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- --2.1.2--
- Changed how spawning works for the increased Spec Ops zombie spawn rates
- Made the Armor Salvager turn off after 5 seconds of not being used
- Changed the sound channel that the Cybernetic Armor's shield activation uses
- Fixed being able to reflect Terminator and Eradicator teleport balls
- Fixed the Hell Warden and Cyberwarden staying immune to splash damage after being stunned
- Fixed being able to pick up armor bonuses when you didn't need them
- Fixed a VM abort with ripper projectiles
- Fixed death explosions that the Heliacal Arkh gives to enemies not working as intended
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