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GrimTech

Fallout76Prefs.ini

Nov 13th, 2018
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  1. [Display]
  2. iMaxAnisotropy=16
  3. fShadowDistance=150000
  4. fDirShadowDistance=150000
  5. iShadowMapResolution=2048
  6. uiShadowFilter=3
  7. uiOrthoShadowFilter=3
  8. fBlendSplitDirShadow=48
  9. iMaxFocusShadows=4
  10. iMaxDecalsPerFrame=100
  11. iMaxSkinDecalsPerFrame=25
  12. bVolumetricLightingEnable=1
  13. bSAOEnable=1
  14. uWaterShadowFilter=3
  15. iVolumetricLightingTextureQuality=2
  16. iSize H=1080
  17. iSize W=1920
  18. iLocation X=0
  19. iLocation Y=0
  20. bFull Screen=0
  21. bBorderless=1
  22. iGraphicPreset=4
  23. [Decals]
  24. bDecals=1
  25. bSkinnedDecals=1
  26. uMaxDecals=1000
  27. uMaxSkinDecals=100
  28. [TerrainManager]
  29. fBlockMaximumDistance=250000
  30. fBlockLevel2Distance=110000
  31. fBlockLevel1Distance=90000
  32. fBlockLevel0Distance=60000
  33. [ImageSpace]
  34. bDoDepthOfField=1
  35. bMBEnable=1
  36. [LightingShader]
  37. bScreenSpaceReflections=1
  38. [LOD]
  39. fLODFadeOutMultActors=15
  40. fLODFadeOutMultItems=10
  41. fLODFadeOutMultObjects=30
  42. fLODFadeOutMultSkyCell=1
  43. [Grass]
  44. fGrassStartFadeDistance=7000
  45. [Texture]
  46. iLargeTextureArrayMipSkip=0
  47. iTextureMipSkipBC1UNormSrgb=0
  48. iTextureMipSkipBC3UNormSrgb=0
  49. iTextureMipSkipBC1UNorm=0
  50. iTextureMipSkipBC5SNorm=0
  51. iTextureMipSkipBC4UNorm=0
  52. iTextureMipSkipMinDimension=1024
  53. [Water]
  54. bUseWaterHiRes=1
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