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- # Configuration file
- general {
- ##########################################################################################################
- # abyss
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for Abyss structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
- ##########################################################################################################
- abyss {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:abyssalLottoHutSpawnChance=440
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:fleshTempleSpawnChance=520
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:illusionTreeSpawnChance=600
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:jaweHutSpawnChance=520
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:shadowlordPlatformSpawnChance=420
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:witherRuneShrineSpawnChance=650
- }
- ##########################################################################################################
- # barathos
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for Barathos structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
- ##########################################################################################################
- barathos {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:baronCastleSpawnChance=650
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:baronessArenaSpawnChance=1000
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:baronessHouseSpawnChance=600
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:hiveNestSpawnChance=650
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:powerRuneShrineSpawnChance=650
- }
- ##########################################################################################################
- # candyland
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for Candyland structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
- ##########################################################################################################
- candyland {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:candyLottoPlatformSpawnChance=600
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:cottonCandyTowerSpawnChance=850
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:gingerbirdAviarySpawnChance=700
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:gingerbreadHouseSpawnChance=740
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:infestedCandyCaneSpawnChance=420
- }
- ##########################################################################################################
- # celeve
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for Celeve structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
- ##########################################################################################################
- celeve {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:celevianLottoBalloonSpawnChance=650
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:compassRuneShrineSpawnChance=450
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:gyroPlatformSpawnChance=980
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:toyTowerSpawnChance=600
- }
- ##########################################################################################################
- # creeponia
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for Creeponia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
- ##########################################################################################################
- creeponia {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:creeperHQSpawnChance=700
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:creeponiaBankSpawnChance=300
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:creeponianLottoStandSpawnChance=300
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:explosivesTowerSpawnChance=300
- }
- ##########################################################################################################
- # crystevia
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for Crystevia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
- ##########################################################################################################
- crystevia {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:crystalBuildingSpawnChance=400
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:crystalTransferHutSpawnChance=45
- }
- ##########################################################################################################
- # deeplands
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for Deeplands structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
- ##########################################################################################################
- deeplands {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:arocknidCaveSpawnChance=700
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:chargingStationSpawnChance=635
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:deepLottoShelterSpawnChance=635
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:krorPillarsSpawnChance=635
- }
- ##########################################################################################################
- # dustopia
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for Dustopia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
- ##########################################################################################################
- dustopia {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:arkzyneOutpostSpawnChance=295
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:crusiliskCaveSpawnChance=305
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:dustopianVillageSpawnChance=200
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:lottoCageSpawnChance=200
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:merkyreTowerSpawnChance=300
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:primordialShrineSpawnChance=350
- }
- ##########################################################################################################
- # gardencia
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for Gardencia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
- ##########################################################################################################
- gardencia {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:dayseeFlowerSpawnChance=300
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:floroCastleSpawnChance=1700
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:gardenCastleSpawnChance=1650
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:kineticRuneShrineSpawnChance=650
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:lottoSkyFlowerSpawnChance=500
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:wizardFlowerSpawnChance=300
- }
- ##########################################################################################################
- # greckon
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for Greckon structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
- ##########################################################################################################
- greckon {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:facelessTreeSpawnChance=180
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:hauntedLottoRockSpawnChance=500
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:hauntedMazeSpawnChance=700
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:stormRuneShrineSpawnChance=650
- }
- ##########################################################################################################
- # haven
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for Haven structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
- ##########################################################################################################
- haven {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:dawnlightDungeonSpawnChance=650
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:floatingLottoFountainSpawnChance=650
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:guardianTowerSpawnChance=35
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:rockriderBoulderSpawnChance=17
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:strikeRuneShrineSpawnChance=650
- }
- ##########################################################################################################
- # iromine
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for Iromine structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
- ##########################################################################################################
- iromine {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:chargingPadsSpawnChance=1300
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:energyRuneShrineSpawnChance=650
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:iroMazeSpawnChance=1300
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:iroPassageSpawnChance=25
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:iroPillarSpawnChance=600
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:professorsLabSpawnChance=600
- }
- ##########################################################################################################
- # lborean
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for L'Borean structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
- ##########################################################################################################
- lborean {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:aquaticCastleSpawnChance=1700
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:dracyonFountainSpawnChance=450
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:drownedLottoStandSpawnChance=550
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:hydroPlatformSpawnChance=300
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:waterRuneShrineSpawnChance=650
- }
- ##########################################################################################################
- # lelyetia
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for Lelyetia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
- ##########################################################################################################
- lelyetia {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:boneyDungeonSpawnChance=380
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:grawPillarSpawnChance=166
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:lelyetianTowerSpawnChance=760
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:paraviteHiveSpawnChance=380
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:zhinxEnclaveSpawnChance=380
- }
- ##########################################################################################################
- # lunalus
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for Lunalus structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
- ##########################################################################################################
- lunalus {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:lunarCreationPlatformSpawnChance=905
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:lunarGardenSpawnChance=804
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:lunarMazeSpawnChance=900
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:lunarPrisonSpawnChance=850
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:lunarRuneShrineSpawnChance=600
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:lunarVillageSpawnChance=1500
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:observersEyeSpawnChance=375
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:spaceArenaSpawnChance=905
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:zargPlanetoidSpawnChance=900
- }
- ##########################################################################################################
- # mysterium
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for Mysterium structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
- ##########################################################################################################
- mysterium {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:distortionRuneShrineSpawnChance=500
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:fungshroomSpawnChance=800
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:gorbVillageSpawnChance=650
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:hauntedCastleSpawnChance=850
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:mushroomSpiderCaveSpawnChance=450
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:mysticLottoShroomSpawnChance=500
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:mysticPortalPlatformSpawnChance=416
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:runicArenaSpawnChance=315
- }
- ##########################################################################################################
- # nether
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for Nether structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
- ##########################################################################################################
- nether {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:fireRuneShrineSpawnChance=100
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:nethengeicPitSpawnChance=200
- }
- ##########################################################################################################
- # overworld
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for Overworld structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
- ##########################################################################################################
- overworld {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:amphibiyteCoveSpawnChance=20
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:ruinedTeleporterFrameSpawnChance=120
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:windRuneShrineSpawnChance=150
- }
- ##########################################################################################################
- # precasia
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for Precasia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines and precasian dens
- ##########################################################################################################
- precasia {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:jungleLottoHutSpawnChance=420
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:kaiyuTempleSpawnChance=1500
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:lifeRuneShrineSpawnChance=650
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:opteryxNestSpawnChance=300
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:precasianDenSpawnChance=600
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:skeletalArmyArenaSpawnChance=1000
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:tyrosaurStompingGroundSpawnChance=800
- }
- ##########################################################################################################
- # runandor
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for Runandor structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
- ##########################################################################################################
- runandor {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:clunkheadArenaSpawnChance=800
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:runeRandomisationStationSpawnChance=315
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:runeTemplarBunkerSpawnChance=300
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:runicTowerSpawnChance=650
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:spectralCageSpawnChance=500
- }
- ##########################################################################################################
- # shyrelands
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for Shyrelands structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
- ##########################################################################################################
- shyrelands {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:craexxeusTowerSpawnChance=600
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:shyreDecorationSpawnChance=25
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:shyreDungeonSpawnChance=250
- }
- ##########################################################################################################
- # voxponds
- #--------------------------------------------------------------------------------------------------------#
- # Set custom spawn chances for VoxPonds structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
- ##########################################################################################################
- voxponds {
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:cellTowerSpawnChance=506
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:controlTowerSpawnChance=506
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:enigmaStationSpawnChance=866
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:nightwingIslandSpawnChance=97
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:observationTowerSpawnChance=506
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:poisonRuneShrineSpawnChance=600
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:voxBuildingSpawnChance=130
- # Value is represented as a chance to spawn of 1/n per chunk
- # Min: 0
- # Max: 1000000
- I:voxLottoOutpostSpawnChance=83
- }
- }
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