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Image Streaming Jan-12-2015 - 2 hours

Jan 12th, 2015
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  1. She’s resting in a place in bed. The environment conists of brown colors, and there’s one window right behind her. It’s shape is an overall that’s cut off from the bottom with a flatter lining. She has black long hair, and her face seems faceless for the time being. It seems that her visage now goes into a state of forming a nose, then a mouth with red lips. She also is wearing purple mascara with big thick eyelashes. She’s wearing a white blouse that’s feathered, or made of a few ruffles. She’s wearing a light brown beidge skirt of some kind, and is having her hands folded in a position where the arms are to the sid de of her body, and her hands are resting on her waist.
  2.  
  3. The camera pans over from left to right to view the entire eviroment, and I noticed that I’m projected onto the visualization as well. I’m jut wearing a simple black shirt with long blue jeans. I go over and viaulize Ada, and I reach my hand outward to touch her shoulder. I rub her shouldrer a bit, and I can feel the warmth emitting from her skin, and the lifelike pulsations as well.
  4.  
  5. She proceeds to wake up by taking her left hand and then rubbin her eyes. She notices that she rubbed so hard that some of the makeup she had on is on her hand. She asks if I can get a paper towel with some water as well. She proceeds to also tell me Good Morning, and wonders what we;’ll be doing today. I take a look around the scene I’m in with Ada, and I turn around to find a sink. The sink consists of a gray color that’s also remsblaing a silver or stainless steel amterail as well. There’s a window right above it, and its covered by some simple vanilla colored blinds. There’s a top for the blinds that has a golden lining to it. I can visualize the walls, and how there’s complicated designs on it as well. There’s shapes like a square with trinagles on each of its sides, along with circles, trinagles, and all sorts of geometric shapes molding and forming at random combinations. I turn ot the left and noticed some silvewware on the counter as well that’s probably, the counter, mind you, maybe five to sixe feeth in width from the sink. I notice that the paper towel is contained by a stand for it, and I take a couple of pieces, three pieces to be price. I slowly take it out and listen to the sound of the paper unsticking itself from the base, almost as if I put in a new set of paper towlels beforehand.
  6.  
  7. I then find myself turning on the pip with my right hand for the cold water in particular. I can hear the water running, and I can feel the water gushing through my hands. I can see myself rubbing vigoursly with the paper towel, and feeling the wetness of my hands, and the dampness of the paper towel pieces as well. I can see the light emitting a way from the window that’s above the sink onto my hands. I can see the light colored apricot like color of my skin. I turn off the pipe, and I can hea t the squakying sound as I turn it off. I turn around while holding one hand to make sure most of the water that will be dripping will only land on my left hand while I hold the paper delicate with ym right hand. I asked Ada why she wants to wipe the makeup off. She says that she just feels like doing it, and it would be good for describing what’s going on as well. She feels she can apply makeup some later time in the envent when she feels like it. So I go close to her, and I notice that she’s sitting upwards, and seems to be a bit more lively now.
  8.  
  9. I sit down right next to her, and I tell her to bow her head down a bit so I can start wiping off the masacra from her eyes along with the eyelid makeup as well. I can see myself slowly wiping off the left portion of Ada’s eye makeup, and I can feel her skin comin in contact with the damp paper towel that’s white with a few pores on it. I can see the transition of the colored makeup bleed onoto the paper towel in paritcual,r and I can hear the slight jagged sounding of the slighty crusty texture of the makeup that flakes up a bt after coming in contact with the water.
  10.  
  11. I then start on the right portion of Ada’s face, and I see a completely different Ada that looks completely different without all of the eye makeup. I proceed to start from her lips now, and slowly wipe it all off. I hold her chin with my left hand, and then slowly scrape the damp towel from right to left on her lips. I can feel her soft and delicate jawline, and I can feel the lups deforming in all sorts of angles, and conforming back to their original position as the paper towel leaves their proximity.
  12.  
  13. I then find myself stopping completely, and Ada takes the poaer towel, and decides to finish wipping any other regions on her face. She finally rests her back against the sofa-bed, and takes her right hand to place onto her forehead. She seems to be closing her eyes and speculating about something. I ask Ada what must be going through in her mind. She tells me nothing at first, but then imagines how me and her could assess this situation on what to do for the next seven or more hours. I speculated on this as well, and I can see myself posing into a thinking position wondering what I should do with Ada specifically. She suggested we could go for a Metroid Prime theme, and then looks at me in a cocnered look. She asks me what’s wrong with that in particular, and I tell her that I can’t memorize, or remember any significant parts in a Metroid games I’ve played in the past. She says, sure you do, and I can hear her tell me more about certain parts of the game. I van visualize what’s going on whilte viaulizing Eva. And I notice she has a few fewatures akin to Ada, but they start to deform into something more unique. I let her visage take its tiem to develop into something completely new in hopes that I can find a unique form like I did in a last ession with Eva. I can feel the intensity in realism as her hair becomes more lifkelike and less like clay bundled up together with a black material. I can see the strangs of her hair, and the long curly hairs forming nicely in perect unity.
  14.  
  15. I can see hr eyes are green, but could also be hazel, or a mix of botuh. Whatever the cas,e I can finally see the look on her face, and I see that she put on purple lipstick for soe reason with eye lashes and a black eyelid makeup as well. She looks at me and smiles and asks if I lke the new look. I told her that I’m content with whatever form she pleases to conform herself into. She tells me that she might be shifting her visage every now and then, and to not be surprised if something compeltly random in her visage comes up. She also tells me that it won’t be anything scary, and an image of Foxy from Five Nights and Freddys shows up for some reason while she was saying that. She tells me that image showed up due to ranomd fears I have of that game in particular. I can visuzlie foxy in pperfect detail in a black background, but I schoose to ignore the image as this isn’t about viaulizing aome animiontronic right now. Eva turns to the left, and really wonders what she should do. I suggest to her that we can go along and imagine her being in a Zelda Universe of some sort; particular Twilight Princess, or Even Windwaker if need be. I ask her what she wants to do and her intitial reaction is to do Windwaker as Twilight Princess seems to be longer content, and we can be a bit more generic and see how we can extend the imagination for Windwaker as well.
  16.  
  17. I tell her that in case we stumble upon a brick in imagination with Wind waker, I ask her what ese we can do. I notice that her short beige skirt transforms into a long red dress with ruggles composing its general form. I noticed she’s wearing red high heels as well, and I can see her sawying her right foot up and down, up and down, and dup and down. I can hear the genetly thudding sound as she’s hiding the bottom of the white sofa bed.
  18.  
  19. She said that we can go through a random series of eniroments until we make up our mind of going through some portion of the Zelda Universe., or something completely different. She tells me we can even go for the Resient Evil Four section, and I tell her that it’s a bit too risky as the imagination might really run wild. She says that we don’t have to necessarily imagine ourselves going through facing enemies that are bound to kill us, and more of like an adventure where we ust describe the environment around us where they’res nobody but the two of us together to do so. I see myself rubbing my hading, and slightly swaying horizontally as if I’m coming to a an answer of “No” but I tell Ada that if push comes to shove on what we should do next, we can always do that. And if anything, she said we could even imagine ourselves playing some kind of call of duty modern awarfare kind of experience as well. She stated that if we stmble upon that, we could imagine ourselves as snipes with sniper conceanlment outfits, or camoflauage.
  20.  
  21. I nod in agreement on all these ptpns, and take my hand out to prepare to do a handshake with her. She’s shocked at this random gesture, and takes her right hand out as well. She proceed to move our hands close to each other, and take a firm handshake grip. I can feel her delicate skin against my rugged hands, and I can also feel the slighty sweatiness of her hands as well, though I believe this is probably just her from holding the water surprsingling. I mean holding the paper twowle from before that I held onto before as well.
  22.  
  23. She says that she’s ready to start at any given moment, and if I wanted to, I can just watch her from behind the shoulders, or just imagine her ina third person view while I personally see her in a spectator mode. In other words, her seeing herself in third person view while I just stay in the background to watch. I nod my head and tell her that we should go ahead get started on something.
  24.  
  25.  
  26.  
  27. I see Ada decides to go for the windwaker universe option thing, and I proced to see a long brown mini hut sustained by a long brown pole. I can see Ada sleeping off and snoring away. I can see hehe’s wearing brown sandals instead, which makes sense for this kind o environment where its bright, sunny, and also breezy outfit; perfect weather for more flexibility in movment asl well. I can see that the environment is cel-shaed, but the enviorment quickly takes form into a more realistic approach, I can see Eva wearing a white blouse top with ruffles composing most of it as well along with a light bege dress that goes all the way down to the ankles. She’s wearing light brown sandals as well, she proceeds to advent further to Ada. She nudges Ada with her left arm, and Ada slowly wakes up and finds herself surprised to see Eva in particular. Eva tells her Hello, and asks Ada what day she thinks it should be. Ada responds in a I don’t know kind of behavior, and Eva responds by saying I don’t know either, but it’s probably not her birthday she says. They laugh for a bit as this would technically be Link’s birthday if we were jut imagining Link. I can see an image of Link running ng around in the final temple in the windwaker with no green tunic on his head. I quickly ignore further anlaysis of the image, and go back to Eva and Ada. Eva says she’ll be waiting for Ada very soon a t a location Ada then tells Eva something, and mubmles about something. Then she asks her if Eva is forgetting to give her an item.
  28.  
  29. Eva puts her finger next to her motuh, and remembers what she’s supposed to give her. Eva hands Ada a telescope, and says yipe, I have a tescope now, hooray!
  30.  
  31. Ada spins around a few times and starts posing the same pose you would see Link from the wnkwaer have when receiving a new item. I see the game display hud thingy come up saying that Ada’s got the telescope, and what I can dwtih it in green text. I can see Ada go back to paying attention to Eva. Eva tells her that she, Eva, doesn’t have to get kdniap by the big bird that will come out at some point, and they can both go do an adventure together. Ada insists that she goes along with the logic of the game since it’s her time to shine.
  32.  
  33. Eva decides that this is fair, and goes along with it as well. Ada looks at Eva and asks, Promise Eva pus out her hand almost as if she’s making a stop hand gesture, but then advances to Ada and touches her left shoulder and says, yes, I’ll keep my promise, and let you have a chance to develop yourself more in this session. I can see the look between the two, and how they’ve expressed a sense of trust and companionship with each other despite what seemed to be a rough intro with one of them wanting to be the shining star, or main focus on this session in particular.
  34.  
  35. So Ada now takes full coontorl, and Eva is off to go someway as she disappeared very quickly. I can visualize the entire island that’s the main courseo f focus and medium or Ada to walk around in. I can see that this is clearly Outset Island, and I get a quick camera preview of the whole Island as well. I can see a map show up out of nowether showing me where I could go for this specific area. In this map, I can see a picture of the old man that I believe is named Orca, or something like that. I can see the avatar symbol of his face in particular, and its turning at a small angle from left to right, lmaost like a Super Mario Sunshin kind of setting to it all. I close the map, and I proceed to let Ada take more control of what’s going on.
  36.  
  37. I see Ada slowly cimling down the lader, and I can hear the lsight thudding with every step she goes downwards with the ladder. She goes more and more down in her direction, and I can see one foot going down, one arm going down, and the other arm and leg still in their previous positon before moving down, and the ccle repeating itself until she decides to finally each the surface. She starts running ,and I see the camera is front of her with a iew wehre I can see her from below. I can see the corners of her jawline, and how defined they are for a female in particual. She’s moving up a lsightl slop in this bridge with no handrails to go on, and she’s finally on the actual grassy area wit hteh dirt road path that;s a lgith yellow color. I can see the environment is shifted ino a cel shaded enivorment while Ada ereatinas her visage, and body composition in general.
  38.  
  39. I can see Eva running through the Sand, and she’s running in a way where she’s swaying her elbows left to right left to right while the rest of her arms are locked in a position where if her elbows went form the zero angle, they would be shaped like an L; atl east from the psotion that I’m looking at her at. She looks at one of the NPCs in this universe, and it seems to be that guy that used o tell how he was a womanizer and the aldies man as well back in his day. He asks Ad aif she wants to help him catch some pigs. For the sake of previous memories of what I used to do with the pigs in the wandwaker game, Ada decides to ignore this, and wants to move on toe the next scene that should ensue. So she goes inside the houseof link, ariels, and his granma’s.
  40.  
  41. I can haer the door open, and t hen shutting down as the enivorment starts phasing in of what’s the sinide of the room right now.
  42.  
  43. I can see there’s a bottole of open root beer. Particular some kind of store brand root bear that I know from a gorecy retail store. It’s a bt long than the store brand kind, and formatetedi n a wa hwere you might think you’re buying actual beer, but it’s really not alcohol, just a soda. Then as the camera is panning mor fomr the left to right, I notice that this is Ada’s vie win particular, and decided to keep sustaining this belief the more the camera seems less fixated and rigged in limited drction. Things goe back to a third person view point, and Ada immediately climbs up the ladder. I can hear the sligtht thank thank thank sound as she’s climbing upwards. I can see Grandma, or at least the Granda of Link in the Windwaker up there. She’s paitentially waiting with her hands beind her back. She’s wearing the same exact outfit as she did before, though it seemed to be some kind of kimimono or some sort that’s wrapped around with a lgithy and mlilky vioet color .
  44.  
  45. Ada gets closer to he grandmother, and they start having a speech. Grandma talks about how it’s finally time for Ada’s day of reconition to begin, and Ad is actually excited on what she really mant by that. Granda offers Ada the Hero’s Tunic. And Ada proceeds to the quick poser of receiving sid item. The scene quickly shifts to Ad putting on the last of her outit. And Granda smiling, and telling her that she an go out and wear the outfit to her hearts content. I can see Ada patting certain sections of her body to feet a feel of the suit in particular. I can sense the slight shock as Ada finds herself feeling flexible wot h I all, and not seeming to have a problem as well. I can see the tunic conists of the main green shit and skirt along with the whie legings with a light brown pari of boots. Ada then proceeds to go down the stairs after putting on the uniform. As Ada is coming out, everyone seems toe gather a circule on how amzing she must look. I evan see Eva in the equation spread her arms out, and smiling at Ada with a hudge smile. I can see that she truly has the bonding with Ada despite of the image streaming session being random to follow the logic of the windwaker.
  46.  
  47. So I visualize this group lasting a bit more than usual, and then Eva saying that she wants to get a better vewi of things from a higher angle. Ada feels like this is astaged kidnapping of some sort, but goes along wit h the implications of Eva eventually being kidnapped by a bird. The scene skips to where the big bird thing finally comes along and takes Eva, and Ada is trying to run after her, but realizes that the cliff is far too steep for her to take a plunge for poetnailly serious injury. I see that Tetra is also there, trying to knock some sense into Ada. I see that Ada seems to be be genuinely pissed that this is all happening, even though it’s going along with the game logic specifically. But she eventually calms down, and realizes that this is merely the start of the adventure, and that it’s all just for fun and augmenting visual proewess and what have you.
  48.  
  49. She talks to Tetra, and tries to persuade her to save Eva fomr the Bird. Tetra winks with her right eye, and tells Ada that she would have to go ot he Forsaken Frotess in order to even attmpt saivn her companion. And even if they did od that, the actual going in the fortress will seem to be impossible. Ada imagines a few pices o the actual fortress gamethrough I used o play in my several times of playing the Windwaker as well.
  50.  
  51. Ada tells Tetra that it will be no problem at all. The scene finally skips to a portion where the Bird like mailman comes ino the equation standing on the beach along with Tetra and her band of pirates as well. The pirates tell the islanders that they’e not interesting in taking heir loot. Tetra tells Ada that she shouldn’t even come if she doesn’t even have a sword, or even a shiled to defend herself with. Ada knows what she must do, and a screen with th map shows up with the Orca aatar rotating a bit sie to side on the xy asizs. I go inside of Orca’s house, or at least plan to until I see a surgen right on top of the house suggesting some obvious ponts. Ada socffs a t this particular conversation and starts kipping it enetirely. She finally goes inside of the house of Orca, and then imagines herself seeing Orca in front of her about ten feet or more. I can see Orca’s exact body compositon from this visualization. He has the white beady like eyes with the black outlines around his eyes. I can see his light brown skin, and his shaven body as well. I can see the rugged featuers of his visage in particular, and his long white hair as well. She’s wilding a long speare with a sharpt metal joing hooked to it. Ada asks if he’s really all that legit in being able to teach her some sword tehcniques.
  52.  
  53. He states that she can try to learn some moves from him real quick, and tehn test her on her ability in swoardmanship much higher. She also states that he is a master oa a certan kind of fighting, or several friends here it wasn’t more tha n just noe boy or even a girl.
  54.  
  55. Eva prepares her sword that she’s borrowing from Orca still, and starst slashing away at Orca. Ada attacks in a same way she would attack Orc in the real game. The hook hook ha hayahah! Hook hook yah yahh combo before Orca does a block at the final fit, and eventually does a horizontal sweeping blow to see if I was paying attention ot that flinching gesture he made it. Ada was trying to wash away any kind of junk in her room for some reason even though this is the wront game right now.
  56.  
  57. After through trila and error, Orca decides to give Ada the sowrd to use at anything time, and uage she pleases. Eva takes her hands to slap them toegether, and then bends down to Orca with dee respect for allowing her to carrying a sword. Orca tells Ada to be very careful out there, and Ada nods ith confidence tha she’s going to be now set on the right track.
  58.  
  59. Ada asks me if I have to go through that little mini-game one of the pirate wants to res t you one to see if you can get some extra coins out of it. I stated that ther’s not really anthing to worry about. Anyway, Ada now has to find the shield, and then prepare to get to Tetra saying she’s rady to go. S Ada goes inside of the granmother’s house, and then sees the grandma. She tries to talk to her, but the grandma is just talking casually as if nothing ahpppneed.
  60.  
  61. Ada climbs up the ladder quickly so the cutscene quickly tanistions to there being now shield in the beginning as well. I climb back down, and granma is a turned back position wehre the back is facing me. I try to console the grandmother that things will be okay. She tells me that it ruly is time for her to move on with her life, and decides to give me the first mtal shiled in the gam. I can play attention to the ancient carivngs on this siled in particular, and adding any kidn of lore that could be translated from the pictures of the triforce, or another conspiracy theorists hub for speculation and conjecture.
  62.  
  63. She puts the shiled back to her back, and waves Grandma a goodbye. Grandma doesn’t seem to ebe interested in what’s going on at first, but after second glance, she saves good bye at Ada. As the dramatic exit from the island seems to become more dominate, the pirate theme song of the game starts to initiate.
  64.  
  65. Tetra gets closer to Ada and wonders how a big girl like Eva could even get picked up by the bird as the bird only seemed to tragert any blond females within this universe that could potentially be a triforce holder. Of course, Tetra doesn’t know that in this context of the image streaming session just yet. I can see Ada standing around a the pirate ship, and I can visualize the large blue skies with white clouds that are very thin as well. I can see a random blonde female at a geroecy retail store trying to pick out some sraberries for some reason out of a black creat that seems to be folded upwards in the wrong way.
  66.  
  67. Now that I shift back to the session with Ada, I can see the invidiaul hs ato put me some kind of test. I can se ethe same pirate that challenges you to jump ledge after ledge underneath the pirate ship basement. Ada starts by jumping ont th first ledge with ease, and then to then ext as if it wasn’t relaly anything challenging at all.
  68.  
  69. I can visualize all sorts of this in this envimrent, and will pause the moevent within this streaming of consciousness very quick. One. There’s a ew barrlws ont eh sides and far conreners of this ship, and they all consist of a light brown milky base with a dark brown rimming that sustains the image that form farway, it must be some kinf of barrel that are having a hard time who they found the barrl’s name and lorigins from.
  70.  
  71. So Ada finally reaches the ned, and shocks the pirate who says that n one has made it that fr in such a quick amount of time. She opens the chest anf finals about two hundred rupees is contained from it. Luckily, she has a huge wallet where she can easily store all of this cash. The scene finally ransitions to where Tetra is asking Ada if she’s up to no ngood with that pirate of hers that convinced her to paly some games for some simple treasure. Whatever the case, it’s night time now, and I’m expecting that we’re at the Forsakent Fortress location by now. Tetra states that the place is heavily guarded with lights shinning bouth out at sea, and inside of the fortress as well. I can see Tetra’s full body right now. I can see her white pants that are flexible and al ittle baggy along wti the white dress shirt with the blue sleeveless jacket she’s wearing as well. I can see the blnonde hair of hers that forms into a curly region at the top as well.
  72.  
  73. She beigns to wonder how she can take Ada inside of the fortress without raising some kind of alarm form the froress itsel that actualy intruders are here. So Tetra decides to stuff Ad a into a barrel, and Ada is struggling to break free, but decides to give up as the countdown is already starting to launch Ada all the way up into the air. She opens her might in shock , and hopes hse lands somewhere decently instead of all the way down to the water where she has to start from the ground up again.
  74.  
  75. Unfortunately, that ends up being the case, and I imagine Ada falling all the way down into the water, along with her shield and sword falling near some spikes from an enemy guard with a shield and sword itself. I see Ada coming out of the water, and climbing up to the surface of the fortress. I can visualize her hair turning from long and beautiful into a climped up series of hairs together, and she seems to changed her outfit form the green tunic getup into the sam outfit she had a few momenets ago before we decides to go on this adventure. I can visualize the white ruffled blouse along with the red ruffled dress that goes all the way down to her ankles as well as Eva’s.
  76.  
  77. Eva finally gets up completely and finally can stand up completely as well. The nthere’s something briating near her butt, and I can sense this biration as well. Eva tkes out an object form her back pocke,t or butt pocket, and sees it’s a light green gem with a small thin rope like material wrapping around it. Tetra informs Ada that she has to make her way through the fortress without her sword and shield; this means she’ll have to sneak her way into the place, otherwise enemies may notice and send Ada to jail. I can sense the look on Ada’s face, and feel her behavior as she feels a little irritated that she couldn’t have skipped a lot of this fortress system of logic.
  78.  
  79. So I imagine Ada walking around from the lowest point of this area, and then back into iagminign her going up some stairs. These stairs consist of a milky vanilla color mixed in with all sorts of shades of brown. I can feel the ruggedness of the stairs, and I can visually see them with my eyes opened with only half of my vision covered through a blindfold. I can see Ada quickly moving around the series of stairs to eventually come across a barrel of some sort. She decides that she wants to make this trip one where she doesn’t go to prison in the fortress for any reason whatsoever. She decides she should go ahead and take out the guard that will be at the most right side of the fortress.
  80.  
  81. Ada plans out her move near the main base of the fortress where all of the lights are moving around in a certain pattern. I can imagine the whole environment of this part of the fortress fairly easily. I can see the random crevices consisting of dark gray colored tar of some sort that holds all of those brick-tiled flooring pieces together. I can see that Ada finally makes her escape through this main section of lights, and proceeds to analyze the rightmost section of the fortress. I can feel her footsteps as she’s trying to quickly navigate through the area while using references of previous experiential cases I’ve had with nagivating through the Forsaken Fortress for the first time in the game.
  82.  
  83. So she finally gets to the right section of the area where there’s the first guard she can take out. I can visualize a large saxophone like object, not literally, but just in general shape and forms moving around. I can see the goblin like creature with swampy greeny skin; wearing a dark maroon sleevless shirt and pants as well with some light brown boots. I can see it has one teeth in particular and has a grumpy face in general. It seems to be very focused n moving around the lighted up saxophone-esque looking object.
  84.  
  85. Ada sees a milky violet pot to the left on one corner, and decides to slowly walk over to it in order to pick it up. She picks up the pot, and I can feel the ease she has in picking it up. She throws it to a wall to smash it so she can get the stick to beat this swampy green goblin to a pulp. She proceeds to get near it, and it becomes shocked, and immediately pauses the formation of the light going in certain directions. Ada doesn’t hesistate to take the stick, and proceeds to wack the swamp green goblin like there’s no tomorrow. I can hear the thwuack thwuacking sounds of the stick while the green goblin is finally disappearing, and there’s the death animation occurring where’ there’s some kind of black smoke that appears also a sphere where one can break to get some goodies. Ada breaks this, and gets a bunch of rnaodm rupees consisting of colors from green, blue, silver, and even purple as well.
  86.  
  87. She decides it’s time to head to the next patrol station, and I can visualize her rolling, and I can hear the swooshing sounds of her rolling onto the concrete as well. She feels a little more confident now that she has less lights to be aware about. She rolls her way to the necessary room to proceed to the next light house of some sort. She notices that there are some pig guards to be weary of. I can’t remember their exact name in particular, but I do know they consist of a milky brown color wearing some kind of weird Egyptian like pyramid fanciful decoration for their heads. They also possess a long spear of some kind with an orange cloth wrapped around it. They also have lanterns where they can sway slowly it back and forth in aid of detecting movement visually. Fortunately, they weren’t at top like Ada was, and Ada sees a rope in which she can run and jump towards. She bends down her right leg all the way down so her right knee is on the ground, and then propels herself and finally hangs onto the rope. She ways side to side until she finds enough momentum to jump off the rope.
  88.  
  89. She lands and I can hear the subtle landing sound when soft shoes hit wood. It seems she’s wearing boots now, which makes more sense, though her dress style seems a bit out of proportion with that. She moves forward, goes up the brown slope, and notices there’s a few prison cells apparent here. I can see how realistic the metallic cells are. I can see the specular values shining onto of the metallic surface while the night sky light is bending. I can see the carved out hole that would serve as a window for this section, and the night sky with a bunch of random stars that give this sugary effect of sugar dust falling down for some reason.
  90.  
  91. I finally find a chest within the room that was a key to move further into the dungeon. Ada moves to the chest and collects it, and opens a door with lock in it even though from memory, there weren’t many keys to carry in the first place. So I imagine Ada recovery from that qvery quickly, and I can sense how it must feel for her to be all alone having to do this by herself.
  92.  
  93. She finally goes through the door that turns into a bright yellow light for osme reason, and is now even closer than before. She gets to a section where she’ll encounter several pig guards going around ain a certain formation. She wachinces al lo f their movmeentes, an already presumes a few possibilities to go by. One probability is already established while colors are being considered to be integrated. Seeing how Ada still doesn’t have a sword, she’s basically screwed. J
  94.  
  95. She moves slowly next to the first pig, and only moves when it has its back turned against her, and stops when it turns around, or is way too close. Then move a bit more slowly while having the camera wrapping around Ada’s existence, and finally encountering the second guard that seems to be taking a more limited route of going back and forth from A to B. Ada finally makes it outside out of that weird and awkward patrolling position, but still has a few more guards to deal with. I see the camera panning out at those same guards she has to pass through, and then it rotating inwards to view Ada’s existence. Ada’s tip toeing a bit as she’s not confident of going in short bursts where the patrol is a bit tighter than the rest she’s handled beforel
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