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ST Report 1136 Rayman Interview

Nov 13th, 2021
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  1. Jeff Norwood: WELCOME EVERYONE!
  2. Welcome to CompuServe and the Atari Gaming Forum
  3.  
  4. This is a very special conference with just ONE guest.
  5. He is from Ubi Soft, the publisher of the highly
  6. awaited "Rayman" on the Atari Jaguar.
  7.  
  8. So, on this great U.S. Holiday, LABOR DAY, please
  9. welcome
  10.  
  11. FRANK SLATER!
  12.  
  13. Hi Frank.
  14.  
  15. Frank Slater: Thank you for that great introduction, Jeff, and thank
  16. you for setting up this conference....
  17.  
  18.  
  19. Jeff Norwood: Frank, can I just ask you. Do you have any on hand
  20. helpers with you ? GA
  21.  
  22.  
  23. Frank Slater: I’m here with Philippe Malfroy, the head of the Jag
  24. programming team...
  25.  
  26.  
  27. and Agnes Haegel, the Project Manager for Rayman. GA
  28.  
  29.  
  30. Loic Duval (Atari): Hi everybody
  31.  
  32.  
  33. Jeff Norwood: Okay, let's begin the questions.
  34. Dana, GA
  35.  
  36.  
  37. Dana @ STReport: Thanks for being here Frank, Philippe, and Agnes....
  38. For starters, perhaps the attendees here, and our
  39. readers...
  40. would like to know exactly what type of game Rayman
  41. is, a brief description...
  42. of sorts. What can we expect to see? GA
  43.  
  44.  
  45. Frank Slater: A good question to start with, Dana...
  46. Rayman is a "platform" game, although this is not
  47. really a descriptive-enough term...
  48. to describe what awaits you!
  49. It is a side-scrolling action/adventure...
  50. -with non-linear action, and powers that accumulate
  51. as you go
  52. the gaming press in the US and Europe has been
  53. calling it the greatest platform game, ever, period....
  54. and we obviously agree! <g>
  55.  
  56.  
  57.  
  58.  
  59.  
  60. GA
  61. Jeff Norwood: ?
  62. Jeff Norwood: Okay Dana, you can go before me! GA
  63.  
  64.  
  65. Dana @ STReport: Sorry, Jeff! <g>
  66. Thanks Frank. Now, the 64K question..... when can we
  67. expect to see it? GA
  68.  
  69.  
  70. Frank Slater: Rayman will be on sale in the US on September 16th
  71. and in the UK and the rest of Europe on September 23. GA
  72.  
  73.  
  74.  
  75.  
  76.  
  77. Jeff Norwood: Okay, my turn.
  78. Are there any differences between the Jaguar version of
  79. Rayman and the CD versions (and the 32X version)? GA
  80.  
  81.  
  82. Frank Slater: First off, the 32X version was a project and we have
  83. decided not to see it through to completion.
  84. There are some differences between the thr other
  85. versions (Jag, PlayStation and Saturn)
  86. but one very important thing to emphasize is that all
  87. three versions have the same great colors
  88. the same outstanding graphics, and the same tremendous
  89. gameplay... GA
  90.  
  91.  
  92.  
  93.  
  94.  
  95. Jeff Norwood: Craig, GA!
  96.  
  97.  
  98. Craig Harris: Ok, one...what does the UBI in UBI Soft stand for? <g>
  99. Two, have the programmers/developers learned enough
  100. about the Jaguar (corporation-wise and hardware-wise)
  101. to justify another Jaguar project? i.e. what's next for
  102. UBI Soft. GA.
  103.  
  104.  
  105.  
  106.  
  107.  
  108. Frank Slater: Craig, great question
  109. It’s Ubi actually, not UBI
  110. and so it doesn’t stand for anything!
  111. The company was founded ten years ago by three
  112. brothers...
  113. and the Latin root of "Ubi" means "all" or "everyone"
  114. (I think)
  115. so maybe that’s where they got it. As for question two...
  116.  
  117.  
  118. Jeff Norwood:
  119.  
  120.  
  121. Frank Slater:
  122.  
  123.  
  124. ..right now, we are concentrating on all of the
  125. release activities for Rayman
  126. before deciding what projects come next. GA
  127.  
  128.  
  129. Okay, it’s me again!
  130.  
  131. Is there a 3DO version in the works, as previously
  132. reported. And 2 - you said that all the versions...
  133. were almost the same, yet many magazines like GamePro
  134. have rated the Jag version lower than the rest. Any
  135. reason for this? GA
  136.  
  137.  
  138. There is no 3DO version in the works.
  139. We aren’t 100% sure why so many mags have rated the Jag
  140.  
  141.  
  142. version lower ... no doubt as Jag fans you have...
  143. some of the same explanations as we do: "anti-Jag
  144. racism", preference for the "new" consoles,
  145.  
  146. bla bla bla ... GA
  147.  
  148.  
  149. Jeff Norwood: Dana, GA
  150.  
  151.  
  152. Dana @ STReport: Well, I want to make sure that all of the Ubi Soft
  153.  
  154.  
  155. team gets some action, so...
  156.  
  157. Philippe, what do you feel was the hardest part of
  158. programming on the Jaguar?
  159.  
  160. Was the "new" technology such a large new learning
  161. curve to make doing a game...
  162.  
  163. on the Jaguar as difficult as we’re to believe? GA
  164.  
  165.  
  166.  
  167.  
  168.  
  169. Frank Slater/Philippe: Integrating the sound was difficult, especially
  170.  
  171.  
  172. Jeff Norwood:
  173.  
  174.  
  175. Craig Harris:
  176.  
  177.  
  178. Frank Slater:
  179.  
  180.  
  181. Jeff Norwood:
  182.  
  183.  
  184. Travis Q A
  185.  
  186.  
  187.  
  188.  
  189.  
  190. i
  191. FO:
  192. EO :
  193.  
  194.  
  195.  
  196.  
  197.  
  198. because we had really high standards for the
  199. sound quality
  200.  
  201. but learning the Jaguar isn't any more difficult
  202. than learning any other new system. It's all in
  203. assembler (we're not sure of the English term
  204. for this, Philippe is French)
  205.  
  206. I just wanted to say that our team of testers,
  207. who often worked testing all three versions
  208.  
  209. of Rayman, almost always, without exception,
  210.  
  211.  
  212.  
  213.  
  214.  
  215. preferred the Jaguar version for it's
  216. "controlability". GA
  217.  
  218.  
  219. Craig, GA
  220.  
  221.  
  222. Is Rayman strictly a two-dimensional side-scroller, or
  223. were there any 3D special effects (bitmap scaling,
  224. rotation) thrown in for good measure? GA
  225.  
  226.  
  227. We chose to put our efforts on producing superb 2D
  228. animation-quality graphics
  229.  
  230. than to "waste" memory space with 3D graphics that don't
  231. necessarily add to the game and in fact
  232.  
  233. often take away from the game play. Which is why you all
  234. buy the games you buy, right? GA
  235.  
  236.  
  237. Travis, GA
  238. Hello Frank!
  239.  
  240.  
  241. Sorry if this has been asked before, but when is the
  242. expected "in store" date for RayMan (Jaguar)? GA
  243.  
  244.  
  245. Frank Slater: Hi Travis - 9/16 in the USA, 9/23 in Europe. GA
  246.  
  247.  
  248.  
  249.  
  250.  
  251. Travis @ AEO: =)
  252. AEO: Done for now....
  253.  
  254.  
  255.  
  256.  
  257.  
  258.  
  259.  
  260.  
  261. Jeff Norwood: Dana, GA - D. Lee, you're after, so wait. GA
  262.  
  263.  
  264. Dana @ STReport: Back to the "guts" of Rayman...
  265. Who are the good guys, and "baddies" we can expect
  266.  
  267.  
  268. CO-SeES
  269. And what is the object of the game (besides to win!
  270. <g>)? GA
  271.  
  272. Frank Slater: I’ll answer this briefly, Dana
  273.  
  274.  
  275. Dana @ STReport: Don't give away too much! <g>
  276.  
  277.  
  278. Frank Slater: but there is only one real way to meet all of Rayman's
  279. 40+ characters
  280. and that is (you guessed it) to buy the game!! :)
  281. You can also visit us on the Web at
  282. http/::www.ubisoft.com, where there are GIFs of lots of
  283. the game’s crazier characters...
  284. Basically, Rayman lives in a world that has been
  285. destabilized by the evil Mister Dark...
  286. who stole the Great Protoon and scattered its Electoons
  287. all over the world
  288. You have to help Rayman find all of the cages of
  289. Electoons and free them, to restore the harmony
  290. to the world. Friends and foes are all along the
  291. trail... GA
  292.  
  293.  
  294.  
  295.  
  296.  
  297.  
  298.  
  299.  
  300.  
  301.  
  302.  
  303.  
  304.  
  305.  
  306.  
  307.  
  308.  
  309. Dana @ STReport: Thanks Frank!
  310.  
  311.  
  312.  
  313.  
  314.  
  315. Brian Carloni: I was wondering if you have set a definite release dat
  316. for shipping yet?
  317.  
  318.  
  319. Jeff Norwood: Dana, done? GA
  320. Dana @ STReport: For the moment! <g>
  321.  
  322.  
  323. D. Lee: First, thanks to people at Ubisoft for taking the time to
  324. answer questions. I'd like to know what Ubisoft Jag
  325. programmers feel about its networking capabilities. Have
  326. you tried any demo games that utilize Jag networking, either
  327. locally or thru a modem? GA
  328.  
  329.  
  330. Frank Slater/Philippe: We haven’t tried networking ... yet! But it’s
  331. definitely one of the projects we are working
  332. on. Stay tuned for Rayman II? GA
  333.  
  334.  
  335. D. Lee: Follow-up...
  336. Frank Slater: Ooops, typo in the Web address, it’s
  337.  
  338.  
  339. http://www.ubisoft.com GA
  340. Jeff Norwood: Hold on D - after Travis is done. GA
  341.  
  342.  
  343.  
  344.  
  345.  
  346. Travis @ AEO: Hi again! What's UbiSoft's next title for Jaguar? GA
  347.  
  348.  
  349. Frank Slater: Travis, as we said earlier, right now we are all
  350.  
  351.  
  352. mobilized for the release activities for Rayman. Once
  353. that’s
  354.  
  355. finished (and frankly, once we see how it sells) we’1l
  356. start thinking about the "after-Rayman" era. GA
  357.  
  358.  
  359.  
  360.  
  361.  
  362. Travis @ AEO: So "Red Hot Soccer" is still uncertain to appear? GA
  363.  
  364.  
  365. Frank Slater: Sorry for all of the typos!! GA
  366.  
  367.  
  368.  
  369.  
  370.  
  371. [Editor's note: We fixed ’em for you, Frank! ]
  372.  
  373.  
  374.  
  375.  
  376.  
  377. Travis @ AEO: No prob! :)
  378.  
  379. Frank Slater: Travis, Red Hot Soccer is a definite for the PC CD-ROM
  380. platform, it will be coming out in early October
  381. but we have made our final decision for the Jag version
  382. of this game. What do you all think? GA
  383.  
  384. Dana @ STReport: Have, or haven’t?
  385.  
  386.  
  387. Jeff Norwood: What do u all think? Tell him everyone! GA
  388.  
  389.  
  390. Frank Slater: We haven’t made our decision ... geez, too many typos. GA
  391. I meant to type haven’t, not have.
  392.  
  393.  
  394. Dana @ STReport: Go For It!
  395.  
  396.  
  397.  
  398.  
  399.  
  400. Travis @ AEO: What do we think? Well, I'd like to see a great soccer
  401. game for the Jag. GA
  402. Done for now. GA
  403.  
  404.  
  405. D. Lee: So Philippe or others haven't had the opp Please network
  406. the Jag Soccer game!
  407.  
  408.  
  409. Jeff Norwood: D Lee — GA; Craig, you are next.
  410. But wait!
  411. I have to ask Frank something privately ... back ina
  412. sec... GA
  413. (just talk)
  414.  
  415.  
  416.  
  417.  
  418.  
  419. [Editor’s note: idle chatter ensues for a few minutes, steaks hit the
  420. grill, a few bottles of beer are opened... you get the picture! <g>]
  421.  
  422.  
  423. Kevin Palmer: Frank, anything the quality of Rayman would be greatly
  424. appreciated for the Jag (re: Red Hot Soccer)
  425.  
  426.  
  427. D. Lee: Why don’t they network the Jag so that 8 or even 800 players
  428. can compete at once?
  429.  
  430.  
  431.  
  432.  
  433.  
  434. Travis @ AEO: D.Lee, usually, they're in a hurry to get the game out.
  435.  
  436.  
  437. Craig Harris: 800 players??? Can you imagine the beta-testing grid???
  438.  
  439.  
  440.  
  441.  
  442.  
  443. Travis @ AEO: If you’re looking for an 8-player game, BattleSphere
  444. will fill the bill!
  445.  
  446.  
  447. Frank Slater: We’re back!!
  448.  
  449.  
  450. Jeff Norwood: Okay, we're back.
  451. Travis @ AEO: Shhhh.....
  452.  
  453.  
  454.  
  455.  
  456.  
  457.  
  458.  
  459.  
  460. Jeff Norwood: D. Lee, you have a question. GA
  461.  
  462.  
  463. D. Lee: Travis: but I’d think programmers wouldn’t have any problem
  464. redirecting the I/O.
  465. Thanks...
  466.  
  467.  
  468.  
  469.  
  470.  
  471. Frank and Ubisoft, you’ve now created a cart game...
  472.  
  473. what do you feel is the future of software delivery to
  474. consoles? Is it the new cable modems that transfer data at
  475. 5-10 Mbits/sec?
  476.  
  477.  
  478. Frank Slater: Have you finished D Lee?
  479. I assume so..
  480. D. Lee: GA
  481.  
  482.  
  483. Frank Slater: I (personally) do think that the middle-range future is
  484. in cable modems that combine your TV and your
  485. computer...
  486. maybe in the long-range future we'll all just download
  487. the operating system with the game, no more set-top
  488. boxes...
  489. it's all a question of baud rates and memory
  490. capabilities, and all of that stuff...
  491. changes practically overnight these days!
  492.  
  493.  
  494.  
  495.  
  496.  
  497.  
  498.  
  499.  
  500.  
  501.  
  502.  
  503. Wish I had a crystal ball ... GA
  504. Jeff Norwood: I wonder who's next ... guess no one! <g> Just kidding.
  505. Craig, GA
  506. Craig Harris: Question for Philippe: Were there any limitations that
  507.  
  508.  
  509. you hit on the Jaguar while programming Rayman? Were
  510. there any hardware restrictions on the Jag that were
  511. more easily work-aroundable on the other systems (or so
  512. say the other systems’ programmers <g>)? Or, to put on
  513. a more positive spin, was there anything easier to
  514. implement on the Jaguar than the "other systems?" GA
  515.  
  516.  
  517.  
  518.  
  519.  
  520.  
  521.  
  522.  
  523. Frank Slater: Philippe: It’s hard for me to say, because I only
  524. worked on the Jag version but...
  525. It did seem to be harder to debug than my colleague’s
  526. versions
  527. On the positive side, we didn’t have to build in memory
  528. a model of what we wanted to show on the screen
  529. the Jag developers kit and the actual construction of
  530. the Jag console
  531. that does that all by themselves. That was very handy.
  532. GA
  533.  
  534.  
  535. Dana @ STReport: Let’s get Agnes involved, shall we!...
  536. What’s the SRP for Rayman..., and...
  537. how was it to keep the programming team motivated to
  538. work on Rayman? GA
  539.  
  540.  
  541. Frank Slater: Actually, she has been very involved, just "silent"!
  542. (I got elected typer...) GA
  543.  
  544.  
  545. Dana @ STReport: Hehe! Good for her!
  546.  
  547.  
  548. Frank Slater: SRP in the US is $69.95
  549. Frank Slater: Agnes: The programmers were actually pretty
  550.  
  551.  
  552.  
  553.  
  554.  
  555. Travis @ AEO:
  556.  
  557.  
  558.  
  559.  
  560.  
  561. Frank Slater:
  562.  
  563.  
  564. Travis @ AEO:
  565.  
  566.  
  567.  
  568.  
  569.  
  570. Craig Harris:
  571.  
  572.  
  573. Frank Slater:
  574.  
  575.  
  576. Jeff Norwood:
  577.  
  578.  
  579. Frank Slater:
  580.  
  581.  
  582. Steve Watkins:
  583.  
  584.  
  585. Frank Slater:
  586.  
  587.  
  588. Steve Watkins:
  589.  
  590.  
  591. self-motivating
  592.  
  593. most of them love what they do so that helps...
  594.  
  595. what WAS difficult was having to clean up the 37 empty
  596. pizza boxes every morning
  597.  
  598. during the rush to test it!! Ha ha, just kidding. GA
  599.  
  600.  
  601. Frank, what does UbiSoft say to the net.rumors that Sony
  602. moved to have Jaguar RayMan delayed until after the
  603. introduction of the PSX? GA
  604.  
  605.  
  606. Ha ha ha is what Ubi Soft says!!!
  607. Where on earth DO these rumors come from? GA
  608.  
  609.  
  610. The net -is- known as "The Net of a Million Lies." GA
  611.  
  612.  
  613. Simple question <hehehe...>: What was the inspiration
  614. for the character (and game for that matter) Rayman?
  615.  
  616.  
  617. Rayman’s designer is named Michel Ancel
  618.  
  619. and rumor has it that Rayman looks a lot like him
  620. when he first drew rayman, he had been working on
  621. designing the road surface
  622.  
  623. images for a car racing game (boring gray colors over
  624. and over again, all day, every day ...)
  625.  
  626. and he had a sudden urge for color and freakiness!
  627. Rayman was born! GA
  628.  
  629.  
  630. Wow! What a guy!
  631. There is time for about 2 or 3 more questions.
  632. Steve, GA
  633.  
  634.  
  635. He is an amazing person. I wanted him to be here
  636. tonight but he couldn’t make it. GA
  637.  
  638.  
  639. As a 3rd party developer, can you tell us how much you
  640. pay the different companies (SONY,ATARI) in licensing
  641. fees per cart/CD and which company, Atari or Sony
  642. offers a more attractive incentive to program for their
  643. system. GA
  644.  
  645. Thought I’d toss a softball... <L>
  646.  
  647.  
  648. Steve, I’m sorry, but that is not the kind of
  649. information I’m at liberty to discuss. You know how
  650. these things are. GA
  651.  
  652.  
  653. Okay, can you tell us which company is more attractive
  654. to develop for?
  655.  
  656.  
  657. Dana @ STReport: Since we know how the net.rumors are, can you tell
  658.  
  659.  
  660. Jeff Norwood:
  661.  
  662.  
  663. Steve Watkins:
  664.  
  665.  
  666. Frank Slater:
  667.  
  668.  
  669. us which versions of Rayman will appear first? GA
  670.  
  671.  
  672. Frank, answer Steve’s question first, then Dana.
  673. Sorry, I thought you were done Steve. GA
  674.  
  675.  
  676. No problem.
  677.  
  678.  
  679. They each have their advantages and disadvantages.
  680. Atari is a company filled with terrific people who are
  681. always there for us. They also have a team in France,
  682. which is handy for a French company such as ourselves.
  683.  
  684.  
  685.  
  686.  
  687.  
  688. Steve Watkins:
  689.  
  690.  
  691. Frank Slater:
  692.  
  693.  
  694. Dana @ STReport:
  695.  
  696.  
  697. Frank Slater:
  698.  
  699.  
  700. We’ve really enjoyed creating Rayman for them, and
  701. "with" them. Now on to Dana
  702.  
  703.  
  704.  
  705.  
  706.  
  707. Thanks.
  708.  
  709.  
  710. Both the Play Station and the Jag version will be
  711. released on Sept 16th in the US. The Saturn version
  712. will follow a few weeks later. GA
  713.  
  714.  
  715.  
  716.  
  717.  
  718. That ends _that_ rumor!
  719.  
  720.  
  721. What rumor? GA
  722.  
  723.  
  724. Dana @ STReport: That the PSX version was coming out before any other.
  725.  
  726.  
  727. Steve Watkins:
  728.  
  729.  
  730. And all the forum squabbles. <G>
  731.  
  732.  
  733. D. Lee: Thanks again to Ubisoft and Jeff Norwood...
  734. I’d like to know what computers systems you’ve used
  735. before...Amigas or STs? And if the Amiga, does Philippe
  736. consider the Jag a cousin to it? GA
  737.  
  738.  
  739. Frank Slater:
  740.  
  741.  
  742. Jeff Norwood:
  743.  
  744.  
  745. Travis @ AEO:
  746.  
  747.  
  748.  
  749.  
  750.  
  751. Frank Slater:
  752.  
  753.  
  754. Travis Q AEO:
  755.  
  756.  
  757.  
  758.  
  759.  
  760. Jeff Norwood:
  761.  
  762.  
  763. Travis Q AEO:
  764.  
  765.  
  766.  
  767.  
  768.  
  769. We've developed for just about every system that has
  770. existed, including Amiga, ST, Nintendo, Super Nintendo,
  771. Genesis, PC floppy
  772.  
  773. and we are currently developing for the Jag, the PSX,
  774. the Saturn, and the Mac and PC CD-ROM. GA
  775.  
  776.  
  777. I'm really getting confused. Travis is next, but who
  778. else has a question? I have to get this down. I’ve
  779. written them all down, but I am so messy. Who has a
  780. question? GA
  781.  
  782. Say "i" GA
  783.  
  784.  
  785. When did development of the PSX version of RayMan begin?
  786. GA
  787.  
  788.  
  789. Philippe: No real similarity, either between the Jag
  790. and the Atari or the Jag and the ST, if you ask me.
  791. They all started at about the same time. To be honest,
  792. we DID think the Jaguar would be released first.
  793. Believe me, many heads
  794. have been banged against many walls over the delays
  795. mostly due to the fact that we really really REALLY
  796. wanted to make this game the very best game
  797.  
  798. that exists on the Jaguar, and so we went back to the
  799. drawing board a few times
  800.  
  801. The early days of Rayman were mainly design - character
  802. design, and background
  803.  
  804. the programming for all three consoles all began
  805. seriously late last summer. GA
  806.  
  807.  
  808.  
  809.  
  810.  
  811.  
  812.  
  813.  
  814.  
  815.  
  816.  
  817.  
  818.  
  819.  
  820.  
  821.  
  822.  
  823. PSX was started in early 94? I did not know that. GA
  824. Anymore questions? GA
  825.  
  826.  
  827. I know RayMan will be well received, no matter the
  828. platform!
  829.  
  830. For Philippe: When you were finished, how much of Jag
  831. RayMan runs on the 68000? GA
  832.  
  833.  
  834. Frank Slater:
  835. Frank Slater:
  836.  
  837.  
  838.  
  839.  
  840.  
  841. Jeff Norwood:
  842.  
  843.  
  844. D. Lee: 10%
  845.  
  846.  
  847.  
  848.  
  849.  
  850. Travis @ AEO:
  851.  
  852.  
  853. Frank Slater:
  854.  
  855.  
  856.  
  857.  
  858.  
  859. Travis @ AEO:
  860.  
  861.  
  862. Jeff Norwood:
  863.  
  864.  
  865. Frank Slater:
  866.  
  867.  
  868. Steve Watkins:
  869.  
  870.  
  871. Jeff Norwood:
  872.  
  873.  
  874. I have to go soon, so I can only take one more question.
  875. Philippe: About 70%, I think. GA
  876.  
  877.  
  878. Okay, before you go,...
  879. and it runs at 60 frames per sec wow!
  880.  
  881.  
  882. That much? And your testers like it better than PSX?
  883.  
  884.  
  885.  
  886.  
  887.  
  888. Philippe: (direct quote) "Eh oui, eh oui!"
  889.  
  890. <grin> Thanks for appearing, UbiSoft!! GA
  891.  
  892. I'd like to help Frank giveaway a couple of Rayman
  893. T-Shirts!
  894.  
  895. So, the fairest way is to put all your names in a hat,
  896. and pull 3 names!
  897.  
  898.  
  899. Thanks for having us.
  900.  
  901.  
  902. Pull me! <L>
  903.  
  904.  
  905.  
  906.  
  907.  
  908. All of you who want in, say "I" now! GA
  909.  
  910.  
  911. Dana @ STReport: I now!
  912.  
  913.  
  914.  
  915.  
  916.  
  917. Travis @ AEO:
  918.  
  919.  
  920. Kevin Palmer:
  921.  
  922.  
  923. Steve Watkins:
  924.  
  925.  
  926. I
  927.  
  928.  
  929. Sorry. <G,D,R>
  930.  
  931.  
  932. D. Lee: I
  933.  
  934. Tony Talarico: i
  935.  
  936. Craig Harris: "I now!
  937.  
  938. D. Lee: Wow oui wow oui!
  939.  
  940.  
  941.  
  942.  
  943.  
  944. Travis @ AEO:
  945. Jeff Norwood:
  946. Frank Slater:
  947. Steve Watkins:
  948.  
  949.  
  950. Jeff Norwood:
  951.  
  952.  
  953. Tony Talarico:
  954. Jeff Norwood:
  955. Steve Watkins:
  956.  
  957.  
  958. Jeff Norwood:
  959.  
  960.  
  961. D.Lee: <Grin>
  962. Okay, here’s winner one:
  963.  
  964.  
  965. D Lee has us laughing over here, too!
  966.  
  967.  
  968.  
  969.  
  970.  
  971. Eye
  972.  
  973.  
  974. Tony Talarico!
  975.  
  976.  
  977. Winner Two:
  978.  
  979.  
  980.  
  981.  
  982.  
  983.  
  984.  
  985.  
  986. Thanks!
  987. Kevin Palmer!
  988. Fixed! Rigged!!!
  989.  
  990.  
  991. And Winner Three:
  992.  
  993.  
  994. Steve Watkins: :)
  995.  
  996.  
  997. Kevin Palmer: Thanks! I’ll wear it proudly!!!
  998.  
  999.  
  1000.  
  1001.  
  1002.  
  1003. Loic Duval (Atari): ME?S
  1004.  
  1005.  
  1006. Frank Slater: Hey, Loic is here! Bonjour Loic!!
  1007.  
  1008.  
  1009.  
  1010.  
  1011.  
  1012. Jeff Norwood: Travis @ AEO!
  1013.  
  1014.  
  1015. Steve Watkins: Hi, Loic, Atari.
  1016.  
  1017.  
  1018. Travis @ AEO: Gosh! I’m flattered.
  1019.  
  1020.  
  1021.  
  1022.  
  1023.  
  1024. Jeff Norwood: Okay, thank you Frank Slater for coming!
  1025. Dana @ STReport: Thanks for being here, UbiSoft!!
  1026. Jeff Norwood: Thanks Philippe and Agnes too.
  1027.  
  1028.  
  1029. Loic Duval (Atari): Hi Philippe, Agnes. Thank you very much for your
  1030. conference. It was great.
  1031.  
  1032.  
  1033. Jeff Norwood: We can’t wait for Rayman...
  1034.  
  1035.  
  1036. Kevin Palmer: Frank, Philippe and Agnes, thanks for attending.
  1037. Jeff, thanks for organizing.
  1038.  
  1039.  
  1040. Frank Slater: Jeff, how do I get these guys snail mail
  1041. addresses -— those t-shirts will be hard to e-mail! GA
  1042.  
  1043.  
  1044. Steve Watkins: Thanks, Frank & UBI. Good answers. :)
  1045.  
  1046.  
  1047. Loic Duval (Atari): Faut qu’on se fasse une petite bouffe pour feter
  1048. la sortie de Rayman...
  1049.  
  1050.  
  1051. Jeff Norwood: and I am very sure that the CEO of Ubi Soft will have
  1052. $$$ in his eyes when he sees the sales figures of this
  1053. title!
  1054.  
  1055. Drive home safely, and once again,
  1056. thanks you for coming.
  1057.  
  1058.  
  1059. The Jaguar Journal
  1060.  
  1061.  
  1062. Frank Slater: Thanks to everyone who attended. We hope you'll love
  1063. Rayman as much as we do, and we'll be eagerly awaiting
  1064. your reactions on Sept 16th.
  1065.  
  1066.  
  1067. Steve Watkins: Yea, what Loic said! :) I should've taken French in
  1068. HS... <G>
  1069. D. Lee: Au revoir Ubi!
  1070.  
  1071.  
  1072. Jeff Norwood: To the winners of the t-shirts:
  1073. send me your addresses and T-shirt size and it will
  1074. be sent to you.
  1075.  
  1076.  
  1077. Frank Slater: Au revoir everybody! (From Agnes and Philippe) and
  1078. bye, happy Laborless Day from Frank.
  1079.  
  1080.  
  1081. Jeff Norwood: Bye Frank!
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