Advertisement
Runixer

Untitled

Feb 15th, 2020
202
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.34 KB | None | 0 0
  1. game = {Players} game.Players = {LocalPlayer=0;localPlayer=1} game.Players.LocalPlayer = {Character=0;character=1} game.Players.localPlayer = {Character=0;character=1} game.Players.LocalPlayer.Character = {Spawn,spawn} game.Players.LocalPlayer.character = {Spawn,spawn} game.Players.localPlayer.Character = {Spawn,spawn} game.Players.localPlayer.character = {Spawn,spawn} Players = game.Players LocalPlayer = game.Players.LocalPlayer localPlayer = game.Players.localPlayer Character = game.Players.LocalPlayer.Character character = game.Players.LocalPlayer.character Spawn = game.Players.LocalPlayer.Character.Spawn game.Players.LocalPlayer.Character.Spawn = function() if not workspace:FindFirstChildOfClass("SpawnLocation") then Spawn = Instance.new("SpawnLocation") Spawn.Name = "SpawnLocation" Spawn.Anchored = true Spawn.CanCollide = false Spawn.CFrame = CFrame.new(0,103.010002,0) Spawn.Transparency = 1 Spawn.Parent = workspace end wait(math.random(1,30)/100) SpawnPart = Instance.new("Part") SpawnPart.Anchored = true SpawnPart.CFrame = CFrame.new(0,1000,0) SpawnPart.Parent = workspace workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable Game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SpawnPart.CFrame + Vector3.new(0,2,0) wait(math.random(1,150)/100) R_Spawn = {} for i,v in pairs(Game:GetDescendants()) do if v:IsA("SpawnLocation") then table.insert(R_Spawn, v) end end RSpawn = R_Spawn[math.random(1,#R_Spawn)] Game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = RSpawn.CFrame SpawnPart:Destroy() workspace.CurrentCamera.CameraType = Enum.CameraType.Custom workspace.CurrentCamera.CoordinateFrame = workspace:FindFirstChild("SpawnLocation").CFrame * CFrame.Angles(-.2625,0,0) end game.Players.LocalPlayer.Character.spawn = function() if not workspace:FindFirstChildOfClass("SpawnLocation") then Spawn = Instance.new("SpawnLocation") Spawn.Name = "SpawnLocation" Spawn.Anchored = true Spawn.CanCollide = false Spawn.CFrame = CFrame.new(0,103.010002,0) Spawn.Transparency = 1 Spawn.Parent = workspace end wait(math.random(1,30)/100) SpawnPart = Instance.new("Part") SpawnPart.Anchored = true SpawnPart.CFrame = CFrame.new(0,1000,0) SpawnPart.Parent = workspace workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable Game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SpawnPart.CFrame + Vector3.new(0,2,0) wait(math.random(1,150)/100) R_Spawn = {} for i,v in pairs(Game:GetDescendants()) do if v:IsA("SpawnLocation") then table.insert(R_Spawn, v) end end RSpawn = R_Spawn[math.random(1,#R_Spawn)] Game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = RSpawn.CFrame SpawnPart:Destroy() workspace.CurrentCamera.CameraType = Enum.CameraType.Custom workspace.CurrentCamera.CoordinateFrame = workspace:FindFirstChild("SpawnLocation").CFrame * CFrame.Angles(-.2625,0,0) end game.Players.LocalPlayer.character.Spawn = function() if not workspace:FindFirstChildOfClass("SpawnLocation") then Spawn = Instance.new("SpawnLocation") Spawn.Name = "SpawnLocation" Spawn.Anchored = true Spawn.CanCollide = false Spawn.CFrame = CFrame.new(0,103.010002,0) Spawn.Transparency = 1 Spawn.Parent = workspace end wait(math.random(1,30)/100) SpawnPart = Instance.new("Part") SpawnPart.Anchored = true SpawnPart.CFrame = CFrame.new(0,1000,0) SpawnPart.Parent = workspace workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable Game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SpawnPart.CFrame + Vector3.new(0,2,0) wait(math.random(1,150)/100) R_Spawn = {} for i,v in pairs(Game:GetDescendants()) do if v:IsA("SpawnLocation") then table.insert(R_Spawn, v) end end RSpawn = R_Spawn[math.random(1,#R_Spawn)] Game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = RSpawn.CFrame SpawnPart:Destroy() workspace.CurrentCamera.CameraType = Enum.CameraType.Custom workspace.CurrentCamera.CoordinateFrame = workspace:FindFirstChild("SpawnLocation").CFrame * CFrame.Angles(-.2625,0,0) end game.Players.LocalPlayer.character.spawn = function() if not workspace:FindFirstChildOfClass("SpawnLocation") then Spawn = Instance.new("SpawnLocation") Spawn.Name = "SpawnLocation" Spawn.Anchored = true Spawn.CanCollide = false Spawn.CFrame = CFrame.new(0,103.010002,0) Spawn.Transparency = 1 Spawn.Parent = workspace end wait(math.random(1,30)/100) SpawnPart = Instance.new("Part") SpawnPart.Anchored = true SpawnPart.CFrame = CFrame.new(0,1000,0) SpawnPart.Parent = workspace workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable Game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SpawnPart.CFrame + Vector3.new(0,2,0) wait(math.random(1,150)/100) R_Spawn = {} for i,v in pairs(Game:GetDescendants()) do if v:IsA("SpawnLocation") then table.insert(R_Spawn, v) end end RSpawn = R_Spawn[math.random(1,#R_Spawn)] Game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = RSpawn.CFrame SpawnPart:Destroy() workspace.CurrentCamera.CameraType = Enum.CameraType.Custom workspace.CurrentCamera.CoordinateFrame = workspace:FindFirstChild("SpawnLocation").CFrame * CFrame.Angles(-.2625,0,0) end game.Players.localPlayer.Character.Spawn = function() if not workspace:FindFirstChildOfClass("SpawnLocation") then Spawn = Instance.new("SpawnLocation") Spawn.Name = "SpawnLocation" Spawn.Anchored = true Spawn.CanCollide = false Spawn.CFrame = CFrame.new(0,103.010002,0) Spawn.Transparency = 1 Spawn.Parent = workspace end wait(math.random(1,30)/100) SpawnPart = Instance.new("Part") SpawnPart.Anchored = true SpawnPart.CFrame = CFrame.new(0,1000,0) SpawnPart.Parent = workspace workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable Game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SpawnPart.CFrame + Vector3.new(0,2,0) wait(math.random(1,150)/100) R_Spawn = {} for i,v in pairs(Game:GetDescendants()) do if v:IsA("SpawnLocation") then table.insert(R_Spawn, v) end end RSpawn = R_Spawn[math.random(1,#R_Spawn)] Game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = RSpawn.CFrame SpawnPart:Destroy() workspace.CurrentCamera.CameraType = Enum.CameraType.Custom workspace.CurrentCamera.CoordinateFrame = workspace:FindFirstChild("SpawnLocation").CFrame * CFrame.Angles(-.2625,0,0) end game.Players.localPlayer.Character.spawn = function() if not workspace:FindFirstChildOfClass("SpawnLocation") then Spawn = Instance.new("SpawnLocation") Spawn.Name = "SpawnLocation" Spawn.Anchored = true Spawn.CanCollide = false Spawn.CFrame = CFrame.new(0,103.010002,0) Spawn.Transparency = 1 Spawn.Parent = workspace end wait(math.random(1,30)/100) SpawnPart = Instance.new("Part") SpawnPart.Anchored = true SpawnPart.CFrame = CFrame.new(0,1000,0) SpawnPart.Parent = workspace workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable Game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SpawnPart.CFrame + Vector3.new(0,2,0) wait(math.random(1,150)/100) R_Spawn = {} for i,v in pairs(Game:GetDescendants()) do if v:IsA("SpawnLocation") then table.insert(R_Spawn, v) end end RSpawn = R_Spawn[math.random(1,#R_Spawn)] Game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = RSpawn.CFrame SpawnPart:Destroy() workspace.CurrentCamera.CameraType = Enum.CameraType.Custom workspace.CurrentCamera.CoordinateFrame = workspace:FindFirstChild("SpawnLocation").CFrame * CFrame.Angles(-.2625,0,0) end game.Players.localPlayer.character.Spawn = function() if not workspace:FindFirstChildOfClass("SpawnLocation") then Spawn = Instance.new("SpawnLocation") Spawn.Name = "SpawnLocation" Spawn.Anchored = true Spawn.CanCollide = false Spawn.CFrame = CFrame.new(0,103.010002,0) Spawn.Transparency = 1 Spawn.Parent = workspace end wait(math.random(1,30)/100) SpawnPart = Instance.new("Part") SpawnPart.Anchored = true SpawnPart.CFrame = CFrame.new(0,1000,0) SpawnPart.Parent = workspace workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable Game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SpawnPart.CFrame + Vector3.new(0,2,0) wait(math.random(1,150)/100) R_Spawn = {} for i,v in pairs(Game:GetDescendants()) do if v:IsA("SpawnLocation") then table.insert(R_Spawn, v) end end RSpawn = R_Spawn[math.random(1,#R_Spawn)] Game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = RSpawn.CFrame SpawnPart:Destroy() workspace.CurrentCamera.CameraType = Enum.CameraType.Custom workspace.CurrentCamera.CoordinateFrame = workspace:FindFirstChild("SpawnLocation").CFrame * CFrame.Angles(-.2625,0,0) end game.Players.localPlayer.character.spawn = function() if not workspace:FindFirstChildOfClass("SpawnLocation") then Spawn = Instance.new("SpawnLocation") Spawn.Name = "SpawnLocation" Spawn.Anchored = true Spawn.CanCollide = false Spawn.CFrame = CFrame.new(0,103.010002,0) Spawn.Transparency = 1 Spawn.Parent = workspace end wait(math.random(1,30)/100) SpawnPart = Instance.new("Part") SpawnPart.Anchored = true SpawnPart.CFrame = CFrame.new(0,1000,0) SpawnPart.Parent = workspace workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable Game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SpawnPart.CFrame + Vector3.new(0,2,0) wait(math.random(1,150)/100) R_Spawn = {} for i,v in pairs(Game:GetDescendants()) do if v:IsA("SpawnLocation") then table.insert(R_Spawn, v) end end RSpawn = R_Spawn[math.random(1,#R_Spawn)] Game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = RSpawn.CFrame SpawnPart:Destroy() workspace.CurrentCamera.CameraType = Enum.CameraType.Custom workspace.CurrentCamera.CoordinateFrame = workspace:FindFirstChild("SpawnLocation").CFrame * CFrame.Angles(-.2625,0,0) end local Game = game
  2. game.Players.LocalPlayer.Character:Spawn()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement