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- == Vanguard of Scintilla ==
- An Organized Campaign using Stafinder
- Code: VANILLA [DRAFT] [WIP]
- == Campaign Theme: Space Opera and Exploration
- The campaign revolves around the exploration. One part of the exploration is the space and its many star systems, including but not limited to establishing new colonies, making new contacts, preparing the logistics for massive travels, investigating cases that inhibit colonization, defending civilized worlds from Swarm or other threats, or colony building of a star system.
- Another part of the exploration is the time, in the form of helping researchers and investigators to explore ancient ruins, obtaining clues regarding the Gap, unearthen lost cities and civilizations, or decoding hidden obscure puzzle of myths.
- All the while surviving day by day as a normal people: a tiny spark, a diminutive particle, who try to survive the multiverse.
- == Campaign Description
- Vanguard of Scintilla (VANILLA) is an [Organized Campaign] using Starfinder rules and settings. Players can run session as DM or play at session as PC (or NPC, with DM's permission).
- - Introduction -
- scintilla
- sɪnˈtɪlə
- noun
- a tiny trace or spark of a specified quality or feeling.
- [Vanguard of Scintilla] is a subdivision of Starfinder Society who focuses to help other existing Organizations of Pact Worlds in exploring and colonizing the galaxy. A small subdivision with a very loose management, the subdivision is basically just a roster of mercenaries who can be contacted by any other organizations for some work offer.
- The members of Vanguard of Scintilla came from various background, but eventually they got accepted to join Starfinder Society, and standby at the subdivision.
- == Common Ground
- 1. Each PC is a member of Vanguard of Scintilla, a subdivision of Starfinder Society
- 2. Each PC should be willing to cooperate with other Character, and eager to "Explore"
- 3. Each PC can have side-works during their free time, or joining to help day-to-day task of Organization (at DM's permission) during their free time; these works are providing PCs with basic necessities such as lodgings and meals.
- == Character Creation
- 1. Point Buy (per the default of Core Rulebook)
- 2. Follow Normal Setting (per the Core Rulebook)
- 3. Initial Credits: 1000 credits
- 4. Initial Ship BP: 25 BP, extra 3 BP for each character level beyond 1st
- == Character Limitation
- 1. 1 PC (Player Character) only
- 2. Limit of Assets: 1 credits per EXP (min. 1000), max level of item is Character Level +2
- 3. Self Manage
- 4. Purchases Off-screen Possible
- 5. Purchases on a session is up to DM's arbritation
- == Campaign Plans
- 1. 6 chapters, each 2 weeks long
- 2. EXP Cap for each chapter: 3300, 10000, 23000, 50000, 105000, 210000
- 3. PC can have Assets of 1 Credits per EXP (min. 1000), with max level of any item is Character Level +2
- == Session Guidelines
- 1. DM may access other star systems outside Pact Worlds and established Settings at Core Rulebook
- 2. DM should refrain from using too-powerful organizations (universe/multiverse level) or arcs, but can freely manage or destroy their own star systems
- 3. Monetary Rewards: 5~10 credits per 10 EXP (loot included)
- 4. Maximum level of NPC: 13
- 5. Powerful Organizations / Pact World places under direct management of [Committed DM]
- 6. Each participating Character should submit a [Report] on their respective forum, from first person perspective (Character's POV).
- 7. DM should submit a [Report] on Session Report, but the detail of the report should be posted at DM's Organization/Star System information (if any)
- == Committed DM
- 1. Commits to run sessions at each chapter, except on difficult circumstances
- 2. Gains priviledge to manage and control (and determine) [sphere] (Pact World places or Powerful Organizations) can be found at the Core Rulebook, according to the rules below:
- -- a. 1 [sphere]: at least once every 2 chapters
- -- b. 2 [sphere]: at least once every chapter
- -- c. 3 [sphere]: at least twice every chapter
- -- d. 4 [sphere]: at least thrice every chapter
- 3. Other DM may only use relevant [sphere] at Committed DM's permission, and Committed DM may retcon anything in their [sphere] as they see fit, in example due to unlawful usage without permission beforehand.
- == Collective Ship Pooling
- 1. PC can pool BP to make a single Ship
- 2. Agreement on who can access or use the ship is up to respective PCs (and Players), including in the rare case of Paralel Session where PCs split
- 3. Ship is parked at the HQ at Absalom Station
- ==
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