Advertisement
Guest User

Morrowind Mals server idea request

a guest
Jan 16th, 2018
74
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.63 KB | None | 0 0
  1. Idea: Survival Mode (Another mode, another example of a gamemode is hardcore mode, or drop on death.)
  2.  
  3. Description: Once activated, the player is added with a script comprising of hunger and possibly thirst, tiredness is another optional feature (Thirst probably wouldent work out so well, and tiredeness might be sketchy to add given the extra work to relate it to the /rest command, so this extra work isnt needed, the easiest to deal with would be hunger only).
  4.  
  5. This is merely an idea, I dont expect it to bore fruit, some times I like thinking up some new ideas and I enjoy posting them here.
  6.  
  7. Features: The player is given a hunger stat that can be viewed by typing the already implemented command /stats, or if that doesent fit the bill,, you could add a seperate command to view it by typing /hunger. You start with 100 hunger. When it reaches zero, there can be many outcomes that can happen, depending on the developers skill or availability, or even will to put in the feature, whether it be easy or hard, its there decision to make, these are a few examples. The simplest one is death, it could probably be easy to execute is my guess, the other option is when the hunger stat reaches 0, you dont die, but you slowly lose endurance, strength, agility, speed, intelligence and personality, and the stats are permenantly lowered until you use a restore attribute spell or of similar restoration methods of the attributes in question. This would be the hard one, so its not recommended if the server owner isnt skilled enough, or doesent have the time to impliment such complex scripts.
  8.  
  9. Now lets talk about how you can feed yourself and raise your hunger. Since every consumable ingredient in game as a alchemic property, we will use this to our advantage, this is another challenge for the survival/hunger mode to be implemented, since it probably might take a lot of work, but I dont know, I aint not scripter or game designer. What ive come up with, is that consumables that have these alchemic propertys, will raise the hunger accordingly.
  10.  
  11. Each restore fatigue, health, magicka effect offers 10 hunger per effect. This also includes certain restore attributes, like restore endurance and strength, though that would only raise it by 5 each. Any foods that damage, lower, or even temperarily debuff in the attributes lose accordingly.
  12.  
  13. Damage Fatigue -2
  14. Damage Magicka -1
  15. Damage health -5
  16. Damage Endurance -5
  17. Damage Strength -5
  18. Damage agility -3
  19. Damage speed -2
  20.  
  21. sorry this is all I could post, I am at school doing this and have to get to class, I hope this was an interesting idea, (and hopefully wont be impossible, but cant be picky about the results)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement