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- Hi...
- I've done some search + few mine ideas for map generation (with all possible symmetries).
- This page show twelve different possible tessellation (the other five request perfect triangular tile, that we don't have).
- We can combine each possible type with traslation (know at the moment as "tessellation" in the map generation code) or , for obtaining map of different form.
- Group type an what's the number of team that best fit it:
- Group p1 (the actual "tessellation" code): 2 - 8+ team (the only way to put an odd number of team)
- Group p2: 2-4-6 team (8-10 can be done, but seem worse)
- Group pm: 2-4-6 team (8-10 can be done, but seem worse)
- Group pg: 2-4-6 team (8-10 can be done, but seem worse)
- Group pg: 2-4 team (6-8-10 can be done, but seem worse)
- Group pmm: 4 team (8 can be done)
- Group pmg: 4 team (8 can be done)
- + ruotare di 45 gradi le figure, quindi non solo quadrati ma anche rombi vanno accettati
- L>
- >
- Group cm
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