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- ##########################################
- # OpenSA2 Version 1.0.3616.39284
- ##########################################
- ##########################################
- # W:\brawl_hax\brawl_dump\fighter\dedede\FitDedede.pac
- ##########################################
- Filename: W:\brawl_hax\brawl_dump\fighter\dedede\FitDedede.pac
- Moveset Total Size: 204667
- Data Size: 172744
- Offset Table Count: 7122
- Data Section Count: 12
- External Subroutine Count: 73
- Unknown1(Always 0?): 0
- Unknown2(Always 0?): 0
- Unknown3(Always 0?): 0
- ##########################################
- # Data Table
- ##########################################
- @02a204 AreaDataSet__20wnDededeFollowerNode
- @02a1fc addAreaDataSet__12ftDededeNode
- @02a20c data
- @02a14c hitDataGoldo__17wnDededeGoldoNode
- @02a10c hitDataWaddledee__21wnDededeWaddleDeeNode
- @02a12c hitDataWaddledoo__21wnDededeWaddleDooNode
- @02a16c mapCollData__20wnDededeFollowerNode
- @02a1cc paramDededeFinal__12ftDededeNode
- @02a1b4 paramDededeJetHammer__12ftDededeNode
- @02a0c4 paramDededeStarmissile__23wnDededeStarMissileNode
- @02a17c paramDededeSuperJump__12ftDededeNode
- @02a0dc paramDededeWdThrow__12ftDededeNode
- ##########################################
- # Special Offsets
- ##########################################
- 0@25C04
- 1@28ED8
- 2@0
- 3@2E4
- 4@2A078
- 5@5C8
- 6@235D4
- 7@16E8
- 8@29E48
- 9@23854
- 10@238F4
- 11@23994
- 12@26CBC
- 13@27518
- 14@27D74
- 15@285D0
- 16@29E50
- 17@29EA8
- 18@29FC0
- 19@28F48
- 20@0
- 21@0
- 22@0
- 23@0
- 24@28F88
- 25@28FFC
- 26@29CA0
- 27@0
- 28@1
- 29@35F
- 30@FFFFFFFF
- 31@1BC40
- 32@2A0DC
- 33@2A17C
- 34@2A1B4
- 35@2A1CC
- 36@3
- 37@29354
- 38@0
- 39@29030
- 40@1
- 41@292D8
- 42@2
- 43@293D0
- 44@4
- 45@29C20
- 46@2A1FC
- ##########################################
- # External Subroutines
- ##########################################
- @00c5b4 effectAnimCmd_BatSwing4Common
- @00c5f4 effectAnimCmd_HarisenSwing4HoldCommon
- @00c674 effectAnimCmd_LipStickSwing4HoldCommon
- @00d11c effectAnimCmd_ScopeAirFireCommon
- @00d104 effectAnimCmd_ScopeAirRapidCommon
- @00d0ec effectAnimCmd_ScopeAirStartCommon
- @00d0cc effectAnimCmd_ScopeFireUpperCommon
- @00d0b4 effectAnimCmd_ScopeRapidUpperCommon
- @00d09c effectAnimCmd_ScopeStartUpperCommon
- @00c4f4 effectAnimCmd_SmashThrowBCommon
- @00c4dc effectAnimCmd_SmashThrowFCommon
- @00c50c effectAnimCmd_SmashThrowHiCommon
- @00c524 effectAnimCmd_SmashThrowLwCommon
- @00c634 effectAnimCmd_StarRodSwing4HoldCommon
- @00c584 effectAnimCmd_SwordSwing4HoldCommon
- @0197fc gameAnimCmd_BatSwing1Common
- @01989c gameAnimCmd_BatSwing3Common
- @01993c gameAnimCmd_BatSwing4Common
- @01997c gameAnimCmd_BatSwingDashCommon3
- @0164bc gameAnimCmd_CaptureCutCommon
- @0199f4 gameAnimCmd_HarisenSwing1Common
- @019acc gameAnimCmd_HarisenSwing3Common
- @019bb4 gameAnimCmd_HarisenSwing4Common
- @019c8c gameAnimCmd_HarisenSwingDashCommon3
- @019fe4 gameAnimCmd_LipStickSwing1Common
- @01a084 gameAnimCmd_LipStickSwing3Common
- @01a14c gameAnimCmd_LipStickSwing4Common
- @01a214 gameAnimCmd_LipStickSwingDashCommon3
- @01a2ec gameAnimCmd_ScrewCommon
- @019d44 gameAnimCmd_StarRodSwing1Common
- @019de4 gameAnimCmd_StarRodSwing3Common
- @019eac gameAnimCmd_StarRodSwing4Common
- @019f74 gameAnimCmd_StarRodSwingDashCommon3
- @019534 gameAnimCmd_SwordSwing1Common
- @0195ec gameAnimCmd_SwordSwing3Common
- @0196a4 gameAnimCmd_SwordSwing4Common
- @019784 gameAnimCmd_SwordSwingDashCommon3
- @029e34 statusAnimCmdGroup_CHK_AIR_ATTACK
- @029e20 statusAnimCmdGroup_CHK_AIR_CLIFF
- @029e30 statusAnimCmdGroup_CHK_AIR_ESCAPE
- @029e28 statusAnimCmdGroup_CHK_AIR_ITEM_THROW
- @029e40 statusAnimCmdGroup_CHK_AIR_JUMP_AERIAL
- @029e1c statusAnimCmdGroup_CHK_AIR_LANDING
- @029e2c statusAnimCmdGroup_CHK_AIR_LASSO
- @029e24 statusAnimCmdGroup_CHK_AIR_SPECIAL
- @029e38 statusAnimCmdGroup_CHK_AIR_TREAD_JUMP
- @029e3c statusAnimCmdGroup_CHK_AIR_WALL_JUMP
- @029e18 statusAnimCmdGroup_CHK_GROUND
- @029e08 statusAnimCmdGroup_CHK_GROUND_ATTACK
- @029e04 statusAnimCmdGroup_CHK_GROUND_CATCH
- @029e0c statusAnimCmdGroup_CHK_GROUND_ESCAPE
- @029e10 statusAnimCmdGroup_CHK_GROUND_GUARD
- @029e00 statusAnimCmdGroup_CHK_GROUND_ITEM
- @029e14 statusAnimCmdGroup_CHK_GROUND_JUMP
- @029dfc statusAnimCmdGroup_CHK_GROUND_SPECIAL
- @029df8 statusAnimCmdGroup_MAIN
- @029e44 statusAnimCmdGroup_TEMPORARY
- @023b10 statusAnimCmdPre_Bind
- @023cb0 statusAnimCmdPre_Bury
- @023b04 statusAnimCmdPre_DamageSongStart
- @023a10 statusAnimCmdPre_EscapeFb
- @0239cc statusAnimCmdPre_Fall
- @0239c8 statusAnimCmdPre_Fly
- @023c24 statusAnimCmdPre_ItemShoot
- @023c14 statusAnimCmdPre_ItemSwingS4Start
- @0239c0 statusAnimCmdPre_Jump
- @0239c4 statusAnimCmdPre_JumpAerial
- @0239ec statusAnimCmdPre_Landing
- @0239a4 statusAnimCmdPre_Run
- @023ddc statusAnimCmdPre_SpecialN
- @023b48 statusAnimCmdPre_TreadJump
- @023994 statusAnimCmdPre_Wait
- @023998 statusAnimCmdPre_Walk
- ##########################################
- # Actions
- ##########################################
- Action 0x116@225FC
- Bit Variable Clear - RA-Bit[0][16]
- Change Action(2) - ID=0x117, Requirement=Animation End
- Basic Variable Set - 0x1CE, RA-Basic[0][0]
- Basic Variable Set - 0x1D8, RA-Basic[0][1]
- Subroutine - Offset=@224D4
- Action 0x117@1E60C
- Bit Variable Clear - RA-Bit[0][16]
- Change Action(2) - ID=0x0, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0xE, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- 0D000200 - 0x9, @1E284
- Subroutine - Offset=@1E41C
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- Edge Sticky - 0x2
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=RA-Basic[0][2], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][2]
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - In Air
- Else
- Set Air/Ground - 0xA
- Edge Sticky - 0x5
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=RA-Basic[0][3], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][3]
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x118@20354
- Change Action(2) - ID=0x12A, Requirement=Animation End
- If - Requirement=Facing Right
- Change Subaction - ID=0x1F5
- Else
- Change Subaction - ID=0x1F6
- End If
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Edge Sticky - 0x2
- 04020100 - In Air
- Else
- Edge Sticky - 0x5
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x119@20C14
- Change Action(2) - ID=0x137, Requirement=Animation End
- Additional Requirement - Requirement=Button Not Held, 0x1
- Change Action(2) - ID=0x135, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- Change Action(2) - ID=0x12F, Requirement=Animation End
- Bit Variable Clear - RA-Bit[0][16]
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- Edge Sticky - 0x2
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x1FF, Pass Frame?=True
- Else
- Change Subaction - ID=0x1FF
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - In Air
- Else
- Set Air/Ground - 0xA
- Edge Sticky - 0x5
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x200, Pass Frame?=True
- Else
- Change Subaction - ID=0x200
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x11A@22104
- 0C060000
- 14050100 - False
- 111E0100 - 0x26
- Bit Variable Clear - RA-Bit[0][16]
- Change Action(2) - ID=0x138, Requirement=Animation End
- If - Requirement=Facing Right
- Basic Variable Set - 0x20D, RA-Basic[0][0]
- Basic Variable Set - 0x212, RA-Basic[0][1]
- Else
- Basic Variable Set - 0x20E, RA-Basic[0][0]
- Basic Variable Set - 0x213, RA-Basic[0][1]
- End If
- 0D000200 - 0x9, @22054
- Subroutine - Offset=@21F14
- Action 0x11B@22704
- Bit Variable Clear - RA-Bit[0][16]
- Basic Variable Set - IC-Basic[23808][192], RA-Basic[0][2]
- Bit Variable Clear - RA-Bit[0][17]
- Change Action(2) - ID=0x118, Requirement=Button Not Held, Variable=0x1
- Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
- 0D000200 - 0x9, @2265C
- Basic Variable Set - 0x1CF, RA-Basic[0][0]
- Basic Variable Set - 0x1D9, RA-Basic[0][1]
- Subroutine - Offset=@224D4
- Action 0x11C@227B4
- Bit Variable Clear - RA-Bit[0][16]
- Change Action(2) - ID=0x0, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0xE, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- Basic Variable Set - 0x1D0, RA-Basic[0][0]
- Basic Variable Set - 0x1DA, RA-Basic[0][1]
- Subroutine - Offset=@224D4
- Action 0x11D@2282C
- Bit Variable Clear - RA-Bit[0][16]
- Basic Variable Set - 0x1D1, RA-Basic[0][0]
- Basic Variable Set - 0x1DB, RA-Basic[0][1]
- Subroutine - Offset=@224D4
- Action 0x11E@228C4
- Bit Variable Clear - RA-Bit[0][16]
- Basic Variable Set - IC-Basic[23808][193], RA-Basic[0][5]
- Change Action(2) - ID=0x11B, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0x121, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- Basic Variable Set - 0x1D2, RA-Basic[0][0]
- Basic Variable Set - 0x1DC, RA-Basic[0][1]
- Subroutine - Offset=@224D4
- Action 0x11F@22B2C
- 0D000200 - 0x9, @2291C
- Change Action(2) - ID=0x121, Requirement=In Air
- Change Action(2) - ID=0x128, Requirement=Button Pressed, Variable=0x0
- Change Action(2) - ID=0x128, Requirement=Button Pressed, Variable=0x1
- Subroutine - Offset=@2297C
- Change Action(2) - ID=0x128, Requirement=Compare, Variable=RA-Basic[0][5], Comparison=0x1, Variable=0.00x
- Subroutine - Offset=@22A0C
- Change Action(2) - ID=0x125, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3840][160]
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0x11E, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][45]
- Additional Requirement - Requirement=On Ground
- Change Subaction - ID=0x1E2
- Action 0x120@22C3C
- 0D000200 - 0x9, @2291C
- Change Action(2) - ID=0x124, Requirement=On Ground
- Change Action(2) - ID=0x128, Requirement=Button Pressed, Variable=0x0
- Change Action(2) - ID=0x128, Requirement=Button Pressed, Variable=0x1
- Change Action(2) - ID=0x128, Requirement=Compare, Variable=RA-Basic[0][5], Comparison=0x1, Variable=0.00x
- Change Action(2) - ID=0x126, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3840][160]
- Change Subaction - ID=0x1E2
- Action 0x121@22C84
- Subroutine - Offset=@22C3C
- Action 0x122@22D7C
- 0D000200 - 0x9, @2291C
- Change Action(2) - ID=0x121, Requirement=In Air
- Change Action(2) - ID=0x128, Requirement=Button Pressed, Variable=0x0
- Change Action(2) - ID=0x128, Requirement=Button Pressed, Variable=0x1
- Subroutine - Offset=@2297C
- Change Action(2) - ID=0x128, Requirement=Compare, Variable=RA-Basic[0][5], Comparison=0x1, Variable=0.00x
- Subroutine - Offset=@22A0C
- Change Action(2) - ID=0x11B, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0x11B, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
- Additional Requirement - Requirement=On Ground
- Action 0x123@22E44
- 0D000200 - 0x9, @2291C
- Change Action(2) - ID=0x121, Requirement=In Air
- Change Action(2) - ID=0x120, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0x128, Requirement=Compare, Variable=RA-Basic[0][5], Comparison=0x1, Variable=0.00x
- Change Subaction - ID=0x1E6
- Action 0x124@22F14
- 0D000200 - 0x9, @2291C
- Change Action(2) - ID=0x121, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- Change Action(2) - ID=0x124, Requirement=On Ground
- Change Action(2) - ID=0x128, Requirement=Button Pressed, Variable=0x0
- Change Action(2) - ID=0x128, Requirement=Button Pressed, Variable=0x1
- Change Action(2) - ID=0x128, Requirement=Compare, Variable=RA-Basic[0][5], Comparison=0x1, Variable=0.00x
- Change Subaction - ID=0x1E7
- Action 0x125@22FDC
- 0D000200 - 0x9, @2291C
- Change Action(2) - ID=0x124, Requirement=On Ground
- Change Action(2) - ID=0x128, Requirement=Button Pressed, Variable=0x0
- Change Action(2) - ID=0x128, Requirement=Button Pressed, Variable=0x1
- Change Action(2) - ID=0x128, Requirement=Compare, Variable=RA-Basic[0][5], Comparison=0x1, Variable=0.00x
- Change Subaction - ID=0x1E8
- Action 0x126@23094
- 0D000200 - 0x9, @2291C
- Change Action - Unknown=0x27A2, ID=0x124, Requirement=On Ground
- Change Action - Unknown=0x27A3, ID=0x11D, Requirement=In Air
- 02080100 - 0x27A2
- 02080100 - 0x27A3
- Change Subaction - ID=0x1E2
- 07010000
- 08070000
- 09000100 - 0x2
- Edge Sticky - 0x5
- Synchronous Timer - Frames=10.00x
- ?Running? - 0x27A2
- ?Running? - 0x27A3
- Action 0x127@23184
- 0D000200 - 0x9, @2291C
- Change Action - Unknown=0x27A2, ID=0x124, Requirement=On Ground
- Change Action - Unknown=0x27A3, ID=0x121, Requirement=In Air
- 02080100 - 0x27A2
- 02080100 - 0x27A3
- Change Subaction - ID=0x1E8
- 07010000
- 08070000
- 09000100 - 0x2
- Edge Sticky - 0x5
- Synchronous Timer - Frames=10.00x
- ?Running? - 0x27A2
- ?Running? - 0x27A3
- Action 0x128@23234
- 0D000200 - 0x9, @2291C
- Change Action(2) - ID=0x121, Requirement=In Air
- Change Action(2) - ID=0x11B, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Subaction - ID=0x1E9
- Action 0x129@232AC
- 0D000200 - 0x9, @2291C
- Change Action(2) - ID=0x121, Requirement=In Air
- Change Action(2) - ID=0x11B, Requirement=Animation End
- Change Subaction - ID=0x1EA
- Set Air/Ground - 0x6
- Edge Sticky - 0x1
- Action 0x12A@2331C
- 0D000200 - 0x9, @2291C
- Change Action(2) - ID=0x124, Requirement=On Ground
- Change Action(2) - ID=0x11D, Requirement=Animation End
- Change Subaction - ID=0x1EA
- Action 0x12B@23384
- Bit Variable Clear - RA-Bit[0][16]
- Change Action(2) - ID=0x0, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0xE, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- Subroutine - Offset=@224D4
- Action 0x12C@234B4
- Bit Variable Clear - RA-Bit[0][16]
- Change Action - Unknown=0x27A2, ID=0x0, Requirement=Animation End
- Change Action - Unknown=0x27A3, ID=0xE, Requirement=Animation End
- 07020000
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x10
- Edge Sticky - 0x2
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x1D7, Pass Frame?=True
- Else
- Change Subaction - ID=0x1D7
- Bit Variable Set - RA-Bit[0][16]
- End If
- ?Running? - 0x27A2
- 02080100 - 0x27A3
- 04020100 - In Air
- Else
- Set Air/Ground - 0x13
- Edge Sticky - 0x5
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x1E1, Pass Frame?=True
- Else
- Change Subaction - ID=0x1E1
- Bit Variable Set - RA-Bit[0][16]
- End If
- 02080100 - 0x27A2
- ?Running? - 0x27A3
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x12D@1E7E4
- Bit Variable Clear - RA-Bit[0][16]
- Change Action(2) - ID=0x0, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0xE, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- Edge Sticky - 0x2
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x1F3, Pass Frame?=True
- Else
- Change Subaction - ID=0x1F3
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - In Air
- Else
- Set Air/Ground - 0xA
- Edge Sticky - 0x5
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x1F4, Pass Frame?=True
- Else
- Change Subaction - ID=0x1F4
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x12E@20604
- Basic Variable Set - 0x0, RA-Basic[0][0]
- Bit Variable Set - RA-Bit[0][17]
- 0D000200 - 0x9, @2046C
- Change Action(2) - ID=0x12B, Requirement=On Ground
- Change Action - Unknown=0x27A2, ID=0x12E, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][61]
- 02080100 - 0x27A2
- Change Action(2) - ID=0x12C, Requirement=Hit Wall, Variable=0x1
- Edge Sticky - 0x5
- If - Requirement=Facing Left
- Bit Variable Set - RA-Bit[0][16]
- Float Variable Set - -1.00x, RA-Float[0][4]
- Else
- Bit Variable Clear - RA-Bit[0][16]
- Float Variable Set - 1.00x, RA-Float[0][4]
- End If
- Set Loop - Iterations=0xFFFFFFFF
- Switch - 0x2710, RA-Basic[0][0]
- Case - 0x0
- Change Subaction - ID=0x1F7
- Case - 0x1
- Change Subaction - ID=0x1F8
- End Switch
- Loop Rest
- Switch - 0x2710, RA-Basic[0][0]
- Case - 0x0
- If - Requirement=Animation End
- Basic Variable Set - 0x1, RA-Basic[0][0]
- End If
- Case - 0x1
- End Switch
- Execute Loop
- Action 0x12F@20794
- Change Action(2) - ID=0x0, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0xE, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x1FB
- Else
- Change Subaction - ID=0x1FA
- End If
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- Edge Sticky - 0x2
- 04020100 - In Air
- Else
- Set Air/Ground - 0xA
- Edge Sticky - 0x5
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x130@2086C
- Change Action(2) - ID=0x10, Requirement=Animation End
- Change Action(2) - ID=0x12D, Requirement=On Ground
- Action 0x131@208FC
- Change Action(2) - ID=0x0, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0xE, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- Change Subaction - ID=0x1FE
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- Edge Sticky - 0x2
- 04020100 - In Air
- Else
- Set Air/Ground - 0xA
- Edge Sticky - 0x5
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x132@20A24
- Change Action(2) - ID=0x10, Requirement=Animation End
- Change Action(2) - ID=0x12D, Requirement=On Ground
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x1FD
- Else
- Change Subaction - ID=0x1FC
- End If
- 0D000200 - 0x9, @209AC
- Action 0x133@2101C
- Bit Variable Clear - RA-Bit[0][18]
- Bit Variable Clear - RA-Bit[0][16]
- Bit Variable Clear - RA-Bit[0][17]
- Change Action(2) - ID=0x137, Requirement=Button Not Held, Variable=0x1
- Change Action(2) - ID=0x135, Requirement=In Air
- Subroutine - Offset=@20ECC
- Subroutine - Offset=@20F3C
- Change Action(2) - ID=0x131, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
- Change Action(2) - ID=0x130, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][45]
- 0D000200 - 0x9, @20E04
- Set Air/Ground - 0x6
- Edge Sticky - 0x1
- Action 0x134@2112C
- Change Action(2) - ID=0x137, Requirement=Button Not Held, Variable=0x1
- Change Action(2) - ID=0x135, Requirement=In Air
- Subroutine - Offset=@20ECC
- Subroutine - Offset=@20F3C
- Change Action(2) - ID=0x131, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
- Change Action(2) - ID=0x12F, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x1, Variable=IC-Basic[3072][45]
- 0D000200 - 0x9, @20D9C
- Change Subaction - ID=0x203
- Edge Sticky - 0x1
- Action 0x135@211DC
- Change Action(2) - ID=0x137, Requirement=Button Not Held, Variable=0x1
- Change Action(2) - ID=0x135, Requirement=In Air
- Change Action(2) - ID=0x12F, Requirement=Animation End
- 0D000200 - 0x9, @20D9C
- Change Subaction - ID=0x204
- Set Air/Ground - 0x6
- Edge Sticky - 0x1
- Action 0x136@21284
- Change Action(2) - ID=0x137, Requirement=Button Not Held, Variable=0x1
- Change Action - Unknown=0x27A2, ID=0x135, Requirement=In Air
- Change Action(2) - ID=0x133, Requirement=Animation End
- 0D000200 - 0x9, @20D9C
- Change Subaction - ID=0x205
- Set Air/Ground - 0x6
- Edge Sticky - 0x1
- Action 0x137@2132C
- Change Action(2) - ID=0x137, Requirement=Button Not Held, Variable=0x1
- Change Action(2) - ID=0x136, Requirement=On Ground
- Change Action - Unknown=0x27A3, ID=0x135, Requirement=Animation End
- 0D000200 - 0x9, @20D9C
- Change Subaction - ID=0x206
- Set Air/Ground - 0x1
- Edge Sticky - 0x5
- Action 0x138@213FC
- Change Action(2) - ID=0x137, Requirement=Button Not Held, Variable=0x1
- Change Action - Unknown=0x27A5, ID=0x136, Requirement=On Ground
- Change Action - Unknown=0x27A4, ID=0x135, Requirement=In Air
- 02080100 - 0x27A5
- 02080100 - 0x27A4
- 07010000
- 08070000
- 0C040000
- Momentum - 0.00x, IC-Basic[3072][116]
- Set Air/Ground - 0x0
- Change Subaction - ID=0x207
- Synchronous Timer - Frames=1.00x
- ?Running? - 0x27A5
- ?Running? - 0x27A4
- Action 0x139@214F4
- Change Action(2) - ID=0x137, Requirement=Button Not Held, Variable=0x1
- Change Action(2) - ID=0x136, Requirement=On Ground
- 0D000200 - 0x9, @20D9C
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x207, Pass Frame?=True
- ?Model? - 0x2, 0x1
- Else
- Change Subaction - ID=0x207
- End If
- Set Air/Ground - 0x0
- Edge Sticky - 0x5
- Action 0x13A@215E4
- Change Action(2) - ID=0x137, Requirement=Button Not Held, Variable=0x1
- Change Action(2) - ID=0x135, Requirement=In Air
- Change Action(2) - ID=0x131, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
- Additional Requirement - Requirement=Animation End
- Change Action(2) - ID=0x12F, Requirement=Animation End
- 0D000200 - 0x9, @20D9C
- Change Subaction - ID=0x208
- Set Air/Ground - 0x6
- Edge Sticky - 0x1
- Action 0x13B@2178C
- Change Action(2) - ID=0x0, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0xE, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- Bit Variable Clear - RA-Bit[0][16]
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- Edge Sticky - 0x2
- If - Requirement=Bit is Set, Variable=RA-Bit[0][18]
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x20B, Pass Frame?=True
- Else
- Change Subaction - ID=0x20B
- Bit Variable Set - RA-Bit[0][16]
- End If
- Else
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x209, Pass Frame?=True
- Else
- Change Subaction - ID=0x209
- Bit Variable Set - RA-Bit[0][16]
- End If
- End If
- 04020100 - In Air
- Else
- Set Air/Ground - 0xA
- Edge Sticky - 0x5
- If - Requirement=Bit is Set, Variable=RA-Bit[0][18]
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x20C, Pass Frame?=True
- Else
- Change Subaction - ID=0x20C
- Bit Variable Set - RA-Bit[0][16]
- End If
- Else
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x20A, Pass Frame?=True
- Else
- Change Subaction - ID=0x20A
- Bit Variable Set - RA-Bit[0][16]
- End If
- End If
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x13C@2229C
- Bit Variable Clear - RA-Bit[0][16]
- 14050100 - False
- Basic Variable Set - RA-Basic[0][2], RA-Basic[0][3]
- Change Action(2) - ID=0x139, Requirement=Compare, Variable=RA-Basic[0][3], Comparison=0x1, Variable=0.00x
- 0D000200 - 0x9, @221DC
- Basic Variable Set - 0x20F, RA-Basic[0][0]
- Basic Variable Set - 0x214, RA-Basic[0][1]
- Subroutine - Offset=@21F14
- Action 0x13D@2238C
- Bit Variable Clear - RA-Bit[0][16]
- 14050100 - False
- Change Action(2) - ID=0x0, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0xE, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- If - Requirement=Facing Right
- Basic Variable Set - 0x210, RA-Basic[0][0]
- Basic Variable Set - 0x215, RA-Basic[0][1]
- Else
- Basic Variable Set - 0x211, RA-Basic[0][0]
- Basic Variable Set - 0x216, RA-Basic[0][1]
- End If
- Subroutine - Offset=@21F14
- ##########################################
- # Subaction 0
- ##########################################
- Name: Wait1
- In Transition Time: 6
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x0@FFFFFFFF
- Subaction GFX 0x0@FFFFFFFF
- Subaction SFX 0x0@FFFFFFFF
- Subaction Other 0x0@20C0
- 18000100 - 0x6
- ##########################################
- # Subaction 1
- ##########################################
- Name: Wait2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1@FFFFFFFF
- Subaction GFX 0x1@FFFFFFFF
- Subaction SFX 0x1@F118
- Asynchronous Timer - Frames=35.00x
- Sound Effect - ID=0x3ED
- Synchronous Timer - Frames=28.00x
- Sound Effect - ID=0x3ED
- Synchronous Timer - Frames=28.00x
- Sound Effect - ID=0x3ED
- Subaction Other 0x1@20D8
- 18000100 - 0x6
- ##########################################
- # Subaction 2
- ##########################################
- Name: Wait3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2@FFFFFFFF
- Subaction GFX 0x2@FFFFFFFF
- Subaction SFX 0x2@F170
- Asynchronous Timer - Frames=40.00x
- Sound Effect - ID=0x3EE
- Synchronous Timer - Frames=20.00x
- Sound Effect - ID=0x3EE
- Subaction Other 0x2@20F0
- 18000100 - 0x6
- ##########################################
- # Subaction 3
- ##########################################
- Name: >��
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3@FFFFFFFF
- Subaction GFX 0x3@FFFFFFFF
- Subaction SFX 0x3@FFFFFFFF
- Subaction Other 0x3@FFFFFFFF
- ##########################################
- # Subaction 4
- ##########################################
- Name: >��
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4@FFFFFFFF
- Subaction GFX 0x4@FFFFFFFF
- Subaction SFX 0x4@FFFFFFFF
- Subaction Other 0x4@FFFFFFFF
- ##########################################
- # Subaction 5
- ##########################################
- Name: WaitItem
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5@FFFFFFFF
- Subaction GFX 0x5@FFFFFFFF
- Subaction SFX 0x5@FFFFFFFF
- Subaction Other 0x5@2108
- 18000100 - 0x6
- ##########################################
- # Subaction 6
- ##########################################
- Name: ItemHandPickUp
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6@FFFFFFFF
- Subaction GFX 0x6@FFFFFFFF
- Subaction SFX 0x6@FFFFFFFF
- Subaction Other 0x6@FFFFFFFF
- ##########################################
- # Subaction 7
- ##########################################
- Name: ItemHandHave
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7@FFFFFFFF
- Subaction GFX 0x7@FFFFFFFF
- Subaction SFX 0x7@FFFFFFFF
- Subaction Other 0x7@FFFFFFFF
- ##########################################
- # Subaction 8
- ##########################################
- Name: ItemHandGrip
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8@FFFFFFFF
- Subaction GFX 0x8@FFFFFFFF
- Subaction SFX 0x8@FFFFFFFF
- Subaction Other 0x8@FFFFFFFF
- ##########################################
- # Subaction 9
- ##########################################
- Name: ItemHandSmash
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9@FFFFFFFF
- Subaction GFX 0x9@FFFFFFFF
- Subaction SFX 0x9@FFFFFFFF
- Subaction Other 0x9@FFFFFFFF
- ##########################################
- # Subaction 10
- ##########################################
- Name: WalkSlow
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA@FFFFFFFF
- Subaction GFX 0xA@7B08
- Asynchronous Timer - Frames=24.00x
- Generic Graphic Effect - 0x0, 0xB, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=36.00x
- Generic Graphic Effect - 0x0, 0xF, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@7B08
- Subaction SFX 0xA@F1C8
- Asynchronous Timer - Frames=18.00x
- Sound Effect(2) - ID=0x3E8
- Synchronous Timer - Frames=18.00x
- Sound Effect(2) - ID=0x3E6
- 01000000
- 01020000
- Goto - Offset=@F1C8
- Subaction Other 0xA@2138
- Asynchronous Timer - Frames=20.00x
- Rumble - 0x16, 0x0
- 01000000
- 01020000
- Goto - Offset=@2138
- ##########################################
- # Subaction 11
- ##########################################
- Name: WalkMiddle
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB@FFFFFFFF
- Subaction GFX 0xB@7C60
- Asynchronous Timer - Frames=15.00x
- Generic Graphic Effect - 0x0, 0xB, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=30.00x
- Generic Graphic Effect - 0x0, 0xF, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@7C60
- Subaction SFX 0xB@F230
- Asynchronous Timer - Frames=9.00x
- Sound Effect(2) - ID=0x3E7
- Synchronous Timer - Frames=17.00x
- Sound Effect(2) - ID=0x3E5
- 01000000
- 01020000
- Goto - Offset=@F230
- Subaction Other 0xB@21A0
- Asynchronous Timer - Frames=11.00x
- Rumble - 0x16, 0x0
- Asynchronous Timer - Frames=27.00x
- Rumble - 0x16, 0x0
- 01000000
- 01020000
- Goto - Offset=@21A0
- ##########################################
- # Subaction 12
- ##########################################
- Name: WalkFast
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC@FFFFFFFF
- Subaction GFX 0xC@7DB8
- Asynchronous Timer - Frames=15.00x
- Generic Graphic Effect - 0x0, 0xB, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=25.00x
- Generic Graphic Effect - 0x0, 0xF, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@7DB8
- Subaction SFX 0xC@F298
- Asynchronous Timer - Frames=11.00x
- Sound Effect(2) - ID=0x3E7
- Synchronous Timer - Frames=13.00x
- Sound Effect(2) - ID=0x3E5
- 01000000
- 01020000
- Goto - Offset=@F298
- Subaction Other 0xC@2218
- Asynchronous Timer - Frames=12.00x
- Rumble - 0x16, 0x0
- Asynchronous Timer - Frames=23.00x
- Rumble - 0x16, 0x0
- 01000000
- 01020000
- Goto - Offset=@2218
- ##########################################
- # Subaction 13
- ##########################################
- Name: WalkBrake
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD@FFFFFFFF
- Subaction GFX 0xD@FFFFFFFF
- Subaction SFX 0xD@FFFFFFFF
- Subaction Other 0xD@2260
- 18000100 - 0x6
- ##########################################
- # Subaction 14
- ##########################################
- Name: Dash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE@13888
- Asynchronous Timer - Frames=10.00x
- ?Running? - 0x2719
- Subaction GFX 0xE@7F60
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xE@F3C8
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x3AA
- Synchronous Timer - Frames=9.00x
- Sound Effect(2) - ID=0x3E7
- Synchronous Timer - Frames=5.00x
- Sound Effect(2) - ID=0x3E5
- Subaction Other 0xE@2358
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=13.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 15
- ##########################################
- Name: Run
- In Transition Time: 4
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF@FFFFFFFF
- Subaction GFX 0xF@8090
- Asynchronous Timer - Frames=7.00x
- Generic Graphic Effect - 0x1A, 0x0, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=19.00x
- Generic Graphic Effect - 0x1A, 0x0, -2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 01000000
- 01020000
- Goto - Offset=@8090
- Subaction SFX 0xF@F428
- Asynchronous Timer - Frames=4.00x
- Sound Effect(2) - ID=0x3E7
- Synchronous Timer - Frames=11.00x
- Sound Effect(2) - ID=0x3E5
- 01000000
- 01020000
- Goto - Offset=@F428
- Subaction Other 0xF@23B0
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=16.00x
- Rumble - 0x11, 0x0
- 01000000
- 01020000
- Goto - Offset=@23B0
- ##########################################
- # Subaction 16
- ##########################################
- Name: RunBrake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10@138C8
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][16]
- Bit Variable Clear - RA-Bit[0][18]
- Asynchronous Timer - Frames=13.00x
- Allow Interrupt
- Subaction GFX 0x10@8160
- Set Loop - Iterations=0x2
- Generic Graphic Effect - 0x1C, 0x0, 15.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=8.00x
- Execute Loop
- Subaction SFX 0x10@F478
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x3AB
- Subaction Other 0x10@23F8
- 18000100 - 0x6
- ##########################################
- # Subaction 17
- ##########################################
- Name: Turn
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11@FFFFFFFF
- Subaction GFX 0x11@FFFFFFFF
- Subaction SFX 0x11@F300
- Asynchronous Timer - Frames=1.00x
- Sound Effect(2) - ID=0x3E7
- Synchronous Timer - Frames=10.00x
- Sound Effect(2) - ID=0x3E5
- Subaction Other 0x11@2278
- 18000100 - 0x6
- ##########################################
- # Subaction 18
- ##########################################
- Name: TurnRun
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12@13850
- Asynchronous Timer - Frames=16.00x
- Bit Variable Set - RA-Bit[0][16]
- Subaction GFX 0x12@7EA0
- Asynchronous Timer - Frames=8.00x
- Set Loop - Iterations=0x2
- Generic Graphic Effect - 0x1C, 0x0, 2.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=5.00x
- Execute Loop
- Subaction SFX 0x12@F358
- Asynchronous Timer - Frames=1.00x
- Sound Effect(2) - ID=0x3E7
- Synchronous Timer - Frames=5.00x
- Sound Effect(2) - ID=0x3E5
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3EA
- Subaction Other 0x12@22B0
- 18010200 - 0x1, 0x8
- Asynchronous Timer - Frames=18.00x
- 18010200 - 0x0, 0x8
- ##########################################
- # Subaction 19
- ##########################################
- Name: TurnRunBrake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13@13868
- Allow Interrupt
- Subaction GFX 0x13@FFFFFFFF
- Subaction SFX 0x13@FFFFFFFF
- Subaction Other 0x13@2308
- 18000100 - 0x1
- Asynchronous Timer - Frames=5.00x
- 18010200 - 0x0, 0x8
- Asynchronous Timer - Frames=14.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 20
- ##########################################
- Name: JumpSquat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14@FFFFFFFF
- Subaction GFX 0x14@FFFFFFFF
- Subaction SFX 0x14@FFFFFFFF
- Subaction Other 0x14@2410
- 18000100 - 0x6
- ##########################################
- # Subaction 21
- ##########################################
- Name: JumpF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15@FFFFFFFF
- Subaction GFX 0x15@81E0
- External Graphic Effect - File#=0x1B, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.20x, Anchored?=False
- Subaction SFX 0x15@F4A8
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3BD
- Subaction Other 0x15@FFFFFFFF
- ##########################################
- # Subaction 22
- ##########################################
- Name: JumpF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16@FFFFFFFF
- Subaction GFX 0x16@81F8
- Goto - Offset=@81E0
- Subaction SFX 0x16@F4D0
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3FB
- Subaction Other 0x16@FFFFFFFF
- ##########################################
- # Subaction 23
- ##########################################
- Name: JumpB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17@FFFFFFFF
- Subaction GFX 0x17@8210
- Goto - Offset=@81E0
- Subaction SFX 0x17@F4F8
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3BD
- Subaction Other 0x17@FFFFFFFF
- ##########################################
- # Subaction 24
- ##########################################
- Name: JumpB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18@FFFFFFFF
- Subaction GFX 0x18@8228
- Goto - Offset=@8210
- Subaction SFX 0x18@F520
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3FB
- Subaction Other 0x18@FFFFFFFF
- ##########################################
- # Subaction 25
- ##########################################
- Name: >��
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19@FFFFFFFF
- Subaction GFX 0x19@FFFFFFFF
- Subaction SFX 0x19@FFFFFFFF
- Subaction Other 0x19@FFFFFFFF
- ##########################################
- # Subaction 26
- ##########################################
- Name: >��
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A@FFFFFFFF
- Subaction GFX 0x1A@FFFFFFFF
- Subaction SFX 0x1A@FFFFFFFF
- Subaction Other 0x1A@FFFFFFFF
- ##########################################
- # Subaction 27
- ##########################################
- Name: JumpAerialF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B@13958
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=24.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=38.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x1B@FFFFFFFF
- Subaction SFX 0x1B@F548
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3BE
- Subaction Other 0x1B@FFFFFFFF
- ##########################################
- # Subaction 28
- ##########################################
- Name: JumpAerialF2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C@139C0
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=24.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=38.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x1C@FFFFFFFF
- Subaction SFX 0x1C@F570
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3BE
- Subaction Other 0x1C@FFFFFFFF
- ##########################################
- # Subaction 29
- ##########################################
- Name: JumpAerialF3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D@13A28
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=24.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=38.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x1D@FFFFFFFF
- Subaction SFX 0x1D@F598
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3BE
- Subaction Other 0x1D@FFFFFFFF
- ##########################################
- # Subaction 30
- ##########################################
- Name: JumpAerialF4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E@13A90
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=24.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=38.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x1E@FFFFFFFF
- Subaction SFX 0x1E@F5C0
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3BE
- Subaction Other 0x1E@FFFFFFFF
- ##########################################
- # Subaction 31
- ##########################################
- Name: JumpAerialF5
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F@13AF8
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=24.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=38.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x1F@FFFFFFFF
- Subaction SFX 0x1F@F5E8
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3BE
- Subaction Other 0x1F@FFFFFFFF
- ##########################################
- # Subaction 32
- ##########################################
- Name: Fall
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x20@FFFFFFFF
- Subaction GFX 0x20@FFFFFFFF
- Subaction SFX 0x20@FFFFFFFF
- Subaction Other 0x20@FFFFFFFF
- ##########################################
- # Subaction 33
- ##########################################
- Name: FallF
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x21@FFFFFFFF
- Subaction GFX 0x21@FFFFFFFF
- Subaction SFX 0x21@FFFFFFFF
- Subaction Other 0x21@FFFFFFFF
- ##########################################
- # Subaction 34
- ##########################################
- Name: FallB
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x22@FFFFFFFF
- Subaction GFX 0x22@FFFFFFFF
- Subaction SFX 0x22@FFFFFFFF
- Subaction Other 0x22@FFFFFFFF
- ##########################################
- # Subaction 35
- ##########################################
- Name: FallAerial
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x23@FFFFFFFF
- Subaction GFX 0x23@FFFFFFFF
- Subaction SFX 0x23@FFFFFFFF
- Subaction Other 0x23@FFFFFFFF
- ##########################################
- # Subaction 36
- ##########################################
- Name: FallAerialF
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x24@FFFFFFFF
- Subaction GFX 0x24@FFFFFFFF
- Subaction SFX 0x24@FFFFFFFF
- Subaction Other 0x24@FFFFFFFF
- ##########################################
- # Subaction 37
- ##########################################
- Name: FallAerialB
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x25@FFFFFFFF
- Subaction GFX 0x25@FFFFFFFF
- Subaction SFX 0x25@FFFFFFFF
- Subaction Other 0x25@FFFFFFFF
- ##########################################
- # Subaction 38
- ##########################################
- Name: FallSpecial
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x26@FFFFFFFF
- Subaction GFX 0x26@FFFFFFFF
- Subaction SFX 0x26@FFFFFFFF
- Subaction Other 0x26@FFFFFFFF
- ##########################################
- # Subaction 39
- ##########################################
- Name: FallSpecialF
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x27@FFFFFFFF
- Subaction GFX 0x27@FFFFFFFF
- Subaction SFX 0x27@FFFFFFFF
- Subaction Other 0x27@FFFFFFFF
- ##########################################
- # Subaction 40
- ##########################################
- Name: FallSpecialB
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x28@FFFFFFFF
- Subaction GFX 0x28@FFFFFFFF
- Subaction SFX 0x28@FFFFFFFF
- Subaction Other 0x28@FFFFFFFF
- ##########################################
- # Subaction 41
- ##########################################
- Name: DamageFall
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x29@FFFFFFFF
- Subaction GFX 0x29@FFFFFFFF
- Subaction SFX 0x29@FFFFFFFF
- Subaction Other 0x29@FFFFFFFF
- ##########################################
- # Subaction 42
- ##########################################
- Name: Squat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2A@FFFFFFFF
- Subaction GFX 0x2A@FFFFFFFF
- Subaction SFX 0x2A@F6A8
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3E7
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x3E6
- Subaction Other 0x2A@2530
- Asynchronous Timer - Frames=4.00x
- 18010200 - 0x1, 0x3
- ##########################################
- # Subaction 43
- ##########################################
- Name: SquatWait
- In Transition Time: 6
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2B@FFFFFFFF
- Subaction GFX 0x2B@FFFFFFFF
- Subaction SFX 0x2B@FFFFFFFF
- Subaction Other 0x2B@2550
- 18000100 - 0x1
- ##########################################
- # Subaction 44
- ##########################################
- Name: SquatWait2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2C@1E044
- Goto - Offset=@13B78
- Subaction GFX 0x2C@1E074
- Goto - Offset=@8348
- Subaction SFX 0x2C@1E05C
- Goto - Offset=@F6D0
- Subaction Other 0x2C@1E08C
- Goto - Offset=@2550
- ##########################################
- # Subaction 45
- ##########################################
- Name: SquatWaitItem
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2D@FFFFFFFF
- Subaction GFX 0x2D@FFFFFFFF
- Subaction SFX 0x2D@FFFFFFFF
- Subaction Other 0x2D@2568
- 18000100 - 0x1
- ##########################################
- # Subaction 46
- ##########################################
- Name: >��
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2E@FFFFFFFF
- Subaction GFX 0x2E@FFFFFFFF
- Subaction SFX 0x2E@FFFFFFFF
- Subaction Other 0x2E@FFFFFFFF
- ##########################################
- # Subaction 47
- ##########################################
- Name: >��
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2F@FFFFFFFF
- Subaction GFX 0x2F@FFFFFFFF
- Subaction SFX 0x2F@FFFFFFFF
- Subaction Other 0x2F@FFFFFFFF
- ##########################################
- # Subaction 48
- ##########################################
- Name: SquatRv
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x30@FFFFFFFF
- Subaction GFX 0x30@FFFFFFFF
- Subaction SFX 0x30@F700
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3E6
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x3E7
- Subaction Other 0x30@2598
- 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 49
- ##########################################
- Name: LandingLight
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x31@FFFFFFFF
- Subaction GFX 0x31@83E0
- Generic Graphic Effect(2) - 0x8, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x31@F738
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect - ID=0x3BF
- Subaction Other 0x31@25D8
- 18000100 - 0x6
- Asynchronous Timer - Frames=2.00x
- Rumble - 0x4, 0x0
- ##########################################
- # Subaction 50
- ##########################################
- Name: LandingHeavy
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x32@FFFFFFFF
- Subaction GFX 0x32@8470
- Generic Graphic Effect(2) - 0x7, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x32@F780
- Asynchronous Timer - Frames=4.00x
- Other Sound Effect - ID=0x3C0
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3E7
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0x3E5
- Subaction Other 0x32@2620
- 18000100 - 0x6
- Screenshake - 0x0
- Asynchronous Timer - Frames=2.00x
- Rumble - 0xE, 0x0
- ##########################################
- # Subaction 51
- ##########################################
- Name: LandingFallSpecial
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x33@FFFFFFFF
- Subaction GFX 0x33@8500
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x33@F7D8
- Asynchronous Timer - Frames=2.00x
- ?Victory Sound? - 0x3FA
- Synchronous Timer - Frames=11.00x
- Other Sound Effect - ID=0x3BF
- Subaction Other 0x33@2668
- Screenshake - 0x2
- Asynchronous Timer - Frames=4.00x
- Rumble - 0xE, 0x0
- ##########################################
- # Subaction 52
- ##########################################
- Name: StepJump
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x34@FFFFFFFF
- Subaction GFX 0x34@FFFFFFFF
- Subaction SFX 0x34@FFFFFFFF
- Subaction Other 0x34@2498
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 53
- ##########################################
- Name: StepPose
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x35@FFFFFFFF
- Subaction GFX 0x35@8308
- 11001000 - 0x31, 0x0, 0.00x, 8.00x, 8.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x35@F630
- Sound Effect - ID=0xAE
- Subaction Other 0x35@24B8
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 54
- ##########################################
- Name: StepBack
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x36@FFFFFFFF
- Subaction GFX 0x36@FFFFFFFF
- Subaction SFX 0x36@F650
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3BF
- Subaction Other 0x36@24D8
- Asynchronous Timer - Frames=13.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 55
- ##########################################
- Name: StepAirPose
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x37@FFFFFFFF
- Subaction GFX 0x37@8328
- Goto - Offset=@8308
- Subaction SFX 0x37@F670
- Sound Effect - ID=0xAE
- Subaction Other 0x37@2500
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 56
- ##########################################
- Name: StepFall
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x38@FFFFFFFF
- Subaction GFX 0x38@FFFFFFFF
- Subaction SFX 0x38@FFFFFFFF
- Subaction Other 0x38@FFFFFFFF
- ##########################################
- # Subaction 57
- ##########################################
- Name: >��
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x39@FFFFFFFF
- Subaction GFX 0x39@FFFFFFFF
- Subaction SFX 0x39@FFFFFFFF
- Subaction Other 0x39@FFFFFFFF
- ##########################################
- # Subaction 58
- ##########################################
- Name: >��
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3A@FFFFFFFF
- Subaction GFX 0x3A@FFFFFFFF
- Subaction SFX 0x3A@FFFFFFFF
- Subaction Other 0x3A@FFFFFFFF
- ##########################################
- # Subaction 59
- ##########################################
- Name: >��
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3B@FFFFFFFF
- Subaction GFX 0x3B@FFFFFFFF
- Subaction SFX 0x3B@FFFFFFFF
- Subaction Other 0x3B@FFFFFFFF
- ##########################################
- # Subaction 60
- ##########################################
- Name: >��
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3C@FFFFFFFF
- Subaction GFX 0x3C@FFFFFFFF
- Subaction SFX 0x3C@FFFFFFFF
- Subaction Other 0x3C@FFFFFFFF
- ##########################################
- # Subaction 61
- ##########################################
- Name: >��
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3D@FFFFFFFF
- Subaction GFX 0x3D@FFFFFFFF
- Subaction SFX 0x3D@FFFFFFFF
- Subaction Other 0x3D@FFFFFFFF
- ##########################################
- # Subaction 62
- ##########################################
- Name: >��
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3E@FFFFFFFF
- Subaction GFX 0x3E@FFFFFFFF
- Subaction SFX 0x3E@FFFFFFFF
- Subaction Other 0x3E@FFFFFFFF
- ##########################################
- # Subaction 63
- ##########################################
- Name: GuardOn
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3F@FFFFFFFF
- Subaction GFX 0x3F@FFFFFFFF
- Subaction SFX 0x3F@F810
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x64
- Subaction Other 0x3F@26A8
- 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x0, 0x3
- ##########################################
- # Subaction 64
- ##########################################
- Name: Guard
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x40@FFFFFFFF
- Subaction GFX 0x40@FFFFFFFF
- Subaction SFX 0x40@FFFFFFFF
- Subaction Other 0x40@FFFFFFFF
- ##########################################
- # Subaction 65
- ##########################################
- Name: GuardOff
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x41@FFFFFFFF
- Subaction GFX 0x41@FFFFFFFF
- Subaction SFX 0x41@F840
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x63
- Subaction Other 0x41@26E0
- 18010200 - 0x6, 0x6
- ##########################################
- # Subaction 66
- ##########################################
- Name: GuardDamage
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x42@FFFFFFFF
- Subaction GFX 0x42@FFFFFFFF
- Subaction SFX 0x42@F868
- Asynchronous Timer - Frames=0.00x
- Sound Effect - ID=0xC1
- Subaction Other 0x42@FFFFFFFF
- ##########################################
- # Subaction 67
- ##########################################
- Name: EscapeN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x43@13BF0
- Asynchronous Timer - Frames=1.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=27.00x
- Allow Interrupt
- Subaction GFX 0x43@85B0
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x43@F8A0
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3AA
- Synchronous Timer - Frames=29.00x
- Sound Effect - ID=0x3BF
- Subaction Other 0x43@2710
- Asynchronous Timer - Frames=30.00x
- 18010200 - 0x6, 0x2
- ##########################################
- # Subaction 68
- ##########################################
- Name: EscapeF
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x44@13C50
- Asynchronous Timer - Frames=3.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=19.00x
- Body Collision - State=0x0
- Reverse Direction
- Asynchronous Timer - Frames=32.00x
- Allow Interrupt
- Subaction GFX 0x44@86C8
- 11001000 - 0x10, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x44@F908
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3AA
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x3E7
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x3E5
- Synchronous Timer - Frames=14.00x
- Sound Effect - ID=0x3BF
- Subaction Other 0x44@2740
- Asynchronous Timer - Frames=28.00x
- 18010200 - 0x6, 0x4
- ##########################################
- # Subaction 69
- ##########################################
- Name: EscapeB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x45@13CB8
- Asynchronous Timer - Frames=3.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=19.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=32.00x
- Allow Interrupt
- Subaction GFX 0x45@87F0
- 11001000 - 0x10, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x45@F990
- Asynchronous Timer - Frames=14.00x
- Sound Effect - ID=0x3AA
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x3E7
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x3E5
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x3BF
- Subaction Other 0x45@2770
- Asynchronous Timer - Frames=33.00x
- 18010200 - 0x6, 0x2
- ##########################################
- # Subaction 70
- ##########################################
- Name: EscapeAir
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x46@13D18
- Asynchronous Timer - Frames=3.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=29.00x
- Body Collision - State=0x0
- Set Air/Ground - 0x0
- Subaction GFX 0x46@FFFFFFFF
- Subaction SFX 0x46@F9E8
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3AA
- Subaction Other 0x46@FFFFFFFF
- ##########################################
- # Subaction 71
- ##########################################
- Name: Rebound
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x47@FFFFFFFF
- Subaction GFX 0x47@FFFFFFFF
- Subaction SFX 0x47@FFFFFFFF
- Subaction Other 0x47@FFFFFFFF
- ##########################################
- # Subaction 72
- ##########################################
- Name: Attack11
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x48@13EC0
- Asynchronous Timer - Frames=11.00x
- Offensive Collision - Bone/ID=0x380000, Damage=0x6, Trajectory=0x169, Base Knockback=0x140064, Knockback Growth=0x0, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
- Offensive Collision - Bone/ID=0x380001, Damage=0x6, Trajectory=0x169, Base Knockback=0x190064, Knockback Growth=0x0, Size=3.50x, Z Offset=-6.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
- Offensive Collision - Bone/ID=0x380002, Damage=0x6, Trajectory=0x50, Base Knockback=0x230064, Knockback Growth=0x0, Size=3.50x, Z Offset=-12.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
- Asynchronous Timer - Frames=13.00x
- Terminate Collisions
- Asynchronous Timer - Frames=18.00x
- Bit Variable Set - RA-Bit[0][16]
- Asynchronous Timer - Frames=21.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=37.00x
- Allow Interrupt
- Subaction GFX 0x48@88F0
- Asynchronous Timer - Frames=10.00x
- 11041700 - 0x5, 0x4, 0x38, 0.00x, 0.00x, 3.00x, 0x38, 4.75x, 0.00x, 0.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 8.00x
- Asynchronous Timer - Frames=17.00x
- 11050100 - 0x1
- Subaction SFX 0x48@FA18
- Asynchronous Timer - Frames=11.00x
- Sound Effect - ID=0x3BC
- Subaction Other 0x48@27C0
- Asynchronous Timer - Frames=9.00x
- 18000100 - 0x6
- Asynchronous Timer - Frames=11.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 73
- ##########################################
- Name: Attack12
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x49@14098
- Asynchronous Timer - Frames=10.00x
- Offensive Collision - Bone/ID=0x380000, Damage=0x5, Trajectory=0x55, Base Knockback=0x32, Knockback Growth=0x14, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.20x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
- Offensive Collision - Bone/ID=0x380001, Damage=0x5, Trajectory=0x55, Base Knockback=0x32, Knockback Growth=0x14, Size=3.50x, Z Offset=-6.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.20x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
- Offensive Collision - Bone/ID=0x380002, Damage=0x5, Trajectory=0x55, Base Knockback=0x32, Knockback Growth=0x14, Size=3.50x, Z Offset=-12.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.20x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
- Asynchronous Timer - Frames=12.00x
- Terminate Collisions
- Asynchronous Timer - Frames=23.00x
- Bit Variable Set - RA-Bit[0][20]
- Asynchronous Timer - Frames=25.00x
- Bit Variable Set - RA-Bit[0][16]
- Asynchronous Timer - Frames=27.00x
- Allow Interrupt
- Subaction GFX 0x49@FFFFFFFF
- Subaction SFX 0x49@FA40
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x3BB
- Subaction Other 0x49@2838
- 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x2, 0x3
- Asynchronous Timer - Frames=10.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=26.00x
- 18010200 - 0x6, 0x4
- ##########################################
- # Subaction 74
- ##########################################
- Name: >��
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4A@FFFFFFFF
- Subaction GFX 0x4A@FFFFFFFF
- Subaction SFX 0x4A@FFFFFFFF
- Subaction Other 0x4A@FFFFFFFF
- ##########################################
- # Subaction 75
- ##########################################
- Name: Attack100Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4B@FFFFFFFF
- Subaction GFX 0x4B@FFFFFFFF
- Subaction SFX 0x4B@FFFFFFFF
- Subaction Other 0x4B@2880
- 18000100 - 0x6
- ##########################################
- # Subaction 76
- ##########################################
- Name: Attack100
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4C@142C8
- Offensive Collision - Bone/ID=0x370000, Damage=0x2, Trajectory=0x1E, Base Knockback=0x14, Knockback Growth=0x1E, Size=4.00x, Z Offset=-4.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
- Offensive Collision - Bone/ID=0x370001, Damage=0x2, Trajectory=0x1E, Base Knockback=0x14, Knockback Growth=0x1E, Size=4.00x, Z Offset=4.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
- Offensive Collision - Bone/ID=0x370002, Damage=0x2, Trajectory=0x1E, Base Knockback=0x14, Knockback Growth=0x1E, Size=5.00x, Z Offset=9.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
- Offensive Collision - Bone/ID=0x370003, Damage=0x2, Trajectory=0x1E, Base Knockback=0x14, Knockback Growth=0x1E, Size=7.00x, Z Offset=17.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Synchronous Timer - Frames=2.00x
- Bit Variable Set - RA-Bit[0][25]
- Goto - Offset=@142C8
- Subaction GFX 0x4C@8B30
- External Graphic Effect - File#=0x210002, Bone=0x38, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=90.00x, Size=1.00x, Anchored?=True
- Synchronous Timer - Frames=5.00x
- External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=-6.50x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=90.00x, Size=0.75x, Anchored?=True
- Synchronous Timer - Frames=5.00x
- External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=-3.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=90.00x, Size=0.90x, Anchored?=True
- Synchronous Timer - Frames=10.00x
- External Graphic Effect - File#=0x210002, Bone=0x38, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Synchronous Timer - Frames=5.00x
- External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=3.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=90.00x, Size=0.90x, Anchored?=True
- 01000000
- 01020000
- Goto - Offset=@8B30
- Subaction SFX 0x4C@FA68
- Sound Effect(3) - ID=0x3F3
- Subaction Other 0x4C@28B8
- 18000100 - 0x6
- Asynchronous Timer - Frames=2.00x
- 070B0200 - 0x2, 0x26
- 01000000
- 00030000
- Goto - Offset=@28B8
- ##########################################
- # Subaction 77
- ##########################################
- Name: AttackEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4D@14318
- Terminate Collisions
- Subaction GFX 0x4D@FFFFFFFF
- Subaction SFX 0x4D@FA88
- Asynchronous Timer - Frames=11.00x
- Sound Effect - ID=0x3F4
- Subaction Other 0x4D@28F8
- 18000100 - 0x6
- ##########################################
- # Subaction 78
- ##########################################
- Name: AttackDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4E@14410
- Asynchronous Timer - Frames=25.00x
- Offensive Collision - Bone/ID=0x80000, Damage=0x10, Trajectory=0x169, Base Knockback=0x5F, Knockback Growth=0x30023, Size=5.00x, Z Offset=0.00x, Y Offset=9.00x, X Offset=-3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x30831EC0
- Offensive Collision - Bone/ID=0x80001, Damage=0xE, Trajectory=0x169, Base Knockback=0x5F, Knockback Growth=0x30023, Size=5.00x, Z Offset=-4.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x30831EC0
- Asynchronous Timer - Frames=35.00x
- Terminate Collisions
- Asynchronous Timer - Frames=66.00x
- Allow Interrupt
- Subaction GFX 0x4E@8CB8
- Asynchronous Timer - Frames=8.00x
- Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=25.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 10.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x4E@FB00
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3B9
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x3FF
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x3F0
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x3E5
- Synchronous Timer - Frames=20.00x
- Sound Effect - ID=0x3E7
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0x3E5
- Subaction Other 0x4E@2970
- Asynchronous Timer - Frames=10.00x
- 18010200 - 0x1, 0xF
- Asynchronous Timer - Frames=25.00x
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=26.00x
- Rumble - 0xE, 0x0
- Asynchronous Timer - Frames=60.00x
- 18010200 - 0x6, 0x6
- ##########################################
- # Subaction 79
- ##########################################
- Name: AttackS3S
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4F@1E0A4
- Goto - Offset=@147A8
- Subaction GFX 0x4F@1E0D4
- Goto - Offset=@8E38
- Subaction SFX 0x4F@1E0BC
- Goto - Offset=@FB88
- Subaction Other 0x4F@1E0EC
- Goto - Offset=@2A08
- ##########################################
- # Subaction 80
- ##########################################
- Name: AttackS3S
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x50@147A8
- Asynchronous Timer - Frames=11.00x
- Offensive Collision - Bone/ID=0x380000, Damage=0x6, Trajectory=0x41, Base Knockback=0x50, Knockback Growth=0x14, Size=3.50x, Z Offset=-20.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
- Offensive Collision - Bone/ID=0x380001, Damage=0x6, Trajectory=0x41, Base Knockback=0x50, Knockback Growth=0x14, Size=3.50x, Z Offset=-14.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
- Offensive Collision - Bone/ID=0x380002, Damage=0x6, Trajectory=0x41, Base Knockback=0x64, Knockback Growth=0x14, Size=3.50x, Z Offset=-8.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
- Offensive Collision - Bone/ID=0x380003, Damage=0x6, Trajectory=0x41, Base Knockback=0x64, Knockback Growth=0x14, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
- Asynchronous Timer - Frames=15.00x
- Offensive Collision - Bone/ID=0x380000, Damage=0x4, Trajectory=0x41, Base Knockback=0x50, Knockback Growth=0x14, Size=3.00x, Z Offset=-20.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
- Offensive Collision - Bone/ID=0x380001, Damage=0x4, Trajectory=0x41, Base Knockback=0x50, Knockback Growth=0x14, Size=3.00x, Z Offset=-14.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
- Offensive Collision - Bone/ID=0x380002, Damage=0x4, Trajectory=0x41, Base Knockback=0x64, Knockback Growth=0x14, Size=3.00x, Z Offset=-8.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
- Offensive Collision - Bone/ID=0x380003, Damage=0x4, Trajectory=0x41, Base Knockback=0x64, Knockback Growth=0x14, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
- Asynchronous Timer - Frames=22.00x
- Terminate Collisions
- Subaction GFX 0x50@8E38
- Asynchronous Timer - Frames=12.00x
- External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=-2.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=-90.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x210002, Bone=0x38, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=15.00x
- External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=2.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=-90.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=20.00x
- External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=-6.50x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=-90.00x, Size=0.75x, Anchored?=True
- Subaction SFX 0x50@FB88
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x3F1
- Low Voice Clip
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3F2
- Subaction Other 0x50@2A08
- 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x0, 0x2
- Asynchronous Timer - Frames=13.00x
- 070B0200 - 0x2, 0x14
- Asynchronous Timer - Frames=38.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 81
- ##########################################
- Name: >��
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x51@FFFFFFFF
- Subaction GFX 0x51@FFFFFFFF
- Subaction SFX 0x51@FFFFFFFF
- Subaction Other 0x51@FFFFFFFF
- ##########################################
- # Subaction 82
- ##########################################
- Name: >��
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x52@FFFFFFFF
- Subaction GFX 0x52@FFFFFFFF
- Subaction SFX 0x52@FFFFFFFF
- Subaction Other 0x52@FFFFFFFF
- ##########################################
- # Subaction 83
- ##########################################
- Name: AttackS3S
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x53@1E104
- Goto - Offset=@147A8
- Subaction GFX 0x53@1E134
- Goto - Offset=@8E38
- Subaction SFX 0x53@1E11C
- Goto - Offset=@FB88
- Subaction Other 0x53@1E14C
- Goto - Offset=@2A08
- ##########################################
- # Subaction 84
- ##########################################
- Name: AttackHi3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x54@14978
- Asynchronous Timer - Frames=6.00x
- Body Collision - State=0x2
- Offensive Collision - Bone/ID=0x250000, Damage=0xC, Trajectory=0x60, Base Knockback=0x78, Knockback Growth=0x1E, Size=7.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x38430480
- Offensive Collision - Bone/ID=0x250001, Damage=0xC, Trajectory=0x60, Base Knockback=0x78, Knockback Growth=0x1E, Size=7.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x38430480
- Offensive Collision - Bone/ID=0x250002, Damage=0xC, Trajectory=0x60, Base Knockback=0x78, Knockback Growth=0x1E, Size=6.00x, Z Offset=0.00x, Y Offset=-7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x38430480
- Asynchronous Timer - Frames=8.00x
- Body Collision - State=0x0
- Synchronous Timer - Frames=9.00x
- Terminate Collisions
- Asynchronous Timer - Frames=39.00x
- Allow Interrupt
- Subaction GFX 0x54@8EF8
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x54@FBC8
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3B9
- Low Voice Clip
- Subaction Other 0x54@2A78
- Asynchronous Timer - Frames=9.00x
- Rumble - 0x12, 0x0
- Asynchronous Timer - Frames=32.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 85
- ##########################################
- Name: AttackLw3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x55@14C60
- Asynchronous Timer - Frames=6.00x
- Offensive Collision - Bone/ID=0xC0000, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=4.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0xC0001, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0xC0002, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-6.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Asynchronous Timer - Frames=9.00x
- Offensive Collision - Bone/ID=0xC0000, Damage=0x6, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xA, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=2.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0xC0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xA, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-2.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0xC0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xA, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-8.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Asynchronous Timer - Frames=18.00x
- Terminate Collisions
- Subaction GFX 0x55@8F90
- Asynchronous Timer - Frames=7.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x55@FBF8
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3B9
- Low Voice Clip
- Subaction Other 0x55@2AC0
- 18000100 - 0x1
- Asynchronous Timer - Frames=6.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 86
- ##########################################
- Name: AttackS4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x56@FFFFFFFF
- Subaction GFX 0x56@9030
- Asynchronous Timer - Frames=16.00x
- 11001000 - 0x10, 0x38, 0.00x, 8.00x, -8.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x56@FC28
- Asynchronous Timer - Frames=17.00x
- Sound Effect - ID=0x390
- Subaction Other 0x56@2AE8
- 18000100 - 0x2
- ##########################################
- # Subaction 87
- ##########################################
- Name: AttackS4S
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x57@1E164
- Goto - Offset=@150F0
- Subaction GFX 0x57@1E194
- Goto - Offset=@92A8
- Subaction SFX 0x57@1E17C
- Goto - Offset=@FC80
- Subaction Other 0x57@1E1AC
- Goto - Offset=@2B48
- ##########################################
- # Subaction 88
- ##########################################
- Name: AttackS4S
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x58@150F0
- Asynchronous Timer - Frames=7.00x
- Offensive Collision - Bone/ID=0x380000, Damage=0xD, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x1E, Size=4.70x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31E80
- Offensive Collision - Bone/ID=0x380001, Damage=0xD, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x1E, Size=3.70x, Z Offset=-6.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31E80
- Offensive Collision - Bone/ID=0x380002, Damage=0xD, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x1E, Size=3.70x, Z Offset=-12.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31E80
- Asynchronous Timer - Frames=9.00x
- Offensive Collision - Bone/ID=0x380000, Damage=0x18, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x40037, Size=5.70x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
- Offensive Collision - Bone/ID=0x380001, Damage=0x18, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x40037, Size=3.70x, Z Offset=-6.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
- Offensive Collision - Bone/ID=0x380002, Damage=0x18, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x40037, Size=3.70x, Z Offset=-12.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
- Asynchronous Timer - Frames=12.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x50, Base Knockback=0x1E, Knockback Growth=0x64, Size=8.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC11E80
- Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x50, Base Knockback=0x1E, Knockback Growth=0x64, Size=8.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=9.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC11E80
- Offensive Collision - Bone/ID=0x2, Damage=0x5, Trajectory=0x50, Base Knockback=0x1E, Knockback Growth=0x64, Size=8.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=18.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC11E80
- Offensive Collision - Bone/ID=0x3, Damage=0x5, Trajectory=0x50, Base Knockback=0x1E, Knockback Growth=0x64, Size=8.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=27.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC11E80
- Asynchronous Timer - Frames=20.00x
- Terminate Collisions
- Subaction GFX 0x58@92A8
- Asynchronous Timer - Frames=7.00x
- Generic Graphic Effect - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11041700 - 0x5, 0x5, 0x38, 0.00x, 0.00x, 3.00x, 0x38, 4.75x, 0.00x, 0.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 8.00x
- Asynchronous Timer - Frames=13.00x
- 11050100 - 0x1
- Generic Graphic Effect(2) - 0x25, 0x0, 19.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11001000 - 0xB, 0x0, 19.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=16.00x
- 11050100 - 0x1
- Subaction SFX 0x58@FC80
- ?Sound? - 0x69
- Asynchronous Timer - Frames=7.00x
- Sound Effect - ID=0xA8
- Sound Effect - ID=0x3BA
- Synchronous Timer - Frames=8.00x
- ?Sound? - 0x3BA
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3B1
- Subaction Other 0x58@2B48
- Asynchronous Timer - Frames=5.00x
- 18010200 - 0x1, 0x4
- Asynchronous Timer - Frames=12.00x
- Screenshake - 0x1
- Rumble - 0xE, 0x0
- Asynchronous Timer - Frames=36.00x
- 18010200 - 0x6, 0x6
- ##########################################
- # Subaction 89
- ##########################################
- Name: >��
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x59@FFFFFFFF
- Subaction GFX 0x59@FFFFFFFF
- Subaction SFX 0x59@FFFFFFFF
- Subaction Other 0x59@FFFFFFFF
- ##########################################
- # Subaction 90
- ##########################################
- Name: AttackS4S
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5A@1E1C4
- Goto - Offset=@150F0
- Subaction GFX 0x5A@1E1F4
- Goto - Offset=@92A8
- Subaction SFX 0x5A@1E1DC
- Goto - Offset=@FC80
- Subaction Other 0x5A@1E20C
- Goto - Offset=@2B48
- ##########################################
- # Subaction 91
- ##########################################
- Name: AttackS4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5B@FFFFFFFF
- Subaction GFX 0x5B@9410
- Asynchronous Timer - Frames=4.00x
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=5.00x
- 11001000 - 0x11, 0x38, 5.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 4.00x, 4.00x, 0.00x, 0.00x, 0.00x, True
- Execute Loop
- Subaction SFX 0x5B@FCD8
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x69
- Subaction Other 0x5B@2BA0
- 18000100 - 0x2
- 070B0200 - 0x25, 0x39
- ##########################################
- # Subaction 92
- ##########################################
- Name: AttackHi4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5C@FFFFFFFF
- Subaction GFX 0x5C@94D0
- Asynchronous Timer - Frames=4.00x
- 11001000 - 0x10, 0x38, 5.00x, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x5C@FFFFFFFF
- Subaction Other 0x5C@2BC0
- 18000100 - 0x2
- ##########################################
- # Subaction 93
- ##########################################
- Name: AttackHi4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5D@15338
- Asynchronous Timer - Frames=12.00x
- Offensive Collision - Bone/ID=0x380000, Damage=0xE, Trajectory=0x50, Base Knockback=0x5F, Knockback Growth=0x28, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31E80
- Offensive Collision - Bone/ID=0x380001, Damage=0xE, Trajectory=0x50, Base Knockback=0x60, Knockback Growth=0x28, Size=4.00x, Z Offset=-6.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31E80
- Offensive Collision - Bone/ID=0x380002, Damage=0xE, Trajectory=0x50, Base Knockback=0x60, Knockback Growth=0x28, Size=4.00x, Z Offset=-12.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31E80
- Offensive Collision - Bone/ID=0x3, Damage=0x9, Trajectory=0x50, Base Knockback=0x60, Knockback Growth=0x28, Size=4.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31E80
- Asynchronous Timer - Frames=17.00x
- Terminate Collisions
- Asynchronous Timer - Frames=60.00x
- Allow Interrupt
- Subaction GFX 0x5D@96C0
- Asynchronous Timer - Frames=11.00x
- 11041700 - 0x5, 0x4, 0x38, 0.00x, 0.00x, 3.00x, 0x38, 4.75x, 0.00x, 0.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 8.00x
- Asynchronous Timer - Frames=12.00x
- 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=22.00x
- 11050100 - 0x1
- Subaction SFX 0x5D@FD28
- Asynchronous Timer - Frames=10.00x
- ?Sound? - 0x69
- Sound Effect - ID=0x37B
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0xA8
- Sound Effect - ID=0x3BA
- Subaction Other 0x5D@2C20
- 18000100 - 0x2
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x4, 0x4
- Asynchronous Timer - Frames=14.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=58.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 94
- ##########################################
- Name: AttackHi4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5E@FFFFFFFF
- Subaction GFX 0x5E@9818
- Asynchronous Timer - Frames=4.00x
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 20.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=5.00x
- 11001000 - 0x11, 0x38, 5.00x, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 4.00x, 4.00x, 0.00x, 0.00x, 0.00x, True
- Execute Loop
- Subaction SFX 0x5E@FD70
- Asynchronous Timer - Frames=6.00x
- Sound Effect - ID=0x69
- Subaction Other 0x5E@2C78
- 18000100 - 0x2
- 070B0200 - 0x25, 0x39
- ##########################################
- # Subaction 95
- ##########################################
- Name: AttackLw4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5F@FFFFFFFF
- Subaction GFX 0x5F@98D8
- Asynchronous Timer - Frames=6.00x
- 11001000 - 0x10, 0x38, 5.00x, 0.00x, -8.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x5F@FFFFFFFF
- Subaction Other 0x5F@2C98
- 18000100 - 0x4
- ##########################################
- # Subaction 96
- ##########################################
- Name: AttackLw4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x60@154E8
- Asynchronous Timer - Frames=6.00x
- Offensive Collision - Bone/ID=0x380000, Damage=0xF, Trajectory=0x69, Base Knockback=0x52, Knockback Growth=0x32, Size=7.00x, Z Offset=2.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31E40
- Offensive Collision - Bone/ID=0x380001, Damage=0xF, Trajectory=0x50, Base Knockback=0x52, Knockback Growth=0x32, Size=4.00x, Z Offset=-7.00x, Y Offset=-3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31E40
- Offensive Collision - Bone/ID=0x380002, Damage=0xF, Trajectory=0x32, Base Knockback=0x52, Knockback Growth=0x32, Size=4.00x, Z Offset=-13.00x, Y Offset=-3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31E40
- Asynchronous Timer - Frames=16.00x
- Terminate Collisions
- Asynchronous Timer - Frames=45.00x
- Allow Interrupt
- Subaction GFX 0x60@9AC8
- Asynchronous Timer - Frames=4.00x
- 11041700 - 0x5, 0x5, 0x38, 0.00x, 0.00x, 3.00x, 0x38, 4.75x, 0.00x, 0.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 8.00x
- Asynchronous Timer - Frames=6.00x
- 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Generic Graphic Effect(2) - 0xE, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=20.00x
- 11050100 - 0x1
- Subaction SFX 0x60@FDB8
- ?Sound? - 0x69
- Sound Effect - ID=0x37C
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0xA8
- Sound Effect - ID=0x3BA
- Subaction Other 0x60@2D00
- 18010200 - 0x1, 0x4
- Asynchronous Timer - Frames=5.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=14.00x
- 18010200 - 0x0, 0x6
- Asynchronous Timer - Frames=48.00x
- 18010200 - 0x6, 0x6
- ##########################################
- # Subaction 97
- ##########################################
- Name: AttackLw4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x61@FFFFFFFF
- Subaction GFX 0x61@9C20
- Asynchronous Timer - Frames=4.00x
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=5.00x
- 11001000 - 0x11, 0x38, 5.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 4.00x, 4.00x, 0.00x, 0.00x, 0.00x, True
- Execute Loop
- Subaction SFX 0x61@FDF8
- Asynchronous Timer - Frames=6.00x
- Sound Effect - ID=0x69
- Subaction Other 0x61@2D58
- 18000100 - 0x4
- 070B0200 - 0x25, 0x39
- ##########################################
- # Subaction 98
- ##########################################
- Name: AttackAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x62@15648
- Asynchronous Timer - Frames=2.00x
- Bit Variable Set - RA-Bit[0][30]
- Asynchronous Timer - Frames=6.00x
- Offensive Collision - Bone/ID=0x0, Damage=0xC, Trajectory=0x3C, Base Knockback=0x55, Knockback Growth=0x1E, Size=9.00x, Z Offset=0.00x, Y Offset=12.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x38830280
- Asynchronous Timer - Frames=8.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x7, Trajectory=0x50, Base Knockback=0x5F, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.00x, Y Offset=12.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x38830240
- Asynchronous Timer - Frames=29.00x
- Terminate Collisions
- Asynchronous Timer - Frames=34.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=60.00x
- Allow Interrupt
- Subaction GFX 0x62@FFFFFFFF
- Subaction SFX 0x62@FE20
- Asynchronous Timer - Frames=5.00x
- 0C1E0000
- Sound Effect - ID=0x3A8
- Subaction Other 0x62@FFFFFFFF
- ##########################################
- # Subaction 99
- ##########################################
- Name: AttackAirF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x63@15888
- Asynchronous Timer - Frames=4.00x
- Bit Variable Set - RA-Bit[0][30]
- Asynchronous Timer - Frames=15.00x
- Offensive Collision - Bone/ID=0x380000, Damage=0xF, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0xF, Size=7.50x, Z Offset=-2.00x, Y Offset=0.00x, X Offset=-4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
- Offensive Collision - Bone/ID=0x380001, Damage=0xF, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0xF, Size=4.00x, Z Offset=-6.00x, Y Offset=-3.00x, X Offset=-3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
- Offensive Collision - Bone/ID=0x380002, Damage=0xF, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0xF, Size=4.00x, Z Offset=-12.00x, Y Offset=-3.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
- Offensive Collision - Bone/ID=0x380003, Damage=0xF, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0xF, Size=4.00x, Z Offset=-18.00x, Y Offset=-3.00x, X Offset=-1.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
- Asynchronous Timer - Frames=18.00x
- Terminate Collisions
- Asynchronous Timer - Frames=34.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=36.00x
- Allow Interrupt
- Subaction GFX 0x63@9D30
- Asynchronous Timer - Frames=13.00x
- 11041700 - 0x5, 0x3, 0x38, 0.00x, 0.00x, -3.00x, 0x38, 3.50x, 3.50x, 0.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 8.00x
- Asynchronous Timer - Frames=20.00x
- 11050100 - 0x1
- Subaction SFX 0x63@FE60
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3B9
- 0C1E0000
- Synchronous Timer - Frames=11.00x
- Sound Effect - ID=0x3BA
- Subaction Other 0x63@2D90
- Asynchronous Timer - Frames=13.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 100
- ##########################################
- Name: AttackAirB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x64@15AD0
- Asynchronous Timer - Frames=4.00x
- Bit Variable Set - RA-Bit[0][30]
- Asynchronous Timer - Frames=5.00x
- Offensive Collision - Bone/ID=0x100000, Damage=0xD, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=8.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x100001, Damage=0xD, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=8.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=6.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Asynchronous Timer - Frames=8.00x
- Offensive Collision - Bone/ID=0x100000, Damage=0x9, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=7.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x100001, Damage=0x9, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=7.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=6.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Asynchronous Timer - Frames=25.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=21.00x
- Terminate Collisions
- Subaction GFX 0x64@FFFFFFFF
- Subaction SFX 0x64@FEA0
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x3B9
- 0C1E0000
- Subaction Other 0x64@2DC0
- Asynchronous Timer - Frames=6.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 101
- ##########################################
- Name: AttackAirHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x65@15EC8
- Asynchronous Timer - Frames=4.00x
- Bit Variable Set - RA-Bit[0][30]
- Asynchronous Timer - Frames=9.00x
- Set Loop - Iterations=0x7
- Offensive Collision - Bone/ID=0x370000, Damage=0x2, Trajectory=0x3C, Base Knockback=0x140064, Knockback Growth=0x0, Size=6.00x, Z Offset=17.00x, Y Offset=0.00x, X Offset=-3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
- Offensive Collision - Bone/ID=0x370001, Damage=0x2, Trajectory=0x78, Base Knockback=0x140064, Knockback Growth=0x0, Size=6.00x, Z Offset=17.00x, Y Offset=0.00x, X Offset=6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
- Offensive Collision - Bone/ID=0x370002, Damage=0x2, Trajectory=0x5F, Base Knockback=0x280064, Knockback Growth=0x0, Size=4.00x, Z Offset=9.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
- Offensive Collision - Bone/ID=0x370003, Damage=0x2, Trajectory=0x5F, Base Knockback=0x280064, Knockback Growth=0x0, Size=4.00x, Z Offset=3.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Offensive Collision - Bone/ID=0x370000, Damage=0x5, Trajectory=0x46, Base Knockback=0x82, Knockback Growth=0x32, Size=6.50x, Z Offset=17.00x, Y Offset=0.00x, X Offset=-3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
- Offensive Collision - Bone/ID=0x370001, Damage=0x5, Trajectory=0x50, Base Knockback=0x82, Knockback Growth=0x32, Size=6.50x, Z Offset=17.00x, Y Offset=0.00x, X Offset=6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
- Offensive Collision - Bone/ID=0x370002, Damage=0x5, Trajectory=0x46, Base Knockback=0x82, Knockback Growth=0x32, Size=5.00x, Z Offset=9.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
- Offensive Collision - Bone/ID=0x370003, Damage=0x5, Trajectory=0x46, Base Knockback=0x82, Knockback Growth=0x32, Size=5.00x, Z Offset=3.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=41.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=44.00x
- Allow Interrupt
- Subaction GFX 0x65@9EB8
- Asynchronous Timer - Frames=10.00x
- External Graphic Effect(2) - 0x24, 0x38, -2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
- External Graphic Effect - File#=0x210002, Bone=0x38, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=13.00x
- External Graphic Effect(2) - 0x24, 0x38, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
- Asynchronous Timer - Frames=18.00x
- External Graphic Effect(2) - 0x24, 0x38, -6.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
- Subaction SFX 0x65@FEE0
- Asynchronous Timer - Frames=9.00x
- Sound Effect - ID=0x3F1
- 0C1E0000
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3F2
- Subaction Other 0x65@2DF0
- Asynchronous Timer - Frames=9.00x
- 070B0200 - 0x2, 0x0
- ##########################################
- # Subaction 102
- ##########################################
- Name: AttackAirLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x66@16310
- Asynchronous Timer - Frames=6.00x
- Bit Variable Set - RA-Bit[0][30]
- Asynchronous Timer - Frames=8.00x
- Set Loop - Iterations=0x6
- Offensive Collision - Bone/ID=0x380000, Damage=0x2, Trajectory=0x10E, Base Knockback=0x280064, Knockback Growth=0x0, Size=4.00x, Z Offset=-8.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC21E00
- Offensive Collision - Bone/ID=0x380001, Damage=0x2, Trajectory=0x10E, Base Knockback=0x280064, Knockback Growth=0x0, Size=4.00x, Z Offset=-15.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC21E00
- Offensive Collision - Bone/ID=0x2, Damage=0x2, Trajectory=0x3C, Base Knockback=0x140064, Knockback Growth=0x0, Size=5.50x, Z Offset=0.00x, Y Offset=-10.00x, X Offset=-4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
- Offensive Collision - Bone/ID=0x3, Damage=0x2, Trajectory=0x78, Base Knockback=0x140064, Knockback Growth=0x0, Size=5.50x, Z Offset=0.00x, Y Offset=-10.00x, X Offset=4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E00
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Synchronous Timer - Frames=2.00x
- Execute Loop
- Offensive Collision - Bone/ID=0x380000, Damage=0x5, Trajectory=0x46, Base Knockback=0x8C, Knockback Growth=0x32, Size=4.00x, Z Offset=-8.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
- Offensive Collision - Bone/ID=0x380001, Damage=0x5, Trajectory=0x46, Base Knockback=0x8C, Knockback Growth=0x32, Size=4.00x, Z Offset=-15.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
- Offensive Collision - Bone/ID=0x2, Damage=0x5, Trajectory=0x46, Base Knockback=0x8C, Knockback Growth=0x32, Size=6.50x, Z Offset=0.00x, Y Offset=-12.00x, X Offset=-4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
- Offensive Collision - Bone/ID=0x3, Damage=0x5, Trajectory=0x50, Base Knockback=0x8C, Knockback Growth=0x32, Size=6.50x, Z Offset=0.00x, Y Offset=-12.00x, X Offset=4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E80
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Asynchronous Timer - Frames=43.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=47.00x
- Allow Interrupt
- Subaction GFX 0x66@A050
- Asynchronous Timer - Frames=10.00x
- External Graphic Effect(2) - 0x24, 0x38, -2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
- External Graphic Effect - File#=0x210002, Bone=0x38, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=15.00x
- External Graphic Effect(2) - 0x24, 0x38, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
- Asynchronous Timer - Frames=23.00x
- External Graphic Effect(2) - 0x24, 0x38, -6.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
- Subaction SFX 0x66@FF30
- Asynchronous Timer - Frames=8.00x
- Sound Effect - ID=0x3B7
- 0C1E0000
- Synchronous Timer - Frames=5.00x
- Sound Effect(3) - ID=0x3F3
- Subaction Other 0x66@2E20
- Asynchronous Timer - Frames=9.00x
- 070B0200 - 0x2, 0x0
- ##########################################
- # Subaction 103
- ##########################################
- Name: LandingAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x67@FFFFFFFF
- Subaction GFX 0x67@A110
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x67@FF90
- Asynchronous Timer - Frames=4.00x
- Other Sound Effect - ID=0x3C0
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3E7
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0x3E5
- Subaction Other 0x67@2E70
- 18010200 - 0x1, 0x4
- Screenshake - 0x1
- Rumble - 0xE, 0x0
- Asynchronous Timer - Frames=21.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 104
- ##########################################
- Name: LandingAirF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x68@FFFFFFFF
- Subaction GFX 0x68@A128
- Goto - Offset=@A110
- Subaction SFX 0x68@FFF8
- Asynchronous Timer - Frames=4.00x
- Other Sound Effect - ID=0x3C0
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3E7
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0x3E5
- Subaction Other 0x68@2EC8
- Screenshake - 0x1
- Rumble - 0xE, 0x0
- Asynchronous Timer - Frames=19.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 105
- ##########################################
- Name: LandingAirB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x69@FFFFFFFF
- Subaction GFX 0x69@A140
- Goto - Offset=@A110
- Subaction SFX 0x69@10060
- Asynchronous Timer - Frames=4.00x
- Other Sound Effect - ID=0x3C0
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3E7
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0x3E5
- Subaction Other 0x69@2F28
- Screenshake - 0x1
- 18000100 - 0x1
- Rumble - 0xE, 0x0
- Asynchronous Timer - Frames=25.00x
- 18010200 - 0x6, 0x4
- ##########################################
- # Subaction 106
- ##########################################
- Name: LandingAirHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6A@FFFFFFFF
- Subaction GFX 0x6A@A158
- Goto - Offset=@A110
- Subaction SFX 0x6A@100C8
- Asynchronous Timer - Frames=4.00x
- Other Sound Effect - ID=0x3C0
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3E7
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0x3E5
- Subaction Other 0x6A@2F80
- Screenshake - 0x1
- Rumble - 0xE, 0x0
- Asynchronous Timer - Frames=25.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 107
- ##########################################
- Name: LandingAirLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6B@FFFFFFFF
- Subaction GFX 0x6B@A170
- Goto - Offset=@A110
- Subaction SFX 0x6B@10130
- Asynchronous Timer - Frames=4.00x
- Other Sound Effect - ID=0x3C0
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3E7
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0x3E5
- Subaction Other 0x6B@2FD0
- Screenshake - 0x1
- Rumble - 0xE, 0x0
- Asynchronous Timer - Frames=22.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 108
- ##########################################
- Name: Catch
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6C@164D0
- Asynchronous Timer - Frames=5.00x
- Grab Collision - 0x0, 0x0, 4.00x, 0.00x, 5.00x, 18.00x, 0x3D, 0x3
- Grab Collision - 0x1, 0x0, 4.00x, 0.00x, 4.50x, 13.00x, 0x3D, 0x3
- Grab Collision - 0x2, 0x0, 4.00x, 0.00x, 4.00x, 8.00x, 0x3D, 0x3
- Subroutine - Offset=@165E4
- Synchronous Timer - Frames=2.00x
- Terminate Grab Collisions
- Bit Variable Set - RA-Bit[0][16]
- Subaction GFX 0x6C@FFFFFFFF
- Subaction SFX 0x6C@10178
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3FB
- Subaction Other 0x6C@3010
- Asynchronous Timer - Frames=21.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 109
- ##########################################
- Name: CatchDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6D@165F8
- Asynchronous Timer - Frames=8.00x
- Grab Collision - 0x0, 0x0, 4.00x, 0.00x, 9.00x, 15.00x, 0x3D, 0x3
- Grab Collision - 0x1, 0x0, 4.00x, 0.00x, 9.00x, 10.00x, 0x3D, 0x3
- Grab Collision - 0x2, 0x0, 4.00x, 0.00x, 9.00x, 5.00x, 0x3D, 0x3
- Subroutine - Offset=@1670C
- Synchronous Timer - Frames=2.00x
- Terminate Grab Collisions
- Bit Variable Set - RA-Bit[0][16]
- Subaction GFX 0x6D@FFFFFFFF
- Subaction SFX 0x6D@101C0
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3FB
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x3BC
- Synchronous Timer - Frames=24.00x
- Other Sound Effect - ID=0x3C0
- Subaction Other 0x6D@3040
- Asynchronous Timer - Frames=37.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 110
- ##########################################
- Name: CatchTurn
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6E@16720
- Asynchronous Timer - Frames=6.00x
- Grab Collision - 0x0, 0x0, 4.00x, 0.00x, 6.00x, -22.00x, 0x3D, 0x3
- Grab Collision - 0x1, 0x0, 4.00x, 0.00x, 6.00x, -15.00x, 0x3D, 0x3
- Grab Collision - 0x2, 0x0, 4.00x, 0.00x, 6.00x, -8.00x, 0x3D, 0x3
- Subroutine - Missing?-1670C-Offset=@FFFFFFFF
- Synchronous Timer - Frames=2.00x
- Terminate Grab Collisions
- Bit Variable Set - RA-Bit[0][16]
- Subaction GFX 0x6E@FFFFFFFF
- Subaction SFX 0x6E@10208
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3FB
- Subaction Other 0x6E@3070
- Asynchronous Timer - Frames=25.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 111
- ##########################################
- Name: CatchWait
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6F@FFFFFFFF
- Subaction GFX 0x6F@FFFFFFFF
- Subaction SFX 0x6F@FFFFFFFF
- Subaction Other 0x6F@3090
- 18000100 - 0x6
- ##########################################
- # Subaction 112
- ##########################################
- Name: CatchAttack
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x70@16808
- Asynchronous Timer - Frames=3.00x
- Special Offensive Collision - 0x0, 0x3, 0x169, 0x280064, 0x0, 5.00x, 0.00x, 10.00x, 12.00x, 0.00x, 1.00x, 1.00x, 0x30430400, 0x0, 0x84FFFC3
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Asynchronous Timer - Frames=24.00x
- Bit Variable Set - RA-Bit[0][16]
- Subaction GFX 0x70@FFFFFFFF
- Subaction SFX 0x70@FFFFFFFF
- Subaction Other 0x70@30D8
- 18000100 - 0x2
- Asynchronous Timer - Frames=3.00x
- Rumble - 0xE, 0x0
- Asynchronous Timer - Frames=23.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 113
- ##########################################
- Name: CatchCut
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x71@FFFFFFFF
- Subaction GFX 0x71@FFFFFFFF
- Subaction SFX 0x71@FFFFFFFF
- Subaction Other 0x71@3120
- Asynchronous Timer - Frames=18.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 114
- ##########################################
- Name: ThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x72@16F10
- Throw Attack Collision - 0x0, 0x0, 0xA, 0x2D, 0x41, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Asynchronous Timer - Frames=5.00x
- Reverse Direction
- Asynchronous Timer - Frames=15.00x
- Special Offensive Collision - 0x370000, 0x6, 0x169, 0x50, 0x1E, 6.00x, 17.00x, 0.00x, -3.00x, 0.00x, 1.00x, 1.00x, 0x32C31E80, 0x0, 0x84FFFC3
- Special Offensive Collision - 0x370001, 0x6, 0x169, 0x50, 0x1E, 6.00x, 17.00x, 0.00x, 6.00x, 0.00x, 1.00x, 1.00x, 0x32C31E80, 0x0, 0x84FFFC3
- Special Offensive Collision - 0x370002, 0x6, 0x169, 0x50, 0x1E, 4.00x, 9.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x32C31E80, 0x0, 0x84FFFC3
- Special Offensive Collision - 0x370003, 0x6, 0x169, 0x50, 0x1E, 4.00x, 3.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x32C31E80, 0x0, 0x84FFFC3
- Asynchronous Timer - Frames=18.00x
- Throw Collision - 0x0, 0x3F, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
- Terminate Collisions
- Subaction GFX 0x72@A488
- Asynchronous Timer - Frames=15.00x
- 11041700 - 0x5, 0x3, 0x38, 0.00x, 0.00x, -3.00x, 0x38, 3.50x, 3.50x, 0.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 8.00x
- Asynchronous Timer - Frames=16.00x
- Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, 5.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=19.00x
- 11050100 - 0x1
- Subaction SFX 0x72@102C0
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Low Voice Clip
- Subaction Other 0x72@31E0
- 18010200 - 0x1, 0x4
- Asynchronous Timer - Frames=17.00x
- Screenshake - 0x1
- Rumble - 0xE, 0x0
- 18010200 - 0x0, 0x14
- Asynchronous Timer - Frames=37.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 115
- ##########################################
- Name: ThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x73@16B78
- Throw Attack Collision - 0x0, 0x0, 0x6, 0x2D, 0x50, 0x0, 0x46, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Asynchronous Timer - Frames=11.00x
- Special Offensive Collision - 0x370000, 0x6, 0x169, 0x50, 0x1E, 6.00x, 17.00x, 0.00x, -3.00x, 0.00x, 1.00x, 1.00x, 0x32C31E80, 0x0, 0x84FFFC3
- Special Offensive Collision - 0x370001, 0x6, 0x169, 0x50, 0x1E, 6.00x, 17.00x, 0.00x, 6.00x, 0.00x, 1.00x, 1.00x, 0x32C31E80, 0x0, 0x84FFFC3
- Special Offensive Collision - 0x370002, 0x6, 0x169, 0x50, 0x1E, 4.00x, 9.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x32C31E80, 0x0, 0x84FFFC3
- Special Offensive Collision - 0x370003, 0x6, 0x169, 0x50, 0x1E, 4.00x, 3.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x32C31E80, 0x0, 0x84FFFC3
- Asynchronous Timer - Frames=13.00x
- Throw Collision - 0x0, 0x3F, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
- Terminate Collisions
- Asynchronous Timer - Frames=37.00x
- Allow Interrupt
- Subaction GFX 0x73@A300
- Asynchronous Timer - Frames=10.00x
- 11041700 - 0x5, 0x5, 0x38, 0.00x, 0.00x, 3.00x, 0x38, 4.75x, 0.00x, 0.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 8.00x
- Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=15.00x
- 11050100 - 0x1
- Subaction SFX 0x73@10268
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Synchronous Timer - Frames=11.00x
- Sound Effect - ID=0x6F
- Sound Effect - ID=0x70
- Low Voice Clip
- Subaction Other 0x73@3160
- 18000100 - 0x6
- Asynchronous Timer - Frames=12.00x
- Screenshake - 0x1
- Rumble - 0xE, 0x0
- ##########################################
- # Subaction 116
- ##########################################
- Name: ThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x74@17140
- Throw Attack Collision - 0x0, 0x0, 0x5, 0x5A, 0x48, 0x0, 0x46, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Asynchronous Timer - Frames=15.00x
- Special Offensive Collision - 0x0, 0x4, 0x169, 0x50, 0x1E, 7.00x, 0.00x, 29.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x31030280, 0x0, 0x84FFFC3
- Asynchronous Timer - Frames=18.00x
- Throw Collision - 0x0, 0x3F, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
- Terminate Collisions
- Asynchronous Timer - Frames=39.00x
- Allow Interrupt
- Subaction GFX 0x74@A5D0
- Asynchronous Timer - Frames=14.00x
- Generic Graphic Effect(2) - 0x29, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=20.00x
- 11001000 - 0x11, 0x3F, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x74@10318
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x6F
- Sound Effect - ID=0x70
- Low Voice Clip
- Subaction Other 0x74@3270
- 18000100 - 0x6
- Asynchronous Timer - Frames=13.00x
- 18000100 - 0x0
- Asynchronous Timer - Frames=16.00x
- Screenshake - 0x0
- Rumble - 0xE, 0x0
- Asynchronous Timer - Frames=34.00x
- 18010200 - 0x6, 0x6
- ##########################################
- # Subaction 117
- ##########################################
- Name: ThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x75@17358
- Throw Attack Collision - 0x0, 0x0, 0x4, 0x14, 0x64, 0x50, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, False, True, 0x8
- Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Asynchronous Timer - Frames=20.00x
- Special Offensive Collision - 0x0, 0x4, 0x169, 0x50, 0x1E, 6.00x, 0.00x, 4.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x30C31E80, 0x0, 0x84FFFC3
- Asynchronous Timer - Frames=22.00x
- Throw Collision - 0x0, 0x3F, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
- Terminate Collisions
- Asynchronous Timer - Frames=41.00x
- Allow Interrupt
- Subaction GFX 0x75@A700
- Asynchronous Timer - Frames=20.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0x9, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x75@103A0
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Synchronous Timer - Frames=3.00x
- Other Sound Effect(2) - ID=0x5E
- Sound Effect - ID=0x3F
- Low Voice Clip
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0x6F
- Sound Effect - ID=0x70
- Subaction Other 0x75@3300
- 18000100 - 0x6
- Asynchronous Timer - Frames=6.00x
- 18000100 - 0x0
- Asynchronous Timer - Frames=21.00x
- Rumble - 0xE, 0x0
- Asynchronous Timer - Frames=36.00x
- 18010200 - 0x6, 0x6
- ##########################################
- # Subaction 118
- ##########################################
- Name: ThrownB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x76@FFFFFFFF
- Subaction GFX 0x76@FFFFFFFF
- Subaction SFX 0x76@FFFFFFFF
- Subaction Other 0x76@FFFFFFFF
- ##########################################
- # Subaction 119
- ##########################################
- Name: ThrownF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x77@FFFFFFFF
- Subaction GFX 0x77@FFFFFFFF
- Subaction SFX 0x77@FFFFFFFF
- Subaction Other 0x77@FFFFFFFF
- ##########################################
- # Subaction 120
- ##########################################
- Name: ThrownHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x78@FFFFFFFF
- Subaction GFX 0x78@FFFFFFFF
- Subaction SFX 0x78@FFFFFFFF
- Subaction Other 0x78@FFFFFFFF
- ##########################################
- # Subaction 121
- ##########################################
- Name: ThrownLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x79@FFFFFFFF
- Subaction GFX 0x79@FFFFFFFF
- Subaction SFX 0x79@FFFFFFFF
- Subaction Other 0x79@FFFFFFFF
- ##########################################
- # Subaction 122
- ##########################################
- Name: ThrownDxB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7A@FFFFFFFF
- Subaction GFX 0x7A@FFFFFFFF
- Subaction SFX 0x7A@FFFFFFFF
- Subaction Other 0x7A@FFFFFFFF
- ##########################################
- # Subaction 123
- ##########################################
- Name: ThrownDxF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7B@FFFFFFFF
- Subaction GFX 0x7B@FFFFFFFF
- Subaction SFX 0x7B@FFFFFFFF
- Subaction Other 0x7B@FFFFFFFF
- ##########################################
- # Subaction 124
- ##########################################
- Name: ThrownDxHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7C@FFFFFFFF
- Subaction GFX 0x7C@FFFFFFFF
- Subaction SFX 0x7C@FFFFFFFF
- Subaction Other 0x7C@FFFFFFFF
- ##########################################
- # Subaction 125
- ##########################################
- Name: ThrownDxLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7D@FFFFFFFF
- Subaction GFX 0x7D@FFFFFFFF
- Subaction SFX 0x7D@FFFFFFFF
- Subaction Other 0x7D@FFFFFFFF
- ##########################################
- # Subaction 126
- ##########################################
- Name: CapturePulledHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7E@FFFFFFFF
- Subaction GFX 0x7E@FFFFFFFF
- Subaction SFX 0x7E@10428
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x7E@FFFFFFFF
- ##########################################
- # Subaction 127
- ##########################################
- Name: CaptureWaitHi
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7F@FFFFFFFF
- Subaction GFX 0x7F@FFFFFFFF
- Subaction SFX 0x7F@FFFFFFFF
- Subaction Other 0x7F@FFFFFFFF
- ##########################################
- # Subaction 128
- ##########################################
- Name: CaptureDamageHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x80@FFFFFFFF
- Subaction GFX 0x80@FFFFFFFF
- Subaction SFX 0x80@FFFFFFFF
- Subaction Other 0x80@FFFFFFFF
- ##########################################
- # Subaction 129
- ##########################################
- Name: CapturePulledLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x81@FFFFFFFF
- Subaction GFX 0x81@FFFFFFFF
- Subaction SFX 0x81@10460
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x81@FFFFFFFF
- ##########################################
- # Subaction 130
- ##########################################
- Name: CaptureWaitLw
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x82@FFFFFFFF
- Subaction GFX 0x82@FFFFFFFF
- Subaction SFX 0x82@FFFFFFFF
- Subaction Other 0x82@FFFFFFFF
- ##########################################
- # Subaction 131
- ##########################################
- Name: CaptureDamageLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x83@FFFFFFFF
- Subaction GFX 0x83@FFFFFFFF
- Subaction SFX 0x83@FFFFFFFF
- Subaction Other 0x83@FFFFFFFF
- ##########################################
- # Subaction 132
- ##########################################
- Name: CapturePulledSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x84@FFFFFFFF
- Subaction GFX 0x84@FFFFFFFF
- Subaction SFX 0x84@10428
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x84@FFFFFFFF
- ##########################################
- # Subaction 133
- ##########################################
- Name: CaptureWaitSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x85@FFFFFFFF
- Subaction GFX 0x85@FFFFFFFF
- Subaction SFX 0x85@FFFFFFFF
- Subaction Other 0x85@FFFFFFFF
- ##########################################
- # Subaction 134
- ##########################################
- Name: CaptureDamageSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x86@FFFFFFFF
- Subaction GFX 0x86@FFFFFFFF
- Subaction SFX 0x86@FFFFFFFF
- Subaction Other 0x86@FFFFFFFF
- ##########################################
- # Subaction 135
- ##########################################
- Name: CapturePulledSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x87@FFFFFFFF
- Subaction GFX 0x87@FFFFFFFF
- Subaction SFX 0x87@10460
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x87@FFFFFFFF
- ##########################################
- # Subaction 136
- ##########################################
- Name: CaptureWaitSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x88@FFFFFFFF
- Subaction GFX 0x88@FFFFFFFF
- Subaction SFX 0x88@FFFFFFFF
- Subaction Other 0x88@FFFFFFFF
- ##########################################
- # Subaction 137
- ##########################################
- Name: CaptureDamageSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x89@FFFFFFFF
- Subaction GFX 0x89@FFFFFFFF
- Subaction SFX 0x89@FFFFFFFF
- Subaction Other 0x89@FFFFFFFF
- ##########################################
- # Subaction 138
- ##########################################
- Name: CapturePulledDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8A@FFFFFFFF
- Subaction GFX 0x8A@FFFFFFFF
- Subaction SFX 0x8A@10428
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x8A@FFFFFFFF
- ##########################################
- # Subaction 139
- ##########################################
- Name: CaptureWaitDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8B@FFFFFFFF
- Subaction GFX 0x8B@FFFFFFFF
- Subaction SFX 0x8B@FFFFFFFF
- Subaction Other 0x8B@FFFFFFFF
- ##########################################
- # Subaction 140
- ##########################################
- Name: CaptureDamageDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8C@FFFFFFFF
- Subaction GFX 0x8C@FFFFFFFF
- Subaction SFX 0x8C@FFFFFFFF
- Subaction Other 0x8C@FFFFFFFF
- ##########################################
- # Subaction 141
- ##########################################
- Name: CapturePulledDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8D@FFFFFFFF
- Subaction GFX 0x8D@FFFFFFFF
- Subaction SFX 0x8D@10460
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x8D@FFFFFFFF
- ##########################################
- # Subaction 142
- ##########################################
- Name: CaptureWaitDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8E@FFFFFFFF
- Subaction GFX 0x8E@FFFFFFFF
- Subaction SFX 0x8E@FFFFFFFF
- Subaction Other 0x8E@FFFFFFFF
- ##########################################
- # Subaction 143
- ##########################################
- Name: CaptureDamageDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8F@FFFFFFFF
- Subaction GFX 0x8F@FFFFFFFF
- Subaction SFX 0x8F@FFFFFFFF
- Subaction Other 0x8F@FFFFFFFF
- ##########################################
- # Subaction 144
- ##########################################
- Name: CapturePulledBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x90@FFFFFFFF
- Subaction GFX 0x90@FFFFFFFF
- Subaction SFX 0x90@10428
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x90@FFFFFFFF
- ##########################################
- # Subaction 145
- ##########################################
- Name: CaptureWaitBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x91@FFFFFFFF
- Subaction GFX 0x91@FFFFFFFF
- Subaction SFX 0x91@FFFFFFFF
- Subaction Other 0x91@FFFFFFFF
- ##########################################
- # Subaction 146
- ##########################################
- Name: CaptureDamageBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x92@FFFFFFFF
- Subaction GFX 0x92@FFFFFFFF
- Subaction SFX 0x92@FFFFFFFF
- Subaction Other 0x92@FFFFFFFF
- ##########################################
- # Subaction 147
- ##########################################
- Name: CapturePulledBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x93@FFFFFFFF
- Subaction GFX 0x93@FFFFFFFF
- Subaction SFX 0x93@10460
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x93@FFFFFFFF
- ##########################################
- # Subaction 148
- ##########################################
- Name: CaptureWaitBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x94@FFFFFFFF
- Subaction GFX 0x94@FFFFFFFF
- Subaction SFX 0x94@FFFFFFFF
- Subaction Other 0x94@FFFFFFFF
- ##########################################
- # Subaction 149
- ##########################################
- Name: CaptureDamageBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x95@FFFFFFFF
- Subaction GFX 0x95@FFFFFFFF
- Subaction SFX 0x95@FFFFFFFF
- Subaction Other 0x95@FFFFFFFF
- ##########################################
- # Subaction 150
- ##########################################
- Name: CaptureCut
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x96@FFFFFFFF
- Subaction GFX 0x96@FFFFFFFF
- Subaction SFX 0x96@104A0
- Sound Effect - ID=0x3BF
- Synchronous Timer - Frames=8.00x
- ?Sound? - 0x3BF
- Subaction Other 0x96@33A8
- Asynchronous Timer - Frames=20.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 151
- ##########################################
- Name: CaptureJump
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x97@FFFFFFFF
- Subaction GFX 0x97@FFFFFFFF
- Subaction SFX 0x97@104D8
- Sound Effect - ID=0x3BF
- Synchronous Timer - Frames=8.00x
- ?Sound? - 0x3BF
- Subaction Other 0x97@FFFFFFFF
- ##########################################
- # Subaction 152
- ##########################################
- Name: DamageHi1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x98@FFFFFFFF
- Subaction GFX 0x98@FFFFFFFF
- Subaction SFX 0x98@10500
- Asynchronous Timer - Frames=6.00x
- Subaction Other 0x98@33E0
- Asynchronous Timer - Frames=9.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 153
- ##########################################
- Name: DamageHi2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x99@FFFFFFFF
- Subaction GFX 0x99@FFFFFFFF
- Subaction SFX 0x99@10518
- Asynchronous Timer - Frames=6.00x
- Subaction Other 0x99@3410
- Asynchronous Timer - Frames=21.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 154
- ##########################################
- Name: DamageHi3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9A@FFFFFFFF
- Subaction GFX 0x9A@FFFFFFFF
- Subaction SFX 0x9A@10530
- Asynchronous Timer - Frames=6.00x
- Subaction Other 0x9A@3440
- Asynchronous Timer - Frames=27.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 155
- ##########################################
- Name: DamageN1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9B@FFFFFFFF
- Subaction GFX 0x9B@FFFFFFFF
- Subaction SFX 0x9B@10548
- Asynchronous Timer - Frames=6.00x
- Subaction Other 0x9B@3470
- Asynchronous Timer - Frames=9.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 156
- ##########################################
- Name: DamageN2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9C@FFFFFFFF
- Subaction GFX 0x9C@FFFFFFFF
- Subaction SFX 0x9C@10560
- Asynchronous Timer - Frames=6.00x
- Subaction Other 0x9C@34A0
- Asynchronous Timer - Frames=21.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 157
- ##########################################
- Name: DamageN3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9D@FFFFFFFF
- Subaction GFX 0x9D@FFFFFFFF
- Subaction SFX 0x9D@10578
- Asynchronous Timer - Frames=6.00x
- Subaction Other 0x9D@34D0
- Asynchronous Timer - Frames=27.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 158
- ##########################################
- Name: DamageLw1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9E@FFFFFFFF
- Subaction GFX 0x9E@FFFFFFFF
- Subaction SFX 0x9E@10590
- Asynchronous Timer - Frames=6.00x
- Subaction Other 0x9E@3500
- Asynchronous Timer - Frames=9.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 159
- ##########################################
- Name: DamageLw2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9F@FFFFFFFF
- Subaction GFX 0x9F@FFFFFFFF
- Subaction SFX 0x9F@105A8
- Asynchronous Timer - Frames=6.00x
- Subaction Other 0x9F@3530
- Asynchronous Timer - Frames=21.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 160
- ##########################################
- Name: DamageLw3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA0@FFFFFFFF
- Subaction GFX 0xA0@FFFFFFFF
- Subaction SFX 0xA0@105C0
- Asynchronous Timer - Frames=6.00x
- Subaction Other 0xA0@3560
- Asynchronous Timer - Frames=39.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 161
- ##########################################
- Name: DamageAir1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA1@FFFFFFFF
- Subaction GFX 0xA1@FFFFFFFF
- Subaction SFX 0xA1@105D8
- Asynchronous Timer - Frames=6.00x
- Subaction Other 0xA1@FFFFFFFF
- ##########################################
- # Subaction 162
- ##########################################
- Name: DamageAir2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA2@FFFFFFFF
- Subaction GFX 0xA2@FFFFFFFF
- Subaction SFX 0xA2@105F0
- Asynchronous Timer - Frames=6.00x
- Subaction Other 0xA2@FFFFFFFF
- ##########################################
- # Subaction 163
- ##########################################
- Name: DamageAir3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA3@FFFFFFFF
- Subaction GFX 0xA3@FFFFFFFF
- Subaction SFX 0xA3@10608
- Asynchronous Timer - Frames=6.00x
- Subaction Other 0xA3@FFFFFFFF
- ##########################################
- # Subaction 164
- ##########################################
- Name: DamageFlyHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA4@FFFFFFFF
- Subaction GFX 0xA4@FFFFFFFF
- Subaction SFX 0xA4@10620
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- Subaction Other 0xA4@FFFFFFFF
- ##########################################
- # Subaction 165
- ##########################################
- Name: DamageFlyN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA5@FFFFFFFF
- Subaction GFX 0xA5@FFFFFFFF
- Subaction SFX 0xA5@10640
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- Subaction Other 0xA5@FFFFFFFF
- ##########################################
- # Subaction 166
- ##########################################
- Name: DamageFlyLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA6@FFFFFFFF
- Subaction GFX 0xA6@FFFFFFFF
- Subaction SFX 0xA6@10660
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- Subaction Other 0xA6@FFFFFFFF
- ##########################################
- # Subaction 167
- ##########################################
- Name: DamageFlyTop
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA7@FFFFFFFF
- Subaction GFX 0xA7@FFFFFFFF
- Subaction SFX 0xA7@10680
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- Subaction Other 0xA7@FFFFFFFF
- ##########################################
- # Subaction 168
- ##########################################
- Name: DamageFlyRoll
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA8@FFFFFFFF
- Subaction GFX 0xA8@FFFFFFFF
- Subaction SFX 0xA8@106A0
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- Subaction Other 0xA8@FFFFFFFF
- ##########################################
- # Subaction 169
- ##########################################
- Name: DamageElec
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA9@FFFFFFFF
- Subaction GFX 0xA9@FFFFFFFF
- Subaction SFX 0xA9@106D8
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x59
- Synchronous Timer - Frames=35.00x
- Sound Effect - ID=0x59
- Subaction Other 0xA9@FFFFFFFF
- ##########################################
- # Subaction 170
- ##########################################
- Name: DownBoundU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAA@FFFFFFFF
- Subaction GFX 0xAA@A910
- 11001000 - 0x9, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 111C1000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xAA@10728
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5E
- Subaction Other 0xAA@35F0
- Screenshake - 0x2
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=16.00x
- 18010200 - 0x1, 0x3
- ##########################################
- # Subaction 171
- ##########################################
- Name: DownWaitU
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAB@FFFFFFFF
- Subaction GFX 0xAB@FFFFFFFF
- Subaction SFX 0xAB@10780
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5F
- Subaction Other 0xAB@3630
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 172
- ##########################################
- Name: DownDamageU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAC@FFFFFFFF
- Subaction GFX 0xAC@FFFFFFFF
- Subaction SFX 0xAC@107B8
- Other Sound Effect(2) - ID=0x5F
- Subaction Other 0xAC@3658
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 173
- ##########################################
- Name: DownDamageU3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAD@FFFFFFFF
- Subaction GFX 0xAD@FFFFFFFF
- Subaction SFX 0xAD@107D0
- Other Sound Effect(2) - ID=0x5E
- Subaction Other 0xAD@3680
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 174
- ##########################################
- Name: DownEatU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAE@174E0
- Asynchronous Timer - Frames=1.00x
- Pickup Item - 0x0, 0x2
- Asynchronous Timer - Frames=5.00x
- Consume Item - 0x2
- Subaction GFX 0xAE@FFFFFFFF
- Subaction SFX 0xAE@FFFFFFFF
- Subaction Other 0xAE@36A8
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 175
- ##########################################
- Name: DownStandU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAF@17520
- Body Collision - State=0x2
- Asynchronous Timer - Frames=22.00x
- Body Collision - State=0x0
- Subaction GFX 0xAF@FFFFFFFF
- Subaction SFX 0xAF@10808
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3E6
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x3E7
- Subaction Other 0xAF@36E8
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=8.00x
- 18010200 - 0x6, 0x6
- ##########################################
- # Subaction 176
- ##########################################
- Name: DownAttackU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB0@178B0
- Body Collision - State=0x2
- Asynchronous Timer - Frames=15.00x
- Offensive Collision - Bone/ID=0xC0000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0xC0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-1.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0xC0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-5.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x80003, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Asynchronous Timer - Frames=17.00x
- Terminate Collisions
- Asynchronous Timer - Frames=26.00x
- Offensive Collision - Bone/ID=0x100000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x100001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x100002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=5.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x80003, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Body Collision - State=0x0
- Subaction GFX 0xB0@AA60
- Asynchronous Timer - Frames=15.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=27.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xB0@10860
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3BD
- Synchronous Timer - Frames=11.00x
- Sound Effect - ID=0x3B9
- Synchronous Timer - Frames=11.00x
- Sound Effect - ID=0x3B9
- Subaction Other 0xB0@3780
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=15.00x
- Rumble - 0x12, 0x0
- Asynchronous Timer - Frames=26.00x
- Rumble - 0x12, 0x0
- Asynchronous Timer - Frames=39.00x
- 18010200 - 0x0, 0x6
- Asynchronous Timer - Frames=44.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 177
- ##########################################
- Name: DownForwardU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB1@17950
- Body Collision - State=0x2
- Asynchronous Timer - Frames=22.00x
- Body Collision - State=0x0
- Subaction GFX 0xB1@AB10
- Asynchronous Timer - Frames=17.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xB1@108A0
- Sound Effect - ID=0x3AA
- Subaction Other 0xB1@3800
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=30.00x
- 18010200 - 0x6, 0x4
- ##########################################
- # Subaction 178
- ##########################################
- Name: DownBackU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB2@17988
- Body Collision - State=0x2
- Asynchronous Timer - Frames=22.00x
- Body Collision - State=0x0
- Subaction GFX 0xB2@ABB0
- Asynchronous Timer - Frames=17.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xB2@108B8
- Sound Effect - ID=0x3AA
- Subaction Other 0xB2@3850
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=26.00x
- 18010200 - 0x6, 0x6
- ##########################################
- # Subaction 179
- ##########################################
- Name: DownBoundD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB3@FFFFFFFF
- Subaction GFX 0xB3@ABD0
- Goto - Offset=@A910
- Subaction SFX 0xB3@108F0
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5E
- Subaction Other 0xB3@38A0
- Screenshake - 0x2
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=16.00x
- 18010200 - 0x1, 0x3
- ##########################################
- # Subaction 180
- ##########################################
- Name: DownWaitD
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB4@FFFFFFFF
- Subaction GFX 0xB4@FFFFFFFF
- Subaction SFX 0xB4@10948
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5F
- Subaction Other 0xB4@38E0
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 181
- ##########################################
- Name: DownDamageD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB5@FFFFFFFF
- Subaction GFX 0xB5@FFFFFFFF
- Subaction SFX 0xB5@10980
- Other Sound Effect(2) - ID=0x5F
- Subaction Other 0xB5@3908
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 182
- ##########################################
- Name: DownDamageD3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB6@FFFFFFFF
- Subaction GFX 0xB6@FFFFFFFF
- Subaction SFX 0xB6@10998
- Other Sound Effect(2) - ID=0x5E
- Subaction Other 0xB6@3930
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 183
- ##########################################
- Name: DownEatD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB7@179F0
- Asynchronous Timer - Frames=1.00x
- Pickup Item - 0x0, 0x2
- Asynchronous Timer - Frames=5.00x
- Consume Item - 0x2
- Subaction GFX 0xB7@FFFFFFFF
- Subaction SFX 0xB7@FFFFFFFF
- Subaction Other 0xB7@3958
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 184
- ##########################################
- Name: DownStandD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB8@17A30
- Body Collision - State=0x2
- Asynchronous Timer - Frames=22.00x
- Body Collision - State=0x0
- Subaction GFX 0xB8@FFFFFFFF
- Subaction SFX 0xB8@109D0
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3E6
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x3E7
- Subaction Other 0xB8@3998
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=12.00x
- 18010200 - 0x6, 0x6
- ##########################################
- # Subaction 185
- ##########################################
- Name: DownAttackD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB9@17DC0
- Body Collision - State=0x2
- Asynchronous Timer - Frames=15.00x
- Offensive Collision - Bone/ID=0xC0000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0xC0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-1.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0xC0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-5.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x80003, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Asynchronous Timer - Frames=17.00x
- Terminate Collisions
- Asynchronous Timer - Frames=25.00x
- Offensive Collision - Bone/ID=0xC0000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0xC0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-1.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0xC0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-5.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x80003, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Body Collision - State=0x0
- Subaction GFX 0xB9@AD18
- Asynchronous Timer - Frames=15.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=25.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xB9@10A28
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3BD
- Synchronous Timer - Frames=11.00x
- Sound Effect - ID=0x3B9
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x3B9
- Subaction Other 0xB9@3A18
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=16.00x
- Rumble - 0x12, 0x0
- Asynchronous Timer - Frames=25.00x
- Rumble - 0x12, 0x0
- Asynchronous Timer - Frames=35.00x
- 18010200 - 0x6, 0x6
- ##########################################
- # Subaction 186
- ##########################################
- Name: DownForwardD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBA@17E60
- Body Collision - State=0x2
- Asynchronous Timer - Frames=22.00x
- Body Collision - State=0x0
- Subaction GFX 0xBA@ADC8
- Asynchronous Timer - Frames=14.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xBA@10A68
- Sound Effect - ID=0x3AA
- Subaction Other 0xBA@3A88
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=26.00x
- 18010200 - 0x6, 0x6
- ##########################################
- # Subaction 187
- ##########################################
- Name: DownBackD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBB@17E98
- Body Collision - State=0x2
- Asynchronous Timer - Frames=22.00x
- Body Collision - State=0x0
- Subaction GFX 0xBB@AE68
- Asynchronous Timer - Frames=9.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xBB@10A80
- Sound Effect - ID=0x3AA
- Subaction Other 0xBB@3AD8
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=26.00x
- 18010200 - 0x6, 0x6
- ##########################################
- # Subaction 188
- ##########################################
- Name: DownSpotU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBC@FFFFFFFF
- Subaction GFX 0xBC@FFFFFFFF
- Subaction SFX 0xBC@10A98
- Other Sound Effect(2) - ID=0x5F
- Subaction Other 0xBC@3B10
- Asynchronous Timer - Frames=15.00x
- 18010200 - 0x1, 0x5
- ##########################################
- # Subaction 189
- ##########################################
- Name: DownSpotD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBD@FFFFFFFF
- Subaction GFX 0xBD@FFFFFFFF
- Subaction SFX 0xBD@10A98
- Other Sound Effect(2) - ID=0x5F
- Subaction Other 0xBD@3B10
- Asynchronous Timer - Frames=15.00x
- 18010200 - 0x1, 0x5
- ##########################################
- # Subaction 190
- ##########################################
- Name: Passive
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBE@17ED8
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Subaction GFX 0xBE@FFFFFFFF
- Subaction SFX 0xBE@10AB8
- Sound Effect - ID=0x38B
- Other Sound Effect - ID=0x3BF
- Subaction Other 0xBE@3B60
- 18000100 - 0x1
- Asynchronous Timer - Frames=15.00x
- 18010200 - 0x0, 0x8
- Asynchronous Timer - Frames=23.00x
- 18010200 - 0x6, 0x2
- ##########################################
- # Subaction 191
- ##########################################
- Name: PassiveStandF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBF@17F10
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Subaction GFX 0xBF@FFFFFFFF
- Subaction SFX 0xBF@10AF0
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3E6
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x3E7
- Subaction Other 0xBF@3BA8
- Asynchronous Timer - Frames=32.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 192
- ##########################################
- Name: PassiveStandB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC0@17F48
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Subaction GFX 0xC0@FFFFFFFF
- Subaction SFX 0xC0@10B38
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3E6
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x3E7
- Subaction Other 0xC0@3BD8
- Asynchronous Timer - Frames=32.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 193
- ##########################################
- Name: PassiveWall
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC1@17F80
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Subaction GFX 0xC1@FFFFFFFF
- Subaction SFX 0xC1@10B70
- Sound Effect - ID=0x38B
- Sound Effect - ID=0x3BF
- Subaction Other 0xC1@FFFFFFFF
- ##########################################
- # Subaction 194
- ##########################################
- Name: PassiveWallJump
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC2@FFFFFFFF
- Subaction GFX 0xC2@FFFFFFFF
- Subaction SFX 0xC2@10B90
- Sound Effect - ID=0x3FB
- Subaction Other 0xC2@FFFFFFFF
- ##########################################
- # Subaction 195
- ##########################################
- Name: PassiveCeil
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC3@17FC0
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Subaction GFX 0xC3@FFFFFFFF
- Subaction SFX 0xC3@10BB0
- Sound Effect - ID=0x38B
- Sound Effect - ID=0x3BF
- Subaction Other 0xC3@FFFFFFFF
- ##########################################
- # Subaction 196
- ##########################################
- Name: >��
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC4@FFFFFFFF
- Subaction GFX 0xC4@FFFFFFFF
- Subaction SFX 0xC4@FFFFFFFF
- Subaction Other 0xC4@FFFFFFFF
- ##########################################
- # Subaction 197
- ##########################################
- Name: FuraFura
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC5@FFFFFFFF
- Subaction GFX 0xC5@AF20
- Asynchronous Timer - Frames=5.00x
- Set Loop - Iterations=0xFFFFFFFF
- External Graphic Effect(2) - 0x2D, 0x26, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.30x, True
- Synchronous Timer - Frames=30.00x
- Execute Loop
- Subaction SFX 0xC5@10BD8
- Sound Effect(3) - ID=0x61
- Sound Effect - ID=0x37F
- Subaction Other 0xC5@3C10
- 18000100 - 0x6
- ##########################################
- # Subaction 198
- ##########################################
- Name: FuraFuraStartU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC6@FFFFFFFF
- Subaction GFX 0xC6@FFFFFFFF
- Subaction SFX 0xC6@FFFFFFFF
- Subaction Other 0xC6@3C40
- 18000100 - 0x1
- Asynchronous Timer - Frames=40.00x
- 18010200 - 0x6, 0x6
- ##########################################
- # Subaction 199
- ##########################################
- Name: FuraFuraStartD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC7@FFFFFFFF
- Subaction GFX 0xC7@FFFFFFFF
- Subaction SFX 0xC7@FFFFFFFF
- Subaction Other 0xC7@3C80
- 18000100 - 0x1
- Asynchronous Timer - Frames=40.00x
- 18010200 - 0x6, 0x6
- ##########################################
- # Subaction 200
- ##########################################
- Name: FuraFuraEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC8@FFFFFFFF
- Subaction GFX 0xC8@AFE8
- Asynchronous Timer - Frames=2.00x
- 11001000 - 0x2E, 0x0, 0.00x, 16.00x, 6.00x, 0.00x, 0.00x, 0.00x, 1.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xC8@FFFFFFFF
- Subaction Other 0xC8@3CB0
- 18010200 - 0x6, 0x6
- ##########################################
- # Subaction 201
- ##########################################
- Name: FuraSleepStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC9@FFFFFFFF
- Subaction GFX 0xC9@B050
- External Graphic Effect(2) - 0x2F, 0x26, 0.00x, 2.00x, 5.00x, 0.00x, 0.00x, 0.00x, 1.40x, False
- Subaction SFX 0xC9@FFFFFFFF
- Subaction Other 0xC9@3CE8
- Rumble - 0xE, 0x0
- Asynchronous Timer - Frames=21.00x
- 18010200 - 0x1, 0x6
- ##########################################
- # Subaction 202
- ##########################################
- Name: FuraSleepLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCA@FFFFFFFF
- Subaction GFX 0xCA@B0C0
- Asynchronous Timer - Frames=25.00x
- External Graphic Effect(2) - 0x2F, 0x26, 0.00x, 2.00x, 5.00x, 0.00x, 0.00x, 0.00x, 1.40x, False
- 01000000
- 01020000
- Goto - Offset=@B0C0
- Subaction SFX 0xCA@10C28
- Sound Effect(3) - ID=0x389
- Synchronous Timer - Frames=1.00x
- 01000000
- 01020000
- Goto - Offset=@10C28
- Subaction Other 0xCA@3D40
- 18010300 - 0x1, 0x6, True
- 070B0200 - 0x1A, 0x0
- Synchronous Timer - Frames=1.00x
- 01000000
- 01020000
- Goto - Offset=@3D40
- ##########################################
- # Subaction 203
- ##########################################
- Name: FuraSleepEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCB@FFFFFFFF
- Subaction GFX 0xCB@B178
- Asynchronous Timer - Frames=2.00x
- 11001000 - 0x2E, 0x0, 0.00x, 18.00x, -10.00x, 0.00x, 0.00x, 0.00x, 1.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xCB@FFFFFFFF
- Subaction Other 0xCB@3DA8
- 18000100 - 0x1
- Rumble - 0xE, 0x0
- Asynchronous Timer - Frames=50.00x
- 18010200 - 0x6, 0x6
- ##########################################
- # Subaction 204
- ##########################################
- Name: Swallowed
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCC@FFFFFFFF
- Subaction GFX 0xCC@FFFFFFFF
- Subaction SFX 0xCC@FFFFFFFF
- Subaction Other 0xCC@FFFFFFFF
- ##########################################
- # Subaction 205
- ##########################################
- Name: Pass
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCD@FFFFFFFF
- Subaction GFX 0xCD@FFFFFFFF
- Subaction SFX 0xCD@FFFFFFFF
- Subaction Other 0xCD@FFFFFFFF
- ##########################################
- # Subaction 206
- ##########################################
- Name: Ottotto
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCE@FFFFFFFF
- Subaction GFX 0xCE@FFFFFFFF
- Subaction SFX 0xCE@10C70
- Ottootto Voice Clip
- Subaction Other 0xCE@FFFFFFFF
- ##########################################
- # Subaction 207
- ##########################################
- Name: OttottoWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCF@FFFFFFFF
- Subaction GFX 0xCF@FFFFFFFF
- Subaction SFX 0xCF@FFFFFFFF
- Subaction Other 0xCF@FFFFFFFF
- ##########################################
- # Subaction 208
- ##########################################
- Name: WallDamage
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD0@FFFFFFFF
- Subaction GFX 0xD0@FFFFFFFF
- Subaction SFX 0xD0@10CA8
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Other Sound Effect(2) - ID=0x5E
- Subaction Other 0xD0@FFFFFFFF
- ##########################################
- # Subaction 209
- ##########################################
- Name: StopCeil
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD1@FFFFFFFF
- Subaction GFX 0xD1@FFFFFFFF
- Subaction SFX 0xD1@10CD8
- Sound Effect - ID=0x5E
- Subaction Other 0xD1@FFFFFFFF
- ##########################################
- # Subaction 210
- ##########################################
- Name: StopWall
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD2@FFFFFFFF
- Subaction GFX 0xD2@FFFFFFFF
- Subaction SFX 0xD2@10CF0
- Sound Effect - ID=0x5E
- Subaction Other 0xD2@3E18
- Asynchronous Timer - Frames=12.00x
- 18010200 - 0x6, 0x2
- ##########################################
- # Subaction 211
- ##########################################
- Name: StopCeil
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD3@18060
- Asynchronous Timer - Frames=4.00x
- Bit Variable Set - RA-Bit[0][16]
- Subaction GFX 0xD3@FFFFFFFF
- Subaction SFX 0xD3@10D20
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Sound Effect - ID=0x5E
- Subaction Other 0xD3@FFFFFFFF
- ##########################################
- # Subaction 212
- ##########################################
- Name: MissFoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD4@FFFFFFFF
- Subaction GFX 0xD4@FFFFFFFF
- Subaction SFX 0xD4@FFFFFFFF
- Subaction Other 0xD4@FFFFFFFF
- ##########################################
- # Subaction 213
- ##########################################
- Name: CliffCatch
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD5@18088
- Body Collision - State=0x2
- Subaction GFX 0xD5@B260
- Asynchronous Timer - Frames=1.00x
- 11001000 - 0x1F, 0x20, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xD5@10D80
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Synchronous Timer - Frames=2.00x
- If - Requirement=2B, Variable=0x2
- Sound Effect - ID=0x382
- End If
- Subaction Other 0xD5@FFFFFFFF
- ##########################################
- # Subaction 214
- ##########################################
- Name: CliffWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD6@FFFFFFFF
- Subaction GFX 0xD6@FFFFFFFF
- Subaction SFX 0xD6@FFFFFFFF
- Subaction Other 0xD6@FFFFFFFF
- ##########################################
- # Subaction 215
- ##########################################
- Name: CliffAttackQuick
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD7@18268
- Body Collision - State=0x2
- Asynchronous Timer - Frames=22.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=23.00x
- Offensive Collision - Bone/ID=0xC0000, Damage=0x8, Trajectory=0x2D, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
- Offensive Collision - Bone/ID=0xC0001, Damage=0x8, Trajectory=0x2D, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-1.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
- Offensive Collision - Bone/ID=0xC0002, Damage=0x6, Trajectory=0x2D, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=6.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-5.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
- Offensive Collision - Bone/ID=0x80003, Damage=0x6, Trajectory=0x2D, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
- Asynchronous Timer - Frames=26.00x
- Terminate Collisions
- Subaction GFX 0xD7@B390
- Asynchronous Timer - Frames=20.00x
- 11001000 - 0x10, 0xC, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=24.00x
- 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xD7@10DE0
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3BD
- Synchronous Timer - Frames=19.00x
- Sound Effect - ID=0x3B9
- Subaction Other 0xD7@3E80
- Asynchronous Timer - Frames=22.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=50.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 216
- ##########################################
- Name: CliffClimbQuick
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD8@182D8
- Body Collision - State=0x2
- Asynchronous Timer - Frames=30.00x
- Body Collision - State=0x0
- Subaction GFX 0xD8@FFFFFFFF
- Subaction SFX 0xD8@10E38
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3BD
- Synchronous Timer - Frames=17.00x
- Sound Effect - ID=0x3E7
- Synchronous Timer - Frames=11.00x
- Sound Effect - ID=0x3E5
- Subaction Other 0xD8@3EC0
- Asynchronous Timer - Frames=30.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 217
- ##########################################
- Name: CliffEscapeQuick
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD9@18310
- Body Collision - State=0x2
- Asynchronous Timer - Frames=33.00x
- Body Collision - State=0x0
- Subaction GFX 0xD9@B4D0
- Asynchronous Timer - Frames=22.00x
- 11001000 - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=30.00x
- 11001000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xD9@10EB0
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3BD
- Synchronous Timer - Frames=18.00x
- Sound Effect - ID=0x3AA
- Synchronous Timer - Frames=19.00x
- Sound Effect - ID=0x3E7
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x3E5
- Subaction Other 0xD9@3EF0
- Asynchronous Timer - Frames=40.00x
- 18010200 - 0x6, 0x6
- ##########################################
- # Subaction 218
- ##########################################
- Name: CliffJumpQuick1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDA@18338
- Body Collision - State=0x2
- Subaction GFX 0xDA@FFFFFFFF
- Subaction SFX 0xDA@10F08
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3BD
- Subaction Other 0xDA@FFFFFFFF
- ##########################################
- # Subaction 219
- ##########################################
- Name: CliffJumpQuick2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDB@18350
- Body Collision - State=0x0
- Subaction GFX 0xDB@B580
- 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xDB@10F30
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3BD
- Subaction Other 0xDB@FFFFFFFF
- ##########################################
- # Subaction 220
- ##########################################
- Name: CliffAttackSlow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDC@18520
- Body Collision - State=0x2
- Asynchronous Timer - Frames=46.00x
- Offensive Collision - Bone/ID=0x380000, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=6.00x, Z Offset=-19.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C31E40
- Offensive Collision - Bone/ID=0x380001, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.00x, Z Offset=-13.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C31E40
- Offensive Collision - Bone/ID=0x380002, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.00x, Z Offset=-8.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C31E40
- Offensive Collision - Bone/ID=0x380003, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22C31E40
- Synchronous Timer - Frames=5.00x
- Body Collision - State=0x0
- Terminate Collisions
- Subaction GFX 0xDC@B870
- Asynchronous Timer - Frames=40.00x
- 11001000 - 0x10, 0x38, 5.00x, 0.00x, -8.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=44.00x
- 11001000 - 0x21, 0x0, 10.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11041700 - 0x5, 0x4, 0x38, 0.00x, 0.00x, 3.00x, 0x38, 4.75x, 0.00x, 0.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 8.00x
- Asynchronous Timer - Frames=47.00x
- 11001000 - 0x25, 0x0, 18.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11001000 - 0xB, 0x0, 18.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=49.00x
- 11050100 - 0x1
- Subaction SFX 0xDC@10F78
- Asynchronous Timer - Frames=8.00x
- Sound Effect - ID=0x3BD
- Synchronous Timer - Frames=38.00x
- Sound Effect - ID=0x3B9
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0x3B1
- Subaction Other 0xDC@3F60
- Asynchronous Timer - Frames=37.00x
- 18010200 - 0x1, 0xA
- Asynchronous Timer - Frames=45.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=58.00x
- 18010200 - 0x6, 0x6
- ##########################################
- # Subaction 221
- ##########################################
- Name: CliffClimbSlow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDD@18588
- Body Collision - State=0x2
- Asynchronous Timer - Frames=55.00x
- Body Collision - State=0x0
- Subaction GFX 0xDD@FFFFFFFF
- Subaction SFX 0xDD@10FE0
- Asynchronous Timer - Frames=8.00x
- Sound Effect - ID=0x3BD
- Synchronous Timer - Frames=34.00x
- Sound Effect - ID=0x3E7
- Synchronous Timer - Frames=22.00x
- Sound Effect - ID=0x3E5
- Subaction Other 0xDD@3FB8
- Asynchronous Timer - Frames=50.00x
- 18010200 - 0x6, 0x3
- Asynchronous Timer - Frames=49.00x
- ##########################################
- # Subaction 222
- ##########################################
- Name: CliffEscapeSlow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDE@185C0
- Body Collision - State=0x2
- Asynchronous Timer - Frames=64.00x
- Body Collision - State=0x0
- Subaction GFX 0xDE@B9E0
- Asynchronous Timer - Frames=50.00x
- 11001000 - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=65.00x
- 11001000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xDE@11058
- Asynchronous Timer - Frames=8.00x
- Sound Effect - ID=0x3BD
- Synchronous Timer - Frames=36.00x
- Sound Effect - ID=0x3AA
- Synchronous Timer - Frames=38.00x
- Sound Effect - ID=0x3E7
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x3E5
- Subaction Other 0xDE@3FF0
- Asynchronous Timer - Frames=72.00x
- 18010200 - 0x6, 0x5
- ##########################################
- # Subaction 223
- ##########################################
- Name: CliffJumpSlow1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDF@185E8
- Body Collision - State=0x2
- Subaction GFX 0xDF@FFFFFFFF
- Subaction SFX 0xDF@110B0
- Asynchronous Timer - Frames=8.00x
- Sound Effect - ID=0x3BD
- Subaction Other 0xDF@FFFFFFFF
- ##########################################
- # Subaction 224
- ##########################################
- Name: CliffJumpSlow2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE0@18600
- Body Collision - State=0x0
- Subaction GFX 0xE0@BA90
- 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xE0@110D8
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x3BD
- Subaction Other 0xE0@FFFFFFFF
- ##########################################
- # Subaction 225
- ##########################################
- Name: SlipDown
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE1@18628
- Body Collision - State=0x2
- Asynchronous Timer - Frames=6.00x
- Body Collision - State=0x0
- Subaction GFX 0xE1@BB28
- Asynchronous Timer - Frames=1.00x
- Generic Graphic Effect(2) - 0x7, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xE1@11110
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0xA2
- Subaction Other 0xE1@4048
- Asynchronous Timer - Frames=5.00x
- Screenshake - 0x2
- Rumble - 0x5, 0x0
- 18010200 - 0x1, 0xA
- ##########################################
- # Subaction 226
- ##########################################
- Name: Slip
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE2@18660
- Body Collision - State=0x2
- Asynchronous Timer - Frames=6.00x
- Body Collision - State=0x0
- Subaction GFX 0xE2@BC50
- Asynchronous Timer - Frames=1.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 3.00x, 0.00x, 180.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=19.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xE2@11158
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=17.00x
- Sound Effect - ID=0xA2
- Subaction Other 0xE2@40A8
- Asynchronous Timer - Frames=19.00x
- Screenshake - 0x2
- Rumble - 0x5, 0x0
- Asynchronous Timer - Frames=20.00x
- 18010200 - 0x1, 0x6
- ##########################################
- # Subaction 227
- ##########################################
- Name: SlipTurn
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE3@18698
- Body Collision - State=0x2
- Asynchronous Timer - Frames=7.00x
- Body Collision - State=0x0
- Subaction GFX 0xE3@BE10
- Asynchronous Timer - Frames=9.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 6.00x, 0.00x, 180.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=19.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=30.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xE3@111A0
- Asynchronous Timer - Frames=11.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0xA2
- Subaction Other 0xE3@4108
- Asynchronous Timer - Frames=14.00x
- Rumble - 0x5, 0x0
- Screenshake - 0x2
- 18010200 - 0x1, 0xA
- ##########################################
- # Subaction 228
- ##########################################
- Name: SlipDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE4@186D0
- Body Collision - State=0x2
- Asynchronous Timer - Frames=8.00x
- Body Collision - State=0x0
- Subaction GFX 0xE4@BFE0
- Asynchronous Timer - Frames=1.00x
- Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=24.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=34.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xE4@111E8
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=26.00x
- Sound Effect - ID=0xA2
- Subaction Other 0xE4@4160
- Asynchronous Timer - Frames=17.00x
- Rumble - 0x5, 0x0
- Screenshake - 0x2
- 18010200 - 0x1, 0xA
- ##########################################
- # Subaction 229
- ##########################################
- Name: SlipWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE5@FFFFFFFF
- Subaction GFX 0xE5@FFFFFFFF
- Subaction SFX 0xE5@FFFFFFFF
- Subaction Other 0xE5@41A0
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 230
- ##########################################
- Name: SlipStand
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE6@18710
- Body Collision - State=0x2
- Asynchronous Timer - Frames=17.00x
- Body Collision - State=0x0
- Subaction GFX 0xE6@FFFFFFFF
- Subaction SFX 0xE6@11238
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3E6
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x3E7
- Subaction Other 0xE6@41D0
- 18000100 - 0x1
- Asynchronous Timer - Frames=2.00x
- 18010200 - 0x6, 0x5
- ##########################################
- # Subaction 231
- ##########################################
- Name: SlipAttack
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE7@18AA8
- Body Collision - State=0x2
- Asynchronous Timer - Frames=8.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=18.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=18.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
- Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=12.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
- Offensive Collision - Bone/ID=0x2, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
- Offensive Collision - Bone/ID=0x3, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=30.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-20.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
- Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-14.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
- Offensive Collision - Bone/ID=0x2, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-8.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
- Offensive Collision - Bone/ID=0x3, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3AC31E40
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Subaction GFX 0xE7@C1F8
- Asynchronous Timer - Frames=17.00x
- 11041700 - 0x5, 0x4, 0x38, 0.00x, 0.00x, 3.00x, 0x38, 4.75x, 0.00x, 0.00x, True, 0x0, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 8.00x
- Asynchronous Timer - Frames=22.00x
- 11050100 - 0x1
- Asynchronous Timer - Frames=30.00x
- External Graphic Effect - File#=0x210002, Bone=0x38, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=-90.00x, Size=1.00x, Anchored?=True
- Synchronous Timer - Frames=35.00x
- External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=-6.50x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=-90.00x, Size=0.75x, Anchored?=True
- Subaction SFX 0xE7@11298
- Asynchronous Timer - Frames=18.00x
- Sound Effect - ID=0x3B9
- Sound Effect - ID=0x70
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x3F1
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3F2
- Subaction Other 0xE7@4250
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=16.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=25.00x
- Rumble - 0x2, 0x14
- Asynchronous Timer - Frames=44.00x
- 18010200 - 0x6, 0x5
- ##########################################
- # Subaction 232
- ##########################################
- Name: SlipEscapeF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE8@18B50
- Body Collision - State=0x2
- Asynchronous Timer - Frames=10.00x
- Body Collision - State=0x0
- Subaction GFX 0xE8@C2D0
- Asynchronous Timer - Frames=11.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xE8@112F8
- Asynchronous Timer - Frames=6.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=21.00x
- Other Sound Effect - ID=0x3BF
- Subaction Other 0xE8@42C0
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=20.00x
- 18010200 - 0x6, 0x5
- ##########################################
- # Subaction 233
- ##########################################
- Name: SlipEscapeB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE9@18B88
- Body Collision - State=0x2
- Asynchronous Timer - Frames=10.00x
- Body Collision - State=0x0
- Subaction GFX 0xE9@C370
- Asynchronous Timer - Frames=11.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xE9@11340
- Asynchronous Timer - Frames=7.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=20.00x
- Other Sound Effect - ID=0x3BF
- Subaction Other 0xE9@4310
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=20.00x
- 18010200 - 0x6, 0x5
- ##########################################
- # Subaction 234
- ##########################################
- Name: AirCatch
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xEA@FFFFFFFF
- Subaction GFX 0xEA@FFFFFFFF
- Subaction SFX 0xEA@FFFFFFFF
- Subaction Other 0xEA@FFFFFFFF
- ##########################################
- # Subaction 235
- ##########################################
- Name: AirCatchPose
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xEB@FFFFFFFF
- Subaction GFX 0xEB@FFFFFFFF
- Subaction SFX 0xEB@FFFFFFFF
- Subaction Other 0xEB@FFFFFFFF
- ##########################################
- # Subaction 236
- ##########################################
- Name: AirCatchHit
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xEC@FFFFFFFF
- Subaction GFX 0xEC@FFFFFFFF
- Subaction SFX 0xEC@FFFFFFFF
- Subaction Other 0xEC@FFFFFFFF
- ##########################################
- # Subaction 237
- ##########################################
- Name: AirCatch
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xED@FFFFFFFF
- Subaction GFX 0xED@FFFFFFFF
- Subaction SFX 0xED@FFFFFFFF
- Subaction Other 0xED@FFFFFFFF
- ##########################################
- # Subaction 238
- ##########################################
- Name: SwimRise
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xEE@FFFFFFFF
- Subaction GFX 0xEE@FFFFFFFF
- Subaction SFX 0xEE@11390
- Sound Effect - ID=0xB0
- Synchronous Timer - Frames=18.00x
- Sound Effect - ID=0xB1
- Synchronous Timer - Frames=17.00x
- Goto - Offset=@11390
- Subaction Other 0xEE@FFFFFFFF
- ##########################################
- # Subaction 239
- ##########################################
- Name: SwimUp
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xEF@FFFFFFFF
- Subaction GFX 0xEF@FFFFFFFF
- Subaction SFX 0xEF@113F8
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x387
- Sound Effect - ID=0xB1
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0xB3
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0xB4
- Subaction Other 0xEF@FFFFFFFF
- ##########################################
- # Subaction 240
- ##########################################
- Name: SwimUpDamage
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF0@FFFFFFFF
- Subaction GFX 0xF0@FFFFFFFF
- Subaction SFX 0xF0@11458
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0xB7
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0xB8
- Subaction Other 0xF0@FFFFFFFF
- ##########################################
- # Subaction 241
- ##########################################
- Name: Swim
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF1@FFFFFFFF
- Subaction GFX 0xF1@FFFFFFFF
- Subaction SFX 0xF1@114A0
- Sound Effect - ID=0xB2
- Synchronous Timer - Frames=20.00x
- Sound Effect - ID=0xB3
- 01000000
- 01020000
- Goto - Offset=@114A0
- Subaction Other 0xF1@4378
- Rumble - 0x16, 0x0
- Asynchronous Timer - Frames=23.00x
- Rumble - 0x16, 0x0
- 01000000
- 01020000
- Goto - Offset=@4378
- ##########################################
- # Subaction 242
- ##########################################
- Name: SwimF
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF2@FFFFFFFF
- Subaction GFX 0xF2@FFFFFFFF
- Subaction SFX 0xF2@11500
- Sound Effect - ID=0xB2
- Sound Effect - ID=0xB5
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB4
- 01000000
- 01020000
- Goto - Offset=@11500
- Subaction Other 0xF2@43E8
- Asynchronous Timer - Frames=1.00x
- Rumble - 0x16, 0x0
- Asynchronous Timer - Frames=10.00x
- Rumble - 0x16, 0x0
- 01000000
- 01020000
- Goto - Offset=@43E8
- ##########################################
- # Subaction 243
- ##########################################
- Name: SwimEnd
- In Transition Time: 6
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF3@FFFFFFFF
- Subaction GFX 0xF3@FFFFFFFF
- Subaction SFX 0xF3@FFFFFFFF
- Subaction Other 0xF3@FFFFFFFF
- ##########################################
- # Subaction 244
- ##########################################
- Name: SwimTurn
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF4@FFFFFFFF
- Subaction GFX 0xF4@FFFFFFFF
- Subaction SFX 0xF4@11558
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0xB4
- Subaction Other 0xF4@FFFFFFFF
- ##########################################
- # Subaction 245
- ##########################################
- Name: SwimDrown
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF5@FFFFFFFF
- Subaction GFX 0xF5@FFFFFFFF
- Subaction SFX 0xF5@115D8
- Asynchronous Timer - Frames=11.00x
- Sound Effect - ID=0xB4
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0xB2
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0xB0
- Synchronous Timer - Frames=32.00x
- Sound Effect - ID=0xB5
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0xB3
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0xB1
- 01000000
- 01020000
- Goto - Offset=@115D8
- Subaction Other 0xF5@FFFFFFFF
- ##########################################
- # Subaction 246
- ##########################################
- Name: SwimDrownOut
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF6@FFFFFFFF
- Subaction GFX 0xF6@FFFFFFFF
- Subaction SFX 0xF6@11668
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0xB9
- Subaction Other 0xF6@FFFFFFFF
- ##########################################
- # Subaction 247
- ##########################################
- Name: LightGet
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF7@18C00
- Asynchronous Timer - Frames=1.00x
- Pickup Item - 0x0
- Subaction GFX 0xF7@FFFFFFFF
- Subaction SFX 0xF7@FFFFFFFF
- Subaction Other 0xF7@4450
- 18000100 - 0x6
- ##########################################
- # Subaction 248
- ##########################################
- Name: LightWalkGet
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF8@18C28
- Asynchronous Timer - Frames=1.00x
- Pickup Item - 0x0
- Subaction GFX 0xF8@FFFFFFFF
- Subaction SFX 0xF8@FFFFFFFF
- Subaction Other 0xF8@4478
- Asynchronous Timer - Frames=17.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 249
- ##########################################
- Name: LightEat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF9@18C70
- Asynchronous Timer - Frames=2.00x
- Pickup Item - 0x0, 0x2
- Asynchronous Timer - Frames=5.00x
- Consume Item - 0x2
- Asynchronous Timer - Frames=8.00x
- Allow Interrupt
- Subaction GFX 0xF9@FFFFFFFF
- Subaction SFX 0xF9@FFFFFFFF
- Subaction Other 0xF9@4498
- 18000100 - 0x6
- ##########################################
- # Subaction 250
- ##########################################
- Name: LightWalkEat
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFA@18CD8
- Asynchronous Timer - Frames=2.00x
- Pickup Item - 0x0, 0x2
- Asynchronous Timer - Frames=5.00x
- Consume Item - 0x2
- Asynchronous Timer - Frames=10.00x
- Allow Interrupt
- Subaction GFX 0xFA@FFFFFFFF
- Subaction SFX 0xFA@FFFFFFFF
- Subaction Other 0xFA@44C0
- Asynchronous Timer - Frames=17.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 251
- ##########################################
- Name: HeavyGet
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFB@19100
- Asynchronous Timer - Frames=3.00x
- Pickup Item - 0x1
- Subaction GFX 0xFB@FFFFFFFF
- Subaction SFX 0xFB@11778
- Sound Effect - ID=0x388
- Subaction Other 0xFB@47C0
- 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x0, 0x3
- ##########################################
- # Subaction 252
- ##########################################
- Name: HeavyWalk1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFC@FFFFFFFF
- Subaction GFX 0xFC@FFFFFFFF
- Subaction SFX 0xFC@11798
- Asynchronous Timer - Frames=19.00x
- Sound Effect(2) - ID=0x3E7
- Subaction Other 0xFC@47F8
- Asynchronous Timer - Frames=20.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 253
- ##########################################
- Name: HeavyWalk2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFD@FFFFFFFF
- Subaction GFX 0xFD@FFFFFFFF
- Subaction SFX 0xFD@117C0
- Asynchronous Timer - Frames=19.00x
- Sound Effect(2) - ID=0x3E5
- Subaction Other 0xFD@4828
- Asynchronous Timer - Frames=20.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 254
- ##########################################
- Name: LightThrowDrop
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFE@18D40
- Asynchronous Timer - Frames=6.00x
- Throw Item(2) - -14.00x, 14.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0xFE@FFFFFFFF
- Subaction SFX 0xFE@FFFFFFFF
- Subaction Other 0xFE@44E0
- 18000100 - 0x6
- ##########################################
- # Subaction 255
- ##########################################
- Name: LightThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFF@18D88
- Asynchronous Timer - Frames=9.00x
- Throw Item(2) - 15.00x, 6.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0xFF@FFFFFFFF
- Subaction SFX 0xFF@FFFFFFFF
- Subaction Other 0xFF@4508
- 18000100 - 0x4
- Asynchronous Timer - Frames=9.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 256
- ##########################################
- Name: LightThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x100@18DD8
- Asynchronous Timer - Frames=10.00x
- Reverse Direction
- Asynchronous Timer - Frames=13.00x
- Throw Item(2) - 18.00x, 7.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x100@FFFFFFFF
- Subaction SFX 0x100@FFFFFFFF
- Subaction Other 0x100@4530
- 18000100 - 0x6
- ##########################################
- # Subaction 257
- ##########################################
- Name: LightThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x101@18E38
- Asynchronous Timer - Frames=14.00x
- Throw Item(2) - 2.00x, 29.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Asynchronous Timer - Frames=29.00x
- Allow Interrupt
- Subaction GFX 0x101@FFFFFFFF
- Subaction SFX 0x101@FFFFFFFF
- Subaction Other 0x101@4568
- 18000100 - 0x6
- Asynchronous Timer - Frames=12.00x
- 18000100 - 0x4
- Asynchronous Timer - Frames=29.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 258
- ##########################################
- Name: LightThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x102@18E90
- Asynchronous Timer - Frames=7.00x
- Throw Item(2) - 0.00x, 0.10x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x102@FFFFFFFF
- Subaction SFX 0x102@FFFFFFFF
- Subaction Other 0x102@45B0
- 18000100 - 0x4
- Asynchronous Timer - Frames=7.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 259
- ##########################################
- Name: LightThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x103@18EB0
- Goto - Offset=@18D88
- Subaction GFX 0x103@FFFFFFFF
- Subaction SFX 0x103@116C8
- Low Voice Clip
- Subaction Other 0x103@45E8
- 18000100 - 0x4
- Asynchronous Timer - Frames=9.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 260
- ##########################################
- Name: LightThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x104@18EC8
- Goto - Offset=@18DD8
- Subaction GFX 0x104@FFFFFFFF
- Subaction SFX 0x104@116D8
- Low Voice Clip
- Subaction Other 0x104@4610
- 18000100 - 0x6
- ##########################################
- # Subaction 261
- ##########################################
- Name: LightThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x105@18EE0
- Goto - Offset=@18E38
- Subaction GFX 0x105@FFFFFFFF
- Subaction SFX 0x105@116E8
- Low Voice Clip
- Subaction Other 0x105@4648
- 18000100 - 0x6
- Asynchronous Timer - Frames=12.00x
- 18000100 - 0x4
- Asynchronous Timer - Frames=29.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 262
- ##########################################
- Name: LightThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x106@18EF8
- Goto - Offset=@18E90
- Subaction GFX 0x106@FFFFFFFF
- Subaction SFX 0x106@116F8
- Low Voice Clip
- Subaction Other 0x106@4690
- 18000100 - 0x4
- Asynchronous Timer - Frames=7.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 263
- ##########################################
- Name: LightThrowDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x107@18F38
- Asynchronous Timer - Frames=5.00x
- Throw Item(2) - 19.00x, 8.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x107@FFFFFFFF
- Subaction SFX 0x107@FFFFFFFF
- Subaction Other 0x107@46C8
- Asynchronous Timer - Frames=28.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 264
- ##########################################
- Name: LightThrowAirF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x108@18F80
- Asynchronous Timer - Frames=9.00x
- Throw Item(2) - 12.00x, 10.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x108@FFFFFFFF
- Subaction SFX 0x108@FFFFFFFF
- Subaction Other 0x108@46E8
- Goto - Offset=@4508
- ##########################################
- # Subaction 265
- ##########################################
- Name: LightThrowAirB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x109@18FC0
- Asynchronous Timer - Frames=10.00x
- Reverse Direction
- Asynchronous Timer - Frames=13.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x109@FFFFFFFF
- Subaction SFX 0x109@FFFFFFFF
- Subaction Other 0x109@4700
- Goto - Offset=@4530
- ##########################################
- # Subaction 266
- ##########################################
- Name: LightThrowAirHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10A@19020
- Asynchronous Timer - Frames=14.00x
- Throw Item(2) - 2.00x, 31.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Asynchronous Timer - Frames=29.00x
- Allow Interrupt
- Subaction GFX 0x10A@FFFFFFFF
- Subaction SFX 0x10A@FFFFFFFF
- Subaction Other 0x10A@4718
- Goto - Offset=@4568
- ##########################################
- # Subaction 267
- ##########################################
- Name: LightThrowAirLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10B@19078
- Asynchronous Timer - Frames=7.00x
- Throw Item(2) - 0.00x, -1.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x10B@FFFFFFFF
- Subaction SFX 0x10B@FFFFFFFF
- Subaction Other 0x10B@4730
- Goto - Offset=@45B0
- ##########################################
- # Subaction 268
- ##########################################
- Name: LightThrowAirF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10C@19098
- Goto - Offset=@18F80
- Subaction GFX 0x10C@FFFFFFFF
- Subaction SFX 0x10C@11730
- Low Voice Clip
- Subaction Other 0x10C@4748
- Goto - Offset=@4508
- ##########################################
- # Subaction 269
- ##########################################
- Name: LightThrowAirB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10D@190B0
- Goto - Offset=@18FC0
- Subaction GFX 0x10D@FFFFFFFF
- Subaction SFX 0x10D@11740
- Low Voice Clip
- Subaction Other 0x10D@4760
- Goto - Offset=@4530
- ##########################################
- # Subaction 270
- ##########################################
- Name: LightThrowAirHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10E@190C8
- Goto - Offset=@19020
- Subaction GFX 0x10E@FFFFFFFF
- Subaction SFX 0x10E@11750
- Low Voice Clip
- Subaction Other 0x10E@4778
- Goto - Offset=@4568
- ##########################################
- # Subaction 271
- ##########################################
- Name: LightThrowAirLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10F@190E0
- Goto - Offset=@19078
- Subaction GFX 0x10F@FFFFFFFF
- Subaction SFX 0x10F@11760
- Low Voice Clip
- Subaction Other 0x10F@4790
- Goto - Offset=@45B0
- ##########################################
- # Subaction 272
- ##########################################
- Name: HeavyThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x110@19158
- Asynchronous Timer - Frames=19.00x
- Throw Item(2) - 18.00x, 12.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x110@FFFFFFFF
- Subaction SFX 0x110@FFFFFFFF
- Subaction Other 0x110@4858
- 18000100 - 0x4
- Asynchronous Timer - Frames=19.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 273
- ##########################################
- Name: HeavyThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x111@191A0
- Asynchronous Timer - Frames=19.00x
- Throw Item(2) - -20.00x, 16.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Reverse Direction
- Subaction GFX 0x111@FFFFFFFF
- Subaction SFX 0x111@FFFFFFFF
- Subaction Other 0x111@4890
- Asynchronous Timer - Frames=35.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 274
- ##########################################
- Name: HeavyThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x112@191F0
- Asynchronous Timer - Frames=13.00x
- Throw Item(2) - 0.00x, 32.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x112@FFFFFFFF
- Subaction SFX 0x112@FFFFFFFF
- Subaction Other 0x112@48D0
- 18000100 - 0x6
- Asynchronous Timer - Frames=10.00x
- 18000100 - 0x4
- Asynchronous Timer - Frames=26.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 275
- ##########################################
- Name: HeavyThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x113@19238
- Asynchronous Timer - Frames=13.00x
- Throw Item(2) - 0.00x, 1.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x113@FFFFFFFF
- Subaction SFX 0x113@FFFFFFFF
- Subaction Other 0x113@4918
- 18000100 - 0x2
- Asynchronous Timer - Frames=12.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 276
- ##########################################
- Name: HeavyThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x114@19258
- Goto - Offset=@19158
- Subaction GFX 0x114@FFFFFFFF
- Subaction SFX 0x114@117F8
- Low Voice Clip
- Subaction Other 0x114@4950
- 18000100 - 0x4
- Asynchronous Timer - Frames=19.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 277
- ##########################################
- Name: HeavyThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x115@19270
- Goto - Offset=@191A0
- Subaction GFX 0x115@FFFFFFFF
- Subaction SFX 0x115@11808
- Low Voice Clip
- Subaction Other 0x115@4988
- Asynchronous Timer - Frames=35.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 278
- ##########################################
- Name: HeavyThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x116@19288
- Goto - Offset=@191F0
- Subaction GFX 0x116@FFFFFFFF
- Subaction SFX 0x116@11818
- Low Voice Clip
- Subaction Other 0x116@49C8
- 18000100 - 0x6
- Asynchronous Timer - Frames=10.00x
- 18000100 - 0x4
- Asynchronous Timer - Frames=26.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 279
- ##########################################
- Name: HeavyThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x117@192A0
- Goto - Offset=@19238
- Subaction GFX 0x117@FFFFFFFF
- Subaction SFX 0x117@11828
- Low Voice Clip
- Subaction Other 0x117@4A10
- 18000100 - 0x2
- Asynchronous Timer - Frames=12.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 280
- ##########################################
- Name: SmashThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x118@192D0
- Asynchronous Timer - Frames=39.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x118@C4E0
- Subroutine - effectAnimCmd_SmashThrowFCommonOffset=@FFFFFFFF
- Subaction SFX 0x118@FFFFFFFF
- Subaction Other 0x118@4A60
- 18000100 - 0x6
- Asynchronous Timer - Frames=15.00x
- 18000100 - 0x0
- Asynchronous Timer - Frames=80.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 281
- ##########################################
- Name: SmashThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x119@19318
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - -27.00x, 9.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Reverse Direction
- Subaction GFX 0x119@C4F8
- Subroutine - effectAnimCmd_SmashThrowBCommonOffset=@FFFFFFFF
- Subaction SFX 0x119@FFFFFFFF
- Subaction Other 0x119@4AC0
- 18000100 - 0x6
- Asynchronous Timer - Frames=15.00x
- 18000100 - 0x0
- Asynchronous Timer - Frames=80.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 282
- ##########################################
- Name: SmashThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11A@19368
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - 1.00x, 32.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x11A@C510
- Subroutine - effectAnimCmd_SmashThrowHiCommonOffset=@FFFFFFFF
- Subaction SFX 0x11A@FFFFFFFF
- Subaction Other 0x11A@4B20
- 18000100 - 0x6
- Asynchronous Timer - Frames=15.00x
- 18000100 - 0x0
- Asynchronous Timer - Frames=78.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 283
- ##########################################
- Name: SmashThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11B@193B0
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - 2.00x, 0.10x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x11B@C528
- Subroutine - effectAnimCmd_SmashThrowLwCommonOffset=@FFFFFFFF
- Subaction SFX 0x11B@FFFFFFFF
- Subaction Other 0x11B@4B78
- 18000100 - 0x6
- Asynchronous Timer - Frames=17.00x
- 18000100 - 0x0
- Asynchronous Timer - Frames=54.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 284
- ##########################################
- Name: SmashThrowDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11C@193E8
- Asynchronous Timer - Frames=39.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x11C@FFFFFFFF
- Subaction SFX 0x11C@FFFFFFFF
- Subaction Other 0x11C@4BC0
- Asynchronous Timer - Frames=70.00x
- 18010200 - 0x6, 0xA
- ##########################################
- # Subaction 285
- ##########################################
- Name: SmashThrowAirF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11D@19420
- Asynchronous Timer - Frames=39.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x11D@FFFFFFFF
- Subaction SFX 0x11D@FFFFFFFF
- Subaction Other 0x11D@4BE0
- Goto - Offset=@4A60
- ##########################################
- # Subaction 286
- ##########################################
- Name: SmashThrowAirB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11E@19468
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - -26.00x, 10.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Reverse Direction
- Subaction GFX 0x11E@FFFFFFFF
- Subaction SFX 0x11E@FFFFFFFF
- Subaction Other 0x11E@4BF8
- Goto - Offset=@4AC0
- ##########################################
- # Subaction 287
- ##########################################
- Name: SmashThrowAirHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11F@194B8
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - 0.00x, 35.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x11F@FFFFFFFF
- Subaction SFX 0x11F@FFFFFFFF
- Subaction Other 0x11F@4C10
- Goto - Offset=@4B20
- ##########################################
- # Subaction 288
- ##########################################
- Name: SmashThrowAirLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x120@19500
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - 0.00x, -7.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x120@FFFFFFFF
- Subaction SFX 0x120@FFFFFFFF
- Subaction Other 0x120@4C28
- Goto - Offset=@4B78
- ##########################################
- # Subaction 289
- ##########################################
- Name: Swing1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x121@19578
- Item Property - 0x6, 2.00x
- Asynchronous Timer - Frames=5.00x
- Subroutine - gameAnimCmd_SwordSwing1CommonOffset=@FFFFFFFF
- Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Terminate Collisions
- Item Property - 0x14, 1.00x
- Subaction GFX 0x121@FFFFFFFF
- Subaction SFX 0x121@FFFFFFFF
- Subaction Other 0x121@4C58
- 18000100 - 0x6
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 290
- ##########################################
- Name: Swing3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x122@19630
- Item Property - 0x2, 0.40x
- Asynchronous Timer - Frames=3.00x
- Item Property - 0x4, 2.40x
- Asynchronous Timer - Frames=10.00x
- Subroutine - gameAnimCmd_SwordSwing3CommonOffset=@FFFFFFFF
- Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=14.00x
- Terminate Collisions
- Item Property - 0x14, 1.00x
- Subaction GFX 0x122@FFFFFFFF
- Subaction SFX 0x122@FFFFFFFF
- Subaction Other 0x122@4CA0
- 18000100 - 0x4
- Asynchronous Timer - Frames=10.00x
- Rumble - 0x11, 0x0
- 18000100 - 0x6
- ##########################################
- # Subaction 291
- ##########################################
- Name: Swing4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x123@FFFFFFFF
- Subaction GFX 0x123@FFFFFFFF
- Subaction SFX 0x123@FFFFFFFF
- Subaction Other 0x123@4CD0
- 18000100 - 0x4
- ##########################################
- # Subaction 292
- ##########################################
- Name: Swing4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x124@19708
- Item Property - 0x5, 3.00x
- Asynchronous Timer - Frames=7.00x
- Subroutine - gameAnimCmd_SwordSwing4CommonOffset=@FFFFFFFF
- Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=10.00x
- Terminate Collisions
- Asynchronous Timer - Frames=22.00x
- Item Property - 0x4, 0.40x
- Asynchronous Timer - Frames=27.00x
- Item Property - 0x5, 1.00x
- Subaction GFX 0x124@FFFFFFFF
- Subaction SFX 0x124@118A0
- Sound Effect - ID=0x390
- Subaction Other 0x124@4D08
- 18000100 - 0x4
- Asynchronous Timer - Frames=6.00x
- 18000100 - 0x6
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 293
- ##########################################
- Name: Swing42
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x125@FFFFFFFF
- Subaction GFX 0x125@FFFFFFFF
- Subaction SFX 0x125@FFFFFFFF
- Subaction Other 0x125@FFFFFFFF
- ##########################################
- # Subaction 294
- ##########################################
- Name: Swing4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x126@FFFFFFFF
- Subaction GFX 0x126@C588
- Subroutine - effectAnimCmd_SwordSwing4HoldCommonOffset=@FFFFFFFF
- Subaction SFX 0x126@118B8
- Sound Effect - ID=0x69
- Subaction Other 0x126@4D50
- 18000100 - 0x4
- Asynchronous Timer - Frames=5.00x
- 070B0200 - 0x25, 0x37
- ##########################################
- # Subaction 295
- ##########################################
- Name: SwingDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x127@197A8
- Item Property - 0x5, 2.50x
- Asynchronous Timer - Frames=7.00x
- Subroutine - gameAnimCmd_SwordSwingDashCommon3Offset=@FFFFFFFF
- Asynchronous Timer - Frames=12.00x
- Terminate Collisions
- Item Property - 0x6, 1.00x
- Asynchronous Timer - Frames=46.00x
- Allow Interrupt
- Subaction GFX 0x127@FFFFFFFF
- Subaction SFX 0x127@FFFFFFFF
- Subaction Other 0x127@4DE8
- 18010200 - 0x1, 0x4
- Asynchronous Timer - Frames=4.00x
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=6.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=19.00x
- 18010200 - 0x0, 0xA
- Asynchronous Timer - Frames=36.00x
- 18010200 - 0x6, 0x4
- ##########################################
- # Subaction 296
- ##########################################
- Name: Swing1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x128@19858
- Asynchronous Timer - Frames=5.00x
- Subroutine - gameAnimCmd_BatSwing1CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Terminate Collisions
- Subaction GFX 0x128@FFFFFFFF
- Subaction SFX 0x128@FFFFFFFF
- Subaction Other 0x128@4E58
- 18000100 - 0x6
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 297
- ##########################################
- Name: Swing3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x129@198F8
- Asynchronous Timer - Frames=10.00x
- Subroutine - gameAnimCmd_BatSwing3CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=14.00x
- Terminate Collisions
- Subaction GFX 0x129@FFFFFFFF
- Subaction SFX 0x129@FFFFFFFF
- Subaction Other 0x129@4EA0
- 18000100 - 0x4
- Asynchronous Timer - Frames=10.00x
- Rumble - 0x11, 0x0
- 18000100 - 0x6
- ##########################################
- # Subaction 298
- ##########################################
- Name: Swing4Bat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12A@19948
- Asynchronous Timer - Frames=59.00x
- Subroutine - gameAnimCmd_BatSwing4CommonOffset=@FFFFFFFF
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Subaction GFX 0x12A@C5B8
- Subroutine - effectAnimCmd_BatSwing4CommonOffset=@FFFFFFFF
- Subaction SFX 0x12A@118F0
- Asynchronous Timer - Frames=11.00x
- Sound Effect - ID=0x376
- Subaction Other 0x12A@4F08
- 18000100 - 0x6
- Asynchronous Timer - Frames=10.00x
- 18000100 - 0x4
- Asynchronous Timer - Frames=56.00x
- 18000100 - 0x6
- Asynchronous Timer - Frames=58.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 299
- ##########################################
- Name: SwingDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12B@199B0
- Asynchronous Timer - Frames=7.00x
- Subroutine - gameAnimCmd_BatSwingDashCommon3Offset=@FFFFFFFF
- Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=12.00x
- Terminate Collisions
- Subaction GFX 0x12B@FFFFFFFF
- Subaction SFX 0x12B@FFFFFFFF
- Subaction Other 0x12B@4FC0
- 18010200 - 0x1, 0x4
- Asynchronous Timer - Frames=4.00x
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=6.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=19.00x
- 18010200 - 0x0, 0xA
- Asynchronous Timer - Frames=36.00x
- 18010200 - 0x6, 0x4
- ##########################################
- # Subaction 300
- ##########################################
- Name: Swing1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12C@19A60
- ?Item2? - 0x0
- Asynchronous Timer - Frames=4.00x
- Subroutine - gameAnimCmd_HarisenSwing1CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Terminate Collisions
- ?Item2? - 0x3
- Synchronous Timer - Frames=2.00x
- Allow Interrupt
- Subaction GFX 0x12C@FFFFFFFF
- Subaction SFX 0x12C@FFFFFFFF
- Subaction Other 0x12C@5030
- 18000100 - 0x6
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 301
- ##########################################
- Name: Swing3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12D@19B38
- ?Item2? - 0x1
- Asynchronous Timer - Frames=9.00x
- Subroutine - gameAnimCmd_HarisenSwing3CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=14.00x
- Terminate Collisions
- ?Item2? - 0x3
- Synchronous Timer - Frames=2.00x
- Allow Interrupt
- Subaction GFX 0x12D@FFFFFFFF
- Subaction SFX 0x12D@FFFFFFFF
- Subaction Other 0x12D@5078
- 18000100 - 0x4
- Asynchronous Timer - Frames=10.00x
- Rumble - 0x11, 0x0
- 18000100 - 0x6
- ##########################################
- # Subaction 302
- ##########################################
- Name: Swing4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12E@19B98
- ?Item2? - 0x2
- Subaction GFX 0x12E@FFFFFFFF
- Subaction SFX 0x12E@FFFFFFFF
- Subaction Other 0x12E@50A8
- 18000100 - 0x4
- ##########################################
- # Subaction 303
- ##########################################
- Name: Swing4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12F@19C20
- Asynchronous Timer - Frames=6.00x
- Subroutine - gameAnimCmd_HarisenSwing4CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=10.00x
- Terminate Collisions
- ?Item2? - 0x3
- Synchronous Timer - Frames=2.00x
- Allow Interrupt
- Subaction GFX 0x12F@FFFFFFFF
- Subaction SFX 0x12F@FFFFFFFF
- Subaction Other 0x12F@50E0
- 18000100 - 0x4
- Asynchronous Timer - Frames=6.00x
- Rumble - 0xD, 0x0
- 18000100 - 0x6
- ##########################################
- # Subaction 304
- ##########################################
- Name: Swing42
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x130@FFFFFFFF
- Subaction GFX 0x130@FFFFFFFF
- Subaction SFX 0x130@FFFFFFFF
- Subaction Other 0x130@FFFFFFFF
- ##########################################
- # Subaction 305
- ##########################################
- Name: Swing4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x131@FFFFFFFF
- Subaction GFX 0x131@C5F8
- Subroutine - effectAnimCmd_HarisenSwing4HoldCommonOffset=@FFFFFFFF
- Subaction SFX 0x131@11938
- Sound Effect - ID=0x69
- Subaction Other 0x131@5128
- 18000100 - 0x4
- Asynchronous Timer - Frames=2.00x
- 070B0200 - 0x25, 0x28
- ##########################################
- # Subaction 306
- ##########################################
- Name: SwingDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x132@19CF0
- ?Item2? - 0x1
- Asynchronous Timer - Frames=7.00x
- Subroutine - gameAnimCmd_HarisenSwingDashCommon3Offset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=12.00x
- Terminate Collisions
- ?Item2? - 0x3
- Subaction GFX 0x132@FFFFFFFF
- Subaction SFX 0x132@FFFFFFFF
- Subaction Other 0x132@51C0
- 18010200 - 0x1, 0x4
- Asynchronous Timer - Frames=4.00x
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=6.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=19.00x
- 18010200 - 0x0, 0xA
- Asynchronous Timer - Frames=36.00x
- 18010200 - 0x6, 0x4
- ##########################################
- # Subaction 307
- ##########################################
- Name: Swing1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x133@19DA0
- Asynchronous Timer - Frames=4.00x
- Subroutine - gameAnimCmd_StarRodSwing1CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Terminate Collisions
- Subaction GFX 0x133@FFFFFFFF
- Subaction SFX 0x133@FFFFFFFF
- Subaction Other 0x133@5230
- 18000100 - 0x6
- Asynchronous Timer - Frames=4.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 308
- ##########################################
- Name: Swing3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x134@19E50
- Asynchronous Timer - Frames=9.00x
- Subroutine - gameAnimCmd_StarRodSwing3CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=10.00x
- ?Item? - 0x0
- Asynchronous Timer - Frames=14.00x
- Terminate Collisions
- Subaction GFX 0x134@FFFFFFFF
- Subaction SFX 0x134@FFFFFFFF
- Subaction Other 0x134@5278
- 18000100 - 0x4
- Asynchronous Timer - Frames=10.00x
- Rumble - 0x11, 0x0
- 18000100 - 0x6
- ##########################################
- # Subaction 309
- ##########################################
- Name: Swing4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x135@FFFFFFFF
- Subaction GFX 0x135@FFFFFFFF
- Subaction SFX 0x135@FFFFFFFF
- Subaction Other 0x135@52A8
- 18000100 - 0x4
- ##########################################
- # Subaction 310
- ##########################################
- Name: Swing4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x136@19F18
- Asynchronous Timer - Frames=6.00x
- Subroutine - gameAnimCmd_StarRodSwing4CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=7.00x
- ?Item? - 0x1
- Asynchronous Timer - Frames=10.00x
- Terminate Collisions
- Subaction GFX 0x136@FFFFFFFF
- Subaction SFX 0x136@FFFFFFFF
- Subaction Other 0x136@52E0
- 18000100 - 0x4
- Asynchronous Timer - Frames=6.00x
- Rumble - 0xD, 0x0
- 18000100 - 0x6
- ##########################################
- # Subaction 311
- ##########################################
- Name: Swing42
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x137@FFFFFFFF
- Subaction GFX 0x137@FFFFFFFF
- Subaction SFX 0x137@FFFFFFFF
- Subaction Other 0x137@FFFFFFFF
- ##########################################
- # Subaction 312
- ##########################################
- Name: Swing4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x138@FFFFFFFF
- Subaction GFX 0x138@C638
- Subroutine - effectAnimCmd_StarRodSwing4HoldCommonOffset=@FFFFFFFF
- Subaction SFX 0x138@11978
- Sound Effect - ID=0x69
- Subaction Other 0x138@5328
- 18000100 - 0x4
- Asynchronous Timer - Frames=2.00x
- 070B0200 - 0x25, 0x28
- ##########################################
- # Subaction 313
- ##########################################
- Name: SwingDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x139@19FA8
- Asynchronous Timer - Frames=7.00x
- Subroutine - gameAnimCmd_StarRodSwingDashCommon3Offset=@FFFFFFFF
- Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=12.00x
- Terminate Collisions
- Subaction GFX 0x139@FFFFFFFF
- Subaction SFX 0x139@FFFFFFFF
- Subaction Other 0x139@53C0
- 18010200 - 0x1, 0x4
- Asynchronous Timer - Frames=4.00x
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=7.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=19.00x
- 18010200 - 0x0, 0xA
- Asynchronous Timer - Frames=36.00x
- 18010200 - 0x6, 0x4
- ##########################################
- # Subaction 314
- ##########################################
- Name: Swing1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13A@1A040
- Asynchronous Timer - Frames=4.00x
- Subroutine - gameAnimCmd_LipStickSwing1CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Terminate Collisions
- Subaction GFX 0x13A@FFFFFFFF
- Subaction SFX 0x13A@FFFFFFFF
- Subaction Other 0x13A@5430
- 18000100 - 0x6
- Asynchronous Timer - Frames=6.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 315
- ##########################################
- Name: Swing3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13B@1A0F0
- Asynchronous Timer - Frames=9.00x
- Subroutine - gameAnimCmd_LipStickSwing3CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=10.00x
- ?Item? - 0x0
- Asynchronous Timer - Frames=14.00x
- Terminate Collisions
- Subaction GFX 0x13B@FFFFFFFF
- Subaction SFX 0x13B@FFFFFFFF
- Subaction Other 0x13B@5478
- 18000100 - 0x4
- Asynchronous Timer - Frames=10.00x
- Rumble - 0x11, 0x0
- 18000100 - 0x6
- ##########################################
- # Subaction 316
- ##########################################
- Name: Swing4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13C@FFFFFFFF
- Subaction GFX 0x13C@FFFFFFFF
- Subaction SFX 0x13C@FFFFFFFF
- Subaction Other 0x13C@54A8
- 18000100 - 0x4
- ##########################################
- # Subaction 317
- ##########################################
- Name: Swing4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13D@1A1B8
- Asynchronous Timer - Frames=6.00x
- Subroutine - gameAnimCmd_LipStickSwing4CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=7.00x
- ?Item? - 0x1
- Asynchronous Timer - Frames=10.00x
- Terminate Collisions
- Subaction GFX 0x13D@FFFFFFFF
- Subaction SFX 0x13D@FFFFFFFF
- Subaction Other 0x13D@54E0
- 18000100 - 0x4
- Asynchronous Timer - Frames=6.00x
- Rumble - 0xD, 0x0
- 18000100 - 0x6
- ##########################################
- # Subaction 318
- ##########################################
- Name: Swing42
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13E@FFFFFFFF
- Subaction GFX 0x13E@FFFFFFFF
- Subaction SFX 0x13E@FFFFFFFF
- Subaction Other 0x13E@FFFFFFFF
- ##########################################
- # Subaction 319
- ##########################################
- Name: Swing4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13F@FFFFFFFF
- Subaction GFX 0x13F@C678
- Subroutine - effectAnimCmd_LipStickSwing4HoldCommonOffset=@FFFFFFFF
- Subaction SFX 0x13F@119B8
- Sound Effect - ID=0x69
- Subaction Other 0x13F@5528
- 18000100 - 0x4
- Asynchronous Timer - Frames=2.00x
- 070B0200 - 0x25, 0x28
- ##########################################
- # Subaction 320
- ##########################################
- Name: SwingDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x140@1A270
- Asynchronous Timer - Frames=7.00x
- Subroutine - gameAnimCmd_LipStickSwingDashCommon3Offset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1C, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x1A, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=12.00x
- Terminate Collisions
- Subaction GFX 0x140@FFFFFFFF
- Subaction SFX 0x140@FFFFFFFF
- Subaction Other 0x140@55C0
- 18010200 - 0x1, 0x4
- Asynchronous Timer - Frames=4.00x
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=7.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=19.00x
- 18010200 - 0x0, 0xA
- Asynchronous Timer - Frames=36.00x
- 18010200 - 0x6, 0x4
- ##########################################
- # Subaction 321
- ##########################################
- Name: ItemHammerWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x141@FFFFFFFF
- Subaction GFX 0x141@FFFFFFFF
- Subaction SFX 0x141@FFFFFFFF
- Subaction Other 0x141@FFFFFFFF
- ##########################################
- # Subaction 322
- ##########################################
- Name: ItemHammerMove
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x142@FFFFFFFF
- Subaction GFX 0x142@FFFFFFFF
- Subaction SFX 0x142@FFFFFFFF
- Subaction Other 0x142@FFFFFFFF
- ##########################################
- # Subaction 323
- ##########################################
- Name: ItemHammerAir
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x143@FFFFFFFF
- Subaction GFX 0x143@FFFFFFFF
- Subaction SFX 0x143@FFFFFFFF
- Subaction Other 0x143@FFFFFFFF
- ##########################################
- # Subaction 324
- ##########################################
- Name: ItemHammerWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x144@FFFFFFFF
- Subaction GFX 0x144@FFFFFFFF
- Subaction SFX 0x144@FFFFFFFF
- Subaction Other 0x144@FFFFFFFF
- ##########################################
- # Subaction 325
- ##########################################
- Name: ItemHammerMove
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x145@FFFFFFFF
- Subaction GFX 0x145@FFFFFFFF
- Subaction SFX 0x145@FFFFFFFF
- Subaction Other 0x145@FFFFFFFF
- ##########################################
- # Subaction 326
- ##########################################
- Name: ItemHammerAir
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x146@FFFFFFFF
- Subaction GFX 0x146@FFFFFFFF
- Subaction SFX 0x146@FFFFFFFF
- Subaction Other 0x146@FFFFFFFF
- ##########################################
- # Subaction 327
- ##########################################
- Name: ItemDragoonRide
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x147@FFFFFFFF
- Subaction GFX 0x147@FFFFFFFF
- Subaction SFX 0x147@FFFFFFFF
- Subaction Other 0x147@FFFFFFFF
- ##########################################
- # Subaction 328
- ##########################################
- Name: ItemScrew
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x148@1A398
- Set Loop - Iterations=0xA
- Subroutine - Offset=@1A3F4
- Weapon Collision - 0x0, 0x12E, 0.00x, -5.50x, 6.00x
- Weapon Collision - 0x1, 0x12E, 0.00x, -5.50x, -6.00x
- Weapon Collision - 0x2, 0x12E, 0.00x, 5.50x, 6.00x
- Weapon Collision - 0x3, 0x12E, 0.00x, 5.50x, -6.00x
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Execute Loop
- Subaction GFX 0x148@C718
- External Graphic Effect - File#=0x5F, Bone=0x6, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=2.40x, Anchored?=True
- Subaction SFX 0x148@FFFFFFFF
- Subaction Other 0x148@FFFFFFFF
- ##########################################
- # Subaction 329
- ##########################################
- Name: ItemScrew
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x149@1A4A0
- Set Loop - Iterations=0xA
- Subroutine - Missing?-1A3F4-Offset=@FFFFFFFF
- Weapon Collision - 0x0, 0x12E, 0.00x, -5.50x, 6.00x
- Weapon Collision - 0x1, 0x12E, 0.00x, -5.50x, -6.00x
- Weapon Collision - 0x2, 0x12E, 0.00x, 5.50x, 6.00x
- Weapon Collision - 0x3, 0x12E, 0.00x, 5.50x, -6.00x
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Execute Loop
- Subaction GFX 0x149@C730
- Goto - Offset=@C718
- Subaction SFX 0x149@FFFFFFFF
- Subaction Other 0x149@FFFFFFFF
- ##########################################
- # Subaction 330
- ##########################################
- Name: ItemScrewFall
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14A@FFFFFFFF
- Subaction GFX 0x14A@FFFFFFFF
- Subaction SFX 0x14A@FFFFFFFF
- Subaction Other 0x14A@FFFFFFFF
- ##########################################
- # Subaction 331
- ##########################################
- Name: ItemKick
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14B@FFFFFFFF
- Subaction GFX 0x14B@FFFFFFFF
- Subaction SFX 0x14B@FFFFFFFF
- Subaction Other 0x14B@FFFFFFFF
- ##########################################
- # Subaction 332
- ##########################################
- Name: ItemDragoonGet
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14C@FFFFFFFF
- Subaction GFX 0x14C@FFFFFFFF
- Subaction SFX 0x14C@FFFFFFFF
- Subaction Other 0x14C@5688
- Asynchronous Timer - Frames=50.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 333
- ##########################################
- Name: ItemDragoonRide
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14D@FFFFFFFF
- Subaction GFX 0x14D@FFFFFFFF
- Subaction SFX 0x14D@11A40
- Sound Effect - ID=0xDA
- Subaction Other 0x14D@56B0
- Rumble - 0xC, 0xF
- ##########################################
- # Subaction 334
- ##########################################
- Name: ItemBig
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14E@FFFFFFFF
- Subaction GFX 0x14E@FFFFFFFF
- Subaction SFX 0x14E@FFFFFFFF
- Subaction Other 0x14E@56C8
- 18000100 - 0x6
- ##########################################
- # Subaction 335
- ##########################################
- Name: ItemSmall
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14F@FFFFFFFF
- Subaction GFX 0x14F@FFFFFFFF
- Subaction SFX 0x14F@FFFFFFFF
- Subaction Other 0x14F@56E0
- 18000100 - 0x6
- ##########################################
- # Subaction 336
- ##########################################
- Name: ItemLegsWait
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x150@FFFFFFFF
- Subaction GFX 0x150@FFFFFFFF
- Subaction SFX 0x150@FFFFFFFF
- Subaction Other 0x150@56F8
- 18000100 - 0x6
- ##########################################
- # Subaction 337
- ##########################################
- Name: ItemLegsSlowF
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x151@FFFFFFFF
- Subaction GFX 0x151@C898
- Asynchronous Timer - Frames=2.00x
- Generic Graphic Effect - 0x0, 0xB, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=25.00x
- Generic Graphic Effect - 0x0, 0xF, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@C898
- Subaction SFX 0x151@11A90
- Asynchronous Timer - Frames=0.00x
- Sound Effect(2) - ID=0x3E8
- Synchronous Timer - Frames=21.00x
- Sound Effect(2) - ID=0x3E6
- 01000000
- 01020000
- Goto - Offset=@11A90
- Subaction Other 0x151@FFFFFFFF
- ##########################################
- # Subaction 338
- ##########################################
- Name: ItemLegsMiddleF
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x152@FFFFFFFF
- Subaction GFX 0x152@C9F0
- Asynchronous Timer - Frames=5.00x
- Generic Graphic Effect - 0x0, 0xB, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=25.00x
- Generic Graphic Effect - 0x0, 0xF, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@C9F0
- Subaction SFX 0x152@11AF8
- Asynchronous Timer - Frames=14.00x
- Sound Effect(2) - ID=0x3E7
- Synchronous Timer - Frames=15.00x
- Sound Effect(2) - ID=0x3E5
- 01000000
- 01020000
- Goto - Offset=@11AF8
- Subaction Other 0x152@FFFFFFFF
- ##########################################
- # Subaction 339
- ##########################################
- Name: ItemLegsFastF
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x153@FFFFFFFF
- Subaction GFX 0x153@CB48
- Asynchronous Timer - Frames=10.00x
- Generic Graphic Effect - 0x0, 0xB, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=24.00x
- Generic Graphic Effect - 0x0, 0xF, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@CB48
- Subaction SFX 0x153@11B60
- Asynchronous Timer - Frames=20.00x
- Sound Effect(2) - ID=0x3E7
- Synchronous Timer - Frames=3.00x
- Sound Effect(2) - ID=0x3E5
- 01000000
- 01020000
- Goto - Offset=@11B60
- Subaction Other 0x153@FFFFFFFF
- ##########################################
- # Subaction 340
- ##########################################
- Name: ItemLegsBrakeF
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x154@FFFFFFFF
- Subaction GFX 0x154@FFFFFFFF
- Subaction SFX 0x154@11BB0
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x3AB
- Subaction Other 0x154@5728
- 18000100 - 0x6
- ##########################################
- # Subaction 341
- ##########################################
- Name: ItemLegsDashF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x155@FFFFFFFF
- Subaction GFX 0x155@FFFFFFFF
- Subaction SFX 0x155@11BF8
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x3AA
- Synchronous Timer - Frames=17.00x
- Sound Effect(2) - ID=0x3E7
- Synchronous Timer - Frames=19.00x
- Sound Effect(2) - ID=0x3E5
- Subaction Other 0x155@5750
- Asynchronous Timer - Frames=12.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 342
- ##########################################
- Name: ItemLegsSlowB
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x156@FFFFFFFF
- Subaction GFX 0x156@CCB0
- Asynchronous Timer - Frames=24.00x
- Generic Graphic Effect - 0x0, 0xB, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=38.00x
- Generic Graphic Effect - 0x0, 0xF, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@CCB0
- Subaction SFX 0x156@11C58
- Asynchronous Timer - Frames=19.00x
- Sound Effect(2) - ID=0x3E8
- Synchronous Timer - Frames=15.00x
- Sound Effect(2) - ID=0x3E6
- 01000000
- 01020000
- Goto - Offset=@11C58
- Subaction Other 0x156@FFFFFFFF
- ##########################################
- # Subaction 343
- ##########################################
- Name: ItemLegsMiddleB
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x157@FFFFFFFF
- Subaction GFX 0x157@CE08
- Asynchronous Timer - Frames=10.00x
- Generic Graphic Effect - 0x0, 0xF, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=30.00x
- Generic Graphic Effect - 0x0, 0xB, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@CE08
- Subaction SFX 0x157@11CC0
- Asynchronous Timer - Frames=14.00x
- Sound Effect(2) - ID=0x3E7
- Synchronous Timer - Frames=15.00x
- Sound Effect(2) - ID=0x3E5
- 01000000
- 01020000
- Goto - Offset=@11CC0
- Subaction Other 0x157@FFFFFFFF
- ##########################################
- # Subaction 344
- ##########################################
- Name: ItemLegsFastB
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x158@FFFFFFFF
- Subaction GFX 0x158@CF60
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0x0, 0xF, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=24.00x
- Generic Graphic Effect - 0x0, 0xB, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@CF60
- Subaction SFX 0x158@11D28
- Asynchronous Timer - Frames=16.00x
- Sound Effect(2) - ID=0x3E7
- Synchronous Timer - Frames=4.00x
- Sound Effect(2) - ID=0x3E5
- 01000000
- 01020000
- Goto - Offset=@11D28
- Subaction Other 0x158@FFFFFFFF
- ##########################################
- # Subaction 345
- ##########################################
- Name: ItemLegsBrakeB
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x159@FFFFFFFF
- Subaction GFX 0x159@FFFFFFFF
- Subaction SFX 0x159@11D78
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x3AB
- Subaction Other 0x159@5788
- 18000100 - 0x6
- ##########################################
- # Subaction 346
- ##########################################
- Name: ItemLegsDashB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15A@FFFFFFFF
- Subaction GFX 0x15A@FFFFFFFF
- Subaction SFX 0x15A@11DC0
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x3AA
- Synchronous Timer - Frames=8.00x
- Sound Effect(2) - ID=0x3E7
- Synchronous Timer - Frames=11.00x
- Sound Effect(2) - ID=0x3E5
- Subaction Other 0x15A@57B0
- Asynchronous Timer - Frames=15.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 347
- ##########################################
- Name: ItemLegsJumpSquat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15B@FFFFFFFF
- Subaction GFX 0x15B@FFFFFFFF
- Subaction SFX 0x15B@11E08
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3BD
- Subaction Other 0x15B@57D0
- 18000100 - 0x6
- ##########################################
- # Subaction 348
- ##########################################
- Name: ItemLegsLanding
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15C@FFFFFFFF
- Subaction GFX 0x15C@D038
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x15C@11E30
- Asynchronous Timer - Frames=2.00x
- Other Sound Effect - ID=0x3C0
- Subaction Other 0x15C@57E8
- 18000100 - 0x6
- ##########################################
- # Subaction 349
- ##########################################
- Name: ItemShoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15D@1A598
- Asynchronous Timer - Frames=9.00x
- Fire Weapon?
- Subaction GFX 0x15D@FFFFFFFF
- Subaction SFX 0x15D@FFFFFFFF
- Subaction Other 0x15D@5810
- Asynchronous Timer - Frames=8.00x
- Rumble - 0x4, 0x0
- ##########################################
- # Subaction 350
- ##########################################
- Name: ItemShootAir
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15E@1A5B8
- Asynchronous Timer - Frames=9.00x
- Fire Weapon?
- Subaction GFX 0x15E@FFFFFFFF
- Subaction SFX 0x15E@FFFFFFFF
- Subaction Other 0x15E@5840
- ?Model? - 0x1, 0x0
- Subroutine - Offset=@5810
- ##########################################
- # Subaction 351
- ##########################################
- Name: ItemShoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15F@1A5D8
- Asynchronous Timer - Frames=9.00x
- Fire Weapon?
- Subaction GFX 0x15F@FFFFFFFF
- Subaction SFX 0x15F@FFFFFFFF
- Subaction Other 0x15F@FFFFFFFF
- ##########################################
- # Subaction 352
- ##########################################
- Name: ItemShootAir
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x160@1A5F8
- Subroutine - Offset=@1A5D8
- Subaction GFX 0x160@D068
- Subroutine - Offset=@D058
- Subaction SFX 0x160@11E68
- Subroutine - Offset=@11E58
- Subaction Other 0x160@5878
- ?Model? - 0x1, 0x0
- Subroutine - Offset=@5858
- ##########################################
- # Subaction 353
- ##########################################
- Name: ItemShoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x161@1A630
- Asynchronous Timer - Frames=8.00x
- ?Item2? - 0x0
- Bit Variable Set - RA-Bit[0][19]
- Synchronous Timer - Frames=1.00x
- ?Item2? - 0x1
- Subaction GFX 0x161@FFFFFFFF
- Subaction SFX 0x161@FFFFFFFF
- Subaction Other 0x161@FFFFFFFF
- ##########################################
- # Subaction 354
- ##########################################
- Name: ItemShootAir
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x162@1A668
- Subroutine - Offset=@1A630
- Subaction GFX 0x162@D088
- Subroutine - Offset=@D078
- Subaction SFX 0x162@11E88
- Subroutine - Offset=@11E78
- Subaction Other 0x162@58A8
- ?Model? - 0x1, 0x0
- ##########################################
- # Subaction 355
- ##########################################
- Name: ItemScopeStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x163@FFFFFFFF
- Subaction GFX 0x163@D0A0
- Subroutine - effectAnimCmd_ScopeStartUpperCommonOffset=@FFFFFFFF
- Subaction SFX 0x163@FFFFFFFF
- Subaction Other 0x163@FFFFFFFF
- ##########################################
- # Subaction 356
- ##########################################
- Name: ItemScopeRapid
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x164@1A688
- Asynchronous Timer - Frames=2.00x
- Fire Weapon?
- Subaction GFX 0x164@D0B8
- Subroutine - effectAnimCmd_ScopeRapidUpperCommonOffset=@FFFFFFFF
- Subaction SFX 0x164@FFFFFFFF
- Subaction Other 0x164@58D8
- Asynchronous Timer - Frames=3.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 357
- ##########################################
- Name: ItemScopeFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x165@1A6B0
- Asynchronous Timer - Frames=2.00x
- ?Item? - RA-Basic[0][14]
- Subaction GFX 0x165@D0D0
- Subroutine - effectAnimCmd_ScopeFireUpperCommonOffset=@FFFFFFFF
- Subaction SFX 0x165@FFFFFFFF
- Subaction Other 0x165@5910
- Asynchronous Timer - Frames=2.00x
- Screenshake - 0x0
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 358
- ##########################################
- Name: ItemScopeEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x166@FFFFFFFF
- Subaction GFX 0x166@FFFFFFFF
- Subaction SFX 0x166@FFFFFFFF
- Subaction Other 0x166@FFFFFFFF
- ##########################################
- # Subaction 359
- ##########################################
- Name: ItemScopeAirStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x167@FFFFFFFF
- Subaction GFX 0x167@D0F0
- Subroutine - effectAnimCmd_ScopeAirStartCommonOffset=@FFFFFFFF
- Subaction SFX 0x167@FFFFFFFF
- Subaction Other 0x167@5948
- ?Model? - 0x1, 0x0
- ##########################################
- # Subaction 360
- ##########################################
- Name: ItemScopeAirRapid
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x168@1A6E0
- Asynchronous Timer - Frames=2.00x
- Fire Weapon?
- Subaction GFX 0x168@D108
- Subroutine - effectAnimCmd_ScopeAirRapidCommonOffset=@FFFFFFFF
- Subaction SFX 0x168@FFFFFFFF
- Subaction Other 0x168@5970
- ?Model? - 0x1, 0x0
- Subroutine - Offset=@58D8
- ##########################################
- # Subaction 361
- ##########################################
- Name: ItemScopeAirFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x169@1A708
- Asynchronous Timer - Frames=2.00x
- ?Item? - RA-Basic[0][14]
- Subaction GFX 0x169@D120
- Subroutine - effectAnimCmd_ScopeAirFireCommonOffset=@FFFFFFFF
- Subaction SFX 0x169@FFFFFFFF
- Subaction Other 0x169@59A0
- ?Model? - 0x1, 0x0
- Subroutine - Offset=@5910
- ##########################################
- # Subaction 362
- ##########################################
- Name: ItemScopeAirEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16A@FFFFFFFF
- Subaction GFX 0x16A@FFFFFFFF
- Subaction SFX 0x16A@FFFFFFFF
- Subaction Other 0x16A@59C8
- ?Model? - 0x1, 0x0
- ##########################################
- # Subaction 363
- ##########################################
- Name: ItemScopeStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16B@FFFFFFFF
- Subaction GFX 0x16B@FFFFFFFF
- Subaction SFX 0x16B@FFFFFFFF
- Subaction Other 0x16B@FFFFFFFF
- ##########################################
- # Subaction 364
- ##########################################
- Name: ItemScopeRapid
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16C@1A738
- Asynchronous Timer - Frames=2.00x
- Fire Weapon?
- Subaction GFX 0x16C@FFFFFFFF
- Subaction SFX 0x16C@FFFFFFFF
- Subaction Other 0x16C@FFFFFFFF
- ##########################################
- # Subaction 365
- ##########################################
- Name: ItemScopeFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16D@1A760
- Asynchronous Timer - Frames=2.00x
- ?Item? - RA-Basic[0][14]
- Subaction GFX 0x16D@FFFFFFFF
- Subaction SFX 0x16D@FFFFFFFF
- Subaction Other 0x16D@FFFFFFFF
- ##########################################
- # Subaction 366
- ##########################################
- Name: ItemScopeEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16E@FFFFFFFF
- Subaction GFX 0x16E@FFFFFFFF
- Subaction SFX 0x16E@FFFFFFFF
- Subaction Other 0x16E@FFFFFFFF
- ##########################################
- # Subaction 367
- ##########################################
- Name: ItemScopeAirStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16F@1A788
- Subroutine - Offset=@1A728
- Subaction GFX 0x16F@D160
- Subroutine - Offset=@D138
- Subaction SFX 0x16F@11F00
- Subroutine - Offset=@11ED8
- Subaction Other 0x16F@5A10
- ?Model? - 0x1, 0x0
- Subroutine - Offset=@59D8
- ##########################################
- # Subaction 368
- ##########################################
- Name: ItemScopeAirRapid
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x170@1A7A0
- Subroutine - Offset=@1A738
- Subaction GFX 0x170@D178
- Subroutine - Offset=@D140
- Subaction SFX 0x170@11F18
- Subroutine - Offset=@11EE0
- Subaction Other 0x170@5A40
- ?Model? - 0x1, 0x0
- Subroutine - Offset=@59E0
- ##########################################
- # Subaction 369
- ##########################################
- Name: ItemScopeAirFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x171@1A7B8
- Subroutine - Offset=@1A760
- Subaction GFX 0x171@D190
- Subroutine - Offset=@D148
- Subaction SFX 0x171@11F30
- Subroutine - Offset=@11EE8
- Subaction Other 0x171@5A70
- ?Model? - 0x1, 0x0
- Subroutine - Offset=@59E8
- ##########################################
- # Subaction 370
- ##########################################
- Name: ItemScopeAirEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x172@1A7D0
- Subroutine - Offset=@1A778
- Subaction GFX 0x172@D1A8
- Subroutine - Offset=@D150
- Subaction SFX 0x172@11F48
- Subroutine - Offset=@11EF0
- Subaction Other 0x172@5AA0
- ?Model? - 0x1, 0x0
- Subroutine - Offset=@59F0
- ##########################################
- # Subaction 371
- ##########################################
- Name: ItemLauncher
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x173@FFFFFFFF
- Subaction GFX 0x173@FFFFFFFF
- Subaction SFX 0x173@FFFFFFFF
- Subaction Other 0x173@FFFFFFFF
- ##########################################
- # Subaction 372
- ##########################################
- Name: ItemLauncherFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x174@1A7F8
- Asynchronous Timer - Frames=1.00x
- ?Cracker Launcher? - RA-Float[0][8]
- Subaction GFX 0x174@FFFFFFFF
- Subaction SFX 0x174@FFFFFFFF
- Subaction Other 0x174@5AE8
- 18000100 - 0x6
- Asynchronous Timer - Frames=2.00x
- Screenshake - 0x0
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 373
- ##########################################
- Name: ItemLauncherAirFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x175@1A828
- Asynchronous Timer - Frames=1.00x
- ?Cracker Launcher? - RA-Float[0][8]
- Subaction GFX 0x175@FFFFFFFF
- Subaction SFX 0x175@FFFFFFFF
- Subaction Other 0x175@5B20
- Subroutine - Offset=@5AE8
- ##########################################
- # Subaction 374
- ##########################################
- Name: ItemLauncher
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x176@FFFFFFFF
- Subaction GFX 0x176@FFFFFFFF
- Subaction SFX 0x176@FFFFFFFF
- Subaction Other 0x176@FFFFFFFF
- ##########################################
- # Subaction 375
- ##########################################
- Name: ItemLauncherFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x177@1A858
- Asynchronous Timer - Frames=1.00x
- ?Cracker Launcher? - RA-Float[0][8]
- Subaction GFX 0x177@FFFFFFFF
- Subaction SFX 0x177@FFFFFFFF
- Subaction Other 0x177@5B40
- 18000100 - 0x6
- ##########################################
- # Subaction 376
- ##########################################
- Name: ItemLauncherAirFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x178@1A878
- Subroutine - Offset=@1A858
- Subaction GFX 0x178@D1F0
- Subroutine - Offset=@D1E0
- Subaction SFX 0x178@11F90
- Subroutine - Offset=@11F80
- Subaction Other 0x178@5B58
- Subroutine - Offset=@5B40
- ##########################################
- # Subaction 377
- ##########################################
- Name: ItemLauncherFall
- In Transition Time: 3
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x179@FFFFFFFF
- Subaction GFX 0x179@FFFFFFFF
- Subaction SFX 0x179@FFFFFFFF
- Subaction Other 0x179@FFFFFFFF
- ##########################################
- # Subaction 378
- ##########################################
- Name: ItemLauncherAir
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17A@FFFFFFFF
- Subaction GFX 0x17A@FFFFFFFF
- Subaction SFX 0x17A@FFFFFFFF
- Subaction Other 0x17A@FFFFFFFF
- ##########################################
- # Subaction 379
- ##########################################
- Name: ItemAssist
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17B@FFFFFFFF
- Subaction GFX 0x17B@FFFFFFFF
- Subaction SFX 0x17B@FFFFFFFF
- Subaction Other 0x17B@5B70
- 18000100 - 0x6
- ##########################################
- # Subaction 380
- ##########################################
- Name: GekikaraWait
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17C@FFFFFFFF
- Subaction GFX 0x17C@FFFFFFFF
- Subaction SFX 0x17C@FFFFFFFF
- Subaction Other 0x17C@FFFFFFFF
- ##########################################
- # Subaction 381
- ##########################################
- Name: ItemScrew
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17D@FFFFFFFF
- Subaction GFX 0x17D@FFFFFFFF
- Subaction SFX 0x17D@FFFFFFFF
- Subaction Other 0x17D@FFFFFFFF
- ##########################################
- # Subaction 382
- ##########################################
- Name: Guard
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17E@FFFFFFFF
- Subaction GFX 0x17E@FFFFFFFF
- Subaction SFX 0x17E@FFFFFFFF
- Subaction Other 0x17E@FFFFFFFF
- ##########################################
- # Subaction 383
- ##########################################
- Name: LadderWait
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17F@FFFFFFFF
- Subaction GFX 0x17F@FFFFFFFF
- Subaction SFX 0x17F@FFFFFFFF
- Subaction Other 0x17F@FFFFFFFF
- ##########################################
- # Subaction 384
- ##########################################
- Name: LadderUp
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x180@FFFFFFFF
- Subaction GFX 0x180@FFFFFFFF
- Subaction SFX 0x180@11FD8
- Sound Effect - ID=0xC0
- Synchronous Timer - Frames=8.00x
- Goto - Offset=@11FD8
- Subaction Other 0x180@5BD0
- Asynchronous Timer - Frames=1.00x
- Rumble - 0x16, 0x0
- Asynchronous Timer - Frames=8.00x
- Rumble - 0x16, 0x0
- 01000000
- 01020000
- Goto - Offset=@5BD0
- ##########################################
- # Subaction 385
- ##########################################
- Name: LadderDown
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x181@FFFFFFFF
- Subaction GFX 0x181@FFFFFFFF
- Subaction SFX 0x181@12000
- Sound Effect - ID=0xC0
- Subaction Other 0x181@FFFFFFFF
- ##########################################
- # Subaction 386
- ##########################################
- Name: LadderCatchR
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x182@FFFFFFFF
- Subaction GFX 0x182@FFFFFFFF
- Subaction SFX 0x182@FFFFFFFF
- Subaction Other 0x182@FFFFFFFF
- ##########################################
- # Subaction 387
- ##########################################
- Name: LadderCatchL
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x183@FFFFFFFF
- Subaction GFX 0x183@FFFFFFFF
- Subaction SFX 0x183@FFFFFFFF
- Subaction Other 0x183@FFFFFFFF
- ##########################################
- # Subaction 388
- ##########################################
- Name: LadderCatchAirR
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x184@FFFFFFFF
- Subaction GFX 0x184@FFFFFFFF
- Subaction SFX 0x184@FFFFFFFF
- Subaction Other 0x184@FFFFFFFF
- ##########################################
- # Subaction 389
- ##########################################
- Name: LadderCatchAirL
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x185@FFFFFFFF
- Subaction GFX 0x185@FFFFFFFF
- Subaction SFX 0x185@FFFFFFFF
- Subaction Other 0x185@FFFFFFFF
- ##########################################
- # Subaction 390
- ##########################################
- Name: LadderCatchEndR
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x186@FFFFFFFF
- Subaction GFX 0x186@FFFFFFFF
- Subaction SFX 0x186@FFFFFFFF
- Subaction Other 0x186@FFFFFFFF
- ##########################################
- # Subaction 391
- ##########################################
- Name: LadderCatchEndL
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x187@FFFFFFFF
- Subaction GFX 0x187@FFFFFFFF
- Subaction SFX 0x187@FFFFFFFF
- Subaction Other 0x187@FFFFFFFF
- ##########################################
- # Subaction 392
- ##########################################
- Name: RopeCatch
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x188@FFFFFFFF
- Subaction GFX 0x188@FFFFFFFF
- Subaction SFX 0x188@FFFFFFFF
- Subaction Other 0x188@FFFFFFFF
- ##########################################
- # Subaction 393
- ##########################################
- Name: RopeFishing
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x189@FFFFFFFF
- Subaction GFX 0x189@FFFFFFFF
- Subaction SFX 0x189@FFFFFFFF
- Subaction Other 0x189@FFFFFFFF
- ##########################################
- # Subaction 394
- ##########################################
- Name: SpecialNBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18A@FFFFFFFF
- Subaction GFX 0x18A@FFFFFFFF
- Subaction SFX 0x18A@FFFFFFFF
- Subaction Other 0x18A@FFFFFFFF
- ##########################################
- # Subaction 395
- ##########################################
- Name: SpecialNBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18B@FFFFFFFF
- Subaction GFX 0x18B@FFFFFFFF
- Subaction SFX 0x18B@FFFFFFFF
- Subaction Other 0x18B@FFFFFFFF
- ##########################################
- # Subaction 396
- ##########################################
- Name: SpecialNBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18C@FFFFFFFF
- Subaction GFX 0x18C@FFFFFFFF
- Subaction SFX 0x18C@FFFFFFFF
- Subaction Other 0x18C@FFFFFFFF
- ##########################################
- # Subaction 397
- ##########################################
- Name: SpecialAirNBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18D@FFFFFFFF
- Subaction GFX 0x18D@FFFFFFFF
- Subaction SFX 0x18D@FFFFFFFF
- Subaction Other 0x18D@FFFFFFFF
- ##########################################
- # Subaction 398
- ##########################################
- Name: SpecialAirNBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18E@FFFFFFFF
- Subaction GFX 0x18E@FFFFFFFF
- Subaction SFX 0x18E@FFFFFFFF
- Subaction Other 0x18E@FFFFFFFF
- ##########################################
- # Subaction 399
- ##########################################
- Name: SpecialAirNBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18F@FFFFFFFF
- Subaction GFX 0x18F@FFFFFFFF
- Subaction SFX 0x18F@FFFFFFFF
- Subaction Other 0x18F@FFFFFFFF
- ##########################################
- # Subaction 400
- ##########################################
- Name: SpecialNDxBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x190@FFFFFFFF
- Subaction GFX 0x190@FFFFFFFF
- Subaction SFX 0x190@FFFFFFFF
- Subaction Other 0x190@FFFFFFFF
- ##########################################
- # Subaction 401
- ##########################################
- Name: SpecialNDxBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x191@FFFFFFFF
- Subaction GFX 0x191@FFFFFFFF
- Subaction SFX 0x191@FFFFFFFF
- Subaction Other 0x191@FFFFFFFF
- ##########################################
- # Subaction 402
- ##########################################
- Name: SpecialNDxBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x192@FFFFFFFF
- Subaction GFX 0x192@FFFFFFFF
- Subaction SFX 0x192@FFFFFFFF
- Subaction Other 0x192@FFFFFFFF
- ##########################################
- # Subaction 403
- ##########################################
- Name: SpecialAirNDxBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x193@FFFFFFFF
- Subaction GFX 0x193@FFFFFFFF
- Subaction SFX 0x193@FFFFFFFF
- Subaction Other 0x193@FFFFFFFF
- ##########################################
- # Subaction 404
- ##########################################
- Name: SpecialAirNDxBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x194@FFFFFFFF
- Subaction GFX 0x194@FFFFFFFF
- Subaction SFX 0x194@FFFFFFFF
- Subaction Other 0x194@FFFFFFFF
- ##########################################
- # Subaction 405
- ##########################################
- Name: SpecialAirNDxBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x195@FFFFFFFF
- Subaction GFX 0x195@FFFFFFFF
- Subaction SFX 0x195@FFFFFFFF
- Subaction Other 0x195@FFFFFFFF
- ##########################################
- # Subaction 406
- ##########################################
- Name: SpecialNBigBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x196@FFFFFFFF
- Subaction GFX 0x196@FFFFFFFF
- Subaction SFX 0x196@FFFFFFFF
- Subaction Other 0x196@FFFFFFFF
- ##########################################
- # Subaction 407
- ##########################################
- Name: SpecialNBigBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x197@FFFFFFFF
- Subaction GFX 0x197@FFFFFFFF
- Subaction SFX 0x197@FFFFFFFF
- Subaction Other 0x197@FFFFFFFF
- ##########################################
- # Subaction 408
- ##########################################
- Name: SpecialNBigBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x198@FFFFFFFF
- Subaction GFX 0x198@FFFFFFFF
- Subaction SFX 0x198@FFFFFFFF
- Subaction Other 0x198@FFFFFFFF
- ##########################################
- # Subaction 409
- ##########################################
- Name: SpecialAirNBigBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x199@FFFFFFFF
- Subaction GFX 0x199@FFFFFFFF
- Subaction SFX 0x199@FFFFFFFF
- Subaction Other 0x199@FFFFFFFF
- ##########################################
- # Subaction 410
- ##########################################
- Name: SpecialAirNBigBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19A@FFFFFFFF
- Subaction GFX 0x19A@FFFFFFFF
- Subaction SFX 0x19A@FFFFFFFF
- Subaction Other 0x19A@FFFFFFFF
- ##########################################
- # Subaction 411
- ##########################################
- Name: SpecialAirNBigBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19B@FFFFFFFF
- Subaction GFX 0x19B@FFFFFFFF
- Subaction SFX 0x19B@FFFFFFFF
- Subaction Other 0x19B@FFFFFFFF
- ##########################################
- # Subaction 412
- ##########################################
- Name: SpecialHiCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19C@FFFFFFFF
- Subaction GFX 0x19C@FFFFFFFF
- Subaction SFX 0x19C@FFFFFFFF
- Subaction Other 0x19C@FFFFFFFF
- ##########################################
- # Subaction 413
- ##########################################
- Name: SpecialHiDxCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19D@FFFFFFFF
- Subaction GFX 0x19D@FFFFFFFF
- Subaction SFX 0x19D@FFFFFFFF
- Subaction Other 0x19D@FFFFFFFF
- ##########################################
- # Subaction 414
- ##########################################
- Name: SpecialSStickCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19E@FFFFFFFF
- Subaction GFX 0x19E@FFFFFFFF
- Subaction SFX 0x19E@FFFFFFFF
- Subaction Other 0x19E@FFFFFFFF
- ##########################################
- # Subaction 415
- ##########################################
- Name: SpecialSStickAttackCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19F@FFFFFFFF
- Subaction GFX 0x19F@FFFFFFFF
- Subaction SFX 0x19F@FFFFFFFF
- Subaction Other 0x19F@FFFFFFFF
- ##########################################
- # Subaction 416
- ##########################################
- Name: SpecialSStickJumpCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A0@FFFFFFFF
- Subaction GFX 0x1A0@FFFFFFFF
- Subaction SFX 0x1A0@FFFFFFFF
- Subaction Other 0x1A0@FFFFFFFF
- ##########################################
- # Subaction 417
- ##########################################
- Name: SpecialSDxStickCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A1@FFFFFFFF
- Subaction GFX 0x1A1@FFFFFFFF
- Subaction SFX 0x1A1@FFFFFFFF
- Subaction Other 0x1A1@FFFFFFFF
- ##########################################
- # Subaction 418
- ##########################################
- Name: SpecialSDxStickAttackCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A2@FFFFFFFF
- Subaction GFX 0x1A2@FFFFFFFF
- Subaction SFX 0x1A2@FFFFFFFF
- Subaction Other 0x1A2@FFFFFFFF
- ##########################################
- # Subaction 419
- ##########################################
- Name: SpecialSDxStickJumpCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A3@FFFFFFFF
- Subaction GFX 0x1A3@FFFFFFFF
- Subaction SFX 0x1A3@FFFFFFFF
- Subaction Other 0x1A3@FFFFFFFF
- ##########################################
- # Subaction 420
- ##########################################
- Name: ThrownZitabata
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A4@FFFFFFFF
- Subaction GFX 0x1A4@FFFFFFFF
- Subaction SFX 0x1A4@FFFFFFFF
- Subaction Other 0x1A4@FFFFFFFF
- ##########################################
- # Subaction 421
- ##########################################
- Name: ThrownDxZitabata
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A5@FFFFFFFF
- Subaction GFX 0x1A5@FFFFFFFF
- Subaction SFX 0x1A5@FFFFFFFF
- Subaction Other 0x1A5@FFFFFFFF
- ##########################################
- # Subaction 422
- ##########################################
- Name: ThrownGirlZitabata
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A6@FFFFFFFF
- Subaction GFX 0x1A6@FFFFFFFF
- Subaction SFX 0x1A6@FFFFFFFF
- Subaction Other 0x1A6@FFFFFFFF
- ##########################################
- # Subaction 423
- ##########################################
- Name: ThrownFF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A7@FFFFFFFF
- Subaction GFX 0x1A7@FFFFFFFF
- Subaction SFX 0x1A7@FFFFFFFF
- Subaction Other 0x1A7@FFFFFFFF
- ##########################################
- # Subaction 424
- ##########################################
- Name: ThrownFB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A8@FFFFFFFF
- Subaction GFX 0x1A8@FFFFFFFF
- Subaction SFX 0x1A8@FFFFFFFF
- Subaction Other 0x1A8@FFFFFFFF
- ##########################################
- # Subaction 425
- ##########################################
- Name: ThrownFHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A9@FFFFFFFF
- Subaction GFX 0x1A9@FFFFFFFF
- Subaction SFX 0x1A9@FFFFFFFF
- Subaction Other 0x1A9@FFFFFFFF
- ##########################################
- # Subaction 426
- ##########################################
- Name: ThrownFLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1AA@FFFFFFFF
- Subaction GFX 0x1AA@FFFFFFFF
- Subaction SFX 0x1AA@FFFFFFFF
- Subaction Other 0x1AA@FFFFFFFF
- ##########################################
- # Subaction 427
- ##########################################
- Name: ThrownDxFF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1AB@FFFFFFFF
- Subaction GFX 0x1AB@FFFFFFFF
- Subaction SFX 0x1AB@FFFFFFFF
- Subaction Other 0x1AB@FFFFFFFF
- ##########################################
- # Subaction 428
- ##########################################
- Name: ThrownDxFB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1AC@FFFFFFFF
- Subaction GFX 0x1AC@FFFFFFFF
- Subaction SFX 0x1AC@FFFFFFFF
- Subaction Other 0x1AC@FFFFFFFF
- ##########################################
- # Subaction 429
- ##########################################
- Name: ThrownDxFHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1AD@FFFFFFFF
- Subaction GFX 0x1AD@FFFFFFFF
- Subaction SFX 0x1AD@FFFFFFFF
- Subaction Other 0x1AD@FFFFFFFF
- ##########################################
- # Subaction 430
- ##########################################
- Name: ThrownDxFLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1AE@FFFFFFFF
- Subaction GFX 0x1AE@FFFFFFFF
- Subaction SFX 0x1AE@FFFFFFFF
- Subaction Other 0x1AE@FFFFFFFF
- ##########################################
- # Subaction 431
- ##########################################
- Name: GanonSpecialHiCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1AF@FFFFFFFF
- Subaction GFX 0x1AF@FFFFFFFF
- Subaction SFX 0x1AF@FFFFFFFF
- Subaction Other 0x1AF@FFFFFFFF
- ##########################################
- # Subaction 432
- ##########################################
- Name: GanonSpecialHiDxCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B0@FFFFFFFF
- Subaction GFX 0x1B0@FFFFFFFF
- Subaction SFX 0x1B0@FFFFFFFF
- Subaction Other 0x1B0@FFFFFFFF
- ##########################################
- # Subaction 433
- ##########################################
- Name: SpecialSCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B1@FFFFFFFF
- Subaction GFX 0x1B1@FFFFFFFF
- Subaction SFX 0x1B1@FFFFFFFF
- Subaction Other 0x1B1@FFFFFFFF
- ##########################################
- # Subaction 434
- ##########################################
- Name: SpecialAirSCatchCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B2@FFFFFFFF
- Subaction GFX 0x1B2@FFFFFFFF
- Subaction SFX 0x1B2@FFFFFFFF
- Subaction Other 0x1B2@FFFFFFFF
- ##########################################
- # Subaction 435
- ##########################################
- Name: SpecialAirSFallCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B3@FFFFFFFF
- Subaction GFX 0x1B3@FFFFFFFF
- Subaction SFX 0x1B3@FFFFFFFF
- Subaction Other 0x1B3@FFFFFFFF
- ##########################################
- # Subaction 436
- ##########################################
- Name: SpecialAirSCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B4@FFFFFFFF
- Subaction GFX 0x1B4@FFFFFFFF
- Subaction SFX 0x1B4@FFFFFFFF
- Subaction Other 0x1B4@FFFFFFFF
- ##########################################
- # Subaction 437
- ##########################################
- Name: SpecialSDxCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B5@FFFFFFFF
- Subaction GFX 0x1B5@FFFFFFFF
- Subaction SFX 0x1B5@FFFFFFFF
- Subaction Other 0x1B5@FFFFFFFF
- ##########################################
- # Subaction 438
- ##########################################
- Name: SpecialAirSDxCatchCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B6@FFFFFFFF
- Subaction GFX 0x1B6@FFFFFFFF
- Subaction SFX 0x1B6@FFFFFFFF
- Subaction Other 0x1B6@FFFFFFFF
- ##########################################
- # Subaction 439
- ##########################################
- Name: SpecialAirSDxFallCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B7@FFFFFFFF
- Subaction GFX 0x1B7@FFFFFFFF
- Subaction SFX 0x1B7@FFFFFFFF
- Subaction Other 0x1B7@FFFFFFFF
- ##########################################
- # Subaction 440
- ##########################################
- Name: SpecialAirSDxCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B8@FFFFFFFF
- Subaction GFX 0x1B8@FFFFFFFF
- Subaction SFX 0x1B8@FFFFFFFF
- Subaction Other 0x1B8@FFFFFFFF
- ##########################################
- # Subaction 441
- ##########################################
- Name: SpecialNEgg
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B9@FFFFFFFF
- Subaction GFX 0x1B9@FFFFFFFF
- Subaction SFX 0x1B9@FFFFFFFF
- Subaction Other 0x1B9@FFFFFFFF
- ##########################################
- # Subaction 442
- ##########################################
- Name: SpecialSZitabata
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BA@FFFFFFFF
- Subaction GFX 0x1BA@FFFFFFFF
- Subaction SFX 0x1BA@FFFFFFFF
- Subaction Other 0x1BA@FFFFFFFF
- ##########################################
- # Subaction 443
- ##########################################
- Name: SpecialSDxZitabata
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BB@FFFFFFFF
- Subaction GFX 0x1BB@FFFFFFFF
- Subaction SFX 0x1BB@FFFFFFFF
- Subaction Other 0x1BB@FFFFFFFF
- ##########################################
- # Subaction 444
- ##########################################
- Name: AppealHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BC@1A8F0
- Asynchronous Timer - Frames=79.00x
- Allow Interrupt
- Subaction GFX 0x1BC@FFFFFFFF
- Subaction SFX 0x1BC@12078
- Asynchronous Timer - Frames=30.00x
- Sound Effect - ID=0x3BC
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0x3BC
- Synchronous Timer - Frames=17.00x
- Sound Effect - ID=0x394
- Sound Effect - ID=0x3BC
- Subaction Other 0x1BC@5C50
- 18000100 - 0x6
- ##########################################
- # Subaction 445
- ##########################################
- Name: AppealHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BD@1A910
- Asynchronous Timer - Frames=79.00x
- Allow Interrupt
- Subaction GFX 0x1BD@FFFFFFFF
- Subaction SFX 0x1BD@120E8
- Sound Effect - ID=0x3BC
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0x3BC
- Synchronous Timer - Frames=17.00x
- Sound Effect - ID=0x394
- Sound Effect - ID=0x3BC
- Subaction Other 0x1BD@5C68
- 18000100 - 0x6
- ##########################################
- # Subaction 446
- ##########################################
- Name: AppealSR
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BE@1A930
- Asynchronous Timer - Frames=99.00x
- Allow Interrupt
- Subaction GFX 0x1BE@D380
- Asynchronous Timer - Frames=16.00x
- Set Loop - Iterations=0x4
- External Graphic Effect - File#=0x210002, Bone=0x38, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=90.00x, Size=1.00x, Anchored?=True
- Synchronous Timer - Frames=10.00x
- External Graphic Effect - File#=0x24, Bone=0x38, Z Offset=-6.50x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=90.00x, Size=0.75x, Anchored?=True
- Synchronous Timer - Frames=10.00x
- Execute Loop
- Subaction SFX 0x1BE@12148
- Asynchronous Timer - Frames=16.00x
- Sound Effect - ID=0x374
- Sound Effect(3) - ID=0x3F3
- Synchronous Timer - Frames=76.00x
- 0A060000
- Sound Effect - ID=0x3F4
- Subaction Other 0x1BE@5CA0
- Item Visibility - False
- 18000100 - 0x6
- Asynchronous Timer - Frames=15.00x
- 070B0200 - 0x2, 0x50
- ##########################################
- # Subaction 447
- ##########################################
- Name: AppealSL
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BF@1A950
- Asynchronous Timer - Frames=99.00x
- Allow Interrupt
- Subaction GFX 0x1BF@D3D0
- Goto - Offset=@D380
- Subaction SFX 0x1BF@121A8
- Asynchronous Timer - Frames=16.00x
- Sound Effect - ID=0x374
- Sound Effect(3) - ID=0x3F3
- Synchronous Timer - Frames=76.00x
- 0A060000
- Sound Effect - ID=0x3F4
- Subaction Other 0x1BF@5CE8
- Item Visibility - False
- 18000100 - 0x6
- 070B0200 - 0x2, 0x50
- ##########################################
- # Subaction 448
- ##########################################
- Name: AppealLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C0@1A970
- Asynchronous Timer - Frames=109.00x
- Allow Interrupt
- Subaction GFX 0x1C0@FFFFFFFF
- Subaction SFX 0x1C0@12258
- Asynchronous Timer - Frames=33.00x
- Sound Effect - ID=0x375
- Sound Effect(2) - ID=0x3E7
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x395
- Sound Effect(2) - ID=0x3E5
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x396
- Sound Effect(2) - ID=0x3E7
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x397
- Sound Effect(2) - ID=0x3E5
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x398
- Sound Effect(2) - ID=0x3E7
- Subaction Other 0x1C0@5D70
- 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- 18010200 - 0x4, 0x8
- Asynchronous Timer - Frames=18.00x
- 18010200 - 0x0, 0x3
- Asynchronous Timer - Frames=120.00x
- 18010200 - 0x4, 0x5
- Asynchronous Timer - Frames=125.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 449
- ##########################################
- Name: AppealLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C1@1A990
- Asynchronous Timer - Frames=109.00x
- Allow Interrupt
- Subaction GFX 0x1C1@FFFFFFFF
- Subaction SFX 0x1C1@12350
- Asynchronous Timer - Frames=33.00x
- Sound Effect - ID=0x375
- Sound Effect(2) - ID=0x3E7
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x395
- Sound Effect(2) - ID=0x3E5
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x396
- Sound Effect(2) - ID=0x3E7
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x397
- Sound Effect(2) - ID=0x3E5
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x398
- Sound Effect(2) - ID=0x3E7
- Subaction Other 0x1C1@5E28
- 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- 18010200 - 0x4, 0x8
- Asynchronous Timer - Frames=18.00x
- 18010200 - 0x0, 0x3
- Asynchronous Timer - Frames=120.00x
- 18010200 - 0x4, 0x5
- Asynchronous Timer - Frames=125.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 450
- ##########################################
- Name: EntryR
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C2@FFFFFFFF
- Subaction GFX 0x1C2@FFFFFFFF
- Subaction SFX 0x1C2@12438
- Asynchronous Timer - Frames=7.00x
- Sound Effect - ID=0x3FC
- Synchronous Timer - Frames=29.00x
- Sound Effect - ID=0x3FD
- Synchronous Timer - Frames=22.00x
- Sound Effect - ID=0x3FC
- Synchronous Timer - Frames=16.00x
- Sound Effect - ID=0x3F9
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0x3FE
- Synchronous Timer - Frames=11.00x
- Synchronous Timer - Frames=11.00x
- Other Sound Effect - ID=0x3C0
- Subaction Other 0x1C2@5E88
- Asynchronous Timer - Frames=96.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 451
- ##########################################
- Name: EntryL
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C3@FFFFFFFF
- Subaction GFX 0x1C3@FFFFFFFF
- Subaction SFX 0x1C3@12510
- Asynchronous Timer - Frames=7.00x
- Sound Effect - ID=0x3FC
- Synchronous Timer - Frames=29.00x
- Sound Effect - ID=0x3FD
- Synchronous Timer - Frames=22.00x
- Sound Effect - ID=0x3FC
- Synchronous Timer - Frames=16.00x
- Sound Effect - ID=0x3F9
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0x3FE
- Synchronous Timer - Frames=11.00x
- Synchronous Timer - Frames=11.00x
- Other Sound Effect - ID=0x3C0
- Subaction Other 0x1C3@5EB0
- Asynchronous Timer - Frames=96.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 452
- ##########################################
- Name: Win1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C4@FFFFFFFF
- Subaction GFX 0x1C4@D610
- Asynchronous Timer - Frames=26.00x
- 11001000 - 0x25, 0x0, 20.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11001000 - 0xB, 0x0, 20.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, 0.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=79.00x
- 11001000 - 0x25, 0x0, -15.00x, 0.00x, 9.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11001000 - 0xB, 0x0, -15.00x, 0.00x, 9.00x, 0.00x, 0.00x, 0.00x, 0.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x1C4@125E0
- Asynchronous Timer - Frames=24.00x
- Sound Effect - ID=0xA8
- Sound Effect - ID=0x3BA
- Synchronous Timer - Frames=3.00x
- ?Sound? - 0x3BA
- Sound Effect - ID=0x3B1
- Synchronous Timer - Frames=50.00x
- Sound Effect - ID=0xA8
- Sound Effect - ID=0x3BA
- Synchronous Timer - Frames=3.00x
- ?Sound? - 0x3BA
- Sound Effect - ID=0x3B1
- Subaction Other 0x1C4@FFFFFFFF
- ##########################################
- # Subaction 453
- ##########################################
- Name: Win1Wait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C5@FFFFFFFF
- Subaction GFX 0x1C5@FFFFFFFF
- Subaction SFX 0x1C5@FFFFFFFF
- Subaction Other 0x1C5@FFFFFFFF
- ##########################################
- # Subaction 454
- ##########################################
- Name: Win2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C6@FFFFFFFF
- Subaction GFX 0x1C6@FFFFFFFF
- Subaction SFX 0x1C6@12670
- Asynchronous Timer - Frames=35.00x
- Sound Effect - ID=0x403
- Synchronous Timer - Frames=41.00x
- Sound Effect - ID=0x403
- Subaction Other 0x1C6@5EF8
- 0C140200 - 0x6, 0x0
- 10040200 - 0x6, 0x0
- ##########################################
- # Subaction 455
- ##########################################
- Name: Win2Wait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C7@FFFFFFFF
- Subaction GFX 0x1C7@FFFFFFFF
- Subaction SFX 0x1C7@FFFFFFFF
- Subaction Other 0x1C7@5F20
- 10040200 - 0x6, 0x1
- ##########################################
- # Subaction 456
- ##########################################
- Name: Win3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C8@FFFFFFFF
- Subaction GFX 0x1C8@FFFFFFFF
- Subaction SFX 0x1C8@126E8
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x406
- Synchronous Timer - Frames=26.00x
- ?Sound? - 0x406
- Synchronous Timer - Frames=9.00x
- Synchronous Timer - Frames=19.00x
- Sound Effect - ID=0x406
- Synchronous Timer - Frames=28.00x
- ?Sound? - 0x406
- Subaction Other 0x1C8@FFFFFFFF
- ##########################################
- # Subaction 457
- ##########################################
- Name: Win3Wait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C9@FFFFFFFF
- Subaction GFX 0x1C9@FFFFFFFF
- Subaction SFX 0x1C9@FFFFFFFF
- Subaction Other 0x1C9@FFFFFFFF
- ##########################################
- # Subaction 458
- ##########################################
- Name: Lose
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1CA@FFFFFFFF
- Subaction GFX 0x1CA@FFFFFFFF
- Subaction SFX 0x1CA@FFFFFFFF
- Subaction Other 0x1CA@FFFFFFFF
- ##########################################
- # Subaction 459
- ##########################################
- Name: DamageFace
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1CB@FFFFFFFF
- Subaction GFX 0x1CB@FFFFFFFF
- Subaction SFX 0x1CB@FFFFFFFF
- Subaction Other 0x1CB@FFFFFFFF
- ##########################################
- # Subaction 460
- ##########################################
- Name: Dark
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1CC@FFFFFFFF
- Subaction GFX 0x1CC@FFFFFFFF
- Subaction SFX 0x1CC@FFFFFFFF
- Subaction Other 0x1CC@FFFFFFFF
- ##########################################
- # Subaction 461
- ##########################################
- Name: Spycloak
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1CD@FFFFFFFF
- Subaction GFX 0x1CD@FFFFFFFF
- Subaction SFX 0x1CD@FFFFFFFF
- Subaction Other 0x1CD@FFFFFFFF
- ##########################################
- # Subaction 462
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1CE@1AB68
- Asynchronous Timer - Frames=16.00x
- Bit Variable Set - RA-Bit[0][18]
- Grab Collision - 0x0, 0x0, 9.00x, 0.00x, 9.00x, 4.00x, 0xD0, 0x3, 0x2
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- 06101100 - 0x0, 0x0, 0x0, 7.50x, 0.00x, 9.00x, 5.00x, 0x2, 0x1, 0x7, False, 0xF, 0xF, False, 0x0, True, 0x0
- Subaction GFX 0x1CE@FFFFFFFF
- Subaction SFX 0x1CE@12768
- Asynchronous Timer - Frames=14.00x
- Sound Effect - ID=0x3DA
- Subaction Other 0x1CE@5F60
- 18000100 - 0x6
- ##########################################
- # Subaction 463
- ##########################################
- Name: SpecialNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1CF@1AED8
- Bit Variable Set - RA-Bit[0][18]
- Grab Collision - 0x0, 0x0, 4.50x, 0.00x, 9.00x, 5.00x, 0xD0, 0x3, 0x2
- Special Offensive Collision - 0x1, 0x0, 0x0, 0x320064, 0x0, 7.00x, 0.00x, 9.00x, 10.00x, 0.00x, 1.00x, 1.00x, 0x32030000, 0x3, 0xF04FFFC4
- Special Offensive Collision - 0x2, 0x0, 0x0, 0x1E0064, 0x0, 5.50x, 0.00x, 9.00x, 16.00x, 0.00x, 1.00x, 1.00x, 0x32030000, 0x3, 0xF04FFFC4
- Special Offensive Collision - 0x3, 0x0, 0x0, 0xA0064, 0x0, 7.00x, 0.00x, 9.00x, 24.00x, 0.00x, 1.00x, 1.00x, 0x32030000, 0x3, 0xF04FFFC4
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- 06101100 - 0x0, 0x0, 0x0, 3.00x, 0.00x, 9.00x, 5.00x, 0x2, 0x1, 0x7, False, 0xF, 0xF, False, 0x0, True, 0x0
- Special Offensive Collision - 0x4, 0x8, 0x46, 0x640064, 0x0, 6.00x, 0.00x, 9.00x, 7.00x, 0.00x, 1.00x, 1.00x, 0x20031040, 0xD, 0x4F0083
- Subaction GFX 0x1CF@D770
- External Graphic Effect - File#=0x210009, Bone=0x0, Z Offset=0.00x, Y Offset=10.00x, X Offset=2.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0xA, 0x0, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 15.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=8.00x
- Execute Loop
- Subaction SFX 0x1CF@12788
- Sound Effect(3) - ID=0x3DB
- Subaction Other 0x1CF@5FE8
- 14070A00 - 0x0, 3.00x, 180.00x, 2.00x, 1.00x, 24.00x, 10.00x, 40.00x, 20.00x, 0x32
- 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x2, 0xF
- 01000000
- 01020000
- Goto - Offset=@5FE8
- ##########################################
- # Subaction 464
- ##########################################
- Name: SpecialNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D0@FFFFFFFF
- Subaction GFX 0x1D0@FFFFFFFF
- Subaction SFX 0x1D0@127A0
- Sound Effect - ID=0x3DC
- Subaction Other 0x1D0@6030
- 18000100 - 0x6
- ##########################################
- # Subaction 465
- ##########################################
- Name: SpecialNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D1@1B038
- Throw Attack Collision - 0x0, 0x0, 0x8, 0x169, 0x0, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Throw Attack Collision - 0x1, 0x0, 0x4, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Subaction GFX 0x1D1@FFFFFFFF
- Subaction SFX 0x1D1@FFFFFFFF
- Subaction Other 0x1D1@6048
- 18000100 - 0x6
- ##########################################
- # Subaction 466
- ##########################################
- Name: SpecialNSwallow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D2@1B100
- Throw Attack Collision - 0x1, 0x0, 0x4, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][24]
- Asynchronous Timer - Frames=12.00x
- ?Model? - 0x1, 0x1
- Subaction GFX 0x1D2@FFFFFFFF
- Subaction SFX 0x1D2@127C0
- Sound Effect - ID=0x3DD
- Subaction Other 0x1D2@6078
- 18000100 - 0x6
- Asynchronous Timer - Frames=12.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 467
- ##########################################
- Name: SpecialNFood
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D3@1B178
- Bit Variable Set - RA-Bit[0][19]
- Asynchronous Timer - Frames=3.00x
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][20]
- Asynchronous Timer - Frames=29.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x1D3@FFFFFFFF
- Subaction SFX 0x1D3@FFFFFFFF
- Subaction Other 0x1D3@60C8
- 18000100 - 0x6
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=10.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 468
- ##########################################
- Name: SpecialNBomb
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D4@1B208
- Bit Variable Set - RA-Bit[0][19]
- Asynchronous Timer - Frames=3.00x
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][20]
- Asynchronous Timer - Frames=29.00x
- ?Model? - 0x1, 0x0
- Asynchronous Timer - Frames=72.00x
- Allow Interrupt
- Subaction GFX 0x1D4@FFFFFFFF
- Subaction SFX 0x1D4@127F8
- Asynchronous Timer - Frames=12.00x
- ?Victory Sound? - 0x37E
- Synchronous Timer - Frames=10.00x
- ?Victory Sound? - 0x4F
- Subaction Other 0x1D4@6128
- 18000100 - 0x6
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=15.00x
- Rumble - 0xF, 0x0
- Screenshake - 0x1
- ##########################################
- # Subaction 469
- ##########################################
- Name: SpecialNLarge
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D5@1B2A0
- Bit Variable Set - RA-Bit[0][19]
- Asynchronous Timer - Frames=3.00x
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][20]
- Asynchronous Timer - Frames=69.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x1D5@FFFFFFFF
- Subaction SFX 0x1D5@12830
- Asynchronous Timer - Frames=74.00x
- ?Victory Sound? - 0xF2
- Subaction Other 0x1D5@6188
- 18000100 - 0x6
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=67.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 470
- ##########################################
- Name: SpecialNEat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D6@1B328
- Bit Variable Set - RA-Bit[0][19]
- Asynchronous Timer - Frames=3.00x
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][20]
- Asynchronous Timer - Frames=45.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x1D6@FFFFFFFF
- Subaction SFX 0x1D6@12858
- Asynchronous Timer - Frames=38.00x
- ?Victory Sound? - 0xF1
- Subaction Other 0x1D6@61E0
- 18000100 - 0x6
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=45.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 471
- ##########################################
- Name: SpecialNSpit
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D7@1B4D8
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x0, 0x0, 0xA, 0x169, 0x0, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Asynchronous Timer - Frames=5.00x
- ?Model? - 0x1, 0x0
- Bit Variable Set - RA-Bit[0][21]
- Generate Article/Prop - 0x2
- Throw Collision - 0x0, 0x3F, RA-Basic[0][9], RA-Basic[0][10], RA-Basic[0][11]
- Subaction GFX 0x1D7@D860
- Asynchronous Timer - Frames=5.00x
- Generic Graphic Effect(2) - 0x27, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x1D7@12888
- Asynchronous Timer - Frames=6.00x
- Sound Effect - ID=0x405
- Sound Effect - ID=0x3DE
- Subaction Other 0x1D7@6228
- 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- Rumble - 0xE, 0x0
- ##########################################
- # Subaction 472
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D8@1B528
- Goto - Offset=@1AB68
- Subaction GFX 0x1D8@FFFFFFFF
- Subaction SFX 0x1D8@128B8
- Asynchronous Timer - Frames=14.00x
- Sound Effect - ID=0x3DA
- Subaction Other 0x1D8@6250
- 18000100 - 0x6
- ##########################################
- # Subaction 473
- ##########################################
- Name: SpecialAirNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D9@1B540
- Goto - Offset=@1AED8
- Subaction GFX 0x1D9@D888
- Goto - Offset=@D770
- Subaction SFX 0x1D9@128D8
- Sound Effect(3) - ID=0x3DB
- Subaction Other 0x1D9@62D8
- 14070A00 - 0x0, 3.00x, 180.00x, 1.00x, 1.00x, 24.00x, 10.00x, 40.00x, 20.00x, 0x32
- 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x2, 0xF
- 01000000
- 01020000
- Goto - Offset=@5FE8
- ##########################################
- # Subaction 474
- ##########################################
- Name: SpecialAirNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DA@1B558
- Goto - Offset=@1AF20
- Subaction GFX 0x1DA@FFFFFFFF
- Subaction SFX 0x1DA@128F0
- Sound Effect - ID=0x3DC
- Subaction Other 0x1DA@6320
- 18000100 - 0x6
- ##########################################
- # Subaction 475
- ##########################################
- Name: SpecialAirNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DB@1B570
- Goto - Offset=@1B038
- Subaction GFX 0x1DB@FFFFFFFF
- Subaction SFX 0x1DB@FFFFFFFF
- Subaction Other 0x1DB@6338
- 18000100 - 0x6
- ##########################################
- # Subaction 476
- ##########################################
- Name: SpecialAirNSwallow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DC@1B588
- Goto - Offset=@1B100
- Subaction GFX 0x1DC@FFFFFFFF
- Subaction SFX 0x1DC@12910
- Sound Effect - ID=0x3DD
- Subaction Other 0x1DC@6368
- 18000100 - 0x6
- Asynchronous Timer - Frames=12.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 477
- ##########################################
- Name: SpecialAirNFood
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DD@1B5A0
- Goto - Offset=@1B178
- Subaction GFX 0x1DD@FFFFFFFF
- Subaction SFX 0x1DD@FFFFFFFF
- Subaction Other 0x1DD@63B8
- 18000100 - 0x6
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=10.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 478
- ##########################################
- Name: SpecialAirNBomb
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DE@1B5B8
- Goto - Offset=@1B208
- Subaction GFX 0x1DE@FFFFFFFF
- Subaction SFX 0x1DE@12948
- Asynchronous Timer - Frames=12.00x
- ?Victory Sound? - 0x37E
- Synchronous Timer - Frames=10.00x
- ?Victory Sound? - 0x4F
- Subaction Other 0x1DE@6418
- 18000100 - 0x6
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=15.00x
- Rumble - 0xF, 0x0
- Screenshake - 0x1
- ##########################################
- # Subaction 479
- ##########################################
- Name: SpecialAirNLarge
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DF@1B5D0
- Goto - Offset=@1B2A0
- Subaction GFX 0x1DF@FFFFFFFF
- Subaction SFX 0x1DF@12980
- Asynchronous Timer - Frames=74.00x
- ?Victory Sound? - 0xF2
- Subaction Other 0x1DF@6478
- 18000100 - 0x6
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=67.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 480
- ##########################################
- Name: SpecialAirNEat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E0@1B5E8
- Goto - Offset=@1B328
- Subaction GFX 0x1E0@FFFFFFFF
- Subaction SFX 0x1E0@129A8
- Asynchronous Timer - Frames=38.00x
- ?Victory Sound? - 0xF1
- Subaction Other 0x1E0@64D0
- 18000100 - 0x6
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=45.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 481
- ##########################################
- Name: SpecialAirNSpit
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E1@1B600
- Goto - Offset=@1B4D8
- Subaction GFX 0x1E1@D8D8
- Goto - Offset=@D860
- Subaction SFX 0x1E1@129D8
- Asynchronous Timer - Frames=6.00x
- Sound Effect - ID=0x405
- Sound Effect - ID=0x3DE
- Subaction Other 0x1E1@6518
- 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- Rumble - 0xE, 0x0
- ##########################################
- # Subaction 482
- ##########################################
- Name: SpecialNEatWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E2@1B6A8
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Subaction GFX 0x1E2@FFFFFFFF
- Subaction SFX 0x1E2@FFFFFFFF
- Subaction Other 0x1E2@6540
- 18000100 - 0x6
- ##########################################
- # Subaction 483
- ##########################################
- Name: SpecialNEatWalkSlow
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E3@1B758
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Subaction GFX 0x1E3@FFFFFFFF
- Subaction SFX 0x1E3@12A28
- Asynchronous Timer - Frames=30.00x
- Sound Effect - ID=0x3E8
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x3E6
- 01000000
- 01020000
- Goto - Offset=@12A28
- Subaction Other 0x1E3@6588
- Asynchronous Timer - Frames=15.00x
- Rumble - 0x10, 0x0
- Asynchronous Timer - Frames=30.00x
- Rumble - 0x10, 0x0
- 01000000
- 01020000
- Goto - Offset=@6588
- ##########################################
- # Subaction 484
- ##########################################
- Name: SpecialNEatWalkMiddle
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E4@1B808
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Subaction GFX 0x1E4@FFFFFFFF
- Subaction SFX 0x1E4@12A90
- Asynchronous Timer - Frames=24.00x
- Sound Effect - ID=0x3E7
- Synchronous Timer - Frames=22.00x
- Sound Effect - ID=0x3E5
- 01000000
- 01020000
- Goto - Offset=@12A90
- Subaction Other 0x1E4@65F8
- Rumble - 0x10, 0x0
- Asynchronous Timer - Frames=23.00x
- Rumble - 0x10, 0x0
- 01000000
- 01020000
- Goto - Offset=@65F8
- ##########################################
- # Subaction 485
- ##########################################
- Name: SpecialNEatWalkFast
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E5@1B8B8
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Subaction GFX 0x1E5@FFFFFFFF
- Subaction SFX 0x1E5@12AF8
- Asynchronous Timer - Frames=12.00x
- Sound Effect - ID=0x3E7
- Synchronous Timer - Frames=17.00x
- Sound Effect - ID=0x3E5
- 01000000
- 01020000
- Goto - Offset=@12AF8
- Subaction Other 0x1E5@6668
- Asynchronous Timer - Frames=12.00x
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=28.00x
- Rumble - 0xC, 0x0
- 01000000
- 01020000
- Goto - Offset=@6668
- ##########################################
- # Subaction 486
- ##########################################
- Name: SpecialAirNEatJump1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E6@1B968
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x0
- Subaction GFX 0x1E6@FFFFFFFF
- Subaction SFX 0x1E6@12B48
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3BD
- Subaction Other 0x1E6@FFFFFFFF
- ##########################################
- # Subaction 487
- ##########################################
- Name: SpecialAirNEatJump2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E7@1BA18
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x0
- Subaction GFX 0x1E7@FFFFFFFF
- Subaction SFX 0x1E7@12B68
- Sound Effect - ID=0x3BD
- Subaction Other 0x1E7@FFFFFFFF
- ##########################################
- # Subaction 488
- ##########################################
- Name: SpecialNEatFall
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E8@1BAC8
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Subaction GFX 0x1E8@FFFFFFFF
- Subaction SFX 0x1E8@FFFFFFFF
- Subaction Other 0x1E8@FFFFFFFF
- ##########################################
- # Subaction 489
- ##########################################
- Name: SpecialNEatLanding
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E9@1BB78
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Subaction GFX 0x1E9@FFFFFFFF
- Subaction SFX 0x1E9@12BB0
- Asynchronous Timer - Frames=4.00x
- Other Sound Effect - ID=0x3C0
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3E7
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0x3E5
- Subaction Other 0x1E9@66E8
- Asynchronous Timer - Frames=2.00x
- Rumble - 0xE, 0x0
- Asynchronous Timer - Frames=20.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 490
- ##########################################
- Name: SpecialNEatTurn
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1EA@1BC28
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Subaction GFX 0x1EA@FFFFFFFF
- Subaction SFX 0x1EA@12C08
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x3E7
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x3E5
- Subaction Other 0x1EA@6738
- Asynchronous Timer - Frames=2.00x
- Rumble - 0x4, 0x0
- Asynchronous Timer - Frames=13.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 491
- ##########################################
- Name: SpecialSStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1EB@1BD20
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=6.00x
- Bit Variable Set - RA-Bit[0][18]
- Asynchronous Timer - Frames=17.00x
- Bit Variable Set - RA-Bit[0][19]
- Subaction GFX 0x1EB@DAD8
- Asynchronous Timer - Frames=17.00x
- Generic Graphic Effect(2) - 0x27, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0x1D, 0x0, 0.00x, 12.00x, 16.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x1EB@12C48
- Asynchronous Timer - Frames=17.00x
- Sound Effect - ID=0x3F7
- Subaction Other 0x1EB@67B0
- Item Visibility - False
- 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- 18000100 - 0x4
- Asynchronous Timer - Frames=17.00x
- 18000100 - 0x2
- Rumble - 0x1B, 0x0
- Asynchronous Timer - Frames=52.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 492
- ##########################################
- Name: SpecialAirSStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1EC@1BD58
- Goto - Offset=@1BD20
- Subaction GFX 0x1EC@DB00
- Goto - Offset=@DAD8
- Subaction SFX 0x1EC@12C70
- Asynchronous Timer - Frames=17.00x
- Sound Effect - ID=0x3F7
- Subaction Other 0x1EC@6850
- Item Visibility - False
- 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- 18000100 - 0x4
- Asynchronous Timer - Frames=17.00x
- 18000100 - 0x2
- Rumble - 0x1B, 0x0
- Asynchronous Timer - Frames=52.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 493
- ##########################################
- Name: SpecialSStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1ED@1BD70
- Goto - Offset=@1BD20
- Subaction GFX 0x1ED@FFFFFFFF
- Subaction SFX 0x1ED@12CA0
- Asynchronous Timer - Frames=17.00x
- Sound Effect - ID=0x401
- Sound Effect - ID=0x3F7
- Subaction Other 0x1ED@68F0
- Item Visibility - False
- 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- 18000100 - 0x4
- Asynchronous Timer - Frames=17.00x
- 18000100 - 0x2
- Rumble - 0x1B, 0x0
- Asynchronous Timer - Frames=52.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 494
- ##########################################
- Name: SpecialAirSStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1EE@1BD88
- Goto - Offset=@1BD20
- Subaction GFX 0x1EE@FFFFFFFF
- Subaction SFX 0x1EE@12CD8
- Asynchronous Timer - Frames=17.00x
- Sound Effect - ID=0x401
- Sound Effect - ID=0x3F7
- Subaction Other 0x1EE@6990
- Item Visibility - False
- 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- 18000100 - 0x4
- Asynchronous Timer - Frames=17.00x
- 18000100 - 0x2
- Rumble - 0x1B, 0x0
- Asynchronous Timer - Frames=52.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 495
- ##########################################
- Name: SpecialSStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1EF@1BDA0
- Goto - Offset=@1BD20
- Subaction GFX 0x1EF@FFFFFFFF
- Subaction SFX 0x1EF@12D08
- Asynchronous Timer - Frames=17.00x
- Sound Effect - ID=0x3F7
- Subaction Other 0x1EF@6A30
- Item Visibility - False
- 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- 18000100 - 0x4
- Asynchronous Timer - Frames=17.00x
- 18000100 - 0x2
- Rumble - 0x1B, 0x0
- Asynchronous Timer - Frames=52.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 496
- ##########################################
- Name: SpecialAirSStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F0@1BDB8
- Goto - Offset=@1BD20
- Subaction GFX 0x1F0@FFFFFFFF
- Subaction SFX 0x1F0@12D30
- Asynchronous Timer - Frames=17.00x
- Sound Effect - ID=0x3F7
- Subaction Other 0x1F0@6AD0
- Item Visibility - False
- 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- 18000100 - 0x4
- Asynchronous Timer - Frames=17.00x
- 18000100 - 0x2
- Rumble - 0x1B, 0x0
- Asynchronous Timer - Frames=52.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 497
- ##########################################
- Name: SpecialSStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F1@1BDD0
- Goto - Offset=@1BD20
- Subaction GFX 0x1F1@FFFFFFFF
- Subaction SFX 0x1F1@12D58
- Asynchronous Timer - Frames=17.00x
- Sound Effect - ID=0x400
- Subaction Other 0x1F1@6B70
- Item Visibility - False
- 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- 18000100 - 0x4
- Asynchronous Timer - Frames=17.00x
- 18000100 - 0x2
- Rumble - 0x1B, 0x0
- Asynchronous Timer - Frames=52.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 498
- ##########################################
- Name: SpecialAirSStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F2@1BDE8
- Goto - Offset=@1BD20
- Subaction GFX 0x1F2@FFFFFFFF
- Subaction SFX 0x1F2@12D80
- Asynchronous Timer - Frames=17.00x
- Sound Effect - ID=0x400
- Subaction Other 0x1F2@6C10
- Item Visibility - False
- 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- 18000100 - 0x4
- Asynchronous Timer - Frames=17.00x
- 18000100 - 0x2
- Rumble - 0x1B, 0x0
- Asynchronous Timer - Frames=52.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 499
- ##########################################
- Name: SpecialSGet
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F3@1BE08
- Asynchronous Timer - Frames=15.00x
- Bit Variable Set - RA-Bit[0][19]
- Subaction GFX 0x1F3@FFFFFFFF
- Subaction SFX 0x1F3@12DB8
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x404
- Synchronous Timer - Frames=14.00x
- Sound Effect - ID=0x3F7
- Subaction Other 0x1F3@6CB8
- Item Visibility - False
- 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- 18000100 - 0x4
- Asynchronous Timer - Frames=15.00x
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=17.00x
- 18000100 - 0x2
- Asynchronous Timer - Frames=52.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 500
- ##########################################
- Name: SpecialAirSGet
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F4@1BE28
- Goto - Offset=@1BE08
- Subaction GFX 0x1F4@FFFFFFFF
- Subaction SFX 0x1F4@12E00
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x404
- Synchronous Timer - Frames=14.00x
- Sound Effect - ID=0x3F7
- Subaction Other 0x1F4@6D68
- Item Visibility - False
- 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- 18000100 - 0x4
- Asynchronous Timer - Frames=15.00x
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=17.00x
- 18000100 - 0x2
- Asynchronous Timer - Frames=52.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 501
- ##########################################
- Name: SpecialHiStartR
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F5@FFFFFFFF
- Subaction GFX 0x1F5@FFFFFFFF
- Subaction SFX 0x1F5@132B0
- Asynchronous Timer - Frames=14.00x
- Sound Effect - ID=0x3E7
- Subaction Other 0x1F5@6DC8
- 18000100 - 0x6
- ##########################################
- # Subaction 502
- ##########################################
- Name: SpecialHiStartL
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F6@FFFFFFFF
- Subaction GFX 0x1F6@FFFFFFFF
- Subaction SFX 0x1F6@132D8
- Asynchronous Timer - Frames=14.00x
- Sound Effect - ID=0x3E7
- Subaction Other 0x1F6@6DE0
- 18000100 - 0x6
- ##########################################
- # Subaction 503
- ##########################################
- Name: SpecialHiJump
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F7@1CD48
- Body Collision - State=0x2
- Asynchronous Timer - Frames=4.00x
- Body Collision - State=0x0
- 1E000200 - 0x1, 0.00x
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][18]
- Asynchronous Timer - Frames=24.00x
- 1E000200 - 0x0, 0.00x
- Asynchronous Timer - Frames=51.00x
- Momentum - 0.00x, -2.00x
- Special Offensive Collision - 0x0, 0xF, 0x10E, 0x50, 0x3003C, 8.00x, 0.00x, 7.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x20820480, 0x0, 0x4FFFC3
- Special Offensive Collision - 0x1, 0xF, 0x3C, 0x5A, 0x3003C, 8.00x, 0.00x, 7.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x20810480, 0x0, 0x4FFFC3
- Asynchronous Timer - Frames=55.00x
- Modify Bone Collision - Bone=0xF, State=0x2
- Modify Bone Collision - Bone=0xB, State=0x2
- Subaction GFX 0x1F7@E600
- Generic Graphic Effect(2) - 0x2A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Flash Overlay Effect - 0xFF, 0xFF, 0xFF, 0xBE
- Asynchronous Timer - Frames=2.00x
- Flash Overlay Effect - 0xFF, 0x80, 0x0, 0x50
- Asynchronous Timer - Frames=4.00x
- External Graphic Effect - File#=0x210007, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Flash Overlay Effect - 0xFF, 0x80, 0x0, 0x3C
- Asynchronous Timer - Frames=5.00x
- Change Flash Overlay Color - 0x5, 0xFF, 0x0, 0x0, 0x0
- Asynchronous Timer - Frames=10.00x
- Flash Overlay Effect - 0xFF, 0x40, 0x0, 0x28
- Asynchronous Timer - Frames=11.00x
- Change Flash Overlay Color - 0x5, 0xFF, 0x0, 0x0, 0x0
- Asynchronous Timer - Frames=16.00x
- Flash Overlay Effect - 0xFF, 0x20, 0x0, 0x14
- Asynchronous Timer - Frames=17.00x
- Change Flash Overlay Color - 0x5, 0xFF, 0x0, 0x0, 0x0
- Asynchronous Timer - Frames=22.00x
- Terminate Flash Effect
- Subaction SFX 0x1F7@13308
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x392
- Sound Effect - ID=0x3D0
- Subaction Other 0x1F7@6E08
- Asynchronous Timer - Frames=2.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 504
- ##########################################
- Name: SpecialHiLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F8@FFFFFFFF
- Subaction GFX 0x1F8@FFFFFFFF
- Subaction SFX 0x1F8@FFFFFFFF
- Subaction Other 0x1F8@FFFFFFFF
- ##########################################
- # Subaction 505
- ##########################################
- Name: SpecialHiHit
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F9@1CDE8
- 1E000200 - 0x0, 0.00x
- 06060100 - 0x0
- Subaction GFX 0x1F9@FFFFFFFF
- Subaction SFX 0x1F9@FFFFFFFF
- Subaction Other 0x1F9@6E40
- Screenshake - 0x1
- Rumble - 0xE, 0x0
- ##########################################
- # Subaction 506
- ##########################################
- Name: SpecialHiLandingR
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1FA@1CFB0
- 1E000200 - 0x0, 0.00x
- 06060100 - 0x0
- Asynchronous Timer - Frames=2.00x
- Special Offensive Collision - 0x0, 0xB, 0x5A, 0x46, 0x30050, 6.00x, 0.00x, 4.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x20831EC0, 0x0, 0x4FFFC3
- Special Offensive Collision - 0x1, 0xB, 0x46, 0x46, 0x30050, 11.00x, 0.00x, 7.00x, 10.00x, 0.00x, 1.00x, 1.00x, 0x20811EC0, 0x0, 0x4FFFC0
- Special Offensive Collision - 0x2, 0xB, 0x46, 0x46, 0x30050, 11.00x, 0.00x, 7.00x, -10.00x, 0.00x, 1.00x, 1.00x, 0x20811EC0, 0x0, 0x4FFFC0
- Synchronous Timer - Frames=2.00x
- Bit Variable Set - RA-Bit[0][19]
- Generate Article/Prop - 0x0
- Bit Variable Set - RA-Bit[0][20]
- Generate Article/Prop - 0x0
- Terminate Collisions
- Subaction GFX 0x1FA@E838
- 11001000 - 0x9, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11001000 - 0x39, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect(2) - 0x7, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x1FA@13350
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x393
- Other Sound Effect - ID=0x3D1
- Subaction Other 0x1FA@6EE8
- 14070A00 - 0x0, 3.00x, 90.00x, 2.00x, 1.00x, 0.00x, 15.00x, 50.00x, 30.00x, 0x32
- Rumble - 0xE, 0x0
- Screenshake - 0x2
- Asynchronous Timer - Frames=8.00x
- 14040100 - 0x0
- Asynchronous Timer - Frames=53.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 507
- ##########################################
- Name: SpecialHiLandingL
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1FB@1D020
- Goto - Offset=@1CFB0
- Subaction GFX 0x1FB@E868
- Goto - Offset=@E838
- Subaction SFX 0x1FB@13388
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x393
- Other Sound Effect - ID=0x3D1
- Subaction Other 0x1FB@6FB8
- 14070A00 - 0x0, 3.00x, 90.00x, 2.00x, 1.00x, 0.00x, 15.00x, 50.00x, 30.00x, 0x32
- Rumble - 0xE, 0x0
- Screenshake - 0x2
- Asynchronous Timer - Frames=8.00x
- 14040100 - 0x0
- Asynchronous Timer - Frames=53.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Subaction 508
- ##########################################
- Name: SpecialAirHiTurnR
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1FC@1D068
- Character Momentum - 0.00x, 0.20x, 0.00x, 0x1
- 1E000200 - 0x0, 0.00x
- 06060100 - 0x0
- Subaction GFX 0x1FC@FFFFFFFF
- Subaction SFX 0x1FC@133B8
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x3EA
- Subaction Other 0x1FC@FFFFFFFF
- ##########################################
- # Subaction 509
- ##########################################
- Name: SpecialAirHiTurnL
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1FD@1D0C0
- Character Momentum - 0.00x, 0.20x, 0.00x, 0x1
- 1E000200 - 0x0, 0.00x
- 06060100 - 0x0
- Subaction GFX 0x1FD@FFFFFFFF
- Subaction SFX 0x1FD@133E0
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x3EA
- Subaction Other 0x1FD@FFFFFFFF
- ##########################################
- # Subaction 510
- ##########################################
- Name: SpecialHiFailure
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1FE@FFFFFFFF
- Subaction GFX 0x1FE@FFFFFFFF
- Subaction SFX 0x1FE@13428
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x3F5
- Synchronous Timer - Frames=25.00x
- Sound Effect - ID=0x3F6
- Synchronous Timer - Frames=23.00x
- Other Sound Effect - ID=0x3BF
- Subaction Other 0x1FE@7060
- Asynchronous Timer - Frames=1.00x
- Screenshake - 0x2
- Asynchronous Timer - Frames=3.00x
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=30.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=50.00x
- Rumble - 0x4, 0x0
- ##########################################
- # Subaction 511
- ##########################################
- Name: SpecialLwStart
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1FF@1D18C
- Generate Article/Prop - 0x1
- ?Model? - 0x2, 0x1
- Subaction GFX 0x1FF@FFFFFFFF
- Subaction SFX 0x1FF@13478
- Asynchronous Timer - Frames=9.00x
- Sound Effect - ID=0x3D5
- Subaction Other 0x1FF@70D0
- 18000100 - 0x6
- Item Visibility - False
- Asynchronous Timer - Frames=10.00x
- Rumble - 0xE, 0x0
- ##########################################
- # Subaction 512
- ##########################################
- Name: SpecialAirLwStart
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x200@1D1BC
- Generate Article/Prop - 0x1
- ?Model? - 0x2, 0x1
- Subaction GFX 0x200@FFFFFFFF
- Subaction SFX 0x200@134A0
- Asynchronous Timer - Frames=9.00x
- Sound Effect - ID=0x3D5
- Subaction Other 0x200@7120
- 18000100 - 0x6
- Item Visibility - False
- Asynchronous Timer - Frames=10.00x
- Rumble - 0xE, 0x0
- ##########################################
- # Subaction 513
- ##########################################
- Name: SpecialLwHold
- In Transition Time: 6
- No Out Transition: True
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x201@1D1E4
- ?Model? - 0x2, 0x1
- Subaction GFX 0x201@E990
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0xA, 0x0, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 15.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=12.00x
- Execute Loop
- Subaction SFX 0x201@134C0
- Asynchronous Timer - Frames=1.00x
- Subaction Other 0x201@71C8
- 14070A00 - 0x0, 3.00x, 20.00x, 2.00x, 1.00x, 22.00x, 30.00x, 25.00x, 25.00x, 0x32
- 18000100 - 0x6
- Item Visibility - False
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x2, 0x4F
- 01000000
- 01020000
- Goto - Offset=@71C8
- ##########################################
- # Subaction 514
- ##########################################
- Name: SpecialLwHoldMax
- In Transition Time: 6
- No Out Transition: True
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x202@1D204
- ?Model? - 0x2, 0x1
- Subaction GFX 0x202@EAC8
- Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.25x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0xA, 0x0, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 15.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=8.00x
- Execute Loop
- Subaction SFX 0x202@134D8
- Asynchronous Timer - Frames=1.00x
- Subaction Other 0x202@7290
- 14070A00 - 0x0, 3.00x, 20.00x, 2.00x, 1.00x, 22.00x, 30.00x, 25.00x, 25.00x, 0x32
- Item Visibility - False
- 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x4, 0x62
- 01000000
- 01020000
- Goto - Offset=@7290
- ##########################################
- # Subaction 515
- ##########################################
- Name: SpecialLwWalk
- In Transition Time: 6
- No Out Transition: True
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x203@1D224
- ?Model? - 0x2, 0x1
- Subaction GFX 0x203@FFFFFFFF
- Subaction SFX 0x203@134F0
- Goto - Offset=@F230
- Subaction Other 0x203@7330
- 14070A00 - 0x0, 3.00x, 20.00x, 2.00x, 1.00x, 22.00x, 30.00x, 25.00x, 25.00x, 0x32
- Item Visibility - False
- ##########################################
- # Subaction 516
- ##########################################
- Name: SpecialLwTurn
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x204@1D244
- ?Model? - 0x2, 0x1
- Subaction GFX 0x204@FFFFFFFF
- Subaction SFX 0x204@13508
- Goto - Offset=@F300
- Subaction Other 0x204@7350
- Item Visibility - False
- ##########################################
- # Subaction 517
- ##########################################
- Name: SpecialLwJumpSquat
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x205@1D264
- ?Model? - 0x2, 0x1
- Subaction GFX 0x205@FFFFFFFF
- Subaction SFX 0x205@FFFFFFFF
- Subaction Other 0x205@73B8
- 14070A00 - 0x0, 3.00x, 20.00x, 2.00x, 1.00x, 22.00x, 30.00x, 25.00x, 25.00x, 0x32
- Item Visibility - False
- ##########################################
- # Subaction 518
- ##########################################
- Name: SpecialLwJump
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x206@1D284
- ?Model? - 0x2, 0x1
- Subaction GFX 0x206@FFFFFFFF
- Subaction SFX 0x206@13528
- Goto - Offset=@F4A8
- Subaction Other 0x206@7480
- 14070A00 - 0x0, 3.00x, 20.00x, 2.00x, 1.00x, 12.00x, 32.00x, 28.00x, 25.00x, 0x32
- Item Visibility - False
- Asynchronous Timer - Frames=14.00x
- 14070A00 - 0x0, 3.00x, 20.00x, 2.00x, 1.00x, 22.00x, 32.00x, 25.00x, 25.00x, 0x32
- ##########################################
- # Subaction 519
- ##########################################
- Name: SpecialLwFall
- In Transition Time: 0
- No Out Transition: True
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x207@1D2A4
- ?Model? - 0x2, 0x1
- Subaction GFX 0x207@FFFFFFFF
- Subaction SFX 0x207@FFFFFFFF
- Subaction Other 0x207@7500
- 14070A00 - 0x0, 3.00x, 20.00x, 2.00x, 1.00x, 22.00x, 32.00x, 25.00x, 25.00x, 0x32
- Item Visibility - False
- ##########################################
- # Subaction 520
- ##########################################
- Name: SpecialLwLanding
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x208@1D2C4
- ?Model? - 0x2, 0x1
- Subaction GFX 0x208@FFFFFFFF
- Subaction SFX 0x208@13548
- Goto - Offset=@F780
- Subaction Other 0x208@7590
- 14070A00 - 0x0, 3.00x, 20.00x, 2.00x, 1.00x, 22.00x, 22.00x, 25.00x, 25.00x, 0x32
- 18000100 - 0x6
- Item Visibility - False
- Asynchronous Timer - Frames=1.00x
- Rumble - 0xE, 0x0
- ##########################################
- # Subaction 521
- ##########################################
- Name: SpecialLw
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x209@1D494
- ?Model? - 0x2, 0x1
- Asynchronous Timer - Frames=11.00x
- Offensive Collision - Bone/ID=0x360000, Damage=0xB, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=7.00x, Z Offset=0.00x, Y Offset=14.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
- Offensive Collision - Bone/ID=0x360001, Damage=0xB, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=5.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
- Offensive Collision - Bone/ID=0x360002, Damage=0xB, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=5.00x, Z Offset=0.00x, Y Offset=1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
- Offensive Collision - Bone/ID=0x3, Damage=0xB, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=4.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
- Asynchronous Timer - Frames=13.00x
- Terminate Collisions
- Subaction GFX 0x209@EBB0
- Asynchronous Timer - Frames=10.00x
- Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x209@13568
- Asynchronous Timer - Frames=8.00x
- Sound Effect(3) - ID=0x3D9
- Subaction Other 0x209@7620
- Item Visibility - False
- 18000100 - 0x6
- Asynchronous Timer - Frames=6.00x
- Rumble - 0xF, 0x0
- Asynchronous Timer - Frames=10.00x
- Screenshake - 0x0
- 18010200 - 0x2, 0x3
- Asynchronous Timer - Frames=46.00x
- 18010200 - 0x6, 0x4
- ##########################################
- # Subaction 522
- ##########################################
- Name: SpecialAirLw
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x20A@1D69C
- ?Model? - 0x2, 0x1
- Asynchronous Timer - Frames=11.00x
- Offensive Collision - Bone/ID=0x360000, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=7.00x, Z Offset=0.00x, Y Offset=14.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
- Offensive Collision - Bone/ID=0x360001, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=5.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
- Offensive Collision - Bone/ID=0x360002, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=4.00x, Z Offset=0.00x, Y Offset=1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
- Offensive Collision - Bone/ID=0x3, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=4.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
- Asynchronous Timer - Frames=13.00x
- Terminate Collisions
- Subaction GFX 0x20A@EBD0
- Goto - Offset=@EBB0
- Subaction SFX 0x20A@13590
- Asynchronous Timer - Frames=8.00x
- Sound Effect(3) - ID=0x3D9
- Subaction Other 0x20A@76D0
- Item Visibility - False
- 18000100 - 0x6
- Asynchronous Timer - Frames=6.00x
- Rumble - 0xF, 0x0
- Asynchronous Timer - Frames=10.00x
- Screenshake - 0x0
- 18010200 - 0x2, 0x3
- Asynchronous Timer - Frames=46.00x
- 18010200 - 0x6, 0x4
- ##########################################
- # Subaction 523
- ##########################################
- Name: SpecialLwMax
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x20B@1D8A4
- ?Model? - 0x2, 0x1
- Asynchronous Timer - Frames=8.00x
- Offensive Collision - Bone/ID=0x360000, Damage=0x1E, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x1E, Size=7.00x, Z Offset=0.00x, Y Offset=14.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC5
- Offensive Collision - Bone/ID=0x360001, Damage=0x1E, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC5
- Offensive Collision - Bone/ID=0x360002, Damage=0x14, Trajectory=0x50, Base Knockback=0x50, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.00x, Y Offset=1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
- Offensive Collision - Bone/ID=0x3, Damage=0x14, Trajectory=0x50, Base Knockback=0x50, Knockback Growth=0x1E, Size=4.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
- Asynchronous Timer - Frames=11.00x
- Terminate Collisions
- Subaction GFX 0x20B@ED78
- Asynchronous Timer - Frames=6.00x
- 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=8.00x
- Generic Graphic Effect(2) - 0xE, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=20.00x
- Generic Graphic Effect(2) - 0xE, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x20B@135D8
- Asynchronous Timer - Frames=6.00x
- Sound Effect(3) - ID=0x3D8
- Synchronous Timer - Frames=45.00x
- Sound Effect - ID=0x3E7
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x3E5
- Subaction Other 0x20B@7780
- Item Visibility - False
- 18000100 - 0x6
- Asynchronous Timer - Frames=4.00x
- Rumble - 0xF, 0x0
- Asynchronous Timer - Frames=8.00x
- Screenshake - 0x1
- 18010200 - 0x0, 0x3
- Asynchronous Timer - Frames=62.00x
- 18010200 - 0x6, 0x4
- ##########################################
- # Subaction 524
- ##########################################
- Name: SpecialAirLwMax
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x20C@1DAAC
- ?Model? - 0x2, 0x1
- Asynchronous Timer - Frames=8.00x
- Offensive Collision - Bone/ID=0x360002, Damage=0x1C, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x1E, Size=7.00x, Z Offset=0.00x, Y Offset=14.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC5
- Offensive Collision - Bone/ID=0x360001, Damage=0x1C, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC5
- Offensive Collision - Bone/ID=0x360000, Damage=0x10, Trajectory=0x50, Base Knockback=0x50, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.00x, Y Offset=1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
- Offensive Collision - Bone/ID=0x3, Damage=0x10, Trajectory=0x50, Base Knockback=0x50, Knockback Growth=0x1E, Size=4.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C31EC0
- Asynchronous Timer - Frames=11.00x
- Terminate Collisions
- Subaction GFX 0x20C@EDB8
- Goto - Offset=@ED78
- Subaction SFX 0x20C@13620
- Asynchronous Timer - Frames=6.00x
- Sound Effect(3) - ID=0x3D8
- Subaction Other 0x20C@7830
- Item Visibility - False
- 18000100 - 0x6
- Asynchronous Timer - Frames=4.00x
- Rumble - 0xF, 0x0
- Asynchronous Timer - Frames=8.00x
- Screenshake - 0x1
- 18010200 - 0x0, 0x3
- Asynchronous Timer - Frames=62.00x
- 18010200 - 0x6, 0x4
- ##########################################
- # Subaction 525
- ##########################################
- Name: FinalStartR
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x20D@1DBC4
- 1A030400 - 6.00x, -6.00x, 4.00x, -4.00x
- Camera Closeup - 0xC
- Time Manipulation - 0x4, 0x1E
- Asynchronous Timer - Frames=30.00x
- Bit Variable Set - RA-Bit[0][19]
- Asynchronous Timer - Frames=52.00x
- 0B010200 - 0x0, 0xFFFFFFFF
- Subaction GFX 0x20D@FFFFFFFF
- Subaction SFX 0x20D@FFFFFFFF
- Subaction Other 0x20D@78A0
- 18000100 - 0x6
- Asynchronous Timer - Frames=30.00x
- Rumble - 0x4, 0x19
- ##########################################
- # Subaction 526
- ##########################################
- Name: FinalStartL
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x20E@1DC0C
- Goto - Offset=@1DBC4
- Subaction GFX 0x20E@FFFFFFFF
- Subaction SFX 0x20E@FFFFFFFF
- Subaction Other 0x20E@78E0
- 18000100 - 0x6
- Asynchronous Timer - Frames=30.00x
- Rumble - 0x4, 0x19
- ##########################################
- # Subaction 527
- ##########################################
- Name: Final
- In Transition Time: 0
- No Out Transition: True
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x20F@1DC9C
- Normal Camera
- Bit Variable Set - RA-Bit[0][17]
- Special Offensive Collision - 0x0, 0x0, 0xA0, 0xF0064, 0x0, 40.00x, 0.00x, 11.00x, 0.00x, 0.00x, 0.50x, 1.00x, 0x10000, 0x6, 0xE04FFFC0
- Subaction GFX 0x20F@FFFFFFFF
- Subaction SFX 0x20F@FFFFFFFF
- Subaction Other 0x20F@FFFFFFFF
- ##########################################
- # Subaction 528
- ##########################################
- Name: FinalEndR
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x210@1DCD4
- Terminate Collisions
- Asynchronous Timer - Frames=31.00x
- 111D0100 - 0x8
- 111F0100 - 0x25
- Subaction GFX 0x210@FFFFFFFF
- Subaction SFX 0x210@136D0
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x399
- Subaction Other 0x210@FFFFFFFF
- ##########################################
- # Subaction 529
- ##########################################
- Name: FinalEndL
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x211@1DD14
- Terminate Collisions
- Asynchronous Timer - Frames=31.00x
- 111D0100 - 0x8
- 111F0100 - 0x25
- Subaction GFX 0x211@FFFFFFFF
- Subaction SFX 0x211@136F8
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x399
- Subaction Other 0x211@FFFFFFFF
- ##########################################
- # Subaction 530
- ##########################################
- Name: FinalAirStartR
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x212@1DD44
- Goto - Offset=@1DBC4
- Subaction GFX 0x212@FFFFFFFF
- Subaction SFX 0x212@FFFFFFFF
- Subaction Other 0x212@7930
- Asynchronous Timer - Frames=30.00x
- Rumble - 0x4, 0x19
- ##########################################
- # Subaction 531
- ##########################################
- Name: FinalAirStartL
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x213@1DD5C
- Goto - Offset=@1DC0C
- Subaction GFX 0x213@FFFFFFFF
- Subaction SFX 0x213@FFFFFFFF
- Subaction Other 0x213@7960
- Asynchronous Timer - Frames=30.00x
- Rumble - 0x4, 0x19
- ##########################################
- # Subaction 532
- ##########################################
- Name: FinalAir
- In Transition Time: 0
- No Out Transition: True
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x214@1DD74
- Goto - Offset=@1DC9C
- Subaction GFX 0x214@FFFFFFFF
- Subaction SFX 0x214@FFFFFFFF
- Subaction Other 0x214@FFFFFFFF
- ##########################################
- # Subaction 533
- ##########################################
- Name: FinalAirEndR
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x215@1DD8C
- Goto - Offset=@1DCD4
- Subaction GFX 0x215@FFFFFFFF
- Subaction SFX 0x215@13738
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x399
- Subaction Other 0x215@7990
- Asynchronous Timer - Frames=20.00x
- 18000100 - 0x6
- ##########################################
- # Subaction 534
- ##########################################
- Name: FinalAirEndL
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x216@1DDA4
- Goto - Offset=@1DD14
- Subaction GFX 0x216@FFFFFFFF
- Subaction SFX 0x216@13760
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x399
- Subaction Other 0x216@79B8
- Asynchronous Timer - Frames=20.00x
- 18000100 - 0x6
- ##########################################
- # Successful Parse
- ##########################################
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