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Prestige Class Summary - WIP

Mar 8th, 2015
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  1. Unless otherwise noted, prestige classes do not increase spellcasting and have ten levels. Listed in the order they appear here: http://www.d20pfsrd.com/classes/prestige-classes/other-paizo
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  3. This isn't an assessment of how viable a class is, just a general overview of what they provide in terms of bonuses and flavor.
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  7. Agent of the Grave - Five levels, advances spellcasting, slow BAB. Flavored towards arcane casters dedicated to becoming undead, specifically through lichdom or vampirism. Grants bonuses to necromancy magic and general working with undead.
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  9. Arcane Savant - 7 levels, advances spellcasting, slow BAB. Arcane casters dedicated to uncovering lost secrets and magic. Gains spontaneous dispel at 7th level, can learn spells from any casting class regardless of his own class, and bonuses to identifying magic items, as well as spontaneous casts of identify.
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  11. Battle Herald - Full BAB. Leaderly sorts of characters, provide passive and active benefits to party members. Very heavily favors cavaliers who want to serve in more of a support role, though some abilities also stack with bard levels. Provides active bonuses through what are basically bardic performances.
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  13. Bloodmage - Advances spellcasting, slow BAB. Super edgy, gives you a pool of points you can use to cast spells without expending slots. The level 10 ability is very situational. Doesn't really offer much besides the blood stuff, but if that's what you want this is the best way to get it.
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  15. Brightness Seeker - 5 levels, medium BAB. For druids who want to actually be one with nature. Gives you limited ability to see into the future and reincarnation.
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  17. Brother of the Seal - Medium BAB. For monks who want a little more diversity in their game. Gives you awesome blow, hold portal or arcane lock, the ability to spot magical traps, a special type of spell sundering, and the ability to awesome blow as part of a flurry. A great way of dealing with magic as a martial without having to go superstition barb.
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  19. Celestial Knight - Full BAB. Favors paladins or fighters who use shields and really hate undead. Grants bonus feats for shields and bonus feats while fighting undead, especially undead casters (Seriously, they're huge). If you want to play Havel, this is your class.
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  21. Champion of the Enlightened - Full BAB. For people who want to play paladins that are as lawful as they are good. Requires levels in both paladin and monk, but lets you smite chaos while using whirlwind attack or cleave, applying the smite to everyone you hit. For unarmed paladins?
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  23. Chevalier - 3 levels, full BAB. For particularly heroic good characters. Grants you very limited smite evil, poison immunity, and lets you reroll failed saves against enchantments. For those who want a more heroic, semi-divine adventurer without having to play a paladin or worship a god.
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  25. Coastal Pirate - Medium BAB. Pretty standard pirate fare for rogues until you hit level 7-10, during which you become the most fearsome pirate to ever sail the seas. Gain sneak attacks, which are a prerequisite for the class, bonuses to stealth and navigation on the seas and in swamps, the ability to grapple a ship and pull it to a dead stop, the ability to steer a ship with your mind, and the ability to create ships out of fog.
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  27. Collegiate Arcanist - Advances spellcasting, slow BAB. For when you want to play an arcane caster with really heavy divine flavoring. Gains some druid spells, can make spells good, and gains bonuses to spell duration when casting good aligned spells. Gains powerful support abilities.
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  29. Crimson Assassin - Medium BAB. If you want a Two-Weapon Fighting ninja, this is basically the best path for you to take. Gets illusion spells and some nice assassin-y flavor. Very handy if you want a more magical version of the base assassin.
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  31. Cyphermage - Advances spellcasting, slow BAB. Basically a wizard who really likes his scrolls. If you don't like the bonuses from wizard arcane schools, this gives you some different options to work with scrolls to make them more combat effective and generally useful to you. Some explorer of ancient ruins flavor, but it's all packed around runes and scrolls.
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  33. Daivrat - Advances spellcasting, slow BAB. Genie wizards. If you want to mess around with outsiders, this is a pretty good bet. Allows you to cast spells off any list at the cost of 2 slots, and some other small bonuses related to summoning genies.
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  35. Dark Delver - Medium BAB. Flavored as explorers of lost ruins, dark delvers get bonuses against traps and certain types of enemies, trap sense, the ability to reroll saving throws, and a few other little adventuring bonuses.
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  37. Darkfire Adept - Advances spellcasting, slow BAB. For all your satanic summoning needs. Get bonuses to fighting and summoning demonic creatures, in addition to some nice demonic flavoring for their abilities. Their tenth level ability is holy shit levels of good.
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  39. Deep Sea Pirate - Medium BAB. Rogues, but pirates. Gives bonuses to sneak attack along with some new rogue talents flavored for piracy.
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  41. Demoniac - Advances spellcasting, medium BAB. Damn yourself to get really strong. Gives you some nice demonic flavor for your spellcasting, and at higher levels lets you become a demon.
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  43. Diabolist - Advances spellcasting, slow BAB. Damn yourself to get an imp buddy and some nice demonic spellcasting. Similar to demoniac, but with less focus on you becoming a demon and more of a focus on harnessing the powers of the abyss to serve you.
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  45. Dissident of Dawn - Advances spellcasting, slow BAB. For divine casters who want to be a little less than good, gives you increased spell effects against people who follow your faith and one enemy of your faith. Gets a few nice flavor abilities regarding both their divine casting and their murky allegiances.
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  47. Divine Assessor - 6 levels, advances spellcasting, slow BAB. Divine grave robbers. Clerics who specialize in getting into places they aren't supposed to and retrieving things that belong to other people. Get some nice flavor abilities allowing them to pull some physical resources from their deity.
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  49. Divine Scion - Advances spellcasting, medium BAB. Clerics who want to be really, really devoted to their deity. Gain nice bonuses against alignments opposite of theirs, as well as some penalties.
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