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- Jeff Norwood: WELCOME EVERYONE!
- Welcome to CompuServe and the Atari Gaming Forum
- This is a very special conference with just ONE guest.
- He is from Ubi Soft, the publisher of the highly
- awaited "Rayman" on the Atari Jaguar.
- So, on this great U.S. Holiday, LABOR DAY, please
- welcome
- FRANK SLATER!
- Hi Frank.
- Frank Slater: Thank you for that great introduction, Jeff, and thank
- you for setting up this conference....
- Jeff Norwood: Frank, can I just ask you. Do you have any on hand
- helpers with you ? GA
- Frank Slater: I’m here with Philippe Malfroy, the head of the Jag
- programming team...
- and Agnes Haegel, the Project Manager for Rayman. GA
- Loic Duval (Atari): Hi everybody
- Jeff Norwood: Okay, let's begin the questions.
- Dana, GA
- Dana @ STReport: Thanks for being here Frank, Philippe, and Agnes....
- For starters, perhaps the attendees here, and our
- readers...
- would like to know exactly what type of game Rayman
- is, a brief description...
- of sorts. What can we expect to see? GA
- Frank Slater: A good question to start with, Dana...
- Rayman is a "platform" game, although this is not
- really a descriptive-enough term...
- to describe what awaits you!
- It is a side-scrolling action/adventure...
- -with non-linear action, and powers that accumulate
- as you go
- the gaming press in the US and Europe has been
- calling it the greatest platform game, ever, period....
- and we obviously agree! <g>
- GA
- Jeff Norwood: ?
- Jeff Norwood: Okay Dana, you can go before me! GA
- Dana @ STReport: Sorry, Jeff! <g>
- Thanks Frank. Now, the 64K question..... when can we
- expect to see it? GA
- Frank Slater: Rayman will be on sale in the US on September 16th
- and in the UK and the rest of Europe on September 23. GA
- Jeff Norwood: Okay, my turn.
- Are there any differences between the Jaguar version of
- Rayman and the CD versions (and the 32X version)? GA
- Frank Slater: First off, the 32X version was a project and we have
- decided not to see it through to completion.
- There are some differences between the thr other
- versions (Jag, PlayStation and Saturn)
- but one very important thing to emphasize is that all
- three versions have the same great colors
- the same outstanding graphics, and the same tremendous
- gameplay... GA
- Jeff Norwood: Craig, GA!
- Craig Harris: Ok, one...what does the UBI in UBI Soft stand for? <g>
- Two, have the programmers/developers learned enough
- about the Jaguar (corporation-wise and hardware-wise)
- to justify another Jaguar project? i.e. what's next for
- UBI Soft. GA.
- Frank Slater: Craig, great question
- It’s Ubi actually, not UBI
- and so it doesn’t stand for anything!
- The company was founded ten years ago by three
- brothers...
- and the Latin root of "Ubi" means "all" or "everyone"
- (I think)
- so maybe that’s where they got it. As for question two...
- Jeff Norwood:
- Frank Slater:
- ..right now, we are concentrating on all of the
- release activities for Rayman
- before deciding what projects come next. GA
- Okay, it’s me again!
- Is there a 3DO version in the works, as previously
- reported. And 2 - you said that all the versions...
- were almost the same, yet many magazines like GamePro
- have rated the Jag version lower than the rest. Any
- reason for this? GA
- There is no 3DO version in the works.
- We aren’t 100% sure why so many mags have rated the Jag
- version lower ... no doubt as Jag fans you have...
- some of the same explanations as we do: "anti-Jag
- racism", preference for the "new" consoles,
- bla bla bla ... GA
- Jeff Norwood: Dana, GA
- Dana @ STReport: Well, I want to make sure that all of the Ubi Soft
- team gets some action, so...
- Philippe, what do you feel was the hardest part of
- programming on the Jaguar?
- Was the "new" technology such a large new learning
- curve to make doing a game...
- on the Jaguar as difficult as we’re to believe? GA
- Frank Slater/Philippe: Integrating the sound was difficult, especially
- Jeff Norwood:
- Craig Harris:
- Frank Slater:
- Jeff Norwood:
- Travis Q A
- i
- FO:
- EO :
- because we had really high standards for the
- sound quality
- but learning the Jaguar isn't any more difficult
- than learning any other new system. It's all in
- assembler (we're not sure of the English term
- for this, Philippe is French)
- I just wanted to say that our team of testers,
- who often worked testing all three versions
- of Rayman, almost always, without exception,
- preferred the Jaguar version for it's
- "controlability". GA
- Craig, GA
- Is Rayman strictly a two-dimensional side-scroller, or
- were there any 3D special effects (bitmap scaling,
- rotation) thrown in for good measure? GA
- We chose to put our efforts on producing superb 2D
- animation-quality graphics
- than to "waste" memory space with 3D graphics that don't
- necessarily add to the game and in fact
- often take away from the game play. Which is why you all
- buy the games you buy, right? GA
- Travis, GA
- Hello Frank!
- Sorry if this has been asked before, but when is the
- expected "in store" date for RayMan (Jaguar)? GA
- Frank Slater: Hi Travis - 9/16 in the USA, 9/23 in Europe. GA
- Travis @ AEO: =)
- AEO: Done for now....
- Jeff Norwood: Dana, GA - D. Lee, you're after, so wait. GA
- Dana @ STReport: Back to the "guts" of Rayman...
- Who are the good guys, and "baddies" we can expect
- CO-SeES
- And what is the object of the game (besides to win!
- <g>)? GA
- Frank Slater: I’ll answer this briefly, Dana
- Dana @ STReport: Don't give away too much! <g>
- Frank Slater: but there is only one real way to meet all of Rayman's
- 40+ characters
- and that is (you guessed it) to buy the game!! :)
- You can also visit us on the Web at
- http/::www.ubisoft.com, where there are GIFs of lots of
- the game’s crazier characters...
- Basically, Rayman lives in a world that has been
- destabilized by the evil Mister Dark...
- who stole the Great Protoon and scattered its Electoons
- all over the world
- You have to help Rayman find all of the cages of
- Electoons and free them, to restore the harmony
- to the world. Friends and foes are all along the
- trail... GA
- Dana @ STReport: Thanks Frank!
- Brian Carloni: I was wondering if you have set a definite release dat
- for shipping yet?
- Jeff Norwood: Dana, done? GA
- Dana @ STReport: For the moment! <g>
- D. Lee: First, thanks to people at Ubisoft for taking the time to
- answer questions. I'd like to know what Ubisoft Jag
- programmers feel about its networking capabilities. Have
- you tried any demo games that utilize Jag networking, either
- locally or thru a modem? GA
- Frank Slater/Philippe: We haven’t tried networking ... yet! But it’s
- definitely one of the projects we are working
- on. Stay tuned for Rayman II? GA
- D. Lee: Follow-up...
- Frank Slater: Ooops, typo in the Web address, it’s
- http://www.ubisoft.com GA
- Jeff Norwood: Hold on D - after Travis is done. GA
- Travis @ AEO: Hi again! What's UbiSoft's next title for Jaguar? GA
- Frank Slater: Travis, as we said earlier, right now we are all
- mobilized for the release activities for Rayman. Once
- that’s
- finished (and frankly, once we see how it sells) we’1l
- start thinking about the "after-Rayman" era. GA
- Travis @ AEO: So "Red Hot Soccer" is still uncertain to appear? GA
- Frank Slater: Sorry for all of the typos!! GA
- [Editor's note: We fixed ’em for you, Frank! ]
- Travis @ AEO: No prob! :)
- Frank Slater: Travis, Red Hot Soccer is a definite for the PC CD-ROM
- platform, it will be coming out in early October
- but we have made our final decision for the Jag version
- of this game. What do you all think? GA
- Dana @ STReport: Have, or haven’t?
- Jeff Norwood: What do u all think? Tell him everyone! GA
- Frank Slater: We haven’t made our decision ... geez, too many typos. GA
- I meant to type haven’t, not have.
- Dana @ STReport: Go For It!
- Travis @ AEO: What do we think? Well, I'd like to see a great soccer
- game for the Jag. GA
- Done for now. GA
- D. Lee: So Philippe or others haven't had the opp Please network
- the Jag Soccer game!
- Jeff Norwood: D Lee — GA; Craig, you are next.
- But wait!
- I have to ask Frank something privately ... back ina
- sec... GA
- (just talk)
- [Editor’s note: idle chatter ensues for a few minutes, steaks hit the
- grill, a few bottles of beer are opened... you get the picture! <g>]
- Kevin Palmer: Frank, anything the quality of Rayman would be greatly
- appreciated for the Jag (re: Red Hot Soccer)
- D. Lee: Why don’t they network the Jag so that 8 or even 800 players
- can compete at once?
- Travis @ AEO: D.Lee, usually, they're in a hurry to get the game out.
- Craig Harris: 800 players??? Can you imagine the beta-testing grid???
- Travis @ AEO: If you’re looking for an 8-player game, BattleSphere
- will fill the bill!
- Frank Slater: We’re back!!
- Jeff Norwood: Okay, we're back.
- Travis @ AEO: Shhhh.....
- Jeff Norwood: D. Lee, you have a question. GA
- D. Lee: Travis: but I’d think programmers wouldn’t have any problem
- redirecting the I/O.
- Thanks...
- Frank and Ubisoft, you’ve now created a cart game...
- what do you feel is the future of software delivery to
- consoles? Is it the new cable modems that transfer data at
- 5-10 Mbits/sec?
- Frank Slater: Have you finished D Lee?
- I assume so..
- D. Lee: GA
- Frank Slater: I (personally) do think that the middle-range future is
- in cable modems that combine your TV and your
- computer...
- maybe in the long-range future we'll all just download
- the operating system with the game, no more set-top
- boxes...
- it's all a question of baud rates and memory
- capabilities, and all of that stuff...
- changes practically overnight these days!
- Wish I had a crystal ball ... GA
- Jeff Norwood: I wonder who's next ... guess no one! <g> Just kidding.
- Craig, GA
- Craig Harris: Question for Philippe: Were there any limitations that
- you hit on the Jaguar while programming Rayman? Were
- there any hardware restrictions on the Jag that were
- more easily work-aroundable on the other systems (or so
- say the other systems’ programmers <g>)? Or, to put on
- a more positive spin, was there anything easier to
- implement on the Jaguar than the "other systems?" GA
- Frank Slater: Philippe: It’s hard for me to say, because I only
- worked on the Jag version but...
- It did seem to be harder to debug than my colleague’s
- versions
- On the positive side, we didn’t have to build in memory
- a model of what we wanted to show on the screen
- the Jag developers kit and the actual construction of
- the Jag console
- that does that all by themselves. That was very handy.
- GA
- Dana @ STReport: Let’s get Agnes involved, shall we!...
- What’s the SRP for Rayman..., and...
- how was it to keep the programming team motivated to
- work on Rayman? GA
- Frank Slater: Actually, she has been very involved, just "silent"!
- (I got elected typer...) GA
- Dana @ STReport: Hehe! Good for her!
- Frank Slater: SRP in the US is $69.95
- Frank Slater: Agnes: The programmers were actually pretty
- Travis @ AEO:
- Frank Slater:
- Travis @ AEO:
- Craig Harris:
- Frank Slater:
- Jeff Norwood:
- Frank Slater:
- Steve Watkins:
- Frank Slater:
- Steve Watkins:
- self-motivating
- most of them love what they do so that helps...
- what WAS difficult was having to clean up the 37 empty
- pizza boxes every morning
- during the rush to test it!! Ha ha, just kidding. GA
- Frank, what does UbiSoft say to the net.rumors that Sony
- moved to have Jaguar RayMan delayed until after the
- introduction of the PSX? GA
- Ha ha ha is what Ubi Soft says!!!
- Where on earth DO these rumors come from? GA
- The net -is- known as "The Net of a Million Lies." GA
- Simple question <hehehe...>: What was the inspiration
- for the character (and game for that matter) Rayman?
- Rayman’s designer is named Michel Ancel
- and rumor has it that Rayman looks a lot like him
- when he first drew rayman, he had been working on
- designing the road surface
- images for a car racing game (boring gray colors over
- and over again, all day, every day ...)
- and he had a sudden urge for color and freakiness!
- Rayman was born! GA
- Wow! What a guy!
- There is time for about 2 or 3 more questions.
- Steve, GA
- He is an amazing person. I wanted him to be here
- tonight but he couldn’t make it. GA
- As a 3rd party developer, can you tell us how much you
- pay the different companies (SONY,ATARI) in licensing
- fees per cart/CD and which company, Atari or Sony
- offers a more attractive incentive to program for their
- system. GA
- Thought I’d toss a softball... <L>
- Steve, I’m sorry, but that is not the kind of
- information I’m at liberty to discuss. You know how
- these things are. GA
- Okay, can you tell us which company is more attractive
- to develop for?
- Dana @ STReport: Since we know how the net.rumors are, can you tell
- Jeff Norwood:
- Steve Watkins:
- Frank Slater:
- us which versions of Rayman will appear first? GA
- Frank, answer Steve’s question first, then Dana.
- Sorry, I thought you were done Steve. GA
- No problem.
- They each have their advantages and disadvantages.
- Atari is a company filled with terrific people who are
- always there for us. They also have a team in France,
- which is handy for a French company such as ourselves.
- Steve Watkins:
- Frank Slater:
- Dana @ STReport:
- Frank Slater:
- We’ve really enjoyed creating Rayman for them, and
- "with" them. Now on to Dana
- Thanks.
- Both the Play Station and the Jag version will be
- released on Sept 16th in the US. The Saturn version
- will follow a few weeks later. GA
- That ends _that_ rumor!
- What rumor? GA
- Dana @ STReport: That the PSX version was coming out before any other.
- Steve Watkins:
- And all the forum squabbles. <G>
- D. Lee: Thanks again to Ubisoft and Jeff Norwood...
- I’d like to know what computers systems you’ve used
- before...Amigas or STs? And if the Amiga, does Philippe
- consider the Jag a cousin to it? GA
- Frank Slater:
- Jeff Norwood:
- Travis @ AEO:
- Frank Slater:
- Travis Q AEO:
- Jeff Norwood:
- Travis Q AEO:
- We've developed for just about every system that has
- existed, including Amiga, ST, Nintendo, Super Nintendo,
- Genesis, PC floppy
- and we are currently developing for the Jag, the PSX,
- the Saturn, and the Mac and PC CD-ROM. GA
- I'm really getting confused. Travis is next, but who
- else has a question? I have to get this down. I’ve
- written them all down, but I am so messy. Who has a
- question? GA
- Say "i" GA
- When did development of the PSX version of RayMan begin?
- GA
- Philippe: No real similarity, either between the Jag
- and the Atari or the Jag and the ST, if you ask me.
- They all started at about the same time. To be honest,
- we DID think the Jaguar would be released first.
- Believe me, many heads
- have been banged against many walls over the delays
- mostly due to the fact that we really really REALLY
- wanted to make this game the very best game
- that exists on the Jaguar, and so we went back to the
- drawing board a few times
- The early days of Rayman were mainly design - character
- design, and background
- the programming for all three consoles all began
- seriously late last summer. GA
- PSX was started in early 94? I did not know that. GA
- Anymore questions? GA
- I know RayMan will be well received, no matter the
- platform!
- For Philippe: When you were finished, how much of Jag
- RayMan runs on the 68000? GA
- Frank Slater:
- Frank Slater:
- Jeff Norwood:
- D. Lee: 10%
- Travis @ AEO:
- Frank Slater:
- Travis @ AEO:
- Jeff Norwood:
- Frank Slater:
- Steve Watkins:
- Jeff Norwood:
- I have to go soon, so I can only take one more question.
- Philippe: About 70%, I think. GA
- Okay, before you go,...
- and it runs at 60 frames per sec wow!
- That much? And your testers like it better than PSX?
- Philippe: (direct quote) "Eh oui, eh oui!"
- <grin> Thanks for appearing, UbiSoft!! GA
- I'd like to help Frank giveaway a couple of Rayman
- T-Shirts!
- So, the fairest way is to put all your names in a hat,
- and pull 3 names!
- Thanks for having us.
- Pull me! <L>
- All of you who want in, say "I" now! GA
- Dana @ STReport: I now!
- Travis @ AEO:
- Kevin Palmer:
- Steve Watkins:
- I
- Sorry. <G,D,R>
- D. Lee: I
- Tony Talarico: i
- Craig Harris: "I now!
- D. Lee: Wow oui wow oui!
- Travis @ AEO:
- Jeff Norwood:
- Frank Slater:
- Steve Watkins:
- Jeff Norwood:
- Tony Talarico:
- Jeff Norwood:
- Steve Watkins:
- Jeff Norwood:
- D.Lee: <Grin>
- Okay, here’s winner one:
- D Lee has us laughing over here, too!
- Eye
- Tony Talarico!
- Winner Two:
- Thanks!
- Kevin Palmer!
- Fixed! Rigged!!!
- And Winner Three:
- Steve Watkins: :)
- Kevin Palmer: Thanks! I’ll wear it proudly!!!
- Loic Duval (Atari): ME?S
- Frank Slater: Hey, Loic is here! Bonjour Loic!!
- Jeff Norwood: Travis @ AEO!
- Steve Watkins: Hi, Loic, Atari.
- Travis @ AEO: Gosh! I’m flattered.
- Jeff Norwood: Okay, thank you Frank Slater for coming!
- Dana @ STReport: Thanks for being here, UbiSoft!!
- Jeff Norwood: Thanks Philippe and Agnes too.
- Loic Duval (Atari): Hi Philippe, Agnes. Thank you very much for your
- conference. It was great.
- Jeff Norwood: We can’t wait for Rayman...
- Kevin Palmer: Frank, Philippe and Agnes, thanks for attending.
- Jeff, thanks for organizing.
- Frank Slater: Jeff, how do I get these guys snail mail
- addresses -— those t-shirts will be hard to e-mail! GA
- Steve Watkins: Thanks, Frank & UBI. Good answers. :)
- Loic Duval (Atari): Faut qu’on se fasse une petite bouffe pour feter
- la sortie de Rayman...
- Jeff Norwood: and I am very sure that the CEO of Ubi Soft will have
- $$$ in his eyes when he sees the sales figures of this
- title!
- Drive home safely, and once again,
- thanks you for coming.
- The Jaguar Journal
- Frank Slater: Thanks to everyone who attended. We hope you'll love
- Rayman as much as we do, and we'll be eagerly awaiting
- your reactions on Sept 16th.
- Steve Watkins: Yea, what Loic said! :) I should've taken French in
- HS... <G>
- D. Lee: Au revoir Ubi!
- Jeff Norwood: To the winners of the t-shirts:
- send me your addresses and T-shirt size and it will
- be sent to you.
- Frank Slater: Au revoir everybody! (From Agnes and Philippe) and
- bye, happy Laborless Day from Frank.
- Jeff Norwood: Bye Frank!
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