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Jan 29th, 2020
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  1. Intro: We want to people to be well prepared in consumables and tactics because it will mean we get to clear the raid faster, which saves us both time and gold, and it helps with recuiting good players. Not wiping will preserve world buffs which will make the everything a lot easier. Progression only happends a few times during vanilla so this is the time to spend gold if any.
  2. Prep: Pre-quest, bring consumables, update addons (threat meter and DBM/BigWigs).
  3. Ask your CL or an officer for any question.
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  5. Razorgore:
  6. At the very start, 3 mobs are standing on the platform to the left, use pulltimer and nuke them. They die fast.
  7. Form four melee groups (1 tank) and assign them to a corner each, they kill everything that comes out of that corner with the prio order being: Caster orcs (Blackwing Mage) > melee orcs (Blackwing Legionnaire) > dragonkins (Death Talon Dragonspawn).
  8. Casters and healers can stand somewhat spread around the center of the room in order to be able to dps/heal many targets.
  9. One player (usually a tank) controls the orb (don't click twice on the orb) which mind controls Razorgore and use his ability to destroy nearby eggs (make sure to show pet bar). Be efficient with the pathing. Last egg should be close to where we want to tank him.
  10. The mobs will spawn more frequently with time, and if you get a lot of dragonkins (the spawned mob seems random) which has more hp than the other mobs, you might not be able to kill them before new spawns, make sure to call out if you need help.
  11. If we get overrun while having a lot of eggs left, we can use hunters to kite the dragons.
  12. When there are like two eggs left, the person controlling the orb tells ut to hide behind a pillar close to where we started the boss fight while he destroys the last two eggs which ends the mind controlling of Razorgore and all remainig mobs flee.
  13. Razorgore himself should not be that difficult, but he does a fireball volley which we should avoid by hiding behind the pillar, and be careful with threat. Make sure to have your boss mod updated for correct timers.
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  15. When Razorgore dies, do not run into Vaels room right away, there are goblin technichans standing around him and they'll flee when we enter the room, they can drop hourglass sand and elementium ore so we need to hit them with anything (rogues sprint, warriors intercept etc) to make them stop.
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  18. Vaelastrasz:
  19. He is friendly before we start the event by talking to him (like Ragnaros) so we can position freely. MT stand in front of him, casters and healers stacked up on the side from where we came from, and offtanks on the other side.
  20. We get a debuff that gives us pretty much unlimited mana/energy/rage, so especially warriors should be very careful with threat here.
  21. Every 15 sec a caster/healer gets a debuff similiar to the Geddon bomb, that person gets +100% dmg done and instand casts, so be careful with threat as well. This person needs to run away from the raid, probably somewhere behind Vael and die without blowing up someone else.
  22. Every 45 sec the tank gets the debuff, which means he will die and another tank needs to pick Vael up asap.
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  25. Trash after vael:
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  27. Tanks: The Captain, Flamescales and Seethers need to be picked up by tanks and placed in such a way that tanks hold their backs to the walls of the small tunnel. The reason for that is Flamescales' knockback ability which might send anyone flying across the room and dying if they don't hold their backs to the wall during and after the pull.
  28. DPS: Hibernate the Wyrmkins. First target is Captain, he puts a debuff on people that causes fast and dangerous AOE damage to anyone nearby.
  29. Healers: Be sure to stay in LoS of your assigned tank. Priests need to dispel the debuff cast by the captain asap.
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