carlosname

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Jan 12th, 2020
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  1. print"Edit by v4mp13r2On1c and BuiIderbot. Original script by trollmon123 and tyefoodmania(Crow_Kiyoamsa)"
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  4. print("FE Compatibility: by WaverlyCole & Mokiros")
  5. InternalData = {}
  6. do
  7. script.Parent = owner.Character
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput"
  10. local function NewFakeEvent()
  11. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  12. return Fake
  13. end
  14. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  15. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  16. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  17. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  18. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  19. local function TriggerEvent(self,Event,...)
  20. local Trigger = Mouse[Event]
  21. if Trigger and Trigger.fakeEvent and Trigger.Function then
  22. Trigger.Function(...)
  23. end
  24. end
  25. Mouse.TrigEvent = TriggerEvent
  26. UserInputService.TrigEvent = TriggerEvent
  27. Event.OnServerEvent:Connect(function(FiredBy,Input)
  28. if FiredBy.Name ~= owner.Name then end
  29. if Input.MouseEvent then
  30. Mouse.Target = Input.Target
  31. Mouse.Hit = Input.Hit
  32. else
  33. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  34. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  35. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  36. end
  37. for _,Action in pairs(ContextActionService.Actions) do
  38. for _,Key in pairs(Action.Keys) do
  39. if Key==Input.KeyCode then
  40. Action.Function(Action.Name,Input.UserInputState,Input)
  41. end
  42. end
  43. end
  44. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  45. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  46. end
  47. end)
  48. InternalData["Mouse"] = Mouse
  49. InternalData["ContextActionService"] = ContextActionService
  50. InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner
  53. local Event = script:WaitForChild("UserInput")
  54. local UserInputService = game:GetService("UserInputService")
  55. local Mouse = Player:GetMouse()
  56. local Input = function(Input,gameProcessedEvent)
  57. if gameProcessedEvent then return end
  58. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  59. end
  60. UserInputService.InputBegan:Connect(Input)
  61. UserInputService.InputEnded:Connect(Input)
  62. local Hit,Target
  63. while wait(1/30) do
  64. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  65. Hit,Target = Mouse.Hit,Mouse.Target
  66. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  67. end
  68. end
  69. ]],owner.Character)
  70. end
  71. RealGame = game;game = setmetatable({},{
  72. __index = function (self,Index)
  73. local Sandbox = function (Thing)
  74. if Thing:IsA("Player") then
  75. local RealPlayer = Thing
  76. return setmetatable({},{
  77. __index = function (self,Index)
  78. local Type = type(RealPlayer[Index])
  79. if Type == "function" then
  80. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  81. return function (self)
  82. return InternalData["Mouse"]
  83. end
  84. end
  85. return function (self,...)
  86. return RealPlayer[Index](RealPlayer,...)
  87. end
  88. else
  89. return RealPlayer[Index]
  90. end
  91. end;
  92. __tostring = function(self)
  93. return RealPlayer.Name
  94. end
  95. })
  96. end
  97. end
  98. if RealGame[Index] then
  99. local Type = type(RealGame[Index])
  100. if Type == "function" then
  101. if Index:lower() == "getservice" or Index:lower() == "service" then
  102. return function (self,Service)
  103. if Service:lower() == "players" then
  104. return setmetatable({},{
  105. __index = function (self2,Index2)
  106. local RealService = RealGame:GetService(Service)
  107. local Type2 = type(Index2)
  108. if Type2 == "function" then
  109. return function (self,...)
  110. return RealService[Index2](RealService,...)
  111. end
  112. else
  113. if Index2:lower() == "localplayer" then
  114. return Sandbox(owner)
  115. end
  116. return RealService[Index2]
  117. end
  118. end;
  119. __tostring = function(self)
  120. return RealGame:GetService(Service).Name
  121. end
  122. })
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["ContextActionService"]
  125. elseif Service:lower() == "contextactionservice" then
  126. return InternalData["UserInputService"]
  127. elseif Service:lower() == "runservice" then
  128. return setmetatable({},{
  129. __index = function(self2,Index2)
  130. local RealService = RealGame:GetService(Service)
  131. local Type2 = type(Index2)
  132. if Type2 == "function" then
  133. return function (self,...)
  134. return RealService[Index2](RealService,...)
  135. end
  136. else
  137. if Index2:lower() == "bindtorenderstep" then
  138. return function (self,Name,Priority,Function)
  139. return RealGame:GetService("RunService").Stepped:Connect(Function)
  140. end
  141. end
  142. if Index2:lower() == "renderstepped" then
  143. return RealService["Stepped"]
  144. end
  145. return RealService[Index2]
  146. end
  147. end
  148. })
  149. else
  150. return RealGame:GetService(Service)
  151. end
  152. end
  153. end
  154. return function (self,...)
  155. return RealGame[Index](RealGame,...)
  156. end
  157. else
  158. if game:GetService(Index) then
  159. return game:GetService(Index)
  160. end
  161. return RealGame[Index]
  162. end
  163. else
  164. return nil
  165. end
  166. end
  167. });Game = game;owner = game:GetService("Players").LocalPlayer
  168. print("Complete! Running...")
  169.  
  170. wait(0.1)
  171. local Player = game.Players.LocalPlayer
  172. local Character = Player.Character
  173. local Humanoid = Character.Humanoid
  174. Humanoid.Name = "DIO"
  175. local Mouse = Player:GetMouse()
  176. local LeftArm = Character["Left Arm"]
  177. local RightArm = Character["Right Arm"]
  178. local LeftLeg = Character["Left Leg"]
  179. local RightLeg = Character["Right Leg"]
  180. local Head = Character.Head
  181. local Torso = Character.Torso
  182. function chatfunc(text)
  183. local chat = coroutine.wrap(function()
  184. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  185. Character:FindFirstChild("TalkingBillBoard"):destroy()
  186. end
  187. local naeeym2 = Instance.new("BillboardGui",Character)
  188. naeeym2.Size = UDim2.new(0,100,0,40)
  189. naeeym2.StudsOffset = Vector3.new(0,3,0)
  190. naeeym2.Adornee = Head
  191. naeeym2.Name = "TalkingBillBoard"
  192. tecks2 = Instance.new("TextLabel",naeeym2)
  193. tecks2.BackgroundTransparency = 1
  194. tecks2.BorderSizePixel = 0
  195. tecks2.Text = ""
  196. tecks2.Font = "Fantasy"
  197. tecks2.TextSize = 30
  198. tecks2.TextStrokeTransparency = 0
  199. tecks2.TextColor3 = Color3.new(0,0,0)
  200. tecks2.TextStrokeColor3 = Color3.new(0,0,255)
  201. tecks2.Size = UDim2.new(1,0,0.5,0)
  202. local tecks3 = Instance.new("TextLabel",naeeym2)
  203. tecks3.BackgroundTransparency = 1
  204. tecks3.BorderSizePixel = 0
  205. tecks3.Text = ""
  206. tecks3.Font = "Fantasy"
  207. tecks3.TextSize = 30
  208. tecks3.TextStrokeTransparency = 0
  209. tecks3.TextColor3 = Color3.new(255,255,0)
  210. tecks3.TextStrokeColor3 = Color3.new(0,255,0)
  211. tecks3.Size = UDim2.new(1,0,0.5,0)
  212. for i = 1,string.len(text),1 do
  213.  
  214. tecks2.Text = string.sub(text,1,i)
  215. tecks3.Text = string.sub(text,1,i)
  216. wait(0.01)
  217. end
  218. wait(2)
  219. for i = 1, 50 do
  220.  
  221. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  222. tecks2.Rotation = tecks2.Rotation - .8
  223. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  224. tecks2.TextTransparency = tecks2.TextTransparency + .04
  225. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  226. tecks3.Rotation = tecks2.Rotation + .8
  227. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  228. tecks3.TextTransparency = tecks2.TextTransparency + .04
  229. end
  230. naeeym2:Destroy()
  231. end)
  232. chat()
  233.  
  234. end
  235. shirt = Instance.new("Shirt", Character)
  236. shirt.Name = "Shirt"
  237. pants = Instance.new("Pants", Character)
  238. pants.Name = "Pants"
  239. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=586182959"
  240. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=586183796"
  241. Head.face.Texture = "rbxassetid://403840905"
  242. for i,v in pairs(Character:GetChildren()) do
  243. if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  244. v:destroy()
  245. end
  246. end
  247. local BC = Character["Body Colors"]
  248. BC.HeadColor = BrickColor.new("Pastel brown")
  249. BC.LeftArmColor = BrickColor.new("Pastel brown")
  250. BC.LeftLegColor = BrickColor.new("Pastel brown")
  251. BC.RightArmColor = BrickColor.new("Pastel brown")
  252. BC.RightLegColor = BrickColor.new("Pastel brown")
  253. BC.TorsoColor = BrickColor.new("Pastel brown")
  254. local Hair = Instance.new("Part")
  255. Hair.Parent = Character
  256. Hair.Name = "Hair"
  257. Hair.Size = Vector3.new(1, 1, 1)
  258. Hair.CFrame = Head.CFrame
  259. Hair:BreakJoints()
  260. Hair.CanCollide = false
  261. Hair.TopSurface = "Smooth"
  262. Hair.BottomSurface = "Smooth"
  263. Hair.BrickColor = BrickColor.new("Black")
  264. Weld = Instance.new("Weld")
  265. Weld.Name = "Weld"
  266. Weld.Part0 = Head
  267. Weld.Part1 = Hair
  268. Weld.Parent = Head
  269. Weld.C0 = CFrame.new(0.01,0.3,0.0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  270. Mesh = Instance.new("SpecialMesh")
  271. Mesh.Parent = Hair
  272. Mesh.MeshId = "rbxassetid://880742294"
  273. Mesh.TextureId = "rbxassetid://880742342"
  274. Mesh.Scale = Vector3.new(.030,.030,.030)
  275. local Camera = game.Workspace.CurrentCamera
  276. local RootPart = Character.HumanoidRootPart
  277. local Music = Instance.new("Sound",RootPart)
  278. Music.Pitch = 1
  279. Music.Volume = 1
  280. Music.Looped = true
  281. Music.SoundId = "rbxassetid://678621902"
  282. Music:play()
  283. local RootJoint = RootPart.RootJoint
  284. local Pause = false
  285. local attack = false
  286. local Change = false
  287. local DDZ = false
  288. local LOL = false
  289. local Anim = 'Idle'
  290. local attacktype = 1
  291. local delays = false
  292. local play = true
  293. local Time = 7
  294. local targetted = nil
  295. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  296. local velocity = RootPart.Velocity.y
  297. local sine = 0
  298. local change = 1
  299. local D = false
  300. Loop = false
  301. local DD = false
  302. local doe = 0
  303. local Create = LoadLibrary("RbxUtility").Create
  304. local Stand = Instance.new("Model",Character)
  305. Stand.Name = "Stand"
  306. local ST = Instance.new("Part",Stand)
  307. ST.Size = Vector3.new(2,2,1)
  308. ST.BrickColor = BrickColor.new("Salmon")
  309. ST.CanCollide = false
  310. local ST2 = Instance.new("SpecialMesh",ST)
  311. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  312. ST2.Scale = Vector3.new(1,1,1)
  313. local ST3 = Instance.new("Weld",ST)
  314. ST3.Part0 = RootPart
  315. ST3.Part1 = ST
  316. ST3.C0 = CFrame.new(0,0,0)
  317. local SH = Instance.new("Part",Stand)
  318. SH.Size = Vector3.new(1.25,1.25,1.25)
  319. SH.CanCollide = false
  320. SH.BrickColor = BrickColor.new("Salmon")
  321. local SH2 = Instance.new("SpecialMesh",SH)
  322. SH2.MeshType = "Head"
  323. SH2.Scale = Vector3.new(1,1,1)
  324. local SH2 = Instance.new("Weld",SH)
  325. SH2.Part0 = ST
  326. SH2.Part1 = SH
  327. SH2.C0 = CFrame.new(0,1.5,0)
  328. local SRA = Instance.new("Part",Stand)
  329. SRA.Size = Vector3.new(1,2,1)
  330. SRA.CanCollide = false
  331. SRA.BrickColor = BrickColor.new("Salmon")
  332. local SRA2 = Instance.new("SpecialMesh",SRA)
  333. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  334. SRA2.Scale = Vector3.new(1,1,1)
  335. local SRA3 = Instance.new("Weld",SRA)
  336. SRA3.Part0 = ST
  337. SRA3.Part1 = SRA
  338. SRA3.C0 = CFrame.new(1.5,0,0)
  339. local SLA = Instance.new("Part",Stand)
  340. SLA.Size = Vector3.new(1,2,1)
  341. SLA.CanCollide = false
  342. SLA.BrickColor = BrickColor.new("Salmon")
  343. local SLA2 = Instance.new("SpecialMesh",SLA)
  344. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  345. SLA2.Scale = Vector3.new(1,1,1)
  346. local SLA3 = Instance.new("Weld",SLA)
  347. SLA3.Part0 = ST
  348. SLA3.Part1 = SLA
  349. SLA3.C0 = CFrame.new(-1.5,0,0)
  350. local SRL = Instance.new("Part",Stand)
  351. SRL.Size = Vector3.new(1,2,1)
  352. SRL.CanCollide = false
  353. SRL.BrickColor = BrickColor.new("Salmon")
  354. local SRL2 = Instance.new("SpecialMesh",SRL)
  355. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  356. SRL2.Scale = Vector3.new(1,1,1)
  357. local SRL3 = Instance.new("Weld",SRL)
  358. SRL3.Part0 = ST
  359. SRL3.Part1 = SRL
  360. SRL3.C0 = CFrame.new(0.5,-2,0)
  361. local SLL = Instance.new("Part",Stand)
  362. SLL.Size = Vector3.new(1,2,1)
  363. SLL.CanCollide = false
  364. SLL.BrickColor = BrickColor.new("Salmon")
  365. local SLL2 = Instance.new("SpecialMesh",SLL)
  366. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  367. SLL2.Scale = Vector3.new(1,1,1)
  368. local SLL3 = Instance.new("Weld",SLL)
  369. SLL3.Part0 = ST
  370. SLL3.Part1 = SLL
  371. SLL3.C0 = CFrame.new(-0.5,-2,0)
  372. local FlA = Instance.new("ParticleEmitter",SRA)
  373. FlA.Texture = "rbxassetid://263837009"
  374. FlA.Size = NumberSequence.new(0.6)
  375. FlA.Rotation = NumberRange.new(-100, 100)
  376. FlA.RotSpeed = NumberRange.new(-200, 200)
  377. FlA.Transparency = NumberSequence.new(0,1)
  378. FlA.Speed = NumberRange.new(0.1)
  379. FlA.ZOffset = -0.1
  380. FlA.Lifetime = NumberRange.new(1)
  381. FlA.Rate = 1111
  382. FlA.LockedToPart = true
  383. FlA.LightEmission = 1
  384. FlA.VelocitySpread = 12121
  385. local ZZA = Instance.new("ParticleEmitter",SRA)
  386. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  387. ZZA.Size = NumberSequence.new(0.005)
  388. ZZA.Color = ColorSequence.new(Color3.fromRGB(22,22,22))
  389. ZZA.RotSpeed = NumberRange.new(-200, 200)
  390. ZZA.Transparency = NumberSequence.new(0.7)
  391. ZZA.Lifetime = NumberRange.new(1)
  392. ZZA.Speed = NumberRange.new(0.48)
  393. ZZA.Rate = 1231231
  394. ZZA.ZOffset = 0.1
  395. ZZA.LockedToPart = true
  396. ZZA.LightEmission = 1e9
  397. ZZA.LightInfluence = 1e9
  398. local FlA1 = Instance.new("ParticleEmitter",SLA)
  399. FlA1.Texture = "rbxassetid://263837009"
  400. FlA1.Size = NumberSequence.new(0.6)
  401. FlA1.Rotation = NumberRange.new(-100, 100)
  402. FlA1.RotSpeed = NumberRange.new(-200, 200)
  403. FlA1.Transparency = NumberSequence.new(0,1)
  404. FlA1.Speed = NumberRange.new(0.1)
  405. FlA1.ZOffset = -0.1
  406. FlA1.Lifetime = NumberRange.new(1)
  407. FlA1.Rate = 1111
  408. FlA1.LockedToPart = true
  409. FlA1.LightEmission = 1
  410. FlA1.VelocitySpread = 12121
  411. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  412. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  413. ZZA1.Size = NumberSequence.new(0.005)
  414. ZZA1.Color = ColorSequence.new(Color3.fromRGB(22,22,22))
  415. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  416. ZZA1.Transparency = NumberSequence.new(0.7)
  417. ZZA1.Lifetime = NumberRange.new(1)
  418. ZZA1.Speed = NumberRange.new(0.48)
  419. ZZA1.Rate = 1231231
  420. ZZA1.ZOffset = 0.1
  421. ZZA1.LockedToPart = true
  422. ZZA1.LightEmission = 1e9
  423. ZZA1.LightInfluence = 1e9
  424. local FlA2 = Instance.new("ParticleEmitter",ST)
  425. FlA2.Texture = "rbxassetid://263837009"
  426. FlA2.Size = NumberSequence.new(0.6)
  427. FlA2.Rotation = NumberRange.new(-100, 100)
  428. FlA2.RotSpeed = NumberRange.new(-200, 200)
  429. FlA2.Transparency = NumberSequence.new(0,1)
  430. FlA2.Speed = NumberRange.new(0.1)
  431. FlA2.ZOffset = -0.1
  432. FlA2.Lifetime = NumberRange.new(1)
  433. FlA2.Rate = 1111
  434. FlA2.LockedToPart = true
  435. FlA2.LightEmission = 1
  436. FlA2.VelocitySpread = 12121
  437. local ZZA2 = Instance.new("ParticleEmitter",ST)
  438. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  439. ZZA2.Size = NumberSequence.new(0.005)
  440. ZZA2.Color = ColorSequence.new(Color3.fromRGB(22,22,22))
  441. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  442. ZZA2.Transparency = NumberSequence.new(0.7)
  443. ZZA2.Lifetime = NumberRange.new(1)
  444. ZZA2.Speed = NumberRange.new(0.48)
  445. ZZA2.Rate = 1231231
  446. ZZA2.ZOffset = 0.1
  447. ZZA2.LockedToPart = true
  448. ZZA2.LightEmission = 1e9
  449. ZZA2.LightInfluence = 1e9
  450. local FlA3 = Instance.new("ParticleEmitter",SRL)
  451. FlA3.Texture = "rbxassetid://263837009"
  452. FlA3.Size = NumberSequence.new(0.6)
  453. FlA3.Rotation = NumberRange.new(-100, 100)
  454. FlA3.RotSpeed = NumberRange.new(-200, 200)
  455. FlA3.Transparency = NumberSequence.new(0,1)
  456. FlA3.Speed = NumberRange.new(0.1)
  457. FlA3.ZOffset = -0.1
  458. FlA3.Lifetime = NumberRange.new(1)
  459. FlA3.Rate = 1111
  460. FlA3.LockedToPart = true
  461. FlA3.LightEmission = 1
  462. FlA3.VelocitySpread = 12121
  463. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  464. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  465. ZZA3.Size = NumberSequence.new(0.005)
  466. ZZA3.Color = ColorSequence.new(Color3.fromRGB(22,22,22))
  467. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  468. ZZA3.Transparency = NumberSequence.new(0.7)
  469. ZZA3.Lifetime = NumberRange.new(1)
  470. ZZA3.Speed = NumberRange.new(0.48)
  471. ZZA3.Rate = 1231231
  472. ZZA3.ZOffset = 0.1
  473. ZZA3.LockedToPart = true
  474. ZZA3.LightEmission = 1e9
  475. ZZA3.LightInfluence = 1e9
  476. local FlA4 = Instance.new("ParticleEmitter",SLL)
  477. FlA4.Texture = "rbxassetid://263837009"
  478. FlA4.Size = NumberSequence.new(0.6)
  479. FlA4.Rotation = NumberRange.new(-100, 100)
  480. FlA4.RotSpeed = NumberRange.new(-200, 200)
  481. FlA4.Transparency = NumberSequence.new(0,1)
  482. FlA4.Speed = NumberRange.new(0.1)
  483. FlA4.ZOffset = -0.1
  484. FlA4.Lifetime = NumberRange.new(1)
  485. FlA4.Rate = 1111
  486. FlA4.LockedToPart = true
  487. FlA4.LightEmission = 1
  488. FlA4.VelocitySpread = 12121
  489. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  490. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  491. ZZA4.Size = NumberSequence.new(0.005)
  492. ZZA4.Color = ColorSequence.new(Color3.fromRGB(22,22,22))
  493. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  494. ZZA4.Transparency = NumberSequence.new(0.7)
  495. ZZA4.Lifetime = NumberRange.new(1)
  496. ZZA4.Speed = NumberRange.new(0.48)
  497. ZZA4.Rate = 1231231
  498. ZZA4.ZOffset = 0.1
  499. ZZA4.LockedToPart = true
  500. ZZA4.LightEmission = 1e9
  501. ZZA4.LightInfluence = 1e9
  502. local FlA5 = Instance.new("ParticleEmitter",SH)
  503. FlA5.Texture = "rbxassetid://263837009"
  504. FlA5.Size = NumberSequence.new(0.6)
  505. FlA5.Rotation = NumberRange.new(-100, 100)
  506. FlA5.RotSpeed = NumberRange.new(-200, 200)
  507. FlA5.Transparency = NumberSequence.new(0,1)
  508. FlA5.Speed = NumberRange.new(0.1)
  509. FlA5.ZOffset = -0.1
  510. FlA5.Lifetime = NumberRange.new(1)
  511. FlA5.Rate = 20
  512. FlA5.LockedToPart = true
  513. FlA5.LightEmission = 1
  514. FlA5.VelocitySpread = 12121
  515. local ZZA5 = Instance.new("ParticleEmitter",SH)
  516. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  517. ZZA5.Size = NumberSequence.new(0.005)
  518. ZZA5.Color = ColorSequence.new(Color3.fromRGB(22,22,22))
  519. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  520. ZZA5.Transparency = NumberSequence.new(0.7)
  521. ZZA5.Lifetime = NumberRange.new(1)
  522. ZZA5.Speed = NumberRange.new(0.48)
  523. ZZA5.Rate = 1231233
  524. ZZA5.ZOffset = 0.1
  525. ZZA5.LockedToPart = true
  526. ZZA5.LightEmission = 1e9
  527. ZZA5.LightInfluence = 1e9
  528. FlA.Enabled = false
  529. FlA1.Enabled = false
  530. FlA2.Enabled = false
  531. FlA3.Enabled = false
  532. FlA4.Enabled = false
  533. FlA5.Enabled = false
  534. ZZA.Enabled= false
  535. ZZA1.Enabled = false
  536. ZZA2.Enabled = false
  537. ZZA3.Enabled = false
  538. ZZA4.Enabled = false
  539. ZZA5.Enabled = false
  540. local Face = Instance.new("Decal",SH)
  541. Face.Face = "Front"
  542. Face.Texture = "rbxassetid://403840905"
  543. local StarH = Instance.new("Part",Stand)
  544. StarH.BrickColor = BrickColor.new("Pastel light blue")
  545. StarH.CanCollide = false
  546. local StarH2 = Instance.new("SpecialMesh",StarH)
  547. StarH2.MeshId = "rbxassetid://1172751480"
  548. StarH2.Scale = Vector3.new(0.01, 0.01, 0.01)
  549. local StarH3 = Instance.new("Weld",StarH)
  550. StarH3.Part0 = SH
  551. StarH3.Part1 = StarH
  552. StarH3.C0 = CFrame.new(0,0.5,0)*CFrame.Angles(0,0,0)
  553. local Helmet = Instance.new("Part",Stand)
  554. Helmet.BrickColor = BrickColor.new("Fossil")
  555. Helmet.CanCollide = false
  556. local Helmet2 = Instance.new("SpecialMesh",Helmet)
  557. Helmet2.MeshId = "rbxassetid://1172786354"
  558. Helmet2.Scale = Vector3.new(0.01,0.01,0.01)
  559. local Helmet3 = Instance.new("Weld",Helmet)
  560. Helmet3.Part0 = SH
  561. Helmet3.Part1 = Helmet
  562. Helmet3.C0 = CFrame.new(0,0.2,-0.55)*CFrame.Angles(0,0,0)
  563. local Eyes = Instance.new("Part",Stand)
  564. Eyes.BrickColor = BrickColor.new("Really black")
  565. Eyes.CanCollide = false
  566. local Eyes2 = Instance.new("SpecialMesh",Eyes)
  567. Eyes2.MeshId = "rbxassetid://1172783094"
  568. Eyes2.Scale = Vector3.new(0.01,0.01,0.01)
  569. local Eyes3 = Instance.new("Weld",Eyes)
  570. Eyes3.Part0 = SH
  571. Eyes3.Part1 = Eyes
  572. Eyes3.C0 = CFrame.new(0,0.3,-0.51)*CFrame.Angles(0,0,0)
  573. local Scarf = Instance.new("Part",Stand)
  574. Scarf.BrickColor = BrickColor.new("Pastel light blue")
  575. Scarf.CanCollide = false
  576. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  577. Scarf2.MeshId = "rbxassetid://1175220072"
  578. Scarf2.Scale = Vector3.new(0.01,0.01,0.01)
  579. local Scarf3 = Instance.new("Weld",Scarf)
  580. Scarf3.Part0 = ST
  581. Scarf3.Part1 = Scarf
  582. Scarf3.C0 = CFrame.new(0,0.49,0)*CFrame.Angles(0,0,0)
  583. local Clot = Instance.new("Part",Stand)
  584. Clot.BrickColor = BrickColor.new("Pastel light blue")
  585. Clot.CanCollide = false
  586. local Clot2 = Instance.new("SpecialMesh",Clot)
  587. Clot2.MeshId = "rbxassetid://1175354124"
  588. Clot2.Scale = Vector3.new(0.010,0.010,0.010)
  589. local Clot3 = Instance.new("Weld",Clot)
  590. Clot3.Part0 = ST
  591. Clot3.Part1 = Clot
  592. Clot3.C0 = CFrame.new(0,-1.1,-0.1)*CFrame.Angles(0.06,0,0)
  593. local LegA = Instance.new("Part",Stand)
  594. LegA.BrickColor = BrickColor.new("Pastel light blue")
  595. LegA.CanCollide = false
  596. local LegA2 = Instance.new("SpecialMesh",LegA)
  597. LegA2.MeshId = "rbxassetid://1175381780"
  598. LegA2.Scale = Vector3.new(0.010,0.010,0.010)
  599. local LegA3 = Instance.new("Weld",LegA)
  600. LegA3.Part0 = SLL
  601. LegA3.Part1 = LegA
  602. LegA3.C0 = CFrame.new(-0.1,0.1,-0.1)*CFrame.Angles(0.06,0,0)
  603. local OtLegA = Instance.new("Part",Stand)
  604. OtLegA.BrickColor = BrickColor.new("Pastel light blue")
  605. OtLegA.CanCollide = false
  606. local OtLegA2 = Instance.new("SpecialMesh",OtLegA)
  607. OtLegA2.MeshId = "rbxassetid://1175398204"
  608. OtLegA2.Scale = Vector3.new(0.010,0.010,0.010)
  609. local OtLegA3 = Instance.new("Weld",OtLegA)
  610. OtLegA3.Part0 = SRL
  611. OtLegA3.Part1 = OtLegA
  612. OtLegA3.C0 = CFrame.new(-0.1,0.1,-0.1)*CFrame.Angles(0.07,6,0)
  613. local Shoulder = Instance.new("Part",Stand)
  614. Shoulder.BrickColor = BrickColor.new("Pastel light blue")
  615. Shoulder.CanCollide = false
  616. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  617. Shoulder2.MeshId = "rbxassetid://1175239823"
  618. Shoulder2.Scale = Vector3.new(0.007, 0.007, 0.007)
  619. local Shoulder3 = Instance.new("Weld",Shoulder)
  620. Shoulder3.Part0 = SRA
  621. Shoulder3.Part1 = Shoulder
  622. Shoulder3.C0 = CFrame.new(0.2,1,0)*CFrame.Angles(0,-1.5,0)
  623. local OtShoulder = Instance.new("Part",Stand)
  624. OtShoulder.BrickColor = BrickColor.new("Pastel light blue")
  625. OtShoulder.CanCollide = false
  626. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  627. OtShoulder2.MeshId = "rbxassetid://1175239823"
  628. OtShoulder2.Scale = Vector3.new(0.007, 0.007, 0.007)
  629. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  630. OtShoulder3.Part0 = SLA
  631. OtShoulder3.Part1 = OtShoulder
  632. OtShoulder3.C0 = CFrame.new(-0.2,1,0)*CFrame.Angles(0,1.5,0)
  633. local ArmsA = Instance.new("Part",Stand)
  634. ArmsA.BrickColor = BrickColor.new("Pastel light blue")
  635. ArmsA.CanCollide = false
  636. local ArmsA2 = Instance.new("SpecialMesh",ArmsA)
  637. ArmsA2.MeshId = "rbxassetid://1175328519"
  638. ArmsA2.Scale = Vector3.new(0.01, 0.01, 0.01)
  639. local ArmsA3 = Instance.new("Weld",ArmsA)
  640. ArmsA3.Part0 = SLA
  641. ArmsA3.Part1 = ArmsA
  642. ArmsA3.C0 = CFrame.new(-0.1,0.1,0)*CFrame.Angles(0,0,0)
  643. local OtArmsA = Instance.new("Part",Stand)
  644. OtArmsA.BrickColor = BrickColor.new("Pastel light blue")
  645. OtArmsA.CanCollide = false
  646. local OtArmsA2 = Instance.new("SpecialMesh",OtArmsA)
  647. OtArmsA2.MeshId = "rbxassetid://1175328519"
  648. OtArmsA2.Scale = Vector3.new(0.01,0.01,0.01)
  649. local OtArmsA3 = Instance.new("Weld",OtArmsA)
  650. OtArmsA3.Part0 = SRA
  651. OtArmsA3.Part1 = OtArmsA
  652. OtArmsA3.C0 = CFrame.new(0.1,0.1,0)*CFrame.Angles(0,3,0)
  653. local Abs = Instance.new("Part",Stand)
  654. Abs.BrickColor = BrickColor.new("Pastel light blue")
  655. Abs.CanCollide = false
  656. local Abs2 = Instance.new("SpecialMesh",Abs)
  657. Abs2.MeshId = "rbxassetid://1175204856"
  658. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  659. local Abs3 = Instance.new("Weld",Abs)
  660. Abs3.Part0 = ST
  661. Abs3.Part1 = Abs
  662. Abs3.C0 = CFrame.new(0, 0.5, -0.5)*CFrame.Angles(-12.4,0,0)
  663. local LowerAbs = Instance.new("Part",Stand)
  664. LowerAbs.BrickColor = BrickColor.new("Salmon")
  665. LowerAbs.CanCollide = false
  666. local LowerAbs2 = Instance.new("SpecialMesh",LowerAbs)
  667. LowerAbs2.MeshId = "rbxassetid://1175198246"
  668. LowerAbs2.Scale = Vector3.new(0.009,0.01,0.01)
  669. local LowerAbs3 = Instance.new("Weld",Stand)
  670. LowerAbs3.Part0 = ST
  671. LowerAbs3.Part1 = LowerAbs
  672. LowerAbs3.C0 = CFrame.new(0, -0.3, -0.5)*CFrame.Angles(0,0,0)
  673. local BackArmor = Instance.new("Part",Stand)
  674. BackArmor.BrickColor = BrickColor.new("Pastel light blue")
  675. BackArmor.CanCollide = false
  676. local BackArmor2 = Instance.new("SpecialMesh",BackArmor)
  677. BackArmor2.MeshId = "rbxassetid://1141141111"
  678. BackArmor2.Scale = Vector3.new(0.009,0.01,0.01)
  679. local BackArmor3 = Instance.new("Weld",Stand)
  680. BackArmor3.Part0 = ST
  681. BackArmor3.Part1 = BackArmor
  682. BackArmor3.C0 = CFrame.new(0, -0.1, 0.4)*CFrame.Angles(0,0,0)
  683. Humanoid.Animator.Parent = nil
  684. Character.Animate.Parent = nil
  685. mas = Instance.new("Model",game:GetService("Lighting"))
  686. WeldConstraint0 = Instance.new("WeldConstraint")
  687. WeldConstraint1 = Instance.new("WeldConstraint")
  688. WeldConstraint2 = Instance.new("WeldConstraint")
  689. WeldConstraint3 = Instance.new("WeldConstraint")
  690. WeldConstraint4 = Instance.new("WeldConstraint")
  691. WeldConstraint5 = Instance.new("WeldConstraint")
  692. WeldConstraint6 = Instance.new("WeldConstraint")
  693. WeldConstraint7 = Instance.new("WeldConstraint")
  694. WeldConstraint8 = Instance.new("WeldConstraint")
  695. WeldConstraint9 = Instance.new("WeldConstraint")
  696. WeldConstraint10 = Instance.new("WeldConstraint")
  697. WeldConstraint11 = Instance.new("WeldConstraint")
  698. WeldConstraint12 = Instance.new("WeldConstraint")
  699. WeldConstraint13 = Instance.new("WeldConstraint")
  700. Part14 = Instance.new("Part")
  701. Part15 = Instance.new("Part")
  702. WeldConstraint16 = Instance.new("WeldConstraint")
  703. WeldConstraint17 = Instance.new("WeldConstraint")
  704. WeldConstraint18 = Instance.new("WeldConstraint")
  705. WeldConstraint19 = Instance.new("WeldConstraint")
  706. WeldConstraint20 = Instance.new("WeldConstraint")
  707. WeldConstraint21 = Instance.new("WeldConstraint")
  708. WeldConstraint22 = Instance.new("WeldConstraint")
  709. WeldConstraint23 = Instance.new("WeldConstraint")
  710. WeldConstraint24 = Instance.new("WeldConstraint")
  711. WeldConstraint25 = Instance.new("WeldConstraint")
  712. WeldConstraint26 = Instance.new("WeldConstraint")
  713. WeldConstraint27 = Instance.new("WeldConstraint")
  714. WeldConstraint28 = Instance.new("WeldConstraint")
  715. WeldConstraint29 = Instance.new("WeldConstraint")
  716. Part30 = Instance.new("Part")
  717. Part31 = Instance.new("Part")
  718. Part32 = Instance.new("Part")
  719. Part33 = Instance.new("Part")
  720. Part34 = Instance.new("Part")
  721. Part35 = Instance.new("Part")
  722. Part36 = Instance.new("Part")
  723. Part37 = Instance.new("Part")
  724. Part38 = Instance.new("Part")
  725. Part39 = Instance.new("Part")
  726. Part40 = Instance.new("Part")
  727. Part41 = Instance.new("Part")
  728. Part42 = Instance.new("Part")
  729. WeldConstraint20.Parent = Part15
  730. WeldConstraint20.Part0 = Part15
  731. WeldConstraint20.Part1 = Part33
  732. WeldConstraint22.Parent = Part15
  733. WeldConstraint22.Part0 = Part15
  734. WeldConstraint22.Part1 = Part35
  735. WeldConstraint21.Parent = Part15
  736. WeldConstraint21.Part0 = Part15
  737. WeldConstraint21.Part1 = Part34
  738. WeldConstraint23.Parent = Part15
  739. WeldConstraint23.Part0 = Part15
  740. WeldConstraint23.Part1 = Part36
  741. WeldConstraint24.Parent = Part15
  742. WeldConstraint24.Part0 = Part15
  743. WeldConstraint24.Part1 = Part37
  744. WeldConstraint25.Parent = Part15
  745. WeldConstraint25.Part0 = Part15
  746. WeldConstraint25.Part1 = Part38
  747. WeldConstraint26.Parent = Part15
  748. WeldConstraint26.Part0 = Part15
  749. WeldConstraint26.Part1 = Part39
  750. WeldConstraint27.Parent = Part15
  751. WeldConstraint27.Part0 = Part15
  752. WeldConstraint27.Part1 = Part40
  753. WeldConstraint29.Parent = Part15
  754. WeldConstraint29.Part0 = Part15
  755. WeldConstraint29.Part1 = Part42
  756. WeldConstraint28.Parent = Part15
  757. WeldConstraint28.Part0 = Part15
  758. WeldConstraint28.Part1 = Part41
  759. WeldConstraint16.Parent = Part15
  760. WeldConstraint16.Part0 = Part15
  761. WeldConstraint16.Part1 = Part14
  762. WeldConstraint17.Parent = Part15
  763. WeldConstraint17.Part0 = Part15
  764. WeldConstraint17.Part1 = Part30
  765. WeldConstraint18.Parent = Part15
  766. WeldConstraint18.Part0 = Part15
  767. WeldConstraint18.Part1 = Part31
  768. WeldConstraint19.Parent = Part15
  769. WeldConstraint19.Part0 = Part15
  770. WeldConstraint19.Part1 = Part32
  771. Part14.Name = "Glove"
  772. Part14.Parent = mas
  773. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  774. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  775. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  776. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  777. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  778. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  779. Part14.BottomSurface = Enum.SurfaceType.Smooth
  780. Part14.BrickColor = BrickColor.new("Salmon")
  781. Part14.CanCollide = false
  782. Part14.Material = Enum.Material.SmoothPlastic
  783. Part14.TopSurface = Enum.SurfaceType.Smooth
  784. Part14.brickColor = BrickColor.new("Salmon")
  785. Part15.Name = "LeftHandle"
  786. Part15.Parent = mas
  787. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  788. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  789. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  790. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  791. Part15.Color = Color3.new(1, 1, 0)
  792. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  793. Part15.BottomSurface = Enum.SurfaceType.Smooth
  794. Part15.BrickColor = BrickColor.new("Salmon")
  795. Part15.CanCollide = false
  796. Part15.Material = Enum.Material.SmoothPlastic
  797. Part15.TopSurface = Enum.SurfaceType.Smooth
  798. Part15.brickColor = BrickColor.new("Salmon")
  799. Part15.Shape = Enum.PartType.Ball
  800. WeldConstraint16.Parent = Part15
  801. WeldConstraint16.Part0 = Part15
  802. WeldConstraint16.Part1 = Part14
  803. WeldConstraint17.Parent = Part15
  804. WeldConstraint17.Part0 = Part15
  805. WeldConstraint17.Part1 = Part30
  806. WeldConstraint18.Parent = Part15
  807. WeldConstraint18.Part0 = Part15
  808. WeldConstraint18.Part1 = Part31
  809. WeldConstraint19.Parent = Part15
  810. WeldConstraint19.Part0 = Part15
  811. WeldConstraint19.Part1 = Part32
  812. WeldConstraint20.Parent = Part15
  813. WeldConstraint20.Part0 = Part15
  814. WeldConstraint20.Part1 = Part33
  815. WeldConstraint21.Parent = Part15
  816. WeldConstraint21.Part0 = Part15
  817. WeldConstraint21.Part1 = Part34
  818. WeldConstraint22.Parent = Part15
  819. WeldConstraint22.Part0 = Part15
  820. WeldConstraint22.Part1 = Part35
  821. WeldConstraint23.Parent = Part15
  822. WeldConstraint23.Part0 = Part15
  823. WeldConstraint23.Part1 = Part36
  824. WeldConstraint24.Parent = Part15
  825. WeldConstraint24.Part0 = Part15
  826. WeldConstraint24.Part1 = Part37
  827. WeldConstraint25.Parent = Part15
  828. WeldConstraint25.Part0 = Part15
  829. WeldConstraint25.Part1 = Part38
  830. WeldConstraint26.Parent = Part15
  831. WeldConstraint26.Part0 = Part15
  832. WeldConstraint26.Part1 = Part39
  833. WeldConstraint27.Parent = Part15
  834. WeldConstraint27.Part0 = Part15
  835. WeldConstraint27.Part1 = Part40
  836. WeldConstraint28.Parent = Part15
  837. WeldConstraint28.Part0 = Part15
  838. WeldConstraint28.Part1 = Part41
  839. WeldConstraint29.Parent = Part15
  840. WeldConstraint29.Part0 = Part15
  841. WeldConstraint29.Part1 = Part42
  842. Part30.Parent = mas
  843. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  844. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  845. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  846. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  847. Part30.Color = Color3.new(1, 1, 0)
  848. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  849. Part30.BottomSurface = Enum.SurfaceType.Smooth
  850. Part30.BrickColor = BrickColor.new("Salmon")
  851. Part30.CanCollide = false
  852. Part30.Material = Enum.Material.SmoothPlastic
  853. Part30.TopSurface = Enum.SurfaceType.Smooth
  854. Part30.brickColor = BrickColor.new("Salmon")
  855. Part30.Shape = Enum.PartType.Ball
  856. Part31.Parent = mas
  857. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  858. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  859. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  860. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  861. Part31.Color = Color3.new(1, 1, 0)
  862. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  863. Part31.BottomSurface = Enum.SurfaceType.Smooth
  864. Part31.BrickColor = BrickColor.new("Salmon")
  865. Part31.CanCollide = false
  866. Part31.Material = Enum.Material.SmoothPlastic
  867. Part31.TopSurface = Enum.SurfaceType.Smooth
  868. Part31.brickColor = BrickColor.new("Salmon")
  869. Part31.Shape = Enum.PartType.Ball
  870. Part32.Parent = mas
  871. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  872. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  873. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  874. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  875. Part32.Color = Color3.new(1, 1, 0)
  876. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  877. Part32.BottomSurface = Enum.SurfaceType.Smooth
  878. Part32.BrickColor = BrickColor.new("Salmon")
  879. Part32.CanCollide = false
  880. Part32.Material = Enum.Material.SmoothPlastic
  881. Part32.TopSurface = Enum.SurfaceType.Smooth
  882. Part32.brickColor = BrickColor.new("Salmon")
  883. Part32.Shape = Enum.PartType.Ball
  884. Part33.Parent = mas
  885. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  886. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  887. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  888. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  889. Part33.Color = Color3.new(1, 1, 0)
  890. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  891. Part33.BottomSurface = Enum.SurfaceType.Smooth
  892. Part33.BrickColor = BrickColor.new("Salmon")
  893. Part33.CanCollide = false
  894. Part33.Material = Enum.Material.SmoothPlastic
  895. Part33.TopSurface = Enum.SurfaceType.Smooth
  896. Part33.brickColor = BrickColor.new("Salmon")
  897. Part33.Shape = Enum.PartType.Ball
  898. Part34.Parent = mas
  899. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  900. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  901. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  902. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  903. Part34.Color = Color3.new(1, 1, 0)
  904. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  905. Part34.BottomSurface = Enum.SurfaceType.Smooth
  906. Part34.BrickColor = BrickColor.new("Salmon")
  907. Part34.CanCollide = false
  908. Part34.Material = Enum.Material.SmoothPlastic
  909. Part34.TopSurface = Enum.SurfaceType.Smooth
  910. Part34.brickColor = BrickColor.new("Salmon")
  911. Part34.Shape = Enum.PartType.Ball
  912. Part35.Parent = mas
  913. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  914. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  915. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  916. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  917. Part35.Color = Color3.new(1, 1, 0)
  918. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  919. Part35.BottomSurface = Enum.SurfaceType.Smooth
  920. Part35.BrickColor = BrickColor.new("Salmon")
  921. Part35.CanCollide = false
  922. Part35.Material = Enum.Material.SmoothPlastic
  923. Part35.TopSurface = Enum.SurfaceType.Smooth
  924. Part35.brickColor = BrickColor.new("Salmon")
  925. Part35.Shape = Enum.PartType.Ball
  926. Part36.Parent = mas
  927. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  928. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  929. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  930. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  931. Part36.Color = Color3.new(1, 1, 0)
  932. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  933. Part36.BottomSurface = Enum.SurfaceType.Smooth
  934. Part36.BrickColor = BrickColor.new("Salmon")
  935. Part36.CanCollide = false
  936. Part36.Material = Enum.Material.SmoothPlastic
  937. Part36.TopSurface = Enum.SurfaceType.Smooth
  938. Part36.brickColor = BrickColor.new("Salmon")
  939. Part36.Shape = Enum.PartType.Ball
  940. Part37.Parent = mas
  941. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  942. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  943. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  944. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  945. Part37.Color = Color3.new(1, 1, 0)
  946. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  947. Part37.BottomSurface = Enum.SurfaceType.Smooth
  948. Part37.BrickColor = BrickColor.new("Salmon")
  949. Part37.CanCollide = false
  950. Part37.Material = Enum.Material.SmoothPlastic
  951. Part37.TopSurface = Enum.SurfaceType.Smooth
  952. Part37.brickColor = BrickColor.new("Salmon")
  953. Part37.Shape = Enum.PartType.Ball
  954. Part38.Parent = mas
  955. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  956. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  957. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  958. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  959. Part38.Color = Color3.new(1, 1, 0)
  960. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  961. Part38.BottomSurface = Enum.SurfaceType.Smooth
  962. Part38.BrickColor = BrickColor.new("Salmon")
  963. Part38.CanCollide = false
  964. Part38.Material = Enum.Material.SmoothPlastic
  965. Part38.TopSurface = Enum.SurfaceType.Smooth
  966. Part38.brickColor = BrickColor.new("Salmon")
  967. Part38.Shape = Enum.PartType.Ball
  968. Part39.Parent = mas
  969. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  970. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  971. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  972. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  973. Part39.Color = Color3.new(1, 1, 0)
  974. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  975. Part39.BottomSurface = Enum.SurfaceType.Smooth
  976. Part39.BrickColor = BrickColor.new("Salmon")
  977. Part39.CanCollide = false
  978. Part39.Material = Enum.Material.SmoothPlastic
  979. Part39.TopSurface = Enum.SurfaceType.Smooth
  980. Part39.brickColor = BrickColor.new("Salmon")
  981. Part39.Shape = Enum.PartType.Ball
  982. Part40.Parent = mas
  983. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  984. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  985. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  986. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  987. Part40.Color = Color3.new(1, 1, 0)
  988. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  989. Part40.BottomSurface = Enum.SurfaceType.Smooth
  990. Part40.BrickColor = BrickColor.new("Salmon")
  991. Part40.CanCollide = false
  992. Part40.Material = Enum.Material.SmoothPlastic
  993. Part40.TopSurface = Enum.SurfaceType.Smooth
  994. Part40.brickColor = BrickColor.new("Salmon")
  995. Part41.Parent = mas
  996. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  997. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  998. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  999. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1000. Part41.Color = Color3.new(1, 1, 0)
  1001. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1002. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1003. Part41.BrickColor = BrickColor.new("Salmon")
  1004. Part41.CanCollide = false
  1005. Part41.Material = Enum.Material.SmoothPlastic
  1006. Part41.TopSurface = Enum.SurfaceType.Smooth
  1007. Part41.brickColor = BrickColor.new("Salmon")
  1008. Part42.Parent = mas
  1009. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1010. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1011. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1012. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1013. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1014. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1015. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1016. Part42.BrickColor = BrickColor.new("Salmon")
  1017. Part42.CanCollide = false
  1018. Part42.Material = Enum.Material.SmoothPlastic
  1019. Part42.TopSurface = Enum.SurfaceType.Smooth
  1020. Part42.brickColor = BrickColor.new("Salmon")
  1021. for i,v in pairs(mas:GetChildren()) do
  1022. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1023. pcall(function() v:MakeJoints() end)
  1024. end
  1025. local Wld = Instance.new("Weld",Part15)
  1026. Wld.Part0 = SLA
  1027. Wld.Part1 = Part15
  1028. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  1029. mas2 = Instance.new("Model",game:GetService("Lighting"))
  1030. WeldConstraint0 = Instance.new("WeldConstraint")
  1031. WeldConstraint1 = Instance.new("WeldConstraint")
  1032. WeldConstraint2 = Instance.new("WeldConstraint")
  1033. WeldConstraint3 = Instance.new("WeldConstraint")
  1034. WeldConstraint4 = Instance.new("WeldConstraint")
  1035. WeldConstraint5 = Instance.new("WeldConstraint")
  1036. WeldConstraint6 = Instance.new("WeldConstraint")
  1037. WeldConstraint7 = Instance.new("WeldConstraint")
  1038. WeldConstraint8 = Instance.new("WeldConstraint")
  1039. WeldConstraint9 = Instance.new("WeldConstraint")
  1040. WeldConstraint10 = Instance.new("WeldConstraint")
  1041. WeldConstraint11 = Instance.new("WeldConstraint")
  1042. WeldConstraint12 = Instance.new("WeldConstraint")
  1043. WeldConstraint13 = Instance.new("WeldConstraint")
  1044. Part14 = Instance.new("Part")
  1045. Part15 = Instance.new("Part")
  1046. WeldConstraint16 = Instance.new("WeldConstraint")
  1047. WeldConstraint17 = Instance.new("WeldConstraint")
  1048. WeldConstraint18 = Instance.new("WeldConstraint")
  1049. WeldConstraint19 = Instance.new("WeldConstraint")
  1050. WeldConstraint20 = Instance.new("WeldConstraint")
  1051. WeldConstraint21 = Instance.new("WeldConstraint")
  1052. WeldConstraint22 = Instance.new("WeldConstraint")
  1053. WeldConstraint23 = Instance.new("WeldConstraint")
  1054. WeldConstraint24 = Instance.new("WeldConstraint")
  1055. WeldConstraint25 = Instance.new("WeldConstraint")
  1056. WeldConstraint26 = Instance.new("WeldConstraint")
  1057. WeldConstraint27 = Instance.new("WeldConstraint")
  1058. WeldConstraint28 = Instance.new("WeldConstraint")
  1059. WeldConstraint29 = Instance.new("WeldConstraint")
  1060. Part30 = Instance.new("Part")
  1061. Part31 = Instance.new("Part")
  1062. Part32 = Instance.new("Part")
  1063. Part33 = Instance.new("Part")
  1064. Part34 = Instance.new("Part")
  1065. Part35 = Instance.new("Part")
  1066. Part36 = Instance.new("Part")
  1067. Part37 = Instance.new("Part")
  1068. Part38 = Instance.new("Part")
  1069. Part39 = Instance.new("Part")
  1070. Part40 = Instance.new("Part")
  1071. Part41 = Instance.new("Part")
  1072. Part42 = Instance.new("Part")
  1073. WeldConstraint20.Parent = Part15
  1074. WeldConstraint20.Part0 = Part15
  1075. WeldConstraint20.Part1 = Part33
  1076. WeldConstraint22.Parent = Part15
  1077. WeldConstraint22.Part0 = Part15
  1078. WeldConstraint22.Part1 = Part35
  1079. WeldConstraint21.Parent = Part15
  1080. WeldConstraint21.Part0 = Part15
  1081. WeldConstraint21.Part1 = Part34
  1082. WeldConstraint23.Parent = Part15
  1083. WeldConstraint23.Part0 = Part15
  1084. WeldConstraint23.Part1 = Part36
  1085. WeldConstraint24.Parent = Part15
  1086. WeldConstraint24.Part0 = Part15
  1087. WeldConstraint24.Part1 = Part37
  1088. WeldConstraint25.Parent = Part15
  1089. WeldConstraint25.Part0 = Part15
  1090. WeldConstraint25.Part1 = Part38
  1091. WeldConstraint26.Parent = Part15
  1092. WeldConstraint26.Part0 = Part15
  1093. WeldConstraint26.Part1 = Part39
  1094. WeldConstraint27.Parent = Part15
  1095. WeldConstraint27.Part0 = Part15
  1096. WeldConstraint27.Part1 = Part40
  1097. WeldConstraint29.Parent = Part15
  1098. WeldConstraint29.Part0 = Part15
  1099. WeldConstraint29.Part1 = Part42
  1100. WeldConstraint28.Parent = Part15
  1101. WeldConstraint28.Part0 = Part15
  1102. WeldConstraint28.Part1 = Part41
  1103. WeldConstraint16.Parent = Part15
  1104. WeldConstraint16.Part0 = Part15
  1105. WeldConstraint16.Part1 = Part14
  1106. WeldConstraint17.Parent = Part15
  1107. WeldConstraint17.Part0 = Part15
  1108. WeldConstraint17.Part1 = Part30
  1109. WeldConstraint18.Parent = Part15
  1110. WeldConstraint18.Part0 = Part15
  1111. WeldConstraint18.Part1 = Part31
  1112. WeldConstraint19.Parent = Part15
  1113. WeldConstraint19.Part0 = Part15
  1114. WeldConstraint19.Part1 = Part32
  1115. Part14.Name = "Glove"
  1116. Part14.Parent = mas2
  1117. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  1118. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  1119. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  1120. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  1121. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1122. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  1123. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1124. Part14.BrickColor = BrickColor.new("Salmon")
  1125. Part14.CanCollide = false
  1126. Part14.Material = Enum.Material.SmoothPlastic
  1127. Part14.TopSurface = Enum.SurfaceType.Smooth
  1128. Part14.brickColor = BrickColor.new("Salmon")
  1129. Part15.Name = "LeftHandle"
  1130. Part15.Parent = mas2
  1131. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  1132. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  1133. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  1134. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  1135. Part15.Color = Color3.new(1, 1, 0)
  1136. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  1137. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1138. Part15.BrickColor = BrickColor.new("Salmon")
  1139. Part15.CanCollide = false
  1140. Part15.Material = Enum.Material.SmoothPlastic
  1141. Part15.TopSurface = Enum.SurfaceType.Smooth
  1142. Part15.brickColor = BrickColor.new("Salmon")
  1143. Part15.Shape = Enum.PartType.Ball
  1144. WeldConstraint16.Parent = Part15
  1145. WeldConstraint16.Part0 = Part15
  1146. WeldConstraint16.Part1 = Part14
  1147. WeldConstraint17.Parent = Part15
  1148. WeldConstraint17.Part0 = Part15
  1149. WeldConstraint17.Part1 = Part30
  1150. WeldConstraint18.Parent = Part15
  1151. WeldConstraint18.Part0 = Part15
  1152. WeldConstraint18.Part1 = Part31
  1153. WeldConstraint19.Parent = Part15
  1154. WeldConstraint19.Part0 = Part15
  1155. WeldConstraint19.Part1 = Part32
  1156. WeldConstraint20.Parent = Part15
  1157. WeldConstraint20.Part0 = Part15
  1158. WeldConstraint20.Part1 = Part33
  1159. WeldConstraint21.Parent = Part15
  1160. WeldConstraint21.Part0 = Part15
  1161. WeldConstraint21.Part1 = Part34
  1162. WeldConstraint22.Parent = Part15
  1163. WeldConstraint22.Part0 = Part15
  1164. WeldConstraint22.Part1 = Part35
  1165. WeldConstraint23.Parent = Part15
  1166. WeldConstraint23.Part0 = Part15
  1167. WeldConstraint23.Part1 = Part36
  1168. WeldConstraint24.Parent = Part15
  1169. WeldConstraint24.Part0 = Part15
  1170. WeldConstraint24.Part1 = Part37
  1171. WeldConstraint25.Parent = Part15
  1172. WeldConstraint25.Part0 = Part15
  1173. WeldConstraint25.Part1 = Part38
  1174. WeldConstraint26.Parent = Part15
  1175. WeldConstraint26.Part0 = Part15
  1176. WeldConstraint26.Part1 = Part39
  1177. WeldConstraint27.Parent = Part15
  1178. WeldConstraint27.Part0 = Part15
  1179. WeldConstraint27.Part1 = Part40
  1180. WeldConstraint28.Parent = Part15
  1181. WeldConstraint28.Part0 = Part15
  1182. WeldConstraint28.Part1 = Part41
  1183. WeldConstraint29.Parent = Part15
  1184. WeldConstraint29.Part0 = Part15
  1185. WeldConstraint29.Part1 = Part42
  1186. Part30.Parent = mas2
  1187. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1188. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1189. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1190. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1191. Part30.Color = Color3.new(1, 1, 0)
  1192. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1193. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1194. Part30.BrickColor = BrickColor.new("Salmon")
  1195. Part30.CanCollide = false
  1196. Part30.Material = Enum.Material.SmoothPlastic
  1197. Part30.TopSurface = Enum.SurfaceType.Smooth
  1198. Part30.brickColor = BrickColor.new("Salmon")
  1199. Part30.Shape = Enum.PartType.Ball
  1200. Part31.Parent = mas2
  1201. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1202. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1203. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1204. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1205. Part31.Color = Color3.new(1, 1, 0)
  1206. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1207. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1208. Part31.BrickColor = BrickColor.new("Salmon")
  1209. Part31.CanCollide = false
  1210. Part31.Material = Enum.Material.SmoothPlastic
  1211. Part31.TopSurface = Enum.SurfaceType.Smooth
  1212. Part31.brickColor = BrickColor.new("Salmon")
  1213. Part31.Shape = Enum.PartType.Ball
  1214. Part32.Parent = mas2
  1215. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1216. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1217. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1218. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1219. Part32.Color = Color3.new(1, 1, 0)
  1220. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1221. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1222. Part32.BrickColor = BrickColor.new("Salmon")
  1223. Part32.CanCollide = false
  1224. Part32.Material = Enum.Material.SmoothPlastic
  1225. Part32.TopSurface = Enum.SurfaceType.Smooth
  1226. Part32.brickColor = BrickColor.new("Salmon")
  1227. Part32.Shape = Enum.PartType.Ball
  1228. Part33.Parent = mas2
  1229. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1230. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1231. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1232. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1233. Part33.Color = Color3.new(1, 1, 0)
  1234. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1235. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1236. Part33.BrickColor = BrickColor.new("Salmon")
  1237. Part33.CanCollide = false
  1238. Part33.Material = Enum.Material.SmoothPlastic
  1239. Part33.TopSurface = Enum.SurfaceType.Smooth
  1240. Part33.brickColor = BrickColor.new("Salmon")
  1241. Part33.Shape = Enum.PartType.Ball
  1242. Part34.Parent = mas2
  1243. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1244. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1245. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1246. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1247. Part34.Color = Color3.new(1, 1, 0)
  1248. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1249. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1250. Part34.BrickColor = BrickColor.new("Salmon")
  1251. Part34.CanCollide = false
  1252. Part34.Material = Enum.Material.SmoothPlastic
  1253. Part34.TopSurface = Enum.SurfaceType.Smooth
  1254. Part34.brickColor = BrickColor.new("Salmon")
  1255. Part34.Shape = Enum.PartType.Ball
  1256. Part35.Parent = mas2
  1257. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1258. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1259. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1260. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1261. Part35.Color = Color3.new(1, 1, 0)
  1262. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1263. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1264. Part35.BrickColor = BrickColor.new("Salmon")
  1265. Part35.CanCollide = false
  1266. Part35.Material = Enum.Material.SmoothPlastic
  1267. Part35.TopSurface = Enum.SurfaceType.Smooth
  1268. Part35.brickColor = BrickColor.new("Salmon")
  1269. Part35.Shape = Enum.PartType.Ball
  1270. Part36.Parent = mas2
  1271. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1272. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1273. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1274. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1275. Part36.Color = Color3.new(1, 1, 0)
  1276. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1277. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1278. Part36.BrickColor = BrickColor.new("Salmon")
  1279. Part36.CanCollide = false
  1280. Part36.Material = Enum.Material.SmoothPlastic
  1281. Part36.TopSurface = Enum.SurfaceType.Smooth
  1282. Part36.brickColor = BrickColor.new("Salmon")
  1283. Part36.Shape = Enum.PartType.Ball
  1284. Part37.Parent = mas2
  1285. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1286. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1287. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1288. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1289. Part37.Color = Color3.new(1, 1, 0)
  1290. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1291. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1292. Part37.BrickColor = BrickColor.new("Salmon")
  1293. Part37.CanCollide = false
  1294. Part37.Material = Enum.Material.SmoothPlastic
  1295. Part37.TopSurface = Enum.SurfaceType.Smooth
  1296. Part37.brickColor = BrickColor.new("Salmon")
  1297. Part37.Shape = Enum.PartType.Ball
  1298. Part38.Parent = mas2
  1299. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1300. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1301. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1302. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1303. Part38.Color = Color3.new(1, 1, 0)
  1304. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1305. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1306. Part38.BrickColor = BrickColor.new("Salmon")
  1307. Part38.CanCollide = false
  1308. Part38.Material = Enum.Material.SmoothPlastic
  1309. Part38.TopSurface = Enum.SurfaceType.Smooth
  1310. Part38.brickColor = BrickColor.new("Salmon")
  1311. Part38.Shape = Enum.PartType.Ball
  1312. Part39.Parent = mas2
  1313. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1314. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1315. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1316. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1317. Part39.Color = Color3.new(1, 1, 0)
  1318. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1319. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1320. Part39.BrickColor = BrickColor.new("Salmon")
  1321. Part39.CanCollide = false
  1322. Part39.Material = Enum.Material.SmoothPlastic
  1323. Part39.TopSurface = Enum.SurfaceType.Smooth
  1324. Part39.brickColor = BrickColor.new("Salmon")
  1325. Part39.Shape = Enum.PartType.Ball
  1326. Part40.Parent = mas2
  1327. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1328. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1329. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1330. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1331. Part40.Color = Color3.new(1, 1, 0)
  1332. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1333. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1334. Part40.BrickColor = BrickColor.new("Salmon")
  1335. Part40.CanCollide = false
  1336. Part40.Material = Enum.Material.SmoothPlastic
  1337. Part40.TopSurface = Enum.SurfaceType.Smooth
  1338. Part40.brickColor = BrickColor.new("Salmon")
  1339. Part41.Parent = mas2
  1340. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1341. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1342. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1343. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1344. Part41.Color = Color3.new(1, 1, 0)
  1345. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1346. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1347. Part41.BrickColor = BrickColor.new("Salmon")
  1348. Part41.CanCollide = false
  1349. Part41.Material = Enum.Material.SmoothPlastic
  1350. Part41.TopSurface = Enum.SurfaceType.Smooth
  1351. Part41.brickColor = BrickColor.new("Salmon")
  1352. Part42.Parent = mas2
  1353. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1354. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1355. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1356. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1357. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1358. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1359. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1360. Part42.BrickColor = BrickColor.new("Salmon")
  1361. Part42.CanCollide = false
  1362. Part42.Material = Enum.Material.SmoothPlastic
  1363. Part42.TopSurface = Enum.SurfaceType.Smooth
  1364. Part42.brickColor = BrickColor.new("Salmon")
  1365. for i,v in pairs(mas2:GetChildren()) do
  1366. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1367. pcall(function() v:MakeJoints() end)
  1368. end
  1369. local Wld = Instance.new("Weld",Part15)
  1370. Wld.Part0 = SRA
  1371. Wld.Part1 = Part15
  1372. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1373. for i,v in pairs(mas:children()) do
  1374. if v:IsA("Part") then
  1375. v.Transparency = 1
  1376. end
  1377. end
  1378. for i,v in pairs(Character.Stand:children()) do
  1379. if v:IsA("Part") then
  1380. v.Transparency = 1
  1381. Face.Transparency = 1
  1382. end
  1383. end
  1384. local newMotor = function(part0, part1, c0, c1)
  1385. local w = Create('Motor'){
  1386. Parent = part0,
  1387. Part0 = part0,
  1388. Part1 = part1,
  1389. C0 = c0,
  1390. C1 = c1,
  1391. }
  1392. return w
  1393. end
  1394. function clerp(a, b, t)
  1395. return a:lerp(b, t)
  1396. end
  1397.  
  1398. coroutine.resume(coroutine.create(function()
  1399. while true do
  1400. Humanoid.Health = Humanoid.Health + 1.7
  1401. game:GetService("RunService").RenderStepped:wait()
  1402. end
  1403. end))
  1404. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1405. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1406.  
  1407. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1408. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1409. local RH = newMotor(Torso, Right
  1410. , CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1411. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1412. RootJoint.C1 = CFrame.new(0, 0, 0)
  1413. RootJoint.C0 = CFrame.new(0, 0, 0)
  1414. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1415. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1416.  
  1417. local rarmc1 = RW.C1
  1418. local larmc1 = LW.C1
  1419. local rlegc1 = RH.C1
  1420. local llegc1 = LH.C1
  1421.  
  1422. local resetc1 = false
  1423.  
  1424. function PlayAnimationFromTable(table, speed, bool)
  1425. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1426. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1427. RW.C0 = clerp(RW.C0, table[3], speed)
  1428. LW.C0 = clerp(LW.C0, table[4], speed)
  1429. RH.C0 = clerp(RH.C0, table[5], speed)
  1430. LH.C0 = clerp(LH.C0, table[6], speed)
  1431. if bool == true then
  1432. if resetc1 == false then
  1433. resetc1 = true
  1434. RootJoint.C1 = RootJoint.C1
  1435. Torso.Neck.C1 = Torso.Neck.C1
  1436. RW.C1 = rarmc1
  1437. LW.C1 = larmc1
  1438. RH.C1 = rlegc1
  1439. LH.C1 = llegc1
  1440. end
  1441. end
  1442. end
  1443.  
  1444. ArtificialHB = Create("BindableEvent", script){
  1445. Parent = script,
  1446. Name = "Heartbeat",
  1447. }
  1448.  
  1449. script:WaitForChild("Heartbeat")
  1450.  
  1451. frame = 1 / 30
  1452. tf = 0
  1453. allowframeloss = false
  1454. tossremainder = false
  1455. lastframe = tick()
  1456. script.Heartbeat:Fire()
  1457.  
  1458. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1459. tf = tf + s
  1460. if tf >= frame then
  1461. if allowframeloss then
  1462. script.Heartbeat:Fire()
  1463. lastframe = tick()
  1464. else
  1465. for i = 1, math.floor(tf / frame) do
  1466. script.Heartbeat:Fire()
  1467. end
  1468. lastframe = tick()
  1469. end
  1470. if tossremainder then
  1471. tf = 0
  1472. else
  1473. tf = tf - frame * math.floor(tf / frame)
  1474. end
  1475. end
  1476. end)
  1477.  
  1478. function swait(num)
  1479. if num == 0 or num == nil then
  1480. ArtificialHB.Event:wait()
  1481. else
  1482. for i = 0, num do
  1483. ArtificialHB.Event:wait()
  1484. end
  1485. end
  1486. end
  1487.  
  1488. Mouse.KeyDown:connect(function(key)
  1489. if key == "q" then
  1490. if Change == false then
  1491. Stand()
  1492. Change = true
  1493. elseif Change == true then
  1494. UnStand()
  1495. Change = false
  1496. end
  1497. end
  1498. end)
  1499.  
  1500. function Stand()
  1501. if D == false then
  1502. D = true
  1503. Pause = true
  1504. for i = 0,0.1,0.1 do
  1505. swait()
  1506. PlayAnimationFromTable({
  1507. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1508. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1509. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1510. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1511. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1512. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1513. }, .5, false)
  1514. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1515. end
  1516. coroutine.resume(coroutine.create(function()
  1517. for i = 0,1.2,0.1 do
  1518. swait()
  1519. PlayAnimationFromTable({
  1520. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1521. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1522. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1523. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1524. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1525. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1526. }, .5, false)
  1527. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1528. end
  1529. Pause = false
  1530. end))
  1531. local Sound = Instance.new("Sound",ST)
  1532. Sound.Pitch = 1
  1533. Sound.Volume = 12
  1534. Sound.Looped = false
  1535. Sound.SoundId = "rbxassetid://463010917"
  1536. Sound:play()
  1537. local Sound = Instance.new("Sound",ST)
  1538. Sound.Pitch = 1
  1539. Sound.Volume = 12
  1540. Sound.Looped = false
  1541. Sound.SoundId = "rbxassetid://2717163025"
  1542. Sound:play()
  1543. chatfunc("Crazy Diamond!")
  1544. coroutine.resume(coroutine.create(function()
  1545. for i,v in pairs(mas:children()) do
  1546. if v:IsA("Part") then
  1547. coroutine.resume(coroutine.create(function()
  1548. v.Transparency = v.Transparency - 0.1
  1549. game:GetService("RunService").RenderStepped:wait()
  1550. end))
  1551. v.Transparency = 1
  1552. end
  1553. end
  1554. end))
  1555. for i,v in pairs(Character.Stand:children()) do
  1556. if v:IsA("Part") then
  1557. coroutine.resume(coroutine.create(function()
  1558. for i = 1,11 do
  1559. v.Transparency = v.Transparency - 0.1
  1560. Face.Transparency = Face.Transparency - 0.1
  1561. game:GetService("RunService").RenderStepped:wait()
  1562. end
  1563. FlA.Enabled = true
  1564. FlA1.Enabled = true
  1565. FlA2.Enabled = true
  1566. FlA3.Enabled = true
  1567. FlA4.Enabled = true
  1568. FlA5.Enabled = true
  1569. ZZA.Enabled = true
  1570. ZZA1.Enabled = true
  1571. ZZA2.Enabled = true
  1572. ZZA3.Enabled = true
  1573. ZZA4.Enabled = true
  1574. ZZA5.Enabled = true
  1575. end))
  1576. end
  1577. end
  1578. CFuncs = {
  1579. Part = {
  1580. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1581. local Part = Create("Part")({
  1582. Parent = Parent,
  1583. Reflectance = Reflectance,
  1584. Transparency = Transparency,
  1585. CanCollide = false,
  1586. Locked = true,
  1587. BrickColor = BrickColor.new(tostring(BColor)),
  1588. Name = Name,
  1589. Size = Size,
  1590. Material = Material
  1591. })
  1592. RemoveOutlines(Part)
  1593. return Part
  1594. end
  1595. },
  1596. Mesh = {
  1597. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1598. local Msh = Create(Mesh)({
  1599. Parent = Part,
  1600. Offset = OffSet,
  1601. Scale = Scale
  1602. })
  1603. if Mesh == "SpecialMesh" then
  1604. Msh.MeshType = MeshType
  1605. Msh.MeshId = MeshId
  1606. end
  1607. return Msh
  1608. end
  1609. },
  1610. Weld = {
  1611. Create = function(Parent, Part0, Part1, C0, C1)
  1612. local Weld = Create("Weld")({
  1613. Parent = Parent,
  1614. Part0 = Part0,
  1615. Part1 = Part1,
  1616. C0 = C0,
  1617. C1 = C1
  1618. })
  1619. return Weld
  1620. end
  1621. },
  1622. Sound = {
  1623. Create = function(id, par, vol, pit)
  1624. local Sound = Create("Sound")({
  1625. Volume = vol,
  1626. Pitch = pit or 1,
  1627. SoundId = "rbxassetid://" .. id,
  1628. Parent = par or workspace
  1629. })
  1630. Sound:play()
  1631. game:GetService("Debris"):AddItem(Sound, 130)
  1632. return Sound
  1633. end
  1634. },
  1635. Decal = {
  1636. Create = function(Color, Texture, Transparency, Name, Parent)
  1637. local Decal = Create("Decal")({
  1638. Color3 = Color,
  1639. Texture = "rbxassetid://" .. Texture,
  1640. Transparency = Transparency,
  1641. Name = Name,
  1642. Parent = Parent
  1643. })
  1644. return Decal
  1645. end
  1646. },
  1647. BillboardGui = {
  1648. Create = function(Parent, Image, Position, Size)
  1649. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  1650. BillPar.CFrame = CFrame.new(Position)
  1651. local Bill = Create("BillboardGui")({
  1652. Parent = BillPar,
  1653. Adornee = BillPar,
  1654. Size = UDim2.new(1, 0, 1, 0),
  1655. SizeOffset = Vector2.new(Size, Size)
  1656. })
  1657. local d = Create("ImageLabel", Bill)({
  1658. Parent = Bill,
  1659. BackgroundTransparency = 1,
  1660. Size = UDim2.new(1, 0, 1, 0),
  1661. Image = "rbxassetid://" .. Image
  1662. })
  1663. return BillPar
  1664. end
  1665. },
  1666. ParticleEmitter = {
  1667. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1668. local Particle = Create("ParticleEmitter")({
  1669. Parent = Parent,
  1670. Color = ColorSequence.new(Color1, Color2),
  1671. LightEmission = LightEmission,
  1672. Size = Size,
  1673. Texture = Texture,
  1674. Transparency = Transparency,
  1675. ZOffset = ZOffset,
  1676. Acceleration = Accel,
  1677. Drag = Drag,
  1678. LockedToPart = LockedToPart,
  1679. VelocityInheritance = VelocityInheritance,
  1680. EmissionDirection = EmissionDirection,
  1681. Enabled = Enabled,
  1682. Lifetime = LifeTime,
  1683. Rate = Rate,
  1684. Rotation = Rotation,
  1685. RotSpeed = RotSpeed,
  1686. Speed = Speed,
  1687. VelocitySpread = VelocitySpread
  1688. })
  1689. return Particle
  1690. end
  1691. },
  1692. CreateTemplate = {}
  1693. }
  1694. cooldown = false
  1695. ZZZ = Mouse.KeyDown:connect(function(key)
  1696. if key == "q" then
  1697. if Change == false then
  1698. Stand()
  1699. Change = true
  1700. elseif Change == true then
  1701. UnStand()
  1702. Change = false
  1703. end
  1704. end
  1705. if key == "x" and cooldown == false and DDZ == false then
  1706.  
  1707. game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
  1708. game.Lighting.TimeOfDay="00:00:00"
  1709. wait(0.000004)
  1710. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1711. game.Lighting.TimeOfDay="15:00:00"
  1712. Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
  1713. bam = CFuncs.Sound.Create("2553988018")
  1714. bam.Volume = 10
  1715. cooldown = true
  1716. wait(0.3)
  1717. bam:Destroy()
  1718. cooldown = false
  1719.  
  1720. end
  1721. if key == "t" and Change == true then
  1722. Blast()
  1723. end
  1724. if key == "r" and Change == true then
  1725. StrongOra()
  1726. end
  1727. if key == "e" and Change == true then
  1728. OHOra()
  1729. end
  1730. if key == "f" and Change == true then
  1731. TimeStop()
  1732. end
  1733. if key == "z" and Change == true then
  1734. Jump()
  1735. end
  1736. end)
  1737. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1738. if key == "e" and Change == true then
  1739. Stop()
  1740. end
  1741. end)
  1742. wait(0.5)
  1743. D = false
  1744. end
  1745. end
  1746.  
  1747. function Blast()
  1748. if D == false then
  1749. D = true
  1750. Pause = true
  1751. for i = 0,1.2,0.1 do
  1752. swait()
  1753. PlayAnimationFromTable({
  1754. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1755. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1756. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1757. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1758. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1759. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1760. }, .5, false)
  1761. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1762. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1763. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1764. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1765. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1766. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1767. end
  1768. coroutine.resume(coroutine.create(function()
  1769. wait(0.7)
  1770. Pause = false
  1771. end))
  1772. local Bl = Instance.new("Part",workspace)
  1773. Bl.CanCollide = false
  1774. Bl.Material = "Neon"
  1775. Bl.Shape = "Ball"
  1776. Bl.Size = Vector3.new(0.05,0.05,0.05)
  1777. Bl.BrickColor = BrickColor.new("Ghost grey")
  1778. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
  1779. local bl2 = Instance.new("SpecialMesh",Bl)
  1780. bl2.MeshId = "rbxassetid://447114366"
  1781. bl2.Scale = Vector3.new(0.01,0.01,0.01)
  1782. trail = Instance.new("Trail")
  1783. local attach1 = Instance.new("Attachment",Bl)
  1784. attach1.Position = Vector3.new(0,1,0.5)
  1785. local attach2 = Instance.new("Attachment",Bl)
  1786. attach2.Position = Vector3.new(0,-1,0)
  1787. trail.Attachment0 = attach1
  1788. trail.Attachment1 = attach2
  1789. trail.Texture = "rbxassetid://461231644"
  1790. trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
  1791. trail.Lifetime = 0.8
  1792. trail.Parent = Bl
  1793. local Fl = Instance.new("BodyVelocity",Bl)
  1794. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1795. if DDZ == true then
  1796. Fl.Velocity = RootPart.CFrame.lookVector*0
  1797. D = false
  1798. repeat
  1799. wait()
  1800. until DDZ == false
  1801. Fl.Velocity = RootPart.CFrame.lookVector*160
  1802. elseif DDZ == false then
  1803. Fl.Velocity = RootPart.CFrame.lookVector*160
  1804. end
  1805. local Ring = Instance.new("Part",RootPart)
  1806. Ring.Size = Vector3.new(1,1,1)
  1807. Ring.CanCollide = false
  1808. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1809. Ring.Anchored = true
  1810. Ring.BrickColor = BrickColor.new("Salmon")
  1811. Ring.Transparency = 0
  1812. local Ring2 = Instance.new("SpecialMesh",Ring)
  1813. Ring2.MeshId = "rbxassetid://3270017"
  1814. Ring2.Scale = Vector3.new(1,1,0.1)
  1815. coroutine.resume(coroutine.create(function()
  1816. for i = 1,50 do
  1817. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1818. Ring.Transparency = Ring.Transparency + 0.07
  1819. game:GetService("RunService").RenderStepped:wait()
  1820. end
  1821. Ring:remove()
  1822. end))
  1823. Bl.Touched:connect(function(hit)
  1824. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1825. Bl:remove()
  1826. local S = Instance.new("Sound",hit.Parent.Head)
  1827. S.SoundId = "rbxassetid://785201669"
  1828. S.Volume = 1
  1829. S.Looped = false
  1830. S:play()
  1831. hit.Parent.Humanoid:TakeDamage(10)
  1832. hit.Parent.Humanoid.WalkSpeed = 2
  1833. local random = math.random(-3,3)
  1834. local random2 = math.random(-3,3)
  1835. local random3 = math.random(-3,3)
  1836. local Ef = Instance.new("Part",workspace)
  1837. Ef.Size = Vector3.new(1,1,1)
  1838. Ef.CanCollide = false
  1839. Ef.Material = "Neon"
  1840. Ef.BrickColor = BrickColor.new("Salmon")
  1841. Ef.Anchored = true
  1842. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1843. local Ef2 = Instance.new("SpecialMesh",Ef)
  1844. Ef2.MeshType = "Sphere"
  1845. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1846. local Part = Instance.new("Part",workspace)
  1847. Part.Size = Vector3.new(1,1,1)
  1848. Part.CanCollide = false
  1849. Part.BrickColor = BrickColor.new("Really red")
  1850. Part.Material = "Neon"
  1851. Part.Anchored = true
  1852. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1853. local Part2 = Instance.new("SpecialMesh",Part)
  1854. Part2.MeshType = "Sphere"
  1855. Part2.Scale = Vector3.new(1,1,1)
  1856. for i = 1,50 do
  1857. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
  1858. Part.Transparency = Part.Transparency + 0.07
  1859. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1860. Ef.Transparency = Ef.Transparency + 0.07
  1861. game:GetService("RunService").RenderStepped:wait()
  1862. end
  1863. Part:remove()
  1864. Ef:remove()
  1865. end
  1866. end)
  1867. wait(0.5)
  1868. D = false
  1869. end
  1870. end
  1871.  
  1872. function Jump()
  1873. if DD == false then
  1874. DD = true
  1875. print("ASD")
  1876. local Bod = Instance.new("BodyPosition",RootPart)
  1877. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1878. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1879. local Ef = Instance.new("Part",workspace)
  1880. Ef.Size = Vector3.new(1,1,1)
  1881. Ef.CanCollide = false
  1882. Ef.Anchored = true
  1883. Ef.BrickColor = BrickColor.new("New Yeller")
  1884. Ef.Material = "Neon"
  1885. Ef.Shape = "Ball"
  1886. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1887. coroutine.resume(coroutine.create(function()
  1888. for i = 1,30 do
  1889. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1890. Ef.Transparency = Ef.Transparency + 0.07
  1891. game:GetService("RunService").RenderStepped:wait()
  1892. end
  1893. Ef:remove()
  1894. end))
  1895. wait(0.1)
  1896. Bod:remove()
  1897. wait(1)
  1898. DD = false
  1899. end
  1900. end
  1901.  
  1902. function TimeStop()
  1903. if DDZ == false then
  1904. DDZ = true
  1905. Music:Pause()
  1906. chatfunc("Star Platinum: The World!")
  1907. local S = Instance.new("Sound",ST)
  1908. S.SoundId = "rbxassetid://1515909034"
  1909. S.Pitch = 1
  1910. S.Volume = 12312
  1911. S.Looped = false
  1912. S:play()
  1913. DDZ = true
  1914. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  1915. wait(0.1)
  1916. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  1917. wait(0.1)
  1918. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  1919. wait(0.1)
  1920. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  1921.  
  1922. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1923. game.Lighting.TimeOfDay="15:00:00"
  1924. local Ef = Instance.new("Part",workspace)
  1925. Ef.Size = Vector3.new(1,1,1)
  1926. Ef.Material = "Neon"
  1927. Ef.BrickColor = BrickColor.new("Salmon")
  1928. Ef.Transparency = 0.4
  1929. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1930. Ef.Anchored = true
  1931. Ef.CanCollide = false
  1932. Ef.Shape = "Ball"
  1933. local Ef2 = Instance.new("SpecialMesh",Ef)
  1934. Ef2.MeshType = "Sphere"
  1935. Ef2.Scale = Vector3.new(1,1,1)
  1936. coroutine.resume(coroutine.create(function()
  1937. for i = 1,70 do
  1938. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1939. game:GetService("RunService").RenderStepped:wait()
  1940. end
  1941. for i = 1,70 do
  1942. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1943. game:GetService("RunService").RenderStepped:wait()
  1944. end
  1945. Ef:remove()
  1946. end))
  1947. local HB = Instance.new("Part",workspace)
  1948. HB.CanCollide = false
  1949. HB.Anchored = true
  1950. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1951. HB.Size = Vector3.new(1000,1000,1000)
  1952. HB.Transparency = 1
  1953. HB.Touched:connect(function(hit)
  1954. DDZ = true
  1955. if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1956. hit.Parent.Torso.Anchored = true
  1957. hit.Parent.Head.Anchored = true
  1958. hit.Parent["Right Arm"].Anchored = true
  1959. hit.Parent["Left Arm"].Anchored = true
  1960. hit.Parent["Right Leg"].Anchored = true
  1961. hit.Parent["Left Leg"].Anchored = true
  1962. wait(9.5)
  1963. chatfunc("Time flows once again.")
  1964. local S = Instance.new("Sound",ST)
  1965. S.SoundId = "rbxassetid://923033530"
  1966. S.Pitch = 1
  1967. S.Volume = 10
  1968. S.Looped = false
  1969. S:play()
  1970. wait(1.5)
  1971. DDZ = false
  1972. local S = Instance.new("Sound",ST)
  1973. S.SoundId = "rbxassetid://864569342"
  1974. S.Pitch = 1
  1975. S.Volume = 10
  1976. S.Looped = false
  1977. S:play()
  1978. Music:Resume()
  1979. hit.Parent.Torso.Anchored = false
  1980. hit.Parent.Head.Anchored = false
  1981. hit.Parent["Right Arm"].Anchored = false
  1982. hit.Parent["Left Arm"].Anchored = false
  1983. hit.Parent["Right Leg"].Anchored = false
  1984. hit.Parent["Left Leg"].Anchored = false
  1985. game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
  1986. wait(0.1)
  1987. game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
  1988. wait(0.1)
  1989. game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
  1990. wait(0.1)
  1991. game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
  1992.  
  1993. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1994. game.Lighting.TimeOfDay="15:00:00"
  1995. end
  1996. end)
  1997. DDZ = false
  1998. wait(5)
  1999. HB:remove()
  2000. end
  2001. end
  2002.  
  2003. function StrongOra()
  2004. if D == false then
  2005. D = true
  2006. Pause = true
  2007. local HB = Instance.new("Part",SRA)
  2008. HB.CanCollide = false
  2009. HB.Transparency = 1
  2010. HB.Size = Vector3.new(1,1,1)
  2011. local HB2 = Instance.new("Weld",HB)
  2012. HB2.Part0 = SRA
  2013. HB2.Part1 = HB
  2014. HB2.C0 = CFrame.new(0,0,0)
  2015. HB.Touched:connect(function(hit)
  2016. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2017. HB:remove()
  2018. hit.Parent.Humanoid:TakeDamage(25)
  2019. hit.Parent.Humanoid.PlatformStand = true
  2020. local Ef = Instance.new("Part",workspace)
  2021. Ef.Size = Vector3.new(1,1,1)
  2022. Ef.CanCollide = false
  2023. Ef.Anchored = true
  2024. Ef.Shape = "Ball"
  2025. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  2026. Ef.Material = "Neon"
  2027. Ef.BrickColor = BrickColor.new("Salmon")
  2028. local Ef2 = Instance.new("SpecialMesh",Ef)
  2029. Ef2.MeshType = "Sphere"
  2030. Ef2.Scale = Vector3.new(1,1,1)
  2031. coroutine.resume(coroutine.create(function()
  2032. for i = 1,5 do
  2033. local random = math.random(-3,3)
  2034. local random2 = math.random(-3,3)
  2035. local random3 = math.random(-3,3)
  2036. local ZC = Instance.new("Part",workspace)
  2037. ZC.Size = Vector3.new(1,1,1)
  2038. ZC.CanCollide = false
  2039. ZC.Anchored = true
  2040. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2041. ZC.Shape = "Ball"
  2042. ZC.Material = "Neon"
  2043. ZC.BrickColor = BrickColor.new("New Yeller")
  2044. local ZC2 = Instance.new("SpecialMesh",ZC)
  2045. ZC2.MeshType = "Sphere"
  2046. ZC2.Scale = Vector3.new(1,1,1)
  2047. coroutine.resume(coroutine.create(function()
  2048. for i = 1,100 do
  2049. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  2050. ZC.Transparency = ZC.Transparency + 0.03
  2051. game:GetService("RunService").RenderStepped:wait()
  2052. end
  2053. ZC:remove()
  2054. end))
  2055. end
  2056. end))
  2057. coroutine.resume(coroutine.create(function()
  2058. for i = 1,100 do
  2059. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  2060. Ef.Transparency = Ef.Transparency + 0.03
  2061. game:GetService("RunService").RenderStepped:wait()
  2062. end
  2063. Ef:remove()
  2064. end))
  2065. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  2066. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2067. Fl.velocity = RootPart.CFrame.lookVector*190
  2068. wait(0.3)
  2069. Fl:remove()
  2070. wait(0.5)
  2071. hit.Parent.Humanoid.PlatformStand = false
  2072. end
  2073. end)
  2074. for i = 0,0.5,0.1 do
  2075. swait()
  2076. PlayAnimationFromTable({
  2077. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2078. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2079. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2080. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2081. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2082. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2083. }, .5, false)
  2084. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  2085. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  2086. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2087. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  2088. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  2089. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  2090. end
  2091. local Ora = Instance.new("Sound",ST)
  2092. Ora.SoundId = "rbxassetid://2319521125"
  2093. Ora.Pitch = 1
  2094. Ora.Looped = false
  2095. Ora.Volume = 5
  2096. Ora:play()
  2097. for i = 0,0.6,0.1 do
  2098. swait()
  2099. PlayAnimationFromTable({
  2100. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2101. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2102. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2103. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2104. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2105. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2106. }, .5, false)
  2107. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  2108. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  2109. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  2110. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  2111. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-30)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  2112. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  2113. end
  2114. coroutine.resume(coroutine.create(function()
  2115. wait(0.4)
  2116. HB:remove()
  2117. end))
  2118. Pause = false
  2119. wait(0.5)
  2120. D = false
  2121. end
  2122. end
  2123. function OHOra()
  2124. if D == false then
  2125. D = true
  2126. Pause = true
  2127. Loop = true
  2128. trail = Instance.new("Trail")
  2129. local attach1 = Instance.new("Attachment",SRA)
  2130. attach1.Position = Vector3.new(0,1,0.5)
  2131. local attach2 = Instance.new("Attachment",SRA)
  2132. attach2.Position = Vector3.new(0,-1,0.5)
  2133. trail.Attachment0 = attach1
  2134. trail.Attachment1 = attach2
  2135. trail.Texture = "rbxassetid://1369718163"
  2136. trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  2137. trail.Lifetime = 1
  2138. trail.Parent = SRA
  2139. trail2 = Instance.new("Trail")
  2140. local attach1 = Instance.new("Attachment",SLA)
  2141. attach1.Position = Vector3.new(0,1,0.5)
  2142. local attach2 = Instance.new("Attachment",SLA)
  2143. attach2.Position = Vector3.new(0,-1,0.5)
  2144. trail2.Attachment0 = attach1
  2145. trail2.Attachment1 = attach2
  2146. trail2.Texture = "461231644"
  2147. trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
  2148. trail2.Lifetime = 1
  2149. trail2.Parent = SLA
  2150. SoundZ = Instance.new("Sound",ST)
  2151. SoundZ.SoundId = "rbxassetid://889113265"
  2152. SoundZ.Volume = 10
  2153. SoundZ.Looped = true
  2154. SoundZ.Pitch = 1
  2155. SoundZ:play()
  2156. while Loop do
  2157. local HB = Instance.new("Part",SRA)
  2158. HB.CanCollide = false
  2159. HB.Transparency = 1
  2160. local HB2 = Instance.new("Weld",HB)
  2161. HB2.Part0 = SRA
  2162. HB2.Part1 = HB
  2163. HB2.C0 = CFrame.new(0,-1.1,0)
  2164. HB.Touched:connect(function(hit)
  2165. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2166. HB:remove()
  2167. hit.Parent.Humanoid:TakeDamage(0.6)
  2168. hit.Parent.Humanoid.WalkSpeed = 2
  2169. local random = math.random(-3,3)
  2170. local random2 = math.random(-3,3)
  2171. local random3 = math.random(-3,3)
  2172. local Ef = Instance.new("Part",workspace)
  2173. Ef.Size = Vector3.new(1,1,1)
  2174. Ef.CanCollide = false
  2175. Ef.Material = "Neon"
  2176. Ef.BrickColor = BrickColor.new("Salmon")
  2177. Ef.Anchored = true
  2178. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2179. local Ef2 = Instance.new("SpecialMesh",Ef)
  2180. Ef2.MeshType = "Sphere"
  2181. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2182. local Part = Instance.new("Part",workspace)
  2183. Part.Size = Vector3.new(1,1,1)
  2184. Part.CanCollide = false
  2185. Part.BrickColor = BrickColor.new("New Yeller")
  2186. Part.Material = "Neon"
  2187. Part.Anchored = true
  2188. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2189. local Part2 = Instance.new("SpecialMesh",Part)
  2190. Part2.MeshType = "Sphere"
  2191. Part2.Scale = Vector3.new(1,1,1)
  2192. for i = 1,50 do
  2193. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  2194. Part.Transparency = Part.Transparency + 0.07
  2195. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2196. Ef.Transparency = Ef.Transparency + 0.07
  2197. game:GetService("RunService").RenderStepped:wait()
  2198. end
  2199. Part:remove()
  2200. Ef:remove()
  2201. end
  2202. end)
  2203. for i = 0,0.15,0.1 do
  2204. swait()
  2205. PlayAnimationFromTable({
  2206. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2207. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2208. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2209. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2210. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2211. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2212. }, .5, false)
  2213. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  2214. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2215. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2216. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2217. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  2218. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  2219. end
  2220. coroutine.resume(coroutine.create(function()
  2221. wait(1)
  2222. HB:remove()
  2223. end))
  2224. local CCB = Instance.new("Part",SRA)
  2225. CCB.CanCollide = false
  2226. CCB.Transparency = 1
  2227. local CCB2 = Instance.new("Weld",CCB)
  2228. CCB2.Part0 = SRA
  2229. CCB2.Part1 = CCB
  2230. CCB2.C0 = CFrame.new(0,-1.1,0)
  2231. CCB.Touched:connect(function(hit)
  2232. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2233. CCB:remove()
  2234. hit.Parent.Humanoid:TakeDamage(1)
  2235. hit.Parent.Humanoid.WalkSpeed = 2
  2236. local random = math.random(-3,3)
  2237. local random2 = math.random(-3,3)
  2238. local random3 = math.random(-3,3)
  2239. local Ef = Instance.new("Part",workspace)
  2240. Ef.Size = Vector3.new(1,1,1)
  2241. Ef.CanCollide = false
  2242. Ef.Material = "Neon"
  2243. Ef.BrickColor = BrickColor.new("Salmon")
  2244. Ef.Anchored = true
  2245. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2246. local Ef2 = Instance.new("SpecialMesh",Ef)
  2247. Ef2.MeshType = "Sphere"
  2248. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2249. local Part = Instance.new("Part",workspace)
  2250. Part.Size = Vector3.new(1,1,1)
  2251. Part.CanCollide = false
  2252. Part.BrickColor = BrickColor.new("New Yeller")
  2253. Part.Material = "Neon"
  2254. Part.Anchored = true
  2255. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2256. local Part2 = Instance.new("SpecialMesh",Part)
  2257. Part2.MeshType = "Sphere"
  2258. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  2259. for i = 1,50 do
  2260. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  2261. Part.Transparency = Part.Transparency + 0.07
  2262. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2263. Ef.Transparency = Ef.Transparency + 0.07
  2264. game:GetService("RunService").RenderStepped:wait()
  2265. end
  2266. Part:remove()
  2267. Ef:remove()
  2268. end
  2269. end)
  2270. for i = 0,0.15,0.1 do
  2271. swait()
  2272. PlayAnimationFromTable({
  2273. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2274. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2275. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2276. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2277. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2278. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2279. }, .5, false)
  2280. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2281. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  2282. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2283. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2284. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  2285. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  2286. end
  2287. coroutine.resume(coroutine.create(function()
  2288. wait(1)
  2289. CCB:remove()
  2290. end))
  2291. game:GetService("RunService").RenderStepped:wait()
  2292. end
  2293. wait(0.2)
  2294. D = false
  2295. end
  2296. end
  2297.  
  2298. function Stop()
  2299. Pause = false
  2300. if SoundZ ~= nil then
  2301. SoundZ:remove()
  2302. end
  2303. Loop = false
  2304. if trail ~= nil and trail2 ~= nil then
  2305. trail:remove()
  2306. trail2:remove()
  2307. end
  2308. end
  2309.  
  2310. function UnStand()
  2311. if D == false then
  2312. D = true
  2313. FlA.Enabled = false
  2314. FlA1.Enabled = false
  2315. FlA2.Enabled = false
  2316. FlA3.Enabled = false
  2317. FlA4.Enabled = false
  2318. FlA5.Enabled = false
  2319. ZZA.Enabled= false
  2320. ZZA1.Enabled = false
  2321. ZZA2.Enabled = false
  2322. ZZA3.Enabled = false
  2323. ZZA4.Enabled = false
  2324. ZZA5.Enabled = false
  2325. Pause = true
  2326. coroutine.resume(coroutine.create(function()
  2327. for i = 0,1.2,0.1 do
  2328. swait()
  2329. PlayAnimationFromTable({
  2330. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2331. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2332. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2333. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2334. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2335. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2336. }, .5, false)
  2337. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2338. end
  2339. Pause = false
  2340. end))
  2341. for i,v in pairs(Character.Stand:children()) do
  2342. if v:IsA("Part") then
  2343. coroutine.resume(coroutine.create(function()
  2344. for i = 1,11 do
  2345. v.Transparency = v.Transparency + 0.1
  2346. Face.Transparency = Face.Transparency + 0.1
  2347. game:GetService("RunService").RenderStepped:wait()
  2348. end
  2349. end))
  2350. end
  2351. end
  2352. wait(0.5)
  2353. D = false
  2354.  
  2355. end
  2356. end
  2357.  
  2358.  
  2359. New = function(Object, Parent, Name, Data)
  2360. local Object = Instance.new(Object)
  2361. for Index, Value in pairs(Data or {}) do
  2362. Object[Index] = Value
  2363. end
  2364. Object.Parent = Parent
  2365. Object.Name = Name
  2366. return Object
  2367. end
  2368. function rayCast(Position, Direction, Range, Ignore)
  2369. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2370. end
  2371.  
  2372.  
  2373.  
  2374.  
  2375. while true do
  2376. swait()
  2377. for i, v in pairs(Character:GetChildren()) do
  2378. if v:IsA("Part") then
  2379. v.Material = "SmoothPlastic"
  2380. elseif v:IsA("Accessory") then
  2381. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2382. end
  2383. end
  2384.  
  2385. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2386. velocity = RootPart.Velocity.y
  2387. sine = sine + change
  2388. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2389. if RootPart.Velocity.y > 1 and hit == nil then
  2390. Anim = "Jump"
  2391. if Pause == false then
  2392. PlayAnimationFromTable({
  2393. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2394. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2395. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2396. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2397. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2398. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2399. }, .3, false)
  2400. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2401. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2402. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2403. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2404. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2405. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2406. end
  2407. elseif RootPart.Velocity.y < -1 and hit == nil then
  2408. Anim = "Fall"
  2409. if Pause == false then
  2410. PlayAnimationFromTable({
  2411. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2412. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2413. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2414. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2415. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2416. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2417. }, .3, false)
  2418. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2419. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2420. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2421. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2422. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2423. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2424. end
  2425. elseif Torsovelocity < 1 and hit ~= nil then
  2426. Anim = "Idle"
  2427. if Pause == false then
  2428. change = 1
  2429. PlayAnimationFromTable({
  2430. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2431. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2432. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2433. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2434. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2435. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2436. }, .3, false)
  2437. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0.4,-0.3,0.1),0.3)
  2438. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0.3,-0.1),0.3)
  2439. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2440. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2441. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2442. ST3.C0 = clerp(ST3.C0,CFrame.new(1.3,1.5,4)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2443. end
  2444. elseif Torsovelocity > 2 and hit ~= nil then
  2445. Anim = "Walk"
  2446. if Pause == false then
  2447. PlayAnimationFromTable({
  2448. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2449. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2450. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2451. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2452. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2453. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2454. }, .3, false)
  2455. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2456. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2457. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2458. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2459. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
  2460. ST3.C0 = clerp(ST3.C0,CFrame.new(1.5,1.5,2.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
  2461. end
  2462. end
  2463. end
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