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  1. ******************************/v/mod******************************
  2. 2.5 - Landwarrior Update Changelog
  3.  
  4. BUG FIXES:
  5. >Fixed Chinook w/armory HUD having incorrect seat placements.
  6. >Fixed AK-103 third person model using the AK-74 texture.
  7. >Fixed missing flaregun third person texture.
  8. >Fixed FAL, G3 and VSS selection wrong way round (semi first, then auto).
  9. >Fixed Engineer having satchels.
  10. >Fixed machete not having correct name.
  11. >Fixed body armor to be applied to rebels as well.
  12. >Fixed MP5k and FAMAS ammo indicator.
  13. >Fixed broken novaworld button
  14. >Fixed ammo for certain weapons missing the "silenced" flag. Stealth now actually viable. This applies to:
  15. -VSS
  16. -P99
  17. -Knife and machete
  18. -MP5/10SD
  19. And every new weapon that falls into that category.
  20.  
  21. CHANGES:
  22. >Changed molotov ammo box to be grenade style.
  23. >Changed G36, M4A1, AK-103, SIG552 and L85 to be able to move and shoot.
  24. >Changed M4A1 texture.
  25. >Changed Binoc overlay, now different from NVG.
  26. >Changed NVG overlay, filled in missing sections.
  27. >Changed "Rifleman" to "Demolition".
  28. >Changed attack helicopter rockets to be FUCKING HELLFIRE MISSILES.
  29. >Changed P90 and CAR-15 to use a green dot sight instead of red (Mostly for flavor, works just as well as red in NV mode.)
  30. >Changed helicopter rocket crosshair. It's now larger and makes it easier to see and aim with.
  31. >Changed elevation range on rifles and LMGs.
  32. >Changed M24 caliber. Now fires .300 Winchester Magnum.
  33. >Changed AWSM to L115A1.
  34.  
  35. IMPROVEMENTS:
  36. >Gave flashbangs back to gunner and engie.
  37. >Improved armor on attack helicopters (apache and ka-52).
  38. >Gave attack helicopter pilots the ability to fire rockets, gunners only focus on main gun now.
  39. >Improved HUD. Now with less clutter and resized compass.
  40. >Player preview in loadout screen is now larger.
  41. >Adjusted sway for all sniper rifles.
  42. >Slightly increased stinger and jav range.
  43. >Rebalanced specialization loadouts.
  44. >HK-416 model and textures have been updated.
  45. >Included front ironsights for certain weapons with holosights.
  46. >Improved Gameranger method to avoid it showing up as a false positive on shitty AVs
  47.  
  48. ADDITIONS:
  49. -MODELS:
  50. (Both are under special operators)
  51. >Uganda
  52. A lone Ugandan warrior joins the JO team. He took part in multiple operations as a commando for the "Ugandan Special-Forcez" before being honorable discharged. His mission is simple, destroy the remnants of the Tiger Mafia and find who killed Captain Alex.
  53.  
  54. >/radcorp/
  55. In 1972, a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the Los Angeles underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help and if you can find them, maybe you can hire...
  56. The RAD-Team
  57.  
  58. -WEAPONS:
  59. (If you can't find them in the player menu, this list includes the names they are saved as)
  60. >H&K MK-23SD:
  61. .45 ACP Handgun with suppressor. Slightly different stats to it's normal version. Secondary available to all specializations.
  62.  
  63. >Franchi SPAS-12:
  64. Model replacement for the semi-auto shotgun. Same stats as before but now it actually looks different to the pump action shotgun. Primary for Medic, Demolition and Engineer
  65.  
  66. >Ingram MAC-11:
  67. A lighter alternative to the MP5k. Chambered in .380 ACP, holds 32 and fires VERY quickly at the cost of damage and accuracy. Secondary available to all specializations.
  68.  
  69. >Crossbow:
  70. That's right bitches, you get a crossbow. A hefty weapon that's hard to get used to. Has two firing modes: The first fires normal bolts, useful if you're sneaking around and want to be quiet and the second fires explosive ones, not as quiet. The explosion itself is less powerful than an AT-4 or RPG-7 one so don't expect to take down a vehicle with it, it will however fuck up smaller targets. Primary ONLY for Sniper.
  71.  
  72. >S&W Model 29:
  73. This is a .44 Magnum, the most powerful handgun in the world and would blow your head clean off, you've gotta ask yourself one question: "Do I feel lucky?" Well, do ya, punk? Secondary available to all specializations.
  74.  
  75. >RPD:
  76. A drum fed, 7.62x39 spewing annihilator. A decent middle ground between the RPK-74 and PKM. Gunner ONLY.
  77.  
  78. >Daewoo USAS-12:
  79. Shotgun set to "giggle", has a 10 round mag and it chews through it very quickly. Does good damage but is the heaviest shotgun to carry.
  80.  
  81. >M40A1:
  82. Since the M24 has been rechambered for .300 WinMag, the M40A1 takes its place. It's also a blast from the past as it was the only bolt action sniper rifle featured in Delta Force: Land Warrior.
  83.  
  84. >Mk.48:
  85. A slightly lighter alternative to the M60. Fires 7.62x51. Gunner ONLY.
  86.  
  87. >Desert Eagle:
  88. Israeli Trash #1. I only added this because its funny. Recoils like a bitch and fires slow as fuck. Secondary for all specializations
  89.  
  90. >AR-10:
  91. Not the modern, upscaled AR-15 variant but the classic one with wood furniture and 4x Colt scope. A sexy yet heavy piece of hardware that fires 7.62x51 NEATO. Only for Engineer and Demolition.
  92.  
  93. >Tavor TAR-21:
  94. Israeli Trash #2. We needed more bullpups and sadly neither the Groza nor RDB were available. Be glad it's not an Uzi or a Galil :^) For Medic, Demo and Engie.
  95.  
  96. >M4 SOPMOD:
  97. A suppressed M4. Slightly different stats to it's normal version. Primary available to Medic, Demo and Engie.
  98.  
  99. >Steyr AUGA1:
  100. Austria's finest export. This fine bullpup is quite a hefty beast but has a fixed 2x scope and fires burst and semi. For Medic, Engineer and Demolition.
  101.  
  102. >H&K UMP-45:
  103. The MP5's larger and meaner brother. Fires the stronk .45 ACP and has a VERY slow rate of fire along with being heavier. Available to Medic, Demo and Engineer.
  104.  
  105. >Ultimax-100:
  106. The lightest SAW in the world. Fires out of a 100 round drum mag and is a decent lightweight alternative to most of the other LMGs/SAWs. Gunner only.
  107.  
  108. >Thompson M1928A1:
  109. Fulfill your Italian-American mafioso fantasy with this Chicago Typewriter. The drum mag holds 50 rounds of .45 ACP and fires at a decent rate. For Medic, Demo and Engineer.
  110.  
  111. >WA2000:
  112. A rare gun that somehow the radical troops got ahold of. Built after the Munich massacre this bullpup sniper rifle was developed with the ultimate sniper in mind. Holds 6 .300 WinMag rounds and each one delivered with deadly precision. Sniper ONLY.
  113.  
  114. >XM8:
  115. This fishy looking gun is a top of the line protoype with bleeding edge technology. It's big, heavy, features a fixed sight and fires burst and semi. Fuck me this gun looks nice. For Medic, Demo and Engineer.
  116.  
  117. >XM29:
  118. Another prototype weapon of over/under design. State of the art Objective Individual Combat Weapon, it packs a neat 6x scope with laser rangefinder, fires Auto or semi from 20 round 5.56 mags or 20mm grenades from a 5 round magazine, this also locks you into thermal mode for better targetting. This machine is the ultimate weapon that every landwarrior needs. Engineer and Demolition only.
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