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- Game DLL requesting 256.00 mb of memory
- main: app path: C:\Users\Berkin\Desktop\volcano_rush_debugging\volcano_rush
- main: data path: C:\Users\Berkin\Desktop\volcano_rush_debugging\volcano_rush\data
- main: user path: C:\Users\Berkin\AppData\Roaming\ZeroTolerance Project
- processor architecture: x64
- processor count: 8
- processor type: x8664
- physical memory: 12,772,458,496 total / 8,733,241,344 available
- virtual memory: 2,147,352,576 total / 2,044,559,360 available
- drive: C:\ (System) 58,441,641,984 available out of 105,943,859,200 total
- drive: D:\ (Storage) 651,885,510,656 available out of 892,828,905,472 total
- drive: F:\ (F:\)
- display: \\.\DISPLAY1 (xy: 0, 0 / wh: 1920, 1080) refresh: 60 hz primary
- main: initializing 256.00 mb of memory
- OpenGL: creating DC
- OpenGL: setting pixel format
- OpenGL: creating OpenGL context
- OpenGL: setting context to current
- OpenGL: Using 4.5 Core profile
- OpenGL: error from function glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS): 0x00000502 (1282, 1146)
- OpenGL: error from function glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS): 0x00000502 (1282, 1146)
- OpenGL: error from function glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS): 0x00000502 (1282, 1146)
- OpenGL: error from function glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS): 0x00000502 (1282, 1146)
- OpenGL: error from function glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS): 0x00000502 (1282, 1146)
- OpenGL: error from function glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS): 0x00000502 (1282, 1146)
- OpenGL: error from function glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS): 0x00000502 (1282, 1146)
- OpenGL: error from function glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS): 0x00000502 (1282, 1146)
- OpenGL: error from function glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS): 0x00000502 (1282, 1146)
- OpenGL: error from function glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS): 0x00000502 (1282, 1146)
- OpenGL: error from function glDebugMessageCallback(_ztgl_debugCallback, nullptr): 0x00000502 (1282, 1148)
- OpenGL: error from function glDebugMessageCallback(_ztgl_debugCallback, nullptr): 0x00000502 (1282, 1148)
- OpenGL: error from function glDebugMessageCallback(_ztgl_debugCallback, nullptr): 0x00000502 (1282, 1148)
- OpenGL: error from function glDebugMessageCallback(_ztgl_debugCallback, nullptr): 0x00000502 (1282, 1148)
- OpenGL: error from function glDebugMessageCallback(_ztgl_debugCallback, nullptr): 0x00000502 (1282, 1148)
- OpenGL: error from function glDebugMessageCallback(_ztgl_debugCallback, nullptr): 0x00000502 (1282, 1148)
- OpenGL: error from function glDebugMessageCallback(_ztgl_debugCallback, nullptr): 0x00000502 (1282, 1148)
- OpenGL: error from function glDebugMessageCallback(_ztgl_debugCallback, nullptr): 0x00000502 (1282, 1148)
- OpenGL: error from function glDebugMessageCallback(_ztgl_debugCallback, nullptr): 0x00000502 (1282, 1148)
- OpenGL: error from function glDebugMessageCallback(_ztgl_debugCallback, nullptr): 0x00000502 (1282, 1148)
- OpenGL: error from function glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, &unused_ids, true): 0x00000502 (1282, 1151)
- OpenGL: error from function glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, &unused_ids, true): 0x00000502 (1282, 1151)
- OpenGL: error from function glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, &unused_ids, true): 0x00000502 (1282, 1151)
- OpenGL: error from function glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, &unused_ids, true): 0x00000502 (1282, 1151)
- OpenGL: error from function glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, &unused_ids, true): 0x00000502 (1282, 1151)
- OpenGL: error from function glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, &unused_ids, true): 0x00000502 (1282, 1151)
- OpenGL: error from function glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, &unused_ids, true): 0x00000502 (1282, 1151)
- OpenGL: error from function glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, &unused_ids, true): 0x00000502 (1282, 1151)
- OpenGL: error from function glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, &unused_ids, true): 0x00000502 (1282, 1151)
- OpenGL: error from function glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, &unused_ids, true): 0x00000502 (1282, 1151)
- OpenGL: error from function glEnable(GL_CULL_FACE): 0x00000502 (1282, 1155)
- OpenGL: error from function glEnable(GL_CULL_FACE): 0x00000502 (1282, 1155)
- OpenGL: error from function glEnable(GL_CULL_FACE): 0x00000502 (1282, 1155)
- OpenGL: error from function glEnable(GL_CULL_FACE): 0x00000502 (1282, 1155)
- OpenGL: error from function glEnable(GL_CULL_FACE): 0x00000502 (1282, 1155)
- OpenGL: error from function glEnable(GL_CULL_FACE): 0x00000502 (1282, 1155)
- OpenGL: error from function glEnable(GL_CULL_FACE): 0x00000502 (1282, 1155)
- OpenGL: error from function glEnable(GL_CULL_FACE): 0x00000502 (1282, 1155)
- OpenGL: error from function glEnable(GL_CULL_FACE): 0x00000502 (1282, 1155)
- OpenGL: error from function glEnable(GL_CULL_FACE): 0x00000502 (1282, 1155)
- OpenGL: error from function glGenVertexArrays(1, &vertex_array->vao): 0x00000502 (1282, 0)
- OpenGL: error from function glGenVertexArrays(1, &vertex_array->vao): 0x00000502 (1282, 0)
- OpenGL: error from function glGenVertexArrays(1, &vertex_array->vao): 0x00000502 (1282, 0)
- OpenGL: error from function glGenVertexArrays(1, &vertex_array->vao): 0x00000502 (1282, 0)
- OpenGL: error from function glGenVertexArrays(1, &vertex_array->vao): 0x00000502 (1282, 0)
- OpenGL: error from function glGenVertexArrays(1, &vertex_array->vao): 0x00000502 (1282, 0)
- OpenGL: error from function glGenVertexArrays(1, &vertex_array->vao): 0x00000502 (1282, 0)
- OpenGL: error from function glGenVertexArrays(1, &vertex_array->vao): 0x00000502 (1282, 0)
- OpenGL: error from function glGenVertexArrays(1, &vertex_array->vao): 0x00000502 (1282, 0)
- OpenGL: error from function glGenVertexArrays(1, &vertex_array->vao): 0x00000502 (1282, 0)
- main: Failed to create renderer context on main window
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