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  1. HAUNT — Complete Walkthrough
  2.  
  3. HAUNT is a 1979 CMU text adventure set in the haunted mansion "Chez Moose." Your goal is to collect treasures, drop them on the lawn, and
  4. escape alive via a truck. Max score: 440 points.
  5.  
  6. ---
  7. Phase 1: Getting Inside
  8.  
  9. 1. wait — bus arrives at the bus stop
  10. 2. enter bus — you have tokens from the start
  11. 3. exit — you're outside the estate wall (east=5, north=2)
  12. 4. e, e, e, n, n, n — navigate to the driveway gate (east=8, north=5)
  13. 5. hi — the speaker opens the gate, you enter the grounds, it closes behind you
  14.  
  15. Phase 2: Enter the Mansion
  16.  
  17. 6. w, w, w, s, s — walk to the front door (east=5, north=4)
  18. 7. knock — someone asks "ouvre?"
  19. 8. ouvre — the front door opens
  20. 9. n — enter the foyer (the insanity timer starts now! You have ~370 time units before death)
  21. 10. get candy — pick up the candy (you'll need this for the monster)
  22.  
  23. Phase 3: Get the Wetsuit & Explore Ground Floor
  24.  
  25. 11. w — closet. get wetsuit, wear wetsuit
  26. 12. e, n — main_hall. get chair (treasure)
  27. 13. w — dark_hall
  28. 14. w — smelly_room. get painting (covered in ugly paint, treasure later)
  29. 15. e, e — back to main_hall
  30. 16. e — library. turn bust — bookshelves slide open
  31. 17. e — secret_stairs. d — wine_cellar. get corkscrew (treasure). u, w, w — back to main_hall
  32.  
  33. Phase 4: Kitchen & Upstairs
  34.  
  35. 18. n — stairs (still whole). u — upper_hall
  36. 19. n — dull_room (explore). s — back
  37. 20. s — dark_room (Dracula sleeps here; don't disturb him). n
  38. 21. e — try pushing/moving the brick wall to find the secret_room. get marijuana (treasure, but don't leave on lawn!)
  39. 22. w — upper_hall
  40. 23. u — laboratory. pull lever — the monster comes to life!
  41. 24. give candy — monster eats it, walks through the west wall, opens a passage to the bar
  42. 25. w — bar. get bottle (contains turpentine). e
  43. 26. d — upper_hall. w — long_hall. s — forces through boards to bedroom
  44.  
  45. Phase 5: Mattress, Bathroom Puzzles & Orchid Prep
  46.  
  47. 27. get mattress — pick it up
  48. 28. n — balcony. drop mattress — it floats to the lawn below. jump — safe landing on mattress!
  49. 29. You're on the lawn (east=5, north=6). Now go back inside via ivy: climb — back to balcony
  50. 30. s — bedroom. e — bathroom. get soap
  51. 31. sit on toilet, flush — toilet swivels to backroom. get jade (treasure)
  52. 32. flush — back to bathroom
  53. 33. Turn on bathtub water: turn on water. While holding soap, the water + soap reveals a gem (treasure). get gem
  54. 34. Fill the bottle with bathwater: fill bottle (bathwater)
  55.  
  56. Phase 6: Grow & Eat the Orchid (Cure Insanity)
  57.  
  58. 35. Go back outside to the lawn. Navigate to the garden at (east=3, north=7):
  59. 36. pour — pour the bathwater on the garden. An orchid sprouts!
  60. 37. get orchid
  61. 38. eat orchid — cures the insanity. (You may need to have given your name earlier when prompted.)
  62.  
  63. Phase 7: Clean the Painting
  64.  
  65. 39. If bottle still has turpentine (or refill): while holding the painting and bottle, clean painting or pour turpentine on painting —
  66. reveals a Rembrandt! (treasure)
  67.  
  68. Phase 8: The Laboratory Dome & Ring
  69.  
  70. 40. Go back to the laboratory (upper_hall, then up)
  71. 41. If there's a football, kick football — breaks the glass dome
  72. 42. Wait until morning (realtime reaches 600+). Sunlight streams in and shrivels the bat — drops a ring (treasure)
  73.  
  74. Phase 9: Drop Treasures on the Lawn
  75.  
  76. 43. Carry all your treasures to the lawn and drop them (+5 per treasure on the lawn)
  77. 44. DO NOT leave the cube or marijuana on the lawn — massive score penalties!
  78. 45. Treasures to drop: chair, candlesticks, jade, gem, corkscrew, gold, painting (cleaned), bone, ring, diamonds, chest, coins
  79.  
  80. Phase 10: Dig the Grave & Trigger the Truck
  81.  
  82. 46. Navigate to the grave at lawn (east=8, north=8):
  83. 47. dig — grave goes from "undug" to "dug". Pick up the bone (treasure)
  84. 48. dig — grave goes from "dug" to "deep". A pipe with a lever is exposed
  85. 49. pull lever — "Ummph!" Oil seeps from the pipe. This starts the oil man timer
  86.  
  87. Phase 11: Escape!
  88.  
  89. 50. Navigate to (east=7, north=5) — the driveway. Wait for the truck to arrive (~30 time units)
  90. 51. open truck — opens the back doors
  91. 52. enter truck — you're in the back of the truck
  92. 53. close door — critical! The door must be closed or you fall out
  93. 54. Wait — the oil man returns, gets in, and drives away. "VaVoom! The truck has started up. Bump bump! You feel yourself being driven out
  94. of the yard."
  95. 55. donate — when asked whether to sell or donate the land. +20 points. You win!
  96.  
  97. ---
  98. Dangers to Avoid
  99.  
  100. ┌─────────────────────────────────────┬─────────────────────────────┐
  101. │ Action │ Result │
  102. ├─────────────────────────────────────┼─────────────────────────────┤
  103. │ Climb down from balcony │ Death (caught in ivy) │
  104. ├─────────────────────────────────────┼─────────────────────────────┤
  105. │ Jump from balcony without mattress │ Death (broken neck) │
  106. ├─────────────────────────────────────┼─────────────────────────────┤
  107. │ Flush toilet while standing │ Death (head cracked on tub) │
  108. ├─────────────────────────────────────┼─────────────────────────────┤
  109. │ Run out of insanity timer │ Death (choke on tongue) │
  110. ├─────────────────────────────────────┼─────────────────────────────┤
  111. │ Leave truck door open during escape │ Fall out the back │
  112. ├─────────────────────────────────────┼─────────────────────────────┤
  113. │ Choose "sell" at the end │ Moose gores you to death │
  114. ├─────────────────────────────────────┼─────────────────────────────┤
  115. │ Shoot speargun on land │ Death (backlash snaps neck) │
  116. ├─────────────────────────────────────┼─────────────────────────────┤
  117. │ Leave cube on lawn │ -50 points (arrested) │
  118. ├─────────────────────────────────────┼─────────────────────────────┤
  119. │ Leave marijuana on lawn │ -20 points (police fine) │
  120. └─────────────────────────────────────┴─────────────────────────────┘
  121.  
  122. ---
  123. Score Ranks
  124.  
  125. ┌─────────┬─────────────────────────────────────────────┐
  126. │ Score │ Rank │
  127. ├─────────┼─────────────────────────────────────────────┤
  128. │ <20 │ "Hmm... I don't think you tried very hard." │
  129. ├─────────┼─────────────────────────────────────────────┤
  130. │ 21-49 │ "Rank Novice!" │
  131. ├─────────┼─────────────────────────────────────────────┤
  132. │ 51-79 │ "Beginning Ghost Hunter" │
  133. ├─────────┼─────────────────────────────────────────────┤
  134. │ 81-139 │ "Reasonable Spirit Fighter" │
  135. ├─────────┼─────────────────────────────────────────────┤
  136. │ 141-219 │ "Intermediate Haunt Hacker" │
  137. ├─────────┼─────────────────────────────────────────────┤
  138. │ 221-289 │ "Advanced Monster Killer" │
  139. ├─────────┼─────────────────────────────────────────────┤
  140. │ 291-359 │ "Master Haunter!!" │
  141. ├─────────┼─────────────────────────────────────────────┤
  142. │ 361+ │ "Fearless Vampire Killer" │
  143. └─────────┴─────────────────────────────────────────────┘
  144.  
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