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  1. # Configuration file
  2.  
  3. general {
  4.  
  5. ##########################################################################################################
  6. # abyss
  7. #--------------------------------------------------------------------------------------------------------#
  8. # Set custom spawn chances for Abyss structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
  9. ##########################################################################################################
  10.  
  11. abyss {
  12. # Value is represented as a chance to spawn of 1/n per chunk
  13. # Min: 0
  14. # Max: 1000000
  15. I:abyssalLottoHutSpawnChance=440
  16.  
  17. # Value is represented as a chance to spawn of 1/n per chunk
  18. # Min: 0
  19. # Max: 1000000
  20. I:fleshTempleSpawnChance=520
  21.  
  22. # Value is represented as a chance to spawn of 1/n per chunk
  23. # Min: 0
  24. # Max: 1000000
  25. I:illusionTreeSpawnChance=600
  26.  
  27. # Value is represented as a chance to spawn of 1/n per chunk
  28. # Min: 0
  29. # Max: 1000000
  30. I:jaweHutSpawnChance=520
  31.  
  32. # Value is represented as a chance to spawn of 1/n per chunk
  33. # Min: 0
  34. # Max: 1000000
  35. I:shadowlordPlatformSpawnChance=420
  36.  
  37. # Value is represented as a chance to spawn of 1/n per chunk
  38. # Min: 0
  39. # Max: 1000000
  40. I:witherRuneShrineSpawnChance=650
  41. }
  42.  
  43. ##########################################################################################################
  44. # barathos
  45. #--------------------------------------------------------------------------------------------------------#
  46. # Set custom spawn chances for Barathos structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
  47. ##########################################################################################################
  48.  
  49. barathos {
  50. # Value is represented as a chance to spawn of 1/n per chunk
  51. # Min: 0
  52. # Max: 1000000
  53. I:baronCastleSpawnChance=650
  54.  
  55. # Value is represented as a chance to spawn of 1/n per chunk
  56. # Min: 0
  57. # Max: 1000000
  58. I:baronessArenaSpawnChance=1000
  59.  
  60. # Value is represented as a chance to spawn of 1/n per chunk
  61. # Min: 0
  62. # Max: 1000000
  63. I:baronessHouseSpawnChance=600
  64.  
  65. # Value is represented as a chance to spawn of 1/n per chunk
  66. # Min: 0
  67. # Max: 1000000
  68. I:hiveNestSpawnChance=650
  69.  
  70. # Value is represented as a chance to spawn of 1/n per chunk
  71. # Min: 0
  72. # Max: 1000000
  73. I:powerRuneShrineSpawnChance=650
  74. }
  75.  
  76. ##########################################################################################################
  77. # candyland
  78. #--------------------------------------------------------------------------------------------------------#
  79. # Set custom spawn chances for Candyland structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
  80. ##########################################################################################################
  81.  
  82. candyland {
  83. # Value is represented as a chance to spawn of 1/n per chunk
  84. # Min: 0
  85. # Max: 1000000
  86. I:candyLottoPlatformSpawnChance=600
  87.  
  88. # Value is represented as a chance to spawn of 1/n per chunk
  89. # Min: 0
  90. # Max: 1000000
  91. I:cottonCandyTowerSpawnChance=850
  92.  
  93. # Value is represented as a chance to spawn of 1/n per chunk
  94. # Min: 0
  95. # Max: 1000000
  96. I:gingerbirdAviarySpawnChance=700
  97.  
  98. # Value is represented as a chance to spawn of 1/n per chunk
  99. # Min: 0
  100. # Max: 1000000
  101. I:gingerbreadHouseSpawnChance=740
  102.  
  103. # Value is represented as a chance to spawn of 1/n per chunk
  104. # Min: 0
  105. # Max: 1000000
  106. I:infestedCandyCaneSpawnChance=420
  107. }
  108.  
  109. ##########################################################################################################
  110. # celeve
  111. #--------------------------------------------------------------------------------------------------------#
  112. # Set custom spawn chances for Celeve structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
  113. ##########################################################################################################
  114.  
  115. celeve {
  116. # Value is represented as a chance to spawn of 1/n per chunk
  117. # Min: 0
  118. # Max: 1000000
  119. I:celevianLottoBalloonSpawnChance=650
  120.  
  121. # Value is represented as a chance to spawn of 1/n per chunk
  122. # Min: 0
  123. # Max: 1000000
  124. I:compassRuneShrineSpawnChance=450
  125.  
  126. # Value is represented as a chance to spawn of 1/n per chunk
  127. # Min: 0
  128. # Max: 1000000
  129. I:gyroPlatformSpawnChance=980
  130.  
  131. # Value is represented as a chance to spawn of 1/n per chunk
  132. # Min: 0
  133. # Max: 1000000
  134. I:toyTowerSpawnChance=600
  135. }
  136.  
  137. ##########################################################################################################
  138. # creeponia
  139. #--------------------------------------------------------------------------------------------------------#
  140. # Set custom spawn chances for Creeponia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
  141. ##########################################################################################################
  142.  
  143. creeponia {
  144. # Value is represented as a chance to spawn of 1/n per chunk
  145. # Min: 0
  146. # Max: 1000000
  147. I:creeperHQSpawnChance=700
  148.  
  149. # Value is represented as a chance to spawn of 1/n per chunk
  150. # Min: 0
  151. # Max: 1000000
  152. I:creeponiaBankSpawnChance=300
  153.  
  154. # Value is represented as a chance to spawn of 1/n per chunk
  155. # Min: 0
  156. # Max: 1000000
  157. I:creeponianLottoStandSpawnChance=300
  158.  
  159. # Value is represented as a chance to spawn of 1/n per chunk
  160. # Min: 0
  161. # Max: 1000000
  162. I:explosivesTowerSpawnChance=300
  163. }
  164.  
  165. ##########################################################################################################
  166. # crystevia
  167. #--------------------------------------------------------------------------------------------------------#
  168. # Set custom spawn chances for Crystevia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
  169. ##########################################################################################################
  170.  
  171. crystevia {
  172. # Value is represented as a chance to spawn of 1/n per chunk
  173. # Min: 0
  174. # Max: 1000000
  175. I:crystalBuildingSpawnChance=400
  176.  
  177. # Value is represented as a chance to spawn of 1/n per chunk
  178. # Min: 0
  179. # Max: 1000000
  180. I:crystalTransferHutSpawnChance=45
  181. }
  182.  
  183. ##########################################################################################################
  184. # deeplands
  185. #--------------------------------------------------------------------------------------------------------#
  186. # Set custom spawn chances for Deeplands structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
  187. ##########################################################################################################
  188.  
  189. deeplands {
  190. # Value is represented as a chance to spawn of 1/n per chunk
  191. # Min: 0
  192. # Max: 1000000
  193. I:arocknidCaveSpawnChance=700
  194.  
  195. # Value is represented as a chance to spawn of 1/n per chunk
  196. # Min: 0
  197. # Max: 1000000
  198. I:chargingStationSpawnChance=635
  199.  
  200. # Value is represented as a chance to spawn of 1/n per chunk
  201. # Min: 0
  202. # Max: 1000000
  203. I:deepLottoShelterSpawnChance=635
  204.  
  205. # Value is represented as a chance to spawn of 1/n per chunk
  206. # Min: 0
  207. # Max: 1000000
  208. I:krorPillarsSpawnChance=635
  209. }
  210.  
  211. ##########################################################################################################
  212. # dustopia
  213. #--------------------------------------------------------------------------------------------------------#
  214. # Set custom spawn chances for Dustopia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
  215. ##########################################################################################################
  216.  
  217. dustopia {
  218. # Value is represented as a chance to spawn of 1/n per chunk
  219. # Min: 0
  220. # Max: 1000000
  221. I:arkzyneOutpostSpawnChance=295
  222.  
  223. # Value is represented as a chance to spawn of 1/n per chunk
  224. # Min: 0
  225. # Max: 1000000
  226. I:crusiliskCaveSpawnChance=305
  227.  
  228. # Value is represented as a chance to spawn of 1/n per chunk
  229. # Min: 0
  230. # Max: 1000000
  231. I:dustopianVillageSpawnChance=200
  232.  
  233. # Value is represented as a chance to spawn of 1/n per chunk
  234. # Min: 0
  235. # Max: 1000000
  236. I:lottoCageSpawnChance=200
  237.  
  238. # Value is represented as a chance to spawn of 1/n per chunk
  239. # Min: 0
  240. # Max: 1000000
  241. I:merkyreTowerSpawnChance=300
  242.  
  243. # Value is represented as a chance to spawn of 1/n per chunk
  244. # Min: 0
  245. # Max: 1000000
  246. I:primordialShrineSpawnChance=350
  247. }
  248.  
  249. ##########################################################################################################
  250. # gardencia
  251. #--------------------------------------------------------------------------------------------------------#
  252. # Set custom spawn chances for Gardencia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
  253. ##########################################################################################################
  254.  
  255. gardencia {
  256. # Value is represented as a chance to spawn of 1/n per chunk
  257. # Min: 0
  258. # Max: 1000000
  259. I:dayseeFlowerSpawnChance=300
  260.  
  261. # Value is represented as a chance to spawn of 1/n per chunk
  262. # Min: 0
  263. # Max: 1000000
  264. I:floroCastleSpawnChance=1700
  265.  
  266. # Value is represented as a chance to spawn of 1/n per chunk
  267. # Min: 0
  268. # Max: 1000000
  269. I:gardenCastleSpawnChance=1650
  270.  
  271. # Value is represented as a chance to spawn of 1/n per chunk
  272. # Min: 0
  273. # Max: 1000000
  274. I:kineticRuneShrineSpawnChance=650
  275.  
  276. # Value is represented as a chance to spawn of 1/n per chunk
  277. # Min: 0
  278. # Max: 1000000
  279. I:lottoSkyFlowerSpawnChance=500
  280.  
  281. # Value is represented as a chance to spawn of 1/n per chunk
  282. # Min: 0
  283. # Max: 1000000
  284. I:wizardFlowerSpawnChance=300
  285. }
  286.  
  287. ##########################################################################################################
  288. # greckon
  289. #--------------------------------------------------------------------------------------------------------#
  290. # Set custom spawn chances for Greckon structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
  291. ##########################################################################################################
  292.  
  293. greckon {
  294. # Value is represented as a chance to spawn of 1/n per chunk
  295. # Min: 0
  296. # Max: 1000000
  297. I:facelessTreeSpawnChance=180
  298.  
  299. # Value is represented as a chance to spawn of 1/n per chunk
  300. # Min: 0
  301. # Max: 1000000
  302. I:hauntedLottoRockSpawnChance=500
  303.  
  304. # Value is represented as a chance to spawn of 1/n per chunk
  305. # Min: 0
  306. # Max: 1000000
  307. I:hauntedMazeSpawnChance=700
  308.  
  309. # Value is represented as a chance to spawn of 1/n per chunk
  310. # Min: 0
  311. # Max: 1000000
  312. I:stormRuneShrineSpawnChance=650
  313. }
  314.  
  315. ##########################################################################################################
  316. # haven
  317. #--------------------------------------------------------------------------------------------------------#
  318. # Set custom spawn chances for Haven structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
  319. ##########################################################################################################
  320.  
  321. haven {
  322. # Value is represented as a chance to spawn of 1/n per chunk
  323. # Min: 0
  324. # Max: 1000000
  325. I:dawnlightDungeonSpawnChance=650
  326.  
  327. # Value is represented as a chance to spawn of 1/n per chunk
  328. # Min: 0
  329. # Max: 1000000
  330. I:floatingLottoFountainSpawnChance=650
  331.  
  332. # Value is represented as a chance to spawn of 1/n per chunk
  333. # Min: 0
  334. # Max: 1000000
  335. I:guardianTowerSpawnChance=35
  336.  
  337. # Value is represented as a chance to spawn of 1/n per chunk
  338. # Min: 0
  339. # Max: 1000000
  340. I:rockriderBoulderSpawnChance=17
  341.  
  342. # Value is represented as a chance to spawn of 1/n per chunk
  343. # Min: 0
  344. # Max: 1000000
  345. I:strikeRuneShrineSpawnChance=650
  346. }
  347.  
  348. ##########################################################################################################
  349. # iromine
  350. #--------------------------------------------------------------------------------------------------------#
  351. # Set custom spawn chances for Iromine structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
  352. ##########################################################################################################
  353.  
  354. iromine {
  355. # Value is represented as a chance to spawn of 1/n per chunk
  356. # Min: 0
  357. # Max: 1000000
  358. I:chargingPadsSpawnChance=1300
  359.  
  360. # Value is represented as a chance to spawn of 1/n per chunk
  361. # Min: 0
  362. # Max: 1000000
  363. I:energyRuneShrineSpawnChance=650
  364.  
  365. # Value is represented as a chance to spawn of 1/n per chunk
  366. # Min: 0
  367. # Max: 1000000
  368. I:iroMazeSpawnChance=1300
  369.  
  370. # Value is represented as a chance to spawn of 1/n per chunk
  371. # Min: 0
  372. # Max: 1000000
  373. I:iroPassageSpawnChance=25
  374.  
  375. # Value is represented as a chance to spawn of 1/n per chunk
  376. # Min: 0
  377. # Max: 1000000
  378. I:iroPillarSpawnChance=600
  379.  
  380. # Value is represented as a chance to spawn of 1/n per chunk
  381. # Min: 0
  382. # Max: 1000000
  383. I:professorsLabSpawnChance=600
  384. }
  385.  
  386. ##########################################################################################################
  387. # lborean
  388. #--------------------------------------------------------------------------------------------------------#
  389. # Set custom spawn chances for L'Borean structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
  390. ##########################################################################################################
  391.  
  392. lborean {
  393. # Value is represented as a chance to spawn of 1/n per chunk
  394. # Min: 0
  395. # Max: 1000000
  396. I:aquaticCastleSpawnChance=1700
  397.  
  398. # Value is represented as a chance to spawn of 1/n per chunk
  399. # Min: 0
  400. # Max: 1000000
  401. I:dracyonFountainSpawnChance=450
  402.  
  403. # Value is represented as a chance to spawn of 1/n per chunk
  404. # Min: 0
  405. # Max: 1000000
  406. I:drownedLottoStandSpawnChance=550
  407.  
  408. # Value is represented as a chance to spawn of 1/n per chunk
  409. # Min: 0
  410. # Max: 1000000
  411. I:hydroPlatformSpawnChance=300
  412.  
  413. # Value is represented as a chance to spawn of 1/n per chunk
  414. # Min: 0
  415. # Max: 1000000
  416. I:waterRuneShrineSpawnChance=650
  417. }
  418.  
  419. ##########################################################################################################
  420. # lelyetia
  421. #--------------------------------------------------------------------------------------------------------#
  422. # Set custom spawn chances for Lelyetia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
  423. ##########################################################################################################
  424.  
  425. lelyetia {
  426. # Value is represented as a chance to spawn of 1/n per chunk
  427. # Min: 0
  428. # Max: 1000000
  429. I:boneyDungeonSpawnChance=380
  430.  
  431. # Value is represented as a chance to spawn of 1/n per chunk
  432. # Min: 0
  433. # Max: 1000000
  434. I:grawPillarSpawnChance=166
  435.  
  436. # Value is represented as a chance to spawn of 1/n per chunk
  437. # Min: 0
  438. # Max: 1000000
  439. I:lelyetianTowerSpawnChance=760
  440.  
  441. # Value is represented as a chance to spawn of 1/n per chunk
  442. # Min: 0
  443. # Max: 1000000
  444. I:paraviteHiveSpawnChance=380
  445.  
  446. # Value is represented as a chance to spawn of 1/n per chunk
  447. # Min: 0
  448. # Max: 1000000
  449. I:zhinxEnclaveSpawnChance=380
  450. }
  451.  
  452. ##########################################################################################################
  453. # lunalus
  454. #--------------------------------------------------------------------------------------------------------#
  455. # Set custom spawn chances for Lunalus structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
  456. ##########################################################################################################
  457.  
  458. lunalus {
  459. # Value is represented as a chance to spawn of 1/n per chunk
  460. # Min: 0
  461. # Max: 1000000
  462. I:lunarCreationPlatformSpawnChance=905
  463.  
  464. # Value is represented as a chance to spawn of 1/n per chunk
  465. # Min: 0
  466. # Max: 1000000
  467. I:lunarGardenSpawnChance=804
  468.  
  469. # Value is represented as a chance to spawn of 1/n per chunk
  470. # Min: 0
  471. # Max: 1000000
  472. I:lunarMazeSpawnChance=900
  473.  
  474. # Value is represented as a chance to spawn of 1/n per chunk
  475. # Min: 0
  476. # Max: 1000000
  477. I:lunarPrisonSpawnChance=850
  478.  
  479. # Value is represented as a chance to spawn of 1/n per chunk
  480. # Min: 0
  481. # Max: 1000000
  482. I:lunarRuneShrineSpawnChance=600
  483.  
  484. # Value is represented as a chance to spawn of 1/n per chunk
  485. # Min: 0
  486. # Max: 1000000
  487. I:lunarVillageSpawnChance=1500
  488.  
  489. # Value is represented as a chance to spawn of 1/n per chunk
  490. # Min: 0
  491. # Max: 1000000
  492. I:observersEyeSpawnChance=375
  493.  
  494. # Value is represented as a chance to spawn of 1/n per chunk
  495. # Min: 0
  496. # Max: 1000000
  497. I:spaceArenaSpawnChance=905
  498.  
  499. # Value is represented as a chance to spawn of 1/n per chunk
  500. # Min: 0
  501. # Max: 1000000
  502. I:zargPlanetoidSpawnChance=900
  503. }
  504.  
  505. ##########################################################################################################
  506. # mysterium
  507. #--------------------------------------------------------------------------------------------------------#
  508. # Set custom spawn chances for Mysterium structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
  509. ##########################################################################################################
  510.  
  511. mysterium {
  512. # Value is represented as a chance to spawn of 1/n per chunk
  513. # Min: 0
  514. # Max: 1000000
  515. I:distortionRuneShrineSpawnChance=500
  516.  
  517. # Value is represented as a chance to spawn of 1/n per chunk
  518. # Min: 0
  519. # Max: 1000000
  520. I:fungshroomSpawnChance=800
  521.  
  522. # Value is represented as a chance to spawn of 1/n per chunk
  523. # Min: 0
  524. # Max: 1000000
  525. I:gorbVillageSpawnChance=650
  526.  
  527. # Value is represented as a chance to spawn of 1/n per chunk
  528. # Min: 0
  529. # Max: 1000000
  530. I:hauntedCastleSpawnChance=850
  531.  
  532. # Value is represented as a chance to spawn of 1/n per chunk
  533. # Min: 0
  534. # Max: 1000000
  535. I:mushroomSpiderCaveSpawnChance=450
  536.  
  537. # Value is represented as a chance to spawn of 1/n per chunk
  538. # Min: 0
  539. # Max: 1000000
  540. I:mysticLottoShroomSpawnChance=500
  541.  
  542. # Value is represented as a chance to spawn of 1/n per chunk
  543. # Min: 0
  544. # Max: 1000000
  545. I:mysticPortalPlatformSpawnChance=416
  546.  
  547. # Value is represented as a chance to spawn of 1/n per chunk
  548. # Min: 0
  549. # Max: 1000000
  550. I:runicArenaSpawnChance=315
  551. }
  552.  
  553. ##########################################################################################################
  554. # nether
  555. #--------------------------------------------------------------------------------------------------------#
  556. # Set custom spawn chances for Nether structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
  557. ##########################################################################################################
  558.  
  559. nether {
  560. # Value is represented as a chance to spawn of 1/n per chunk
  561. # Min: 0
  562. # Max: 1000000
  563. I:fireRuneShrineSpawnChance=100
  564.  
  565. # Value is represented as a chance to spawn of 1/n per chunk
  566. # Min: 0
  567. # Max: 1000000
  568. I:nethengeicPitSpawnChance=200
  569. }
  570.  
  571. ##########################################################################################################
  572. # overworld
  573. #--------------------------------------------------------------------------------------------------------#
  574. # Set custom spawn chances for Overworld structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
  575. ##########################################################################################################
  576.  
  577. overworld {
  578. # Value is represented as a chance to spawn of 1/n per chunk
  579. # Min: 0
  580. # Max: 1000000
  581. I:amphibiyteCoveSpawnChance=20
  582.  
  583. # Value is represented as a chance to spawn of 1/n per chunk
  584. # Min: 0
  585. # Max: 1000000
  586. I:ruinedTeleporterFrameSpawnChance=120
  587.  
  588. # Value is represented as a chance to spawn of 1/n per chunk
  589. # Min: 0
  590. # Max: 1000000
  591. I:windRuneShrineSpawnChance=150
  592. }
  593.  
  594. ##########################################################################################################
  595. # precasia
  596. #--------------------------------------------------------------------------------------------------------#
  597. # Set custom spawn chances for Precasia structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines and precasian dens
  598. ##########################################################################################################
  599.  
  600. precasia {
  601. # Value is represented as a chance to spawn of 1/n per chunk
  602. # Min: 0
  603. # Max: 1000000
  604. I:jungleLottoHutSpawnChance=420
  605.  
  606. # Value is represented as a chance to spawn of 1/n per chunk
  607. # Min: 0
  608. # Max: 1000000
  609. I:kaiyuTempleSpawnChance=1500
  610.  
  611. # Value is represented as a chance to spawn of 1/n per chunk
  612. # Min: 0
  613. # Max: 1000000
  614. I:lifeRuneShrineSpawnChance=650
  615.  
  616. # Value is represented as a chance to spawn of 1/n per chunk
  617. # Min: 0
  618. # Max: 1000000
  619. I:opteryxNestSpawnChance=300
  620.  
  621. # Value is represented as a chance to spawn of 1/n per chunk
  622. # Min: 0
  623. # Max: 1000000
  624. I:precasianDenSpawnChance=600
  625.  
  626. # Value is represented as a chance to spawn of 1/n per chunk
  627. # Min: 0
  628. # Max: 1000000
  629. I:skeletalArmyArenaSpawnChance=1000
  630.  
  631. # Value is represented as a chance to spawn of 1/n per chunk
  632. # Min: 0
  633. # Max: 1000000
  634. I:tyrosaurStompingGroundSpawnChance=800
  635. }
  636.  
  637. ##########################################################################################################
  638. # runandor
  639. #--------------------------------------------------------------------------------------------------------#
  640. # Set custom spawn chances for Runandor structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk
  641. ##########################################################################################################
  642.  
  643. runandor {
  644. # Value is represented as a chance to spawn of 1/n per chunk
  645. # Min: 0
  646. # Max: 1000000
  647. I:clunkheadArenaSpawnChance=800
  648.  
  649. # Value is represented as a chance to spawn of 1/n per chunk
  650. # Min: 0
  651. # Max: 1000000
  652. I:runeRandomisationStationSpawnChance=315
  653.  
  654. # Value is represented as a chance to spawn of 1/n per chunk
  655. # Min: 0
  656. # Max: 1000000
  657. I:runeTemplarBunkerSpawnChance=300
  658.  
  659. # Value is represented as a chance to spawn of 1/n per chunk
  660. # Min: 0
  661. # Max: 1000000
  662. I:runicTowerSpawnChance=650
  663.  
  664. # Value is represented as a chance to spawn of 1/n per chunk
  665. # Min: 0
  666. # Max: 1000000
  667. I:spectralCageSpawnChance=500
  668. }
  669.  
  670. ##########################################################################################################
  671. # shyrelands
  672. #--------------------------------------------------------------------------------------------------------#
  673. # Set custom spawn chances for Shyrelands structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely
  674. ##########################################################################################################
  675.  
  676. shyrelands {
  677. # Value is represented as a chance to spawn of 1/n per chunk
  678. # Min: 0
  679. # Max: 1000000
  680. I:craexxeusTowerSpawnChance=600
  681.  
  682. # Value is represented as a chance to spawn of 1/n per chunk
  683. # Min: 0
  684. # Max: 1000000
  685. I:shyreDecorationSpawnChance=25
  686.  
  687. # Value is represented as a chance to spawn of 1/n per chunk
  688. # Min: 0
  689. # Max: 1000000
  690. I:shyreDungeonSpawnChance=250
  691. }
  692.  
  693. ##########################################################################################################
  694. # voxponds
  695. #--------------------------------------------------------------------------------------------------------#
  696. # Set custom spawn chances for VoxPonds structures. Value is represented as a chance of 1/n. Enter 0 to disable spawning the structure entirely. One structure per chunk, with the exception of rune shrines
  697. ##########################################################################################################
  698.  
  699. voxponds {
  700. # Value is represented as a chance to spawn of 1/n per chunk
  701. # Min: 0
  702. # Max: 1000000
  703. I:cellTowerSpawnChance=506
  704.  
  705. # Value is represented as a chance to spawn of 1/n per chunk
  706. # Min: 0
  707. # Max: 1000000
  708. I:controlTowerSpawnChance=506
  709.  
  710. # Value is represented as a chance to spawn of 1/n per chunk
  711. # Min: 0
  712. # Max: 1000000
  713. I:enigmaStationSpawnChance=866
  714.  
  715. # Value is represented as a chance to spawn of 1/n per chunk
  716. # Min: 0
  717. # Max: 1000000
  718. I:nightwingIslandSpawnChance=97
  719.  
  720. # Value is represented as a chance to spawn of 1/n per chunk
  721. # Min: 0
  722. # Max: 1000000
  723. I:observationTowerSpawnChance=506
  724.  
  725. # Value is represented as a chance to spawn of 1/n per chunk
  726. # Min: 0
  727. # Max: 1000000
  728. I:poisonRuneShrineSpawnChance=600
  729.  
  730. # Value is represented as a chance to spawn of 1/n per chunk
  731. # Min: 0
  732. # Max: 1000000
  733. I:voxBuildingSpawnChance=130
  734.  
  735. # Value is represented as a chance to spawn of 1/n per chunk
  736. # Min: 0
  737. # Max: 1000000
  738. I:voxLottoOutpostSpawnChance=83
  739. }
  740.  
  741. }
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