imbuedl

notes

Feb 19th, 2019
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  1. wf 1: hookshot vs no hookshot, switch early vs no switch early. pf long jump is ~7s slower than bow
  2. ===> switch early is good
  3. ===> hookshot early should be good
  4.  
  5.  
  6. isg, ess, equip swap, megaflips, weirdshots, bomb timestop, swamp shooting, octo shooting, keaton quiz
  7.  
  8. Cycle 1:
  9. logs
  10. flower
  11. tatl text skip
  12. movement to hms
  13. hms w/ backwalk
  14. movement into inn
  15. story text mashing
  16. exiting inn
  17. sidehops to ect
  18. sct backwalk?
  19. scarecrow text
  20. rupee route
  21. gainer
  22. text mashing
  23.  
  24. Cycle 2:
  25. text mashing
  26. ect movement (sidehops, jump, sidehop into lz)
  27. sct sidehops
  28. movement to bomb shop + exit bombshop (open at end of roll)
  29. jump for flower target
  30. bank clip hover to owl
  31. dodongo ae
  32. palace hovers
  33. mv superslide
  34. twin islands movement
  35. gv seamwalk. consistent?
  36. nut hess + long jump + recoil
  37. goron seamwalk (c-up for last part)
  38. wallet dupe (probably goron pound)
  39. inn movement up stairs after room key
  40. movement to hd1
  41. hd1 strat
  42. sct movement to northern ect (want to walk a bit for good camera)
  43. postman
  44. bomber after sword school
  45. fairy reward cs skip (visual cue)
  46. deku 1 route/movement
  47. mikau walking cs skip (is the pound strat consistent... how lenient?)
  48. oceanside goron movement down the stairs
  49. mask skip
  50. hp + recoil + dw
  51. pf spike pillar bounce
  52. pf long jump
  53. reverse pf
  54. deku bubble wf stick
  55. wf1 route
  56. actionswaps
  57. sirloin slide
  58. optimal tf movement to observatory (don't need drops outside; 130r deku 1, 170r tree, rest from snowhead + stairs 20r)
  59. observatory backwalk
  60. item recovery
  61. snowhead temple + goht + igt for optimal isot
  62. lake hp movement
  63. keg movement (test bridge/slope collision?)
  64. shooting keg without picking it up again
  65. bomb timestop
  66. stt + twinmold
  67. ikana scrub hp + recoil
  68. witch + day 2 woods
  69. woods -> swamp owl movement (octo skip more consistent than shooting octo maybe)
  70. ssh
  71. wf2
  72. goron pound clip
  73. movement to wf owl
  74. ffae strat
  75. movement to snowhead owl
  76. scarecrow hp + thrust ocarina dive
  77. ice recoil flip
  78. frame count mountain gossips curl!!
  79. deku 2 spike strat
  80. pool fish??????
  81. ct stuff + weird b, deku 3, indextrick
  82. biobaba
  83. pr (maze + snake route)
  84. frame count ladder climb as zora or human holding gfs
  85. fish hp -- minimize 3d distance to choose fish -- fish move during drop cs?
  86. jump to egg tank after fish hp
  87. beavers day 3, like like hp movement
  88. lulu hp w/ goron pound
  89. evan song
  90. TCS (setup/visual cue?)
  91. 1 pause pcs
  92. gbt (don't hold up while text is up for first chu, goron strat w/ buffers, turnkey skip, fairies after turnkey skip, biobabas, lilly pads, small key swim, swim after small key, bonk to red pipe, up backflip, wart, hover to teeter, trev strat for barrel, ice arrow skip w/ forward thrust to time bomb pull, bk jump, quick gekko, ladder skip, ceiling chu recoil, sidehops after chest?, ladder clip bk skip (buffers), gyorg cs skip (bow clip? + fast fight))
  93.  
  94. zora high ledge grab to double defense
  95. 2 bomb boulder strat
  96. ice arrow strat for torch minigame
  97. sideways long jump for fast ledge grab before cliff hp (c-up physics?)
  98. human movement in swamp to witch minigame
  99. swamp frog movement + movement to palace from frog
  100. palace + butler race (water skip 1, flame skip)
  101. sakon hideout clip (dumb, but goron + sign seems like only strat even tho it isnt consistent position)
  102.  
  103. sakon's hideout (timestop, cutscene skips, hover, goron roll, etc.)
  104.  
  105. movement to stone mask + graveyard
  106. compare graveyard routes for consistency
  107. bank hp management (equips/big bomb bag/igt)
  108. milk bar clip movement
  109. milk bar movement
  110. gv HP
  111.  
  112.  
  113. Cycle 3:
  114.  
  115. movement to peahat
  116. peahat
  117. milk road tingle + picture + boulder
  118. dog hp (no mask of truth?)
  119. bunny hood
  120. swamp tingle + sodt timing for blast
  121.  
  122. swamp shooting
  123.  
  124. ikana tingle owl text thing (tingle audio cue)
  125. poe HP (frame perfect JS)
  126. free gibdo house clip (backwalk)
  127. sidehops + rolls in gibdo house
  128. sik recoil
  129. sun block hover + hover to HP
  130. weirdshot to mirror shield (ennopp strat)
  131. blast mask sequence (movement to tree HP + talking to keaton)
  132.  
  133. keaton quiz
  134. kamaro movement + secret shrine (aliens segment)
  135. update barn shot strat
  136. find good epona parking
  137. visual cue for sodt storage
  138. gossip stuff/cremia 1
  139. garo
  140. cremia 2 (full rolls)
  141.  
  142. chest minigame (buffer clips)
  143. mayor HP igt management
  144.  
  145. octo shooting
  146.  
  147. rosa hp, then night 3 withdrawl for banker isg? worth the extra text prob
  148. chu crap in curiosity?
  149.  
  150. ikana castle block clip
  151. igos
  152.  
  153.  
  154. Cycle 4:
  155.  
  156. c-up zora gainer
  157. story text mashing
  158. how to exit inn? human for part of it? mayor cyc 3?
  159. hp isg setup + hovers
  160. moon trial order/equips
  161. garo strat w/ bonk or w/e, chu chest hover, gossips, deku flower cycle camera manip, blast long jump
  162. majora magic strats
  163. wrath strats (zclone)
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