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- Progenitor:
- Level: 61
- HP: 18900
- STR: 58
- VIT: 55
- TEC: 59
- AGI: 49
- LUC: 46
- Attack Type: Stab
- Exp: 50140
- Drop 1: Abyss Crystal – 100% drop rate.
- Drop 2: N/A
- Drop 3: N/A
- Damage Resistances:
- Cut: 100%
- Bash: 100%
- Stab: 100%
- Fire: 100%
- Ice: 100%
- Volt: 100%
- Ailment Resistances:
- Sleep: 10%
- Confusion: 50%
- Plague: 10%
- Poison: 10%
- Blind: 10%
- Curse: 10%
- Paralysis: 10%
- Bind Resistances:
- Head: 30%
- Arm: 30%
- Leg: 30%
- Other Resistances:
- Death: 1%, then 12%
- Petrification: 1%, then 12%
- Stun: 20%
- Skills:
- Dark Breath: Uses the Arms. Deals 180% STR-based Bash damage to one target and deals splash damage. Splash damage deals 70% of the initial damage. Has an accuracy of 120. Has an action speed of -3.
- Thorn Cutter: Uses the Arms. Deals 280% STR-based Stab damage to one target. Has an accuracy of 150. Has an action speed of +/-0.
- Vine Rush: Uses the Arms. Randomly hits the party 3 to 6 times, dealing 180% STR-based Cut damage per hit. Has an accuracy of 50. Has an action speed of -3.
- Spine Blaze: Uses the Head. Deals 80% TEC-based Fire damage to the entire party. Has a 10% chance to inflict head bind, arm bind, and leg bind. Has an accuracy of 90. Has an action speed of -3.
- Frozen Eye: Uses the Head. Deals 80% TEC-based Ice damage to the entire party, and reduces their physical attack by 50% for 4 turns. Has an accuracy of 90. Has an action speed of -3.
- Death Thunder: Uses the Head. Deals 80% TEC-based Volt damage to the entire party. Has an 8% chance to inflict Petrification, Sleep, Confusion, and Stun. Has an accuracy of 90. Has an action speed of -3.
- Liberate: Does not use a body part. Dispels all debuffs on the Progenitor, and heals itself. Has a healing power of 1000%. The amount the Progenitor heals himself for depends on the number of debuffs dispelled (After being run through the healing formula, it is then multiplied by a value of 1, 3, or 6.) 1 debuff causes a level 1 version to be cast, which heals it for 1770 to 1775 HP. 2 debuffs causes a level 2 version to be cast, which heals it for 5310 to 5325 HP. 3 debuffs causes a level 3 version to be cast, which heals it for 10620 to 10650 HP. Has an action speed of -3.
- Accumulate: Does not use a body part. Doubles the damage output of Progenitor's next physical or elemental attack. Has an action speed of +/-0.
- AI Script:
- If HP is below 76%, check to see if self has debuffs and how many.
- If self has exactly 3 debuffs, 79% chance to cast Liberate level 3. (Targets self.)
- If self has exactly 2 debuffs, 49% chance to cast Liberate level 2. (Targets self.)
- If self has exactly 1 debuff, 29% chance to cast Liberate level 1. (Targets self.)
- If Liberate does not get cast and HP is below 51%, 79% chance to cast Accumulate. (Targets self.) Accumulate cannot be used two turns in a row, nor on the first turn after Progenitor's HP drops below 51%.
- If Liberate does not get cast and HP is below 31%, cast Accumulate. (Targets self.) Accumulate cannot be used two turns in a row.
- From 100% to 26% HP:
- Follow this pattern:
- Turns 1 and 2:
- 33% chance to cast Dark Breath. (Standard targeting.)
- 33% chance to cast Thorn Cutter. (Standard targeting.)
- 34% chance to cast Vine Rush. (Standard targeting.)
- Turn 3:
- 33% chance to cast Spine Blaze. (Standard targeting.)
- 33% chance to cast Frozen Eye (Standard targeting.)
- 34% chance to cast Death Thunder. (Standard targeting.)
- Turns 4 and 5:
- 33% chance to cast Spine Blaze. (Standard targeting.)
- 33% chance to cast Frozen Eye (Standard targeting.)
- 34% chance to cast Death Thunder. (Standard targeting.)
- Turn 6:
- 33% chance to cast Dark Breath. (Standard targeting.)
- 33% chance to cast Thorn Cutter. (Standard targeting.)
- 34% chance to cast Vine Rush. (Standard targeting.)
- Then loop.
- If the pattern gets interrupted due to the usage of Liberate, it will restart from the beginning.
- Accumulate will only push whatever action was queued to the next turn.
- From 25% HP to death:
- Follow this routine:
- 15% chance to cast Dark Breath. (Standard targeting.)
- 16% chance to cast Thorn Cutter. (Standard targeting.)
- 17% chance to cast Vine Rush. (Standard targeting.)
- 17% chance to cast Spine Blaze. (Standard targeting.)
- 17% chance to cast Frozen Eye. (Standard targeting.)
- 18% chance to cast Death Thunder. (Standard targeting.)
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