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- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 276, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 268, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 260, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 148, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 140, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 132, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 276, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 268, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 260, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 148, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 140, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 132, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 276, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 268, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 260, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 148, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 140, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 132, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-168, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-168, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-168, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 148, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 140, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-168, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-168, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-168, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-176, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-176, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-176, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-176, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-176, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-176, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-184, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-184, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-184, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-184, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-184, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-184, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-312, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 148, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 140, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 132, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-304, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 276, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-304, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-296, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-312, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 132, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 276, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 268, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 260, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-296, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-312, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-312, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-312, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-312, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 140, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-296, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-296, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-296, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-296, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 132, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 268, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 260, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 148, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-304, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-304, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 260, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-304, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 268, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 276, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-304, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 236, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
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