imglower

All Bosses with early super blooper

Jun 10th, 2019
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  1. All Bosses Route with Early Super Blooper, HP Plus for Ch 7 Jr. Troopa, Dizzy Shell on Anti Guys, Triple Dip Final Bowser.
  2.  
  3. Initial routing was done by GigaDB and AnatomyZ. Optimizations were made by imglower and xxN1. Last Update 6/10/2019.
  4.  
  5. Notes: The item dupe does not need the maple that you get in chapter 7. You could instead get the bubble berry in chapter 6 and eat that to dupe. An advantage to getting that is if you make a mistake in the sewers you can eat it as a backup and still get the maple that is in chapter 7. Another item you could get for the dupe is a stinky herb after killing the moles and that is probably the fastest item for this route.
  6.  
  7. -- Prologue --
  8.  
  9. - 3 playground coins [3 coins]
  10. - Hammer block for 10 coins [13 coins]
  11. - Get Fire Flower and 4 trampoline coins [17 coins]
  12. - Equip Power Jump
  13. - Hit 2 coin blocks [19 coins]
  14.  
  15. Goomba Bros:
  16. T1: Power Jump Red; Headbonk Red
  17. T2: Power Jump Blue; Do Nothing
  18. T3: Fire Flower [Mash A]
  19.  
  20. - Hit heart block on previous screen
  21.  
  22. Goomba King:
  23. T1: Power Jump; Headbonk the tree
  24. T2: Power Jump; Headbonk
  25.  
  26. - Buy Fire Flower first [9 coins]
  27. - Buy Fright Jar second [4 coins]
  28. - Go to Shooting Star Summit
  29.  
  30. Magikoopa: 8 HP
  31. T1: Power Jump; Do Nothing (Blocking will save 4 frames)
  32. T2: Power Jump
  33.  
  34. -- Chapter 1 --
  35.  
  36. - 1 coin from coin block [5 coins]
  37. - Get Fright Jar
  38. - Get POW Block
  39. - 10 coins from coin block [15 coins]
  40. - 1 Bush coin [16 coins]
  41.  
  42. Fuzzy Shell Fight:
  43. T1: Fire Flower [Up 1]
  44.  
  45. - HP Plus
  46. - 5 coins on the ground [21 coins]
  47. - Shell Toss the Thunder Bolt
  48. - Get hidden Fire Flower
  49. - Hit Heart Block
  50.  
  51. Koopa Fight: Key
  52. T1: Power Jump Koopa; Power Shell (untimed)
  53.  
  54. Level Up: FP
  55. 10, 10, 3
  56.  
  57. - Get Power Bounce
  58. - Staircase Skip
  59. - Hit Trap Block
  60.  
  61. Jail Fight: 9 coins
  62. T1: Fright Jar [Up 1]
  63.  
  64. - Collect the 9 coins after fight [30 coins]
  65. - Go left to pit room
  66.  
  67. ~ First Strike with Bomb
  68. Pit Fight 1:
  69. T1: Bomb
  70.  
  71. Pit Fight 2:
  72. T1: Fright Jar [Up 1]; Do Nothing
  73. T2: Power Jump; Untimed Body Slam
  74.  
  75. Pit Fight 3: First strike with Bombette
  76. T1: Bomb
  77. T1: Power Jump; Untimed Body Slam if Fright Jar Fail
  78.  
  79. - Destroy 1 Fire Bar for coins [40 coins]
  80. - Get Key all the way left
  81. - Go upstairs, and left to get key in jail
  82. - Pie Jumps
  83. - Get other Key behind jail
  84.  
  85. Cannon Fight: First strike with Bombette
  86. T1: Thunder Bolt [Down 1]; Bomb
  87.  
  88. - Hit Heart Block
  89. - Collect the 10 coins after fight [50 coins]
  90.  
  91. Koopa Bros: Bowser
  92. T1: Power Jump; Bomb
  93. T2: Power Jump
  94.  
  95. Koopa Bros:
  96. T1: Bomb
  97. T2: POW Block [Down 1]; Do Nothing
  98. T3: Fire Flower [Mash A]
  99.  
  100. -- Parakarry --
  101.  
  102. - Say No to Both Tutorials
  103. - Pick Up Honey Syrup behind pole
  104. - Run to Toad Town
  105.  
  106. Jr. Troopa: 15 HP
  107. T1: Power Jump; Bomb
  108. T2: Power Jump; Bomb
  109. T2: Hammer
  110.  
  111. - Get Speedy Spin
  112. - Take off Power Jump
  113. - Equip Power Bounce and Speedy Spin
  114. - Get Seed
  115. - Ride train
  116.  
  117. - 1 Whacka
  118. - Collect 3 letters
  119. - Do not collect 2nd seed
  120. - Hit Heart Block
  121.  
  122. -- Sushie --
  123.  
  124. - Go back to Toad Town
  125. - Blue House Skip
  126.  
  127. Blooper: 30 HP
  128. T1: Power Bounce; Sky Dive
  129. T2: Power Bounce; Shell Shot
  130.  
  131. Level Up: FP
  132. 10, 15, 3
  133.  
  134. - Talk to Kolorado by volcano
  135. - Get Jammin' Jelly
  136. - Get Sushie
  137.  
  138. -- Bow --
  139.  
  140. - Get Power Quake
  141. - Take off Power Bounce
  142. - Equip Power Quake
  143. - Chapter 5 pipe to sewers
  144. - Go left into Dark Koopa room
  145.  
  146. - Let them all first strike you for Peril
  147. - Collect coins from Koopas, avoid heart drops
  148.  
  149. Koopa 1:
  150. T1: Power Quake; Do Nothing [11 FP]
  151. T2: Power Quake [7 FP]
  152.  
  153. - 8 FP if FP drop, enter fight
  154. - Eat Honey Syrup if no FP drop [12 FP] [Up 1]
  155.  
  156. Koopa 2:
  157. T1: Power Quake; Do Nothing [8 FP]
  158. T2: Power Quake [4 FP]
  159.  
  160. - Eat Jammin' Jelly [Mash A]
  161.  
  162. Koopa 3:
  163. T1: Power Quake; Switch Bombette [Up 2] [11 FP]
  164. T2: Power Quake [7 FP]
  165.  
  166. - Double FP drop = [9 FP]
  167.  
  168. - Enter pipe to Boo's mansion
  169. - Record Skip
  170. - Go downstairs for Super Boots
  171. - Blow up wall
  172. - Use Super Boots to get Portrait
  173. - Get Bow
  174. - Get Strange Leaf if you ate your Honey Syrup
  175. ~ Skip if you got 2 FP Drop
  176.  
  177. -- Tubba --
  178.  
  179. - Brown House Skip
  180. - Get Repel Gel
  181. - Go left for Key
  182. - Upgrade Parakarry [Down 3]
  183. - Get caught by guard
  184. - Go right, open door
  185. - Eat Honey Syrup [Up 1] or Strange Leaf [Down 1]
  186. - Get Key in Spike room
  187. - Get Mega Rush
  188. - Get Maple Syrup
  189. - Get Key
  190. - Open chest for talking key
  191. - Run away from Tubba
  192.  
  193. - Take off Power Quake and Speedy Spin
  194. - Equip Power Bounce and Mega Rush
  195.  
  196. Tubba's Heart: 50 HP [Runs at 45 HP]
  197. T1: Power Bounce x5; Shell Shot
  198. T2: Power Bounce x5; [6 + 4 Works too]
  199.  
  200. Tubba Blubba: 10 HP
  201. T1: Jump x2
  202.  
  203. Level Up: BP
  204. 10, 15, 6
  205.  
  206. -- Ultra Hammer --
  207.  
  208. - Say Yes to Bow
  209. - Equip Power Jump and Speedy Spin
  210. - Do not touch card
  211. - Run into Forest
  212. - Go Left
  213.  
  214. Jr. Troopa: 40 HP - Block (1/2)
  215. T1: Power Jump; Shell Shot
  216. T2: Power Jump; Switch to Bow [Down 1]
  217. T3: Power Bounce x4 [Up 1]; Outta Sight
  218. T4: Power Bounce x3
  219.  
  220. - Left, Left, Right, Right x2 for Seed
  221. - From Seed go Left x2, Left, Right, Right
  222. - Hit Chapter 3 Heart Block
  223. - Enter Chapter 3 pipe
  224. - Go to Chapter 5 from sewers
  225. - Get Fire Shield
  226. - Get hidden Life Shroom
  227. - Ultra Hammer
  228.  
  229. -- Lava Piranha --
  230.  
  231. - Get into Peril from Fire Bars
  232. - Get Maple Syrup from 2nd block
  233. - Lava Piranha OoB
  234. - First Strike Lava Piranha
  235.  
  236. Lava Piranha Phase 1: 40 HP *34 with first strike*
  237. T1: Power Bounce x5 [Up 1]; Switch to Sushie [Down 2]
  238. T2: Power Bounce x3 [4 + 4 Works too]
  239.  
  240. Lava Piranha Phase 2: 40 HP
  241. T1: Squirt; Power Bounce x4
  242. T2: Power Bounce x3
  243.  
  244. -- Lantern Ghost --
  245.  
  246. - Go right and finish Chapter 5
  247. - 1, 1, 1, 1, 1, 1, 1, 1, 1, 2 for peach
  248. - Get Coconut in tree
  249. - Get Volcano Vase for Seed
  250. - Switch to Parakarry [Down 1]
  251. - Get Repel Gel
  252. - Ride Whale
  253.  
  254. Jr. Troopa: 20 HP
  255. T1: Coconut [Down 1]; Shell Shot
  256. T2: Shell Shot; Star Storm
  257.  
  258. Level Up: BP
  259. 10, 15, 9
  260.  
  261. - Take off Power Jump
  262. - Equip Power Quake [3 extra BP]
  263. - Enter Chapter 4
  264. - Go to Green Station (Hit right switch) [Down 1]
  265. - Go to Pink Station (Hit right switch) [Down 2]
  266. - Fix Track
  267.  
  268. Fuzzy Fight:
  269. T1: Power Quake
  270.  
  271. - Get Frying Pan
  272. - Go to Red Station (Hit left switch) [Down 1]
  273. - Hit Heart Block
  274. - Get Volt Shroom
  275.  
  276. Lantern Ghost: 40 HP - Block (1/2)
  277. T1: Volt Shroom [Mash A]; Do Nothing
  278. T2: Do Nothing; Switch to Goombario [Up 3]
  279. T3: Headbonk x2; Power Bounce x5 [Down 1]
  280. T4: Headbonk x2; Power Bounce x4
  281.  
  282. - Upgrade Watt [Up 2]
  283. - Fight General Guy
  284.  
  285. General Guy Phase 1:
  286. T1: Jump x2; Electro Dash
  287. T2: Power Quake
  288. T3; Jump x2; Power Shock
  289. T4: Jump x2
  290.  
  291. General Guy: 30 HP
  292. T1: Repel Gel [Mash A]; Electro Dash
  293. T2: Power Bounce x4; Electro Dash
  294. T3: Jump x2; Electro Dash
  295.  
  296. - Do not touch card
  297. - Go to Blue Station (Hit left switch) [Down 2]
  298. - Get hidden Maple Syrup
  299. - Eat Maple Syrup [10 FP] [Mash A]
  300. - 2nd option twice to fight Anti Guy
  301.  
  302. Anti Guy: 50 HP
  303. T1: Power Bounce x3; Power Shock [5 FP]
  304. T2: Jump x2; Do Nothing
  305. T3: Jump x2; Do Nothing
  306. T4: Jump x2
  307.  
  308. - Get Power Plus from chest
  309. - Early Whale
  310.  
  311. Fuzzipede: 20 HP
  312. T1: Power Bounce x5; Electro Dash if 4 capped
  313.  
  314. Level Up: BP
  315. 10, 15, 12
  316.  
  317. -- Enter Ruins --
  318.  
  319. - Equip Power Plus [Down 4]
  320. - Enter Toad Town Tunnels from green pipe
  321. - Go into normal toad town pipe and hit stone block to enter room
  322.  
  323. Electro Blooper: 50 HP - Block (0/2)
  324. T1: Jump x2; Electro Dash
  325. T2: Jump x2; Electro Dash
  326. T3: Jump x1; Switch to Parakarry [Up 2]
  327. T4: Power Bounce x6; Sky Dive if 5 capped
  328.  
  329. - Enter Left pipe to enter ruins
  330. - Left one, then up left for the rest of the rooms
  331. - Get Runaway Pay
  332.  
  333. -- Chapter 2 --
  334.  
  335. - Get Key in sand
  336. - Go right for another Key
  337. - Go to the bottom-right room
  338.  
  339. ~ First Strike with Jump, beware of heart drops
  340.  
  341. Stone Chomp 1: Triangle
  342. T1: Jump x1
  343.  
  344. - Open Both doors
  345. - Drop to basement and go right
  346.  
  347. ~ Grab this with hammer from far left
  348.  
  349. Stone Chomp 2: Moon
  350. T1: Power Quake (untimed)
  351.  
  352. - Get Super Hammer
  353. - Go down-left to blow up wall
  354. - Upgrade Bombette [Down 2]
  355. - Blow up wall
  356.  
  357. Stone Chomp 3: Star
  358. T1: Power Quake (untimed)
  359.  
  360. - Triangle, Star, Moon (TSM)
  361. - Eat Maple Syrup [Mash A]
  362. - Switch to Parakarry [Down 1]
  363.  
  364. Tutankoopa: 30 HP
  365. T1: Power Bounce x5 [Down 1]; Shell Shot if 5 cap / Switch to Watt [Down 2] if 4 or 3 capped
  366. T2: Jump x2 if 4 or 3 capped
  367.  
  368. - Switch to Watt [Down 2]
  369.  
  370. -- Enter Flower Fields --
  371.  
  372. - Do not touch card
  373. - Exit Ruins
  374. - Go Left, Down, Left
  375. - Get hidden Thunder Rage
  376. - Down, Down, Left from Thunder Rage
  377. - First option to fight Buzzar
  378.  
  379. Buzzar: 40 HP
  380. T1: Power Bounce x6; Power Shock
  381. T2: Jump x2; Untimed Electro Dash if 5, Electro Dash if 4
  382.  
  383. - Get Seed with Parakarry
  384. - Switch to Watt [Down 2]
  385. - Go to Toad Town, fight Super Blooper
  386. - Eat Maple Syrup [Down 1]
  387.  
  388. Super Blooper: 70 HP
  389. T1: Power Shock; Bounce x5
  390. T2: Bounce x5; Do Nothing
  391. T3: Bounce x4; Untimed Electro Dash if (5+4+4) Electro Dash if (4+4+4)
  392. ~ If Power Shock fails
  393. Super Blooper: 70 HP - Block (0/1)
  394. T1: Power Shock; Refresh
  395. T2: Bounce x5; Power Shock
  396. T3: Bounce x5; Do Nothing
  397. T4: Bounce x4; Untimed Electro Dash if (5+4+4) Electro Dash if (4+4+4)
  398.  
  399. Level Up: FP
  400. 10, 20, 12
  401.  
  402. -- Spike Fight --
  403.  
  404. - East to fight moles
  405. - Mole order is Top Right and clockwise
  406. - Stinky Herb
  407.  
  408. Top Right:
  409. T1: Switch to Bombette [Up 1]; Power Bomb
  410. T2: Power Quake (untimed)
  411.  
  412. - Eat Stinky Herb [Mash A]
  413.  
  414. Bottom Right:
  415. T1: Power Quake (untimed); Power Bomb
  416.  
  417. - Switch to Parakarry [Down 1]
  418.  
  419. ~ First Strike with Jump or Hammer
  420. Bottom Left:
  421. T1: Jump x2 2nd mole; Shell Shot
  422.  
  423. Top Left:
  424. T1: Jump x2
  425.  
  426. - Talk to Petunia for Bean
  427. - Give Red Berry to Red Flower
  428. - Get 2 Yellow Berries
  429. - Eat 1 Yellow Berry [Mash A]
  430. - Give to Yellow Flower
  431. - Tree Jammin' Jelly
  432. - Talk to Lily
  433. - Get Blue Berry
  434. - Give to Blue Flower
  435. - Hit hidden coin block
  436.  
  437. Maze Fight:
  438. T1: Shell Shot; Star Storm
  439. T2: Jump x1 - Spinyless
  440. T2: Star Storm - Spiny Spawn
  441.  
  442. Spinyless:
  443. - You Level Up on Koopatrols later. Kill Magikoopa in Chapter 8 later for missing Star Points.
  444. Spiny Spawn:
  445. - You Level Up on Kent C. Koopa later.
  446.  
  447. Level Up: BP
  448. 10, 20, 15
  449.  
  450. - Equip Power Jump
  451. - Talk to Rosie
  452. - Get hidden Shooting Star
  453. - Talk to Posie
  454. - Talk to Rosie
  455. - Talk to Lily
  456. - Get Bubble Berry
  457. - Fall in Spikes once [9 HP]
  458. - Get Shooting Star
  459. - Switch to Parakarry
  460.  
  461. Spike Fight: 50 HP - Block (0/2)
  462. T1: Power Jump; Shell Shot
  463. T2: Power Jump; Shell Shot
  464. T3: Power Bounce x5; Shell Shot if 4 capped
  465.  
  466. - Switch to Bow [Up 3]
  467. - Get hidden Thunder Rage
  468.  
  469. Machine Fight:
  470. T1: Thunder Rage; Outta Sight
  471. T2: Star Storm
  472.  
  473. - Destroy Machine
  474. - Eat Whacka [Up 1]
  475. - Get S. Jump Charge
  476. - Take off Power Jump
  477. - Equip S. Jump Charge
  478.  
  479. Huff N' Puff: 60 HP - Block (1/2)
  480. T1: Charge [Up 1]; Switch to Bow [Up 3]
  481. T2: Charge; Outta Sight
  482. T3: Charge
  483. T4: Power Bounce x5 [Down 1]; Slap x2 if 4 capped
  484.  
  485. Level Up: BP
  486. 10, 20, 18
  487.  
  488. - Equip HP Plus [Down 4]
  489. - Touch card
  490. - Get Quick Change
  491. - Go into sewers and go right
  492.  
  493. - Clippy Boots
  494. - Get hidden Maple Syrup in sewers
  495. - Get Shooting Star
  496. - Enter Pipe to Chapter 7
  497. - Lakilester Clip into rightmost house
  498. - Mayor side quest
  499. - Get Sushie Glitch
  500.  
  501. Jr. Troopa: 50 HP - Block (2/2)
  502. T1: Charge; Do Nothing
  503. T2: Charge; Do Nothing
  504. T3: Power Bounce x5; Squirt if 4 capped
  505.  
  506. - Fight Monstar OoB, 2nd Option
  507.  
  508. Monstar:
  509. T1: Power Bounce x3
  510.  
  511. - Encounter first Gulpit and run
  512. - Encounter Clubba near the Super Block
  513. Clubba:
  514. T1: Switch to Lakilester [Down 1] with Sushie's turn; Run Away
  515.  
  516. - Ice Staircase Skip
  517. - Eat Jammin' Jelly [Up 3]
  518. - Get Key
  519. - Mirror Clip
  520.  
  521. Clubba 1:
  522. T1: Jump x2
  523.  
  524. Clubba 2:
  525. T1: Power Quake (untimed); Power Bomb
  526.  
  527. Clubba 3:
  528. T1: Power Quake (untimed); Power Bomb
  529.  
  530. Level Up: FP
  531. 10, 25, 18
  532.  
  533. - Triple Dip
  534. - P-Up D-Down
  535. - Hidden Jammin' Jelly
  536. - Get Maple Syrup
  537. - Switch to Bow [Down 3]
  538. - Take off Power Quake [Down 4]
  539. - Equip P-Up D-Down [Top of 2nd page]
  540.  
  541. Crystal King: 70 HP - Block (1/3)
  542. T1: Charge; Outta Sight
  543. T2: Charge
  544. T3: Charge; Do Nothing
  545. T4: Charge; Switch to Kooper [Up 3] - 5 bounce on this turn kills, but no backup if 4 cap
  546. T5: Bounce x4
  547.  
  548. - Take off S. Jump Charge [2nd from top]
  549. - Equip Power Quake
  550. - Touch Card
  551. - Get Shooting Star
  552. - Upgrade Kooper [Down 1]
  553. - Hidden Ultra Shroom
  554.  
  555. Dupe on Repel Gel: Use Kooper to make it easy
  556. - Pick Up Repel Gel
  557. - Throw Ultra Shroom
  558. - Eat Maple Syrup [Down 2]
  559. - Throw Repel Gel
  560. - Throw Ultra Shroom
  561.  
  562. - Upgrade Sushie [Up 2] in sewers
  563. - Fight Dojo
  564.  
  565. Dojo:
  566.  
  567. Chan: 15 HP
  568. T1: Power Bounce x7
  569.  
  570. - Switch to Kooper [Down 3]
  571.  
  572. Lee: 20 HP
  573. T1: Power Bounce x3; Do Nothing - Can also go for 11 bounce for T1 kill
  574. T2: Jump x2
  575.  
  576. Master 1: 50 HP - Block (0/2)
  577. T1: Jump x2; Do Nothing
  578. T2: Jump x2; Switch to Parakarry [Down 2]
  579. T3: Bounce x4
  580.  
  581. - Take off HP Plus [7th from top]
  582. - Equip Quick Change [6th from top]
  583.  
  584. Master 2: 75 HP - Block (0/1)
  585. T1: Repel Gel [Mash A]; Shell Shot
  586. T2: Power Bounce x5; Do Nothing
  587. T3: Power Bounce x5; Shell Shot if 4 capped once; Outta Sight if 4 capped twice
  588. T4: Jump x1 if 4 capped twice
  589.  
  590. - Eat Jammin' Jelly [Down 2]
  591.  
  592. ~ You can quick kill The Master 3 of you get three 6 caps
  593. Master 3: 99 HP
  594. T1: Power Bounce x5; Outta Sight
  595. T2: Repel Gel [Mash A]
  596. T3: Power Bounce x5; Do Nothing
  597. T4: Power Bounce x5; Outta Sight
  598. T5: Jump x2 --- Bounce x3 again if double 4 capped
  599.  
  600. - Go East toward Koopa Village
  601. - Select 3rd option twice to fight Kent C. Koopa
  602.  
  603. Kent C. Koopa: 70 HP
  604. T1: Lullaby; Headbonk x2
  605. T2: Power Bounce x5 on tail; Do Nothing
  606. T3: Power Bounce x5 on tail; Do Nothing
  607. T4: Jump x1 if capped at 4
  608.  
  609. If Lullaby Fails T1:
  610. T1: Lullaby; Outta Sight
  611. T2: Lullaby - If this fails you die, it's a very low chance of it failing once
  612. T3: Headbonk x2; Power Bounce x5 on tail
  613. T4: Power Bounce x5 on tail; Do Nothing
  614. T5: Jump x1 if capped at 4
  615.  
  616. If Spiny Spawn you level up here:
  617.  
  618. Level Up: HP
  619. 15, 25, 18
  620.  
  621. -- Door 1 --
  622.  
  623. Koopatrols:
  624. T1: Power Quake (untimed); Power Bomb
  625.  
  626. Level Up: HP
  627. 15, 25, 18
  628.  
  629. - Jail Life Shroom (for safety on Anti Guys and Final Bowser)
  630. - Hit Heart Block if you leveled at Kent C. Koopa
  631.  
  632. -- Door 2 --
  633.  
  634. - Fast Flood Room
  635. - Cannonless
  636. - If you got hit by Dry Bones, Hit Heart Block
  637. - You are getting peril from the Hammer Bros.
  638.  
  639. Spiny Spawn:
  640. - Take off P-Up D-Down
  641. - Encounter the Hammer Bros.
  642.  
  643. Spinyless:
  644. - Take off P-Up D-Down
  645. - Equip Runaway Pay
  646. - Encounter the Hammer Bros.
  647.  
  648. ~ Kill Magikoopa so she doesn't attack you
  649. Hammer Bros. - Block (0/3)
  650. T1: Jump x2 Magikoopa; Spiny Flip
  651. T2: Run
  652.  
  653. - Get Key
  654. - Take off Runaway Pay if you have it on
  655. - Equip P-Up D-Down
  656. - 2, 2, 1 for quiz answers
  657.  
  658. Anti Guy Unit: Triple stun + double 5 cap
  659. T1: Bounce x5 1st; Dizzy Shell
  660. T2: Bounce x5 2nd; Power Bomb
  661. T3: Power Quake; Power Shock
  662. T4: Bounce x5 3rd
  663.  
  664. Anti Guy Unit: Triple stun + double/single 4 cap
  665. T1: Bounce x5 1st; Dizzy Shell
  666. T2: Bounce x5 2nd; Power Bomb
  667. T3: Power Quake; Dizzy Shell
  668. T4: Jump x2; Electro Dash if 4 capped (1st Guy)
  669. T5: Jump x2; Electro Dash if 4 capped (2nd Guy)
  670.  
  671. - Get Maple
  672. - Eat Maple [Mash A]
  673.  
  674. Duphlighosts:
  675. T1: Power Quake; Power Bomb
  676.  
  677. Level Up: BP
  678. 15, 25, 21
  679.  
  680. - Take off P-Up D-Down
  681. - Equip S. Jump Charge
  682.  
  683. Jr. Troopa: 60 HP - Block (2/2)
  684. T1: Charge; Electro Dash
  685. T2: Charge; Outta Sight
  686. T3: Charge
  687. T4: Power Bounce x5; Electro Dash if 4 capped
  688.  
  689. - Eat Maple Syrup [Down 3]
  690. - Take off S. Jump Charge and Power Quake
  691. - Equip Triple Dip, P-Up D-Down and Fire Shield
  692. Order: S. Jump Charge, Power Quake, Triple Dip, R, P-Up D-Down and Fire Shield
  693.  
  694. Hallway Bowser: 50 HP
  695. T1: Power Bounce x5; Outta Sight
  696. T2: Power Bounce x3 [4 + 4 Work too]
  697.  
  698. - Jump x1 if 3 + 4
  699. - Jump x2 if 3 + 3
  700.  
  701. Final Boswer Phase 1:
  702. T1: Power Bounce; Outta Sight
  703. T2: Power Bounce
  704. T3: Star Beam
  705.  
  706. - 5 + 3 + 3 Bounce = untimed electro dash T4 for kill
  707. - 5 + 5 + Jump x2 = dead on T4
  708. - 5 + 4 + 3 Bounce = dead on T4
  709. - 4 + 4 + 3 Bounce = dead on T4
  710. - 4 + 3 + 3 Bounce = watt kills T4
  711. - 3 + 3 + 3 = T5 kill
  712.  
  713. Triple Dip items [Down 1 if you have Life Shroom] / [Mash A] if no Life Shroom
  714.  
  715. Phase 2: Block (2/2)
  716. T1: Peach Beam; Water Block
  717. T2: Triple Dip: Shooting Star, Shooting Star, Shooting Star; Electro Dash
  718. T3: Triple Dip: Repel Gel, Shooting Star, Thunder Rage; Electro Dash
  719. T4: Power Bounce; Electro Dash
  720. T5: Jump x1
  721. T5: Peach Beam; Electro Dash if triple 3 capped
  722.  
  723. T3 Beam
  724. T1: Peach Beam; Water Block
  725. T2: Triple Dip: Shooting Star, Shooting Star, Shooting Star; Electro Dash
  726. T3: Triple Dip: Repel Gel, Shooting Star, Thunder Rage; Electro Dash
  727. T4: Peach Beam; Electro Dash
  728. T5: Power Bounce; Electro Dash
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