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- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- 2017-11-10T23:35:21 63.262 INF WorldStaticData.Init() needed 10.309s
- DirectoryNotFoundException: Could not find a part of the path "C:\7D2D\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_SP_21_Day_Blood_Moons_Weather_Disabled\Data\UMATextures\TraderCaitlin_0_d.png".
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
- at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
- at UMA.ArchetypeTextureCache.SaveToFile (System.String archetypeName, Boolean archetypeIsPlayer, Int32 atlasIndex, UnityEngine.Texture2D diff, UnityEngine.Texture2D spec, UnityEngine.Texture2D nrm) [0x00000] in <filename unknown>:0
- at UMA.ArchetypeTextureCache.AddTexturesToCache (System.String archetypeName, Boolean archetypeIsPlayer, UnityEngine.Texture[] textures, Int32 atlasIndex) [0x00000] in <filename unknown>:0
- at UMA.TextureProcessPROCoroutine+<workerMethod>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
- at UMA.WorkerCoroutine.Work () [0x00000] in <filename unknown>:0
- Rethrow as Exception: Exception in WorkerCoroutine: UMA.TextureProcessPROCoroutine
- at UMA.WorkerCoroutine.Work () [0x00000] in <filename unknown>:0
- at UMA.WorkerCoroutine.Work () [0x00000] in <filename unknown>:0
- at UMA.UMAGeneratorBuiltin.HandleDirtyUpdate (UMA.UMAData data) [0x00000] in <filename unknown>:0
- at UMA.UMAGeneratorBuiltin.OnDirtyUpdate () [0x00000] in <filename unknown>:0
- at UMA.UMAGeneratorBuiltin.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-11-10T23:35:22 63.804 INF [Steamworks.NET] Login ok.
- DirectoryNotFoundException: Could not find a part of the path "C:\7D2D\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_SP_21_Day_Blood_Moons_Weather_Disabled\Data\UMATextures\zombieStripperDrunk_0_d.png".
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
- at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
- at UMA.ArchetypeTextureCache.SaveToFile (System.String archetypeName, Boolean archetypeIsPlayer, Int32 atlasIndex, UnityEngine.Texture2D diff, UnityEngine.Texture2D spec, UnityEngine.Texture2D nrm) [0x00000] in <filename unknown>:0
- at UMA.ArchetypeTextureCache.AddTexturesToCache (System.String archetypeName, Boolean archetypeIsPlayer, UnityEngine.Texture[] textures, Int32 atlasIndex) [0x00000] in <filename unknown>:0
- at UMA.TextureProcessPROCoroutine+<workerMethod>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
- at UMA.WorkerCoroutine.Work () [0x00000] in <filename unknown>:0
- Rethrow as Exception: Exception in WorkerCoroutine: UMA.TextureProcessPROCoroutine
- at UMA.WorkerCoroutine.Work () [0x00000] in <filename unknown>:0
- at UMA.WorkerCoroutine.Work () [0x00000] in <filename unknown>:0
- at UMA.UMAGeneratorBuiltin.HandleDirtyUpdate (UMA.UMAData data) [0x00000] in <filename unknown>:0
- at UMA.UMAGeneratorBuiltin.OnDirtyUpdate () [0x00000] in <filename unknown>:0
- at UMA.UMAGeneratorBuiltin.Update () [0x00000] in <filename unknown>:0
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