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- #♠ Sovereign Filter by StupidFatHobbit updated 3/2/16 ♠ - FIRST PUBLIC RELEASE VERSION - UPDATED FOR ASCENDANCY! ♠
- #defaultcolors:
- #uniqueitem rgb(175,96,37)
- #rareitem rgb(255,255,119)
- #magicitem rgb(136,136,255)
- #whiteitem rgb(200,200,200)
- #gemitem rgb(27,162,155)
- #currencyitem rgb(170,158,130)
- #questitem rgb(74,230,58)
- #defaultfontsize: 35 (17-45)
- #Backgrounds (Almost always pick up)
- #red: top currency, 6L
- #orange: uniques
- #yellow: rare jewels
- #green: low currency
- #teal: mid currency
- #blue: magic jewels
- #skyblue: div cards
- #violet: t0 basetypes (high demand)
- #fuschia: 5L
- #brown: <>
- #tan: maps
- #Borders - Levelling
- #Red: Life Flask
- #Orange: NonRes Rings, Belts
- #Blue: Rare Jewellery ilvl 1-59, Mana Flask
- #Tan: Ranger Weapons
- #Maroon: Melee Weapons
- #Teal: Caster Weapons, Link Highlights
- #Brown: Current Top Bases (boots/chest/gloves/helm)
- #Burgundy: Jewellery, Ron
- #Borders - General/Endgame
- #Red: Special Highlight (normally unused)
- #Orange: Chance
- #Green: 3CL, Rare high base caster weapon
- #Yellow: Rare helm/boots/gloves <ilvl 75
- #Blue: Quality flasks
- #SkyBlue: ilvl 75+ 2x2 Rare
- #Violet: Best Basetypes (Rare Items)
- #Lavender: 75+ white jewellery
- #Brown: t0 basetypes (low demand)
- #Tan: High level attack weapons
- #Fuschia/Burgundy: <unused atm>
- #Double Colors (Border & Background)
- #double red: special / league highlight i.e. talismans
- #double purple: rare ilvl 75+ jewellery
- #double blue: rare ilvl 60+ jewellery
- #double teal: best levelling 4L's, <?>
- #white + element color: race level resist rings
- ################################ >>>>>>>> PLEASE READ THIS <<<<<<<< ###################################
- #This is a complete filter meant to cover all aspects of the game including racing, map preparation, and endgame in a hardcore league.
- #It includes dynamic highlighting while levelling and is heavily designed around racing and playing in zero-gear environments (aka start of new leagues).
- #There are four "phases" to the filter: racing, levelling, early maps, and endgame. The filter transitions smoothly between these phases and changes what is shown and hidden based on what's needed at the time.
- #This filter is much more aggressive than most. Race level filtering is more relaxed to account for worst case scenarios.
- #The idea behind this filter is anything you could possibly want is shown, no more, no less, especially in race environments. Minimum visual clutter.
- #I wrote this filter after being unsatisfied with the other ones I tried and am releasing this to the public only due to demand. Please read comments when making edits.
- ######### >>>> OPTIONS BLOCK LOCATED SOMEWHERE AROUND LINE 480 DUE TO CODE PRIORITIZATION <<<< ##########
- ########### ARCHER Preset ##############
- ####### >>> CURRENT SETTINGS: Leveling Archetypes: ARCHER ONLY, Race Currency Highlight: ON <<< ########
- ###### >>> CURRENT SETTINGS: Link Filtering: ARCHER, EL/Descent Class Gem Highlight: ARCHER <<<< ########
- ################ >>> ALL CUSTOMIZATION OPTIONS INCLUDING CHANCE ITEMS LOCATED THERE <<< #################
- #Different classes use different weapons while levelling. This filter has options for all three levelling styles (caster, melee, bow).
- #By default all types are shown for all classes since I don't want people downloading this, not reading the options, and then whining that stuff is being hidden.
- #If you do not want to be fussed with editing then all 3 archetypes will be shown while levelling and the link filtering while racing will be broad (non-class specific).
- #To customize go to the options block and read the instructions there. Alternatively, download one of the preset filters from the forum thread or my twitch page.
- #Chance item block, EL/Descent gem filter, and Race Currency Toggle are also all located in the same section.
- #If you're not already using Notepad++, stop reading now and go download it immediately. It will make your life easier and you can thank me later.
- #If you have any questions or comments please post them in the forum thread located here: https://www.pathofexile.com/forum/view-thread/1595976
- #You will always be able to find the most updated version of the filter on the forums or at twitch.tv/sfhobbit in the stream description even if I'm not actively streaming.
- #Special thanks to GucciPradas, Yovu, BiggestE, RaizQT, cha_siu_bao, and any others I may have forgotten for helping test the filter and provide valuable feedback.
- #######################################################################################################
- #Notes for me / todo / possible future planned features / stuff you shouldn't be reading:
- #ascendancy flasks: quartz buffed (dodge + spell doge + phasing), new basetypes: basalt (physred, 40) aquamarine stibnite sulphur (concground, 35) silver (onslaught, 22) bismuth (resists, 8)
- #extend basalt/silver flask highlighting to granite/quicksilver at lower levels? "same theme flasks?"
- #all ascendancy flasks have very generous shown range until droprates are known, will likely be toned down in future
- #aquamarine is fucking garbage but I've added it temporarily because "it's new," it will absolutely be removed in future version (quality ones will always show) unless someone fings gg use for it
- #add sounds to remaining unknown ascendancy uniques (all known by 3/2/16 have already been added)
- #possibly create a slightly purple/blue for top tier div cards (so 3 total div card tiers) doctor, chains, dapper, etc
- #link socket highlighting level ranges currently set very broad but seems good so far
- #Perandus Coins should be currency. Labyrinth keys should be quest items
- #docks/lake levels: 29/34, 51/55, 64/67
- #Soundlist:
- #1 - clashgong (5L/6L)
- #2 - stone hallway drop - GOOD ONE (divine and higher currency)
- #3 - sourdrop (mid-tier currency, includes alchs b/c racing)
- #4 - rising wind (possibly good unique, okay uniques)
- #5 - rising metal (good unique)
- #6 - sharper rising metal? (non-shit div card)
- #7 - ALIENS (unique map)
- #8 - dadadadada (red tier map)
- #9 - quieter #8 (high tier map)
- ##################################################
- #Priority Highlight - Quick way temporarily to add something unusual that may not be in the filter
- #Show
- # BaseType "Rubber Ducky"
- # SetBorderColor 255 0 0
- # SetBackgroundColor 255 255 255
- ##################################################
- #Maps
- Show
- BaseType " Map"
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- PlayAlertSound 7 200
- Show
- BaseType " Map"
- DropLevel >= 79
- SetTextColor 255 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 0
- SetFontSize 40
- PlayAlertSound 8 300
- Show
- BaseType " Map"
- DropLevel >= 76
- SetTextColor 150 0 255
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 0
- SetFontSize 38
- PlayAlertSound 9 250
- Show
- BaseType " Map"
- DropLevel >= 74
- SetTextColor 150 0 255
- SetBackgroundColor 255 221 153
- SetBorderColor 150 0 255
- Show
- BaseType " Map"
- DropLevel >= 72
- SetTextColor 0 150 250
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- Show
- BaseType " Map"
- SetTextColor 0 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- ##################################################
- #Sockets
- Show
- LinkedSockets = 6
- SetTextColor 255 255 255
- SetBackgroundColor 255 0 0
- SetBorderColor 255 255 255
- SetFontSize 42
- PlayAlertSound 1 200
- Show
- LinkedSockets >= 5
- SetTextColor 255 255 255
- SetBackgroundColor 220 35 225
- SetBorderColor 255 255 255
- PlayAlertSound 1 150
- SetFontSize 38
- Show
- Sockets = 6
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 200
- SetBorderColor 0 0 0
- SetFontSize 38
- ##################################################
- #Currency, Div Cards, etc.
- Show
- BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Alchemy"
- SetTextColor 0 0 0
- SetBackgroundColor 0 225 225
- SetBorderColor 0 0 0
- PlayAlertSound 3 25
- SetFontSize 38
- Show
- BaseType "Orb of Scouring" "Orb of Fusing" "Vaal Orb" "Blessed Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 0
- SetBorderColor 0 0 0
- SetFontSize 38
- Show
- BaseType "Eternal Orb" "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather"
- SetTextColor 255 255 255
- SetBackgroundColor 255 0 0
- SetBorderColor 255 255 255
- PlayAlertSound 2 200
- SetFontSize 42
- Show
- BaseType "Cartographer's Chisel"
- SetBorderColor 170 158 30
- Show
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- ItemLevel >= 30
- Rarity Normal
- SetBorderColor 170 158 130
- #Add shitty div cards to this next block so they don't make sounds.
- Show
- BaseType "The Carrion Crow" "Rain of Chaos" "The Rabid Rhoa" "The Gambler" "The Scholar" "The Lover" "Emperor's Luck" "Flora's Gift"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 153 204 255
- Show
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 153 204 255
- # SetBackgroundColor 200 50 250
- # SetBackgroundColor 200 150 250
- PlayAlertSound 6 100
- SetFontSize 38
- ##################################################
- #Jewels
- Show
- BaseType " Jewel"
- Rarity Unique
- # SetBackgroundColor 120 60 0
- # SetBorderColor 255 100 0
- # SetBackgroundColor 255 100 0
- # SetBorderColor 0 0 0
- # SetTextColor 255 100 0
- SetTextColor 1 1 1
- SetBackgroundColor 175 95 28
- SetBorderColor 0 0 0
- SetFontSize 38
- Show
- BaseType " Jewel"
- Rarity Rare
- # SetBackgroundColor 0 100 100
- # SetBorderColor 255 255 0
- # SetTextColor 255 255 0
- SetTextColor 0 0 0
- SetBackgroundColor 254 254 118
- SetBorderColor 0 0 0
- SetFontSize 38
- Show
- BaseType " Jewel"
- Rarity Magic
- # SetBackgroundColor 0 100 100
- # SetBorderColor 153 204 255
- # SetTextColor 153 204 255
- SetBackgroundColor 135 135 254
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 38
- Show
- BaseType " Jewel"
- Rarity Normal
- # SetBackgroundColor 250 120 50
- SetBorderColor 100 50 200
- SetTextColor 255 255 255
- ##################################################
- #Uniques
- #BaseTypes with guaranteed valuable uniques
- Show
- BaseType "Citrine Amulet" "Gold Ring" "Diamond Ring" "Penetrating" "Glorious" "Occultist's Vestment" "Simple Robe" "Full Wyrmscale" "Desert Brigandine" "Varnished Coat" "Conjurer Boots" "Sorcerer Boots" "Deerskin Gloves" "Conjurer Gloves" "Sinner Tricorne" "Ursine Pelt" "Hubris Circlet" "Nightmare Bascinet"
- Rarity Unique
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 0 0 0
- SetFontSize 42
- PlayAlertSound 5 200
- Show
- BaseType "Champion Kite Shield" "Titanium Spirit Shield" "Large Hybrid Flask" "Sapphire Flask" "Topaz Flask" "Spine Bow" "Slaughter Knife" "Fiend Dagger" "Imperial Skean" "Vaal Sceptre" "Imperial Staff" "Judgement Staff" "Prophecy Wand" "Opal Wand"
- Rarity Unique
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 0 0 0
- SetFontSize 42
- PlayAlertSound 5 200
- #Basetypes with potentially valuable uniques aka "Don't get your hopes up but there's a chance it's good" tier. Also includes some low-value but easily sellable uniques
- Show
- BaseType "Onyx Amulet" "Agate Amulet" "Lapis Amulet" "Paua Ring" "Talisman" "Rustic Sash" "Chain Belt" "Ruby Ring" "Amethyst Ring" "Two-Stone Ring" "Unset Ring" "Golden Plate" "Crusader Plate" "Vaal Gauntlets" "Reinforced Greaves" "Steelscale Gauntlets" "Crusader Gloves" "Leather Cap"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 5 80
- Show
- BaseType "Archon Kite Shield" "Mosaic Kite Shield" "Sanctified Mana Flask" "Granite Flask" "Siege Axe" "Vaal Axe" "Imperial Bow" "Gavel" "Serpentine Staff" "Vile Staff" "Lathi" "Unset Ring" "Rawhide Boots" "Vaal Blade"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 80
- #All other low value, mostly shit uniques
- Show
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- ##################################################
- #Top Tier Craft 83+: T0 mods
- #Bright purple backgrounds on the super valuable basetypes, brown borders on all other basetypes
- Show
- BaseType "Vaal Regalia" "Hubris Circlet" "Sorcerer Gloves" "Sorcerer Boots" "Titanium Spirit Shield" "Imbued Wand"
- ItemLevel >= 84
- SetBackgroundColor 100 0 255
- SetBorderColor 255 255 255
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring"
- ItemLevel >= 84
- SetBackgroundColor 100 0 255
- SetBorderColor 255 255 255
- Show
- BaseType "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- # SetBorderColor 150 0 150
- Show
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- #note: removed triumphant lamellar b/c who the fuck crafts hybrid chests
- Show
- BaseType "Sambar Sceptre" "Fossilised Spirit Shield" "Copper Kris" "Golden Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff"
- ItemLevel >= 84
- # SetBorderColor 150 0 150
- SetBorderColor 150 100 0
- Show
- BaseType Staff
- DropLevel = 64
- ItemLevel >= 84
- # SetBorderColor 150 0 150
- SetBorderColor 150 100 0
- Show
- BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Sai"
- ItemLevel >= 83
- # SetBorderColor 150 0 150
- SetBorderColor 150 100 0
- ##################################################
- #Rare Base Type Highlighting
- Show
- BaseType "Vaal Regalia" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
- Rarity Rare
- SetBorderColor 150 0 255
- #note: removed Triumphant Lamellar and Carnal Armour due to low demand
- Show
- BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- Rarity Rare
- SetBorderColor 150 0 255
- Show
- BaseType "Imbued Wand" "Gemini Claw" "Harbinger Bow" "Thicket Bow" "Ambusher" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Imperial Skean" "Sai" "Spike-Point Arrow Quiver"
- Rarity Rare
- SetBorderColor 255 204 102
- Show
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Piledriver" "Colossus Mallet" "Meatgrinder" "Terror Maul" "Ezomyte Axe" "Void Axe" "Despot Axe" "Sundering Axe" "Karui Chopper"
- Rarity Rare
- SetBorderColor 128 0 0
- #note: added a rather large number of high level 2h weapon bases (mainly hammers and axes) anticipating increased ascendancy demand. remove everything after colossus mallet if demand is low. border color is fairly subtle anyways
- Show
- # BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Diamond Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Lapis Amulet" "Amber Amulet" "Onyx Amulet" "Heavy Belt" "Cloth Belt" "Studded Belt" "Iron Ring" "Moonstone Ring"
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- ItemLevel >= 75
- Rarity Rare
- # SetBorderColor 150 150 250
- SetBorderColor 175 75 255
- # SetBorderColor 0 150 255
- SetBackgroundColor 50 0 100
- Show
- # BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Diamond Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Lapis Amulet" "Amber Amulet" "Onyx Amulet" "Heavy Belt" "Cloth Belt" "Studded Belt" "Iron Ring" "Moonstone Ring"
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- ItemLevel <= 74
- ItemLevel >= 60
- Rarity Rare
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- Show
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Rare
- SetBorderColor 75 175 255
- Show
- BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- Rarity Rare
- SetBorderColor 0 200 200
- Show
- BaseType "Profane Wand" "Prophecy Wand" "Eclipse Staff" "Sambar Sceptre"
- Rarity Rare
- SetBorderColor 0 200 200
- Show
- Class "Gloves" "Boots"
- Rarity Rare
- ItemLevel >= 75
- SetBorderColor 150 150 250
- Show
- Class "Gloves" "Boots"
- Rarity Rare
- SetBorderColor 150 150 75
- # ItemLevel >= 60
- Show
- Class "Helm"
- Rarity Rare
- # DropLevel >= 50
- ItemLevel >= 75
- SetBorderColor 150 150 250
- Show
- Class "Helm"
- Rarity Rare
- SetBorderColor 150 150 75
- # ItemLevel >= 60
- ##################################################
- #Second-Tier Craft 78+ (ilvl 80 = t0 life for chests, everything else is best t1)
- #note: currently completely disabled for the forseeable future due to zero demand for such items in the current meta, but the blocks are here if you need them
- #Show
- # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- # ItemLevel >= 80
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Vaal Regalia" "Saintly Chainmail" "Carnal Armour"
- # ItemLevel >= 80
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
- # ItemLevel >= 80
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Sambar Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Platinum Kris" "Profane Wand" "Eclipse Staff"
- # ItemLevel >= 79
- # SetBorderColor 100 50 0
- #Show
- # BaseType Staff
- # DropLevel = 64
- # ItemLevel >= 79
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Imbued Wand" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw"
- # ItemLevel >= 77
- # SetBorderColor 100 50 0
- ##################################################
- #Alch Bases
- #Note: Disabled highlighting on jewellery below 75, it's too easy to get to high maps in current meta so the 72-75 border isn't needed
- #Show
- # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- # Rarity = Normal
- # ItemLevel >= 72
- # LinkedSockets >= 4
- # SetBorderColor 255 255 119
- #Show
- # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- # Rarity Normal
- # ItemLevel >= 72
- Show
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
- ItemLevel >= 75
- Rarity Normal
- SetBorderColor 150 120 255
- # SetBorderColor 175 75 255
- Show
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
- ItemLevel >= 72
- Rarity Normal
- # SetBorderColor 150 150 75
- # SetBorderColor 175 75 255
- # SetBorderColor 75 150 255
- #Show
- # ItemLevel < 72
- # BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
- #############################################################################################
- ############################## CHANCE ITEM CONFIGURATION ####################################
- #############################################################################################
- Show
- BaseType "Sapphire Flask" "Sorcerer Boots"
- Rarity Normal
- SetBorderColor 255 100 0
- ItemLevel >= 67
- #############################################################################################
- ####################### LEVELLING OPTIONS / CLASS CONFIGURATION #############################
- #############################################################################################
- #All options are located in the following blocks. By default, all three archetypes are shown and nothing is hidden.
- ##################################################
- #Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc) and remove the #'s in front of the fourth block.
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 69
- LinkedSockets = 4
- SocketGroup GG
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 50
- LinkedSockets >= 3
- SocketGroup GG
- SetBorderColor 0 255 255
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 27
- LinkedSockets >= 2
- SocketGroup GG
- SetBorderColor 0 200 200
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 5
- SocketGroup G
- SetBorderColor 0 150 150
- #note: when set to "default/general" this last block is commented out entirely or it'll be very spammy in low level zones
- #Race Currency Block (Toggle) - Makes low level currency huge. Off by default.
- Show
- BaseType "Scroll of Wisdom" "Portal Scroll" "Orb of Transmutation" "Orb of Alteration" "Orb of Augmentation" "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Chance"
- SetFontSize 42
- #Endless Ledge / Descent Starting Gem Extra Highlighting - Makes these gems slightly brighter for faster pickup. Note: will affect all gem drops of those types since there's no way to filter gems by ilvl/droplevel
- #Remove the #'s in front of the class gems you want to use and the quality/textcolor lines. Off by default.
- Show
- # BaseType "Fire Trap" "Freezing Pulse" "Lightning Tendrils" "Magma Orb"
- BaseType "Shrapnel Shot" "Puncture" "Burning Arrow"
- # BaseType "Ground Slam" "Molten Strike" "Double Strike" "Dual Strike"
- Quality = 0
- SetTextColor 0 255 255
- #3CL - Ridiculously specific spot b/c of code prioritization: DO NOT MOVE THESE OR FILTER WILL BREAK! Next six blocks not actually part of options but they can't be anywhere else.
- Show
- Sockets >= 3
- SocketGroup RGB
- Width = 2
- Height = 2
- SetBorderColor 0 200 0
- Show
- Sockets >= 3
- ItemLevel <= 71
- SocketGroup RGB
- Width = 1
- Height = 3
- SetBorderColor 0 200 0
- Show
- Sockets >= 3
- ItemLevel <= 71
- SocketGroup RGB
- SetBorderColor 0 150 0
- #Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races).
- Show
- Rarity Normal
- ItemLevel = 1
- Sockets = 3
- Show
- Class "Bow" "Quiver" "One Hand" "Two Hand" "Axe" "Sword" "Mace" "Claw" "Staves" "Shields" "Wand" "Sceptre"
- ItemLevel <= 3
- Rarity Normal
- Show
- BaseType "Spirit Shield"
- ItemLevel <= 10
- #Class Selection - Comment out the lines of the levelling type being USED (you want to hide what you're NOT using).
- #Comment out all six blocks to have all archetypes shown and nothing hidden. Default is all shown (nothing hidden).
- Hide
- Class "Wand" "Sceptre"
- ItemLevel <= 67
- Rarity Normal
- Hide
- Class "Wand" "Sceptre"
- ItemLevel > 42
- ItemLevel <= 67
- Rarity Magic
- Hide
- Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
- ItemLevel <= 70
- Rarity Normal
- Hide
- Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
- ItemLevel > 42
- ItemLevel <= 70
- Rarity Magic
- #Hide
- # Class "Bow" "Quiver"
- # ItemLevel <= 70
- # Rarity Normal
- #Hide
- # Class "Bow" "Quiver"
- # ItemLevel > 42
- # ItemLevel <= 70
- # Rarity Magic
- #############################################################################################
- ################################# END OF OPTIONS BLOCK ######################################
- #############################################################################################
- ##################################################
- #Global Levelling (Part I)
- Show
- ItemLevel <= 42
- BaseType "Ruby Ring" "Ruby Flask"
- SetBackgroundColor 100 0 0
- SetBorderColor 150 150 150
- Show
- ItemLevel <= 42
- BaseType "Sapphire Ring" "Sapphire Flask"
- SetBackgroundColor 0 0 150
- SetBorderColor 150 150 150
- Show
- ItemLevel <= 42
- BaseType "Topaz Ring" "Topaz Flask"
- SetBackgroundColor 80 80 0
- SetBorderColor 150 150 150
- Show
- ItemLevel <= 15
- BaseType "Iron Ring" "Rustic Sash" "Heavy Belt" "Leather Belt" "Coral Ring"
- SetBorderColor 255 100 0
- Show
- ItemLevel <= 20
- BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet"
- SetBorderColor 150 0 150
- Show
- ItemLevel <= 30
- BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
- SetBorderColor 175 75 255
- Show
- ItemLevel <= 71
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet"
- Rarity Normal Magic
- Show
- ItemLevel <= 42
- BaseType "Heavy Belt" "Rustic Sash"
- Show
- ItemLevel <= 69
- BaseType "Rustic Sash"
- Rarity Magic
- Show
- ItemLevel <= 42
- BaseType "Iron Ring"
- Show
- ItemLevel <= 14
- BaseType "Ring" "Amulet"
- Show
- Class "Gloves" "Helm" "Body Armour"
- ItemLevel <= 53
- LinkedSockets = 4
- SetBorderColor 0 175 175
- Show
- Class "Boots"
- ItemLevel < 42
- Rarity Magic
- SetBorderColor 136 136 255
- ##################################################
- #Caster Weapons Levelling Block
- Show
- BaseType "Quartz Sceptre" "Crystal Sceptre"
- ItemLevel <= 67
- LinkedSockets = 3
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- Show
- Class "Wand" "Sceptre"
- ItemLevel <= 42
- LinkedSockets = 3
- # SocketGroup BB
- SetBorderColor 0 250 250
- Show
- BaseType "Quartz Sceptre" "Crystal Sceptre" "Opal Sceptre"
- ItemLevel <= 67
- SetBorderColor 0 150 150
- Show
- Class "Wand" "Sceptre"
- ItemLevel <= 42
- #Show
- # BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- ##################################################
- #Melee Weapons Levelling Block
- #Axes are the only ones ever given borders. Mace/Sword are shown as the backups. Level ranges are much tighter than the other blocks as it's better to use offtype than a lower base
- #this could possibly use some refinement in general, possibly drop bases with low attack speeds. maraketh maces included, but not swords/axes. only fast low level maces shown.
- #favors axes, shows swords, and hides maces by end of levelling phase
- #this is the section I'm most open to feedback on as I rarely race/level melee and a lot is based on bigE's knowledge
- Show
- BaseType "Corroded Blade" "Driftwood Maul"
- ItemLevel < 8
- Show
- Class "One Hand"
- ItemLevel <= 11
- Show
- BaseType "Stone Axe"
- ItemLevel < 9
- SetBorderColor 128 0 0
- Show
- BaseType "Longsword" "Tribal Maul"
- ItemLevel < 12
- Show
- BaseType "Jade Chopper"
- ItemLevel < 13
- SetBorderColor 128 0 0
- Show
- BaseType "Bastard Sword" "Mallet"
- ItemLevel < 17
- Show
- BaseType "Woodsplitter"
- ItemLevel < 18
- SetBorderColor 128 0 0
- Show
- BaseType "Two-Handed Sword" "Sledgehammer"
- ItemLevel < 22
- Show
- BaseType "Poleaxe"
- ItemLevel < 23
- SetBorderColor 128 0 0
- Show
- BaseType "Etched Greatsword" "Jagged Maul"
- ItemLevel < 27
- Show
- BaseType "Double Axe"
- ItemLevel < 28
- SetBorderColor 128 0 0
- Show
- BaseType "Ornate Sword" "Brass Maul"
- ItemLevel < 32
- Show
- BaseType "Gilded Axe"
- ItemLevel < 33
- SetBorderColor 128 0 0
- Show
- BaseType "Spectral Sword"
- ItemLevel < 36
- Show
- BaseType "Shadow Axe
- ItemLevel < 37
- SetBorderColor 128 0 0
- Show
- BaseType "Butcher Sword"
- ItemLevel < 40
- Show
- BaseType "Jasper Chopper"
- ItemLevel < 41
- SetBorderColor 128 0 0
- Show
- BaseType "Footman Sword"
- ItemLevel < 44
- Show
- BaseType "Timber Axe"
- ItemLevel < 45
- SetBorderColor 128 0 0
- Show
- BaseType "Highland Blade"
- ItemLevel < 48
- Show
- BaseType "Headsman Axe"
- ItemLevel < 49
- SetBorderColor 128 0 0
- Show
- BaseType "Engraved Greatsword"
- ItemLevel < 51
- Show
- BaseType "Labrys"
- ItemLevel < 53
- SetBorderColor 128 0 0
- Show
- BaseType "Tiger Sword"
- ItemLevel < 54
- Show
- BaseType "Noble Axe"
- ItemLevel < 55
- SetBorderColor 128 0 0
- Show
- BaseType "Wraith Sword"
- ItemLevel < 57
- Show
- BaseType "Abyssal Axe"
- ItemLevel < 58
- SetBorderColor 128 0 0
- Show
- BaseType "Reaver Sword"
- ItemLevel < 63
- Show
- BaseType "Karui Chopper" "Sundering Axe" "Ezomyte Axe"
- ItemLevel < 63
- SetBorderColor 128 0 0
- Show
- BaseType "Vaal Axe"
- ItemLevel <= 67
- SetBorderColor 128 0 0
- ##################################################
- #Bow and Quiver Levelling Block - Finished finally!
- Show
- BaseType "Serrated Arrow Quiver"
- ItemLevel <= 14
- SetBorderColor 255 100 0
- Show
- BaseType "Quiver"
- ItemLevel <= 10
- Show
- BaseType "Quiver"
- Rarity Magic
- ItemLevel <= 20
- Show
- BaseType "Short Bow"
- ItemLevel < 9
- SetBorderColor 255 204 102
- Show
- BaseType "Long Bow"
- ItemLevel < 14
- SetBorderColor 255 204 102
- Show
- BaseType "Composite Bow"
- ItemLevel < 18
- SetBorderColor 255 204 102
- Show
- BaseType "Recurve Bow"
- ItemLevel < 23
- SetBorderColor 255 204 102
- Show
- BaseType "Bone Bow"
- ItemLevel < 28
- SetBorderColor 255 204 102
- Show
- BaseType "Royal Bow"
- ItemLevel < 32
- SetBorderColor 255 204 102
- Show
- BaseType "Death Bow"
- ItemLevel < 38
- SetBorderColor 255 204 102
- Show
- BaseType "Grove Bow"
- ItemLevel < 37
- SetBorderColor 255 204 102
- Show
- BaseType "Reflex Bow"
- ItemLevel < 38
- SetBorderColor 255 204 102
- Show
- BaseType "Decurve Bow"
- ItemLevel < 44
- SetBorderColor 255 204 102
- Show
- BaseType "Compound Bow"
- ItemLevel < 44
- SetBorderColor 255 204 102
- Show
- BaseType "Sniper Bow"
- ItemLevel < 47
- SetBorderColor 255 204 102
- Show
- BaseType "Ivory Bow"
- ItemLevel < 50
- SetBorderColor 255 204 102
- Show
- BaseType "Highborn Bow"
- ItemLevel < 53
- SetBorderColor 255 204 102
- Show
- BaseType "Citadel Bow"
- ItemLevel < 61
- SetBorderColor 255 204 102
- Show
- BaseType "Assassin Bow"
- ItemLevel < 67
- SetBorderColor 255 204 102
- Show
- BaseType "Spine Bow"
- ItemLevel < 67
- SetBorderColor 255 204 102
- Show
- BaseType "Decimation Bow"
- ItemLevel < 67
- SetBorderColor 255 204 102
- Show
- BaseType "Thicket Bow"
- ItemLevel <= 67
- SetBorderColor 255 204 102
- Show
- BaseType "Harbinger Bow"
- ItemLevel <= 69
- SetBorderColor 255 204 102
- ##################################################
- #Levelling Helm/Gloves/Chest BaseTypes
- #Pure ES basetypes hidden until hybrid maps, hybrid ES basetypes always hidden
- #effectively 'ends' at 68 maps, other filters take over. note: fine-tooth the later stuff at some point, it's a little broad considering increased time spent per zone
- Show
- BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
- ItemLevel <= 3
- Show
- BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
- ItemLevel <= 6
- Show
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots"
- ItemLevel <= 7
- SetBorderColor 150 100 0
- Show
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots"
- ItemLevel <= 9
- Show
- BaseType "Cone Helmet" "Steel Greaves"
- ItemLevel <= 9
- SetBorderColor 150 100 0
- Show
- BaseType "Cone Helmet" "Steel Greaves"
- ItemLevel <= 12
- Show
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 12
- SetBorderColor 150 100 0
- Show
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 15
- Show
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- Show
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- ItemLevel <= 18
- Show
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots"
- ItemLevel <= 18
- SetBorderColor 150 100 0
- Show
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots"
- ItemLevel <= 21
- Show
- BaseType "Barbute Helmet"
- ItemLevel <= 21
- SetBorderColor 150 100 0
- Show
- BaseType "Barbute Helmet"
- ItemLevel <= 24
- Show
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots"
- ItemLevel <= 24
- SetBorderColor 150 100 0
- Show
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots"
- ItemLevel <= 27
- Show
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- ItemLevel <= 27
- SetBorderColor 150 100 0
- Show
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- ItemLevel <= 30
- #note - docks/lunaris normal 29
- Show
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 30
- SetBorderColor 150 100 0
- Show
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 33
- Show
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 33
- SetBorderColor 150 100 0
- Show
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 36
- Show
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 36
- SetBorderColor 150 100 0
- Show
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 39
- #note - most evasion chests are back in now - double check boots, there seem to be some minor gaps (but you should be using rare/magic by now anyways)
- Show
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 39
- SetBorderColor 150 100 0
- Show
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 42
- Show
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 42
- SetBorderColor 150 100 0
- Show
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 45
- Show
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 45
- SetBorderColor 150 100 0
- Show
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 48
- Show
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 48
- SetBorderColor 150 100 0
- Show
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 51
- #note - cruel docks is 51
- Show
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 51
- SetBorderColor 150 100 0
- Show
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 53
- Show
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 53
- SetBorderColor 150 100 0
- Show
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 56
- #note - cruel ducts is 54
- Show
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 56
- SetBorderColor 150 100 0
- Show
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 59
- Show
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 59
- SetBorderColor 150 100 0
- Show
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 62
- #note - merc docks is 64 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
- Show
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 62
- SetBorderColor 150 100 0
- Show
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 65
- Show
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
- ItemLevel <= 65
- SetBorderColor 150 100 0
- #note - merc ducts/lake are 67
- Show
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots"
- ItemLevel <= 66
- #Pre-Map Basetypes
- Show
- BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves"
- ItemLevel <= 70
- SetBorderColor 150 100 0
- Show
- BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Titan Greaves" "Slink Boots" "Sorcerer Boots"
- ItemLevel <= 70
- SetBorderColor 150 100 0
- ##################################################
- #Flasks w/Dynamic Filtering
- Show
- BaseType "Quicksilver Flask"
- ItemLevel >= 5
- ItemLevel <= 9
- SetTextColor 0 255 255
- SetBorderColor 255 0 0
- Show
- BaseType "Quicksilver Flask"
- ItemLevel <= 67
- SetTextColor 0 255 255
- Show
- BaseType "Granite Flask"
- ItemLevel <= 67
- SetTextColor 0 255 255
- # SetBackgroundColor 100 66 0
- # SetBorderColor 200 200 200
- Show
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask"
- Quality = 20
- SetTextColor 0 255 255
- SetBorderColor 255 204 102
- Show
- Class Flask
- ItemLevel >= 72
- Quality >= 10
- SetBorderColor 255 204 102
- SetBorderColor 75 150 255
- Show
- Class Flask
- ItemLevel > 45
- ItemLevel <= 71
- Quality > 5
- # SetBorderColor 255 204 102
- SetBorderColor 75 150 255
- #Ascendancy Flasks
- Show
- BaseType "Silver Flask"
- ItemLevel < 67
- SetBackgroundColor 50 50 50
- SetBorderColor 150 150 150
- Show
- BaseType "Basalt Flask"
- ItemLevel < 79
- SetBackgroundColor 100 66 0
- SetBorderColor 200 200 200
- Show
- BaseType "Bismuth Flask"
- ItemLevel <= 42
- SetBackgroundColor 75 0 150
- SetBorderColor 150 150 150
- Show
- BaseType "Bismuth Flask" "Aquamarine Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" "Basalt Flask"
- ItemLevel < 79
- Show
- ItemLevel < 75
- BaseType "Granite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Diamond Flask" "Quartz Flask"
- Show
- Class "Life Flasks"
- DropLevel >= 0
- ItemLevel <= 5
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 0
- ItemLevel <= 5
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 3
- ItemLevel <= 12
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 3
- ItemLevel <= 12
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 6
- ItemLevel <= 18
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 6
- ItemLevel <= 18
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 12
- ItemLevel <= 24
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 12
- ItemLevel <= 24
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 18
- ItemLevel <= 30
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 18
- ItemLevel <= 30
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 24
- ItemLevel <= 36
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 24
- ItemLevel <= 36
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks" "Mana Flasks"
- DropLevel >= 30
- ItemLevel <= 42
- Show
- Class "Life Flasks" "Mana Flasks"
- DropLevel >= 36
- ItemLevel <= 50
- Show
- Class "Life Flasks" "Mana Flasks"
- DropLevel >= 42
- ItemLevel <= 66
- Show
- ItemLevel < 72
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
- Show
- ItemLevel < 75
- Rarity Magic
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
- ##################################################
- #Miscellaneous Part I
- Show
- BaseType "Empower" "Enlighten" "Enhance" "Portal" "Detonate Mines" "Added Chaos Damage" "Increased Duration"
- Class Gem
- SetBorderColor 255 204 102
- Show
- Class Gem
- Quality > 0
- SetBorderColor 255 204 102
- Show
- Class Gem
- Hide
- BaseType "Scroll Fragment"
- Show
- Class Currency
- Show
- Class Quest Items
- SetFontSize 45
- Show
- Class Map Fragments
- SetFontSize 39
- SetBorderColor 255 221 153
- SetTextColor 255 221 153
- Show
- BaseType "Talisman"
- # SetBorderColor 75 200 200
- # SetBackgroundColor 0 50 50
- SetBorderColor 175 0 0
- SetBackgroundColor 50 0 0
- Show
- Rarity Rare
- ##################################################
- #Global Levelling Part II: Worst Case Scenario Insurance
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 31
- Sockets >= 3
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 53
- Sockets = 4
- Show
- Class "Gloves" "Helm"
- ItemLevel < 57
- LinkedSockets >= 3
- Show
- Class "Body Armour"
- LinkedSockets >= 3
- ItemLevel <= 35
- Show
- Class "Body Armour"
- LinkedSockets = 4
- ItemLevel <= 57
- Show
- Class "Gloves" "Boots" "Helm"
- ItemLevel <= 69
- LinkedSockets = 4
- Show
- ItemLevel <= 42
- Rarity Magic
- Show
- ItemLevel > 43
- ItemLevel <= 66
- Rarity Magic
- Height 1
- Width 1
- ##################################################
- #Miscellaneous Part II
- #note: why even have jade/amber/lapis in this line again? remove it for endgame? double check levelling to make sure it's covered at race level if removed
- Show
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Diamond Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Lapis Amulet" "Amber Amulet" "Onyx Amulet" "Gold Ring" "Gold Amulet"
- Rarity Magic
- Show
- BaseType "Avian Slippers" "Sacrificial Garb"
- SetFontSize 42
- SetBorderColor 255 255 255
- Show
- BaseType "Silver Key" "Golden Key" "Treasure Key"
- SetFontSize 40
- #Race Whetstone Recipe Toggle - If you've enabled the hide blocks in the Options section for class weapon filtering then this only partially works (but nobody ever gives a fuck about this anyways). On by default.
- Show
- Class "One Hand" "Two Hand" "Bow"
- ItemLevel <= 50
- Quality > 0
- Show
- ItemLevel <= 5
- # Width <= 2
- # Height <= 2
- ##################################################
- #Show
- # Class "Hideout Doodads" "Microtransactions"
- ##################################################
- #Global Hide Block - Comment out next line in order to never hide anything (unless you choose to hide an archetype in class options)
- Hide
- ##################################################
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