TTHelvianTT

Factions

Mar 25th, 2017
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  1. Name: Humanists
  2.  
  3. Head Honcho: President 'Proclamation Pete' (Peter R. Johnson)
  4.  
  5. Status: Active
  6.  
  7. Where: Humanists are focused entirely in what used to be the United States and parts of southern Canada. They form little colonies around or nearby old settlements. Pete claims the white house as his own.
  8.  
  9. The Humanists are a group of humans who believe that all non-humans and evolved humans are corrupted from the influence of The Beyond. As one would expect, they don't really get along well with any non-human species. Humanists are often disliked for their methods, as while they don't exactly kill non-humans on sight, they will attempt to 'cure' them forcefully through questionable methods.
  10.  
  11. Humanists seek to find a 'cure' for evolved humans. So long as evolved humans comply to their methods, they will not have any trouble. However, the moment someone says 'no', they're quick to rely on rather shady tactics.
  12.  
  13. DECISIVE, DEMANDING, AND DEADLY! THE TRIPLE D WANTS YOU!
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  17.  
  18. Name: The Fixers
  19.  
  20. Head Honcho: Trend started by Finnigan Greer.
  21.  
  22. Where: Found throughout North and South America in separate tribes. Just now beginning to spread in Europe.
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  24.  
  25. The Fixers are a group of engineers and repairmen; essentially a guild dedicated to builders that wish to fix up and rebuild the old cities found across the world. They first began by Finnigan Greer, a Dwarven man that originally sought to unite other fellow Dwarves into a hard working group of repairmen so that they could recreate all the glorious cities lost from The Awakening.
  26.  
  27. The Fixers are primarily a Dwarven group, but anyone is allowed to be a Fixer, so long as they know how to fix something up without blowing it up. There are many caravans of Fixers found throughout America, traveling far and wide to repair anything they manage to come by.
  28.  
  29. The most recent accomplishment of the Fixers includes the return of several radio towers found throughout the U.S. During the awakening, countless stations were destroyed, but thanks to the Fixers, you can now listen to the news. Or whatever music they happen to show.
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  34. Name: Children of the Forest, Flower Children, the Daisies
  35.  
  36. Head Honcho: Faelar Rose
  37.  
  38. Where: U.S.A. Focused in the Great Plains
  39.  
  40. The Flower Children are a group of (mostly fey) folks that believe nature should be allowed to freely spread again. They mostly live life on the road, forming small caravans that spread seeds and plants wherever they go; their leader, Faelar Rose (birth name unknown), is a powerful Dryad that uses his magic to spread the greatness that is Mother Nature.
  41.  
  42. The Daisies like to rely off the land, and don't really care for settlements relying on things such as electricity or proper foundation. Instead, they like their wooden buildings, usually magically made by the Dryads or other magi.
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  47.  
  48. Name: The Racers
  49.  
  50. Head Honcho: Grandmaster Silas
  51.  
  52. Where: Wherever the roadside winds them! U.S.A, currently.
  53.  
  54.  
  55. The Racers are an enormous biker gang that usually stick relatively close together. Separate parts of their gang can be found in a spread out area, but they all follow beneath their Grandmaster, Silas. While the racers can respect just about anyone, they only ever allow reptilian humanoids into their group, hence their name.
  56.  
  57. Racers travel wherever they like, but usually like to stick around in spots for several days, living off the land around that until they feel the need to travel elsewhere. These migrations are often advertised to the general public, as they offer protection to anyone willing to ride along with them, so long as they contribute to the migration in some way.
  58.  
  59. The Racers revere self-perfection above all else, and as a result train in various martial arts to hone their physical combat skills. They prefer to use martial prowess rather than guns, but plenty pack heat in case the situation calls for it; after all, bringing fist and fangs to a gun fight is generally a bad idea.
  60.  
  61. Racers are generally body guards and mercenaries for hire. They put their services up for anyone that needs their help.
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  67.  
  68. Name: The Cults of Beyond, The Black Crusade(Outside of the cult), The Cleansing
  69.  
  70. Head Honcho: Varies. This refers to the several cults found throughout Earth, dedicated to the Daemon Gods of The Beyond. When unified, it forms a single faction known as 'The Black Crusade'
  71.  
  72. Where: Cults can be found across the world.
  73.  
  74. The Beyond is a rather mysterious place that has fascinated humans since its discovery. Not many outside of the cults really know much about the Beyond, other than the fact that it houses paranormal entities that seduce humans into doing their bidding. Some entities are far more powerful than others, and are worshiped by cultists as Gods.
  75.  
  76. In exchange for their worship, these 'gods' grant them blessings in a variety of different forms.
  77.  
  78. Shortly after The Awakening, dozens of these cults gathered under a single banner that they dubbed 'The Cleansing'; while these cultists normally have trouble getting along, they put aside their differences to act as a great army that killed or enslaved anyone not willing to join their cause.
  79.  
  80. The crusade eventually split apart however. Due to the squabbling and conflicting doctrines, the cults can only work together for so long.
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  86.  
  87. Name: The Ravens
  88.  
  89. Head Honcho: Thorsten Rolvsson
  90.  
  91. Where: Mostly Europe, just recently arriving in eastern U.S.A (Rhode Island)
  92.  
  93.  
  94. Referring to themselves as brothers and sisters in arms, The Ravens are a group of mercenaries that first rose in popularity around Iceland. In short, they were a group of men and women that formed a small community based around living on the road, and have made a bit of a name for themselves by aiding anyone who needs their skill in battle.
  95.  
  96. Just recently, the Ravens have begun to arrive over in the former U.S. on gigantic iron ships; a rather impressive feat, given the deadly creatures found lurking within the ocean deeps. For the most part, the Ravens are a group of mercenaries that will answer anything that gives them a good haul.
  97.  
  98. The Ravens are a bit of a double agent; while they tend to be very honourable in battle, they're known for pillaging or demanding tribute from smaller settlements in order to get by.
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  102.  
  103. Name: The Ironskulls
  104.  
  105. Head Honcho: Captain Ironskull
  106.  
  107. Where: Across the seven seas. Yarr. Not really, mostly along the eastern coast of the U.S.
  108.  
  109. The Ironskulls are a notorious group of pirates, known for pillaging any settlement foolish enough to calm down nearby the American coast. Known for fashioning their equipment from the bones of their enemies, the Ironskulls arent really a pleasant bunch of people, which probably owes to the fact that Captain Ironskull didn't appreciate rotting in a prison cell before his big jailbreak during The Awakening.
  110.  
  111. The Ironskulls are quite old. Ironskull himself is said to be completely immortal, which isn't as much of a surprise, given the bizarre sights that cropped up across the world as of late.
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  114.  
  115.  
  116. Name: The Imperial Shotgun Emporium (ISE)
  117.  
  118. Head Honcho: Lord Benellius
  119.  
  120. Where: Large caravans throughout the U.S.A. Lord Benellius currently lives in what used to be San Francisco.
  121.  
  122. Often shortened to 'ise(pronounced 'ice') or 'Shotgun Ice', ISE was created by a man who saw that the world had a rather terrible shortage of Guns to defend themselves from the creatures that roam across the landscape. Not many people really know who Benellius was before he became what he is now, but now he's known for causing arguably the largest weapon trade in the world.
  123.  
  124. The ISE is essentially a bunch of merchant and mercenary caravans that travel across the landscape, collecting or crafting weapons -- magical or nonmagical (but usually guns) and selling them off to any settlement or traveler they happen to come by.
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