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Uwilldie

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Jan 17th, 2018
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  1. #define true 1
  2. #define false 0
  3.  
  4. ///////////////////////////////////////////////////////////////////////////////
  5. // Server Settings - Modify at will
  6. ///////////////////////////////////////////////////////////////////////////////
  7. author = "Edit by KC";
  8. onLoadName = "Exile Chernarus Redux";
  9. onLoadMission= "www.exilemod.com";
  10. loadScreen = "exile_assets\texture\mod\logo.paa";
  11. disableChannels[] = {0, 2};
  12. OnLoadIntro = "";
  13. OnLoadIntroTime = false;
  14. OnLoadMissionTime = false;
  15.  
  16. class Header
  17. {
  18. gameType = Survive; // Do NOT change this
  19. minPlayers = 1;
  20. maxPlayers = 100;
  21. };
  22.  
  23. ///////////////////////////////////////////////////////////////////////////////
  24. // Exile Settings - Do not change these!
  25. ///////////////////////////////////////////////////////////////////////////////
  26. forceRotorLibSimulation = 2;
  27. skipLobby = 1;
  28. joinUnassigned = 1;
  29. respawn = "BASE";
  30. respawnDelay = 120;
  31. respawnDialog = 0;
  32. respawnOnStart = 0;
  33. respawnButton = 1;
  34. respawnTemplates[] = {"Exile"};
  35. corpseManagerMode = 0;
  36. corpseLimit = 20;
  37. corpseRemovalMinTime = 1800;
  38. corpseRemovalMaxTime = 3600;
  39. wreckManagerMode = 0;
  40. wreckLimit = 2;
  41. wreckRemovalMinTime = 60;
  42. wreckRemovalMaxTime = 360;
  43. scriptedPlayer = 1;
  44. disabledAI = 1;
  45. enableItemsDropping = 0;
  46. briefing = 0;
  47. debriefing = 0;
  48. allowFunctionsLog = 1;
  49. enableDebugConsole = 0;
  50. allowFunctionsRecompile = 0;
  51. showSquadRadar = 0;
  52. showUAVFeed = 0;
  53. reviveDelay = 6;
  54. reviveForceRespawnDelay = 3;
  55. reviveBleedOutDelay = 120;
  56.  
  57. showHUD[] =
  58. {
  59. true, // Scripted HUD (same as showHUD command)
  60. true, // Vehicle + soldier info
  61. true, // Vehicle radar
  62. true, // Vehicle compass
  63. true, // Tank direction indicator
  64. false, // Commanding menu
  65. false, // Group Bar
  66. true, // HUD Weapon Cursors
  67. false // Squad Radar
  68. };
  69.  
  70. #include "config.cpp"
  71.  
  72. //Infistar
  73. #include "CfgRemoteExec.hpp"
  74. #include "infiSTAR_defines.hpp"
  75. #include "infiSTAR_AdminMenu.hpp"
  76. #include "infiSTAR_chat.hpp"
  77. #include "infiSTAR_KeyBinds.hpp"
  78. //Exad
  79. #include "ExAdClient\ExAd.cpp"
  80. //Scavenge
  81. #include "K3B\Scavenger\CfgScavengeRecipes.cpp"
  82. #include "K3B\Scavenger\CfgExileScavenge.cpp"
  83. #include "K3B\Scavenger\CfgExileHoldActions.cpp"
  84.  
  85.  
  86. class CfgFunctions
  87. {
  88. #include "ExAdClient\CfgFunctions.cpp"
  89. class ExileExpansionMission
  90. {
  91.  
  92. class Bootstrap
  93. {
  94. file="K3B\Scavenger\bootstrap";
  95. class preInit
  96. {
  97. preInit=1;
  98. };
  99. };
  100. };
  101. };
  102.  
  103.  
  104. class RscTitles
  105. {
  106. #include "ExAdClient\RscTitles.cpp"
  107. //DayZ Icons
  108. #include "statusIcons\StatusIcons.hpp"
  109. class Default
  110. {
  111. idd = -1;
  112. fadein = 0;
  113. fadeout = 0;
  114. duration = 0;
  115. };
  116. // Scavenge system
  117. #include "K3B\Scavenger\dialogs\ExileScavengeUI.hpp"
  118. };
  119.  
  120. class CfgHints
  121. {
  122. #include "ExAdClient\CfgHints.cpp"
  123.  
  124. };
  125.  
  126. class CfgNetworkMessages
  127. {
  128. #include "ExAdClient\CfgNetworkMessages.cpp"
  129. };
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