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- ### FactionsPlus v0.6.4 configuration file
- ###
- ###
- ### All comments starting with `### ` (3 # and a space)(aka auto comments) will be automatically updated,
- ### please refrain from making any changes inside those lines because they will be lost upon save
- ### Comments with just one `#` will remain, though they will be moved before/after the auto comments
- ###
- ### You may not use `.` aka dot in config options names even though we are referring to them like that
- ### ie. jails.enabled becomes `jails:<hit enter and 2 spaces>enabled`
- ### Each level is indented by exactly 2 spaces
- ###
- ### You may use `/f debug configdiff` to see the config options that you've changed from their default (OPs/console only)
- ###
- ###
- ###
- ###
- jails:
- ###
- ### # jails.enabled
- ### default value: true
- enabled: true
- ###
- ### # jails.leadersCanSetJails
- ### default value: true
- leadersCanSetJails: true
- ###
- ### # jails.officersCanSetJails
- ### default value: true
- officersCanSetJails: true
- ###
- ### # jails.membersCanSetJails
- ### default value: false
- membersCanSetJails: false
- ###
- ### # jails.leadersCanJail
- ### default value: true
- leadersCanJail: true
- ###
- ### # jails.officersCanJail
- ### default value: true
- officersCanJail: true
- ###
- ### # jails.removeOwnJailDataWhenLeavingFaction
- ### default value: true
- removeOwnJailDataWhenLeavingFaction: true
- ###
- ### # jails.denyMovementWhileJailed
- ### default value: true
- denyMovementWhileJailed: true
- ###
- ### # jails.delayBeforeSentToJail
- ### default value: 0
- ### the delay (in seconds) before a player is sent to jail
- ### This is to help stop players jailing their own players while in combat.
- delayBeforeSentToJail: 0
- ###
- ### # jails.furtherRestrictJailUnjailToThoseThatHavePermission
- ### default value: false
- ### if true, it'll require leaders/officers to also have factionsplus.jailunjail permission node
- ### before they will be allowed to jail/unjail
- furtherRestrictJailUnjailToThoseThatHavePermission: false
- ###
- ### # jails.canJailOnlyIfIssuerIsInOwnTerritory
- ### default value: true
- ### if true, it'll require the player that issues /f jail to be located inside his own faction territory
- ### before they will be allowed to jail (unjailing will work regardless)
- ### if false, /f jail can be used from any location
- ### setting this to true will prevent two+ players for abusing /f jail
- ### by issuing it on each other when they are in danger
- canJailOnlyIfIssuerIsInOwnTerritory: true
- ###
- ### # jails.tellPlayerWhoBannedThem
- ### default value: true
- tellPlayerWhoBannedThem: true
- warps:
- ###
- ### # warps.enabled
- ### default value: true
- enabled: true
- ###
- ### # warps.leadersCanSetWarps
- ### default value: true
- leadersCanSetWarps: true
- ###
- ### # warps.officersCanSetWarps
- ### default value: true
- officersCanSetWarps: true
- ###
- ### # warps.membersCanSetWarps
- ### default value: false
- membersCanSetWarps: false
- ###
- ### # warps.mustBeInOwnTerritoryToCreate
- ### default value: true
- ### changing this from true to false does NOT remove all warps that are outside territories
- ### when false, allows you to create and teleport to warps in any places even if they are in enemy land
- mustBeInOwnTerritoryToCreate: true
- ###
- ### # warps.denyWarpToEnemyLand
- ### default value: true
- ### only has effect when `mustBeInOwnTerritoryToCreate` is false,
- ### if true, you cannot teleport to a warp residing inside enemy land
- denyWarpToEnemyLand: true
- ###
- ### # warps.denyWarpToAllyLand
- ### default value: false
- ### only has effect when `mustBeInOwnTerritoryToCreate` is false,
- ### if true, you cannot teleport to a warp residing inside ally land
- denyWarpToAllyLand: false
- ###
- ### # warps.denyWarpToNeutralOrTruceLand
- ### default value: false
- ### only has effect when `mustBeInOwnTerritoryToCreate` is false,
- ### if true, you cannot teleport to a warp residing inside neutral(and truce in 1.7) land
- denyWarpToNeutralOrTruceLand: false
- ###
- ### # warps.maxWarps
- ### default value: 5
- maxWarps: 5
- ###
- ### # warps.warpTeleportAllowedFromEnemyTerritory
- ### default value: true
- warpTeleportAllowedFromEnemyTerritory: true
- ###
- ### # warps.warpTeleportAllowedFromDifferentWorld
- ### default value: true
- warpTeleportAllowedFromDifferentWorld: true
- ###
- ### # warps.warpTeleportAllowedEnemyDistance
- ### default value: 35
- warpTeleportAllowedEnemyDistance: 100
- ###
- ### # warps.warpTeleportIgnoreEnemiesIfInOwnTerritory
- ### default value: true
- warpTeleportIgnoreEnemiesIfInOwnTerritory: true
- ###
- ### # warps.smokeEffectOnWarp
- ### default value: true
- smokeEffectOnWarp: true
- ###
- ### # warps.removeWarpIfDeniedAccess
- ### default value: true
- removeWarpIfDeniedAccess: true
- factions:
- ###
- ### # factions.factionNameFirstLetterForceUpperCase
- ### default value: false
- ### Forces the first letter to uppercase on Faction names
- factionNameFirstLetterForceUpperCase: false
- banning:
- ###
- ### # banning.enabled
- ### default value: true
- enabled: true
- ###
- ### # banning.leadersCanFactionBanAndUnban
- ### default value: true
- leadersCanFactionBanAndUnban: true
- ###
- ### # banning.officersCanFactionBanAndUnban
- ### default value: true
- officersCanFactionBanAndUnban: true
- ###
- ### # banning.furtherRestrictBanUnBanToThoseThatHavePermission
- ### default value: false
- ### If set to true this will automatically restrict the use of ban/unban commands
- ### to those leaders/officers that have `factionsplus.banunban` permission node
- ### For example if leaders/officers can ban/unban (from the above options)
- ### then they'll only be allowed to do so only if they have this permission node
- ### but if this option is false then they'll be allowed (only if their option above is set to true)
- ### No other players are allowed to use ban/unban (not even console/OPs)
- furtherRestrictBanUnBanToThoseThatHavePermission: false
- ###
- ### # banning.canBanToPreventFutureJoins
- ### default value: true
- ### If true it allows banning of any players(that exist on the server) regardless if they are already in your faction
- ### This is so that you can prevent a certain player from joining your faction even though your faction is open and
- ### doesn't require invitation
- ### If this is false then: You can only ban players that exist in your faction
- canBanToPreventFutureJoins: true
- rules:
- ###
- ### # rules.enabled
- ### default value: true
- enabled: true
- ###
- ### # rules.leadersCanSetRules
- ### default value: true
- leadersCanSetRules: true
- ###
- ### # rules.officersCanSetRules
- ### default value: true
- officersCanSetRules: true
- ###
- ### # rules.maxRulesPerFaction
- ### default value: 12
- maxRulesPerFaction: 12
- ###
- ### # rules.onFirstJoinFactionShowRules
- ### default value: false
- onFirstJoinFactionShowRules: false
- peaceful:
- ###
- ### # peaceful.leadersCanToggleState
- ### default value: false
- ### if all these 3 options below are `false` then `/f togglestate` command won't be available
- ### you won't see it in `/f help`
- ### if any of these 3 is `true` then `/f toggle` should be in `/f help`
- ### but to make the command appear or disappear from help after changing these
- ### you have to restart the server
- leadersCanToggleState: false
- ###
- ### # peaceful.officersCanToggleState
- ### default value: false
- officersCanToggleState: false
- ###
- ### # peaceful.membersCanToggleState
- ### default value: false
- membersCanToggleState: false
- ###
- ### # peaceful.enablePeacefulBoosts
- ### default value: true
- enablePeacefulBoosts: true
- ###
- ### # peaceful.powerBoostIfPeaceful
- ### default value: 20
- powerBoostIfPeaceful: 20
- powerboosts:
- ###
- ### # powerboosts.enabled
- ### default value: true
- enabled: true
- ###
- ### # powerboosts.extraPowerWhenKillPlayer
- ### default value: 0.0
- extraPowerWhenKillPlayer: 0.0
- ###
- ### # powerboosts.extraPowerWhenKillMonster
- ### default value: 0.0
- extraPowerWhenKillMonster: 0.0
- ###
- ### # powerboosts.extraPowerLossIfDeathBySuicide
- ### default value: 0.0
- extraPowerLossIfDeathBySuicide: 0.0
- ###
- ### # powerboosts.extraPowerLossIfDeathByPVP
- ### default value: 0.0
- extraPowerLossIfDeathByPVP: 0.0
- ###
- ### # powerboosts.extraPowerLossIfDeathByMob
- ### default value: 0.0
- extraPowerLossIfDeathByMob: 0.0
- ###
- ### # powerboosts.extraPowerLossIfDeathByCactus
- ### default value: 0.0
- extraPowerLossIfDeathByCactus: 0.0
- ###
- ### # powerboosts.extraPowerLossIfDeathByTNT
- ### default value: 0.0
- extraPowerLossIfDeathByTNT: 0.0
- ###
- ### # powerboosts.extraPowerLossIfDeathByFire
- ### default value: 0.0
- extraPowerLossIfDeathByFire: 0.0
- ###
- ### # powerboosts.extraPowerLossIfDeathByPotion
- ### default value: 0.0
- extraPowerLossIfDeathByPotion: 0.0
- ###
- ### # powerboosts.extraPowerLossIfDeathByOther
- ### default value: 0.0
- extraPowerLossIfDeathByOther: 0.0
- announce:
- ###
- ### # announce.enabled
- ### default value: true
- enabled: true
- ###
- ### # announce.leadersCanAnnounce
- ### default value: true
- leadersCanAnnounce: true
- ###
- ### # announce.officersCanAnnounce
- ### default value: true
- officersCanAnnounce: true
- ###
- ### # announce.showLastAnnounceOnLogin
- ### default value: true
- showLastAnnounceOnLogin: true
- ###
- ### # announce.showLastAnnounceOnLandEnter
- ### default value: true
- showLastAnnounceOnLandEnter: true
- economy:
- ###
- ### # economy.enabled
- ### default value: false
- enabled: false
- ###
- ### # economy.costToWarp
- ### default value: 0.0
- costToWarp: 0.0
- ###
- ### # economy.costToCreateWarp
- ### default value: 0.0
- costToCreateWarp: 0.0
- ###
- ### # economy.costToDeleteWarp
- ### default value: 0.0
- costToDeleteWarp: 0.0
- ###
- ### # economy.costToAnnounce
- ### default value: 0.0
- costToAnnounce: 0.0
- ###
- ### # economy.costToJail
- ### default value: 0.0
- costToJail: 0.0
- ###
- ### # economy.costToSetJail
- ### default value: 0.0
- costToSetJail: 0.0
- ###
- ### # economy.costToUnJail
- ### default value: 0.0
- costToUnJail: 0.0
- ###
- ### # economy.costToToggleUpPeaceful
- ### default value: 0.0
- costToToggleUpPeaceful: 0.0
- ###
- ### # economy.costToToggleDownPeaceful
- ### default value: 0.0
- costToToggleDownPeaceful: 0.0
- Teleports:
- intoTerritory:
- Ally:
- deny:
- ###
- ### # Teleports.intoTerritory.Ally.deny.ViaHomeCommand
- ### default value: false
- ViaHomeCommand: false
- ###
- ### # Teleports.intoTerritory.Ally.deny.ViaBackCommand
- ### default value: false
- ViaBackCommand: false
- ###
- ### # Teleports.intoTerritory.Ally.deny.ViaEnderPeals
- ### default value: false
- ViaEnderPeals: false
- reportOnConsole:
- ###
- ### # Teleports.intoTerritory.Ally.reportOnConsole.ifTeleportCauseIs_Command
- ### default value: false
- ifTeleportCauseIs_Command: false
- ###
- ### # Teleports.intoTerritory.Ally.reportOnConsole.ViaEnderPeals
- ### default value: false
- ViaEnderPeals: false
- Enemy:
- deny:
- ###
- ### # Teleports.intoTerritory.Enemy.deny.viaHomeCommand
- ### default value: true
- ### If, by using /home, the player would be teleported inside enemy territory then
- ### having this option set to `true` will prevent the teleport from ever happening
- viaHomeCommand: true
- ###
- ### # Teleports.intoTerritory.Enemy.deny.viaBackCommand
- ### default value: true
- ### If true, it will deny the teleporting into enemy territory
- ### when the /back command would teleport you there
- viaBackCommand: true
- ###
- ### # Teleports.intoTerritory.Enemy.deny.viaEnderPeals
- ### default value: true
- ### If set to `true` this will prevent players from landing inside enemy territory by using ender pearls
- ### the pearl is spent if failed and a message will show
- viaEnderPeals: true
- reportOnConsole:
- ###
- ### # Teleports.intoTerritory.Enemy.reportOnConsole.ifTeleportCauseIs_Command
- ### default value: true
- ### When true this will report(on server Console) the player that landed(via teleport caused by a command)
- ### inside enemy territory. The command that caused the teleport cannot be known, but the last command typed
- ### by the teleported player is shown as a helper. For example: another player can use /tphere to teleport that player
- ### and that player's last command will be reported(ie. /who) which is not the command that caused the teleport.
- ### Enemy is the relation between that player that teleported and the faction that owns the territory where player would've landed, and it is evaluated at the time of the teleport
- ### This will not be triggered for /home or /back if you have set(to true) the option(s) to deny teleports into enemy territory (0.4.8+)
- ifTeleportCauseIs_Command: true
- ###
- ### # Teleports.intoTerritory.Enemy.reportOnConsole.ViaEnderPeals
- ### default value: true
- ### Reports on server Console when a teleport via ender pearls caused the player to land inside enemy territory
- ### This should be accurate.
- ViaEnderPeals: true
- Neutral:
- deny:
- ###
- ### # Teleports.intoTerritory.Neutral.deny.viaHomeCommand
- ### default value: false
- viaHomeCommand: false
- ###
- ### # Teleports.intoTerritory.Neutral.deny.viaBackCommand
- ### default value: false
- viaBackCommand: false
- ###
- ### # Teleports.intoTerritory.Neutral.deny.viaEnderPeals
- ### default value: false
- viaEnderPeals: false
- reportOnConsole:
- ###
- ### # Teleports.intoTerritory.Neutral.reportOnConsole.ifTeleportCauseIs_Command
- ### default value: false
- ifTeleportCauseIs_Command: false
- ###
- ### # Teleports.intoTerritory.Neutral.reportOnConsole.ViaEnderPeals
- ### default value: false
- ViaEnderPeals: false
- SafeZone:
- ###
- ### # Teleports.intoTerritory.SafeZone.denyIfViaEnderPeals
- ### default value: false
- denyIfViaEnderPeals: false
- WarZone:
- ###
- ### # Teleports.intoTerritory.WarZone.denyIfViaEnderPeals
- ### default value: false
- denyIfViaEnderPeals: false
- extras:
- ###
- ### # extras.disableUpdateCheck
- ### default value: false
- disableUpdateCheck: false
- Scoreboards:
- ###
- ### # extras.Scoreboards.showScoreboardOfMap
- ### default value: false
- showScoreboardOfMap: false
- ###
- ### # extras.Scoreboards.showScoreboardOfFactions
- ### default value: true
- showScoreboardOfFactions: true
- ###
- ### # extras.Scoreboards.sendScoreboardOnJoin
- ### default value: true
- sendScoreboardOnJoin: true
- ###
- ### # extras.Scoreboards.secondsBetweenScoreboardUpdates
- ### default value: 5
- secondsBetweenScoreboardUpdates: 5
- Protection:
- LWC:
- ###
- ### # extras.Protection.LWC.removeAllLocksOnClaim
- ### default value: false
- ### It is highly encouraged to have this enabled IF you have Factions' "onCaptureResetLwcLocks": true,
- ### and you should then set onCaptureResetLwcLocks to false because all that one does is reset chests' locks,
- ### which is already done by this option below & more.
- ### The following are unlocked: chests, furnaces, signs, dispensers, wooden doors, iron doors, trap doors.
- ### The locks are removed only if they are owned by someone that is not in your faction.
- ### The removal happens when you claim land ie. /f claim
- ### If onCaptureResetLwcLocks is true (in Factions plugin) then this option will be autoset to true in memory
- removeAllLocksOnClaim: false
- ###
- ### # extras.Protection.LWC.blockCPublicAccessOnNonOwnFactionTerritory
- ### default value: false
- ### will allow you to make a door truly public via /cpublic
- blockCPublicAccessOnNonOwnFactionTerritory: false
- PVP:
- ###
- ### # extras.Protection.PVP.denyClaimWhenEnemyNearBy
- ### default value: true
- ### will not allow anyone to /f claim if enemy players are in that chunk
- denyClaimWhenEnemyNearBy: true
- ###
- ### # extras.Protection.PVP.denyClaimWhenAllyNearBy
- ### default value: false
- ### will not allow anyone to /f claim if ally players are in that chunk
- denyClaimWhenAllyNearBy: false
- ###
- ### # extras.Protection.PVP.denyClaimWhenNeutralNearBy
- ### default value: false
- ### will not allow anyone to /f claim if neutral/TRUCE players are in that chunk
- denyClaimWhenNeutralNearBy: false
- ###
- ### # extras.Protection.removeSignProtectionOnClaim
- ### default value: false
- ### Remove Lockette's sign protection
- removeSignProtectionOnClaim: true
- ###
- ### # extras.Protection.allowFactionKillAlliesMobs
- ### default value: true
- ### Allow factions to kill ally faction mobs
- allowFactionKillAlliesMobs: false
- ###
- ### # extras.Protection.allowFactionKillNeutralMobs
- ### default value: false
- ### Allow factions to kill netural factions mobs
- allowFactionKillNeutralMobs: false
- ###
- ### # extras.Protection.allowFactionKillEnemyMobs
- ### default value: false
- ### Allow factions to kill enemy factions mobs
- allowFactionKillEnemyMobs: false
- ###
- ### # extras.Protection.protectSafeAnimalsInSafeZone
- ### default value: false
- ### Protects some safe mobs in SafeZone
- protectSafeAnimalsInSafeZone: false
- ###
- ### # extras.Protection.stricterFarmingProtection
- ### default value: true
- ### Enabling this will disallow shearing, milking, and fishing
- ### outside your Faction land. But allows it in wilderness/factionless land.
- stricterFarmingProtection: true
- ###
- ### # extras.Protection.allowShopsInWilderness
- ### default value: true
- ### Change to false to disallow creating shops in the wilderness
- allowShopsInWilderness: true
- ###
- ### # extras.Protection.allowShopsInTerritory
- ### default value: true
- ### Change to false to disallow creating shops in their own territory
- allowShopsInTerritory: true
- ###
- ### # extras.Protection.allowSignProtectionInWilderness
- ### default value: true
- ### unused
- allowSignProtectionInWilderness: true
- ###
- ### # extras.Protection.allowSignProtectionInTerritory
- ### default value: true
- ### unused
- allowSignProtectionInTerritory: true
- ###
- ### # extras.Protection.onlyPeacefulCreateLWCProtections
- ### default value: false
- ### Enabling this will only allow peaceful Faction members to create LWC protections
- onlyPeacefulCreateLWCProtections: false
- disguise:
- ###
- ### # extras.disguise.enableDisguiseIntegration
- ### default value: false
- enableDisguiseIntegration: false
- ###
- ### # extras.disguise.unDisguiseIfInOwnTerritory
- ### default value: false
- unDisguiseIfInOwnTerritory: false
- ###
- ### # extras.disguise.unDisguiseIfInEnemyTerritory
- ### default value: false
- unDisguiseIfInEnemyTerritory: false
- MultiVerse:
- ###
- ### # extras.MultiVerse.enemyCantUseEnemyPortals
- ### default value: true
- ### disallow enemies from using each others portals
- enemyCantUseEnemyPortals: true
- ###
- ### # extras.MultiVerse.mustBeInOwnTerritoryToUsePortals
- ### default value: false
- ### will disallow people in other Factions from using others portals
- mustBeInOwnTerritoryToUsePortals: false
- ###
- ### # extras.MultiVerse.cannotBeInEnemyTerritoryToUsePortals
- ### default value: false
- ### this allows allies to use each others portals
- cannotBeInEnemyTerritoryToUsePortals: false
- Cannons:
- ###
- ### # extras.Cannons.allowCannonUseInWilderness
- ### default value: true
- allowCannonUseInWilderness: true
- ###
- ### # extras.Cannons.allowCannonUseInOwnTerritory
- ### default value: true
- allowCannonUseInOwnTerritory: true
- ###
- ### # extras.Cannons.allowCannonUseInEnemyTerritory
- ### default value: false
- allowCannonUseInEnemyTerritory: false
- ###
- ### # extras.crossBorderLiquidFlowBlock
- ### default value: false
- ### Warning: High Intensity/Resource Hog Check, prevents stuff like cobblestone grief using lava/water
- crossBorderLiquidFlowBlock: false
- template:
- ###
- ### # template.announcement_message
- ### default value: <red>!1 <white>announced: !2
- ### This is what is displayed for announcements
- announcement_message: <red>!1 <white>announced: !2
- ###
- ### # template.warp_created
- ### default value: <green>Warp <white>!1 <green>set for your Faction!
- ### This is ONLY send to the player setting the warp.
- warp_created: <green>Warp <white>!1 <green>set for your Faction!
- ###
- ### # template.notify_warp_created
- ### default value: !1 created a warp in your faction called !2
- ### This is announced to the Faction when a warp is set
- notify_warp_created: !1 created a warp in your faction called !2
- ###
- ### # template.warp_non_existant
- ### default value: That warp does not exist.
- ### Sent when a warp does not exist.
- warp_non_existant: That warp does not exist.
- ###
- ### # template.warped_to
- ### default value: <green>Warped to <white>!1
- ### Sent when a player is warped.
- warped_to: <green>Warped to <white>!1
- ###
- ### # template.warped_removed
- ### default value: <green>The warp <white>!1<green> was removed.
- ### Sent when a warp is removed.
- warped_removed: <green>The warp <white>!1<green> was removed.
- ###
- ### # template.warp_incorrect_password
- ### default value: <red>Incorrect password, please use /f warp [warp] <password>
- ### Sent when a warp has an incorrect password.
- warp_incorrect_password: <red>Incorrect password, please use /f warp [warp] <password>
- ###
- ### # template.create_warp_denied_badrank
- ### default value: <red>Sorry, your ranking is not high enough to create warps!
- ### When a players ranking is not high enough, this is sent through.
- create_warp_denied_badrank: <red>Sorry, your ranking is not high enough to create warps!
- ###
- ### # template.create_warp_denied_badterritory
- ### default value: <red>You must be in your own territory to create a warp!
- ### Message sent if the player is not in their own territory.
- create_warp_denied_badterritory: <red>You must be in your own territory to create a warp!
- ###
- ### # template.warps_reached_max
- ### default value: <red>You have reached the max amount of warps.
- ### Message sent when reached max warps for the players Faction.
- warps_reached_max: <red>You have reached the max amount of warps.
- ###
- ### # template.warps_already_exists
- ### default value: <red>A warp already exists with that name.
- ### Messaged sent to player when a warp already exists.
- warps_already_exists: <red>A warp already exists with that name.
- ###
- ### # template.jailed_message
- ### default value: <red>You have been Jailed! If you are unhappy with this faction, you can leave the Faction.
- ### Sent to a player when they have been jailed.
- jailed_message: <red>You have been Jailed! If you are unhappy with this faction, you can leave the Faction.
- ###
- ### # template.faction_need
- ### default value: <white>The player $1 is looking for a Faction! You can invite them with <green>/f inv $1
- ### Sent to Faction leaders and officers when /f need is called.
- faction_need: <white>The player $1 is looking for a Faction! You can invite them with <green>/f inv $1
- ###
- ### # disableAutoCommentsInConfig
- ### default value: false
- ### if true it will remove all auto comments which explain what each option does in the config file.
- ### The config file header is not removed.
- ### This option is here only for those that want to increase readability in the config file.
- disableAutoCommentsInConfig: false
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