ( 0.4%)
- leafbrushes 65/65536 130/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1774/512000 7096/2048000 ( 0.3%)
- edges 942/256000 3768/1024000 ( 0.4%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 4/8192 352/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 10/32768 100/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 162/65536 324/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 283840/0 ( 0.0%)
- HDR lightdata [variable] 283840/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 6870/393216 ( 1.7%)
- LDR ambient table 182/65536 728/262144 ( 0.3%)
- HDR ambient table 182/65536 728/262144 ( 0.3%)
- LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
- HDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 15398/4194304 ( 0.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 602
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity light (256.00 -192.00 240.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (15398 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 100 texinfos to 74
- Reduced 10 texdatas to 10 (212 bytes to 212)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.prt
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 234 faces
- 58288 square feet [8393504.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 38/8192 456/98304 ( 0.5%)
- brushsides 228/65536 1824/524288 ( 0.3%)
- planes 122/65536 2440/1310720 ( 0.2%)
- vertexes 290/65536 3480/786432 ( 0.4%)
- nodes 170/65536 5440/2097152 ( 0.3%)
- texinfos 74/12288 5328/884736 ( 0.6%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 234/65536 13104/3670016 ( 0.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 176/65536 9856/3670016 ( 0.3%)
- leaves 182/65536 5824/2097152 ( 0.3%)
- leaffaces 249/65536 498/131072 ( 0.4%)
- leafbrushes 65/65536 130/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1774/512000 7096/2048000 ( 0.3%)
- edges 942/256000 3768/1024000 ( 0.4%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 10/32768 100/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 162/65536 324/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 283840/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 7222/393216 ( 1.8%)
- LDR ambient table 182/65536 728/262144 ( 0.3%)
- HDR ambient table 182/65536 728/262144 ( 0.3%)
- LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
- HDR leaf ambient 182/65536 5096/1835008 ( 0.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 15398/4194304 ( 0.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 602
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- No vis information, direct lighting only.
- 234 faces
- 58288 square feet [8393504.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 38/8192 456/98304 ( 0.5%)
- brushsides 228/65536 1824/524288 ( 0.3%)
- planes 122/65536 2440/1310720 ( 0.2%)
- vertexes 290/65536 3480/786432 ( 0.4%)
- nodes 170/65536 5440/2097152 ( 0.3%)
- texinfos 74/12288 5328/884736 ( 0.6%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 234/65536 13104/3670016 ( 0.4%)
- hdr faces 234/65536 13104/3670016 ( 0.4%)
- origfaces 176/65536 9856/3670016 ( 0.3%)
- leaves 182/65536 5824/2097152 ( 0.3%)
- leaffaces 249/65536 498/131072 ( 0.4%)
- leafbrushes 65/65536 130/131072 ( 0.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1774/512000 7096/2048000 ( 0.3%)
- edges 942/256000 3768/1024000 ( 0.4%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 4/8192 352/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 10/32768 100/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 162/65536 324/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 283840/0 ( 0.0%)
- HDR lightdata [variable] 283840/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 7222/393216 ( 1.8%)
- LDR ambient table 182/65536 728/262144 ( 0.3%)
- HDR ambient table 182/65536 728/262144 ( 0.3%)
- LDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
- HDR leaf ambient 1008/65536 28224/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 54/0 ( 0.0%)
- physics [variable] 15398/4194304 ( 0.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 602
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\item_box_test.bsp
- ZIP Output overshot buffer estimate: Estimated 0, actual 54
- 0 seconds elapsed
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