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- No. 101 Lusamine & Milotic (Femaleโ๏ธ)
- Cell 1 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 8 | ๐ฏ Cord (3,-1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 9 | ๐ฏ Cord (2,0,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 10 | ๐ฏ Cord (1,1,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Water Pulse: Power 4
- Water Pulse: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 11 | ๐ฏ Cord (3,0,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Water Pulse: Power 4
- Water Pulse: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 12 | ๐ฏ Cord (2,1,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Water Pulse: Power 4
- Water Pulse: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 13 | ๐ฏ Cord (1,2,-3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- HP 20
- HP 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 14 | ๐ฏ Cord (3,1,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Water Pulse: Aggravation 4
- Move: Water Pulse
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 15 | ๐ฏ Cord (2,2,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Fuzzy Strike 5
- Powers up the userโs sync move when the target is confused.
- Color Grid: ๐จ Yellow (Passive)
- Cell 16 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 17 | ๐ฏ Cord (-3,1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 18 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 19 | ๐ฏ Cord (-1,-1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Water Pulse: Power 4
- Water Pulse: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 20 | ๐ฏ Cord (-3,0,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Water Pulse: Power 4
- Water Pulse: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 21 | ๐ฏ Cord (-2,-1,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Water Pulse: Move Gauge Refresh 3
- Move: Water Pulse
- Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 22 | ๐ฏ Cord (-1,-2,3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Speed 10
- Speed 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 23 | ๐ฏ Cord (-3,-1,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Haze: Move: No Stat โ on Field 9
- Move: Haze
- Applies the No Stat Increases effect to the opponentsโ field of play when the userโs move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 24 | ๐ฏ Cord (-2,-2,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Unbuffed Foe Freebie 2
- Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful while none of the targetโs stats are raised.
- Color Grid: ๐จ Yellow (Passive)
- Cell 25 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 26 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 27 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 28 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 29 | ๐ฏ Cord (2,-4,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 30 | ๐ฏ Cord (3,-5,2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 31 | ๐ฏ Cord (1,-4,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Haze: MP Refresh 2
- Move: Haze
- Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 32 | ๐ฏ Cord (2,-5,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- X Speed All: MP Refresh 2
- Move: X Speed All
- Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 33 | ๐ฏ Cord (3,-6,3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 34 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- So Show Me!: Ramp Up 2
- Move: So Show Me!
- Raises the userโs Sp. Atk by two stat ranks when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 35 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- X Speed All: Critical Eye 1
- Move: X Speed All
- Raises the userโs critical-hit rate by one stat rank when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 36 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 37 | ๐ฏ Cord (-2,3,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 38 | ๐ฏ Cord (-3,4,-1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Flameproof
- Prevents the user from getting burned.
- Color Grid: ๐จ Yellow (Passive)
- Cell 39 | ๐ฏ Cord (-1,3,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 40 | ๐ฏ Cord (-2,4,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 41 | ๐ฏ Cord (-3,5,-2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Haste
- Speed cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 42 | ๐ฏ Cord (-1,4,-3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Catalyst
- Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 43 | ๐ฏ Cord (-2,5,-3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- So Show Me!: Hit and Heal 9
- Move: So Show Me!
- Applies the Gradual Healing effect to the user when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 44 | ๐ฏ Cord (-3,6,-3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- So Show Me!: MP Refresh 2
- Move: So Show Me!
- Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 45 | ๐ฏ Cord (-1,5,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Adrenaline 1
- Reduces the sync move countdown by one the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 46 | ๐ฏ Cord (-2,6,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Ramming Speed
- The more the userโs Speed is raised, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow (Passive)
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Caring Isnโt Enough Water Beam: Power 25
- Caring Isnโt Enough Water Beam: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Caring Isnโt Enough Water Beam: Power 25
- Caring Isnโt Enough Water Beam: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- ================================END================================
- No. 102 Gladion (Academy) & Porygon-Z (Genderless)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 9 | ๐ฏ Cord (3,1,-4) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 10 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 12 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Hyper Beam Z: Power 2
- Hyper Beam Z: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 13 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hyper Beam Z: Power 2
- Hyper Beam Z: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hyper Beam Z: Move Gauge Refresh 3
- Move: Hyper Beam Z
- Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 15 | ๐ฏ Cord (3,3,-6) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Get Full Marks...: MP Refresh 2
- Move: Get Full Marks...
- Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 16 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Furious Brain
- The more the userโs Sp. Atk is raised, the more it powers up the userโs moves.
- Color Grid: ๐จ Yellow (Passive)
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Get Full Marks...: Ramp Up 2
- Move: Get Full Marks...
- Raises the userโs Sp. Atk by two stat ranks when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 18 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 19 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 20 | ๐ฏ Cord (-3,-1,4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 21 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 22 | ๐ฏ Cord (-2,-2,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Hyper Beam: Power 2
- Hyper Beam: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 23 | ๐ฏ Cord (-3,-2,5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Hyper Beam: Power 2
- Hyper Beam: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 24 | ๐ฏ Cord (-1,-3,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hyper Beam: Power 2
- Hyper Beam: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 25 | ๐ฏ Cord (-2,-3,5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hyper Beam: Move Gauge Refresh 3
- Move: Hyper Beam
- Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 26 | ๐ฏ Cord (-3,-3,6) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hyper Beam: Combo Freebie 4
- Move: Hyper Beam
- Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 27 | ๐ฏ Cord (-1,-4,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hyper Beam: Power 50
- Hyper Beam: Power โ 50
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 28 | ๐ฏ Cord (-2,-4,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- S-Move: Special Boost โ2 9
- Increases the userโs Special Movesย โ Next effect by two ranks after using its sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 29 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 30 | ๐ฏ Cord (3,-2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 31 | ๐ฏ Cord (2,-2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 32 | ๐ฏ Cord (1,-2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Hyper Beam: Power 2
- Hyper Beam: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 33 | ๐ฏ Cord (3,-3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hyper Beam: Power 2
- Hyper Beam: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 34 | ๐ฏ Cord (2,-3,1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hyper Beam: Gobsmack 4
- Move: Hyper Beam
- Has a chance (50%) of leaving the target confused when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 35 | ๐ฏ Cord (1,-3,2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Get Full Marks...: Catalytic Kick 9
- Move: Get Full Marks...
- Applies the Move Gauge Acceleration effect to the allied field of play when the userโs move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 36 | ๐ฏ Cord (3,-4,1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hyper Beam: Hit: Sp. Def โ2 9
- Move: Hyper Beam
- Lowers the targetโs Sp.ย Def by two stat ranks when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 37 | ๐ฏ Cord (2,-4,2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Opp Sp. Def โ: S-Moves โ 5
- Powers up the userโs sync move when the targetโs Sp.ย Def is lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 38 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 39 | ๐ฏ Cord (-3,2,1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Hyper Beam Z: Power 2
- Hyper Beam Z: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 40 | ๐ฏ Cord (-2,2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 41 | ๐ฏ Cord (-1,2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Hyper Beam Z: Power 2
- Hyper Beam Z: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 42 | ๐ฏ Cord (-3,3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hyper Beam Z: Power 2
- Hyper Beam Z: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 43 | ๐ฏ Cord (-2,3,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Recover: MP Refresh 2
- Move: Recover
- Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 44 | ๐ฏ Cord (-1,3,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Recover: Master Healer 1
- Move: Recover
- Increases the amount of HP restored by the userโs healing moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 45 | ๐ฏ Cord (-3,4,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Superduper Effective 3
- Powers up moves that are super effective.
- Color Grid: ๐จ Yellow (Passive)
- Cell 46 | ๐ฏ Cord (-2,4,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Supereffective: Interference (1 Kind) 9
- Leaves the target either flinching, confused, or trapped when the userโs move against it is super effective.
- Color Grid: ๐จ Yellow (Passive)
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Full-Power Trial and Error Breakneck Blitz: Power 25
- Full-Power Trial and Error Breakneck Blitz: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Full-Power Trial and Error Breakneck Blitz: Power 25
- Full-Power Trial and Error Breakneck Blitz: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- ================================END================================
- No. 129 Lana & Cloyster (Femaleโ๏ธ)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Water Pulse: Power 4
- Water Pulse: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Water Pulse: Power 4
- Water Pulse: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Escape Artist
- Prevents the user from becoming trapped.
- Color Grid: ๐จ Yellow (Passive)
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Potion: MP Refresh 2
- Move: Potion
- Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Potion: Master Healer 1
- Move: Potion
- Increases the amount of HP restored by the userโs healing moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Potion: Master Healer 1
- Move: Potion
- Increases the amount of HP restored by the userโs healing moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 18 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 19 | ๐ฏ Cord (-3,0,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 20 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 21 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 22 | ๐ฏ Cord (-3,-1,4) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- HP 20
- HP 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 23 | ๐ฏ Cord (-1,-2,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Refreshing Rain 1
- Restores the userโs HP whenever its Pokรฉmon takes an action while the weather is rainy.
- Color Grid: ๐จ Yellow (Passive)
- Cell 24 | ๐ฏ Cord (-2,-2,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Perfect Day to Fish!: MP Refresh 2
- Move: Perfect Day to Fish!
- Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 25 | ๐ฏ Cord (-3,-2,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Vigilance
- Protects the user against critical hits.
- Color Grid: ๐จ Yellow (Passive)
- Cell 26 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Triage Tank 9
- Restores the userโs HP when it is hit by an attack move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 27 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 28 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 29 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 30 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 31 | ๐ฏ Cord (2,-4,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 32 | ๐ฏ Cord (1,-4,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Fast Runner
- Evasiveness cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 33 | ๐ฏ Cord (3,-5,2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Clearheaded
- Prevents the user from becoming confused.
- Color Grid: ๐จ Yellow (Passive)
- Cell 34 | ๐ฏ Cord (2,-5,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: MG โ 2
- Quickly charges the move gauge when a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 35 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Safety Tether
- Applies the Enduring effect to the user the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 36 | ๐ฏ Cord (3,-6,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: Attack Move DR 2
- Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 37 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Alola Solidarity: MP Refresh 1
- Move: Alola Solidarity
- Has a chance (20%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 38 | ๐ฏ Cord (-2,2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 39 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 40 | ๐ฏ Cord (-3,3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Water Pulse: Power 4
- Water Pulse: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 41 | ๐ฏ Cord (-2,3,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Water Pulse: Move Gauge Refresh 2
- Move: Water Pulse
- Has a chance (30%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 42 | ๐ฏ Cord (-1,3,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Water Pulse: Power 4
- Water Pulse: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 43 | ๐ฏ Cord (-3,4,-1) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Def 10
- Sp. Def 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 44 | ๐ฏ Cord (-2,4,-2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Water Pulse: Aggravation 2
- Move: Water Pulse
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 45 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Water Pulse: Mind Games 9
- Move: Water Pulse
- Lowers the targetโs Sp. Def by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 46 | ๐ฏ Cord (-3,5,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Rainy: Team S-Moves โ 2
- Powers up the sync moves of all allied sync pairs when the weather is rainy.
- Color Grid: ๐จ Yellow (Passive)
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Grow Large and Sharp Water Beam: Power 25
- Grow Large and Sharp Water Beam: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Grow Large and Sharp Water Beam: Power 25
- Grow Large and Sharp Water Beam: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- ================================END================================
- No. 121 Selene & Rowlet/Dartrix/Decidueye (Maleโ๏ธ)
- Cell 49 | ๐ฏ Cord (-2,0,2) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 20
- Attack 20
- Color Grid: ๐ฆ Blue (Stat)
- Grid Expand Unlock: 25/8/2025 06:00:00
- Cell 50 | ๐ฏ Cord (-3,1,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Hit Restrained Opp: MG โ2 9
- Charges the userโs move gauge by two when its attack move is successful against a restrained opponent.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 25/8/2025 06:00:00
- Cell 51 | ๐ฏ Cord (-3,0,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hold Hostage 3
- Powers up the userโs moves when the target is restrained.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 25/8/2025 06:00:00
- Cell 52 | ๐ฏ Cord (2,0,-2) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 20
- Speed 20
- Color Grid: ๐ฆ Blue (Stat)
- Grid Expand Unlock: 25/8/2025 06:00:00
- Cell 53 | ๐ฏ Cord (3,0,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Fierce Entry 2
- Raises the userโs Attack by two stat ranks when it enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 25/8/2025 06:00:00
- Cell 54 | ๐ฏ Cord (3,-1,-2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sharp Entry 1
- Raises the userโs critical-hit rate by one stat rank when it enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Grid Expand Unlock: 25/8/2025 06:00:00
- ================================END================================
- No. 18 Brendan (Academy) & Marshtomp (Maleโ๏ธ)
- Cell 1 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x40
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 2 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x40
- Flameproof
- Prevents the user from getting burned.
- Color Grid: ๐จ Yellow (Passive)
- Cell 3 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x40
- Headstrong
- Attack cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 4 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 10
- Attack 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 20
- HP 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (2,-1,-1) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 10
- Attack 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 8 | ๐ฏ Cord (2,0,-2) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. TM Orb(s) (Brendan (Academy) & Marshtomp) x1
- ๐ฟ Learn Move: Dire Hit +
- Raises the userโs critical-hit rate by two stat ranks.
- Category: Status
- User: Pokemon
- Description: Raises the userโs critical-hit rate by two stat ranks.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Effect Tag: -- | Max uses: 2
- Color Grid: ๐ Light Blue (Learn Move)
- Cell 9 | ๐ฏ Cord (2,1,-3) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x40
- Dire Hit +: MP Refresh 2
- Move: Dire Hit +
- Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 10 | ๐ฏ Cord (2,2,-4) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
- Dire Hit +: Power Combo 9
- Move: Dire Hit +
- Increases the userโs Physical Movesย โ Next effect and Special Movesย โ Next effect by one rank when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 11 | ๐ฏ Cord (3,2,-5) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x60
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
- Dire Hit +: Critical Eye 1
- Move: Dire Hit +
- Raises the userโs critical-hit rate by one stat rank when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 12 | ๐ฏ Cord (4,2,-6) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x80
- Dire Hit +: Power Combo 9
- Move: Dire Hit +
- Increases the userโs Physical Movesย โ Next effect and Special Movesย โ Next effect by one rank when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 13 | ๐ฏ Cord (5,2,-7) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x100
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x100
- Dire Hit +: 1st T-Move: Sync CD โ 1
- Move: Dire Hit +
- Reduces the userโs sync move countdown by one the first time its Trainer uses a move each battle.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 14 | ๐ฏ Cord (3,-1,-2) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. TM Orb(s) (Brendan (Academy) & Marshtomp) x1
- ๐ฟ Learn Move: Liquidation
- Has a chance (20%) of lowering the targetโs Defense by one stat rank.
- Type: Water
- Category: Physical
- User: Pokemon
- Description: Has a chance (20%) of lowering the targetโs Defense by one stat rank.
- Power: 99 (1)/118 (5โ MAX) | Accuracy: 100 | Gauge: 3 | Target: An opponent | Effect Tag: -- | Max uses: --
- Color Grid: ๐ Light Blue (Learn Move)
- Cell 15 | ๐ฏ Cord (4,-1,-3) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x40
- Liquidation: Move Gauge Refresh 3
- Move: Liquidation
- Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 16 | ๐ฏ Cord (5,-1,-4) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
- Liquidation: On a Roll 4
- Move: Liquidation
- Raises the chance of lowering stat values with the additional effects of the userโs moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 17 | ๐ฏ Cord (6,-1,-5) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x60
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
- Liquidation: Power 100
- Liquidation: Power โ 100
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 18 | ๐ฏ Cord (7,-1,-6) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x80
- Liquidation: Overwhelm 9
- Move: Liquidation
- Lowers the targetโs Attack by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 19 | ๐ฏ Cord (8,-1,-7) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x100
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x100
- Liquidation: Defense Destroyer 9
- Move: Liquidation
- Lowers the targetโs Defense by two stat ranks when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 20 | ๐ฏ Cord (4,0,-4) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 20
- Attack 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 21 | ๐ฏ Cord (5,0,-5) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 20
- Attack 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 22 | ๐ฏ Cord (6,0,-6) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 40
- Attack 40
- Color Grid: ๐ฆ Blue (Stat)
- Cell 23 | ๐ฏ Cord (7,0,-7) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 40
- Attack 40
- Color Grid: ๐ฆ Blue (Stat)
- Cell 24 | ๐ฏ Cord (8,0,-8) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 60
- Attack 60
- Color Grid: ๐ฆ Blue (Stat)
- Cell 25 | ๐ฏ Cord (3,-2,-1) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. TM Orb(s) (Brendan (Academy) & Marshtomp) x1
- ๐ฟ Learn Move: Earthquake
- No additional effect.
- Type: Ground
- Category: Physical
- User: Pokemon
- Description: No additional effect.
- Power: 100 (1)/120 (5โ MAX) | Accuracy: 100 | Gauge: 3 | Target: All opponents | Effect Tag: -- | Max uses: --
- Color Grid: ๐ Light Blue (Learn Move)
- Cell 26 | ๐ฏ Cord (4,-3,-1) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x40
- Earthquake: Move Gauge Refresh 3
- Move: Earthquake
- Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 27 | ๐ฏ Cord (5,-4,-1) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
- Earthquake: Trip Up 9
- Move: Earthquake
- Lowers the targetโs Speed by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 28 | ๐ฏ Cord (6,-5,-1) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x60
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
- Earthquake: Power 50
- Earthquake: Power โ 50
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 29 | ๐ฏ Cord (7,-6,-1) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x80
- Earthquake: Attack Trap 9
- Move: Earthquake
- Leaves the target trapped when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 30 | ๐ฏ Cord (8,-7,-1) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x100
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x100
- Earthquake: BOGO 9
- Move: Earthquake
- Applies the Free Move Next effect to the user when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 31 | ๐ฏ Cord (5,-3,-2) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 20
- Attack 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 32 | ๐ฏ Cord (6,-4,-2) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 20
- Attack 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 33 | ๐ฏ Cord (7,-5,-2) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 40
- Attack 40
- Color Grid: ๐ฆ Blue (Stat)
- Cell 34 | ๐ฏ Cord (8,-6,-2) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 40
- Attack 40
- Color Grid: ๐ฆ Blue (Stat)
- Cell 35 | ๐ฏ Cord (9,-7,-2) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 60
- Attack 60
- Color Grid: ๐ฆ Blue (Stat)
- Cell 36 | ๐ฏ Cord (2,-2,0) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. TM Orb(s) (Brendan (Academy) & Marshtomp) x1
- ๐ฟ Learn Move: Offense Studies
- Raises the userโs Attack and Sp. Atk by two stat ranks.
- Category: Status
- User: Trainer
- Description: Raises the userโs Attack and Sp. Atk by two stat ranks.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Effect Tag: -- | Max uses: 2
- Color Grid: ๐ Light Blue (Learn Move)
- Cell 37 | ๐ฏ Cord (2,-3,1) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x40
- Offense Studies: MP Refresh 2
- Move: Offense Studies
- Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 38 | ๐ฏ Cord (3,-4,1) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
- Offense Studies: Ramp Up 1
- Move: Offense Studies
- Raises the userโs Sp. Atk by one stat rank when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 39 | ๐ฏ Cord (4,-5,1) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x60
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
- Offense Studies: Berserker 1
- Move: Offense Studies
- Raises the userโs Attack by one stat rank when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 40 | ๐ฏ Cord (5,-6,1) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x80
- Offense Studies: Critical Eye 2
- Move: Offense Studies
- Raises the userโs critical-hit rate by two stat ranks when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 41 | ๐ฏ Cord (6,-7,1) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x100
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x100
- Strong Start 2
- Increases the userโs Physical Movesย โ Next effect and Special Movesย โ Next effect by two ranks the first time the user enters a battle each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 42 | ๐ฏ Cord (-2,1,1) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 43 | ๐ฏ Cord (-2,2,0) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. TM Orb(s) (Brendan (Academy) & Marshtomp) x1
- ๐ฟ Learn Move: Move Gauge Boost
- Charges the userโs move gauge by three.
- Category: Status
- User: Pokemon
- Description: Charges the userโs move gauge by three.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Effect Tag: -- | Max uses: 2
- Color Grid: ๐ Light Blue (Learn Move)
- Cell 44 | ๐ฏ Cord (-2,3,-1) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x40
- Move Gauge Boost: MP Refresh 2
- Move: Move Gauge Boost
- Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 45 | ๐ฏ Cord (-2,4,-2) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
- Move Gauge Boost: T-Move: Allied Field MG โ 9
- Move: Move Gauge Boost
- Applies the Move Gauge Acceleration effect to the allied field of play when the userโs Trainer uses a move.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 46 | ๐ฏ Cord (-3,5,-2) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x60
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
- Move Gauge Boost: Pep Rally 2
- Move: Move Gauge Boost
- Raises the Speed of all allied sync pairs by two stat ranks when the userโs move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 47 | ๐ฏ Cord (-4,6,-2) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x80
- Move Gauge Boost: Slippery Sidekicks 2
- Move: Move Gauge Boost
- Raises the evasiveness of all allied sync pairs by two stat ranks when the userโs move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 48 | ๐ฏ Cord (-5,7,-2) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x100
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x100
- Move Gauge Boost: 1st T-Move: Sync CD โ 2
- Move: Move Gauge Boost
- Reduces the userโs sync move countdown by two the first time its Trainer uses a move each battle.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 49 | ๐ฏ Cord (-3,2,1) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. TM Orb(s) (Brendan (Academy) & Marshtomp) x1
- ๐ฟ Learn Move: Growl
- Lowers the targetโs Attack by one stat rank.
- Type: Normal
- Category: Status
- User: Pokemon
- Description: Lowers the targetโs Attack by one stat rank.
- Power: -- | Accuracy: 100 | Gauge: 1 | Target: All opponents | Effect Tag: -- | Max uses: --
- Color Grid: ๐ Light Blue (Learn Move)
- Cell 50 | ๐ฏ Cord (-4,3,1) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x40
- Growl: Move Gauge Refresh 3
- Move: Growl
- Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 51 | ๐ฏ Cord (-5,4,1) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
- Growl: Might Afflicter 9
- Move: Growl
- Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the userโs Pokรฉmon is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 52 | ๐ฏ Cord (-6,5,1) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x60
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
- Growl: Bad Break 9
- Move: Growl
- Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the userโs Pokรฉmon uses a status move: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 53 | ๐ฏ Cord (-7,6,1) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x80
- Growl: Might Afflicter 9
- Move: Growl
- Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the userโs Pokรฉmon is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 54 | ๐ฏ Cord (-8,7,1) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x100
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x100
- Growl: Move: Team Sync Move Boost โ1 9
- Move: Growl
- Increases the Sync Moveย โ Next effect of all allied sync pairs by one rank when the userโs move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 55 | ๐ฏ Cord (-4,4,0) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 56 | ๐ฏ Cord (-5,5,0) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 57 | ๐ฏ Cord (-6,6,0) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 40
- Sp. Atk 40
- Color Grid: ๐ฆ Blue (Stat)
- Cell 58 | ๐ฏ Cord (-7,7,0) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 40
- Sp. Atk 40
- Color Grid: ๐ฆ Blue (Stat)
- Cell 59 | ๐ฏ Cord (-8,8,0) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 60
- Sp. Atk 60
- Color Grid: ๐ฆ Blue (Stat)
- Cell 60 | ๐ฏ Cord (-3,1,2) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. TM Orb(s) (Brendan (Academy) & Marshtomp) x1
- ๐ฟ Learn Move: Muddy Water
- Has a chance (30%) of lowering the targetโs accuracy by one stat rank.
- Type: Water
- Category: Special
- User: Pokemon
- Description: Has a chance (30%) of lowering the targetโs accuracy by one stat rank.
- Power: 116 (1)/139 (5โ MAX) | Accuracy: 85 | Gauge: 3 | Target: All opponents | Effect Tag: -- | Max uses: --
- Color Grid: ๐ Light Blue (Learn Move)
- Cell 61 | ๐ฏ Cord (-4,1,3) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x40
- Muddy Water: Move Gauge Refresh 3
- Move: Muddy Water
- Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 62 | ๐ฏ Cord (-5,1,4) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
- Muddy Water: Accuracy 15
- Muddy Water: Accuracy โ 15
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 63 | ๐ฏ Cord (-6,1,5) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x60
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
- Muddy Water: Power 100
- Muddy Water: Power โ 100
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 64 | ๐ฏ Cord (-7,1,6) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x80
- Muddy Water: On a Roll 3
- Move: Muddy Water
- Raises the chance of lowering stat values with the additional effects of the userโs moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 65 | ๐ฏ Cord (-8,1,7) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x100
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x100
- Muddy Water: Discombobulate 9
- Move: Muddy Water
- Lowers the targetโs accuracy by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 66 | ๐ฏ Cord (-5,2,3) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 67 | ๐ฏ Cord (-6,2,4) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 68 | ๐ฏ Cord (-7,2,5) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 40
- Sp. Atk 40
- Color Grid: ๐ฆ Blue (Stat)
- Cell 69 | ๐ฏ Cord (-8,2,6) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 40
- Sp. Atk 40
- Color Grid: ๐ฆ Blue (Stat)
- Cell 70 | ๐ฏ Cord (-9,2,7) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 60
- Sp. Atk 60
- Color Grid: ๐ฆ Blue (Stat)
- Cell 71 | ๐ฏ Cord (-2,0,2) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. TM Orb(s) (Brendan (Academy) & Marshtomp) x1
- ๐ฟ Learn Move: Defensive Studies
- Raises the userโs Defense and Sp.ย Def by two stat ranks.
- Category: Status
- User: Trainer
- Description: Raises the userโs Defense and Sp.ย Def by two stat ranks.
- Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Effect Tag: -- | Max uses: 2
- Color Grid: ๐ Light Blue (Learn Move)
- Cell 72 | ๐ฏ Cord (-2,-1,3) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x40
- Defensive Studies: MP Refresh 2
- Move: Defensive Studies
- Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 73 | ๐ฏ Cord (-3,-1,4) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
- Defensive Studies: Berserker 1
- Move: Defensive Studies
- Raises the userโs Attack by one stat rank when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 74 | ๐ฏ Cord (-4,-1,5) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x60
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
- Defensive Studies: Ramp Up 1
- Move: Defensive Studies
- Raises the userโs Sp. Atk by one stat rank when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 75 | ๐ฏ Cord (-5,-1,6) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x80
- Defensive Studies: Durable 9
- Move: Defensive Studies
- Applies the Enduring effect to the user when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 76 | ๐ฏ Cord (-6,-1,7) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x100
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x100
- Defensive Studies: T-Move: Team Phys & Spec Boost โ1 9
- Move: Defensive Studies
- Increases the Physical Movesย โ Next effect and Special Movesย โ Next effect of all allied sync pairs by oneย rank when the userโs Trainer uses a move.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 77 | ๐ฏ Cord (0,2,-2) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x40
- Waterfall: Move Gauge Refresh 3
- Move: Waterfall
- Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 78 | ๐ฏ Cord (0,3,-3) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x80
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 79 | ๐ฏ Cord (0,4,-4) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x80
- Waterfall: Trip Up 9
- Move: Waterfall
- Lowers the targetโs Speed by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 80 | ๐ฏ Cord (0,5,-5) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x80
- Shower Power 5
- Powers up the userโs sync move when the weather is rainy.
- Color Grid: ๐จ Yellow (Passive)
- Cell 81 | ๐ฏ Cord (0,6,-6) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x80
- Racing Rain 3
- Quickly charges the move gauge when the weather is rainy.
- Color Grid: ๐จ Yellow (Passive)
- Cell 82 | ๐ฏ Cord (0,7,-7) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
- Power Play
- The more the targetโs stats are lowered, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 83 | ๐ฏ Cord (0,8,-8) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
- Waterfall: Aggravation 2
- Move: Waterfall
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 84 | ๐ฏ Cord (0,9,-9) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
- Rainy Hit: Stat โ2 9
- Lowers one of the targetโs following stats by two stat ranks at random when the userโs attack move is successful while the weather is rainy: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
- Color Grid: ๐จ Yellow (Passive)
- Cell 85 | ๐ฏ Cord (0,10,-10) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x160
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x160
- Memories of Route 120
- Makes the weather rainy the first time the user enters a battle each battle. Applies Hoenn Circle (Defensive) to the allied field of play the first time the user enters a battle each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 86 | ๐ฏ Cord (1,4,-5) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x80
- Supreme Entry
- Applies the Supereffective โ Next effect to the user when it enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 87 | ๐ฏ Cord (2,4,-6) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
- First Aid 2
- Restores the userโs HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 88 | ๐ฏ Cord (3,4,-7) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
- Enjoying After-School Activities Water Impact: Power 25
- Enjoying After-School Activities Water Impact: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 89 | ๐ฏ Cord (3,5,-8) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
- Gobsmack 9
- Leaves the target confused when the userโs attack move against it is successful.
- Color Grid: ๐จ Yellow (Passive)
- Cell 90 | ๐ฏ Cord (4,4,-8) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
- Interference Sync 5
- Powers up the userโs sync move against targets that are flinching, confused, or trapped.
- Color Grid: ๐จ Yellow (Passive)
- Cell 91 | ๐ฏ Cord (3,6,-9) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x80
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x80
- Hoenn C (Defensive) Extension 5
- Extends the duration of Hoenn Circle (Defensive) when Hoenn Circle (Defensive) is applied to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 92 | ๐ฏ Cord (5,4,-9) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
- 1st S-Move: Hoenn C (Def) on Field
- Applies Hoenn Circle (Defensive) to the allied field of play the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 93 | ๐ฏ Cord (-1,5,-4) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x80
- Healthy Healing
- Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 94 | ๐ฏ Cord (-2,6,-4) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
- Strong Start 1
- Increases the userโs Physical Movesย โ Next effect and Special Movesย โ Next effect by one rank the first time the user enters a battle each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 95 | ๐ฏ Cord (-3,7,-4) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
- Enjoying After-School Activities Water Impact: Power 25
- Enjoying After-School Activities Water Impact: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 96 | ๐ฏ Cord (-3,8,-5) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
- Rain Gear 3
- Reduces damage when the user is hit by an attack move while the weather is rainy.
- Color Grid: ๐จ Yellow (Passive)
- Cell 97 | ๐ฏ Cord (-4,8,-4) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
- Adrenaline 1
- Reduces the sync move countdown by one the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 98 | ๐ฏ Cord (-3,9,-6) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x80
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x80
- Flood Alert 5
- Extends the duration of rainy weather when the weather turns rainy while the user is on the field.
- Color Grid: ๐จ Yellow (Passive)
- Cell 99 | ๐ฏ Cord (-5,9,-4) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- ๐ฎ Other Require Unlock
- 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
- 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
- Shower Sync
- Makes the weather rainy the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 100 | ๐ฏ Cord (0,-2,2) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 20
- HP 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 101 | ๐ฏ Cord (0,-3,3) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 20
- HP 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 102 | ๐ฏ Cord (0,-4,4) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 20
- HP 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 103 | ๐ฏ Cord (0,-5,5) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 20
- HP 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 104 | ๐ฏ Cord (0,-6,6) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 40
- HP 40
- Color Grid: ๐ฆ Blue (Stat)
- Cell 105 | ๐ฏ Cord (-1,-6,7) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 40
- HP 40
- Color Grid: ๐ฆ Blue (Stat)
- Cell 106 | ๐ฏ Cord (1,-7,6) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 40
- HP 40
- Color Grid: ๐ฆ Blue (Stat)
- Cell 107 | ๐ฏ Cord (0,-7,7) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 60
- HP 60
- Color Grid: ๐ฆ Blue (Stat)
- Cell 108 | ๐ฏ Cord (-1,-7,8) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 60
- HP 60
- Color Grid: ๐ฆ Blue (Stat)
- Cell 109 | ๐ฏ Cord (1,-8,7) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 60
- HP 60
- Color Grid: ๐ฆ Blue (Stat)
- Cell 110 | ๐ฏ Cord (0,-8,8) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 80
- HP 80
- Color Grid: ๐ฆ Blue (Stat)
- Cell 111 | ๐ฏ Cord (1,-4,3) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 112 | ๐ฏ Cord (2,-5,3) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 10
- Defense 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 113 | ๐ฏ Cord (3,-6,3) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 10
- Defense 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 114 | ๐ฏ Cord (3,-7,4) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 15
- Defense 15
- Color Grid: ๐ฆ Blue (Stat)
- Cell 115 | ๐ฏ Cord (4,-7,3) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 15
- Defense 15
- Color Grid: ๐ฆ Blue (Stat)
- Cell 116 | ๐ฏ Cord (3,-8,5) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 20
- Defense 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 117 | ๐ฏ Cord (4,-8,4) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 25
- Defense 25
- Color Grid: ๐ฆ Blue (Stat)
- Cell 118 | ๐ฏ Cord (5,-8,3) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 20
- Defense 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 119 | ๐ฏ Cord (-1,-3,4) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 120 | ๐ฏ Cord (-2,-3,5) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 10
- Sp. Def 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 121 | ๐ฏ Cord (-3,-3,6) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 10
- Sp. Def 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 122 | ๐ฏ Cord (-3,-4,7) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 15
- Sp. Def 15
- Color Grid: ๐ฆ Blue (Stat)
- Cell 123 | ๐ฏ Cord (-4,-3,7) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 15
- Sp. Def 15
- Color Grid: ๐ฆ Blue (Stat)
- Cell 124 | ๐ฏ Cord (-3,-5,8) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 20
- Sp. Def 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 125 | ๐ฏ Cord (-4,-4,8) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 25
- Sp. Def 25
- Color Grid: ๐ฆ Blue (Stat)
- Cell 126 | ๐ฏ Cord (-5,-3,8) | Cost: โก 0 Energy | ๐ฎ 0 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 20
- Sp. Def 20
- Color Grid: ๐ฆ Blue (Stat)
- ================================END================================
- No. 233 Carmine & Sinistcha (Genderless)
- Form: Unremarkable Form (Tera Type: Grass)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (0,2,-2) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Grassy Cushion 2
- Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain.
- Color Grid: ๐จ Yellow (Passive)
- Cell 8 | ๐ฏ Cord (0,4,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Team S-Move: Team HP Recovery 1
- Restores the HP of all allied sync pairs by approximately 10% of their maximum HP after your teamโs sync pair uses their sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 9 | ๐ฏ Cord (-2,5,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Ally Sets Grassy Terrain: Team Phys & Spec Boost โ1 9
- Increases the Physical Movesย โ Next effect and Special Movesย โ Next effect of all allied sync pairs by oneย rank when an ally turns the field of playโs terrain into Grassy Terrain.
- Color Grid: ๐จ Yellow (Passive)
- Cell 10 | ๐ฏ Cord (0,-2,2) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Grassy Tenacity
- Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain.
- Color Grid: ๐จ Yellow (Passive)
- Cell 11 | ๐ฏ Cord (0,-4,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Hit Burned Opp: Defense โ & Sp. Def โ 9
- Lowers the targetโs Defense and Sp.ย Def by one stat rank when the userโs attack move is successful against a burned opponent.
- Color Grid: ๐จ Yellow (Passive)
- Cell 12 | ๐ฏ Cord (-2,-3,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Team S-Move: Team Phys & Spec Boost โ1 9
- Increases the Physical Movesย โ Next effect and Special Movesย โ Next effect of all allied sync pairs by oneย rank after your teamโs sync pair uses their sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 13 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 14 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 15 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 16 | ๐ฏ Cord (3,1,-4) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Unbending
- Defense cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 17 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Astonish: Power 4
- Astonish: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 18 | ๐ฏ Cord (1,3,-4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Astonish: Move Gauge Refresh 3
- Move: Astonish
- Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 19 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Astonish: Power 4
- Astonish: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 20 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Grassy Terrain: MP Refresh 1
- Move: Grassy Terrain
- Has a chance (20%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 21 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Astonish: Aggravation 1
- Move: Astonish
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 22 | ๐ฏ Cord (3,3,-6) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- HP 20
- HP 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 23 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Restore Status P-Move MP 1
- Restores one MP for the status moves of the userโs Pokรฉmon the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 24 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 25 | ๐ฏ Cord (-3,0,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 26 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 27 | ๐ฏ Cord (-2,-1,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Matcha Gotcha: Power 3
- Matcha Gotcha: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 28 | ๐ฏ Cord (-3,-1,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Matcha Gotcha: Move Gauge Refresh 3
- Move: Matcha Gotcha
- Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 29 | ๐ฏ Cord (-1,-2,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Matcha Gotcha: Power 3
- Matcha Gotcha: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 30 | ๐ฏ Cord (-2,-2,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Matcha Gotcha: Hostile Environment 4
- Move: Matcha Gotcha
- Raises the chance of inflicting status conditions with the additional effects of moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 31 | ๐ฏ Cord (-3,-2,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Endure Again
- Except in certain circumstances, when the userโs Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 32 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Opp Burned: Team Moves โ 2
- Powers up the moves of all allied sync pairs when attacking a target that is burned.
- Color Grid: ๐จ Yellow (Passive)
- Cell 33 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 34 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 35 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 36 | ๐ฏ Cord (3,-4,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Stalwart
- Sp. Def cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 37 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Emerald Tera Blast: Power 2
- Emerald Tera Blast: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 38 | ๐ฏ Cord (1,-4,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Emerald Tera Blast: Power 2
- Emerald Tera Blast: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 39 | ๐ฏ Cord (3,-5,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Emerald Tera Blast: Power 2
- Emerald Tera Blast: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 40 | ๐ฏ Cord (2,-5,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Emerald Tera Blast: Move Gauge Refresh 3
- Move: Emerald Tera Blast
- Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 41 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Team Grassy Restoration 9
- Restores the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain.
- Color Grid: ๐จ Yellow (Passive)
- Cell 42 | ๐ฏ Cord (3,-6,3) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Turbo Turf 2
- Quickly charges the move gauge when the terrain is Grassy Terrain.
- Color Grid: ๐จ Yellow (Passive)
- Cell 43 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Grassy Terrain Extension 3
- Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
- Color Grid: ๐จ Yellow (Passive)
- Cell 44 | ๐ฏ Cord (-2,2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 45 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 46 | ๐ฏ Cord (-3,3,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 47 | ๐ฏ Cord (-2,3,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Astonish: Power 4
- Astonish: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 48 | ๐ฏ Cord (-1,3,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Matcha Gotcha: Power 3
- Matcha Gotcha: Power โ 3
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 49 | ๐ฏ Cord (-3,4,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Brace Yourselves!: MP Refresh 2
- Move: Brace Yourselves!
- Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 50 | ๐ฏ Cord (-2,4,-2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Matcha Gotcha: Accuracy 10
- Matcha Gotcha: Accuracy โ 10
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 51 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Focus Group 9
- Raises the critical-hit rate of all allied sync pairs by one stat rank when the userโs Pokรฉmon uses a move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 52 | ๐ฏ Cord (-3,5,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Brace Yourselves!: 1st T-Move: Sync CD โ 1
- Move: Brace Yourselves!
- Reduces the userโs sync move countdown by one the first time its Trainer uses a move each battle.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 53 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Relentlessly Stir Things Up Tera Blast: Power 25
- Relentlessly Stir Things Up Tera Blast: Power โ 25
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 54 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Relentlessly Stir Things Up Tera Blast: Power 25
- Relentlessly Stir Things Up Tera Blast: Power โ 25
- Color Grid: ๐ฉ Green (Move Boost)
- ================================END================================
- No. 234 Kieran & Hydrapple (Maleโ๏ธ)
- Form: Tera Type: Fighting
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (0,2,-2) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 5 or higher
- Sun & Fighting Zone Extension 3
- Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field.
- Color Grid: ๐จ Yellow (Passive)
- Cell 8 | ๐ฏ Cord (0,-2,2) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 4 or higher
- Sync Burst 1
- Restores one MP for the user the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 9 | ๐ฏ Cord (2,-1,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 10 | ๐ฏ Cord (3,-1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 11 | ๐ฏ Cord (2,0,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 12 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 13 | ๐ฏ Cord (1,2,-3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Attack 10
- Attack 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 14 | ๐ฏ Cord (2,1,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Potion: Master Healer 1
- Move: Potion
- Increases the amount of HP restored by the userโs healing moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 15 | ๐ฏ Cord (3,0,-3) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sync Freebie
- Applies the Free Move Next effect to the user after using its sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 16 | ๐ฏ Cord (2,2,-4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Endurance
- Applies the Enduring effect to the user if its HP is full when it enters a battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 17 | ๐ฏ Cord (3,1,-4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Potion: MP Refresh 2
- Move: Potion
- Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 18 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 19 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 20 | ๐ฏ Cord (-1,-2,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 21 | ๐ฏ Cord (-3,-1,4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 22 | ๐ฏ Cord (-2,-2,4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 23 | ๐ฏ Cord (-1,-3,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Red-Ripe Sunny Day: Move Gauge Refresh 3
- Move: Red-Ripe Sunny Day
- Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 24 | ๐ฏ Cord (-3,-2,5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Wonโt Hold Back!: MP Refresh 2
- Move: Wonโt Hold Back!
- Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 25 | ๐ฏ Cord (-2,-3,5) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sunscreen 2
- Reduces damage when the user is hit by an attack move while the weather is sunny.
- Color Grid: ๐จ Yellow (Passive)
- Cell 26 | ๐ฏ Cord (-1,-4,5) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Healing Sun 1
- Restores the userโs HP whenever its Pokรฉmon takes an action while the weather is sunny.
- Color Grid: ๐จ Yellow (Passive)
- Cell 27 | ๐ฏ Cord (-3,-3,6) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Super Sun 4
- Has a chance (50%) of applying the Supereffective โ Next effect to the user when its Pokรฉmon uses a move while the weather is sunny.
- Color Grid: ๐จ Yellow (Passive)
- Cell 28 | ๐ฏ Cord (-2,-4,6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sunny: Team Moves โ 2
- Powers up the moves of all allied sync pairs when the weather is sunny.
- Color Grid: ๐จ Yellow (Passive)
- Cell 29 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 30 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 31 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 32 | ๐ฏ Cord (3,-4,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Headstrong
- Attack cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 33 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Topaz Tera Blast: Power 2
- Topaz Tera Blast: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 34 | ๐ฏ Cord (1,-4,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Topaz Tera Blast: Power 2
- Topaz Tera Blast: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 35 | ๐ฏ Cord (3,-5,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Topaz Tera Blast: Power 2
- Topaz Tera Blast: Power โ 2
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 36 | ๐ฏ Cord (2,-5,3) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Topaz Tera Blast: Move Gauge Refresh 3
- Move: Topaz Tera Blast
- Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 37 | ๐ฏ Cord (1,-5,4) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Brawling Acceleration 2
- Quickly charges the move gauge when the zone is a Fighting Zone.
- Color Grid: ๐จ Yellow (Passive)
- Cell 38 | ๐ฏ Cord (3,-6,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Strike: Sync Move Boost โ1 9
- Increases the userโs Sync Moveย โ Next effect by oneย rank when its attack move hits. If the move has the Multistrike effect tag, increases the userโs Sync Moveย โ Next effect by oneย rank for each hit.
- Color Grid: ๐จ Yellow (Passive)
- Cell 39 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Haymaker
- The more the userโs Attack is raised, the more it powers up the userโs sync move.
- Color Grid: ๐จ Yellow (Passive)
- Cell 40 | ๐ฏ Cord (-2,1,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 41 | ๐ฏ Cord (-3,2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 42 | ๐ฏ Cord (-2,2,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Breaking Swipe: Power 4
- Breaking Swipe: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 43 | ๐ฏ Cord (-1,2,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Breaking Swipe: Power 4
- Breaking Swipe: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 44 | ๐ฏ Cord (-3,3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Breaking Swipe: Power 4
- Breaking Swipe: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 45 | ๐ฏ Cord (-2,3,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Breaking Swipe: Move Gauge Refresh 3
- Move: Breaking Swipe
- Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 46 | ๐ฏ Cord (-1,3,-2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Breaking Swipe: Attack Trap 4
- Move: Breaking Swipe
- Has a chance (50%) of leaving the target trapped when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 47 | ๐ฏ Cord (-3,4,-1) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Breaking Swipe: Discombobulate 9
- Move: Breaking Swipe
- Lowers the targetโs accuracy by one stat rank when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 48 | ๐ฏ Cord (-2,4,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Foul Fighting 3
- Powers up the userโs moves against targets that are flinching, confused, or trapped.
- Color Grid: ๐จ Yellow (Passive)
- Cell 49 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Start Over from Zero Tera Blast: Power 25
- Start Over from Zero Tera Blast: Power โ 25
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 50 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Start Over from Zero Tera Blast: Power 25
- Start Over from Zero Tera Blast: Power โ 25
- Color Grid: ๐ฉ Green (Move Boost)
- ================================END================================
- No. 43 Iris (Academy) & Lapras (Femaleโ๏ธ)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Ice Beam: Power 4
- Ice Beam: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ice Beam: Power 4
- Ice Beam: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Ice Beam: Power 4
- Ice Beam: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ice Beam: Move Gauge Refresh 3
- Move: Ice Beam
- Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Trainer Sync Redemption 1
- Restores one MP for the userโs Trainer the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- User Sets Unova C (Spec): Team Attack โ2 9
- Raises the Attack of all allied sync pairs by two stat ranks when the user applies Unova Circle (Special) to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- User Sets Unova C (Spec): Team Sp. Atk โ2 9
- Raises the Sp.ย Atk of all allied sync pairs by two stat ranks when the user applies Unova Circle (Special) to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 18 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 19 | ๐ฏ Cord (-3,0,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 20 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 21 | ๐ฏ Cord (-2,-1,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Ice Beam: Power 4
- Ice Beam: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 22 | ๐ฏ Cord (-3,-1,4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ice Beam: Power 4
- Ice Beam: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 23 | ๐ฏ Cord (-1,-2,3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- HP 20
- HP 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 24 | ๐ฏ Cord (-2,-2,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Ice Beam: Hostile Environment 4
- Move: Ice Beam
- Raises the chance of inflicting status conditions with the additional effects of moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 25 | ๐ฏ Cord (-3,-2,5) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Ice Beam: Circle Hit: Free Move Next 9
- Move: Ice Beam
- Applies the Free Move Next effect to the user when its attack move is successful while a circle applies to the allied field of play.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 26 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Hit Status Cond Opp: Stat โ2 9
- Lowers one of the targetโs following stats by two stat ranks at random when the userโs attack move is successful against targets that are affected by a status condition: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
- Color Grid: ๐จ Yellow (Passive)
- Cell 27 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 28 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 29 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 30 | ๐ฏ Cord (3,-4,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Snow Shelter
- Protects the user from damage from a hailstorm.
- Color Grid: ๐จ Yellow (Passive)
- Cell 31 | ๐ฏ Cord (2,-4,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Breezy Blizzard: Power 4
- Breezy Blizzard: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 32 | ๐ฏ Cord (1,-4,3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Breezy Blizzard: Power 4
- Breezy Blizzard: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 33 | ๐ฏ Cord (3,-5,2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Breezy Blizzard: Power 4
- Breezy Blizzard: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 34 | ๐ฏ Cord (2,-5,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: HP Recovery 1
- Restores the userโs HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 35 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Team Underhanded Heal 9
- Restores the HP of all allied sync pairs when the userโs attack move is successful against targets that are affected by a status condition.
- Color Grid: ๐จ Yellow (Passive)
- Cell 36 | ๐ฏ Cord (3,-6,3) | Cost: โก 9 Energy | ๐ฎ 108 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: Attack Move DR 2
- Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 37 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Unova C (Spec) Extension 3
- Extends the duration of Unova Circle (Special) when Unova Circle (Special) is applied to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 38 | ๐ฏ Cord (-2,2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 39 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 40 | ๐ฏ Cord (-3,3,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 41 | ๐ฏ Cord (-2,3,-1) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Breezy Blizzard: Power 4
- Breezy Blizzard: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 42 | ๐ฏ Cord (-1,3,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Breezy Blizzard: Power 4
- Breezy Blizzard: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 43 | ๐ฏ Cord (-3,4,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Breezy Blizzard: Move Gauge Refresh 3
- Move: Breezy Blizzard
- Has a chance (40%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 44 | ๐ฏ Cord (-2,4,-2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: MG โ 2
- Quickly charges the move gauge when a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 45 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Unova C (Spec): Team Moves โ 2
- Powers up the moves of all allied sync pairs when Unova Circle (Special) applies to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 46 | ๐ฏ Cord (-3,5,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Unova Analysis: 1st T-Move: Sync CD โ 1
- Move: Unova Analysis
- Reduces the userโs sync move countdown by one the first time its Trainer uses a move each battle.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- We Studied Together Frost Beam: Power 25
- We Studied Together Frost Beam: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- We Studied Together Frost Beam: Power 25
- We Studied Together Frost Beam: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- ================================END================================
- No. 44 Roxie & Garbodor (Femaleโ๏ธ)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sludge: Power 4
- Sludge: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Unbending
- Defense cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sludge: Power 4
- Sludge: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Unflappable
- Prevents the user from flinching.
- Color Grid: ๐จ Yellow (Passive)
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Antitoxin
- Prevents the user from getting poisoned or badly poisoned.
- Color Grid: ๐จ Yellow (Passive)
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Defense 10
- Defense 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Mini Potion All: MP Refresh 2
- Move: Mini Potion All
- Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- HP 20
- HP 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Mini Potion All: Master Healer 1
- Move: Mini Potion All
- Increases the amount of HP restored by the userโs healing moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 18 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 19 | ๐ฏ Cord (-3,0,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 20 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 21 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 22 | ๐ฏ Cord (-3,-1,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Poison Zone: HP Recovery 1
- Restores the userโs HP whenever its Pokรฉmon takes an action when the zone is a Poison Zone.
- Color Grid: ๐จ Yellow (Passive)
- Cell 23 | ๐ฏ Cord (-1,-2,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: MG โ 2
- Quickly charges the move gauge when a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 24 | ๐ฏ Cord (-2,-2,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Amp It Up!: MP Refresh 2
- Move: Amp It Up!
- Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 25 | ๐ฏ Cord (-3,-2,5) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Unova Solidarity: T-Move: Team Free Move Next 9
- Move: Unova Solidarity
- Applies the Free Move Next effect to all allied sync pairs when the userโs Trainer uses a move.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 26 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- First Aid 4
- Restores the userโs HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 27 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 28 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 29 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 30 | ๐ฏ Cord (3,-4,1) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Wide Awake
- Prevents the user from falling asleep.
- Color Grid: ๐จ Yellow (Passive)
- Cell 31 | ๐ฏ Cord (2,-4,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 32 | ๐ฏ Cord (1,-4,3) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- HP 20
- HP 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 33 | ๐ฏ Cord (3,-5,2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Stalwart
- Sp. Def cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 34 | ๐ฏ Cord (2,-5,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: Attack Move DR 2
- Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 35 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sync Damage Guard
- Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 36 | ๐ฏ Cord (3,-6,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: HP Recovery 1
- Restores the userโs HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 37 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Unova Solidarity: MP Refresh 1
- Move: Unova Solidarity
- Has a chance (20%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 38 | ๐ฏ Cord (-2,2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 39 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 40 | ๐ฏ Cord (-3,3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sludge: Power 4
- Sludge: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 41 | ๐ฏ Cord (-2,3,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sludge: Move Gauge Refresh 2
- Move: Sludge
- Has a chance (30%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 42 | ๐ฏ Cord (-1,3,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sludge: Power 4
- Sludge: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 43 | ๐ฏ Cord (-3,4,-1) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Def 10
- Sp. Def 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 44 | ๐ฏ Cord (-2,4,-2) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sludge: Hostile Environment 1
- Move: Sludge
- Raises the chance of inflicting status conditions with the additional effects of moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 45 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sludge: Staggering 2
- Move: Sludge
- Has a chance (30%) of making the target flinch when the userโs attack move against it is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 46 | ๐ฏ Cord (-3,5,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Vigilance
- Protects the user against critical hits.
- Color Grid: ๐จ Yellow (Passive)
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Play the Music I Like Poison Beam: Power 25
- Play the Music I Like Poison Beam: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Play the Music I Like Poison Beam: Power 25
- Play the Music I Like Poison Beam: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- ================================END================================
- No. 86 Fantina & Dusknoir (Femaleโ๏ธ)
- Cell 1 | ๐ฏ Cord (1,0,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 2 | ๐ฏ Cord (1,-1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 3 | ๐ฏ Cord (0,-1,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 4 | ๐ฏ Cord (-1,0,1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 5 | ๐ฏ Cord (-1,1,0) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 6 | ๐ฏ Cord (0,1,-1) | Cost: โก 0 Energy | ๐ฎ 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 7 | ๐ฏ Cord (1,1,-2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 8 | ๐ฏ Cord (2,1,-3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 9 | ๐ฏ Cord (1,2,-3) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Astonish: Power 4
- Astonish: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 10 | ๐ฏ Cord (3,1,-4) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 11 | ๐ฏ Cord (2,2,-4) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Astonish: Power 4
- Astonish: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 12 | ๐ฏ Cord (1,3,-4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Quick Cure
- Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 13 | ๐ฏ Cord (3,2,-5) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Unbending
- Defense cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 14 | ๐ฏ Cord (2,3,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Natural Remedy
- Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 15 | ๐ฏ Cord (1,4,-5) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Mini Potion All: MP Refresh 2
- Move: Mini Potion All
- Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 16 | ๐ฏ Cord (3,3,-6) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Defense 10
- Defense 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 17 | ๐ฏ Cord (2,4,-6) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Mini Potion All: Master Healer 1
- Move: Mini Potion All
- Increases the amount of HP restored by the userโs healing moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 18 | ๐ฏ Cord (-2,0,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 19 | ๐ฏ Cord (-3,0,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 20 | ๐ฏ Cord (-1,-1,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 21 | ๐ฏ Cord (-2,-1,3) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 22 | ๐ฏ Cord (-3,-1,4) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: Status Immunity
- Status conditions cannot be inflicted on the user when a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 23 | ๐ฏ Cord (-1,-2,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Haunted Healing 1
- Restores the userโs HP whenever its Pokรฉmon takes an action when the zone is a Ghost Zone.
- Color Grid: ๐จ Yellow (Passive)
- Cell 24 | ๐ฏ Cord (-2,-2,4) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Never Give Up!: MP Refresh 2
- Move: Never Give Up!
- Has a chance (30%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 25 | ๐ฏ Cord (-3,-2,5) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- HP 20
- HP 20
- Color Grid: ๐ฆ Blue (Stat)
- Cell 26 | ๐ฏ Cord (-1,-3,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- 1st S-Move: Team HP Recovery (M) 1
- Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 27 | ๐ฏ Cord (1,-2,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Speed 5
- Speed 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 28 | ๐ฏ Cord (2,-3,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 29 | ๐ฏ Cord (1,-3,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Defense 5
- Defense 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 30 | ๐ฏ Cord (3,-4,1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 31 | ๐ฏ Cord (2,-4,2) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Sp. Def 5
- Sp. Def 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 32 | ๐ฏ Cord (1,-4,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Fighting Guard
- Reduces damage when the user is attacked by Fighting-type moves.
- Color Grid: ๐จ Yellow (Passive)
- Cell 33 | ๐ฏ Cord (3,-5,2) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Stalwart
- Sp. Def cannot be lowered.
- Color Grid: ๐จ Yellow (Passive)
- Cell 34 | ๐ฏ Cord (2,-5,3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: Attack Move DR 2
- Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 35 | ๐ฏ Cord (1,-5,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Safety Tether
- Applies the Enduring effect to the user the first time its sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 36 | ๐ฏ Cord (3,-6,3) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Circle: MG โ 2
- Quickly charges the move gauge when a circle applies to the allied field of play.
- Color Grid: ๐จ Yellow (Passive)
- Cell 37 | ๐ฏ Cord (2,-6,4) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Sinnoh Solidarity: MP Refresh 1
- Move: Sinnoh Solidarity
- Has a chance (20%) of restoring one MP of the userโs move when that move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 38 | ๐ฏ Cord (-2,2,0) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Attack 5
- Attack 5
- Color Grid: ๐ฆ Blue (Stat)
- Cell 39 | ๐ฏ Cord (-1,2,-1) | Cost: โก 2 Energy | ๐ฎ 24 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- HP 10
- HP 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 40 | ๐ฏ Cord (-3,3,0) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Astonish: Power 4
- Astonish: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 41 | ๐ฏ Cord (-2,3,-1) | Cost: โก 7 Energy | ๐ฎ 84 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Astonish: Move Gauge Refresh 2
- Move: Astonish
- Has a chance (30%) of charging the userโs move gauge by one when its move is successful.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 42 | ๐ฏ Cord (-1,3,-2) | Cost: โก 3 Energy | ๐ฎ 36 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Astonish: Power 4
- Astonish: Power โ 4
- Color Grid: ๐ฉ Green (Move Boost)
- Cell 43 | ๐ฏ Cord (-3,4,-1) | Cost: โก 8 Energy | ๐ฎ 96 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Normal Guard
- Reduces damage when the user is attacked by Normal-type moves.
- Color Grid: ๐จ Yellow (Passive)
- Cell 44 | ๐ฏ Cord (-2,4,-2) | Cost: โก 4 Energy | ๐ฎ 48 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 2 or higher
- Sp. Def 10
- Sp. Def 10
- Color Grid: ๐ฆ Blue (Stat)
- Cell 45 | ๐ฏ Cord (-1,4,-3) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Astonish: Aggravation 1
- Move: Astonish
- Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: ๐ฅ Red (Move Effect)
- Cell 46 | ๐ฏ Cord (-3,5,-2) | Cost: โก 10 Energy | ๐ฎ 120 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Team First Super Sync
- Applies the Supereffectiveย โ Next effect to all allied sync pairs the first time the userโs sync move is used each battle.
- Color Grid: ๐จ Yellow (Passive)
- Cell 47 | ๐ฏ Cord (0,3,-3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Also a Contest Expert Ghost Impact: Power 25
- Also a Contest Expert Ghost Impact: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- Cell 48 | ๐ฏ Cord (0,-3,3) | Cost: โก 5 Energy | ๐ฎ 60 Sync Orb(s)
- Requirements: 1 or more adjacent tiles must be activated
- Requirements: Move level must be 3 or higher
- Also a Contest Expert Ghost Impact: Power 25
- Also a Contest Expert Ghost Impact: Power โ 25
- Color Grid: ๐ Rainbow (Sync Move)
- ================================END================================
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