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๐Ÿ’  (2.59.0) All New Sync Grids + Expand

Jul 28th, 2025
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  1. No. 101 Lusamine & Milotic (Femaleโ™€๏ธ)
  2.  
  3. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4. HP 10
  5. HP 10
  6. Color Grid: ๐ŸŸฆ Blue (Stat)
  7.  
  8. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  9. Sp. Atk 5
  10. Sp. Atk 5
  11. Color Grid: ๐ŸŸฆ Blue (Stat)
  12.  
  13. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  14. Defense 5
  15. Defense 5
  16. Color Grid: ๐ŸŸฆ Blue (Stat)
  17.  
  18. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  19. Sp. Atk 5
  20. Sp. Atk 5
  21. Color Grid: ๐ŸŸฆ Blue (Stat)
  22.  
  23. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  24. Sp. Def 5
  25. Sp. Def 5
  26. Color Grid: ๐ŸŸฆ Blue (Stat)
  27.  
  28. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  29. Speed 5
  30. Speed 5
  31. Color Grid: ๐ŸŸฆ Blue (Stat)
  32.  
  33. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  34. Requirements: 1 or more adjacent tiles must be activated
  35. HP 10
  36. HP 10
  37. Color Grid: ๐ŸŸฆ Blue (Stat)
  38.  
  39. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  40. Requirements: 1 or more adjacent tiles must be activated
  41. Defense 5
  42. Defense 5
  43. Color Grid: ๐ŸŸฆ Blue (Stat)
  44.  
  45. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  46. Requirements: 1 or more adjacent tiles must be activated
  47. Speed 5
  48. Speed 5
  49. Color Grid: ๐ŸŸฆ Blue (Stat)
  50.  
  51. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  52. Requirements: 1 or more adjacent tiles must be activated
  53. Water Pulse: Power 4
  54. Water Pulse: Power โ†‘ 4
  55. Color Grid: ๐ŸŸฉ Green (Move Boost)
  56.  
  57. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  58. Requirements: 1 or more adjacent tiles must be activated
  59. Requirements: Move level must be 2 or higher
  60. Water Pulse: Power 4
  61. Water Pulse: Power โ†‘ 4
  62. Color Grid: ๐ŸŸฉ Green (Move Boost)
  63.  
  64. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  65. Requirements: 1 or more adjacent tiles must be activated
  66. Requirements: Move level must be 2 or higher
  67. Water Pulse: Power 4
  68. Water Pulse: Power โ†‘ 4
  69. Color Grid: ๐ŸŸฉ Green (Move Boost)
  70.  
  71. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  72. Requirements: 1 or more adjacent tiles must be activated
  73. Requirements: Move level must be 2 or higher
  74. HP 20
  75. HP 20
  76. Color Grid: ๐ŸŸฆ Blue (Stat)
  77.  
  78. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  79. Requirements: 1 or more adjacent tiles must be activated
  80. Requirements: Move level must be 3 or higher
  81. Water Pulse: Aggravation 4
  82. Move: Water Pulse
  83. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  84. Color Grid: ๐ŸŸฅ Red (Move Effect)
  85.  
  86. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  87. Requirements: 1 or more adjacent tiles must be activated
  88. Requirements: Move level must be 3 or higher
  89. Fuzzy Strike 5
  90. Powers up the userโ€™s sync move when the target is confused.
  91. Color Grid: ๐ŸŸจ Yellow (Passive)
  92.  
  93. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  94. Requirements: 1 or more adjacent tiles must be activated
  95. Sp. Def 5
  96. Sp. Def 5
  97. Color Grid: ๐ŸŸฆ Blue (Stat)
  98.  
  99. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  100. Requirements: 1 or more adjacent tiles must be activated
  101. Sp. Atk 5
  102. Sp. Atk 5
  103. Color Grid: ๐ŸŸฆ Blue (Stat)
  104.  
  105. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  106. Requirements: 1 or more adjacent tiles must be activated
  107. HP 10
  108. HP 10
  109. Color Grid: ๐ŸŸฆ Blue (Stat)
  110.  
  111. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  112. Requirements: 1 or more adjacent tiles must be activated
  113. Water Pulse: Power 4
  114. Water Pulse: Power โ†‘ 4
  115. Color Grid: ๐ŸŸฉ Green (Move Boost)
  116.  
  117. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  118. Requirements: 1 or more adjacent tiles must be activated
  119. Requirements: Move level must be 2 or higher
  120. Water Pulse: Power 4
  121. Water Pulse: Power โ†‘ 4
  122. Color Grid: ๐ŸŸฉ Green (Move Boost)
  123.  
  124. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  125. Requirements: 1 or more adjacent tiles must be activated
  126. Requirements: Move level must be 2 or higher
  127. Water Pulse: Move Gauge Refresh 3
  128. Move: Water Pulse
  129. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  130. Color Grid: ๐ŸŸฅ Red (Move Effect)
  131.  
  132. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  133. Requirements: 1 or more adjacent tiles must be activated
  134. Requirements: Move level must be 2 or higher
  135. Speed 10
  136. Speed 10
  137. Color Grid: ๐ŸŸฆ Blue (Stat)
  138.  
  139. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  140. Requirements: 1 or more adjacent tiles must be activated
  141. Requirements: Move level must be 3 or higher
  142. Haze: Move: No Stat โ†‘ on Field 9
  143. Move: Haze
  144. Applies the No Stat Increases effect to the opponentsโ€™ field of play when the userโ€™s move is successful.
  145. Color Grid: ๐ŸŸฅ Red (Move Effect)
  146.  
  147. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  148. Requirements: 1 or more adjacent tiles must be activated
  149. Requirements: Move level must be 3 or higher
  150. Unbuffed Foe Freebie 2
  151. Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful while none of the targetโ€™s stats are raised.
  152. Color Grid: ๐ŸŸจ Yellow (Passive)
  153.  
  154. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  155. Requirements: 1 or more adjacent tiles must be activated
  156. Speed 5
  157. Speed 5
  158. Color Grid: ๐ŸŸฆ Blue (Stat)
  159.  
  160. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  161. Requirements: 1 or more adjacent tiles must be activated
  162. Defense 5
  163. Defense 5
  164. Color Grid: ๐ŸŸฆ Blue (Stat)
  165.  
  166. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  167. Requirements: 1 or more adjacent tiles must be activated
  168. Sp. Atk 5
  169. Sp. Atk 5
  170. Color Grid: ๐ŸŸฆ Blue (Stat)
  171.  
  172. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  173. Requirements: 1 or more adjacent tiles must be activated
  174. Sp. Def 5
  175. Sp. Def 5
  176. Color Grid: ๐ŸŸฆ Blue (Stat)
  177.  
  178. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  179. Requirements: 1 or more adjacent tiles must be activated
  180. HP 10
  181. HP 10
  182. Color Grid: ๐ŸŸฆ Blue (Stat)
  183.  
  184. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  185. Requirements: 1 or more adjacent tiles must be activated
  186. Dauntless
  187. Sp. Atk cannot be lowered.
  188. Color Grid: ๐ŸŸจ Yellow (Passive)
  189.  
  190. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  191. Requirements: 1 or more adjacent tiles must be activated
  192. Requirements: Move level must be 2 or higher
  193. Haze: MP Refresh 2
  194. Move: Haze
  195. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  196. Color Grid: ๐ŸŸฅ Red (Move Effect)
  197.  
  198. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  199. Requirements: 1 or more adjacent tiles must be activated
  200. Requirements: Move level must be 2 or higher
  201. X Speed All: MP Refresh 2
  202. Move: X Speed All
  203. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  204. Color Grid: ๐ŸŸฅ Red (Move Effect)
  205.  
  206. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  207. Requirements: 1 or more adjacent tiles must be activated
  208. Requirements: Move level must be 2 or higher
  209. Sp. Atk 10
  210. Sp. Atk 10
  211. Color Grid: ๐ŸŸฆ Blue (Stat)
  212.  
  213. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  214. Requirements: 1 or more adjacent tiles must be activated
  215. Requirements: Move level must be 3 or higher
  216. So Show Me!: Ramp Up 2
  217. Move: So Show Me!
  218. Raises the userโ€™s Sp. Atk by two stat ranks when its move is successful.
  219. Color Grid: ๐ŸŸฅ Red (Move Effect)
  220.  
  221. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  222. Requirements: 1 or more adjacent tiles must be activated
  223. Requirements: Move level must be 3 or higher
  224. X Speed All: Critical Eye 1
  225. Move: X Speed All
  226. Raises the userโ€™s critical-hit rate by one stat rank when its move is successful.
  227. Color Grid: ๐ŸŸฅ Red (Move Effect)
  228.  
  229. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  230. Requirements: 1 or more adjacent tiles must be activated
  231. Defense 5
  232. Defense 5
  233. Color Grid: ๐ŸŸฆ Blue (Stat)
  234.  
  235. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  236. Requirements: 1 or more adjacent tiles must be activated
  237. Sp. Def 5
  238. Sp. Def 5
  239. Color Grid: ๐ŸŸฆ Blue (Stat)
  240.  
  241. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  242. Requirements: 1 or more adjacent tiles must be activated
  243. Flameproof
  244. Prevents the user from getting burned.
  245. Color Grid: ๐ŸŸจ Yellow (Passive)
  246.  
  247. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  248. Requirements: 1 or more adjacent tiles must be activated
  249. Speed 5
  250. Speed 5
  251. Color Grid: ๐ŸŸฆ Blue (Stat)
  252.  
  253. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  254. Requirements: 1 or more adjacent tiles must be activated
  255. HP 10
  256. HP 10
  257. Color Grid: ๐ŸŸฆ Blue (Stat)
  258.  
  259. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  260. Requirements: 1 or more adjacent tiles must be activated
  261. Haste
  262. Speed cannot be lowered.
  263. Color Grid: ๐ŸŸจ Yellow (Passive)
  264.  
  265. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  266. Requirements: 1 or more adjacent tiles must be activated
  267. Requirements: Move level must be 2 or higher
  268. Catalyst
  269. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  270. Color Grid: ๐ŸŸจ Yellow (Passive)
  271.  
  272. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  273. Requirements: 1 or more adjacent tiles must be activated
  274. Requirements: Move level must be 2 or higher
  275. So Show Me!: Hit and Heal 9
  276. Move: So Show Me!
  277. Applies the Gradual Healing effect to the user when its move is successful.
  278. Color Grid: ๐ŸŸฅ Red (Move Effect)
  279.  
  280. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  281. Requirements: 1 or more adjacent tiles must be activated
  282. Requirements: Move level must be 2 or higher
  283. So Show Me!: MP Refresh 2
  284. Move: So Show Me!
  285. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  286. Color Grid: ๐ŸŸฅ Red (Move Effect)
  287.  
  288. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  289. Requirements: 1 or more adjacent tiles must be activated
  290. Requirements: Move level must be 3 or higher
  291. Adrenaline 1
  292. Reduces the sync move countdown by one the first time the userโ€™s sync move is used each battle.
  293. Color Grid: ๐ŸŸจ Yellow (Passive)
  294.  
  295. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  296. Requirements: 1 or more adjacent tiles must be activated
  297. Requirements: Move level must be 3 or higher
  298. Ramming Speed
  299. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  300. Color Grid: ๐ŸŸจ Yellow (Passive)
  301.  
  302. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  303. Requirements: 1 or more adjacent tiles must be activated
  304. Requirements: Move level must be 3 or higher
  305. Caring Isnโ€™t Enough Water Beam: Power 25
  306. Caring Isnโ€™t Enough Water Beam: Power โ†‘ 25
  307. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  308.  
  309. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  310. Requirements: 1 or more adjacent tiles must be activated
  311. Requirements: Move level must be 3 or higher
  312. Caring Isnโ€™t Enough Water Beam: Power 25
  313. Caring Isnโ€™t Enough Water Beam: Power โ†‘ 25
  314. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  315.  
  316.  
  317. ================================END================================
  318. No. 102 Gladion (Academy) & Porygon-Z (Genderless)
  319.  
  320. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  321. HP 10
  322. HP 10
  323. Color Grid: ๐ŸŸฆ Blue (Stat)
  324.  
  325. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  326. Sp. Atk 5
  327. Sp. Atk 5
  328. Color Grid: ๐ŸŸฆ Blue (Stat)
  329.  
  330. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  331. Defense 5
  332. Defense 5
  333. Color Grid: ๐ŸŸฆ Blue (Stat)
  334.  
  335. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  336. Sp. Atk 5
  337. Sp. Atk 5
  338. Color Grid: ๐ŸŸฆ Blue (Stat)
  339.  
  340. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  341. Sp. Def 5
  342. Sp. Def 5
  343. Color Grid: ๐ŸŸฆ Blue (Stat)
  344.  
  345. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  346. Speed 5
  347. Speed 5
  348. Color Grid: ๐ŸŸฆ Blue (Stat)
  349.  
  350. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  351. Requirements: 1 or more adjacent tiles must be activated
  352. Sp. Atk 5
  353. Sp. Atk 5
  354. Color Grid: ๐ŸŸฆ Blue (Stat)
  355.  
  356. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  357. Requirements: 1 or more adjacent tiles must be activated
  358. HP 10
  359. HP 10
  360. Color Grid: ๐ŸŸฆ Blue (Stat)
  361.  
  362. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  363. Requirements: 1 or more adjacent tiles must be activated
  364. Dauntless
  365. Sp. Atk cannot be lowered.
  366. Color Grid: ๐ŸŸจ Yellow (Passive)
  367.  
  368. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  369. Requirements: 1 or more adjacent tiles must be activated
  370. Speed 5
  371. Speed 5
  372. Color Grid: ๐ŸŸฆ Blue (Stat)
  373.  
  374. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  375. Requirements: 1 or more adjacent tiles must be activated
  376. Sp. Def 5
  377. Sp. Def 5
  378. Color Grid: ๐ŸŸฆ Blue (Stat)
  379.  
  380. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  381. Requirements: 1 or more adjacent tiles must be activated
  382. Hyper Beam Z: Power 2
  383. Hyper Beam Z: Power โ†‘ 2
  384. Color Grid: ๐ŸŸฉ Green (Move Boost)
  385.  
  386. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  387. Requirements: 1 or more adjacent tiles must be activated
  388. Requirements: Move level must be 2 or higher
  389. Hyper Beam Z: Power 2
  390. Hyper Beam Z: Power โ†‘ 2
  391. Color Grid: ๐ŸŸฉ Green (Move Boost)
  392.  
  393. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  394. Requirements: 1 or more adjacent tiles must be activated
  395. Requirements: Move level must be 2 or higher
  396. Hyper Beam Z: Move Gauge Refresh 3
  397. Move: Hyper Beam Z
  398. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  399. Color Grid: ๐ŸŸฅ Red (Move Effect)
  400.  
  401. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  402. Requirements: 1 or more adjacent tiles must be activated
  403. Requirements: Move level must be 2 or higher
  404. Get Full Marks...: MP Refresh 2
  405. Move: Get Full Marks...
  406. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  407. Color Grid: ๐ŸŸฅ Red (Move Effect)
  408.  
  409. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  410. Requirements: 1 or more adjacent tiles must be activated
  411. Requirements: Move level must be 3 or higher
  412. Furious Brain
  413. The more the userโ€™s Sp. Atk is raised, the more it powers up the userโ€™s moves.
  414. Color Grid: ๐ŸŸจ Yellow (Passive)
  415.  
  416. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  417. Requirements: 1 or more adjacent tiles must be activated
  418. Requirements: Move level must be 3 or higher
  419. Get Full Marks...: Ramp Up 2
  420. Move: Get Full Marks...
  421. Raises the userโ€™s Sp. Atk by two stat ranks when its move is successful.
  422. Color Grid: ๐ŸŸฅ Red (Move Effect)
  423.  
  424. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  425. Requirements: 1 or more adjacent tiles must be activated
  426. Speed 5
  427. Speed 5
  428. Color Grid: ๐ŸŸฆ Blue (Stat)
  429.  
  430. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  431. Requirements: 1 or more adjacent tiles must be activated
  432. Sp. Def 5
  433. Sp. Def 5
  434. Color Grid: ๐ŸŸฆ Blue (Stat)
  435.  
  436. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  437. Requirements: 1 or more adjacent tiles must be activated
  438. Defense 5
  439. Defense 5
  440. Color Grid: ๐ŸŸฆ Blue (Stat)
  441.  
  442. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  443. Requirements: 1 or more adjacent tiles must be activated
  444. Sp. Atk 5
  445. Sp. Atk 5
  446. Color Grid: ๐ŸŸฆ Blue (Stat)
  447.  
  448. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  449. Requirements: 1 or more adjacent tiles must be activated
  450. Hyper Beam: Power 2
  451. Hyper Beam: Power โ†‘ 2
  452. Color Grid: ๐ŸŸฉ Green (Move Boost)
  453.  
  454. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  455. Requirements: 1 or more adjacent tiles must be activated
  456. Hyper Beam: Power 2
  457. Hyper Beam: Power โ†‘ 2
  458. Color Grid: ๐ŸŸฉ Green (Move Boost)
  459.  
  460. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  461. Requirements: 1 or more adjacent tiles must be activated
  462. Requirements: Move level must be 2 or higher
  463. Hyper Beam: Power 2
  464. Hyper Beam: Power โ†‘ 2
  465. Color Grid: ๐ŸŸฉ Green (Move Boost)
  466.  
  467. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  468. Requirements: 1 or more adjacent tiles must be activated
  469. Requirements: Move level must be 2 or higher
  470. Hyper Beam: Move Gauge Refresh 3
  471. Move: Hyper Beam
  472. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  473. Color Grid: ๐ŸŸฅ Red (Move Effect)
  474.  
  475. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  476. Requirements: 1 or more adjacent tiles must be activated
  477. Requirements: Move level must be 2 or higher
  478. Hyper Beam: Combo Freebie 4
  479. Move: Hyper Beam
  480. Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful.
  481. Color Grid: ๐ŸŸฅ Red (Move Effect)
  482.  
  483. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  484. Requirements: 1 or more adjacent tiles must be activated
  485. Requirements: Move level must be 3 or higher
  486. Hyper Beam: Power 50
  487. Hyper Beam: Power โ†‘ 50
  488. Color Grid: ๐ŸŸฉ Green (Move Boost)
  489.  
  490. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  491. Requirements: 1 or more adjacent tiles must be activated
  492. Requirements: Move level must be 3 or higher
  493. S-Move: Special Boost โ†‘2 9
  494. Increases the userโ€™s Special Movesย โ†‘ Next effect by two ranks after using its sync move.
  495. Color Grid: ๐ŸŸจ Yellow (Passive)
  496.  
  497. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  498. Requirements: 1 or more adjacent tiles must be activated
  499. Defense 5
  500. Defense 5
  501. Color Grid: ๐ŸŸฆ Blue (Stat)
  502.  
  503. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  504. Requirements: 1 or more adjacent tiles must be activated
  505. Sp. Def 5
  506. Sp. Def 5
  507. Color Grid: ๐ŸŸฆ Blue (Stat)
  508.  
  509. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  510. Requirements: 1 or more adjacent tiles must be activated
  511. Speed 5
  512. Speed 5
  513. Color Grid: ๐ŸŸฆ Blue (Stat)
  514.  
  515. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  516. Requirements: 1 or more adjacent tiles must be activated
  517. Hyper Beam: Power 2
  518. Hyper Beam: Power โ†‘ 2
  519. Color Grid: ๐ŸŸฉ Green (Move Boost)
  520.  
  521. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  522. Requirements: 1 or more adjacent tiles must be activated
  523. Requirements: Move level must be 2 or higher
  524. Hyper Beam: Power 2
  525. Hyper Beam: Power โ†‘ 2
  526. Color Grid: ๐ŸŸฉ Green (Move Boost)
  527.  
  528. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  529. Requirements: 1 or more adjacent tiles must be activated
  530. Requirements: Move level must be 2 or higher
  531. Hyper Beam: Gobsmack 4
  532. Move: Hyper Beam
  533. Has a chance (50%) of leaving the target confused when the userโ€™s attack move against it is successful.
  534. Color Grid: ๐ŸŸฅ Red (Move Effect)
  535.  
  536. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  537. Requirements: 1 or more adjacent tiles must be activated
  538. Requirements: Move level must be 2 or higher
  539. Get Full Marks...: Catalytic Kick 9
  540. Move: Get Full Marks...
  541. Applies the Move Gauge Acceleration effect to the allied field of play when the userโ€™s move is successful.
  542. Color Grid: ๐ŸŸฅ Red (Move Effect)
  543.  
  544. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  545. Requirements: 1 or more adjacent tiles must be activated
  546. Requirements: Move level must be 3 or higher
  547. Hyper Beam: Hit: Sp. Def โ†“2 9
  548. Move: Hyper Beam
  549. Lowers the targetโ€™s Sp.ย Def by two stat ranks when the userโ€™s attack move against it is successful.
  550. Color Grid: ๐ŸŸฅ Red (Move Effect)
  551.  
  552. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  553. Requirements: 1 or more adjacent tiles must be activated
  554. Requirements: Move level must be 3 or higher
  555. Opp Sp. Def โ†“: S-Moves โ†‘ 5
  556. Powers up the userโ€™s sync move when the targetโ€™s Sp.ย Def is lowered.
  557. Color Grid: ๐ŸŸจ Yellow (Passive)
  558.  
  559. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  560. Requirements: 1 or more adjacent tiles must be activated
  561. HP 10
  562. HP 10
  563. Color Grid: ๐ŸŸฆ Blue (Stat)
  564.  
  565. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  566. Requirements: 1 or more adjacent tiles must be activated
  567. Hyper Beam Z: Power 2
  568. Hyper Beam Z: Power โ†‘ 2
  569. Color Grid: ๐ŸŸฉ Green (Move Boost)
  570.  
  571. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  572. Requirements: 1 or more adjacent tiles must be activated
  573. Defense 5
  574. Defense 5
  575. Color Grid: ๐ŸŸฆ Blue (Stat)
  576.  
  577. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  578. Requirements: 1 or more adjacent tiles must be activated
  579. Hyper Beam Z: Power 2
  580. Hyper Beam Z: Power โ†‘ 2
  581. Color Grid: ๐ŸŸฉ Green (Move Boost)
  582.  
  583. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  584. Requirements: 1 or more adjacent tiles must be activated
  585. Requirements: Move level must be 2 or higher
  586. Hyper Beam Z: Power 2
  587. Hyper Beam Z: Power โ†‘ 2
  588. Color Grid: ๐ŸŸฉ Green (Move Boost)
  589.  
  590. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  591. Requirements: 1 or more adjacent tiles must be activated
  592. Requirements: Move level must be 2 or higher
  593. Recover: MP Refresh 2
  594. Move: Recover
  595. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  596. Color Grid: ๐ŸŸฅ Red (Move Effect)
  597.  
  598. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  599. Requirements: 1 or more adjacent tiles must be activated
  600. Requirements: Move level must be 2 or higher
  601. Recover: Master Healer 1
  602. Move: Recover
  603. Increases the amount of HP restored by the userโ€™s healing moves.
  604. Color Grid: ๐ŸŸฅ Red (Move Effect)
  605.  
  606. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  607. Requirements: 1 or more adjacent tiles must be activated
  608. Requirements: Move level must be 3 or higher
  609. Superduper Effective 3
  610. Powers up moves that are super effective.
  611. Color Grid: ๐ŸŸจ Yellow (Passive)
  612.  
  613. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  614. Requirements: 1 or more adjacent tiles must be activated
  615. Requirements: Move level must be 3 or higher
  616. Supereffective: Interference (1 Kind) 9
  617. Leaves the target either flinching, confused, or trapped when the userโ€™s move against it is super effective.
  618. Color Grid: ๐ŸŸจ Yellow (Passive)
  619.  
  620. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  621. Requirements: 1 or more adjacent tiles must be activated
  622. Requirements: Move level must be 3 or higher
  623. Full-Power Trial and Error Breakneck Blitz: Power 25
  624. Full-Power Trial and Error Breakneck Blitz: Power โ†‘ 25
  625. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  626.  
  627. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  628. Requirements: 1 or more adjacent tiles must be activated
  629. Requirements: Move level must be 3 or higher
  630. Full-Power Trial and Error Breakneck Blitz: Power 25
  631. Full-Power Trial and Error Breakneck Blitz: Power โ†‘ 25
  632. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  633.  
  634.  
  635. ================================END================================
  636. No. 129 Lana & Cloyster (Femaleโ™€๏ธ)
  637.  
  638. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  639. HP 10
  640. HP 10
  641. Color Grid: ๐ŸŸฆ Blue (Stat)
  642.  
  643. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  644. Sp. Atk 5
  645. Sp. Atk 5
  646. Color Grid: ๐ŸŸฆ Blue (Stat)
  647.  
  648. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  649. Defense 5
  650. Defense 5
  651. Color Grid: ๐ŸŸฆ Blue (Stat)
  652.  
  653. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  654. Sp. Atk 5
  655. Sp. Atk 5
  656. Color Grid: ๐ŸŸฆ Blue (Stat)
  657.  
  658. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  659. Sp. Def 5
  660. Sp. Def 5
  661. Color Grid: ๐ŸŸฆ Blue (Stat)
  662.  
  663. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  664. Speed 5
  665. Speed 5
  666. Color Grid: ๐ŸŸฆ Blue (Stat)
  667.  
  668. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  669. Requirements: 1 or more adjacent tiles must be activated
  670. Speed 5
  671. Speed 5
  672. Color Grid: ๐ŸŸฆ Blue (Stat)
  673.  
  674. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  675. Requirements: 1 or more adjacent tiles must be activated
  676. HP 10
  677. HP 10
  678. Color Grid: ๐ŸŸฆ Blue (Stat)
  679.  
  680. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  681. Requirements: 1 or more adjacent tiles must be activated
  682. Water Pulse: Power 4
  683. Water Pulse: Power โ†‘ 4
  684. Color Grid: ๐ŸŸฉ Green (Move Boost)
  685.  
  686. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  687. Requirements: 1 or more adjacent tiles must be activated
  688. Defense 5
  689. Defense 5
  690. Color Grid: ๐ŸŸฆ Blue (Stat)
  691.  
  692. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  693. Requirements: 1 or more adjacent tiles must be activated
  694. Water Pulse: Power 4
  695. Water Pulse: Power โ†‘ 4
  696. Color Grid: ๐ŸŸฉ Green (Move Boost)
  697.  
  698. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  699. Requirements: 1 or more adjacent tiles must be activated
  700. Requirements: Move level must be 2 or higher
  701. Natural Remedy
  702. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  703. Color Grid: ๐ŸŸจ Yellow (Passive)
  704.  
  705. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  706. Requirements: 1 or more adjacent tiles must be activated
  707. Escape Artist
  708. Prevents the user from becoming trapped.
  709. Color Grid: ๐ŸŸจ Yellow (Passive)
  710.  
  711. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  712. Requirements: 1 or more adjacent tiles must be activated
  713. Requirements: Move level must be 2 or higher
  714. Quick Cure
  715. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  716. Color Grid: ๐ŸŸจ Yellow (Passive)
  717.  
  718. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  719. Requirements: 1 or more adjacent tiles must be activated
  720. Requirements: Move level must be 3 or higher
  721. Potion: MP Refresh 2
  722. Move: Potion
  723. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  724. Color Grid: ๐ŸŸฅ Red (Move Effect)
  725.  
  726. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  727. Requirements: 1 or more adjacent tiles must be activated
  728. Requirements: Move level must be 2 or higher
  729. Potion: Master Healer 1
  730. Move: Potion
  731. Increases the amount of HP restored by the userโ€™s healing moves.
  732. Color Grid: ๐ŸŸฅ Red (Move Effect)
  733.  
  734. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  735. Requirements: 1 or more adjacent tiles must be activated
  736. Requirements: Move level must be 3 or higher
  737. Potion: Master Healer 1
  738. Move: Potion
  739. Increases the amount of HP restored by the userโ€™s healing moves.
  740. Color Grid: ๐ŸŸฅ Red (Move Effect)
  741.  
  742. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  743. Requirements: 1 or more adjacent tiles must be activated
  744. Defense 5
  745. Defense 5
  746. Color Grid: ๐ŸŸฆ Blue (Stat)
  747.  
  748. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  749. Requirements: 1 or more adjacent tiles must be activated
  750. Sp. Def 5
  751. Sp. Def 5
  752. Color Grid: ๐ŸŸฆ Blue (Stat)
  753.  
  754. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  755. Requirements: 1 or more adjacent tiles must be activated
  756. Sp. Def 5
  757. Sp. Def 5
  758. Color Grid: ๐ŸŸฆ Blue (Stat)
  759.  
  760. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  761. Requirements: 1 or more adjacent tiles must be activated
  762. Speed 5
  763. Speed 5
  764. Color Grid: ๐ŸŸฆ Blue (Stat)
  765.  
  766. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  767. Requirements: 1 or more adjacent tiles must be activated
  768. Requirements: Move level must be 2 or higher
  769. HP 20
  770. HP 20
  771. Color Grid: ๐ŸŸฆ Blue (Stat)
  772.  
  773. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  774. Requirements: 1 or more adjacent tiles must be activated
  775. Requirements: Move level must be 2 or higher
  776. Refreshing Rain 1
  777. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is rainy.
  778. Color Grid: ๐ŸŸจ Yellow (Passive)
  779.  
  780. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  781. Requirements: 1 or more adjacent tiles must be activated
  782. Requirements: Move level must be 2 or higher
  783. Perfect Day to Fish!: MP Refresh 2
  784. Move: Perfect Day to Fish!
  785. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  786. Color Grid: ๐ŸŸฅ Red (Move Effect)
  787.  
  788. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  789. Requirements: 1 or more adjacent tiles must be activated
  790. Requirements: Move level must be 3 or higher
  791. Vigilance
  792. Protects the user against critical hits.
  793. Color Grid: ๐ŸŸจ Yellow (Passive)
  794.  
  795. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  796. Requirements: 1 or more adjacent tiles must be activated
  797. Requirements: Move level must be 3 or higher
  798. Triage Tank 9
  799. Restores the userโ€™s HP when it is hit by an attack move.
  800. Color Grid: ๐ŸŸจ Yellow (Passive)
  801.  
  802. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  803. Requirements: 1 or more adjacent tiles must be activated
  804. HP 10
  805. HP 10
  806. Color Grid: ๐ŸŸฆ Blue (Stat)
  807.  
  808. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  809. Requirements: 1 or more adjacent tiles must be activated
  810. Speed 5
  811. Speed 5
  812. Color Grid: ๐ŸŸฆ Blue (Stat)
  813.  
  814. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  815. Requirements: 1 or more adjacent tiles must be activated
  816. Defense 5
  817. Defense 5
  818. Color Grid: ๐ŸŸฆ Blue (Stat)
  819.  
  820. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  821. Requirements: 1 or more adjacent tiles must be activated
  822. Defense 5
  823. Defense 5
  824. Color Grid: ๐ŸŸฆ Blue (Stat)
  825.  
  826. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  827. Requirements: 1 or more adjacent tiles must be activated
  828. Sp. Atk 5
  829. Sp. Atk 5
  830. Color Grid: ๐ŸŸฆ Blue (Stat)
  831.  
  832. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  833. Requirements: 1 or more adjacent tiles must be activated
  834. Requirements: Move level must be 2 or higher
  835. Fast Runner
  836. Evasiveness cannot be lowered.
  837. Color Grid: ๐ŸŸจ Yellow (Passive)
  838.  
  839. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  840. Requirements: 1 or more adjacent tiles must be activated
  841. Clearheaded
  842. Prevents the user from becoming confused.
  843. Color Grid: ๐ŸŸจ Yellow (Passive)
  844.  
  845. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  846. Requirements: 1 or more adjacent tiles must be activated
  847. Requirements: Move level must be 2 or higher
  848. Circle: MG โ†’ 2
  849. Quickly charges the move gauge when a circle applies to the allied field of play.
  850. Color Grid: ๐ŸŸจ Yellow (Passive)
  851.  
  852. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  853. Requirements: 1 or more adjacent tiles must be activated
  854. Requirements: Move level must be 3 or higher
  855. Safety Tether
  856. Applies the Enduring effect to the user the first time its sync move is used each battle.
  857. Color Grid: ๐ŸŸจ Yellow (Passive)
  858.  
  859. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  860. Requirements: 1 or more adjacent tiles must be activated
  861. Requirements: Move level must be 2 or higher
  862. Circle: Attack Move DR 2
  863. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  864. Color Grid: ๐ŸŸจ Yellow (Passive)
  865.  
  866. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  867. Requirements: 1 or more adjacent tiles must be activated
  868. Requirements: Move level must be 3 or higher
  869. Alola Solidarity: MP Refresh 1
  870. Move: Alola Solidarity
  871. Has a chance (20%) of restoring one MP of the userโ€™s move when that move is successful.
  872. Color Grid: ๐ŸŸฅ Red (Move Effect)
  873.  
  874. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  875. Requirements: 1 or more adjacent tiles must be activated
  876. Sp. Atk 5
  877. Sp. Atk 5
  878. Color Grid: ๐ŸŸฆ Blue (Stat)
  879.  
  880. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  881. Requirements: 1 or more adjacent tiles must be activated
  882. Speed 5
  883. Speed 5
  884. Color Grid: ๐ŸŸฆ Blue (Stat)
  885.  
  886. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  887. Requirements: 1 or more adjacent tiles must be activated
  888. Water Pulse: Power 4
  889. Water Pulse: Power โ†‘ 4
  890. Color Grid: ๐ŸŸฉ Green (Move Boost)
  891.  
  892. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  893. Requirements: 1 or more adjacent tiles must be activated
  894. Water Pulse: Move Gauge Refresh 2
  895. Move: Water Pulse
  896. Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  897. Color Grid: ๐ŸŸฅ Red (Move Effect)
  898.  
  899. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  900. Requirements: 1 or more adjacent tiles must be activated
  901. Requirements: Move level must be 2 or higher
  902. Water Pulse: Power 4
  903. Water Pulse: Power โ†‘ 4
  904. Color Grid: ๐ŸŸฉ Green (Move Boost)
  905.  
  906. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  907. Requirements: 1 or more adjacent tiles must be activated
  908. Requirements: Move level must be 2 or higher
  909. Sp. Def 10
  910. Sp. Def 10
  911. Color Grid: ๐ŸŸฆ Blue (Stat)
  912.  
  913. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  914. Requirements: 1 or more adjacent tiles must be activated
  915. Requirements: Move level must be 2 or higher
  916. Water Pulse: Aggravation 2
  917. Move: Water Pulse
  918. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  919. Color Grid: ๐ŸŸฅ Red (Move Effect)
  920.  
  921. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  922. Requirements: 1 or more adjacent tiles must be activated
  923. Requirements: Move level must be 3 or higher
  924. Water Pulse: Mind Games 9
  925. Move: Water Pulse
  926. Lowers the targetโ€™s Sp. Def by one stat rank when the userโ€™s attack move against it is successful.
  927. Color Grid: ๐ŸŸฅ Red (Move Effect)
  928.  
  929. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  930. Requirements: 1 or more adjacent tiles must be activated
  931. Requirements: Move level must be 3 or higher
  932. Rainy: Team S-Moves โ†‘ 2
  933. Powers up the sync moves of all allied sync pairs when the weather is rainy.
  934. Color Grid: ๐ŸŸจ Yellow (Passive)
  935.  
  936. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  937. Requirements: 1 or more adjacent tiles must be activated
  938. Requirements: Move level must be 3 or higher
  939. Grow Large and Sharp Water Beam: Power 25
  940. Grow Large and Sharp Water Beam: Power โ†‘ 25
  941. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  942.  
  943. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  944. Requirements: 1 or more adjacent tiles must be activated
  945. Requirements: Move level must be 3 or higher
  946. Grow Large and Sharp Water Beam: Power 25
  947. Grow Large and Sharp Water Beam: Power โ†‘ 25
  948. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  949.  
  950.  
  951. ================================END================================
  952. No. 121 Selene & Rowlet/Dartrix/Decidueye (Maleโ™‚๏ธ)
  953.  
  954. Cell 49 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  955. Requirements: 1 or more adjacent tiles must be activated
  956. Attack 20
  957. Attack 20
  958. Color Grid: ๐ŸŸฆ Blue (Stat)
  959. Grid Expand Unlock: 25/8/2025 06:00:00
  960.  
  961. Cell 50 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  962. Requirements: 1 or more adjacent tiles must be activated
  963. Requirements: Move level must be 2 or higher
  964. Hit Restrained Opp: MG โ†‘2 9
  965. Charges the userโ€™s move gauge by two when its attack move is successful against a restrained opponent.
  966. Color Grid: ๐ŸŸจ Yellow (Passive)
  967. Grid Expand Unlock: 25/8/2025 06:00:00
  968.  
  969. Cell 51 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  970. Requirements: 1 or more adjacent tiles must be activated
  971. Requirements: Move level must be 3 or higher
  972. Hold Hostage 3
  973. Powers up the userโ€™s moves when the target is restrained.
  974. Color Grid: ๐ŸŸจ Yellow (Passive)
  975. Grid Expand Unlock: 25/8/2025 06:00:00
  976.  
  977. Cell 52 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  978. Requirements: 1 or more adjacent tiles must be activated
  979. Speed 20
  980. Speed 20
  981. Color Grid: ๐ŸŸฆ Blue (Stat)
  982. Grid Expand Unlock: 25/8/2025 06:00:00
  983.  
  984. Cell 53 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  985. Requirements: 1 or more adjacent tiles must be activated
  986. Requirements: Move level must be 2 or higher
  987. Fierce Entry 2
  988. Raises the userโ€™s Attack by two stat ranks when it enters a battle.
  989. Color Grid: ๐ŸŸจ Yellow (Passive)
  990. Grid Expand Unlock: 25/8/2025 06:00:00
  991.  
  992. Cell 54 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  993. Requirements: 1 or more adjacent tiles must be activated
  994. Requirements: Move level must be 3 or higher
  995. Sharp Entry 1
  996. Raises the userโ€™s critical-hit rate by one stat rank when it enters a battle.
  997. Color Grid: ๐ŸŸจ Yellow (Passive)
  998. Grid Expand Unlock: 25/8/2025 06:00:00
  999.  
  1000.  
  1001. ================================END================================
  1002. No. 18 Brendan (Academy) & Marshtomp (Maleโ™‚๏ธ)
  1003.  
  1004. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1005. ๐Ÿ”ฎ Other Require Unlock
  1006. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x40
  1007. Dauntless
  1008. Sp. Atk cannot be lowered.
  1009. Color Grid: ๐ŸŸจ Yellow (Passive)
  1010.  
  1011. Cell 2 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1012. ๐Ÿ”ฎ Other Require Unlock
  1013. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x40
  1014. Flameproof
  1015. Prevents the user from getting burned.
  1016. Color Grid: ๐ŸŸจ Yellow (Passive)
  1017.  
  1018. Cell 3 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1019. ๐Ÿ”ฎ Other Require Unlock
  1020. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x40
  1021. Headstrong
  1022. Attack cannot be lowered.
  1023. Color Grid: ๐ŸŸจ Yellow (Passive)
  1024.  
  1025. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1026. Attack 10
  1027. Attack 10
  1028. Color Grid: ๐ŸŸฆ Blue (Stat)
  1029.  
  1030. Cell 5 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1031. HP 20
  1032. HP 20
  1033. Color Grid: ๐ŸŸฆ Blue (Stat)
  1034.  
  1035. Cell 6 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1036. Sp. Atk 10
  1037. Sp. Atk 10
  1038. Color Grid: ๐ŸŸฆ Blue (Stat)
  1039.  
  1040. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1041. Requirements: 1 or more adjacent tiles must be activated
  1042. Attack 10
  1043. Attack 10
  1044. Color Grid: ๐ŸŸฆ Blue (Stat)
  1045.  
  1046. Cell 8 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1047. Requirements: 1 or more adjacent tiles must be activated
  1048. ๐Ÿ”ฎ Other Require Unlock
  1049. 1. TM Orb(s) (Brendan (Academy) & Marshtomp) x1
  1050. ๐Ÿ’ฟ Learn Move: Dire Hit +
  1051. Raises the userโ€™s critical-hit rate by two stat ranks.
  1052. Category: Status
  1053. User: Pokemon
  1054. Description: Raises the userโ€™s critical-hit rate by two stat ranks.
  1055. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Effect Tag: -- | Max uses: 2
  1056. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  1057.  
  1058. Cell 9 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1059. Requirements: 1 or more adjacent tiles must be activated
  1060. ๐Ÿ”ฎ Other Require Unlock
  1061. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x40
  1062. Dire Hit +: MP Refresh 2
  1063. Move: Dire Hit +
  1064. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1065. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1066.  
  1067. Cell 10 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1068. Requirements: 1 or more adjacent tiles must be activated
  1069. ๐Ÿ”ฎ Other Require Unlock
  1070. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
  1071. Dire Hit +: Power Combo 9
  1072. Move: Dire Hit +
  1073. Increases the userโ€™s Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect by one rank when its move is successful.
  1074. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1075.  
  1076. Cell 11 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1077. Requirements: 1 or more adjacent tiles must be activated
  1078. ๐Ÿ”ฎ Other Require Unlock
  1079. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x60
  1080. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
  1081. Dire Hit +: Critical Eye 1
  1082. Move: Dire Hit +
  1083. Raises the userโ€™s critical-hit rate by one stat rank when its move is successful.
  1084. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1085.  
  1086. Cell 12 | ๐ŸŽฏ Cord (4,2,-6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1087. Requirements: 1 or more adjacent tiles must be activated
  1088. ๐Ÿ”ฎ Other Require Unlock
  1089. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
  1090. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x80
  1091. Dire Hit +: Power Combo 9
  1092. Move: Dire Hit +
  1093. Increases the userโ€™s Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect by one rank when its move is successful.
  1094. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1095.  
  1096. Cell 13 | ๐ŸŽฏ Cord (5,2,-7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1097. Requirements: 1 or more adjacent tiles must be activated
  1098. ๐Ÿ”ฎ Other Require Unlock
  1099. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x100
  1100. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x100
  1101. Dire Hit +: 1st T-Move: Sync CD โ†“ 1
  1102. Move: Dire Hit +
  1103. Reduces the userโ€™s sync move countdown by one the first time its Trainer uses a move each battle.
  1104. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1105.  
  1106. Cell 14 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1107. Requirements: 1 or more adjacent tiles must be activated
  1108. ๐Ÿ”ฎ Other Require Unlock
  1109. 1. TM Orb(s) (Brendan (Academy) & Marshtomp) x1
  1110. ๐Ÿ’ฟ Learn Move: Liquidation
  1111. Has a chance (20%) of lowering the targetโ€™s Defense by one stat rank.
  1112. Type: Water
  1113. Category: Physical
  1114. User: Pokemon
  1115. Description: Has a chance (20%) of lowering the targetโ€™s Defense by one stat rank.
  1116. Power: 99 (1)/118 (5โ†‘ MAX) | Accuracy: 100 | Gauge: 3 | Target: An opponent | Effect Tag: -- | Max uses: --
  1117. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  1118.  
  1119. Cell 15 | ๐ŸŽฏ Cord (4,-1,-3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1120. Requirements: 1 or more adjacent tiles must be activated
  1121. ๐Ÿ”ฎ Other Require Unlock
  1122. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x40
  1123. Liquidation: Move Gauge Refresh 3
  1124. Move: Liquidation
  1125. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1126. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1127.  
  1128. Cell 16 | ๐ŸŽฏ Cord (5,-1,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1129. Requirements: 1 or more adjacent tiles must be activated
  1130. ๐Ÿ”ฎ Other Require Unlock
  1131. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
  1132. Liquidation: On a Roll 4
  1133. Move: Liquidation
  1134. Raises the chance of lowering stat values with the additional effects of the userโ€™s moves.
  1135. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1136.  
  1137. Cell 17 | ๐ŸŽฏ Cord (6,-1,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1138. Requirements: 1 or more adjacent tiles must be activated
  1139. ๐Ÿ”ฎ Other Require Unlock
  1140. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x60
  1141. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
  1142. Liquidation: Power 100
  1143. Liquidation: Power โ†‘ 100
  1144. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1145.  
  1146. Cell 18 | ๐ŸŽฏ Cord (7,-1,-6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1147. Requirements: 1 or more adjacent tiles must be activated
  1148. ๐Ÿ”ฎ Other Require Unlock
  1149. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
  1150. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x80
  1151. Liquidation: Overwhelm 9
  1152. Move: Liquidation
  1153. Lowers the targetโ€™s Attack by one stat rank when the userโ€™s attack move against it is successful.
  1154. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1155.  
  1156. Cell 19 | ๐ŸŽฏ Cord (8,-1,-7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1157. Requirements: 1 or more adjacent tiles must be activated
  1158. ๐Ÿ”ฎ Other Require Unlock
  1159. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x100
  1160. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x100
  1161. Liquidation: Defense Destroyer 9
  1162. Move: Liquidation
  1163. Lowers the targetโ€™s Defense by two stat ranks when the userโ€™s attack move against it is successful.
  1164. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1165.  
  1166. Cell 20 | ๐ŸŽฏ Cord (4,0,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1167. Requirements: 1 or more adjacent tiles must be activated
  1168. Attack 20
  1169. Attack 20
  1170. Color Grid: ๐ŸŸฆ Blue (Stat)
  1171.  
  1172. Cell 21 | ๐ŸŽฏ Cord (5,0,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1173. Requirements: 1 or more adjacent tiles must be activated
  1174. Attack 20
  1175. Attack 20
  1176. Color Grid: ๐ŸŸฆ Blue (Stat)
  1177.  
  1178. Cell 22 | ๐ŸŽฏ Cord (6,0,-6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1179. Requirements: 1 or more adjacent tiles must be activated
  1180. Attack 40
  1181. Attack 40
  1182. Color Grid: ๐ŸŸฆ Blue (Stat)
  1183.  
  1184. Cell 23 | ๐ŸŽฏ Cord (7,0,-7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1185. Requirements: 1 or more adjacent tiles must be activated
  1186. Attack 40
  1187. Attack 40
  1188. Color Grid: ๐ŸŸฆ Blue (Stat)
  1189.  
  1190. Cell 24 | ๐ŸŽฏ Cord (8,0,-8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1191. Requirements: 1 or more adjacent tiles must be activated
  1192. Attack 60
  1193. Attack 60
  1194. Color Grid: ๐ŸŸฆ Blue (Stat)
  1195.  
  1196. Cell 25 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1197. Requirements: 1 or more adjacent tiles must be activated
  1198. ๐Ÿ”ฎ Other Require Unlock
  1199. 1. TM Orb(s) (Brendan (Academy) & Marshtomp) x1
  1200. ๐Ÿ’ฟ Learn Move: Earthquake
  1201. No additional effect.
  1202. Type: Ground
  1203. Category: Physical
  1204. User: Pokemon
  1205. Description: No additional effect.
  1206. Power: 100 (1)/120 (5โ†‘ MAX) | Accuracy: 100 | Gauge: 3 | Target: All opponents | Effect Tag: -- | Max uses: --
  1207. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  1208.  
  1209. Cell 26 | ๐ŸŽฏ Cord (4,-3,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1210. Requirements: 1 or more adjacent tiles must be activated
  1211. ๐Ÿ”ฎ Other Require Unlock
  1212. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x40
  1213. Earthquake: Move Gauge Refresh 3
  1214. Move: Earthquake
  1215. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1216. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1217.  
  1218. Cell 27 | ๐ŸŽฏ Cord (5,-4,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1219. Requirements: 1 or more adjacent tiles must be activated
  1220. ๐Ÿ”ฎ Other Require Unlock
  1221. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
  1222. Earthquake: Trip Up 9
  1223. Move: Earthquake
  1224. Lowers the targetโ€™s Speed by one stat rank when the userโ€™s attack move against it is successful.
  1225. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1226.  
  1227. Cell 28 | ๐ŸŽฏ Cord (6,-5,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1228. Requirements: 1 or more adjacent tiles must be activated
  1229. ๐Ÿ”ฎ Other Require Unlock
  1230. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x60
  1231. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
  1232. Earthquake: Power 50
  1233. Earthquake: Power โ†‘ 50
  1234. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1235.  
  1236. Cell 29 | ๐ŸŽฏ Cord (7,-6,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1237. Requirements: 1 or more adjacent tiles must be activated
  1238. ๐Ÿ”ฎ Other Require Unlock
  1239. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
  1240. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x80
  1241. Earthquake: Attack Trap 9
  1242. Move: Earthquake
  1243. Leaves the target trapped when the userโ€™s attack move against it is successful.
  1244. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1245.  
  1246. Cell 30 | ๐ŸŽฏ Cord (8,-7,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1247. Requirements: 1 or more adjacent tiles must be activated
  1248. ๐Ÿ”ฎ Other Require Unlock
  1249. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x100
  1250. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x100
  1251. Earthquake: BOGO 9
  1252. Move: Earthquake
  1253. Applies the Free Move Next effect to the user when its move is successful.
  1254. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1255.  
  1256. Cell 31 | ๐ŸŽฏ Cord (5,-3,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1257. Requirements: 1 or more adjacent tiles must be activated
  1258. Attack 20
  1259. Attack 20
  1260. Color Grid: ๐ŸŸฆ Blue (Stat)
  1261.  
  1262. Cell 32 | ๐ŸŽฏ Cord (6,-4,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1263. Requirements: 1 or more adjacent tiles must be activated
  1264. Attack 20
  1265. Attack 20
  1266. Color Grid: ๐ŸŸฆ Blue (Stat)
  1267.  
  1268. Cell 33 | ๐ŸŽฏ Cord (7,-5,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1269. Requirements: 1 or more adjacent tiles must be activated
  1270. Attack 40
  1271. Attack 40
  1272. Color Grid: ๐ŸŸฆ Blue (Stat)
  1273.  
  1274. Cell 34 | ๐ŸŽฏ Cord (8,-6,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1275. Requirements: 1 or more adjacent tiles must be activated
  1276. Attack 40
  1277. Attack 40
  1278. Color Grid: ๐ŸŸฆ Blue (Stat)
  1279.  
  1280. Cell 35 | ๐ŸŽฏ Cord (9,-7,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1281. Requirements: 1 or more adjacent tiles must be activated
  1282. Attack 60
  1283. Attack 60
  1284. Color Grid: ๐ŸŸฆ Blue (Stat)
  1285.  
  1286. Cell 36 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1287. Requirements: 1 or more adjacent tiles must be activated
  1288. ๐Ÿ”ฎ Other Require Unlock
  1289. 1. TM Orb(s) (Brendan (Academy) & Marshtomp) x1
  1290. ๐Ÿ’ฟ Learn Move: Offense Studies
  1291. Raises the userโ€™s Attack and Sp. Atk by two stat ranks.
  1292. Category: Status
  1293. User: Trainer
  1294. Description: Raises the userโ€™s Attack and Sp. Atk by two stat ranks.
  1295. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Effect Tag: -- | Max uses: 2
  1296. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  1297.  
  1298. Cell 37 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1299. Requirements: 1 or more adjacent tiles must be activated
  1300. ๐Ÿ”ฎ Other Require Unlock
  1301. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x40
  1302. Offense Studies: MP Refresh 2
  1303. Move: Offense Studies
  1304. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1305. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1306.  
  1307. Cell 38 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1308. Requirements: 1 or more adjacent tiles must be activated
  1309. ๐Ÿ”ฎ Other Require Unlock
  1310. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
  1311. Offense Studies: Ramp Up 1
  1312. Move: Offense Studies
  1313. Raises the userโ€™s Sp. Atk by one stat rank when its move is successful.
  1314. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1315.  
  1316. Cell 39 | ๐ŸŽฏ Cord (4,-5,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1317. Requirements: 1 or more adjacent tiles must be activated
  1318. ๐Ÿ”ฎ Other Require Unlock
  1319. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x60
  1320. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
  1321. Offense Studies: Berserker 1
  1322. Move: Offense Studies
  1323. Raises the userโ€™s Attack by one stat rank when its move is successful.
  1324. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1325.  
  1326. Cell 40 | ๐ŸŽฏ Cord (5,-6,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1327. Requirements: 1 or more adjacent tiles must be activated
  1328. ๐Ÿ”ฎ Other Require Unlock
  1329. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
  1330. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x80
  1331. Offense Studies: Critical Eye 2
  1332. Move: Offense Studies
  1333. Raises the userโ€™s critical-hit rate by two stat ranks when its move is successful.
  1334. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1335.  
  1336. Cell 41 | ๐ŸŽฏ Cord (6,-7,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1337. Requirements: 1 or more adjacent tiles must be activated
  1338. ๐Ÿ”ฎ Other Require Unlock
  1339. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x100
  1340. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x100
  1341. Strong Start 2
  1342. Increases the userโ€™s Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect by two ranks the first time the user enters a battle each battle.
  1343. Color Grid: ๐ŸŸจ Yellow (Passive)
  1344.  
  1345. Cell 42 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1346. Requirements: 1 or more adjacent tiles must be activated
  1347. Sp. Atk 10
  1348. Sp. Atk 10
  1349. Color Grid: ๐ŸŸฆ Blue (Stat)
  1350.  
  1351. Cell 43 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1352. Requirements: 1 or more adjacent tiles must be activated
  1353. ๐Ÿ”ฎ Other Require Unlock
  1354. 1. TM Orb(s) (Brendan (Academy) & Marshtomp) x1
  1355. ๐Ÿ’ฟ Learn Move: Move Gauge Boost
  1356. Charges the userโ€™s move gauge by three.
  1357. Category: Status
  1358. User: Pokemon
  1359. Description: Charges the userโ€™s move gauge by three.
  1360. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Effect Tag: -- | Max uses: 2
  1361. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  1362.  
  1363. Cell 44 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1364. Requirements: 1 or more adjacent tiles must be activated
  1365. ๐Ÿ”ฎ Other Require Unlock
  1366. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x40
  1367. Move Gauge Boost: MP Refresh 2
  1368. Move: Move Gauge Boost
  1369. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1370. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1371.  
  1372. Cell 45 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1373. Requirements: 1 or more adjacent tiles must be activated
  1374. ๐Ÿ”ฎ Other Require Unlock
  1375. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
  1376. Move Gauge Boost: T-Move: Allied Field MG โ†’ 9
  1377. Move: Move Gauge Boost
  1378. Applies the Move Gauge Acceleration effect to the allied field of play when the userโ€™s Trainer uses a move.
  1379. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1380.  
  1381. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1382. Requirements: 1 or more adjacent tiles must be activated
  1383. ๐Ÿ”ฎ Other Require Unlock
  1384. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x60
  1385. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
  1386. Move Gauge Boost: Pep Rally 2
  1387. Move: Move Gauge Boost
  1388. Raises the Speed of all allied sync pairs by two stat ranks when the userโ€™s move is successful.
  1389. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1390.  
  1391. Cell 47 | ๐ŸŽฏ Cord (-4,6,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1392. Requirements: 1 or more adjacent tiles must be activated
  1393. ๐Ÿ”ฎ Other Require Unlock
  1394. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
  1395. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x80
  1396. Move Gauge Boost: Slippery Sidekicks 2
  1397. Move: Move Gauge Boost
  1398. Raises the evasiveness of all allied sync pairs by two stat ranks when the userโ€™s move is successful.
  1399. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1400.  
  1401. Cell 48 | ๐ŸŽฏ Cord (-5,7,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1402. Requirements: 1 or more adjacent tiles must be activated
  1403. ๐Ÿ”ฎ Other Require Unlock
  1404. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x100
  1405. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x100
  1406. Move Gauge Boost: 1st T-Move: Sync CD โ†“ 2
  1407. Move: Move Gauge Boost
  1408. Reduces the userโ€™s sync move countdown by two the first time its Trainer uses a move each battle.
  1409. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1410.  
  1411. Cell 49 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1412. Requirements: 1 or more adjacent tiles must be activated
  1413. ๐Ÿ”ฎ Other Require Unlock
  1414. 1. TM Orb(s) (Brendan (Academy) & Marshtomp) x1
  1415. ๐Ÿ’ฟ Learn Move: Growl
  1416. Lowers the targetโ€™s Attack by one stat rank.
  1417. Type: Normal
  1418. Category: Status
  1419. User: Pokemon
  1420. Description: Lowers the targetโ€™s Attack by one stat rank.
  1421. Power: -- | Accuracy: 100 | Gauge: 1 | Target: All opponents | Effect Tag: -- | Max uses: --
  1422. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  1423.  
  1424. Cell 50 | ๐ŸŽฏ Cord (-4,3,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1425. Requirements: 1 or more adjacent tiles must be activated
  1426. ๐Ÿ”ฎ Other Require Unlock
  1427. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x40
  1428. Growl: Move Gauge Refresh 3
  1429. Move: Growl
  1430. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1431. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1432.  
  1433. Cell 51 | ๐ŸŽฏ Cord (-5,4,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1434. Requirements: 1 or more adjacent tiles must be activated
  1435. ๐Ÿ”ฎ Other Require Unlock
  1436. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
  1437. Growl: Might Afflicter 9
  1438. Move: Growl
  1439. Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the userโ€™s Pokรฉmon is successful.
  1440. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1441.  
  1442. Cell 52 | ๐ŸŽฏ Cord (-6,5,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1443. Requirements: 1 or more adjacent tiles must be activated
  1444. ๐Ÿ”ฎ Other Require Unlock
  1445. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x60
  1446. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
  1447. Growl: Bad Break 9
  1448. Move: Growl
  1449. Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the userโ€™s Pokรฉmon uses a status move: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  1450. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1451.  
  1452. Cell 53 | ๐ŸŽฏ Cord (-7,6,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1453. Requirements: 1 or more adjacent tiles must be activated
  1454. ๐Ÿ”ฎ Other Require Unlock
  1455. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
  1456. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x80
  1457. Growl: Might Afflicter 9
  1458. Move: Growl
  1459. Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the userโ€™s Pokรฉmon is successful.
  1460. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1461.  
  1462. Cell 54 | ๐ŸŽฏ Cord (-8,7,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1463. Requirements: 1 or more adjacent tiles must be activated
  1464. ๐Ÿ”ฎ Other Require Unlock
  1465. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x100
  1466. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x100
  1467. Growl: Move: Team Sync Move Boost โ†‘1 9
  1468. Move: Growl
  1469. Increases the Sync Moveย โ†‘ Next effect of all allied sync pairs by one rank when the userโ€™s move is successful.
  1470. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1471.  
  1472. Cell 55 | ๐ŸŽฏ Cord (-4,4,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1473. Requirements: 1 or more adjacent tiles must be activated
  1474. Sp. Atk 20
  1475. Sp. Atk 20
  1476. Color Grid: ๐ŸŸฆ Blue (Stat)
  1477.  
  1478. Cell 56 | ๐ŸŽฏ Cord (-5,5,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1479. Requirements: 1 or more adjacent tiles must be activated
  1480. Sp. Atk 20
  1481. Sp. Atk 20
  1482. Color Grid: ๐ŸŸฆ Blue (Stat)
  1483.  
  1484. Cell 57 | ๐ŸŽฏ Cord (-6,6,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1485. Requirements: 1 or more adjacent tiles must be activated
  1486. Sp. Atk 40
  1487. Sp. Atk 40
  1488. Color Grid: ๐ŸŸฆ Blue (Stat)
  1489.  
  1490. Cell 58 | ๐ŸŽฏ Cord (-7,7,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1491. Requirements: 1 or more adjacent tiles must be activated
  1492. Sp. Atk 40
  1493. Sp. Atk 40
  1494. Color Grid: ๐ŸŸฆ Blue (Stat)
  1495.  
  1496. Cell 59 | ๐ŸŽฏ Cord (-8,8,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1497. Requirements: 1 or more adjacent tiles must be activated
  1498. Sp. Atk 60
  1499. Sp. Atk 60
  1500. Color Grid: ๐ŸŸฆ Blue (Stat)
  1501.  
  1502. Cell 60 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1503. Requirements: 1 or more adjacent tiles must be activated
  1504. ๐Ÿ”ฎ Other Require Unlock
  1505. 1. TM Orb(s) (Brendan (Academy) & Marshtomp) x1
  1506. ๐Ÿ’ฟ Learn Move: Muddy Water
  1507. Has a chance (30%) of lowering the targetโ€™s accuracy by one stat rank.
  1508. Type: Water
  1509. Category: Special
  1510. User: Pokemon
  1511. Description: Has a chance (30%) of lowering the targetโ€™s accuracy by one stat rank.
  1512. Power: 116 (1)/139 (5โ†‘ MAX) | Accuracy: 85 | Gauge: 3 | Target: All opponents | Effect Tag: -- | Max uses: --
  1513. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  1514.  
  1515. Cell 61 | ๐ŸŽฏ Cord (-4,1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1516. Requirements: 1 or more adjacent tiles must be activated
  1517. ๐Ÿ”ฎ Other Require Unlock
  1518. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x40
  1519. Muddy Water: Move Gauge Refresh 3
  1520. Move: Muddy Water
  1521. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1522. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1523.  
  1524. Cell 62 | ๐ŸŽฏ Cord (-5,1,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1525. Requirements: 1 or more adjacent tiles must be activated
  1526. ๐Ÿ”ฎ Other Require Unlock
  1527. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
  1528. Muddy Water: Accuracy 15
  1529. Muddy Water: Accuracy โ†‘ 15
  1530. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1531.  
  1532. Cell 63 | ๐ŸŽฏ Cord (-6,1,5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1533. Requirements: 1 or more adjacent tiles must be activated
  1534. ๐Ÿ”ฎ Other Require Unlock
  1535. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x60
  1536. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
  1537. Muddy Water: Power 100
  1538. Muddy Water: Power โ†‘ 100
  1539. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1540.  
  1541. Cell 64 | ๐ŸŽฏ Cord (-7,1,6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1542. Requirements: 1 or more adjacent tiles must be activated
  1543. ๐Ÿ”ฎ Other Require Unlock
  1544. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
  1545. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x80
  1546. Muddy Water: On a Roll 3
  1547. Move: Muddy Water
  1548. Raises the chance of lowering stat values with the additional effects of the userโ€™s moves.
  1549. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1550.  
  1551. Cell 65 | ๐ŸŽฏ Cord (-8,1,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1552. Requirements: 1 or more adjacent tiles must be activated
  1553. ๐Ÿ”ฎ Other Require Unlock
  1554. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x100
  1555. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x100
  1556. Muddy Water: Discombobulate 9
  1557. Move: Muddy Water
  1558. Lowers the targetโ€™s accuracy by one stat rank when the userโ€™s attack move against it is successful.
  1559. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1560.  
  1561. Cell 66 | ๐ŸŽฏ Cord (-5,2,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1562. Requirements: 1 or more adjacent tiles must be activated
  1563. Sp. Atk 20
  1564. Sp. Atk 20
  1565. Color Grid: ๐ŸŸฆ Blue (Stat)
  1566.  
  1567. Cell 67 | ๐ŸŽฏ Cord (-6,2,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1568. Requirements: 1 or more adjacent tiles must be activated
  1569. Sp. Atk 20
  1570. Sp. Atk 20
  1571. Color Grid: ๐ŸŸฆ Blue (Stat)
  1572.  
  1573. Cell 68 | ๐ŸŽฏ Cord (-7,2,5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1574. Requirements: 1 or more adjacent tiles must be activated
  1575. Sp. Atk 40
  1576. Sp. Atk 40
  1577. Color Grid: ๐ŸŸฆ Blue (Stat)
  1578.  
  1579. Cell 69 | ๐ŸŽฏ Cord (-8,2,6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1580. Requirements: 1 or more adjacent tiles must be activated
  1581. Sp. Atk 40
  1582. Sp. Atk 40
  1583. Color Grid: ๐ŸŸฆ Blue (Stat)
  1584.  
  1585. Cell 70 | ๐ŸŽฏ Cord (-9,2,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1586. Requirements: 1 or more adjacent tiles must be activated
  1587. Sp. Atk 60
  1588. Sp. Atk 60
  1589. Color Grid: ๐ŸŸฆ Blue (Stat)
  1590.  
  1591. Cell 71 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1592. Requirements: 1 or more adjacent tiles must be activated
  1593. ๐Ÿ”ฎ Other Require Unlock
  1594. 1. TM Orb(s) (Brendan (Academy) & Marshtomp) x1
  1595. ๐Ÿ’ฟ Learn Move: Defensive Studies
  1596. Raises the userโ€™s Defense and Sp.ย Def by two stat ranks.
  1597. Category: Status
  1598. User: Trainer
  1599. Description: Raises the userโ€™s Defense and Sp.ย Def by two stat ranks.
  1600. Power: -- | Accuracy: -- | Gauge: -- | Target: Self | Effect Tag: -- | Max uses: 2
  1601. Color Grid: ๐Ÿ’™ Light Blue (Learn Move)
  1602.  
  1603. Cell 72 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1604. Requirements: 1 or more adjacent tiles must be activated
  1605. ๐Ÿ”ฎ Other Require Unlock
  1606. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x40
  1607. Defensive Studies: MP Refresh 2
  1608. Move: Defensive Studies
  1609. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1610. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1611.  
  1612. Cell 73 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1613. Requirements: 1 or more adjacent tiles must be activated
  1614. ๐Ÿ”ฎ Other Require Unlock
  1615. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
  1616. Defensive Studies: Berserker 1
  1617. Move: Defensive Studies
  1618. Raises the userโ€™s Attack by one stat rank when its move is successful.
  1619. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1620.  
  1621. Cell 74 | ๐ŸŽฏ Cord (-4,-1,5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1622. Requirements: 1 or more adjacent tiles must be activated
  1623. ๐Ÿ”ฎ Other Require Unlock
  1624. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x60
  1625. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
  1626. Defensive Studies: Ramp Up 1
  1627. Move: Defensive Studies
  1628. Raises the userโ€™s Sp. Atk by one stat rank when its move is successful.
  1629. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1630.  
  1631. Cell 75 | ๐ŸŽฏ Cord (-5,-1,6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1632. Requirements: 1 or more adjacent tiles must be activated
  1633. ๐Ÿ”ฎ Other Require Unlock
  1634. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x80
  1635. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x80
  1636. Defensive Studies: Durable 9
  1637. Move: Defensive Studies
  1638. Applies the Enduring effect to the user when its move is successful.
  1639. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1640.  
  1641. Cell 76 | ๐ŸŽฏ Cord (-6,-1,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1642. Requirements: 1 or more adjacent tiles must be activated
  1643. ๐Ÿ”ฎ Other Require Unlock
  1644. 1. Leafy Orb(s) (Brendan (Academy) & Marshtomp) x100
  1645. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x100
  1646. Defensive Studies: T-Move: Team Phys & Spec Boost โ†‘1 9
  1647. Move: Defensive Studies
  1648. Increases the Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect of all allied sync pairs by oneย rank when the userโ€™s Trainer uses a move.
  1649. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1650.  
  1651. Cell 77 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1652. Requirements: 1 or more adjacent tiles must be activated
  1653. ๐Ÿ”ฎ Other Require Unlock
  1654. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x40
  1655. Waterfall: Move Gauge Refresh 3
  1656. Move: Waterfall
  1657. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1658. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1659.  
  1660. Cell 78 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1661. Requirements: 1 or more adjacent tiles must be activated
  1662. ๐Ÿ”ฎ Other Require Unlock
  1663. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x80
  1664. Quick Cure
  1665. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1666. Color Grid: ๐ŸŸจ Yellow (Passive)
  1667.  
  1668. Cell 79 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1669. Requirements: 1 or more adjacent tiles must be activated
  1670. ๐Ÿ”ฎ Other Require Unlock
  1671. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x80
  1672. Waterfall: Trip Up 9
  1673. Move: Waterfall
  1674. Lowers the targetโ€™s Speed by one stat rank when the userโ€™s attack move against it is successful.
  1675. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1676.  
  1677. Cell 80 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1678. Requirements: 1 or more adjacent tiles must be activated
  1679. ๐Ÿ”ฎ Other Require Unlock
  1680. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x80
  1681. Shower Power 5
  1682. Powers up the userโ€™s sync move when the weather is rainy.
  1683. Color Grid: ๐ŸŸจ Yellow (Passive)
  1684.  
  1685. Cell 81 | ๐ŸŽฏ Cord (0,6,-6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1686. Requirements: 1 or more adjacent tiles must be activated
  1687. ๐Ÿ”ฎ Other Require Unlock
  1688. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x80
  1689. Racing Rain 3
  1690. Quickly charges the move gauge when the weather is rainy.
  1691. Color Grid: ๐ŸŸจ Yellow (Passive)
  1692.  
  1693. Cell 82 | ๐ŸŽฏ Cord (0,7,-7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1694. Requirements: 1 or more adjacent tiles must be activated
  1695. ๐Ÿ”ฎ Other Require Unlock
  1696. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
  1697. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
  1698. Power Play
  1699. The more the targetโ€™s stats are lowered, the more it powers up the userโ€™s sync move.
  1700. Color Grid: ๐ŸŸจ Yellow (Passive)
  1701.  
  1702. Cell 83 | ๐ŸŽฏ Cord (0,8,-8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1703. Requirements: 1 or more adjacent tiles must be activated
  1704. ๐Ÿ”ฎ Other Require Unlock
  1705. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
  1706. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
  1707. Waterfall: Aggravation 2
  1708. Move: Waterfall
  1709. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  1710. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1711.  
  1712. Cell 84 | ๐ŸŽฏ Cord (0,9,-9) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1713. Requirements: 1 or more adjacent tiles must be activated
  1714. ๐Ÿ”ฎ Other Require Unlock
  1715. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
  1716. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
  1717. Rainy Hit: Stat โ†“2 9
  1718. Lowers one of the targetโ€™s following stats by two stat ranks at random when the userโ€™s attack move is successful while the weather is rainy: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  1719. Color Grid: ๐ŸŸจ Yellow (Passive)
  1720.  
  1721. Cell 85 | ๐ŸŽฏ Cord (0,10,-10) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1722. Requirements: 1 or more adjacent tiles must be activated
  1723. ๐Ÿ”ฎ Other Require Unlock
  1724. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x160
  1725. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x160
  1726. Memories of Route 120
  1727. Makes the weather rainy the first time the user enters a battle each battle. Applies Hoenn Circle (Defensive) to the allied field of play the first time the user enters a battle each battle.
  1728. Color Grid: ๐ŸŸจ Yellow (Passive)
  1729.  
  1730. Cell 86 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1731. Requirements: 1 or more adjacent tiles must be activated
  1732. ๐Ÿ”ฎ Other Require Unlock
  1733. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x80
  1734. Supreme Entry
  1735. Applies the Supereffective โ†‘ Next effect to the user when it enters a battle.
  1736. Color Grid: ๐ŸŸจ Yellow (Passive)
  1737.  
  1738. Cell 87 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1739. Requirements: 1 or more adjacent tiles must be activated
  1740. ๐Ÿ”ฎ Other Require Unlock
  1741. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
  1742. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
  1743. First Aid 2
  1744. Restores the userโ€™s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
  1745. Color Grid: ๐ŸŸจ Yellow (Passive)
  1746.  
  1747. Cell 88 | ๐ŸŽฏ Cord (3,4,-7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1748. Requirements: 1 or more adjacent tiles must be activated
  1749. ๐Ÿ”ฎ Other Require Unlock
  1750. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
  1751. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
  1752. Enjoying After-School Activities Water Impact: Power 25
  1753. Enjoying After-School Activities Water Impact: Power โ†‘ 25
  1754. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1755.  
  1756. Cell 89 | ๐ŸŽฏ Cord (3,5,-8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1757. Requirements: 1 or more adjacent tiles must be activated
  1758. ๐Ÿ”ฎ Other Require Unlock
  1759. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
  1760. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
  1761. Gobsmack 9
  1762. Leaves the target confused when the userโ€™s attack move against it is successful.
  1763. Color Grid: ๐ŸŸจ Yellow (Passive)
  1764.  
  1765. Cell 90 | ๐ŸŽฏ Cord (4,4,-8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1766. Requirements: 1 or more adjacent tiles must be activated
  1767. ๐Ÿ”ฎ Other Require Unlock
  1768. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
  1769. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
  1770. Interference Sync 5
  1771. Powers up the userโ€™s sync move against targets that are flinching, confused, or trapped.
  1772. Color Grid: ๐ŸŸจ Yellow (Passive)
  1773.  
  1774. Cell 91 | ๐ŸŽฏ Cord (3,6,-9) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1775. Requirements: 1 or more adjacent tiles must be activated
  1776. ๐Ÿ”ฎ Other Require Unlock
  1777. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x80
  1778. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x80
  1779. Hoenn C (Defensive) Extension 5
  1780. Extends the duration of Hoenn Circle (Defensive) when Hoenn Circle (Defensive) is applied to the allied field of play.
  1781. Color Grid: ๐ŸŸจ Yellow (Passive)
  1782.  
  1783. Cell 92 | ๐ŸŽฏ Cord (5,4,-9) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1784. Requirements: 1 or more adjacent tiles must be activated
  1785. ๐Ÿ”ฎ Other Require Unlock
  1786. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
  1787. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
  1788. 1st S-Move: Hoenn C (Def) on Field
  1789. Applies Hoenn Circle (Defensive) to the allied field of play the first time the userโ€™s sync move is used each battle.
  1790. Color Grid: ๐ŸŸจ Yellow (Passive)
  1791.  
  1792. Cell 93 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1793. Requirements: 1 or more adjacent tiles must be activated
  1794. ๐Ÿ”ฎ Other Require Unlock
  1795. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x80
  1796. Healthy Healing
  1797. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  1798. Color Grid: ๐ŸŸจ Yellow (Passive)
  1799.  
  1800. Cell 94 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1801. Requirements: 1 or more adjacent tiles must be activated
  1802. ๐Ÿ”ฎ Other Require Unlock
  1803. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
  1804. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
  1805. Strong Start 1
  1806. Increases the userโ€™s Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect by one rank the first time the user enters a battle each battle.
  1807. Color Grid: ๐ŸŸจ Yellow (Passive)
  1808.  
  1809. Cell 95 | ๐ŸŽฏ Cord (-3,7,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1810. Requirements: 1 or more adjacent tiles must be activated
  1811. ๐Ÿ”ฎ Other Require Unlock
  1812. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
  1813. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
  1814. Enjoying After-School Activities Water Impact: Power 25
  1815. Enjoying After-School Activities Water Impact: Power โ†‘ 25
  1816. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1817.  
  1818. Cell 96 | ๐ŸŽฏ Cord (-3,8,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1819. Requirements: 1 or more adjacent tiles must be activated
  1820. ๐Ÿ”ฎ Other Require Unlock
  1821. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
  1822. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
  1823. Rain Gear 3
  1824. Reduces damage when the user is hit by an attack move while the weather is rainy.
  1825. Color Grid: ๐ŸŸจ Yellow (Passive)
  1826.  
  1827. Cell 97 | ๐ŸŽฏ Cord (-4,8,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1828. Requirements: 1 or more adjacent tiles must be activated
  1829. ๐Ÿ”ฎ Other Require Unlock
  1830. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
  1831. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
  1832. Adrenaline 1
  1833. Reduces the sync move countdown by one the first time the userโ€™s sync move is used each battle.
  1834. Color Grid: ๐ŸŸจ Yellow (Passive)
  1835.  
  1836. Cell 98 | ๐ŸŽฏ Cord (-3,9,-6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1837. Requirements: 1 or more adjacent tiles must be activated
  1838. ๐Ÿ”ฎ Other Require Unlock
  1839. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x80
  1840. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x80
  1841. Flood Alert 5
  1842. Extends the duration of rainy weather when the weather turns rainy while the user is on the field.
  1843. Color Grid: ๐ŸŸจ Yellow (Passive)
  1844.  
  1845. Cell 99 | ๐ŸŽฏ Cord (-5,9,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1846. Requirements: 1 or more adjacent tiles must be activated
  1847. ๐Ÿ”ฎ Other Require Unlock
  1848. 1. Fiery Orb(s) (Brendan (Academy) & Marshtomp) x60
  1849. 2. Sparky Orb(s) (Brendan (Academy) & Marshtomp) x60
  1850. Shower Sync
  1851. Makes the weather rainy the first time the userโ€™s sync move is used each battle.
  1852. Color Grid: ๐ŸŸจ Yellow (Passive)
  1853.  
  1854. Cell 100 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1855. Requirements: 1 or more adjacent tiles must be activated
  1856. HP 20
  1857. HP 20
  1858. Color Grid: ๐ŸŸฆ Blue (Stat)
  1859.  
  1860. Cell 101 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1861. Requirements: 1 or more adjacent tiles must be activated
  1862. HP 20
  1863. HP 20
  1864. Color Grid: ๐ŸŸฆ Blue (Stat)
  1865.  
  1866. Cell 102 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1867. Requirements: 1 or more adjacent tiles must be activated
  1868. HP 20
  1869. HP 20
  1870. Color Grid: ๐ŸŸฆ Blue (Stat)
  1871.  
  1872. Cell 103 | ๐ŸŽฏ Cord (0,-5,5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1873. Requirements: 1 or more adjacent tiles must be activated
  1874. HP 20
  1875. HP 20
  1876. Color Grid: ๐ŸŸฆ Blue (Stat)
  1877.  
  1878. Cell 104 | ๐ŸŽฏ Cord (0,-6,6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1879. Requirements: 1 or more adjacent tiles must be activated
  1880. HP 40
  1881. HP 40
  1882. Color Grid: ๐ŸŸฆ Blue (Stat)
  1883.  
  1884. Cell 105 | ๐ŸŽฏ Cord (-1,-6,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1885. Requirements: 1 or more adjacent tiles must be activated
  1886. HP 40
  1887. HP 40
  1888. Color Grid: ๐ŸŸฆ Blue (Stat)
  1889.  
  1890. Cell 106 | ๐ŸŽฏ Cord (1,-7,6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1891. Requirements: 1 or more adjacent tiles must be activated
  1892. HP 40
  1893. HP 40
  1894. Color Grid: ๐ŸŸฆ Blue (Stat)
  1895.  
  1896. Cell 107 | ๐ŸŽฏ Cord (0,-7,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1897. Requirements: 1 or more adjacent tiles must be activated
  1898. HP 60
  1899. HP 60
  1900. Color Grid: ๐ŸŸฆ Blue (Stat)
  1901.  
  1902. Cell 108 | ๐ŸŽฏ Cord (-1,-7,8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1903. Requirements: 1 or more adjacent tiles must be activated
  1904. HP 60
  1905. HP 60
  1906. Color Grid: ๐ŸŸฆ Blue (Stat)
  1907.  
  1908. Cell 109 | ๐ŸŽฏ Cord (1,-8,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1909. Requirements: 1 or more adjacent tiles must be activated
  1910. HP 60
  1911. HP 60
  1912. Color Grid: ๐ŸŸฆ Blue (Stat)
  1913.  
  1914. Cell 110 | ๐ŸŽฏ Cord (0,-8,8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1915. Requirements: 1 or more adjacent tiles must be activated
  1916. HP 80
  1917. HP 80
  1918. Color Grid: ๐ŸŸฆ Blue (Stat)
  1919.  
  1920. Cell 111 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1921. Requirements: 1 or more adjacent tiles must be activated
  1922. Defense 5
  1923. Defense 5
  1924. Color Grid: ๐ŸŸฆ Blue (Stat)
  1925.  
  1926. Cell 112 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1927. Requirements: 1 or more adjacent tiles must be activated
  1928. Defense 10
  1929. Defense 10
  1930. Color Grid: ๐ŸŸฆ Blue (Stat)
  1931.  
  1932. Cell 113 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1933. Requirements: 1 or more adjacent tiles must be activated
  1934. Defense 10
  1935. Defense 10
  1936. Color Grid: ๐ŸŸฆ Blue (Stat)
  1937.  
  1938. Cell 114 | ๐ŸŽฏ Cord (3,-7,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1939. Requirements: 1 or more adjacent tiles must be activated
  1940. Defense 15
  1941. Defense 15
  1942. Color Grid: ๐ŸŸฆ Blue (Stat)
  1943.  
  1944. Cell 115 | ๐ŸŽฏ Cord (4,-7,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1945. Requirements: 1 or more adjacent tiles must be activated
  1946. Defense 15
  1947. Defense 15
  1948. Color Grid: ๐ŸŸฆ Blue (Stat)
  1949.  
  1950. Cell 116 | ๐ŸŽฏ Cord (3,-8,5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1951. Requirements: 1 or more adjacent tiles must be activated
  1952. Defense 20
  1953. Defense 20
  1954. Color Grid: ๐ŸŸฆ Blue (Stat)
  1955.  
  1956. Cell 117 | ๐ŸŽฏ Cord (4,-8,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1957. Requirements: 1 or more adjacent tiles must be activated
  1958. Defense 25
  1959. Defense 25
  1960. Color Grid: ๐ŸŸฆ Blue (Stat)
  1961.  
  1962. Cell 118 | ๐ŸŽฏ Cord (5,-8,3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1963. Requirements: 1 or more adjacent tiles must be activated
  1964. Defense 20
  1965. Defense 20
  1966. Color Grid: ๐ŸŸฆ Blue (Stat)
  1967.  
  1968. Cell 119 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1969. Requirements: 1 or more adjacent tiles must be activated
  1970. Sp. Def 5
  1971. Sp. Def 5
  1972. Color Grid: ๐ŸŸฆ Blue (Stat)
  1973.  
  1974. Cell 120 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1975. Requirements: 1 or more adjacent tiles must be activated
  1976. Sp. Def 10
  1977. Sp. Def 10
  1978. Color Grid: ๐ŸŸฆ Blue (Stat)
  1979.  
  1980. Cell 121 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1981. Requirements: 1 or more adjacent tiles must be activated
  1982. Sp. Def 10
  1983. Sp. Def 10
  1984. Color Grid: ๐ŸŸฆ Blue (Stat)
  1985.  
  1986. Cell 122 | ๐ŸŽฏ Cord (-3,-4,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1987. Requirements: 1 or more adjacent tiles must be activated
  1988. Sp. Def 15
  1989. Sp. Def 15
  1990. Color Grid: ๐ŸŸฆ Blue (Stat)
  1991.  
  1992. Cell 123 | ๐ŸŽฏ Cord (-4,-3,7) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1993. Requirements: 1 or more adjacent tiles must be activated
  1994. Sp. Def 15
  1995. Sp. Def 15
  1996. Color Grid: ๐ŸŸฆ Blue (Stat)
  1997.  
  1998. Cell 124 | ๐ŸŽฏ Cord (-3,-5,8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  1999. Requirements: 1 or more adjacent tiles must be activated
  2000. Sp. Def 20
  2001. Sp. Def 20
  2002. Color Grid: ๐ŸŸฆ Blue (Stat)
  2003.  
  2004. Cell 125 | ๐ŸŽฏ Cord (-4,-4,8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  2005. Requirements: 1 or more adjacent tiles must be activated
  2006. Sp. Def 25
  2007. Sp. Def 25
  2008. Color Grid: ๐ŸŸฆ Blue (Stat)
  2009.  
  2010. Cell 126 | ๐ŸŽฏ Cord (-5,-3,8) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 0 Sync Orb(s)
  2011. Requirements: 1 or more adjacent tiles must be activated
  2012. Sp. Def 20
  2013. Sp. Def 20
  2014. Color Grid: ๐ŸŸฆ Blue (Stat)
  2015.  
  2016.  
  2017. ================================END================================
  2018. No. 233 Carmine & Sinistcha (Genderless)
  2019. Form: Unremarkable Form (Tera Type: Grass)
  2020. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2021. HP 10
  2022. HP 10
  2023. Color Grid: ๐ŸŸฆ Blue (Stat)
  2024.  
  2025. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2026. Attack 5
  2027. Attack 5
  2028. Color Grid: ๐ŸŸฆ Blue (Stat)
  2029.  
  2030. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2031. Defense 5
  2032. Defense 5
  2033. Color Grid: ๐ŸŸฆ Blue (Stat)
  2034.  
  2035. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2036. Sp. Atk 5
  2037. Sp. Atk 5
  2038. Color Grid: ๐ŸŸฆ Blue (Stat)
  2039.  
  2040. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2041. Sp. Def 5
  2042. Sp. Def 5
  2043. Color Grid: ๐ŸŸฆ Blue (Stat)
  2044.  
  2045. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2046. Speed 5
  2047. Speed 5
  2048. Color Grid: ๐ŸŸฆ Blue (Stat)
  2049.  
  2050. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2051. Requirements: 1 or more adjacent tiles must be activated
  2052. Requirements: Move level must be 2 or higher
  2053. Grassy Cushion 2
  2054. Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain.
  2055. Color Grid: ๐ŸŸจ Yellow (Passive)
  2056.  
  2057. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2058. Requirements: 1 or more adjacent tiles must be activated
  2059. Requirements: Move level must be 4 or higher
  2060. Team S-Move: Team HP Recovery 1
  2061. Restores the HP of all allied sync pairs by approximately 10% of their maximum HP after your teamโ€™s sync pair uses their sync move.
  2062. Color Grid: ๐ŸŸจ Yellow (Passive)
  2063.  
  2064. Cell 9 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2065. Requirements: 1 or more adjacent tiles must be activated
  2066. Requirements: Move level must be 5 or higher
  2067. Ally Sets Grassy Terrain: Team Phys & Spec Boost โ†‘1 9
  2068. Increases the Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect of all allied sync pairs by oneย rank when an ally turns the field of playโ€™s terrain into Grassy Terrain.
  2069. Color Grid: ๐ŸŸจ Yellow (Passive)
  2070.  
  2071. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2072. Requirements: 1 or more adjacent tiles must be activated
  2073. Requirements: Move level must be 2 or higher
  2074. Grassy Tenacity
  2075. Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain.
  2076. Color Grid: ๐ŸŸจ Yellow (Passive)
  2077.  
  2078. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2079. Requirements: 1 or more adjacent tiles must be activated
  2080. Requirements: Move level must be 4 or higher
  2081. Hit Burned Opp: Defense โ†“ & Sp. Def โ†“ 9
  2082. Lowers the targetโ€™s Defense and Sp.ย Def by one stat rank when the userโ€™s attack move is successful against a burned opponent.
  2083. Color Grid: ๐ŸŸจ Yellow (Passive)
  2084.  
  2085. Cell 12 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2086. Requirements: 1 or more adjacent tiles must be activated
  2087. Requirements: Move level must be 5 or higher
  2088. Team S-Move: Team Phys & Spec Boost โ†‘1 9
  2089. Increases the Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect of all allied sync pairs by oneย rank after your teamโ€™s sync pair uses their sync move.
  2090. Color Grid: ๐ŸŸจ Yellow (Passive)
  2091.  
  2092. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2093. Requirements: 1 or more adjacent tiles must be activated
  2094. Sp. Atk 5
  2095. Sp. Atk 5
  2096. Color Grid: ๐ŸŸฆ Blue (Stat)
  2097.  
  2098. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2099. Requirements: 1 or more adjacent tiles must be activated
  2100. Speed 5
  2101. Speed 5
  2102. Color Grid: ๐ŸŸฆ Blue (Stat)
  2103.  
  2104. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2105. Requirements: 1 or more adjacent tiles must be activated
  2106. Defense 5
  2107. Defense 5
  2108. Color Grid: ๐ŸŸฆ Blue (Stat)
  2109.  
  2110. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2111. Requirements: 1 or more adjacent tiles must be activated
  2112. Unbending
  2113. Defense cannot be lowered.
  2114. Color Grid: ๐ŸŸจ Yellow (Passive)
  2115.  
  2116. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2117. Requirements: 1 or more adjacent tiles must be activated
  2118. Astonish: Power 4
  2119. Astonish: Power โ†‘ 4
  2120. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2121.  
  2122. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2123. Requirements: 1 or more adjacent tiles must be activated
  2124. Requirements: Move level must be 2 or higher
  2125. Astonish: Move Gauge Refresh 3
  2126. Move: Astonish
  2127. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2128. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2129.  
  2130. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2131. Requirements: 1 or more adjacent tiles must be activated
  2132. Astonish: Power 4
  2133. Astonish: Power โ†‘ 4
  2134. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2135.  
  2136. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2137. Requirements: 1 or more adjacent tiles must be activated
  2138. Requirements: Move level must be 2 or higher
  2139. Grassy Terrain: MP Refresh 1
  2140. Move: Grassy Terrain
  2141. Has a chance (20%) of restoring one MP of the userโ€™s move when that move is successful.
  2142. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2143.  
  2144. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2145. Requirements: 1 or more adjacent tiles must be activated
  2146. Requirements: Move level must be 3 or higher
  2147. Astonish: Aggravation 1
  2148. Move: Astonish
  2149. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  2150. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2151.  
  2152. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2153. Requirements: 1 or more adjacent tiles must be activated
  2154. Requirements: Move level must be 2 or higher
  2155. HP 20
  2156. HP 20
  2157. Color Grid: ๐ŸŸฆ Blue (Stat)
  2158.  
  2159. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2160. Requirements: 1 or more adjacent tiles must be activated
  2161. Requirements: Move level must be 3 or higher
  2162. 1st S-Move: Restore Status P-Move MP 1
  2163. Restores one MP for the status moves of the userโ€™s Pokรฉmon the first time the userโ€™s sync move is used each battle.
  2164. Color Grid: ๐ŸŸจ Yellow (Passive)
  2165.  
  2166. Cell 24 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2167. Requirements: 1 or more adjacent tiles must be activated
  2168. Sp. Def 5
  2169. Sp. Def 5
  2170. Color Grid: ๐ŸŸฆ Blue (Stat)
  2171.  
  2172. Cell 25 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2173. Requirements: 1 or more adjacent tiles must be activated
  2174. Speed 5
  2175. Speed 5
  2176. Color Grid: ๐ŸŸฆ Blue (Stat)
  2177.  
  2178. Cell 26 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2179. Requirements: 1 or more adjacent tiles must be activated
  2180. HP 10
  2181. HP 10
  2182. Color Grid: ๐ŸŸฆ Blue (Stat)
  2183.  
  2184. Cell 27 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2185. Requirements: 1 or more adjacent tiles must be activated
  2186. Matcha Gotcha: Power 3
  2187. Matcha Gotcha: Power โ†‘ 3
  2188. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2189.  
  2190. Cell 28 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2191. Requirements: 1 or more adjacent tiles must be activated
  2192. Requirements: Move level must be 2 or higher
  2193. Matcha Gotcha: Move Gauge Refresh 3
  2194. Move: Matcha Gotcha
  2195. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2196. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2197.  
  2198. Cell 29 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2199. Requirements: 1 or more adjacent tiles must be activated
  2200. Requirements: Move level must be 2 or higher
  2201. Matcha Gotcha: Power 3
  2202. Matcha Gotcha: Power โ†‘ 3
  2203. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2204.  
  2205. Cell 30 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2206. Requirements: 1 or more adjacent tiles must be activated
  2207. Requirements: Move level must be 2 or higher
  2208. Matcha Gotcha: Hostile Environment 4
  2209. Move: Matcha Gotcha
  2210. Raises the chance of inflicting status conditions with the additional effects of moves.
  2211. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2212.  
  2213. Cell 31 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2214. Requirements: 1 or more adjacent tiles must be activated
  2215. Requirements: Move level must be 3 or higher
  2216. Endure Again
  2217. Except in certain circumstances, when the userโ€™s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.
  2218. Color Grid: ๐ŸŸจ Yellow (Passive)
  2219.  
  2220. Cell 32 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2221. Requirements: 1 or more adjacent tiles must be activated
  2222. Requirements: Move level must be 3 or higher
  2223. Opp Burned: Team Moves โ†‘ 2
  2224. Powers up the moves of all allied sync pairs when attacking a target that is burned.
  2225. Color Grid: ๐ŸŸจ Yellow (Passive)
  2226.  
  2227. Cell 33 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2228. Requirements: 1 or more adjacent tiles must be activated
  2229. Sp. Def 5
  2230. Sp. Def 5
  2231. Color Grid: ๐ŸŸฆ Blue (Stat)
  2232.  
  2233. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2234. Requirements: 1 or more adjacent tiles must be activated
  2235. Sp. Atk 5
  2236. Sp. Atk 5
  2237. Color Grid: ๐ŸŸฆ Blue (Stat)
  2238.  
  2239. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2240. Requirements: 1 or more adjacent tiles must be activated
  2241. Defense 5
  2242. Defense 5
  2243. Color Grid: ๐ŸŸฆ Blue (Stat)
  2244.  
  2245. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2246. Requirements: 1 or more adjacent tiles must be activated
  2247. Stalwart
  2248. Sp. Def cannot be lowered.
  2249. Color Grid: ๐ŸŸจ Yellow (Passive)
  2250.  
  2251. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2252. Requirements: 1 or more adjacent tiles must be activated
  2253. Emerald Tera Blast: Power 2
  2254. Emerald Tera Blast: Power โ†‘ 2
  2255. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2256.  
  2257. Cell 38 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2258. Requirements: 1 or more adjacent tiles must be activated
  2259. Requirements: Move level must be 2 or higher
  2260. Emerald Tera Blast: Power 2
  2261. Emerald Tera Blast: Power โ†‘ 2
  2262. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2263.  
  2264. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2265. Requirements: 1 or more adjacent tiles must be activated
  2266. Emerald Tera Blast: Power 2
  2267. Emerald Tera Blast: Power โ†‘ 2
  2268. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2269.  
  2270. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2271. Requirements: 1 or more adjacent tiles must be activated
  2272. Requirements: Move level must be 2 or higher
  2273. Emerald Tera Blast: Move Gauge Refresh 3
  2274. Move: Emerald Tera Blast
  2275. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2276. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2277.  
  2278. Cell 41 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2279. Requirements: 1 or more adjacent tiles must be activated
  2280. Requirements: Move level must be 3 or higher
  2281. Team Grassy Restoration 9
  2282. Restores the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain.
  2283. Color Grid: ๐ŸŸจ Yellow (Passive)
  2284.  
  2285. Cell 42 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2286. Requirements: 1 or more adjacent tiles must be activated
  2287. Requirements: Move level must be 2 or higher
  2288. Turbo Turf 2
  2289. Quickly charges the move gauge when the terrain is Grassy Terrain.
  2290. Color Grid: ๐ŸŸจ Yellow (Passive)
  2291.  
  2292. Cell 43 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2293. Requirements: 1 or more adjacent tiles must be activated
  2294. Requirements: Move level must be 3 or higher
  2295. Grassy Terrain Extension 3
  2296. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
  2297. Color Grid: ๐ŸŸจ Yellow (Passive)
  2298.  
  2299. Cell 44 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2300. Requirements: 1 or more adjacent tiles must be activated
  2301. HP 10
  2302. HP 10
  2303. Color Grid: ๐ŸŸฆ Blue (Stat)
  2304.  
  2305. Cell 45 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2306. Requirements: 1 or more adjacent tiles must be activated
  2307. Sp. Atk 5
  2308. Sp. Atk 5
  2309. Color Grid: ๐ŸŸฆ Blue (Stat)
  2310.  
  2311. Cell 46 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2312. Requirements: 1 or more adjacent tiles must be activated
  2313. Speed 5
  2314. Speed 5
  2315. Color Grid: ๐ŸŸฆ Blue (Stat)
  2316.  
  2317. Cell 47 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2318. Requirements: 1 or more adjacent tiles must be activated
  2319. Astonish: Power 4
  2320. Astonish: Power โ†‘ 4
  2321. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2322.  
  2323. Cell 48 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2324. Requirements: 1 or more adjacent tiles must be activated
  2325. Requirements: Move level must be 2 or higher
  2326. Matcha Gotcha: Power 3
  2327. Matcha Gotcha: Power โ†‘ 3
  2328. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2329.  
  2330. Cell 49 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2331. Requirements: 1 or more adjacent tiles must be activated
  2332. Requirements: Move level must be 2 or higher
  2333. Brace Yourselves!: MP Refresh 2
  2334. Move: Brace Yourselves!
  2335. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2336. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2337.  
  2338. Cell 50 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2339. Requirements: 1 or more adjacent tiles must be activated
  2340. Requirements: Move level must be 2 or higher
  2341. Matcha Gotcha: Accuracy 10
  2342. Matcha Gotcha: Accuracy โ†‘ 10
  2343. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2344.  
  2345. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2346. Requirements: 1 or more adjacent tiles must be activated
  2347. Requirements: Move level must be 3 or higher
  2348. Focus Group 9
  2349. Raises the critical-hit rate of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a move.
  2350. Color Grid: ๐ŸŸจ Yellow (Passive)
  2351.  
  2352. Cell 52 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2353. Requirements: 1 or more adjacent tiles must be activated
  2354. Requirements: Move level must be 3 or higher
  2355. Brace Yourselves!: 1st T-Move: Sync CD โ†“ 1
  2356. Move: Brace Yourselves!
  2357. Reduces the userโ€™s sync move countdown by one the first time its Trainer uses a move each battle.
  2358. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2359.  
  2360. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2361. Requirements: 1 or more adjacent tiles must be activated
  2362. Requirements: Move level must be 3 or higher
  2363. Relentlessly Stir Things Up Tera Blast: Power 25
  2364. Relentlessly Stir Things Up Tera Blast: Power โ†‘ 25
  2365. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2366.  
  2367. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2368. Requirements: 1 or more adjacent tiles must be activated
  2369. Requirements: Move level must be 3 or higher
  2370. Relentlessly Stir Things Up Tera Blast: Power 25
  2371. Relentlessly Stir Things Up Tera Blast: Power โ†‘ 25
  2372. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2373.  
  2374.  
  2375. ================================END================================
  2376. No. 234 Kieran & Hydrapple (Maleโ™‚๏ธ)
  2377. Form: Tera Type: Fighting
  2378. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2379. HP 10
  2380. HP 10
  2381. Color Grid: ๐ŸŸฆ Blue (Stat)
  2382.  
  2383. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2384. Attack 5
  2385. Attack 5
  2386. Color Grid: ๐ŸŸฆ Blue (Stat)
  2387.  
  2388. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2389. Defense 5
  2390. Defense 5
  2391. Color Grid: ๐ŸŸฆ Blue (Stat)
  2392.  
  2393. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2394. Attack 5
  2395. Attack 5
  2396. Color Grid: ๐ŸŸฆ Blue (Stat)
  2397.  
  2398. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2399. Sp. Def 5
  2400. Sp. Def 5
  2401. Color Grid: ๐ŸŸฆ Blue (Stat)
  2402.  
  2403. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2404. Speed 5
  2405. Speed 5
  2406. Color Grid: ๐ŸŸฆ Blue (Stat)
  2407.  
  2408. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2409. Requirements: 1 or more adjacent tiles must be activated
  2410. Requirements: Move level must be 5 or higher
  2411. Sun & Fighting Zone Extension 3
  2412. Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field.
  2413. Color Grid: ๐ŸŸจ Yellow (Passive)
  2414.  
  2415. Cell 8 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2416. Requirements: 1 or more adjacent tiles must be activated
  2417. Requirements: Move level must be 4 or higher
  2418. Sync Burst 1
  2419. Restores one MP for the user the first time its sync move is used each battle.
  2420. Color Grid: ๐ŸŸจ Yellow (Passive)
  2421.  
  2422. Cell 9 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2423. Requirements: 1 or more adjacent tiles must be activated
  2424. Speed 5
  2425. Speed 5
  2426. Color Grid: ๐ŸŸฆ Blue (Stat)
  2427.  
  2428. Cell 10 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2429. Requirements: 1 or more adjacent tiles must be activated
  2430. HP 10
  2431. HP 10
  2432. Color Grid: ๐ŸŸฆ Blue (Stat)
  2433.  
  2434. Cell 11 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2435. Requirements: 1 or more adjacent tiles must be activated
  2436. Defense 5
  2437. Defense 5
  2438. Color Grid: ๐ŸŸฆ Blue (Stat)
  2439.  
  2440. Cell 12 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2441. Requirements: 1 or more adjacent tiles must be activated
  2442. Attack 5
  2443. Attack 5
  2444. Color Grid: ๐ŸŸฆ Blue (Stat)
  2445.  
  2446. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2447. Requirements: 1 or more adjacent tiles must be activated
  2448. Requirements: Move level must be 2 or higher
  2449. Attack 10
  2450. Attack 10
  2451. Color Grid: ๐ŸŸฆ Blue (Stat)
  2452.  
  2453. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2454. Requirements: 1 or more adjacent tiles must be activated
  2455. Requirements: Move level must be 2 or higher
  2456. Potion: Master Healer 1
  2457. Move: Potion
  2458. Increases the amount of HP restored by the userโ€™s healing moves.
  2459. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2460.  
  2461. Cell 15 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2462. Requirements: 1 or more adjacent tiles must be activated
  2463. Requirements: Move level must be 2 or higher
  2464. Sync Freebie
  2465. Applies the Free Move Next effect to the user after using its sync move.
  2466. Color Grid: ๐ŸŸจ Yellow (Passive)
  2467.  
  2468. Cell 16 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2469. Requirements: 1 or more adjacent tiles must be activated
  2470. Requirements: Move level must be 3 or higher
  2471. Endurance
  2472. Applies the Enduring effect to the user if its HP is full when it enters a battle.
  2473. Color Grid: ๐ŸŸจ Yellow (Passive)
  2474.  
  2475. Cell 17 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2476. Requirements: 1 or more adjacent tiles must be activated
  2477. Requirements: Move level must be 3 or higher
  2478. Potion: MP Refresh 2
  2479. Move: Potion
  2480. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2481. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2482.  
  2483. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2484. Requirements: 1 or more adjacent tiles must be activated
  2485. Sp. Def 5
  2486. Sp. Def 5
  2487. Color Grid: ๐ŸŸฆ Blue (Stat)
  2488.  
  2489. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2490. Requirements: 1 or more adjacent tiles must be activated
  2491. HP 10
  2492. HP 10
  2493. Color Grid: ๐ŸŸฆ Blue (Stat)
  2494.  
  2495. Cell 20 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2496. Requirements: 1 or more adjacent tiles must be activated
  2497. Attack 5
  2498. Attack 5
  2499. Color Grid: ๐ŸŸฆ Blue (Stat)
  2500.  
  2501. Cell 21 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2502. Requirements: 1 or more adjacent tiles must be activated
  2503. Defense 5
  2504. Defense 5
  2505. Color Grid: ๐ŸŸฆ Blue (Stat)
  2506.  
  2507. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2508. Requirements: 1 or more adjacent tiles must be activated
  2509. Speed 5
  2510. Speed 5
  2511. Color Grid: ๐ŸŸฆ Blue (Stat)
  2512.  
  2513. Cell 23 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2514. Requirements: 1 or more adjacent tiles must be activated
  2515. Red-Ripe Sunny Day: Move Gauge Refresh 3
  2516. Move: Red-Ripe Sunny Day
  2517. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2518. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2519.  
  2520. Cell 24 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2521. Requirements: 1 or more adjacent tiles must be activated
  2522. Requirements: Move level must be 2 or higher
  2523. Wonโ€™t Hold Back!: MP Refresh 2
  2524. Move: Wonโ€™t Hold Back!
  2525. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2526. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2527.  
  2528. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2529. Requirements: 1 or more adjacent tiles must be activated
  2530. Requirements: Move level must be 2 or higher
  2531. Sunscreen 2
  2532. Reduces damage when the user is hit by an attack move while the weather is sunny.
  2533. Color Grid: ๐ŸŸจ Yellow (Passive)
  2534.  
  2535. Cell 26 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2536. Requirements: 1 or more adjacent tiles must be activated
  2537. Requirements: Move level must be 2 or higher
  2538. Healing Sun 1
  2539. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is sunny.
  2540. Color Grid: ๐ŸŸจ Yellow (Passive)
  2541.  
  2542. Cell 27 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2543. Requirements: 1 or more adjacent tiles must be activated
  2544. Requirements: Move level must be 3 or higher
  2545. Super Sun 4
  2546. Has a chance (50%) of applying the Supereffective โ†‘ Next effect to the user when its Pokรฉmon uses a move while the weather is sunny.
  2547. Color Grid: ๐ŸŸจ Yellow (Passive)
  2548.  
  2549. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2550. Requirements: 1 or more adjacent tiles must be activated
  2551. Requirements: Move level must be 3 or higher
  2552. Sunny: Team Moves โ†‘ 2
  2553. Powers up the moves of all allied sync pairs when the weather is sunny.
  2554. Color Grid: ๐ŸŸจ Yellow (Passive)
  2555.  
  2556. Cell 29 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2557. Requirements: 1 or more adjacent tiles must be activated
  2558. Sp. Def 5
  2559. Sp. Def 5
  2560. Color Grid: ๐ŸŸฆ Blue (Stat)
  2561.  
  2562. Cell 30 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2563. Requirements: 1 or more adjacent tiles must be activated
  2564. HP 10
  2565. HP 10
  2566. Color Grid: ๐ŸŸฆ Blue (Stat)
  2567.  
  2568. Cell 31 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2569. Requirements: 1 or more adjacent tiles must be activated
  2570. Speed 5
  2571. Speed 5
  2572. Color Grid: ๐ŸŸฆ Blue (Stat)
  2573.  
  2574. Cell 32 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2575. Requirements: 1 or more adjacent tiles must be activated
  2576. Headstrong
  2577. Attack cannot be lowered.
  2578. Color Grid: ๐ŸŸจ Yellow (Passive)
  2579.  
  2580. Cell 33 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2581. Requirements: 1 or more adjacent tiles must be activated
  2582. Topaz Tera Blast: Power 2
  2583. Topaz Tera Blast: Power โ†‘ 2
  2584. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2585.  
  2586. Cell 34 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2587. Requirements: 1 or more adjacent tiles must be activated
  2588. Topaz Tera Blast: Power 2
  2589. Topaz Tera Blast: Power โ†‘ 2
  2590. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2591.  
  2592. Cell 35 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2593. Requirements: 1 or more adjacent tiles must be activated
  2594. Requirements: Move level must be 2 or higher
  2595. Topaz Tera Blast: Power 2
  2596. Topaz Tera Blast: Power โ†‘ 2
  2597. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2598.  
  2599. Cell 36 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2600. Requirements: 1 or more adjacent tiles must be activated
  2601. Requirements: Move level must be 2 or higher
  2602. Topaz Tera Blast: Move Gauge Refresh 3
  2603. Move: Topaz Tera Blast
  2604. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2605. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2606.  
  2607. Cell 37 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2608. Requirements: 1 or more adjacent tiles must be activated
  2609. Requirements: Move level must be 2 or higher
  2610. Brawling Acceleration 2
  2611. Quickly charges the move gauge when the zone is a Fighting Zone.
  2612. Color Grid: ๐ŸŸจ Yellow (Passive)
  2613.  
  2614. Cell 38 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2615. Requirements: 1 or more adjacent tiles must be activated
  2616. Requirements: Move level must be 3 or higher
  2617. Strike: Sync Move Boost โ†‘1 9
  2618. Increases the userโ€™s Sync Moveย โ†‘ Next effect by oneย rank when its attack move hits. If the move has the Multistrike effect tag, increases the userโ€™s Sync Moveย โ†‘ Next effect by oneย rank for each hit.
  2619. Color Grid: ๐ŸŸจ Yellow (Passive)
  2620.  
  2621. Cell 39 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2622. Requirements: 1 or more adjacent tiles must be activated
  2623. Requirements: Move level must be 3 or higher
  2624. Haymaker
  2625. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  2626. Color Grid: ๐ŸŸจ Yellow (Passive)
  2627.  
  2628. Cell 40 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2629. Requirements: 1 or more adjacent tiles must be activated
  2630. Defense 5
  2631. Defense 5
  2632. Color Grid: ๐ŸŸฆ Blue (Stat)
  2633.  
  2634. Cell 41 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2635. Requirements: 1 or more adjacent tiles must be activated
  2636. Sp. Def 5
  2637. Sp. Def 5
  2638. Color Grid: ๐ŸŸฆ Blue (Stat)
  2639.  
  2640. Cell 42 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2641. Requirements: 1 or more adjacent tiles must be activated
  2642. Breaking Swipe: Power 4
  2643. Breaking Swipe: Power โ†‘ 4
  2644. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2645.  
  2646. Cell 43 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2647. Requirements: 1 or more adjacent tiles must be activated
  2648. Breaking Swipe: Power 4
  2649. Breaking Swipe: Power โ†‘ 4
  2650. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2651.  
  2652. Cell 44 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2653. Requirements: 1 or more adjacent tiles must be activated
  2654. Requirements: Move level must be 2 or higher
  2655. Breaking Swipe: Power 4
  2656. Breaking Swipe: Power โ†‘ 4
  2657. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2658.  
  2659. Cell 45 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2660. Requirements: 1 or more adjacent tiles must be activated
  2661. Requirements: Move level must be 2 or higher
  2662. Breaking Swipe: Move Gauge Refresh 3
  2663. Move: Breaking Swipe
  2664. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2665. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2666.  
  2667. Cell 46 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2668. Requirements: 1 or more adjacent tiles must be activated
  2669. Requirements: Move level must be 2 or higher
  2670. Breaking Swipe: Attack Trap 4
  2671. Move: Breaking Swipe
  2672. Has a chance (50%) of leaving the target trapped when the userโ€™s attack move against it is successful.
  2673. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2674.  
  2675. Cell 47 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2676. Requirements: 1 or more adjacent tiles must be activated
  2677. Requirements: Move level must be 3 or higher
  2678. Breaking Swipe: Discombobulate 9
  2679. Move: Breaking Swipe
  2680. Lowers the targetโ€™s accuracy by one stat rank when the userโ€™s attack move against it is successful.
  2681. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2682.  
  2683. Cell 48 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2684. Requirements: 1 or more adjacent tiles must be activated
  2685. Requirements: Move level must be 3 or higher
  2686. Foul Fighting 3
  2687. Powers up the userโ€™s moves against targets that are flinching, confused, or trapped.
  2688. Color Grid: ๐ŸŸจ Yellow (Passive)
  2689.  
  2690. Cell 49 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2691. Requirements: 1 or more adjacent tiles must be activated
  2692. Requirements: Move level must be 3 or higher
  2693. Start Over from Zero Tera Blast: Power 25
  2694. Start Over from Zero Tera Blast: Power โ†‘ 25
  2695. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2696.  
  2697. Cell 50 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2698. Requirements: 1 or more adjacent tiles must be activated
  2699. Requirements: Move level must be 3 or higher
  2700. Start Over from Zero Tera Blast: Power 25
  2701. Start Over from Zero Tera Blast: Power โ†‘ 25
  2702. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2703.  
  2704.  
  2705. ================================END================================
  2706. No. 43 Iris (Academy) & Lapras (Femaleโ™€๏ธ)
  2707.  
  2708. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2709. HP 10
  2710. HP 10
  2711. Color Grid: ๐ŸŸฆ Blue (Stat)
  2712.  
  2713. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2714. Sp. Atk 5
  2715. Sp. Atk 5
  2716. Color Grid: ๐ŸŸฆ Blue (Stat)
  2717.  
  2718. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2719. Defense 5
  2720. Defense 5
  2721. Color Grid: ๐ŸŸฆ Blue (Stat)
  2722.  
  2723. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2724. Sp. Atk 5
  2725. Sp. Atk 5
  2726. Color Grid: ๐ŸŸฆ Blue (Stat)
  2727.  
  2728. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2729. Sp. Def 5
  2730. Sp. Def 5
  2731. Color Grid: ๐ŸŸฆ Blue (Stat)
  2732.  
  2733. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2734. Speed 5
  2735. Speed 5
  2736. Color Grid: ๐ŸŸฆ Blue (Stat)
  2737.  
  2738. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2739. Requirements: 1 or more adjacent tiles must be activated
  2740. Sp. Def 5
  2741. Sp. Def 5
  2742. Color Grid: ๐ŸŸฆ Blue (Stat)
  2743.  
  2744. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2745. Requirements: 1 or more adjacent tiles must be activated
  2746. HP 10
  2747. HP 10
  2748. Color Grid: ๐ŸŸฆ Blue (Stat)
  2749.  
  2750. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2751. Requirements: 1 or more adjacent tiles must be activated
  2752. Speed 5
  2753. Speed 5
  2754. Color Grid: ๐ŸŸฆ Blue (Stat)
  2755.  
  2756. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2757. Requirements: 1 or more adjacent tiles must be activated
  2758. Sp. Atk 5
  2759. Sp. Atk 5
  2760. Color Grid: ๐ŸŸฆ Blue (Stat)
  2761.  
  2762. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2763. Requirements: 1 or more adjacent tiles must be activated
  2764. Ice Beam: Power 4
  2765. Ice Beam: Power โ†‘ 4
  2766. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2767.  
  2768. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2769. Requirements: 1 or more adjacent tiles must be activated
  2770. Requirements: Move level must be 2 or higher
  2771. Ice Beam: Power 4
  2772. Ice Beam: Power โ†‘ 4
  2773. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2774.  
  2775. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2776. Requirements: 1 or more adjacent tiles must be activated
  2777. Ice Beam: Power 4
  2778. Ice Beam: Power โ†‘ 4
  2779. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2780.  
  2781. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2782. Requirements: 1 or more adjacent tiles must be activated
  2783. Requirements: Move level must be 2 or higher
  2784. Ice Beam: Move Gauge Refresh 3
  2785. Move: Ice Beam
  2786. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2787. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2788.  
  2789. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2790. Requirements: 1 or more adjacent tiles must be activated
  2791. Requirements: Move level must be 3 or higher
  2792. Trainer Sync Redemption 1
  2793. Restores one MP for the userโ€™s Trainer the first time its sync move is used each battle.
  2794. Color Grid: ๐ŸŸจ Yellow (Passive)
  2795.  
  2796. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2797. Requirements: 1 or more adjacent tiles must be activated
  2798. Requirements: Move level must be 2 or higher
  2799. User Sets Unova C (Spec): Team Attack โ†‘2 9
  2800. Raises the Attack of all allied sync pairs by two stat ranks when the user applies Unova Circle (Special) to the allied field of play.
  2801. Color Grid: ๐ŸŸจ Yellow (Passive)
  2802.  
  2803. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2804. Requirements: 1 or more adjacent tiles must be activated
  2805. Requirements: Move level must be 3 or higher
  2806. User Sets Unova C (Spec): Team Sp. Atk โ†‘2 9
  2807. Raises the Sp.ย Atk of all allied sync pairs by two stat ranks when the user applies Unova Circle (Special) to the allied field of play.
  2808. Color Grid: ๐ŸŸจ Yellow (Passive)
  2809.  
  2810. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2811. Requirements: 1 or more adjacent tiles must be activated
  2812. Defense 5
  2813. Defense 5
  2814. Color Grid: ๐ŸŸฆ Blue (Stat)
  2815.  
  2816. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2817. Requirements: 1 or more adjacent tiles must be activated
  2818. Speed 5
  2819. Speed 5
  2820. Color Grid: ๐ŸŸฆ Blue (Stat)
  2821.  
  2822. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2823. Requirements: 1 or more adjacent tiles must be activated
  2824. Sp. Def 5
  2825. Sp. Def 5
  2826. Color Grid: ๐ŸŸฆ Blue (Stat)
  2827.  
  2828. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2829. Requirements: 1 or more adjacent tiles must be activated
  2830. Ice Beam: Power 4
  2831. Ice Beam: Power โ†‘ 4
  2832. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2833.  
  2834. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2835. Requirements: 1 or more adjacent tiles must be activated
  2836. Requirements: Move level must be 2 or higher
  2837. Ice Beam: Power 4
  2838. Ice Beam: Power โ†‘ 4
  2839. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2840.  
  2841. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2842. Requirements: 1 or more adjacent tiles must be activated
  2843. Requirements: Move level must be 2 or higher
  2844. HP 20
  2845. HP 20
  2846. Color Grid: ๐ŸŸฆ Blue (Stat)
  2847.  
  2848. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2849. Requirements: 1 or more adjacent tiles must be activated
  2850. Requirements: Move level must be 2 or higher
  2851. Ice Beam: Hostile Environment 4
  2852. Move: Ice Beam
  2853. Raises the chance of inflicting status conditions with the additional effects of moves.
  2854. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2855.  
  2856. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2857. Requirements: 1 or more adjacent tiles must be activated
  2858. Requirements: Move level must be 3 or higher
  2859. Ice Beam: Circle Hit: Free Move Next 9
  2860. Move: Ice Beam
  2861. Applies the Free Move Next effect to the user when its attack move is successful while a circle applies to the allied field of play.
  2862. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2863.  
  2864. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2865. Requirements: 1 or more adjacent tiles must be activated
  2866. Requirements: Move level must be 3 or higher
  2867. Hit Status Cond Opp: Stat โ†“2 9
  2868. Lowers one of the targetโ€™s following stats by two stat ranks at random when the userโ€™s attack move is successful against targets that are affected by a status condition: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  2869. Color Grid: ๐ŸŸจ Yellow (Passive)
  2870.  
  2871. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2872. Requirements: 1 or more adjacent tiles must be activated
  2873. HP 10
  2874. HP 10
  2875. Color Grid: ๐ŸŸฆ Blue (Stat)
  2876.  
  2877. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2878. Requirements: 1 or more adjacent tiles must be activated
  2879. Sp. Def 5
  2880. Sp. Def 5
  2881. Color Grid: ๐ŸŸฆ Blue (Stat)
  2882.  
  2883. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2884. Requirements: 1 or more adjacent tiles must be activated
  2885. Defense 5
  2886. Defense 5
  2887. Color Grid: ๐ŸŸฆ Blue (Stat)
  2888.  
  2889. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2890. Requirements: 1 or more adjacent tiles must be activated
  2891. Snow Shelter
  2892. Protects the user from damage from a hailstorm.
  2893. Color Grid: ๐ŸŸจ Yellow (Passive)
  2894.  
  2895. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2896. Requirements: 1 or more adjacent tiles must be activated
  2897. Breezy Blizzard: Power 4
  2898. Breezy Blizzard: Power โ†‘ 4
  2899. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2900.  
  2901. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2902. Requirements: 1 or more adjacent tiles must be activated
  2903. Requirements: Move level must be 2 or higher
  2904. Breezy Blizzard: Power 4
  2905. Breezy Blizzard: Power โ†‘ 4
  2906. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2907.  
  2908. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2909. Requirements: 1 or more adjacent tiles must be activated
  2910. Breezy Blizzard: Power 4
  2911. Breezy Blizzard: Power โ†‘ 4
  2912. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2913.  
  2914. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2915. Requirements: 1 or more adjacent tiles must be activated
  2916. Requirements: Move level must be 2 or higher
  2917. Circle: HP Recovery 1
  2918. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
  2919. Color Grid: ๐ŸŸจ Yellow (Passive)
  2920.  
  2921. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2922. Requirements: 1 or more adjacent tiles must be activated
  2923. Requirements: Move level must be 3 or higher
  2924. Team Underhanded Heal 9
  2925. Restores the HP of all allied sync pairs when the userโ€™s attack move is successful against targets that are affected by a status condition.
  2926. Color Grid: ๐ŸŸจ Yellow (Passive)
  2927.  
  2928. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2929. Requirements: 1 or more adjacent tiles must be activated
  2930. Requirements: Move level must be 2 or higher
  2931. Circle: Attack Move DR 2
  2932. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  2933. Color Grid: ๐ŸŸจ Yellow (Passive)
  2934.  
  2935. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2936. Requirements: 1 or more adjacent tiles must be activated
  2937. Requirements: Move level must be 3 or higher
  2938. Unova C (Spec) Extension 3
  2939. Extends the duration of Unova Circle (Special) when Unova Circle (Special) is applied to the allied field of play.
  2940. Color Grid: ๐ŸŸจ Yellow (Passive)
  2941.  
  2942. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2943. Requirements: 1 or more adjacent tiles must be activated
  2944. Speed 5
  2945. Speed 5
  2946. Color Grid: ๐ŸŸฆ Blue (Stat)
  2947.  
  2948. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2949. Requirements: 1 or more adjacent tiles must be activated
  2950. Defense 5
  2951. Defense 5
  2952. Color Grid: ๐ŸŸฆ Blue (Stat)
  2953.  
  2954. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2955. Requirements: 1 or more adjacent tiles must be activated
  2956. Sp. Atk 5
  2957. Sp. Atk 5
  2958. Color Grid: ๐ŸŸฆ Blue (Stat)
  2959.  
  2960. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2961. Requirements: 1 or more adjacent tiles must be activated
  2962. Breezy Blizzard: Power 4
  2963. Breezy Blizzard: Power โ†‘ 4
  2964. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2965.  
  2966. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2967. Requirements: 1 or more adjacent tiles must be activated
  2968. Requirements: Move level must be 2 or higher
  2969. Breezy Blizzard: Power 4
  2970. Breezy Blizzard: Power โ†‘ 4
  2971. Color Grid: ๐ŸŸฉ Green (Move Boost)
  2972.  
  2973. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2974. Requirements: 1 or more adjacent tiles must be activated
  2975. Requirements: Move level must be 2 or higher
  2976. Breezy Blizzard: Move Gauge Refresh 3
  2977. Move: Breezy Blizzard
  2978. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2979. Color Grid: ๐ŸŸฅ Red (Move Effect)
  2980.  
  2981. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2982. Requirements: 1 or more adjacent tiles must be activated
  2983. Requirements: Move level must be 2 or higher
  2984. Circle: MG โ†’ 2
  2985. Quickly charges the move gauge when a circle applies to the allied field of play.
  2986. Color Grid: ๐ŸŸจ Yellow (Passive)
  2987.  
  2988. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2989. Requirements: 1 or more adjacent tiles must be activated
  2990. Requirements: Move level must be 3 or higher
  2991. Unova C (Spec): Team Moves โ†‘ 2
  2992. Powers up the moves of all allied sync pairs when Unova Circle (Special) applies to the allied field of play.
  2993. Color Grid: ๐ŸŸจ Yellow (Passive)
  2994.  
  2995. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2996. Requirements: 1 or more adjacent tiles must be activated
  2997. Requirements: Move level must be 3 or higher
  2998. Unova Analysis: 1st T-Move: Sync CD โ†“ 1
  2999. Move: Unova Analysis
  3000. Reduces the userโ€™s sync move countdown by one the first time its Trainer uses a move each battle.
  3001. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3002.  
  3003. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3004. Requirements: 1 or more adjacent tiles must be activated
  3005. Requirements: Move level must be 3 or higher
  3006. We Studied Together Frost Beam: Power 25
  3007. We Studied Together Frost Beam: Power โ†‘ 25
  3008. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3009.  
  3010. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3011. Requirements: 1 or more adjacent tiles must be activated
  3012. Requirements: Move level must be 3 or higher
  3013. We Studied Together Frost Beam: Power 25
  3014. We Studied Together Frost Beam: Power โ†‘ 25
  3015. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3016.  
  3017.  
  3018. ================================END================================
  3019. No. 44 Roxie & Garbodor (Femaleโ™€๏ธ)
  3020.  
  3021. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3022. HP 10
  3023. HP 10
  3024. Color Grid: ๐ŸŸฆ Blue (Stat)
  3025.  
  3026. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3027. Sp. Atk 5
  3028. Sp. Atk 5
  3029. Color Grid: ๐ŸŸฆ Blue (Stat)
  3030.  
  3031. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3032. Defense 5
  3033. Defense 5
  3034. Color Grid: ๐ŸŸฆ Blue (Stat)
  3035.  
  3036. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3037. Sp. Atk 5
  3038. Sp. Atk 5
  3039. Color Grid: ๐ŸŸฆ Blue (Stat)
  3040.  
  3041. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3042. Sp. Def 5
  3043. Sp. Def 5
  3044. Color Grid: ๐ŸŸฆ Blue (Stat)
  3045.  
  3046. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3047. Speed 5
  3048. Speed 5
  3049. Color Grid: ๐ŸŸฆ Blue (Stat)
  3050.  
  3051. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3052. Requirements: 1 or more adjacent tiles must be activated
  3053. Defense 5
  3054. Defense 5
  3055. Color Grid: ๐ŸŸฆ Blue (Stat)
  3056.  
  3057. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3058. Requirements: 1 or more adjacent tiles must be activated
  3059. Sp. Def 5
  3060. Sp. Def 5
  3061. Color Grid: ๐ŸŸฆ Blue (Stat)
  3062.  
  3063. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3064. Requirements: 1 or more adjacent tiles must be activated
  3065. Sludge: Power 4
  3066. Sludge: Power โ†‘ 4
  3067. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3068.  
  3069. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3070. Requirements: 1 or more adjacent tiles must be activated
  3071. Unbending
  3072. Defense cannot be lowered.
  3073. Color Grid: ๐ŸŸจ Yellow (Passive)
  3074.  
  3075. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3076. Requirements: 1 or more adjacent tiles must be activated
  3077. Sludge: Power 4
  3078. Sludge: Power โ†‘ 4
  3079. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3080.  
  3081. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3082. Requirements: 1 or more adjacent tiles must be activated
  3083. Requirements: Move level must be 2 or higher
  3084. Unflappable
  3085. Prevents the user from flinching.
  3086. Color Grid: ๐ŸŸจ Yellow (Passive)
  3087.  
  3088. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3089. Requirements: 1 or more adjacent tiles must be activated
  3090. Antitoxin
  3091. Prevents the user from getting poisoned or badly poisoned.
  3092. Color Grid: ๐ŸŸจ Yellow (Passive)
  3093.  
  3094. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3095. Requirements: 1 or more adjacent tiles must be activated
  3096. Requirements: Move level must be 2 or higher
  3097. Defense 10
  3098. Defense 10
  3099. Color Grid: ๐ŸŸฆ Blue (Stat)
  3100.  
  3101. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3102. Requirements: 1 or more adjacent tiles must be activated
  3103. Requirements: Move level must be 3 or higher
  3104. Mini Potion All: MP Refresh 2
  3105. Move: Mini Potion All
  3106. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3107. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3108.  
  3109. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3110. Requirements: 1 or more adjacent tiles must be activated
  3111. Requirements: Move level must be 2 or higher
  3112. HP 20
  3113. HP 20
  3114. Color Grid: ๐ŸŸฆ Blue (Stat)
  3115.  
  3116. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3117. Requirements: 1 or more adjacent tiles must be activated
  3118. Requirements: Move level must be 3 or higher
  3119. Mini Potion All: Master Healer 1
  3120. Move: Mini Potion All
  3121. Increases the amount of HP restored by the userโ€™s healing moves.
  3122. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3123.  
  3124. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3125. Requirements: 1 or more adjacent tiles must be activated
  3126. Defense 5
  3127. Defense 5
  3128. Color Grid: ๐ŸŸฆ Blue (Stat)
  3129.  
  3130. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3131. Requirements: 1 or more adjacent tiles must be activated
  3132. Speed 5
  3133. Speed 5
  3134. Color Grid: ๐ŸŸฆ Blue (Stat)
  3135.  
  3136. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3137. Requirements: 1 or more adjacent tiles must be activated
  3138. Speed 5
  3139. Speed 5
  3140. Color Grid: ๐ŸŸฆ Blue (Stat)
  3141.  
  3142. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3143. Requirements: 1 or more adjacent tiles must be activated
  3144. Sp. Def 5
  3145. Sp. Def 5
  3146. Color Grid: ๐ŸŸฆ Blue (Stat)
  3147.  
  3148. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3149. Requirements: 1 or more adjacent tiles must be activated
  3150. Requirements: Move level must be 2 or higher
  3151. Poison Zone: HP Recovery 1
  3152. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Poison Zone.
  3153. Color Grid: ๐ŸŸจ Yellow (Passive)
  3154.  
  3155. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3156. Requirements: 1 or more adjacent tiles must be activated
  3157. Requirements: Move level must be 2 or higher
  3158. Circle: MG โ†’ 2
  3159. Quickly charges the move gauge when a circle applies to the allied field of play.
  3160. Color Grid: ๐ŸŸจ Yellow (Passive)
  3161.  
  3162. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3163. Requirements: 1 or more adjacent tiles must be activated
  3164. Requirements: Move level must be 2 or higher
  3165. Amp It Up!: MP Refresh 2
  3166. Move: Amp It Up!
  3167. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3168. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3169.  
  3170. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3171. Requirements: 1 or more adjacent tiles must be activated
  3172. Requirements: Move level must be 3 or higher
  3173. Unova Solidarity: T-Move: Team Free Move Next 9
  3174. Move: Unova Solidarity
  3175. Applies the Free Move Next effect to all allied sync pairs when the userโ€™s Trainer uses a move.
  3176. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3177.  
  3178. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3179. Requirements: 1 or more adjacent tiles must be activated
  3180. Requirements: Move level must be 3 or higher
  3181. First Aid 4
  3182. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  3183. Color Grid: ๐ŸŸจ Yellow (Passive)
  3184.  
  3185. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3186. Requirements: 1 or more adjacent tiles must be activated
  3187. Speed 5
  3188. Speed 5
  3189. Color Grid: ๐ŸŸฆ Blue (Stat)
  3190.  
  3191. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3192. Requirements: 1 or more adjacent tiles must be activated
  3193. Sp. Def 5
  3194. Sp. Def 5
  3195. Color Grid: ๐ŸŸฆ Blue (Stat)
  3196.  
  3197. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3198. Requirements: 1 or more adjacent tiles must be activated
  3199. HP 10
  3200. HP 10
  3201. Color Grid: ๐ŸŸฆ Blue (Stat)
  3202.  
  3203. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3204. Requirements: 1 or more adjacent tiles must be activated
  3205. Wide Awake
  3206. Prevents the user from falling asleep.
  3207. Color Grid: ๐ŸŸจ Yellow (Passive)
  3208.  
  3209. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3210. Requirements: 1 or more adjacent tiles must be activated
  3211. Speed 5
  3212. Speed 5
  3213. Color Grid: ๐ŸŸฆ Blue (Stat)
  3214.  
  3215. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3216. Requirements: 1 or more adjacent tiles must be activated
  3217. Requirements: Move level must be 2 or higher
  3218. HP 20
  3219. HP 20
  3220. Color Grid: ๐ŸŸฆ Blue (Stat)
  3221.  
  3222. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3223. Requirements: 1 or more adjacent tiles must be activated
  3224. Stalwart
  3225. Sp. Def cannot be lowered.
  3226. Color Grid: ๐ŸŸจ Yellow (Passive)
  3227.  
  3228. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3229. Requirements: 1 or more adjacent tiles must be activated
  3230. Requirements: Move level must be 2 or higher
  3231. Circle: Attack Move DR 2
  3232. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  3233. Color Grid: ๐ŸŸจ Yellow (Passive)
  3234.  
  3235. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3236. Requirements: 1 or more adjacent tiles must be activated
  3237. Requirements: Move level must be 3 or higher
  3238. Sync Damage Guard
  3239. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  3240. Color Grid: ๐ŸŸจ Yellow (Passive)
  3241.  
  3242. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3243. Requirements: 1 or more adjacent tiles must be activated
  3244. Requirements: Move level must be 2 or higher
  3245. Circle: HP Recovery 1
  3246. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when a circle applies to the allied field of play.
  3247. Color Grid: ๐ŸŸจ Yellow (Passive)
  3248.  
  3249. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3250. Requirements: 1 or more adjacent tiles must be activated
  3251. Requirements: Move level must be 3 or higher
  3252. Unova Solidarity: MP Refresh 1
  3253. Move: Unova Solidarity
  3254. Has a chance (20%) of restoring one MP of the userโ€™s move when that move is successful.
  3255. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3256.  
  3257. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3258. Requirements: 1 or more adjacent tiles must be activated
  3259. Sp. Atk 5
  3260. Sp. Atk 5
  3261. Color Grid: ๐ŸŸฆ Blue (Stat)
  3262.  
  3263. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3264. Requirements: 1 or more adjacent tiles must be activated
  3265. Defense 5
  3266. Defense 5
  3267. Color Grid: ๐ŸŸฆ Blue (Stat)
  3268.  
  3269. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3270. Requirements: 1 or more adjacent tiles must be activated
  3271. Sludge: Power 4
  3272. Sludge: Power โ†‘ 4
  3273. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3274.  
  3275. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3276. Requirements: 1 or more adjacent tiles must be activated
  3277. Sludge: Move Gauge Refresh 2
  3278. Move: Sludge
  3279. Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  3280. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3281.  
  3282. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3283. Requirements: 1 or more adjacent tiles must be activated
  3284. Requirements: Move level must be 2 or higher
  3285. Sludge: Power 4
  3286. Sludge: Power โ†‘ 4
  3287. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3288.  
  3289. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3290. Requirements: 1 or more adjacent tiles must be activated
  3291. Requirements: Move level must be 2 or higher
  3292. Sp. Def 10
  3293. Sp. Def 10
  3294. Color Grid: ๐ŸŸฆ Blue (Stat)
  3295.  
  3296. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3297. Requirements: 1 or more adjacent tiles must be activated
  3298. Requirements: Move level must be 2 or higher
  3299. Sludge: Hostile Environment 1
  3300. Move: Sludge
  3301. Raises the chance of inflicting status conditions with the additional effects of moves.
  3302. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3303.  
  3304. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3305. Requirements: 1 or more adjacent tiles must be activated
  3306. Requirements: Move level must be 3 or higher
  3307. Sludge: Staggering 2
  3308. Move: Sludge
  3309. Has a chance (30%) of making the target flinch when the userโ€™s attack move against it is successful.
  3310. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3311.  
  3312. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3313. Requirements: 1 or more adjacent tiles must be activated
  3314. Requirements: Move level must be 3 or higher
  3315. Vigilance
  3316. Protects the user against critical hits.
  3317. Color Grid: ๐ŸŸจ Yellow (Passive)
  3318.  
  3319. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3320. Requirements: 1 or more adjacent tiles must be activated
  3321. Requirements: Move level must be 3 or higher
  3322. Play the Music I Like Poison Beam: Power 25
  3323. Play the Music I Like Poison Beam: Power โ†‘ 25
  3324. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3325.  
  3326. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3327. Requirements: 1 or more adjacent tiles must be activated
  3328. Requirements: Move level must be 3 or higher
  3329. Play the Music I Like Poison Beam: Power 25
  3330. Play the Music I Like Poison Beam: Power โ†‘ 25
  3331. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3332.  
  3333.  
  3334. ================================END================================
  3335. No. 86 Fantina & Dusknoir (Femaleโ™€๏ธ)
  3336.  
  3337. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3338. HP 10
  3339. HP 10
  3340. Color Grid: ๐ŸŸฆ Blue (Stat)
  3341.  
  3342. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3343. Attack 5
  3344. Attack 5
  3345. Color Grid: ๐ŸŸฆ Blue (Stat)
  3346.  
  3347. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3348. Defense 5
  3349. Defense 5
  3350. Color Grid: ๐ŸŸฆ Blue (Stat)
  3351.  
  3352. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3353. Attack 5
  3354. Attack 5
  3355. Color Grid: ๐ŸŸฆ Blue (Stat)
  3356.  
  3357. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3358. Sp. Def 5
  3359. Sp. Def 5
  3360. Color Grid: ๐ŸŸฆ Blue (Stat)
  3361.  
  3362. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3363. Speed 5
  3364. Speed 5
  3365. Color Grid: ๐ŸŸฆ Blue (Stat)
  3366.  
  3367. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3368. Requirements: 1 or more adjacent tiles must be activated
  3369. Defense 5
  3370. Defense 5
  3371. Color Grid: ๐ŸŸฆ Blue (Stat)
  3372.  
  3373. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3374. Requirements: 1 or more adjacent tiles must be activated
  3375. Sp. Def 5
  3376. Sp. Def 5
  3377. Color Grid: ๐ŸŸฆ Blue (Stat)
  3378.  
  3379. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3380. Requirements: 1 or more adjacent tiles must be activated
  3381. Astonish: Power 4
  3382. Astonish: Power โ†‘ 4
  3383. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3384.  
  3385. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3386. Requirements: 1 or more adjacent tiles must be activated
  3387. Speed 5
  3388. Speed 5
  3389. Color Grid: ๐ŸŸฆ Blue (Stat)
  3390.  
  3391. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3392. Requirements: 1 or more adjacent tiles must be activated
  3393. Astonish: Power 4
  3394. Astonish: Power โ†‘ 4
  3395. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3396.  
  3397. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3398. Requirements: 1 or more adjacent tiles must be activated
  3399. Requirements: Move level must be 2 or higher
  3400. Quick Cure
  3401. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  3402. Color Grid: ๐ŸŸจ Yellow (Passive)
  3403.  
  3404. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3405. Requirements: 1 or more adjacent tiles must be activated
  3406. Unbending
  3407. Defense cannot be lowered.
  3408. Color Grid: ๐ŸŸจ Yellow (Passive)
  3409.  
  3410. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3411. Requirements: 1 or more adjacent tiles must be activated
  3412. Requirements: Move level must be 2 or higher
  3413. Natural Remedy
  3414. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  3415. Color Grid: ๐ŸŸจ Yellow (Passive)
  3416.  
  3417. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3418. Requirements: 1 or more adjacent tiles must be activated
  3419. Requirements: Move level must be 3 or higher
  3420. Mini Potion All: MP Refresh 2
  3421. Move: Mini Potion All
  3422. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3423. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3424.  
  3425. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3426. Requirements: 1 or more adjacent tiles must be activated
  3427. Requirements: Move level must be 2 or higher
  3428. Defense 10
  3429. Defense 10
  3430. Color Grid: ๐ŸŸฆ Blue (Stat)
  3431.  
  3432. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3433. Requirements: 1 or more adjacent tiles must be activated
  3434. Requirements: Move level must be 3 or higher
  3435. Mini Potion All: Master Healer 1
  3436. Move: Mini Potion All
  3437. Increases the amount of HP restored by the userโ€™s healing moves.
  3438. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3439.  
  3440. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3441. Requirements: 1 or more adjacent tiles must be activated
  3442. Defense 5
  3443. Defense 5
  3444. Color Grid: ๐ŸŸฆ Blue (Stat)
  3445.  
  3446. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3447. Requirements: 1 or more adjacent tiles must be activated
  3448. Speed 5
  3449. Speed 5
  3450. Color Grid: ๐ŸŸฆ Blue (Stat)
  3451.  
  3452. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3453. Requirements: 1 or more adjacent tiles must be activated
  3454. Speed 5
  3455. Speed 5
  3456. Color Grid: ๐ŸŸฆ Blue (Stat)
  3457.  
  3458. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3459. Requirements: 1 or more adjacent tiles must be activated
  3460. Sp. Def 5
  3461. Sp. Def 5
  3462. Color Grid: ๐ŸŸฆ Blue (Stat)
  3463.  
  3464. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3465. Requirements: 1 or more adjacent tiles must be activated
  3466. Requirements: Move level must be 2 or higher
  3467. Circle: Status Immunity
  3468. Status conditions cannot be inflicted on the user when a circle applies to the allied field of play.
  3469. Color Grid: ๐ŸŸจ Yellow (Passive)
  3470.  
  3471. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3472. Requirements: 1 or more adjacent tiles must be activated
  3473. Requirements: Move level must be 2 or higher
  3474. Haunted Healing 1
  3475. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Ghost Zone.
  3476. Color Grid: ๐ŸŸจ Yellow (Passive)
  3477.  
  3478. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3479. Requirements: 1 or more adjacent tiles must be activated
  3480. Requirements: Move level must be 2 or higher
  3481. Never Give Up!: MP Refresh 2
  3482. Move: Never Give Up!
  3483. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3484. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3485.  
  3486. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3487. Requirements: 1 or more adjacent tiles must be activated
  3488. Requirements: Move level must be 3 or higher
  3489. HP 20
  3490. HP 20
  3491. Color Grid: ๐ŸŸฆ Blue (Stat)
  3492.  
  3493. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3494. Requirements: 1 or more adjacent tiles must be activated
  3495. Requirements: Move level must be 3 or higher
  3496. 1st S-Move: Team HP Recovery (M) 1
  3497. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the userโ€™s sync move is used each battle.
  3498. Color Grid: ๐ŸŸจ Yellow (Passive)
  3499.  
  3500. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3501. Requirements: 1 or more adjacent tiles must be activated
  3502. Speed 5
  3503. Speed 5
  3504. Color Grid: ๐ŸŸฆ Blue (Stat)
  3505.  
  3506. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3507. Requirements: 1 or more adjacent tiles must be activated
  3508. Attack 5
  3509. Attack 5
  3510. Color Grid: ๐ŸŸฆ Blue (Stat)
  3511.  
  3512. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3513. Requirements: 1 or more adjacent tiles must be activated
  3514. Defense 5
  3515. Defense 5
  3516. Color Grid: ๐ŸŸฆ Blue (Stat)
  3517.  
  3518. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3519. Requirements: 1 or more adjacent tiles must be activated
  3520. HP 10
  3521. HP 10
  3522. Color Grid: ๐ŸŸฆ Blue (Stat)
  3523.  
  3524. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3525. Requirements: 1 or more adjacent tiles must be activated
  3526. Sp. Def 5
  3527. Sp. Def 5
  3528. Color Grid: ๐ŸŸฆ Blue (Stat)
  3529.  
  3530. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3531. Requirements: 1 or more adjacent tiles must be activated
  3532. Requirements: Move level must be 2 or higher
  3533. Fighting Guard
  3534. Reduces damage when the user is attacked by Fighting-type moves.
  3535. Color Grid: ๐ŸŸจ Yellow (Passive)
  3536.  
  3537. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3538. Requirements: 1 or more adjacent tiles must be activated
  3539. Stalwart
  3540. Sp. Def cannot be lowered.
  3541. Color Grid: ๐ŸŸจ Yellow (Passive)
  3542.  
  3543. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3544. Requirements: 1 or more adjacent tiles must be activated
  3545. Requirements: Move level must be 2 or higher
  3546. Circle: Attack Move DR 2
  3547. Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.
  3548. Color Grid: ๐ŸŸจ Yellow (Passive)
  3549.  
  3550. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3551. Requirements: 1 or more adjacent tiles must be activated
  3552. Requirements: Move level must be 3 or higher
  3553. Safety Tether
  3554. Applies the Enduring effect to the user the first time its sync move is used each battle.
  3555. Color Grid: ๐ŸŸจ Yellow (Passive)
  3556.  
  3557. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3558. Requirements: 1 or more adjacent tiles must be activated
  3559. Requirements: Move level must be 2 or higher
  3560. Circle: MG โ†’ 2
  3561. Quickly charges the move gauge when a circle applies to the allied field of play.
  3562. Color Grid: ๐ŸŸจ Yellow (Passive)
  3563.  
  3564. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3565. Requirements: 1 or more adjacent tiles must be activated
  3566. Requirements: Move level must be 3 or higher
  3567. Sinnoh Solidarity: MP Refresh 1
  3568. Move: Sinnoh Solidarity
  3569. Has a chance (20%) of restoring one MP of the userโ€™s move when that move is successful.
  3570. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3571.  
  3572. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3573. Requirements: 1 or more adjacent tiles must be activated
  3574. Attack 5
  3575. Attack 5
  3576. Color Grid: ๐ŸŸฆ Blue (Stat)
  3577.  
  3578. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3579. Requirements: 1 or more adjacent tiles must be activated
  3580. HP 10
  3581. HP 10
  3582. Color Grid: ๐ŸŸฆ Blue (Stat)
  3583.  
  3584. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3585. Requirements: 1 or more adjacent tiles must be activated
  3586. Astonish: Power 4
  3587. Astonish: Power โ†‘ 4
  3588. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3589.  
  3590. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3591. Requirements: 1 or more adjacent tiles must be activated
  3592. Astonish: Move Gauge Refresh 2
  3593. Move: Astonish
  3594. Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  3595. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3596.  
  3597. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3598. Requirements: 1 or more adjacent tiles must be activated
  3599. Requirements: Move level must be 2 or higher
  3600. Astonish: Power 4
  3601. Astonish: Power โ†‘ 4
  3602. Color Grid: ๐ŸŸฉ Green (Move Boost)
  3603.  
  3604. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3605. Requirements: 1 or more adjacent tiles must be activated
  3606. Requirements: Move level must be 2 or higher
  3607. Normal Guard
  3608. Reduces damage when the user is attacked by Normal-type moves.
  3609. Color Grid: ๐ŸŸจ Yellow (Passive)
  3610.  
  3611. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3612. Requirements: 1 or more adjacent tiles must be activated
  3613. Requirements: Move level must be 2 or higher
  3614. Sp. Def 10
  3615. Sp. Def 10
  3616. Color Grid: ๐ŸŸฆ Blue (Stat)
  3617.  
  3618. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3619. Requirements: 1 or more adjacent tiles must be activated
  3620. Requirements: Move level must be 3 or higher
  3621. Astonish: Aggravation 1
  3622. Move: Astonish
  3623. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  3624. Color Grid: ๐ŸŸฅ Red (Move Effect)
  3625.  
  3626. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3627. Requirements: 1 or more adjacent tiles must be activated
  3628. Requirements: Move level must be 3 or higher
  3629. Team First Super Sync
  3630. Applies the Supereffectiveย โ†‘ Next effect to all allied sync pairs the first time the userโ€™s sync move is used each battle.
  3631. Color Grid: ๐ŸŸจ Yellow (Passive)
  3632.  
  3633. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3634. Requirements: 1 or more adjacent tiles must be activated
  3635. Requirements: Move level must be 3 or higher
  3636. Also a Contest Expert Ghost Impact: Power 25
  3637. Also a Contest Expert Ghost Impact: Power โ†‘ 25
  3638. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3639.  
  3640. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3641. Requirements: 1 or more adjacent tiles must be activated
  3642. Requirements: Move level must be 3 or higher
  3643. Also a Contest Expert Ghost Impact: Power 25
  3644. Also a Contest Expert Ghost Impact: Power โ†‘ 25
  3645. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  3646.  
  3647.  
  3648. ================================END================================
  3649.  
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