Sciencegar

'Badger'

Dec 8th, 2023
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  1. THE KNIGHT
  2. Characteristics: Int 0, Per 0, Pre +1, Com +1, Str +1, Sta +1, Dex +2, Qik +2
  3. Size: 0
  4. Age: 25 (25)
  5. Decrepitude: 0
  6. Warping Score: 0 (0)
  7. Confidence Score: 1 (3)
  8.  
  9. Virtues and Flaws:
  10. Knight ?
  11. Wealthy ?
  12. Improved Characteristics
  13. Puissant Single Weapon
  14. Relic; ??
  15. Oath of Fealty ?
  16. Proud (Major) ?
  17. Overconfident (Minor)
  18.  
  19. Personality Traits: Brave +3, Chivalrous +3, Proud +3
  20. Reputations: None.
  21.  
  22. Combat:
  23. Long sword and shield (mounted): Init +2, Atk +17,
  24. Def +17, Dam +7
  25. Long sword and shield (on foot): Init +2, Atk +14,
  26. Def +14, Dam +7
  27. Great sword (mounted): Init +2, Atk +16, Def +13,
  28. Dam +10
  29. Great sword (on foot): Init +2, Atk +13, Def +10,
  30. Dam +10
  31. Fist: Init +0, Atk +5, Def +5, Dam +1
  32. Soak: +10 (chain mail, Stamina)
  33. Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
  34. Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)
  35.  
  36. Abilities:
  37. Animal Handling 2 (falconry), ?
  38. [Area] Lore 3 (nobles) ?
  39. Athletics 2 (running),
  40. Awareness 3 (battle)
  41. Brawl 2 (punching), +
  42. Chirurgy 1 (sword wounds)
  43. Etiquette (noble) 3 ?
  44. Great Weapon 5 (great sword)
  45. Hunt 2 (deer)
  46. Intrigue 1 (noble courts) ?
  47. Leadership 4 (soldiers)
  48. Music 1 (singing) ?
  49. Native Language 5 (giving orders) Which? Also need
  50. Ride 5 (in combat)
  51. Single Weapon (heater shield) 5+2 sword?
  52. Survival 1 (forests)
  53.  
  54. Equipment: Full chain mail, long sword, heater
  55. shield, great sword
  56. Encumbrance: 2 (3)
  57.  
  58. Customization Notes: The Knight’s
  59. Wealthy Virtue gives him a lot of experience
  60. points, and so cannot be changed without effectively recreating the character from scratch. Oath
  61. of Fealty can be swapped for True Love and still
  62. be appropriate. In fact, both are so appropriate to
  63. a knight that the troupe may allow you to take
  64. both, as the character can still take three more
  65. points of Flaws. Note that the character regards
  66. himself as superior to just about anyone, unless
  67. you change the Major Personality Flaw, and doesn’t have the Abilities to interact well with equals.
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