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Sep 19th, 2017
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  1. Hi...
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  3. I've done some search + few mine ideas for map generation (with all possible symmetries).
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  5. This page show twelve different possible tessellation (the other five request perfect triangular tile, that we don't have).
  6. We can combine each possible type with traslation (know at the moment as "tessellation" in the map generation code) or , for obtaining map of different form.
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  8. Group type an what's the number of team that best fit it:
  9. Group p1 (the actual "tessellation" code): 2 - 8+ team (the only way to put an odd number of team)
  10. Group p2: 2-4-6 team (8-10 can be done, but seem worse)
  11. Group pm: 2-4-6 team (8-10 can be done, but seem worse)
  12. Group pg: 2-4-6 team (8-10 can be done, but seem worse)
  13. Group pg: 2-4 team (6-8-10 can be done, but seem worse)
  14. Group pmm: 4 team (8 can be done)
  15. Group pmg: 4 team (8 can be done)
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  17. + ruotare di 45 gradi le figure, quindi non solo quadrati ma anche rombi vanno accettati
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  21. L>
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  28. Group cm
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