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DrFetus

EO3 Progenitor Data

Feb 19th, 2017
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  1. Progenitor:
  2. Level: 61
  3. HP: 18900
  4. STR: 58
  5. VIT: 55
  6. TEC: 59
  7. AGI: 49
  8. LUC: 46
  9. Attack Type: Stab
  10. Exp: 50140
  11. Drop 1: Abyss Crystal – 100% drop rate.
  12. Drop 2: N/A
  13. Drop 3: N/A
  14.  
  15. Damage Resistances:
  16. Cut: 100%
  17. Bash: 100%
  18. Stab: 100%
  19. Fire: 100%
  20. Ice: 100%
  21. Volt: 100%
  22.  
  23. Ailment Resistances:
  24. Sleep: 10%
  25. Confusion: 50%
  26. Plague: 10%
  27. Poison: 10%
  28. Blind: 10%
  29. Curse: 10%
  30. Paralysis: 10%
  31.  
  32. Bind Resistances:
  33. Head: 30%
  34. Arm: 30%
  35. Leg: 30%
  36.  
  37. Other Resistances:
  38. Death: 1%, then 12%
  39. Petrification: 1%, then 12%
  40. Stun: 20%
  41.  
  42. Skills:
  43.  
  44. Dark Breath: Uses the Arms. Deals 180% STR-based Bash damage to one target and deals splash damage. Splash damage deals 70% of the initial damage. Has an accuracy of 120. Has an action speed of -3.
  45. Thorn Cutter: Uses the Arms. Deals 280% STR-based Stab damage to one target. Has an accuracy of 150. Has an action speed of +/-0.
  46. Vine Rush: Uses the Arms. Randomly hits the party 3 to 6 times, dealing 180% STR-based Cut damage per hit. Has an accuracy of 50. Has an action speed of -3.
  47. Spine Blaze: Uses the Head. Deals 80% TEC-based Fire damage to the entire party. Has a 10% chance to inflict head bind, arm bind, and leg bind. Has an accuracy of 90. Has an action speed of -3.
  48. Frozen Eye: Uses the Head. Deals 80% TEC-based Ice damage to the entire party, and reduces their physical attack by 50% for 4 turns. Has an accuracy of 90. Has an action speed of -3.
  49. Death Thunder: Uses the Head. Deals 80% TEC-based Volt damage to the entire party. Has an 8% chance to inflict Petrification, Sleep, Confusion, and Stun. Has an accuracy of 90. Has an action speed of -3.
  50. Liberate: Does not use a body part. Dispels all debuffs on the Progenitor, and heals itself. Has a healing power of 1000%. The amount the Progenitor heals himself for depends on the number of debuffs dispelled (After being run through the healing formula, it is then multiplied by a value of 1, 3, or 6.) 1 debuff causes a level 1 version to be cast, which heals it for 1770 to 1775 HP. 2 debuffs causes a level 2 version to be cast, which heals it for 5310 to 5325 HP. 3 debuffs causes a level 3 version to be cast, which heals it for 10620 to 10650 HP. Has an action speed of -3.
  51. Accumulate: Does not use a body part. Doubles the damage output of Progenitor's next physical or elemental attack. Has an action speed of +/-0.
  52.  
  53. AI Script:
  54.  
  55. If HP is below 76%, check to see if self has debuffs and how many.
  56.  
  57. If self has exactly 3 debuffs, 79% chance to cast Liberate level 3. (Targets self.)
  58. If self has exactly 2 debuffs, 49% chance to cast Liberate level 2. (Targets self.)
  59. If self has exactly 1 debuff, 29% chance to cast Liberate level 1. (Targets self.)
  60.  
  61. If Liberate does not get cast and HP is below 51%, 79% chance to cast Accumulate. (Targets self.) Accumulate cannot be used two turns in a row, nor on the first turn after Progenitor's HP drops below 51%.
  62.  
  63. If Liberate does not get cast and HP is below 31%, cast Accumulate. (Targets self.) Accumulate cannot be used two turns in a row.
  64.  
  65. From 100% to 26% HP:
  66.  
  67. Follow this pattern:
  68.  
  69. Turns 1 and 2:
  70.  
  71. 33% chance to cast Dark Breath. (Standard targeting.)
  72. 33% chance to cast Thorn Cutter. (Standard targeting.)
  73. 34% chance to cast Vine Rush. (Standard targeting.)
  74.  
  75. Turn 3:
  76.  
  77. 33% chance to cast Spine Blaze. (Standard targeting.)
  78. 33% chance to cast Frozen Eye (Standard targeting.)
  79. 34% chance to cast Death Thunder. (Standard targeting.)
  80.  
  81. Turns 4 and 5:
  82.  
  83. 33% chance to cast Spine Blaze. (Standard targeting.)
  84. 33% chance to cast Frozen Eye (Standard targeting.)
  85. 34% chance to cast Death Thunder. (Standard targeting.)
  86.  
  87. Turn 6:
  88.  
  89. 33% chance to cast Dark Breath. (Standard targeting.)
  90. 33% chance to cast Thorn Cutter. (Standard targeting.)
  91. 34% chance to cast Vine Rush. (Standard targeting.)
  92.  
  93. Then loop.
  94.  
  95. If the pattern gets interrupted due to the usage of Liberate, it will restart from the beginning.
  96. Accumulate will only push whatever action was queued to the next turn.
  97.  
  98. From 25% HP to death:
  99.  
  100. Follow this routine:
  101.  
  102. 15% chance to cast Dark Breath. (Standard targeting.)
  103. 16% chance to cast Thorn Cutter. (Standard targeting.)
  104. 17% chance to cast Vine Rush. (Standard targeting.)
  105. 17% chance to cast Spine Blaze. (Standard targeting.)
  106. 17% chance to cast Frozen Eye. (Standard targeting.)
  107. 18% chance to cast Death Thunder. (Standard targeting.)
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