Sykotic_Cataclysm

floor1larges

May 22nd, 2019
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  1. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  2. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  3. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  4. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  5. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 276, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  6. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 268, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  7. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 260, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  8. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  9. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  10. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  11. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  12. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  13. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  14. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  15. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  16. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  17. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  18. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 148, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  19. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 140, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  20. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 132, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  21. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  22. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  23. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-144, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  24. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  25. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  26. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  27. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 276, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  28. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 268, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  29. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 260, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  30. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  31. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  32. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  33. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  34. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  35. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  36. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  37. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  38. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  39. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  40. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 148, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  41. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 140, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  42. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 132, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  43. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  44. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  45. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-152, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  46. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  47. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  48. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  49. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 276, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  50. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 268, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  51. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 260, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  52. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  53. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  54. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  55. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  56. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  57. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  58. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  59. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  60. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  61. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  62. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 148, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  63. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 140, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  64. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 132, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  65. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  66. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  67. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-160, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  68. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-168, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  69. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-168, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  70. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-168, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  71. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 148, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  72. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 140, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  73. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-168, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  74. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-168, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  75. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-168, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  76. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-176, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  77. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-176, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  78. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-176, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  79. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  80. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  81. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-176, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  82. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-176, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  83. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-176, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  84. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-184, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  85. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-184, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  86. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-184, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  87. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  88. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  89. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-184, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  90. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-184, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  91. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-184, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  92. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  93. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  94. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  95. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  96. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  97. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  98. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  99. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  100. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-312, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  101. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  102. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  103. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  104. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  105. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  106. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  107. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 148, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  108. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  109. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  110. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  111. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  112. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  113. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  114. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  115. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  116. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  117. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  118. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  119. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  120. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  121. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  122. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  123. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  124. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  125. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  126. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  127. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  128. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 140, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  129. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 132, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  130. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  131. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  132. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  133. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-200, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  134. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  135. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  136. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  137. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  138. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  139. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  140. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  141. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  142. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  143. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  144. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  145. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  146. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  147. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  148. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  149. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  150. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  151. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  152. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  153. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  154. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  155. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  156. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  157. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  158. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  159. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  160. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  161. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  162. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-304, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  163. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  164. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  165. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  166. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  167. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  168. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  169. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  170. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  171. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 276, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  172. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  173. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  174. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-216, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  175. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  176. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  177. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  178. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  179. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  180. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  181. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  182. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  183. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-304, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  184. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  185. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  186. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  187. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  188. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  189. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  190. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  191. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  192. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  193. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  194. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  195. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-224, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  196. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  197. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  198. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  199. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  200. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  201. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  202. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-296, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  203. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-312, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  204. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  205. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  206. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  207. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  208. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  209. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  210. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  211. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  212. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  213. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  214. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 132, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  215. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  216. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 276, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  217. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 268, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  218. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 260, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  219. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  220. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  221. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-296, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  222. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  223. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  224. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-312, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  225. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-312, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  226. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-312, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  227. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-312, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  228. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  229. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  230. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  231. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  232. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 140, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  233. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  234. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  235. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-296, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  236. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-296, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  237. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-296, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  238. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  239. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-296, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  240. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  241. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  242. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  243. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  244. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 132, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  245. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-288, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  246. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 268, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  247. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 260, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  248. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  249. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  250. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  251. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-336, 19.2000008, 148, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  252. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  253. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  254. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  255. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  256. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  257. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  258. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  259. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  260. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  261. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-304, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  262. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  263. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  264. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  265. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  266. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  267. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  268. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  269. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  270. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  271. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  272. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  273. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-256, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  274. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  275. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  276. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  277. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  278. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  279. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  280. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  281. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  282. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-304, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  283. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-320, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  284. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  285. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  286. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  287. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  288. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  289. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 260, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  290. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  291. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  292. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  293. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  294. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  295. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  296. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  297. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  298. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  299. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  300. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  301. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  302. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  303. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  304. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-304, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  305. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  306. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 188, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  307. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  308. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 172, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  309. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 164, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  310. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 156, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  311. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 268, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  312. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 276, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  313. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-328, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  314. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 124, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  315. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 116, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  316. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-272, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  317. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 300, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  318. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 292, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  319. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 284, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  320. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 252, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  321. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 244, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  322. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 236, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  323. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 228, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  324. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-280, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  325. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-304, 19.2000008, 108, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  326. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-264, 19.2000008, 220, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  327. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-208, 19.2000008, 180, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  328. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Floor1Large", CFrame.new(-192, 19.2000008, 236, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
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