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IAmOof_D

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Oct 15th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151. local Player = game:GetService("Players").IAmOof_D
  152. local Mouse,mouse,UserInputService,ContextActionService
  153. do
  154. script.Parent = Player.Character
  155. local CAS = {Actions={}}
  156. local Event = Instance.new("RemoteEvent")
  157. Event.Name = "UserInput_Event"
  158. Event.Parent = Player.Character
  159. local fakeEvent = function()
  160. local t = {_fakeEvent=true}
  161. t.Connect = function(self,f)self.Function=f end
  162. t.connect = t.Connect
  163. return t
  164. end
  165. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  166. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  167. function CAS:BindAction(name,fun,touch,...)
  168. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  169. end
  170. function CAS:UnbindAction(name)
  171. CAS.Actions[name] = nil
  172. end
  173. local function te(self,ev,...)
  174. local t = m[ev]
  175. if t and t._fakeEvent and t.Function then
  176. t.Function(...)
  177. end
  178. end
  179. m.TrigEvent = te
  180. UIS.TrigEvent = te
  181. Event.OnServerEvent:Connect(function(plr,io)
  182. if plr~=Player then return end
  183. if io.isMouse then
  184. m.Target = io.Target
  185. m.Hit = io.Hit
  186. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  187. if io.UserInputState == Enum.UserInputState.Begin then
  188. m:TrigEvent("Button1Down")
  189. else
  190. m:TrigEvent("Button1Up")
  191. end
  192. else
  193. for n,t in pairs(CAS.Actions) do
  194. for _,k in pairs(t.Keys) do
  195. if k==io.KeyCode then
  196. t.Function(t.Name,io.UserInputState,io)
  197. end
  198. end
  199. end
  200. if io.UserInputState == Enum.UserInputState.Begin then
  201. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  202. UIS:TrigEvent("InputBegan",io,false)
  203. else
  204. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  205. UIS:TrigEvent("InputEnded",io,false)
  206. end
  207. end
  208. end)
  209. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  210. end
  211. warn ("I'm gonna sing the Script song now!")
  212. local sound = Instance.new("Sound", game.Workspace)
  213. sound.SoundId = "rbxassetid://735957982"
  214. local animation = script:WaitForChild("Animation")
  215. humanoid = script.Parent:WaitForChild:("Humanoid")
  216. local dance = humanoid:LoadAnimation(animation)
  217. dance:Play()
  218. Animation = "rbxassedid://4131384593"
  219. m = Player
  220. char = m.Character
  221. local txt = Instance.new("BillboardGui", char)
  222. txt.Adornee = char.Head
  223. txt.Name = "_status"
  224. txt.Size = UDim2.new(2, 0, 1.2, 0)
  225. txt.StudsOffset = Vector3.new(-9, 10, 0)
  226. local text = Instance.new("TextLabel", txt)
  227. text.Size = UDim2.new(10, 0, 7, 0)
  228. text.FontSize = "Size24"
  229. text.TextScaled = true
  230. text.TextTransparency = 0
  231. text.BackgroundTransparency = 1
  232. text.TextTransparency = 0
  233. text.TextStrokeTransparency = 0
  234. text.Font = "Bodoni"
  235. text.TextStrokeColor3 = Color3.new(255/255, 255/255, 255/255)
  236. v = Instance.new("Part")
  237. v.Name = "ColorBrick"
  238. v.Parent = m.Character
  239. v.FormFactor = "Symmetric"
  240. v.Anchored = true
  241. v.CanCollide = false
  242. v.BottomSurface = "Smooth"
  243. v.TopSurface = "Smooth"
  244. v.Size = Vector3.new(10, 5, 3)
  245. v.Transparency = 1
  246. v.CFrame = char.Torso.CFrame
  247. v.BrickColor = BrickColor.new("Really black")
  248. v.Transparency = 1
  249. v.Shape = "Block"
  250. coroutine.resume(coroutine.create(function()
  251. sick.TimePosition = 12
  252. text.Text = "GIR"
  253. end))
  254. if not sound.IsLoaded then
  255. sound.Loaded:wait()
  256. end
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