dantarion

Dantarion

Nov 27th, 2009
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  1. ##########################################
  2. # OpenSA2 Version 1.0.3616.39284
  3. ##########################################
  4. ##########################################
  5. # W:\brawl_hax\brawl_dump\fighter\dedede\FitDedede.pac
  6. ##########################################
  7. Filename: W:\brawl_hax\brawl_dump\fighter\dedede\FitDedede.pac
  8. Moveset Total Size: 204667
  9. Data Size: 172744
  10. Offset Table Count: 7122
  11. Data Section Count: 12
  12. External Subroutine Count: 73
  13. Unknown1(Always 0?): 0
  14. Unknown2(Always 0?): 0
  15. Unknown3(Always 0?): 0
  16. ##########################################
  17. # Data Table
  18. ##########################################
  19. @02a204 AreaDataSet__20wnDededeFollowerNode
  20. @02a1fc addAreaDataSet__12ftDededeNode
  21. @02a20c data
  22. @02a14c hitDataGoldo__17wnDededeGoldoNode
  23. @02a10c hitDataWaddledee__21wnDededeWaddleDeeNode
  24. @02a12c hitDataWaddledoo__21wnDededeWaddleDooNode
  25. @02a16c mapCollData__20wnDededeFollowerNode
  26. @02a1cc paramDededeFinal__12ftDededeNode
  27. @02a1b4 paramDededeJetHammer__12ftDededeNode
  28. @02a0c4 paramDededeStarmissile__23wnDededeStarMissileNode
  29. @02a17c paramDededeSuperJump__12ftDededeNode
  30. @02a0dc paramDededeWdThrow__12ftDededeNode
  31. ##########################################
  32. # Special Offsets
  33. ##########################################
  34. 0@25C04
  35. 1@28ED8
  36. 2@0
  37. 3@2E4
  38. 4@2A078
  39. 5@5C8
  40. 6@235D4
  41. 7@16E8
  42. 8@29E48
  43. 9@23854
  44. 10@238F4
  45. 11@23994
  46. 12@26CBC
  47. 13@27518
  48. 14@27D74
  49. 15@285D0
  50. 16@29E50
  51. 17@29EA8
  52. 18@29FC0
  53. 19@28F48
  54. 20@0
  55. 21@0
  56. 22@0
  57. 23@0
  58. 24@28F88
  59. 25@28FFC
  60. 26@29CA0
  61. 27@0
  62. 28@1
  63. 29@35F
  64. 30@FFFFFFFF
  65. 31@1BC40
  66. 32@2A0DC
  67. 33@2A17C
  68. 34@2A1B4
  69. 35@2A1CC
  70. 36@3
  71. 37@29354
  72. 38@0
  73. 39@29030
  74. 40@1
  75. 41@292D8
  76. 42@2
  77. 43@293D0
  78. 44@4
  79. 45@29C20
  80. 46@2A1FC
  81. ##########################################
  82. # External Subroutines
  83. ##########################################
  84. @00c5b4 effectAnimCmd_BatSwing4Common
  85. @00c5f4 effectAnimCmd_HarisenSwing4HoldCommon
  86. @00c674 effectAnimCmd_LipStickSwing4HoldCommon
  87. @00d11c effectAnimCmd_ScopeAirFireCommon
  88. @00d104 effectAnimCmd_ScopeAirRapidCommon
  89. @00d0ec effectAnimCmd_ScopeAirStartCommon
  90. @00d0cc effectAnimCmd_ScopeFireUpperCommon
  91. @00d0b4 effectAnimCmd_ScopeRapidUpperCommon
  92. @00d09c effectAnimCmd_ScopeStartUpperCommon
  93. @00c4f4 effectAnimCmd_SmashThrowBCommon
  94. @00c4dc effectAnimCmd_SmashThrowFCommon
  95. @00c50c effectAnimCmd_SmashThrowHiCommon
  96. @00c524 effectAnimCmd_SmashThrowLwCommon
  97. @00c634 effectAnimCmd_StarRodSwing4HoldCommon
  98. @00c584 effectAnimCmd_SwordSwing4HoldCommon
  99. @0197fc gameAnimCmd_BatSwing1Common
  100. @01989c gameAnimCmd_BatSwing3Common
  101. @01993c gameAnimCmd_BatSwing4Common
  102. @01997c gameAnimCmd_BatSwingDashCommon3
  103. @0164bc gameAnimCmd_CaptureCutCommon
  104. @0199f4 gameAnimCmd_HarisenSwing1Common
  105. @019acc gameAnimCmd_HarisenSwing3Common
  106. @019bb4 gameAnimCmd_HarisenSwing4Common
  107. @019c8c gameAnimCmd_HarisenSwingDashCommon3
  108. @019fe4 gameAnimCmd_LipStickSwing1Common
  109. @01a084 gameAnimCmd_LipStickSwing3Common
  110. @01a14c gameAnimCmd_LipStickSwing4Common
  111. @01a214 gameAnimCmd_LipStickSwingDashCommon3
  112. @01a2ec gameAnimCmd_ScrewCommon
  113. @019d44 gameAnimCmd_StarRodSwing1Common
  114. @019de4 gameAnimCmd_StarRodSwing3Common
  115. @019eac gameAnimCmd_StarRodSwing4Common
  116. @019f74 gameAnimCmd_StarRodSwingDashCommon3
  117. @019534 gameAnimCmd_SwordSwing1Common
  118. @0195ec gameAnimCmd_SwordSwing3Common
  119. @0196a4 gameAnimCmd_SwordSwing4Common
  120. @019784 gameAnimCmd_SwordSwingDashCommon3
  121. @029e34 statusAnimCmdGroup_CHK_AIR_ATTACK
  122. @029e20 statusAnimCmdGroup_CHK_AIR_CLIFF
  123. @029e30 statusAnimCmdGroup_CHK_AIR_ESCAPE
  124. @029e28 statusAnimCmdGroup_CHK_AIR_ITEM_THROW
  125. @029e40 statusAnimCmdGroup_CHK_AIR_JUMP_AERIAL
  126. @029e1c statusAnimCmdGroup_CHK_AIR_LANDING
  127. @029e2c statusAnimCmdGroup_CHK_AIR_LASSO
  128. @029e24 statusAnimCmdGroup_CHK_AIR_SPECIAL
  129. @029e38 statusAnimCmdGroup_CHK_AIR_TREAD_JUMP
  130. @029e3c statusAnimCmdGroup_CHK_AIR_WALL_JUMP
  131. @029e18 statusAnimCmdGroup_CHK_GROUND
  132. @029e08 statusAnimCmdGroup_CHK_GROUND_ATTACK
  133. @029e04 statusAnimCmdGroup_CHK_GROUND_CATCH
  134. @029e0c statusAnimCmdGroup_CHK_GROUND_ESCAPE
  135. @029e10 statusAnimCmdGroup_CHK_GROUND_GUARD
  136. @029e00 statusAnimCmdGroup_CHK_GROUND_ITEM
  137. @029e14 statusAnimCmdGroup_CHK_GROUND_JUMP
  138. @029dfc statusAnimCmdGroup_CHK_GROUND_SPECIAL
  139. @029df8 statusAnimCmdGroup_MAIN
  140. @029e44 statusAnimCmdGroup_TEMPORARY
  141. @023b10 statusAnimCmdPre_Bind
  142. @023cb0 statusAnimCmdPre_Bury
  143. @023b04 statusAnimCmdPre_DamageSongStart
  144. @023a10 statusAnimCmdPre_EscapeFb
  145. @0239cc statusAnimCmdPre_Fall
  146. @0239c8 statusAnimCmdPre_Fly
  147. @023c24 statusAnimCmdPre_ItemShoot
  148. @023c14 statusAnimCmdPre_ItemSwingS4Start
  149. @0239c0 statusAnimCmdPre_Jump
  150. @0239c4 statusAnimCmdPre_JumpAerial
  151. @0239ec statusAnimCmdPre_Landing
  152. @0239a4 statusAnimCmdPre_Run
  153. @023ddc statusAnimCmdPre_SpecialN
  154. @023b48 statusAnimCmdPre_TreadJump
  155. @023994 statusAnimCmdPre_Wait
  156. @023998 statusAnimCmdPre_Walk
  157. ##########################################
  158. # Actions
  159. ##########################################
  160. Action 0x116@225FC
  161. Bit Variable Clear - RA-Bit[0][16]
  162. Change Action(2) - ID=0x117, Requirement=Animation End
  163. Basic Variable Set - 0x1CE, RA-Basic[0][0]
  164. Basic Variable Set - 0x1D8, RA-Basic[0][1]
  165. Subroutine - Offset=@224D4
  166.  
  167. Action 0x117@1E60C
  168. Bit Variable Clear - RA-Bit[0][16]
  169. Change Action(2) - ID=0x0, Requirement=Animation End
  170. Additional Requirement - Requirement=On Ground
  171. Change Action(2) - ID=0xE, Requirement=Animation End
  172. Additional Requirement - Requirement=In Air
  173. 0D000200 - 0x9, @1E284
  174. Subroutine - Offset=@1E41C
  175. Set Loop - Iterations=0xFFFFFFFF
  176. If - Requirement=On Ground
  177. Set Air/Ground - 0x6
  178. Edge Sticky - 0x2
  179. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  180. Change Subaction - ID=RA-Basic[0][2], Pass Frame?=True
  181. Else
  182. Change Subaction - ID=RA-Basic[0][2]
  183. Bit Variable Set - RA-Bit[0][16]
  184. End If
  185. 04020100 - In Air
  186. Else
  187. Set Air/Ground - 0xA
  188. Edge Sticky - 0x5
  189. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  190. Change Subaction - ID=RA-Basic[0][3], Pass Frame?=True
  191. Else
  192. Change Subaction - ID=RA-Basic[0][3]
  193. Bit Variable Set - RA-Bit[0][16]
  194. End If
  195. 04020100 - On Ground
  196. End If
  197. Loop Rest
  198. Execute Loop
  199.  
  200. Action 0x118@20354
  201. Change Action(2) - ID=0x12A, Requirement=Animation End
  202. If - Requirement=Facing Right
  203. Change Subaction - ID=0x1F5
  204. Else
  205. Change Subaction - ID=0x1F6
  206. End If
  207. Set Loop - Iterations=0xFFFFFFFF
  208. If - Requirement=On Ground
  209. Edge Sticky - 0x2
  210. 04020100 - In Air
  211. Else
  212. Edge Sticky - 0x5
  213. 04020100 - On Ground
  214. End If
  215. Loop Rest
  216. Execute Loop
  217.  
  218. Action 0x119@20C14
  219. Change Action(2) - ID=0x137, Requirement=Animation End
  220. Additional Requirement - Requirement=Button Not Held, 0x1
  221. Change Action(2) - ID=0x135, Requirement=Animation End
  222. Additional Requirement - Requirement=In Air
  223. Change Action(2) - ID=0x12F, Requirement=Animation End
  224. Bit Variable Clear - RA-Bit[0][16]
  225. Set Loop - Iterations=0xFFFFFFFF
  226. If - Requirement=On Ground
  227. Set Air/Ground - 0x6
  228. Edge Sticky - 0x2
  229. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  230. Change Subaction - ID=0x1FF, Pass Frame?=True
  231. Else
  232. Change Subaction - ID=0x1FF
  233. Bit Variable Set - RA-Bit[0][16]
  234. End If
  235. 04020100 - In Air
  236. Else
  237. Set Air/Ground - 0xA
  238. Edge Sticky - 0x5
  239. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  240. Change Subaction - ID=0x200, Pass Frame?=True
  241. Else
  242. Change Subaction - ID=0x200
  243. Bit Variable Set - RA-Bit[0][16]
  244. End If
  245. 04020100 - On Ground
  246. End If
  247. Loop Rest
  248. Execute Loop
  249.  
  250. Action 0x11A@22104
  251. 0C060000
  252. 14050100 - False
  253. 111E0100 - 0x26
  254. Bit Variable Clear - RA-Bit[0][16]
  255. Change Action(2) - ID=0x138, Requirement=Animation End
  256. If - Requirement=Facing Right
  257. Basic Variable Set - 0x20D, RA-Basic[0][0]
  258. Basic Variable Set - 0x212, RA-Basic[0][1]
  259. Else
  260. Basic Variable Set - 0x20E, RA-Basic[0][0]
  261. Basic Variable Set - 0x213, RA-Basic[0][1]
  262. End If
  263. 0D000200 - 0x9, @22054
  264. Subroutine - Offset=@21F14
  265.  
  266. Action 0x11B@22704
  267. Bit Variable Clear - RA-Bit[0][16]
  268. Basic Variable Set - IC-Basic[23808][192], RA-Basic[0][2]
  269. Bit Variable Clear - RA-Bit[0][17]
  270. Change Action(2) - ID=0x118, Requirement=Button Not Held, Variable=0x1
  271. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  272. 0D000200 - 0x9, @2265C
  273. Basic Variable Set - 0x1CF, RA-Basic[0][0]
  274. Basic Variable Set - 0x1D9, RA-Basic[0][1]
  275. Subroutine - Offset=@224D4
  276.  
  277. Action 0x11C@227B4
  278. Bit Variable Clear - RA-Bit[0][16]
  279. Change Action(2) - ID=0x0, Requirement=Animation End
  280. Additional Requirement - Requirement=On Ground
  281. Change Action(2) - ID=0xE, Requirement=Animation End
  282. Additional Requirement - Requirement=In Air
  283. Basic Variable Set - 0x1D0, RA-Basic[0][0]
  284. Basic Variable Set - 0x1DA, RA-Basic[0][1]
  285. Subroutine - Offset=@224D4
  286.  
  287. Action 0x11D@2282C
  288. Bit Variable Clear - RA-Bit[0][16]
  289. Basic Variable Set - 0x1D1, RA-Basic[0][0]
  290. Basic Variable Set - 0x1DB, RA-Basic[0][1]
  291. Subroutine - Offset=@224D4
  292.  
  293. Action 0x11E@228C4
  294. Bit Variable Clear - RA-Bit[0][16]
  295. Basic Variable Set - IC-Basic[23808][193], RA-Basic[0][5]
  296. Change Action(2) - ID=0x11B, Requirement=Animation End
  297. Additional Requirement - Requirement=On Ground
  298. Change Action(2) - ID=0x121, Requirement=Animation End
  299. Additional Requirement - Requirement=In Air
  300. Basic Variable Set - 0x1D2, RA-Basic[0][0]
  301. Basic Variable Set - 0x1DC, RA-Basic[0][1]
  302. Subroutine - Offset=@224D4
  303.  
  304. Action 0x11F@22B2C
  305. 0D000200 - 0x9, @2291C
  306. Change Action(2) - ID=0x121, Requirement=In Air
  307. Change Action(2) - ID=0x128, Requirement=Button Pressed, Variable=0x0
  308. Change Action(2) - ID=0x128, Requirement=Button Pressed, Variable=0x1
  309. Subroutine - Offset=@2297C
  310. Change Action(2) - ID=0x128, Requirement=Compare, Variable=RA-Basic[0][5], Comparison=0x1, Variable=0.00x
  311. Subroutine - Offset=@22A0C
  312. Change Action(2) - ID=0x125, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3840][160]
  313. Additional Requirement - Requirement=On Ground
  314. Change Action(2) - ID=0x11E, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][45]
  315. Additional Requirement - Requirement=On Ground
  316. Change Subaction - ID=0x1E2
  317.  
  318. Action 0x120@22C3C
  319. 0D000200 - 0x9, @2291C
  320. Change Action(2) - ID=0x124, Requirement=On Ground
  321. Change Action(2) - ID=0x128, Requirement=Button Pressed, Variable=0x0
  322. Change Action(2) - ID=0x128, Requirement=Button Pressed, Variable=0x1
  323. Change Action(2) - ID=0x128, Requirement=Compare, Variable=RA-Basic[0][5], Comparison=0x1, Variable=0.00x
  324. Change Action(2) - ID=0x126, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3840][160]
  325. Change Subaction - ID=0x1E2
  326.  
  327. Action 0x121@22C84
  328. Subroutine - Offset=@22C3C
  329.  
  330. Action 0x122@22D7C
  331. 0D000200 - 0x9, @2291C
  332. Change Action(2) - ID=0x121, Requirement=In Air
  333. Change Action(2) - ID=0x128, Requirement=Button Pressed, Variable=0x0
  334. Change Action(2) - ID=0x128, Requirement=Button Pressed, Variable=0x1
  335. Subroutine - Offset=@2297C
  336. Change Action(2) - ID=0x128, Requirement=Compare, Variable=RA-Basic[0][5], Comparison=0x1, Variable=0.00x
  337. Subroutine - Offset=@22A0C
  338. Change Action(2) - ID=0x11B, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  339. Additional Requirement - Requirement=On Ground
  340. Change Action(2) - ID=0x11B, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  341. Additional Requirement - Requirement=On Ground
  342.  
  343. Action 0x123@22E44
  344. 0D000200 - 0x9, @2291C
  345. Change Action(2) - ID=0x121, Requirement=In Air
  346. Change Action(2) - ID=0x120, Requirement=Animation End
  347. Additional Requirement - Requirement=On Ground
  348. Change Action(2) - ID=0x128, Requirement=Compare, Variable=RA-Basic[0][5], Comparison=0x1, Variable=0.00x
  349. Change Subaction - ID=0x1E6
  350.  
  351. Action 0x124@22F14
  352. 0D000200 - 0x9, @2291C
  353. Change Action(2) - ID=0x121, Requirement=Animation End
  354. Additional Requirement - Requirement=In Air
  355. Change Action(2) - ID=0x124, Requirement=On Ground
  356. Change Action(2) - ID=0x128, Requirement=Button Pressed, Variable=0x0
  357. Change Action(2) - ID=0x128, Requirement=Button Pressed, Variable=0x1
  358. Change Action(2) - ID=0x128, Requirement=Compare, Variable=RA-Basic[0][5], Comparison=0x1, Variable=0.00x
  359. Change Subaction - ID=0x1E7
  360.  
  361. Action 0x125@22FDC
  362. 0D000200 - 0x9, @2291C
  363. Change Action(2) - ID=0x124, Requirement=On Ground
  364. Change Action(2) - ID=0x128, Requirement=Button Pressed, Variable=0x0
  365. Change Action(2) - ID=0x128, Requirement=Button Pressed, Variable=0x1
  366. Change Action(2) - ID=0x128, Requirement=Compare, Variable=RA-Basic[0][5], Comparison=0x1, Variable=0.00x
  367. Change Subaction - ID=0x1E8
  368.  
  369. Action 0x126@23094
  370. 0D000200 - 0x9, @2291C
  371. Change Action - Unknown=0x27A2, ID=0x124, Requirement=On Ground
  372. Change Action - Unknown=0x27A3, ID=0x11D, Requirement=In Air
  373. 02080100 - 0x27A2
  374. 02080100 - 0x27A3
  375. Change Subaction - ID=0x1E2
  376. 07010000
  377. 08070000
  378. 09000100 - 0x2
  379. Edge Sticky - 0x5
  380. Synchronous Timer - Frames=10.00x
  381. ?Running? - 0x27A2
  382. ?Running? - 0x27A3
  383.  
  384. Action 0x127@23184
  385. 0D000200 - 0x9, @2291C
  386. Change Action - Unknown=0x27A2, ID=0x124, Requirement=On Ground
  387. Change Action - Unknown=0x27A3, ID=0x121, Requirement=In Air
  388. 02080100 - 0x27A2
  389. 02080100 - 0x27A3
  390. Change Subaction - ID=0x1E8
  391. 07010000
  392. 08070000
  393. 09000100 - 0x2
  394. Edge Sticky - 0x5
  395. Synchronous Timer - Frames=10.00x
  396. ?Running? - 0x27A2
  397. ?Running? - 0x27A3
  398.  
  399. Action 0x128@23234
  400. 0D000200 - 0x9, @2291C
  401. Change Action(2) - ID=0x121, Requirement=In Air
  402. Change Action(2) - ID=0x11B, Requirement=Animation End
  403. Additional Requirement - Requirement=On Ground
  404. Change Subaction - ID=0x1E9
  405.  
  406. Action 0x129@232AC
  407. 0D000200 - 0x9, @2291C
  408. Change Action(2) - ID=0x121, Requirement=In Air
  409. Change Action(2) - ID=0x11B, Requirement=Animation End
  410. Change Subaction - ID=0x1EA
  411. Set Air/Ground - 0x6
  412. Edge Sticky - 0x1
  413.  
  414. Action 0x12A@2331C
  415. 0D000200 - 0x9, @2291C
  416. Change Action(2) - ID=0x124, Requirement=On Ground
  417. Change Action(2) - ID=0x11D, Requirement=Animation End
  418. Change Subaction - ID=0x1EA
  419.  
  420. Action 0x12B@23384
  421. Bit Variable Clear - RA-Bit[0][16]
  422. Change Action(2) - ID=0x0, Requirement=Animation End
  423. Additional Requirement - Requirement=On Ground
  424. Change Action(2) - ID=0xE, Requirement=Animation End
  425. Additional Requirement - Requirement=In Air
  426. Subroutine - Offset=@224D4
  427.  
  428. Action 0x12C@234B4
  429. Bit Variable Clear - RA-Bit[0][16]
  430. Change Action - Unknown=0x27A2, ID=0x0, Requirement=Animation End
  431. Change Action - Unknown=0x27A3, ID=0xE, Requirement=Animation End
  432. 07020000
  433. Set Loop - Iterations=0xFFFFFFFF
  434. If - Requirement=On Ground
  435. Set Air/Ground - 0x10
  436. Edge Sticky - 0x2
  437. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  438. Change Subaction - ID=0x1D7, Pass Frame?=True
  439. Else
  440. Change Subaction - ID=0x1D7
  441. Bit Variable Set - RA-Bit[0][16]
  442. End If
  443. ?Running? - 0x27A2
  444. 02080100 - 0x27A3
  445. 04020100 - In Air
  446. Else
  447. Set Air/Ground - 0x13
  448. Edge Sticky - 0x5
  449. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  450. Change Subaction - ID=0x1E1, Pass Frame?=True
  451. Else
  452. Change Subaction - ID=0x1E1
  453. Bit Variable Set - RA-Bit[0][16]
  454. End If
  455. 02080100 - 0x27A2
  456. ?Running? - 0x27A3
  457. 04020100 - On Ground
  458. End If
  459. Loop Rest
  460. Execute Loop
  461.  
  462. Action 0x12D@1E7E4
  463. Bit Variable Clear - RA-Bit[0][16]
  464. Change Action(2) - ID=0x0, Requirement=Animation End
  465. Additional Requirement - Requirement=On Ground
  466. Change Action(2) - ID=0xE, Requirement=Animation End
  467. Additional Requirement - Requirement=In Air
  468. Set Loop - Iterations=0xFFFFFFFF
  469. If - Requirement=On Ground
  470. Set Air/Ground - 0x6
  471. Edge Sticky - 0x2
  472. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  473. Change Subaction - ID=0x1F3, Pass Frame?=True
  474. Else
  475. Change Subaction - ID=0x1F3
  476. Bit Variable Set - RA-Bit[0][16]
  477. End If
  478. 04020100 - In Air
  479. Else
  480. Set Air/Ground - 0xA
  481. Edge Sticky - 0x5
  482. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  483. Change Subaction - ID=0x1F4, Pass Frame?=True
  484. Else
  485. Change Subaction - ID=0x1F4
  486. Bit Variable Set - RA-Bit[0][16]
  487. End If
  488. 04020100 - On Ground
  489. End If
  490. Loop Rest
  491. Execute Loop
  492.  
  493. Action 0x12E@20604
  494. Basic Variable Set - 0x0, RA-Basic[0][0]
  495. Bit Variable Set - RA-Bit[0][17]
  496. 0D000200 - 0x9, @2046C
  497. Change Action(2) - ID=0x12B, Requirement=On Ground
  498. Change Action - Unknown=0x27A2, ID=0x12E, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][61]
  499. 02080100 - 0x27A2
  500. Change Action(2) - ID=0x12C, Requirement=Hit Wall, Variable=0x1
  501. Edge Sticky - 0x5
  502. If - Requirement=Facing Left
  503. Bit Variable Set - RA-Bit[0][16]
  504. Float Variable Set - -1.00x, RA-Float[0][4]
  505. Else
  506. Bit Variable Clear - RA-Bit[0][16]
  507. Float Variable Set - 1.00x, RA-Float[0][4]
  508. End If
  509. Set Loop - Iterations=0xFFFFFFFF
  510. Switch - 0x2710, RA-Basic[0][0]
  511. Case - 0x0
  512. Change Subaction - ID=0x1F7
  513. Case - 0x1
  514. Change Subaction - ID=0x1F8
  515. End Switch
  516. Loop Rest
  517. Switch - 0x2710, RA-Basic[0][0]
  518. Case - 0x0
  519. If - Requirement=Animation End
  520. Basic Variable Set - 0x1, RA-Basic[0][0]
  521. End If
  522. Case - 0x1
  523. End Switch
  524. Execute Loop
  525.  
  526. Action 0x12F@20794
  527. Change Action(2) - ID=0x0, Requirement=Animation End
  528. Additional Requirement - Requirement=On Ground
  529. Change Action(2) - ID=0xE, Requirement=Animation End
  530. Additional Requirement - Requirement=In Air
  531. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  532. Change Subaction - ID=0x1FB
  533. Else
  534. Change Subaction - ID=0x1FA
  535. End If
  536. Set Loop - Iterations=0xFFFFFFFF
  537. If - Requirement=On Ground
  538. Set Air/Ground - 0x6
  539. Edge Sticky - 0x2
  540. 04020100 - In Air
  541. Else
  542. Set Air/Ground - 0xA
  543. Edge Sticky - 0x5
  544. 04020100 - On Ground
  545. End If
  546. Loop Rest
  547. Execute Loop
  548.  
  549. Action 0x130@2086C
  550. Change Action(2) - ID=0x10, Requirement=Animation End
  551. Change Action(2) - ID=0x12D, Requirement=On Ground
  552.  
  553. Action 0x131@208FC
  554. Change Action(2) - ID=0x0, Requirement=Animation End
  555. Additional Requirement - Requirement=On Ground
  556. Change Action(2) - ID=0xE, Requirement=Animation End
  557. Additional Requirement - Requirement=In Air
  558. Change Subaction - ID=0x1FE
  559. Set Loop - Iterations=0xFFFFFFFF
  560. If - Requirement=On Ground
  561. Set Air/Ground - 0x6
  562. Edge Sticky - 0x2
  563. 04020100 - In Air
  564. Else
  565. Set Air/Ground - 0xA
  566. Edge Sticky - 0x5
  567. 04020100 - On Ground
  568. End If
  569. Loop Rest
  570. Execute Loop
  571.  
  572. Action 0x132@20A24
  573. Change Action(2) - ID=0x10, Requirement=Animation End
  574. Change Action(2) - ID=0x12D, Requirement=On Ground
  575. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  576. Change Subaction - ID=0x1FD
  577. Else
  578. Change Subaction - ID=0x1FC
  579. End If
  580. 0D000200 - 0x9, @209AC
  581.  
  582. Action 0x133@2101C
  583. Bit Variable Clear - RA-Bit[0][18]
  584. Bit Variable Clear - RA-Bit[0][16]
  585. Bit Variable Clear - RA-Bit[0][17]
  586. Change Action(2) - ID=0x137, Requirement=Button Not Held, Variable=0x1
  587. Change Action(2) - ID=0x135, Requirement=In Air
  588. Subroutine - Offset=@20ECC
  589. Subroutine - Offset=@20F3C
  590. Change Action(2) - ID=0x131, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
  591. Change Action(2) - ID=0x130, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][45]
  592. 0D000200 - 0x9, @20E04
  593. Set Air/Ground - 0x6
  594. Edge Sticky - 0x1
  595.  
  596. Action 0x134@2112C
  597. Change Action(2) - ID=0x137, Requirement=Button Not Held, Variable=0x1
  598. Change Action(2) - ID=0x135, Requirement=In Air
  599. Subroutine - Offset=@20ECC
  600. Subroutine - Offset=@20F3C
  601. Change Action(2) - ID=0x131, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
  602. Change Action(2) - ID=0x12F, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x1, Variable=IC-Basic[3072][45]
  603. 0D000200 - 0x9, @20D9C
  604. Change Subaction - ID=0x203
  605. Edge Sticky - 0x1
  606.  
  607. Action 0x135@211DC
  608. Change Action(2) - ID=0x137, Requirement=Button Not Held, Variable=0x1
  609. Change Action(2) - ID=0x135, Requirement=In Air
  610. Change Action(2) - ID=0x12F, Requirement=Animation End
  611. 0D000200 - 0x9, @20D9C
  612. Change Subaction - ID=0x204
  613. Set Air/Ground - 0x6
  614. Edge Sticky - 0x1
  615.  
  616. Action 0x136@21284
  617. Change Action(2) - ID=0x137, Requirement=Button Not Held, Variable=0x1
  618. Change Action - Unknown=0x27A2, ID=0x135, Requirement=In Air
  619. Change Action(2) - ID=0x133, Requirement=Animation End
  620. 0D000200 - 0x9, @20D9C
  621. Change Subaction - ID=0x205
  622. Set Air/Ground - 0x6
  623. Edge Sticky - 0x1
  624.  
  625. Action 0x137@2132C
  626. Change Action(2) - ID=0x137, Requirement=Button Not Held, Variable=0x1
  627. Change Action(2) - ID=0x136, Requirement=On Ground
  628. Change Action - Unknown=0x27A3, ID=0x135, Requirement=Animation End
  629. 0D000200 - 0x9, @20D9C
  630. Change Subaction - ID=0x206
  631. Set Air/Ground - 0x1
  632. Edge Sticky - 0x5
  633.  
  634. Action 0x138@213FC
  635. Change Action(2) - ID=0x137, Requirement=Button Not Held, Variable=0x1
  636. Change Action - Unknown=0x27A5, ID=0x136, Requirement=On Ground
  637. Change Action - Unknown=0x27A4, ID=0x135, Requirement=In Air
  638. 02080100 - 0x27A5
  639. 02080100 - 0x27A4
  640. 07010000
  641. 08070000
  642. 0C040000
  643. Momentum - 0.00x, IC-Basic[3072][116]
  644. Set Air/Ground - 0x0
  645. Change Subaction - ID=0x207
  646. Synchronous Timer - Frames=1.00x
  647. ?Running? - 0x27A5
  648. ?Running? - 0x27A4
  649.  
  650. Action 0x139@214F4
  651. Change Action(2) - ID=0x137, Requirement=Button Not Held, Variable=0x1
  652. Change Action(2) - ID=0x136, Requirement=On Ground
  653. 0D000200 - 0x9, @20D9C
  654. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  655. Change Subaction - ID=0x207, Pass Frame?=True
  656. ?Model? - 0x2, 0x1
  657. Else
  658. Change Subaction - ID=0x207
  659. End If
  660. Set Air/Ground - 0x0
  661. Edge Sticky - 0x5
  662.  
  663. Action 0x13A@215E4
  664. Change Action(2) - ID=0x137, Requirement=Button Not Held, Variable=0x1
  665. Change Action(2) - ID=0x135, Requirement=In Air
  666. Change Action(2) - ID=0x131, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
  667. Additional Requirement - Requirement=Animation End
  668. Change Action(2) - ID=0x12F, Requirement=Animation End
  669. 0D000200 - 0x9, @20D9C
  670. Change Subaction - ID=0x208
  671. Set Air/Ground - 0x6
  672. Edge Sticky - 0x1
  673.  
  674. Action 0x13B@2178C
  675. Change Action(2) - ID=0x0, Requirement=Animation End
  676. Additional Requirement - Requirement=On Ground
  677. Change Action(2) - ID=0xE, Requirement=Animation End
  678. Additional Requirement - Requirement=In Air
  679. Bit Variable Clear - RA-Bit[0][16]
  680. Set Loop - Iterations=0xFFFFFFFF
  681. If - Requirement=On Ground
  682. Set Air/Ground - 0x6
  683. Edge Sticky - 0x2
  684. If - Requirement=Bit is Set, Variable=RA-Bit[0][18]
  685. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  686. Change Subaction - ID=0x20B, Pass Frame?=True
  687. Else
  688. Change Subaction - ID=0x20B
  689. Bit Variable Set - RA-Bit[0][16]
  690. End If
  691. Else
  692. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  693. Change Subaction - ID=0x209, Pass Frame?=True
  694. Else
  695. Change Subaction - ID=0x209
  696. Bit Variable Set - RA-Bit[0][16]
  697. End If
  698. End If
  699. 04020100 - In Air
  700. Else
  701. Set Air/Ground - 0xA
  702. Edge Sticky - 0x5
  703. If - Requirement=Bit is Set, Variable=RA-Bit[0][18]
  704. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  705. Change Subaction - ID=0x20C, Pass Frame?=True
  706. Else
  707. Change Subaction - ID=0x20C
  708. Bit Variable Set - RA-Bit[0][16]
  709. End If
  710. Else
  711. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  712. Change Subaction - ID=0x20A, Pass Frame?=True
  713. Else
  714. Change Subaction - ID=0x20A
  715. Bit Variable Set - RA-Bit[0][16]
  716. End If
  717. End If
  718. 04020100 - On Ground
  719. End If
  720. Loop Rest
  721. Execute Loop
  722.  
  723. Action 0x13C@2229C
  724. Bit Variable Clear - RA-Bit[0][16]
  725. 14050100 - False
  726. Basic Variable Set - RA-Basic[0][2], RA-Basic[0][3]
  727. Change Action(2) - ID=0x139, Requirement=Compare, Variable=RA-Basic[0][3], Comparison=0x1, Variable=0.00x
  728. 0D000200 - 0x9, @221DC
  729. Basic Variable Set - 0x20F, RA-Basic[0][0]
  730. Basic Variable Set - 0x214, RA-Basic[0][1]
  731. Subroutine - Offset=@21F14
  732.  
  733. Action 0x13D@2238C
  734. Bit Variable Clear - RA-Bit[0][16]
  735. 14050100 - False
  736. Change Action(2) - ID=0x0, Requirement=Animation End
  737. Additional Requirement - Requirement=On Ground
  738. Change Action(2) - ID=0xE, Requirement=Animation End
  739. Additional Requirement - Requirement=In Air
  740. If - Requirement=Facing Right
  741. Basic Variable Set - 0x210, RA-Basic[0][0]
  742. Basic Variable Set - 0x215, RA-Basic[0][1]
  743. Else
  744. Basic Variable Set - 0x211, RA-Basic[0][0]
  745. Basic Variable Set - 0x216, RA-Basic[0][1]
  746. End If
  747. Subroutine - Offset=@21F14
  748.  
  749. ##########################################
  750. # Subaction 0
  751. ##########################################
  752. Name: Wait1
  753. In Transition Time: 6
  754. No Out Transition: False
  755. Loop: False
  756. Moves Character: False
  757. Unknown 1: False
  758. Unknown 2: False
  759. Unknown 3: False
  760. Transition Out From Start: False
  761. Unknown 4: False
  762.  
  763. Subaction Main 0x0@FFFFFFFF
  764.  
  765. Subaction GFX 0x0@FFFFFFFF
  766.  
  767. Subaction SFX 0x0@FFFFFFFF
  768.  
  769. Subaction Other 0x0@20C0
  770. 18000100 - 0x6
  771.  
  772. ##########################################
  773. # Subaction 1
  774. ##########################################
  775. Name: Wait2
  776. In Transition Time: 0
  777. No Out Transition: False
  778. Loop: False
  779. Moves Character: False
  780. Unknown 1: False
  781. Unknown 2: False
  782. Unknown 3: False
  783. Transition Out From Start: False
  784. Unknown 4: False
  785.  
  786. Subaction Main 0x1@FFFFFFFF
  787.  
  788. Subaction GFX 0x1@FFFFFFFF
  789.  
  790. Subaction SFX 0x1@F118
  791. Asynchronous Timer - Frames=35.00x
  792. Sound Effect - ID=0x3ED
  793. Synchronous Timer - Frames=28.00x
  794. Sound Effect - ID=0x3ED
  795. Synchronous Timer - Frames=28.00x
  796. Sound Effect - ID=0x3ED
  797.  
  798. Subaction Other 0x1@20D8
  799. 18000100 - 0x6
  800.  
  801. ##########################################
  802. # Subaction 2
  803. ##########################################
  804. Name: Wait3
  805. In Transition Time: 0
  806. No Out Transition: False
  807. Loop: False
  808. Moves Character: False
  809. Unknown 1: False
  810. Unknown 2: False
  811. Unknown 3: False
  812. Transition Out From Start: False
  813. Unknown 4: False
  814.  
  815. Subaction Main 0x2@FFFFFFFF
  816.  
  817. Subaction GFX 0x2@FFFFFFFF
  818.  
  819. Subaction SFX 0x2@F170
  820. Asynchronous Timer - Frames=40.00x
  821. Sound Effect - ID=0x3EE
  822. Synchronous Timer - Frames=20.00x
  823. Sound Effect - ID=0x3EE
  824.  
  825. Subaction Other 0x2@20F0
  826. 18000100 - 0x6
  827.  
  828. ##########################################
  829. # Subaction 3
  830. ##########################################
  831. Name: >��
  832. In Transition Time: 0
  833. No Out Transition: False
  834. Loop: False
  835. Moves Character: False
  836. Unknown 1: False
  837. Unknown 2: False
  838. Unknown 3: False
  839. Transition Out From Start: False
  840. Unknown 4: False
  841.  
  842. Subaction Main 0x3@FFFFFFFF
  843.  
  844. Subaction GFX 0x3@FFFFFFFF
  845.  
  846. Subaction SFX 0x3@FFFFFFFF
  847.  
  848. Subaction Other 0x3@FFFFFFFF
  849.  
  850. ##########################################
  851. # Subaction 4
  852. ##########################################
  853. Name: >��
  854. In Transition Time: 0
  855. No Out Transition: False
  856. Loop: False
  857. Moves Character: False
  858. Unknown 1: False
  859. Unknown 2: False
  860. Unknown 3: False
  861. Transition Out From Start: False
  862. Unknown 4: False
  863.  
  864. Subaction Main 0x4@FFFFFFFF
  865.  
  866. Subaction GFX 0x4@FFFFFFFF
  867.  
  868. Subaction SFX 0x4@FFFFFFFF
  869.  
  870. Subaction Other 0x4@FFFFFFFF
  871.  
  872. ##########################################
  873. # Subaction 5
  874. ##########################################
  875. Name: WaitItem
  876. In Transition Time: 6
  877. No Out Transition: False
  878. Loop: True
  879. Moves Character: False
  880. Unknown 1: False
  881. Unknown 2: False
  882. Unknown 3: False
  883. Transition Out From Start: False
  884. Unknown 4: False
  885.  
  886. Subaction Main 0x5@FFFFFFFF
  887.  
  888. Subaction GFX 0x5@FFFFFFFF
  889.  
  890. Subaction SFX 0x5@FFFFFFFF
  891.  
  892. Subaction Other 0x5@2108
  893. 18000100 - 0x6
  894.  
  895. ##########################################
  896. # Subaction 6
  897. ##########################################
  898. Name: ItemHandPickUp
  899. In Transition Time: 0
  900. No Out Transition: False
  901. Loop: True
  902. Moves Character: False
  903. Unknown 1: False
  904. Unknown 2: False
  905. Unknown 3: False
  906. Transition Out From Start: False
  907. Unknown 4: False
  908.  
  909. Subaction Main 0x6@FFFFFFFF
  910.  
  911. Subaction GFX 0x6@FFFFFFFF
  912.  
  913. Subaction SFX 0x6@FFFFFFFF
  914.  
  915. Subaction Other 0x6@FFFFFFFF
  916.  
  917. ##########################################
  918. # Subaction 7
  919. ##########################################
  920. Name: ItemHandHave
  921. In Transition Time: 0
  922. No Out Transition: False
  923. Loop: True
  924. Moves Character: False
  925. Unknown 1: False
  926. Unknown 2: False
  927. Unknown 3: False
  928. Transition Out From Start: False
  929. Unknown 4: False
  930.  
  931. Subaction Main 0x7@FFFFFFFF
  932.  
  933. Subaction GFX 0x7@FFFFFFFF
  934.  
  935. Subaction SFX 0x7@FFFFFFFF
  936.  
  937. Subaction Other 0x7@FFFFFFFF
  938.  
  939. ##########################################
  940. # Subaction 8
  941. ##########################################
  942. Name: ItemHandGrip
  943. In Transition Time: 0
  944. No Out Transition: False
  945. Loop: True
  946. Moves Character: False
  947. Unknown 1: False
  948. Unknown 2: False
  949. Unknown 3: False
  950. Transition Out From Start: False
  951. Unknown 4: False
  952.  
  953. Subaction Main 0x8@FFFFFFFF
  954.  
  955. Subaction GFX 0x8@FFFFFFFF
  956.  
  957. Subaction SFX 0x8@FFFFFFFF
  958.  
  959. Subaction Other 0x8@FFFFFFFF
  960.  
  961. ##########################################
  962. # Subaction 9
  963. ##########################################
  964. Name: ItemHandSmash
  965. In Transition Time: 0
  966. No Out Transition: False
  967. Loop: True
  968. Moves Character: False
  969. Unknown 1: False
  970. Unknown 2: False
  971. Unknown 3: False
  972. Transition Out From Start: False
  973. Unknown 4: False
  974.  
  975. Subaction Main 0x9@FFFFFFFF
  976.  
  977. Subaction GFX 0x9@FFFFFFFF
  978.  
  979. Subaction SFX 0x9@FFFFFFFF
  980.  
  981. Subaction Other 0x9@FFFFFFFF
  982.  
  983. ##########################################
  984. # Subaction 10
  985. ##########################################
  986. Name: WalkSlow
  987. In Transition Time: 6
  988. No Out Transition: False
  989. Loop: True
  990. Moves Character: True
  991. Unknown 1: False
  992. Unknown 2: False
  993. Unknown 3: False
  994. Transition Out From Start: False
  995. Unknown 4: False
  996.  
  997. Subaction Main 0xA@FFFFFFFF
  998.  
  999. Subaction GFX 0xA@7B08
  1000. Asynchronous Timer - Frames=24.00x
  1001. Generic Graphic Effect - 0x0, 0xB, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1002. Asynchronous Timer - Frames=36.00x
  1003. Generic Graphic Effect - 0x0, 0xF, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1004. 01000000
  1005. 01020000
  1006. Goto - Offset=@7B08
  1007.  
  1008. Subaction SFX 0xA@F1C8
  1009. Asynchronous Timer - Frames=18.00x
  1010. Sound Effect(2) - ID=0x3E8
  1011. Synchronous Timer - Frames=18.00x
  1012. Sound Effect(2) - ID=0x3E6
  1013. 01000000
  1014. 01020000
  1015. Goto - Offset=@F1C8
  1016.  
  1017. Subaction Other 0xA@2138
  1018. Asynchronous Timer - Frames=20.00x
  1019. Rumble - 0x16, 0x0
  1020. 01000000
  1021. 01020000
  1022. Goto - Offset=@2138
  1023.  
  1024. ##########################################
  1025. # Subaction 11
  1026. ##########################################
  1027. Name: WalkMiddle
  1028. In Transition Time: 6
  1029. No Out Transition: False
  1030. Loop: True
  1031. Moves Character: True
  1032. Unknown 1: False
  1033. Unknown 2: False
  1034. Unknown 3: False
  1035. Transition Out From Start: False
  1036. Unknown 4: False
  1037.  
  1038. Subaction Main 0xB@FFFFFFFF
  1039.  
  1040. Subaction GFX 0xB@7C60
  1041. Asynchronous Timer - Frames=15.00x
  1042. Generic Graphic Effect - 0x0, 0xB, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1043. Asynchronous Timer - Frames=30.00x
  1044. Generic Graphic Effect - 0x0, 0xF, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1045. 01000000
  1046. 01020000
  1047. Goto - Offset=@7C60
  1048.  
  1049. Subaction SFX 0xB@F230
  1050. Asynchronous Timer - Frames=9.00x
  1051. Sound Effect(2) - ID=0x3E7
  1052. Synchronous Timer - Frames=17.00x
  1053. Sound Effect(2) - ID=0x3E5
  1054. 01000000
  1055. 01020000
  1056. Goto - Offset=@F230
  1057.  
  1058. Subaction Other 0xB@21A0
  1059. Asynchronous Timer - Frames=11.00x
  1060. Rumble - 0x16, 0x0
  1061. Asynchronous Timer - Frames=27.00x
  1062. Rumble - 0x16, 0x0
  1063. 01000000
  1064. 01020000
  1065. Goto - Offset=@21A0
  1066.  
  1067. ##########################################
  1068. # Subaction 12
  1069. ##########################################
  1070. Name: WalkFast
  1071. In Transition Time: 6
  1072. No Out Transition: False
  1073. Loop: True
  1074. Moves Character: True
  1075. Unknown 1: False
  1076. Unknown 2: False
  1077. Unknown 3: False
  1078. Transition Out From Start: False
  1079. Unknown 4: False
  1080.  
  1081. Subaction Main 0xC@FFFFFFFF
  1082.  
  1083. Subaction GFX 0xC@7DB8
  1084. Asynchronous Timer - Frames=15.00x
  1085. Generic Graphic Effect - 0x0, 0xB, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1086. Asynchronous Timer - Frames=25.00x
  1087. Generic Graphic Effect - 0x0, 0xF, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1088. 01000000
  1089. 01020000
  1090. Goto - Offset=@7DB8
  1091.  
  1092. Subaction SFX 0xC@F298
  1093. Asynchronous Timer - Frames=11.00x
  1094. Sound Effect(2) - ID=0x3E7
  1095. Synchronous Timer - Frames=13.00x
  1096. Sound Effect(2) - ID=0x3E5
  1097. 01000000
  1098. 01020000
  1099. Goto - Offset=@F298
  1100.  
  1101. Subaction Other 0xC@2218
  1102. Asynchronous Timer - Frames=12.00x
  1103. Rumble - 0x16, 0x0
  1104. Asynchronous Timer - Frames=23.00x
  1105. Rumble - 0x16, 0x0
  1106. 01000000
  1107. 01020000
  1108. Goto - Offset=@2218
  1109.  
  1110. ##########################################
  1111. # Subaction 13
  1112. ##########################################
  1113. Name: WalkBrake
  1114. In Transition Time: 3
  1115. No Out Transition: False
  1116. Loop: False
  1117. Moves Character: False
  1118. Unknown 1: False
  1119. Unknown 2: False
  1120. Unknown 3: False
  1121. Transition Out From Start: False
  1122. Unknown 4: False
  1123.  
  1124. Subaction Main 0xD@FFFFFFFF
  1125.  
  1126. Subaction GFX 0xD@FFFFFFFF
  1127.  
  1128. Subaction SFX 0xD@FFFFFFFF
  1129.  
  1130. Subaction Other 0xD@2260
  1131. 18000100 - 0x6
  1132.  
  1133. ##########################################
  1134. # Subaction 14
  1135. ##########################################
  1136. Name: Dash
  1137. In Transition Time: 0
  1138. No Out Transition: False
  1139. Loop: False
  1140. Moves Character: False
  1141. Unknown 1: False
  1142. Unknown 2: False
  1143. Unknown 3: False
  1144. Transition Out From Start: False
  1145. Unknown 4: False
  1146.  
  1147. Subaction Main 0xE@13888
  1148. Asynchronous Timer - Frames=10.00x
  1149. ?Running? - 0x2719
  1150.  
  1151. Subaction GFX 0xE@7F60
  1152. Asynchronous Timer - Frames=4.00x
  1153. Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  1154.  
  1155. Subaction SFX 0xE@F3C8
  1156. Asynchronous Timer - Frames=5.00x
  1157. Sound Effect - ID=0x3AA
  1158. Synchronous Timer - Frames=9.00x
  1159. Sound Effect(2) - ID=0x3E7
  1160. Synchronous Timer - Frames=5.00x
  1161. Sound Effect(2) - ID=0x3E5
  1162.  
  1163. Subaction Other 0xE@2358
  1164. Rumble - 0xD, 0x0
  1165. Asynchronous Timer - Frames=13.00x
  1166. 18000100 - 0x6
  1167.  
  1168. ##########################################
  1169. # Subaction 15
  1170. ##########################################
  1171. Name: Run
  1172. In Transition Time: 4
  1173. No Out Transition: False
  1174. Loop: True
  1175. Moves Character: True
  1176. Unknown 1: False
  1177. Unknown 2: False
  1178. Unknown 3: False
  1179. Transition Out From Start: False
  1180. Unknown 4: False
  1181.  
  1182. Subaction Main 0xF@FFFFFFFF
  1183.  
  1184. Subaction GFX 0xF@8090
  1185. Asynchronous Timer - Frames=7.00x
  1186. Generic Graphic Effect - 0x1A, 0x0, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  1187. Asynchronous Timer - Frames=19.00x
  1188. Generic Graphic Effect - 0x1A, 0x0, -2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  1189. 01000000
  1190. 01020000
  1191. Goto - Offset=@8090
  1192.  
  1193. Subaction SFX 0xF@F428
  1194. Asynchronous Timer - Frames=4.00x
  1195. Sound Effect(2) - ID=0x3E7
  1196. Synchronous Timer - Frames=11.00x
  1197. Sound Effect(2) - ID=0x3E5
  1198. 01000000
  1199. 01020000
  1200. Goto - Offset=@F428
  1201.  
  1202. Subaction Other 0xF@23B0
  1203. Asynchronous Timer - Frames=5.00x
  1204. Rumble - 0x11, 0x0
  1205. Asynchronous Timer - Frames=16.00x
  1206. Rumble - 0x11, 0x0
  1207. 01000000
  1208. 01020000
  1209. Goto - Offset=@23B0
  1210.  
  1211. ##########################################
  1212. # Subaction 16
  1213. ##########################################
  1214. Name: RunBrake
  1215. In Transition Time: 0
  1216. No Out Transition: False
  1217. Loop: False
  1218. Moves Character: False
  1219. Unknown 1: False
  1220. Unknown 2: False
  1221. Unknown 3: False
  1222. Transition Out From Start: False
  1223. Unknown 4: False
  1224.  
  1225. Subaction Main 0x10@138C8
  1226. Asynchronous Timer - Frames=10.00x
  1227. Bit Variable Set - RA-Bit[0][16]
  1228. Bit Variable Clear - RA-Bit[0][18]
  1229. Asynchronous Timer - Frames=13.00x
  1230. Allow Interrupt
  1231.  
  1232. Subaction GFX 0x10@8160
  1233. Set Loop - Iterations=0x2
  1234. Generic Graphic Effect - 0x1C, 0x0, 15.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1235. Synchronous Timer - Frames=8.00x
  1236. Execute Loop
  1237.  
  1238. Subaction SFX 0x10@F478
  1239. Asynchronous Timer - Frames=10.00x
  1240. Sound Effect - ID=0x3AB
  1241.  
  1242. Subaction Other 0x10@23F8
  1243. 18000100 - 0x6
  1244.  
  1245. ##########################################
  1246. # Subaction 17
  1247. ##########################################
  1248. Name: Turn
  1249. In Transition Time: 0
  1250. No Out Transition: True
  1251. Loop: False
  1252. Moves Character: False
  1253. Unknown 1: False
  1254. Unknown 2: False
  1255. Unknown 3: False
  1256. Transition Out From Start: False
  1257. Unknown 4: False
  1258.  
  1259. Subaction Main 0x11@FFFFFFFF
  1260.  
  1261. Subaction GFX 0x11@FFFFFFFF
  1262.  
  1263. Subaction SFX 0x11@F300
  1264. Asynchronous Timer - Frames=1.00x
  1265. Sound Effect(2) - ID=0x3E7
  1266. Synchronous Timer - Frames=10.00x
  1267. Sound Effect(2) - ID=0x3E5
  1268.  
  1269. Subaction Other 0x11@2278
  1270. 18000100 - 0x6
  1271.  
  1272. ##########################################
  1273. # Subaction 18
  1274. ##########################################
  1275. Name: TurnRun
  1276. In Transition Time: 0
  1277. No Out Transition: True
  1278. Loop: False
  1279. Moves Character: False
  1280. Unknown 1: False
  1281. Unknown 2: False
  1282. Unknown 3: False
  1283. Transition Out From Start: False
  1284. Unknown 4: False
  1285.  
  1286. Subaction Main 0x12@13850
  1287. Asynchronous Timer - Frames=16.00x
  1288. Bit Variable Set - RA-Bit[0][16]
  1289.  
  1290. Subaction GFX 0x12@7EA0
  1291. Asynchronous Timer - Frames=8.00x
  1292. Set Loop - Iterations=0x2
  1293. Generic Graphic Effect - 0x1C, 0x0, 2.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1294. Synchronous Timer - Frames=5.00x
  1295. Execute Loop
  1296.  
  1297. Subaction SFX 0x12@F358
  1298. Asynchronous Timer - Frames=1.00x
  1299. Sound Effect(2) - ID=0x3E7
  1300. Synchronous Timer - Frames=5.00x
  1301. Sound Effect(2) - ID=0x3E5
  1302. Synchronous Timer - Frames=1.00x
  1303. Sound Effect - ID=0x3EA
  1304.  
  1305. Subaction Other 0x12@22B0
  1306. 18010200 - 0x1, 0x8
  1307. Asynchronous Timer - Frames=18.00x
  1308. 18010200 - 0x0, 0x8
  1309.  
  1310. ##########################################
  1311. # Subaction 19
  1312. ##########################################
  1313. Name: TurnRunBrake
  1314. In Transition Time: 0
  1315. No Out Transition: False
  1316. Loop: False
  1317. Moves Character: False
  1318. Unknown 1: False
  1319. Unknown 2: False
  1320. Unknown 3: False
  1321. Transition Out From Start: False
  1322. Unknown 4: False
  1323.  
  1324. Subaction Main 0x13@13868
  1325. Allow Interrupt
  1326.  
  1327. Subaction GFX 0x13@FFFFFFFF
  1328.  
  1329. Subaction SFX 0x13@FFFFFFFF
  1330.  
  1331. Subaction Other 0x13@2308
  1332. 18000100 - 0x1
  1333. Asynchronous Timer - Frames=5.00x
  1334. 18010200 - 0x0, 0x8
  1335. Asynchronous Timer - Frames=14.00x
  1336. 18010200 - 0x6, 0x3
  1337.  
  1338. ##########################################
  1339. # Subaction 20
  1340. ##########################################
  1341. Name: JumpSquat
  1342. In Transition Time: 0
  1343. No Out Transition: False
  1344. Loop: False
  1345. Moves Character: False
  1346. Unknown 1: False
  1347. Unknown 2: False
  1348. Unknown 3: False
  1349. Transition Out From Start: False
  1350. Unknown 4: False
  1351.  
  1352. Subaction Main 0x14@FFFFFFFF
  1353.  
  1354. Subaction GFX 0x14@FFFFFFFF
  1355.  
  1356. Subaction SFX 0x14@FFFFFFFF
  1357.  
  1358. Subaction Other 0x14@2410
  1359. 18000100 - 0x6
  1360.  
  1361. ##########################################
  1362. # Subaction 21
  1363. ##########################################
  1364. Name: JumpF
  1365. In Transition Time: 0
  1366. No Out Transition: False
  1367. Loop: False
  1368. Moves Character: False
  1369. Unknown 1: False
  1370. Unknown 2: False
  1371. Unknown 3: False
  1372. Transition Out From Start: False
  1373. Unknown 4: False
  1374.  
  1375. Subaction Main 0x15@FFFFFFFF
  1376.  
  1377. Subaction GFX 0x15@81E0
  1378. External Graphic Effect - File#=0x1B, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.20x, Anchored?=False
  1379.  
  1380. Subaction SFX 0x15@F4A8
  1381. Asynchronous Timer - Frames=4.00x
  1382. Sound Effect - ID=0x3BD
  1383.  
  1384. Subaction Other 0x15@FFFFFFFF
  1385.  
  1386. ##########################################
  1387. # Subaction 22
  1388. ##########################################
  1389. Name: JumpF
  1390. In Transition Time: 0
  1391. No Out Transition: False
  1392. Loop: False
  1393. Moves Character: False
  1394. Unknown 1: False
  1395. Unknown 2: False
  1396. Unknown 3: False
  1397. Transition Out From Start: False
  1398. Unknown 4: False
  1399.  
  1400. Subaction Main 0x16@FFFFFFFF
  1401.  
  1402. Subaction GFX 0x16@81F8
  1403. Goto - Offset=@81E0
  1404.  
  1405. Subaction SFX 0x16@F4D0
  1406. Asynchronous Timer - Frames=4.00x
  1407. Sound Effect - ID=0x3FB
  1408.  
  1409. Subaction Other 0x16@FFFFFFFF
  1410.  
  1411. ##########################################
  1412. # Subaction 23
  1413. ##########################################
  1414. Name: JumpB
  1415. In Transition Time: 0
  1416. No Out Transition: False
  1417. Loop: False
  1418. Moves Character: False
  1419. Unknown 1: False
  1420. Unknown 2: False
  1421. Unknown 3: False
  1422. Transition Out From Start: False
  1423. Unknown 4: False
  1424.  
  1425. Subaction Main 0x17@FFFFFFFF
  1426.  
  1427. Subaction GFX 0x17@8210
  1428. Goto - Offset=@81E0
  1429.  
  1430. Subaction SFX 0x17@F4F8
  1431. Asynchronous Timer - Frames=4.00x
  1432. Sound Effect - ID=0x3BD
  1433.  
  1434. Subaction Other 0x17@FFFFFFFF
  1435.  
  1436. ##########################################
  1437. # Subaction 24
  1438. ##########################################
  1439. Name: JumpB
  1440. In Transition Time: 0
  1441. No Out Transition: False
  1442. Loop: False
  1443. Moves Character: False
  1444. Unknown 1: False
  1445. Unknown 2: False
  1446. Unknown 3: False
  1447. Transition Out From Start: False
  1448. Unknown 4: False
  1449.  
  1450. Subaction Main 0x18@FFFFFFFF
  1451.  
  1452. Subaction GFX 0x18@8228
  1453. Goto - Offset=@8210
  1454.  
  1455. Subaction SFX 0x18@F520
  1456. Asynchronous Timer - Frames=4.00x
  1457. Sound Effect - ID=0x3FB
  1458.  
  1459. Subaction Other 0x18@FFFFFFFF
  1460.  
  1461. ##########################################
  1462. # Subaction 25
  1463. ##########################################
  1464. Name: >��
  1465. In Transition Time: 0
  1466. No Out Transition: False
  1467. Loop: False
  1468. Moves Character: False
  1469. Unknown 1: False
  1470. Unknown 2: False
  1471. Unknown 3: False
  1472. Transition Out From Start: False
  1473. Unknown 4: False
  1474.  
  1475. Subaction Main 0x19@FFFFFFFF
  1476.  
  1477. Subaction GFX 0x19@FFFFFFFF
  1478.  
  1479. Subaction SFX 0x19@FFFFFFFF
  1480.  
  1481. Subaction Other 0x19@FFFFFFFF
  1482.  
  1483. ##########################################
  1484. # Subaction 26
  1485. ##########################################
  1486. Name: >��
  1487. In Transition Time: 0
  1488. No Out Transition: False
  1489. Loop: False
  1490. Moves Character: False
  1491. Unknown 1: False
  1492. Unknown 2: False
  1493. Unknown 3: False
  1494. Transition Out From Start: False
  1495. Unknown 4: False
  1496.  
  1497. Subaction Main 0x1A@FFFFFFFF
  1498.  
  1499. Subaction GFX 0x1A@FFFFFFFF
  1500.  
  1501. Subaction SFX 0x1A@FFFFFFFF
  1502.  
  1503. Subaction Other 0x1A@FFFFFFFF
  1504.  
  1505. ##########################################
  1506. # Subaction 27
  1507. ##########################################
  1508. Name: JumpAerialF
  1509. In Transition Time: 0
  1510. No Out Transition: False
  1511. Loop: False
  1512. Moves Character: False
  1513. Unknown 1: False
  1514. Unknown 2: False
  1515. Unknown 3: False
  1516. Transition Out From Start: False
  1517. Unknown 4: False
  1518.  
  1519. Subaction Main 0x1B@13958
  1520. ?Model? - 0x1, 0x1
  1521. Asynchronous Timer - Frames=24.00x
  1522. Bit Variable Set - RA-Bit[0][17]
  1523. Asynchronous Timer - Frames=38.00x
  1524. ?Model? - 0x1, 0x0
  1525.  
  1526. Subaction GFX 0x1B@FFFFFFFF
  1527.  
  1528. Subaction SFX 0x1B@F548
  1529. Asynchronous Timer - Frames=4.00x
  1530. Sound Effect - ID=0x3BE
  1531.  
  1532. Subaction Other 0x1B@FFFFFFFF
  1533.  
  1534. ##########################################
  1535. # Subaction 28
  1536. ##########################################
  1537. Name: JumpAerialF2
  1538. In Transition Time: 0
  1539. No Out Transition: False
  1540. Loop: False
  1541. Moves Character: False
  1542. Unknown 1: False
  1543. Unknown 2: False
  1544. Unknown 3: False
  1545. Transition Out From Start: False
  1546. Unknown 4: False
  1547.  
  1548. Subaction Main 0x1C@139C0
  1549. ?Model? - 0x1, 0x1
  1550. Asynchronous Timer - Frames=24.00x
  1551. Bit Variable Set - RA-Bit[0][17]
  1552. Asynchronous Timer - Frames=38.00x
  1553. ?Model? - 0x1, 0x0
  1554.  
  1555. Subaction GFX 0x1C@FFFFFFFF
  1556.  
  1557. Subaction SFX 0x1C@F570
  1558. Asynchronous Timer - Frames=4.00x
  1559. Sound Effect - ID=0x3BE
  1560.  
  1561. Subaction Other 0x1C@FFFFFFFF
  1562.  
  1563. ##########################################
  1564. # Subaction 29
  1565. ##########################################
  1566. Name: JumpAerialF3
  1567. In Transition Time: 0
  1568. No Out Transition: False
  1569. Loop: False
  1570. Moves Character: False
  1571. Unknown 1: False
  1572. Unknown 2: False
  1573. Unknown 3: False
  1574. Transition Out From Start: False
  1575. Unknown 4: False
  1576.  
  1577. Subaction Main 0x1D@13A28
  1578. ?Model? - 0x1, 0x1
  1579. Asynchronous Timer - Frames=24.00x
  1580. Bit Variable Set - RA-Bit[0][17]
  1581. Asynchronous Timer - Frames=38.00x
  1582. ?Model? - 0x1, 0x0
  1583.  
  1584. Subaction GFX 0x1D@FFFFFFFF
  1585.  
  1586. Subaction SFX 0x1D@F598
  1587. Asynchronous Timer - Frames=4.00x
  1588. Sound Effect - ID=0x3BE
  1589.  
  1590. Subaction Other 0x1D@FFFFFFFF
  1591.  
  1592. ##########################################
  1593. # Subaction 30
  1594. ##########################################
  1595. Name: JumpAerialF4
  1596. In Transition Time: 0
  1597. No Out Transition: False
  1598. Loop: False
  1599. Moves Character: False
  1600. Unknown 1: False
  1601. Unknown 2: False
  1602. Unknown 3: False
  1603. Transition Out From Start: False
  1604. Unknown 4: False
  1605.  
  1606. Subaction Main 0x1E@13A90
  1607. ?Model? - 0x1, 0x1
  1608. Asynchronous Timer - Frames=24.00x
  1609. Bit Variable Set - RA-Bit[0][17]
  1610. Asynchronous Timer - Frames=38.00x
  1611. ?Model? - 0x1, 0x0
  1612.  
  1613. Subaction GFX 0x1E@FFFFFFFF
  1614.  
  1615. Subaction SFX 0x1E@F5C0
  1616. Asynchronous Timer - Frames=4.00x
  1617. Sound Effect - ID=0x3BE
  1618.  
  1619. Subaction Other 0x1E@FFFFFFFF
  1620.  
  1621. ##########################################
  1622. # Subaction 31
  1623. ##########################################
  1624. Name: JumpAerialF5
  1625. In Transition Time: 0
  1626. No Out Transition: False
  1627. Loop: False
  1628. Moves Character: False
  1629. Unknown 1: False
  1630. Unknown 2: False
  1631. Unknown 3: False
  1632. Transition Out From Start: False
  1633. Unknown 4: False
  1634.  
  1635. Subaction Main 0x1F@13AF8
  1636. ?Model? - 0x1, 0x1
  1637. Asynchronous Timer - Frames=24.00x
  1638. Bit Variable Set - RA-Bit[0][17]
  1639. Asynchronous Timer - Frames=38.00x
  1640. ?Model? - 0x1, 0x0
  1641.  
  1642. Subaction GFX 0x1F@FFFFFFFF
  1643.  
  1644. Subaction SFX 0x1F@F5E8
  1645. Asynchronous Timer - Frames=4.00x
  1646. Sound Effect - ID=0x3BE
  1647.  
  1648. Subaction Other 0x1F@FFFFFFFF
  1649.  
  1650. ##########################################
  1651. # Subaction 32
  1652. ##########################################
  1653. Name: Fall
  1654. In Transition Time: 0
  1655. No Out Transition: False
  1656. Loop: True
  1657. Moves Character: False
  1658. Unknown 1: False
  1659. Unknown 2: False
  1660. Unknown 3: False
  1661. Transition Out From Start: False
  1662. Unknown 4: False
  1663.  
  1664. Subaction Main 0x20@FFFFFFFF
  1665.  
  1666. Subaction GFX 0x20@FFFFFFFF
  1667.  
  1668. Subaction SFX 0x20@FFFFFFFF
  1669.  
  1670. Subaction Other 0x20@FFFFFFFF
  1671.  
  1672. ##########################################
  1673. # Subaction 33
  1674. ##########################################
  1675. Name: FallF
  1676. In Transition Time: 0
  1677. No Out Transition: False
  1678. Loop: True
  1679. Moves Character: False
  1680. Unknown 1: False
  1681. Unknown 2: False
  1682. Unknown 3: False
  1683. Transition Out From Start: False
  1684. Unknown 4: False
  1685.  
  1686. Subaction Main 0x21@FFFFFFFF
  1687.  
  1688. Subaction GFX 0x21@FFFFFFFF
  1689.  
  1690. Subaction SFX 0x21@FFFFFFFF
  1691.  
  1692. Subaction Other 0x21@FFFFFFFF
  1693.  
  1694. ##########################################
  1695. # Subaction 34
  1696. ##########################################
  1697. Name: FallB
  1698. In Transition Time: 0
  1699. No Out Transition: False
  1700. Loop: True
  1701. Moves Character: False
  1702. Unknown 1: False
  1703. Unknown 2: False
  1704. Unknown 3: False
  1705. Transition Out From Start: False
  1706. Unknown 4: False
  1707.  
  1708. Subaction Main 0x22@FFFFFFFF
  1709.  
  1710. Subaction GFX 0x22@FFFFFFFF
  1711.  
  1712. Subaction SFX 0x22@FFFFFFFF
  1713.  
  1714. Subaction Other 0x22@FFFFFFFF
  1715.  
  1716. ##########################################
  1717. # Subaction 35
  1718. ##########################################
  1719. Name: FallAerial
  1720. In Transition Time: 0
  1721. No Out Transition: False
  1722. Loop: True
  1723. Moves Character: False
  1724. Unknown 1: False
  1725. Unknown 2: False
  1726. Unknown 3: False
  1727. Transition Out From Start: False
  1728. Unknown 4: False
  1729.  
  1730. Subaction Main 0x23@FFFFFFFF
  1731.  
  1732. Subaction GFX 0x23@FFFFFFFF
  1733.  
  1734. Subaction SFX 0x23@FFFFFFFF
  1735.  
  1736. Subaction Other 0x23@FFFFFFFF
  1737.  
  1738. ##########################################
  1739. # Subaction 36
  1740. ##########################################
  1741. Name: FallAerialF
  1742. In Transition Time: 0
  1743. No Out Transition: False
  1744. Loop: True
  1745. Moves Character: False
  1746. Unknown 1: False
  1747. Unknown 2: False
  1748. Unknown 3: False
  1749. Transition Out From Start: False
  1750. Unknown 4: False
  1751.  
  1752. Subaction Main 0x24@FFFFFFFF
  1753.  
  1754. Subaction GFX 0x24@FFFFFFFF
  1755.  
  1756. Subaction SFX 0x24@FFFFFFFF
  1757.  
  1758. Subaction Other 0x24@FFFFFFFF
  1759.  
  1760. ##########################################
  1761. # Subaction 37
  1762. ##########################################
  1763. Name: FallAerialB
  1764. In Transition Time: 0
  1765. No Out Transition: False
  1766. Loop: True
  1767. Moves Character: False
  1768. Unknown 1: False
  1769. Unknown 2: False
  1770. Unknown 3: False
  1771. Transition Out From Start: False
  1772. Unknown 4: False
  1773.  
  1774. Subaction Main 0x25@FFFFFFFF
  1775.  
  1776. Subaction GFX 0x25@FFFFFFFF
  1777.  
  1778. Subaction SFX 0x25@FFFFFFFF
  1779.  
  1780. Subaction Other 0x25@FFFFFFFF
  1781.  
  1782. ##########################################
  1783. # Subaction 38
  1784. ##########################################
  1785. Name: FallSpecial
  1786. In Transition Time: 0
  1787. No Out Transition: False
  1788. Loop: True
  1789. Moves Character: False
  1790. Unknown 1: False
  1791. Unknown 2: False
  1792. Unknown 3: False
  1793. Transition Out From Start: False
  1794. Unknown 4: False
  1795.  
  1796. Subaction Main 0x26@FFFFFFFF
  1797.  
  1798. Subaction GFX 0x26@FFFFFFFF
  1799.  
  1800. Subaction SFX 0x26@FFFFFFFF
  1801.  
  1802. Subaction Other 0x26@FFFFFFFF
  1803.  
  1804. ##########################################
  1805. # Subaction 39
  1806. ##########################################
  1807. Name: FallSpecialF
  1808. In Transition Time: 0
  1809. No Out Transition: False
  1810. Loop: True
  1811. Moves Character: False
  1812. Unknown 1: False
  1813. Unknown 2: False
  1814. Unknown 3: False
  1815. Transition Out From Start: False
  1816. Unknown 4: False
  1817.  
  1818. Subaction Main 0x27@FFFFFFFF
  1819.  
  1820. Subaction GFX 0x27@FFFFFFFF
  1821.  
  1822. Subaction SFX 0x27@FFFFFFFF
  1823.  
  1824. Subaction Other 0x27@FFFFFFFF
  1825.  
  1826. ##########################################
  1827. # Subaction 40
  1828. ##########################################
  1829. Name: FallSpecialB
  1830. In Transition Time: 0
  1831. No Out Transition: False
  1832. Loop: True
  1833. Moves Character: False
  1834. Unknown 1: False
  1835. Unknown 2: False
  1836. Unknown 3: False
  1837. Transition Out From Start: False
  1838. Unknown 4: False
  1839.  
  1840. Subaction Main 0x28@FFFFFFFF
  1841.  
  1842. Subaction GFX 0x28@FFFFFFFF
  1843.  
  1844. Subaction SFX 0x28@FFFFFFFF
  1845.  
  1846. Subaction Other 0x28@FFFFFFFF
  1847.  
  1848. ##########################################
  1849. # Subaction 41
  1850. ##########################################
  1851. Name: DamageFall
  1852. In Transition Time: 0
  1853. No Out Transition: False
  1854. Loop: True
  1855. Moves Character: False
  1856. Unknown 1: False
  1857. Unknown 2: False
  1858. Unknown 3: False
  1859. Transition Out From Start: False
  1860. Unknown 4: False
  1861.  
  1862. Subaction Main 0x29@FFFFFFFF
  1863.  
  1864. Subaction GFX 0x29@FFFFFFFF
  1865.  
  1866. Subaction SFX 0x29@FFFFFFFF
  1867.  
  1868. Subaction Other 0x29@FFFFFFFF
  1869.  
  1870. ##########################################
  1871. # Subaction 42
  1872. ##########################################
  1873. Name: Squat
  1874. In Transition Time: 0
  1875. No Out Transition: False
  1876. Loop: False
  1877. Moves Character: False
  1878. Unknown 1: False
  1879. Unknown 2: False
  1880. Unknown 3: False
  1881. Transition Out From Start: False
  1882. Unknown 4: False
  1883.  
  1884. Subaction Main 0x2A@FFFFFFFF
  1885.  
  1886. Subaction GFX 0x2A@FFFFFFFF
  1887.  
  1888. Subaction SFX 0x2A@F6A8
  1889. Asynchronous Timer - Frames=1.00x
  1890. Sound Effect - ID=0x3E7
  1891. Synchronous Timer - Frames=5.00x
  1892. Sound Effect - ID=0x3E6
  1893.  
  1894. Subaction Other 0x2A@2530
  1895. Asynchronous Timer - Frames=4.00x
  1896. 18010200 - 0x1, 0x3
  1897.  
  1898. ##########################################
  1899. # Subaction 43
  1900. ##########################################
  1901. Name: SquatWait
  1902. In Transition Time: 6
  1903. No Out Transition: False
  1904. Loop: False
  1905. Moves Character: False
  1906. Unknown 1: False
  1907. Unknown 2: False
  1908. Unknown 3: False
  1909. Transition Out From Start: False
  1910. Unknown 4: False
  1911.  
  1912. Subaction Main 0x2B@FFFFFFFF
  1913.  
  1914. Subaction GFX 0x2B@FFFFFFFF
  1915.  
  1916. Subaction SFX 0x2B@FFFFFFFF
  1917.  
  1918. Subaction Other 0x2B@2550
  1919. 18000100 - 0x1
  1920.  
  1921. ##########################################
  1922. # Subaction 44
  1923. ##########################################
  1924. Name: SquatWait2
  1925. In Transition Time: 0
  1926. No Out Transition: False
  1927. Loop: False
  1928. Moves Character: False
  1929. Unknown 1: False
  1930. Unknown 2: False
  1931. Unknown 3: False
  1932. Transition Out From Start: False
  1933. Unknown 4: False
  1934.  
  1935. Subaction Main 0x2C@1E044
  1936. Goto - Offset=@13B78
  1937.  
  1938. Subaction GFX 0x2C@1E074
  1939. Goto - Offset=@8348
  1940.  
  1941. Subaction SFX 0x2C@1E05C
  1942. Goto - Offset=@F6D0
  1943.  
  1944. Subaction Other 0x2C@1E08C
  1945. Goto - Offset=@2550
  1946.  
  1947. ##########################################
  1948. # Subaction 45
  1949. ##########################################
  1950. Name: SquatWaitItem
  1951. In Transition Time: 6
  1952. No Out Transition: False
  1953. Loop: True
  1954. Moves Character: False
  1955. Unknown 1: False
  1956. Unknown 2: False
  1957. Unknown 3: False
  1958. Transition Out From Start: False
  1959. Unknown 4: False
  1960.  
  1961. Subaction Main 0x2D@FFFFFFFF
  1962.  
  1963. Subaction GFX 0x2D@FFFFFFFF
  1964.  
  1965. Subaction SFX 0x2D@FFFFFFFF
  1966.  
  1967. Subaction Other 0x2D@2568
  1968. 18000100 - 0x1
  1969.  
  1970. ##########################################
  1971. # Subaction 46
  1972. ##########################################
  1973. Name: >��
  1974. In Transition Time: 0
  1975. No Out Transition: False
  1976. Loop: False
  1977. Moves Character: False
  1978. Unknown 1: False
  1979. Unknown 2: False
  1980. Unknown 3: False
  1981. Transition Out From Start: False
  1982. Unknown 4: False
  1983.  
  1984. Subaction Main 0x2E@FFFFFFFF
  1985.  
  1986. Subaction GFX 0x2E@FFFFFFFF
  1987.  
  1988. Subaction SFX 0x2E@FFFFFFFF
  1989.  
  1990. Subaction Other 0x2E@FFFFFFFF
  1991.  
  1992. ##########################################
  1993. # Subaction 47
  1994. ##########################################
  1995. Name: >��
  1996. In Transition Time: 0
  1997. No Out Transition: False
  1998. Loop: False
  1999. Moves Character: False
  2000. Unknown 1: False
  2001. Unknown 2: False
  2002. Unknown 3: False
  2003. Transition Out From Start: False
  2004. Unknown 4: False
  2005.  
  2006. Subaction Main 0x2F@FFFFFFFF
  2007.  
  2008. Subaction GFX 0x2F@FFFFFFFF
  2009.  
  2010. Subaction SFX 0x2F@FFFFFFFF
  2011.  
  2012. Subaction Other 0x2F@FFFFFFFF
  2013.  
  2014. ##########################################
  2015. # Subaction 48
  2016. ##########################################
  2017. Name: SquatRv
  2018. In Transition Time: 0
  2019. No Out Transition: False
  2020. Loop: False
  2021. Moves Character: False
  2022. Unknown 1: False
  2023. Unknown 2: False
  2024. Unknown 3: False
  2025. Transition Out From Start: False
  2026. Unknown 4: False
  2027.  
  2028. Subaction Main 0x30@FFFFFFFF
  2029.  
  2030. Subaction GFX 0x30@FFFFFFFF
  2031.  
  2032. Subaction SFX 0x30@F700
  2033. Asynchronous Timer - Frames=1.00x
  2034. Sound Effect - ID=0x3E6
  2035. Synchronous Timer - Frames=5.00x
  2036. Sound Effect - ID=0x3E7
  2037.  
  2038. Subaction Other 0x30@2598
  2039. 18000100 - 0x1
  2040. Asynchronous Timer - Frames=1.00x
  2041. 18010200 - 0x6, 0x3
  2042.  
  2043. ##########################################
  2044. # Subaction 49
  2045. ##########################################
  2046. Name: LandingLight
  2047. In Transition Time: 0
  2048. No Out Transition: False
  2049. Loop: False
  2050. Moves Character: False
  2051. Unknown 1: False
  2052. Unknown 2: False
  2053. Unknown 3: False
  2054. Transition Out From Start: False
  2055. Unknown 4: False
  2056.  
  2057. Subaction Main 0x31@FFFFFFFF
  2058.  
  2059. Subaction GFX 0x31@83E0
  2060. Generic Graphic Effect(2) - 0x8, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  2061.  
  2062. Subaction SFX 0x31@F738
  2063. Asynchronous Timer - Frames=1.00x
  2064. Other Sound Effect - ID=0x3BF
  2065.  
  2066. Subaction Other 0x31@25D8
  2067. 18000100 - 0x6
  2068. Asynchronous Timer - Frames=2.00x
  2069. Rumble - 0x4, 0x0
  2070.  
  2071. ##########################################
  2072. # Subaction 50
  2073. ##########################################
  2074. Name: LandingHeavy
  2075. In Transition Time: 0
  2076. No Out Transition: False
  2077. Loop: False
  2078. Moves Character: False
  2079. Unknown 1: False
  2080. Unknown 2: False
  2081. Unknown 3: False
  2082. Transition Out From Start: False
  2083. Unknown 4: False
  2084.  
  2085. Subaction Main 0x32@FFFFFFFF
  2086.  
  2087. Subaction GFX 0x32@8470
  2088. Generic Graphic Effect(2) - 0x7, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  2089.  
  2090. Subaction SFX 0x32@F780
  2091. Asynchronous Timer - Frames=4.00x
  2092. Other Sound Effect - ID=0x3C0
  2093. Synchronous Timer - Frames=1.00x
  2094. Sound Effect - ID=0x3E7
  2095. Synchronous Timer - Frames=2.00x
  2096. Sound Effect - ID=0x3E5
  2097.  
  2098. Subaction Other 0x32@2620
  2099. 18000100 - 0x6
  2100. Screenshake - 0x0
  2101. Asynchronous Timer - Frames=2.00x
  2102. Rumble - 0xE, 0x0
  2103.  
  2104. ##########################################
  2105. # Subaction 51
  2106. ##########################################
  2107. Name: LandingFallSpecial
  2108. In Transition Time: 0
  2109. No Out Transition: False
  2110. Loop: False
  2111. Moves Character: False
  2112. Unknown 1: False
  2113. Unknown 2: False
  2114. Unknown 3: False
  2115. Transition Out From Start: False
  2116. Unknown 4: False
  2117.  
  2118. Subaction Main 0x33@FFFFFFFF
  2119.  
  2120. Subaction GFX 0x33@8500
  2121. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  2122.  
  2123. Subaction SFX 0x33@F7D8
  2124. Asynchronous Timer - Frames=2.00x
  2125. ?Victory Sound? - 0x3FA
  2126. Synchronous Timer - Frames=11.00x
  2127. Other Sound Effect - ID=0x3BF
  2128.  
  2129. Subaction Other 0x33@2668
  2130. Screenshake - 0x2
  2131. Asynchronous Timer - Frames=4.00x
  2132. Rumble - 0xE, 0x0
  2133.  
  2134. ##########################################
  2135. # Subaction 52
  2136. ##########################################
  2137. Name: StepJump
  2138. In Transition Time: 0
  2139. No Out Transition: False
  2140. Loop: False
  2141. Moves Character: False
  2142. Unknown 1: False
  2143. Unknown 2: False
  2144. Unknown 3: False
  2145. Transition Out From Start: False
  2146. Unknown 4: False
  2147.  
  2148. Subaction Main 0x34@FFFFFFFF
  2149.  
  2150. Subaction GFX 0x34@FFFFFFFF
  2151.  
  2152. Subaction SFX 0x34@FFFFFFFF
  2153.  
  2154. Subaction Other 0x34@2498
  2155. Rumble - 0x11, 0x0
  2156.  
  2157. ##########################################
  2158. # Subaction 53
  2159. ##########################################
  2160. Name: StepPose
  2161. In Transition Time: 0
  2162. No Out Transition: False
  2163. Loop: False
  2164. Moves Character: False
  2165. Unknown 1: False
  2166. Unknown 2: False
  2167. Unknown 3: False
  2168. Transition Out From Start: False
  2169. Unknown 4: False
  2170.  
  2171. Subaction Main 0x35@FFFFFFFF
  2172.  
  2173. Subaction GFX 0x35@8308
  2174. 11001000 - 0x31, 0x0, 0.00x, 8.00x, 8.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  2175.  
  2176. Subaction SFX 0x35@F630
  2177. Sound Effect - ID=0xAE
  2178.  
  2179. Subaction Other 0x35@24B8
  2180. Rumble - 0x11, 0x0
  2181.  
  2182. ##########################################
  2183. # Subaction 54
  2184. ##########################################
  2185. Name: StepBack
  2186. In Transition Time: 0
  2187. No Out Transition: False
  2188. Loop: False
  2189. Moves Character: False
  2190. Unknown 1: False
  2191. Unknown 2: False
  2192. Unknown 3: False
  2193. Transition Out From Start: False
  2194. Unknown 4: False
  2195.  
  2196. Subaction Main 0x36@FFFFFFFF
  2197.  
  2198. Subaction GFX 0x36@FFFFFFFF
  2199.  
  2200. Subaction SFX 0x36@F650
  2201. Asynchronous Timer - Frames=1.00x
  2202. Sound Effect - ID=0x3BF
  2203.  
  2204. Subaction Other 0x36@24D8
  2205. Asynchronous Timer - Frames=13.00x
  2206. 18000100 - 0x6
  2207.  
  2208. ##########################################
  2209. # Subaction 55
  2210. ##########################################
  2211. Name: StepAirPose
  2212. In Transition Time: 0
  2213. No Out Transition: False
  2214. Loop: False
  2215. Moves Character: False
  2216. Unknown 1: False
  2217. Unknown 2: False
  2218. Unknown 3: False
  2219. Transition Out From Start: False
  2220. Unknown 4: False
  2221.  
  2222. Subaction Main 0x37@FFFFFFFF
  2223.  
  2224. Subaction GFX 0x37@8328
  2225. Goto - Offset=@8308
  2226.  
  2227. Subaction SFX 0x37@F670
  2228. Sound Effect - ID=0xAE
  2229.  
  2230. Subaction Other 0x37@2500
  2231. Rumble - 0x11, 0x0
  2232.  
  2233. ##########################################
  2234. # Subaction 56
  2235. ##########################################
  2236. Name: StepFall
  2237. In Transition Time: 0
  2238. No Out Transition: False
  2239. Loop: True
  2240. Moves Character: False
  2241. Unknown 1: False
  2242. Unknown 2: False
  2243. Unknown 3: False
  2244. Transition Out From Start: False
  2245. Unknown 4: False
  2246.  
  2247. Subaction Main 0x38@FFFFFFFF
  2248.  
  2249. Subaction GFX 0x38@FFFFFFFF
  2250.  
  2251. Subaction SFX 0x38@FFFFFFFF
  2252.  
  2253. Subaction Other 0x38@FFFFFFFF
  2254.  
  2255. ##########################################
  2256. # Subaction 57
  2257. ##########################################
  2258. Name: >��
  2259. In Transition Time: 0
  2260. No Out Transition: False
  2261. Loop: False
  2262. Moves Character: False
  2263. Unknown 1: False
  2264. Unknown 2: False
  2265. Unknown 3: False
  2266. Transition Out From Start: False
  2267. Unknown 4: False
  2268.  
  2269. Subaction Main 0x39@FFFFFFFF
  2270.  
  2271. Subaction GFX 0x39@FFFFFFFF
  2272.  
  2273. Subaction SFX 0x39@FFFFFFFF
  2274.  
  2275. Subaction Other 0x39@FFFFFFFF
  2276.  
  2277. ##########################################
  2278. # Subaction 58
  2279. ##########################################
  2280. Name: >��
  2281. In Transition Time: 0
  2282. No Out Transition: False
  2283. Loop: False
  2284. Moves Character: False
  2285. Unknown 1: False
  2286. Unknown 2: False
  2287. Unknown 3: False
  2288. Transition Out From Start: False
  2289. Unknown 4: False
  2290.  
  2291. Subaction Main 0x3A@FFFFFFFF
  2292.  
  2293. Subaction GFX 0x3A@FFFFFFFF
  2294.  
  2295. Subaction SFX 0x3A@FFFFFFFF
  2296.  
  2297. Subaction Other 0x3A@FFFFFFFF
  2298.  
  2299. ##########################################
  2300. # Subaction 59
  2301. ##########################################
  2302. Name: >��
  2303. In Transition Time: 0
  2304. No Out Transition: False
  2305. Loop: False
  2306. Moves Character: False
  2307. Unknown 1: False
  2308. Unknown 2: False
  2309. Unknown 3: False
  2310. Transition Out From Start: False
  2311. Unknown 4: False
  2312.  
  2313. Subaction Main 0x3B@FFFFFFFF
  2314.  
  2315. Subaction GFX 0x3B@FFFFFFFF
  2316.  
  2317. Subaction SFX 0x3B@FFFFFFFF
  2318.  
  2319. Subaction Other 0x3B@FFFFFFFF
  2320.  
  2321. ##########################################
  2322. # Subaction 60
  2323. ##########################################
  2324. Name: >��
  2325. In Transition Time: 0
  2326. No Out Transition: False
  2327. Loop: False
  2328. Moves Character: False
  2329. Unknown 1: False
  2330. Unknown 2: False
  2331. Unknown 3: False
  2332. Transition Out From Start: False
  2333. Unknown 4: False
  2334.  
  2335. Subaction Main 0x3C@FFFFFFFF
  2336.  
  2337. Subaction GFX 0x3C@FFFFFFFF
  2338.  
  2339. Subaction SFX 0x3C@FFFFFFFF
  2340.  
  2341. Subaction Other 0x3C@FFFFFFFF
  2342.  
  2343. ##########################################
  2344. # Subaction 61
  2345. ##########################################
  2346. Name: >��
  2347. In Transition Time: 0
  2348. No Out Transition: False
  2349. Loop: False
  2350. Moves Character: False
  2351. Unknown 1: False
  2352. Unknown 2: False
  2353. Unknown 3: False
  2354. Transition Out From Start: False
  2355. Unknown 4: False
  2356.  
  2357. Subaction Main 0x3D@FFFFFFFF
  2358.  
  2359. Subaction GFX 0x3D@FFFFFFFF
  2360.  
  2361. Subaction SFX 0x3D@FFFFFFFF
  2362.  
  2363. Subaction Other 0x3D@FFFFFFFF
  2364.  
  2365. ##########################################
  2366. # Subaction 62
  2367. ##########################################
  2368. Name: >��
  2369. In Transition Time: 0
  2370. No Out Transition: False
  2371. Loop: False
  2372. Moves Character: False
  2373. Unknown 1: False
  2374. Unknown 2: False
  2375. Unknown 3: False
  2376. Transition Out From Start: False
  2377. Unknown 4: False
  2378.  
  2379. Subaction Main 0x3E@FFFFFFFF
  2380.  
  2381. Subaction GFX 0x3E@FFFFFFFF
  2382.  
  2383. Subaction SFX 0x3E@FFFFFFFF
  2384.  
  2385. Subaction Other 0x3E@FFFFFFFF
  2386.  
  2387. ##########################################
  2388. # Subaction 63
  2389. ##########################################
  2390. Name: GuardOn
  2391. In Transition Time: 0
  2392. No Out Transition: False
  2393. Loop: False
  2394. Moves Character: False
  2395. Unknown 1: False
  2396. Unknown 2: False
  2397. Unknown 3: False
  2398. Transition Out From Start: False
  2399. Unknown 4: False
  2400.  
  2401. Subaction Main 0x3F@FFFFFFFF
  2402.  
  2403. Subaction GFX 0x3F@FFFFFFFF
  2404.  
  2405. Subaction SFX 0x3F@F810
  2406. Asynchronous Timer - Frames=1.00x
  2407. Sound Effect - ID=0x64
  2408.  
  2409. Subaction Other 0x3F@26A8
  2410. 18000100 - 0x6
  2411. Asynchronous Timer - Frames=1.00x
  2412. 18010200 - 0x0, 0x3
  2413.  
  2414. ##########################################
  2415. # Subaction 64
  2416. ##########################################
  2417. Name: Guard
  2418. In Transition Time: 0
  2419. No Out Transition: False
  2420. Loop: False
  2421. Moves Character: False
  2422. Unknown 1: False
  2423. Unknown 2: False
  2424. Unknown 3: False
  2425. Transition Out From Start: False
  2426. Unknown 4: False
  2427.  
  2428. Subaction Main 0x40@FFFFFFFF
  2429.  
  2430. Subaction GFX 0x40@FFFFFFFF
  2431.  
  2432. Subaction SFX 0x40@FFFFFFFF
  2433.  
  2434. Subaction Other 0x40@FFFFFFFF
  2435.  
  2436. ##########################################
  2437. # Subaction 65
  2438. ##########################################
  2439. Name: GuardOff
  2440. In Transition Time: 0
  2441. No Out Transition: False
  2442. Loop: False
  2443. Moves Character: False
  2444. Unknown 1: False
  2445. Unknown 2: False
  2446. Unknown 3: False
  2447. Transition Out From Start: False
  2448. Unknown 4: False
  2449.  
  2450. Subaction Main 0x41@FFFFFFFF
  2451.  
  2452. Subaction GFX 0x41@FFFFFFFF
  2453.  
  2454. Subaction SFX 0x41@F840
  2455. Asynchronous Timer - Frames=1.00x
  2456. Sound Effect - ID=0x63
  2457.  
  2458. Subaction Other 0x41@26E0
  2459. 18010200 - 0x6, 0x6
  2460.  
  2461. ##########################################
  2462. # Subaction 66
  2463. ##########################################
  2464. Name: GuardDamage
  2465. In Transition Time: 0
  2466. No Out Transition: False
  2467. Loop: False
  2468. Moves Character: False
  2469. Unknown 1: False
  2470. Unknown 2: False
  2471. Unknown 3: False
  2472. Transition Out From Start: False
  2473. Unknown 4: False
  2474.  
  2475. Subaction Main 0x42@FFFFFFFF
  2476.  
  2477. Subaction GFX 0x42@FFFFFFFF
  2478.  
  2479. Subaction SFX 0x42@F868
  2480. Asynchronous Timer - Frames=0.00x
  2481. Sound Effect - ID=0xC1
  2482.  
  2483. Subaction Other 0x42@FFFFFFFF
  2484.  
  2485. ##########################################
  2486. # Subaction 67
  2487. ##########################################
  2488. Name: EscapeN
  2489. In Transition Time: 0
  2490. No Out Transition: False
  2491. Loop: False
  2492. Moves Character: False
  2493. Unknown 1: False
  2494. Unknown 2: False
  2495. Unknown 3: False
  2496. Transition Out From Start: False
  2497. Unknown 4: False
  2498.  
  2499. Subaction Main 0x43@13BF0
  2500. Asynchronous Timer - Frames=1.00x
  2501. Body Collision - State=0x2
  2502. Asynchronous Timer - Frames=20.00x
  2503. Body Collision - State=0x0
  2504. Asynchronous Timer - Frames=27.00x
  2505. Allow Interrupt
  2506.  
  2507. Subaction GFX 0x43@85B0
  2508. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  2509.  
  2510. Subaction SFX 0x43@F8A0
  2511. Asynchronous Timer - Frames=1.00x
  2512. Sound Effect - ID=0x3AA
  2513. Synchronous Timer - Frames=29.00x
  2514. Sound Effect - ID=0x3BF
  2515.  
  2516. Subaction Other 0x43@2710
  2517. Asynchronous Timer - Frames=30.00x
  2518. 18010200 - 0x6, 0x2
  2519.  
  2520. ##########################################
  2521. # Subaction 68
  2522. ##########################################
  2523. Name: EscapeF
  2524. In Transition Time: 0
  2525. No Out Transition: True
  2526. Loop: False
  2527. Moves Character: True
  2528. Unknown 1: False
  2529. Unknown 2: False
  2530. Unknown 3: False
  2531. Transition Out From Start: False
  2532. Unknown 4: False
  2533.  
  2534. Subaction Main 0x44@13C50
  2535. Asynchronous Timer - Frames=3.00x
  2536. Body Collision - State=0x2
  2537. Asynchronous Timer - Frames=19.00x
  2538. Body Collision - State=0x0
  2539. Reverse Direction
  2540. Asynchronous Timer - Frames=32.00x
  2541. Allow Interrupt
  2542.  
  2543. Subaction GFX 0x44@86C8
  2544. 11001000 - 0x10, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  2545. Asynchronous Timer - Frames=4.00x
  2546. Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  2547.  
  2548. Subaction SFX 0x44@F908
  2549. Asynchronous Timer - Frames=4.00x
  2550. Sound Effect - ID=0x3AA
  2551. Synchronous Timer - Frames=8.00x
  2552. Sound Effect - ID=0x3E7
  2553. Synchronous Timer - Frames=8.00x
  2554. Sound Effect - ID=0x3E5
  2555. Synchronous Timer - Frames=14.00x
  2556. Sound Effect - ID=0x3BF
  2557.  
  2558. Subaction Other 0x44@2740
  2559. Asynchronous Timer - Frames=28.00x
  2560. 18010200 - 0x6, 0x4
  2561.  
  2562. ##########################################
  2563. # Subaction 69
  2564. ##########################################
  2565. Name: EscapeB
  2566. In Transition Time: 0
  2567. No Out Transition: False
  2568. Loop: False
  2569. Moves Character: True
  2570. Unknown 1: False
  2571. Unknown 2: False
  2572. Unknown 3: False
  2573. Transition Out From Start: False
  2574. Unknown 4: False
  2575.  
  2576. Subaction Main 0x45@13CB8
  2577. Asynchronous Timer - Frames=3.00x
  2578. Body Collision - State=0x2
  2579. Asynchronous Timer - Frames=19.00x
  2580. Body Collision - State=0x0
  2581. Asynchronous Timer - Frames=32.00x
  2582. Allow Interrupt
  2583.  
  2584. Subaction GFX 0x45@87F0
  2585. 11001000 - 0x10, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  2586. Asynchronous Timer - Frames=4.00x
  2587. Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  2588.  
  2589. Subaction SFX 0x45@F990
  2590. Asynchronous Timer - Frames=14.00x
  2591. Sound Effect - ID=0x3AA
  2592. Synchronous Timer - Frames=8.00x
  2593. Sound Effect - ID=0x3E7
  2594. Synchronous Timer - Frames=8.00x
  2595. Sound Effect - ID=0x3E5
  2596. Synchronous Timer - Frames=15.00x
  2597. Sound Effect - ID=0x3BF
  2598.  
  2599. Subaction Other 0x45@2770
  2600. Asynchronous Timer - Frames=33.00x
  2601. 18010200 - 0x6, 0x2
  2602.  
  2603. ##########################################
  2604. # Subaction 70
  2605. ##########################################
  2606. Name: EscapeAir
  2607. In Transition Time: 0
  2608. No Out Transition: False
  2609. Loop: False
  2610. Moves Character: False
  2611. Unknown 1: False
  2612. Unknown 2: False
  2613. Unknown 3: False
  2614. Transition Out From Start: False
  2615. Unknown 4: False
  2616.  
  2617. Subaction Main 0x46@13D18
  2618. Asynchronous Timer - Frames=3.00x
  2619. Body Collision - State=0x2
  2620. Asynchronous Timer - Frames=29.00x
  2621. Body Collision - State=0x0
  2622. Set Air/Ground - 0x0
  2623.  
  2624. Subaction GFX 0x46@FFFFFFFF
  2625.  
  2626. Subaction SFX 0x46@F9E8
  2627. Asynchronous Timer - Frames=1.00x
  2628. Sound Effect - ID=0x3AA
  2629.  
  2630. Subaction Other 0x46@FFFFFFFF
  2631.  
  2632. ##########################################
  2633. # Subaction 71
  2634. ##########################################
  2635. Name: Rebound
  2636. In Transition Time: 0
  2637. No Out Transition: False
  2638. Loop: False
  2639. Moves Character: False
  2640. Unknown 1: False
  2641. Unknown 2: False
  2642. Unknown 3: False
  2643. Transition Out From Start: False
  2644. Unknown 4: False
  2645.  
  2646. Subaction Main 0x47@FFFFFFFF
  2647.  
  2648. Subaction GFX 0x47@FFFFFFFF
  2649.  
  2650. Subaction SFX 0x47@FFFFFFFF
  2651.  
  2652. Subaction Other 0x47@FFFFFFFF
  2653.  
  2654. ##########################################
  2655. # Subaction 72
  2656. ##########################################
  2657. Name: Attack11
  2658. In Transition Time: 0
  2659. No Out Transition: False
  2660. Loop: False
  2661. Moves Character: False
  2662. Unknown 1: False
  2663. Unknown 2: False
  2664. Unknown 3: False
  2665. Transition Out From Start: False
  2666. Unknown 4: False
  2667.  
  2668. Subaction Main 0x48@13EC0
  2669. Asynchronous Timer - Frames=11.00x
  2670. Offensive Collision - Bone/ID=0x380000, Damage=0x6, Trajectory=0x169, Base Knockback=0x140064, Knockback Growth=0x0, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
  2671. Offensive Collision - Bone/ID=0x380001, Damage=0x6, Trajectory=0x169, Base Knockback=0x190064, Knockback Growth=0x0, Size=3.50x, Z Offset=-6.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
  2672. Offensive Collision - Bone/ID=0x380002, Damage=0x6, Trajectory=0x50, Base Knockback=0x230064, Knockback Growth=0x0, Size=3.50x, Z Offset=-12.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
  2673. Asynchronous Timer - Frames=13.00x
  2674. Terminate Collisions
  2675. Asynchronous Timer - Frames=18.00x
  2676. Bit Variable Set - RA-Bit[0][16]
  2677. Asynchronous Timer - Frames=21.00x
  2678. Bit Variable Set - RA-Bit[0][17]
  2679. Asynchronous Timer - Frames=37.00x
  2680. Allow Interrupt
  2681.  
  2682. Subaction GFX 0x48@88F0
  2683. Asynchronous Timer - Frames=10.00x
  2684. 11041700 - 0x5, 0x4, 0x38, 0.00x, 0.00x, 3.00x, 0x38, 4.75x, 0.00x, 0.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 8.00x
  2685. Asynchronous Timer - Frames=17.00x
  2686. 11050100 - 0x1
  2687.  
  2688. Subaction SFX 0x48@FA18
  2689. Asynchronous Timer - Frames=11.00x
  2690. Sound Effect - ID=0x3BC
  2691.  
  2692. Subaction Other 0x48@27C0
  2693. Asynchronous Timer - Frames=9.00x
  2694. 18000100 - 0x6
  2695. Asynchronous Timer - Frames=11.00x
  2696. Rumble - 0x11, 0x0
  2697.  
  2698. ##########################################
  2699. # Subaction 73
  2700. ##########################################
  2701. Name: Attack12
  2702. In Transition Time: 0
  2703. No Out Transition: False
  2704. Loop: False
  2705. Moves Character: False
  2706. Unknown 1: False
  2707. Unknown 2: False
  2708. Unknown 3: False
  2709. Transition Out From Start: False
  2710. Unknown 4: False
  2711.  
  2712. Subaction Main 0x49@14098
  2713. Asynchronous Timer - Frames=10.00x
  2714. Offensive Collision - Bone/ID=0x380000, Damage=0x5, Trajectory=0x55, Base Knockback=0x32, Knockback Growth=0x14, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.20x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
  2715. Offensive Collision - Bone/ID=0x380001, Damage=0x5, Trajectory=0x55, Base Knockback=0x32, Knockback Growth=0x14, Size=3.50x, Z Offset=-6.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.20x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
  2716. Offensive Collision - Bone/ID=0x380002, Damage=0x5, Trajectory=0x55, Base Knockback=0x32, Knockback Growth=0x14, Size=3.50x, Z Offset=-12.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.20x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
  2717. Asynchronous Timer - Frames=12.00x
  2718. Terminate Collisions
  2719. Asynchronous Timer - Frames=23.00x
  2720. Bit Variable Set - RA-Bit[0][20]
  2721. Asynchronous Timer - Frames=25.00x
  2722. Bit Variable Set - RA-Bit[0][16]
  2723. Asynchronous Timer - Frames=27.00x
  2724. Allow Interrupt
  2725.  
  2726. Subaction GFX 0x49@FFFFFFFF
  2727.  
  2728. Subaction SFX 0x49@FA40
  2729. Asynchronous Timer - Frames=10.00x
  2730. Sound Effect - ID=0x3BB
  2731.  
  2732. Subaction Other 0x49@2838
  2733. 18000100 - 0x6
  2734. Asynchronous Timer - Frames=1.00x
  2735. 18010200 - 0x2, 0x3
  2736. Asynchronous Timer - Frames=10.00x
  2737. Rumble - 0x11, 0x0
  2738. Asynchronous Timer - Frames=26.00x
  2739. 18010200 - 0x6, 0x4
  2740.  
  2741. ##########################################
  2742. # Subaction 74
  2743. ##########################################
  2744. Name: >��
  2745. In Transition Time: 0
  2746. No Out Transition: False
  2747. Loop: False
  2748. Moves Character: False
  2749. Unknown 1: False
  2750. Unknown 2: False
  2751. Unknown 3: False
  2752. Transition Out From Start: False
  2753. Unknown 4: False
  2754.  
  2755. Subaction Main 0x4A@FFFFFFFF
  2756.  
  2757. Subaction GFX 0x4A@FFFFFFFF
  2758.  
  2759. Subaction SFX 0x4A@FFFFFFFF
  2760.  
  2761. Subaction Other 0x4A@FFFFFFFF
  2762.  
  2763. ##########################################
  2764. # Subaction 75
  2765. ##########################################
  2766. Name: Attack100Start
  2767. In Transition Time: 0
  2768. No Out Transition: False
  2769. Loop: False
  2770. Moves Character: False
  2771. Unknown 1: False
  2772. Unknown 2: False
  2773. Unknown 3: False
  2774. Transition Out From Start: False
  2775. Unknown 4: False
  2776.  
  2777. Subaction Main 0x4B@FFFFFFFF
  2778.  
  2779. Subaction GFX 0x4B@FFFFFFFF
  2780.  
  2781. Subaction SFX 0x4B@FFFFFFFF
  2782.  
  2783. Subaction Other 0x4B@2880
  2784. 18000100 - 0x6
  2785.  
  2786. ##########################################
  2787. # Subaction 76
  2788. ##########################################
  2789. Name: Attack100
  2790. In Transition Time: 0
  2791. No Out Transition: False
  2792. Loop: True
  2793. Moves Character: False
  2794. Unknown 1: False
  2795. Unknown 2: False
  2796. Unknown 3: False
  2797. Transition Out From Start: False
  2798. Unknown 4: False
  2799.  
  2800. Subaction Main 0x4C@142C8
  2801. Offensive Collision - Bone/ID=0x370000, Damage=0x2, Trajectory=0x1E, Base Knockback=0x14, Knockback Growth=0x1E, Size=4.00x, Z Offset=-4.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
  2802. Offensive Collision - Bone/ID=0x370001, Damage=0x2, Trajectory=0x1E, Base Knockback=0x14, Knockback Growth=0x1E, Size=4.00x, Z Offset=4.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
  2803. Offensive Collision - Bone/ID=0x370002, Damage=0x2, Trajectory=0x1E, Base Knockback=0x14, Knockback Growth=0x1E, Size=5.00x, Z Offset=9.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
  2804. Offensive Collision - Bone/ID=0x370003, Damage=0x2, Trajectory=0x1E, Base Knockback=0x14, Knockback Growth=0x1E, Size=7.00x, Z Offset=17.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
  2805. Synchronous Timer - Frames=1.00x
  2806. Terminate Collisions
  2807. Synchronous Timer - Frames=2.00x
  2808. Bit Variable Set - RA-Bit[0][25]
  2809. Goto - Offset=@142C8
  2810.  
  2811. Subaction GFX 0x4C@8B30
  2812. External Graphic Effect - File#=0x210002, Bone=0x38, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  2813. External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=90.00x, Size=1.00x, Anchored?=True
  2814. Synchronous Timer - Frames=5.00x
  2815. External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=-6.50x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=90.00x, Size=0.75x, Anchored?=True
  2816. Synchronous Timer - Frames=5.00x
  2817. External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=-3.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=90.00x, Size=0.90x, Anchored?=True
  2818. Synchronous Timer - Frames=10.00x
  2819. External Graphic Effect - File#=0x210002, Bone=0x38, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  2820. Synchronous Timer - Frames=5.00x
  2821. External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=3.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=90.00x, Size=0.90x, Anchored?=True
  2822. 01000000
  2823. 01020000
  2824. Goto - Offset=@8B30
  2825.  
  2826. Subaction SFX 0x4C@FA68
  2827. Sound Effect(3) - ID=0x3F3
  2828.  
  2829. Subaction Other 0x4C@28B8
  2830. 18000100 - 0x6
  2831. Asynchronous Timer - Frames=2.00x
  2832. 070B0200 - 0x2, 0x26
  2833. 01000000
  2834. 00030000
  2835. Goto - Offset=@28B8
  2836.  
  2837. ##########################################
  2838. # Subaction 77
  2839. ##########################################
  2840. Name: AttackEnd
  2841. In Transition Time: 0
  2842. No Out Transition: False
  2843. Loop: False
  2844. Moves Character: False
  2845. Unknown 1: False
  2846. Unknown 2: False
  2847. Unknown 3: False
  2848. Transition Out From Start: False
  2849. Unknown 4: False
  2850.  
  2851. Subaction Main 0x4D@14318
  2852. Terminate Collisions
  2853.  
  2854. Subaction GFX 0x4D@FFFFFFFF
  2855.  
  2856. Subaction SFX 0x4D@FA88
  2857. Asynchronous Timer - Frames=11.00x
  2858. Sound Effect - ID=0x3F4
  2859.  
  2860. Subaction Other 0x4D@28F8
  2861. 18000100 - 0x6
  2862.  
  2863. ##########################################
  2864. # Subaction 78
  2865. ##########################################
  2866. Name: AttackDash
  2867. In Transition Time: 0
  2868. No Out Transition: False
  2869. Loop: False
  2870. Moves Character: True
  2871. Unknown 1: False
  2872. Unknown 2: False
  2873. Unknown 3: False
  2874. Transition Out From Start: False
  2875. Unknown 4: False
  2876.  
  2877. Subaction Main 0x4E@14410
  2878. Asynchronous Timer - Frames=25.00x
  2879. Offensive Collision - Bone/ID=0x80000, Damage=0x10, Trajectory=0x169, Base Knockback=0x5F, Knockback Growth=0x30023, Size=5.00x, Z Offset=0.00x, Y Offset=9.00x, X Offset=-3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x30831EC0
  2880. Offensive Collision - Bone/ID=0x80001, Damage=0xE, Trajectory=0x169, Base Knockback=0x5F, Knockback Growth=0x30023, Size=5.00x, Z Offset=-4.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x30831EC0
  2881. Asynchronous Timer - Frames=35.00x
  2882. Terminate Collisions
  2883. Asynchronous Timer - Frames=66.00x
  2884. Allow Interrupt
  2885.  
  2886. Subaction GFX 0x4E@8CB8
  2887. Asynchronous Timer - Frames=8.00x
  2888. Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  2889. Asynchronous Timer - Frames=25.00x
  2890. Generic Graphic Effect(2) - 0xB, 0x0, 10.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  2891.  
  2892. Subaction SFX 0x4E@FB00
  2893. Asynchronous Timer - Frames=4.00x
  2894. Sound Effect - ID=0x3B9
  2895. Synchronous Timer - Frames=10.00x
  2896. Sound Effect - ID=0x3FF
  2897. Synchronous Timer - Frames=15.00x
  2898. Sound Effect - ID=0x3F0
  2899. Synchronous Timer - Frames=15.00x
  2900. Sound Effect - ID=0x3E5
  2901. Synchronous Timer - Frames=20.00x
  2902. Sound Effect - ID=0x3E7
  2903. Synchronous Timer - Frames=6.00x
  2904. Sound Effect - ID=0x3E5
  2905.  
  2906. Subaction Other 0x4E@2970
  2907. Asynchronous Timer - Frames=10.00x
  2908. 18010200 - 0x1, 0xF
  2909. Asynchronous Timer - Frames=25.00x
  2910. 18010300 - 0x1, 0x6, True
  2911. Asynchronous Timer - Frames=26.00x
  2912. Rumble - 0xE, 0x0
  2913. Asynchronous Timer - Frames=60.00x
  2914. 18010200 - 0x6, 0x6
  2915.  
  2916. ##########################################
  2917. # Subaction 79
  2918. ##########################################
  2919. Name: AttackS3S
  2920. In Transition Time: 0
  2921. No Out Transition: False
  2922. Loop: False
  2923. Moves Character: False
  2924. Unknown 1: False
  2925. Unknown 2: False
  2926. Unknown 3: False
  2927. Transition Out From Start: False
  2928. Unknown 4: False
  2929.  
  2930. Subaction Main 0x4F@1E0A4
  2931. Goto - Offset=@147A8
  2932.  
  2933. Subaction GFX 0x4F@1E0D4
  2934. Goto - Offset=@8E38
  2935.  
  2936. Subaction SFX 0x4F@1E0BC
  2937. Goto - Offset=@FB88
  2938.  
  2939. Subaction Other 0x4F@1E0EC
  2940. Goto - Offset=@2A08
  2941.  
  2942. ##########################################
  2943. # Subaction 80
  2944. ##########################################
  2945. Name: AttackS3S
  2946. In Transition Time: 0
  2947. No Out Transition: False
  2948. Loop: False
  2949. Moves Character: False
  2950. Unknown 1: False
  2951. Unknown 2: False
  2952. Unknown 3: False
  2953. Transition Out From Start: False
  2954. Unknown 4: False
  2955.  
  2956. Subaction Main 0x50@147A8
  2957. Asynchronous Timer - Frames=11.00x
  2958. Offensive Collision - Bone/ID=0x380000, Damage=0x6, Trajectory=0x41, Base Knockback=0x50, Knockback Growth=0x14, Size=3.50x, Z Offset=-20.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
  2959. Offensive Collision - Bone/ID=0x380001, Damage=0x6, Trajectory=0x41, Base Knockback=0x50, Knockback Growth=0x14, Size=3.50x, Z Offset=-14.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
  2960. Offensive Collision - Bone/ID=0x380002, Damage=0x6, Trajectory=0x41, Base Knockback=0x64, Knockback Growth=0x14, Size=3.50x, Z Offset=-8.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
  2961. Offensive Collision - Bone/ID=0x380003, Damage=0x6, Trajectory=0x41, Base Knockback=0x64, Knockback Growth=0x14, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
  2962. Asynchronous Timer - Frames=15.00x
  2963. Offensive Collision - Bone/ID=0x380000, Damage=0x4, Trajectory=0x41, Base Knockback=0x50, Knockback Growth=0x14, Size=3.00x, Z Offset=-20.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
  2964. Offensive Collision - Bone/ID=0x380001, Damage=0x4, Trajectory=0x41, Base Knockback=0x50, Knockback Growth=0x14, Size=3.00x, Z Offset=-14.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
  2965. Offensive Collision - Bone/ID=0x380002, Damage=0x4, Trajectory=0x41, Base Knockback=0x64, Knockback Growth=0x14, Size=3.00x, Z Offset=-8.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
  2966. Offensive Collision - Bone/ID=0x380003, Damage=0x4, Trajectory=0x41, Base Knockback=0x64, Knockback Growth=0x14, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
  2967. Asynchronous Timer - Frames=22.00x
  2968. Terminate Collisions
  2969.  
  2970. Subaction GFX 0x50@8E38
  2971. Asynchronous Timer - Frames=12.00x
  2972. External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=-2.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=-90.00x, Size=1.00x, Anchored?=True
  2973. External Graphic Effect - File#=0x210002, Bone=0x38, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  2974. Asynchronous Timer - Frames=15.00x
  2975. External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=2.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=-90.00x, Size=1.00x, Anchored?=True
  2976. Asynchronous Timer - Frames=20.00x
  2977. External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=-6.50x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=-90.00x, Size=0.75x, Anchored?=True
  2978.  
  2979. Subaction SFX 0x50@FB88
  2980. Asynchronous Timer - Frames=10.00x
  2981. Sound Effect - ID=0x3F1
  2982. Low Voice Clip
  2983. Synchronous Timer - Frames=1.00x
  2984. Sound Effect - ID=0x3F2
  2985.  
  2986. Subaction Other 0x50@2A08
  2987. 18000100 - 0x6
  2988. Asynchronous Timer - Frames=1.00x
  2989. 18010200 - 0x0, 0x2
  2990. Asynchronous Timer - Frames=13.00x
  2991. 070B0200 - 0x2, 0x14
  2992. Asynchronous Timer - Frames=38.00x
  2993. 18010200 - 0x6, 0x3
  2994.  
  2995. ##########################################
  2996. # Subaction 81
  2997. ##########################################
  2998. Name: >��
  2999. In Transition Time: 0
  3000. No Out Transition: False
  3001. Loop: False
  3002. Moves Character: False
  3003. Unknown 1: False
  3004. Unknown 2: False
  3005. Unknown 3: False
  3006. Transition Out From Start: False
  3007. Unknown 4: False
  3008.  
  3009. Subaction Main 0x51@FFFFFFFF
  3010.  
  3011. Subaction GFX 0x51@FFFFFFFF
  3012.  
  3013. Subaction SFX 0x51@FFFFFFFF
  3014.  
  3015. Subaction Other 0x51@FFFFFFFF
  3016.  
  3017. ##########################################
  3018. # Subaction 82
  3019. ##########################################
  3020. Name: >��
  3021. In Transition Time: 0
  3022. No Out Transition: False
  3023. Loop: False
  3024. Moves Character: False
  3025. Unknown 1: False
  3026. Unknown 2: False
  3027. Unknown 3: False
  3028. Transition Out From Start: False
  3029. Unknown 4: False
  3030.  
  3031. Subaction Main 0x52@FFFFFFFF
  3032.  
  3033. Subaction GFX 0x52@FFFFFFFF
  3034.  
  3035. Subaction SFX 0x52@FFFFFFFF
  3036.  
  3037. Subaction Other 0x52@FFFFFFFF
  3038.  
  3039. ##########################################
  3040. # Subaction 83
  3041. ##########################################
  3042. Name: AttackS3S
  3043. In Transition Time: 0
  3044. No Out Transition: False
  3045. Loop: False
  3046. Moves Character: False
  3047. Unknown 1: False
  3048. Unknown 2: False
  3049. Unknown 3: False
  3050. Transition Out From Start: False
  3051. Unknown 4: False
  3052.  
  3053. Subaction Main 0x53@1E104
  3054. Goto - Offset=@147A8
  3055.  
  3056. Subaction GFX 0x53@1E134
  3057. Goto - Offset=@8E38
  3058.  
  3059. Subaction SFX 0x53@1E11C
  3060. Goto - Offset=@FB88
  3061.  
  3062. Subaction Other 0x53@1E14C
  3063. Goto - Offset=@2A08
  3064.  
  3065. ##########################################
  3066. # Subaction 84
  3067. ##########################################
  3068. Name: AttackHi3
  3069. In Transition Time: 0
  3070. No Out Transition: False
  3071. Loop: False
  3072. Moves Character: False
  3073. Unknown 1: False
  3074. Unknown 2: False
  3075. Unknown 3: False
  3076. Transition Out From Start: False
  3077. Unknown 4: False
  3078.  
  3079. Subaction Main 0x54@14978
  3080. Asynchronous Timer - Frames=6.00x
  3081. Body Collision - State=0x2
  3082. Offensive Collision - Bone/ID=0x250000, Damage=0xC, Trajectory=0x60, Base Knockback=0x78, Knockback Growth=0x1E, Size=7.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x38430480
  3083. Offensive Collision - Bone/ID=0x250001, Damage=0xC, Trajectory=0x60, Base Knockback=0x78, Knockback Growth=0x1E, Size=7.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x38430480
  3084. Offensive Collision - Bone/ID=0x250002, Damage=0xC, Trajectory=0x60, Base Knockback=0x78, Knockback Growth=0x1E, Size=6.00x, Z Offset=0.00x, Y Offset=-7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x38430480
  3085. Asynchronous Timer - Frames=8.00x
  3086. Body Collision - State=0x0
  3087. Synchronous Timer - Frames=9.00x
  3088. Terminate Collisions
  3089. Asynchronous Timer - Frames=39.00x
  3090. Allow Interrupt
  3091.  
  3092. Subaction GFX 0x54@8EF8
  3093. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  3094.  
  3095. Subaction SFX 0x54@FBC8
  3096. Asynchronous Timer - Frames=4.00x
  3097. Sound Effect - ID=0x3B9
  3098. Low Voice Clip
  3099.  
  3100. Subaction Other 0x54@2A78
  3101. Asynchronous Timer - Frames=9.00x
  3102. Rumble - 0x12, 0x0
  3103. Asynchronous Timer - Frames=32.00x
  3104. 18010200 - 0x6, 0x3
  3105.  
  3106. ##########################################
  3107. # Subaction 85
  3108. ##########################################
  3109. Name: AttackLw3
  3110. In Transition Time: 0
  3111. No Out Transition: False
  3112. Loop: False
  3113. Moves Character: False
  3114. Unknown 1: False
  3115. Unknown 2: False
  3116. Unknown 3: False
  3117. Transition Out From Start: False
  3118. Unknown 4: False
  3119.  
  3120. Subaction Main 0x55@14C60
  3121. Asynchronous Timer - Frames=6.00x
  3122. Offensive Collision - Bone/ID=0xC0000, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=4.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  3123. Offensive Collision - Bone/ID=0xC0001, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  3124. Offensive Collision - Bone/ID=0xC0002, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-6.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  3125. Asynchronous Timer - Frames=9.00x
  3126. Offensive Collision - Bone/ID=0xC0000, Damage=0x6, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xA, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=2.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  3127. Offensive Collision - Bone/ID=0xC0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xA, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-2.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  3128. Offensive Collision - Bone/ID=0xC0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xA, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-8.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  3129. Asynchronous Timer - Frames=18.00x
  3130. Terminate Collisions
  3131.  
  3132. Subaction GFX 0x55@8F90
  3133. Asynchronous Timer - Frames=7.00x
  3134. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3135.  
  3136. Subaction SFX 0x55@FBF8
  3137. Asynchronous Timer - Frames=4.00x
  3138. Sound Effect - ID=0x3B9
  3139. Low Voice Clip
  3140.  
  3141. Subaction Other 0x55@2AC0
  3142. 18000100 - 0x1
  3143. Asynchronous Timer - Frames=6.00x
  3144. Rumble - 0x11, 0x0
  3145.  
  3146. ##########################################
  3147. # Subaction 86
  3148. ##########################################
  3149. Name: AttackS4Start
  3150. In Transition Time: 0
  3151. No Out Transition: False
  3152. Loop: False
  3153. Moves Character: False
  3154. Unknown 1: False
  3155. Unknown 2: False
  3156. Unknown 3: False
  3157. Transition Out From Start: False
  3158. Unknown 4: False
  3159.  
  3160. Subaction Main 0x56@FFFFFFFF
  3161.  
  3162. Subaction GFX 0x56@9030
  3163. Asynchronous Timer - Frames=16.00x
  3164. 11001000 - 0x10, 0x38, 0.00x, 8.00x, -8.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3165.  
  3166. Subaction SFX 0x56@FC28
  3167. Asynchronous Timer - Frames=17.00x
  3168. Sound Effect - ID=0x390
  3169.  
  3170. Subaction Other 0x56@2AE8
  3171. 18000100 - 0x2
  3172.  
  3173. ##########################################
  3174. # Subaction 87
  3175. ##########################################
  3176. Name: AttackS4S
  3177. In Transition Time: 0
  3178. No Out Transition: False
  3179. Loop: False
  3180. Moves Character: True
  3181. Unknown 1: False
  3182. Unknown 2: False
  3183. Unknown 3: False
  3184. Transition Out From Start: False
  3185. Unknown 4: False
  3186.  
  3187. Subaction Main 0x57@1E164
  3188. Goto - Offset=@150F0
  3189.  
  3190. Subaction GFX 0x57@1E194
  3191. Goto - Offset=@92A8
  3192.  
  3193. Subaction SFX 0x57@1E17C
  3194. Goto - Offset=@FC80
  3195.  
  3196. Subaction Other 0x57@1E1AC
  3197. Goto - Offset=@2B48
  3198.  
  3199. ##########################################
  3200. # Subaction 88
  3201. ##########################################
  3202. Name: AttackS4S
  3203. In Transition Time: 0
  3204. No Out Transition: False
  3205. Loop: False
  3206. Moves Character: True
  3207. Unknown 1: False
  3208. Unknown 2: False
  3209. Unknown 3: False
  3210. Transition Out From Start: False
  3211. Unknown 4: False
  3212.  
  3213. Subaction Main 0x58@150F0
  3214. Asynchronous Timer - Frames=7.00x
  3215. Offensive Collision - Bone/ID=0x380000, Damage=0xD, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x1E, Size=4.70x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31E80
  3216. Offensive Collision - Bone/ID=0x380001, Damage=0xD, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x1E, Size=3.70x, Z Offset=-6.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31E80
  3217. Offensive Collision - Bone/ID=0x380002, Damage=0xD, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x1E, Size=3.70x, Z Offset=-12.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31E80
  3218. Asynchronous Timer - Frames=9.00x
  3219. Offensive Collision - Bone/ID=0x380000, Damage=0x18, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x40037, Size=5.70x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
  3220. Offensive Collision - Bone/ID=0x380001, Damage=0x18, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x40037, Size=3.70x, Z Offset=-6.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
  3221. Offensive Collision - Bone/ID=0x380002, Damage=0x18, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x40037, Size=3.70x, Z Offset=-12.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
  3222. Asynchronous Timer - Frames=12.00x
  3223. Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x50, Base Knockback=0x1E, Knockback Growth=0x64, Size=8.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC11E80
  3224. Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x50, Base Knockback=0x1E, Knockback Growth=0x64, Size=8.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=9.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC11E80
  3225. Offensive Collision - Bone/ID=0x2, Damage=0x5, Trajectory=0x50, Base Knockback=0x1E, Knockback Growth=0x64, Size=8.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=18.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC11E80
  3226. Offensive Collision - Bone/ID=0x3, Damage=0x5, Trajectory=0x50, Base Knockback=0x1E, Knockback Growth=0x64, Size=8.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=27.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC11E80
  3227. Asynchronous Timer - Frames=20.00x
  3228. Terminate Collisions
  3229.  
  3230. Subaction GFX 0x58@92A8
  3231. Asynchronous Timer - Frames=7.00x
  3232. Generic Graphic Effect - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3233. 11041700 - 0x5, 0x5, 0x38, 0.00x, 0.00x, 3.00x, 0x38, 4.75x, 0.00x, 0.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 8.00x
  3234. Asynchronous Timer - Frames=13.00x
  3235. 11050100 - 0x1
  3236. Generic Graphic Effect(2) - 0x25, 0x0, 19.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  3237. 11001000 - 0xB, 0x0, 19.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  3238. Asynchronous Timer - Frames=16.00x
  3239. 11050100 - 0x1
  3240.  
  3241. Subaction SFX 0x58@FC80
  3242. ?Sound? - 0x69
  3243. Asynchronous Timer - Frames=7.00x
  3244. Sound Effect - ID=0xA8
  3245. Sound Effect - ID=0x3BA
  3246. Synchronous Timer - Frames=8.00x
  3247. ?Sound? - 0x3BA
  3248. Synchronous Timer - Frames=1.00x
  3249. Sound Effect - ID=0x3B1
  3250.  
  3251. Subaction Other 0x58@2B48
  3252. Asynchronous Timer - Frames=5.00x
  3253. 18010200 - 0x1, 0x4
  3254. Asynchronous Timer - Frames=12.00x
  3255. Screenshake - 0x1
  3256. Rumble - 0xE, 0x0
  3257. Asynchronous Timer - Frames=36.00x
  3258. 18010200 - 0x6, 0x6
  3259.  
  3260. ##########################################
  3261. # Subaction 89
  3262. ##########################################
  3263. Name: >��
  3264. In Transition Time: 0
  3265. No Out Transition: False
  3266. Loop: False
  3267. Moves Character: False
  3268. Unknown 1: False
  3269. Unknown 2: False
  3270. Unknown 3: False
  3271. Transition Out From Start: False
  3272. Unknown 4: False
  3273.  
  3274. Subaction Main 0x59@FFFFFFFF
  3275.  
  3276. Subaction GFX 0x59@FFFFFFFF
  3277.  
  3278. Subaction SFX 0x59@FFFFFFFF
  3279.  
  3280. Subaction Other 0x59@FFFFFFFF
  3281.  
  3282. ##########################################
  3283. # Subaction 90
  3284. ##########################################
  3285. Name: AttackS4S
  3286. In Transition Time: 0
  3287. No Out Transition: False
  3288. Loop: False
  3289. Moves Character: True
  3290. Unknown 1: False
  3291. Unknown 2: False
  3292. Unknown 3: False
  3293. Transition Out From Start: False
  3294. Unknown 4: False
  3295.  
  3296. Subaction Main 0x5A@1E1C4
  3297. Goto - Offset=@150F0
  3298.  
  3299. Subaction GFX 0x5A@1E1F4
  3300. Goto - Offset=@92A8
  3301.  
  3302. Subaction SFX 0x5A@1E1DC
  3303. Goto - Offset=@FC80
  3304.  
  3305. Subaction Other 0x5A@1E20C
  3306. Goto - Offset=@2B48
  3307.  
  3308. ##########################################
  3309. # Subaction 91
  3310. ##########################################
  3311. Name: AttackS4Hold
  3312. In Transition Time: 0
  3313. No Out Transition: False
  3314. Loop: False
  3315. Moves Character: False
  3316. Unknown 1: False
  3317. Unknown 2: False
  3318. Unknown 3: False
  3319. Transition Out From Start: False
  3320. Unknown 4: False
  3321.  
  3322. Subaction Main 0x5B@FFFFFFFF
  3323.  
  3324. Subaction GFX 0x5B@9410
  3325. Asynchronous Timer - Frames=4.00x
  3326. Set Loop - Iterations=0xFFFFFFFF
  3327. Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  3328. Synchronous Timer - Frames=5.00x
  3329. 11001000 - 0x11, 0x38, 5.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 4.00x, 4.00x, 0.00x, 0.00x, 0.00x, True
  3330. Execute Loop
  3331.  
  3332. Subaction SFX 0x5B@FCD8
  3333. Asynchronous Timer - Frames=1.00x
  3334. Sound Effect - ID=0x69
  3335.  
  3336. Subaction Other 0x5B@2BA0
  3337. 18000100 - 0x2
  3338. 070B0200 - 0x25, 0x39
  3339.  
  3340. ##########################################
  3341. # Subaction 92
  3342. ##########################################
  3343. Name: AttackHi4Start
  3344. In Transition Time: 0
  3345. No Out Transition: False
  3346. Loop: False
  3347. Moves Character: False
  3348. Unknown 1: False
  3349. Unknown 2: False
  3350. Unknown 3: False
  3351. Transition Out From Start: False
  3352. Unknown 4: False
  3353.  
  3354. Subaction Main 0x5C@FFFFFFFF
  3355.  
  3356. Subaction GFX 0x5C@94D0
  3357. Asynchronous Timer - Frames=4.00x
  3358. 11001000 - 0x10, 0x38, 5.00x, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3359.  
  3360. Subaction SFX 0x5C@FFFFFFFF
  3361.  
  3362. Subaction Other 0x5C@2BC0
  3363. 18000100 - 0x2
  3364.  
  3365. ##########################################
  3366. # Subaction 93
  3367. ##########################################
  3368. Name: AttackHi4
  3369. In Transition Time: 0
  3370. No Out Transition: False
  3371. Loop: False
  3372. Moves Character: False
  3373. Unknown 1: False
  3374. Unknown 2: False
  3375. Unknown 3: False
  3376. Transition Out From Start: False
  3377. Unknown 4: False
  3378.  
  3379. Subaction Main 0x5D@15338
  3380. Asynchronous Timer - Frames=12.00x
  3381. Offensive Collision - Bone/ID=0x380000, Damage=0xE, Trajectory=0x50, Base Knockback=0x5F, Knockback Growth=0x28, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31E80
  3382. Offensive Collision - Bone/ID=0x380001, Damage=0xE, Trajectory=0x50, Base Knockback=0x60, Knockback Growth=0x28, Size=4.00x, Z Offset=-6.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31E80
  3383. Offensive Collision - Bone/ID=0x380002, Damage=0xE, Trajectory=0x50, Base Knockback=0x60, Knockback Growth=0x28, Size=4.00x, Z Offset=-12.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31E80
  3384. Offensive Collision - Bone/ID=0x3, Damage=0x9, Trajectory=0x50, Base Knockback=0x60, Knockback Growth=0x28, Size=4.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31E80
  3385. Asynchronous Timer - Frames=17.00x
  3386. Terminate Collisions
  3387. Asynchronous Timer - Frames=60.00x
  3388. Allow Interrupt
  3389.  
  3390. Subaction GFX 0x5D@96C0
  3391. Asynchronous Timer - Frames=11.00x
  3392. 11041700 - 0x5, 0x4, 0x38, 0.00x, 0.00x, 3.00x, 0x38, 4.75x, 0.00x, 0.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 8.00x
  3393. Asynchronous Timer - Frames=12.00x
  3394. 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3395. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  3396. Asynchronous Timer - Frames=22.00x
  3397. 11050100 - 0x1
  3398.  
  3399. Subaction SFX 0x5D@FD28
  3400. Asynchronous Timer - Frames=10.00x
  3401. ?Sound? - 0x69
  3402. Sound Effect - ID=0x37B
  3403. Synchronous Timer - Frames=8.00x
  3404. Sound Effect - ID=0xA8
  3405. Sound Effect - ID=0x3BA
  3406.  
  3407. Subaction Other 0x5D@2C20
  3408. 18000100 - 0x2
  3409. Asynchronous Timer - Frames=1.00x
  3410. 18010200 - 0x4, 0x4
  3411. Asynchronous Timer - Frames=14.00x
  3412. Rumble - 0xD, 0x0
  3413. Asynchronous Timer - Frames=58.00x
  3414. 18010200 - 0x6, 0x3
  3415.  
  3416. ##########################################
  3417. # Subaction 94
  3418. ##########################################
  3419. Name: AttackHi4Hold
  3420. In Transition Time: 0
  3421. No Out Transition: False
  3422. Loop: False
  3423. Moves Character: False
  3424. Unknown 1: False
  3425. Unknown 2: False
  3426. Unknown 3: False
  3427. Transition Out From Start: False
  3428. Unknown 4: False
  3429.  
  3430. Subaction Main 0x5E@FFFFFFFF
  3431.  
  3432. Subaction GFX 0x5E@9818
  3433. Asynchronous Timer - Frames=4.00x
  3434. Set Loop - Iterations=0xFFFFFFFF
  3435. Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 20.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  3436. Synchronous Timer - Frames=5.00x
  3437. 11001000 - 0x11, 0x38, 5.00x, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 4.00x, 4.00x, 0.00x, 0.00x, 0.00x, True
  3438. Execute Loop
  3439.  
  3440. Subaction SFX 0x5E@FD70
  3441. Asynchronous Timer - Frames=6.00x
  3442. Sound Effect - ID=0x69
  3443.  
  3444. Subaction Other 0x5E@2C78
  3445. 18000100 - 0x2
  3446. 070B0200 - 0x25, 0x39
  3447.  
  3448. ##########################################
  3449. # Subaction 95
  3450. ##########################################
  3451. Name: AttackLw4Start
  3452. In Transition Time: 0
  3453. No Out Transition: False
  3454. Loop: False
  3455. Moves Character: False
  3456. Unknown 1: False
  3457. Unknown 2: False
  3458. Unknown 3: False
  3459. Transition Out From Start: False
  3460. Unknown 4: False
  3461.  
  3462. Subaction Main 0x5F@FFFFFFFF
  3463.  
  3464. Subaction GFX 0x5F@98D8
  3465. Asynchronous Timer - Frames=6.00x
  3466. 11001000 - 0x10, 0x38, 5.00x, 0.00x, -8.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3467.  
  3468. Subaction SFX 0x5F@FFFFFFFF
  3469.  
  3470. Subaction Other 0x5F@2C98
  3471. 18000100 - 0x4
  3472.  
  3473. ##########################################
  3474. # Subaction 96
  3475. ##########################################
  3476. Name: AttackLw4
  3477. In Transition Time: 0
  3478. No Out Transition: False
  3479. Loop: False
  3480. Moves Character: False
  3481. Unknown 1: False
  3482. Unknown 2: False
  3483. Unknown 3: False
  3484. Transition Out From Start: False
  3485. Unknown 4: False
  3486.  
  3487. Subaction Main 0x60@154E8
  3488. Asynchronous Timer - Frames=6.00x
  3489. Offensive Collision - Bone/ID=0x380000, Damage=0xF, Trajectory=0x69, Base Knockback=0x52, Knockback Growth=0x32, Size=7.00x, Z Offset=2.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31E40
  3490. Offensive Collision - Bone/ID=0x380001, Damage=0xF, Trajectory=0x50, Base Knockback=0x52, Knockback Growth=0x32, Size=4.00x, Z Offset=-7.00x, Y Offset=-3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31E40
  3491. Offensive Collision - Bone/ID=0x380002, Damage=0xF, Trajectory=0x32, Base Knockback=0x52, Knockback Growth=0x32, Size=4.00x, Z Offset=-13.00x, Y Offset=-3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31E40
  3492. Asynchronous Timer - Frames=16.00x
  3493. Terminate Collisions
  3494. Asynchronous Timer - Frames=45.00x
  3495. Allow Interrupt
  3496.  
  3497. Subaction GFX 0x60@9AC8
  3498. Asynchronous Timer - Frames=4.00x
  3499. 11041700 - 0x5, 0x5, 0x38, 0.00x, 0.00x, 3.00x, 0x38, 4.75x, 0.00x, 0.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 8.00x
  3500. Asynchronous Timer - Frames=6.00x
  3501. 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3502. Generic Graphic Effect(2) - 0xE, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3503. Asynchronous Timer - Frames=20.00x
  3504. 11050100 - 0x1
  3505.  
  3506. Subaction SFX 0x60@FDB8
  3507. ?Sound? - 0x69
  3508. Sound Effect - ID=0x37C
  3509. Synchronous Timer - Frames=6.00x
  3510. Sound Effect - ID=0xA8
  3511. Sound Effect - ID=0x3BA
  3512.  
  3513. Subaction Other 0x60@2D00
  3514. 18010200 - 0x1, 0x4
  3515. Asynchronous Timer - Frames=5.00x
  3516. Rumble - 0xD, 0x0
  3517. Asynchronous Timer - Frames=14.00x
  3518. 18010200 - 0x0, 0x6
  3519. Asynchronous Timer - Frames=48.00x
  3520. 18010200 - 0x6, 0x6
  3521.  
  3522. ##########################################
  3523. # Subaction 97
  3524. ##########################################
  3525. Name: AttackLw4Hold
  3526. In Transition Time: 0
  3527. No Out Transition: False
  3528. Loop: False
  3529. Moves Character: False
  3530. Unknown 1: False
  3531. Unknown 2: False
  3532. Unknown 3: False
  3533. Transition Out From Start: False
  3534. Unknown 4: False
  3535.  
  3536. Subaction Main 0x61@FFFFFFFF
  3537.  
  3538. Subaction GFX 0x61@9C20
  3539. Asynchronous Timer - Frames=4.00x
  3540. Set Loop - Iterations=0xFFFFFFFF
  3541. Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  3542. Synchronous Timer - Frames=5.00x
  3543. 11001000 - 0x11, 0x38, 5.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 4.00x, 4.00x, 0.00x, 0.00x, 0.00x, True
  3544. Execute Loop
  3545.  
  3546. Subaction SFX 0x61@FDF8
  3547. Asynchronous Timer - Frames=6.00x
  3548. Sound Effect - ID=0x69
  3549.  
  3550. Subaction Other 0x61@2D58
  3551. 18000100 - 0x4
  3552. 070B0200 - 0x25, 0x39
  3553.  
  3554. ##########################################
  3555. # Subaction 98
  3556. ##########################################
  3557. Name: AttackAirN
  3558. In Transition Time: 0
  3559. No Out Transition: False
  3560. Loop: False
  3561. Moves Character: False
  3562. Unknown 1: False
  3563. Unknown 2: False
  3564. Unknown 3: False
  3565. Transition Out From Start: False
  3566. Unknown 4: False
  3567.  
  3568. Subaction Main 0x62@15648
  3569. Asynchronous Timer - Frames=2.00x
  3570. Bit Variable Set - RA-Bit[0][30]
  3571. Asynchronous Timer - Frames=6.00x
  3572. Offensive Collision - Bone/ID=0x0, Damage=0xC, Trajectory=0x3C, Base Knockback=0x55, Knockback Growth=0x1E, Size=9.00x, Z Offset=0.00x, Y Offset=12.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x38830280
  3573. Asynchronous Timer - Frames=8.00x
  3574. Offensive Collision - Bone/ID=0x0, Damage=0x7, Trajectory=0x50, Base Knockback=0x5F, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.00x, Y Offset=12.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x38830240
  3575. Asynchronous Timer - Frames=29.00x
  3576. Terminate Collisions
  3577. Asynchronous Timer - Frames=34.00x
  3578. Bit Variable Clear - RA-Bit[0][30]
  3579. Asynchronous Timer - Frames=60.00x
  3580. Allow Interrupt
  3581.  
  3582. Subaction GFX 0x62@FFFFFFFF
  3583.  
  3584. Subaction SFX 0x62@FE20
  3585. Asynchronous Timer - Frames=5.00x
  3586. 0C1E0000
  3587. Sound Effect - ID=0x3A8
  3588.  
  3589. Subaction Other 0x62@FFFFFFFF
  3590.  
  3591. ##########################################
  3592. # Subaction 99
  3593. ##########################################
  3594. Name: AttackAirF
  3595. In Transition Time: 0
  3596. No Out Transition: False
  3597. Loop: False
  3598. Moves Character: False
  3599. Unknown 1: False
  3600. Unknown 2: False
  3601. Unknown 3: False
  3602. Transition Out From Start: False
  3603. Unknown 4: False
  3604.  
  3605. Subaction Main 0x63@15888
  3606. Asynchronous Timer - Frames=4.00x
  3607. Bit Variable Set - RA-Bit[0][30]
  3608. Asynchronous Timer - Frames=15.00x
  3609. Offensive Collision - Bone/ID=0x380000, Damage=0xF, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0xF, Size=7.50x, Z Offset=-2.00x, Y Offset=0.00x, X Offset=-4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
  3610. Offensive Collision - Bone/ID=0x380001, Damage=0xF, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0xF, Size=4.00x, Z Offset=-6.00x, Y Offset=-3.00x, X Offset=-3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
  3611. Offensive Collision - Bone/ID=0x380002, Damage=0xF, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0xF, Size=4.00x, Z Offset=-12.00x, Y Offset=-3.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
  3612. Offensive Collision - Bone/ID=0x380003, Damage=0xF, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0xF, Size=4.00x, Z Offset=-18.00x, Y Offset=-3.00x, X Offset=-1.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
  3613. Asynchronous Timer - Frames=18.00x
  3614. Terminate Collisions
  3615. Asynchronous Timer - Frames=34.00x
  3616. Bit Variable Clear - RA-Bit[0][30]
  3617. Asynchronous Timer - Frames=36.00x
  3618. Allow Interrupt
  3619.  
  3620. Subaction GFX 0x63@9D30
  3621. Asynchronous Timer - Frames=13.00x
  3622. 11041700 - 0x5, 0x3, 0x38, 0.00x, 0.00x, -3.00x, 0x38, 3.50x, 3.50x, 0.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 8.00x
  3623. Asynchronous Timer - Frames=20.00x
  3624. 11050100 - 0x1
  3625.  
  3626. Subaction SFX 0x63@FE60
  3627. Asynchronous Timer - Frames=4.00x
  3628. Sound Effect - ID=0x3B9
  3629. 0C1E0000
  3630. Synchronous Timer - Frames=11.00x
  3631. Sound Effect - ID=0x3BA
  3632.  
  3633. Subaction Other 0x63@2D90
  3634. Asynchronous Timer - Frames=13.00x
  3635. Rumble - 0x11, 0x0
  3636.  
  3637. ##########################################
  3638. # Subaction 100
  3639. ##########################################
  3640. Name: AttackAirB
  3641. In Transition Time: 0
  3642. No Out Transition: False
  3643. Loop: False
  3644. Moves Character: False
  3645. Unknown 1: False
  3646. Unknown 2: False
  3647. Unknown 3: False
  3648. Transition Out From Start: False
  3649. Unknown 4: False
  3650.  
  3651. Subaction Main 0x64@15AD0
  3652. Asynchronous Timer - Frames=4.00x
  3653. Bit Variable Set - RA-Bit[0][30]
  3654. Asynchronous Timer - Frames=5.00x
  3655. Offensive Collision - Bone/ID=0x100000, Damage=0xD, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=8.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  3656. Offensive Collision - Bone/ID=0x100001, Damage=0xD, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=8.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=6.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  3657. Asynchronous Timer - Frames=8.00x
  3658. Offensive Collision - Bone/ID=0x100000, Damage=0x9, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=7.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  3659. Offensive Collision - Bone/ID=0x100001, Damage=0x9, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=7.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=6.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  3660. Asynchronous Timer - Frames=25.00x
  3661. Bit Variable Clear - RA-Bit[0][30]
  3662. Asynchronous Timer - Frames=21.00x
  3663. Terminate Collisions
  3664.  
  3665. Subaction GFX 0x64@FFFFFFFF
  3666.  
  3667. Subaction SFX 0x64@FEA0
  3668. Asynchronous Timer - Frames=5.00x
  3669. Sound Effect - ID=0x3B9
  3670. 0C1E0000
  3671.  
  3672. Subaction Other 0x64@2DC0
  3673. Asynchronous Timer - Frames=6.00x
  3674. Rumble - 0xC, 0x0
  3675.  
  3676. ##########################################
  3677. # Subaction 101
  3678. ##########################################
  3679. Name: AttackAirHi
  3680. In Transition Time: 0
  3681. No Out Transition: False
  3682. Loop: False
  3683. Moves Character: False
  3684. Unknown 1: False
  3685. Unknown 2: False
  3686. Unknown 3: False
  3687. Transition Out From Start: False
  3688. Unknown 4: False
  3689.  
  3690. Subaction Main 0x65@15EC8
  3691. Asynchronous Timer - Frames=4.00x
  3692. Bit Variable Set - RA-Bit[0][30]
  3693. Asynchronous Timer - Frames=9.00x
  3694. Set Loop - Iterations=0x7
  3695. Offensive Collision - Bone/ID=0x370000, Damage=0x2, Trajectory=0x3C, Base Knockback=0x140064, Knockback Growth=0x0, Size=6.00x, Z Offset=17.00x, Y Offset=0.00x, X Offset=-3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
  3696. Offensive Collision - Bone/ID=0x370001, Damage=0x2, Trajectory=0x78, Base Knockback=0x140064, Knockback Growth=0x0, Size=6.00x, Z Offset=17.00x, Y Offset=0.00x, X Offset=6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
  3697. Offensive Collision - Bone/ID=0x370002, Damage=0x2, Trajectory=0x5F, Base Knockback=0x280064, Knockback Growth=0x0, Size=4.00x, Z Offset=9.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
  3698. Offensive Collision - Bone/ID=0x370003, Damage=0x2, Trajectory=0x5F, Base Knockback=0x280064, Knockback Growth=0x0, Size=4.00x, Z Offset=3.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
  3699. Synchronous Timer - Frames=1.00x
  3700. Terminate Collisions
  3701. Synchronous Timer - Frames=1.00x
  3702. Execute Loop
  3703. Offensive Collision - Bone/ID=0x370000, Damage=0x5, Trajectory=0x46, Base Knockback=0x82, Knockback Growth=0x32, Size=6.50x, Z Offset=17.00x, Y Offset=0.00x, X Offset=-3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
  3704. Offensive Collision - Bone/ID=0x370001, Damage=0x5, Trajectory=0x50, Base Knockback=0x82, Knockback Growth=0x32, Size=6.50x, Z Offset=17.00x, Y Offset=0.00x, X Offset=6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
  3705. Offensive Collision - Bone/ID=0x370002, Damage=0x5, Trajectory=0x46, Base Knockback=0x82, Knockback Growth=0x32, Size=5.00x, Z Offset=9.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
  3706. Offensive Collision - Bone/ID=0x370003, Damage=0x5, Trajectory=0x46, Base Knockback=0x82, Knockback Growth=0x32, Size=5.00x, Z Offset=3.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
  3707. Synchronous Timer - Frames=2.00x
  3708. Terminate Collisions
  3709. Asynchronous Timer - Frames=41.00x
  3710. Bit Variable Clear - RA-Bit[0][30]
  3711. Asynchronous Timer - Frames=44.00x
  3712. Allow Interrupt
  3713.  
  3714. Subaction GFX 0x65@9EB8
  3715. Asynchronous Timer - Frames=10.00x
  3716. External Graphic Effect(2) - 0x24, 0x38, -2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
  3717. External Graphic Effect - File#=0x210002, Bone=0x38, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  3718. Asynchronous Timer - Frames=13.00x
  3719. External Graphic Effect(2) - 0x24, 0x38, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
  3720. Asynchronous Timer - Frames=18.00x
  3721. External Graphic Effect(2) - 0x24, 0x38, -6.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
  3722.  
  3723. Subaction SFX 0x65@FEE0
  3724. Asynchronous Timer - Frames=9.00x
  3725. Sound Effect - ID=0x3F1
  3726. 0C1E0000
  3727. Synchronous Timer - Frames=1.00x
  3728. Sound Effect - ID=0x3F2
  3729.  
  3730. Subaction Other 0x65@2DF0
  3731. Asynchronous Timer - Frames=9.00x
  3732. 070B0200 - 0x2, 0x0
  3733.  
  3734. ##########################################
  3735. # Subaction 102
  3736. ##########################################
  3737. Name: AttackAirLw
  3738. In Transition Time: 0
  3739. No Out Transition: False
  3740. Loop: False
  3741. Moves Character: False
  3742. Unknown 1: False
  3743. Unknown 2: False
  3744. Unknown 3: False
  3745. Transition Out From Start: False
  3746. Unknown 4: False
  3747.  
  3748. Subaction Main 0x66@16310
  3749. Asynchronous Timer - Frames=6.00x
  3750. Bit Variable Set - RA-Bit[0][30]
  3751. Asynchronous Timer - Frames=8.00x
  3752. Set Loop - Iterations=0x6
  3753. Offensive Collision - Bone/ID=0x380000, Damage=0x2, Trajectory=0x10E, Base Knockback=0x280064, Knockback Growth=0x0, Size=4.00x, Z Offset=-8.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC21E00
  3754. Offensive Collision - Bone/ID=0x380001, Damage=0x2, Trajectory=0x10E, Base Knockback=0x280064, Knockback Growth=0x0, Size=4.00x, Z Offset=-15.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC21E00
  3755. Offensive Collision - Bone/ID=0x2, Damage=0x2, Trajectory=0x3C, Base Knockback=0x140064, Knockback Growth=0x0, Size=5.50x, Z Offset=0.00x, Y Offset=-10.00x, X Offset=-4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
  3756. Offensive Collision - Bone/ID=0x3, Damage=0x2, Trajectory=0x78, Base Knockback=0x140064, Knockback Growth=0x0, Size=5.50x, Z Offset=0.00x, Y Offset=-10.00x, X Offset=4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
  3757. Synchronous Timer - Frames=1.00x
  3758. Terminate Collisions
  3759. Synchronous Timer - Frames=2.00x
  3760. Execute Loop
  3761. Offensive Collision - Bone/ID=0x380000, Damage=0x5, Trajectory=0x46, Base Knockback=0x8C, Knockback Growth=0x32, Size=4.00x, Z Offset=-8.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
  3762. Offensive Collision - Bone/ID=0x380001, Damage=0x5, Trajectory=0x46, Base Knockback=0x8C, Knockback Growth=0x32, Size=4.00x, Z Offset=-15.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
  3763. Offensive Collision - Bone/ID=0x2, Damage=0x5, Trajectory=0x46, Base Knockback=0x8C, Knockback Growth=0x32, Size=6.50x, Z Offset=0.00x, Y Offset=-12.00x, X Offset=-4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
  3764. Offensive Collision - Bone/ID=0x3, Damage=0x5, Trajectory=0x50, Base Knockback=0x8C, Knockback Growth=0x32, Size=6.50x, Z Offset=0.00x, Y Offset=-12.00x, X Offset=4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
  3765. Synchronous Timer - Frames=1.00x
  3766. Terminate Collisions
  3767. Asynchronous Timer - Frames=43.00x
  3768. Bit Variable Clear - RA-Bit[0][30]
  3769. Asynchronous Timer - Frames=47.00x
  3770. Allow Interrupt
  3771.  
  3772. Subaction GFX 0x66@A050
  3773. Asynchronous Timer - Frames=10.00x
  3774. External Graphic Effect(2) - 0x24, 0x38, -2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
  3775. External Graphic Effect - File#=0x210002, Bone=0x38, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  3776. Asynchronous Timer - Frames=15.00x
  3777. External Graphic Effect(2) - 0x24, 0x38, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
  3778. Asynchronous Timer - Frames=23.00x
  3779. External Graphic Effect(2) - 0x24, 0x38, -6.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
  3780.  
  3781. Subaction SFX 0x66@FF30
  3782. Asynchronous Timer - Frames=8.00x
  3783. Sound Effect - ID=0x3B7
  3784. 0C1E0000
  3785. Synchronous Timer - Frames=5.00x
  3786. Sound Effect(3) - ID=0x3F3
  3787.  
  3788. Subaction Other 0x66@2E20
  3789. Asynchronous Timer - Frames=9.00x
  3790. 070B0200 - 0x2, 0x0
  3791.  
  3792. ##########################################
  3793. # Subaction 103
  3794. ##########################################
  3795. Name: LandingAirN
  3796. In Transition Time: 0
  3797. No Out Transition: False
  3798. Loop: False
  3799. Moves Character: False
  3800. Unknown 1: False
  3801. Unknown 2: False
  3802. Unknown 3: False
  3803. Transition Out From Start: False
  3804. Unknown 4: False
  3805.  
  3806. Subaction Main 0x67@FFFFFFFF
  3807.  
  3808. Subaction GFX 0x67@A110
  3809. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3810.  
  3811. Subaction SFX 0x67@FF90
  3812. Asynchronous Timer - Frames=4.00x
  3813. Other Sound Effect - ID=0x3C0
  3814. Synchronous Timer - Frames=1.00x
  3815. Sound Effect - ID=0x3E7
  3816. Synchronous Timer - Frames=2.00x
  3817. Sound Effect - ID=0x3E5
  3818.  
  3819. Subaction Other 0x67@2E70
  3820. 18010200 - 0x1, 0x4
  3821. Screenshake - 0x1
  3822. Rumble - 0xE, 0x0
  3823. Asynchronous Timer - Frames=21.00x
  3824. 18000100 - 0x6
  3825.  
  3826. ##########################################
  3827. # Subaction 104
  3828. ##########################################
  3829. Name: LandingAirF
  3830. In Transition Time: 0
  3831. No Out Transition: False
  3832. Loop: False
  3833. Moves Character: False
  3834. Unknown 1: False
  3835. Unknown 2: False
  3836. Unknown 3: False
  3837. Transition Out From Start: False
  3838. Unknown 4: False
  3839.  
  3840. Subaction Main 0x68@FFFFFFFF
  3841.  
  3842. Subaction GFX 0x68@A128
  3843. Goto - Offset=@A110
  3844.  
  3845. Subaction SFX 0x68@FFF8
  3846. Asynchronous Timer - Frames=4.00x
  3847. Other Sound Effect - ID=0x3C0
  3848. Synchronous Timer - Frames=1.00x
  3849. Sound Effect - ID=0x3E7
  3850. Synchronous Timer - Frames=2.00x
  3851. Sound Effect - ID=0x3E5
  3852.  
  3853. Subaction Other 0x68@2EC8
  3854. Screenshake - 0x1
  3855. Rumble - 0xE, 0x0
  3856. Asynchronous Timer - Frames=19.00x
  3857. 18000100 - 0x6
  3858.  
  3859. ##########################################
  3860. # Subaction 105
  3861. ##########################################
  3862. Name: LandingAirB
  3863. In Transition Time: 0
  3864. No Out Transition: False
  3865. Loop: False
  3866. Moves Character: False
  3867. Unknown 1: False
  3868. Unknown 2: False
  3869. Unknown 3: False
  3870. Transition Out From Start: False
  3871. Unknown 4: False
  3872.  
  3873. Subaction Main 0x69@FFFFFFFF
  3874.  
  3875. Subaction GFX 0x69@A140
  3876. Goto - Offset=@A110
  3877.  
  3878. Subaction SFX 0x69@10060
  3879. Asynchronous Timer - Frames=4.00x
  3880. Other Sound Effect - ID=0x3C0
  3881. Synchronous Timer - Frames=1.00x
  3882. Sound Effect - ID=0x3E7
  3883. Synchronous Timer - Frames=2.00x
  3884. Sound Effect - ID=0x3E5
  3885.  
  3886. Subaction Other 0x69@2F28
  3887. Screenshake - 0x1
  3888. 18000100 - 0x1
  3889. Rumble - 0xE, 0x0
  3890. Asynchronous Timer - Frames=25.00x
  3891. 18010200 - 0x6, 0x4
  3892.  
  3893. ##########################################
  3894. # Subaction 106
  3895. ##########################################
  3896. Name: LandingAirHi
  3897. In Transition Time: 0
  3898. No Out Transition: False
  3899. Loop: False
  3900. Moves Character: False
  3901. Unknown 1: False
  3902. Unknown 2: False
  3903. Unknown 3: False
  3904. Transition Out From Start: False
  3905. Unknown 4: False
  3906.  
  3907. Subaction Main 0x6A@FFFFFFFF
  3908.  
  3909. Subaction GFX 0x6A@A158
  3910. Goto - Offset=@A110
  3911.  
  3912. Subaction SFX 0x6A@100C8
  3913. Asynchronous Timer - Frames=4.00x
  3914. Other Sound Effect - ID=0x3C0
  3915. Synchronous Timer - Frames=1.00x
  3916. Sound Effect - ID=0x3E7
  3917. Synchronous Timer - Frames=2.00x
  3918. Sound Effect - ID=0x3E5
  3919.  
  3920. Subaction Other 0x6A@2F80
  3921. Screenshake - 0x1
  3922. Rumble - 0xE, 0x0
  3923. Asynchronous Timer - Frames=25.00x
  3924. 18000100 - 0x6
  3925.  
  3926. ##########################################
  3927. # Subaction 107
  3928. ##########################################
  3929. Name: LandingAirLw
  3930. In Transition Time: 0
  3931. No Out Transition: False
  3932. Loop: False
  3933. Moves Character: False
  3934. Unknown 1: False
  3935. Unknown 2: False
  3936. Unknown 3: False
  3937. Transition Out From Start: False
  3938. Unknown 4: False
  3939.  
  3940. Subaction Main 0x6B@FFFFFFFF
  3941.  
  3942. Subaction GFX 0x6B@A170
  3943. Goto - Offset=@A110
  3944.  
  3945. Subaction SFX 0x6B@10130
  3946. Asynchronous Timer - Frames=4.00x
  3947. Other Sound Effect - ID=0x3C0
  3948. Synchronous Timer - Frames=1.00x
  3949. Sound Effect - ID=0x3E7
  3950. Synchronous Timer - Frames=2.00x
  3951. Sound Effect - ID=0x3E5
  3952.  
  3953. Subaction Other 0x6B@2FD0
  3954. Screenshake - 0x1
  3955. Rumble - 0xE, 0x0
  3956. Asynchronous Timer - Frames=22.00x
  3957. 18000100 - 0x6
  3958.  
  3959. ##########################################
  3960. # Subaction 108
  3961. ##########################################
  3962. Name: Catch
  3963. In Transition Time: 0
  3964. No Out Transition: False
  3965. Loop: False
  3966. Moves Character: False
  3967. Unknown 1: False
  3968. Unknown 2: False
  3969. Unknown 3: False
  3970. Transition Out From Start: False
  3971. Unknown 4: False
  3972.  
  3973. Subaction Main 0x6C@164D0
  3974. Asynchronous Timer - Frames=5.00x
  3975. Grab Collision - 0x0, 0x0, 4.00x, 0.00x, 5.00x, 18.00x, 0x3D, 0x3
  3976. Grab Collision - 0x1, 0x0, 4.00x, 0.00x, 4.50x, 13.00x, 0x3D, 0x3
  3977. Grab Collision - 0x2, 0x0, 4.00x, 0.00x, 4.00x, 8.00x, 0x3D, 0x3
  3978. Subroutine - Offset=@165E4
  3979. Synchronous Timer - Frames=2.00x
  3980. Terminate Grab Collisions
  3981. Bit Variable Set - RA-Bit[0][16]
  3982.  
  3983. Subaction GFX 0x6C@FFFFFFFF
  3984.  
  3985. Subaction SFX 0x6C@10178
  3986. Asynchronous Timer - Frames=4.00x
  3987. Sound Effect - ID=0x3FB
  3988.  
  3989. Subaction Other 0x6C@3010
  3990. Asynchronous Timer - Frames=21.00x
  3991. 18010200 - 0x6, 0x3
  3992.  
  3993. ##########################################
  3994. # Subaction 109
  3995. ##########################################
  3996. Name: CatchDash
  3997. In Transition Time: 0
  3998. No Out Transition: False
  3999. Loop: False
  4000. Moves Character: True
  4001. Unknown 1: False
  4002. Unknown 2: False
  4003. Unknown 3: False
  4004. Transition Out From Start: False
  4005. Unknown 4: False
  4006.  
  4007. Subaction Main 0x6D@165F8
  4008. Asynchronous Timer - Frames=8.00x
  4009. Grab Collision - 0x0, 0x0, 4.00x, 0.00x, 9.00x, 15.00x, 0x3D, 0x3
  4010. Grab Collision - 0x1, 0x0, 4.00x, 0.00x, 9.00x, 10.00x, 0x3D, 0x3
  4011. Grab Collision - 0x2, 0x0, 4.00x, 0.00x, 9.00x, 5.00x, 0x3D, 0x3
  4012. Subroutine - Offset=@1670C
  4013. Synchronous Timer - Frames=2.00x
  4014. Terminate Grab Collisions
  4015. Bit Variable Set - RA-Bit[0][16]
  4016.  
  4017. Subaction GFX 0x6D@FFFFFFFF
  4018.  
  4019. Subaction SFX 0x6D@101C0
  4020. Asynchronous Timer - Frames=4.00x
  4021. Sound Effect - ID=0x3FB
  4022. Synchronous Timer - Frames=10.00x
  4023. Sound Effect - ID=0x3BC
  4024. Synchronous Timer - Frames=24.00x
  4025. Other Sound Effect - ID=0x3C0
  4026.  
  4027. Subaction Other 0x6D@3040
  4028. Asynchronous Timer - Frames=37.00x
  4029. 18010200 - 0x6, 0x3
  4030.  
  4031. ##########################################
  4032. # Subaction 110
  4033. ##########################################
  4034. Name: CatchTurn
  4035. In Transition Time: 0
  4036. No Out Transition: True
  4037. Loop: False
  4038. Moves Character: False
  4039. Unknown 1: False
  4040. Unknown 2: False
  4041. Unknown 3: False
  4042. Transition Out From Start: False
  4043. Unknown 4: False
  4044.  
  4045. Subaction Main 0x6E@16720
  4046. Asynchronous Timer - Frames=6.00x
  4047. Grab Collision - 0x0, 0x0, 4.00x, 0.00x, 6.00x, -22.00x, 0x3D, 0x3
  4048. Grab Collision - 0x1, 0x0, 4.00x, 0.00x, 6.00x, -15.00x, 0x3D, 0x3
  4049. Grab Collision - 0x2, 0x0, 4.00x, 0.00x, 6.00x, -8.00x, 0x3D, 0x3
  4050. Subroutine - Missing?-1670C-Offset=@FFFFFFFF
  4051. Synchronous Timer - Frames=2.00x
  4052. Terminate Grab Collisions
  4053. Bit Variable Set - RA-Bit[0][16]
  4054.  
  4055. Subaction GFX 0x6E@FFFFFFFF
  4056.  
  4057. Subaction SFX 0x6E@10208
  4058. Asynchronous Timer - Frames=4.00x
  4059. Sound Effect - ID=0x3FB
  4060.  
  4061. Subaction Other 0x6E@3070
  4062. Asynchronous Timer - Frames=25.00x
  4063. 18010200 - 0x6, 0x3
  4064.  
  4065. ##########################################
  4066. # Subaction 111
  4067. ##########################################
  4068. Name: CatchWait
  4069. In Transition Time: 6
  4070. No Out Transition: False
  4071. Loop: True
  4072. Moves Character: False
  4073. Unknown 1: False
  4074. Unknown 2: False
  4075. Unknown 3: False
  4076. Transition Out From Start: False
  4077. Unknown 4: False
  4078.  
  4079. Subaction Main 0x6F@FFFFFFFF
  4080.  
  4081. Subaction GFX 0x6F@FFFFFFFF
  4082.  
  4083. Subaction SFX 0x6F@FFFFFFFF
  4084.  
  4085. Subaction Other 0x6F@3090
  4086. 18000100 - 0x6
  4087.  
  4088. ##########################################
  4089. # Subaction 112
  4090. ##########################################
  4091. Name: CatchAttack
  4092. In Transition Time: 0
  4093. No Out Transition: False
  4094. Loop: False
  4095. Moves Character: False
  4096. Unknown 1: False
  4097. Unknown 2: False
  4098. Unknown 3: False
  4099. Transition Out From Start: False
  4100. Unknown 4: False
  4101.  
  4102. Subaction Main 0x70@16808
  4103. Asynchronous Timer - Frames=3.00x
  4104. Special Offensive Collision - 0x0, 0x3, 0x169, 0x280064, 0x0, 5.00x, 0.00x, 10.00x, 12.00x, 0.00x, 1.00x, 1.00x, 0x30430400, 0x0, 0x84FFFC3
  4105. Synchronous Timer - Frames=1.00x
  4106. Terminate Collisions
  4107. Asynchronous Timer - Frames=24.00x
  4108. Bit Variable Set - RA-Bit[0][16]
  4109.  
  4110. Subaction GFX 0x70@FFFFFFFF
  4111.  
  4112. Subaction SFX 0x70@FFFFFFFF
  4113.  
  4114. Subaction Other 0x70@30D8
  4115. 18000100 - 0x2
  4116. Asynchronous Timer - Frames=3.00x
  4117. Rumble - 0xE, 0x0
  4118. Asynchronous Timer - Frames=23.00x
  4119. 18010200 - 0x6, 0x3
  4120.  
  4121. ##########################################
  4122. # Subaction 113
  4123. ##########################################
  4124. Name: CatchCut
  4125. In Transition Time: 0
  4126. No Out Transition: False
  4127. Loop: False
  4128. Moves Character: False
  4129. Unknown 1: False
  4130. Unknown 2: False
  4131. Unknown 3: False
  4132. Transition Out From Start: False
  4133. Unknown 4: False
  4134.  
  4135. Subaction Main 0x71@FFFFFFFF
  4136.  
  4137. Subaction GFX 0x71@FFFFFFFF
  4138.  
  4139. Subaction SFX 0x71@FFFFFFFF
  4140.  
  4141. Subaction Other 0x71@3120
  4142. Asynchronous Timer - Frames=18.00x
  4143. 18010200 - 0x6, 0x3
  4144.  
  4145. ##########################################
  4146. # Subaction 114
  4147. ##########################################
  4148. Name: ThrowB
  4149. In Transition Time: 0
  4150. No Out Transition: True
  4151. Loop: False
  4152. Moves Character: False
  4153. Unknown 1: False
  4154. Unknown 2: False
  4155. Unknown 3: False
  4156. Transition Out From Start: False
  4157. Unknown 4: False
  4158.  
  4159. Subaction Main 0x72@16F10
  4160. Throw Attack Collision - 0x0, 0x0, 0xA, 0x2D, 0x41, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  4161. Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  4162. Asynchronous Timer - Frames=5.00x
  4163. Reverse Direction
  4164. Asynchronous Timer - Frames=15.00x
  4165. Special Offensive Collision - 0x370000, 0x6, 0x169, 0x50, 0x1E, 6.00x, 17.00x, 0.00x, -3.00x, 0.00x, 1.00x, 1.00x, 0x32C31E80, 0x0, 0x84FFFC3
  4166. Special Offensive Collision - 0x370001, 0x6, 0x169, 0x50, 0x1E, 6.00x, 17.00x, 0.00x, 6.00x, 0.00x, 1.00x, 1.00x, 0x32C31E80, 0x0, 0x84FFFC3
  4167. Special Offensive Collision - 0x370002, 0x6, 0x169, 0x50, 0x1E, 4.00x, 9.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x32C31E80, 0x0, 0x84FFFC3
  4168. Special Offensive Collision - 0x370003, 0x6, 0x169, 0x50, 0x1E, 4.00x, 3.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x32C31E80, 0x0, 0x84FFFC3
  4169. Asynchronous Timer - Frames=18.00x
  4170. Throw Collision - 0x0, 0x3F, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
  4171. Terminate Collisions
  4172.  
  4173. Subaction GFX 0x72@A488
  4174. Asynchronous Timer - Frames=15.00x
  4175. 11041700 - 0x5, 0x3, 0x38, 0.00x, 0.00x, -3.00x, 0x38, 3.50x, 3.50x, 0.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 8.00x
  4176. Asynchronous Timer - Frames=16.00x
  4177. Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, 5.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4178. Asynchronous Timer - Frames=19.00x
  4179. 11050100 - 0x1
  4180.  
  4181. Subaction SFX 0x72@102C0
  4182. Asynchronous Timer - Frames=1.00x
  4183. Sound Effect - ID=0x70
  4184. Sound Effect - ID=0x72
  4185. Low Voice Clip
  4186.  
  4187. Subaction Other 0x72@31E0
  4188. 18010200 - 0x1, 0x4
  4189. Asynchronous Timer - Frames=17.00x
  4190. Screenshake - 0x1
  4191. Rumble - 0xE, 0x0
  4192. 18010200 - 0x0, 0x14
  4193. Asynchronous Timer - Frames=37.00x
  4194. 18010200 - 0x6, 0x3
  4195.  
  4196. ##########################################
  4197. # Subaction 115
  4198. ##########################################
  4199. Name: ThrowF
  4200. In Transition Time: 0
  4201. No Out Transition: False
  4202. Loop: False
  4203. Moves Character: False
  4204. Unknown 1: False
  4205. Unknown 2: False
  4206. Unknown 3: False
  4207. Transition Out From Start: False
  4208. Unknown 4: False
  4209.  
  4210. Subaction Main 0x73@16B78
  4211. Throw Attack Collision - 0x0, 0x0, 0x6, 0x2D, 0x50, 0x0, 0x46, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  4212. Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  4213. Asynchronous Timer - Frames=11.00x
  4214. Special Offensive Collision - 0x370000, 0x6, 0x169, 0x50, 0x1E, 6.00x, 17.00x, 0.00x, -3.00x, 0.00x, 1.00x, 1.00x, 0x32C31E80, 0x0, 0x84FFFC3
  4215. Special Offensive Collision - 0x370001, 0x6, 0x169, 0x50, 0x1E, 6.00x, 17.00x, 0.00x, 6.00x, 0.00x, 1.00x, 1.00x, 0x32C31E80, 0x0, 0x84FFFC3
  4216. Special Offensive Collision - 0x370002, 0x6, 0x169, 0x50, 0x1E, 4.00x, 9.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x32C31E80, 0x0, 0x84FFFC3
  4217. Special Offensive Collision - 0x370003, 0x6, 0x169, 0x50, 0x1E, 4.00x, 3.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x32C31E80, 0x0, 0x84FFFC3
  4218. Asynchronous Timer - Frames=13.00x
  4219. Throw Collision - 0x0, 0x3F, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
  4220. Terminate Collisions
  4221. Asynchronous Timer - Frames=37.00x
  4222. Allow Interrupt
  4223.  
  4224. Subaction GFX 0x73@A300
  4225. Asynchronous Timer - Frames=10.00x
  4226. 11041700 - 0x5, 0x5, 0x38, 0.00x, 0.00x, 3.00x, 0x38, 4.75x, 0.00x, 0.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 8.00x
  4227. Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4228. Asynchronous Timer - Frames=15.00x
  4229. 11050100 - 0x1
  4230.  
  4231. Subaction SFX 0x73@10268
  4232. Asynchronous Timer - Frames=1.00x
  4233. Sound Effect - ID=0x70
  4234. Sound Effect - ID=0x72
  4235. Synchronous Timer - Frames=11.00x
  4236. Sound Effect - ID=0x6F
  4237. Sound Effect - ID=0x70
  4238. Low Voice Clip
  4239.  
  4240. Subaction Other 0x73@3160
  4241. 18000100 - 0x6
  4242. Asynchronous Timer - Frames=12.00x
  4243. Screenshake - 0x1
  4244. Rumble - 0xE, 0x0
  4245.  
  4246. ##########################################
  4247. # Subaction 116
  4248. ##########################################
  4249. Name: ThrowHi
  4250. In Transition Time: 0
  4251. No Out Transition: False
  4252. Loop: False
  4253. Moves Character: False
  4254. Unknown 1: False
  4255. Unknown 2: False
  4256. Unknown 3: False
  4257. Transition Out From Start: False
  4258. Unknown 4: False
  4259.  
  4260. Subaction Main 0x74@17140
  4261. Throw Attack Collision - 0x0, 0x0, 0x5, 0x5A, 0x48, 0x0, 0x46, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  4262. Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  4263. Asynchronous Timer - Frames=15.00x
  4264. Special Offensive Collision - 0x0, 0x4, 0x169, 0x50, 0x1E, 7.00x, 0.00x, 29.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x31030280, 0x0, 0x84FFFC3
  4265. Asynchronous Timer - Frames=18.00x
  4266. Throw Collision - 0x0, 0x3F, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
  4267. Terminate Collisions
  4268. Asynchronous Timer - Frames=39.00x
  4269. Allow Interrupt
  4270.  
  4271. Subaction GFX 0x74@A5D0
  4272. Asynchronous Timer - Frames=14.00x
  4273. Generic Graphic Effect(2) - 0x29, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4274. Asynchronous Timer - Frames=20.00x
  4275. 11001000 - 0x11, 0x3F, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4276.  
  4277. Subaction SFX 0x74@10318
  4278. Asynchronous Timer - Frames=1.00x
  4279. Sound Effect - ID=0x70
  4280. Sound Effect - ID=0x72
  4281. Synchronous Timer - Frames=15.00x
  4282. Sound Effect - ID=0x6F
  4283. Sound Effect - ID=0x70
  4284. Low Voice Clip
  4285.  
  4286. Subaction Other 0x74@3270
  4287. 18000100 - 0x6
  4288. Asynchronous Timer - Frames=13.00x
  4289. 18000100 - 0x0
  4290. Asynchronous Timer - Frames=16.00x
  4291. Screenshake - 0x0
  4292. Rumble - 0xE, 0x0
  4293. Asynchronous Timer - Frames=34.00x
  4294. 18010200 - 0x6, 0x6
  4295.  
  4296. ##########################################
  4297. # Subaction 117
  4298. ##########################################
  4299. Name: ThrowLw
  4300. In Transition Time: 0
  4301. No Out Transition: False
  4302. Loop: False
  4303. Moves Character: False
  4304. Unknown 1: False
  4305. Unknown 2: False
  4306. Unknown 3: False
  4307. Transition Out From Start: False
  4308. Unknown 4: False
  4309.  
  4310. Subaction Main 0x75@17358
  4311. Throw Attack Collision - 0x0, 0x0, 0x4, 0x14, 0x64, 0x50, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, False, True, 0x8
  4312. Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  4313. Asynchronous Timer - Frames=20.00x
  4314. Special Offensive Collision - 0x0, 0x4, 0x169, 0x50, 0x1E, 6.00x, 0.00x, 4.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x30C31E80, 0x0, 0x84FFFC3
  4315. Asynchronous Timer - Frames=22.00x
  4316. Throw Collision - 0x0, 0x3F, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
  4317. Terminate Collisions
  4318. Asynchronous Timer - Frames=41.00x
  4319. Allow Interrupt
  4320.  
  4321. Subaction GFX 0x75@A700
  4322. Asynchronous Timer - Frames=20.00x
  4323. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4324. 11001000 - 0x9, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4325.  
  4326. Subaction SFX 0x75@103A0
  4327. Asynchronous Timer - Frames=1.00x
  4328. Sound Effect - ID=0x70
  4329. Sound Effect - ID=0x72
  4330. Synchronous Timer - Frames=3.00x
  4331. Other Sound Effect(2) - ID=0x5E
  4332. Sound Effect - ID=0x3F
  4333. Low Voice Clip
  4334. Synchronous Timer - Frames=13.00x
  4335. Sound Effect - ID=0x6F
  4336. Sound Effect - ID=0x70
  4337.  
  4338. Subaction Other 0x75@3300
  4339. 18000100 - 0x6
  4340. Asynchronous Timer - Frames=6.00x
  4341. 18000100 - 0x0
  4342. Asynchronous Timer - Frames=21.00x
  4343. Rumble - 0xE, 0x0
  4344. Asynchronous Timer - Frames=36.00x
  4345. 18010200 - 0x6, 0x6
  4346.  
  4347. ##########################################
  4348. # Subaction 118
  4349. ##########################################
  4350. Name: ThrownB
  4351. In Transition Time: 0
  4352. No Out Transition: False
  4353. Loop: False
  4354. Moves Character: False
  4355. Unknown 1: True
  4356. Unknown 2: False
  4357. Unknown 3: True
  4358. Transition Out From Start: False
  4359. Unknown 4: False
  4360.  
  4361. Subaction Main 0x76@FFFFFFFF
  4362.  
  4363. Subaction GFX 0x76@FFFFFFFF
  4364.  
  4365. Subaction SFX 0x76@FFFFFFFF
  4366.  
  4367. Subaction Other 0x76@FFFFFFFF
  4368.  
  4369. ##########################################
  4370. # Subaction 119
  4371. ##########################################
  4372. Name: ThrownF
  4373. In Transition Time: 0
  4374. No Out Transition: False
  4375. Loop: False
  4376. Moves Character: False
  4377. Unknown 1: True
  4378. Unknown 2: False
  4379. Unknown 3: True
  4380. Transition Out From Start: False
  4381. Unknown 4: False
  4382.  
  4383. Subaction Main 0x77@FFFFFFFF
  4384.  
  4385. Subaction GFX 0x77@FFFFFFFF
  4386.  
  4387. Subaction SFX 0x77@FFFFFFFF
  4388.  
  4389. Subaction Other 0x77@FFFFFFFF
  4390.  
  4391. ##########################################
  4392. # Subaction 120
  4393. ##########################################
  4394. Name: ThrownHi
  4395. In Transition Time: 0
  4396. No Out Transition: False
  4397. Loop: False
  4398. Moves Character: False
  4399. Unknown 1: True
  4400. Unknown 2: False
  4401. Unknown 3: True
  4402. Transition Out From Start: False
  4403. Unknown 4: False
  4404.  
  4405. Subaction Main 0x78@FFFFFFFF
  4406.  
  4407. Subaction GFX 0x78@FFFFFFFF
  4408.  
  4409. Subaction SFX 0x78@FFFFFFFF
  4410.  
  4411. Subaction Other 0x78@FFFFFFFF
  4412.  
  4413. ##########################################
  4414. # Subaction 121
  4415. ##########################################
  4416. Name: ThrownLw
  4417. In Transition Time: 0
  4418. No Out Transition: False
  4419. Loop: False
  4420. Moves Character: False
  4421. Unknown 1: True
  4422. Unknown 2: False
  4423. Unknown 3: True
  4424. Transition Out From Start: False
  4425. Unknown 4: False
  4426.  
  4427. Subaction Main 0x79@FFFFFFFF
  4428.  
  4429. Subaction GFX 0x79@FFFFFFFF
  4430.  
  4431. Subaction SFX 0x79@FFFFFFFF
  4432.  
  4433. Subaction Other 0x79@FFFFFFFF
  4434.  
  4435. ##########################################
  4436. # Subaction 122
  4437. ##########################################
  4438. Name: ThrownDxB
  4439. In Transition Time: 0
  4440. No Out Transition: False
  4441. Loop: False
  4442. Moves Character: False
  4443. Unknown 1: True
  4444. Unknown 2: False
  4445. Unknown 3: True
  4446. Transition Out From Start: False
  4447. Unknown 4: False
  4448.  
  4449. Subaction Main 0x7A@FFFFFFFF
  4450.  
  4451. Subaction GFX 0x7A@FFFFFFFF
  4452.  
  4453. Subaction SFX 0x7A@FFFFFFFF
  4454.  
  4455. Subaction Other 0x7A@FFFFFFFF
  4456.  
  4457. ##########################################
  4458. # Subaction 123
  4459. ##########################################
  4460. Name: ThrownDxF
  4461. In Transition Time: 0
  4462. No Out Transition: False
  4463. Loop: False
  4464. Moves Character: False
  4465. Unknown 1: True
  4466. Unknown 2: False
  4467. Unknown 3: True
  4468. Transition Out From Start: False
  4469. Unknown 4: False
  4470.  
  4471. Subaction Main 0x7B@FFFFFFFF
  4472.  
  4473. Subaction GFX 0x7B@FFFFFFFF
  4474.  
  4475. Subaction SFX 0x7B@FFFFFFFF
  4476.  
  4477. Subaction Other 0x7B@FFFFFFFF
  4478.  
  4479. ##########################################
  4480. # Subaction 124
  4481. ##########################################
  4482. Name: ThrownDxHi
  4483. In Transition Time: 0
  4484. No Out Transition: False
  4485. Loop: False
  4486. Moves Character: False
  4487. Unknown 1: True
  4488. Unknown 2: False
  4489. Unknown 3: True
  4490. Transition Out From Start: False
  4491. Unknown 4: False
  4492.  
  4493. Subaction Main 0x7C@FFFFFFFF
  4494.  
  4495. Subaction GFX 0x7C@FFFFFFFF
  4496.  
  4497. Subaction SFX 0x7C@FFFFFFFF
  4498.  
  4499. Subaction Other 0x7C@FFFFFFFF
  4500.  
  4501. ##########################################
  4502. # Subaction 125
  4503. ##########################################
  4504. Name: ThrownDxLw
  4505. In Transition Time: 0
  4506. No Out Transition: False
  4507. Loop: False
  4508. Moves Character: False
  4509. Unknown 1: True
  4510. Unknown 2: False
  4511. Unknown 3: True
  4512. Transition Out From Start: False
  4513. Unknown 4: False
  4514.  
  4515. Subaction Main 0x7D@FFFFFFFF
  4516.  
  4517. Subaction GFX 0x7D@FFFFFFFF
  4518.  
  4519. Subaction SFX 0x7D@FFFFFFFF
  4520.  
  4521. Subaction Other 0x7D@FFFFFFFF
  4522.  
  4523. ##########################################
  4524. # Subaction 126
  4525. ##########################################
  4526. Name: CapturePulledHi
  4527. In Transition Time: 0
  4528. No Out Transition: False
  4529. Loop: False
  4530. Moves Character: False
  4531. Unknown 1: False
  4532. Unknown 2: False
  4533. Unknown 3: False
  4534. Transition Out From Start: False
  4535. Unknown 4: False
  4536.  
  4537. Subaction Main 0x7E@FFFFFFFF
  4538.  
  4539. Subaction GFX 0x7E@FFFFFFFF
  4540.  
  4541. Subaction SFX 0x7E@10428
  4542. Asynchronous Timer - Frames=2.00x
  4543. Sound Effect - ID=0x53
  4544.  
  4545. Subaction Other 0x7E@FFFFFFFF
  4546.  
  4547. ##########################################
  4548. # Subaction 127
  4549. ##########################################
  4550. Name: CaptureWaitHi
  4551. In Transition Time: 0
  4552. No Out Transition: False
  4553. Loop: True
  4554. Moves Character: False
  4555. Unknown 1: False
  4556. Unknown 2: False
  4557. Unknown 3: False
  4558. Transition Out From Start: False
  4559. Unknown 4: False
  4560.  
  4561. Subaction Main 0x7F@FFFFFFFF
  4562.  
  4563. Subaction GFX 0x7F@FFFFFFFF
  4564.  
  4565. Subaction SFX 0x7F@FFFFFFFF
  4566.  
  4567. Subaction Other 0x7F@FFFFFFFF
  4568.  
  4569. ##########################################
  4570. # Subaction 128
  4571. ##########################################
  4572. Name: CaptureDamageHi
  4573. In Transition Time: 0
  4574. No Out Transition: False
  4575. Loop: False
  4576. Moves Character: False
  4577. Unknown 1: False
  4578. Unknown 2: False
  4579. Unknown 3: False
  4580. Transition Out From Start: False
  4581. Unknown 4: False
  4582.  
  4583. Subaction Main 0x80@FFFFFFFF
  4584.  
  4585. Subaction GFX 0x80@FFFFFFFF
  4586.  
  4587. Subaction SFX 0x80@FFFFFFFF
  4588.  
  4589. Subaction Other 0x80@FFFFFFFF
  4590.  
  4591. ##########################################
  4592. # Subaction 129
  4593. ##########################################
  4594. Name: CapturePulledLw
  4595. In Transition Time: 0
  4596. No Out Transition: False
  4597. Loop: False
  4598. Moves Character: False
  4599. Unknown 1: False
  4600. Unknown 2: False
  4601. Unknown 3: False
  4602. Transition Out From Start: False
  4603. Unknown 4: False
  4604.  
  4605. Subaction Main 0x81@FFFFFFFF
  4606.  
  4607. Subaction GFX 0x81@FFFFFFFF
  4608.  
  4609. Subaction SFX 0x81@10460
  4610. Asynchronous Timer - Frames=2.00x
  4611. Sound Effect - ID=0x53
  4612.  
  4613. Subaction Other 0x81@FFFFFFFF
  4614.  
  4615. ##########################################
  4616. # Subaction 130
  4617. ##########################################
  4618. Name: CaptureWaitLw
  4619. In Transition Time: 0
  4620. No Out Transition: False
  4621. Loop: True
  4622. Moves Character: False
  4623. Unknown 1: False
  4624. Unknown 2: False
  4625. Unknown 3: False
  4626. Transition Out From Start: False
  4627. Unknown 4: False
  4628.  
  4629. Subaction Main 0x82@FFFFFFFF
  4630.  
  4631. Subaction GFX 0x82@FFFFFFFF
  4632.  
  4633. Subaction SFX 0x82@FFFFFFFF
  4634.  
  4635. Subaction Other 0x82@FFFFFFFF
  4636.  
  4637. ##########################################
  4638. # Subaction 131
  4639. ##########################################
  4640. Name: CaptureDamageLw
  4641. In Transition Time: 0
  4642. No Out Transition: False
  4643. Loop: False
  4644. Moves Character: False
  4645. Unknown 1: False
  4646. Unknown 2: False
  4647. Unknown 3: False
  4648. Transition Out From Start: False
  4649. Unknown 4: False
  4650.  
  4651. Subaction Main 0x83@FFFFFFFF
  4652.  
  4653. Subaction GFX 0x83@FFFFFFFF
  4654.  
  4655. Subaction SFX 0x83@FFFFFFFF
  4656.  
  4657. Subaction Other 0x83@FFFFFFFF
  4658.  
  4659. ##########################################
  4660. # Subaction 132
  4661. ##########################################
  4662. Name: CapturePulledSnake
  4663. In Transition Time: 0
  4664. No Out Transition: False
  4665. Loop: False
  4666. Moves Character: False
  4667. Unknown 1: True
  4668. Unknown 2: False
  4669. Unknown 3: True
  4670. Transition Out From Start: False
  4671. Unknown 4: False
  4672.  
  4673. Subaction Main 0x84@FFFFFFFF
  4674.  
  4675. Subaction GFX 0x84@FFFFFFFF
  4676.  
  4677. Subaction SFX 0x84@10428
  4678. Asynchronous Timer - Frames=2.00x
  4679. Sound Effect - ID=0x53
  4680.  
  4681. Subaction Other 0x84@FFFFFFFF
  4682.  
  4683. ##########################################
  4684. # Subaction 133
  4685. ##########################################
  4686. Name: CaptureWaitSnake
  4687. In Transition Time: 0
  4688. No Out Transition: False
  4689. Loop: True
  4690. Moves Character: False
  4691. Unknown 1: True
  4692. Unknown 2: False
  4693. Unknown 3: True
  4694. Transition Out From Start: False
  4695. Unknown 4: False
  4696.  
  4697. Subaction Main 0x85@FFFFFFFF
  4698.  
  4699. Subaction GFX 0x85@FFFFFFFF
  4700.  
  4701. Subaction SFX 0x85@FFFFFFFF
  4702.  
  4703. Subaction Other 0x85@FFFFFFFF
  4704.  
  4705. ##########################################
  4706. # Subaction 134
  4707. ##########################################
  4708. Name: CaptureDamageSnake
  4709. In Transition Time: 0
  4710. No Out Transition: False
  4711. Loop: False
  4712. Moves Character: False
  4713. Unknown 1: True
  4714. Unknown 2: False
  4715. Unknown 3: True
  4716. Transition Out From Start: False
  4717. Unknown 4: False
  4718.  
  4719. Subaction Main 0x86@FFFFFFFF
  4720.  
  4721. Subaction GFX 0x86@FFFFFFFF
  4722.  
  4723. Subaction SFX 0x86@FFFFFFFF
  4724.  
  4725. Subaction Other 0x86@FFFFFFFF
  4726.  
  4727. ##########################################
  4728. # Subaction 135
  4729. ##########################################
  4730. Name: CapturePulledSnake
  4731. In Transition Time: 0
  4732. No Out Transition: False
  4733. Loop: False
  4734. Moves Character: False
  4735. Unknown 1: True
  4736. Unknown 2: False
  4737. Unknown 3: True
  4738. Transition Out From Start: False
  4739. Unknown 4: False
  4740.  
  4741. Subaction Main 0x87@FFFFFFFF
  4742.  
  4743. Subaction GFX 0x87@FFFFFFFF
  4744.  
  4745. Subaction SFX 0x87@10460
  4746. Asynchronous Timer - Frames=2.00x
  4747. Sound Effect - ID=0x53
  4748.  
  4749. Subaction Other 0x87@FFFFFFFF
  4750.  
  4751. ##########################################
  4752. # Subaction 136
  4753. ##########################################
  4754. Name: CaptureWaitSnake
  4755. In Transition Time: 0
  4756. No Out Transition: False
  4757. Loop: True
  4758. Moves Character: False
  4759. Unknown 1: True
  4760. Unknown 2: False
  4761. Unknown 3: True
  4762. Transition Out From Start: False
  4763. Unknown 4: False
  4764.  
  4765. Subaction Main 0x88@FFFFFFFF
  4766.  
  4767. Subaction GFX 0x88@FFFFFFFF
  4768.  
  4769. Subaction SFX 0x88@FFFFFFFF
  4770.  
  4771. Subaction Other 0x88@FFFFFFFF
  4772.  
  4773. ##########################################
  4774. # Subaction 137
  4775. ##########################################
  4776. Name: CaptureDamageSnake
  4777. In Transition Time: 0
  4778. No Out Transition: False
  4779. Loop: False
  4780. Moves Character: False
  4781. Unknown 1: True
  4782. Unknown 2: False
  4783. Unknown 3: True
  4784. Transition Out From Start: False
  4785. Unknown 4: False
  4786.  
  4787. Subaction Main 0x89@FFFFFFFF
  4788.  
  4789. Subaction GFX 0x89@FFFFFFFF
  4790.  
  4791. Subaction SFX 0x89@FFFFFFFF
  4792.  
  4793. Subaction Other 0x89@FFFFFFFF
  4794.  
  4795. ##########################################
  4796. # Subaction 138
  4797. ##########################################
  4798. Name: CapturePulledDxSnake
  4799. In Transition Time: 0
  4800. No Out Transition: False
  4801. Loop: False
  4802. Moves Character: False
  4803. Unknown 1: True
  4804. Unknown 2: False
  4805. Unknown 3: True
  4806. Transition Out From Start: False
  4807. Unknown 4: False
  4808.  
  4809. Subaction Main 0x8A@FFFFFFFF
  4810.  
  4811. Subaction GFX 0x8A@FFFFFFFF
  4812.  
  4813. Subaction SFX 0x8A@10428
  4814. Asynchronous Timer - Frames=2.00x
  4815. Sound Effect - ID=0x53
  4816.  
  4817. Subaction Other 0x8A@FFFFFFFF
  4818.  
  4819. ##########################################
  4820. # Subaction 139
  4821. ##########################################
  4822. Name: CaptureWaitDxSnake
  4823. In Transition Time: 0
  4824. No Out Transition: False
  4825. Loop: True
  4826. Moves Character: False
  4827. Unknown 1: True
  4828. Unknown 2: False
  4829. Unknown 3: True
  4830. Transition Out From Start: False
  4831. Unknown 4: False
  4832.  
  4833. Subaction Main 0x8B@FFFFFFFF
  4834.  
  4835. Subaction GFX 0x8B@FFFFFFFF
  4836.  
  4837. Subaction SFX 0x8B@FFFFFFFF
  4838.  
  4839. Subaction Other 0x8B@FFFFFFFF
  4840.  
  4841. ##########################################
  4842. # Subaction 140
  4843. ##########################################
  4844. Name: CaptureDamageDxSnake
  4845. In Transition Time: 0
  4846. No Out Transition: False
  4847. Loop: False
  4848. Moves Character: False
  4849. Unknown 1: True
  4850. Unknown 2: False
  4851. Unknown 3: True
  4852. Transition Out From Start: False
  4853. Unknown 4: False
  4854.  
  4855. Subaction Main 0x8C@FFFFFFFF
  4856.  
  4857. Subaction GFX 0x8C@FFFFFFFF
  4858.  
  4859. Subaction SFX 0x8C@FFFFFFFF
  4860.  
  4861. Subaction Other 0x8C@FFFFFFFF
  4862.  
  4863. ##########################################
  4864. # Subaction 141
  4865. ##########################################
  4866. Name: CapturePulledDxSnake
  4867. In Transition Time: 0
  4868. No Out Transition: False
  4869. Loop: False
  4870. Moves Character: False
  4871. Unknown 1: True
  4872. Unknown 2: False
  4873. Unknown 3: True
  4874. Transition Out From Start: False
  4875. Unknown 4: False
  4876.  
  4877. Subaction Main 0x8D@FFFFFFFF
  4878.  
  4879. Subaction GFX 0x8D@FFFFFFFF
  4880.  
  4881. Subaction SFX 0x8D@10460
  4882. Asynchronous Timer - Frames=2.00x
  4883. Sound Effect - ID=0x53
  4884.  
  4885. Subaction Other 0x8D@FFFFFFFF
  4886.  
  4887. ##########################################
  4888. # Subaction 142
  4889. ##########################################
  4890. Name: CaptureWaitDxSnake
  4891. In Transition Time: 0
  4892. No Out Transition: False
  4893. Loop: True
  4894. Moves Character: False
  4895. Unknown 1: True
  4896. Unknown 2: False
  4897. Unknown 3: True
  4898. Transition Out From Start: False
  4899. Unknown 4: False
  4900.  
  4901. Subaction Main 0x8E@FFFFFFFF
  4902.  
  4903. Subaction GFX 0x8E@FFFFFFFF
  4904.  
  4905. Subaction SFX 0x8E@FFFFFFFF
  4906.  
  4907. Subaction Other 0x8E@FFFFFFFF
  4908.  
  4909. ##########################################
  4910. # Subaction 143
  4911. ##########################################
  4912. Name: CaptureDamageDxSnake
  4913. In Transition Time: 0
  4914. No Out Transition: False
  4915. Loop: False
  4916. Moves Character: False
  4917. Unknown 1: True
  4918. Unknown 2: False
  4919. Unknown 3: True
  4920. Transition Out From Start: False
  4921. Unknown 4: False
  4922.  
  4923. Subaction Main 0x8F@FFFFFFFF
  4924.  
  4925. Subaction GFX 0x8F@FFFFFFFF
  4926.  
  4927. Subaction SFX 0x8F@FFFFFFFF
  4928.  
  4929. Subaction Other 0x8F@FFFFFFFF
  4930.  
  4931. ##########################################
  4932. # Subaction 144
  4933. ##########################################
  4934. Name: CapturePulledBigSnake
  4935. In Transition Time: 0
  4936. No Out Transition: False
  4937. Loop: False
  4938. Moves Character: False
  4939. Unknown 1: True
  4940. Unknown 2: False
  4941. Unknown 3: True
  4942. Transition Out From Start: False
  4943. Unknown 4: False
  4944.  
  4945. Subaction Main 0x90@FFFFFFFF
  4946.  
  4947. Subaction GFX 0x90@FFFFFFFF
  4948.  
  4949. Subaction SFX 0x90@10428
  4950. Asynchronous Timer - Frames=2.00x
  4951. Sound Effect - ID=0x53
  4952.  
  4953. Subaction Other 0x90@FFFFFFFF
  4954.  
  4955. ##########################################
  4956. # Subaction 145
  4957. ##########################################
  4958. Name: CaptureWaitBigSnake
  4959. In Transition Time: 0
  4960. No Out Transition: False
  4961. Loop: True
  4962. Moves Character: False
  4963. Unknown 1: True
  4964. Unknown 2: False
  4965. Unknown 3: True
  4966. Transition Out From Start: False
  4967. Unknown 4: False
  4968.  
  4969. Subaction Main 0x91@FFFFFFFF
  4970.  
  4971. Subaction GFX 0x91@FFFFFFFF
  4972.  
  4973. Subaction SFX 0x91@FFFFFFFF
  4974.  
  4975. Subaction Other 0x91@FFFFFFFF
  4976.  
  4977. ##########################################
  4978. # Subaction 146
  4979. ##########################################
  4980. Name: CaptureDamageBigSnake
  4981. In Transition Time: 0
  4982. No Out Transition: False
  4983. Loop: False
  4984. Moves Character: False
  4985. Unknown 1: True
  4986. Unknown 2: False
  4987. Unknown 3: True
  4988. Transition Out From Start: False
  4989. Unknown 4: False
  4990.  
  4991. Subaction Main 0x92@FFFFFFFF
  4992.  
  4993. Subaction GFX 0x92@FFFFFFFF
  4994.  
  4995. Subaction SFX 0x92@FFFFFFFF
  4996.  
  4997. Subaction Other 0x92@FFFFFFFF
  4998.  
  4999. ##########################################
  5000. # Subaction 147
  5001. ##########################################
  5002. Name: CapturePulledBigSnake
  5003. In Transition Time: 0
  5004. No Out Transition: False
  5005. Loop: False
  5006. Moves Character: False
  5007. Unknown 1: True
  5008. Unknown 2: False
  5009. Unknown 3: True
  5010. Transition Out From Start: False
  5011. Unknown 4: False
  5012.  
  5013. Subaction Main 0x93@FFFFFFFF
  5014.  
  5015. Subaction GFX 0x93@FFFFFFFF
  5016.  
  5017. Subaction SFX 0x93@10460
  5018. Asynchronous Timer - Frames=2.00x
  5019. Sound Effect - ID=0x53
  5020.  
  5021. Subaction Other 0x93@FFFFFFFF
  5022.  
  5023. ##########################################
  5024. # Subaction 148
  5025. ##########################################
  5026. Name: CaptureWaitBigSnake
  5027. In Transition Time: 0
  5028. No Out Transition: False
  5029. Loop: True
  5030. Moves Character: False
  5031. Unknown 1: True
  5032. Unknown 2: False
  5033. Unknown 3: True
  5034. Transition Out From Start: False
  5035. Unknown 4: False
  5036.  
  5037. Subaction Main 0x94@FFFFFFFF
  5038.  
  5039. Subaction GFX 0x94@FFFFFFFF
  5040.  
  5041. Subaction SFX 0x94@FFFFFFFF
  5042.  
  5043. Subaction Other 0x94@FFFFFFFF
  5044.  
  5045. ##########################################
  5046. # Subaction 149
  5047. ##########################################
  5048. Name: CaptureDamageBigSnake
  5049. In Transition Time: 0
  5050. No Out Transition: False
  5051. Loop: False
  5052. Moves Character: False
  5053. Unknown 1: True
  5054. Unknown 2: False
  5055. Unknown 3: True
  5056. Transition Out From Start: False
  5057. Unknown 4: False
  5058.  
  5059. Subaction Main 0x95@FFFFFFFF
  5060.  
  5061. Subaction GFX 0x95@FFFFFFFF
  5062.  
  5063. Subaction SFX 0x95@FFFFFFFF
  5064.  
  5065. Subaction Other 0x95@FFFFFFFF
  5066.  
  5067. ##########################################
  5068. # Subaction 150
  5069. ##########################################
  5070. Name: CaptureCut
  5071. In Transition Time: 0
  5072. No Out Transition: False
  5073. Loop: False
  5074. Moves Character: False
  5075. Unknown 1: False
  5076. Unknown 2: False
  5077. Unknown 3: False
  5078. Transition Out From Start: False
  5079. Unknown 4: False
  5080.  
  5081. Subaction Main 0x96@FFFFFFFF
  5082.  
  5083. Subaction GFX 0x96@FFFFFFFF
  5084.  
  5085. Subaction SFX 0x96@104A0
  5086. Sound Effect - ID=0x3BF
  5087. Synchronous Timer - Frames=8.00x
  5088. ?Sound? - 0x3BF
  5089.  
  5090. Subaction Other 0x96@33A8
  5091. Asynchronous Timer - Frames=20.00x
  5092. 18010200 - 0x6, 0x3
  5093.  
  5094. ##########################################
  5095. # Subaction 151
  5096. ##########################################
  5097. Name: CaptureJump
  5098. In Transition Time: 0
  5099. No Out Transition: False
  5100. Loop: False
  5101. Moves Character: False
  5102. Unknown 1: False
  5103. Unknown 2: False
  5104. Unknown 3: False
  5105. Transition Out From Start: False
  5106. Unknown 4: False
  5107.  
  5108. Subaction Main 0x97@FFFFFFFF
  5109.  
  5110. Subaction GFX 0x97@FFFFFFFF
  5111.  
  5112. Subaction SFX 0x97@104D8
  5113. Sound Effect - ID=0x3BF
  5114. Synchronous Timer - Frames=8.00x
  5115. ?Sound? - 0x3BF
  5116.  
  5117. Subaction Other 0x97@FFFFFFFF
  5118.  
  5119. ##########################################
  5120. # Subaction 152
  5121. ##########################################
  5122. Name: DamageHi1
  5123. In Transition Time: 0
  5124. No Out Transition: False
  5125. Loop: False
  5126. Moves Character: False
  5127. Unknown 1: False
  5128. Unknown 2: False
  5129. Unknown 3: False
  5130. Transition Out From Start: False
  5131. Unknown 4: False
  5132.  
  5133. Subaction Main 0x98@FFFFFFFF
  5134.  
  5135. Subaction GFX 0x98@FFFFFFFF
  5136.  
  5137. Subaction SFX 0x98@10500
  5138. Asynchronous Timer - Frames=6.00x
  5139.  
  5140. Subaction Other 0x98@33E0
  5141. Asynchronous Timer - Frames=9.00x
  5142. 18010200 - 0x6, 0x3
  5143.  
  5144. ##########################################
  5145. # Subaction 153
  5146. ##########################################
  5147. Name: DamageHi2
  5148. In Transition Time: 0
  5149. No Out Transition: False
  5150. Loop: False
  5151. Moves Character: False
  5152. Unknown 1: False
  5153. Unknown 2: False
  5154. Unknown 3: False
  5155. Transition Out From Start: False
  5156. Unknown 4: False
  5157.  
  5158. Subaction Main 0x99@FFFFFFFF
  5159.  
  5160. Subaction GFX 0x99@FFFFFFFF
  5161.  
  5162. Subaction SFX 0x99@10518
  5163. Asynchronous Timer - Frames=6.00x
  5164.  
  5165. Subaction Other 0x99@3410
  5166. Asynchronous Timer - Frames=21.00x
  5167. 18010200 - 0x6, 0x3
  5168.  
  5169. ##########################################
  5170. # Subaction 154
  5171. ##########################################
  5172. Name: DamageHi3
  5173. In Transition Time: 0
  5174. No Out Transition: False
  5175. Loop: False
  5176. Moves Character: False
  5177. Unknown 1: False
  5178. Unknown 2: False
  5179. Unknown 3: False
  5180. Transition Out From Start: False
  5181. Unknown 4: False
  5182.  
  5183. Subaction Main 0x9A@FFFFFFFF
  5184.  
  5185. Subaction GFX 0x9A@FFFFFFFF
  5186.  
  5187. Subaction SFX 0x9A@10530
  5188. Asynchronous Timer - Frames=6.00x
  5189.  
  5190. Subaction Other 0x9A@3440
  5191. Asynchronous Timer - Frames=27.00x
  5192. 18010200 - 0x6, 0x3
  5193.  
  5194. ##########################################
  5195. # Subaction 155
  5196. ##########################################
  5197. Name: DamageN1
  5198. In Transition Time: 0
  5199. No Out Transition: False
  5200. Loop: False
  5201. Moves Character: False
  5202. Unknown 1: False
  5203. Unknown 2: False
  5204. Unknown 3: False
  5205. Transition Out From Start: False
  5206. Unknown 4: False
  5207.  
  5208. Subaction Main 0x9B@FFFFFFFF
  5209.  
  5210. Subaction GFX 0x9B@FFFFFFFF
  5211.  
  5212. Subaction SFX 0x9B@10548
  5213. Asynchronous Timer - Frames=6.00x
  5214.  
  5215. Subaction Other 0x9B@3470
  5216. Asynchronous Timer - Frames=9.00x
  5217. 18010200 - 0x6, 0x3
  5218.  
  5219. ##########################################
  5220. # Subaction 156
  5221. ##########################################
  5222. Name: DamageN2
  5223. In Transition Time: 0
  5224. No Out Transition: False
  5225. Loop: False
  5226. Moves Character: False
  5227. Unknown 1: False
  5228. Unknown 2: False
  5229. Unknown 3: False
  5230. Transition Out From Start: False
  5231. Unknown 4: False
  5232.  
  5233. Subaction Main 0x9C@FFFFFFFF
  5234.  
  5235. Subaction GFX 0x9C@FFFFFFFF
  5236.  
  5237. Subaction SFX 0x9C@10560
  5238. Asynchronous Timer - Frames=6.00x
  5239.  
  5240. Subaction Other 0x9C@34A0
  5241. Asynchronous Timer - Frames=21.00x
  5242. 18010200 - 0x6, 0x3
  5243.  
  5244. ##########################################
  5245. # Subaction 157
  5246. ##########################################
  5247. Name: DamageN3
  5248. In Transition Time: 0
  5249. No Out Transition: False
  5250. Loop: False
  5251. Moves Character: False
  5252. Unknown 1: False
  5253. Unknown 2: False
  5254. Unknown 3: False
  5255. Transition Out From Start: False
  5256. Unknown 4: False
  5257.  
  5258. Subaction Main 0x9D@FFFFFFFF
  5259.  
  5260. Subaction GFX 0x9D@FFFFFFFF
  5261.  
  5262. Subaction SFX 0x9D@10578
  5263. Asynchronous Timer - Frames=6.00x
  5264.  
  5265. Subaction Other 0x9D@34D0
  5266. Asynchronous Timer - Frames=27.00x
  5267. 18010200 - 0x6, 0x3
  5268.  
  5269. ##########################################
  5270. # Subaction 158
  5271. ##########################################
  5272. Name: DamageLw1
  5273. In Transition Time: 0
  5274. No Out Transition: False
  5275. Loop: False
  5276. Moves Character: False
  5277. Unknown 1: False
  5278. Unknown 2: False
  5279. Unknown 3: False
  5280. Transition Out From Start: False
  5281. Unknown 4: False
  5282.  
  5283. Subaction Main 0x9E@FFFFFFFF
  5284.  
  5285. Subaction GFX 0x9E@FFFFFFFF
  5286.  
  5287. Subaction SFX 0x9E@10590
  5288. Asynchronous Timer - Frames=6.00x
  5289.  
  5290. Subaction Other 0x9E@3500
  5291. Asynchronous Timer - Frames=9.00x
  5292. 18010200 - 0x6, 0x3
  5293.  
  5294. ##########################################
  5295. # Subaction 159
  5296. ##########################################
  5297. Name: DamageLw2
  5298. In Transition Time: 0
  5299. No Out Transition: False
  5300. Loop: False
  5301. Moves Character: False
  5302. Unknown 1: False
  5303. Unknown 2: False
  5304. Unknown 3: False
  5305. Transition Out From Start: False
  5306. Unknown 4: False
  5307.  
  5308. Subaction Main 0x9F@FFFFFFFF
  5309.  
  5310. Subaction GFX 0x9F@FFFFFFFF
  5311.  
  5312. Subaction SFX 0x9F@105A8
  5313. Asynchronous Timer - Frames=6.00x
  5314.  
  5315. Subaction Other 0x9F@3530
  5316. Asynchronous Timer - Frames=21.00x
  5317. 18010200 - 0x6, 0x3
  5318.  
  5319. ##########################################
  5320. # Subaction 160
  5321. ##########################################
  5322. Name: DamageLw3
  5323. In Transition Time: 0
  5324. No Out Transition: False
  5325. Loop: False
  5326. Moves Character: False
  5327. Unknown 1: False
  5328. Unknown 2: False
  5329. Unknown 3: False
  5330. Transition Out From Start: False
  5331. Unknown 4: False
  5332.  
  5333. Subaction Main 0xA0@FFFFFFFF
  5334.  
  5335. Subaction GFX 0xA0@FFFFFFFF
  5336.  
  5337. Subaction SFX 0xA0@105C0
  5338. Asynchronous Timer - Frames=6.00x
  5339.  
  5340. Subaction Other 0xA0@3560
  5341. Asynchronous Timer - Frames=39.00x
  5342. 18010200 - 0x6, 0x3
  5343.  
  5344. ##########################################
  5345. # Subaction 161
  5346. ##########################################
  5347. Name: DamageAir1
  5348. In Transition Time: 0
  5349. No Out Transition: False
  5350. Loop: False
  5351. Moves Character: False
  5352. Unknown 1: False
  5353. Unknown 2: False
  5354. Unknown 3: False
  5355. Transition Out From Start: False
  5356. Unknown 4: False
  5357.  
  5358. Subaction Main 0xA1@FFFFFFFF
  5359.  
  5360. Subaction GFX 0xA1@FFFFFFFF
  5361.  
  5362. Subaction SFX 0xA1@105D8
  5363. Asynchronous Timer - Frames=6.00x
  5364.  
  5365. Subaction Other 0xA1@FFFFFFFF
  5366.  
  5367. ##########################################
  5368. # Subaction 162
  5369. ##########################################
  5370. Name: DamageAir2
  5371. In Transition Time: 0
  5372. No Out Transition: False
  5373. Loop: False
  5374. Moves Character: False
  5375. Unknown 1: False
  5376. Unknown 2: False
  5377. Unknown 3: False
  5378. Transition Out From Start: False
  5379. Unknown 4: False
  5380.  
  5381. Subaction Main 0xA2@FFFFFFFF
  5382.  
  5383. Subaction GFX 0xA2@FFFFFFFF
  5384.  
  5385. Subaction SFX 0xA2@105F0
  5386. Asynchronous Timer - Frames=6.00x
  5387.  
  5388. Subaction Other 0xA2@FFFFFFFF
  5389.  
  5390. ##########################################
  5391. # Subaction 163
  5392. ##########################################
  5393. Name: DamageAir3
  5394. In Transition Time: 0
  5395. No Out Transition: False
  5396. Loop: False
  5397. Moves Character: False
  5398. Unknown 1: False
  5399. Unknown 2: False
  5400. Unknown 3: False
  5401. Transition Out From Start: False
  5402. Unknown 4: False
  5403.  
  5404. Subaction Main 0xA3@FFFFFFFF
  5405.  
  5406. Subaction GFX 0xA3@FFFFFFFF
  5407.  
  5408. Subaction SFX 0xA3@10608
  5409. Asynchronous Timer - Frames=6.00x
  5410.  
  5411. Subaction Other 0xA3@FFFFFFFF
  5412.  
  5413. ##########################################
  5414. # Subaction 164
  5415. ##########################################
  5416. Name: DamageFlyHi
  5417. In Transition Time: 0
  5418. No Out Transition: False
  5419. Loop: False
  5420. Moves Character: False
  5421. Unknown 1: False
  5422. Unknown 2: False
  5423. Unknown 3: False
  5424. Transition Out From Start: False
  5425. Unknown 4: False
  5426.  
  5427. Subaction Main 0xA4@FFFFFFFF
  5428.  
  5429. Subaction GFX 0xA4@FFFFFFFF
  5430.  
  5431. Subaction SFX 0xA4@10620
  5432. Asynchronous Timer - Frames=40.00x
  5433. Damage Voice Clip
  5434.  
  5435. Subaction Other 0xA4@FFFFFFFF
  5436.  
  5437. ##########################################
  5438. # Subaction 165
  5439. ##########################################
  5440. Name: DamageFlyN
  5441. In Transition Time: 0
  5442. No Out Transition: False
  5443. Loop: False
  5444. Moves Character: False
  5445. Unknown 1: False
  5446. Unknown 2: False
  5447. Unknown 3: False
  5448. Transition Out From Start: False
  5449. Unknown 4: False
  5450.  
  5451. Subaction Main 0xA5@FFFFFFFF
  5452.  
  5453. Subaction GFX 0xA5@FFFFFFFF
  5454.  
  5455. Subaction SFX 0xA5@10640
  5456. Asynchronous Timer - Frames=40.00x
  5457. Damage Voice Clip
  5458.  
  5459. Subaction Other 0xA5@FFFFFFFF
  5460.  
  5461. ##########################################
  5462. # Subaction 166
  5463. ##########################################
  5464. Name: DamageFlyLw
  5465. In Transition Time: 0
  5466. No Out Transition: False
  5467. Loop: False
  5468. Moves Character: False
  5469. Unknown 1: False
  5470. Unknown 2: False
  5471. Unknown 3: False
  5472. Transition Out From Start: False
  5473. Unknown 4: False
  5474.  
  5475. Subaction Main 0xA6@FFFFFFFF
  5476.  
  5477. Subaction GFX 0xA6@FFFFFFFF
  5478.  
  5479. Subaction SFX 0xA6@10660
  5480. Asynchronous Timer - Frames=40.00x
  5481. Damage Voice Clip
  5482.  
  5483. Subaction Other 0xA6@FFFFFFFF
  5484.  
  5485. ##########################################
  5486. # Subaction 167
  5487. ##########################################
  5488. Name: DamageFlyTop
  5489. In Transition Time: 0
  5490. No Out Transition: False
  5491. Loop: False
  5492. Moves Character: False
  5493. Unknown 1: False
  5494. Unknown 2: False
  5495. Unknown 3: False
  5496. Transition Out From Start: False
  5497. Unknown 4: False
  5498.  
  5499. Subaction Main 0xA7@FFFFFFFF
  5500.  
  5501. Subaction GFX 0xA7@FFFFFFFF
  5502.  
  5503. Subaction SFX 0xA7@10680
  5504. Asynchronous Timer - Frames=40.00x
  5505. Damage Voice Clip
  5506.  
  5507. Subaction Other 0xA7@FFFFFFFF
  5508.  
  5509. ##########################################
  5510. # Subaction 168
  5511. ##########################################
  5512. Name: DamageFlyRoll
  5513. In Transition Time: 0
  5514. No Out Transition: False
  5515. Loop: True
  5516. Moves Character: False
  5517. Unknown 1: False
  5518. Unknown 2: False
  5519. Unknown 3: False
  5520. Transition Out From Start: False
  5521. Unknown 4: False
  5522.  
  5523. Subaction Main 0xA8@FFFFFFFF
  5524.  
  5525. Subaction GFX 0xA8@FFFFFFFF
  5526.  
  5527. Subaction SFX 0xA8@106A0
  5528. Asynchronous Timer - Frames=40.00x
  5529. Damage Voice Clip
  5530.  
  5531. Subaction Other 0xA8@FFFFFFFF
  5532.  
  5533. ##########################################
  5534. # Subaction 169
  5535. ##########################################
  5536. Name: DamageElec
  5537. In Transition Time: 0
  5538. No Out Transition: False
  5539. Loop: False
  5540. Moves Character: False
  5541. Unknown 1: False
  5542. Unknown 2: False
  5543. Unknown 3: False
  5544. Transition Out From Start: False
  5545. Unknown 4: False
  5546.  
  5547. Subaction Main 0xA9@FFFFFFFF
  5548.  
  5549. Subaction GFX 0xA9@FFFFFFFF
  5550.  
  5551. Subaction SFX 0xA9@106D8
  5552. Asynchronous Timer - Frames=1.00x
  5553. Sound Effect - ID=0x59
  5554. Synchronous Timer - Frames=35.00x
  5555. Sound Effect - ID=0x59
  5556.  
  5557. Subaction Other 0xA9@FFFFFFFF
  5558.  
  5559. ##########################################
  5560. # Subaction 170
  5561. ##########################################
  5562. Name: DownBoundU
  5563. In Transition Time: 0
  5564. No Out Transition: False
  5565. Loop: False
  5566. Moves Character: False
  5567. Unknown 1: False
  5568. Unknown 2: False
  5569. Unknown 3: False
  5570. Transition Out From Start: False
  5571. Unknown 4: False
  5572.  
  5573. Subaction Main 0xAA@FFFFFFFF
  5574.  
  5575. Subaction GFX 0xAA@A910
  5576. 11001000 - 0x9, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5577. 111C1000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5578.  
  5579. Subaction SFX 0xAA@10728
  5580. ?Sound? - 0x44
  5581. ?Sound? - 0x45
  5582. ?Sound? - 0x46
  5583. Asynchronous Timer - Frames=1.00x
  5584. Other Sound Effect(2) - ID=0x5E
  5585.  
  5586. Subaction Other 0xAA@35F0
  5587. Screenshake - 0x2
  5588. Rumble - 0xD, 0x0
  5589. Asynchronous Timer - Frames=16.00x
  5590. 18010200 - 0x1, 0x3
  5591.  
  5592. ##########################################
  5593. # Subaction 171
  5594. ##########################################
  5595. Name: DownWaitU
  5596. In Transition Time: 0
  5597. No Out Transition: False
  5598. Loop: True
  5599. Moves Character: False
  5600. Unknown 1: False
  5601. Unknown 2: False
  5602. Unknown 3: False
  5603. Transition Out From Start: False
  5604. Unknown 4: False
  5605.  
  5606. Subaction Main 0xAB@FFFFFFFF
  5607.  
  5608. Subaction GFX 0xAB@FFFFFFFF
  5609.  
  5610. Subaction SFX 0xAB@10780
  5611. ?Sound? - 0x44
  5612. ?Sound? - 0x45
  5613. ?Sound? - 0x46
  5614. Asynchronous Timer - Frames=1.00x
  5615. Other Sound Effect(2) - ID=0x5F
  5616.  
  5617. Subaction Other 0xAB@3630
  5618. 18010300 - 0x1, 0x6, True
  5619.  
  5620. ##########################################
  5621. # Subaction 172
  5622. ##########################################
  5623. Name: DownDamageU
  5624. In Transition Time: 0
  5625. No Out Transition: False
  5626. Loop: False
  5627. Moves Character: False
  5628. Unknown 1: False
  5629. Unknown 2: False
  5630. Unknown 3: False
  5631. Transition Out From Start: False
  5632. Unknown 4: False
  5633.  
  5634. Subaction Main 0xAC@FFFFFFFF
  5635.  
  5636. Subaction GFX 0xAC@FFFFFFFF
  5637.  
  5638. Subaction SFX 0xAC@107B8
  5639. Other Sound Effect(2) - ID=0x5F
  5640.  
  5641. Subaction Other 0xAC@3658
  5642. 18010300 - 0x1, 0x6, True
  5643.  
  5644. ##########################################
  5645. # Subaction 173
  5646. ##########################################
  5647. Name: DownDamageU3
  5648. In Transition Time: 0
  5649. No Out Transition: False
  5650. Loop: False
  5651. Moves Character: False
  5652. Unknown 1: False
  5653. Unknown 2: False
  5654. Unknown 3: False
  5655. Transition Out From Start: False
  5656. Unknown 4: False
  5657.  
  5658. Subaction Main 0xAD@FFFFFFFF
  5659.  
  5660. Subaction GFX 0xAD@FFFFFFFF
  5661.  
  5662. Subaction SFX 0xAD@107D0
  5663. Other Sound Effect(2) - ID=0x5E
  5664.  
  5665. Subaction Other 0xAD@3680
  5666. 18010300 - 0x1, 0x6, True
  5667.  
  5668. ##########################################
  5669. # Subaction 174
  5670. ##########################################
  5671. Name: DownEatU
  5672. In Transition Time: 0
  5673. No Out Transition: False
  5674. Loop: False
  5675. Moves Character: False
  5676. Unknown 1: False
  5677. Unknown 2: False
  5678. Unknown 3: False
  5679. Transition Out From Start: False
  5680. Unknown 4: False
  5681.  
  5682. Subaction Main 0xAE@174E0
  5683. Asynchronous Timer - Frames=1.00x
  5684. Pickup Item - 0x0, 0x2
  5685. Asynchronous Timer - Frames=5.00x
  5686. Consume Item - 0x2
  5687.  
  5688. Subaction GFX 0xAE@FFFFFFFF
  5689.  
  5690. Subaction SFX 0xAE@FFFFFFFF
  5691.  
  5692. Subaction Other 0xAE@36A8
  5693. 18010300 - 0x1, 0x6, True
  5694.  
  5695. ##########################################
  5696. # Subaction 175
  5697. ##########################################
  5698. Name: DownStandU
  5699. In Transition Time: 0
  5700. No Out Transition: False
  5701. Loop: False
  5702. Moves Character: False
  5703. Unknown 1: False
  5704. Unknown 2: False
  5705. Unknown 3: False
  5706. Transition Out From Start: False
  5707. Unknown 4: False
  5708.  
  5709. Subaction Main 0xAF@17520
  5710. Body Collision - State=0x2
  5711. Asynchronous Timer - Frames=22.00x
  5712. Body Collision - State=0x0
  5713.  
  5714. Subaction GFX 0xAF@FFFFFFFF
  5715.  
  5716. Subaction SFX 0xAF@10808
  5717. Asynchronous Timer - Frames=1.00x
  5718. Sound Effect - ID=0x3E6
  5719. Synchronous Timer - Frames=5.00x
  5720. Sound Effect - ID=0x3E7
  5721.  
  5722. Subaction Other 0xAF@36E8
  5723. 18010300 - 0x1, 0x6, True
  5724. Asynchronous Timer - Frames=8.00x
  5725. 18010200 - 0x6, 0x6
  5726.  
  5727. ##########################################
  5728. # Subaction 176
  5729. ##########################################
  5730. Name: DownAttackU
  5731. In Transition Time: 0
  5732. No Out Transition: False
  5733. Loop: False
  5734. Moves Character: False
  5735. Unknown 1: False
  5736. Unknown 2: False
  5737. Unknown 3: False
  5738. Transition Out From Start: False
  5739. Unknown 4: False
  5740.  
  5741. Subaction Main 0xB0@178B0
  5742. Body Collision - State=0x2
  5743. Asynchronous Timer - Frames=15.00x
  5744. Offensive Collision - Bone/ID=0xC0000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  5745. Offensive Collision - Bone/ID=0xC0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-1.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  5746. Offensive Collision - Bone/ID=0xC0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-5.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  5747. Offensive Collision - Bone/ID=0x80003, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  5748. Asynchronous Timer - Frames=17.00x
  5749. Terminate Collisions
  5750. Asynchronous Timer - Frames=26.00x
  5751. Offensive Collision - Bone/ID=0x100000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  5752. Offensive Collision - Bone/ID=0x100001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  5753. Offensive Collision - Bone/ID=0x100002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=5.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  5754. Offensive Collision - Bone/ID=0x80003, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  5755. Synchronous Timer - Frames=2.00x
  5756. Terminate Collisions
  5757. Body Collision - State=0x0
  5758.  
  5759. Subaction GFX 0xB0@AA60
  5760. Asynchronous Timer - Frames=15.00x
  5761. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5762. Asynchronous Timer - Frames=27.00x
  5763. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5764.  
  5765. Subaction SFX 0xB0@10860
  5766. Asynchronous Timer - Frames=4.00x
  5767. Sound Effect - ID=0x3BD
  5768. Synchronous Timer - Frames=11.00x
  5769. Sound Effect - ID=0x3B9
  5770. Synchronous Timer - Frames=11.00x
  5771. Sound Effect - ID=0x3B9
  5772.  
  5773. Subaction Other 0xB0@3780
  5774. 18010300 - 0x1, 0x6, True
  5775. Asynchronous Timer - Frames=15.00x
  5776. Rumble - 0x12, 0x0
  5777. Asynchronous Timer - Frames=26.00x
  5778. Rumble - 0x12, 0x0
  5779. Asynchronous Timer - Frames=39.00x
  5780. 18010200 - 0x0, 0x6
  5781. Asynchronous Timer - Frames=44.00x
  5782. 18010200 - 0x6, 0x3
  5783.  
  5784. ##########################################
  5785. # Subaction 177
  5786. ##########################################
  5787. Name: DownForwardU
  5788. In Transition Time: 0
  5789. No Out Transition: False
  5790. Loop: False
  5791. Moves Character: True
  5792. Unknown 1: False
  5793. Unknown 2: False
  5794. Unknown 3: False
  5795. Transition Out From Start: False
  5796. Unknown 4: False
  5797.  
  5798. Subaction Main 0xB1@17950
  5799. Body Collision - State=0x2
  5800. Asynchronous Timer - Frames=22.00x
  5801. Body Collision - State=0x0
  5802.  
  5803. Subaction GFX 0xB1@AB10
  5804. Asynchronous Timer - Frames=17.00x
  5805. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5806.  
  5807. Subaction SFX 0xB1@108A0
  5808. Sound Effect - ID=0x3AA
  5809.  
  5810. Subaction Other 0xB1@3800
  5811. 18010300 - 0x1, 0x6, True
  5812. Asynchronous Timer - Frames=30.00x
  5813. 18010200 - 0x6, 0x4
  5814.  
  5815. ##########################################
  5816. # Subaction 178
  5817. ##########################################
  5818. Name: DownBackU
  5819. In Transition Time: 0
  5820. No Out Transition: False
  5821. Loop: False
  5822. Moves Character: True
  5823. Unknown 1: False
  5824. Unknown 2: False
  5825. Unknown 3: False
  5826. Transition Out From Start: False
  5827. Unknown 4: False
  5828.  
  5829. Subaction Main 0xB2@17988
  5830. Body Collision - State=0x2
  5831. Asynchronous Timer - Frames=22.00x
  5832. Body Collision - State=0x0
  5833.  
  5834. Subaction GFX 0xB2@ABB0
  5835. Asynchronous Timer - Frames=17.00x
  5836. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5837.  
  5838. Subaction SFX 0xB2@108B8
  5839. Sound Effect - ID=0x3AA
  5840.  
  5841. Subaction Other 0xB2@3850
  5842. 18010300 - 0x1, 0x6, True
  5843. Asynchronous Timer - Frames=26.00x
  5844. 18010200 - 0x6, 0x6
  5845.  
  5846. ##########################################
  5847. # Subaction 179
  5848. ##########################################
  5849. Name: DownBoundD
  5850. In Transition Time: 0
  5851. No Out Transition: False
  5852. Loop: False
  5853. Moves Character: False
  5854. Unknown 1: False
  5855. Unknown 2: False
  5856. Unknown 3: False
  5857. Transition Out From Start: False
  5858. Unknown 4: False
  5859.  
  5860. Subaction Main 0xB3@FFFFFFFF
  5861.  
  5862. Subaction GFX 0xB3@ABD0
  5863. Goto - Offset=@A910
  5864.  
  5865. Subaction SFX 0xB3@108F0
  5866. ?Sound? - 0x44
  5867. ?Sound? - 0x45
  5868. ?Sound? - 0x46
  5869. Asynchronous Timer - Frames=1.00x
  5870. Other Sound Effect(2) - ID=0x5E
  5871.  
  5872. Subaction Other 0xB3@38A0
  5873. Screenshake - 0x2
  5874. Rumble - 0xD, 0x0
  5875. Asynchronous Timer - Frames=16.00x
  5876. 18010200 - 0x1, 0x3
  5877.  
  5878. ##########################################
  5879. # Subaction 180
  5880. ##########################################
  5881. Name: DownWaitD
  5882. In Transition Time: 0
  5883. No Out Transition: False
  5884. Loop: True
  5885. Moves Character: False
  5886. Unknown 1: False
  5887. Unknown 2: False
  5888. Unknown 3: False
  5889. Transition Out From Start: False
  5890. Unknown 4: False
  5891.  
  5892. Subaction Main 0xB4@FFFFFFFF
  5893.  
  5894. Subaction GFX 0xB4@FFFFFFFF
  5895.  
  5896. Subaction SFX 0xB4@10948
  5897. ?Sound? - 0x44
  5898. ?Sound? - 0x45
  5899. ?Sound? - 0x46
  5900. Asynchronous Timer - Frames=1.00x
  5901. Other Sound Effect(2) - ID=0x5F
  5902.  
  5903. Subaction Other 0xB4@38E0
  5904. 18010300 - 0x1, 0x6, True
  5905.  
  5906. ##########################################
  5907. # Subaction 181
  5908. ##########################################
  5909. Name: DownDamageD
  5910. In Transition Time: 0
  5911. No Out Transition: False
  5912. Loop: False
  5913. Moves Character: False
  5914. Unknown 1: False
  5915. Unknown 2: False
  5916. Unknown 3: False
  5917. Transition Out From Start: False
  5918. Unknown 4: False
  5919.  
  5920. Subaction Main 0xB5@FFFFFFFF
  5921.  
  5922. Subaction GFX 0xB5@FFFFFFFF
  5923.  
  5924. Subaction SFX 0xB5@10980
  5925. Other Sound Effect(2) - ID=0x5F
  5926.  
  5927. Subaction Other 0xB5@3908
  5928. 18010300 - 0x1, 0x6, True
  5929.  
  5930. ##########################################
  5931. # Subaction 182
  5932. ##########################################
  5933. Name: DownDamageD3
  5934. In Transition Time: 0
  5935. No Out Transition: False
  5936. Loop: False
  5937. Moves Character: False
  5938. Unknown 1: False
  5939. Unknown 2: False
  5940. Unknown 3: False
  5941. Transition Out From Start: False
  5942. Unknown 4: False
  5943.  
  5944. Subaction Main 0xB6@FFFFFFFF
  5945.  
  5946. Subaction GFX 0xB6@FFFFFFFF
  5947.  
  5948. Subaction SFX 0xB6@10998
  5949. Other Sound Effect(2) - ID=0x5E
  5950.  
  5951. Subaction Other 0xB6@3930
  5952. 18010300 - 0x1, 0x6, True
  5953.  
  5954. ##########################################
  5955. # Subaction 183
  5956. ##########################################
  5957. Name: DownEatD
  5958. In Transition Time: 0
  5959. No Out Transition: False
  5960. Loop: False
  5961. Moves Character: False
  5962. Unknown 1: False
  5963. Unknown 2: False
  5964. Unknown 3: False
  5965. Transition Out From Start: False
  5966. Unknown 4: False
  5967.  
  5968. Subaction Main 0xB7@179F0
  5969. Asynchronous Timer - Frames=1.00x
  5970. Pickup Item - 0x0, 0x2
  5971. Asynchronous Timer - Frames=5.00x
  5972. Consume Item - 0x2
  5973.  
  5974. Subaction GFX 0xB7@FFFFFFFF
  5975.  
  5976. Subaction SFX 0xB7@FFFFFFFF
  5977.  
  5978. Subaction Other 0xB7@3958
  5979. 18010300 - 0x1, 0x6, True
  5980.  
  5981. ##########################################
  5982. # Subaction 184
  5983. ##########################################
  5984. Name: DownStandD
  5985. In Transition Time: 0
  5986. No Out Transition: False
  5987. Loop: False
  5988. Moves Character: False
  5989. Unknown 1: False
  5990. Unknown 2: False
  5991. Unknown 3: False
  5992. Transition Out From Start: False
  5993. Unknown 4: False
  5994.  
  5995. Subaction Main 0xB8@17A30
  5996. Body Collision - State=0x2
  5997. Asynchronous Timer - Frames=22.00x
  5998. Body Collision - State=0x0
  5999.  
  6000. Subaction GFX 0xB8@FFFFFFFF
  6001.  
  6002. Subaction SFX 0xB8@109D0
  6003. Asynchronous Timer - Frames=1.00x
  6004. Sound Effect - ID=0x3E6
  6005. Synchronous Timer - Frames=5.00x
  6006. Sound Effect - ID=0x3E7
  6007.  
  6008. Subaction Other 0xB8@3998
  6009. 18010300 - 0x1, 0x6, True
  6010. Asynchronous Timer - Frames=12.00x
  6011. 18010200 - 0x6, 0x6
  6012.  
  6013. ##########################################
  6014. # Subaction 185
  6015. ##########################################
  6016. Name: DownAttackD
  6017. In Transition Time: 0
  6018. No Out Transition: False
  6019. Loop: False
  6020. Moves Character: False
  6021. Unknown 1: False
  6022. Unknown 2: False
  6023. Unknown 3: False
  6024. Transition Out From Start: False
  6025. Unknown 4: False
  6026.  
  6027. Subaction Main 0xB9@17DC0
  6028. Body Collision - State=0x2
  6029. Asynchronous Timer - Frames=15.00x
  6030. Offensive Collision - Bone/ID=0xC0000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  6031. Offensive Collision - Bone/ID=0xC0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-1.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  6032. Offensive Collision - Bone/ID=0xC0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-5.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  6033. Offensive Collision - Bone/ID=0x80003, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  6034. Asynchronous Timer - Frames=17.00x
  6035. Terminate Collisions
  6036. Asynchronous Timer - Frames=25.00x
  6037. Offensive Collision - Bone/ID=0xC0000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  6038. Offensive Collision - Bone/ID=0xC0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-1.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  6039. Offensive Collision - Bone/ID=0xC0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-5.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  6040. Offensive Collision - Bone/ID=0x80003, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  6041. Synchronous Timer - Frames=2.00x
  6042. Terminate Collisions
  6043. Body Collision - State=0x0
  6044.  
  6045. Subaction GFX 0xB9@AD18
  6046. Asynchronous Timer - Frames=15.00x
  6047. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6048. Asynchronous Timer - Frames=25.00x
  6049. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6050.  
  6051. Subaction SFX 0xB9@10A28
  6052. Asynchronous Timer - Frames=4.00x
  6053. Sound Effect - ID=0x3BD
  6054. Synchronous Timer - Frames=11.00x
  6055. Sound Effect - ID=0x3B9
  6056. Synchronous Timer - Frames=10.00x
  6057. Sound Effect - ID=0x3B9
  6058.  
  6059. Subaction Other 0xB9@3A18
  6060. 18010300 - 0x1, 0x6, True
  6061. Asynchronous Timer - Frames=16.00x
  6062. Rumble - 0x12, 0x0
  6063. Asynchronous Timer - Frames=25.00x
  6064. Rumble - 0x12, 0x0
  6065. Asynchronous Timer - Frames=35.00x
  6066. 18010200 - 0x6, 0x6
  6067.  
  6068. ##########################################
  6069. # Subaction 186
  6070. ##########################################
  6071. Name: DownForwardD
  6072. In Transition Time: 0
  6073. No Out Transition: False
  6074. Loop: False
  6075. Moves Character: True
  6076. Unknown 1: False
  6077. Unknown 2: False
  6078. Unknown 3: False
  6079. Transition Out From Start: False
  6080. Unknown 4: False
  6081.  
  6082. Subaction Main 0xBA@17E60
  6083. Body Collision - State=0x2
  6084. Asynchronous Timer - Frames=22.00x
  6085. Body Collision - State=0x0
  6086.  
  6087. Subaction GFX 0xBA@ADC8
  6088. Asynchronous Timer - Frames=14.00x
  6089. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6090.  
  6091. Subaction SFX 0xBA@10A68
  6092. Sound Effect - ID=0x3AA
  6093.  
  6094. Subaction Other 0xBA@3A88
  6095. 18010300 - 0x1, 0x6, True
  6096. Asynchronous Timer - Frames=26.00x
  6097. 18010200 - 0x6, 0x6
  6098.  
  6099. ##########################################
  6100. # Subaction 187
  6101. ##########################################
  6102. Name: DownBackD
  6103. In Transition Time: 0
  6104. No Out Transition: False
  6105. Loop: False
  6106. Moves Character: True
  6107. Unknown 1: False
  6108. Unknown 2: False
  6109. Unknown 3: False
  6110. Transition Out From Start: False
  6111. Unknown 4: False
  6112.  
  6113. Subaction Main 0xBB@17E98
  6114. Body Collision - State=0x2
  6115. Asynchronous Timer - Frames=22.00x
  6116. Body Collision - State=0x0
  6117.  
  6118. Subaction GFX 0xBB@AE68
  6119. Asynchronous Timer - Frames=9.00x
  6120. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6121.  
  6122. Subaction SFX 0xBB@10A80
  6123. Sound Effect - ID=0x3AA
  6124.  
  6125. Subaction Other 0xBB@3AD8
  6126. 18010300 - 0x1, 0x6, True
  6127. Asynchronous Timer - Frames=26.00x
  6128. 18010200 - 0x6, 0x6
  6129.  
  6130. ##########################################
  6131. # Subaction 188
  6132. ##########################################
  6133. Name: DownSpotU
  6134. In Transition Time: 0
  6135. No Out Transition: False
  6136. Loop: False
  6137. Moves Character: False
  6138. Unknown 1: False
  6139. Unknown 2: False
  6140. Unknown 3: False
  6141. Transition Out From Start: False
  6142. Unknown 4: False
  6143.  
  6144. Subaction Main 0xBC@FFFFFFFF
  6145.  
  6146. Subaction GFX 0xBC@FFFFFFFF
  6147.  
  6148. Subaction SFX 0xBC@10A98
  6149. Other Sound Effect(2) - ID=0x5F
  6150.  
  6151. Subaction Other 0xBC@3B10
  6152. Asynchronous Timer - Frames=15.00x
  6153. 18010200 - 0x1, 0x5
  6154.  
  6155. ##########################################
  6156. # Subaction 189
  6157. ##########################################
  6158. Name: DownSpotD
  6159. In Transition Time: 0
  6160. No Out Transition: False
  6161. Loop: False
  6162. Moves Character: False
  6163. Unknown 1: False
  6164. Unknown 2: False
  6165. Unknown 3: False
  6166. Transition Out From Start: False
  6167. Unknown 4: False
  6168.  
  6169. Subaction Main 0xBD@FFFFFFFF
  6170.  
  6171. Subaction GFX 0xBD@FFFFFFFF
  6172.  
  6173. Subaction SFX 0xBD@10A98
  6174. Other Sound Effect(2) - ID=0x5F
  6175.  
  6176. Subaction Other 0xBD@3B10
  6177. Asynchronous Timer - Frames=15.00x
  6178. 18010200 - 0x1, 0x5
  6179.  
  6180. ##########################################
  6181. # Subaction 190
  6182. ##########################################
  6183. Name: Passive
  6184. In Transition Time: 0
  6185. No Out Transition: False
  6186. Loop: False
  6187. Moves Character: False
  6188. Unknown 1: False
  6189. Unknown 2: False
  6190. Unknown 3: False
  6191. Transition Out From Start: False
  6192. Unknown 4: False
  6193.  
  6194. Subaction Main 0xBE@17ED8
  6195. Body Collision - State=0x2
  6196. Asynchronous Timer - Frames=20.00x
  6197. Body Collision - State=0x0
  6198.  
  6199. Subaction GFX 0xBE@FFFFFFFF
  6200.  
  6201. Subaction SFX 0xBE@10AB8
  6202. Sound Effect - ID=0x38B
  6203. Other Sound Effect - ID=0x3BF
  6204.  
  6205. Subaction Other 0xBE@3B60
  6206. 18000100 - 0x1
  6207. Asynchronous Timer - Frames=15.00x
  6208. 18010200 - 0x0, 0x8
  6209. Asynchronous Timer - Frames=23.00x
  6210. 18010200 - 0x6, 0x2
  6211.  
  6212. ##########################################
  6213. # Subaction 191
  6214. ##########################################
  6215. Name: PassiveStandF
  6216. In Transition Time: 0
  6217. No Out Transition: False
  6218. Loop: False
  6219. Moves Character: True
  6220. Unknown 1: False
  6221. Unknown 2: False
  6222. Unknown 3: False
  6223. Transition Out From Start: False
  6224. Unknown 4: False
  6225.  
  6226. Subaction Main 0xBF@17F10
  6227. Body Collision - State=0x2
  6228. Asynchronous Timer - Frames=20.00x
  6229. Body Collision - State=0x0
  6230.  
  6231. Subaction GFX 0xBF@FFFFFFFF
  6232.  
  6233. Subaction SFX 0xBF@10AF0
  6234. Asynchronous Timer - Frames=1.00x
  6235. Sound Effect - ID=0x3E6
  6236. Synchronous Timer - Frames=5.00x
  6237. Sound Effect - ID=0x3E7
  6238.  
  6239. Subaction Other 0xBF@3BA8
  6240. Asynchronous Timer - Frames=32.00x
  6241. 18010200 - 0x6, 0x3
  6242.  
  6243. ##########################################
  6244. # Subaction 192
  6245. ##########################################
  6246. Name: PassiveStandB
  6247. In Transition Time: 0
  6248. No Out Transition: False
  6249. Loop: False
  6250. Moves Character: True
  6251. Unknown 1: False
  6252. Unknown 2: False
  6253. Unknown 3: False
  6254. Transition Out From Start: False
  6255. Unknown 4: False
  6256.  
  6257. Subaction Main 0xC0@17F48
  6258. Body Collision - State=0x2
  6259. Asynchronous Timer - Frames=20.00x
  6260. Body Collision - State=0x0
  6261.  
  6262. Subaction GFX 0xC0@FFFFFFFF
  6263.  
  6264. Subaction SFX 0xC0@10B38
  6265. Asynchronous Timer - Frames=1.00x
  6266. Sound Effect - ID=0x3E6
  6267. Synchronous Timer - Frames=5.00x
  6268. Sound Effect - ID=0x3E7
  6269.  
  6270. Subaction Other 0xC0@3BD8
  6271. Asynchronous Timer - Frames=32.00x
  6272. 18010200 - 0x6, 0x3
  6273.  
  6274. ##########################################
  6275. # Subaction 193
  6276. ##########################################
  6277. Name: PassiveWall
  6278. In Transition Time: 0
  6279. No Out Transition: False
  6280. Loop: False
  6281. Moves Character: True
  6282. Unknown 1: False
  6283. Unknown 2: False
  6284. Unknown 3: False
  6285. Transition Out From Start: False
  6286. Unknown 4: False
  6287.  
  6288. Subaction Main 0xC1@17F80
  6289. Body Collision - State=0x2
  6290. Asynchronous Timer - Frames=20.00x
  6291. Body Collision - State=0x0
  6292.  
  6293. Subaction GFX 0xC1@FFFFFFFF
  6294.  
  6295. Subaction SFX 0xC1@10B70
  6296. Sound Effect - ID=0x38B
  6297. Sound Effect - ID=0x3BF
  6298.  
  6299. Subaction Other 0xC1@FFFFFFFF
  6300.  
  6301. ##########################################
  6302. # Subaction 194
  6303. ##########################################
  6304. Name: PassiveWallJump
  6305. In Transition Time: 0
  6306. No Out Transition: False
  6307. Loop: False
  6308. Moves Character: True
  6309. Unknown 1: False
  6310. Unknown 2: False
  6311. Unknown 3: False
  6312. Transition Out From Start: False
  6313. Unknown 4: False
  6314.  
  6315. Subaction Main 0xC2@FFFFFFFF
  6316.  
  6317. Subaction GFX 0xC2@FFFFFFFF
  6318.  
  6319. Subaction SFX 0xC2@10B90
  6320. Sound Effect - ID=0x3FB
  6321.  
  6322. Subaction Other 0xC2@FFFFFFFF
  6323.  
  6324. ##########################################
  6325. # Subaction 195
  6326. ##########################################
  6327. Name: PassiveCeil
  6328. In Transition Time: 0
  6329. No Out Transition: False
  6330. Loop: False
  6331. Moves Character: True
  6332. Unknown 1: False
  6333. Unknown 2: False
  6334. Unknown 3: False
  6335. Transition Out From Start: False
  6336. Unknown 4: False
  6337.  
  6338. Subaction Main 0xC3@17FC0
  6339. Body Collision - State=0x2
  6340. Asynchronous Timer - Frames=20.00x
  6341. Body Collision - State=0x0
  6342.  
  6343. Subaction GFX 0xC3@FFFFFFFF
  6344.  
  6345. Subaction SFX 0xC3@10BB0
  6346. Sound Effect - ID=0x38B
  6347. Sound Effect - ID=0x3BF
  6348.  
  6349. Subaction Other 0xC3@FFFFFFFF
  6350.  
  6351. ##########################################
  6352. # Subaction 196
  6353. ##########################################
  6354. Name: >��
  6355. In Transition Time: 0
  6356. No Out Transition: False
  6357. Loop: False
  6358. Moves Character: False
  6359. Unknown 1: False
  6360. Unknown 2: False
  6361. Unknown 3: False
  6362. Transition Out From Start: False
  6363. Unknown 4: False
  6364.  
  6365. Subaction Main 0xC4@FFFFFFFF
  6366.  
  6367. Subaction GFX 0xC4@FFFFFFFF
  6368.  
  6369. Subaction SFX 0xC4@FFFFFFFF
  6370.  
  6371. Subaction Other 0xC4@FFFFFFFF
  6372.  
  6373. ##########################################
  6374. # Subaction 197
  6375. ##########################################
  6376. Name: FuraFura
  6377. In Transition Time: 0
  6378. No Out Transition: False
  6379. Loop: True
  6380. Moves Character: False
  6381. Unknown 1: False
  6382. Unknown 2: False
  6383. Unknown 3: False
  6384. Transition Out From Start: False
  6385. Unknown 4: False
  6386.  
  6387. Subaction Main 0xC5@FFFFFFFF
  6388.  
  6389. Subaction GFX 0xC5@AF20
  6390. Asynchronous Timer - Frames=5.00x
  6391. Set Loop - Iterations=0xFFFFFFFF
  6392. External Graphic Effect(2) - 0x2D, 0x26, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.30x, True
  6393. Synchronous Timer - Frames=30.00x
  6394. Execute Loop
  6395.  
  6396. Subaction SFX 0xC5@10BD8
  6397. Sound Effect(3) - ID=0x61
  6398. Sound Effect - ID=0x37F
  6399.  
  6400. Subaction Other 0xC5@3C10
  6401. 18000100 - 0x6
  6402.  
  6403. ##########################################
  6404. # Subaction 198
  6405. ##########################################
  6406. Name: FuraFuraStartU
  6407. In Transition Time: 0
  6408. No Out Transition: False
  6409. Loop: False
  6410. Moves Character: False
  6411. Unknown 1: False
  6412. Unknown 2: False
  6413. Unknown 3: False
  6414. Transition Out From Start: False
  6415. Unknown 4: False
  6416.  
  6417. Subaction Main 0xC6@FFFFFFFF
  6418.  
  6419. Subaction GFX 0xC6@FFFFFFFF
  6420.  
  6421. Subaction SFX 0xC6@FFFFFFFF
  6422.  
  6423. Subaction Other 0xC6@3C40
  6424. 18000100 - 0x1
  6425. Asynchronous Timer - Frames=40.00x
  6426. 18010200 - 0x6, 0x6
  6427.  
  6428. ##########################################
  6429. # Subaction 199
  6430. ##########################################
  6431. Name: FuraFuraStartD
  6432. In Transition Time: 0
  6433. No Out Transition: False
  6434. Loop: False
  6435. Moves Character: False
  6436. Unknown 1: False
  6437. Unknown 2: False
  6438. Unknown 3: False
  6439. Transition Out From Start: False
  6440. Unknown 4: False
  6441.  
  6442. Subaction Main 0xC7@FFFFFFFF
  6443.  
  6444. Subaction GFX 0xC7@FFFFFFFF
  6445.  
  6446. Subaction SFX 0xC7@FFFFFFFF
  6447.  
  6448. Subaction Other 0xC7@3C80
  6449. 18000100 - 0x1
  6450. Asynchronous Timer - Frames=40.00x
  6451. 18010200 - 0x6, 0x6
  6452.  
  6453. ##########################################
  6454. # Subaction 200
  6455. ##########################################
  6456. Name: FuraFuraEnd
  6457. In Transition Time: 0
  6458. No Out Transition: False
  6459. Loop: False
  6460. Moves Character: False
  6461. Unknown 1: False
  6462. Unknown 2: False
  6463. Unknown 3: False
  6464. Transition Out From Start: False
  6465. Unknown 4: False
  6466.  
  6467. Subaction Main 0xC8@FFFFFFFF
  6468.  
  6469. Subaction GFX 0xC8@AFE8
  6470. Asynchronous Timer - Frames=2.00x
  6471. 11001000 - 0x2E, 0x0, 0.00x, 16.00x, 6.00x, 0.00x, 0.00x, 0.00x, 1.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6472.  
  6473. Subaction SFX 0xC8@FFFFFFFF
  6474.  
  6475. Subaction Other 0xC8@3CB0
  6476. 18010200 - 0x6, 0x6
  6477.  
  6478. ##########################################
  6479. # Subaction 201
  6480. ##########################################
  6481. Name: FuraSleepStart
  6482. In Transition Time: 0
  6483. No Out Transition: False
  6484. Loop: False
  6485. Moves Character: False
  6486. Unknown 1: False
  6487. Unknown 2: False
  6488. Unknown 3: False
  6489. Transition Out From Start: False
  6490. Unknown 4: False
  6491.  
  6492. Subaction Main 0xC9@FFFFFFFF
  6493.  
  6494. Subaction GFX 0xC9@B050
  6495. External Graphic Effect(2) - 0x2F, 0x26, 0.00x, 2.00x, 5.00x, 0.00x, 0.00x, 0.00x, 1.40x, False
  6496.  
  6497. Subaction SFX 0xC9@FFFFFFFF
  6498.  
  6499. Subaction Other 0xC9@3CE8
  6500. Rumble - 0xE, 0x0
  6501. Asynchronous Timer - Frames=21.00x
  6502. 18010200 - 0x1, 0x6
  6503.  
  6504. ##########################################
  6505. # Subaction 202
  6506. ##########################################
  6507. Name: FuraSleepLoop
  6508. In Transition Time: 0
  6509. No Out Transition: False
  6510. Loop: True
  6511. Moves Character: False
  6512. Unknown 1: False
  6513. Unknown 2: False
  6514. Unknown 3: False
  6515. Transition Out From Start: False
  6516. Unknown 4: False
  6517.  
  6518. Subaction Main 0xCA@FFFFFFFF
  6519.  
  6520. Subaction GFX 0xCA@B0C0
  6521. Asynchronous Timer - Frames=25.00x
  6522. External Graphic Effect(2) - 0x2F, 0x26, 0.00x, 2.00x, 5.00x, 0.00x, 0.00x, 0.00x, 1.40x, False
  6523. 01000000
  6524. 01020000
  6525. Goto - Offset=@B0C0
  6526.  
  6527. Subaction SFX 0xCA@10C28
  6528. Sound Effect(3) - ID=0x389
  6529. Synchronous Timer - Frames=1.00x
  6530. 01000000
  6531. 01020000
  6532. Goto - Offset=@10C28
  6533.  
  6534. Subaction Other 0xCA@3D40
  6535. 18010300 - 0x1, 0x6, True
  6536. 070B0200 - 0x1A, 0x0
  6537. Synchronous Timer - Frames=1.00x
  6538. 01000000
  6539. 01020000
  6540. Goto - Offset=@3D40
  6541.  
  6542. ##########################################
  6543. # Subaction 203
  6544. ##########################################
  6545. Name: FuraSleepEnd
  6546. In Transition Time: 0
  6547. No Out Transition: False
  6548. Loop: False
  6549. Moves Character: False
  6550. Unknown 1: False
  6551. Unknown 2: False
  6552. Unknown 3: False
  6553. Transition Out From Start: False
  6554. Unknown 4: False
  6555.  
  6556. Subaction Main 0xCB@FFFFFFFF
  6557.  
  6558. Subaction GFX 0xCB@B178
  6559. Asynchronous Timer - Frames=2.00x
  6560. 11001000 - 0x2E, 0x0, 0.00x, 18.00x, -10.00x, 0.00x, 0.00x, 0.00x, 1.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6561.  
  6562. Subaction SFX 0xCB@FFFFFFFF
  6563.  
  6564. Subaction Other 0xCB@3DA8
  6565. 18000100 - 0x1
  6566. Rumble - 0xE, 0x0
  6567. Asynchronous Timer - Frames=50.00x
  6568. 18010200 - 0x6, 0x6
  6569.  
  6570. ##########################################
  6571. # Subaction 204
  6572. ##########################################
  6573. Name: Swallowed
  6574. In Transition Time: 0
  6575. No Out Transition: False
  6576. Loop: False
  6577. Moves Character: False
  6578. Unknown 1: False
  6579. Unknown 2: False
  6580. Unknown 3: False
  6581. Transition Out From Start: False
  6582. Unknown 4: False
  6583.  
  6584. Subaction Main 0xCC@FFFFFFFF
  6585.  
  6586. Subaction GFX 0xCC@FFFFFFFF
  6587.  
  6588. Subaction SFX 0xCC@FFFFFFFF
  6589.  
  6590. Subaction Other 0xCC@FFFFFFFF
  6591.  
  6592. ##########################################
  6593. # Subaction 205
  6594. ##########################################
  6595. Name: Pass
  6596. In Transition Time: 0
  6597. No Out Transition: False
  6598. Loop: False
  6599. Moves Character: False
  6600. Unknown 1: False
  6601. Unknown 2: False
  6602. Unknown 3: False
  6603. Transition Out From Start: False
  6604. Unknown 4: False
  6605.  
  6606. Subaction Main 0xCD@FFFFFFFF
  6607.  
  6608. Subaction GFX 0xCD@FFFFFFFF
  6609.  
  6610. Subaction SFX 0xCD@FFFFFFFF
  6611.  
  6612. Subaction Other 0xCD@FFFFFFFF
  6613.  
  6614. ##########################################
  6615. # Subaction 206
  6616. ##########################################
  6617. Name: Ottotto
  6618. In Transition Time: 0
  6619. No Out Transition: False
  6620. Loop: False
  6621. Moves Character: False
  6622. Unknown 1: False
  6623. Unknown 2: False
  6624. Unknown 3: False
  6625. Transition Out From Start: False
  6626. Unknown 4: False
  6627.  
  6628. Subaction Main 0xCE@FFFFFFFF
  6629.  
  6630. Subaction GFX 0xCE@FFFFFFFF
  6631.  
  6632. Subaction SFX 0xCE@10C70
  6633. Ottootto Voice Clip
  6634.  
  6635. Subaction Other 0xCE@FFFFFFFF
  6636.  
  6637. ##########################################
  6638. # Subaction 207
  6639. ##########################################
  6640. Name: OttottoWait
  6641. In Transition Time: 0
  6642. No Out Transition: False
  6643. Loop: True
  6644. Moves Character: False
  6645. Unknown 1: False
  6646. Unknown 2: False
  6647. Unknown 3: False
  6648. Transition Out From Start: False
  6649. Unknown 4: False
  6650.  
  6651. Subaction Main 0xCF@FFFFFFFF
  6652.  
  6653. Subaction GFX 0xCF@FFFFFFFF
  6654.  
  6655. Subaction SFX 0xCF@FFFFFFFF
  6656.  
  6657. Subaction Other 0xCF@FFFFFFFF
  6658.  
  6659. ##########################################
  6660. # Subaction 208
  6661. ##########################################
  6662. Name: WallDamage
  6663. In Transition Time: 0
  6664. No Out Transition: False
  6665. Loop: False
  6666. Moves Character: True
  6667. Unknown 1: False
  6668. Unknown 2: False
  6669. Unknown 3: False
  6670. Transition Out From Start: False
  6671. Unknown 4: False
  6672.  
  6673. Subaction Main 0xD0@FFFFFFFF
  6674.  
  6675. Subaction GFX 0xD0@FFFFFFFF
  6676.  
  6677. Subaction SFX 0xD0@10CA8
  6678. ?Sound? - 0x44
  6679. ?Sound? - 0x45
  6680. ?Sound? - 0x46
  6681. Other Sound Effect(2) - ID=0x5E
  6682.  
  6683. Subaction Other 0xD0@FFFFFFFF
  6684.  
  6685. ##########################################
  6686. # Subaction 209
  6687. ##########################################
  6688. Name: StopCeil
  6689. In Transition Time: 0
  6690. No Out Transition: False
  6691. Loop: False
  6692. Moves Character: True
  6693. Unknown 1: False
  6694. Unknown 2: False
  6695. Unknown 3: False
  6696. Transition Out From Start: False
  6697. Unknown 4: False
  6698.  
  6699. Subaction Main 0xD1@FFFFFFFF
  6700.  
  6701. Subaction GFX 0xD1@FFFFFFFF
  6702.  
  6703. Subaction SFX 0xD1@10CD8
  6704. Sound Effect - ID=0x5E
  6705.  
  6706. Subaction Other 0xD1@FFFFFFFF
  6707.  
  6708. ##########################################
  6709. # Subaction 210
  6710. ##########################################
  6711. Name: StopWall
  6712. In Transition Time: 0
  6713. No Out Transition: False
  6714. Loop: False
  6715. Moves Character: True
  6716. Unknown 1: False
  6717. Unknown 2: False
  6718. Unknown 3: False
  6719. Transition Out From Start: False
  6720. Unknown 4: False
  6721.  
  6722. Subaction Main 0xD2@FFFFFFFF
  6723.  
  6724. Subaction GFX 0xD2@FFFFFFFF
  6725.  
  6726. Subaction SFX 0xD2@10CF0
  6727. Sound Effect - ID=0x5E
  6728.  
  6729. Subaction Other 0xD2@3E18
  6730. Asynchronous Timer - Frames=12.00x
  6731. 18010200 - 0x6, 0x2
  6732.  
  6733. ##########################################
  6734. # Subaction 211
  6735. ##########################################
  6736. Name: StopCeil
  6737. In Transition Time: 0
  6738. No Out Transition: False
  6739. Loop: False
  6740. Moves Character: True
  6741. Unknown 1: False
  6742. Unknown 2: False
  6743. Unknown 3: False
  6744. Transition Out From Start: False
  6745. Unknown 4: False
  6746.  
  6747. Subaction Main 0xD3@18060
  6748. Asynchronous Timer - Frames=4.00x
  6749. Bit Variable Set - RA-Bit[0][16]
  6750.  
  6751. Subaction GFX 0xD3@FFFFFFFF
  6752.  
  6753. Subaction SFX 0xD3@10D20
  6754. ?Sound? - 0x44
  6755. ?Sound? - 0x45
  6756. ?Sound? - 0x46
  6757. Sound Effect - ID=0x5E
  6758.  
  6759. Subaction Other 0xD3@FFFFFFFF
  6760.  
  6761. ##########################################
  6762. # Subaction 212
  6763. ##########################################
  6764. Name: MissFoot
  6765. In Transition Time: 0
  6766. No Out Transition: False
  6767. Loop: False
  6768. Moves Character: False
  6769. Unknown 1: False
  6770. Unknown 2: False
  6771. Unknown 3: False
  6772. Transition Out From Start: False
  6773. Unknown 4: False
  6774.  
  6775. Subaction Main 0xD4@FFFFFFFF
  6776.  
  6777. Subaction GFX 0xD4@FFFFFFFF
  6778.  
  6779. Subaction SFX 0xD4@FFFFFFFF
  6780.  
  6781. Subaction Other 0xD4@FFFFFFFF
  6782.  
  6783. ##########################################
  6784. # Subaction 213
  6785. ##########################################
  6786. Name: CliffCatch
  6787. In Transition Time: 0
  6788. No Out Transition: False
  6789. Loop: False
  6790. Moves Character: True
  6791. Unknown 1: False
  6792. Unknown 2: False
  6793. Unknown 3: False
  6794. Transition Out From Start: False
  6795. Unknown 4: False
  6796.  
  6797. Subaction Main 0xD5@18088
  6798. Body Collision - State=0x2
  6799.  
  6800. Subaction GFX 0xD5@B260
  6801. Asynchronous Timer - Frames=1.00x
  6802. 11001000 - 0x1F, 0x20, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6803.  
  6804. Subaction SFX 0xD5@10D80
  6805. Asynchronous Timer - Frames=2.00x
  6806. Sound Effect - ID=0x53
  6807. Synchronous Timer - Frames=2.00x
  6808. If - Requirement=2B, Variable=0x2
  6809. Sound Effect - ID=0x382
  6810. End If
  6811.  
  6812. Subaction Other 0xD5@FFFFFFFF
  6813.  
  6814. ##########################################
  6815. # Subaction 214
  6816. ##########################################
  6817. Name: CliffWait
  6818. In Transition Time: 0
  6819. No Out Transition: False
  6820. Loop: True
  6821. Moves Character: True
  6822. Unknown 1: False
  6823. Unknown 2: False
  6824. Unknown 3: False
  6825. Transition Out From Start: False
  6826. Unknown 4: False
  6827.  
  6828. Subaction Main 0xD6@FFFFFFFF
  6829.  
  6830. Subaction GFX 0xD6@FFFFFFFF
  6831.  
  6832. Subaction SFX 0xD6@FFFFFFFF
  6833.  
  6834. Subaction Other 0xD6@FFFFFFFF
  6835.  
  6836. ##########################################
  6837. # Subaction 215
  6838. ##########################################
  6839. Name: CliffAttackQuick
  6840. In Transition Time: 0
  6841. No Out Transition: False
  6842. Loop: False
  6843. Moves Character: True
  6844. Unknown 1: False
  6845. Unknown 2: False
  6846. Unknown 3: False
  6847. Transition Out From Start: False
  6848. Unknown 4: False
  6849.  
  6850. Subaction Main 0xD7@18268
  6851. Body Collision - State=0x2
  6852. Asynchronous Timer - Frames=22.00x
  6853. Body Collision - State=0x0
  6854. Asynchronous Timer - Frames=23.00x
  6855. Offensive Collision - Bone/ID=0xC0000, Damage=0x8, Trajectory=0x2D, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
  6856. Offensive Collision - Bone/ID=0xC0001, Damage=0x8, Trajectory=0x2D, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-1.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
  6857. Offensive Collision - Bone/ID=0xC0002, Damage=0x6, Trajectory=0x2D, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-5.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
  6858. Offensive Collision - Bone/ID=0x80003, Damage=0x6, Trajectory=0x2D, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
  6859. Asynchronous Timer - Frames=26.00x
  6860. Terminate Collisions
  6861.  
  6862. Subaction GFX 0xD7@B390
  6863. Asynchronous Timer - Frames=20.00x
  6864. 11001000 - 0x10, 0xC, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6865. Asynchronous Timer - Frames=24.00x
  6866. 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6867.  
  6868. Subaction SFX 0xD7@10DE0
  6869. Asynchronous Timer - Frames=4.00x
  6870. Sound Effect - ID=0x3BD
  6871. Synchronous Timer - Frames=19.00x
  6872. Sound Effect - ID=0x3B9
  6873.  
  6874. Subaction Other 0xD7@3E80
  6875. Asynchronous Timer - Frames=22.00x
  6876. Rumble - 0xD, 0x0
  6877. Asynchronous Timer - Frames=50.00x
  6878. 18010200 - 0x6, 0x3
  6879.  
  6880. ##########################################
  6881. # Subaction 216
  6882. ##########################################
  6883. Name: CliffClimbQuick
  6884. In Transition Time: 0
  6885. No Out Transition: False
  6886. Loop: False
  6887. Moves Character: True
  6888. Unknown 1: False
  6889. Unknown 2: False
  6890. Unknown 3: False
  6891. Transition Out From Start: False
  6892. Unknown 4: False
  6893.  
  6894. Subaction Main 0xD8@182D8
  6895. Body Collision - State=0x2
  6896. Asynchronous Timer - Frames=30.00x
  6897. Body Collision - State=0x0
  6898.  
  6899. Subaction GFX 0xD8@FFFFFFFF
  6900.  
  6901. Subaction SFX 0xD8@10E38
  6902. Asynchronous Timer - Frames=4.00x
  6903. Sound Effect - ID=0x3BD
  6904. Synchronous Timer - Frames=17.00x
  6905. Sound Effect - ID=0x3E7
  6906. Synchronous Timer - Frames=11.00x
  6907. Sound Effect - ID=0x3E5
  6908.  
  6909. Subaction Other 0xD8@3EC0
  6910. Asynchronous Timer - Frames=30.00x
  6911. 18010200 - 0x6, 0x3
  6912.  
  6913. ##########################################
  6914. # Subaction 217
  6915. ##########################################
  6916. Name: CliffEscapeQuick
  6917. In Transition Time: 0
  6918. No Out Transition: False
  6919. Loop: False
  6920. Moves Character: True
  6921. Unknown 1: False
  6922. Unknown 2: False
  6923. Unknown 3: False
  6924. Transition Out From Start: False
  6925. Unknown 4: False
  6926.  
  6927. Subaction Main 0xD9@18310
  6928. Body Collision - State=0x2
  6929. Asynchronous Timer - Frames=33.00x
  6930. Body Collision - State=0x0
  6931.  
  6932. Subaction GFX 0xD9@B4D0
  6933. Asynchronous Timer - Frames=22.00x
  6934. 11001000 - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6935. Asynchronous Timer - Frames=30.00x
  6936. 11001000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6937.  
  6938. Subaction SFX 0xD9@10EB0
  6939. Asynchronous Timer - Frames=4.00x
  6940. Sound Effect - ID=0x3BD
  6941. Synchronous Timer - Frames=18.00x
  6942. Sound Effect - ID=0x3AA
  6943. Synchronous Timer - Frames=19.00x
  6944. Sound Effect - ID=0x3E7
  6945. Synchronous Timer - Frames=5.00x
  6946. Sound Effect - ID=0x3E5
  6947.  
  6948. Subaction Other 0xD9@3EF0
  6949. Asynchronous Timer - Frames=40.00x
  6950. 18010200 - 0x6, 0x6
  6951.  
  6952. ##########################################
  6953. # Subaction 218
  6954. ##########################################
  6955. Name: CliffJumpQuick1
  6956. In Transition Time: 0
  6957. No Out Transition: False
  6958. Loop: False
  6959. Moves Character: True
  6960. Unknown 1: False
  6961. Unknown 2: False
  6962. Unknown 3: False
  6963. Transition Out From Start: False
  6964. Unknown 4: False
  6965.  
  6966. Subaction Main 0xDA@18338
  6967. Body Collision - State=0x2
  6968.  
  6969. Subaction GFX 0xDA@FFFFFFFF
  6970.  
  6971. Subaction SFX 0xDA@10F08
  6972. Asynchronous Timer - Frames=4.00x
  6973. Sound Effect - ID=0x3BD
  6974.  
  6975. Subaction Other 0xDA@FFFFFFFF
  6976.  
  6977. ##########################################
  6978. # Subaction 219
  6979. ##########################################
  6980. Name: CliffJumpQuick2
  6981. In Transition Time: 0
  6982. No Out Transition: False
  6983. Loop: False
  6984. Moves Character: False
  6985. Unknown 1: False
  6986. Unknown 2: False
  6987. Unknown 3: False
  6988. Transition Out From Start: False
  6989. Unknown 4: False
  6990.  
  6991. Subaction Main 0xDB@18350
  6992. Body Collision - State=0x0
  6993.  
  6994. Subaction GFX 0xDB@B580
  6995. 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6996.  
  6997. Subaction SFX 0xDB@10F30
  6998. Asynchronous Timer - Frames=1.00x
  6999. Sound Effect - ID=0x3BD
  7000.  
  7001. Subaction Other 0xDB@FFFFFFFF
  7002.  
  7003. ##########################################
  7004. # Subaction 220
  7005. ##########################################
  7006. Name: CliffAttackSlow
  7007. In Transition Time: 0
  7008. No Out Transition: False
  7009. Loop: False
  7010. Moves Character: True
  7011. Unknown 1: False
  7012. Unknown 2: False
  7013. Unknown 3: False
  7014. Transition Out From Start: False
  7015. Unknown 4: False
  7016.  
  7017. Subaction Main 0xDC@18520
  7018. Body Collision - State=0x2
  7019. Asynchronous Timer - Frames=46.00x
  7020. Offensive Collision - Bone/ID=0x380000, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=6.00x, Z Offset=-19.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C31E40
  7021. Offensive Collision - Bone/ID=0x380001, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.00x, Z Offset=-13.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C31E40
  7022. Offensive Collision - Bone/ID=0x380002, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.00x, Z Offset=-8.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C31E40
  7023. Offensive Collision - Bone/ID=0x380003, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C31E40
  7024. Synchronous Timer - Frames=5.00x
  7025. Body Collision - State=0x0
  7026. Terminate Collisions
  7027.  
  7028. Subaction GFX 0xDC@B870
  7029. Asynchronous Timer - Frames=40.00x
  7030. 11001000 - 0x10, 0x38, 5.00x, 0.00x, -8.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  7031. Asynchronous Timer - Frames=44.00x
  7032. 11001000 - 0x21, 0x0, 10.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  7033. 11041700 - 0x5, 0x4, 0x38, 0.00x, 0.00x, 3.00x, 0x38, 4.75x, 0.00x, 0.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 8.00x
  7034. Asynchronous Timer - Frames=47.00x
  7035. 11001000 - 0x25, 0x0, 18.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  7036. 11001000 - 0xB, 0x0, 18.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  7037. Asynchronous Timer - Frames=49.00x
  7038. 11050100 - 0x1
  7039.  
  7040. Subaction SFX 0xDC@10F78
  7041. Asynchronous Timer - Frames=8.00x
  7042. Sound Effect - ID=0x3BD
  7043. Synchronous Timer - Frames=38.00x
  7044. Sound Effect - ID=0x3B9
  7045. Synchronous Timer - Frames=2.00x
  7046. Sound Effect - ID=0x3B1
  7047.  
  7048. Subaction Other 0xDC@3F60
  7049. Asynchronous Timer - Frames=37.00x
  7050. 18010200 - 0x1, 0xA
  7051. Asynchronous Timer - Frames=45.00x
  7052. Rumble - 0xD, 0x0
  7053. Asynchronous Timer - Frames=58.00x
  7054. 18010200 - 0x6, 0x6
  7055.  
  7056. ##########################################
  7057. # Subaction 221
  7058. ##########################################
  7059. Name: CliffClimbSlow
  7060. In Transition Time: 0
  7061. No Out Transition: False
  7062. Loop: False
  7063. Moves Character: True
  7064. Unknown 1: False
  7065. Unknown 2: False
  7066. Unknown 3: False
  7067. Transition Out From Start: False
  7068. Unknown 4: False
  7069.  
  7070. Subaction Main 0xDD@18588
  7071. Body Collision - State=0x2
  7072. Asynchronous Timer - Frames=55.00x
  7073. Body Collision - State=0x0
  7074.  
  7075. Subaction GFX 0xDD@FFFFFFFF
  7076.  
  7077. Subaction SFX 0xDD@10FE0
  7078. Asynchronous Timer - Frames=8.00x
  7079. Sound Effect - ID=0x3BD
  7080. Synchronous Timer - Frames=34.00x
  7081. Sound Effect - ID=0x3E7
  7082. Synchronous Timer - Frames=22.00x
  7083. Sound Effect - ID=0x3E5
  7084.  
  7085. Subaction Other 0xDD@3FB8
  7086. Asynchronous Timer - Frames=50.00x
  7087. 18010200 - 0x6, 0x3
  7088. Asynchronous Timer - Frames=49.00x
  7089.  
  7090. ##########################################
  7091. # Subaction 222
  7092. ##########################################
  7093. Name: CliffEscapeSlow
  7094. In Transition Time: 0
  7095. No Out Transition: False
  7096. Loop: False
  7097. Moves Character: True
  7098. Unknown 1: False
  7099. Unknown 2: False
  7100. Unknown 3: False
  7101. Transition Out From Start: False
  7102. Unknown 4: False
  7103.  
  7104. Subaction Main 0xDE@185C0
  7105. Body Collision - State=0x2
  7106. Asynchronous Timer - Frames=64.00x
  7107. Body Collision - State=0x0
  7108.  
  7109. Subaction GFX 0xDE@B9E0
  7110. Asynchronous Timer - Frames=50.00x
  7111. 11001000 - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  7112. Asynchronous Timer - Frames=65.00x
  7113. 11001000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  7114.  
  7115. Subaction SFX 0xDE@11058
  7116. Asynchronous Timer - Frames=8.00x
  7117. Sound Effect - ID=0x3BD
  7118. Synchronous Timer - Frames=36.00x
  7119. Sound Effect - ID=0x3AA
  7120. Synchronous Timer - Frames=38.00x
  7121. Sound Effect - ID=0x3E7
  7122. Synchronous Timer - Frames=10.00x
  7123. Sound Effect - ID=0x3E5
  7124.  
  7125. Subaction Other 0xDE@3FF0
  7126. Asynchronous Timer - Frames=72.00x
  7127. 18010200 - 0x6, 0x5
  7128.  
  7129. ##########################################
  7130. # Subaction 223
  7131. ##########################################
  7132. Name: CliffJumpSlow1
  7133. In Transition Time: 0
  7134. No Out Transition: False
  7135. Loop: False
  7136. Moves Character: True
  7137. Unknown 1: False
  7138. Unknown 2: False
  7139. Unknown 3: False
  7140. Transition Out From Start: False
  7141. Unknown 4: False
  7142.  
  7143. Subaction Main 0xDF@185E8
  7144. Body Collision - State=0x2
  7145.  
  7146. Subaction GFX 0xDF@FFFFFFFF
  7147.  
  7148. Subaction SFX 0xDF@110B0
  7149. Asynchronous Timer - Frames=8.00x
  7150. Sound Effect - ID=0x3BD
  7151.  
  7152. Subaction Other 0xDF@FFFFFFFF
  7153.  
  7154. ##########################################
  7155. # Subaction 224
  7156. ##########################################
  7157. Name: CliffJumpSlow2
  7158. In Transition Time: 0
  7159. No Out Transition: False
  7160. Loop: False
  7161. Moves Character: False
  7162. Unknown 1: False
  7163. Unknown 2: False
  7164. Unknown 3: False
  7165. Transition Out From Start: False
  7166. Unknown 4: False
  7167.  
  7168. Subaction Main 0xE0@18600
  7169. Body Collision - State=0x0
  7170.  
  7171. Subaction GFX 0xE0@BA90
  7172. 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  7173.  
  7174. Subaction SFX 0xE0@110D8
  7175. Asynchronous Timer - Frames=2.00x
  7176. Sound Effect - ID=0x3BD
  7177.  
  7178. Subaction Other 0xE0@FFFFFFFF
  7179.  
  7180. ##########################################
  7181. # Subaction 225
  7182. ##########################################
  7183. Name: SlipDown
  7184. In Transition Time: 0
  7185. No Out Transition: False
  7186. Loop: False
  7187. Moves Character: False
  7188. Unknown 1: False
  7189. Unknown 2: False
  7190. Unknown 3: False
  7191. Transition Out From Start: False
  7192. Unknown 4: False
  7193.  
  7194. Subaction Main 0xE1@18628
  7195. Body Collision - State=0x2
  7196. Asynchronous Timer - Frames=6.00x
  7197. Body Collision - State=0x0
  7198.  
  7199. Subaction GFX 0xE1@BB28
  7200. Asynchronous Timer - Frames=1.00x
  7201. Generic Graphic Effect(2) - 0x7, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  7202.  
  7203. Subaction SFX 0xE1@11110
  7204. Asynchronous Timer - Frames=1.00x
  7205. Sound Effect - ID=0xA3
  7206. Synchronous Timer - Frames=4.00x
  7207. Sound Effect - ID=0xA2
  7208.  
  7209. Subaction Other 0xE1@4048
  7210. Asynchronous Timer - Frames=5.00x
  7211. Screenshake - 0x2
  7212. Rumble - 0x5, 0x0
  7213. 18010200 - 0x1, 0xA
  7214.  
  7215. ##########################################
  7216. # Subaction 226
  7217. ##########################################
  7218. Name: Slip
  7219. In Transition Time: 0
  7220. No Out Transition: False
  7221. Loop: False
  7222. Moves Character: False
  7223. Unknown 1: False
  7224. Unknown 2: False
  7225. Unknown 3: False
  7226. Transition Out From Start: False
  7227. Unknown 4: False
  7228.  
  7229. Subaction Main 0xE2@18660
  7230. Body Collision - State=0x2
  7231. Asynchronous Timer - Frames=6.00x
  7232. Body Collision - State=0x0
  7233.  
  7234. Subaction GFX 0xE2@BC50
  7235. Asynchronous Timer - Frames=1.00x
  7236. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 3.00x, 0.00x, 180.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  7237. Asynchronous Timer - Frames=19.00x
  7238. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  7239.  
  7240. Subaction SFX 0xE2@11158
  7241. Asynchronous Timer - Frames=5.00x
  7242. Sound Effect - ID=0xA3
  7243. Synchronous Timer - Frames=17.00x
  7244. Sound Effect - ID=0xA2
  7245.  
  7246. Subaction Other 0xE2@40A8
  7247. Asynchronous Timer - Frames=19.00x
  7248. Screenshake - 0x2
  7249. Rumble - 0x5, 0x0
  7250. Asynchronous Timer - Frames=20.00x
  7251. 18010200 - 0x1, 0x6
  7252.  
  7253. ##########################################
  7254. # Subaction 227
  7255. ##########################################
  7256. Name: SlipTurn
  7257. In Transition Time: 0
  7258. No Out Transition: False
  7259. Loop: False
  7260. Moves Character: False
  7261. Unknown 1: False
  7262. Unknown 2: False
  7263. Unknown 3: False
  7264. Transition Out From Start: False
  7265. Unknown 4: False
  7266.  
  7267. Subaction Main 0xE3@18698
  7268. Body Collision - State=0x2
  7269. Asynchronous Timer - Frames=7.00x
  7270. Body Collision - State=0x0
  7271.  
  7272. Subaction GFX 0xE3@BE10
  7273. Asynchronous Timer - Frames=9.00x
  7274. Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 6.00x, 0.00x, 180.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  7275. Asynchronous Timer - Frames=19.00x
  7276. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  7277. Asynchronous Timer - Frames=30.00x
  7278. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  7279.  
  7280. Subaction SFX 0xE3@111A0
  7281. Asynchronous Timer - Frames=11.00x
  7282. Sound Effect - ID=0xA3
  7283. Synchronous Timer - Frames=12.00x
  7284. Sound Effect - ID=0xA2
  7285.  
  7286. Subaction Other 0xE3@4108
  7287. Asynchronous Timer - Frames=14.00x
  7288. Rumble - 0x5, 0x0
  7289. Screenshake - 0x2
  7290. 18010200 - 0x1, 0xA
  7291.  
  7292. ##########################################
  7293. # Subaction 228
  7294. ##########################################
  7295. Name: SlipDash
  7296. In Transition Time: 0
  7297. No Out Transition: False
  7298. Loop: False
  7299. Moves Character: False
  7300. Unknown 1: False
  7301. Unknown 2: False
  7302. Unknown 3: False
  7303. Transition Out From Start: False
  7304. Unknown 4: False
  7305.  
  7306. Subaction Main 0xE4@186D0
  7307. Body Collision - State=0x2
  7308. Asynchronous Timer - Frames=8.00x
  7309. Body Collision - State=0x0
  7310.  
  7311. Subaction GFX 0xE4@BFE0
  7312. Asynchronous Timer - Frames=1.00x
  7313. Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  7314. Asynchronous Timer - Frames=24.00x
  7315. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  7316. Asynchronous Timer - Frames=34.00x
  7317. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  7318.  
  7319. Subaction SFX 0xE4@111E8
  7320. Asynchronous Timer - Frames=2.00x
  7321. Sound Effect - ID=0xA3
  7322. Synchronous Timer - Frames=26.00x
  7323. Sound Effect - ID=0xA2
  7324.  
  7325. Subaction Other 0xE4@4160
  7326. Asynchronous Timer - Frames=17.00x
  7327. Rumble - 0x5, 0x0
  7328. Screenshake - 0x2
  7329. 18010200 - 0x1, 0xA
  7330.  
  7331. ##########################################
  7332. # Subaction 229
  7333. ##########################################
  7334. Name: SlipWait
  7335. In Transition Time: 0
  7336. No Out Transition: False
  7337. Loop: True
  7338. Moves Character: False
  7339. Unknown 1: False
  7340. Unknown 2: False
  7341. Unknown 3: False
  7342. Transition Out From Start: False
  7343. Unknown 4: False
  7344.  
  7345. Subaction Main 0xE5@FFFFFFFF
  7346.  
  7347. Subaction GFX 0xE5@FFFFFFFF
  7348.  
  7349. Subaction SFX 0xE5@FFFFFFFF
  7350.  
  7351. Subaction Other 0xE5@41A0
  7352. 18010300 - 0x1, 0x6, True
  7353.  
  7354. ##########################################
  7355. # Subaction 230
  7356. ##########################################
  7357. Name: SlipStand
  7358. In Transition Time: 0
  7359. No Out Transition: False
  7360. Loop: False
  7361. Moves Character: False
  7362. Unknown 1: False
  7363. Unknown 2: False
  7364. Unknown 3: False
  7365. Transition Out From Start: False
  7366. Unknown 4: False
  7367.  
  7368. Subaction Main 0xE6@18710
  7369. Body Collision - State=0x2
  7370. Asynchronous Timer - Frames=17.00x
  7371. Body Collision - State=0x0
  7372.  
  7373. Subaction GFX 0xE6@FFFFFFFF
  7374.  
  7375. Subaction SFX 0xE6@11238
  7376. Asynchronous Timer - Frames=1.00x
  7377. Sound Effect - ID=0x3E6
  7378. Synchronous Timer - Frames=5.00x
  7379. Sound Effect - ID=0x3E7
  7380.  
  7381. Subaction Other 0xE6@41D0
  7382. 18000100 - 0x1
  7383. Asynchronous Timer - Frames=2.00x
  7384. 18010200 - 0x6, 0x5
  7385.  
  7386. ##########################################
  7387. # Subaction 231
  7388. ##########################################
  7389. Name: SlipAttack
  7390. In Transition Time: 0
  7391. No Out Transition: False
  7392. Loop: False
  7393. Moves Character: False
  7394. Unknown 1: False
  7395. Unknown 2: False
  7396. Unknown 3: False
  7397. Transition Out From Start: False
  7398. Unknown 4: False
  7399.  
  7400. Subaction Main 0xE7@18AA8
  7401. Body Collision - State=0x2
  7402. Asynchronous Timer - Frames=8.00x
  7403. Body Collision - State=0x0
  7404. Asynchronous Timer - Frames=18.00x
  7405. Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=18.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
  7406. Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=12.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
  7407. Offensive Collision - Bone/ID=0x2, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
  7408. Offensive Collision - Bone/ID=0x3, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
  7409. Synchronous Timer - Frames=2.00x
  7410. Terminate Collisions
  7411. Asynchronous Timer - Frames=30.00x
  7412. Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-20.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
  7413. Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-14.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
  7414. Offensive Collision - Bone/ID=0x2, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-8.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
  7415. Offensive Collision - Bone/ID=0x3, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
  7416. Synchronous Timer - Frames=2.00x
  7417. Terminate Collisions
  7418.  
  7419. Subaction GFX 0xE7@C1F8
  7420. Asynchronous Timer - Frames=17.00x
  7421. 11041700 - 0x5, 0x4, 0x38, 0.00x, 0.00x, 3.00x, 0x38, 4.75x, 0.00x, 0.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 8.00x
  7422. Asynchronous Timer - Frames=22.00x
  7423. 11050100 - 0x1
  7424. Asynchronous Timer - Frames=30.00x
  7425. External Graphic Effect - File#=0x210002, Bone=0x38, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  7426. External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=-90.00x, Size=1.00x, Anchored?=True
  7427. Synchronous Timer - Frames=35.00x
  7428. External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=-6.50x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=-90.00x, Size=0.75x, Anchored?=True
  7429.  
  7430. Subaction SFX 0xE7@11298
  7431. Asynchronous Timer - Frames=18.00x
  7432. Sound Effect - ID=0x3B9
  7433. Sound Effect - ID=0x70
  7434. Synchronous Timer - Frames=12.00x
  7435. Sound Effect - ID=0x3F1
  7436. Synchronous Timer - Frames=1.00x
  7437. Sound Effect - ID=0x3F2
  7438.  
  7439. Subaction Other 0xE7@4250
  7440. 18010300 - 0x1, 0x6, True
  7441. Asynchronous Timer - Frames=16.00x
  7442. Rumble - 0xD, 0x0
  7443. Asynchronous Timer - Frames=25.00x
  7444. Rumble - 0x2, 0x14
  7445. Asynchronous Timer - Frames=44.00x
  7446. 18010200 - 0x6, 0x5
  7447.  
  7448. ##########################################
  7449. # Subaction 232
  7450. ##########################################
  7451. Name: SlipEscapeF
  7452. In Transition Time: 0
  7453. No Out Transition: False
  7454. Loop: False
  7455. Moves Character: True
  7456. Unknown 1: False
  7457. Unknown 2: False
  7458. Unknown 3: False
  7459. Transition Out From Start: False
  7460. Unknown 4: False
  7461.  
  7462. Subaction Main 0xE8@18B50
  7463. Body Collision - State=0x2
  7464. Asynchronous Timer - Frames=10.00x
  7465. Body Collision - State=0x0
  7466.  
  7467. Subaction GFX 0xE8@C2D0
  7468. Asynchronous Timer - Frames=11.00x
  7469. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  7470.  
  7471. Subaction SFX 0xE8@112F8
  7472. Asynchronous Timer - Frames=6.00x
  7473. Sound Effect - ID=0xA3
  7474. Synchronous Timer - Frames=21.00x
  7475. Other Sound Effect - ID=0x3BF
  7476.  
  7477. Subaction Other 0xE8@42C0
  7478. 18010300 - 0x1, 0x6, True
  7479. Asynchronous Timer - Frames=20.00x
  7480. 18010200 - 0x6, 0x5
  7481.  
  7482. ##########################################
  7483. # Subaction 233
  7484. ##########################################
  7485. Name: SlipEscapeB
  7486. In Transition Time: 0
  7487. No Out Transition: False
  7488. Loop: False
  7489. Moves Character: True
  7490. Unknown 1: False
  7491. Unknown 2: False
  7492. Unknown 3: False
  7493. Transition Out From Start: False
  7494. Unknown 4: False
  7495.  
  7496. Subaction Main 0xE9@18B88
  7497. Body Collision - State=0x2
  7498. Asynchronous Timer - Frames=10.00x
  7499. Body Collision - State=0x0
  7500.  
  7501. Subaction GFX 0xE9@C370
  7502. Asynchronous Timer - Frames=11.00x
  7503. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  7504.  
  7505. Subaction SFX 0xE9@11340
  7506. Asynchronous Timer - Frames=7.00x
  7507. Sound Effect - ID=0xA3
  7508. Synchronous Timer - Frames=20.00x
  7509. Other Sound Effect - ID=0x3BF
  7510.  
  7511. Subaction Other 0xE9@4310
  7512. 18010300 - 0x1, 0x6, True
  7513. Asynchronous Timer - Frames=20.00x
  7514. 18010200 - 0x6, 0x5
  7515.  
  7516. ##########################################
  7517. # Subaction 234
  7518. ##########################################
  7519. Name: AirCatch
  7520. In Transition Time: 0
  7521. No Out Transition: False
  7522. Loop: False
  7523. Moves Character: False
  7524. Unknown 1: False
  7525. Unknown 2: False
  7526. Unknown 3: False
  7527. Transition Out From Start: False
  7528. Unknown 4: False
  7529.  
  7530. Subaction Main 0xEA@FFFFFFFF
  7531.  
  7532. Subaction GFX 0xEA@FFFFFFFF
  7533.  
  7534. Subaction SFX 0xEA@FFFFFFFF
  7535.  
  7536. Subaction Other 0xEA@FFFFFFFF
  7537.  
  7538. ##########################################
  7539. # Subaction 235
  7540. ##########################################
  7541. Name: AirCatchPose
  7542. In Transition Time: 0
  7543. No Out Transition: False
  7544. Loop: False
  7545. Moves Character: False
  7546. Unknown 1: False
  7547. Unknown 2: False
  7548. Unknown 3: False
  7549. Transition Out From Start: False
  7550. Unknown 4: False
  7551.  
  7552. Subaction Main 0xEB@FFFFFFFF
  7553.  
  7554. Subaction GFX 0xEB@FFFFFFFF
  7555.  
  7556. Subaction SFX 0xEB@FFFFFFFF
  7557.  
  7558. Subaction Other 0xEB@FFFFFFFF
  7559.  
  7560. ##########################################
  7561. # Subaction 236
  7562. ##########################################
  7563. Name: AirCatchHit
  7564. In Transition Time: 0
  7565. No Out Transition: False
  7566. Loop: False
  7567. Moves Character: False
  7568. Unknown 1: False
  7569. Unknown 2: False
  7570. Unknown 3: False
  7571. Transition Out From Start: False
  7572. Unknown 4: False
  7573.  
  7574. Subaction Main 0xEC@FFFFFFFF
  7575.  
  7576. Subaction GFX 0xEC@FFFFFFFF
  7577.  
  7578. Subaction SFX 0xEC@FFFFFFFF
  7579.  
  7580. Subaction Other 0xEC@FFFFFFFF
  7581.  
  7582. ##########################################
  7583. # Subaction 237
  7584. ##########################################
  7585. Name: AirCatch
  7586. In Transition Time: 0
  7587. No Out Transition: False
  7588. Loop: False
  7589. Moves Character: False
  7590. Unknown 1: False
  7591. Unknown 2: False
  7592. Unknown 3: False
  7593. Transition Out From Start: False
  7594. Unknown 4: False
  7595.  
  7596. Subaction Main 0xED@FFFFFFFF
  7597.  
  7598. Subaction GFX 0xED@FFFFFFFF
  7599.  
  7600. Subaction SFX 0xED@FFFFFFFF
  7601.  
  7602. Subaction Other 0xED@FFFFFFFF
  7603.  
  7604. ##########################################
  7605. # Subaction 238
  7606. ##########################################
  7607. Name: SwimRise
  7608. In Transition Time: 6
  7609. No Out Transition: False
  7610. Loop: True
  7611. Moves Character: True
  7612. Unknown 1: False
  7613. Unknown 2: False
  7614. Unknown 3: False
  7615. Transition Out From Start: False
  7616. Unknown 4: False
  7617.  
  7618. Subaction Main 0xEE@FFFFFFFF
  7619.  
  7620. Subaction GFX 0xEE@FFFFFFFF
  7621.  
  7622. Subaction SFX 0xEE@11390
  7623. Sound Effect - ID=0xB0
  7624. Synchronous Timer - Frames=18.00x
  7625. Sound Effect - ID=0xB1
  7626. Synchronous Timer - Frames=17.00x
  7627. Goto - Offset=@11390
  7628.  
  7629. Subaction Other 0xEE@FFFFFFFF
  7630.  
  7631. ##########################################
  7632. # Subaction 239
  7633. ##########################################
  7634. Name: SwimUp
  7635. In Transition Time: 3
  7636. No Out Transition: False
  7637. Loop: False
  7638. Moves Character: True
  7639. Unknown 1: False
  7640. Unknown 2: False
  7641. Unknown 3: False
  7642. Transition Out From Start: False
  7643. Unknown 4: False
  7644.  
  7645. Subaction Main 0xEF@FFFFFFFF
  7646.  
  7647. Subaction GFX 0xEF@FFFFFFFF
  7648.  
  7649. Subaction SFX 0xEF@113F8
  7650. Asynchronous Timer - Frames=5.00x
  7651. Sound Effect - ID=0x387
  7652. Sound Effect - ID=0xB1
  7653. Synchronous Timer - Frames=2.00x
  7654. Sound Effect - ID=0xB3
  7655. Synchronous Timer - Frames=2.00x
  7656. Sound Effect - ID=0xB4
  7657.  
  7658. Subaction Other 0xEF@FFFFFFFF
  7659.  
  7660. ##########################################
  7661. # Subaction 240
  7662. ##########################################
  7663. Name: SwimUpDamage
  7664. In Transition Time: 3
  7665. No Out Transition: False
  7666. Loop: False
  7667. Moves Character: True
  7668. Unknown 1: False
  7669. Unknown 2: False
  7670. Unknown 3: False
  7671. Transition Out From Start: False
  7672. Unknown 4: False
  7673.  
  7674. Subaction Main 0xF0@FFFFFFFF
  7675.  
  7676. Subaction GFX 0xF0@FFFFFFFF
  7677.  
  7678. Subaction SFX 0xF0@11458
  7679. Asynchronous Timer - Frames=5.00x
  7680. Sound Effect - ID=0xB7
  7681. Synchronous Timer - Frames=2.00x
  7682. Sound Effect - ID=0xB8
  7683.  
  7684. Subaction Other 0xF0@FFFFFFFF
  7685.  
  7686. ##########################################
  7687. # Subaction 241
  7688. ##########################################
  7689. Name: Swim
  7690. In Transition Time: 6
  7691. No Out Transition: False
  7692. Loop: True
  7693. Moves Character: True
  7694. Unknown 1: False
  7695. Unknown 2: False
  7696. Unknown 3: False
  7697. Transition Out From Start: False
  7698. Unknown 4: False
  7699.  
  7700. Subaction Main 0xF1@FFFFFFFF
  7701.  
  7702. Subaction GFX 0xF1@FFFFFFFF
  7703.  
  7704. Subaction SFX 0xF1@114A0
  7705. Sound Effect - ID=0xB2
  7706. Synchronous Timer - Frames=20.00x
  7707. Sound Effect - ID=0xB3
  7708. 01000000
  7709. 01020000
  7710. Goto - Offset=@114A0
  7711.  
  7712. Subaction Other 0xF1@4378
  7713. Rumble - 0x16, 0x0
  7714. Asynchronous Timer - Frames=23.00x
  7715. Rumble - 0x16, 0x0
  7716. 01000000
  7717. 01020000
  7718. Goto - Offset=@4378
  7719.  
  7720. ##########################################
  7721. # Subaction 242
  7722. ##########################################
  7723. Name: SwimF
  7724. In Transition Time: 6
  7725. No Out Transition: False
  7726. Loop: True
  7727. Moves Character: True
  7728. Unknown 1: False
  7729. Unknown 2: False
  7730. Unknown 3: False
  7731. Transition Out From Start: False
  7732. Unknown 4: False
  7733.  
  7734. Subaction Main 0xF2@FFFFFFFF
  7735.  
  7736. Subaction GFX 0xF2@FFFFFFFF
  7737.  
  7738. Subaction SFX 0xF2@11500
  7739. Sound Effect - ID=0xB2
  7740. Sound Effect - ID=0xB5
  7741. Synchronous Timer - Frames=10.00x
  7742. Sound Effect - ID=0xB4
  7743. 01000000
  7744. 01020000
  7745. Goto - Offset=@11500
  7746.  
  7747. Subaction Other 0xF2@43E8
  7748. Asynchronous Timer - Frames=1.00x
  7749. Rumble - 0x16, 0x0
  7750. Asynchronous Timer - Frames=10.00x
  7751. Rumble - 0x16, 0x0
  7752. 01000000
  7753. 01020000
  7754. Goto - Offset=@43E8
  7755.  
  7756. ##########################################
  7757. # Subaction 243
  7758. ##########################################
  7759. Name: SwimEnd
  7760. In Transition Time: 6
  7761. No Out Transition: False
  7762. Loop: False
  7763. Moves Character: True
  7764. Unknown 1: False
  7765. Unknown 2: False
  7766. Unknown 3: False
  7767. Transition Out From Start: False
  7768. Unknown 4: False
  7769.  
  7770. Subaction Main 0xF3@FFFFFFFF
  7771.  
  7772. Subaction GFX 0xF3@FFFFFFFF
  7773.  
  7774. Subaction SFX 0xF3@FFFFFFFF
  7775.  
  7776. Subaction Other 0xF3@FFFFFFFF
  7777.  
  7778. ##########################################
  7779. # Subaction 244
  7780. ##########################################
  7781. Name: SwimTurn
  7782. In Transition Time: 0
  7783. No Out Transition: True
  7784. Loop: False
  7785. Moves Character: True
  7786. Unknown 1: False
  7787. Unknown 2: False
  7788. Unknown 3: False
  7789. Transition Out From Start: False
  7790. Unknown 4: False
  7791.  
  7792. Subaction Main 0xF4@FFFFFFFF
  7793.  
  7794. Subaction GFX 0xF4@FFFFFFFF
  7795.  
  7796. Subaction SFX 0xF4@11558
  7797. Asynchronous Timer - Frames=3.00x
  7798. Sound Effect - ID=0xB4
  7799.  
  7800. Subaction Other 0xF4@FFFFFFFF
  7801.  
  7802. ##########################################
  7803. # Subaction 245
  7804. ##########################################
  7805. Name: SwimDrown
  7806. In Transition Time: 0
  7807. No Out Transition: False
  7808. Loop: True
  7809. Moves Character: True
  7810. Unknown 1: False
  7811. Unknown 2: False
  7812. Unknown 3: False
  7813. Transition Out From Start: False
  7814. Unknown 4: False
  7815.  
  7816. Subaction Main 0xF5@FFFFFFFF
  7817.  
  7818. Subaction GFX 0xF5@FFFFFFFF
  7819.  
  7820. Subaction SFX 0xF5@115D8
  7821. Asynchronous Timer - Frames=11.00x
  7822. Sound Effect - ID=0xB4
  7823. Synchronous Timer - Frames=2.00x
  7824. Sound Effect - ID=0xB2
  7825. Synchronous Timer - Frames=2.00x
  7826. Sound Effect - ID=0xB0
  7827. Synchronous Timer - Frames=32.00x
  7828. Sound Effect - ID=0xB5
  7829. Synchronous Timer - Frames=2.00x
  7830. Sound Effect - ID=0xB3
  7831. Synchronous Timer - Frames=2.00x
  7832. Sound Effect - ID=0xB1
  7833. 01000000
  7834. 01020000
  7835. Goto - Offset=@115D8
  7836.  
  7837. Subaction Other 0xF5@FFFFFFFF
  7838.  
  7839. ##########################################
  7840. # Subaction 246
  7841. ##########################################
  7842. Name: SwimDrownOut
  7843. In Transition Time: 0
  7844. No Out Transition: False
  7845. Loop: True
  7846. Moves Character: True
  7847. Unknown 1: False
  7848. Unknown 2: False
  7849. Unknown 3: False
  7850. Transition Out From Start: False
  7851. Unknown 4: False
  7852.  
  7853. Subaction Main 0xF6@FFFFFFFF
  7854.  
  7855. Subaction GFX 0xF6@FFFFFFFF
  7856.  
  7857. Subaction SFX 0xF6@11668
  7858. Asynchronous Timer - Frames=3.00x
  7859. Sound Effect - ID=0xB9
  7860.  
  7861. Subaction Other 0xF6@FFFFFFFF
  7862.  
  7863. ##########################################
  7864. # Subaction 247
  7865. ##########################################
  7866. Name: LightGet
  7867. In Transition Time: 0
  7868. No Out Transition: False
  7869. Loop: False
  7870. Moves Character: False
  7871. Unknown 1: False
  7872. Unknown 2: False
  7873. Unknown 3: False
  7874. Transition Out From Start: False
  7875. Unknown 4: False
  7876.  
  7877. Subaction Main 0xF7@18C00
  7878. Asynchronous Timer - Frames=1.00x
  7879. Pickup Item - 0x0
  7880.  
  7881. Subaction GFX 0xF7@FFFFFFFF
  7882.  
  7883. Subaction SFX 0xF7@FFFFFFFF
  7884.  
  7885. Subaction Other 0xF7@4450
  7886. 18000100 - 0x6
  7887.  
  7888. ##########################################
  7889. # Subaction 248
  7890. ##########################################
  7891. Name: LightWalkGet
  7892. In Transition Time: 3
  7893. No Out Transition: False
  7894. Loop: False
  7895. Moves Character: False
  7896. Unknown 1: False
  7897. Unknown 2: False
  7898. Unknown 3: False
  7899. Transition Out From Start: False
  7900. Unknown 4: False
  7901.  
  7902. Subaction Main 0xF8@18C28
  7903. Asynchronous Timer - Frames=1.00x
  7904. Pickup Item - 0x0
  7905.  
  7906. Subaction GFX 0xF8@FFFFFFFF
  7907.  
  7908. Subaction SFX 0xF8@FFFFFFFF
  7909.  
  7910. Subaction Other 0xF8@4478
  7911. Asynchronous Timer - Frames=17.00x
  7912. 18010200 - 0x6, 0x3
  7913.  
  7914. ##########################################
  7915. # Subaction 249
  7916. ##########################################
  7917. Name: LightEat
  7918. In Transition Time: 0
  7919. No Out Transition: False
  7920. Loop: False
  7921. Moves Character: False
  7922. Unknown 1: False
  7923. Unknown 2: False
  7924. Unknown 3: False
  7925. Transition Out From Start: False
  7926. Unknown 4: False
  7927.  
  7928. Subaction Main 0xF9@18C70
  7929. Asynchronous Timer - Frames=2.00x
  7930. Pickup Item - 0x0, 0x2
  7931. Asynchronous Timer - Frames=5.00x
  7932. Consume Item - 0x2
  7933. Asynchronous Timer - Frames=8.00x
  7934. Allow Interrupt
  7935.  
  7936. Subaction GFX 0xF9@FFFFFFFF
  7937.  
  7938. Subaction SFX 0xF9@FFFFFFFF
  7939.  
  7940. Subaction Other 0xF9@4498
  7941. 18000100 - 0x6
  7942.  
  7943. ##########################################
  7944. # Subaction 250
  7945. ##########################################
  7946. Name: LightWalkEat
  7947. In Transition Time: 3
  7948. No Out Transition: False
  7949. Loop: False
  7950. Moves Character: False
  7951. Unknown 1: False
  7952. Unknown 2: False
  7953. Unknown 3: False
  7954. Transition Out From Start: False
  7955. Unknown 4: False
  7956.  
  7957. Subaction Main 0xFA@18CD8
  7958. Asynchronous Timer - Frames=2.00x
  7959. Pickup Item - 0x0, 0x2
  7960. Asynchronous Timer - Frames=5.00x
  7961. Consume Item - 0x2
  7962. Asynchronous Timer - Frames=10.00x
  7963. Allow Interrupt
  7964.  
  7965. Subaction GFX 0xFA@FFFFFFFF
  7966.  
  7967. Subaction SFX 0xFA@FFFFFFFF
  7968.  
  7969. Subaction Other 0xFA@44C0
  7970. Asynchronous Timer - Frames=17.00x
  7971. 18010200 - 0x6, 0x3
  7972.  
  7973. ##########################################
  7974. # Subaction 251
  7975. ##########################################
  7976. Name: HeavyGet
  7977. In Transition Time: 0
  7978. No Out Transition: False
  7979. Loop: False
  7980. Moves Character: False
  7981. Unknown 1: False
  7982. Unknown 2: False
  7983. Unknown 3: False
  7984. Transition Out From Start: False
  7985. Unknown 4: False
  7986.  
  7987. Subaction Main 0xFB@19100
  7988. Asynchronous Timer - Frames=3.00x
  7989. Pickup Item - 0x1
  7990.  
  7991. Subaction GFX 0xFB@FFFFFFFF
  7992.  
  7993. Subaction SFX 0xFB@11778
  7994. Sound Effect - ID=0x388
  7995.  
  7996. Subaction Other 0xFB@47C0
  7997. 18000100 - 0x6
  7998. Asynchronous Timer - Frames=1.00x
  7999. 18010200 - 0x0, 0x3
  8000.  
  8001. ##########################################
  8002. # Subaction 252
  8003. ##########################################
  8004. Name: HeavyWalk1
  8005. In Transition Time: 0
  8006. No Out Transition: False
  8007. Loop: False
  8008. Moves Character: True
  8009. Unknown 1: False
  8010. Unknown 2: False
  8011. Unknown 3: False
  8012. Transition Out From Start: False
  8013. Unknown 4: False
  8014.  
  8015. Subaction Main 0xFC@FFFFFFFF
  8016.  
  8017. Subaction GFX 0xFC@FFFFFFFF
  8018.  
  8019. Subaction SFX 0xFC@11798
  8020. Asynchronous Timer - Frames=19.00x
  8021. Sound Effect(2) - ID=0x3E7
  8022.  
  8023. Subaction Other 0xFC@47F8
  8024. Asynchronous Timer - Frames=20.00x
  8025. Rumble - 0xC, 0x0
  8026.  
  8027. ##########################################
  8028. # Subaction 253
  8029. ##########################################
  8030. Name: HeavyWalk2
  8031. In Transition Time: 0
  8032. No Out Transition: False
  8033. Loop: False
  8034. Moves Character: True
  8035. Unknown 1: False
  8036. Unknown 2: False
  8037. Unknown 3: False
  8038. Transition Out From Start: False
  8039. Unknown 4: False
  8040.  
  8041. Subaction Main 0xFD@FFFFFFFF
  8042.  
  8043. Subaction GFX 0xFD@FFFFFFFF
  8044.  
  8045. Subaction SFX 0xFD@117C0
  8046. Asynchronous Timer - Frames=19.00x
  8047. Sound Effect(2) - ID=0x3E5
  8048.  
  8049. Subaction Other 0xFD@4828
  8050. Asynchronous Timer - Frames=20.00x
  8051. Rumble - 0xC, 0x0
  8052.  
  8053. ##########################################
  8054. # Subaction 254
  8055. ##########################################
  8056. Name: LightThrowDrop
  8057. In Transition Time: 0
  8058. No Out Transition: False
  8059. Loop: False
  8060. Moves Character: False
  8061. Unknown 1: False
  8062. Unknown 2: False
  8063. Unknown 3: False
  8064. Transition Out From Start: False
  8065. Unknown 4: False
  8066.  
  8067. Subaction Main 0xFE@18D40
  8068. Asynchronous Timer - Frames=6.00x
  8069. Throw Item(2) - -14.00x, 14.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8070.  
  8071. Subaction GFX 0xFE@FFFFFFFF
  8072.  
  8073. Subaction SFX 0xFE@FFFFFFFF
  8074.  
  8075. Subaction Other 0xFE@44E0
  8076. 18000100 - 0x6
  8077.  
  8078. ##########################################
  8079. # Subaction 255
  8080. ##########################################
  8081. Name: LightThrowF
  8082. In Transition Time: 0
  8083. No Out Transition: False
  8084. Loop: False
  8085. Moves Character: False
  8086. Unknown 1: False
  8087. Unknown 2: False
  8088. Unknown 3: False
  8089. Transition Out From Start: False
  8090. Unknown 4: False
  8091.  
  8092. Subaction Main 0xFF@18D88
  8093. Asynchronous Timer - Frames=9.00x
  8094. Throw Item(2) - 15.00x, 6.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8095.  
  8096. Subaction GFX 0xFF@FFFFFFFF
  8097.  
  8098. Subaction SFX 0xFF@FFFFFFFF
  8099.  
  8100. Subaction Other 0xFF@4508
  8101. 18000100 - 0x4
  8102. Asynchronous Timer - Frames=9.00x
  8103. 18000100 - 0x6
  8104.  
  8105. ##########################################
  8106. # Subaction 256
  8107. ##########################################
  8108. Name: LightThrowB
  8109. In Transition Time: 0
  8110. No Out Transition: True
  8111. Loop: False
  8112. Moves Character: False
  8113. Unknown 1: False
  8114. Unknown 2: False
  8115. Unknown 3: False
  8116. Transition Out From Start: False
  8117. Unknown 4: False
  8118.  
  8119. Subaction Main 0x100@18DD8
  8120. Asynchronous Timer - Frames=10.00x
  8121. Reverse Direction
  8122. Asynchronous Timer - Frames=13.00x
  8123. Throw Item(2) - 18.00x, 7.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8124.  
  8125. Subaction GFX 0x100@FFFFFFFF
  8126.  
  8127. Subaction SFX 0x100@FFFFFFFF
  8128.  
  8129. Subaction Other 0x100@4530
  8130. 18000100 - 0x6
  8131.  
  8132. ##########################################
  8133. # Subaction 257
  8134. ##########################################
  8135. Name: LightThrowHi
  8136. In Transition Time: 0
  8137. No Out Transition: False
  8138. Loop: False
  8139. Moves Character: False
  8140. Unknown 1: False
  8141. Unknown 2: False
  8142. Unknown 3: False
  8143. Transition Out From Start: False
  8144. Unknown 4: False
  8145.  
  8146. Subaction Main 0x101@18E38
  8147. Asynchronous Timer - Frames=14.00x
  8148. Throw Item(2) - 2.00x, 29.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8149. Asynchronous Timer - Frames=29.00x
  8150. Allow Interrupt
  8151.  
  8152. Subaction GFX 0x101@FFFFFFFF
  8153.  
  8154. Subaction SFX 0x101@FFFFFFFF
  8155.  
  8156. Subaction Other 0x101@4568
  8157. 18000100 - 0x6
  8158. Asynchronous Timer - Frames=12.00x
  8159. 18000100 - 0x4
  8160. Asynchronous Timer - Frames=29.00x
  8161. 18000100 - 0x6
  8162.  
  8163. ##########################################
  8164. # Subaction 258
  8165. ##########################################
  8166. Name: LightThrowLw
  8167. In Transition Time: 0
  8168. No Out Transition: False
  8169. Loop: False
  8170. Moves Character: False
  8171. Unknown 1: False
  8172. Unknown 2: False
  8173. Unknown 3: False
  8174. Transition Out From Start: False
  8175. Unknown 4: False
  8176.  
  8177. Subaction Main 0x102@18E90
  8178. Asynchronous Timer - Frames=7.00x
  8179. Throw Item(2) - 0.00x, 0.10x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8180.  
  8181. Subaction GFX 0x102@FFFFFFFF
  8182.  
  8183. Subaction SFX 0x102@FFFFFFFF
  8184.  
  8185. Subaction Other 0x102@45B0
  8186. 18000100 - 0x4
  8187. Asynchronous Timer - Frames=7.00x
  8188. 18000100 - 0x6
  8189.  
  8190. ##########################################
  8191. # Subaction 259
  8192. ##########################################
  8193. Name: LightThrowF
  8194. In Transition Time: 0
  8195. No Out Transition: False
  8196. Loop: False
  8197. Moves Character: False
  8198. Unknown 1: False
  8199. Unknown 2: False
  8200. Unknown 3: False
  8201. Transition Out From Start: False
  8202. Unknown 4: False
  8203.  
  8204. Subaction Main 0x103@18EB0
  8205. Goto - Offset=@18D88
  8206.  
  8207. Subaction GFX 0x103@FFFFFFFF
  8208.  
  8209. Subaction SFX 0x103@116C8
  8210. Low Voice Clip
  8211.  
  8212. Subaction Other 0x103@45E8
  8213. 18000100 - 0x4
  8214. Asynchronous Timer - Frames=9.00x
  8215. 18000100 - 0x6
  8216.  
  8217. ##########################################
  8218. # Subaction 260
  8219. ##########################################
  8220. Name: LightThrowB
  8221. In Transition Time: 0
  8222. No Out Transition: True
  8223. Loop: False
  8224. Moves Character: False
  8225. Unknown 1: False
  8226. Unknown 2: False
  8227. Unknown 3: False
  8228. Transition Out From Start: False
  8229. Unknown 4: False
  8230.  
  8231. Subaction Main 0x104@18EC8
  8232. Goto - Offset=@18DD8
  8233.  
  8234. Subaction GFX 0x104@FFFFFFFF
  8235.  
  8236. Subaction SFX 0x104@116D8
  8237. Low Voice Clip
  8238.  
  8239. Subaction Other 0x104@4610
  8240. 18000100 - 0x6
  8241.  
  8242. ##########################################
  8243. # Subaction 261
  8244. ##########################################
  8245. Name: LightThrowHi
  8246. In Transition Time: 0
  8247. No Out Transition: False
  8248. Loop: False
  8249. Moves Character: False
  8250. Unknown 1: False
  8251. Unknown 2: False
  8252. Unknown 3: False
  8253. Transition Out From Start: False
  8254. Unknown 4: False
  8255.  
  8256. Subaction Main 0x105@18EE0
  8257. Goto - Offset=@18E38
  8258.  
  8259. Subaction GFX 0x105@FFFFFFFF
  8260.  
  8261. Subaction SFX 0x105@116E8
  8262. Low Voice Clip
  8263.  
  8264. Subaction Other 0x105@4648
  8265. 18000100 - 0x6
  8266. Asynchronous Timer - Frames=12.00x
  8267. 18000100 - 0x4
  8268. Asynchronous Timer - Frames=29.00x
  8269. 18000100 - 0x6
  8270.  
  8271. ##########################################
  8272. # Subaction 262
  8273. ##########################################
  8274. Name: LightThrowLw
  8275. In Transition Time: 0
  8276. No Out Transition: False
  8277. Loop: False
  8278. Moves Character: False
  8279. Unknown 1: False
  8280. Unknown 2: False
  8281. Unknown 3: False
  8282. Transition Out From Start: False
  8283. Unknown 4: False
  8284.  
  8285. Subaction Main 0x106@18EF8
  8286. Goto - Offset=@18E90
  8287.  
  8288. Subaction GFX 0x106@FFFFFFFF
  8289.  
  8290. Subaction SFX 0x106@116F8
  8291. Low Voice Clip
  8292.  
  8293. Subaction Other 0x106@4690
  8294. 18000100 - 0x4
  8295. Asynchronous Timer - Frames=7.00x
  8296. 18000100 - 0x6
  8297.  
  8298. ##########################################
  8299. # Subaction 263
  8300. ##########################################
  8301. Name: LightThrowDash
  8302. In Transition Time: 0
  8303. No Out Transition: False
  8304. Loop: False
  8305. Moves Character: True
  8306. Unknown 1: False
  8307. Unknown 2: False
  8308. Unknown 3: False
  8309. Transition Out From Start: False
  8310. Unknown 4: False
  8311.  
  8312. Subaction Main 0x107@18F38
  8313. Asynchronous Timer - Frames=5.00x
  8314. Throw Item(2) - 19.00x, 8.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8315.  
  8316. Subaction GFX 0x107@FFFFFFFF
  8317.  
  8318. Subaction SFX 0x107@FFFFFFFF
  8319.  
  8320. Subaction Other 0x107@46C8
  8321. Asynchronous Timer - Frames=28.00x
  8322. 18010200 - 0x6, 0x3
  8323.  
  8324. ##########################################
  8325. # Subaction 264
  8326. ##########################################
  8327. Name: LightThrowAirF
  8328. In Transition Time: 0
  8329. No Out Transition: False
  8330. Loop: False
  8331. Moves Character: False
  8332. Unknown 1: False
  8333. Unknown 2: False
  8334. Unknown 3: False
  8335. Transition Out From Start: False
  8336. Unknown 4: False
  8337.  
  8338. Subaction Main 0x108@18F80
  8339. Asynchronous Timer - Frames=9.00x
  8340. Throw Item(2) - 12.00x, 10.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8341.  
  8342. Subaction GFX 0x108@FFFFFFFF
  8343.  
  8344. Subaction SFX 0x108@FFFFFFFF
  8345.  
  8346. Subaction Other 0x108@46E8
  8347. Goto - Offset=@4508
  8348.  
  8349. ##########################################
  8350. # Subaction 265
  8351. ##########################################
  8352. Name: LightThrowAirB
  8353. In Transition Time: 0
  8354. No Out Transition: True
  8355. Loop: False
  8356. Moves Character: False
  8357. Unknown 1: False
  8358. Unknown 2: False
  8359. Unknown 3: False
  8360. Transition Out From Start: False
  8361. Unknown 4: False
  8362.  
  8363. Subaction Main 0x109@18FC0
  8364. Asynchronous Timer - Frames=10.00x
  8365. Reverse Direction
  8366. Asynchronous Timer - Frames=13.00x
  8367. Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8368.  
  8369. Subaction GFX 0x109@FFFFFFFF
  8370.  
  8371. Subaction SFX 0x109@FFFFFFFF
  8372.  
  8373. Subaction Other 0x109@4700
  8374. Goto - Offset=@4530
  8375.  
  8376. ##########################################
  8377. # Subaction 266
  8378. ##########################################
  8379. Name: LightThrowAirHi
  8380. In Transition Time: 0
  8381. No Out Transition: False
  8382. Loop: False
  8383. Moves Character: False
  8384. Unknown 1: False
  8385. Unknown 2: False
  8386. Unknown 3: False
  8387. Transition Out From Start: False
  8388. Unknown 4: False
  8389.  
  8390. Subaction Main 0x10A@19020
  8391. Asynchronous Timer - Frames=14.00x
  8392. Throw Item(2) - 2.00x, 31.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8393. Asynchronous Timer - Frames=29.00x
  8394. Allow Interrupt
  8395.  
  8396. Subaction GFX 0x10A@FFFFFFFF
  8397.  
  8398. Subaction SFX 0x10A@FFFFFFFF
  8399.  
  8400. Subaction Other 0x10A@4718
  8401. Goto - Offset=@4568
  8402.  
  8403. ##########################################
  8404. # Subaction 267
  8405. ##########################################
  8406. Name: LightThrowAirLw
  8407. In Transition Time: 0
  8408. No Out Transition: False
  8409. Loop: False
  8410. Moves Character: False
  8411. Unknown 1: False
  8412. Unknown 2: False
  8413. Unknown 3: False
  8414. Transition Out From Start: False
  8415. Unknown 4: False
  8416.  
  8417. Subaction Main 0x10B@19078
  8418. Asynchronous Timer - Frames=7.00x
  8419. Throw Item(2) - 0.00x, -1.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8420.  
  8421. Subaction GFX 0x10B@FFFFFFFF
  8422.  
  8423. Subaction SFX 0x10B@FFFFFFFF
  8424.  
  8425. Subaction Other 0x10B@4730
  8426. Goto - Offset=@45B0
  8427.  
  8428. ##########################################
  8429. # Subaction 268
  8430. ##########################################
  8431. Name: LightThrowAirF
  8432. In Transition Time: 0
  8433. No Out Transition: False
  8434. Loop: False
  8435. Moves Character: False
  8436. Unknown 1: False
  8437. Unknown 2: False
  8438. Unknown 3: False
  8439. Transition Out From Start: False
  8440. Unknown 4: False
  8441.  
  8442. Subaction Main 0x10C@19098
  8443. Goto - Offset=@18F80
  8444.  
  8445. Subaction GFX 0x10C@FFFFFFFF
  8446.  
  8447. Subaction SFX 0x10C@11730
  8448. Low Voice Clip
  8449.  
  8450. Subaction Other 0x10C@4748
  8451. Goto - Offset=@4508
  8452.  
  8453. ##########################################
  8454. # Subaction 269
  8455. ##########################################
  8456. Name: LightThrowAirB
  8457. In Transition Time: 0
  8458. No Out Transition: True
  8459. Loop: False
  8460. Moves Character: False
  8461. Unknown 1: False
  8462. Unknown 2: False
  8463. Unknown 3: False
  8464. Transition Out From Start: False
  8465. Unknown 4: False
  8466.  
  8467. Subaction Main 0x10D@190B0
  8468. Goto - Offset=@18FC0
  8469.  
  8470. Subaction GFX 0x10D@FFFFFFFF
  8471.  
  8472. Subaction SFX 0x10D@11740
  8473. Low Voice Clip
  8474.  
  8475. Subaction Other 0x10D@4760
  8476. Goto - Offset=@4530
  8477.  
  8478. ##########################################
  8479. # Subaction 270
  8480. ##########################################
  8481. Name: LightThrowAirHi
  8482. In Transition Time: 0
  8483. No Out Transition: False
  8484. Loop: False
  8485. Moves Character: False
  8486. Unknown 1: False
  8487. Unknown 2: False
  8488. Unknown 3: False
  8489. Transition Out From Start: False
  8490. Unknown 4: False
  8491.  
  8492. Subaction Main 0x10E@190C8
  8493. Goto - Offset=@19020
  8494.  
  8495. Subaction GFX 0x10E@FFFFFFFF
  8496.  
  8497. Subaction SFX 0x10E@11750
  8498. Low Voice Clip
  8499.  
  8500. Subaction Other 0x10E@4778
  8501. Goto - Offset=@4568
  8502.  
  8503. ##########################################
  8504. # Subaction 271
  8505. ##########################################
  8506. Name: LightThrowAirLw
  8507. In Transition Time: 0
  8508. No Out Transition: False
  8509. Loop: False
  8510. Moves Character: False
  8511. Unknown 1: False
  8512. Unknown 2: False
  8513. Unknown 3: False
  8514. Transition Out From Start: False
  8515. Unknown 4: False
  8516.  
  8517. Subaction Main 0x10F@190E0
  8518. Goto - Offset=@19078
  8519.  
  8520. Subaction GFX 0x10F@FFFFFFFF
  8521.  
  8522. Subaction SFX 0x10F@11760
  8523. Low Voice Clip
  8524.  
  8525. Subaction Other 0x10F@4790
  8526. Goto - Offset=@45B0
  8527.  
  8528. ##########################################
  8529. # Subaction 272
  8530. ##########################################
  8531. Name: HeavyThrowF
  8532. In Transition Time: 0
  8533. No Out Transition: False
  8534. Loop: False
  8535. Moves Character: False
  8536. Unknown 1: False
  8537. Unknown 2: False
  8538. Unknown 3: False
  8539. Transition Out From Start: False
  8540. Unknown 4: False
  8541.  
  8542. Subaction Main 0x110@19158
  8543. Asynchronous Timer - Frames=19.00x
  8544. Throw Item(2) - 18.00x, 12.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8545.  
  8546. Subaction GFX 0x110@FFFFFFFF
  8547.  
  8548. Subaction SFX 0x110@FFFFFFFF
  8549.  
  8550. Subaction Other 0x110@4858
  8551. 18000100 - 0x4
  8552. Asynchronous Timer - Frames=19.00x
  8553. 18000100 - 0x6
  8554.  
  8555. ##########################################
  8556. # Subaction 273
  8557. ##########################################
  8558. Name: HeavyThrowB
  8559. In Transition Time: 0
  8560. No Out Transition: True
  8561. Loop: False
  8562. Moves Character: False
  8563. Unknown 1: False
  8564. Unknown 2: False
  8565. Unknown 3: False
  8566. Transition Out From Start: False
  8567. Unknown 4: False
  8568.  
  8569. Subaction Main 0x111@191A0
  8570. Asynchronous Timer - Frames=19.00x
  8571. Throw Item(2) - -20.00x, 16.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8572. Reverse Direction
  8573.  
  8574. Subaction GFX 0x111@FFFFFFFF
  8575.  
  8576. Subaction SFX 0x111@FFFFFFFF
  8577.  
  8578. Subaction Other 0x111@4890
  8579. Asynchronous Timer - Frames=35.00x
  8580. 18010200 - 0x6, 0x3
  8581.  
  8582. ##########################################
  8583. # Subaction 274
  8584. ##########################################
  8585. Name: HeavyThrowHi
  8586. In Transition Time: 0
  8587. No Out Transition: False
  8588. Loop: False
  8589. Moves Character: False
  8590. Unknown 1: False
  8591. Unknown 2: False
  8592. Unknown 3: False
  8593. Transition Out From Start: False
  8594. Unknown 4: False
  8595.  
  8596. Subaction Main 0x112@191F0
  8597. Asynchronous Timer - Frames=13.00x
  8598. Throw Item(2) - 0.00x, 32.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8599.  
  8600. Subaction GFX 0x112@FFFFFFFF
  8601.  
  8602. Subaction SFX 0x112@FFFFFFFF
  8603.  
  8604. Subaction Other 0x112@48D0
  8605. 18000100 - 0x6
  8606. Asynchronous Timer - Frames=10.00x
  8607. 18000100 - 0x4
  8608. Asynchronous Timer - Frames=26.00x
  8609. 18000100 - 0x6
  8610.  
  8611. ##########################################
  8612. # Subaction 275
  8613. ##########################################
  8614. Name: HeavyThrowLw
  8615. In Transition Time: 0
  8616. No Out Transition: False
  8617. Loop: False
  8618. Moves Character: False
  8619. Unknown 1: False
  8620. Unknown 2: False
  8621. Unknown 3: False
  8622. Transition Out From Start: False
  8623. Unknown 4: False
  8624.  
  8625. Subaction Main 0x113@19238
  8626. Asynchronous Timer - Frames=13.00x
  8627. Throw Item(2) - 0.00x, 1.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8628.  
  8629. Subaction GFX 0x113@FFFFFFFF
  8630.  
  8631. Subaction SFX 0x113@FFFFFFFF
  8632.  
  8633. Subaction Other 0x113@4918
  8634. 18000100 - 0x2
  8635. Asynchronous Timer - Frames=12.00x
  8636. 18000100 - 0x6
  8637.  
  8638. ##########################################
  8639. # Subaction 276
  8640. ##########################################
  8641. Name: HeavyThrowF
  8642. In Transition Time: 0
  8643. No Out Transition: False
  8644. Loop: False
  8645. Moves Character: False
  8646. Unknown 1: False
  8647. Unknown 2: False
  8648. Unknown 3: False
  8649. Transition Out From Start: False
  8650. Unknown 4: False
  8651.  
  8652. Subaction Main 0x114@19258
  8653. Goto - Offset=@19158
  8654.  
  8655. Subaction GFX 0x114@FFFFFFFF
  8656.  
  8657. Subaction SFX 0x114@117F8
  8658. Low Voice Clip
  8659.  
  8660. Subaction Other 0x114@4950
  8661. 18000100 - 0x4
  8662. Asynchronous Timer - Frames=19.00x
  8663. 18000100 - 0x6
  8664.  
  8665. ##########################################
  8666. # Subaction 277
  8667. ##########################################
  8668. Name: HeavyThrowB
  8669. In Transition Time: 0
  8670. No Out Transition: True
  8671. Loop: False
  8672. Moves Character: False
  8673. Unknown 1: False
  8674. Unknown 2: False
  8675. Unknown 3: False
  8676. Transition Out From Start: False
  8677. Unknown 4: False
  8678.  
  8679. Subaction Main 0x115@19270
  8680. Goto - Offset=@191A0
  8681.  
  8682. Subaction GFX 0x115@FFFFFFFF
  8683.  
  8684. Subaction SFX 0x115@11808
  8685. Low Voice Clip
  8686.  
  8687. Subaction Other 0x115@4988
  8688. Asynchronous Timer - Frames=35.00x
  8689. 18010200 - 0x6, 0x3
  8690.  
  8691. ##########################################
  8692. # Subaction 278
  8693. ##########################################
  8694. Name: HeavyThrowHi
  8695. In Transition Time: 0
  8696. No Out Transition: False
  8697. Loop: False
  8698. Moves Character: False
  8699. Unknown 1: False
  8700. Unknown 2: False
  8701. Unknown 3: False
  8702. Transition Out From Start: False
  8703. Unknown 4: False
  8704.  
  8705. Subaction Main 0x116@19288
  8706. Goto - Offset=@191F0
  8707.  
  8708. Subaction GFX 0x116@FFFFFFFF
  8709.  
  8710. Subaction SFX 0x116@11818
  8711. Low Voice Clip
  8712.  
  8713. Subaction Other 0x116@49C8
  8714. 18000100 - 0x6
  8715. Asynchronous Timer - Frames=10.00x
  8716. 18000100 - 0x4
  8717. Asynchronous Timer - Frames=26.00x
  8718. 18000100 - 0x6
  8719.  
  8720. ##########################################
  8721. # Subaction 279
  8722. ##########################################
  8723. Name: HeavyThrowLw
  8724. In Transition Time: 0
  8725. No Out Transition: False
  8726. Loop: False
  8727. Moves Character: False
  8728. Unknown 1: False
  8729. Unknown 2: False
  8730. Unknown 3: False
  8731. Transition Out From Start: False
  8732. Unknown 4: False
  8733.  
  8734. Subaction Main 0x117@192A0
  8735. Goto - Offset=@19238
  8736.  
  8737. Subaction GFX 0x117@FFFFFFFF
  8738.  
  8739. Subaction SFX 0x117@11828
  8740. Low Voice Clip
  8741.  
  8742. Subaction Other 0x117@4A10
  8743. 18000100 - 0x2
  8744. Asynchronous Timer - Frames=12.00x
  8745. 18000100 - 0x6
  8746.  
  8747. ##########################################
  8748. # Subaction 280
  8749. ##########################################
  8750. Name: SmashThrowF
  8751. In Transition Time: 0
  8752. No Out Transition: False
  8753. Loop: False
  8754. Moves Character: False
  8755. Unknown 1: False
  8756. Unknown 2: False
  8757. Unknown 3: False
  8758. Transition Out From Start: False
  8759. Unknown 4: False
  8760.  
  8761. Subaction Main 0x118@192D0
  8762. Asynchronous Timer - Frames=39.00x
  8763. Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8764.  
  8765. Subaction GFX 0x118@C4E0
  8766. Subroutine - effectAnimCmd_SmashThrowFCommonOffset=@FFFFFFFF
  8767.  
  8768. Subaction SFX 0x118@FFFFFFFF
  8769.  
  8770. Subaction Other 0x118@4A60
  8771. 18000100 - 0x6
  8772. Asynchronous Timer - Frames=15.00x
  8773. 18000100 - 0x0
  8774. Asynchronous Timer - Frames=80.00x
  8775. 18010200 - 0x6, 0x3
  8776.  
  8777. ##########################################
  8778. # Subaction 281
  8779. ##########################################
  8780. Name: SmashThrowB
  8781. In Transition Time: 0
  8782. No Out Transition: True
  8783. Loop: False
  8784. Moves Character: False
  8785. Unknown 1: False
  8786. Unknown 2: False
  8787. Unknown 3: False
  8788. Transition Out From Start: False
  8789. Unknown 4: False
  8790.  
  8791. Subaction Main 0x119@19318
  8792. Asynchronous Timer - Frames=39.00x
  8793. Throw Item(2) - -27.00x, 9.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8794. Reverse Direction
  8795.  
  8796. Subaction GFX 0x119@C4F8
  8797. Subroutine - effectAnimCmd_SmashThrowBCommonOffset=@FFFFFFFF
  8798.  
  8799. Subaction SFX 0x119@FFFFFFFF
  8800.  
  8801. Subaction Other 0x119@4AC0
  8802. 18000100 - 0x6
  8803. Asynchronous Timer - Frames=15.00x
  8804. 18000100 - 0x0
  8805. Asynchronous Timer - Frames=80.00x
  8806. 18010200 - 0x6, 0x3
  8807.  
  8808. ##########################################
  8809. # Subaction 282
  8810. ##########################################
  8811. Name: SmashThrowHi
  8812. In Transition Time: 0
  8813. No Out Transition: False
  8814. Loop: False
  8815. Moves Character: False
  8816. Unknown 1: False
  8817. Unknown 2: False
  8818. Unknown 3: False
  8819. Transition Out From Start: False
  8820. Unknown 4: False
  8821.  
  8822. Subaction Main 0x11A@19368
  8823. Asynchronous Timer - Frames=39.00x
  8824. Throw Item(2) - 1.00x, 32.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8825.  
  8826. Subaction GFX 0x11A@C510
  8827. Subroutine - effectAnimCmd_SmashThrowHiCommonOffset=@FFFFFFFF
  8828.  
  8829. Subaction SFX 0x11A@FFFFFFFF
  8830.  
  8831. Subaction Other 0x11A@4B20
  8832. 18000100 - 0x6
  8833. Asynchronous Timer - Frames=15.00x
  8834. 18000100 - 0x0
  8835. Asynchronous Timer - Frames=78.00x
  8836. 18010200 - 0x6, 0x3
  8837.  
  8838. ##########################################
  8839. # Subaction 283
  8840. ##########################################
  8841. Name: SmashThrowLw
  8842. In Transition Time: 0
  8843. No Out Transition: False
  8844. Loop: False
  8845. Moves Character: False
  8846. Unknown 1: False
  8847. Unknown 2: False
  8848. Unknown 3: False
  8849. Transition Out From Start: False
  8850. Unknown 4: False
  8851.  
  8852. Subaction Main 0x11B@193B0
  8853. Asynchronous Timer - Frames=39.00x
  8854. Throw Item(2) - 2.00x, 0.10x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8855.  
  8856. Subaction GFX 0x11B@C528
  8857. Subroutine - effectAnimCmd_SmashThrowLwCommonOffset=@FFFFFFFF
  8858.  
  8859. Subaction SFX 0x11B@FFFFFFFF
  8860.  
  8861. Subaction Other 0x11B@4B78
  8862. 18000100 - 0x6
  8863. Asynchronous Timer - Frames=17.00x
  8864. 18000100 - 0x0
  8865. Asynchronous Timer - Frames=54.00x
  8866. 18000100 - 0x6
  8867.  
  8868. ##########################################
  8869. # Subaction 284
  8870. ##########################################
  8871. Name: SmashThrowDash
  8872. In Transition Time: 0
  8873. No Out Transition: False
  8874. Loop: False
  8875. Moves Character: True
  8876. Unknown 1: False
  8877. Unknown 2: False
  8878. Unknown 3: False
  8879. Transition Out From Start: False
  8880. Unknown 4: False
  8881.  
  8882. Subaction Main 0x11C@193E8
  8883. Asynchronous Timer - Frames=39.00x
  8884. Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8885.  
  8886. Subaction GFX 0x11C@FFFFFFFF
  8887.  
  8888. Subaction SFX 0x11C@FFFFFFFF
  8889.  
  8890. Subaction Other 0x11C@4BC0
  8891. Asynchronous Timer - Frames=70.00x
  8892. 18010200 - 0x6, 0xA
  8893.  
  8894. ##########################################
  8895. # Subaction 285
  8896. ##########################################
  8897. Name: SmashThrowAirF
  8898. In Transition Time: 0
  8899. No Out Transition: False
  8900. Loop: False
  8901. Moves Character: False
  8902. Unknown 1: False
  8903. Unknown 2: False
  8904. Unknown 3: False
  8905. Transition Out From Start: False
  8906. Unknown 4: False
  8907.  
  8908. Subaction Main 0x11D@19420
  8909. Asynchronous Timer - Frames=39.00x
  8910. Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8911.  
  8912. Subaction GFX 0x11D@FFFFFFFF
  8913.  
  8914. Subaction SFX 0x11D@FFFFFFFF
  8915.  
  8916. Subaction Other 0x11D@4BE0
  8917. Goto - Offset=@4A60
  8918.  
  8919. ##########################################
  8920. # Subaction 286
  8921. ##########################################
  8922. Name: SmashThrowAirB
  8923. In Transition Time: 0
  8924. No Out Transition: True
  8925. Loop: False
  8926. Moves Character: False
  8927. Unknown 1: False
  8928. Unknown 2: False
  8929. Unknown 3: False
  8930. Transition Out From Start: False
  8931. Unknown 4: False
  8932.  
  8933. Subaction Main 0x11E@19468
  8934. Asynchronous Timer - Frames=39.00x
  8935. Throw Item(2) - -26.00x, 10.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8936. Reverse Direction
  8937.  
  8938. Subaction GFX 0x11E@FFFFFFFF
  8939.  
  8940. Subaction SFX 0x11E@FFFFFFFF
  8941.  
  8942. Subaction Other 0x11E@4BF8
  8943. Goto - Offset=@4AC0
  8944.  
  8945. ##########################################
  8946. # Subaction 287
  8947. ##########################################
  8948. Name: SmashThrowAirHi
  8949. In Transition Time: 0
  8950. No Out Transition: False
  8951. Loop: False
  8952. Moves Character: False
  8953. Unknown 1: False
  8954. Unknown 2: False
  8955. Unknown 3: False
  8956. Transition Out From Start: False
  8957. Unknown 4: False
  8958.  
  8959. Subaction Main 0x11F@194B8
  8960. Asynchronous Timer - Frames=39.00x
  8961. Throw Item(2) - 0.00x, 35.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8962.  
  8963. Subaction GFX 0x11F@FFFFFFFF
  8964.  
  8965. Subaction SFX 0x11F@FFFFFFFF
  8966.  
  8967. Subaction Other 0x11F@4C10
  8968. Goto - Offset=@4B20
  8969.  
  8970. ##########################################
  8971. # Subaction 288
  8972. ##########################################
  8973. Name: SmashThrowAirLw
  8974. In Transition Time: 0
  8975. No Out Transition: False
  8976. Loop: False
  8977. Moves Character: False
  8978. Unknown 1: False
  8979. Unknown 2: False
  8980. Unknown 3: False
  8981. Transition Out From Start: False
  8982. Unknown 4: False
  8983.  
  8984. Subaction Main 0x120@19500
  8985. Asynchronous Timer - Frames=39.00x
  8986. Throw Item(2) - 0.00x, -7.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  8987.  
  8988. Subaction GFX 0x120@FFFFFFFF
  8989.  
  8990. Subaction SFX 0x120@FFFFFFFF
  8991.  
  8992. Subaction Other 0x120@4C28
  8993. Goto - Offset=@4B78
  8994.  
  8995. ##########################################
  8996. # Subaction 289
  8997. ##########################################
  8998. Name: Swing1
  8999. In Transition Time: 0
  9000. No Out Transition: False
  9001. Loop: False
  9002. Moves Character: False
  9003. Unknown 1: False
  9004. Unknown 2: False
  9005. Unknown 3: False
  9006. Transition Out From Start: False
  9007. Unknown 4: False
  9008.  
  9009. Subaction Main 0x121@19578
  9010. Item Property - 0x6, 2.00x
  9011. Asynchronous Timer - Frames=5.00x
  9012. Subroutine - gameAnimCmd_SwordSwing1CommonOffset=@FFFFFFFF
  9013. Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
  9014. Asynchronous Timer - Frames=8.00x
  9015. Terminate Collisions
  9016. Item Property - 0x14, 1.00x
  9017.  
  9018. Subaction GFX 0x121@FFFFFFFF
  9019.  
  9020. Subaction SFX 0x121@FFFFFFFF
  9021.  
  9022. Subaction Other 0x121@4C58
  9023. 18000100 - 0x6
  9024. Asynchronous Timer - Frames=5.00x
  9025. Rumble - 0x10, 0x0
  9026.  
  9027. ##########################################
  9028. # Subaction 290
  9029. ##########################################
  9030. Name: Swing3
  9031. In Transition Time: 0
  9032. No Out Transition: False
  9033. Loop: False
  9034. Moves Character: False
  9035. Unknown 1: False
  9036. Unknown 2: False
  9037. Unknown 3: False
  9038. Transition Out From Start: False
  9039. Unknown 4: False
  9040.  
  9041. Subaction Main 0x122@19630
  9042. Item Property - 0x2, 0.40x
  9043. Asynchronous Timer - Frames=3.00x
  9044. Item Property - 0x4, 2.40x
  9045. Asynchronous Timer - Frames=10.00x
  9046. Subroutine - gameAnimCmd_SwordSwing3CommonOffset=@FFFFFFFF
  9047. Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
  9048. Asynchronous Timer - Frames=14.00x
  9049. Terminate Collisions
  9050. Item Property - 0x14, 1.00x
  9051.  
  9052. Subaction GFX 0x122@FFFFFFFF
  9053.  
  9054. Subaction SFX 0x122@FFFFFFFF
  9055.  
  9056. Subaction Other 0x122@4CA0
  9057. 18000100 - 0x4
  9058. Asynchronous Timer - Frames=10.00x
  9059. Rumble - 0x11, 0x0
  9060. 18000100 - 0x6
  9061.  
  9062. ##########################################
  9063. # Subaction 291
  9064. ##########################################
  9065. Name: Swing4Start
  9066. In Transition Time: 0
  9067. No Out Transition: False
  9068. Loop: False
  9069. Moves Character: False
  9070. Unknown 1: False
  9071. Unknown 2: False
  9072. Unknown 3: False
  9073. Transition Out From Start: False
  9074. Unknown 4: False
  9075.  
  9076. Subaction Main 0x123@FFFFFFFF
  9077.  
  9078. Subaction GFX 0x123@FFFFFFFF
  9079.  
  9080. Subaction SFX 0x123@FFFFFFFF
  9081.  
  9082. Subaction Other 0x123@4CD0
  9083. 18000100 - 0x4
  9084.  
  9085. ##########################################
  9086. # Subaction 292
  9087. ##########################################
  9088. Name: Swing4
  9089. In Transition Time: 0
  9090. No Out Transition: False
  9091. Loop: False
  9092. Moves Character: False
  9093. Unknown 1: False
  9094. Unknown 2: False
  9095. Unknown 3: False
  9096. Transition Out From Start: False
  9097. Unknown 4: False
  9098.  
  9099. Subaction Main 0x124@19708
  9100. Item Property - 0x5, 3.00x
  9101. Asynchronous Timer - Frames=7.00x
  9102. Subroutine - gameAnimCmd_SwordSwing4CommonOffset=@FFFFFFFF
  9103. Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
  9104. Asynchronous Timer - Frames=10.00x
  9105. Terminate Collisions
  9106. Asynchronous Timer - Frames=22.00x
  9107. Item Property - 0x4, 0.40x
  9108. Asynchronous Timer - Frames=27.00x
  9109. Item Property - 0x5, 1.00x
  9110.  
  9111. Subaction GFX 0x124@FFFFFFFF
  9112.  
  9113. Subaction SFX 0x124@118A0
  9114. Sound Effect - ID=0x390
  9115.  
  9116. Subaction Other 0x124@4D08
  9117. 18000100 - 0x4
  9118. Asynchronous Timer - Frames=6.00x
  9119. 18000100 - 0x6
  9120. Rumble - 0xD, 0x0
  9121.  
  9122. ##########################################
  9123. # Subaction 293
  9124. ##########################################
  9125. Name: Swing42
  9126. In Transition Time: 0
  9127. No Out Transition: False
  9128. Loop: False
  9129. Moves Character: False
  9130. Unknown 1: False
  9131. Unknown 2: False
  9132. Unknown 3: False
  9133. Transition Out From Start: False
  9134. Unknown 4: False
  9135.  
  9136. Subaction Main 0x125@FFFFFFFF
  9137.  
  9138. Subaction GFX 0x125@FFFFFFFF
  9139.  
  9140. Subaction SFX 0x125@FFFFFFFF
  9141.  
  9142. Subaction Other 0x125@FFFFFFFF
  9143.  
  9144. ##########################################
  9145. # Subaction 294
  9146. ##########################################
  9147. Name: Swing4Hold
  9148. In Transition Time: 0
  9149. No Out Transition: False
  9150. Loop: False
  9151. Moves Character: False
  9152. Unknown 1: False
  9153. Unknown 2: False
  9154. Unknown 3: False
  9155. Transition Out From Start: False
  9156. Unknown 4: False
  9157.  
  9158. Subaction Main 0x126@FFFFFFFF
  9159.  
  9160. Subaction GFX 0x126@C588
  9161. Subroutine - effectAnimCmd_SwordSwing4HoldCommonOffset=@FFFFFFFF
  9162.  
  9163. Subaction SFX 0x126@118B8
  9164. Sound Effect - ID=0x69
  9165.  
  9166. Subaction Other 0x126@4D50
  9167. 18000100 - 0x4
  9168. Asynchronous Timer - Frames=5.00x
  9169. 070B0200 - 0x25, 0x37
  9170.  
  9171. ##########################################
  9172. # Subaction 295
  9173. ##########################################
  9174. Name: SwingDash
  9175. In Transition Time: 0
  9176. No Out Transition: False
  9177. Loop: False
  9178. Moves Character: True
  9179. Unknown 1: False
  9180. Unknown 2: False
  9181. Unknown 3: False
  9182. Transition Out From Start: False
  9183. Unknown 4: False
  9184.  
  9185. Subaction Main 0x127@197A8
  9186. Item Property - 0x5, 2.50x
  9187. Asynchronous Timer - Frames=7.00x
  9188. Subroutine - gameAnimCmd_SwordSwingDashCommon3Offset=@FFFFFFFF
  9189. Asynchronous Timer - Frames=12.00x
  9190. Terminate Collisions
  9191. Item Property - 0x6, 1.00x
  9192. Asynchronous Timer - Frames=46.00x
  9193. Allow Interrupt
  9194.  
  9195. Subaction GFX 0x127@FFFFFFFF
  9196.  
  9197. Subaction SFX 0x127@FFFFFFFF
  9198.  
  9199. Subaction Other 0x127@4DE8
  9200. 18010200 - 0x1, 0x4
  9201. Asynchronous Timer - Frames=4.00x
  9202. 18010300 - 0x1, 0x4, True
  9203. Asynchronous Timer - Frames=6.00x
  9204. Rumble - 0xD, 0x0
  9205. Asynchronous Timer - Frames=19.00x
  9206. 18010200 - 0x0, 0xA
  9207. Asynchronous Timer - Frames=36.00x
  9208. 18010200 - 0x6, 0x4
  9209.  
  9210. ##########################################
  9211. # Subaction 296
  9212. ##########################################
  9213. Name: Swing1
  9214. In Transition Time: 0
  9215. No Out Transition: False
  9216. Loop: False
  9217. Moves Character: False
  9218. Unknown 1: False
  9219. Unknown 2: False
  9220. Unknown 3: False
  9221. Transition Out From Start: False
  9222. Unknown 4: False
  9223.  
  9224. Subaction Main 0x128@19858
  9225. Asynchronous Timer - Frames=5.00x
  9226. Subroutine - gameAnimCmd_BatSwing1CommonOffset=@FFFFFFFF
  9227. Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
  9228. Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
  9229. Asynchronous Timer - Frames=8.00x
  9230. Terminate Collisions
  9231.  
  9232. Subaction GFX 0x128@FFFFFFFF
  9233.  
  9234. Subaction SFX 0x128@FFFFFFFF
  9235.  
  9236. Subaction Other 0x128@4E58
  9237. 18000100 - 0x6
  9238. Asynchronous Timer - Frames=5.00x
  9239. Rumble - 0x10, 0x0
  9240.  
  9241. ##########################################
  9242. # Subaction 297
  9243. ##########################################
  9244. Name: Swing3
  9245. In Transition Time: 0
  9246. No Out Transition: False
  9247. Loop: False
  9248. Moves Character: False
  9249. Unknown 1: False
  9250. Unknown 2: False
  9251. Unknown 3: False
  9252. Transition Out From Start: False
  9253. Unknown 4: False
  9254.  
  9255. Subaction Main 0x129@198F8
  9256. Asynchronous Timer - Frames=10.00x
  9257. Subroutine - gameAnimCmd_BatSwing3CommonOffset=@FFFFFFFF
  9258. Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
  9259. Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
  9260. Asynchronous Timer - Frames=14.00x
  9261. Terminate Collisions
  9262.  
  9263. Subaction GFX 0x129@FFFFFFFF
  9264.  
  9265. Subaction SFX 0x129@FFFFFFFF
  9266.  
  9267. Subaction Other 0x129@4EA0
  9268. 18000100 - 0x4
  9269. Asynchronous Timer - Frames=10.00x
  9270. Rumble - 0x11, 0x0
  9271. 18000100 - 0x6
  9272.  
  9273. ##########################################
  9274. # Subaction 298
  9275. ##########################################
  9276. Name: Swing4Bat
  9277. In Transition Time: 0
  9278. No Out Transition: False
  9279. Loop: False
  9280. Moves Character: False
  9281. Unknown 1: False
  9282. Unknown 2: False
  9283. Unknown 3: False
  9284. Transition Out From Start: False
  9285. Unknown 4: False
  9286.  
  9287. Subaction Main 0x12A@19948
  9288. Asynchronous Timer - Frames=59.00x
  9289. Subroutine - gameAnimCmd_BatSwing4CommonOffset=@FFFFFFFF
  9290. Synchronous Timer - Frames=2.00x
  9291. Terminate Collisions
  9292.  
  9293. Subaction GFX 0x12A@C5B8
  9294. Subroutine - effectAnimCmd_BatSwing4CommonOffset=@FFFFFFFF
  9295.  
  9296. Subaction SFX 0x12A@118F0
  9297. Asynchronous Timer - Frames=11.00x
  9298. Sound Effect - ID=0x376
  9299.  
  9300. Subaction Other 0x12A@4F08
  9301. 18000100 - 0x6
  9302. Asynchronous Timer - Frames=10.00x
  9303. 18000100 - 0x4
  9304. Asynchronous Timer - Frames=56.00x
  9305. 18000100 - 0x6
  9306. Asynchronous Timer - Frames=58.00x
  9307. Rumble - 0xD, 0x0
  9308.  
  9309. ##########################################
  9310. # Subaction 299
  9311. ##########################################
  9312. Name: SwingDash
  9313. In Transition Time: 0
  9314. No Out Transition: False
  9315. Loop: False
  9316. Moves Character: True
  9317. Unknown 1: False
  9318. Unknown 2: False
  9319. Unknown 3: False
  9320. Transition Out From Start: False
  9321. Unknown 4: False
  9322.  
  9323. Subaction Main 0x12B@199B0
  9324. Asynchronous Timer - Frames=7.00x
  9325. Subroutine - gameAnimCmd_BatSwingDashCommon3Offset=@FFFFFFFF
  9326. Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
  9327. Asynchronous Timer - Frames=12.00x
  9328. Terminate Collisions
  9329.  
  9330. Subaction GFX 0x12B@FFFFFFFF
  9331.  
  9332. Subaction SFX 0x12B@FFFFFFFF
  9333.  
  9334. Subaction Other 0x12B@4FC0
  9335. 18010200 - 0x1, 0x4
  9336. Asynchronous Timer - Frames=4.00x
  9337. 18010300 - 0x1, 0x4, True
  9338. Asynchronous Timer - Frames=6.00x
  9339. Rumble - 0xD, 0x0
  9340. Asynchronous Timer - Frames=19.00x
  9341. 18010200 - 0x0, 0xA
  9342. Asynchronous Timer - Frames=36.00x
  9343. 18010200 - 0x6, 0x4
  9344.  
  9345. ##########################################
  9346. # Subaction 300
  9347. ##########################################
  9348. Name: Swing1
  9349. In Transition Time: 0
  9350. No Out Transition: False
  9351. Loop: False
  9352. Moves Character: False
  9353. Unknown 1: False
  9354. Unknown 2: False
  9355. Unknown 3: False
  9356. Transition Out From Start: False
  9357. Unknown 4: False
  9358.  
  9359. Subaction Main 0x12C@19A60
  9360. ?Item2? - 0x0
  9361. Asynchronous Timer - Frames=4.00x
  9362. Subroutine - gameAnimCmd_HarisenSwing1CommonOffset=@FFFFFFFF
  9363. Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
  9364. Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
  9365. Asynchronous Timer - Frames=8.00x
  9366. Terminate Collisions
  9367. ?Item2? - 0x3
  9368. Synchronous Timer - Frames=2.00x
  9369. Allow Interrupt
  9370.  
  9371. Subaction GFX 0x12C@FFFFFFFF
  9372.  
  9373. Subaction SFX 0x12C@FFFFFFFF
  9374.  
  9375. Subaction Other 0x12C@5030
  9376. 18000100 - 0x6
  9377. Asynchronous Timer - Frames=5.00x
  9378. Rumble - 0x10, 0x0
  9379.  
  9380. ##########################################
  9381. # Subaction 301
  9382. ##########################################
  9383. Name: Swing3
  9384. In Transition Time: 0
  9385. No Out Transition: False
  9386. Loop: False
  9387. Moves Character: False
  9388. Unknown 1: False
  9389. Unknown 2: False
  9390. Unknown 3: False
  9391. Transition Out From Start: False
  9392. Unknown 4: False
  9393.  
  9394. Subaction Main 0x12D@19B38
  9395. ?Item2? - 0x1
  9396. Asynchronous Timer - Frames=9.00x
  9397. Subroutine - gameAnimCmd_HarisenSwing3CommonOffset=@FFFFFFFF
  9398. Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
  9399. Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
  9400. Asynchronous Timer - Frames=14.00x
  9401. Terminate Collisions
  9402. ?Item2? - 0x3
  9403. Synchronous Timer - Frames=2.00x
  9404. Allow Interrupt
  9405.  
  9406. Subaction GFX 0x12D@FFFFFFFF
  9407.  
  9408. Subaction SFX 0x12D@FFFFFFFF
  9409.  
  9410. Subaction Other 0x12D@5078
  9411. 18000100 - 0x4
  9412. Asynchronous Timer - Frames=10.00x
  9413. Rumble - 0x11, 0x0
  9414. 18000100 - 0x6
  9415.  
  9416. ##########################################
  9417. # Subaction 302
  9418. ##########################################
  9419. Name: Swing4Start
  9420. In Transition Time: 0
  9421. No Out Transition: False
  9422. Loop: False
  9423. Moves Character: False
  9424. Unknown 1: False
  9425. Unknown 2: False
  9426. Unknown 3: False
  9427. Transition Out From Start: False
  9428. Unknown 4: False
  9429.  
  9430. Subaction Main 0x12E@19B98
  9431. ?Item2? - 0x2
  9432.  
  9433. Subaction GFX 0x12E@FFFFFFFF
  9434.  
  9435. Subaction SFX 0x12E@FFFFFFFF
  9436.  
  9437. Subaction Other 0x12E@50A8
  9438. 18000100 - 0x4
  9439.  
  9440. ##########################################
  9441. # Subaction 303
  9442. ##########################################
  9443. Name: Swing4
  9444. In Transition Time: 0
  9445. No Out Transition: False
  9446. Loop: False
  9447. Moves Character: False
  9448. Unknown 1: False
  9449. Unknown 2: False
  9450. Unknown 3: False
  9451. Transition Out From Start: False
  9452. Unknown 4: False
  9453.  
  9454. Subaction Main 0x12F@19C20
  9455. Asynchronous Timer - Frames=6.00x
  9456. Subroutine - gameAnimCmd_HarisenSwing4CommonOffset=@FFFFFFFF
  9457. Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
  9458. Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
  9459. Asynchronous Timer - Frames=10.00x
  9460. Terminate Collisions
  9461. ?Item2? - 0x3
  9462. Synchronous Timer - Frames=2.00x
  9463. Allow Interrupt
  9464.  
  9465. Subaction GFX 0x12F@FFFFFFFF
  9466.  
  9467. Subaction SFX 0x12F@FFFFFFFF
  9468.  
  9469. Subaction Other 0x12F@50E0
  9470. 18000100 - 0x4
  9471. Asynchronous Timer - Frames=6.00x
  9472. Rumble - 0xD, 0x0
  9473. 18000100 - 0x6
  9474.  
  9475. ##########################################
  9476. # Subaction 304
  9477. ##########################################
  9478. Name: Swing42
  9479. In Transition Time: 0
  9480. No Out Transition: False
  9481. Loop: False
  9482. Moves Character: False
  9483. Unknown 1: False
  9484. Unknown 2: False
  9485. Unknown 3: False
  9486. Transition Out From Start: False
  9487. Unknown 4: False
  9488.  
  9489. Subaction Main 0x130@FFFFFFFF
  9490.  
  9491. Subaction GFX 0x130@FFFFFFFF
  9492.  
  9493. Subaction SFX 0x130@FFFFFFFF
  9494.  
  9495. Subaction Other 0x130@FFFFFFFF
  9496.  
  9497. ##########################################
  9498. # Subaction 305
  9499. ##########################################
  9500. Name: Swing4Hold
  9501. In Transition Time: 0
  9502. No Out Transition: False
  9503. Loop: False
  9504. Moves Character: False
  9505. Unknown 1: False
  9506. Unknown 2: False
  9507. Unknown 3: False
  9508. Transition Out From Start: False
  9509. Unknown 4: False
  9510.  
  9511. Subaction Main 0x131@FFFFFFFF
  9512.  
  9513. Subaction GFX 0x131@C5F8
  9514. Subroutine - effectAnimCmd_HarisenSwing4HoldCommonOffset=@FFFFFFFF
  9515.  
  9516. Subaction SFX 0x131@11938
  9517. Sound Effect - ID=0x69
  9518.  
  9519. Subaction Other 0x131@5128
  9520. 18000100 - 0x4
  9521. Asynchronous Timer - Frames=2.00x
  9522. 070B0200 - 0x25, 0x28
  9523.  
  9524. ##########################################
  9525. # Subaction 306
  9526. ##########################################
  9527. Name: SwingDash
  9528. In Transition Time: 0
  9529. No Out Transition: False
  9530. Loop: False
  9531. Moves Character: True
  9532. Unknown 1: False
  9533. Unknown 2: False
  9534. Unknown 3: False
  9535. Transition Out From Start: False
  9536. Unknown 4: False
  9537.  
  9538. Subaction Main 0x132@19CF0
  9539. ?Item2? - 0x1
  9540. Asynchronous Timer - Frames=7.00x
  9541. Subroutine - gameAnimCmd_HarisenSwingDashCommon3Offset=@FFFFFFFF
  9542. Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
  9543. Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
  9544. Asynchronous Timer - Frames=12.00x
  9545. Terminate Collisions
  9546. ?Item2? - 0x3
  9547.  
  9548. Subaction GFX 0x132@FFFFFFFF
  9549.  
  9550. Subaction SFX 0x132@FFFFFFFF
  9551.  
  9552. Subaction Other 0x132@51C0
  9553. 18010200 - 0x1, 0x4
  9554. Asynchronous Timer - Frames=4.00x
  9555. 18010300 - 0x1, 0x4, True
  9556. Asynchronous Timer - Frames=6.00x
  9557. Rumble - 0xD, 0x0
  9558. Asynchronous Timer - Frames=19.00x
  9559. 18010200 - 0x0, 0xA
  9560. Asynchronous Timer - Frames=36.00x
  9561. 18010200 - 0x6, 0x4
  9562.  
  9563. ##########################################
  9564. # Subaction 307
  9565. ##########################################
  9566. Name: Swing1
  9567. In Transition Time: 0
  9568. No Out Transition: False
  9569. Loop: False
  9570. Moves Character: False
  9571. Unknown 1: False
  9572. Unknown 2: False
  9573. Unknown 3: False
  9574. Transition Out From Start: False
  9575. Unknown 4: False
  9576.  
  9577. Subaction Main 0x133@19DA0
  9578. Asynchronous Timer - Frames=4.00x
  9579. Subroutine - gameAnimCmd_StarRodSwing1CommonOffset=@FFFFFFFF
  9580. Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
  9581. Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
  9582. Asynchronous Timer - Frames=8.00x
  9583. Terminate Collisions
  9584.  
  9585. Subaction GFX 0x133@FFFFFFFF
  9586.  
  9587. Subaction SFX 0x133@FFFFFFFF
  9588.  
  9589. Subaction Other 0x133@5230
  9590. 18000100 - 0x6
  9591. Asynchronous Timer - Frames=4.00x
  9592. Rumble - 0x10, 0x0
  9593.  
  9594. ##########################################
  9595. # Subaction 308
  9596. ##########################################
  9597. Name: Swing3
  9598. In Transition Time: 0
  9599. No Out Transition: False
  9600. Loop: False
  9601. Moves Character: False
  9602. Unknown 1: False
  9603. Unknown 2: False
  9604. Unknown 3: False
  9605. Transition Out From Start: False
  9606. Unknown 4: False
  9607.  
  9608. Subaction Main 0x134@19E50
  9609. Asynchronous Timer - Frames=9.00x
  9610. Subroutine - gameAnimCmd_StarRodSwing3CommonOffset=@FFFFFFFF
  9611. Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
  9612. Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
  9613. Asynchronous Timer - Frames=10.00x
  9614. ?Item? - 0x0
  9615. Asynchronous Timer - Frames=14.00x
  9616. Terminate Collisions
  9617.  
  9618. Subaction GFX 0x134@FFFFFFFF
  9619.  
  9620. Subaction SFX 0x134@FFFFFFFF
  9621.  
  9622. Subaction Other 0x134@5278
  9623. 18000100 - 0x4
  9624. Asynchronous Timer - Frames=10.00x
  9625. Rumble - 0x11, 0x0
  9626. 18000100 - 0x6
  9627.  
  9628. ##########################################
  9629. # Subaction 309
  9630. ##########################################
  9631. Name: Swing4Start
  9632. In Transition Time: 0
  9633. No Out Transition: False
  9634. Loop: False
  9635. Moves Character: False
  9636. Unknown 1: False
  9637. Unknown 2: False
  9638. Unknown 3: False
  9639. Transition Out From Start: False
  9640. Unknown 4: False
  9641.  
  9642. Subaction Main 0x135@FFFFFFFF
  9643.  
  9644. Subaction GFX 0x135@FFFFFFFF
  9645.  
  9646. Subaction SFX 0x135@FFFFFFFF
  9647.  
  9648. Subaction Other 0x135@52A8
  9649. 18000100 - 0x4
  9650.  
  9651. ##########################################
  9652. # Subaction 310
  9653. ##########################################
  9654. Name: Swing4
  9655. In Transition Time: 0
  9656. No Out Transition: False
  9657. Loop: False
  9658. Moves Character: False
  9659. Unknown 1: False
  9660. Unknown 2: False
  9661. Unknown 3: False
  9662. Transition Out From Start: False
  9663. Unknown 4: False
  9664.  
  9665. Subaction Main 0x136@19F18
  9666. Asynchronous Timer - Frames=6.00x
  9667. Subroutine - gameAnimCmd_StarRodSwing4CommonOffset=@FFFFFFFF
  9668. Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
  9669. Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
  9670. Asynchronous Timer - Frames=7.00x
  9671. ?Item? - 0x1
  9672. Asynchronous Timer - Frames=10.00x
  9673. Terminate Collisions
  9674.  
  9675. Subaction GFX 0x136@FFFFFFFF
  9676.  
  9677. Subaction SFX 0x136@FFFFFFFF
  9678.  
  9679. Subaction Other 0x136@52E0
  9680. 18000100 - 0x4
  9681. Asynchronous Timer - Frames=6.00x
  9682. Rumble - 0xD, 0x0
  9683. 18000100 - 0x6
  9684.  
  9685. ##########################################
  9686. # Subaction 311
  9687. ##########################################
  9688. Name: Swing42
  9689. In Transition Time: 0
  9690. No Out Transition: False
  9691. Loop: False
  9692. Moves Character: False
  9693. Unknown 1: False
  9694. Unknown 2: False
  9695. Unknown 3: False
  9696. Transition Out From Start: False
  9697. Unknown 4: False
  9698.  
  9699. Subaction Main 0x137@FFFFFFFF
  9700.  
  9701. Subaction GFX 0x137@FFFFFFFF
  9702.  
  9703. Subaction SFX 0x137@FFFFFFFF
  9704.  
  9705. Subaction Other 0x137@FFFFFFFF
  9706.  
  9707. ##########################################
  9708. # Subaction 312
  9709. ##########################################
  9710. Name: Swing4Hold
  9711. In Transition Time: 0
  9712. No Out Transition: False
  9713. Loop: False
  9714. Moves Character: False
  9715. Unknown 1: False
  9716. Unknown 2: False
  9717. Unknown 3: False
  9718. Transition Out From Start: False
  9719. Unknown 4: False
  9720.  
  9721. Subaction Main 0x138@FFFFFFFF
  9722.  
  9723. Subaction GFX 0x138@C638
  9724. Subroutine - effectAnimCmd_StarRodSwing4HoldCommonOffset=@FFFFFFFF
  9725.  
  9726. Subaction SFX 0x138@11978
  9727. Sound Effect - ID=0x69
  9728.  
  9729. Subaction Other 0x138@5328
  9730. 18000100 - 0x4
  9731. Asynchronous Timer - Frames=2.00x
  9732. 070B0200 - 0x25, 0x28
  9733.  
  9734. ##########################################
  9735. # Subaction 313
  9736. ##########################################
  9737. Name: SwingDash
  9738. In Transition Time: 0
  9739. No Out Transition: False
  9740. Loop: False
  9741. Moves Character: True
  9742. Unknown 1: False
  9743. Unknown 2: False
  9744. Unknown 3: False
  9745. Transition Out From Start: False
  9746. Unknown 4: False
  9747.  
  9748. Subaction Main 0x139@19FA8
  9749. Asynchronous Timer - Frames=7.00x
  9750. Subroutine - gameAnimCmd_StarRodSwingDashCommon3Offset=@FFFFFFFF
  9751. Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
  9752. Asynchronous Timer - Frames=12.00x
  9753. Terminate Collisions
  9754.  
  9755. Subaction GFX 0x139@FFFFFFFF
  9756.  
  9757. Subaction SFX 0x139@FFFFFFFF
  9758.  
  9759. Subaction Other 0x139@53C0
  9760. 18010200 - 0x1, 0x4
  9761. Asynchronous Timer - Frames=4.00x
  9762. 18010300 - 0x1, 0x4, True
  9763. Asynchronous Timer - Frames=7.00x
  9764. Rumble - 0x11, 0x0
  9765. Asynchronous Timer - Frames=19.00x
  9766. 18010200 - 0x0, 0xA
  9767. Asynchronous Timer - Frames=36.00x
  9768. 18010200 - 0x6, 0x4
  9769.  
  9770. ##########################################
  9771. # Subaction 314
  9772. ##########################################
  9773. Name: Swing1
  9774. In Transition Time: 0
  9775. No Out Transition: False
  9776. Loop: False
  9777. Moves Character: False
  9778. Unknown 1: False
  9779. Unknown 2: False
  9780. Unknown 3: False
  9781. Transition Out From Start: False
  9782. Unknown 4: False
  9783.  
  9784. Subaction Main 0x13A@1A040
  9785. Asynchronous Timer - Frames=4.00x
  9786. Subroutine - gameAnimCmd_LipStickSwing1CommonOffset=@FFFFFFFF
  9787. Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
  9788. Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
  9789. Asynchronous Timer - Frames=8.00x
  9790. Terminate Collisions
  9791.  
  9792. Subaction GFX 0x13A@FFFFFFFF
  9793.  
  9794. Subaction SFX 0x13A@FFFFFFFF
  9795.  
  9796. Subaction Other 0x13A@5430
  9797. 18000100 - 0x6
  9798. Asynchronous Timer - Frames=6.00x
  9799. Rumble - 0x11, 0x0
  9800.  
  9801. ##########################################
  9802. # Subaction 315
  9803. ##########################################
  9804. Name: Swing3
  9805. In Transition Time: 0
  9806. No Out Transition: False
  9807. Loop: False
  9808. Moves Character: False
  9809. Unknown 1: False
  9810. Unknown 2: False
  9811. Unknown 3: False
  9812. Transition Out From Start: False
  9813. Unknown 4: False
  9814.  
  9815. Subaction Main 0x13B@1A0F0
  9816. Asynchronous Timer - Frames=9.00x
  9817. Subroutine - gameAnimCmd_LipStickSwing3CommonOffset=@FFFFFFFF
  9818. Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
  9819. Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
  9820. Asynchronous Timer - Frames=10.00x
  9821. ?Item? - 0x0
  9822. Asynchronous Timer - Frames=14.00x
  9823. Terminate Collisions
  9824.  
  9825. Subaction GFX 0x13B@FFFFFFFF
  9826.  
  9827. Subaction SFX 0x13B@FFFFFFFF
  9828.  
  9829. Subaction Other 0x13B@5478
  9830. 18000100 - 0x4
  9831. Asynchronous Timer - Frames=10.00x
  9832. Rumble - 0x11, 0x0
  9833. 18000100 - 0x6
  9834.  
  9835. ##########################################
  9836. # Subaction 316
  9837. ##########################################
  9838. Name: Swing4Start
  9839. In Transition Time: 0
  9840. No Out Transition: False
  9841. Loop: False
  9842. Moves Character: False
  9843. Unknown 1: False
  9844. Unknown 2: False
  9845. Unknown 3: False
  9846. Transition Out From Start: False
  9847. Unknown 4: False
  9848.  
  9849. Subaction Main 0x13C@FFFFFFFF
  9850.  
  9851. Subaction GFX 0x13C@FFFFFFFF
  9852.  
  9853. Subaction SFX 0x13C@FFFFFFFF
  9854.  
  9855. Subaction Other 0x13C@54A8
  9856. 18000100 - 0x4
  9857.  
  9858. ##########################################
  9859. # Subaction 317
  9860. ##########################################
  9861. Name: Swing4
  9862. In Transition Time: 0
  9863. No Out Transition: False
  9864. Loop: False
  9865. Moves Character: False
  9866. Unknown 1: False
  9867. Unknown 2: False
  9868. Unknown 3: False
  9869. Transition Out From Start: False
  9870. Unknown 4: False
  9871.  
  9872. Subaction Main 0x13D@1A1B8
  9873. Asynchronous Timer - Frames=6.00x
  9874. Subroutine - gameAnimCmd_LipStickSwing4CommonOffset=@FFFFFFFF
  9875. Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
  9876. Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
  9877. Asynchronous Timer - Frames=7.00x
  9878. ?Item? - 0x1
  9879. Asynchronous Timer - Frames=10.00x
  9880. Terminate Collisions
  9881.  
  9882. Subaction GFX 0x13D@FFFFFFFF
  9883.  
  9884. Subaction SFX 0x13D@FFFFFFFF
  9885.  
  9886. Subaction Other 0x13D@54E0
  9887. 18000100 - 0x4
  9888. Asynchronous Timer - Frames=6.00x
  9889. Rumble - 0xD, 0x0
  9890. 18000100 - 0x6
  9891.  
  9892. ##########################################
  9893. # Subaction 318
  9894. ##########################################
  9895. Name: Swing42
  9896. In Transition Time: 0
  9897. No Out Transition: False
  9898. Loop: False
  9899. Moves Character: False
  9900. Unknown 1: False
  9901. Unknown 2: False
  9902. Unknown 3: False
  9903. Transition Out From Start: False
  9904. Unknown 4: False
  9905.  
  9906. Subaction Main 0x13E@FFFFFFFF
  9907.  
  9908. Subaction GFX 0x13E@FFFFFFFF
  9909.  
  9910. Subaction SFX 0x13E@FFFFFFFF
  9911.  
  9912. Subaction Other 0x13E@FFFFFFFF
  9913.  
  9914. ##########################################
  9915. # Subaction 319
  9916. ##########################################
  9917. Name: Swing4Hold
  9918. In Transition Time: 0
  9919. No Out Transition: False
  9920. Loop: False
  9921. Moves Character: False
  9922. Unknown 1: False
  9923. Unknown 2: False
  9924. Unknown 3: False
  9925. Transition Out From Start: False
  9926. Unknown 4: False
  9927.  
  9928. Subaction Main 0x13F@FFFFFFFF
  9929.  
  9930. Subaction GFX 0x13F@C678
  9931. Subroutine - effectAnimCmd_LipStickSwing4HoldCommonOffset=@FFFFFFFF
  9932.  
  9933. Subaction SFX 0x13F@119B8
  9934. Sound Effect - ID=0x69
  9935.  
  9936. Subaction Other 0x13F@5528
  9937. 18000100 - 0x4
  9938. Asynchronous Timer - Frames=2.00x
  9939. 070B0200 - 0x25, 0x28
  9940.  
  9941. ##########################################
  9942. # Subaction 320
  9943. ##########################################
  9944. Name: SwingDash
  9945. In Transition Time: 0
  9946. No Out Transition: False
  9947. Loop: False
  9948. Moves Character: True
  9949. Unknown 1: False
  9950. Unknown 2: False
  9951. Unknown 3: False
  9952. Transition Out From Start: False
  9953. Unknown 4: False
  9954.  
  9955. Subaction Main 0x140@1A270
  9956. Asynchronous Timer - Frames=7.00x
  9957. Subroutine - gameAnimCmd_LipStickSwingDashCommon3Offset=@FFFFFFFF
  9958. Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
  9959. Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
  9960. Asynchronous Timer - Frames=12.00x
  9961. Terminate Collisions
  9962.  
  9963. Subaction GFX 0x140@FFFFFFFF
  9964.  
  9965. Subaction SFX 0x140@FFFFFFFF
  9966.  
  9967. Subaction Other 0x140@55C0
  9968. 18010200 - 0x1, 0x4
  9969. Asynchronous Timer - Frames=4.00x
  9970. 18010300 - 0x1, 0x4, True
  9971. Asynchronous Timer - Frames=7.00x
  9972. Rumble - 0xD, 0x0
  9973. Asynchronous Timer - Frames=19.00x
  9974. 18010200 - 0x0, 0xA
  9975. Asynchronous Timer - Frames=36.00x
  9976. 18010200 - 0x6, 0x4
  9977.  
  9978. ##########################################
  9979. # Subaction 321
  9980. ##########################################
  9981. Name: ItemHammerWait
  9982. In Transition Time: 0
  9983. No Out Transition: False
  9984. Loop: True
  9985. Moves Character: False
  9986. Unknown 1: False
  9987. Unknown 2: False
  9988. Unknown 3: False
  9989. Transition Out From Start: False
  9990. Unknown 4: False
  9991.  
  9992. Subaction Main 0x141@FFFFFFFF
  9993.  
  9994. Subaction GFX 0x141@FFFFFFFF
  9995.  
  9996. Subaction SFX 0x141@FFFFFFFF
  9997.  
  9998. Subaction Other 0x141@FFFFFFFF
  9999.  
  10000. ##########################################
  10001. # Subaction 322
  10002. ##########################################
  10003. Name: ItemHammerMove
  10004. In Transition Time: 0
  10005. No Out Transition: False
  10006. Loop: True
  10007. Moves Character: False
  10008. Unknown 1: False
  10009. Unknown 2: False
  10010. Unknown 3: False
  10011. Transition Out From Start: False
  10012. Unknown 4: False
  10013.  
  10014. Subaction Main 0x142@FFFFFFFF
  10015.  
  10016. Subaction GFX 0x142@FFFFFFFF
  10017.  
  10018. Subaction SFX 0x142@FFFFFFFF
  10019.  
  10020. Subaction Other 0x142@FFFFFFFF
  10021.  
  10022. ##########################################
  10023. # Subaction 323
  10024. ##########################################
  10025. Name: ItemHammerAir
  10026. In Transition Time: 0
  10027. No Out Transition: False
  10028. Loop: True
  10029. Moves Character: False
  10030. Unknown 1: False
  10031. Unknown 2: False
  10032. Unknown 3: False
  10033. Transition Out From Start: False
  10034. Unknown 4: False
  10035.  
  10036. Subaction Main 0x143@FFFFFFFF
  10037.  
  10038. Subaction GFX 0x143@FFFFFFFF
  10039.  
  10040. Subaction SFX 0x143@FFFFFFFF
  10041.  
  10042. Subaction Other 0x143@FFFFFFFF
  10043.  
  10044. ##########################################
  10045. # Subaction 324
  10046. ##########################################
  10047. Name: ItemHammerWait
  10048. In Transition Time: 0
  10049. No Out Transition: False
  10050. Loop: True
  10051. Moves Character: False
  10052. Unknown 1: False
  10053. Unknown 2: False
  10054. Unknown 3: False
  10055. Transition Out From Start: False
  10056. Unknown 4: False
  10057.  
  10058. Subaction Main 0x144@FFFFFFFF
  10059.  
  10060. Subaction GFX 0x144@FFFFFFFF
  10061.  
  10062. Subaction SFX 0x144@FFFFFFFF
  10063.  
  10064. Subaction Other 0x144@FFFFFFFF
  10065.  
  10066. ##########################################
  10067. # Subaction 325
  10068. ##########################################
  10069. Name: ItemHammerMove
  10070. In Transition Time: 0
  10071. No Out Transition: False
  10072. Loop: True
  10073. Moves Character: False
  10074. Unknown 1: False
  10075. Unknown 2: False
  10076. Unknown 3: False
  10077. Transition Out From Start: False
  10078. Unknown 4: False
  10079.  
  10080. Subaction Main 0x145@FFFFFFFF
  10081.  
  10082. Subaction GFX 0x145@FFFFFFFF
  10083.  
  10084. Subaction SFX 0x145@FFFFFFFF
  10085.  
  10086. Subaction Other 0x145@FFFFFFFF
  10087.  
  10088. ##########################################
  10089. # Subaction 326
  10090. ##########################################
  10091. Name: ItemHammerAir
  10092. In Transition Time: 0
  10093. No Out Transition: False
  10094. Loop: True
  10095. Moves Character: False
  10096. Unknown 1: False
  10097. Unknown 2: False
  10098. Unknown 3: False
  10099. Transition Out From Start: False
  10100. Unknown 4: False
  10101.  
  10102. Subaction Main 0x146@FFFFFFFF
  10103.  
  10104. Subaction GFX 0x146@FFFFFFFF
  10105.  
  10106. Subaction SFX 0x146@FFFFFFFF
  10107.  
  10108. Subaction Other 0x146@FFFFFFFF
  10109.  
  10110. ##########################################
  10111. # Subaction 327
  10112. ##########################################
  10113. Name: ItemDragoonRide
  10114. In Transition Time: 0
  10115. No Out Transition: False
  10116. Loop: True
  10117. Moves Character: False
  10118. Unknown 1: False
  10119. Unknown 2: False
  10120. Unknown 3: False
  10121. Transition Out From Start: False
  10122. Unknown 4: False
  10123.  
  10124. Subaction Main 0x147@FFFFFFFF
  10125.  
  10126. Subaction GFX 0x147@FFFFFFFF
  10127.  
  10128. Subaction SFX 0x147@FFFFFFFF
  10129.  
  10130. Subaction Other 0x147@FFFFFFFF
  10131.  
  10132. ##########################################
  10133. # Subaction 328
  10134. ##########################################
  10135. Name: ItemScrew
  10136. In Transition Time: 0
  10137. No Out Transition: False
  10138. Loop: False
  10139. Moves Character: False
  10140. Unknown 1: False
  10141. Unknown 2: False
  10142. Unknown 3: False
  10143. Transition Out From Start: False
  10144. Unknown 4: False
  10145.  
  10146. Subaction Main 0x148@1A398
  10147. Set Loop - Iterations=0xA
  10148. Subroutine - Offset=@1A3F4
  10149. Weapon Collision - 0x0, 0x12E, 0.00x, -5.50x, 6.00x
  10150. Weapon Collision - 0x1, 0x12E, 0.00x, -5.50x, -6.00x
  10151. Weapon Collision - 0x2, 0x12E, 0.00x, 5.50x, 6.00x
  10152. Weapon Collision - 0x3, 0x12E, 0.00x, 5.50x, -6.00x
  10153. Synchronous Timer - Frames=2.00x
  10154. Terminate Collisions
  10155. Execute Loop
  10156.  
  10157. Subaction GFX 0x148@C718
  10158. External Graphic Effect - File#=0x5F, Bone=0x6, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=2.40x, Anchored?=True
  10159.  
  10160. Subaction SFX 0x148@FFFFFFFF
  10161.  
  10162. Subaction Other 0x148@FFFFFFFF
  10163.  
  10164. ##########################################
  10165. # Subaction 329
  10166. ##########################################
  10167. Name: ItemScrew
  10168. In Transition Time: 0
  10169. No Out Transition: False
  10170. Loop: False
  10171. Moves Character: False
  10172. Unknown 1: False
  10173. Unknown 2: False
  10174. Unknown 3: False
  10175. Transition Out From Start: False
  10176. Unknown 4: False
  10177.  
  10178. Subaction Main 0x149@1A4A0
  10179. Set Loop - Iterations=0xA
  10180. Subroutine - Missing?-1A3F4-Offset=@FFFFFFFF
  10181. Weapon Collision - 0x0, 0x12E, 0.00x, -5.50x, 6.00x
  10182. Weapon Collision - 0x1, 0x12E, 0.00x, -5.50x, -6.00x
  10183. Weapon Collision - 0x2, 0x12E, 0.00x, 5.50x, 6.00x
  10184. Weapon Collision - 0x3, 0x12E, 0.00x, 5.50x, -6.00x
  10185. Synchronous Timer - Frames=2.00x
  10186. Terminate Collisions
  10187. Execute Loop
  10188.  
  10189. Subaction GFX 0x149@C730
  10190. Goto - Offset=@C718
  10191.  
  10192. Subaction SFX 0x149@FFFFFFFF
  10193.  
  10194. Subaction Other 0x149@FFFFFFFF
  10195.  
  10196. ##########################################
  10197. # Subaction 330
  10198. ##########################################
  10199. Name: ItemScrewFall
  10200. In Transition Time: 0
  10201. No Out Transition: False
  10202. Loop: False
  10203. Moves Character: False
  10204. Unknown 1: False
  10205. Unknown 2: False
  10206. Unknown 3: False
  10207. Transition Out From Start: False
  10208. Unknown 4: False
  10209.  
  10210. Subaction Main 0x14A@FFFFFFFF
  10211.  
  10212. Subaction GFX 0x14A@FFFFFFFF
  10213.  
  10214. Subaction SFX 0x14A@FFFFFFFF
  10215.  
  10216. Subaction Other 0x14A@FFFFFFFF
  10217.  
  10218. ##########################################
  10219. # Subaction 331
  10220. ##########################################
  10221. Name: ItemKick
  10222. In Transition Time: 0
  10223. No Out Transition: False
  10224. Loop: False
  10225. Moves Character: False
  10226. Unknown 1: False
  10227. Unknown 2: False
  10228. Unknown 3: False
  10229. Transition Out From Start: False
  10230. Unknown 4: False
  10231.  
  10232. Subaction Main 0x14B@FFFFFFFF
  10233.  
  10234. Subaction GFX 0x14B@FFFFFFFF
  10235.  
  10236. Subaction SFX 0x14B@FFFFFFFF
  10237.  
  10238. Subaction Other 0x14B@FFFFFFFF
  10239.  
  10240. ##########################################
  10241. # Subaction 332
  10242. ##########################################
  10243. Name: ItemDragoonGet
  10244. In Transition Time: 0
  10245. No Out Transition: False
  10246. Loop: False
  10247. Moves Character: False
  10248. Unknown 1: False
  10249. Unknown 2: False
  10250. Unknown 3: False
  10251. Transition Out From Start: False
  10252. Unknown 4: False
  10253.  
  10254. Subaction Main 0x14C@FFFFFFFF
  10255.  
  10256. Subaction GFX 0x14C@FFFFFFFF
  10257.  
  10258. Subaction SFX 0x14C@FFFFFFFF
  10259.  
  10260. Subaction Other 0x14C@5688
  10261. Asynchronous Timer - Frames=50.00x
  10262. Rumble - 0xC, 0x0
  10263.  
  10264. ##########################################
  10265. # Subaction 333
  10266. ##########################################
  10267. Name: ItemDragoonRide
  10268. In Transition Time: 0
  10269. No Out Transition: False
  10270. Loop: True
  10271. Moves Character: False
  10272. Unknown 1: False
  10273. Unknown 2: False
  10274. Unknown 3: False
  10275. Transition Out From Start: False
  10276. Unknown 4: False
  10277.  
  10278. Subaction Main 0x14D@FFFFFFFF
  10279.  
  10280. Subaction GFX 0x14D@FFFFFFFF
  10281.  
  10282. Subaction SFX 0x14D@11A40
  10283. Sound Effect - ID=0xDA
  10284.  
  10285. Subaction Other 0x14D@56B0
  10286. Rumble - 0xC, 0xF
  10287.  
  10288. ##########################################
  10289. # Subaction 334
  10290. ##########################################
  10291. Name: ItemBig
  10292. In Transition Time: 0
  10293. No Out Transition: False
  10294. Loop: False
  10295. Moves Character: False
  10296. Unknown 1: False
  10297. Unknown 2: False
  10298. Unknown 3: False
  10299. Transition Out From Start: False
  10300. Unknown 4: False
  10301.  
  10302. Subaction Main 0x14E@FFFFFFFF
  10303.  
  10304. Subaction GFX 0x14E@FFFFFFFF
  10305.  
  10306. Subaction SFX 0x14E@FFFFFFFF
  10307.  
  10308. Subaction Other 0x14E@56C8
  10309. 18000100 - 0x6
  10310.  
  10311. ##########################################
  10312. # Subaction 335
  10313. ##########################################
  10314. Name: ItemSmall
  10315. In Transition Time: 0
  10316. No Out Transition: False
  10317. Loop: False
  10318. Moves Character: False
  10319. Unknown 1: False
  10320. Unknown 2: False
  10321. Unknown 3: False
  10322. Transition Out From Start: False
  10323. Unknown 4: False
  10324.  
  10325. Subaction Main 0x14F@FFFFFFFF
  10326.  
  10327. Subaction GFX 0x14F@FFFFFFFF
  10328.  
  10329. Subaction SFX 0x14F@FFFFFFFF
  10330.  
  10331. Subaction Other 0x14F@56E0
  10332. 18000100 - 0x6
  10333.  
  10334. ##########################################
  10335. # Subaction 336
  10336. ##########################################
  10337. Name: ItemLegsWait
  10338. In Transition Time: 6
  10339. No Out Transition: False
  10340. Loop: True
  10341. Moves Character: False
  10342. Unknown 1: False
  10343. Unknown 2: False
  10344. Unknown 3: False
  10345. Transition Out From Start: False
  10346. Unknown 4: False
  10347.  
  10348. Subaction Main 0x150@FFFFFFFF
  10349.  
  10350. Subaction GFX 0x150@FFFFFFFF
  10351.  
  10352. Subaction SFX 0x150@FFFFFFFF
  10353.  
  10354. Subaction Other 0x150@56F8
  10355. 18000100 - 0x6
  10356.  
  10357. ##########################################
  10358. # Subaction 337
  10359. ##########################################
  10360. Name: ItemLegsSlowF
  10361. In Transition Time: 6
  10362. No Out Transition: False
  10363. Loop: True
  10364. Moves Character: True
  10365. Unknown 1: False
  10366. Unknown 2: False
  10367. Unknown 3: False
  10368. Transition Out From Start: False
  10369. Unknown 4: False
  10370.  
  10371. Subaction Main 0x151@FFFFFFFF
  10372.  
  10373. Subaction GFX 0x151@C898
  10374. Asynchronous Timer - Frames=2.00x
  10375. Generic Graphic Effect - 0x0, 0xB, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  10376. Asynchronous Timer - Frames=25.00x
  10377. Generic Graphic Effect - 0x0, 0xF, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  10378. 01000000
  10379. 01020000
  10380. Goto - Offset=@C898
  10381.  
  10382. Subaction SFX 0x151@11A90
  10383. Asynchronous Timer - Frames=0.00x
  10384. Sound Effect(2) - ID=0x3E8
  10385. Synchronous Timer - Frames=21.00x
  10386. Sound Effect(2) - ID=0x3E6
  10387. 01000000
  10388. 01020000
  10389. Goto - Offset=@11A90
  10390.  
  10391. Subaction Other 0x151@FFFFFFFF
  10392.  
  10393. ##########################################
  10394. # Subaction 338
  10395. ##########################################
  10396. Name: ItemLegsMiddleF
  10397. In Transition Time: 6
  10398. No Out Transition: False
  10399. Loop: True
  10400. Moves Character: True
  10401. Unknown 1: False
  10402. Unknown 2: False
  10403. Unknown 3: False
  10404. Transition Out From Start: False
  10405. Unknown 4: False
  10406.  
  10407. Subaction Main 0x152@FFFFFFFF
  10408.  
  10409. Subaction GFX 0x152@C9F0
  10410. Asynchronous Timer - Frames=5.00x
  10411. Generic Graphic Effect - 0x0, 0xB, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  10412. Asynchronous Timer - Frames=25.00x
  10413. Generic Graphic Effect - 0x0, 0xF, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  10414. 01000000
  10415. 01020000
  10416. Goto - Offset=@C9F0
  10417.  
  10418. Subaction SFX 0x152@11AF8
  10419. Asynchronous Timer - Frames=14.00x
  10420. Sound Effect(2) - ID=0x3E7
  10421. Synchronous Timer - Frames=15.00x
  10422. Sound Effect(2) - ID=0x3E5
  10423. 01000000
  10424. 01020000
  10425. Goto - Offset=@11AF8
  10426.  
  10427. Subaction Other 0x152@FFFFFFFF
  10428.  
  10429. ##########################################
  10430. # Subaction 339
  10431. ##########################################
  10432. Name: ItemLegsFastF
  10433. In Transition Time: 6
  10434. No Out Transition: False
  10435. Loop: True
  10436. Moves Character: True
  10437. Unknown 1: False
  10438. Unknown 2: False
  10439. Unknown 3: False
  10440. Transition Out From Start: False
  10441. Unknown 4: False
  10442.  
  10443. Subaction Main 0x153@FFFFFFFF
  10444.  
  10445. Subaction GFX 0x153@CB48
  10446. Asynchronous Timer - Frames=10.00x
  10447. Generic Graphic Effect - 0x0, 0xB, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  10448. Asynchronous Timer - Frames=24.00x
  10449. Generic Graphic Effect - 0x0, 0xF, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  10450. 01000000
  10451. 01020000
  10452. Goto - Offset=@CB48
  10453.  
  10454. Subaction SFX 0x153@11B60
  10455. Asynchronous Timer - Frames=20.00x
  10456. Sound Effect(2) - ID=0x3E7
  10457. Synchronous Timer - Frames=3.00x
  10458. Sound Effect(2) - ID=0x3E5
  10459. 01000000
  10460. 01020000
  10461. Goto - Offset=@11B60
  10462.  
  10463. Subaction Other 0x153@FFFFFFFF
  10464.  
  10465. ##########################################
  10466. # Subaction 340
  10467. ##########################################
  10468. Name: ItemLegsBrakeF
  10469. In Transition Time: 3
  10470. No Out Transition: False
  10471. Loop: False
  10472. Moves Character: False
  10473. Unknown 1: False
  10474. Unknown 2: False
  10475. Unknown 3: False
  10476. Transition Out From Start: False
  10477. Unknown 4: False
  10478.  
  10479. Subaction Main 0x154@FFFFFFFF
  10480.  
  10481. Subaction GFX 0x154@FFFFFFFF
  10482.  
  10483. Subaction SFX 0x154@11BB0
  10484. Asynchronous Timer - Frames=10.00x
  10485. Sound Effect - ID=0x3AB
  10486.  
  10487. Subaction Other 0x154@5728
  10488. 18000100 - 0x6
  10489.  
  10490. ##########################################
  10491. # Subaction 341
  10492. ##########################################
  10493. Name: ItemLegsDashF
  10494. In Transition Time: 0
  10495. No Out Transition: False
  10496. Loop: False
  10497. Moves Character: False
  10498. Unknown 1: False
  10499. Unknown 2: False
  10500. Unknown 3: False
  10501. Transition Out From Start: False
  10502. Unknown 4: False
  10503.  
  10504. Subaction Main 0x155@FFFFFFFF
  10505.  
  10506. Subaction GFX 0x155@FFFFFFFF
  10507.  
  10508. Subaction SFX 0x155@11BF8
  10509. Asynchronous Timer - Frames=2.00x
  10510. Sound Effect - ID=0x3AA
  10511. Synchronous Timer - Frames=17.00x
  10512. Sound Effect(2) - ID=0x3E7
  10513. Synchronous Timer - Frames=19.00x
  10514. Sound Effect(2) - ID=0x3E5
  10515.  
  10516. Subaction Other 0x155@5750
  10517. Asynchronous Timer - Frames=12.00x
  10518. 18010200 - 0x6, 0x3
  10519.  
  10520. ##########################################
  10521. # Subaction 342
  10522. ##########################################
  10523. Name: ItemLegsSlowB
  10524. In Transition Time: 6
  10525. No Out Transition: False
  10526. Loop: True
  10527. Moves Character: True
  10528. Unknown 1: False
  10529. Unknown 2: False
  10530. Unknown 3: False
  10531. Transition Out From Start: False
  10532. Unknown 4: False
  10533.  
  10534. Subaction Main 0x156@FFFFFFFF
  10535.  
  10536. Subaction GFX 0x156@CCB0
  10537. Asynchronous Timer - Frames=24.00x
  10538. Generic Graphic Effect - 0x0, 0xB, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  10539. Asynchronous Timer - Frames=38.00x
  10540. Generic Graphic Effect - 0x0, 0xF, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  10541. 01000000
  10542. 01020000
  10543. Goto - Offset=@CCB0
  10544.  
  10545. Subaction SFX 0x156@11C58
  10546. Asynchronous Timer - Frames=19.00x
  10547. Sound Effect(2) - ID=0x3E8
  10548. Synchronous Timer - Frames=15.00x
  10549. Sound Effect(2) - ID=0x3E6
  10550. 01000000
  10551. 01020000
  10552. Goto - Offset=@11C58
  10553.  
  10554. Subaction Other 0x156@FFFFFFFF
  10555.  
  10556. ##########################################
  10557. # Subaction 343
  10558. ##########################################
  10559. Name: ItemLegsMiddleB
  10560. In Transition Time: 6
  10561. No Out Transition: False
  10562. Loop: True
  10563. Moves Character: True
  10564. Unknown 1: False
  10565. Unknown 2: False
  10566. Unknown 3: False
  10567. Transition Out From Start: False
  10568. Unknown 4: False
  10569.  
  10570. Subaction Main 0x157@FFFFFFFF
  10571.  
  10572. Subaction GFX 0x157@CE08
  10573. Asynchronous Timer - Frames=10.00x
  10574. Generic Graphic Effect - 0x0, 0xF, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  10575. Asynchronous Timer - Frames=30.00x
  10576. Generic Graphic Effect - 0x0, 0xB, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  10577. 01000000
  10578. 01020000
  10579. Goto - Offset=@CE08
  10580.  
  10581. Subaction SFX 0x157@11CC0
  10582. Asynchronous Timer - Frames=14.00x
  10583. Sound Effect(2) - ID=0x3E7
  10584. Synchronous Timer - Frames=15.00x
  10585. Sound Effect(2) - ID=0x3E5
  10586. 01000000
  10587. 01020000
  10588. Goto - Offset=@11CC0
  10589.  
  10590. Subaction Other 0x157@FFFFFFFF
  10591.  
  10592. ##########################################
  10593. # Subaction 344
  10594. ##########################################
  10595. Name: ItemLegsFastB
  10596. In Transition Time: 6
  10597. No Out Transition: False
  10598. Loop: True
  10599. Moves Character: True
  10600. Unknown 1: False
  10601. Unknown 2: False
  10602. Unknown 3: False
  10603. Transition Out From Start: False
  10604. Unknown 4: False
  10605.  
  10606. Subaction Main 0x158@FFFFFFFF
  10607.  
  10608. Subaction GFX 0x158@CF60
  10609. Asynchronous Timer - Frames=4.00x
  10610. Generic Graphic Effect - 0x0, 0xF, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  10611. Asynchronous Timer - Frames=24.00x
  10612. Generic Graphic Effect - 0x0, 0xB, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  10613. 01000000
  10614. 01020000
  10615. Goto - Offset=@CF60
  10616.  
  10617. Subaction SFX 0x158@11D28
  10618. Asynchronous Timer - Frames=16.00x
  10619. Sound Effect(2) - ID=0x3E7
  10620. Synchronous Timer - Frames=4.00x
  10621. Sound Effect(2) - ID=0x3E5
  10622. 01000000
  10623. 01020000
  10624. Goto - Offset=@11D28
  10625.  
  10626. Subaction Other 0x158@FFFFFFFF
  10627.  
  10628. ##########################################
  10629. # Subaction 345
  10630. ##########################################
  10631. Name: ItemLegsBrakeB
  10632. In Transition Time: 3
  10633. No Out Transition: False
  10634. Loop: False
  10635. Moves Character: False
  10636. Unknown 1: False
  10637. Unknown 2: False
  10638. Unknown 3: False
  10639. Transition Out From Start: False
  10640. Unknown 4: False
  10641.  
  10642. Subaction Main 0x159@FFFFFFFF
  10643.  
  10644. Subaction GFX 0x159@FFFFFFFF
  10645.  
  10646. Subaction SFX 0x159@11D78
  10647. Asynchronous Timer - Frames=10.00x
  10648. Sound Effect - ID=0x3AB
  10649.  
  10650. Subaction Other 0x159@5788
  10651. 18000100 - 0x6
  10652.  
  10653. ##########################################
  10654. # Subaction 346
  10655. ##########################################
  10656. Name: ItemLegsDashB
  10657. In Transition Time: 0
  10658. No Out Transition: False
  10659. Loop: False
  10660. Moves Character: False
  10661. Unknown 1: False
  10662. Unknown 2: False
  10663. Unknown 3: False
  10664. Transition Out From Start: False
  10665. Unknown 4: False
  10666.  
  10667. Subaction Main 0x15A@FFFFFFFF
  10668.  
  10669. Subaction GFX 0x15A@FFFFFFFF
  10670.  
  10671. Subaction SFX 0x15A@11DC0
  10672. Asynchronous Timer - Frames=2.00x
  10673. Sound Effect - ID=0x3AA
  10674. Synchronous Timer - Frames=8.00x
  10675. Sound Effect(2) - ID=0x3E7
  10676. Synchronous Timer - Frames=11.00x
  10677. Sound Effect(2) - ID=0x3E5
  10678.  
  10679. Subaction Other 0x15A@57B0
  10680. Asynchronous Timer - Frames=15.00x
  10681. 18010200 - 0x6, 0x3
  10682.  
  10683. ##########################################
  10684. # Subaction 347
  10685. ##########################################
  10686. Name: ItemLegsJumpSquat
  10687. In Transition Time: 0
  10688. No Out Transition: False
  10689. Loop: False
  10690. Moves Character: False
  10691. Unknown 1: False
  10692. Unknown 2: False
  10693. Unknown 3: False
  10694. Transition Out From Start: False
  10695. Unknown 4: False
  10696.  
  10697. Subaction Main 0x15B@FFFFFFFF
  10698.  
  10699. Subaction GFX 0x15B@FFFFFFFF
  10700.  
  10701. Subaction SFX 0x15B@11E08
  10702. Asynchronous Timer - Frames=1.00x
  10703. Sound Effect - ID=0x3BD
  10704.  
  10705. Subaction Other 0x15B@57D0
  10706. 18000100 - 0x6
  10707.  
  10708. ##########################################
  10709. # Subaction 348
  10710. ##########################################
  10711. Name: ItemLegsLanding
  10712. In Transition Time: 0
  10713. No Out Transition: False
  10714. Loop: False
  10715. Moves Character: False
  10716. Unknown 1: False
  10717. Unknown 2: False
  10718. Unknown 3: False
  10719. Transition Out From Start: False
  10720. Unknown 4: False
  10721.  
  10722. Subaction Main 0x15C@FFFFFFFF
  10723.  
  10724. Subaction GFX 0x15C@D038
  10725. Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  10726.  
  10727. Subaction SFX 0x15C@11E30
  10728. Asynchronous Timer - Frames=2.00x
  10729. Other Sound Effect - ID=0x3C0
  10730.  
  10731. Subaction Other 0x15C@57E8
  10732. 18000100 - 0x6
  10733.  
  10734. ##########################################
  10735. # Subaction 349
  10736. ##########################################
  10737. Name: ItemShoot
  10738. In Transition Time: 0
  10739. No Out Transition: False
  10740. Loop: False
  10741. Moves Character: False
  10742. Unknown 1: False
  10743. Unknown 2: False
  10744. Unknown 3: False
  10745. Transition Out From Start: False
  10746. Unknown 4: False
  10747.  
  10748. Subaction Main 0x15D@1A598
  10749. Asynchronous Timer - Frames=9.00x
  10750. Fire Weapon?
  10751.  
  10752. Subaction GFX 0x15D@FFFFFFFF
  10753.  
  10754. Subaction SFX 0x15D@FFFFFFFF
  10755.  
  10756. Subaction Other 0x15D@5810
  10757. Asynchronous Timer - Frames=8.00x
  10758. Rumble - 0x4, 0x0
  10759.  
  10760. ##########################################
  10761. # Subaction 350
  10762. ##########################################
  10763. Name: ItemShootAir
  10764. In Transition Time: 3
  10765. No Out Transition: False
  10766. Loop: False
  10767. Moves Character: False
  10768. Unknown 1: False
  10769. Unknown 2: False
  10770. Unknown 3: False
  10771. Transition Out From Start: False
  10772. Unknown 4: False
  10773.  
  10774. Subaction Main 0x15E@1A5B8
  10775. Asynchronous Timer - Frames=9.00x
  10776. Fire Weapon?
  10777.  
  10778. Subaction GFX 0x15E@FFFFFFFF
  10779.  
  10780. Subaction SFX 0x15E@FFFFFFFF
  10781.  
  10782. Subaction Other 0x15E@5840
  10783. ?Model? - 0x1, 0x0
  10784. Subroutine - Offset=@5810
  10785.  
  10786. ##########################################
  10787. # Subaction 351
  10788. ##########################################
  10789. Name: ItemShoot
  10790. In Transition Time: 0
  10791. No Out Transition: False
  10792. Loop: False
  10793. Moves Character: False
  10794. Unknown 1: False
  10795. Unknown 2: False
  10796. Unknown 3: False
  10797. Transition Out From Start: False
  10798. Unknown 4: False
  10799.  
  10800. Subaction Main 0x15F@1A5D8
  10801. Asynchronous Timer - Frames=9.00x
  10802. Fire Weapon?
  10803.  
  10804. Subaction GFX 0x15F@FFFFFFFF
  10805.  
  10806. Subaction SFX 0x15F@FFFFFFFF
  10807.  
  10808. Subaction Other 0x15F@FFFFFFFF
  10809.  
  10810. ##########################################
  10811. # Subaction 352
  10812. ##########################################
  10813. Name: ItemShootAir
  10814. In Transition Time: 3
  10815. No Out Transition: False
  10816. Loop: False
  10817. Moves Character: False
  10818. Unknown 1: False
  10819. Unknown 2: False
  10820. Unknown 3: False
  10821. Transition Out From Start: False
  10822. Unknown 4: False
  10823.  
  10824. Subaction Main 0x160@1A5F8
  10825. Subroutine - Offset=@1A5D8
  10826.  
  10827. Subaction GFX 0x160@D068
  10828. Subroutine - Offset=@D058
  10829.  
  10830. Subaction SFX 0x160@11E68
  10831. Subroutine - Offset=@11E58
  10832.  
  10833. Subaction Other 0x160@5878
  10834. ?Model? - 0x1, 0x0
  10835. Subroutine - Offset=@5858
  10836.  
  10837. ##########################################
  10838. # Subaction 353
  10839. ##########################################
  10840. Name: ItemShoot
  10841. In Transition Time: 0
  10842. No Out Transition: False
  10843. Loop: False
  10844. Moves Character: False
  10845. Unknown 1: False
  10846. Unknown 2: False
  10847. Unknown 3: False
  10848. Transition Out From Start: False
  10849. Unknown 4: False
  10850.  
  10851. Subaction Main 0x161@1A630
  10852. Asynchronous Timer - Frames=8.00x
  10853. ?Item2? - 0x0
  10854. Bit Variable Set - RA-Bit[0][19]
  10855. Synchronous Timer - Frames=1.00x
  10856. ?Item2? - 0x1
  10857.  
  10858. Subaction GFX 0x161@FFFFFFFF
  10859.  
  10860. Subaction SFX 0x161@FFFFFFFF
  10861.  
  10862. Subaction Other 0x161@FFFFFFFF
  10863.  
  10864. ##########################################
  10865. # Subaction 354
  10866. ##########################################
  10867. Name: ItemShootAir
  10868. In Transition Time: 3
  10869. No Out Transition: False
  10870. Loop: False
  10871. Moves Character: False
  10872. Unknown 1: False
  10873. Unknown 2: False
  10874. Unknown 3: False
  10875. Transition Out From Start: False
  10876. Unknown 4: False
  10877.  
  10878. Subaction Main 0x162@1A668
  10879. Subroutine - Offset=@1A630
  10880.  
  10881. Subaction GFX 0x162@D088
  10882. Subroutine - Offset=@D078
  10883.  
  10884. Subaction SFX 0x162@11E88
  10885. Subroutine - Offset=@11E78
  10886.  
  10887. Subaction Other 0x162@58A8
  10888. ?Model? - 0x1, 0x0
  10889.  
  10890. ##########################################
  10891. # Subaction 355
  10892. ##########################################
  10893. Name: ItemScopeStart
  10894. In Transition Time: 0
  10895. No Out Transition: False
  10896. Loop: False
  10897. Moves Character: False
  10898. Unknown 1: False
  10899. Unknown 2: False
  10900. Unknown 3: False
  10901. Transition Out From Start: False
  10902. Unknown 4: False
  10903.  
  10904. Subaction Main 0x163@FFFFFFFF
  10905.  
  10906. Subaction GFX 0x163@D0A0
  10907. Subroutine - effectAnimCmd_ScopeStartUpperCommonOffset=@FFFFFFFF
  10908.  
  10909. Subaction SFX 0x163@FFFFFFFF
  10910.  
  10911. Subaction Other 0x163@FFFFFFFF
  10912.  
  10913. ##########################################
  10914. # Subaction 356
  10915. ##########################################
  10916. Name: ItemScopeRapid
  10917. In Transition Time: 0
  10918. No Out Transition: False
  10919. Loop: False
  10920. Moves Character: False
  10921. Unknown 1: False
  10922. Unknown 2: False
  10923. Unknown 3: False
  10924. Transition Out From Start: False
  10925. Unknown 4: False
  10926.  
  10927. Subaction Main 0x164@1A688
  10928. Asynchronous Timer - Frames=2.00x
  10929. Fire Weapon?
  10930.  
  10931. Subaction GFX 0x164@D0B8
  10932. Subroutine - effectAnimCmd_ScopeRapidUpperCommonOffset=@FFFFFFFF
  10933.  
  10934. Subaction SFX 0x164@FFFFFFFF
  10935.  
  10936. Subaction Other 0x164@58D8
  10937. Asynchronous Timer - Frames=3.00x
  10938. Rumble - 0xC, 0x0
  10939.  
  10940. ##########################################
  10941. # Subaction 357
  10942. ##########################################
  10943. Name: ItemScopeFire
  10944. In Transition Time: 0
  10945. No Out Transition: False
  10946. Loop: False
  10947. Moves Character: False
  10948. Unknown 1: False
  10949. Unknown 2: False
  10950. Unknown 3: False
  10951. Transition Out From Start: False
  10952. Unknown 4: False
  10953.  
  10954. Subaction Main 0x165@1A6B0
  10955. Asynchronous Timer - Frames=2.00x
  10956. ?Item? - RA-Basic[0][14]
  10957.  
  10958. Subaction GFX 0x165@D0D0
  10959. Subroutine - effectAnimCmd_ScopeFireUpperCommonOffset=@FFFFFFFF
  10960.  
  10961. Subaction SFX 0x165@FFFFFFFF
  10962.  
  10963. Subaction Other 0x165@5910
  10964. Asynchronous Timer - Frames=2.00x
  10965. Screenshake - 0x0
  10966. Rumble - 0xD, 0x0
  10967.  
  10968. ##########################################
  10969. # Subaction 358
  10970. ##########################################
  10971. Name: ItemScopeEnd
  10972. In Transition Time: 0
  10973. No Out Transition: False
  10974. Loop: False
  10975. Moves Character: False
  10976. Unknown 1: False
  10977. Unknown 2: False
  10978. Unknown 3: False
  10979. Transition Out From Start: False
  10980. Unknown 4: False
  10981.  
  10982. Subaction Main 0x166@FFFFFFFF
  10983.  
  10984. Subaction GFX 0x166@FFFFFFFF
  10985.  
  10986. Subaction SFX 0x166@FFFFFFFF
  10987.  
  10988. Subaction Other 0x166@FFFFFFFF
  10989.  
  10990. ##########################################
  10991. # Subaction 359
  10992. ##########################################
  10993. Name: ItemScopeAirStart
  10994. In Transition Time: 0
  10995. No Out Transition: False
  10996. Loop: False
  10997. Moves Character: False
  10998. Unknown 1: False
  10999. Unknown 2: False
  11000. Unknown 3: False
  11001. Transition Out From Start: False
  11002. Unknown 4: False
  11003.  
  11004. Subaction Main 0x167@FFFFFFFF
  11005.  
  11006. Subaction GFX 0x167@D0F0
  11007. Subroutine - effectAnimCmd_ScopeAirStartCommonOffset=@FFFFFFFF
  11008.  
  11009. Subaction SFX 0x167@FFFFFFFF
  11010.  
  11011. Subaction Other 0x167@5948
  11012. ?Model? - 0x1, 0x0
  11013.  
  11014. ##########################################
  11015. # Subaction 360
  11016. ##########################################
  11017. Name: ItemScopeAirRapid
  11018. In Transition Time: 0
  11019. No Out Transition: False
  11020. Loop: False
  11021. Moves Character: False
  11022. Unknown 1: False
  11023. Unknown 2: False
  11024. Unknown 3: False
  11025. Transition Out From Start: False
  11026. Unknown 4: False
  11027.  
  11028. Subaction Main 0x168@1A6E0
  11029. Asynchronous Timer - Frames=2.00x
  11030. Fire Weapon?
  11031.  
  11032. Subaction GFX 0x168@D108
  11033. Subroutine - effectAnimCmd_ScopeAirRapidCommonOffset=@FFFFFFFF
  11034.  
  11035. Subaction SFX 0x168@FFFFFFFF
  11036.  
  11037. Subaction Other 0x168@5970
  11038. ?Model? - 0x1, 0x0
  11039. Subroutine - Offset=@58D8
  11040.  
  11041. ##########################################
  11042. # Subaction 361
  11043. ##########################################
  11044. Name: ItemScopeAirFire
  11045. In Transition Time: 0
  11046. No Out Transition: False
  11047. Loop: False
  11048. Moves Character: False
  11049. Unknown 1: False
  11050. Unknown 2: False
  11051. Unknown 3: False
  11052. Transition Out From Start: False
  11053. Unknown 4: False
  11054.  
  11055. Subaction Main 0x169@1A708
  11056. Asynchronous Timer - Frames=2.00x
  11057. ?Item? - RA-Basic[0][14]
  11058.  
  11059. Subaction GFX 0x169@D120
  11060. Subroutine - effectAnimCmd_ScopeAirFireCommonOffset=@FFFFFFFF
  11061.  
  11062. Subaction SFX 0x169@FFFFFFFF
  11063.  
  11064. Subaction Other 0x169@59A0
  11065. ?Model? - 0x1, 0x0
  11066. Subroutine - Offset=@5910
  11067.  
  11068. ##########################################
  11069. # Subaction 362
  11070. ##########################################
  11071. Name: ItemScopeAirEnd
  11072. In Transition Time: 0
  11073. No Out Transition: False
  11074. Loop: False
  11075. Moves Character: False
  11076. Unknown 1: False
  11077. Unknown 2: False
  11078. Unknown 3: False
  11079. Transition Out From Start: False
  11080. Unknown 4: False
  11081.  
  11082. Subaction Main 0x16A@FFFFFFFF
  11083.  
  11084. Subaction GFX 0x16A@FFFFFFFF
  11085.  
  11086. Subaction SFX 0x16A@FFFFFFFF
  11087.  
  11088. Subaction Other 0x16A@59C8
  11089. ?Model? - 0x1, 0x0
  11090.  
  11091. ##########################################
  11092. # Subaction 363
  11093. ##########################################
  11094. Name: ItemScopeStart
  11095. In Transition Time: 0
  11096. No Out Transition: False
  11097. Loop: False
  11098. Moves Character: False
  11099. Unknown 1: False
  11100. Unknown 2: False
  11101. Unknown 3: False
  11102. Transition Out From Start: False
  11103. Unknown 4: False
  11104.  
  11105. Subaction Main 0x16B@FFFFFFFF
  11106.  
  11107. Subaction GFX 0x16B@FFFFFFFF
  11108.  
  11109. Subaction SFX 0x16B@FFFFFFFF
  11110.  
  11111. Subaction Other 0x16B@FFFFFFFF
  11112.  
  11113. ##########################################
  11114. # Subaction 364
  11115. ##########################################
  11116. Name: ItemScopeRapid
  11117. In Transition Time: 0
  11118. No Out Transition: False
  11119. Loop: False
  11120. Moves Character: False
  11121. Unknown 1: False
  11122. Unknown 2: False
  11123. Unknown 3: False
  11124. Transition Out From Start: False
  11125. Unknown 4: False
  11126.  
  11127. Subaction Main 0x16C@1A738
  11128. Asynchronous Timer - Frames=2.00x
  11129. Fire Weapon?
  11130.  
  11131. Subaction GFX 0x16C@FFFFFFFF
  11132.  
  11133. Subaction SFX 0x16C@FFFFFFFF
  11134.  
  11135. Subaction Other 0x16C@FFFFFFFF
  11136.  
  11137. ##########################################
  11138. # Subaction 365
  11139. ##########################################
  11140. Name: ItemScopeFire
  11141. In Transition Time: 0
  11142. No Out Transition: False
  11143. Loop: False
  11144. Moves Character: False
  11145. Unknown 1: False
  11146. Unknown 2: False
  11147. Unknown 3: False
  11148. Transition Out From Start: False
  11149. Unknown 4: False
  11150.  
  11151. Subaction Main 0x16D@1A760
  11152. Asynchronous Timer - Frames=2.00x
  11153. ?Item? - RA-Basic[0][14]
  11154.  
  11155. Subaction GFX 0x16D@FFFFFFFF
  11156.  
  11157. Subaction SFX 0x16D@FFFFFFFF
  11158.  
  11159. Subaction Other 0x16D@FFFFFFFF
  11160.  
  11161. ##########################################
  11162. # Subaction 366
  11163. ##########################################
  11164. Name: ItemScopeEnd
  11165. In Transition Time: 0
  11166. No Out Transition: False
  11167. Loop: False
  11168. Moves Character: False
  11169. Unknown 1: False
  11170. Unknown 2: False
  11171. Unknown 3: False
  11172. Transition Out From Start: False
  11173. Unknown 4: False
  11174.  
  11175. Subaction Main 0x16E@FFFFFFFF
  11176.  
  11177. Subaction GFX 0x16E@FFFFFFFF
  11178.  
  11179. Subaction SFX 0x16E@FFFFFFFF
  11180.  
  11181. Subaction Other 0x16E@FFFFFFFF
  11182.  
  11183. ##########################################
  11184. # Subaction 367
  11185. ##########################################
  11186. Name: ItemScopeAirStart
  11187. In Transition Time: 0
  11188. No Out Transition: False
  11189. Loop: False
  11190. Moves Character: False
  11191. Unknown 1: False
  11192. Unknown 2: False
  11193. Unknown 3: False
  11194. Transition Out From Start: False
  11195. Unknown 4: False
  11196.  
  11197. Subaction Main 0x16F@1A788
  11198. Subroutine - Offset=@1A728
  11199.  
  11200. Subaction GFX 0x16F@D160
  11201. Subroutine - Offset=@D138
  11202.  
  11203. Subaction SFX 0x16F@11F00
  11204. Subroutine - Offset=@11ED8
  11205.  
  11206. Subaction Other 0x16F@5A10
  11207. ?Model? - 0x1, 0x0
  11208. Subroutine - Offset=@59D8
  11209.  
  11210. ##########################################
  11211. # Subaction 368
  11212. ##########################################
  11213. Name: ItemScopeAirRapid
  11214. In Transition Time: 0
  11215. No Out Transition: False
  11216. Loop: False
  11217. Moves Character: False
  11218. Unknown 1: False
  11219. Unknown 2: False
  11220. Unknown 3: False
  11221. Transition Out From Start: False
  11222. Unknown 4: False
  11223.  
  11224. Subaction Main 0x170@1A7A0
  11225. Subroutine - Offset=@1A738
  11226.  
  11227. Subaction GFX 0x170@D178
  11228. Subroutine - Offset=@D140
  11229.  
  11230. Subaction SFX 0x170@11F18
  11231. Subroutine - Offset=@11EE0
  11232.  
  11233. Subaction Other 0x170@5A40
  11234. ?Model? - 0x1, 0x0
  11235. Subroutine - Offset=@59E0
  11236.  
  11237. ##########################################
  11238. # Subaction 369
  11239. ##########################################
  11240. Name: ItemScopeAirFire
  11241. In Transition Time: 0
  11242. No Out Transition: False
  11243. Loop: False
  11244. Moves Character: False
  11245. Unknown 1: False
  11246. Unknown 2: False
  11247. Unknown 3: False
  11248. Transition Out From Start: False
  11249. Unknown 4: False
  11250.  
  11251. Subaction Main 0x171@1A7B8
  11252. Subroutine - Offset=@1A760
  11253.  
  11254. Subaction GFX 0x171@D190
  11255. Subroutine - Offset=@D148
  11256.  
  11257. Subaction SFX 0x171@11F30
  11258. Subroutine - Offset=@11EE8
  11259.  
  11260. Subaction Other 0x171@5A70
  11261. ?Model? - 0x1, 0x0
  11262. Subroutine - Offset=@59E8
  11263.  
  11264. ##########################################
  11265. # Subaction 370
  11266. ##########################################
  11267. Name: ItemScopeAirEnd
  11268. In Transition Time: 0
  11269. No Out Transition: False
  11270. Loop: False
  11271. Moves Character: False
  11272. Unknown 1: False
  11273. Unknown 2: False
  11274. Unknown 3: False
  11275. Transition Out From Start: False
  11276. Unknown 4: False
  11277.  
  11278. Subaction Main 0x172@1A7D0
  11279. Subroutine - Offset=@1A778
  11280.  
  11281. Subaction GFX 0x172@D1A8
  11282. Subroutine - Offset=@D150
  11283.  
  11284. Subaction SFX 0x172@11F48
  11285. Subroutine - Offset=@11EF0
  11286.  
  11287. Subaction Other 0x172@5AA0
  11288. ?Model? - 0x1, 0x0
  11289. Subroutine - Offset=@59F0
  11290.  
  11291. ##########################################
  11292. # Subaction 371
  11293. ##########################################
  11294. Name: ItemLauncher
  11295. In Transition Time: 0
  11296. No Out Transition: False
  11297. Loop: False
  11298. Moves Character: False
  11299. Unknown 1: False
  11300. Unknown 2: False
  11301. Unknown 3: False
  11302. Transition Out From Start: False
  11303. Unknown 4: False
  11304.  
  11305. Subaction Main 0x173@FFFFFFFF
  11306.  
  11307. Subaction GFX 0x173@FFFFFFFF
  11308.  
  11309. Subaction SFX 0x173@FFFFFFFF
  11310.  
  11311. Subaction Other 0x173@FFFFFFFF
  11312.  
  11313. ##########################################
  11314. # Subaction 372
  11315. ##########################################
  11316. Name: ItemLauncherFire
  11317. In Transition Time: 0
  11318. No Out Transition: False
  11319. Loop: False
  11320. Moves Character: False
  11321. Unknown 1: False
  11322. Unknown 2: False
  11323. Unknown 3: False
  11324. Transition Out From Start: False
  11325. Unknown 4: False
  11326.  
  11327. Subaction Main 0x174@1A7F8
  11328. Asynchronous Timer - Frames=1.00x
  11329. ?Cracker Launcher? - RA-Float[0][8]
  11330.  
  11331. Subaction GFX 0x174@FFFFFFFF
  11332.  
  11333. Subaction SFX 0x174@FFFFFFFF
  11334.  
  11335. Subaction Other 0x174@5AE8
  11336. 18000100 - 0x6
  11337. Asynchronous Timer - Frames=2.00x
  11338. Screenshake - 0x0
  11339. Rumble - 0xD, 0x0
  11340.  
  11341. ##########################################
  11342. # Subaction 373
  11343. ##########################################
  11344. Name: ItemLauncherAirFire
  11345. In Transition Time: 0
  11346. No Out Transition: False
  11347. Loop: False
  11348. Moves Character: False
  11349. Unknown 1: False
  11350. Unknown 2: False
  11351. Unknown 3: False
  11352. Transition Out From Start: False
  11353. Unknown 4: False
  11354.  
  11355. Subaction Main 0x175@1A828
  11356. Asynchronous Timer - Frames=1.00x
  11357. ?Cracker Launcher? - RA-Float[0][8]
  11358.  
  11359. Subaction GFX 0x175@FFFFFFFF
  11360.  
  11361. Subaction SFX 0x175@FFFFFFFF
  11362.  
  11363. Subaction Other 0x175@5B20
  11364. Subroutine - Offset=@5AE8
  11365.  
  11366. ##########################################
  11367. # Subaction 374
  11368. ##########################################
  11369. Name: ItemLauncher
  11370. In Transition Time: 0
  11371. No Out Transition: False
  11372. Loop: False
  11373. Moves Character: False
  11374. Unknown 1: False
  11375. Unknown 2: False
  11376. Unknown 3: False
  11377. Transition Out From Start: False
  11378. Unknown 4: False
  11379.  
  11380. Subaction Main 0x176@FFFFFFFF
  11381.  
  11382. Subaction GFX 0x176@FFFFFFFF
  11383.  
  11384. Subaction SFX 0x176@FFFFFFFF
  11385.  
  11386. Subaction Other 0x176@FFFFFFFF
  11387.  
  11388. ##########################################
  11389. # Subaction 375
  11390. ##########################################
  11391. Name: ItemLauncherFire
  11392. In Transition Time: 0
  11393. No Out Transition: False
  11394. Loop: False
  11395. Moves Character: False
  11396. Unknown 1: False
  11397. Unknown 2: False
  11398. Unknown 3: False
  11399. Transition Out From Start: False
  11400. Unknown 4: False
  11401.  
  11402. Subaction Main 0x177@1A858
  11403. Asynchronous Timer - Frames=1.00x
  11404. ?Cracker Launcher? - RA-Float[0][8]
  11405.  
  11406. Subaction GFX 0x177@FFFFFFFF
  11407.  
  11408. Subaction SFX 0x177@FFFFFFFF
  11409.  
  11410. Subaction Other 0x177@5B40
  11411. 18000100 - 0x6
  11412.  
  11413. ##########################################
  11414. # Subaction 376
  11415. ##########################################
  11416. Name: ItemLauncherAirFire
  11417. In Transition Time: 0
  11418. No Out Transition: False
  11419. Loop: False
  11420. Moves Character: False
  11421. Unknown 1: False
  11422. Unknown 2: False
  11423. Unknown 3: False
  11424. Transition Out From Start: False
  11425. Unknown 4: False
  11426.  
  11427. Subaction Main 0x178@1A878
  11428. Subroutine - Offset=@1A858
  11429.  
  11430. Subaction GFX 0x178@D1F0
  11431. Subroutine - Offset=@D1E0
  11432.  
  11433. Subaction SFX 0x178@11F90
  11434. Subroutine - Offset=@11F80
  11435.  
  11436. Subaction Other 0x178@5B58
  11437. Subroutine - Offset=@5B40
  11438.  
  11439. ##########################################
  11440. # Subaction 377
  11441. ##########################################
  11442. Name: ItemLauncherFall
  11443. In Transition Time: 3
  11444. No Out Transition: False
  11445. Loop: True
  11446. Moves Character: False
  11447. Unknown 1: False
  11448. Unknown 2: False
  11449. Unknown 3: False
  11450. Transition Out From Start: False
  11451. Unknown 4: False
  11452.  
  11453. Subaction Main 0x179@FFFFFFFF
  11454.  
  11455. Subaction GFX 0x179@FFFFFFFF
  11456.  
  11457. Subaction SFX 0x179@FFFFFFFF
  11458.  
  11459. Subaction Other 0x179@FFFFFFFF
  11460.  
  11461. ##########################################
  11462. # Subaction 378
  11463. ##########################################
  11464. Name: ItemLauncherAir
  11465. In Transition Time: 0
  11466. No Out Transition: False
  11467. Loop: False
  11468. Moves Character: False
  11469. Unknown 1: False
  11470. Unknown 2: False
  11471. Unknown 3: False
  11472. Transition Out From Start: False
  11473. Unknown 4: False
  11474.  
  11475. Subaction Main 0x17A@FFFFFFFF
  11476.  
  11477. Subaction GFX 0x17A@FFFFFFFF
  11478.  
  11479. Subaction SFX 0x17A@FFFFFFFF
  11480.  
  11481. Subaction Other 0x17A@FFFFFFFF
  11482.  
  11483. ##########################################
  11484. # Subaction 379
  11485. ##########################################
  11486. Name: ItemAssist
  11487. In Transition Time: 0
  11488. No Out Transition: False
  11489. Loop: False
  11490. Moves Character: False
  11491. Unknown 1: False
  11492. Unknown 2: False
  11493. Unknown 3: False
  11494. Transition Out From Start: False
  11495. Unknown 4: False
  11496.  
  11497. Subaction Main 0x17B@FFFFFFFF
  11498.  
  11499. Subaction GFX 0x17B@FFFFFFFF
  11500.  
  11501. Subaction SFX 0x17B@FFFFFFFF
  11502.  
  11503. Subaction Other 0x17B@5B70
  11504. 18000100 - 0x6
  11505.  
  11506. ##########################################
  11507. # Subaction 380
  11508. ##########################################
  11509. Name: GekikaraWait
  11510. In Transition Time: 6
  11511. No Out Transition: False
  11512. Loop: True
  11513. Moves Character: False
  11514. Unknown 1: False
  11515. Unknown 2: False
  11516. Unknown 3: False
  11517. Transition Out From Start: False
  11518. Unknown 4: False
  11519.  
  11520. Subaction Main 0x17C@FFFFFFFF
  11521.  
  11522. Subaction GFX 0x17C@FFFFFFFF
  11523.  
  11524. Subaction SFX 0x17C@FFFFFFFF
  11525.  
  11526. Subaction Other 0x17C@FFFFFFFF
  11527.  
  11528. ##########################################
  11529. # Subaction 381
  11530. ##########################################
  11531. Name: ItemScrew
  11532. In Transition Time: 0
  11533. No Out Transition: False
  11534. Loop: True
  11535. Moves Character: False
  11536. Unknown 1: False
  11537. Unknown 2: False
  11538. Unknown 3: False
  11539. Transition Out From Start: False
  11540. Unknown 4: False
  11541.  
  11542. Subaction Main 0x17D@FFFFFFFF
  11543.  
  11544. Subaction GFX 0x17D@FFFFFFFF
  11545.  
  11546. Subaction SFX 0x17D@FFFFFFFF
  11547.  
  11548. Subaction Other 0x17D@FFFFFFFF
  11549.  
  11550. ##########################################
  11551. # Subaction 382
  11552. ##########################################
  11553. Name: Guard
  11554. In Transition Time: 0
  11555. No Out Transition: False
  11556. Loop: False
  11557. Moves Character: False
  11558. Unknown 1: False
  11559. Unknown 2: False
  11560. Unknown 3: False
  11561. Transition Out From Start: False
  11562. Unknown 4: False
  11563.  
  11564. Subaction Main 0x17E@FFFFFFFF
  11565.  
  11566. Subaction GFX 0x17E@FFFFFFFF
  11567.  
  11568. Subaction SFX 0x17E@FFFFFFFF
  11569.  
  11570. Subaction Other 0x17E@FFFFFFFF
  11571.  
  11572. ##########################################
  11573. # Subaction 383
  11574. ##########################################
  11575. Name: LadderWait
  11576. In Transition Time: 6
  11577. No Out Transition: False
  11578. Loop: True
  11579. Moves Character: False
  11580. Unknown 1: False
  11581. Unknown 2: False
  11582. Unknown 3: False
  11583. Transition Out From Start: False
  11584. Unknown 4: False
  11585.  
  11586. Subaction Main 0x17F@FFFFFFFF
  11587.  
  11588. Subaction GFX 0x17F@FFFFFFFF
  11589.  
  11590. Subaction SFX 0x17F@FFFFFFFF
  11591.  
  11592. Subaction Other 0x17F@FFFFFFFF
  11593.  
  11594. ##########################################
  11595. # Subaction 384
  11596. ##########################################
  11597. Name: LadderUp
  11598. In Transition Time: 6
  11599. No Out Transition: False
  11600. Loop: True
  11601. Moves Character: True
  11602. Unknown 1: False
  11603. Unknown 2: False
  11604. Unknown 3: False
  11605. Transition Out From Start: False
  11606. Unknown 4: False
  11607.  
  11608. Subaction Main 0x180@FFFFFFFF
  11609.  
  11610. Subaction GFX 0x180@FFFFFFFF
  11611.  
  11612. Subaction SFX 0x180@11FD8
  11613. Sound Effect - ID=0xC0
  11614. Synchronous Timer - Frames=8.00x
  11615. Goto - Offset=@11FD8
  11616.  
  11617. Subaction Other 0x180@5BD0
  11618. Asynchronous Timer - Frames=1.00x
  11619. Rumble - 0x16, 0x0
  11620. Asynchronous Timer - Frames=8.00x
  11621. Rumble - 0x16, 0x0
  11622. 01000000
  11623. 01020000
  11624. Goto - Offset=@5BD0
  11625.  
  11626. ##########################################
  11627. # Subaction 385
  11628. ##########################################
  11629. Name: LadderDown
  11630. In Transition Time: 6
  11631. No Out Transition: False
  11632. Loop: True
  11633. Moves Character: True
  11634. Unknown 1: False
  11635. Unknown 2: False
  11636. Unknown 3: False
  11637. Transition Out From Start: False
  11638. Unknown 4: False
  11639.  
  11640. Subaction Main 0x181@FFFFFFFF
  11641.  
  11642. Subaction GFX 0x181@FFFFFFFF
  11643.  
  11644. Subaction SFX 0x181@12000
  11645. Sound Effect - ID=0xC0
  11646.  
  11647. Subaction Other 0x181@FFFFFFFF
  11648.  
  11649. ##########################################
  11650. # Subaction 386
  11651. ##########################################
  11652. Name: LadderCatchR
  11653. In Transition Time: 0
  11654. No Out Transition: True
  11655. Loop: False
  11656. Moves Character: False
  11657. Unknown 1: False
  11658. Unknown 2: False
  11659. Unknown 3: False
  11660. Transition Out From Start: False
  11661. Unknown 4: False
  11662.  
  11663. Subaction Main 0x182@FFFFFFFF
  11664.  
  11665. Subaction GFX 0x182@FFFFFFFF
  11666.  
  11667. Subaction SFX 0x182@FFFFFFFF
  11668.  
  11669. Subaction Other 0x182@FFFFFFFF
  11670.  
  11671. ##########################################
  11672. # Subaction 387
  11673. ##########################################
  11674. Name: LadderCatchL
  11675. In Transition Time: 0
  11676. No Out Transition: True
  11677. Loop: False
  11678. Moves Character: False
  11679. Unknown 1: False
  11680. Unknown 2: False
  11681. Unknown 3: False
  11682. Transition Out From Start: False
  11683. Unknown 4: False
  11684.  
  11685. Subaction Main 0x183@FFFFFFFF
  11686.  
  11687. Subaction GFX 0x183@FFFFFFFF
  11688.  
  11689. Subaction SFX 0x183@FFFFFFFF
  11690.  
  11691. Subaction Other 0x183@FFFFFFFF
  11692.  
  11693. ##########################################
  11694. # Subaction 388
  11695. ##########################################
  11696. Name: LadderCatchAirR
  11697. In Transition Time: 0
  11698. No Out Transition: True
  11699. Loop: False
  11700. Moves Character: False
  11701. Unknown 1: False
  11702. Unknown 2: False
  11703. Unknown 3: False
  11704. Transition Out From Start: False
  11705. Unknown 4: False
  11706.  
  11707. Subaction Main 0x184@FFFFFFFF
  11708.  
  11709. Subaction GFX 0x184@FFFFFFFF
  11710.  
  11711. Subaction SFX 0x184@FFFFFFFF
  11712.  
  11713. Subaction Other 0x184@FFFFFFFF
  11714.  
  11715. ##########################################
  11716. # Subaction 389
  11717. ##########################################
  11718. Name: LadderCatchAirL
  11719. In Transition Time: 0
  11720. No Out Transition: True
  11721. Loop: False
  11722. Moves Character: False
  11723. Unknown 1: False
  11724. Unknown 2: False
  11725. Unknown 3: False
  11726. Transition Out From Start: False
  11727. Unknown 4: False
  11728.  
  11729. Subaction Main 0x185@FFFFFFFF
  11730.  
  11731. Subaction GFX 0x185@FFFFFFFF
  11732.  
  11733. Subaction SFX 0x185@FFFFFFFF
  11734.  
  11735. Subaction Other 0x185@FFFFFFFF
  11736.  
  11737. ##########################################
  11738. # Subaction 390
  11739. ##########################################
  11740. Name: LadderCatchEndR
  11741. In Transition Time: 0
  11742. No Out Transition: True
  11743. Loop: False
  11744. Moves Character: True
  11745. Unknown 1: False
  11746. Unknown 2: False
  11747. Unknown 3: False
  11748. Transition Out From Start: False
  11749. Unknown 4: False
  11750.  
  11751. Subaction Main 0x186@FFFFFFFF
  11752.  
  11753. Subaction GFX 0x186@FFFFFFFF
  11754.  
  11755. Subaction SFX 0x186@FFFFFFFF
  11756.  
  11757. Subaction Other 0x186@FFFFFFFF
  11758.  
  11759. ##########################################
  11760. # Subaction 391
  11761. ##########################################
  11762. Name: LadderCatchEndL
  11763. In Transition Time: 0
  11764. No Out Transition: True
  11765. Loop: False
  11766. Moves Character: True
  11767. Unknown 1: False
  11768. Unknown 2: False
  11769. Unknown 3: False
  11770. Transition Out From Start: False
  11771. Unknown 4: False
  11772.  
  11773. Subaction Main 0x187@FFFFFFFF
  11774.  
  11775. Subaction GFX 0x187@FFFFFFFF
  11776.  
  11777. Subaction SFX 0x187@FFFFFFFF
  11778.  
  11779. Subaction Other 0x187@FFFFFFFF
  11780.  
  11781. ##########################################
  11782. # Subaction 392
  11783. ##########################################
  11784. Name: RopeCatch
  11785. In Transition Time: 0
  11786. No Out Transition: False
  11787. Loop: True
  11788. Moves Character: False
  11789. Unknown 1: False
  11790. Unknown 2: False
  11791. Unknown 3: False
  11792. Transition Out From Start: False
  11793. Unknown 4: False
  11794.  
  11795. Subaction Main 0x188@FFFFFFFF
  11796.  
  11797. Subaction GFX 0x188@FFFFFFFF
  11798.  
  11799. Subaction SFX 0x188@FFFFFFFF
  11800.  
  11801. Subaction Other 0x188@FFFFFFFF
  11802.  
  11803. ##########################################
  11804. # Subaction 393
  11805. ##########################################
  11806. Name: RopeFishing
  11807. In Transition Time: 0
  11808. No Out Transition: False
  11809. Loop: True
  11810. Moves Character: False
  11811. Unknown 1: False
  11812. Unknown 2: False
  11813. Unknown 3: False
  11814. Transition Out From Start: False
  11815. Unknown 4: False
  11816.  
  11817. Subaction Main 0x189@FFFFFFFF
  11818.  
  11819. Subaction GFX 0x189@FFFFFFFF
  11820.  
  11821. Subaction SFX 0x189@FFFFFFFF
  11822.  
  11823. Subaction Other 0x189@FFFFFFFF
  11824.  
  11825. ##########################################
  11826. # Subaction 394
  11827. ##########################################
  11828. Name: SpecialNBittenStart
  11829. In Transition Time: 0
  11830. No Out Transition: False
  11831. Loop: False
  11832. Moves Character: False
  11833. Unknown 1: True
  11834. Unknown 2: False
  11835. Unknown 3: True
  11836. Transition Out From Start: False
  11837. Unknown 4: False
  11838.  
  11839. Subaction Main 0x18A@FFFFFFFF
  11840.  
  11841. Subaction GFX 0x18A@FFFFFFFF
  11842.  
  11843. Subaction SFX 0x18A@FFFFFFFF
  11844.  
  11845. Subaction Other 0x18A@FFFFFFFF
  11846.  
  11847. ##########################################
  11848. # Subaction 395
  11849. ##########################################
  11850. Name: SpecialNBitten
  11851. In Transition Time: 0
  11852. No Out Transition: False
  11853. Loop: True
  11854. Moves Character: False
  11855. Unknown 1: True
  11856. Unknown 2: False
  11857. Unknown 3: True
  11858. Transition Out From Start: False
  11859. Unknown 4: False
  11860.  
  11861. Subaction Main 0x18B@FFFFFFFF
  11862.  
  11863. Subaction GFX 0x18B@FFFFFFFF
  11864.  
  11865. Subaction SFX 0x18B@FFFFFFFF
  11866.  
  11867. Subaction Other 0x18B@FFFFFFFF
  11868.  
  11869. ##########################################
  11870. # Subaction 396
  11871. ##########################################
  11872. Name: SpecialNBittenEnd
  11873. In Transition Time: 0
  11874. No Out Transition: False
  11875. Loop: False
  11876. Moves Character: False
  11877. Unknown 1: True
  11878. Unknown 2: False
  11879. Unknown 3: True
  11880. Transition Out From Start: False
  11881. Unknown 4: False
  11882.  
  11883. Subaction Main 0x18C@FFFFFFFF
  11884.  
  11885. Subaction GFX 0x18C@FFFFFFFF
  11886.  
  11887. Subaction SFX 0x18C@FFFFFFFF
  11888.  
  11889. Subaction Other 0x18C@FFFFFFFF
  11890.  
  11891. ##########################################
  11892. # Subaction 397
  11893. ##########################################
  11894. Name: SpecialAirNBittenStart
  11895. In Transition Time: 0
  11896. No Out Transition: False
  11897. Loop: False
  11898. Moves Character: False
  11899. Unknown 1: True
  11900. Unknown 2: False
  11901. Unknown 3: True
  11902. Transition Out From Start: False
  11903. Unknown 4: False
  11904.  
  11905. Subaction Main 0x18D@FFFFFFFF
  11906.  
  11907. Subaction GFX 0x18D@FFFFFFFF
  11908.  
  11909. Subaction SFX 0x18D@FFFFFFFF
  11910.  
  11911. Subaction Other 0x18D@FFFFFFFF
  11912.  
  11913. ##########################################
  11914. # Subaction 398
  11915. ##########################################
  11916. Name: SpecialAirNBitten
  11917. In Transition Time: 0
  11918. No Out Transition: False
  11919. Loop: True
  11920. Moves Character: False
  11921. Unknown 1: True
  11922. Unknown 2: False
  11923. Unknown 3: True
  11924. Transition Out From Start: False
  11925. Unknown 4: False
  11926.  
  11927. Subaction Main 0x18E@FFFFFFFF
  11928.  
  11929. Subaction GFX 0x18E@FFFFFFFF
  11930.  
  11931. Subaction SFX 0x18E@FFFFFFFF
  11932.  
  11933. Subaction Other 0x18E@FFFFFFFF
  11934.  
  11935. ##########################################
  11936. # Subaction 399
  11937. ##########################################
  11938. Name: SpecialAirNBittenEnd
  11939. In Transition Time: 0
  11940. No Out Transition: False
  11941. Loop: False
  11942. Moves Character: False
  11943. Unknown 1: True
  11944. Unknown 2: False
  11945. Unknown 3: True
  11946. Transition Out From Start: False
  11947. Unknown 4: False
  11948.  
  11949. Subaction Main 0x18F@FFFFFFFF
  11950.  
  11951. Subaction GFX 0x18F@FFFFFFFF
  11952.  
  11953. Subaction SFX 0x18F@FFFFFFFF
  11954.  
  11955. Subaction Other 0x18F@FFFFFFFF
  11956.  
  11957. ##########################################
  11958. # Subaction 400
  11959. ##########################################
  11960. Name: SpecialNDxBittenStart
  11961. In Transition Time: 0
  11962. No Out Transition: False
  11963. Loop: False
  11964. Moves Character: False
  11965. Unknown 1: True
  11966. Unknown 2: False
  11967. Unknown 3: True
  11968. Transition Out From Start: False
  11969. Unknown 4: False
  11970.  
  11971. Subaction Main 0x190@FFFFFFFF
  11972.  
  11973. Subaction GFX 0x190@FFFFFFFF
  11974.  
  11975. Subaction SFX 0x190@FFFFFFFF
  11976.  
  11977. Subaction Other 0x190@FFFFFFFF
  11978.  
  11979. ##########################################
  11980. # Subaction 401
  11981. ##########################################
  11982. Name: SpecialNDxBitten
  11983. In Transition Time: 0
  11984. No Out Transition: False
  11985. Loop: True
  11986. Moves Character: False
  11987. Unknown 1: True
  11988. Unknown 2: False
  11989. Unknown 3: True
  11990. Transition Out From Start: False
  11991. Unknown 4: False
  11992.  
  11993. Subaction Main 0x191@FFFFFFFF
  11994.  
  11995. Subaction GFX 0x191@FFFFFFFF
  11996.  
  11997. Subaction SFX 0x191@FFFFFFFF
  11998.  
  11999. Subaction Other 0x191@FFFFFFFF
  12000.  
  12001. ##########################################
  12002. # Subaction 402
  12003. ##########################################
  12004. Name: SpecialNDxBittenEnd
  12005. In Transition Time: 0
  12006. No Out Transition: False
  12007. Loop: False
  12008. Moves Character: False
  12009. Unknown 1: True
  12010. Unknown 2: False
  12011. Unknown 3: True
  12012. Transition Out From Start: False
  12013. Unknown 4: False
  12014.  
  12015. Subaction Main 0x192@FFFFFFFF
  12016.  
  12017. Subaction GFX 0x192@FFFFFFFF
  12018.  
  12019. Subaction SFX 0x192@FFFFFFFF
  12020.  
  12021. Subaction Other 0x192@FFFFFFFF
  12022.  
  12023. ##########################################
  12024. # Subaction 403
  12025. ##########################################
  12026. Name: SpecialAirNDxBittenStart
  12027. In Transition Time: 0
  12028. No Out Transition: False
  12029. Loop: False
  12030. Moves Character: False
  12031. Unknown 1: True
  12032. Unknown 2: False
  12033. Unknown 3: True
  12034. Transition Out From Start: False
  12035. Unknown 4: False
  12036.  
  12037. Subaction Main 0x193@FFFFFFFF
  12038.  
  12039. Subaction GFX 0x193@FFFFFFFF
  12040.  
  12041. Subaction SFX 0x193@FFFFFFFF
  12042.  
  12043. Subaction Other 0x193@FFFFFFFF
  12044.  
  12045. ##########################################
  12046. # Subaction 404
  12047. ##########################################
  12048. Name: SpecialAirNDxBitten
  12049. In Transition Time: 0
  12050. No Out Transition: False
  12051. Loop: True
  12052. Moves Character: False
  12053. Unknown 1: True
  12054. Unknown 2: False
  12055. Unknown 3: True
  12056. Transition Out From Start: False
  12057. Unknown 4: False
  12058.  
  12059. Subaction Main 0x194@FFFFFFFF
  12060.  
  12061. Subaction GFX 0x194@FFFFFFFF
  12062.  
  12063. Subaction SFX 0x194@FFFFFFFF
  12064.  
  12065. Subaction Other 0x194@FFFFFFFF
  12066.  
  12067. ##########################################
  12068. # Subaction 405
  12069. ##########################################
  12070. Name: SpecialAirNDxBittenEnd
  12071. In Transition Time: 0
  12072. No Out Transition: False
  12073. Loop: False
  12074. Moves Character: False
  12075. Unknown 1: True
  12076. Unknown 2: False
  12077. Unknown 3: True
  12078. Transition Out From Start: False
  12079. Unknown 4: False
  12080.  
  12081. Subaction Main 0x195@FFFFFFFF
  12082.  
  12083. Subaction GFX 0x195@FFFFFFFF
  12084.  
  12085. Subaction SFX 0x195@FFFFFFFF
  12086.  
  12087. Subaction Other 0x195@FFFFFFFF
  12088.  
  12089. ##########################################
  12090. # Subaction 406
  12091. ##########################################
  12092. Name: SpecialNBigBittenStart
  12093. In Transition Time: 0
  12094. No Out Transition: False
  12095. Loop: False
  12096. Moves Character: False
  12097. Unknown 1: True
  12098. Unknown 2: False
  12099. Unknown 3: True
  12100. Transition Out From Start: False
  12101. Unknown 4: False
  12102.  
  12103. Subaction Main 0x196@FFFFFFFF
  12104.  
  12105. Subaction GFX 0x196@FFFFFFFF
  12106.  
  12107. Subaction SFX 0x196@FFFFFFFF
  12108.  
  12109. Subaction Other 0x196@FFFFFFFF
  12110.  
  12111. ##########################################
  12112. # Subaction 407
  12113. ##########################################
  12114. Name: SpecialNBigBitten
  12115. In Transition Time: 0
  12116. No Out Transition: False
  12117. Loop: True
  12118. Moves Character: False
  12119. Unknown 1: True
  12120. Unknown 2: False
  12121. Unknown 3: True
  12122. Transition Out From Start: False
  12123. Unknown 4: False
  12124.  
  12125. Subaction Main 0x197@FFFFFFFF
  12126.  
  12127. Subaction GFX 0x197@FFFFFFFF
  12128.  
  12129. Subaction SFX 0x197@FFFFFFFF
  12130.  
  12131. Subaction Other 0x197@FFFFFFFF
  12132.  
  12133. ##########################################
  12134. # Subaction 408
  12135. ##########################################
  12136. Name: SpecialNBigBittenEnd
  12137. In Transition Time: 0
  12138. No Out Transition: False
  12139. Loop: False
  12140. Moves Character: False
  12141. Unknown 1: True
  12142. Unknown 2: False
  12143. Unknown 3: True
  12144. Transition Out From Start: False
  12145. Unknown 4: False
  12146.  
  12147. Subaction Main 0x198@FFFFFFFF
  12148.  
  12149. Subaction GFX 0x198@FFFFFFFF
  12150.  
  12151. Subaction SFX 0x198@FFFFFFFF
  12152.  
  12153. Subaction Other 0x198@FFFFFFFF
  12154.  
  12155. ##########################################
  12156. # Subaction 409
  12157. ##########################################
  12158. Name: SpecialAirNBigBittenStart
  12159. In Transition Time: 0
  12160. No Out Transition: False
  12161. Loop: False
  12162. Moves Character: False
  12163. Unknown 1: True
  12164. Unknown 2: False
  12165. Unknown 3: True
  12166. Transition Out From Start: False
  12167. Unknown 4: False
  12168.  
  12169. Subaction Main 0x199@FFFFFFFF
  12170.  
  12171. Subaction GFX 0x199@FFFFFFFF
  12172.  
  12173. Subaction SFX 0x199@FFFFFFFF
  12174.  
  12175. Subaction Other 0x199@FFFFFFFF
  12176.  
  12177. ##########################################
  12178. # Subaction 410
  12179. ##########################################
  12180. Name: SpecialAirNBigBitten
  12181. In Transition Time: 0
  12182. No Out Transition: False
  12183. Loop: True
  12184. Moves Character: False
  12185. Unknown 1: True
  12186. Unknown 2: False
  12187. Unknown 3: True
  12188. Transition Out From Start: False
  12189. Unknown 4: False
  12190.  
  12191. Subaction Main 0x19A@FFFFFFFF
  12192.  
  12193. Subaction GFX 0x19A@FFFFFFFF
  12194.  
  12195. Subaction SFX 0x19A@FFFFFFFF
  12196.  
  12197. Subaction Other 0x19A@FFFFFFFF
  12198.  
  12199. ##########################################
  12200. # Subaction 411
  12201. ##########################################
  12202. Name: SpecialAirNBigBittenEnd
  12203. In Transition Time: 0
  12204. No Out Transition: False
  12205. Loop: False
  12206. Moves Character: False
  12207. Unknown 1: True
  12208. Unknown 2: False
  12209. Unknown 3: True
  12210. Transition Out From Start: False
  12211. Unknown 4: False
  12212.  
  12213. Subaction Main 0x19B@FFFFFFFF
  12214.  
  12215. Subaction GFX 0x19B@FFFFFFFF
  12216.  
  12217. Subaction SFX 0x19B@FFFFFFFF
  12218.  
  12219. Subaction Other 0x19B@FFFFFFFF
  12220.  
  12221. ##########################################
  12222. # Subaction 412
  12223. ##########################################
  12224. Name: SpecialHiCapture
  12225. In Transition Time: 0
  12226. No Out Transition: False
  12227. Loop: False
  12228. Moves Character: False
  12229. Unknown 1: True
  12230. Unknown 2: False
  12231. Unknown 3: True
  12232. Transition Out From Start: False
  12233. Unknown 4: False
  12234.  
  12235. Subaction Main 0x19C@FFFFFFFF
  12236.  
  12237. Subaction GFX 0x19C@FFFFFFFF
  12238.  
  12239. Subaction SFX 0x19C@FFFFFFFF
  12240.  
  12241. Subaction Other 0x19C@FFFFFFFF
  12242.  
  12243. ##########################################
  12244. # Subaction 413
  12245. ##########################################
  12246. Name: SpecialHiDxCapture
  12247. In Transition Time: 0
  12248. No Out Transition: False
  12249. Loop: False
  12250. Moves Character: False
  12251. Unknown 1: True
  12252. Unknown 2: False
  12253. Unknown 3: True
  12254. Transition Out From Start: False
  12255. Unknown 4: False
  12256.  
  12257. Subaction Main 0x19D@FFFFFFFF
  12258.  
  12259. Subaction GFX 0x19D@FFFFFFFF
  12260.  
  12261. Subaction SFX 0x19D@FFFFFFFF
  12262.  
  12263. Subaction Other 0x19D@FFFFFFFF
  12264.  
  12265. ##########################################
  12266. # Subaction 414
  12267. ##########################################
  12268. Name: SpecialSStickCapture
  12269. In Transition Time: 0
  12270. No Out Transition: False
  12271. Loop: True
  12272. Moves Character: False
  12273. Unknown 1: True
  12274. Unknown 2: False
  12275. Unknown 3: True
  12276. Transition Out From Start: False
  12277. Unknown 4: False
  12278.  
  12279. Subaction Main 0x19E@FFFFFFFF
  12280.  
  12281. Subaction GFX 0x19E@FFFFFFFF
  12282.  
  12283. Subaction SFX 0x19E@FFFFFFFF
  12284.  
  12285. Subaction Other 0x19E@FFFFFFFF
  12286.  
  12287. ##########################################
  12288. # Subaction 415
  12289. ##########################################
  12290. Name: SpecialSStickAttackCapture
  12291. In Transition Time: 0
  12292. No Out Transition: False
  12293. Loop: False
  12294. Moves Character: False
  12295. Unknown 1: True
  12296. Unknown 2: False
  12297. Unknown 3: True
  12298. Transition Out From Start: False
  12299. Unknown 4: False
  12300.  
  12301. Subaction Main 0x19F@FFFFFFFF
  12302.  
  12303. Subaction GFX 0x19F@FFFFFFFF
  12304.  
  12305. Subaction SFX 0x19F@FFFFFFFF
  12306.  
  12307. Subaction Other 0x19F@FFFFFFFF
  12308.  
  12309. ##########################################
  12310. # Subaction 416
  12311. ##########################################
  12312. Name: SpecialSStickJumpCapture
  12313. In Transition Time: 0
  12314. No Out Transition: False
  12315. Loop: False
  12316. Moves Character: False
  12317. Unknown 1: True
  12318. Unknown 2: False
  12319. Unknown 3: True
  12320. Transition Out From Start: False
  12321. Unknown 4: False
  12322.  
  12323. Subaction Main 0x1A0@FFFFFFFF
  12324.  
  12325. Subaction GFX 0x1A0@FFFFFFFF
  12326.  
  12327. Subaction SFX 0x1A0@FFFFFFFF
  12328.  
  12329. Subaction Other 0x1A0@FFFFFFFF
  12330.  
  12331. ##########################################
  12332. # Subaction 417
  12333. ##########################################
  12334. Name: SpecialSDxStickCapture
  12335. In Transition Time: 0
  12336. No Out Transition: False
  12337. Loop: True
  12338. Moves Character: False
  12339. Unknown 1: True
  12340. Unknown 2: False
  12341. Unknown 3: True
  12342. Transition Out From Start: False
  12343. Unknown 4: False
  12344.  
  12345. Subaction Main 0x1A1@FFFFFFFF
  12346.  
  12347. Subaction GFX 0x1A1@FFFFFFFF
  12348.  
  12349. Subaction SFX 0x1A1@FFFFFFFF
  12350.  
  12351. Subaction Other 0x1A1@FFFFFFFF
  12352.  
  12353. ##########################################
  12354. # Subaction 418
  12355. ##########################################
  12356. Name: SpecialSDxStickAttackCapture
  12357. In Transition Time: 0
  12358. No Out Transition: False
  12359. Loop: False
  12360. Moves Character: False
  12361. Unknown 1: True
  12362. Unknown 2: False
  12363. Unknown 3: True
  12364. Transition Out From Start: False
  12365. Unknown 4: False
  12366.  
  12367. Subaction Main 0x1A2@FFFFFFFF
  12368.  
  12369. Subaction GFX 0x1A2@FFFFFFFF
  12370.  
  12371. Subaction SFX 0x1A2@FFFFFFFF
  12372.  
  12373. Subaction Other 0x1A2@FFFFFFFF
  12374.  
  12375. ##########################################
  12376. # Subaction 419
  12377. ##########################################
  12378. Name: SpecialSDxStickJumpCapture
  12379. In Transition Time: 0
  12380. No Out Transition: False
  12381. Loop: False
  12382. Moves Character: False
  12383. Unknown 1: True
  12384. Unknown 2: False
  12385. Unknown 3: True
  12386. Transition Out From Start: False
  12387. Unknown 4: False
  12388.  
  12389. Subaction Main 0x1A3@FFFFFFFF
  12390.  
  12391. Subaction GFX 0x1A3@FFFFFFFF
  12392.  
  12393. Subaction SFX 0x1A3@FFFFFFFF
  12394.  
  12395. Subaction Other 0x1A3@FFFFFFFF
  12396.  
  12397. ##########################################
  12398. # Subaction 420
  12399. ##########################################
  12400. Name: ThrownZitabata
  12401. In Transition Time: 0
  12402. No Out Transition: False
  12403. Loop: True
  12404. Moves Character: False
  12405. Unknown 1: True
  12406. Unknown 2: False
  12407. Unknown 3: True
  12408. Transition Out From Start: False
  12409. Unknown 4: False
  12410.  
  12411. Subaction Main 0x1A4@FFFFFFFF
  12412.  
  12413. Subaction GFX 0x1A4@FFFFFFFF
  12414.  
  12415. Subaction SFX 0x1A4@FFFFFFFF
  12416.  
  12417. Subaction Other 0x1A4@FFFFFFFF
  12418.  
  12419. ##########################################
  12420. # Subaction 421
  12421. ##########################################
  12422. Name: ThrownDxZitabata
  12423. In Transition Time: 0
  12424. No Out Transition: False
  12425. Loop: True
  12426. Moves Character: False
  12427. Unknown 1: True
  12428. Unknown 2: False
  12429. Unknown 3: True
  12430. Transition Out From Start: False
  12431. Unknown 4: False
  12432.  
  12433. Subaction Main 0x1A5@FFFFFFFF
  12434.  
  12435. Subaction GFX 0x1A5@FFFFFFFF
  12436.  
  12437. Subaction SFX 0x1A5@FFFFFFFF
  12438.  
  12439. Subaction Other 0x1A5@FFFFFFFF
  12440.  
  12441. ##########################################
  12442. # Subaction 422
  12443. ##########################################
  12444. Name: ThrownGirlZitabata
  12445. In Transition Time: 0
  12446. No Out Transition: False
  12447. Loop: True
  12448. Moves Character: False
  12449. Unknown 1: True
  12450. Unknown 2: False
  12451. Unknown 3: True
  12452. Transition Out From Start: False
  12453. Unknown 4: False
  12454.  
  12455. Subaction Main 0x1A6@FFFFFFFF
  12456.  
  12457. Subaction GFX 0x1A6@FFFFFFFF
  12458.  
  12459. Subaction SFX 0x1A6@FFFFFFFF
  12460.  
  12461. Subaction Other 0x1A6@FFFFFFFF
  12462.  
  12463. ##########################################
  12464. # Subaction 423
  12465. ##########################################
  12466. Name: ThrownFF
  12467. In Transition Time: 0
  12468. No Out Transition: False
  12469. Loop: False
  12470. Moves Character: False
  12471. Unknown 1: True
  12472. Unknown 2: False
  12473. Unknown 3: True
  12474. Transition Out From Start: False
  12475. Unknown 4: False
  12476.  
  12477. Subaction Main 0x1A7@FFFFFFFF
  12478.  
  12479. Subaction GFX 0x1A7@FFFFFFFF
  12480.  
  12481. Subaction SFX 0x1A7@FFFFFFFF
  12482.  
  12483. Subaction Other 0x1A7@FFFFFFFF
  12484.  
  12485. ##########################################
  12486. # Subaction 424
  12487. ##########################################
  12488. Name: ThrownFB
  12489. In Transition Time: 0
  12490. No Out Transition: False
  12491. Loop: False
  12492. Moves Character: False
  12493. Unknown 1: True
  12494. Unknown 2: False
  12495. Unknown 3: True
  12496. Transition Out From Start: False
  12497. Unknown 4: False
  12498.  
  12499. Subaction Main 0x1A8@FFFFFFFF
  12500.  
  12501. Subaction GFX 0x1A8@FFFFFFFF
  12502.  
  12503. Subaction SFX 0x1A8@FFFFFFFF
  12504.  
  12505. Subaction Other 0x1A8@FFFFFFFF
  12506.  
  12507. ##########################################
  12508. # Subaction 425
  12509. ##########################################
  12510. Name: ThrownFHi
  12511. In Transition Time: 0
  12512. No Out Transition: False
  12513. Loop: False
  12514. Moves Character: False
  12515. Unknown 1: True
  12516. Unknown 2: False
  12517. Unknown 3: True
  12518. Transition Out From Start: False
  12519. Unknown 4: False
  12520.  
  12521. Subaction Main 0x1A9@FFFFFFFF
  12522.  
  12523. Subaction GFX 0x1A9@FFFFFFFF
  12524.  
  12525. Subaction SFX 0x1A9@FFFFFFFF
  12526.  
  12527. Subaction Other 0x1A9@FFFFFFFF
  12528.  
  12529. ##########################################
  12530. # Subaction 426
  12531. ##########################################
  12532. Name: ThrownFLw
  12533. In Transition Time: 0
  12534. No Out Transition: False
  12535. Loop: False
  12536. Moves Character: False
  12537. Unknown 1: True
  12538. Unknown 2: False
  12539. Unknown 3: True
  12540. Transition Out From Start: False
  12541. Unknown 4: False
  12542.  
  12543. Subaction Main 0x1AA@FFFFFFFF
  12544.  
  12545. Subaction GFX 0x1AA@FFFFFFFF
  12546.  
  12547. Subaction SFX 0x1AA@FFFFFFFF
  12548.  
  12549. Subaction Other 0x1AA@FFFFFFFF
  12550.  
  12551. ##########################################
  12552. # Subaction 427
  12553. ##########################################
  12554. Name: ThrownDxFF
  12555. In Transition Time: 0
  12556. No Out Transition: False
  12557. Loop: False
  12558. Moves Character: False
  12559. Unknown 1: True
  12560. Unknown 2: False
  12561. Unknown 3: True
  12562. Transition Out From Start: False
  12563. Unknown 4: False
  12564.  
  12565. Subaction Main 0x1AB@FFFFFFFF
  12566.  
  12567. Subaction GFX 0x1AB@FFFFFFFF
  12568.  
  12569. Subaction SFX 0x1AB@FFFFFFFF
  12570.  
  12571. Subaction Other 0x1AB@FFFFFFFF
  12572.  
  12573. ##########################################
  12574. # Subaction 428
  12575. ##########################################
  12576. Name: ThrownDxFB
  12577. In Transition Time: 0
  12578. No Out Transition: False
  12579. Loop: False
  12580. Moves Character: False
  12581. Unknown 1: True
  12582. Unknown 2: False
  12583. Unknown 3: True
  12584. Transition Out From Start: False
  12585. Unknown 4: False
  12586.  
  12587. Subaction Main 0x1AC@FFFFFFFF
  12588.  
  12589. Subaction GFX 0x1AC@FFFFFFFF
  12590.  
  12591. Subaction SFX 0x1AC@FFFFFFFF
  12592.  
  12593. Subaction Other 0x1AC@FFFFFFFF
  12594.  
  12595. ##########################################
  12596. # Subaction 429
  12597. ##########################################
  12598. Name: ThrownDxFHi
  12599. In Transition Time: 0
  12600. No Out Transition: False
  12601. Loop: False
  12602. Moves Character: False
  12603. Unknown 1: True
  12604. Unknown 2: False
  12605. Unknown 3: True
  12606. Transition Out From Start: False
  12607. Unknown 4: False
  12608.  
  12609. Subaction Main 0x1AD@FFFFFFFF
  12610.  
  12611. Subaction GFX 0x1AD@FFFFFFFF
  12612.  
  12613. Subaction SFX 0x1AD@FFFFFFFF
  12614.  
  12615. Subaction Other 0x1AD@FFFFFFFF
  12616.  
  12617. ##########################################
  12618. # Subaction 430
  12619. ##########################################
  12620. Name: ThrownDxFLw
  12621. In Transition Time: 0
  12622. No Out Transition: False
  12623. Loop: False
  12624. Moves Character: False
  12625. Unknown 1: True
  12626. Unknown 2: False
  12627. Unknown 3: True
  12628. Transition Out From Start: False
  12629. Unknown 4: False
  12630.  
  12631. Subaction Main 0x1AE@FFFFFFFF
  12632.  
  12633. Subaction GFX 0x1AE@FFFFFFFF
  12634.  
  12635. Subaction SFX 0x1AE@FFFFFFFF
  12636.  
  12637. Subaction Other 0x1AE@FFFFFFFF
  12638.  
  12639. ##########################################
  12640. # Subaction 431
  12641. ##########################################
  12642. Name: GanonSpecialHiCapture
  12643. In Transition Time: 0
  12644. No Out Transition: False
  12645. Loop: False
  12646. Moves Character: False
  12647. Unknown 1: True
  12648. Unknown 2: False
  12649. Unknown 3: True
  12650. Transition Out From Start: False
  12651. Unknown 4: False
  12652.  
  12653. Subaction Main 0x1AF@FFFFFFFF
  12654.  
  12655. Subaction GFX 0x1AF@FFFFFFFF
  12656.  
  12657. Subaction SFX 0x1AF@FFFFFFFF
  12658.  
  12659. Subaction Other 0x1AF@FFFFFFFF
  12660.  
  12661. ##########################################
  12662. # Subaction 432
  12663. ##########################################
  12664. Name: GanonSpecialHiDxCapture
  12665. In Transition Time: 0
  12666. No Out Transition: False
  12667. Loop: False
  12668. Moves Character: False
  12669. Unknown 1: True
  12670. Unknown 2: False
  12671. Unknown 3: True
  12672. Transition Out From Start: False
  12673. Unknown 4: False
  12674.  
  12675. Subaction Main 0x1B0@FFFFFFFF
  12676.  
  12677. Subaction GFX 0x1B0@FFFFFFFF
  12678.  
  12679. Subaction SFX 0x1B0@FFFFFFFF
  12680.  
  12681. Subaction Other 0x1B0@FFFFFFFF
  12682.  
  12683. ##########################################
  12684. # Subaction 433
  12685. ##########################################
  12686. Name: SpecialSCapture
  12687. In Transition Time: 0
  12688. No Out Transition: False
  12689. Loop: False
  12690. Moves Character: False
  12691. Unknown 1: True
  12692. Unknown 2: False
  12693. Unknown 3: True
  12694. Transition Out From Start: False
  12695. Unknown 4: False
  12696.  
  12697. Subaction Main 0x1B1@FFFFFFFF
  12698.  
  12699. Subaction GFX 0x1B1@FFFFFFFF
  12700.  
  12701. Subaction SFX 0x1B1@FFFFFFFF
  12702.  
  12703. Subaction Other 0x1B1@FFFFFFFF
  12704.  
  12705. ##########################################
  12706. # Subaction 434
  12707. ##########################################
  12708. Name: SpecialAirSCatchCapture
  12709. In Transition Time: 0
  12710. No Out Transition: False
  12711. Loop: False
  12712. Moves Character: False
  12713. Unknown 1: True
  12714. Unknown 2: False
  12715. Unknown 3: True
  12716. Transition Out From Start: False
  12717. Unknown 4: False
  12718.  
  12719. Subaction Main 0x1B2@FFFFFFFF
  12720.  
  12721. Subaction GFX 0x1B2@FFFFFFFF
  12722.  
  12723. Subaction SFX 0x1B2@FFFFFFFF
  12724.  
  12725. Subaction Other 0x1B2@FFFFFFFF
  12726.  
  12727. ##########################################
  12728. # Subaction 435
  12729. ##########################################
  12730. Name: SpecialAirSFallCapture
  12731. In Transition Time: 0
  12732. No Out Transition: False
  12733. Loop: False
  12734. Moves Character: False
  12735. Unknown 1: True
  12736. Unknown 2: False
  12737. Unknown 3: True
  12738. Transition Out From Start: False
  12739. Unknown 4: False
  12740.  
  12741. Subaction Main 0x1B3@FFFFFFFF
  12742.  
  12743. Subaction GFX 0x1B3@FFFFFFFF
  12744.  
  12745. Subaction SFX 0x1B3@FFFFFFFF
  12746.  
  12747. Subaction Other 0x1B3@FFFFFFFF
  12748.  
  12749. ##########################################
  12750. # Subaction 436
  12751. ##########################################
  12752. Name: SpecialAirSCapture
  12753. In Transition Time: 0
  12754. No Out Transition: False
  12755. Loop: False
  12756. Moves Character: False
  12757. Unknown 1: True
  12758. Unknown 2: False
  12759. Unknown 3: True
  12760. Transition Out From Start: False
  12761. Unknown 4: False
  12762.  
  12763. Subaction Main 0x1B4@FFFFFFFF
  12764.  
  12765. Subaction GFX 0x1B4@FFFFFFFF
  12766.  
  12767. Subaction SFX 0x1B4@FFFFFFFF
  12768.  
  12769. Subaction Other 0x1B4@FFFFFFFF
  12770.  
  12771. ##########################################
  12772. # Subaction 437
  12773. ##########################################
  12774. Name: SpecialSDxCapture
  12775. In Transition Time: 0
  12776. No Out Transition: False
  12777. Loop: False
  12778. Moves Character: False
  12779. Unknown 1: True
  12780. Unknown 2: False
  12781. Unknown 3: True
  12782. Transition Out From Start: False
  12783. Unknown 4: False
  12784.  
  12785. Subaction Main 0x1B5@FFFFFFFF
  12786.  
  12787. Subaction GFX 0x1B5@FFFFFFFF
  12788.  
  12789. Subaction SFX 0x1B5@FFFFFFFF
  12790.  
  12791. Subaction Other 0x1B5@FFFFFFFF
  12792.  
  12793. ##########################################
  12794. # Subaction 438
  12795. ##########################################
  12796. Name: SpecialAirSDxCatchCapture
  12797. In Transition Time: 0
  12798. No Out Transition: False
  12799. Loop: False
  12800. Moves Character: False
  12801. Unknown 1: True
  12802. Unknown 2: False
  12803. Unknown 3: True
  12804. Transition Out From Start: False
  12805. Unknown 4: False
  12806.  
  12807. Subaction Main 0x1B6@FFFFFFFF
  12808.  
  12809. Subaction GFX 0x1B6@FFFFFFFF
  12810.  
  12811. Subaction SFX 0x1B6@FFFFFFFF
  12812.  
  12813. Subaction Other 0x1B6@FFFFFFFF
  12814.  
  12815. ##########################################
  12816. # Subaction 439
  12817. ##########################################
  12818. Name: SpecialAirSDxFallCapture
  12819. In Transition Time: 0
  12820. No Out Transition: False
  12821. Loop: False
  12822. Moves Character: False
  12823. Unknown 1: True
  12824. Unknown 2: False
  12825. Unknown 3: True
  12826. Transition Out From Start: False
  12827. Unknown 4: False
  12828.  
  12829. Subaction Main 0x1B7@FFFFFFFF
  12830.  
  12831. Subaction GFX 0x1B7@FFFFFFFF
  12832.  
  12833. Subaction SFX 0x1B7@FFFFFFFF
  12834.  
  12835. Subaction Other 0x1B7@FFFFFFFF
  12836.  
  12837. ##########################################
  12838. # Subaction 440
  12839. ##########################################
  12840. Name: SpecialAirSDxCapture
  12841. In Transition Time: 0
  12842. No Out Transition: False
  12843. Loop: False
  12844. Moves Character: False
  12845. Unknown 1: True
  12846. Unknown 2: False
  12847. Unknown 3: True
  12848. Transition Out From Start: False
  12849. Unknown 4: False
  12850.  
  12851. Subaction Main 0x1B8@FFFFFFFF
  12852.  
  12853. Subaction GFX 0x1B8@FFFFFFFF
  12854.  
  12855. Subaction SFX 0x1B8@FFFFFFFF
  12856.  
  12857. Subaction Other 0x1B8@FFFFFFFF
  12858.  
  12859. ##########################################
  12860. # Subaction 441
  12861. ##########################################
  12862. Name: SpecialNEgg
  12863. In Transition Time: 0
  12864. No Out Transition: False
  12865. Loop: True
  12866. Moves Character: False
  12867. Unknown 1: True
  12868. Unknown 2: False
  12869. Unknown 3: False
  12870. Transition Out From Start: False
  12871. Unknown 4: False
  12872.  
  12873. Subaction Main 0x1B9@FFFFFFFF
  12874.  
  12875. Subaction GFX 0x1B9@FFFFFFFF
  12876.  
  12877. Subaction SFX 0x1B9@FFFFFFFF
  12878.  
  12879. Subaction Other 0x1B9@FFFFFFFF
  12880.  
  12881. ##########################################
  12882. # Subaction 442
  12883. ##########################################
  12884. Name: SpecialSZitabata
  12885. In Transition Time: 0
  12886. No Out Transition: False
  12887. Loop: True
  12888. Moves Character: False
  12889. Unknown 1: True
  12890. Unknown 2: False
  12891. Unknown 3: True
  12892. Transition Out From Start: False
  12893. Unknown 4: False
  12894.  
  12895. Subaction Main 0x1BA@FFFFFFFF
  12896.  
  12897. Subaction GFX 0x1BA@FFFFFFFF
  12898.  
  12899. Subaction SFX 0x1BA@FFFFFFFF
  12900.  
  12901. Subaction Other 0x1BA@FFFFFFFF
  12902.  
  12903. ##########################################
  12904. # Subaction 443
  12905. ##########################################
  12906. Name: SpecialSDxZitabata
  12907. In Transition Time: 0
  12908. No Out Transition: False
  12909. Loop: True
  12910. Moves Character: False
  12911. Unknown 1: True
  12912. Unknown 2: False
  12913. Unknown 3: True
  12914. Transition Out From Start: False
  12915. Unknown 4: False
  12916.  
  12917. Subaction Main 0x1BB@FFFFFFFF
  12918.  
  12919. Subaction GFX 0x1BB@FFFFFFFF
  12920.  
  12921. Subaction SFX 0x1BB@FFFFFFFF
  12922.  
  12923. Subaction Other 0x1BB@FFFFFFFF
  12924.  
  12925. ##########################################
  12926. # Subaction 444
  12927. ##########################################
  12928. Name: AppealHi
  12929. In Transition Time: 0
  12930. No Out Transition: False
  12931. Loop: False
  12932. Moves Character: False
  12933. Unknown 1: False
  12934. Unknown 2: False
  12935. Unknown 3: False
  12936. Transition Out From Start: False
  12937. Unknown 4: False
  12938.  
  12939. Subaction Main 0x1BC@1A8F0
  12940. Asynchronous Timer - Frames=79.00x
  12941. Allow Interrupt
  12942.  
  12943. Subaction GFX 0x1BC@FFFFFFFF
  12944.  
  12945. Subaction SFX 0x1BC@12078
  12946. Asynchronous Timer - Frames=30.00x
  12947. Sound Effect - ID=0x3BC
  12948. Synchronous Timer - Frames=13.00x
  12949. Sound Effect - ID=0x3BC
  12950. Synchronous Timer - Frames=17.00x
  12951. Sound Effect - ID=0x394
  12952. Sound Effect - ID=0x3BC
  12953.  
  12954. Subaction Other 0x1BC@5C50
  12955. 18000100 - 0x6
  12956.  
  12957. ##########################################
  12958. # Subaction 445
  12959. ##########################################
  12960. Name: AppealHi
  12961. In Transition Time: 0
  12962. No Out Transition: False
  12963. Loop: False
  12964. Moves Character: False
  12965. Unknown 1: False
  12966. Unknown 2: False
  12967. Unknown 3: False
  12968. Transition Out From Start: False
  12969. Unknown 4: False
  12970.  
  12971. Subaction Main 0x1BD@1A910
  12972. Asynchronous Timer - Frames=79.00x
  12973. Allow Interrupt
  12974.  
  12975. Subaction GFX 0x1BD@FFFFFFFF
  12976.  
  12977. Subaction SFX 0x1BD@120E8
  12978. Sound Effect - ID=0x3BC
  12979. Synchronous Timer - Frames=13.00x
  12980. Sound Effect - ID=0x3BC
  12981. Synchronous Timer - Frames=17.00x
  12982. Sound Effect - ID=0x394
  12983. Sound Effect - ID=0x3BC
  12984.  
  12985. Subaction Other 0x1BD@5C68
  12986. 18000100 - 0x6
  12987.  
  12988. ##########################################
  12989. # Subaction 446
  12990. ##########################################
  12991. Name: AppealSR
  12992. In Transition Time: 0
  12993. No Out Transition: False
  12994. Loop: False
  12995. Moves Character: False
  12996. Unknown 1: False
  12997. Unknown 2: False
  12998. Unknown 3: False
  12999. Transition Out From Start: False
  13000. Unknown 4: False
  13001.  
  13002. Subaction Main 0x1BE@1A930
  13003. Asynchronous Timer - Frames=99.00x
  13004. Allow Interrupt
  13005.  
  13006. Subaction GFX 0x1BE@D380
  13007. Asynchronous Timer - Frames=16.00x
  13008. Set Loop - Iterations=0x4
  13009. External Graphic Effect - File#=0x210002, Bone=0x38, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  13010. External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=90.00x, Size=1.00x, Anchored?=True
  13011. Synchronous Timer - Frames=10.00x
  13012. External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=-6.50x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=90.00x, Size=0.75x, Anchored?=True
  13013. Synchronous Timer - Frames=10.00x
  13014. Execute Loop
  13015.  
  13016. Subaction SFX 0x1BE@12148
  13017. Asynchronous Timer - Frames=16.00x
  13018. Sound Effect - ID=0x374
  13019. Sound Effect(3) - ID=0x3F3
  13020. Synchronous Timer - Frames=76.00x
  13021. 0A060000
  13022. Sound Effect - ID=0x3F4
  13023.  
  13024. Subaction Other 0x1BE@5CA0
  13025. Item Visibility - False
  13026. 18000100 - 0x6
  13027. Asynchronous Timer - Frames=15.00x
  13028. 070B0200 - 0x2, 0x50
  13029.  
  13030. ##########################################
  13031. # Subaction 447
  13032. ##########################################
  13033. Name: AppealSL
  13034. In Transition Time: 0
  13035. No Out Transition: False
  13036. Loop: False
  13037. Moves Character: False
  13038. Unknown 1: False
  13039. Unknown 2: False
  13040. Unknown 3: False
  13041. Transition Out From Start: False
  13042. Unknown 4: False
  13043.  
  13044. Subaction Main 0x1BF@1A950
  13045. Asynchronous Timer - Frames=99.00x
  13046. Allow Interrupt
  13047.  
  13048. Subaction GFX 0x1BF@D3D0
  13049. Goto - Offset=@D380
  13050.  
  13051. Subaction SFX 0x1BF@121A8
  13052. Asynchronous Timer - Frames=16.00x
  13053. Sound Effect - ID=0x374
  13054. Sound Effect(3) - ID=0x3F3
  13055. Synchronous Timer - Frames=76.00x
  13056. 0A060000
  13057. Sound Effect - ID=0x3F4
  13058.  
  13059. Subaction Other 0x1BF@5CE8
  13060. Item Visibility - False
  13061. 18000100 - 0x6
  13062. 070B0200 - 0x2, 0x50
  13063.  
  13064. ##########################################
  13065. # Subaction 448
  13066. ##########################################
  13067. Name: AppealLw
  13068. In Transition Time: 0
  13069. No Out Transition: False
  13070. Loop: False
  13071. Moves Character: False
  13072. Unknown 1: False
  13073. Unknown 2: False
  13074. Unknown 3: False
  13075. Transition Out From Start: False
  13076. Unknown 4: False
  13077.  
  13078. Subaction Main 0x1C0@1A970
  13079. Asynchronous Timer - Frames=109.00x
  13080. Allow Interrupt
  13081.  
  13082. Subaction GFX 0x1C0@FFFFFFFF
  13083.  
  13084. Subaction SFX 0x1C0@12258
  13085. Asynchronous Timer - Frames=33.00x
  13086. Sound Effect - ID=0x375
  13087. Sound Effect(2) - ID=0x3E7
  13088. Synchronous Timer - Frames=15.00x
  13089. Sound Effect - ID=0x395
  13090. Sound Effect(2) - ID=0x3E5
  13091. Synchronous Timer - Frames=15.00x
  13092. Sound Effect - ID=0x396
  13093. Sound Effect(2) - ID=0x3E7
  13094. Synchronous Timer - Frames=15.00x
  13095. Sound Effect - ID=0x397
  13096. Sound Effect(2) - ID=0x3E5
  13097. Synchronous Timer - Frames=15.00x
  13098. Sound Effect - ID=0x398
  13099. Sound Effect(2) - ID=0x3E7
  13100.  
  13101. Subaction Other 0x1C0@5D70
  13102. 18000100 - 0x6
  13103. Asynchronous Timer - Frames=8.00x
  13104. 18010200 - 0x4, 0x8
  13105. Asynchronous Timer - Frames=18.00x
  13106. 18010200 - 0x0, 0x3
  13107. Asynchronous Timer - Frames=120.00x
  13108. 18010200 - 0x4, 0x5
  13109. Asynchronous Timer - Frames=125.00x
  13110. 18010200 - 0x6, 0x3
  13111.  
  13112. ##########################################
  13113. # Subaction 449
  13114. ##########################################
  13115. Name: AppealLw
  13116. In Transition Time: 0
  13117. No Out Transition: False
  13118. Loop: False
  13119. Moves Character: False
  13120. Unknown 1: False
  13121. Unknown 2: False
  13122. Unknown 3: False
  13123. Transition Out From Start: False
  13124. Unknown 4: False
  13125.  
  13126. Subaction Main 0x1C1@1A990
  13127. Asynchronous Timer - Frames=109.00x
  13128. Allow Interrupt
  13129.  
  13130. Subaction GFX 0x1C1@FFFFFFFF
  13131.  
  13132. Subaction SFX 0x1C1@12350
  13133. Asynchronous Timer - Frames=33.00x
  13134. Sound Effect - ID=0x375
  13135. Sound Effect(2) - ID=0x3E7
  13136. Synchronous Timer - Frames=15.00x
  13137. Sound Effect - ID=0x395
  13138. Sound Effect(2) - ID=0x3E5
  13139. Synchronous Timer - Frames=15.00x
  13140. Sound Effect - ID=0x396
  13141. Sound Effect(2) - ID=0x3E7
  13142. Synchronous Timer - Frames=15.00x
  13143. Sound Effect - ID=0x397
  13144. Sound Effect(2) - ID=0x3E5
  13145. Synchronous Timer - Frames=15.00x
  13146. Sound Effect - ID=0x398
  13147. Sound Effect(2) - ID=0x3E7
  13148.  
  13149. Subaction Other 0x1C1@5E28
  13150. 18000100 - 0x6
  13151. Asynchronous Timer - Frames=8.00x
  13152. 18010200 - 0x4, 0x8
  13153. Asynchronous Timer - Frames=18.00x
  13154. 18010200 - 0x0, 0x3
  13155. Asynchronous Timer - Frames=120.00x
  13156. 18010200 - 0x4, 0x5
  13157. Asynchronous Timer - Frames=125.00x
  13158. 18010200 - 0x6, 0x3
  13159.  
  13160. ##########################################
  13161. # Subaction 450
  13162. ##########################################
  13163. Name: EntryR
  13164. In Transition Time: 0
  13165. No Out Transition: True
  13166. Loop: False
  13167. Moves Character: False
  13168. Unknown 1: False
  13169. Unknown 2: False
  13170. Unknown 3: False
  13171. Transition Out From Start: False
  13172. Unknown 4: False
  13173.  
  13174. Subaction Main 0x1C2@FFFFFFFF
  13175.  
  13176. Subaction GFX 0x1C2@FFFFFFFF
  13177.  
  13178. Subaction SFX 0x1C2@12438
  13179. Asynchronous Timer - Frames=7.00x
  13180. Sound Effect - ID=0x3FC
  13181. Synchronous Timer - Frames=29.00x
  13182. Sound Effect - ID=0x3FD
  13183. Synchronous Timer - Frames=22.00x
  13184. Sound Effect - ID=0x3FC
  13185. Synchronous Timer - Frames=16.00x
  13186. Sound Effect - ID=0x3F9
  13187. Synchronous Timer - Frames=2.00x
  13188. Sound Effect - ID=0x3FE
  13189. Synchronous Timer - Frames=11.00x
  13190. Synchronous Timer - Frames=11.00x
  13191. Other Sound Effect - ID=0x3C0
  13192.  
  13193. Subaction Other 0x1C2@5E88
  13194. Asynchronous Timer - Frames=96.00x
  13195. 18000100 - 0x6
  13196.  
  13197. ##########################################
  13198. # Subaction 451
  13199. ##########################################
  13200. Name: EntryL
  13201. In Transition Time: 0
  13202. No Out Transition: True
  13203. Loop: False
  13204. Moves Character: False
  13205. Unknown 1: False
  13206. Unknown 2: False
  13207. Unknown 3: False
  13208. Transition Out From Start: False
  13209. Unknown 4: False
  13210.  
  13211. Subaction Main 0x1C3@FFFFFFFF
  13212.  
  13213. Subaction GFX 0x1C3@FFFFFFFF
  13214.  
  13215. Subaction SFX 0x1C3@12510
  13216. Asynchronous Timer - Frames=7.00x
  13217. Sound Effect - ID=0x3FC
  13218. Synchronous Timer - Frames=29.00x
  13219. Sound Effect - ID=0x3FD
  13220. Synchronous Timer - Frames=22.00x
  13221. Sound Effect - ID=0x3FC
  13222. Synchronous Timer - Frames=16.00x
  13223. Sound Effect - ID=0x3F9
  13224. Synchronous Timer - Frames=2.00x
  13225. Sound Effect - ID=0x3FE
  13226. Synchronous Timer - Frames=11.00x
  13227. Synchronous Timer - Frames=11.00x
  13228. Other Sound Effect - ID=0x3C0
  13229.  
  13230. Subaction Other 0x1C3@5EB0
  13231. Asynchronous Timer - Frames=96.00x
  13232. 18000100 - 0x6
  13233.  
  13234. ##########################################
  13235. # Subaction 452
  13236. ##########################################
  13237. Name: Win1
  13238. In Transition Time: 0
  13239. No Out Transition: False
  13240. Loop: False
  13241. Moves Character: False
  13242. Unknown 1: False
  13243. Unknown 2: False
  13244. Unknown 3: False
  13245. Transition Out From Start: False
  13246. Unknown 4: False
  13247.  
  13248. Subaction Main 0x1C4@FFFFFFFF
  13249.  
  13250. Subaction GFX 0x1C4@D610
  13251. Asynchronous Timer - Frames=26.00x
  13252. 11001000 - 0x25, 0x0, 20.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  13253. 11001000 - 0xB, 0x0, 20.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, 0.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  13254. Asynchronous Timer - Frames=79.00x
  13255. 11001000 - 0x25, 0x0, -15.00x, 0.00x, 9.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  13256. 11001000 - 0xB, 0x0, -15.00x, 0.00x, 9.00x, 0.00x, 0.00x, 0.00x, 0.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  13257.  
  13258. Subaction SFX 0x1C4@125E0
  13259. Asynchronous Timer - Frames=24.00x
  13260. Sound Effect - ID=0xA8
  13261. Sound Effect - ID=0x3BA
  13262. Synchronous Timer - Frames=3.00x
  13263. ?Sound? - 0x3BA
  13264. Sound Effect - ID=0x3B1
  13265. Synchronous Timer - Frames=50.00x
  13266. Sound Effect - ID=0xA8
  13267. Sound Effect - ID=0x3BA
  13268. Synchronous Timer - Frames=3.00x
  13269. ?Sound? - 0x3BA
  13270. Sound Effect - ID=0x3B1
  13271.  
  13272. Subaction Other 0x1C4@FFFFFFFF
  13273.  
  13274. ##########################################
  13275. # Subaction 453
  13276. ##########################################
  13277. Name: Win1Wait
  13278. In Transition Time: 0
  13279. No Out Transition: False
  13280. Loop: True
  13281. Moves Character: False
  13282. Unknown 1: False
  13283. Unknown 2: False
  13284. Unknown 3: False
  13285. Transition Out From Start: False
  13286. Unknown 4: False
  13287.  
  13288. Subaction Main 0x1C5@FFFFFFFF
  13289.  
  13290. Subaction GFX 0x1C5@FFFFFFFF
  13291.  
  13292. Subaction SFX 0x1C5@FFFFFFFF
  13293.  
  13294. Subaction Other 0x1C5@FFFFFFFF
  13295.  
  13296. ##########################################
  13297. # Subaction 454
  13298. ##########################################
  13299. Name: Win2
  13300. In Transition Time: 0
  13301. No Out Transition: False
  13302. Loop: False
  13303. Moves Character: False
  13304. Unknown 1: False
  13305. Unknown 2: False
  13306. Unknown 3: False
  13307. Transition Out From Start: False
  13308. Unknown 4: False
  13309.  
  13310. Subaction Main 0x1C6@FFFFFFFF
  13311.  
  13312. Subaction GFX 0x1C6@FFFFFFFF
  13313.  
  13314. Subaction SFX 0x1C6@12670
  13315. Asynchronous Timer - Frames=35.00x
  13316. Sound Effect - ID=0x403
  13317. Synchronous Timer - Frames=41.00x
  13318. Sound Effect - ID=0x403
  13319.  
  13320. Subaction Other 0x1C6@5EF8
  13321. 0C140200 - 0x6, 0x0
  13322. 10040200 - 0x6, 0x0
  13323.  
  13324. ##########################################
  13325. # Subaction 455
  13326. ##########################################
  13327. Name: Win2Wait
  13328. In Transition Time: 0
  13329. No Out Transition: False
  13330. Loop: True
  13331. Moves Character: False
  13332. Unknown 1: False
  13333. Unknown 2: False
  13334. Unknown 3: False
  13335. Transition Out From Start: False
  13336. Unknown 4: False
  13337.  
  13338. Subaction Main 0x1C7@FFFFFFFF
  13339.  
  13340. Subaction GFX 0x1C7@FFFFFFFF
  13341.  
  13342. Subaction SFX 0x1C7@FFFFFFFF
  13343.  
  13344. Subaction Other 0x1C7@5F20
  13345. 10040200 - 0x6, 0x1
  13346.  
  13347. ##########################################
  13348. # Subaction 456
  13349. ##########################################
  13350. Name: Win3
  13351. In Transition Time: 0
  13352. No Out Transition: False
  13353. Loop: False
  13354. Moves Character: False
  13355. Unknown 1: False
  13356. Unknown 2: False
  13357. Unknown 3: False
  13358. Transition Out From Start: False
  13359. Unknown 4: False
  13360.  
  13361. Subaction Main 0x1C8@FFFFFFFF
  13362.  
  13363. Subaction GFX 0x1C8@FFFFFFFF
  13364.  
  13365. Subaction SFX 0x1C8@126E8
  13366. Asynchronous Timer - Frames=2.00x
  13367. Sound Effect - ID=0x406
  13368. Synchronous Timer - Frames=26.00x
  13369. ?Sound? - 0x406
  13370. Synchronous Timer - Frames=9.00x
  13371. Synchronous Timer - Frames=19.00x
  13372. Sound Effect - ID=0x406
  13373. Synchronous Timer - Frames=28.00x
  13374. ?Sound? - 0x406
  13375.  
  13376. Subaction Other 0x1C8@FFFFFFFF
  13377.  
  13378. ##########################################
  13379. # Subaction 457
  13380. ##########################################
  13381. Name: Win3Wait
  13382. In Transition Time: 0
  13383. No Out Transition: False
  13384. Loop: True
  13385. Moves Character: False
  13386. Unknown 1: False
  13387. Unknown 2: False
  13388. Unknown 3: False
  13389. Transition Out From Start: False
  13390. Unknown 4: False
  13391.  
  13392. Subaction Main 0x1C9@FFFFFFFF
  13393.  
  13394. Subaction GFX 0x1C9@FFFFFFFF
  13395.  
  13396. Subaction SFX 0x1C9@FFFFFFFF
  13397.  
  13398. Subaction Other 0x1C9@FFFFFFFF
  13399.  
  13400. ##########################################
  13401. # Subaction 458
  13402. ##########################################
  13403. Name: Lose
  13404. In Transition Time: 0
  13405. No Out Transition: False
  13406. Loop: True
  13407. Moves Character: False
  13408. Unknown 1: False
  13409. Unknown 2: False
  13410. Unknown 3: False
  13411. Transition Out From Start: False
  13412. Unknown 4: False
  13413.  
  13414. Subaction Main 0x1CA@FFFFFFFF
  13415.  
  13416. Subaction GFX 0x1CA@FFFFFFFF
  13417.  
  13418. Subaction SFX 0x1CA@FFFFFFFF
  13419.  
  13420. Subaction Other 0x1CA@FFFFFFFF
  13421.  
  13422. ##########################################
  13423. # Subaction 459
  13424. ##########################################
  13425. Name: DamageFace
  13426. In Transition Time: 0
  13427. No Out Transition: False
  13428. Loop: False
  13429. Moves Character: False
  13430. Unknown 1: False
  13431. Unknown 2: False
  13432. Unknown 3: False
  13433. Transition Out From Start: False
  13434. Unknown 4: False
  13435.  
  13436. Subaction Main 0x1CB@FFFFFFFF
  13437.  
  13438. Subaction GFX 0x1CB@FFFFFFFF
  13439.  
  13440. Subaction SFX 0x1CB@FFFFFFFF
  13441.  
  13442. Subaction Other 0x1CB@FFFFFFFF
  13443.  
  13444. ##########################################
  13445. # Subaction 460
  13446. ##########################################
  13447. Name: Dark
  13448. In Transition Time: 0
  13449. No Out Transition: False
  13450. Loop: False
  13451. Moves Character: False
  13452. Unknown 1: False
  13453. Unknown 2: False
  13454. Unknown 3: False
  13455. Transition Out From Start: False
  13456. Unknown 4: False
  13457.  
  13458. Subaction Main 0x1CC@FFFFFFFF
  13459.  
  13460. Subaction GFX 0x1CC@FFFFFFFF
  13461.  
  13462. Subaction SFX 0x1CC@FFFFFFFF
  13463.  
  13464. Subaction Other 0x1CC@FFFFFFFF
  13465.  
  13466. ##########################################
  13467. # Subaction 461
  13468. ##########################################
  13469. Name: Spycloak
  13470. In Transition Time: 0
  13471. No Out Transition: False
  13472. Loop: False
  13473. Moves Character: False
  13474. Unknown 1: False
  13475. Unknown 2: False
  13476. Unknown 3: False
  13477. Transition Out From Start: False
  13478. Unknown 4: False
  13479.  
  13480. Subaction Main 0x1CD@FFFFFFFF
  13481.  
  13482. Subaction GFX 0x1CD@FFFFFFFF
  13483.  
  13484. Subaction SFX 0x1CD@FFFFFFFF
  13485.  
  13486. Subaction Other 0x1CD@FFFFFFFF
  13487.  
  13488. ##########################################
  13489. # Subaction 462
  13490. ##########################################
  13491. Name: SpecialNStart
  13492. In Transition Time: 0
  13493. No Out Transition: False
  13494. Loop: False
  13495. Moves Character: False
  13496. Unknown 1: False
  13497. Unknown 2: False
  13498. Unknown 3: False
  13499. Transition Out From Start: False
  13500. Unknown 4: False
  13501.  
  13502. Subaction Main 0x1CE@1AB68
  13503. Asynchronous Timer - Frames=16.00x
  13504. Bit Variable Set - RA-Bit[0][18]
  13505. Grab Collision - 0x0, 0x0, 9.00x, 0.00x, 9.00x, 4.00x, 0xD0, 0x3, 0x2
  13506. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  13507. 06101100 - 0x0, 0x0, 0x0, 7.50x, 0.00x, 9.00x, 5.00x, 0x2, 0x1, 0x7, False, 0xF, 0xF, False, 0x0, True, 0x0
  13508.  
  13509. Subaction GFX 0x1CE@FFFFFFFF
  13510.  
  13511. Subaction SFX 0x1CE@12768
  13512. Asynchronous Timer - Frames=14.00x
  13513. Sound Effect - ID=0x3DA
  13514.  
  13515. Subaction Other 0x1CE@5F60
  13516. 18000100 - 0x6
  13517.  
  13518. ##########################################
  13519. # Subaction 463
  13520. ##########################################
  13521. Name: SpecialNLoop
  13522. In Transition Time: 0
  13523. No Out Transition: False
  13524. Loop: True
  13525. Moves Character: False
  13526. Unknown 1: False
  13527. Unknown 2: False
  13528. Unknown 3: False
  13529. Transition Out From Start: False
  13530. Unknown 4: False
  13531.  
  13532. Subaction Main 0x1CF@1AED8
  13533. Bit Variable Set - RA-Bit[0][18]
  13534. Grab Collision - 0x0, 0x0, 4.50x, 0.00x, 9.00x, 5.00x, 0xD0, 0x3, 0x2
  13535. Special Offensive Collision - 0x1, 0x0, 0x0, 0x320064, 0x0, 7.00x, 0.00x, 9.00x, 10.00x, 0.00x, 1.00x, 1.00x, 0x32030000, 0x3, 0xF04FFFC4
  13536. Special Offensive Collision - 0x2, 0x0, 0x0, 0x1E0064, 0x0, 5.50x, 0.00x, 9.00x, 16.00x, 0.00x, 1.00x, 1.00x, 0x32030000, 0x3, 0xF04FFFC4
  13537. Special Offensive Collision - 0x3, 0x0, 0x0, 0xA0064, 0x0, 7.00x, 0.00x, 9.00x, 24.00x, 0.00x, 1.00x, 1.00x, 0x32030000, 0x3, 0xF04FFFC4
  13538. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  13539. 06101100 - 0x0, 0x0, 0x0, 3.00x, 0.00x, 9.00x, 5.00x, 0x2, 0x1, 0x7, False, 0xF, 0xF, False, 0x0, True, 0x0
  13540. Special Offensive Collision - 0x4, 0x8, 0x46, 0x640064, 0x0, 6.00x, 0.00x, 9.00x, 7.00x, 0.00x, 1.00x, 1.00x, 0x20031040, 0xD, 0x4F0083
  13541.  
  13542. Subaction GFX 0x1CF@D770
  13543. External Graphic Effect - File#=0x210009, Bone=0x0, Z Offset=0.00x, Y Offset=10.00x, X Offset=2.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  13544. Set Loop - Iterations=0xFFFFFFFF
  13545. Generic Graphic Effect - 0xA, 0x0, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 15.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  13546. Synchronous Timer - Frames=8.00x
  13547. Execute Loop
  13548.  
  13549. Subaction SFX 0x1CF@12788
  13550. Sound Effect(3) - ID=0x3DB
  13551.  
  13552. Subaction Other 0x1CF@5FE8
  13553. 14070A00 - 0x0, 3.00x, 180.00x, 2.00x, 1.00x, 24.00x, 10.00x, 40.00x, 20.00x, 0x32
  13554. 18000100 - 0x6
  13555. Asynchronous Timer - Frames=1.00x
  13556. 070B0200 - 0x2, 0xF
  13557. 01000000
  13558. 01020000
  13559. Goto - Offset=@5FE8
  13560.  
  13561. ##########################################
  13562. # Subaction 464
  13563. ##########################################
  13564. Name: SpecialNEnd
  13565. In Transition Time: 0
  13566. No Out Transition: False
  13567. Loop: False
  13568. Moves Character: False
  13569. Unknown 1: False
  13570. Unknown 2: False
  13571. Unknown 3: False
  13572. Transition Out From Start: False
  13573. Unknown 4: False
  13574.  
  13575. Subaction Main 0x1D0@FFFFFFFF
  13576.  
  13577. Subaction GFX 0x1D0@FFFFFFFF
  13578.  
  13579. Subaction SFX 0x1D0@127A0
  13580. Sound Effect - ID=0x3DC
  13581.  
  13582. Subaction Other 0x1D0@6030
  13583. 18000100 - 0x6
  13584.  
  13585. ##########################################
  13586. # Subaction 465
  13587. ##########################################
  13588. Name: SpecialNLoop
  13589. In Transition Time: 0
  13590. No Out Transition: False
  13591. Loop: False
  13592. Moves Character: False
  13593. Unknown 1: False
  13594. Unknown 2: False
  13595. Unknown 3: False
  13596. Transition Out From Start: False
  13597. Unknown 4: False
  13598.  
  13599. Subaction Main 0x1D1@1B038
  13600. Throw Attack Collision - 0x0, 0x0, 0x8, 0x169, 0x0, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  13601. Throw Attack Collision - 0x1, 0x0, 0x4, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  13602.  
  13603. Subaction GFX 0x1D1@FFFFFFFF
  13604.  
  13605. Subaction SFX 0x1D1@FFFFFFFF
  13606.  
  13607. Subaction Other 0x1D1@6048
  13608. 18000100 - 0x6
  13609.  
  13610. ##########################################
  13611. # Subaction 466
  13612. ##########################################
  13613. Name: SpecialNSwallow
  13614. In Transition Time: 0
  13615. No Out Transition: False
  13616. Loop: False
  13617. Moves Character: False
  13618. Unknown 1: False
  13619. Unknown 2: False
  13620. Unknown 3: False
  13621. Transition Out From Start: False
  13622. Unknown 4: False
  13623.  
  13624. Subaction Main 0x1D2@1B100
  13625. Throw Attack Collision - 0x1, 0x0, 0x4, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  13626. Asynchronous Timer - Frames=10.00x
  13627. Bit Variable Set - RA-Bit[0][24]
  13628. Asynchronous Timer - Frames=12.00x
  13629. ?Model? - 0x1, 0x1
  13630.  
  13631. Subaction GFX 0x1D2@FFFFFFFF
  13632.  
  13633. Subaction SFX 0x1D2@127C0
  13634. Sound Effect - ID=0x3DD
  13635.  
  13636. Subaction Other 0x1D2@6078
  13637. 18000100 - 0x6
  13638. Asynchronous Timer - Frames=12.00x
  13639. Rumble - 0xD, 0x0
  13640.  
  13641. ##########################################
  13642. # Subaction 467
  13643. ##########################################
  13644. Name: SpecialNFood
  13645. In Transition Time: 0
  13646. No Out Transition: False
  13647. Loop: False
  13648. Moves Character: False
  13649. Unknown 1: False
  13650. Unknown 2: False
  13651. Unknown 3: False
  13652. Transition Out From Start: False
  13653. Unknown 4: False
  13654.  
  13655. Subaction Main 0x1D3@1B178
  13656. Bit Variable Set - RA-Bit[0][19]
  13657. Asynchronous Timer - Frames=3.00x
  13658. ?Model? - 0x1, 0x1
  13659. Asynchronous Timer - Frames=10.00x
  13660. Bit Variable Set - RA-Bit[0][20]
  13661. Asynchronous Timer - Frames=29.00x
  13662. ?Model? - 0x1, 0x0
  13663.  
  13664. Subaction GFX 0x1D3@FFFFFFFF
  13665.  
  13666. Subaction SFX 0x1D3@FFFFFFFF
  13667.  
  13668. Subaction Other 0x1D3@60C8
  13669. 18000100 - 0x6
  13670. Rumble - 0xC, 0x0
  13671. Asynchronous Timer - Frames=10.00x
  13672. Rumble - 0xC, 0x0
  13673.  
  13674. ##########################################
  13675. # Subaction 468
  13676. ##########################################
  13677. Name: SpecialNBomb
  13678. In Transition Time: 0
  13679. No Out Transition: False
  13680. Loop: False
  13681. Moves Character: False
  13682. Unknown 1: False
  13683. Unknown 2: False
  13684. Unknown 3: False
  13685. Transition Out From Start: False
  13686. Unknown 4: False
  13687.  
  13688. Subaction Main 0x1D4@1B208
  13689. Bit Variable Set - RA-Bit[0][19]
  13690. Asynchronous Timer - Frames=3.00x
  13691. ?Model? - 0x1, 0x1
  13692. Asynchronous Timer - Frames=10.00x
  13693. Bit Variable Set - RA-Bit[0][20]
  13694. Asynchronous Timer - Frames=29.00x
  13695. ?Model? - 0x1, 0x0
  13696. Asynchronous Timer - Frames=72.00x
  13697. Allow Interrupt
  13698.  
  13699. Subaction GFX 0x1D4@FFFFFFFF
  13700.  
  13701. Subaction SFX 0x1D4@127F8
  13702. Asynchronous Timer - Frames=12.00x
  13703. ?Victory Sound? - 0x37E
  13704. Synchronous Timer - Frames=10.00x
  13705. ?Victory Sound? - 0x4F
  13706.  
  13707. Subaction Other 0x1D4@6128
  13708. 18000100 - 0x6
  13709. Rumble - 0xC, 0x0
  13710. Asynchronous Timer - Frames=15.00x
  13711. Rumble - 0xF, 0x0
  13712. Screenshake - 0x1
  13713.  
  13714. ##########################################
  13715. # Subaction 469
  13716. ##########################################
  13717. Name: SpecialNLarge
  13718. In Transition Time: 0
  13719. No Out Transition: False
  13720. Loop: False
  13721. Moves Character: False
  13722. Unknown 1: False
  13723. Unknown 2: False
  13724. Unknown 3: False
  13725. Transition Out From Start: False
  13726. Unknown 4: False
  13727.  
  13728. Subaction Main 0x1D5@1B2A0
  13729. Bit Variable Set - RA-Bit[0][19]
  13730. Asynchronous Timer - Frames=3.00x
  13731. ?Model? - 0x1, 0x1
  13732. Asynchronous Timer - Frames=10.00x
  13733. Bit Variable Set - RA-Bit[0][20]
  13734. Asynchronous Timer - Frames=69.00x
  13735. ?Model? - 0x1, 0x0
  13736.  
  13737. Subaction GFX 0x1D5@FFFFFFFF
  13738.  
  13739. Subaction SFX 0x1D5@12830
  13740. Asynchronous Timer - Frames=74.00x
  13741. ?Victory Sound? - 0xF2
  13742.  
  13743. Subaction Other 0x1D5@6188
  13744. 18000100 - 0x6
  13745. Rumble - 0xD, 0x0
  13746. Asynchronous Timer - Frames=67.00x
  13747. Rumble - 0xD, 0x0
  13748.  
  13749. ##########################################
  13750. # Subaction 470
  13751. ##########################################
  13752. Name: SpecialNEat
  13753. In Transition Time: 0
  13754. No Out Transition: False
  13755. Loop: False
  13756. Moves Character: False
  13757. Unknown 1: False
  13758. Unknown 2: False
  13759. Unknown 3: False
  13760. Transition Out From Start: False
  13761. Unknown 4: False
  13762.  
  13763. Subaction Main 0x1D6@1B328
  13764. Bit Variable Set - RA-Bit[0][19]
  13765. Asynchronous Timer - Frames=3.00x
  13766. ?Model? - 0x1, 0x1
  13767. Asynchronous Timer - Frames=10.00x
  13768. Bit Variable Set - RA-Bit[0][20]
  13769. Asynchronous Timer - Frames=45.00x
  13770. ?Model? - 0x1, 0x0
  13771.  
  13772. Subaction GFX 0x1D6@FFFFFFFF
  13773.  
  13774. Subaction SFX 0x1D6@12858
  13775. Asynchronous Timer - Frames=38.00x
  13776. ?Victory Sound? - 0xF1
  13777.  
  13778. Subaction Other 0x1D6@61E0
  13779. 18000100 - 0x6
  13780. Rumble - 0xD, 0x0
  13781. Asynchronous Timer - Frames=45.00x
  13782. Rumble - 0xD, 0x0
  13783.  
  13784. ##########################################
  13785. # Subaction 471
  13786. ##########################################
  13787. Name: SpecialNSpit
  13788. In Transition Time: 0
  13789. No Out Transition: False
  13790. Loop: False
  13791. Moves Character: True
  13792. Unknown 1: False
  13793. Unknown 2: False
  13794. Unknown 3: False
  13795. Transition Out From Start: False
  13796. Unknown 4: False
  13797.  
  13798. Subaction Main 0x1D7@1B4D8
  13799. ?Model? - 0x1, 0x1
  13800. Throw Attack Collision - 0x0, 0x0, 0xA, 0x169, 0x0, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  13801. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  13802. Asynchronous Timer - Frames=5.00x
  13803. ?Model? - 0x1, 0x0
  13804. Bit Variable Set - RA-Bit[0][21]
  13805. Generate Article/Prop - 0x2
  13806. Throw Collision - 0x0, 0x3F, RA-Basic[0][9], RA-Basic[0][10], RA-Basic[0][11]
  13807.  
  13808. Subaction GFX 0x1D7@D860
  13809. Asynchronous Timer - Frames=5.00x
  13810. Generic Graphic Effect(2) - 0x27, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  13811.  
  13812. Subaction SFX 0x1D7@12888
  13813. Asynchronous Timer - Frames=6.00x
  13814. Sound Effect - ID=0x405
  13815. Sound Effect - ID=0x3DE
  13816.  
  13817. Subaction Other 0x1D7@6228
  13818. 18000100 - 0x6
  13819. Asynchronous Timer - Frames=8.00x
  13820. Rumble - 0xE, 0x0
  13821.  
  13822. ##########################################
  13823. # Subaction 472
  13824. ##########################################
  13825. Name: SpecialAirNStart
  13826. In Transition Time: 0
  13827. No Out Transition: False
  13828. Loop: False
  13829. Moves Character: False
  13830. Unknown 1: False
  13831. Unknown 2: False
  13832. Unknown 3: False
  13833. Transition Out From Start: False
  13834. Unknown 4: False
  13835.  
  13836. Subaction Main 0x1D8@1B528
  13837. Goto - Offset=@1AB68
  13838.  
  13839. Subaction GFX 0x1D8@FFFFFFFF
  13840.  
  13841. Subaction SFX 0x1D8@128B8
  13842. Asynchronous Timer - Frames=14.00x
  13843. Sound Effect - ID=0x3DA
  13844.  
  13845. Subaction Other 0x1D8@6250
  13846. 18000100 - 0x6
  13847.  
  13848. ##########################################
  13849. # Subaction 473
  13850. ##########################################
  13851. Name: SpecialAirNLoop
  13852. In Transition Time: 0
  13853. No Out Transition: False
  13854. Loop: True
  13855. Moves Character: False
  13856. Unknown 1: False
  13857. Unknown 2: False
  13858. Unknown 3: False
  13859. Transition Out From Start: False
  13860. Unknown 4: False
  13861.  
  13862. Subaction Main 0x1D9@1B540
  13863. Goto - Offset=@1AED8
  13864.  
  13865. Subaction GFX 0x1D9@D888
  13866. Goto - Offset=@D770
  13867.  
  13868. Subaction SFX 0x1D9@128D8
  13869. Sound Effect(3) - ID=0x3DB
  13870.  
  13871. Subaction Other 0x1D9@62D8
  13872. 14070A00 - 0x0, 3.00x, 180.00x, 1.00x, 1.00x, 24.00x, 10.00x, 40.00x, 20.00x, 0x32
  13873. 18000100 - 0x6
  13874. Asynchronous Timer - Frames=1.00x
  13875. 070B0200 - 0x2, 0xF
  13876. 01000000
  13877. 01020000
  13878. Goto - Offset=@5FE8
  13879.  
  13880. ##########################################
  13881. # Subaction 474
  13882. ##########################################
  13883. Name: SpecialAirNEnd
  13884. In Transition Time: 0
  13885. No Out Transition: False
  13886. Loop: False
  13887. Moves Character: False
  13888. Unknown 1: False
  13889. Unknown 2: False
  13890. Unknown 3: False
  13891. Transition Out From Start: False
  13892. Unknown 4: False
  13893.  
  13894. Subaction Main 0x1DA@1B558
  13895. Goto - Offset=@1AF20
  13896.  
  13897. Subaction GFX 0x1DA@FFFFFFFF
  13898.  
  13899. Subaction SFX 0x1DA@128F0
  13900. Sound Effect - ID=0x3DC
  13901.  
  13902. Subaction Other 0x1DA@6320
  13903. 18000100 - 0x6
  13904.  
  13905. ##########################################
  13906. # Subaction 475
  13907. ##########################################
  13908. Name: SpecialAirNLoop
  13909. In Transition Time: 0
  13910. No Out Transition: False
  13911. Loop: True
  13912. Moves Character: False
  13913. Unknown 1: False
  13914. Unknown 2: False
  13915. Unknown 3: False
  13916. Transition Out From Start: False
  13917. Unknown 4: False
  13918.  
  13919. Subaction Main 0x1DB@1B570
  13920. Goto - Offset=@1B038
  13921.  
  13922. Subaction GFX 0x1DB@FFFFFFFF
  13923.  
  13924. Subaction SFX 0x1DB@FFFFFFFF
  13925.  
  13926. Subaction Other 0x1DB@6338
  13927. 18000100 - 0x6
  13928.  
  13929. ##########################################
  13930. # Subaction 476
  13931. ##########################################
  13932. Name: SpecialAirNSwallow
  13933. In Transition Time: 0
  13934. No Out Transition: False
  13935. Loop: False
  13936. Moves Character: False
  13937. Unknown 1: False
  13938. Unknown 2: False
  13939. Unknown 3: False
  13940. Transition Out From Start: False
  13941. Unknown 4: False
  13942.  
  13943. Subaction Main 0x1DC@1B588
  13944. Goto - Offset=@1B100
  13945.  
  13946. Subaction GFX 0x1DC@FFFFFFFF
  13947.  
  13948. Subaction SFX 0x1DC@12910
  13949. Sound Effect - ID=0x3DD
  13950.  
  13951. Subaction Other 0x1DC@6368
  13952. 18000100 - 0x6
  13953. Asynchronous Timer - Frames=12.00x
  13954. Rumble - 0xD, 0x0
  13955.  
  13956. ##########################################
  13957. # Subaction 477
  13958. ##########################################
  13959. Name: SpecialAirNFood
  13960. In Transition Time: 0
  13961. No Out Transition: False
  13962. Loop: False
  13963. Moves Character: False
  13964. Unknown 1: False
  13965. Unknown 2: False
  13966. Unknown 3: False
  13967. Transition Out From Start: False
  13968. Unknown 4: False
  13969.  
  13970. Subaction Main 0x1DD@1B5A0
  13971. Goto - Offset=@1B178
  13972.  
  13973. Subaction GFX 0x1DD@FFFFFFFF
  13974.  
  13975. Subaction SFX 0x1DD@FFFFFFFF
  13976.  
  13977. Subaction Other 0x1DD@63B8
  13978. 18000100 - 0x6
  13979. Rumble - 0xC, 0x0
  13980. Asynchronous Timer - Frames=10.00x
  13981. Rumble - 0xC, 0x0
  13982.  
  13983. ##########################################
  13984. # Subaction 478
  13985. ##########################################
  13986. Name: SpecialAirNBomb
  13987. In Transition Time: 0
  13988. No Out Transition: False
  13989. Loop: False
  13990. Moves Character: False
  13991. Unknown 1: False
  13992. Unknown 2: False
  13993. Unknown 3: False
  13994. Transition Out From Start: False
  13995. Unknown 4: False
  13996.  
  13997. Subaction Main 0x1DE@1B5B8
  13998. Goto - Offset=@1B208
  13999.  
  14000. Subaction GFX 0x1DE@FFFFFFFF
  14001.  
  14002. Subaction SFX 0x1DE@12948
  14003. Asynchronous Timer - Frames=12.00x
  14004. ?Victory Sound? - 0x37E
  14005. Synchronous Timer - Frames=10.00x
  14006. ?Victory Sound? - 0x4F
  14007.  
  14008. Subaction Other 0x1DE@6418
  14009. 18000100 - 0x6
  14010. Rumble - 0xC, 0x0
  14011. Asynchronous Timer - Frames=15.00x
  14012. Rumble - 0xF, 0x0
  14013. Screenshake - 0x1
  14014.  
  14015. ##########################################
  14016. # Subaction 479
  14017. ##########################################
  14018. Name: SpecialAirNLarge
  14019. In Transition Time: 0
  14020. No Out Transition: False
  14021. Loop: False
  14022. Moves Character: False
  14023. Unknown 1: False
  14024. Unknown 2: False
  14025. Unknown 3: False
  14026. Transition Out From Start: False
  14027. Unknown 4: False
  14028.  
  14029. Subaction Main 0x1DF@1B5D0
  14030. Goto - Offset=@1B2A0
  14031.  
  14032. Subaction GFX 0x1DF@FFFFFFFF
  14033.  
  14034. Subaction SFX 0x1DF@12980
  14035. Asynchronous Timer - Frames=74.00x
  14036. ?Victory Sound? - 0xF2
  14037.  
  14038. Subaction Other 0x1DF@6478
  14039. 18000100 - 0x6
  14040. Rumble - 0xD, 0x0
  14041. Asynchronous Timer - Frames=67.00x
  14042. Rumble - 0xD, 0x0
  14043.  
  14044. ##########################################
  14045. # Subaction 480
  14046. ##########################################
  14047. Name: SpecialAirNEat
  14048. In Transition Time: 0
  14049. No Out Transition: False
  14050. Loop: False
  14051. Moves Character: False
  14052. Unknown 1: False
  14053. Unknown 2: False
  14054. Unknown 3: False
  14055. Transition Out From Start: False
  14056. Unknown 4: False
  14057.  
  14058. Subaction Main 0x1E0@1B5E8
  14059. Goto - Offset=@1B328
  14060.  
  14061. Subaction GFX 0x1E0@FFFFFFFF
  14062.  
  14063. Subaction SFX 0x1E0@129A8
  14064. Asynchronous Timer - Frames=38.00x
  14065. ?Victory Sound? - 0xF1
  14066.  
  14067. Subaction Other 0x1E0@64D0
  14068. 18000100 - 0x6
  14069. Rumble - 0xD, 0x0
  14070. Asynchronous Timer - Frames=45.00x
  14071. Rumble - 0xD, 0x0
  14072.  
  14073. ##########################################
  14074. # Subaction 481
  14075. ##########################################
  14076. Name: SpecialAirNSpit
  14077. In Transition Time: 0
  14078. No Out Transition: False
  14079. Loop: False
  14080. Moves Character: False
  14081. Unknown 1: False
  14082. Unknown 2: False
  14083. Unknown 3: False
  14084. Transition Out From Start: False
  14085. Unknown 4: False
  14086.  
  14087. Subaction Main 0x1E1@1B600
  14088. Goto - Offset=@1B4D8
  14089.  
  14090. Subaction GFX 0x1E1@D8D8
  14091. Goto - Offset=@D860
  14092.  
  14093. Subaction SFX 0x1E1@129D8
  14094. Asynchronous Timer - Frames=6.00x
  14095. Sound Effect - ID=0x405
  14096. Sound Effect - ID=0x3DE
  14097.  
  14098. Subaction Other 0x1E1@6518
  14099. 18000100 - 0x6
  14100. Asynchronous Timer - Frames=8.00x
  14101. Rumble - 0xE, 0x0
  14102.  
  14103. ##########################################
  14104. # Subaction 482
  14105. ##########################################
  14106. Name: SpecialNEatWait
  14107. In Transition Time: 0
  14108. No Out Transition: False
  14109. Loop: True
  14110. Moves Character: False
  14111. Unknown 1: False
  14112. Unknown 2: False
  14113. Unknown 3: False
  14114. Transition Out From Start: False
  14115. Unknown 4: False
  14116.  
  14117. Subaction Main 0x1E2@1B6A8
  14118. ?Model? - 0x1, 0x1
  14119. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  14120.  
  14121. Subaction GFX 0x1E2@FFFFFFFF
  14122.  
  14123. Subaction SFX 0x1E2@FFFFFFFF
  14124.  
  14125. Subaction Other 0x1E2@6540
  14126. 18000100 - 0x6
  14127.  
  14128. ##########################################
  14129. # Subaction 483
  14130. ##########################################
  14131. Name: SpecialNEatWalkSlow
  14132. In Transition Time: 6
  14133. No Out Transition: False
  14134. Loop: True
  14135. Moves Character: True
  14136. Unknown 1: False
  14137. Unknown 2: False
  14138. Unknown 3: False
  14139. Transition Out From Start: False
  14140. Unknown 4: False
  14141.  
  14142. Subaction Main 0x1E3@1B758
  14143. ?Model? - 0x1, 0x1
  14144. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  14145.  
  14146. Subaction GFX 0x1E3@FFFFFFFF
  14147.  
  14148. Subaction SFX 0x1E3@12A28
  14149. Asynchronous Timer - Frames=30.00x
  14150. Sound Effect - ID=0x3E8
  14151. Synchronous Timer - Frames=15.00x
  14152. Sound Effect - ID=0x3E6
  14153. 01000000
  14154. 01020000
  14155. Goto - Offset=@12A28
  14156.  
  14157. Subaction Other 0x1E3@6588
  14158. Asynchronous Timer - Frames=15.00x
  14159. Rumble - 0x10, 0x0
  14160. Asynchronous Timer - Frames=30.00x
  14161. Rumble - 0x10, 0x0
  14162. 01000000
  14163. 01020000
  14164. Goto - Offset=@6588
  14165.  
  14166. ##########################################
  14167. # Subaction 484
  14168. ##########################################
  14169. Name: SpecialNEatWalkMiddle
  14170. In Transition Time: 6
  14171. No Out Transition: False
  14172. Loop: True
  14173. Moves Character: True
  14174. Unknown 1: False
  14175. Unknown 2: False
  14176. Unknown 3: False
  14177. Transition Out From Start: False
  14178. Unknown 4: False
  14179.  
  14180. Subaction Main 0x1E4@1B808
  14181. ?Model? - 0x1, 0x1
  14182. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  14183.  
  14184. Subaction GFX 0x1E4@FFFFFFFF
  14185.  
  14186. Subaction SFX 0x1E4@12A90
  14187. Asynchronous Timer - Frames=24.00x
  14188. Sound Effect - ID=0x3E7
  14189. Synchronous Timer - Frames=22.00x
  14190. Sound Effect - ID=0x3E5
  14191. 01000000
  14192. 01020000
  14193. Goto - Offset=@12A90
  14194.  
  14195. Subaction Other 0x1E4@65F8
  14196. Rumble - 0x10, 0x0
  14197. Asynchronous Timer - Frames=23.00x
  14198. Rumble - 0x10, 0x0
  14199. 01000000
  14200. 01020000
  14201. Goto - Offset=@65F8
  14202.  
  14203. ##########################################
  14204. # Subaction 485
  14205. ##########################################
  14206. Name: SpecialNEatWalkFast
  14207. In Transition Time: 6
  14208. No Out Transition: False
  14209. Loop: True
  14210. Moves Character: True
  14211. Unknown 1: False
  14212. Unknown 2: False
  14213. Unknown 3: False
  14214. Transition Out From Start: False
  14215. Unknown 4: False
  14216.  
  14217. Subaction Main 0x1E5@1B8B8
  14218. ?Model? - 0x1, 0x1
  14219. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  14220.  
  14221. Subaction GFX 0x1E5@FFFFFFFF
  14222.  
  14223. Subaction SFX 0x1E5@12AF8
  14224. Asynchronous Timer - Frames=12.00x
  14225. Sound Effect - ID=0x3E7
  14226. Synchronous Timer - Frames=17.00x
  14227. Sound Effect - ID=0x3E5
  14228. 01000000
  14229. 01020000
  14230. Goto - Offset=@12AF8
  14231.  
  14232. Subaction Other 0x1E5@6668
  14233. Asynchronous Timer - Frames=12.00x
  14234. Rumble - 0xC, 0x0
  14235. Asynchronous Timer - Frames=28.00x
  14236. Rumble - 0xC, 0x0
  14237. 01000000
  14238. 01020000
  14239. Goto - Offset=@6668
  14240.  
  14241. ##########################################
  14242. # Subaction 486
  14243. ##########################################
  14244. Name: SpecialAirNEatJump1
  14245. In Transition Time: 0
  14246. No Out Transition: False
  14247. Loop: False
  14248. Moves Character: False
  14249. Unknown 1: False
  14250. Unknown 2: False
  14251. Unknown 3: False
  14252. Transition Out From Start: False
  14253. Unknown 4: False
  14254.  
  14255. Subaction Main 0x1E6@1B968
  14256. ?Model? - 0x1, 0x1
  14257. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x0
  14258.  
  14259. Subaction GFX 0x1E6@FFFFFFFF
  14260.  
  14261. Subaction SFX 0x1E6@12B48
  14262. Asynchronous Timer - Frames=4.00x
  14263. Sound Effect - ID=0x3BD
  14264.  
  14265. Subaction Other 0x1E6@FFFFFFFF
  14266.  
  14267. ##########################################
  14268. # Subaction 487
  14269. ##########################################
  14270. Name: SpecialAirNEatJump2
  14271. In Transition Time: 0
  14272. No Out Transition: False
  14273. Loop: False
  14274. Moves Character: False
  14275. Unknown 1: False
  14276. Unknown 2: False
  14277. Unknown 3: False
  14278. Transition Out From Start: False
  14279. Unknown 4: False
  14280.  
  14281. Subaction Main 0x1E7@1BA18
  14282. ?Model? - 0x1, 0x1
  14283. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x0
  14284.  
  14285. Subaction GFX 0x1E7@FFFFFFFF
  14286.  
  14287. Subaction SFX 0x1E7@12B68
  14288. Sound Effect - ID=0x3BD
  14289.  
  14290. Subaction Other 0x1E7@FFFFFFFF
  14291.  
  14292. ##########################################
  14293. # Subaction 488
  14294. ##########################################
  14295. Name: SpecialNEatFall
  14296. In Transition Time: 0
  14297. No Out Transition: False
  14298. Loop: True
  14299. Moves Character: False
  14300. Unknown 1: False
  14301. Unknown 2: False
  14302. Unknown 3: False
  14303. Transition Out From Start: False
  14304. Unknown 4: False
  14305.  
  14306. Subaction Main 0x1E8@1BAC8
  14307. ?Model? - 0x1, 0x1
  14308. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  14309.  
  14310. Subaction GFX 0x1E8@FFFFFFFF
  14311.  
  14312. Subaction SFX 0x1E8@FFFFFFFF
  14313.  
  14314. Subaction Other 0x1E8@FFFFFFFF
  14315.  
  14316. ##########################################
  14317. # Subaction 489
  14318. ##########################################
  14319. Name: SpecialNEatLanding
  14320. In Transition Time: 0
  14321. No Out Transition: False
  14322. Loop: False
  14323. Moves Character: False
  14324. Unknown 1: False
  14325. Unknown 2: False
  14326. Unknown 3: False
  14327. Transition Out From Start: False
  14328. Unknown 4: False
  14329.  
  14330. Subaction Main 0x1E9@1BB78
  14331. ?Model? - 0x1, 0x1
  14332. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  14333.  
  14334. Subaction GFX 0x1E9@FFFFFFFF
  14335.  
  14336. Subaction SFX 0x1E9@12BB0
  14337. Asynchronous Timer - Frames=4.00x
  14338. Other Sound Effect - ID=0x3C0
  14339. Synchronous Timer - Frames=1.00x
  14340. Sound Effect - ID=0x3E7
  14341. Synchronous Timer - Frames=2.00x
  14342. Sound Effect - ID=0x3E5
  14343.  
  14344. Subaction Other 0x1E9@66E8
  14345. Asynchronous Timer - Frames=2.00x
  14346. Rumble - 0xE, 0x0
  14347. Asynchronous Timer - Frames=20.00x
  14348. 18000100 - 0x6
  14349.  
  14350. ##########################################
  14351. # Subaction 490
  14352. ##########################################
  14353. Name: SpecialNEatTurn
  14354. In Transition Time: 0
  14355. No Out Transition: False
  14356. Loop: False
  14357. Moves Character: False
  14358. Unknown 1: False
  14359. Unknown 2: False
  14360. Unknown 3: False
  14361. Transition Out From Start: False
  14362. Unknown 4: False
  14363.  
  14364. Subaction Main 0x1EA@1BC28
  14365. ?Model? - 0x1, 0x1
  14366. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  14367.  
  14368. Subaction GFX 0x1EA@FFFFFFFF
  14369.  
  14370. Subaction SFX 0x1EA@12C08
  14371. Asynchronous Timer - Frames=1.00x
  14372. Sound Effect - ID=0x3E7
  14373. Synchronous Timer - Frames=10.00x
  14374. Sound Effect - ID=0x3E5
  14375.  
  14376. Subaction Other 0x1EA@6738
  14377. Asynchronous Timer - Frames=2.00x
  14378. Rumble - 0x4, 0x0
  14379. Asynchronous Timer - Frames=13.00x
  14380. 18000100 - 0x6
  14381.  
  14382. ##########################################
  14383. # Subaction 491
  14384. ##########################################
  14385. Name: SpecialSStart
  14386. In Transition Time: 0
  14387. No Out Transition: False
  14388. Loop: False
  14389. Moves Character: False
  14390. Unknown 1: False
  14391. Unknown 2: False
  14392. Unknown 3: False
  14393. Transition Out From Start: False
  14394. Unknown 4: False
  14395.  
  14396. Subaction Main 0x1EB@1BD20
  14397. Bit Variable Set - RA-Bit[0][17]
  14398. Asynchronous Timer - Frames=6.00x
  14399. Bit Variable Set - RA-Bit[0][18]
  14400. Asynchronous Timer - Frames=17.00x
  14401. Bit Variable Set - RA-Bit[0][19]
  14402.  
  14403. Subaction GFX 0x1EB@DAD8
  14404. Asynchronous Timer - Frames=17.00x
  14405. Generic Graphic Effect(2) - 0x27, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  14406. 11001000 - 0x1D, 0x0, 0.00x, 12.00x, 16.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  14407.  
  14408. Subaction SFX 0x1EB@12C48
  14409. Asynchronous Timer - Frames=17.00x
  14410. Sound Effect - ID=0x3F7
  14411.  
  14412. Subaction Other 0x1EB@67B0
  14413. Item Visibility - False
  14414. 18000100 - 0x6
  14415. Asynchronous Timer - Frames=8.00x
  14416. 18000100 - 0x4
  14417. Asynchronous Timer - Frames=17.00x
  14418. 18000100 - 0x2
  14419. Rumble - 0x1B, 0x0
  14420. Asynchronous Timer - Frames=52.00x
  14421. 18000100 - 0x6
  14422.  
  14423. ##########################################
  14424. # Subaction 492
  14425. ##########################################
  14426. Name: SpecialAirSStart
  14427. In Transition Time: 0
  14428. No Out Transition: False
  14429. Loop: False
  14430. Moves Character: False
  14431. Unknown 1: False
  14432. Unknown 2: False
  14433. Unknown 3: False
  14434. Transition Out From Start: False
  14435. Unknown 4: False
  14436.  
  14437. Subaction Main 0x1EC@1BD58
  14438. Goto - Offset=@1BD20
  14439.  
  14440. Subaction GFX 0x1EC@DB00
  14441. Goto - Offset=@DAD8
  14442.  
  14443. Subaction SFX 0x1EC@12C70
  14444. Asynchronous Timer - Frames=17.00x
  14445. Sound Effect - ID=0x3F7
  14446.  
  14447. Subaction Other 0x1EC@6850
  14448. Item Visibility - False
  14449. 18000100 - 0x6
  14450. Asynchronous Timer - Frames=8.00x
  14451. 18000100 - 0x4
  14452. Asynchronous Timer - Frames=17.00x
  14453. 18000100 - 0x2
  14454. Rumble - 0x1B, 0x0
  14455. Asynchronous Timer - Frames=52.00x
  14456. 18000100 - 0x6
  14457.  
  14458. ##########################################
  14459. # Subaction 493
  14460. ##########################################
  14461. Name: SpecialSStart
  14462. In Transition Time: 0
  14463. No Out Transition: False
  14464. Loop: False
  14465. Moves Character: False
  14466. Unknown 1: False
  14467. Unknown 2: False
  14468. Unknown 3: False
  14469. Transition Out From Start: False
  14470. Unknown 4: False
  14471.  
  14472. Subaction Main 0x1ED@1BD70
  14473. Goto - Offset=@1BD20
  14474.  
  14475. Subaction GFX 0x1ED@FFFFFFFF
  14476.  
  14477. Subaction SFX 0x1ED@12CA0
  14478. Asynchronous Timer - Frames=17.00x
  14479. Sound Effect - ID=0x401
  14480. Sound Effect - ID=0x3F7
  14481.  
  14482. Subaction Other 0x1ED@68F0
  14483. Item Visibility - False
  14484. 18000100 - 0x6
  14485. Asynchronous Timer - Frames=8.00x
  14486. 18000100 - 0x4
  14487. Asynchronous Timer - Frames=17.00x
  14488. 18000100 - 0x2
  14489. Rumble - 0x1B, 0x0
  14490. Asynchronous Timer - Frames=52.00x
  14491. 18000100 - 0x6
  14492.  
  14493. ##########################################
  14494. # Subaction 494
  14495. ##########################################
  14496. Name: SpecialAirSStart
  14497. In Transition Time: 0
  14498. No Out Transition: False
  14499. Loop: False
  14500. Moves Character: False
  14501. Unknown 1: False
  14502. Unknown 2: False
  14503. Unknown 3: False
  14504. Transition Out From Start: False
  14505. Unknown 4: False
  14506.  
  14507. Subaction Main 0x1EE@1BD88
  14508. Goto - Offset=@1BD20
  14509.  
  14510. Subaction GFX 0x1EE@FFFFFFFF
  14511.  
  14512. Subaction SFX 0x1EE@12CD8
  14513. Asynchronous Timer - Frames=17.00x
  14514. Sound Effect - ID=0x401
  14515. Sound Effect - ID=0x3F7
  14516.  
  14517. Subaction Other 0x1EE@6990
  14518. Item Visibility - False
  14519. 18000100 - 0x6
  14520. Asynchronous Timer - Frames=8.00x
  14521. 18000100 - 0x4
  14522. Asynchronous Timer - Frames=17.00x
  14523. 18000100 - 0x2
  14524. Rumble - 0x1B, 0x0
  14525. Asynchronous Timer - Frames=52.00x
  14526. 18000100 - 0x6
  14527.  
  14528. ##########################################
  14529. # Subaction 495
  14530. ##########################################
  14531. Name: SpecialSStart
  14532. In Transition Time: 0
  14533. No Out Transition: False
  14534. Loop: False
  14535. Moves Character: False
  14536. Unknown 1: False
  14537. Unknown 2: False
  14538. Unknown 3: False
  14539. Transition Out From Start: False
  14540. Unknown 4: False
  14541.  
  14542. Subaction Main 0x1EF@1BDA0
  14543. Goto - Offset=@1BD20
  14544.  
  14545. Subaction GFX 0x1EF@FFFFFFFF
  14546.  
  14547. Subaction SFX 0x1EF@12D08
  14548. Asynchronous Timer - Frames=17.00x
  14549. Sound Effect - ID=0x3F7
  14550.  
  14551. Subaction Other 0x1EF@6A30
  14552. Item Visibility - False
  14553. 18000100 - 0x6
  14554. Asynchronous Timer - Frames=8.00x
  14555. 18000100 - 0x4
  14556. Asynchronous Timer - Frames=17.00x
  14557. 18000100 - 0x2
  14558. Rumble - 0x1B, 0x0
  14559. Asynchronous Timer - Frames=52.00x
  14560. 18000100 - 0x6
  14561.  
  14562. ##########################################
  14563. # Subaction 496
  14564. ##########################################
  14565. Name: SpecialAirSStart
  14566. In Transition Time: 0
  14567. No Out Transition: False
  14568. Loop: False
  14569. Moves Character: False
  14570. Unknown 1: False
  14571. Unknown 2: False
  14572. Unknown 3: False
  14573. Transition Out From Start: False
  14574. Unknown 4: False
  14575.  
  14576. Subaction Main 0x1F0@1BDB8
  14577. Goto - Offset=@1BD20
  14578.  
  14579. Subaction GFX 0x1F0@FFFFFFFF
  14580.  
  14581. Subaction SFX 0x1F0@12D30
  14582. Asynchronous Timer - Frames=17.00x
  14583. Sound Effect - ID=0x3F7
  14584.  
  14585. Subaction Other 0x1F0@6AD0
  14586. Item Visibility - False
  14587. 18000100 - 0x6
  14588. Asynchronous Timer - Frames=8.00x
  14589. 18000100 - 0x4
  14590. Asynchronous Timer - Frames=17.00x
  14591. 18000100 - 0x2
  14592. Rumble - 0x1B, 0x0
  14593. Asynchronous Timer - Frames=52.00x
  14594. 18000100 - 0x6
  14595.  
  14596. ##########################################
  14597. # Subaction 497
  14598. ##########################################
  14599. Name: SpecialSStart
  14600. In Transition Time: 0
  14601. No Out Transition: False
  14602. Loop: False
  14603. Moves Character: False
  14604. Unknown 1: False
  14605. Unknown 2: False
  14606. Unknown 3: False
  14607. Transition Out From Start: False
  14608. Unknown 4: False
  14609.  
  14610. Subaction Main 0x1F1@1BDD0
  14611. Goto - Offset=@1BD20
  14612.  
  14613. Subaction GFX 0x1F1@FFFFFFFF
  14614.  
  14615. Subaction SFX 0x1F1@12D58
  14616. Asynchronous Timer - Frames=17.00x
  14617. Sound Effect - ID=0x400
  14618.  
  14619. Subaction Other 0x1F1@6B70
  14620. Item Visibility - False
  14621. 18000100 - 0x6
  14622. Asynchronous Timer - Frames=8.00x
  14623. 18000100 - 0x4
  14624. Asynchronous Timer - Frames=17.00x
  14625. 18000100 - 0x2
  14626. Rumble - 0x1B, 0x0
  14627. Asynchronous Timer - Frames=52.00x
  14628. 18000100 - 0x6
  14629.  
  14630. ##########################################
  14631. # Subaction 498
  14632. ##########################################
  14633. Name: SpecialAirSStart
  14634. In Transition Time: 0
  14635. No Out Transition: False
  14636. Loop: False
  14637. Moves Character: False
  14638. Unknown 1: False
  14639. Unknown 2: False
  14640. Unknown 3: False
  14641. Transition Out From Start: False
  14642. Unknown 4: False
  14643.  
  14644. Subaction Main 0x1F2@1BDE8
  14645. Goto - Offset=@1BD20
  14646.  
  14647. Subaction GFX 0x1F2@FFFFFFFF
  14648.  
  14649. Subaction SFX 0x1F2@12D80
  14650. Asynchronous Timer - Frames=17.00x
  14651. Sound Effect - ID=0x400
  14652.  
  14653. Subaction Other 0x1F2@6C10
  14654. Item Visibility - False
  14655. 18000100 - 0x6
  14656. Asynchronous Timer - Frames=8.00x
  14657. 18000100 - 0x4
  14658. Asynchronous Timer - Frames=17.00x
  14659. 18000100 - 0x2
  14660. Rumble - 0x1B, 0x0
  14661. Asynchronous Timer - Frames=52.00x
  14662. 18000100 - 0x6
  14663.  
  14664. ##########################################
  14665. # Subaction 499
  14666. ##########################################
  14667. Name: SpecialSGet
  14668. In Transition Time: 0
  14669. No Out Transition: False
  14670. Loop: False
  14671. Moves Character: False
  14672. Unknown 1: False
  14673. Unknown 2: False
  14674. Unknown 3: False
  14675. Transition Out From Start: False
  14676. Unknown 4: False
  14677.  
  14678. Subaction Main 0x1F3@1BE08
  14679. Asynchronous Timer - Frames=15.00x
  14680. Bit Variable Set - RA-Bit[0][19]
  14681.  
  14682. Subaction GFX 0x1F3@FFFFFFFF
  14683.  
  14684. Subaction SFX 0x1F3@12DB8
  14685. Asynchronous Timer - Frames=1.00x
  14686. Sound Effect - ID=0x404
  14687. Synchronous Timer - Frames=14.00x
  14688. Sound Effect - ID=0x3F7
  14689.  
  14690. Subaction Other 0x1F3@6CB8
  14691. Item Visibility - False
  14692. 18000100 - 0x6
  14693. Asynchronous Timer - Frames=8.00x
  14694. 18000100 - 0x4
  14695. Asynchronous Timer - Frames=15.00x
  14696. Rumble - 0xC, 0x0
  14697. Asynchronous Timer - Frames=17.00x
  14698. 18000100 - 0x2
  14699. Asynchronous Timer - Frames=52.00x
  14700. 18000100 - 0x6
  14701.  
  14702. ##########################################
  14703. # Subaction 500
  14704. ##########################################
  14705. Name: SpecialAirSGet
  14706. In Transition Time: 0
  14707. No Out Transition: False
  14708. Loop: False
  14709. Moves Character: False
  14710. Unknown 1: False
  14711. Unknown 2: False
  14712. Unknown 3: False
  14713. Transition Out From Start: False
  14714. Unknown 4: False
  14715.  
  14716. Subaction Main 0x1F4@1BE28
  14717. Goto - Offset=@1BE08
  14718.  
  14719. Subaction GFX 0x1F4@FFFFFFFF
  14720.  
  14721. Subaction SFX 0x1F4@12E00
  14722. Asynchronous Timer - Frames=1.00x
  14723. Sound Effect - ID=0x404
  14724. Synchronous Timer - Frames=14.00x
  14725. Sound Effect - ID=0x3F7
  14726.  
  14727. Subaction Other 0x1F4@6D68
  14728. Item Visibility - False
  14729. 18000100 - 0x6
  14730. Asynchronous Timer - Frames=8.00x
  14731. 18000100 - 0x4
  14732. Asynchronous Timer - Frames=15.00x
  14733. Rumble - 0xC, 0x0
  14734. Asynchronous Timer - Frames=17.00x
  14735. 18000100 - 0x2
  14736. Asynchronous Timer - Frames=52.00x
  14737. 18000100 - 0x6
  14738.  
  14739. ##########################################
  14740. # Subaction 501
  14741. ##########################################
  14742. Name: SpecialHiStartR
  14743. In Transition Time: 0
  14744. No Out Transition: False
  14745. Loop: False
  14746. Moves Character: False
  14747. Unknown 1: False
  14748. Unknown 2: False
  14749. Unknown 3: False
  14750. Transition Out From Start: False
  14751. Unknown 4: False
  14752.  
  14753. Subaction Main 0x1F5@FFFFFFFF
  14754.  
  14755. Subaction GFX 0x1F5@FFFFFFFF
  14756.  
  14757. Subaction SFX 0x1F5@132B0
  14758. Asynchronous Timer - Frames=14.00x
  14759. Sound Effect - ID=0x3E7
  14760.  
  14761. Subaction Other 0x1F5@6DC8
  14762. 18000100 - 0x6
  14763.  
  14764. ##########################################
  14765. # Subaction 502
  14766. ##########################################
  14767. Name: SpecialHiStartL
  14768. In Transition Time: 0
  14769. No Out Transition: False
  14770. Loop: False
  14771. Moves Character: False
  14772. Unknown 1: False
  14773. Unknown 2: False
  14774. Unknown 3: False
  14775. Transition Out From Start: False
  14776. Unknown 4: False
  14777.  
  14778. Subaction Main 0x1F6@FFFFFFFF
  14779.  
  14780. Subaction GFX 0x1F6@FFFFFFFF
  14781.  
  14782. Subaction SFX 0x1F6@132D8
  14783. Asynchronous Timer - Frames=14.00x
  14784. Sound Effect - ID=0x3E7
  14785.  
  14786. Subaction Other 0x1F6@6DE0
  14787. 18000100 - 0x6
  14788.  
  14789. ##########################################
  14790. # Subaction 503
  14791. ##########################################
  14792. Name: SpecialHiJump
  14793. In Transition Time: 0
  14794. No Out Transition: False
  14795. Loop: False
  14796. Moves Character: False
  14797. Unknown 1: False
  14798. Unknown 2: False
  14799. Unknown 3: False
  14800. Transition Out From Start: False
  14801. Unknown 4: False
  14802.  
  14803. Subaction Main 0x1F7@1CD48
  14804. Body Collision - State=0x2
  14805. Asynchronous Timer - Frames=4.00x
  14806. Body Collision - State=0x0
  14807. 1E000200 - 0x1, 0.00x
  14808. Asynchronous Timer - Frames=10.00x
  14809. Bit Variable Set - RA-Bit[0][18]
  14810. Asynchronous Timer - Frames=24.00x
  14811. 1E000200 - 0x0, 0.00x
  14812. Asynchronous Timer - Frames=51.00x
  14813. Momentum - 0.00x, -2.00x
  14814. Special Offensive Collision - 0x0, 0xF, 0x10E, 0x50, 0x3003C, 8.00x, 0.00x, 7.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x20820480, 0x0, 0x4FFFC3
  14815. Special Offensive Collision - 0x1, 0xF, 0x3C, 0x5A, 0x3003C, 8.00x, 0.00x, 7.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x20810480, 0x0, 0x4FFFC3
  14816. Asynchronous Timer - Frames=55.00x
  14817. Modify Bone Collision - Bone=0xF, State=0x2
  14818. Modify Bone Collision - Bone=0xB, State=0x2
  14819.  
  14820. Subaction GFX 0x1F7@E600
  14821. Generic Graphic Effect(2) - 0x2A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  14822. Flash Overlay Effect - 0xFF, 0xFF, 0xFF, 0xBE
  14823. Asynchronous Timer - Frames=2.00x
  14824. Flash Overlay Effect - 0xFF, 0x80, 0x0, 0x50
  14825. Asynchronous Timer - Frames=4.00x
  14826. External Graphic Effect - File#=0x210007, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  14827. Flash Overlay Effect - 0xFF, 0x80, 0x0, 0x3C
  14828. Asynchronous Timer - Frames=5.00x
  14829. Change Flash Overlay Color - 0x5, 0xFF, 0x0, 0x0, 0x0
  14830. Asynchronous Timer - Frames=10.00x
  14831. Flash Overlay Effect - 0xFF, 0x40, 0x0, 0x28
  14832. Asynchronous Timer - Frames=11.00x
  14833. Change Flash Overlay Color - 0x5, 0xFF, 0x0, 0x0, 0x0
  14834. Asynchronous Timer - Frames=16.00x
  14835. Flash Overlay Effect - 0xFF, 0x20, 0x0, 0x14
  14836. Asynchronous Timer - Frames=17.00x
  14837. Change Flash Overlay Color - 0x5, 0xFF, 0x0, 0x0, 0x0
  14838. Asynchronous Timer - Frames=22.00x
  14839. Terminate Flash Effect
  14840.  
  14841. Subaction SFX 0x1F7@13308
  14842. Asynchronous Timer - Frames=1.00x
  14843. Sound Effect - ID=0x392
  14844. Sound Effect - ID=0x3D0
  14845.  
  14846. Subaction Other 0x1F7@6E08
  14847. Asynchronous Timer - Frames=2.00x
  14848. Rumble - 0xD, 0x0
  14849.  
  14850. ##########################################
  14851. # Subaction 504
  14852. ##########################################
  14853. Name: SpecialHiLoop
  14854. In Transition Time: 0
  14855. No Out Transition: False
  14856. Loop: True
  14857. Moves Character: False
  14858. Unknown 1: False
  14859. Unknown 2: False
  14860. Unknown 3: False
  14861. Transition Out From Start: False
  14862. Unknown 4: False
  14863.  
  14864. Subaction Main 0x1F8@FFFFFFFF
  14865.  
  14866. Subaction GFX 0x1F8@FFFFFFFF
  14867.  
  14868. Subaction SFX 0x1F8@FFFFFFFF
  14869.  
  14870. Subaction Other 0x1F8@FFFFFFFF
  14871.  
  14872. ##########################################
  14873. # Subaction 505
  14874. ##########################################
  14875. Name: SpecialHiHit
  14876. In Transition Time: 0
  14877. No Out Transition: False
  14878. Loop: False
  14879. Moves Character: True
  14880. Unknown 1: False
  14881. Unknown 2: False
  14882. Unknown 3: False
  14883. Transition Out From Start: False
  14884. Unknown 4: False
  14885.  
  14886. Subaction Main 0x1F9@1CDE8
  14887. 1E000200 - 0x0, 0.00x
  14888. 06060100 - 0x0
  14889.  
  14890. Subaction GFX 0x1F9@FFFFFFFF
  14891.  
  14892. Subaction SFX 0x1F9@FFFFFFFF
  14893.  
  14894. Subaction Other 0x1F9@6E40
  14895. Screenshake - 0x1
  14896. Rumble - 0xE, 0x0
  14897.  
  14898. ##########################################
  14899. # Subaction 506
  14900. ##########################################
  14901. Name: SpecialHiLandingR
  14902. In Transition Time: 0
  14903. No Out Transition: False
  14904. Loop: False
  14905. Moves Character: False
  14906. Unknown 1: False
  14907. Unknown 2: False
  14908. Unknown 3: False
  14909. Transition Out From Start: False
  14910. Unknown 4: False
  14911.  
  14912. Subaction Main 0x1FA@1CFB0
  14913. 1E000200 - 0x0, 0.00x
  14914. 06060100 - 0x0
  14915. Asynchronous Timer - Frames=2.00x
  14916. Special Offensive Collision - 0x0, 0xB, 0x5A, 0x46, 0x30050, 6.00x, 0.00x, 4.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x20831EC0, 0x0, 0x4FFFC3
  14917. Special Offensive Collision - 0x1, 0xB, 0x46, 0x46, 0x30050, 11.00x, 0.00x, 7.00x, 10.00x, 0.00x, 1.00x, 1.00x, 0x20811EC0, 0x0, 0x4FFFC0
  14918. Special Offensive Collision - 0x2, 0xB, 0x46, 0x46, 0x30050, 11.00x, 0.00x, 7.00x, -10.00x, 0.00x, 1.00x, 1.00x, 0x20811EC0, 0x0, 0x4FFFC0
  14919. Synchronous Timer - Frames=2.00x
  14920. Bit Variable Set - RA-Bit[0][19]
  14921. Generate Article/Prop - 0x0
  14922. Bit Variable Set - RA-Bit[0][20]
  14923. Generate Article/Prop - 0x0
  14924. Terminate Collisions
  14925.  
  14926. Subaction GFX 0x1FA@E838
  14927. 11001000 - 0x9, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  14928. 11001000 - 0x39, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  14929. Asynchronous Timer - Frames=4.00x
  14930. Generic Graphic Effect(2) - 0x7, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  14931.  
  14932. Subaction SFX 0x1FA@13350
  14933. Asynchronous Timer - Frames=2.00x
  14934. Sound Effect - ID=0x393
  14935. Other Sound Effect - ID=0x3D1
  14936.  
  14937. Subaction Other 0x1FA@6EE8
  14938. 14070A00 - 0x0, 3.00x, 90.00x, 2.00x, 1.00x, 0.00x, 15.00x, 50.00x, 30.00x, 0x32
  14939. Rumble - 0xE, 0x0
  14940. Screenshake - 0x2
  14941. Asynchronous Timer - Frames=8.00x
  14942. 14040100 - 0x0
  14943. Asynchronous Timer - Frames=53.00x
  14944. 18010200 - 0x6, 0x3
  14945.  
  14946. ##########################################
  14947. # Subaction 507
  14948. ##########################################
  14949. Name: SpecialHiLandingL
  14950. In Transition Time: 0
  14951. No Out Transition: True
  14952. Loop: False
  14953. Moves Character: False
  14954. Unknown 1: False
  14955. Unknown 2: False
  14956. Unknown 3: False
  14957. Transition Out From Start: False
  14958. Unknown 4: False
  14959.  
  14960. Subaction Main 0x1FB@1D020
  14961. Goto - Offset=@1CFB0
  14962.  
  14963. Subaction GFX 0x1FB@E868
  14964. Goto - Offset=@E838
  14965.  
  14966. Subaction SFX 0x1FB@13388
  14967. Asynchronous Timer - Frames=2.00x
  14968. Sound Effect - ID=0x393
  14969. Other Sound Effect - ID=0x3D1
  14970.  
  14971. Subaction Other 0x1FB@6FB8
  14972. 14070A00 - 0x0, 3.00x, 90.00x, 2.00x, 1.00x, 0.00x, 15.00x, 50.00x, 30.00x, 0x32
  14973. Rumble - 0xE, 0x0
  14974. Screenshake - 0x2
  14975. Asynchronous Timer - Frames=8.00x
  14976. 14040100 - 0x0
  14977. Asynchronous Timer - Frames=53.00x
  14978. 18010200 - 0x6, 0x3
  14979.  
  14980. ##########################################
  14981. # Subaction 508
  14982. ##########################################
  14983. Name: SpecialAirHiTurnR
  14984. In Transition Time: 0
  14985. No Out Transition: True
  14986. Loop: False
  14987. Moves Character: False
  14988. Unknown 1: False
  14989. Unknown 2: False
  14990. Unknown 3: False
  14991. Transition Out From Start: False
  14992. Unknown 4: False
  14993.  
  14994. Subaction Main 0x1FC@1D068
  14995. Character Momentum - 0.00x, 0.20x, 0.00x, 0x1
  14996. 1E000200 - 0x0, 0.00x
  14997. 06060100 - 0x0
  14998.  
  14999. Subaction GFX 0x1FC@FFFFFFFF
  15000.  
  15001. Subaction SFX 0x1FC@133B8
  15002. Asynchronous Timer - Frames=10.00x
  15003. Sound Effect - ID=0x3EA
  15004.  
  15005. Subaction Other 0x1FC@FFFFFFFF
  15006.  
  15007. ##########################################
  15008. # Subaction 509
  15009. ##########################################
  15010. Name: SpecialAirHiTurnL
  15011. In Transition Time: 0
  15012. No Out Transition: True
  15013. Loop: False
  15014. Moves Character: False
  15015. Unknown 1: False
  15016. Unknown 2: False
  15017. Unknown 3: False
  15018. Transition Out From Start: False
  15019. Unknown 4: False
  15020.  
  15021. Subaction Main 0x1FD@1D0C0
  15022. Character Momentum - 0.00x, 0.20x, 0.00x, 0x1
  15023. 1E000200 - 0x0, 0.00x
  15024. 06060100 - 0x0
  15025.  
  15026. Subaction GFX 0x1FD@FFFFFFFF
  15027.  
  15028. Subaction SFX 0x1FD@133E0
  15029. Asynchronous Timer - Frames=10.00x
  15030. Sound Effect - ID=0x3EA
  15031.  
  15032. Subaction Other 0x1FD@FFFFFFFF
  15033.  
  15034. ##########################################
  15035. # Subaction 510
  15036. ##########################################
  15037. Name: SpecialHiFailure
  15038. In Transition Time: 0
  15039. No Out Transition: False
  15040. Loop: False
  15041. Moves Character: False
  15042. Unknown 1: False
  15043. Unknown 2: False
  15044. Unknown 3: False
  15045. Transition Out From Start: False
  15046. Unknown 4: False
  15047.  
  15048. Subaction Main 0x1FE@FFFFFFFF
  15049.  
  15050. Subaction GFX 0x1FE@FFFFFFFF
  15051.  
  15052. Subaction SFX 0x1FE@13428
  15053. Asynchronous Timer - Frames=4.00x
  15054. Sound Effect - ID=0x3F5
  15055. Synchronous Timer - Frames=25.00x
  15056. Sound Effect - ID=0x3F6
  15057. Synchronous Timer - Frames=23.00x
  15058. Other Sound Effect - ID=0x3BF
  15059.  
  15060. Subaction Other 0x1FE@7060
  15061. Asynchronous Timer - Frames=1.00x
  15062. Screenshake - 0x2
  15063. Asynchronous Timer - Frames=3.00x
  15064. Rumble - 0xC, 0x0
  15065. Asynchronous Timer - Frames=30.00x
  15066. Rumble - 0xD, 0x0
  15067. Asynchronous Timer - Frames=50.00x
  15068. Rumble - 0x4, 0x0
  15069.  
  15070. ##########################################
  15071. # Subaction 511
  15072. ##########################################
  15073. Name: SpecialLwStart
  15074. In Transition Time: 0
  15075. No Out Transition: True
  15076. Loop: False
  15077. Moves Character: False
  15078. Unknown 1: False
  15079. Unknown 2: False
  15080. Unknown 3: False
  15081. Transition Out From Start: False
  15082. Unknown 4: False
  15083.  
  15084. Subaction Main 0x1FF@1D18C
  15085. Generate Article/Prop - 0x1
  15086. ?Model? - 0x2, 0x1
  15087.  
  15088. Subaction GFX 0x1FF@FFFFFFFF
  15089.  
  15090. Subaction SFX 0x1FF@13478
  15091. Asynchronous Timer - Frames=9.00x
  15092. Sound Effect - ID=0x3D5
  15093.  
  15094. Subaction Other 0x1FF@70D0
  15095. 18000100 - 0x6
  15096. Item Visibility - False
  15097. Asynchronous Timer - Frames=10.00x
  15098. Rumble - 0xE, 0x0
  15099.  
  15100. ##########################################
  15101. # Subaction 512
  15102. ##########################################
  15103. Name: SpecialAirLwStart
  15104. In Transition Time: 0
  15105. No Out Transition: True
  15106. Loop: False
  15107. Moves Character: False
  15108. Unknown 1: False
  15109. Unknown 2: False
  15110. Unknown 3: False
  15111. Transition Out From Start: False
  15112. Unknown 4: False
  15113.  
  15114. Subaction Main 0x200@1D1BC
  15115. Generate Article/Prop - 0x1
  15116. ?Model? - 0x2, 0x1
  15117.  
  15118. Subaction GFX 0x200@FFFFFFFF
  15119.  
  15120. Subaction SFX 0x200@134A0
  15121. Asynchronous Timer - Frames=9.00x
  15122. Sound Effect - ID=0x3D5
  15123.  
  15124. Subaction Other 0x200@7120
  15125. 18000100 - 0x6
  15126. Item Visibility - False
  15127. Asynchronous Timer - Frames=10.00x
  15128. Rumble - 0xE, 0x0
  15129.  
  15130. ##########################################
  15131. # Subaction 513
  15132. ##########################################
  15133. Name: SpecialLwHold
  15134. In Transition Time: 6
  15135. No Out Transition: True
  15136. Loop: True
  15137. Moves Character: False
  15138. Unknown 1: False
  15139. Unknown 2: False
  15140. Unknown 3: False
  15141. Transition Out From Start: False
  15142. Unknown 4: False
  15143.  
  15144. Subaction Main 0x201@1D1E4
  15145. ?Model? - 0x2, 0x1
  15146.  
  15147. Subaction GFX 0x201@E990
  15148. Set Loop - Iterations=0xFFFFFFFF
  15149. Generic Graphic Effect - 0xA, 0x0, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 15.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  15150. Synchronous Timer - Frames=12.00x
  15151. Execute Loop
  15152.  
  15153. Subaction SFX 0x201@134C0
  15154. Asynchronous Timer - Frames=1.00x
  15155.  
  15156. Subaction Other 0x201@71C8
  15157. 14070A00 - 0x0, 3.00x, 20.00x, 2.00x, 1.00x, 22.00x, 30.00x, 25.00x, 25.00x, 0x32
  15158. 18000100 - 0x6
  15159. Item Visibility - False
  15160. Asynchronous Timer - Frames=1.00x
  15161. 070B0200 - 0x2, 0x4F
  15162. 01000000
  15163. 01020000
  15164. Goto - Offset=@71C8
  15165.  
  15166. ##########################################
  15167. # Subaction 514
  15168. ##########################################
  15169. Name: SpecialLwHoldMax
  15170. In Transition Time: 6
  15171. No Out Transition: True
  15172. Loop: True
  15173. Moves Character: False
  15174. Unknown 1: False
  15175. Unknown 2: False
  15176. Unknown 3: False
  15177. Transition Out From Start: False
  15178. Unknown 4: False
  15179.  
  15180. Subaction Main 0x202@1D204
  15181. ?Model? - 0x2, 0x1
  15182.  
  15183. Subaction GFX 0x202@EAC8
  15184. Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.25x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  15185. Set Loop - Iterations=0xFFFFFFFF
  15186. Generic Graphic Effect - 0xA, 0x0, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 15.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  15187. Synchronous Timer - Frames=8.00x
  15188. Execute Loop
  15189.  
  15190. Subaction SFX 0x202@134D8
  15191. Asynchronous Timer - Frames=1.00x
  15192.  
  15193. Subaction Other 0x202@7290
  15194. 14070A00 - 0x0, 3.00x, 20.00x, 2.00x, 1.00x, 22.00x, 30.00x, 25.00x, 25.00x, 0x32
  15195. Item Visibility - False
  15196. 18000100 - 0x6
  15197. Asynchronous Timer - Frames=1.00x
  15198. 070B0200 - 0x4, 0x62
  15199. 01000000
  15200. 01020000
  15201. Goto - Offset=@7290
  15202.  
  15203. ##########################################
  15204. # Subaction 515
  15205. ##########################################
  15206. Name: SpecialLwWalk
  15207. In Transition Time: 6
  15208. No Out Transition: True
  15209. Loop: True
  15210. Moves Character: True
  15211. Unknown 1: False
  15212. Unknown 2: False
  15213. Unknown 3: False
  15214. Transition Out From Start: False
  15215. Unknown 4: False
  15216.  
  15217. Subaction Main 0x203@1D224
  15218. ?Model? - 0x2, 0x1
  15219.  
  15220. Subaction GFX 0x203@FFFFFFFF
  15221.  
  15222. Subaction SFX 0x203@134F0
  15223. Goto - Offset=@F230
  15224.  
  15225. Subaction Other 0x203@7330
  15226. 14070A00 - 0x0, 3.00x, 20.00x, 2.00x, 1.00x, 22.00x, 30.00x, 25.00x, 25.00x, 0x32
  15227. Item Visibility - False
  15228.  
  15229. ##########################################
  15230. # Subaction 516
  15231. ##########################################
  15232. Name: SpecialLwTurn
  15233. In Transition Time: 0
  15234. No Out Transition: True
  15235. Loop: False
  15236. Moves Character: False
  15237. Unknown 1: False
  15238. Unknown 2: False
  15239. Unknown 3: False
  15240. Transition Out From Start: False
  15241. Unknown 4: False
  15242.  
  15243. Subaction Main 0x204@1D244
  15244. ?Model? - 0x2, 0x1
  15245.  
  15246. Subaction GFX 0x204@FFFFFFFF
  15247.  
  15248. Subaction SFX 0x204@13508
  15249. Goto - Offset=@F300
  15250.  
  15251. Subaction Other 0x204@7350
  15252. Item Visibility - False
  15253.  
  15254. ##########################################
  15255. # Subaction 517
  15256. ##########################################
  15257. Name: SpecialLwJumpSquat
  15258. In Transition Time: 0
  15259. No Out Transition: True
  15260. Loop: False
  15261. Moves Character: False
  15262. Unknown 1: False
  15263. Unknown 2: False
  15264. Unknown 3: False
  15265. Transition Out From Start: False
  15266. Unknown 4: False
  15267.  
  15268. Subaction Main 0x205@1D264
  15269. ?Model? - 0x2, 0x1
  15270.  
  15271. Subaction GFX 0x205@FFFFFFFF
  15272.  
  15273. Subaction SFX 0x205@FFFFFFFF
  15274.  
  15275. Subaction Other 0x205@73B8
  15276. 14070A00 - 0x0, 3.00x, 20.00x, 2.00x, 1.00x, 22.00x, 30.00x, 25.00x, 25.00x, 0x32
  15277. Item Visibility - False
  15278.  
  15279. ##########################################
  15280. # Subaction 518
  15281. ##########################################
  15282. Name: SpecialLwJump
  15283. In Transition Time: 0
  15284. No Out Transition: True
  15285. Loop: False
  15286. Moves Character: False
  15287. Unknown 1: False
  15288. Unknown 2: False
  15289. Unknown 3: False
  15290. Transition Out From Start: False
  15291. Unknown 4: False
  15292.  
  15293. Subaction Main 0x206@1D284
  15294. ?Model? - 0x2, 0x1
  15295.  
  15296. Subaction GFX 0x206@FFFFFFFF
  15297.  
  15298. Subaction SFX 0x206@13528
  15299. Goto - Offset=@F4A8
  15300.  
  15301. Subaction Other 0x206@7480
  15302. 14070A00 - 0x0, 3.00x, 20.00x, 2.00x, 1.00x, 12.00x, 32.00x, 28.00x, 25.00x, 0x32
  15303. Item Visibility - False
  15304. Asynchronous Timer - Frames=14.00x
  15305. 14070A00 - 0x0, 3.00x, 20.00x, 2.00x, 1.00x, 22.00x, 32.00x, 25.00x, 25.00x, 0x32
  15306.  
  15307. ##########################################
  15308. # Subaction 519
  15309. ##########################################
  15310. Name: SpecialLwFall
  15311. In Transition Time: 0
  15312. No Out Transition: True
  15313. Loop: True
  15314. Moves Character: False
  15315. Unknown 1: False
  15316. Unknown 2: False
  15317. Unknown 3: False
  15318. Transition Out From Start: False
  15319. Unknown 4: False
  15320.  
  15321. Subaction Main 0x207@1D2A4
  15322. ?Model? - 0x2, 0x1
  15323.  
  15324. Subaction GFX 0x207@FFFFFFFF
  15325.  
  15326. Subaction SFX 0x207@FFFFFFFF
  15327.  
  15328. Subaction Other 0x207@7500
  15329. 14070A00 - 0x0, 3.00x, 20.00x, 2.00x, 1.00x, 22.00x, 32.00x, 25.00x, 25.00x, 0x32
  15330. Item Visibility - False
  15331.  
  15332. ##########################################
  15333. # Subaction 520
  15334. ##########################################
  15335. Name: SpecialLwLanding
  15336. In Transition Time: 0
  15337. No Out Transition: True
  15338. Loop: False
  15339. Moves Character: False
  15340. Unknown 1: False
  15341. Unknown 2: False
  15342. Unknown 3: False
  15343. Transition Out From Start: False
  15344. Unknown 4: False
  15345.  
  15346. Subaction Main 0x208@1D2C4
  15347. ?Model? - 0x2, 0x1
  15348.  
  15349. Subaction GFX 0x208@FFFFFFFF
  15350.  
  15351. Subaction SFX 0x208@13548
  15352. Goto - Offset=@F780
  15353.  
  15354. Subaction Other 0x208@7590
  15355. 14070A00 - 0x0, 3.00x, 20.00x, 2.00x, 1.00x, 22.00x, 22.00x, 25.00x, 25.00x, 0x32
  15356. 18000100 - 0x6
  15357. Item Visibility - False
  15358. Asynchronous Timer - Frames=1.00x
  15359. Rumble - 0xE, 0x0
  15360.  
  15361. ##########################################
  15362. # Subaction 521
  15363. ##########################################
  15364. Name: SpecialLw
  15365. In Transition Time: 0
  15366. No Out Transition: True
  15367. Loop: False
  15368. Moves Character: False
  15369. Unknown 1: False
  15370. Unknown 2: False
  15371. Unknown 3: False
  15372. Transition Out From Start: False
  15373. Unknown 4: False
  15374.  
  15375. Subaction Main 0x209@1D494
  15376. ?Model? - 0x2, 0x1
  15377. Asynchronous Timer - Frames=11.00x
  15378. Offensive Collision - Bone/ID=0x360000, Damage=0xB, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=7.00x, Z Offset=0.00x, Y Offset=14.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
  15379. Offensive Collision - Bone/ID=0x360001, Damage=0xB, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=5.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
  15380. Offensive Collision - Bone/ID=0x360002, Damage=0xB, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=5.00x, Z Offset=0.00x, Y Offset=1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
  15381. Offensive Collision - Bone/ID=0x3, Damage=0xB, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=4.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
  15382. Asynchronous Timer - Frames=13.00x
  15383. Terminate Collisions
  15384.  
  15385. Subaction GFX 0x209@EBB0
  15386. Asynchronous Timer - Frames=10.00x
  15387. Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  15388.  
  15389. Subaction SFX 0x209@13568
  15390. Asynchronous Timer - Frames=8.00x
  15391. Sound Effect(3) - ID=0x3D9
  15392.  
  15393. Subaction Other 0x209@7620
  15394. Item Visibility - False
  15395. 18000100 - 0x6
  15396. Asynchronous Timer - Frames=6.00x
  15397. Rumble - 0xF, 0x0
  15398. Asynchronous Timer - Frames=10.00x
  15399. Screenshake - 0x0
  15400. 18010200 - 0x2, 0x3
  15401. Asynchronous Timer - Frames=46.00x
  15402. 18010200 - 0x6, 0x4
  15403.  
  15404. ##########################################
  15405. # Subaction 522
  15406. ##########################################
  15407. Name: SpecialAirLw
  15408. In Transition Time: 0
  15409. No Out Transition: True
  15410. Loop: False
  15411. Moves Character: False
  15412. Unknown 1: False
  15413. Unknown 2: False
  15414. Unknown 3: False
  15415. Transition Out From Start: False
  15416. Unknown 4: False
  15417.  
  15418. Subaction Main 0x20A@1D69C
  15419. ?Model? - 0x2, 0x1
  15420. Asynchronous Timer - Frames=11.00x
  15421. Offensive Collision - Bone/ID=0x360000, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=7.00x, Z Offset=0.00x, Y Offset=14.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
  15422. Offensive Collision - Bone/ID=0x360001, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=5.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
  15423. Offensive Collision - Bone/ID=0x360002, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=4.00x, Z Offset=0.00x, Y Offset=1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
  15424. Offensive Collision - Bone/ID=0x3, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=4.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
  15425. Asynchronous Timer - Frames=13.00x
  15426. Terminate Collisions
  15427.  
  15428. Subaction GFX 0x20A@EBD0
  15429. Goto - Offset=@EBB0
  15430.  
  15431. Subaction SFX 0x20A@13590
  15432. Asynchronous Timer - Frames=8.00x
  15433. Sound Effect(3) - ID=0x3D9
  15434.  
  15435. Subaction Other 0x20A@76D0
  15436. Item Visibility - False
  15437. 18000100 - 0x6
  15438. Asynchronous Timer - Frames=6.00x
  15439. Rumble - 0xF, 0x0
  15440. Asynchronous Timer - Frames=10.00x
  15441. Screenshake - 0x0
  15442. 18010200 - 0x2, 0x3
  15443. Asynchronous Timer - Frames=46.00x
  15444. 18010200 - 0x6, 0x4
  15445.  
  15446. ##########################################
  15447. # Subaction 523
  15448. ##########################################
  15449. Name: SpecialLwMax
  15450. In Transition Time: 0
  15451. No Out Transition: True
  15452. Loop: False
  15453. Moves Character: False
  15454. Unknown 1: False
  15455. Unknown 2: False
  15456. Unknown 3: False
  15457. Transition Out From Start: False
  15458. Unknown 4: False
  15459.  
  15460. Subaction Main 0x20B@1D8A4
  15461. ?Model? - 0x2, 0x1
  15462. Asynchronous Timer - Frames=8.00x
  15463. Offensive Collision - Bone/ID=0x360000, Damage=0x1E, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x1E, Size=7.00x, Z Offset=0.00x, Y Offset=14.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC5
  15464. Offensive Collision - Bone/ID=0x360001, Damage=0x1E, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC5
  15465. Offensive Collision - Bone/ID=0x360002, Damage=0x14, Trajectory=0x50, Base Knockback=0x50, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.00x, Y Offset=1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
  15466. Offensive Collision - Bone/ID=0x3, Damage=0x14, Trajectory=0x50, Base Knockback=0x50, Knockback Growth=0x1E, Size=4.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
  15467. Asynchronous Timer - Frames=11.00x
  15468. Terminate Collisions
  15469.  
  15470. Subaction GFX 0x20B@ED78
  15471. Asynchronous Timer - Frames=6.00x
  15472. 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  15473. Asynchronous Timer - Frames=8.00x
  15474. Generic Graphic Effect(2) - 0xE, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  15475. Asynchronous Timer - Frames=20.00x
  15476. Generic Graphic Effect(2) - 0xE, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  15477.  
  15478. Subaction SFX 0x20B@135D8
  15479. Asynchronous Timer - Frames=6.00x
  15480. Sound Effect(3) - ID=0x3D8
  15481. Synchronous Timer - Frames=45.00x
  15482. Sound Effect - ID=0x3E7
  15483. Synchronous Timer - Frames=12.00x
  15484. Sound Effect - ID=0x3E5
  15485.  
  15486. Subaction Other 0x20B@7780
  15487. Item Visibility - False
  15488. 18000100 - 0x6
  15489. Asynchronous Timer - Frames=4.00x
  15490. Rumble - 0xF, 0x0
  15491. Asynchronous Timer - Frames=8.00x
  15492. Screenshake - 0x1
  15493. 18010200 - 0x0, 0x3
  15494. Asynchronous Timer - Frames=62.00x
  15495. 18010200 - 0x6, 0x4
  15496.  
  15497. ##########################################
  15498. # Subaction 524
  15499. ##########################################
  15500. Name: SpecialAirLwMax
  15501. In Transition Time: 0
  15502. No Out Transition: True
  15503. Loop: False
  15504. Moves Character: False
  15505. Unknown 1: False
  15506. Unknown 2: False
  15507. Unknown 3: False
  15508. Transition Out From Start: False
  15509. Unknown 4: False
  15510.  
  15511. Subaction Main 0x20C@1DAAC
  15512. ?Model? - 0x2, 0x1
  15513. Asynchronous Timer - Frames=8.00x
  15514. Offensive Collision - Bone/ID=0x360002, Damage=0x1C, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x1E, Size=7.00x, Z Offset=0.00x, Y Offset=14.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC5
  15515. Offensive Collision - Bone/ID=0x360001, Damage=0x1C, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC5
  15516. Offensive Collision - Bone/ID=0x360000, Damage=0x10, Trajectory=0x50, Base Knockback=0x50, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.00x, Y Offset=1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
  15517. Offensive Collision - Bone/ID=0x3, Damage=0x10, Trajectory=0x50, Base Knockback=0x50, Knockback Growth=0x1E, Size=4.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
  15518. Asynchronous Timer - Frames=11.00x
  15519. Terminate Collisions
  15520.  
  15521. Subaction GFX 0x20C@EDB8
  15522. Goto - Offset=@ED78
  15523.  
  15524. Subaction SFX 0x20C@13620
  15525. Asynchronous Timer - Frames=6.00x
  15526. Sound Effect(3) - ID=0x3D8
  15527.  
  15528. Subaction Other 0x20C@7830
  15529. Item Visibility - False
  15530. 18000100 - 0x6
  15531. Asynchronous Timer - Frames=4.00x
  15532. Rumble - 0xF, 0x0
  15533. Asynchronous Timer - Frames=8.00x
  15534. Screenshake - 0x1
  15535. 18010200 - 0x0, 0x3
  15536. Asynchronous Timer - Frames=62.00x
  15537. 18010200 - 0x6, 0x4
  15538.  
  15539. ##########################################
  15540. # Subaction 525
  15541. ##########################################
  15542. Name: FinalStartR
  15543. In Transition Time: 0
  15544. No Out Transition: False
  15545. Loop: False
  15546. Moves Character: False
  15547. Unknown 1: False
  15548. Unknown 2: False
  15549. Unknown 3: False
  15550. Transition Out From Start: False
  15551. Unknown 4: False
  15552.  
  15553. Subaction Main 0x20D@1DBC4
  15554. 1A030400 - 6.00x, -6.00x, 4.00x, -4.00x
  15555. Camera Closeup - 0xC
  15556. Time Manipulation - 0x4, 0x1E
  15557. Asynchronous Timer - Frames=30.00x
  15558. Bit Variable Set - RA-Bit[0][19]
  15559. Asynchronous Timer - Frames=52.00x
  15560. 0B010200 - 0x0, 0xFFFFFFFF
  15561.  
  15562. Subaction GFX 0x20D@FFFFFFFF
  15563.  
  15564. Subaction SFX 0x20D@FFFFFFFF
  15565.  
  15566. Subaction Other 0x20D@78A0
  15567. 18000100 - 0x6
  15568. Asynchronous Timer - Frames=30.00x
  15569. Rumble - 0x4, 0x19
  15570.  
  15571. ##########################################
  15572. # Subaction 526
  15573. ##########################################
  15574. Name: FinalStartL
  15575. In Transition Time: 0
  15576. No Out Transition: False
  15577. Loop: False
  15578. Moves Character: False
  15579. Unknown 1: False
  15580. Unknown 2: False
  15581. Unknown 3: False
  15582. Transition Out From Start: False
  15583. Unknown 4: False
  15584.  
  15585. Subaction Main 0x20E@1DC0C
  15586. Goto - Offset=@1DBC4
  15587.  
  15588. Subaction GFX 0x20E@FFFFFFFF
  15589.  
  15590. Subaction SFX 0x20E@FFFFFFFF
  15591.  
  15592. Subaction Other 0x20E@78E0
  15593. 18000100 - 0x6
  15594. Asynchronous Timer - Frames=30.00x
  15595. Rumble - 0x4, 0x19
  15596.  
  15597. ##########################################
  15598. # Subaction 527
  15599. ##########################################
  15600. Name: Final
  15601. In Transition Time: 0
  15602. No Out Transition: True
  15603. Loop: True
  15604. Moves Character: False
  15605. Unknown 1: False
  15606. Unknown 2: False
  15607. Unknown 3: False
  15608. Transition Out From Start: False
  15609. Unknown 4: False
  15610.  
  15611. Subaction Main 0x20F@1DC9C
  15612. Normal Camera
  15613. Bit Variable Set - RA-Bit[0][17]
  15614. Special Offensive Collision - 0x0, 0x0, 0xA0, 0xF0064, 0x0, 40.00x, 0.00x, 11.00x, 0.00x, 0.00x, 0.50x, 1.00x, 0x10000, 0x6, 0xE04FFFC0
  15615.  
  15616. Subaction GFX 0x20F@FFFFFFFF
  15617.  
  15618. Subaction SFX 0x20F@FFFFFFFF
  15619.  
  15620. Subaction Other 0x20F@FFFFFFFF
  15621.  
  15622. ##########################################
  15623. # Subaction 528
  15624. ##########################################
  15625. Name: FinalEndR
  15626. In Transition Time: 0
  15627. No Out Transition: False
  15628. Loop: False
  15629. Moves Character: False
  15630. Unknown 1: False
  15631. Unknown 2: False
  15632. Unknown 3: False
  15633. Transition Out From Start: False
  15634. Unknown 4: False
  15635.  
  15636. Subaction Main 0x210@1DCD4
  15637. Terminate Collisions
  15638. Asynchronous Timer - Frames=31.00x
  15639. 111D0100 - 0x8
  15640. 111F0100 - 0x25
  15641.  
  15642. Subaction GFX 0x210@FFFFFFFF
  15643.  
  15644. Subaction SFX 0x210@136D0
  15645. Asynchronous Timer - Frames=10.00x
  15646. Sound Effect - ID=0x399
  15647.  
  15648. Subaction Other 0x210@FFFFFFFF
  15649.  
  15650. ##########################################
  15651. # Subaction 529
  15652. ##########################################
  15653. Name: FinalEndL
  15654. In Transition Time: 0
  15655. No Out Transition: False
  15656. Loop: False
  15657. Moves Character: False
  15658. Unknown 1: False
  15659. Unknown 2: False
  15660. Unknown 3: False
  15661. Transition Out From Start: False
  15662. Unknown 4: False
  15663.  
  15664. Subaction Main 0x211@1DD14
  15665. Terminate Collisions
  15666. Asynchronous Timer - Frames=31.00x
  15667. 111D0100 - 0x8
  15668. 111F0100 - 0x25
  15669.  
  15670. Subaction GFX 0x211@FFFFFFFF
  15671.  
  15672. Subaction SFX 0x211@136F8
  15673. Asynchronous Timer - Frames=10.00x
  15674. Sound Effect - ID=0x399
  15675.  
  15676. Subaction Other 0x211@FFFFFFFF
  15677.  
  15678. ##########################################
  15679. # Subaction 530
  15680. ##########################################
  15681. Name: FinalAirStartR
  15682. In Transition Time: 0
  15683. No Out Transition: False
  15684. Loop: False
  15685. Moves Character: False
  15686. Unknown 1: False
  15687. Unknown 2: False
  15688. Unknown 3: False
  15689. Transition Out From Start: False
  15690. Unknown 4: False
  15691.  
  15692. Subaction Main 0x212@1DD44
  15693. Goto - Offset=@1DBC4
  15694.  
  15695. Subaction GFX 0x212@FFFFFFFF
  15696.  
  15697. Subaction SFX 0x212@FFFFFFFF
  15698.  
  15699. Subaction Other 0x212@7930
  15700. Asynchronous Timer - Frames=30.00x
  15701. Rumble - 0x4, 0x19
  15702.  
  15703. ##########################################
  15704. # Subaction 531
  15705. ##########################################
  15706. Name: FinalAirStartL
  15707. In Transition Time: 0
  15708. No Out Transition: False
  15709. Loop: False
  15710. Moves Character: False
  15711. Unknown 1: False
  15712. Unknown 2: False
  15713. Unknown 3: False
  15714. Transition Out From Start: False
  15715. Unknown 4: False
  15716.  
  15717. Subaction Main 0x213@1DD5C
  15718. Goto - Offset=@1DC0C
  15719.  
  15720. Subaction GFX 0x213@FFFFFFFF
  15721.  
  15722. Subaction SFX 0x213@FFFFFFFF
  15723.  
  15724. Subaction Other 0x213@7960
  15725. Asynchronous Timer - Frames=30.00x
  15726. Rumble - 0x4, 0x19
  15727.  
  15728. ##########################################
  15729. # Subaction 532
  15730. ##########################################
  15731. Name: FinalAir
  15732. In Transition Time: 0
  15733. No Out Transition: True
  15734. Loop: True
  15735. Moves Character: False
  15736. Unknown 1: False
  15737. Unknown 2: False
  15738. Unknown 3: False
  15739. Transition Out From Start: False
  15740. Unknown 4: False
  15741.  
  15742. Subaction Main 0x214@1DD74
  15743. Goto - Offset=@1DC9C
  15744.  
  15745. Subaction GFX 0x214@FFFFFFFF
  15746.  
  15747. Subaction SFX 0x214@FFFFFFFF
  15748.  
  15749. Subaction Other 0x214@FFFFFFFF
  15750.  
  15751. ##########################################
  15752. # Subaction 533
  15753. ##########################################
  15754. Name: FinalAirEndR
  15755. In Transition Time: 0
  15756. No Out Transition: False
  15757. Loop: False
  15758. Moves Character: False
  15759. Unknown 1: False
  15760. Unknown 2: False
  15761. Unknown 3: False
  15762. Transition Out From Start: False
  15763. Unknown 4: False
  15764.  
  15765. Subaction Main 0x215@1DD8C
  15766. Goto - Offset=@1DCD4
  15767.  
  15768. Subaction GFX 0x215@FFFFFFFF
  15769.  
  15770. Subaction SFX 0x215@13738
  15771. Asynchronous Timer - Frames=10.00x
  15772. Sound Effect - ID=0x399
  15773.  
  15774. Subaction Other 0x215@7990
  15775. Asynchronous Timer - Frames=20.00x
  15776. 18000100 - 0x6
  15777.  
  15778. ##########################################
  15779. # Subaction 534
  15780. ##########################################
  15781. Name: FinalAirEndL
  15782. In Transition Time: 0
  15783. No Out Transition: False
  15784. Loop: False
  15785. Moves Character: False
  15786. Unknown 1: False
  15787. Unknown 2: False
  15788. Unknown 3: False
  15789. Transition Out From Start: False
  15790. Unknown 4: False
  15791.  
  15792. Subaction Main 0x216@1DDA4
  15793. Goto - Offset=@1DD14
  15794.  
  15795. Subaction GFX 0x216@FFFFFFFF
  15796.  
  15797. Subaction SFX 0x216@13760
  15798. Asynchronous Timer - Frames=10.00x
  15799. Sound Effect - ID=0x399
  15800.  
  15801. Subaction Other 0x216@79B8
  15802. Asynchronous Timer - Frames=20.00x
  15803. 18000100 - 0x6
  15804.  
  15805. ##########################################
  15806. # Successful Parse
  15807. ##########################################
  15808.  
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