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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. Top:
  192. text:
  193. - '&b&lINSANEMC'
  194. - '&b&lINSANEMC'
  195. - '&b&lINSANEMC'
  196. - '&3&lI&b&lNSANEMC'
  197. - '&9&lI&3&lN&b&lSANEMC'
  198. - '&9&lIN&3&lS&b&lANEMC'
  199. - '&9&lINS&3&lA&b&lNEMC'
  200. - '&9&lINSA&3&lN&b&lEMC'
  201. - '&9&lINSAN&3&lE&b&lMC'
  202. - '&9&lINSANE&3&lM&b&lC'
  203. - '&9&lINSANEM&3&lC'
  204. - '&9&lINSANEMC'
  205. - '&9&lINSANEMC'
  206. - '&9&lINSANEMC'
  207. - '&9&lINSANEMC'
  208. - '&b&lINSANEMC'
  209. - '&b&lINSANEMC'
  210. - '&b&lINSANEMC'
  211. - '&9&lINSANEMC'
  212. - '&9&lINSANEMC'
  213. - '&9&lINSANEMC'
  214. - '&b&lINSANEMC'
  215. - '&b&lINSANEMC'
  216. - '&b&lINSANEMC'
  217. - '&b&lINSANEMC'
  218. - '&b&lINSANEMC'
  219. - '&b&lINSANEMC'
  220. - '&b&lINSANEMC'
  221. - '&b&lINSANEMC'
  222. - '&b&lINSANEMC'
  223. - '&b&lINSANEMC'
  224. - '&b&lINSANEMC'
  225. - '&b&lINSANEMC'
  226. interval: 5
  227. random: false
  228. header:
  229. text:
  230. - '&e'
  231. interval: 10
  232. random: true
  233. Personal:
  234. text:
  235. - '&c-- &ePersonal'
  236. interval: 2
  237. random: false
  238. Rank:
  239. text:
  240. - '&c| &rRank:&7 {%insanecore_rank%}'
  241. interval: 10
  242. random: true
  243. Tag:
  244. text:
  245. - '&c| &rTag:&7 {%insanecore_tag%}'
  246. interval: 10
  247. random: true
  248. header1:
  249. text:
  250. - '&e'
  251. interval: 10
  252. random: true
  253. Balance:
  254. text:
  255. - '&c| &rBalance'
  256. interval: 120
  257. random: false
  258. Bal:
  259. text:
  260. - '&c| &a{money}'
  261. interval: 10
  262. random: false
  263. Tussenkop:
  264. text:
  265. - '&e'
  266. interval: 10
  267. random: false
  268. Island:
  269. text:
  270. - '&c-- &eIsland'
  271. interval: 100
  272. random: false
  273. Is:
  274. text:
  275. - '&c| &fLevel: &a{askyblock_island_level}'
  276. interval: 120
  277. random: false
  278. Tussenkop1:
  279. text:
  280. - '&e'
  281. interval: 10
  282. random: true
  283. Online:
  284. text:
  285. - '&fPlayers: &a{PLAYERCOUNT}'
  286. interval: 10
  287. random: true
  288. Total:
  289. text:
  290. - '&fTotal: &a{BUNGEECOUNT}'
  291. interval: 10
  292. random: true
  293. Tussenkop2:
  294. text:
  295. - '&e'
  296. interval: 10
  297. random: true
  298. footer:
  299. text:
  300. - '&eplay.insanemc.net'
  301. interval: 10
  302. random: true
  303. # This is a combat scoreboard example showing
  304. # combat related information.
  305. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  306. # (Unless you want it to show all the time)
  307. # You still need to 'trigger' this scoreboard in the vanilla_combat
  308. combat-scoreboard-example:
  309. # Lets just use the title,header and footer from the example above
  310. # for in depth configuration look above.
  311. #
  312. # When designing a board that is used when triggered on an event. You have
  313. # to think (before looking at the placeholders) what is relevant.
  314. # For example: When I think of combat my first thoughts are:
  315. # - Health: To see how much you have left
  316. # - Possible cooldown timers
  317. # - With who am I in combat?
  318. # - Target health
  319. # - mcMMO attacking level?
  320. #
  321. # Next you have to think what is important during that event:
  322. # - Combat: not too much distraction (no animations, smaller scoreboard)
  323. #
  324. # Once you know those things start looking for placeholders. A lot of events such
  325. # as mcmmo have placeholders that can only be used in such events.
  326. Top:
  327. text:
  328. - '&b&lINSANEMC'
  329. - '&b&lINSANEMC'
  330. - '&b&lINSANEMC'
  331. - '&3&lI&b&lNSANEMC'
  332. - '&9&lI&3&lN&b&lSANEMC'
  333. - '&9&lIN&3&lS&b&lANEMC'
  334. - '&9&lINS&3&lA&b&lNEMC'
  335. - '&9&lINSA&3&lN&b&lEMC'
  336. - '&9&lINSAN&3&lE&b&lMC'
  337. - '&9&lINSANE&3&lM&b&lC'
  338. - '&9&lINSANEM&3&lC'
  339. - '&9&lINSANEMC'
  340. - '&9&lINSANEMC'
  341. - '&9&lINSANEMC'
  342. - '&9&lINSANEMC'
  343. - '&b&lINSANEMC'
  344. - '&b&lINSANEMC'
  345. - '&b&lINSANEMC'
  346. - '&9&lINSANEMC'
  347. - '&9&lINSANEMC'
  348. - '&9&lINSANEMC'
  349. - '&b&lINSANEMC'
  350. - '&b&lINSANEMC'
  351. - '&b&lINSANEMC'
  352. - '&b&lINSANEMC'
  353. - '&b&lINSANEMC'
  354. - '&b&lINSANEMC'
  355. - '&b&lINSANEMC'
  356. - '&b&lINSANEMC'
  357. - '&b&lINSANEMC'
  358. - '&b&lINSANEMC'
  359. - '&b&lINSANEMC'
  360. - '&b&lINSANEMC'
  361. interval: 5
  362. random: false
  363. header:
  364. header:
  365. text:
  366. - '&a'
  367. interval: 10
  368. random: true
  369. combat-label:
  370. text:
  371. - '&8&l> &7&lCombat target:'
  372. interval: 100
  373. random: false
  374. combat-data:
  375. text:
  376. - '{vanilla-combat_opponent_name}'
  377. interval: 2
  378. random: false
  379. spacer1:
  380. text: []
  381. interval: 100
  382. health-label:
  383. text:
  384. - '&8&l> &7&lHealth stats:'
  385. interval: 100
  386. random: false
  387. health-data-1:
  388. text:
  389. - '&aYou: {healthbar}'
  390. interval: 1
  391. random: false
  392. health-data-2:
  393. text:
  394. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  395. interval: 1
  396. random: false
  397. footer:
  398. text:
  399. - '&eplay.insanemc.net'
  400. interval: 10
  401. random: true
  402. # This is an example for mcMMO when you level up
  403. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  404. # (Unless you want it to show all the time)
  405. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  406. mcmmo-levelup:
  407. Top:
  408. text:
  409. - '&b&lINSANEMC'
  410. - '&b&lINSANEMC'
  411. - '&b&lINSANEMC'
  412. - '&3&lI&b&lNSANEMC'
  413. - '&9&lI&3&lN&b&lSANEMC'
  414. - '&9&lIN&3&lS&b&lANEMC'
  415. - '&9&lINS&3&lA&b&lNEMC'
  416. - '&9&lINSA&3&lN&b&lEMC'
  417. - '&9&lINSAN&3&lE&b&lMC'
  418. - '&9&lINSANE&3&lM&b&lC'
  419. - '&9&lINSANEM&3&lC'
  420. - '&9&lINSANEMC'
  421. - '&9&lINSANEMC'
  422. - '&9&lINSANEMC'
  423. - '&9&lINSANEMC'
  424. - '&b&lINSANEMC'
  425. - '&b&lINSANEMC'
  426. - '&b&lINSANEMC'
  427. - '&9&lINSANEMC'
  428. - '&9&lINSANEMC'
  429. - '&9&lINSANEMC'
  430. - '&b&lINSANEMC'
  431. - '&b&lINSANEMC'
  432. - '&b&lINSANEMC'
  433. - '&b&lINSANEMC'
  434. - '&b&lINSANEMC'
  435. - '&b&lINSANEMC'
  436. - '&b&lINSANEMC'
  437. - '&b&lINSANEMC'
  438. - '&b&lINSANEMC'
  439. - '&b&lINSANEMC'
  440. - '&b&lINSANEMC'
  441. - '&b&lINSANEMC'
  442. interval: 5
  443. random: false
  444. header:
  445. text:
  446. - '&a'
  447. interval: 10
  448. random: true
  449. info-label:
  450. text:
  451. # mcMMO-levelup comes with several event specific placeholders
  452. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  453. interval: 10
  454. spacer1: # This is a spacer an empty line
  455. text:
  456. - ''
  457. interval: 10
  458. # Do you want to randomize the animation frames?
  459. random: false
  460. skill-label: # You can add elements to the group and name them like you want
  461. # Lets make a static label
  462. text:
  463. - '&fSkill:'
  464. interval: 10 # The interval is not important since its just 1 static text.
  465. # Do you want to randomize the animation frames?
  466. random: false
  467. skill:
  468. # Lets make a static label
  469. text:
  470. - '{mcmmo-levelup_skill_name}'
  471. interval: 10 # The interval is not important since its just 1 static text.
  472. # Do you want to randomize the animation frames?
  473. random: false
  474. spacer2: # This is a spacer an empty line
  475. text:
  476. - ''
  477. interval: 100
  478. # Do you want to randomize the animation frames?
  479. random: false
  480. skilllevel-label: # You can add elements to the group and name them like you want
  481. # Lets make a static label
  482. text:
  483. - '&fCurrent level:'
  484. interval: 10 # The interval is not important since its just 1 static text.
  485. # Do you want to randomize the animation frames?
  486. random: false
  487. skilllevel:
  488. # Lets make a static label
  489. text:
  490. - '{mcmmo-levelup_skilllevel}'
  491. interval: 10 # The interval is not important since its just 1 static text.
  492. # Do you want to randomize the animation frames?
  493. random: false
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