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Raten 5e

May 5th, 2017
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  1. Raten are intelligent and spry rat-like humanoids which are quite short, varying from the height of a halfling to that of a dwarf. They've got sharp teeth, a weak but prehensile tail, beady eyes, and a keen nose.
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  3. Raten usually live in communities called swarms. These communities are a collection of many families which all live among each other to benefit from one another. When a swarm comes together it is capable of great things and higher intelligence. When enough Raten are brought together they have been known to achieve great things that many others are incapable of, though Raten often aren't ambitious enough to leverage their potential. Because of this, the idea of a large ambitious group of Raten scares many. That resulting fear is what drives many to persecute Raten and drive them into the underground, undercity, or remote locations.
  4. Raten homes are called warrens, and often house many Raten within them. Usually a warren is home to a single bloodline, but circumstances may cause several bloodlines to live within the same warren or even a full swarm in extreme circumstances.
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  6. Raten have a stigma against them as dirty, diseased, thieving creatures which bring death and illness. Although they are unorganized, they are quite clean and rarely carry disease. The stigma isn't unwarranted however. Raten stay separate from but close to society, usually in poor conditions such as run down buildings, sewers, or caves. They lack the ambition to form a strong society of their own, and they've been rejected from integrating into others' societies and so leech from existing ones through scavenging and thieving.
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  8. Despite their ways and how they are viewed, some Raten manage to find their ambition and strike out on their own. Their reasons can vary widely, much like humans, whether it be to rise above their lot in life, rebel, explore, prove themselves, or countless other aspirations. Most Raten who strike out on their own do so in the attempts to join human societies, and the rare few become adventurers.
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  10. Raten names are singular, and short. They never have surnames, though in some occasions they may have titles.
  11. Male Names: Skaldirk, Rikkan, Skivven, Brak, Skriz, Riz, Fang, Claw, Pox
  12. Female Names: Jix, Rissi, Thikka, Kitch, Vekki, Bhix, Poxy
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  14. +2 dexterity
  15. Age: reach adulthood around 8, and live to around 50 at most
  16. Size: small or medium (3 to 4 ft for small, 4 to 5 ft for medium)
  17. Speed 30
  18. Darkvision
  19. Keen Smell: You are proficient in perception. You have advantage on perception checks related to smell.
  20. Bite: Your bite attack deals 1d4 piercing damage and uses either strength or dexterity.
  21. Squeeze: You can move through the space of any creature at least one size larger then you, and you can move through spaces one size smaller then you.
  22. Naturally Stealthy: You can attempt to hide even when only slightly obscured by a creature that is at least one size larger then you.
  23. Languages: common, raten
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  25. Cleverkin
  26. +1 intelligence
  27. Trapper: You have proficiency in trapmaker's kit. Additionally you are a swift trapper, allowing you to set traps and hazards (such as caltrops or ball bearings) as a bonus action rather then an action.
  28.  
  29. Clankin
  30. +1 wisdom
  31. Swarm: When you are within 5 ft. of an ally who is not incapacitated, you gain advantage on the first melee attack roll you make each turn.
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  33. Trapmaker's Kit (20gp)
  34. This kit contains string, wires, springs, plates, and pitons for making simple traps. This kit has 10 uses and you may expend a use as an action to set a simple trap covering no more then 5 feet.
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