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Pencilmation Meat Fighters GUI

Mar 16th, 2019
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  1. -- Farewell Infortality.
  2. -- Version: 2.82
  3. -- Instances:
  4. local MeatFightersGUI = Instance.new("ScreenGui")
  5. local HealthBarBackground = Instance.new("Frame")
  6. local HealthBar = Instance.new("Frame")
  7. local Light = Instance.new("Frame")
  8. local Shadow = Instance.new("Frame")
  9. local ImageLabel = Instance.new("ImageLabel")
  10. local SwordDontdeleteunlesswhatareyoudoing = Instance.new("TextButton")
  11. --Properties:
  12. MeatFightersGUI.Name = "MeatFightersGUI"
  13. MeatFightersGUI.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
  14.  
  15. HealthBarBackground.Name = "HealthBarBackground"
  16. HealthBarBackground.Parent = MeatFightersGUI
  17. HealthBarBackground.BackgroundColor3 = Color3.new(0, 0, 0)
  18. HealthBarBackground.BorderColor3 = Color3.new(0, 0, 0)
  19. HealthBarBackground.BorderSizePixel = 2
  20. HealthBarBackground.Position = UDim2.new(0.0796307623, 0, 0.0975252092, 0)
  21. HealthBarBackground.Size = UDim2.new(0.5, 0, 0.059760958, 0)
  22.  
  23. HealthBar.Name = "HealthBar"
  24. HealthBar.Parent = HealthBarBackground
  25. HealthBar.BackgroundColor3 = Color3.new(0.333333, 1, 0)
  26. HealthBar.BorderColor3 = Color3.new(0, 0, 0)
  27. HealthBar.BorderSizePixel = 0
  28. HealthBar.Size = UDim2.new(1, 0, 1, 0)
  29. HealthBar.ZIndex = 2
  30.  
  31. Light.Name = "Light"
  32. Light.Parent = HealthBar
  33. Light.BackgroundColor3 = Color3.new(1, 1, 1)
  34. Light.BackgroundTransparency = 0.5
  35. Light.BorderColor3 = Color3.new(0, 0, 0)
  36. Light.BorderSizePixel = 0
  37. Light.Size = UDim2.new(1, 0, 0.100000001, 0)
  38. Light.ZIndex = 2
  39.  
  40. Shadow.Name = "Shadow"
  41. Shadow.Parent = HealthBar
  42. Shadow.BackgroundColor3 = Color3.new(0, 0, 0)
  43. Shadow.BackgroundTransparency = 0.5
  44. Shadow.BorderColor3 = Color3.new(0, 0, 0)
  45. Shadow.BorderSizePixel = 0
  46. Shadow.Position = UDim2.new(0, 0, 0.899999976, 0)
  47. Shadow.Size = UDim2.new(1, 0, 0.100000001, 0)
  48. Shadow.ZIndex = 2
  49.  
  50. ImageLabel.Parent = MeatFightersGUI
  51. ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
  52. ImageLabel.BackgroundTransparency = 100
  53. ImageLabel.Position = UDim2.new(0.00831024908, 0, 0, 0)
  54. ImageLabel.Size = UDim2.new(0, 102, 0, 103)
  55. ImageLabel.Image = "rbxassetid://2965779273"
  56.  
  57. SwordDontdeleteunlesswhatareyoudoing.Name = "Sword (Dont delete unless what are you doing)"
  58. SwordDontdeleteunlesswhatareyoudoing.Parent = MeatFightersGUI
  59. SwordDontdeleteunlesswhatareyoudoing.BackgroundColor3 = Color3.new(1, 1, 1)
  60. SwordDontdeleteunlesswhatareyoudoing.BackgroundTransparency = 100
  61. SwordDontdeleteunlesswhatareyoudoing.Position = UDim2.new(0.102493078, 0, 0, 0)
  62. SwordDontdeleteunlesswhatareyoudoing.Size = UDim2.new(0, 200, 0, 50)
  63. SwordDontdeleteunlesswhatareyoudoing.Font = Enum.Font.SourceSans
  64. SwordDontdeleteunlesswhatareyoudoing.Text = "Fight!"
  65. SwordDontdeleteunlesswhatareyoudoing.TextColor3 = Color3.new(0, 0, 0)
  66. SwordDontdeleteunlesswhatareyoudoing.TextScaled = true
  67. SwordDontdeleteunlesswhatareyoudoing.TextSize = 14
  68. SwordDontdeleteunlesswhatareyoudoing.TextStrokeTransparency = 100
  69. SwordDontdeleteunlesswhatareyoudoing.TextTransparency = 100
  70. SwordDontdeleteunlesswhatareyoudoing.TextWrapped = true
  71. -- Scripts:
  72. function SCRIPT_RDEF83_FAKESCRIPT() -- HealthBar.AnimationScript
  73.     local script = Instance.new('LocalScript')
  74.     script.Parent = HealthBar
  75.     Character = game:GetService("Players").LocalPlayer.Character
  76.     if not Character then repeat wait() until Character end
  77.    
  78.     while wait() do
  79.         script.Parent.Size = UDim2.new(Character.Humanoid.Health / Character.Humanoid.MaxHealth, 0, 1, 0)
  80.     end
  81.  
  82. end
  83. coroutine.resume(coroutine.create(SCRIPT_RDEF83_FAKESCRIPT))
  84. function SCRIPT_LCUK82_FAKESCRIPT() -- SwordDontdeleteunlesswhatareyoudoing.LocalScript
  85.     local script = Instance.new('LocalScript')
  86.     script.Parent = SwordDontdeleteunlesswhatareyoudoing
  87.     --{{Linked Sword remake by SezHu. Made for Darkross. Whoever it is that spread this around, I hope you kill yourself.}}--
  88.     wait(1 / 60)
  89.     Effects = { }
  90.     local Player = game.Players.localPlayer
  91.     local Mouse = Player:GetMouse()
  92.     local Character = Player.Character
  93.     local Humanoid = Character.Humanoid
  94.     local Head = Character.Head
  95.     local RootPart = Character.HumanoidRootPart
  96.     local Torso = Character.Torso
  97.     local LeftArm = Character["Left Arm"]
  98.     local RightArm = Character["Right Arm"]
  99.     local LeftLeg = Character["Left Leg"]
  100.     local RightLeg = Character["Right Leg"]
  101.     local Camera = game.Workspace.CurrentCamera
  102.     local RootJoint = RootPart.RootJoint
  103.     local Equipped = false
  104.     local Attack = false
  105.     local Anim = 'Idle'
  106.     local Idle = 0
  107.     local Combo = 1
  108.     local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  109.     local Velocity = RootPart.Velocity.y
  110.     local Sine = 0
  111.     local Change = 1
  112.     Character.Humanoid.Name = "help"
  113.     humanoid = Character.help
  114.    
  115.     local RbxUtility = LoadLibrary("RbxUtility")
  116.     local Create = RbxUtility.Create
  117.    
  118.     humanoid.WalkSpeed = 13
  119.     humanoid.JumpPower = 60
  120.     humanoid.Animator.Parent = nil
  121.     Character.Animate.Parent = nil
  122.    
  123.     local newMotor = function(part0, part1, c0, c1)
  124.         local w = Create('Motor'){
  125.             Parent = part0,
  126.             Part0 = part0,
  127.             Part1 = part1,
  128.             C0 = c0,
  129.             C1 = c1,
  130.         }
  131.         return w
  132.     end
  133.    
  134.     function clerp(a, b, t)
  135.         return a:lerp(b, t)
  136.     end
  137.    
  138.     RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  139.     NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  140.    
  141.     local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  142.     local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  143.     local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  144.     local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  145.     RootJoint.C1 = CFrame.new(0, 0, 0)
  146.     RootJoint.C0 = CFrame.new(0, 0, 0)
  147.     Torso.Neck.C1 = CFrame.new(0, 0, 0)
  148.     Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  149.    
  150.     local rarmc1 = RW.C1
  151.     local larmc1 = LW.C1
  152.     local rlegc1 = RH.C1
  153.     local llegc1 = LH.C1
  154.    
  155.     local resetc1 = false
  156.    
  157.     function PlayAnimationFromTable(table, speed, bool)
  158.         RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  159.         Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  160.         RW.C0 = clerp(RW.C0, table[3], speed)
  161.         LW.C0 = clerp(LW.C0, table[4], speed)
  162.         RH.C0 = clerp(RH.C0, table[5], speed)
  163.         LH.C0 = clerp(LH.C0, table[6], speed)
  164.         if bool == true then
  165.             if resetc1 == false then
  166.                 resetc1 = true
  167.                 RootJoint.C1 = RootJoint.C1
  168.                 Torso.Neck.C1 = Torso.Neck.C1
  169.                 RW.C1 = rarmc1
  170.                 LW.C1 = larmc1
  171.                 RH.C1 = rlegc1
  172.                 LH.C1 = llegc1
  173.             end
  174.         end
  175.     end
  176.    
  177.     ArtificialHB = Create("BindableEvent"){
  178.         Parent = script,
  179.         Name = "Heartbeat",
  180.     }
  181.    
  182.     script:WaitForChild("Heartbeat")
  183.    
  184.     frame = 1 / 45
  185.     tf = 0
  186.     allowframeloss = false
  187.     tossremainder = false
  188.     lastframe = tick()
  189.     script.Heartbeat:Fire()
  190.    
  191.     game:GetService("RunService").Heartbeat:connect(function(s, p)
  192.         tf = tf + s
  193.         if tf >= frame then
  194.             if allowframeloss then
  195.                 script.Heartbeat:Fire()
  196.                 lastframe = tick()
  197.             else
  198.                 for i = 1, math.floor(tf / frame) do
  199.                     script.Heartbeat:Fire()
  200.                 end
  201.                 lastframe = tick()
  202.             end
  203.             if tossremainder then
  204.                 tf = 0
  205.             else
  206.                 tf = tf - frame * math.floor(tf / frame)
  207.             end
  208.         end
  209.     end)
  210.    
  211.     function swait(num)
  212.         if num == 0 or num == nil then
  213.             ArtificialHB.Event:wait()
  214.         else
  215.             for i = 0, num do
  216.                 ArtificialHB.Event:wait()
  217.             end
  218.         end
  219.     end
  220.    
  221.     local m = Create("Model"){
  222.         Parent = Character,
  223.         Name = "WeaponModel"
  224.     }
  225.    
  226.     function RemoveOutlines(part)
  227.         part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  228.     end
  229.        
  230.     CFuncs = { 
  231.         Part = {
  232.             Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  233.                 local Part = Create("Part"){
  234.                     Parent = Parent,
  235.                     Reflectance = Reflectance,
  236.                     Transparency = Transparency,
  237.                     CanCollide = false,
  238.                     Locked = true,
  239.                     BrickColor = BrickColor.new(tostring(BColor)),
  240.                     Name = Name,
  241.                     Size = Size,
  242.                     Material = Material,
  243.                 }
  244.                 RemoveOutlines(Part)
  245.                 if Size == Vector3.new() then
  246.                     Part.Size = Vector3.new(0.2, 0.2, 0.2)
  247.                 else
  248.                     Part.Size = Size
  249.                 end
  250.                 return Part
  251.             end;
  252.         };
  253.        
  254.         Mesh = {
  255.             Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  256.                 local Msh = Create(Mesh){
  257.                     Parent = Part,
  258.                     Offset = OffSet,
  259.                     Scale = Scale,
  260.                 }
  261.                 if Mesh == "SpecialMesh" then
  262.                     Msh.MeshType = MeshType
  263.                     Msh.MeshId = MeshId
  264.                 end
  265.                 return Msh
  266.             end;
  267.         };
  268.    
  269.         Weld = {
  270.             Create = function(Parent, Part0, Part1, C0, C1)
  271.                 local Weld = Create("Weld"){
  272.                     Parent = Parent,
  273.                     Part0 = Part0,
  274.                     Part1 = Part1,
  275.                     C0 = C0,
  276.                     C1 = C1,
  277.                 }
  278.                 return Weld
  279.             end;
  280.         };
  281.    
  282.         Sound = {
  283.             Create = function(id, par, vol, pit)
  284.                 coroutine.resume(coroutine.create(function()
  285.                     local S = Create("Sound"){
  286.                         Volume = vol,
  287.                         Pitch = pit or 1,
  288.                         SoundId = "rbxassetid://" .. id,
  289.                         Parent = par or workspace,
  290.                     }
  291.                     wait()
  292.                     S:play()
  293.                     game:GetService("Debris"):AddItem(S, 10)
  294.                 end))
  295.             end;
  296.         };
  297.        
  298.         ParticleEmitter = {
  299.             Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  300.                 local Particle = Create("ParticleEmitter"){
  301.                     Parent = Parent,
  302.                     Color = ColorSequence.new(Color1, Color2),
  303.                     LightEmission = LightEmission,
  304.                     Size = Size,
  305.                     Texture = Texture,
  306.                     Transparency = Transparency,
  307.                     ZOffset = ZOffset,
  308.                     Acceleration = Accel,
  309.                     Drag = Drag,
  310.                     LockedToPart = LockedToPart,
  311.                     VelocityInheritance = VelocityInheritance,
  312.                     EmissionDirection = EmissionDirection,
  313.                     Enabled = Enabled,
  314.                     Lifetime = LifeTime,
  315.                     Rate = Rate,
  316.                     Rotation = Rotation,
  317.                     RotSpeed = RotSpeed,
  318.                     Speed = Speed,
  319.                     VelocitySpread = VelocitySpread,
  320.                 }
  321.                 return Particle
  322.             end;
  323.         };
  324.        
  325.         CreateTemplate = {
  326.            
  327.         };
  328.     }
  329.    
  330.    
  331.     SwordHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHandle",Vector3.new(0.869999945, 0.450000048, 0.440000325))
  332.     SwordHandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],SwordHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.185770988, 0.870510101, 0.408577919, 0.203587696, 0.0859783739, 0.975274265, 0.215029001, 0.967887759, -0.130214334, -0.955151618, 0.236222297, 0.178562179))
  333.    
  334.     FSwordHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHandle",Vector3.new(0.869999945, 0.450000048, 0.440000325))
  335.     FSwordHandleWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.185770988, 0.870510101, 0.408577919, 0.203587696, 0.0859783739, 0.975274265, 0.215029001, 0.967887759, -0.130214334, -0.955151618, 0.236222297, 0.178562179))
  336.    
  337.     SwordHitbox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHitbox",Vector3.new(2.86000085, 0.780000031, 0.490000904))
  338.     SwordHitboxWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordHitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.40326214, -0.0246145725, 0.0822520256, 0.996526599, -0.0713239759, 0.0429853499, -0.0685022175, -0.995603502, -0.063884899, 0.04735291, 0.0607184023, -0.997031152))
  339.     Sword=CFuncs.Part.Create(m,Enum.Material.Plastic,0.40000000596046,0,"Dark stone grey","Sword",Vector3.new(1, 0.800000012, 4))
  340.     SwordWeld=CFuncs.Weld.Create(m,FSwordHandle,Sword,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00868201256, -0.0434961319, -1.57871437, -0.0685393885, -0.995604873, -0.0638238713, -0.0473001003, -0.060659457, 0.997037172, -0.996526659, 0.0713551864, -0.0429345965))
  341.     CFuncs.Mesh.Create("SpecialMesh",Sword,Enum.MeshType.FileMesh,"rbxasset://fonts/sword.mesh",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  342.     SwordTip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordTip",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  343.     SwordTipWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordTip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.99350071, 0.0115001202, -0.0282430649, 0.996526718, -0.0713239908, 0.0429855287, 0.0685023069, 0.995603621, 0.0638830736, -0.0473529696, -0.0607165657, 0.997031391))
  344.     SwordBase=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordBase",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  345.     SwordBaseWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordBase,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.965875626, -0.108898878, -0.0282406807, 0.996527016, -0.0713239983, 0.0429854989, 0.0685023293, 0.995603859, 0.0638830885, -0.0473529994, -0.0607165806, 0.997031689))
  346.     sw00ng=CFuncs.Mesh.Create("SpecialMesh",Sword,Enum.MeshType.FileMesh,"rbxasset://fonts/sword.mesh",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  347.     sw00ng.TextureId = "rbxasset://textures/SwordTexture.png"
  348.     Dodgebox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Dodgebox",Vector3.new(0.380000204, 0.440000057, 0.370000631))
  349.     DodgeboxWeld=CFuncs.Weld.Create(m,Character["Left Arm"],Dodgebox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19000053, 0.0500006676, 0.00499725342, -5.2829273e-07, -1, 9.87201929e-08, -1.00000012, 5.32949343e-07, -2.98023224e-08, 2.98023224e-08, -9.68575478e-08, -1.00000012))
  350.     RHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","RHandle",Vector3.new(4.92000628, 0.740000546, 0.839999795))
  351.     RHandleWeld=CFuncs.Weld.Create(m,Character["Left Arm"],RHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.891376376, 0.0220794678, -0.335389137, -0.0211870149, 0.999322236, 0.0301050469, 0.985142112, 0.0157343224, 0.171019673, 0.170430094, 0.0332811475, -0.98480773))
  352.     kaboomsky=CFuncs.Mesh.Create("SpecialMesh",RHandle,Enum.MeshType.FileMesh,"rbxasset://fonts/rocketlauncher.mesh",Vector3.new(0, 0, 0),Vector3.new(0.75, 0.75, 0.75))
  353.     RocketMaker=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","RocketMaker",Vector3.new(0.349999934, 0.350000024, 0.369999945))
  354.     RocketMakerWeld=CFuncs.Weld.Create(m,RHandle,RocketMaker,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.6350019, 0.17499733, 0.0449929237, 0.999999702, 0, 7.4505806e-09, 0, 1.72555447e-05, -1, 0, 1.00000012, 1.72555447e-05))
  355.    
  356.     kaboomsky=CFuncs.Mesh.Create("SpecialMesh",RHandle,Enum.MeshType.FileMesh,"rbxasset://fonts/rocketlauncher.mesh",Vector3.new(0, 0, 0),Vector3.new(0.75, 0.75, 0.75))
  357.     kaboomsky.TextureId = "rbxasset://textures/rocketlaunchertex.png"
  358.    
  359.    
  360.    
  361.     swordtrail = Instance.new("Trail", SwordHitbox)
  362.     A2 = Instance.new('Attachment',SwordBase)
  363.     A3 = Instance.new('Attachment',SwordTip)
  364.     swordtrail.Lifetime = .1
  365.     swordtrail.Enabled = false
  366.     swordtrail.Attachment0 = A2
  367.     swordtrail.Attachment1 = A3
  368.     local startColor = Color3.new(0, 0, 0)
  369.     local endColor = Color3.new(200,200, 200)
  370.     local startT = .2
  371.     local endT = .8
  372.    
  373.     local sequence = ColorSequence.new(startColor, endColor)
  374.     local sequence2 = NumberSequence.new(startT, endT)
  375.    
  376.     swordtrail.Color = sequence
  377.     swordtrail.Transparency = sequence2
  378.    
  379.    
  380.     function RayCast(Position, Direction, Range, Ignore)
  381.         return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  382.     end
  383.    
  384.     FindNearestTorso = function(pos)
  385.         local list = (game.Workspace:children())
  386.         local torso = nil
  387.         local dist = 1000
  388.         local temp, human, temp2 = nil, nil, nil
  389.         for x = 1, #list do
  390.             temp2 = list[x]
  391.             if temp2.className == "Model" and temp2.Name ~= Character.Name then
  392.                 temp = temp2:findFirstChild("Torso")
  393.                 human = temp2:findFirstChild("Humanoid")
  394.                 if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  395.                     local dohit = true
  396.                     if dohit == true then
  397.                         torso = temp
  398.                         dist = (temp.Position - pos).magnitude
  399.                     end
  400.                 end
  401.             end
  402.         end
  403.         return torso, dist
  404.     end
  405.    
  406.     function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  407.         if hit.Parent == nil then
  408.             return
  409.         end
  410.         local h = hit.Parent:FindFirstChild("Humanoid")
  411.         for _, v in pairs(hit.Parent:children()) do
  412.             if v:IsA("Humanoid") then
  413.                 h = v
  414.             end
  415.         end
  416.         if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  417.             if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  418.                 if hit.Parent.DebounceHit.Value == true then
  419.                     return
  420.                 end
  421.             end
  422.             local c = Create("ObjectValue"){
  423.                 Name = "creator",
  424.                 Value = game:service("Players").LocalPlayer,
  425.                 Parent = h,
  426.             }
  427.             game:GetService("Debris"):AddItem(c, .5)
  428.             if HitSound ~= nil and HitPitch ~= nil then
  429.                 CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  430.             end
  431.             local Damage = math.random(minim, maxim)
  432.             local blocked = false
  433.             local block = hit.Parent:findFirstChild("Block")
  434.             if block ~= nil then
  435.                 if block.className == "IntValue" then
  436.                     if block.Value > 0 then
  437.                         blocked = true
  438.                         block.Value = block.Value - 1
  439.                         print(block.Value)
  440.                     end
  441.                 end
  442.             end
  443.             if blocked == false then
  444.                 h.Health = h.Health - Damage
  445.                 ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Bloxxed!", 1, BrickColor.new(Torso.Color).Color)
  446.             else
  447.                 h.Health = h.Health - (Damage / 2)
  448.                 ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Bloxxed!", 1, BrickColor.new(Torso.Color).Color)
  449.             end
  450.             if Type == "Knockdown" then
  451.                 local hum = hit.Parent.Humanoid
  452.                 hum.PlatformStand = true
  453.                 coroutine.resume(coroutine.create(function(HHumanoid)
  454.                     swait(1)
  455.                     HHumanoid.PlatformStand = false
  456.                 end), hum)
  457.                 local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  458.                 local bodvol = Create("BodyVelocity"){
  459.                     velocity = angle * knockback,
  460.                     P = 5000,
  461.                     maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  462.                     Parent = hit,
  463.                 }
  464.                 local rl = Create("BodyAngularVelocity"){
  465.                     P = 3000,
  466.                     maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  467.                     angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  468.                     Parent = hit,
  469.                 }
  470.                 game:GetService("Debris"):AddItem(bodvol, .5)
  471.                 game:GetService("Debris"):AddItem(rl, .5)
  472.             elseif Type == "Normal" then
  473.                 local vp = Create("BodyVelocity"){
  474.                     P = 500,
  475.                     maxForce = Vector3.new(math.huge, 0, math.huge),
  476.                     velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  477.                 }
  478.                 hit.Parent.Torso:BreakJoints()
  479.                 if knockback > 0 then
  480.                     vp.Parent = hit.Parent.Torso
  481.                 end
  482.                 game:GetService("Debris"):AddItem(vp, .5)
  483.             elseif Type == "Up" then
  484.                 local bodyVelocity = Create("BodyVelocity"){
  485.                     velocity = Vector3.new(0, 20, 0),
  486.                     P = 5000,
  487.                     maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  488.                     Parent = hit,
  489.                 }
  490.                 game:GetService("Debris"):AddItem(bodyVelocity, .5)
  491.             elseif Type == "DarkUp" then
  492.                 coroutine.resume(coroutine.create(function()
  493.                     for i = 0, 1, 0.1 do
  494.                         swait()
  495.                         Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  496.                     end
  497.                 end))
  498.                 local bodyVelocity = Create("BodyVelocity"){
  499.                     velocity = Vector3.new(0, 20, 0),
  500.                     P = 5000,
  501.                     maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  502.                     Parent = hit,
  503.                 }
  504.                 game:GetService("Debris"):AddItem(bodyVelocity, 1)
  505.             elseif Type == "Snare" then
  506.                 local bp = Create("BodyPosition"){
  507.                     P = 2000,
  508.                     D = 100,
  509.                     maxForce = Vector3.new(math.huge, math.huge, math.huge),
  510.                     position = hit.Parent.Torso.Position,
  511.                     Parent = hit.Parent.Torso,
  512.                 }
  513.                 game:GetService("Debris"):AddItem(bp, 1)
  514.             elseif Type == "Freeze" then
  515.                 local BodPos = Create("BodyPosition"){
  516.                     P = 50000,
  517.                     D = 1000,
  518.                     maxForce = Vector3.new(math.huge, math.huge, math.huge),
  519.                     position = hit.Parent.Torso.Position,
  520.                     Parent = hit.Parent.Torso,
  521.                 }
  522.                 local BodGy = Create("BodyGyro") {
  523.                     maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  524.                     P = 20e+003,
  525.                     Parent = hit.Parent.Torso,
  526.                     cf = hit.Parent.Torso.CFrame,
  527.                 }
  528.                 hit.Parent.Torso.Anchored = true
  529.                 coroutine.resume(coroutine.create(function(Part)
  530.                     swait(1.5)
  531.                     Part.Anchored = false
  532.                 end), hit.Parent.Torso)
  533.                 game:GetService("Debris"):AddItem(BodPos, 3)
  534.                 game:GetService("Debris"):AddItem(BodGy, 3)
  535.             end
  536.             local debounce = Create("BoolValue"){
  537.                 Name = "DebounceHit",
  538.                 Parent = hit.Parent,
  539.                 Value = true,
  540.             }
  541.             game:GetService("Debris"):AddItem(debounce, Delay)
  542.             c = Create("ObjectValue"){
  543.                 Name = "creator",
  544.                 Value = Player,
  545.                 Parent = h,
  546.             }
  547.             game:GetService("Debris"):AddItem(c, .5)
  548.         end
  549.     end
  550.    
  551.     function ShowDamage(Pos, Text, Time, Color)
  552.         local Rate = (1 / 30)
  553.         local Pos = (Pos or Vector3.new(0, 0, 0))
  554.         local Text = (Text or "")
  555.         local Time = (Time or 2)
  556.         local Color = (Color or Color3.new(1, 0, 1))
  557.         local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  558.         EffectPart.Anchored = true
  559.         local BillboardGui = Create("BillboardGui"){
  560.             Size = UDim2.new(3, 0, 3, 0),
  561.             Adornee = EffectPart,
  562.             Parent = EffectPart,
  563.         }
  564.         local TextLabel = Create("TextLabel"){
  565.             BackgroundTransparency = 1,
  566.             Size = UDim2.new(1, 0, 1, 0),
  567.             Text = Text,
  568.             Font = "SourceSansLight",
  569.             TextColor3 = Color,
  570.             TextScaled = true,
  571.             Parent = BillboardGui,
  572.         }
  573.         game.Debris:AddItem(EffectPart, (Time))
  574.         EffectPart.Parent = game:GetService("Workspace")
  575.         delay(0, function()
  576.             local Frames = (Time / Rate)
  577.             for Frame = 1, Frames do
  578.                 wait(Rate)
  579.                 local Percent = (Frame / Frames)
  580.                 EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  581.                 TextLabel.TextTransparency = Percent
  582.             end
  583.             if EffectPart and EffectPart.Parent then
  584.                 EffectPart:Destroy()
  585.             end
  586.         end)
  587.     end
  588.    
  589.     function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  590.         for _, c in pairs(workspace:children()) do
  591.             local hum = c:findFirstChild("Humanoid")
  592.             if hum ~= nil then
  593.                 local head = c:findFirstChild("Torso")
  594.                 if head ~= nil then
  595.                     local targ = head.Position - Part.Position
  596.                     local mag = targ.magnitude
  597.                     if mag <= Magnitude and c.Name ~= Player.Name then
  598.                         Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  599.                     end
  600.                 end
  601.             end
  602.         end
  603.     end
  604.    
  605.     EffectModel = Create("Model"){
  606.         Parent = Character,
  607.         Name = "EffectModel",
  608.     }
  609.    
  610.     Effects = {
  611.         Block = {
  612.             Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  613.                 local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  614.                 prt.Anchored = true
  615.                 prt.CFrame = cframe
  616.                 msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  617.                 game:GetService("Debris"):AddItem(prt, 10)
  618.                 if Type == 1 or Type == nil then
  619.                     table.insert(Effects, {
  620.                         prt,
  621.                         "Block1",
  622.                         delay,
  623.                         x3,
  624.                         y3,
  625.                         z3,
  626.                         msh
  627.                     })
  628.                 elseif Type == 2 then
  629.                     table.insert(Effects, {
  630.                         prt,
  631.                         "Block2",
  632.                         delay,
  633.                         x3,
  634.                         y3,
  635.                         z3,
  636.                         msh
  637.                     })
  638.                 elseif Type == 3 then
  639.                     table.insert(Effects, {
  640.                         prt,
  641.                         "Block3",
  642.                         delay,
  643.                         x3,
  644.                         y3,
  645.                         z3,
  646.                         msh,
  647.                         Part
  648.                     })
  649.                 elseif Type == 4 then
  650.                     table.insert(Effects, {
  651.                         prt,
  652.                         "Block2Fire",
  653.                         delay,
  654.                         x3,
  655.                         y3,
  656.                         z3,
  657.                         msh
  658.                     })
  659.                 end
  660.             end
  661.         };
  662.    
  663.         Sphere = {
  664.             Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  665.                 local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  666.                 prt.Anchored = true
  667.                 prt.CFrame = cframe
  668.                 if parent == nil then
  669.                     prt.Parent = workspace
  670.                 else
  671.                     prt.Parent = parent
  672.                 end
  673.                 local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  674.                 game:GetService("Debris"):AddItem(prt, 10)
  675.                 table.insert(Effects, {
  676.                     prt,
  677.                     "Cylinder",
  678.                     delay,
  679.                     x3,
  680.                     y3,
  681.                     z3,
  682.                     msh
  683.                 })
  684.             end
  685.         };
  686.    
  687.         Blood = {
  688.             Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  689.                 local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  690.                 prt.Anchored = true
  691.                 prt.CFrame = cframe
  692.                 local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  693.                 game:GetService("Debris"):AddItem(prt, 10)
  694.                 table.insert(Effects, {
  695.                     prt,
  696.                     "Blood",
  697.                     delay,
  698.                     x3,
  699.                     y3,
  700.                     z3,
  701.                     msh
  702.                 })
  703.             end
  704.         };
  705.    
  706.         Blast = {
  707.             Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  708.                 local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  709.                 prt.Anchored = true
  710.                 prt.CFrame = cframe
  711.                 local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  712.                 game:GetService("Debris"):AddItem(prt, 10)
  713.                 table.insert(Effects, {
  714.                     prt,
  715.                     "Block4",
  716.                     delay,
  717.                     x3,
  718.                     y3,
  719.                     z3,
  720.                     msh,
  721.                     Part
  722.                 })
  723.             end
  724.         };
  725.    
  726.         Ring = {
  727.             Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  728.                 local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  729.                 prt.Anchored = true
  730.                 prt.CFrame = cframe
  731.                 local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  732.                 game:GetService("Debris"):AddItem(prt, 10)
  733.                 table.insert(Effects, {
  734.                     prt,
  735.                     "Cylinder",
  736.                     delay,
  737.                     x3,
  738.                     y3,
  739.                     z3,
  740.                     msh
  741.                 })
  742.             end
  743.         };
  744.    
  745.         Cylinder = {
  746.             Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  747.                 local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  748.                 prt.Anchored = true
  749.                 prt.CFrame = cframe
  750.                 local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  751.                 game:GetService("Debris"):AddItem(prt, 10)
  752.                 table.insert(Effects, {
  753.                     prt,
  754.                     "Cylinder",
  755.                     delay,
  756.                     x3,
  757.                     y3,
  758.                     z3,
  759.                     msh
  760.                 })
  761.             end
  762.         };
  763.    
  764.         Head = {
  765.             Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  766.                 local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  767.                 prt.Anchored = true
  768.                 prt.CFrame = cframe
  769.                 local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  770.                 game:GetService("Debris"):AddItem(prt, 10)
  771.                 table.insert(Effects, {
  772.                     prt,
  773.                     "Cylinder",
  774.                     delay,
  775.                     x3,
  776.                     y3,
  777.                     z3,
  778.                     msh
  779.                 })
  780.             end
  781.         };
  782.    
  783.         Wave = {
  784.             Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  785.                 local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  786.                 prt.Anchored = true
  787.                 prt.CFrame = cframe
  788.                 local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  789.                 game:GetService("Debris"):AddItem(prt, 10)
  790.                 table.insert(Effects, {
  791.                     prt,
  792.                     "Cylinder",
  793.                     delay,
  794.                     x3,
  795.                     y3,
  796.                     z3,
  797.                     msh
  798.                 })
  799.             end
  800.         };
  801.    
  802.         Break = {
  803.             Create = function(brickcolor, cframe, x1, y1, z1)
  804.                 local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  805.                 prt.Anchored = true
  806.                 prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  807.                 game:GetService("Debris"):AddItem(prt, 10)
  808.                 local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  809.                 local num = math.random(10, 50) / 1000
  810.                 table.insert(Effects, {
  811.                     prt,
  812.                     "Shatter",
  813.                     num,
  814.                     prt.CFrame,
  815.                     math.random() - math.random(),
  816.                     0,
  817.                     math.random(50, 100) / 100
  818.                 })
  819.             end
  820.         };
  821.    
  822.         Elec = {
  823.             Create = function(brickcolor, cff, x, y, z)
  824.                 local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  825.                 prt.Anchored = true
  826.                 prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  827.                 prt.CFrame = CFrame.new(prt.Position)
  828.                 game:GetService("Debris"):AddItem(prt, 10)
  829.                 xval = math.random() / 9
  830.                 yval = math.random() / 9
  831.                 zval = math.random() / 9
  832.                 msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  833.                 eul1 = math.random(-50, 50)
  834.                 eul2 = math.random(-50, 50)
  835.                 eul3 = math.random(-50, 50)
  836.                 euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  837.                 euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  838.                 table.insert(Effects, {
  839.                     prt,
  840.                     "Elec",
  841.                     .05,
  842.                     x,
  843.                     y,
  844.                     z,
  845.                     xval,
  846.                     yval,
  847.                     zval,
  848.                     msh,
  849.                     euld,
  850.                     euld2
  851.                 })
  852.             end
  853.         };
  854.    
  855.         Elec2 = {
  856.             Create = function(brickcolor, cff, x, y, z)
  857.                 local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  858.                 prt.Anchored = true
  859.                 prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  860.                 prt.CFrame = CFrame.new(prt.Position)
  861.                 game:GetService("Debris"):AddItem(prt, 10)
  862.                 xval = math.random() / 7
  863.                 yval = math.random() / 7
  864.                 zval = math.random() / 7
  865.                 msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  866.                 eul1 = math.random(-50, 50)
  867.                 eul2 = math.random(-50, 50)
  868.                 eul3 = math.random(-50, 50)
  869.                 euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  870.                 euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  871.                 table.insert(Effects, {
  872.                     prt,
  873.                     "Elec",
  874.                     .1,
  875.                     x,
  876.                     y,
  877.                     z,
  878.                     xval,
  879.                     yval,
  880.                     zval,
  881.                     msh,
  882.                     euld,
  883.                     euld2
  884.                 })
  885.             end
  886.         };
  887.    
  888.         Clone = {
  889.             Create = function()
  890.                 for _, v in pairs(Torso.Parent:children()) do
  891.                     if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  892.                         local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  893.                         c.Anchored = true
  894.                         c.CFrame = v.CFrame
  895.                         game:GetService("Debris"):AddItem(c, 5)
  896.                         local cmsh = nil
  897.                         if v.Name == "Head" then
  898.                             cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  899.                         else
  900.                             cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  901.                         end
  902.                         table.insert(Effects, {
  903.                             c,
  904.                             "Cylinder",
  905.                             0.05,
  906.                             0.1,
  907.                             0.1,
  908.                             0.1,
  909.                             cmsh
  910.                         })
  911.                     end
  912.                 end
  913.             end
  914.         };
  915.    
  916.         EffectTemplate = {
  917.    
  918.         };
  919.     }
  920.    
  921.    
  922.    
  923.     function basicatk3()
  924.         Attack = true
  925.         for i = 0, 1, 0.1 do
  926.             swait()
  927.             PlayAnimationFromTable({
  928.              CFrame.new(-0.0142343417, 0.0233179983, 0.020687107, 0.573575377, 0, -0.819152832, 0, 1, 0, 0.819152832, 0, 0.573575377) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  929.              CFrame.new(2.98023224e-07, 1.49992621, 2.16066837e-07, 0.608099699, -0.0691893846, 0.790839791, 0, 0.99619478, 0.0871555731, -0.793860614, -0.0529992878, 0.605785728) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  930.              CFrame.new(2.05688548, 0.769726157, 0.0676793456, -0.311439514, -0.945715487, -0.092885226, 0.945463896, -0.298567384, -0.130214006, 0.09541291, -0.128373384, 0.987125456) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  931.              CFrame.new(-0.411215395, 0.158524469, -0.878887057, 0.250847429, -0.870902896, 0.422615528, 0.960933626, 0.276778936, -3.5065608e-07, -0.116970763, 0.406105578, 0.906309128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  932.              CFrame.new(0.657444179, -1.99999833, -0.128117085, 0.896965504, -0.0924630314, 0.432323426, 0.14320904, 0.98592627, -0.0862591267, -0.418263227, 0.139284089, 0.897583365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  933.              CFrame.new(-0.494430214, -2.06444812, 0.151889086, 0.924378932, -0.0320322104, 0.380128324, -0.00379799958, 0.995646238, 0.093135722, -0.381456703, -0.0875364318, 0.920232713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  934.             }, .3, false)
  935.             FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  936.         end
  937.         swordtrail.Enabled = true
  938.         local con = SwordHitbox.Touched:connect(function(hit)
  939.         Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end)
  940.         CFuncs.Sound.Create("12222208", SwordHitbox, 1, 1)
  941.             for i = 0, 1, 0.1 do
  942.             swait()
  943.             PlayAnimationFromTable({
  944.              CFrame.new(-0.0142339114, 0.0233179983, 0.0206872839, 0.642787755, 0, 0.766044497, 0, 1, 0, -0.766044497, 0, 0.642787755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  945.              CFrame.new(9.59248496e-07, 1.49992597, 4.65522191e-07, 0.60942173, 0, -0.792846382, 0, 1, 0, 0.792846322, 0, 0.609421849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  946.              CFrame.new(1.73596513, 0.521444082, -0.798278034, 0.809956312, -0.584440529, 0.0489933714, 0.032929007, -0.0380880162, -0.998731732, 0.585565269, 0.810542405, -0.0116045829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  947.              CFrame.new(-1.85990238, 0.325684935, -0.117992491, 0.89608562, 0.442657262, 0.0329447091, -0.4075903, 0.849945962, -0.333859384, -0.175786465, 0.285738617, 0.942047179) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  948.              CFrame.new(0.425910503, -2.07023525, 0.0920312852, 0.940003216, -0.0248685181, 0.340258449, -0.0248680059, 0.98969233, 0.141034499, -0.340258539, -0.141034409, 0.929695547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  949.              CFrame.new(-0.614895225, -2, -0.0110759763, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  950.             }, .3, false)
  951.             Torso.Velocity=RootPart.CFrame.lookVector*50
  952.             FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(.5, .5, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-90)), .5)
  953.             end
  954.             Torso.Velocity=RootPart.CFrame.lookVector*0
  955.             con:Disconnect()
  956.             swordtrail.Enabled = false
  957.         Attack = false
  958.     end
  959.    
  960.     function basicatk1()
  961.         Attack = true
  962.         CFuncs.Sound.Create("12222216", SwordHitbox, 1, 1)
  963.             local con = SwordHitbox.Touched:connect(function(hit)
  964.         Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end)
  965.         for i = 0, 1, 0.1 do
  966.             swait()
  967.             PlayAnimationFromTable({
  968.              CFrame.new(-0.0142327882, 0.0233180653, 0.0206850152, 0.342022419, 9.53674316e-07, -0.939693272, -1.97067857e-06, 0.999999821, -2.77161598e-06, 0.939691842, -3.1888485e-06, 0.342018187) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  969.              CFrame.new(-3.0002484e-06, 1.49992502, -4.16819603e-06, 0.536599159, 0, 0.843837321, 0, 1, 0, -0.843837321, 0, 0.536599159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  970.              CFrame.new(1.86725414, 0.520918071, 0.271278173, -0.192566082, -0.920491397, -0.340020508, 0.967886448, -0.121106967, -0.220293105, 0.16159907, -0.371522188, 0.914252102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  971.              CFrame.new(-1.63878369, 0.0883156657, 0.277901947, 0.932158768, 0.313689649, 0.180773243, -0.33414492, 0.937619865, 0.0960013121, -0.139381975, -0.149892926, 0.978828311) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  972.              CFrame.new(0.631921172, -2.00664234, -0.186664119, 0.932272255, -0.109707505, 0.344721258, 0.134574026, 0.989692569, -0.0489756428, -0.335795075, 0.0920491666, 0.937426567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  973.              CFrame.new(-0.51753515, -2, 0.082954295, 0.939693093, 0, 0.342018992, 0, 1, 0, -0.342019022, 0, 0.939693093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  974.             }, .3, false)
  975.             FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 1)
  976.         end
  977.         swordtrail.Enabled = true
  978.             for i = 0, .5, 0.1 do
  979.             swait()
  980.             PlayAnimationFromTable({
  981.              CFrame.new(-0.0142326681, 0.0233180001, 0.0206871442, 1.78813934e-07, 0, 1.00000203, 0, 1, 0, -1.00000203, 0, 1.49011612e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  982.              CFrame.new(0, 1.49992609, 0, 0.462487102, 0, -0.886626124, 0, 1, 0, 0.886626124, 0, 0.462487072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  983.              CFrame.new(1.59986377, 0.488647908, -0.460965931, 0.695726395, -0.716896534, 0.0449903496, 0.0475609899, -0.0165210012, -0.998731732, 0.716730595, 0.696983814, 0.0226022154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  984.              CFrame.new(-1.80470943, 0.308719665, 0.00611042976, 0.864646077, 0.492070675, 0.1012609, -0.498273998, 0.865697801, 0.0478584878, -0.0641115457, -0.0918363109, 0.993708193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  985.              CFrame.new(0.450665146, -1.87432182, 0.242756784, 0.938798666, 0.182527304, -0.29213196, -0.024868004, 0.881770015, 0.471023679, 0.343567908, -0.434931636, 0.832343459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  986.              CFrame.new(-0.463921428, -2, -0.403737426, 0.766046047, 0, -0.642788887, 0, 1, 0, 0.642788887, 0, 0.766046047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  987.             }, .3, false)
  988.             FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(.5, .5, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-90)), 1)
  989.         end
  990.        
  991.        
  992.         for i = 0, .5, 0.1 do
  993.             swait()
  994.             PlayAnimationFromTable({
  995.              CFrame.new(-0.0142326681, 0.0233180001, 0.0206871442, 1.78813934e-07, 0, 1.00000203, 0, 1, 0, -1.00000203, 0, 1.49011612e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  996.              CFrame.new(0, 1.49992609, 0, 0.462487102, 0, -0.886626124, 0, 1, 0, 0.886626124, 0, 0.462487072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  997.              CFrame.new(1.59986377, 0.488647908, -0.460965931, 0.695726395, -0.716896534, 0.0449903496, 0.0475609899, -0.0165210012, -0.998731732, 0.716730595, 0.696983814, 0.0226022154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  998.              CFrame.new(-1.80470943, 0.308719665, 0.00611042976, 0.864646077, 0.492070675, 0.1012609, -0.498273998, 0.865697801, 0.0478584878, -0.0641115457, -0.0918363109, 0.993708193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  999.              CFrame.new(0.450665146, -1.87432182, 0.242756784, 0.938798666, 0.182527304, -0.29213196, -0.024868004, 0.881770015, 0.471023679, 0.343567908, -0.434931636, 0.832343459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1000.              CFrame.new(-0.463921428, -2, -0.403737426, 0.766046047, 0, -0.642788887, 0, 1, 0, 0.642788887, 0, 0.766046047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1001.             }, .3, false)
  1002.             FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), .1)
  1003.         end
  1004.         swordtrail.Enabled = false
  1005.             con:Disconnect()
  1006.         Attack = false
  1007.     end
  1008.    
  1009.    
  1010.    
  1011.    
  1012.    
  1013.     function basicatk2()
  1014.         Attack = true
  1015.         CFuncs.Sound.Create("12222216", SwordHitbox, 1, .8)
  1016.             local con = SwordHitbox.Touched:connect(function(hit)
  1017.         Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end)
  1018.             for i = 0, .5, 0.1 do
  1019.                 PlayAnimationFromTable({
  1020.              CFrame.new(0.199326009, 0, -0.0621959642, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1021.              CFrame.new(0, 1.49999201, 0, 0.866025805, 0, -0.499999762, 0, 1, 0, 0.499999762, 0, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1022.              CFrame.new(0.930871904, 0.250794977, -1.28154397, -0.0386770852, 0.569197655, -0.821290731, -0.998659015, 0.00628901878, 0.0513885207, 0.0344153345, 0.822176874, 0.568191111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1023.              CFrame.new(-1.60257423, 0.0277413726, -0.076416865, 0.0147553682, 0.129409567, 0.991481602, 0.224142969, 0.965926051, -0.12940973, -0.974444628, 0.224143118, -0.0147536397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1024.              CFrame.new(0.624383092, -1.99999106, -0.0120142996, 0.707107008, 0, -0.707106769, 0, 1, 0, 0.707106769, 0, 0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1025.              CFrame.new(-0.482958466, -1.99999106, -0.129410326, 0.707106769, 0, 0.707107008, 0, 1, 0, -0.707107008, 0, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1026.                 }, .3, false)
  1027.                 FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1028.             end
  1029.             swordtrail.Enabled = true
  1030.         for i = 0, .5, 0.1 do
  1031.             swait()
  1032.             PlayAnimationFromTable({
  1033.              CFrame.new(0.366101086, 0, -0.414826214, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1034.              CFrame.new(0, 1.49999201, 0, 0.342023224, 0, -0.939691603, 0, 1, 0, 0.939691603, 0, 0.342023224) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1035.              CFrame.new(0.0553627312, 1.3573252, -1.17095125, 0.785249949, 0.559134185, 0.265991658, 0.545306027, -0.827990174, 0.130666092, 0.293298304, 0.0424413234, -0.955078542) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1036.              CFrame.new(-1.60256672, 0.0277402997, -0.0764263347, 0.0147550702, 0.129409924, 0.991481423, 0.224143073, 0.965925932, -0.129410043, -0.974444628, 0.224143118, -0.0147539973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1037.              CFrame.new(0.624385655, -1.99999106, -0.0120021999, 0.707108498, 0, -0.70710516, 0, 1, 0, 0.70710516, 0, 0.707108498) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1038.              CFrame.new(-0.48295331, -1.99999106, -0.129420042, 0.70710516, 0, 0.707108498, 0, 1, 0, -0.707108498, 0, 0.70710516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1039.             }, .3, false)
  1040.             FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1041.         end
  1042.         for i = 0, .5, 0.1 do
  1043.             swait()
  1044.             PlayAnimationFromTable({
  1045.              CFrame.new(0.366099417, -0.200000986, -0.414823025, 0.582563281, 0.271655113, 0.766044199, -0.42261821, 0.906307876, -1.75809453e-06, -0.694272339, -0.323743135, 0.642787993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1046.              CFrame.new(-0.231262937, 1.54721832, -0.0511251986, 0.851651847, -0.42261821, -0.309973061, 0.397132277, 0.906307876, -0.144540951, 0.342016667, -1.75809453e-06, 0.939694047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1047.              CFrame.new(-0.0908454061, 1.16592097, -1.08897507, -0.0772816539, 0.583855987, 0.808170736, 0.727612376, -0.521148086, 0.446077228, 0.681621552, 0.622508645, -0.384545565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1048.              CFrame.new(-1.61299813, 0.0366990864, 0.314264029, -0.455841899, 0.169077203, 0.87385428, 0.0347501114, 0.984423816, -0.172343403, -0.889382243, -0.048194766, -0.454617083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1049.              CFrame.new(1.21119905, -1.34869587, -0.183849275, 0.851651549, -0.252021521, -0.459537864, 0.397132158, 0.882479608, 0.252023607, 0.342017442, -0.39713347, 0.851650953) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1050.              CFrame.new(0.0580956787, -1.95897889, 0.369651437, 0.640855312, -0.42261821, 0.640857816, 0.298834234, 0.906307876, 0.298838168, -0.707108855, -1.75809453e-06, 0.707104981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1051.             }, .3, false)
  1052.             FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1053.         end
  1054.         for i = 0, .5, 0.1 do
  1055.             swait()
  1056.             PlayAnimationFromTable({
  1057.              CFrame.new(0.366085619, -1.19999647, -0.414817601, 0.582568169, -0.412207156, 0.700499654, -0.422613144, 0.582565188, 0.69427377, -0.694271266, -0.700502098, 0.165179759) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1058.              CFrame.new(0.112729274, 1.56678414, 0.254275501, 0.577656388, 0.0997146964, -0.810166836, -0.213354647, 0.976452529, -0.0319427848, 0.787904203, 0.191304803, 0.585328698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1059.              CFrame.new(1.96889925, 0.746382177, -0.185331225, 0.0769328177, -0.997015715, 0.00641870499, 0.879773498, 0.0648541152, -0.470948815, 0.469127119, 0.0418784246, 0.882137418) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1060.              CFrame.new(-1.88176703, 0.136358321, 0.177449048, -0.455846965, 0.778092861, 0.43217504, 0.703643739, 0.612389445, -0.360367835, -0.545058966, 0.139824644, -0.826655984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1061.              CFrame.new(0.90178746, -1.14663219, -0.653959215, 0.851655245, 0.190028608, -0.488439023, -0.00672882795, 0.935840786, 0.352359027, 0.524059415, -0.296801776, 0.798292339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1062.              CFrame.new(-0.830604553, -2.07172632, -0.233860642, 0.784890771, 0.0754829049, -0.615019679, -0.147760659, 0.986719251, -0.0674703121, 0.601758778, 0.143832445, 0.785620093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1063.             }, .3, false)
  1064.             FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1065.         end
  1066.         swordtrail.Enabled = false 
  1067.             con:Disconnect()
  1068.         Attack = false
  1069.     end
  1070.    
  1071.    
  1072.     function dodgeball()
  1073.         Attack = true
  1074.         humanoid.AutoRotate = false
  1075.             local spawnPos = Torso.Position
  1076.     orb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Crimson"), "ref", Vector3.new(2,2,2)) 
  1077.     orb1.Anchored=true
  1078.     orb1.CanCollide=false
  1079.    
  1080.     game:GetService("Debris"):AddItem(orb1, 10)
  1081.     orb1.Elasticity = 1
  1082.             local mbewm2 = Instance.new("SpecialMesh", orb1)
  1083.             mbewm2.MeshType = "Sphere"
  1084.             mbewm2.Scale = Vector3.new(1,1,1)
  1085.         game:GetService("Debris"):AddItem(orb1, 3)
  1086.         for i = 0, 2, 0.1 do
  1087.             orb1.CFrame = Dodgebox.CFrame
  1088.             swait()
  1089.             PlayAnimationFromTable({
  1090.              CFrame.new(-0.0142339477, 0.0233179312, 0.0206872448, 0.642789185, 7.39382813e-08, 0.766043305, -4.8651782e-07, 1, 3.11712938e-07, -0.766043305, -5.73050784e-07, 0.642789245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1091.              CFrame.new(-3.34310243e-06, 1.49992716, -2.40420513e-06, 0.609423697, -6.78923243e-07, -0.792844892, 8.58872227e-08, 1, -7.90281774e-07, 0.792844832, 4.13525413e-07, 0.609423757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1092.              CFrame.new(1.70033991, 0.0784267411, 0.291652292, 0.980928302, -0.190888226, -0.0366283059, 0.192193046, 0.924432218, 0.329373628, -0.0290131569, -0.330131561, 0.943489075) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1093.              CFrame.new(-1.9394995, 0.331927955, -0.314799666, 0.117194936, 0.856613636, -0.502472639, -0.987918258, 0.0488963015, -0.14706032, -0.101404801, 0.513636589, 0.851994693) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1094.              CFrame.new(0.596234262, -2.04406619, 0.245654553, 0.999976635, 0.00595425069, -0.00338888168, -0.00461965939, 0.95128876, 0.308266908, 0.00505927205, -0.308244109, 0.951293945) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1095.              CFrame.new(-0.699660361, -2.00000048, 0.0218301564, 0.984807849, -4.44691977e-07, 0.173648536, 4.41870725e-07, 1, 5.48861863e-08, -0.173648536, 2.26791599e-08, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1096.             }, .3, false)
  1097.             RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1098.         end
  1099.             local con = orb1.Touched:connect(function(hit)
  1100.          CFuncs.Sound.Create("112503990", Torso, 1, .8)end)
  1101.         orb1.Anchored=false
  1102.         orb1.CanCollide=true
  1103.        
  1104.         local roketsped = 500
  1105.             local spawnPosition = (RootPart.CFrame * CFrame.new(0, 0, -3)).p
  1106.             orb1.CFrame = CFrame.new(spawnPosition, Mouse.hit.p)
  1107.             orb1.Velocity = orb1.CFrame.lookVector * roketsped
  1108.     local GRAVITY_ACCELERATION = 196.2
  1109.         local bodyForce = Instance.new('BodyForce', orb1)
  1110.         bodyForce.Name = 'Antigravity'
  1111.         bodyForce.force = Vector3.new(0, orb1:GetMass() * GRAVITY_ACCELERATION, 0)
  1112.        
  1113.     game:GetService("Debris"):AddItem(orb1, 8)
  1114.    
  1115.         for i = 0, 1, 0.1 do
  1116.             swait()
  1117.             PlayAnimationFromTable({
  1118.              CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1119.              CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1120.              CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1121.              CFrame.new(-1.58664989, 0.765351355, -0.846855521, -0.120212317, 0.321875662, -0.939119458, -0.987918437, -0.131986037, 0.0812216997, -0.0978073403, 0.937537193, 0.333853245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1122.              CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1123.              CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1124.             }, .3, false)
  1125.             RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1126.         end
  1127.         humanoid.AutoRotate = true
  1128.         Attack = false
  1129.         while orb1 do
  1130.         swait()
  1131.         MagnitudeDamage(orb1, 4, 0, 0, 100, "Normal", "112503990", 1)  
  1132.         end
  1133.        
  1134.     end
  1135.    
  1136.    
  1137.     function roketlunch()
  1138.         Attack = true
  1139.         humanoid.WalkSpeed = 0
  1140.         humanoid.JumpPower = 0
  1141.         RHandle.Transparency = 0
  1142.         Sword.Transparency = 1
  1143.         for i = 0, 1, 0.1 do
  1144.             swait()
  1145.             PlayAnimationFromTable({
  1146.              CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1147.              CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1148.              CFrame.new(1.28755724, 0.00418370962, -0.0650342703, 0.890014946, 0.230696142, -0.393259257, -0.298804998, 0.946620405, -0.120936036, 0.344367683, 0.225142673, 0.911439359) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1149.              CFrame.new(-1.59552705, 0.053297095, -0.298519343, 0.986049891, 0.15347448, -0.0644321442, -0.162331849, 0.801095366, -0.576103032, -0.036800772, 0.578525543, 0.814833522) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1150.              CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1151.              CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1152.             }, .3, false)
  1153.         end
  1154.        
  1155.        
  1156.             for i = 0, 3, 0.1 do
  1157.             swait()
  1158.             PlayAnimationFromTable({
  1159.              CFrame.new(-0.0142319426, -1.08839262, 0.0206871927, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1160.              CFrame.new(0.0154080922, 1.55223548, -0.0916156173, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1161.              CFrame.new(0.428888142, 0.573096275, -1.0865351, 0.629741013, 0.73693651, -0.245664269, -0.133446366, -0.208918005, -0.968785584, -0.765257001, 0.64286691, -0.0332227312) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1162.              CFrame.new(-1.24049437, 0.563232303, -0.47247985, 0.974705219, -0.150607079, -0.165128678, -0.176947653, -0.0686892122, -0.981820583, 0.136526525, 0.986204565, -0.0936013013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1163.              CFrame.new(0.542829335, -1.05595815, -0.494429678, 0.999206185, -0.0391747355, 0.00724902749, 0.0392762125, 0.999124289, -0.0144301355, -0.00667738914, 0.0147034377, 0.999869585) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1164.              CFrame.new(-0.433013409, -1.47995389, 0.259185165, 1, -2.98023224e-08, 0, 0, 0.17364727, 0.984807968, 2.98023224e-08, -0.984807849, 0.173647255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1165.             }, .3, false)
  1166.             RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1167.             end
  1168.            
  1169.             local roket=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Smoky grey"), "ref", Vector3.new(1,1,2))   
  1170.     roket.Anchored=false
  1171.     roket.CanCollide=true
  1172.     local roketsped = 100
  1173.             local spawnPosition = (RootPart.CFrame * CFrame.new(0, 0, -6)).p
  1174.             roket.CFrame = CFrame.new(spawnPosition, Mouse.hit.p) --NOTE: This must be done before assigning Parent
  1175.             roket.Velocity = roket.CFrame.lookVector * roketsped
  1176.     CFuncs.Sound.Create("31761785", roket, 3, 1)
  1177.     local GRAVITY_ACCELERATION = 196.2
  1178.         local bodyForce = Instance.new('BodyForce', roket)
  1179.         bodyForce.Name = 'Antigravity'
  1180.         bodyForce.force = Vector3.new(0, roket:GetMass() * GRAVITY_ACCELERATION, 0)
  1181.        
  1182.     game:GetService("Debris"):AddItem(roket, 8)
  1183.             local con = roket.Touched:connect(function(hit)
  1184.         MagnitudeDamage(roket, 10, 0, 0, 100, "Normal", "112503990", 1) Effects.Sphere.Create(BrickColor.new(roket.Color), roket.CFrame, 3, 3, 3, 3, 3, 3, 0.03) roket.Transparency = 1 CFuncs.Sound.Create("169628396", Character, .1, 1)  local boo = Instance.new("Explosion", roket) boo.Position = roket.Position boo.BlastRadius = 30
  1185.     boo.BlastPressure = 500 roket:Destroy() end)   
  1186.                 for i = 0, 2, 0.1 do
  1187.             swait()
  1188.             PlayAnimationFromTable({
  1189.              CFrame.new(-0.0142334783, -1.08840001, 0.0206862688, 1.00000119, 7.67409801e-07, -2.98023224e-08, 6.21078584e-07, 0.984811127, -0.173649758, 2.38418579e-07, 0.173647732, 0.984807074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1190.              CFrame.new(-0.0153429285, 1.61389816, 0.0791989863, 0.999084234, -0.0110745579, -0.0413306355, 0.00743017718, 0.996153533, -0.0873102993, 0.0421385169, 0.0869232267, 0.995323479) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1191.              CFrame.new(0.489735812, 0.316905022, -1.24634087, 0.629742265, 0.683080673, -0.369899511, -0.387131512, -0.136858344, -0.911810875, -0.67346406, 0.717405558, 0.178256541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1192.              CFrame.new(-1.24049377, 0.367668957, -0.636619806, 0.974705458, -0.198001236, -0.103657492, -0.119579755, -0.0701957047, -0.990339994, 0.188812226, 0.977685094, -0.092097044) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1193.              CFrame.new(0.542830348, -1.16139019, -0.103446305, 0.999207258, -0.0391742066, 0.00724938512, 0.0346246623, 0.943902194, 0.328414857, -0.0197079182, -0.327904552, 0.944504917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1194.              CFrame.new(-0.433018923, -1.30207276, 0.749731183, 1.00000107, -2.38418579e-07, 6.00692658e-07, 7.78585672e-07, -0.173647717, 0.984811127, 5.96046448e-08, -0.984807074, -0.173649803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1195.             }, .3, false)
  1196.             Torso.Velocity=RootPart.CFrame.lookVector*-20
  1197.             RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1198.         end
  1199.         RHandle.Transparency = 1
  1200.         Sword.Transparency = 0
  1201.        
  1202.         humanoid.WalkSpeed = 13
  1203.         humanoid.JumpPower = 60
  1204.         Attack = false
  1205.         end
  1206.    
  1207.    
  1208.    
  1209.     function fireinDhole()
  1210.         Attack = true
  1211.             local bomb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Crimson"), "ref", Vector3.new(1,1,1))  
  1212.             bomb1.Anchored=true
  1213.             bomb1.CanCollide=true
  1214.             game:GetService("Debris"):AddItem(orb1, 10)
  1215.             bomb1.Elasticity = .3
  1216.             local mbewm2 = Instance.new("SpecialMesh", bomb1)
  1217.             mbewm2.MeshId = "rbxasset://fonts/timebomb.mesh"
  1218.             mbewm2.TextureId = "rbxasset://textures/bombtex.png"
  1219.             mbewm2.Scale = Vector3.new(1,1,1)
  1220.        
  1221.         CFuncs.Sound.Create("11565378", bomb1, 1, 1)
  1222.         for i = 0, 2, 0.1 do
  1223.             swait()
  1224.             PlayAnimationFromTable({
  1225.              CFrame.new(-0.0142339477, 0.0233179312, 0.0206872448, 0.642789185, 7.39382813e-08, 0.766043305, -4.8651782e-07, 1, 3.11712938e-07, -0.766043305, -5.73050784e-07, 0.642789245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226.              CFrame.new(-3.34310243e-06, 1.49992716, -2.40420513e-06, 0.609423697, -6.78923243e-07, -0.792844892, 8.58872227e-08, 1, -7.90281774e-07, 0.792844832, 4.13525413e-07, 0.609423757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227.              CFrame.new(1.70033991, 0.0784267411, 0.291652292, 0.980928302, -0.190888226, -0.0366283059, 0.192193046, 0.924432218, 0.329373628, -0.0290131569, -0.330131561, 0.943489075) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228.              CFrame.new(-1.66880238, 0.166423663, -0.183722675, 0.845035851, 0.182852611, -0.502473533, -0.291941375, 0.945062757, -0.147059917, 0.447978795, 0.270963728, 0.851994097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229.              CFrame.new(0.596234262, -2.04406619, 0.245654553, 0.999976635, 0.00595425069, -0.00338888168, -0.00461965939, 0.95128876, 0.308266908, 0.00505927205, -0.308244109, 0.951293945) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230.              CFrame.new(-0.699660361, -2.00000048, 0.0218301564, 0.984807849, -4.44691977e-07, 0.173648536, 4.41870725e-07, 1, 5.48861863e-08, -0.173648536, 2.26791599e-08, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1231.             }, .3, false)
  1232.             bomb1.CFrame = Dodgebox.CFrame
  1233.         end
  1234.             for i = 0, .5, 0.1 do
  1235.             swait()
  1236.             PlayAnimationFromTable({
  1237.              CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1238.              CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1239.              CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1240.              CFrame.new(-1.53036773, 0.2318203, -0.558730543, 0.939119756, 0.343578428, -0.00287370384, -0.0812207609, 0.213862434, -0.973481536, -0.333852679, 0.914449036, 0.228748128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1241.              CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1242.              CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1243.             }, .3, false)
  1244.             bomb1.CFrame = Dodgebox.CFrame
  1245.         end
  1246.         bomb1.CFrame = RootPart.CFrame * CFrame.new(0,0,-3)
  1247.         bomb1.Anchored=false
  1248.         bomb1.Velocity=RootPart.CFrame.lookVector*50
  1249.         for i = 0, .5, 0.1 do
  1250.             swait()
  1251.             PlayAnimationFromTable({
  1252.              CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1253.              CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1254.              CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1255.              CFrame.new(-1.53036773, 0.2318203, -0.558730543, 0.939119756, 0.343578428, -0.00287370384, -0.0812207609, 0.213862434, -0.973481536, -0.333852679, 0.914449036, 0.228748128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1256.              CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1257.              CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258.             }, .3, false)
  1259.         end
  1260.         Attack = false
  1261.         wait(4)
  1262.         MagnitudeDamage(bomb1, 30, 0, 0, 400, "Normal", "112503990", 1)
  1263.         Effects.Sphere.Create(BrickColor.new(Torso.Color), bomb1.CFrame, 3, 3, 3, 3, 3, 3, 0.03)
  1264.         CFuncs.Sound.Create("169628396", bomb1, 3, 1)
  1265.         bomb1.Transparency = 1
  1266.         bomb1.Anchored=true
  1267.         bomb1.CanCollide=false
  1268.         local boo = Instance.new("Explosion", bomb1)   
  1269.     boo.Position = bomb1.Position
  1270.     boo.BlastRadius = 30
  1271.     boo.BlastPressure = 500
  1272.     end
  1273.    
  1274.    
  1275.    
  1276.    
  1277.     Mouse.KeyDown:connect(function(Key)
  1278.         Key = Key:lower()
  1279.             if Attack == false and Key == 'z' then
  1280.             dodgeball()
  1281.                             elseif Attack == false and Key == 'x' then
  1282.             roketlunch()
  1283.                     elseif Attack == false and Key == 'c' then
  1284.             fireinDhole()
  1285.         end
  1286.     end)
  1287.    
  1288.    
  1289.    
  1290.     Mouse.Button1Up:connect(function()
  1291.         if Attack == false and Combo== 1 then
  1292.             basicatk1()
  1293.             Combo=2
  1294.             elseif Attack == false and Combo== 2 then
  1295.             basicatk2()
  1296.             Combo=3
  1297.         elseif Attack == false and Combo== 3 then
  1298.             basicatk3()
  1299.             Combo=1
  1300.         end
  1301.         end)
  1302.    
  1303.    
  1304.        
  1305.    
  1306.    
  1307.     --{{Linked Sword remake by SezHu. Made for WolfyKi11er.}}--
  1308.     while true do
  1309.         swait()
  1310.         for i, v in pairs(Character:GetChildren()) do
  1311.             if v:IsA("Part") then
  1312.                 v.Material = "SmoothPlastic"
  1313.             elseif v:IsA("Accessory") then
  1314.                 v:WaitForChild("Handle").Material = "SmoothPlastic"
  1315.             end
  1316.         end
  1317.         for i, v in pairs(Character:GetChildren()) do
  1318.             if v:IsA'Model' then
  1319.                 for _, c in pairs(v:GetChildren()) do
  1320.                     if c:IsA'Part' then
  1321.                         c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1322.                     end
  1323.                 end
  1324.             end
  1325.         end
  1326.         TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1327.         Velocity = RootPart.Velocity.y
  1328.         Sine = Sine + Change
  1329.         local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1330.         if RootPart.Velocity.y > 1 and hit == nil then
  1331.             Anim = "Jump"
  1332.             if Attack == false then
  1333.                 Change = 1
  1334.             PlayAnimationFromTable({
  1335.              CFrame.new(-0.0142319221, 0.0233184248, 0.0206878185, 1.00000012, 1.49011612e-08, 0, 2.72463048e-08, 0.965925992, 0.258818656, 2.98023224e-08, -0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1336.              CFrame.new(0.0172861218, 1.54588914, -0.00366462767, 0.999084175, 0.00742999092, -0.0421376228, -0.011074245, 0.996153653, -0.0869220346, 0.0413297117, 0.0873090774, 0.995323658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1337.              CFrame.new(1.54051697, 0.254249156, -0.521965742, 0.890014946, -0.152965426, -0.429505706, -0.32768172, 0.440404594, -0.835864007, 0.317014515, 0.884672523, 0.341842651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1338.              CFrame.new(-1.55745959, 0.112057857, 0.343250573, 0.986049891, 0.113037676, 0.12218184, -0.158506706, 0.861737013, 0.481959641, -0.050808996, -0.49460274, 0.867632747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1339.              CFrame.new(0.566533923, -1.59700418, -0.481964171, 0.999206185, -0.0385679156, -0.00998616219, 0.0397087261, 0.94381088, 0.328091979, -0.00322881341, -0.328228056, 0.944592893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1340.              CFrame.new(-0.433014154, -1.95977831, 0.0051856637, 1, 0, 0, 0, 0.965925813, 0.258819401, -2.98023224e-08, -0.258819431, 0.965925753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1341.             }, .3, false)
  1342.             FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1343.             end
  1344.         elseif RootPart.Velocity.y < -1 and hit == nil then
  1345.             Anim = "Fall"
  1346.             if Attack == false then
  1347.                 Change = 1
  1348.             PlayAnimationFromTable({
  1349.              CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1350.              CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1351.              CFrame.new(1.44003379, 0.0510732532, -0.418421805, 0.890014946, -0.0760585517, -0.449542671, -0.298804998, 0.647417247, -0.701118112, 0.344367683, 0.75833106, 0.553484201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1352.              CFrame.new(-1.55745959, 0.141547889, 0.332177758, 0.986049891, 0.113037676, 0.12218184, -0.162331849, 0.815350056, 0.555745184, -0.036800772, -0.567826271, 0.822325349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1353.              CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1354.              CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1355.             }, .3, false)
  1356.             FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1357.             end    
  1358.         elseif TorsoVelocity < 1 and hit ~= nil then
  1359.             Anim = "Idle"
  1360.             if Attack == false then
  1361.                 Change = 1
  1362.             PlayAnimationFromTable({
  1363.              CFrame.new(-0.014233104, 0.0233179983, 0.020687025, 0.866024911, 0, -0.500000954, 0, 1, 0, 0.500000954, 0, 0.866024852) * CFrame.new(0, 0 + .05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1364.              CFrame.new(0, 1.49992597, 0, 0.886625588, 0, 0.462487936, 0, 1, 0, -0.462487817, 0, 0.886625707) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .08 * math.cos(Sine/25), 0, 0),
  1365.              CFrame.new(1.70001733, 0.169989109, 0.310000241, 0.827918112, -0.251382649, -0.501356483, 0.215029001, 0.967887759, -0.130214334, 0.51799041, 6.03497028e-07, 0.855386436) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 + 2 * math.cos(Sine/25)), math.rad(0), math.rad(0)),
  1366.              CFrame.new(-1.61998975, 0.0599977374, 2.55400209e-06, 0.981399894, 0.191975057, 4.17232513e-07, -0.191975072, 0.981399834, 9.87734779e-07, -2.38418579e-07, -1.05053186e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 2 * math.cos(Sine/25))),
  1367.              CFrame.new(0.649993002, -1.99999797, 9.67067535e-07, 0.98969245, -0.143209025, 1.16229057e-06, 0.14320904, 0.98969245, -1.03930267e-06, -1.01327896e-06, 1.19954348e-06, 1) * CFrame.new(0, 0 - .08 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0 + .01 * math.cos(Sine/25)),
  1368.              CFrame.new(-0.500000954, -2, -9.53674316e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .08 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1369.             }, .3, false)
  1370.             FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1371.             end
  1372.         elseif TorsoVelocity > 2 and hit ~= nil then
  1373.             Anim = "Walk"
  1374.                 if Attack == false then
  1375.             PlayAnimationFromTable({
  1376.              CFrame.new(-0.0142326364, 0.023318341, 0.0206875801, 1.00000012, 1.5803721e-08, 5.96046448e-08, 2.72463048e-08, 1, 5.61747235e-08, 2.98023224e-08, 2.44280045e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(-.2, math.rad(0 - 10 * math.cos(Sine/6)/2), 0),
  1377.              CFrame.new(1.03447394e-06, 1.49992573, -8.27737608e-07, 0.999084234, 2.72463048e-08, -0.0427876711, 2.93197502e-08, 1, 2.55612349e-08, 0.0427877009, 5.61747235e-08, 0.999084353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1378.              CFrame.new(1.66816366, 0.125450149, 0.167713135, 0.975411952, -0.217704624, -0.0342991352, 0.22028406, 0.9678877, 0.12111339, 0.0068307519, -0.125690982, 0.992045999) * CFrame.new(0, 0, 0 + .2 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 - 30 * math.cos(Sine/6)/2), 0, 0),
  1379.              CFrame.new(-1.58983934, 0.0268005617, -0.146883398, 0.986049891, 0.166255936, -0.00805497169, -0.16625604, 0.981399775, -0.0959867239, -0.00805321336, 0.0959868878, 0.995350063) * CFrame.new(0, 0, 0 - .3 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 + 30 * math.cos(Sine/6)/2), 0, 0),
  1380.              CFrame.new(.5, -1.64 - 0.8 * math.cos(Sine / 6) / 2, 0 + 2 *  math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(-50 *  math.sin(Sine / 6)), math.rad(-3), math.rad(0)),
  1381.                     CFrame.new(-.5, -1.64 + 0.8 * math.cos(Sine / 6) / 2, 0 -  2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(50 *  math.sin(Sine / 6)), math.rad(3), math.rad(0)),}, .3, false)
  1382.             FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1383.     end
  1384.         end
  1385.        
  1386.         if #Effects > 0 then
  1387.             for e = 1, #Effects do
  1388.                 if Effects[e] ~= nil then
  1389.                     local Thing = Effects[e]
  1390.                     if Thing ~= nil then
  1391.                         local Part = Thing[1]
  1392.                         local Mode = Thing[2]
  1393.                         local Delay = Thing[3]
  1394.                         local IncX = Thing[4]
  1395.                         local IncY = Thing[5]
  1396.                         if Thing[1].Transparency <= 1 then
  1397.                             if Thing[2] == "Block1" then
  1398.                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1399.                                 Mesh = Thing[7]
  1400.                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1401.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1402.                             elseif Thing[2] == "Ice" then
  1403.                                 if Thing[6] <= Thing[5] then
  1404.                                     Thing[6] = Thing[6] + .05
  1405.                                     Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1406.                                 else
  1407.                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1408.                                 end
  1409.                             elseif Thing[2] == "Shatter" then
  1410.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1411.                                 Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1412.                                 Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1413.                                 Thing[6] = Thing[6] + Thing[5]
  1414.                             elseif Thing[2] == "Block2" then
  1415.                                 Thing[1].CFrame = Thing[1].CFrame
  1416.                                 Mesh = Thing[7]
  1417.                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1418.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1419.                             elseif Thing[2] == "Block3" then
  1420.                                 Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1421.                                 Mesh = Thing[7]
  1422.                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1423.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1424.                             elseif Thing[2] == "Block4" then
  1425.                                 Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1426.                                 Mesh = Thing[7]
  1427.                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1428.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1429.                             elseif Thing[2] == "Block2Fire" then
  1430.                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1431.                                 Mesh = Thing[7]
  1432.                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1433.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1434.                                 if Thing[1].Transparency >= .3 then
  1435.                                     Thing[1].BrickColor = BrickColor.new("Bright red")
  1436.                                 else
  1437.                                     Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1438.                                 end
  1439.                             elseif Thing[2] == "Cylinder" then
  1440.                                 Mesh = Thing[7]
  1441.                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1442.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1443.                             elseif Thing[2] == "Blood" then
  1444.                                 Mesh = Thing[7]
  1445.                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1446.                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1447.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1448.                             elseif Thing[2] == "Elec" then
  1449.                                 Mesh = Thing[10]
  1450.                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1451.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1452.                                 Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1453.                                 Thing[1].Rotation = Vector3.new(0, 0, 0)
  1454.                             elseif Thing[2] == "Disappear" then
  1455.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1456.                             end
  1457.                         else
  1458.                             Part.Parent = nil
  1459.                             table.remove(Effects, e)
  1460.                         end
  1461.                     end
  1462.                 end
  1463.             end
  1464.         end
  1465.     Humanoid.Health = math.huge
  1466.     end
  1467.    
  1468.  
  1469. end
  1470. coroutine.resume(coroutine.create(SCRIPT_LCUK82_FAKESCRIPT))
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