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  1. Application path: D:\games\Doom2\doomsday\Bin\Doomsday.exe
  2. Created a new 32.0 MB memory volume.
  3. Executable: Doomsday Engine 1.14.5 (Stable 32-bit #1265) Jun 19 2014 13:11:35
  4. Command line options:
  5. 0: ..\Bin\Doomsday.exe
  6. 1: -basedir
  7. 2: D:\games\Doom2\doomsday/
  8. 3: -sfxchan
  9. 4: 16
  10. 5: -notexcomp
  11. 6: -game
  12. 7: doom2
  13. 8: -iwad
  14. 9: D:\games\Doom2\DOOM2.WAD
  15. 10: -wnd
  16. 11: -userdir
  17. 12: C:\Users\entryway\Documents\Doomsday Frontend\runtime/
  18. RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
  19. shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"]
  20. from archive in read-only "(basedir)\data\doomsday.pk3"
  21. OpenGL 2.1 supported
  22. Sys_GLInitialize: OpenGL information:
  23. Version: 2.1.2
  24. Renderer: GeForce 8800 GTS/PCIe/SSE2
  25. Vendor: NVIDIA Corporation
  26. Capabilities:
  27. Compressed texture formats: 23
  28. Available texture units: 4
  29. Maximum texture anisotropy: 16
  30. Maximum texture size: 8192
  31. Line width granularity: 0.125
  32. Line width range: 0.5...10
  33. ^ : OpenGL Extensions:
  34. ^ : ARB extensions:
  35. arrays_of_arrays, base_instance, blend_func_extended, clear_buffer_object,
  36. color_buffer_float, compatibility, compressed_texture_pixel_storage,
  37. conservative_depth, copy_buffer, copy_image, debug_output, depth_buffer_float,
  38. depth_clamp, depth_texture, draw_buffers, draw_elements_base_vertex,
  39. draw_instanced, ES2_compatibility, ES3_compatibility, explicit_attrib_location,
  40. explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
  41. fragment_program, fragment_program_shadow, fragment_shader,
  42. framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
  43. geometry_shader4, get_program_binary, half_float_pixel, half_float_vertex,
  44. imaging, instanced_arrays, internalformat_query, internalformat_query2,
  45. invalidate_subdata, map_buffer_alignment, map_buffer_range, multisample,
  46. multitexture, occlusion_query, occlusion_query2, pixel_buffer_object,
  47. point_parameters, point_sprite, program_interface_query, provoking_vertex,
  48. robust_buffer_access_behavior, robustness, sampler_objects, seamless_cube_map,
  49. separate_shader_objects, shader_bit_encoding, shader_objects, shader_texture_lod,
  50. shading_language_100, shading_language_420pack, shading_language_include,
  51. shading_language_packing, shadow, stencil_texturing, sync, texture_border_clamp,
  52. texture_buffer_object, texture_buffer_range, texture_compression,
  53. texture_compression_rgtc, texture_cube_map, texture_env_add, texture_env_combine,
  54. texture_env_crossbar, texture_env_dot3, texture_float, texture_mirrored_repeat,
  55. texture_multisample, texture_non_power_of_two, texture_query_levels,
  56. texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_storage,
  57. texture_storage_multisample, texture_swizzle, timer_query, transpose_matrix,
  58. uniform_buffer_object, vertex_array_bgra, vertex_array_object,
  59. vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader,
  60. vertex_type_2_10_10_10_rev, viewport_array, window_pos
  61. ^ : ATI extensions:
  62. draw_buffers, texture_float, texture_mirror_once
  63. ^ : EXT extensions:
  64. texture_env_add, abgr, bgra, bindable_uniform, blend_color,
  65. blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract,
  66. compiled_vertex_array, Cg_shader, depth_bounds_test, direct_state_access,
  67. draw_buffers2, draw_instanced, draw_range_elements, fog_coord, framebuffer_blit,
  68. framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object,
  69. framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4,
  70. multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels,
  71. pixel_buffer_object, point_parameters, provoking_vertex, rescale_normal,
  72. secondary_color, separate_shader_objects, separate_specular_color, shadow_funcs,
  73. stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer_object,
  74. texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
  75. texture_compression_s3tc, texture_cube_map, texture_edge_clamp,
  76. texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
  77. texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp,
  78. texture_object, texture_shared_exponent, texture_sRGB, texture_sRGB_decode,
  79. texture_storage, texture_swizzle, timer_query, vertex_array, vertex_array_bgra,
  80. import_sync_object
  81. ^ : EXTX extensions:
  82. framebuffer_mixed_formats
  83. ^ : IBM extensions:
  84. rasterpos_clip, texture_mirrored_repeat
  85. ^ : KHR extensions:
  86. debug
  87. ^ : KTX extensions:
  88. buffer_region
  89. ^ : NV extensions:
  90. blend_square, conditional_render, copy_depth_to_color, copy_image,
  91. depth_buffer_float, depth_clamp, ES1_1_compatibility, explicit_multisample,
  92. fence, float_buffer, fog_distance, fragment_program, fragment_program_option,
  93. fragment_program2, framebuffer_multisample_coverage, geometry_shader4,
  94. gpu_program4, half_float, light_max_exponent, multisample_coverage,
  95. multisample_filter_hint, occlusion_query, packed_depth_stencil,
  96. parameter_buffer_object, parameter_buffer_object2, path_rendering,
  97. pixel_data_range, point_sprite, primitive_restart, register_combiners,
  98. register_combiners2, shader_buffer_load, texgen_reflection, texture_barrier,
  99. texture_compression_vtc, texture_env_combine4, texture_expand_normal,
  100. texture_multisample, texture_rectangle, texture_shader, texture_shader2,
  101. texture_shader3, transform_feedback, vertex_array_range, vertex_array_range2,
  102. vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2,
  103. vertex_program2_option, vertex_program3
  104. ^ : NVX extensions:
  105. conditional_render, gpu_memory_info
  106. ^ : S3 extensions:
  107. s3tc
  108. ^ : SGIS extensions:
  109. generate_mipmap, texture_lod
  110. ^ : SGIX extensions:
  111. depth_texture, shadow
  112. ^ : SUN extensions:
  113. slice_accum
  114. ^ : WGL extensions:
  115. EXT_swap_control
  116. ^ : WIN extensions:
  117. swap_hint
  118. ^ : Extensions (WGL):
  119. ^ : WGL extensions:
  120. ARB_buffer_region, ARB_create_context, ARB_create_context_profile,
  121. ARB_create_context_robustness, ARB_extensions_string, ARB_make_current_read,
  122. ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float,
  123. ARB_render_texture, ATI_pixel_format_float, EXT_create_context_es_profile,
  124. EXT_create_context_es2_profile, EXT_extensions_string, EXT_framebuffer_sRGB,
  125. EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear,
  126. NVX_DX_interop, NV_DX_interop, NV_DX_interop2, NV_delay_before_swap,
  127. NV_float_buffer, NV_multisample_coverage, NV_render_depth_texture,
  128. NV_render_texture_rectangle
  129. FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
  130. Audio configuration:
  131. CD: FMOD/CD
  132. Music: FMOD/Ext
  133. SFX: FMOD
  134. Initialized 16 sound effect channels
  135. Using SteamApps path: d:\games\steam\SteamApps\common
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